FAQ/Walkthrough by flip

Version: 1.0 | Updated: 01/24/02 | Printable Version

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A Successor of The Light

|Table of Contents|

- Revision History

- Intro

- Story

- Controls

- Walkthrough

- Items & Instruction

- Play Results


Revision History
b.52 (7/22/01) - put ascii up, put story up then decided which ascii to use
then put in controls after testing them out also changed the way I write by
putting legal info at the top and put in a new contact section and basically
everything you see before you, then 3 hours later I realized that I chose wrap
to window and I had it maximized...

b.65 (7/24/01) - even though I did work yesterday, I couldn't finish the FAQ
because I saw Jurassic Park III, so this update will probably finish the FAQ,
if not it'll definetely be done tomorrow. (and you can take that to your local
bank) oh yeah some new items are added

b.88 (7/30/01) - haven't done work on this in about a week, figured out puzzle
that was perplexing me & changed some minor things, this'll be done tomorrow or
the next day you can take that to the bank oh yeah I also got a new e-mail! I
am seriously cool

b.90 (7/31/01) - beat the next shrine, changed some sections of the guide so
you don't have to count paragraphs and I realized this game is bigger than I
thought so I slowed the build (version) numbers down

b.91 (1/21/02) - out of nowhere I remembered about this game. after a couple of
months there are no advances in gameplay since i put it down where i was stuck
in the first place, but i tweaked some things and corrected some info. now all
i have to do is get up to where i stopped, the save turned corrupt on me ;(.
just beat the rock titan (again).

b.92 (1/22/02) - got some more work done on the walkthrough, finally got past
that point where i was stuck for nearly 5 months. this should be completed by
the end of february at the very least. seems like this is #15 on the request
list. also tweaked some more stuff. got stuck again, sega didn't exactly make
this the most linear game in the world.

b.93 (1/23/02) - beat the Forest Shrine along with the castle dungeon, added
some items and new instructions concerning Bow. tweaked the walkthrough a
little more, polished a few odds-n'-ends here or there.

b.1.0 (1/24/02) - finished the game. phear it. one of the best I've played
since Ocarina of Time. had a great time writing for it. check out my game play
results/statistics below.


Another gem that is lost in the Genesis sands of time. I keep wondering why
great games like these have no walkthroughs for them, but that's why I'm here.
The only problem here is they could've added more Waterfall shrines, that's how
great the game is. A must play if you buy them or emulate them. A goodie hidden
in the game is the sound when you save your game, listen to it and you'll see
what I'm talking about.


Some kid named Ali finds a golden armband in a treasure chest deep within a
hidden cave.

"Ali, I am calling to you. Please pick me up"

Ali then proceeds to slip on the golden armband, and a spirit suddenly contacts

"I am what remains of this golden armlet. I now entrust its power to you, for
you have been chosen to undergo a difficult task. "The Gold Armlet has its
pair: a Silver Armlet, which has possessed the soul of another. He will lead
Oasis to ruin if you do not stop him." "the powers of the Gold Armlet are now
yours to wield." "Find the four spirits this Gold Armlet governs, and stop the
evil ambition of the one with the Silver Armlet."

Many ages ago, a devastating battle was waged in the shadowlands of the Kingdom
of Oasis. It was between two powerful sorcerers, Reharl and Agito. Both
sorcerers drew special powers from their magical Armlets. Reharl used his Gold
Armlet to govern the spirits. Agito used his Silver Armlet to created chaos &
destruction. The epic battle destroyed them both. The Armlets were presumed to
be lost as well.

The island sinks after you slip on the armband, so you leave with a boat.


The X, Y, Z & Mode are only if you have them
Press in whatever direction your facing to run twice

Normal Controller
A - gem beam, uses up SP

B - use the weapon that's equipped, also used for talking to people & taking

C - tap to jump, hold to crouch and crawl then jump

Start - select weapons, items, status, map or save subscreen, skip cinemas

Advanced Controller
A - gem beam, uses up SP

B - use the weapon that's equipped, also used for talking to people & taking

C - tap to jump, hold to crouch then jump

Start - save game, skip cinemas

X - Map Subscreen

Y - Weapon Subscreen

Z - Item Subscreen

Mode - n/a



Walk through (get it?) the town and all of the doors seem to be shut. Stay on
the main path and everyone will suddenly move away. Move forward for your first
battle. Once the giant ogre is defeated everyone will run off. Your teacher
will restore your health and inside the chest is some cheese. Now head left,
between the brown pillars. Ascend the steps into the Palace. There are two
doors, take the right one. Talk to your father, who happens to be the King and
receive a key. Go in the right door and there are three books with tips on the
game. Before you leave the palace, take the left path you ignored and collect
the sword, bow & some fruit.

Water Shrine

If you don't know where to go, look for the flag on the map. Once you are there
battle the black armored guard to gain access inside. Pick the key up then
immediately use it on the door. Beat both of the archers brains in to get some
meat and open up the door. Battle two more guards as a prelim then defeat the
ogre and his goons for a key. The current in this room is swift, brave it and
swipe the key off of the top left purple puddle. To beat the oncoming
mini-ocean, start running then leap over it. Do it fast and in the next room is
a giant scorpion.

