Date 26/04/2002 Version 3.0 Tim Reeves
All enemies are now completely COVERED!

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This title just never seems to learn to stay in place does it?  Oh well.
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Welcome to my Columns 3 Walkthrough.  Table of contents below.

Section 1 - Introduction to Columns			
a.)  Updates!
b.)  Introduction
c.)  How to play
d.)  The aim of the game 
e.)  The controls

Section 2 - The 1 Player Game
a.)  A few things to note
b.)  Items
c.)  The Walkthrough

Section 3 - Tactics :) 
a.)  The crush bar
b.)  Chain reactions
c.)  The flash jewels 
d.)  Multiplayer Information

Section 4 - Contacting Me
a.)  Do's and Don'ts
b.)  The other rules
c.)  E-mail me at...

Section 5 - Legal and Closing
a.)  Legal information
b.)  Crediting goes to:
c.)  Goodbye!


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SECTION 1 - INTRODUCTION TO COLUMNS
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a.)  Updates!

24/02/02 - Added MetaStaiford2 to credits section (thanks for the info!)

13/02/02 - Added the Updates! Section
         - Added two new enemies to the walkthrough (I finally beat them)
         - Changed some of the strategies in the walkthrough 
         - Added two new items, barrier and antidote 
         - Added 3 new words to the Goodbye! section
         - Changed a few grammatical errors

26/04/02 - Been out of sync with this for a while, but no problem, updated 
           now, okay, here goes:
         - Added ALL enemies
         - Added HARD MODE walkthrough!!!
         - Added new section (3.d) Multiplayer Information
         - Inclusions of info from 2 contributors (see credits and special
           thanks)


b.)  Introduction

Welcome to the world of Columns 3.  If any of you have ever played the 
original Columns (the first, i.e. Columns) you will already know that Columns 
is a Tetris clone puzzle game, but a very good one at that.  The simple object 
was to rank up the highest score by staying in the game as long as possible.  
This time Columns is back, but with a little bit of a twist.  This time in 
Columns, you are truly against an opponent; it's not about ranking up the 
score, but defeating your opponent.  More about this is explained in the next 
section.  Columns 3 is a super addictive game, and a fantastic multiplayer 
game.

c.)  How to play

When you begin a game in columns 3, you will have a rectangular black box.  
This is the playing area, you will have a few windows to your left / right 
too.  These windows are the "Next Jewel" and the scoring windows.  When the 
game starts, a vertical set of jewels will appear, you can move these with the 
D-Pad, left, right and quickly downward.  Once the jewel touches solid ground 
and the white border around the jewels disappears, the jewels can no longer be 
manually moved.  Once this happens, another set of jewels drops down.  To get 
rid of jewels and accumulate a score, jewels of the SAME COLOUR must meet 
VERTICALLY, HORIZONTALLY or DIAGONALLY.  Once three or more jewels of the same 
colour meet in the ways described above, they will disappear, and any other 
jewels lying above the disappeared jewels, will drop down into the space, 
which has just been made available.  To make the game much easier, pressing 
button B can alter the order in which the jewels appear.  Each jewel in the 
set that is currently in action will shift toward the bottom, while the one at 
the bottom, moves to the top.  As you eliminate enough sets of jewels, your 
score will increase.  When you have 10 points, 20 points, or even 30 points 
(30 is max), you can perform an action named the "crush bar".  This moves up 
the base of the playing area on your opponent's side and shatters any jewels 
that are currently in play.
Other things you can do are:
The Magic Jewel:  This jewel has 3 different uses.  Use 1, this pushes down 
your crush bar.  Use 2: This eliminates the all of the same coloured jewels 
you can see in the playing area that it lands on Use 3: this one pushes up 
your opponent's crush bar.
You can get the different uses by shuffling (button B) the Magic Jewel.
DON'T LET THE MAGIC JEWEL GET SHATTERED!  THEY ARE RARE!
The Flash Jewel: This is a special jewel that flashes.  They appear in two 
ways, 1: If you're lucky, a jewel in the playing area will start to flash, 
this never stops flashing. 2: If you manage to eliminate 3 sets of jewels 
simultaneously or consecutively, your next set of jewels will have on in, 
DON'T LET IT GET SHATTERED!  THESE ARE ALSO RARE!  The flash jewels do a 
number of desired effects, the effects that I have seen, may be viewed in the 
tactics section.