First his claw lights up, then his whole body. Get in a quick combo and move
away. His attacks are he throws you if you get too close & he also blows
bubbles. He can jump and land on you, or just touch you and it will hurt. If
you get thrown, your items will fall out so pick them back up. A cool explosion
follows his death. Your SP meter will fill up with blue power, now you can use
the gem power. Press A to open the door. Run up and meet this place's spirit.
The instruction she gives you can be found further in this guide. Go to the
master if you need HP restored, or just head straight to the castle. Your
father will send you off to another waterfall, if you don't have the sword the
items here are renewable so it's OK.

Waterfall Shrine

Head to where the flag is and jump into the water. Summon the Dytto and she'll
tell you that she can open the water gate with a bubble burst. If you did it in
the right spot it'll open up. Inside three fishs are flopping and three bats
flying. Clear this room and the next. You can jog past all of the bats & black
puddles or fight them. Run straight past the black puddles and the fire to
obtain a key. Go to where you saw the chest in the beginning and sweep the
enemies away with a magic storm for a water gem. The rest of the chests around
this area contain apples & other items.

Two cadaverous corpses are guarding the locked door, see to it that they bite
the dust. Push your way in so an ogre can give you a proper welcome. Take his
key and the grapes then have the spirit shoot a bubble at the conflagration.
Open the door and head left for another water gem. Fare straight for grapes.
Charge a magic storm to put out the fire. Push one switch down for a black
ball. When stood on, the other switch quickly pops back up. Push the heavy
black ball to hold the switch down and enter the room.

A giant flaming skull? He spits out flames (how surprising) that travel around
the room. The flames can be hurt just like any other enemy, so do so. The boss
himself is no big pain, he will reappear if there are less than three flames
circling around the room. The only thing that is difficult is managing to walk
in the water, since you are slower. When his health is below half his hands
will try to smash you and usually succeed in doing so. The hands are a mere
distraction though. I liked crushing his skull with a swift blow, but that's
just me. Walk into the room and press A while your SP is being filled.

When you are back outside crouch under the bridge and the spirit will destroy
the ice stalactite to make an fire gem come out. Visit your master if you don't
want to use up items then return to the Palace. Talk to the King, yadda yadda
ya and get the sword (accessories included). Travel northeast of the water
shrine but on the way three guys ambush you (coincedence? I think not.). Use
the fire spirit to crack the stalactite, if you don't have him summon him by
the fire.

Ascend more stairs but before you do cancel the fire spirit summon, stand over
the water and press A. Use the water spirit to extinguish the fire in front of
the stairs. Then go around and into the cave. You'll drop into a hole, this is
a fun mini-game that uses Efreet to race under 2 min, I had a good time with
it. If you get under 1 min 20 sec for 5 laps you'll get something special. Beat
up the guards and demand to know where your lunch money is. A guy with a fire
bowling ball will throw it at you, get past him is the new area.

Capture the Ship!

Many people are throwing things involving fire, fire arrows, fire balls and
even fire bananas! Well not so much the bananas but stray away from them and
you'll get a chest with an green key inside. Run up to the archers before they
can shoot you. Kill your former confreres to gain a regular key, open the door.
Destroy both bubble spitting machines for a blue gem then enter another door.
Push the giant ruby onto the switch to enter yet another door.

The loud thudding sound means either an ogre dropped down or Jonathan Winters
has arrived (quick! abandon ship!) The two guards are speeding up so take care
of that. An bow is in the middle. Propel an arrow at the level, the door is now
open but the ogre is blocking it. Just stand back and blast arrows and when
you've defeated him a chest with an fire gem (ruby) will drop. Kick the switch
then navigate your way through the Well of Souls, some snakes hold steaks
(rhyme). Wow, even the boulders are here too!

A big metal knight attacks you, before you take on him and his goons get the
power weapon. After enough hits on the knight his shield dissipates and he is
open to comboing. Kick the bottom switch then take the sword if you don't have
one already. You are attacked by a huge team of knights, 8 of them including
the big one. Get the cheese from the chest, chances are you need it. Five more
crew numbers need an ass whipping so school them in the field for a roast beef.

Go forward and keep dropping down to meet a very peculiar person (no, it's not
Carrot Top). It's the Silver Armlet, and he has no time to fool around with
you. To beat the two flying gargoyles, you have to perform aerial moves. They
aren't particularly hard, but very annoying. Also remember to avoid their
purple and yellow fireballs. You board a boat, and sail to who knows where.

Mountain Madness!

When you first start out here, you'll see three switchs. Make them lean in this
direction: left, right, right. A door will open up with some necessities, I
suggest you take them while you can.

Grab the tremendously powerful broad sword in the next room & the apple then
enter the door. Leave the switchs alone for now and push the giant ruby down.
Beat up on the little purple puddles and the big bad knight. Press down on the
switch then run past the water geyser for an green key. You can use the water
geyser to summon the water spirit, so do it. If you've gotten the bomb from the
chest you can use four of them to blow up the stalactite. When you have the
last bomb throw it onto the pad for a roast beef. Ignore that room and go into
the northern one.