d.)  The aim of the game

The aim of Columns 3 as mentioned above, is not to rank up a high score, but 
this time, to wipe out your adversary.  This can be done in many ways, you 
could play until they get "piled out", or you could use some devious tactics, 
such as the "Crush Bar" and the "Flash Jewel", more about these is explained 
in later sections.  Once your opponent is beaten, in one player mode, you get 
various items that have effects on the jewels you have already accumulated.

e.)  The controls

The Directional Pad (D-Pad):

Left - This moves the current set of jewels to the left.

Right - This moves the current set of jewels to the right.

Down - This quickly sends jewels downward.

Up - No function

Buttons A, B, and C

Button A 1+2 player - Uses the crush bar attack on your opponent.
	   3+ players - Uses the crush bar attack on the opponent to your left.

Button B - Shuffles the current set of jewels (Jewels CANNOT be rotated on 
their sides, it wouldn't be COLUMNS then would it?)

Button C 1+2 player - Uses the crush bar attack on your opponent.
	   3+ players - Uses the crush bar attack on the opponent to your right.

Buttons X, Y and Z:

No function for any.

Ok, now that that's out of the way, I think we may begin the game for real 
now!

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Section 2 - Beginning the game
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a.)  A few things to note

Items can be used here, they have effects on the jewels that you have already 
accumulated.  You can use the items by pressing start to pause, and then 
selecting an item with A, B or C.

b.)  The Items

Here is a list of the items that I know about:

Hourglass - This, basically is a continue, if you lose both computer matches 
(they challenge you to best out of three), then you can try again with one of 
these.

Magic Gem - Surprisingly enough, this calls upon the Magic Jewel. On your next 
turn, you'll get one.

Magic Bell - Eliminates all accumulated jewels (great for tight situations and 
for the treasure chest, you'll see what I mean!)

Heavy Weight - This gets rid of your crush bar.  It's a lifesaver sometimes.

Barrier - Prevents your crush bar being moved up for about a minute.

Antidote - When you are suffering from a flash jewel effect, use an antidote 
and the effect will go away.  Handy for not being allowed to shuffle.

c.)  The Walkthrough

I recommend that you try practice level first, this takes you up to the 
Skeleton enemy.  Then may you proceed to normal level.

Every enemy will have information displayed like this
SLAM?: This will show whether the enemy can slam the jewels (press and hold 
down on D-PAD) quickly or not.
SHUFFLE?: Shows whether enemy can shuffle (no point really as they can all 
shuffle)
CHAIN COMBOS?: How well they can do these.
MAGIC JEWEL USAGE?: How they will use their Magic Jewel

CHALLENGE NUMBER 1 - The Spider

SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down

This guy is relatively easy, he can shuffle, but he cannot move jewels 
downward quickly.  So, that means that he gets points very slow, but will use 
the crush bar.  Quickly gather ten or twenty points (preferably twenty), and 
then use the crush bar.  Following this, gain thirty points and use it again.  
Then go back to the tens and twenties.  If a magic jewel appears, use it to 
push up his crush bar, unless you are in trouble.  
ITEM REWARD: AN HOURGLASS

CHALLENGE NUMBER 2 - The Bat

SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down

The bat likes to show off how he can move the jewels side to side so quickly, 
but once again he cannot slam down.  He can only shuffle.  He's just a tad 
harder than the spider, use the same tactic as you did for the spider.  
ITEM REWARD: AN HOURGLASS

CHALLENGE NUMBER 3 - The Skeleton

SLAM?: No Slam, but can move faster with constant shuffling
SHUFFLE?: Constantly
CHAIN COMBOS?: Very Little
MAGIC JEWEL USAGE?: To push his crush bar down

After this battle (practice mode only), the game ends.  However, if you are in 
normal, this is about a quarter way through.

The Skeleton, is a mega shuffler, and shuffles to satisfaction.  He knows how 
to place his jewels, but once again, no slam.  BUT, he can move the gems 
faster with his constant shuffling.  He tries to gain 20 or 30 points and he 
occasionally gets chain combos, so expect some flash jewel effects here.  
Constantly get 20 or thirty points yourself, preferably thirty, as you are 
faster than he is, you can beat his speed, and win.  
ITEM REWARD: A HEAVY WEIGHT / BARRIER / ANTIDOTE / NOTHING!

CHALLENGE NUMBER 4 - The Treasure Chest

SLAM?: Yes at start for about 5-6 moves, after then, No.
SHUFFLE?: Yes, but not while slamming
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

Be afraid be very afraid, it's a talking treasure chest.  And you should be 
afraid too, he's really tough!

This chest at the start has a super speed boost that lasts him about 5 to 6 
moves, he will slam during this time.  He is a real experienced player, he 
knows how to set up chain combos, so expect some flash jewel effects again.  
Beating him, isn't easy, but accumulate lost of points quick, use your magic 
jewel to push down your crush bar, or push up his, use any items here if you 
need them.  He is very hard.  
ITEM REWARD: A HEAVY WEIGHT / MAGIC GEM


CHALLENGE NUMBER 5 - The Ghost

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Occasional
MAGIC JEWEL USAGE?: To push his crush bar down

A polite enemy?  Anyhow, this ghost thing is a true Columns Player.  He plays 
fairly, uses crush bars a lot.  He doesn't have the annoying speed boost that 
the Treasure Chest had, but he plays the game properly, he can also slam 
anytime he wants.  Though his slam is slower than yours.  Use as many crush 
bars as you can.  You should have a few heavy weights as well.  They will come 
in handy.  

So, now then, what else is he good for.  He can also do chain combos, though I 
haven't received a flash jewel effect from him though.  This may be a good 
thing.  Either way, I'm not sure which is harder, the chest or the ghost.
ITEM REWARD: A HEAVY WEIGHT / ANTIDOTE / MAGIC GEM

CHALLENGE 6 - The Snake
This is about midway.

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down or to eliminate one colour if 
not too high.

Okay, I have had to update this strategy here.  I have a new one.  This snake 
will only use his crush bar when you push his up, this includes using the 
Magic Jewel to push his up.  So the best strategy I can think of here is to 
gain 30 points before the Magic Jewel, or as many as you can.  The snake will 
most likely have 30 at this time.  Use your Magic Jewel to push his bar up.  
He will then use his thirty points to use a crush bar against you.  This 
pushes his down to the base and moves yours up three.  Now use your crush bar 
and your will move down to the base and leave his up at 3 bars!  Repeat 
strategy until the next magic jewel, or you could use the Magic Jewel item.
Beware, he will use his Magic Jewel to push his crush bar down, messing up the 
strategy, so try to beat him before he gets his or uses it.
ITEM REWARD: A MAGIC GEM / A MAGIC BELL (!!!!!!) / A HEAVY WEIGHT / NOTHING!

CHALLENGE 7 - The Zombie (I think it's a zombie anyway...  It kinda looks like 
a frog zombie!)

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Occasional
MAGIC JEWEL USAGE?: To push his crush bar down

For an enemy that's past midway this isn't too hard.  He will ONLY use his 
crush bar when he has accumulated 20 points or more.  As soon as his score 
rises above 20, he'll use it.  This is good as he is fairly slow at gathering 
points, meaning that you can gather at least 20 before him.  Preferably 30 
though.  When he uses his crush bar, use yours and he will have the bars to 
deal with, while your crush bar is still on the ground.  When you get a magic 
jewel, use it to push his crush bar up, if his bar is fairly high before you 
use the magic jewel, you could chance "Magic Crush" (magic jewel to push 
enemy's crush bar up followed by crush bar attack) to work, but it may not and 
he may use his crush bar back at you.  I wouldn't chance it.  He uses his 
magic jewel to push his crush bar down, so try to be quick.
ITEM REWARD: A HEAVY WEIGHT / NOTHING!