Watch out for the falling boulders, take the golden key and step on the switch
to stop them. Leave out the way you came in, then go to the stalactite room.
Defeat the demon with the spirits help, then beat on the little armadillos that
just pop out of the sky. The chests have a pear + a key so take them and enter
the next room. Tons of zombies emerge, the magic storm can be a huge help. When
they are all swept away, hit the switch and go up the stairs. Get Efreet, come
back here where the pile of sticks are and use melt bomber. Fight off the rat
pack and collect the rewards, subtle no?

Face four knights and their giant buddy the ogre. The stairs reveal themself,
jump down into the water and get a special blue key. You have to go all the way
back here again due to the water vortex but when you see the two chests grab
them for an iron key (green). Open the doors for another key (red) but do not
go inside the door in front of you.

Head back to the stalactite room and go all the way, land on the switch, bring
out the fire spirit from the torch then enter for the boss. Before you do this,
I suggest you go back 2 or 3 rooms, drop down into the water, keep jumping left
and go right up these stairs for the blue key.

Now you should have a yellow & a blue key spare (hit enter to see what keys you
have), but for now head to beat the boss down. Where you have to jump down onto
the pad, instead throw a bomb (in the chest as you enter) down there to get
some goodies, if you jump first you can't get them.

Tis' a giant rock titan, he is pretty slow but his hits hurt a lot. I suggest
your bring out the broad sword if you haven't used it yet and start slicing,
but you'll take damage any way you do it because of the rocks. When he is low
enough he'll start rolling around the room, it's hard to avoid this but
possible. Keep slicing away and you will get a necklace (which has a mysterious
radiance) for your troubles, then use the melt bomber to open the door.

Before you go outside head back to where the big knight was and go in north,
then keep heading in the doors to reach a secluded room. Battle in here against
the two ogres and flames to receive a fire & water gem, along with a Dyt/Efreet
Call. Now you can leave.

Stay in one spot for awhile until your health and summoning are brought up to
level. Approach the blob filled pools to be amushed yet again by speeded up
knights. Climb up the steps for more bomb throwing maniacs, no I'm not
referring to Iraq. Let them kill each other to face a big knight, jump kick him
and you know the rest. Since you can't enter the red door enter the hole to be
ambushed (again I know) by FIVE knights. Get the key that drops to open the
right door. Clear the little machines out after you open the chests then enter
the left door.

If you want the water spirit step on the switch but boulders will come out.
This big knight is much stronger than the one at the entrance, so note that.
When he bites the dust the razor teeth wheelies are activated, get the key but
before you use it stand outside at the window and your health (summoning also,
but only if the spirit is canceled). Get back in so fresh and so clean and pick
up two keys. The catch is you ask? You have to battle five more goons.

Journey right and if you feel like destroying the machines go for it, one has
some grapes. Move down to see a cavalcade of spike wheelies & snakes. Get to
the door fast to see more chests (what the catch you are probably wondering
again). Only one enemy appears, but you can get a sparkly blue gem here. Where
I told you to journey right, journey left now. Before you do that though, keep
in mind the wonderous properties of going outside (hint hint to heavy computer

An ogre is waiting for somebody instead he finds you. Once you start attacking
him, three knights + a chief join you for the party. Some steak is inside the
chest, you are probably hungry after fighting so many people. Cautiously walk
around the bombs before the maniac comes in then attack two more bomb holding
maniacs before they bomb you. It's easiest to use the bow to pick off these
knights, so do that. A guy with a bow is waiting for you outside also.

Jump down and enter the next opening. Defeat one wizard at a time by standing
in a spot where the other energy balls can't touch you. Once they are wiped
away a red key drops. Exit back outside, hop over two fences (or walls), and
fight a chief. Before you open the locked door you saw in the beginning, power
up with the outside technique. Two demons are ready to fight, so don't keep
them waiting. One gives up the broad sword! You'll be eavesdropping on a
mysterious conversation.

This hallway desperately needs to be cleared of enemies like a bum needs money.
Three chiefs come to hang out with their knights. When that's done, you will
have to continue to go after what's his name, the archenemy of this game oh
yeah Silver Armlet. Walk forward into a desert like area where you can finally
save your game. You can wait around until your health builds up or keep going.
A chief is wandering on the right side, fix it.

Another huge group of enemies are waiting to be beaten down, this includes
about six chiefs, eleven sonic the hedgehog look a likes + nine ogres + a lot
more less powerful enemies. After the fifth ogre, drop to the right for a sword
named Death (cheeful!). The Silver Armlet doesn't let up on the guards does he?
When you are looking down at more enemies, throw some bombs at them. When you
kill the eighth ogre, pause to let your health catch up with your body.

Eventually you'll find a different color area of the mountain, save as soon as
you get here. The waterfall lets you summon the spirit, use her quickly to heal
yourself if you aren't already. Note the clouds on the sides, you must be
really high in elevation. The big staircase takes you to the next place, so
save right there on the steps.