CHALLENGE 8 - The Scorpion

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Quite a Few
MAGIC JEWEL USAGE?: To push your crush bar up

Okay, he is a very hard enemy.  He uses his crush bar at groups of 30 at the 
start, followed by 20 and then whenever he can.  The way to beat him is no 
secret, use your crush bar WHENEVER you can.  Hopefully, you will keep pushing 
yours down and his up.  Luckily, if you get chain combos, your score will 
skyrocket, this is great.  Don't be afraid to use some items on him, but stick 
to heavy weights and antidotes, save the magic bells, if you have any.
ITEM REWARD: HEAVY WEIGHT

CHALLENGE 9 - The Witch?

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Quite a few
MAGIC JEWEL USAGE?: To push her crush bar down

Okay, well witch woman here will use her crush bar at EVERY chance she can 
get.  When she gets greater than 10 points she will use it.  So, whenever she 
uses it, you should use it.  You need to use your crush bar EVERY time she 
does, or she will quickly get to move you up further with her crush bar.  Now, 
when a magic jewel comes, quickly use it to push her up and then use the crush 
bar, followed by quickly getting more points to beat her with another crush 
bar.  She isn't as hard as some of the other enemies.  She will use her Magic 
Jewel to lower her crush bar.  Also beware, she is a faster player than the 
others.

CHALLENGE 10 - The Mummy

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Alot
MAGIC JEWEL USAGE?: To push his crush bar down / To push yours up

Let me put it this way, this guy is real fast.  He can do chain combos really, 
really well and can accumulate points really quick, he will also use his magic 
jewel to push your crush bar up.  Now defeating him is so tough as he will 
push your crush bar up about 7 times in the space of three goes!  Now, that is 
fast.  He also gets through his jewels faster than you as he knows exactly 
where to place them.  What I suggest you do is use as many crush bars as you 
can and when the magic jewel comes, use it to push down your crush bar.  That 
way, you are both offensive and defensive.  If you have any items here at all, 
it's best to use them.

Once you have beaten him, you have beaten the game!  Or have you?  If you are 
in normal mode, you get the "bad" ending, you find no treasure, but it appears 
that you selected the wrong entrance, yep, you know what that means, you have 
to go through the hard entrance!  But you still get to watch the credits!

HARD MODE WALKTHROUGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

This is the final part of the game.  All enemies have been made tougher!

CHALLENGE NUMBER 1 - The Spider

SLAM?: A very slow one
SHUFFLE?: Yes
CHAIN COMBOS?: Little (but still some)
MAGIC JEWEL USAGE?: To push his crush bar down

He still is fairly easy, but he can slam, just not very fast!  Use the same 
strategy as before, get a group of 30 points, use the crush bar, then get 
loads of 20 or 30 points and use it again.  
ITEM REWARD: AN HOURGLASS

CHALLENGE NUMBER 2 - The Bat

SLAM?: Yes, but a very slow one
SHUFFLE?: Yes
CHAIN COMBOS?: None above 3
MAGIC JEWEL USAGE?: To push his crush bar down

No harder.  Use the same strategy as the spider.
ITEM REWARD: AN HOURGLASS

CHALLENGE NUMBER 3 - The Skeleton

SLAM?: No Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

This time, he can set up chain combos and will push up your crush bar quite a 
bit.  But by now you should be a good Columns player, so I suggest that you 
gain loads of points and push up his crush bar as much as possible.
ITEM REWARD: A MAGIC GEM

CHALLENGE NUMBER 4 - The Treasure Chest

SLAM?: Speed boost at start, during this time, will slam for 6 moves after, a 
fairly slow slam.
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

Ok, the speed boost hasn't changed (thank god), so this time, just get points 
and use the crush bar continuously.  Once you complete normal mode 3 times and 
play with somebody, you will have no problem beating this guy.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE NUMBER 5 - The Ghost

SLAM?: Yes, can Slam
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

In hard mode there isn't much point of a walkthrough, CONTINUOUS CRUSH BARS!!

ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE NUMBER 6 - The Snake

SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

Okay, this is where things get a little different, due to the snake only using 
the crush bar when you do, it's best to use as MANY crush bars as you can 
BEFORE he gets to 10 points, when he does, stop using it, then accumulate as 
many points as you can, best is 30, and wait for the magic jewel.  When this 
comes, use it to push up his crush bar, he will use the crush bar and use up 
all of his points (which will be 30), now use your crush bar.  This pushes him 
up by 3 (if 30 points were gained).  Now that the snake has no points once 
again, use continuous crush bars before he gets to 10 points then repeat the 
process.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE NUMBER 7 - The Zombie Thing

SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: More than in normal mode / Above Little
MAGIC JEWEL USAGE?: To push his crush bar down

Now that the snake is out of the way, it's back to a continuous crush bar 
fest, do as many as you can and quick!  This time it doesn't seem so easy to 
do though, he can occasionally come with a few chain combos and then surprise 
you.  Careful now.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE NUMBER 8 - The Scorpion

SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Little
MAGIC JEWEL USAGE?: To push his crush bar down

Ok, remember how hard he was last time, all I can say is use your crush bar 
whenever you can, try to meditate to get lucky, become psychic and predict 
where chain combos will occur.  Or you could just do your best, and I think 
that's the easier option.  Use crush bars whenever possible no matter how 
small as they do push yours down too.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE NUMBER 9 - The Witch

SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Uh-huh, above occasional
MAGIC JEWEL USAGE?: To push her crush bar down / eliminate colour of jewels

So, what can you do, she uses crush bars whenever she can and as she gets 
points quick, so what can you do?  Use items like heavy weights, and barriers, 
but try to save them, you will need them.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

CHALLENGE 10 - The Mummy

SLAM?: Yes
SHUFFLE?: Yes
CHAIN COMBOS?: Frequent (groan)
MAGIC JEWEL USAGE?: To push his crush bar down / yours up

Okay, okay, okay.  What can you do against the thing that is so fast you can't 
keep up with him.  He is always scoring "break through's" and always using his 
crush bar against you.  Good Luck!  There isn't anything I can really tell 
you, apart from, use barriers/heavy weights/magic gems.
ITEM REWARD: RANDOM ITEM OR NOTHING BUT NOT HOURGLASS

THE FINAL CHALLENGE - THE SPHINX

SLAM?: ALWAYS!!!!!
SHUFFLE?: Yes
CHAIN COMBOS?: Very Frequent (groan)
MAGIC JEWEL USAGE?: To push his crush bar down / yours up

What can I say.  This guy/girl will ALWAYS slam, he has the speed boost of 
that treasure chest, only that it lasts for the whole match!  And with very 
frequent chain combos, you can't expect to win very easily.  Use heavy weights 
and barriers and magic bells and antidotes and magic gems and anything else 
you can find, after all, it is the last battle.

"EXCELLENT!  NOW GO INTO THIS ROOM.  YOU'VE EARNED IT!"

CONGRATULATIONS!!! You gain all of the jewels and have successfully completed 
Columns 3!  Now have some fun at beating all of your friends really easy with 
the experience you've gained from this!

Oh and if you must know, I did actually use the game genie code to push crush 
bars up by 8 to beat the witch, mummy and sphinx.  What?  What could I have 
done without it?  It wasn't cheating...Okay, well maybe it was, but it's so 
hard I couldn't blame you for doing it, PROVIDING, you at least make it to the 
witch without it.

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Section 3 - Tactics :)
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a.)  The Crush Bar

The Crush bar is a very useful thing, let me teach you some ways of using it 
effectively.