Silver Armlet's Castle

Go right, face the various enemies while timing a jog past the fireballs. Step
on the switch to fight nine knights and a chief for a metal bow. When you get
past the giant ruby boulders you must face two especially powerful ogres.
Hurdle over the spike wheelies for a garlic and a switch that makes another
ogre drop. Keep going and you must destroy almost 20 machines, easier typed
than done. With the sticks burning you can summon your rather hotheaded friend.

Take out the sudden in flux of enemies using summoning points and health
points. Get across the spikes hastily to face even more sonic the hedgehog
impostors, do it fast since the spikes are moving up towards you. When you have
wiped them out the spikes will retreat allowing you to step yet another switch.
Each time you step on them, ogres drop down. Fire bows & hyper bombs can be
received, the most powerful of their kind. Make each ogre come up the stairs
and step on his switch by standing diagonal to him. When access to the occult
symbol is granted, scrutinize it to be transported past the wall.

Dash forward and you'll meet up with the Silver Armlet, who starts talking
trash. He opens up a trap door and you fall into his minion's hand, or rather
head. And a large one at that, keep at the left side of that screen. The rocks
won't hit you if stay at the left side, and you won't have to worry about him
sucking you in. Wield the Broad Sword and whenever the tongue comes out, hit it
twice before it withdraws. After a couple of hits the jaw breaks off then the
whole monster destructs.

Open the chest for a Warp Device or something. Stand right where you opened it,
fire off your Armlet to open the time machine, you'll land back in the
beginning. Basically run through everybody like you did last time, but this
time they give you the upgraded items. You can also get another Broad Sword,
which is good news to me. When you are done doing this, leave from the entrance
to be notified of your progress. Look around for a shiny thing in the ground,
it is in the area that you entered to reach the castle.

Press A and you'll have opened a time warp, get sucked in to be on a different
part of the mountain. Activate your fairy and prepare to pummel some
otherworldly foes! That was corny hehe. Run past the demons dropping fake
hedgehogs, falling volcanic balls and even Al Roker drops down! Oh no run for
your life! Battle your way to an extremely large hole.

Shrine of Darkness

Inside the chest is some garlic and a fish, and two wizards are throwing static
charges. Beat the wizard in the middle down for a key, and the other wizard
just for novelty purposes. Kill the bats & their buddy a chief for an iron key
& a pear. Jump off the cliff edge's and kill this group, a time machine opens
up but you cannot reach it due to the many bats descending. Clear them out with
help from your fairy, then activate the machine.

This time through, jump off the ledge to the right and open the iron doors. Run
through then defeat all of the enemies, including the flame. Jump over a set of
spikes to grab a mushroom, then go to the door you came in with, stand on the
time machine then take the red key. Now move past where you got the mushroom.
Press the switch & go for a ride. If you miss your jump, you'll lose a life so
be circumspect. Kill the wizards when they try to blast you so you don't fall
off. Keep timing the jumps, if it doesn't look like you can make it do not

Take the spinach and enter the room. Bilbo Baggins galore! A dragon the size of
a mountain!  He will immediately spray fire at you, so take cover. Run to
either the left or right, it doesn't matter since his head will follow you.
Break out your broad sword and swipe him right in the kisser (jaw for you
non-countrymen). When he comes in close, swipe him another one. You can also
hit his 3 mini-flames with your sword, extinguishing them. When he is dead, use
the platform to reach a blue door which is opened with the A button. Inside is
the shadow spirit! Sppoky eh? Swing your sword, it has a cool fading effect.

Wow so if you'd read the instruction, you'd know that when Ali falls, the
shadow will rescue him. That's mondo tubular, yeah. Instead of taking the long
platforms way, press A to have him grab the pegs. Do this when you are back in
the mushroom room (remember? you lit it up and...) grab the fire gem then leave
and re-enter the towers room since the front entrance is blocked off by
boulders. Drop down left & use your shadow to reach the peg to your left, and
crawl under the ledge to be outside.

Hm, for the first time there is no flag on the map. Save immediately. Hop from
ledge to ledge you know the drill by now. Oh yeah you can probably pick up a
shadow gem, but keep jumping when you've procured it. Are you still jumping?
Better be, punk... Walk up to the wizard like guy (sage of the mountain?) and
he'll fork over a ring along with some background information. You can save, so
be sure to do that. Oh no you say, I have to go back through all of that? Nope,
just cancel the shadow spirit and activate the time machine, it's shiny. You'll
be dropped off at the beach, with a customary circle of leaves round the neck.

Jungle Japes

Slash through these fake hawaiian enemies for the experience to reach the dark
part of a jungle? When you reach the point when you can go either north or
south, go west ;). Go north, thrash many enemies and go up many steps. Zombies
will be trying to eat your brains, gooey gooey. Pretty soon you'll stumble onto
a kind of dark/light crystal. Use the Armlet on it for Shade. Now go left and
down, use him to get across and enter the hole.

Forest Shrine

Get ready to do battle amongst three demons, they have not been fed in awhile.
When all three are defeated, go into the only open room to discover a fake
chest.  You can either go and get Efreet to use melt bomber on the fake chest
or you can do it yourself. Have Efreet do a melt bomber to light the torch.