Defensive Crush - Accumulate as many points as possible and then wait for your 
opponent to use their crush bar, then use yours.  This will make sure that 
they end up with at LEAST an equal crush bar as yours.

Magic Crush - Shuffle a magic jewel twice so that it pushes up your opponent's 
crush bar when it touches something, and after it does, then use your points 
to push it up.  You can push it up by a maximum of five bars here.

Double Down Up Crush - This again uses the Magic Jewel.  If your crush bar is 
pretty high, use the magic jewel without shuffling to push your crush bar down 
and then use your crush bar, your crush bar should have moved down pretty 
sharply and your opponent's up.

b.)  Chain Reactions

These things are when jewels disappear consecutively, see the diagram below 
for an example.  You can even use this example in the game for a nice 2-x 
chain reaction.


__________________
|                |
|                |
|                |
|                |
|                |             
|                |             R- Red Jewel
|                |             G- Green Jewel
|                |             B- Blue Jewel
|       _        |             Y- Yellow Jewel
|      |P|       |             P- Purple Jewel
|      |Y|       |
|      |G|       |
|                |
|          |R|B|B|
|________|G|G|R|R|


Now, if the set of jewels displayed is dropped straight down, the green one in 
the set will form a row of three green jewels, the green jewels will 
disappear, now the red jewel above that green will fall down and make another 
set of 3 jewels, only this time, red.  Every time you make a chain combo, the 
score you get doubles with each consecutive set.  

When you do a 3 x Chain Combo, you get a flashing jewel, they are explained 
next.  If you have a good example of an easy 3 x chain combo, send it to me, 
you will be credited.

c.)  Flash Jewel

These are wonderful little things, if you perform a 3 x Chain Combo, you get 
one of these, or you may just be very lucky enough to get a free one (the free 
ones always appear at the bottom of the playing area though).  If you involve 
this jewel in a set of the same colour and make it disappear, it can do some 
horrible things to your opponent.  It does not matter about the colour of the 
flashing jewel, all the effects are decided as random.

Effect 1:
This effect makes you play upside down!  This can be tough, but there is a 
problem, the playing area looks bigger here, but when it returns you see it's 
not and start to panic and you may lose control!

Effect 2:
This effect turns your playing area black and white.  Because the green and 
blue jewels look identical, as do the red and purple, this can cause some 
problems.

Effect 3:
This effect cause left to become right and right to become left.  A very nasty 
one.

Effect 4:
This effect prevents you from shuffling jewels!  This one is very, very 
annoying!


Effect 5:
INFOR FROM JAMES ZIEGELMUELLER:
"I believe the Flash Jewel 'Effect 5' makes your opponent's jewels drop down 
as if they had down on the d-pad toggled. But this is the only effect that 
lasts until you lose the game. It's actually quite a challenge since my friend 
and I get this effect the most."


Effect 6:
This one pushes up your opponents crush bar by 2 bars (I think).  Very nasty 
when you have 30 points and a magic jewel at your disposal...

d.)  Multiplayer Information

Ok, ok, here's what happens in the multiplayer modes.

You get the choice out of best of 3, best of 5, or best of 7.  I always go for 
7, but that's just me.

You get the choice out of 5 stages.  Here they are:

Stage 1:  A real cooky Egyptian desert stage, with really weird music.  But it 
does get catchy after a while.

Stage 2:  A mountainous grey stage, with absolutely ridiculous music (in my 
opinion).

Stage 3:  My FAVOURITE STAGE!!!!!  Remember the old single player mode on the 
menu screen in the original columns?  The blueish stage???  With the classic 
music?  Well, it has returned!!!  Don't worry, the stage is some Egyptian 
pyroscript (or something) AND THE MUSIC HAS BEEN REMIXED!!!!!  Because it's a 
multiplayer stage, the music has been remixed in such a way that it makes the 
players very motivated, try it, it sounds cool!!!