Snatch the key and use it in the main room. Defeat all of the annoying rats
with knifes, and the huge ogre that makes a guest appearance. Light the torch
in here also. He happens to hold the key, I'm sure you know the rest. You
don't? Then press that little X on the top right hand corner hehe.

You'd better have Efreet handy. Use him to smash the icicle in your way, then
the three warriors. Drop down, and go right. Clear the path of machines and
you'll pick up 30 bombs. Cancel Efreet, and activate Shade with the mirror
close by. Where the three ninjas were (yeah right) grab the peg with him from
across. Take a yellow key, use it by the mirror for a blue key and stand on the
switch while your at it. Open the blue door for more deadly platform jump fun.

Directly to the left is some spinach. Make the leap to the right side for a
shadow gem & lemon. Now to lift the rock blocking the door, you must blow fire
on all four torches in this area. One right where you walk in, one to the left
of that, one to the right of the entrance and the other (torch) where the
shadow gem was (stepped on a switch for it). The last one in this area is in
the northwest, once its lit you will have to fight off huge amoebas, utilize
Efreet's fire punch/melt bomber here. That makes five lit.

Now hop over to the right where the rock opened, and snatch the yellow key. Hop
back over to the amoeba fight and then take the green key. Light the torch in
here while you are at it, that's another one. Get Efreet out then travel all
the way to the flying red demons room (entrance) to the razor wheelie room and
open that door! To get around them just walk on the outside of the room.
Maneuver past the boulders and spikes for a yellow key, then let him pound on
the icicle.

Inside are some flying amoebas, destroy them before they grow bigger for a red
key. You should have a yellow and a red key now. If you are circumspect you'll
see some water leaking from above, plumbing problem? Melt bomb the torch here.
Now accurately use the gold armlet where it's leaking. Time it right and you'll
get Dytto for your troubles.

Go up the stairs, use her bubble to cool down the wildfires. Then go back to
the leaky room for Efreet. He punches out the zombies here pretty fast, the
barricade will come up when they are all sleeping again. Light the torch with
melt bomber or flame breath then go inside, heal if you need it with Dytto.

Recharge your magic then use Efreet to light this torch, step on the switch
while you are at it. Go back out, crawl into the hole and snatch the blue key
before the razoe wheelies snatch your legs. Light the torch in here also, that
makes 3 so far in this paragraph.

Go right back out to spot a hole. Backtrack to the mirror & get Shade, then
crawl into the hole. Gobble up the blue key then pound on the wall right there
to open it up. Use the doppelganger trick to stand on both switchs for a fire

Now head back into the room you by the switch that opened up this hole and roll
the rightmost boulder onto the switch, it opens up the room way back where you
had the first amoeba battle with the platforms. Take the shadow gem from the
teleportation in there and while you are at it light the torch. Activate Efreet
then light the torch & take the third red key so far. Go into the warp device
to face the rock titan again, pull out a broad sword for this baby, Efreet
helps out with him also.

The doors open back up as soon as he is a pile of rubble again. Also if you
want some more items like roast beefs beat on some of those endless rats that
come from the ceiling. Open up red door #1 for some grapes and a death sword!
If they give it to you like this you know you are going to need it, a little
foreshadowed hint. Open door #2 to see all the elementals/spirits in one room
so far, heal approriately and choose Shade to help you.

Open red door #3 to reveal a pissed off wizard, with platforms to match! His
attacks mainly consist of throwing off energy sparks that travel in all
directions, but that's not all! For a consolation prize he'll summon a green
blob that shocks you just like an electric chair. You can slash at his energy
sparks, but hitting him is a whole different story. To make this battle easy
make the jumps toward him, Shade will absorb his sparks and lift you up if you
fall. Stay on one of the two platforms that circle around him, slash the green
thing when it comes around and just hit him easily from there, he takes 4-5
hits from the broad sword.

Hop back over and forward for a new elemental, wonder who it is? Turns out to
be a plant spirit. Nifty. Go all to the gangplank galleon, or the ship south of
the castle. Inside the house, summon Bow to take a bite out of crime (couldn't
resist the bad pun) or the steel grille instead. Leap down a couple of times
and take the emerald (plant gem). Fight off the cronies to see all the guards
have been knocked down, how useful did they prove to be? Watch out for under
the bridge there is a swordsman waiting to slice into you.

Hack past the big knights (lords if you will) to spot Silver Armlet waiting in
the wings. He'll ransom off the princess for some cube inside the castle. Then
he proceeds to knock you down all the way beneath the castle, even below the

Castle Dungeon

Excuse my generic title, thank you very much. Just let yourself slide right to
the bottom, then crawl into the hole. Go right then down then right then down
again, since that's the only direction you CAN go in. Battle the undead in here
with Efreet's help for a yellow key. Have Bow eat up that gate. If you want
kill everything in here including the magic/life sucking monster for an

Go downstairs and crawl under the hole. Both sides lead to the same place
underwater. Fight off more undead for a green key, use the water to summon
Dytto who will heal you and put out the fire screens.