Stage 4:  Oh boy!  This stage is my second favourite and takes place at a 
beach just at dusk.  It's done Caribbean style and you play with fruits!!!!!
The red jewels become cherry's the orange jewels become oranges the green 
jewels become melons, the yellow jewels become bananas the blue jewels become 
grapes and the purple jewels become some other tear shape fruit.  The music is 
also Caribbean and there are new sound effects!!!!!

Stage 5:  This takes place in a technology like factory I think.  The music is 
really weird and boring after a while, the sound effects are nice, but you 
play with industrial DIY tools, such as nails, screws springs and nuts.  It 
does get confusing really as about 3 of them look very, very similar.

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Section 4 - Contacting Me
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a.)  Do's and Don'ts

Don't - Most Important

1 - Do not send file attachments - they will be immediately deleted, if you 
want to show me a picture, place it on an internet page and give me the 
address to it.  Try to make the address as accurate as possible, please, it 
only causes havoc.

2 - Apply background sounds or images.  They take ages to arrive on this 
computer.

3 - Ask for translations of the guide.  I don't know any languages in full 
(English maybe).

4 - Forget to actually click the send button.

5 - Ask to meet me.


Do's - What you are aloud to, well, do.

1 - Send comments, questions and information.

2 - You ARE aloud to ask about anything in this guide.  I don't mind.


b. ) The Other Stuff

All information submitted will most likely be displayed in this guide (unless 
you specifically ask with a reason for me not to and yes, the reason IS 
REQUIRED).  DIRECTLY by the information will be your name and e-mail address.  
If you do not want me to display e-mail addresses, just say so.

Questions will also be displayed in the guide unless you specifically ask me 
not to put it in.

Comments, however, will not be placed into the guide, but I will reply.

You are welcome to ask me to use this guide on a site, but you must ask me 
nicely, and I shall add you to the list below.  Action will be took if no 
permission is given and I can evidently see that this is indeed, well, this 
guide.  At the moment the only sites with permission to hold and link to this 
FAQ are:

www.gamefaqs.com                   Game FAQ's

If anything else is not mentioned in the rules, you are quite welcome to point 
that out, spelling mistakes and or grammar mistakes you are also allowed to 
point out.

c.)  My e-mail address
Ok then, if you accept the rules above, then please send your e-mail to:

t.reeves@blueyonder.co.uk 

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Section 5 - Legal
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a.)  Legal Information

Surely you guys are used to this by now, but still, here we go.

DO NOT reproduce this guide in any way, shape or form.  If you have been given 
permission to use this guide, do not alter it in any way and leave it in its 
TXT format.  If you are linking to this guide, do NOT link directly to the 
guide, link to the page you access before this guide.  DO NOT sell this guide 
for money, sell it on a CD, or claim credit for it.

YOU MAY, print off this guide and share it with your friends and or print off 
copies for them.

I have a very simple system for identifying if this guide has been altered, it 
involves an overhead and another print out of the guide.

And if you read all that, you are a good person.

This Document Copyright (c) 2002 Timothy Reeves 


b.)  Crediting goes to:

People to note and give credit to are:

Censor software - for creating Columns 3

Sega - For releasing the game and of course making the Genesis/Mega Drive

WinZip - For letting me zip the guide.

GameFAQ's - For hosting this guide.

MetsStaiford2 - For extra suspicions (antidote, sphinx enemy, mummy final in 
normal) - Thanks so much!

James Ziegelmueller - Information about the fifth flash jewel effect.  Thanks 
so much, I would never have found out what it is myself!

You - For even opening this guide.  And if you're reading this, thank you 
again!

c.)  Goodbye!

I hope this guide has helped you in some way, if it hasn't, please feel free 
to tell me why via e-mail.  If you would like to request a guide (i.e. ask me 
to write one), feel free, but take note, that it will still be my work and 
will be my choice of who I release it to, though you will be credited (for 
inspirational purposes...).

Anyhow, I hope you have a wonderful time in the world of Columns 3!
Goodbye!!! ;)
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