Where you opened the door with the yellow key, open the green one now. If you
fight off all the puddles you get a prize, namely an emerald. Be careful
though, you'll need Dytto's tornado spin on this one. When you get done crawl
into this hole, when you go hold your joypad to the right to go in here.

This ghost is indeed a strange one, he sucks up your magic only when a spirit
is out, so when you summon either Dytto or Efreet from here hack on him before
you magic completely goes, but it regenerates pretty quickly by itself.

Summon Shade from the mirror then go to where you got the green key, use his
grab technique to take the chests and their contents from across the gap,
you'll get a blue key and a shadow gem. Now go all the way to where the magic
hungry ghost was and open the door upstairs.

You are now on the other side of the gap, have Dytto ready to extinguish more
flames, three to be exact. Now summon Bow from across the gap to chomp the gate
away, he compares to a Saiyan in that he's always hungry. Chomp chomp! Now for
more fanatical fun you get to go all the way back to where you got the yellow
key to get Efreet! Yay! Have him break down the icicle when you are back and
let him cremate the undead.

Go back for Shade now, notice how the mirror is just out of reach? Well for me
it is... Use the doppleganger trick to stop the boulders here. Heh I just made
you do all of that for nothing, as you can't go past it with your shadow. Just
leap past the boulders, granted you'll lose some health but its the only way to

Phase out the annoying bats & snakes then go down stairs to find yourself at
the magic door. Move leftwards for a fake chest enemy & an emerald. Have Dytto
bubble out the water covering the magic door, now enter! Don't slip down like I
did though. You meet up with a giant rubik's cube, he disappears into an evil
large cube. If you have too many items like me, to put one down simply go over
it and press start.

Converse with the King there and he'll tell you everyone is depending on you.
He then dies. Some guards are awake now, others still down. They tell you to
head north once past the east gate, so save and start walking. Once you are out
of the little town you'll hear a loud sound, immediately travel to the north as
soon as you are out and lo and behold! a new path. Take the emerald from the
chest then come back to battle off the assorted enemies.

In this new area kill off the three ogres in your line of view then get Shade.
Drop down and kill another ogre for an emerald then head up. Two more ogres
will confront you, slaughter them and move on. At the very top of this Mt. Doom
at the right most side you can find a shadow gem.

Chase Silver Armlet!

Wipe this whole area clean of enemies to lift the barricade. Move carefully
here because of the boulders, they can hit anybody and do since they will help
you kill the lord if you time it right. Take the garlic and go up before more
lords come.

If you slip on the water like I did you'll fall into a place with three
waterfalls. You can summon Dytto here so do so. Fight off the ogres, rats and
beam machines to make a bridge appear. Fight a unit of soldiers, then more rats
and energy sucking monsters after that for a garlic and broad sword with 40
rounds in the chamber.

Hop off the left side and leap over the waterfall chasms, they are vast drops
that'll lead to your death. Kill off the wizards that disrupt your jumping
first though. Get Dytto if you don't have her to put out more wildfires, she
also thrashs the swarm of fish pretty good too (perch? walleye?). Down stairs
then hop over chasm, don't forget the garlic.

Disregard Bow for now and get Efreet to knock out the ice, then get Bow. Don't
forget about the ogre that appears again, he'll cannonball right on you. Chew
up the gate to move on more. This area is pretty dangerous, so read closely.

Move to where the archer's arrows can't reach you, then pull out your own arrow
and blast him with it. See the little black & blue energy flying around? They
are attracted to your location, so don't go on any platforms until you've
smothered every single one of them.

Use the platform going down for a shadow gem then head over to the east side.
Battle the ogres and step on the switch that comes up for a mushroom, emerald
and a new kind of bow, the ATM bow. Can you get money from it, if not blah.

Now do the south way just like you went to the east and fight off the four
amoebas, as they get smaller they get faster. Step on the switch and it'll blow
up the rocks for ya. Go past them and you'll discover the red key.

Fight off the ogre near the mirror after you've gotten rid of the energy for an
elixir then call Shade out from his bed. Use it back in the black & blue energy
room, which are the colors I made your eyes for shooting off at the mouth.

Summon Efreet from the fire streams then use him to light the torch past the
lava, you cannot get past it without taking some hits so don't be a pussy. Take
the mushroom with the strange apparatus from both chests. Take the death sword
from the unit of soldiers then heal from Dytto. Wow you can get all four
spirits so far. Proceed on to an interesting puzzle, try to get it yourself
before you consult here.

If you couldn't figure it out, it was the order in which you receive them or
geyser, flames, mirror & venus flytrap. This opens up a new path one screen
back. Since whoever you choose won't matter in the next place, make sure you
are at full power then proceed ahead. Wow this guy sure looks imposing eh? A
shadow figure like Bongo Bongo from Zelda: OoT.

Since you can't use magic in here, whenever he passes by in front of you use
your armlet to send magic bursts at him, and the middle eye will open up
leaving it vulnerable. Equip your trusty ATM bow to blow him to smithereens.
Try hard to avoid the dark gate, I'm not sure what it does but it can't be
good. The falling fireballs are annoying too and get in your way. With only two
attacks he should be a slice of cake, only problem is it takes a while to win.

When it is a bit below half power it'll send out this mega-beam, so shy away
from that. It'll do this every time you hit it or get in front of the middle
part from now on be on guard for it. Once its dead you'll land in a weird

The Shadow Land

You can save here, so do it NOW! After all that progress you've made you
wouldn't want it to be in vain eh? Fight off the demon buzzards with their
little Sonic imitation friends for a yellow and hop over some spikes for a
meeting with a lord and a vassal.

Take the vassal's power from him and activate Shade. Get to the top of the
stairs and shoot a bomb out so it lands on the pad, it lifts a barricade to
your left. Turn on the switch then go inside. You can't save in here however.
Open the yellow door and use the grab attack to get across then step on the

Get back across immediately then step on that pad where the yellow door was.
The water in here will be gone but the fish will still be there, wait for them
to fade so you can pick up a couple of fish (+1/2 hp).

Take the red key from that chest and go right back up. See the blue puddles?
Summon Dytto from there (far-fetched eh?) must be because they are composed of
water. Use her bubble to get rid of the flames and keep going. Now save while
you are at it. Beat on the little Velicoraptor in a corner so he can't dodge
your hits, then the clockwise beam machines.

Call Efreet from the fire stream that comes to get rid of the icicle. Also get
the fire gem that comes. Have him cremate more undead, around 9 of them then
throw a bomb onto the pad there. More bombs will drop down and explode then you
receive a SHD call. You'll be on the other side of where you started from, keep
going. Fight the soldiers to get past the moat then head inside using the red

The I

Let Efreet blaze both torchs so you will be able to get him & Dytto here. Get
rid of the energy famished bees buzzing then step on the pad in the middle
which activates the inactive platform. Hop over there, light the torch and step
on pad to get across the west side. Light this last torch, if you nabbed all of
them the barricade will open. Don't forget the pad right there.

Move to the other side of this room, forget the enemies but you can call Shade
if you want to. Fight off the amoebas to the pad, it stops them from coming.
Keep going when you are on the outside for a green key and a soldier. Now that
you have the green key (green card heh, immigrants) go back into the platform
room and use it there.

Defeat all the wizards which is over a dozen of them, you can get Efreet to
help if Shade takes too many blows, but you can hit their discharges with your
dagger. When all of them are finally gone, you get a elite OMEGA sword and a
mushroom. Not bad.

Stroll into the next room, roll each lead ball onto its approriate pad, the
right one is not easy so be wary. Once that's done and you stand on the third
pad, the mirror will pop out. If you use the doppelganger trick you will see
something in the middle of the room, so cancel Shade and activate the warp

You'll drop right into a razor wheelie room. You can get Shade to the left of
you. Let your health regenerate out here too. Save too. Use the doppelganger
ability again for a shiny water gem and a red key. Drop down then choose the
right door, go out and drop down that little hole. Hit that switch then drop
down. Now all switchs need to be leaning towards their respective sides, the
left switches leaning left and the right ones leaning right. When this is
accomplished the door will open.

Heal up then go in. You'll get the blue key, the blue door is where you dropped
down that small shaft so get up there. Make sure to have Efreet handy. Let him
punch out the ice to go further. Then cancel him and get Shade from the mirrors
right by the blue door opening.

Crash the monster party early, when you do the spikes clear through for you.
Use Shade's grab to get across the gap, beat the soldiers in the head then drop
down. There's a magic monster here, your magic will go down quick unless you
chop him quick. You can save out here too. Get Efreet to cancel out the icicle
so you can go upstairs, it's a 50/50 decision as you can get Dytto to bubble
the flames also.

This part is pretty hard, so I suggest you run diagonally when the laser beam
machines come, anybody else like the lords or soldiers you have to wait. When
you go in with your red key you meet up with Silver Armlet, he tells you that
you cannot stop him (yeah right) & that he's bringing back Agito from the
legend. Once you beat his little group of strong enemies you'll have to fight

He hides behind a screen of little weak enemies, pull out a strong sword like
the Death or the Broad to hit him. He's not that difficult, but like the shadow
monster (Bongo Bongo) he's annoying. As his health gets lower some stronger
enemies come out, and he dodges some of your blows so hit him while he's
summoning more bad guys. I'd say this was a good battle. He tells you Agito is
back anyway, and runs off.

Go in here to see the Silver Armlet shining. Wow Agito has deformed into an
ugly huge heathen monster! He really needs Jesus in his life to save him now!
But you will have no mercy on this slob, so hack away.
But your hits don't hurt him, so you must beat those little long neck creatures
on each side of him. Kill eight of them, nonwithstanding of the little green
exploders, just get near them then move back to take no damage. Agito will
crane his neck out then, try to remove it. At most you'll take off half of his
health, so repeat the process.

But now he comes with a deadly fire sparkle, it killed me but luckily I had an
elixir that brought me back with full health. Now kill four of the longneck
creatures, and keep hitting him even though you are being swarmed by the little
green exploders. After a spectacular death scene, pat yourself on the back.

Ah you are now at the ending of the game, all four spirits appear but beyond
that I'm not saying but you find a long lost relative...only to have her lost


Dagger or Altknife
status: n/a
des: A nice weapon to start off

status: common
obtained: almost everywhere
des: An all right weapon, can only be used for a certain number of bows

Metal Bow
status: rare
obtained: chests
des: faster & stronger than the normal bow, pretty good if I do say so myself
(and I do)

Fire Bow
status: pretty rare
obtained: beating ogres
des: sets the enemies on fire, faster than the speed of gaming

status: super rare
obtained: beating ogres
des: a bomb on an arrow. the idea of it just is spectacular, this weapon is
pretty strong too since it combines the powers.

status: rare
obtained: Palace
des: Once found, makes the Dagger obsolete, unfortunately cannot be saved

status: common
des: hp +1/4 or restores 1/4 of your hit points

status: medium
des: hp +3/4 or restores 3/4 of your hit points

status: common
des: sp +1/4 or restores 1/4 of your summoning points

status: medium
des: sp +1/2 or restores 1/2 of your summoning points

status: rare
des: sp +max, in other words restores your summoning points to the

status: rare
des: sp +3/4, or restores 3/4 of your summoning points

status: rare
des: hpsp +1/2, or restores 1/2 of your health/summoning points

status: medium
des: hp +1/2 or restores 1/2 of your hit points

obtained: when you defeat some enemies
status: medium
des: increase hp meter by 2

obtained: defeating enemies
status: rare
des: hpsp +3/4 in other words increase hit & summoning points by 3/4

Roast Beef
obtained: probably defeating enemies
status: extremely rare
des: hp +max or your health points are completely recovered.

obtained: undead
status: sort of rare
des: hpsp +1/4 or your health and summoning points are generated by 1/4th. its
not the best of items.

obtained: chest
status: super rare
des: hpsp +max or your health AND summoning points are restored
maybe sending message that doing mushrooms is good? -lights a shroom-

Dyt Call
obtained: chest
status: super rare
des: calls Dytto, without aid of element (water) the water spirit to add you in
doing whatever.

Efr Call
obtained: chest
status: super rare
des: call Efreet, the fire spirit without aid of element (flame) to do whatever

Shd Call
obtained: chest
status: super rare
des: call Shade

Bow Call
obtained: chest
status: super rare
des: call Bow, the plant spirit without aid of element (plant) to do whatever

obtained: Efreet mini-game or chest
status: just below Death Sword type rare
des: if you get killed in the final battle, it'll re-fill your health &
summoning points to the brim, not a bad item to have on a rainy day.

obtained: chests
status: medium
des: you can use this instead of the fire spirit to destroy stalactites

Power Bomb
obtained: chests
status: rare
des: an upgraded version of the bomb, very strong

Hyper Bomb
obtained: chests
status: spectacularly rare
des: low throwing range but more than makes up for that in power

Broad Sword
obtained: chests
status: extremely rare
des: twice the power of the sword, and three times the longevity! *drools*

Death Sword
obtained: chest
status: one of the rarest items in the game
des: grants death to anyone who opposes it, of course it's cool.

Omega Sword
obtained: chest
status: more rare than the Death Sword...
des: a sword fight that resembles the Death Sword in everything but color, in
which case its red, you know it has to be packing a wallop.

I will list what the spirits say so you can consult here if you forgot

Press A + B + C to cancel the summon of any spirit.

Water Shrine - Dytto (Water Spirit)
"Magic Bubble"
Tap button A to generate a bubble that stuns enemies.

Tap button A twice.

"Magic Storm"
Hold button A for 1 second to blow off the enemies with a water tornado.

Waterfall Shrine - Efreet (Fire Spirit)
"Flame Breath"
Tap button A to create a stream of fiery breath.

"Fireball Attack"
Tap button A twice to turn Efreet into a fireball

"Melt Bomber"*
Hold button A for 1 second to cause a fire inundation.

*Warning, guaranteed to cause third degree burns, keep away from flammable

Shrine of Darkness - Shade (Shadow Spirit)
"Dark Claw"
Tap button A. Shade attacks enemies with his claws. Also can be used to grapple
out of reach items.

Hold button A for 1 second to generate a duplicate which can move around the
area. Ali becomes invincible.

As some side info, when you get hit Shade will take hits for you, if you fall
into one of those never-ending crevices he'll bring you up.

Forest Shrine - Bow (Plant Spirit)
"Bite Attack"
Tap button A to make Bow bite his enemies.

"Move Underground"
Tap button A twice to call Bow to where Ali is standing. Bow moves underground

"Poison Pollen"
Hold button A for 1 second. Bow blows up, scattering poison pollen which stuns
the enemies.


Play Results

Time: 7 hours 49 minutes 26 seconds

Rank: 59

Max H.P.: 316

Max S.P.: 250

Deaths: 2

Kills: 1149

Jewels: 30/60

Class - Fighter

So ends a great game made by Sega themselves, be sure to play it if you aren't
if you are reading this. It comes with my personal recommendation & stamp of

Story of Thor Guide made by flip (flip15@softhome.net)