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    FAQ/Move List by Goh_Billy

    Version: 3.0 | Updated: 04/18/07 | Printable Version | Search Guide | Bookmark Guide

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                                  Fatal Fury 2
                   FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
                                 Version #: 3.0
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Sections
    --------
          1. Legend
          2. System
             2.1  Basics
             2.2  Planes
             2.3  Obstacles
          3. Characters
             3.1  Jubei Yamada        
             3.2  Cheng Sinzan      
             3.3  Andy Bogard            
             3.4  Big Bear 
             3.5  Terry Bogard  
             3.6  Mai Shiranui   
             3.7  Joe Higashi  
             3.8  Kim Kaphwan 
        ---------------------------
             3.9  Billy Kane    
             3.10 Axel Hawk   
             3.11 Laurence Blood  
             3.12 Wolfgang Krauser  
          4. Misc. And Easter Eggs
          5. Conclusion
             5.1  What's Missing/Needed 
             5.2  Credits
            				
    	
    ===============================================================================
    1. Legend
    ===============================================================================
    
    
    
      ub  u  uf        f - Forward        LP - Light Punch       P - Any Punch
        \ | /          b - Back           HP - Heavy Punch       K - Any Kick
      b--   --f        u - Up             LK - Light Kick        + - And  
        / | \          d - Down           HK - Heavy Kick        / - Or 
      db  d  df                                                  , - Then 
                                         
                                         
    
    qcf - quarter circle forward (d, df, f)
    qcb - quarter circle back (d, db, b)
    hcf - half circle forward (b, db, d, df, f)
    hcb - half circle back (f, df, d, db, b)
    
    
    
    
    
    
    ===============================================================================
    2. System
    ===============================================================================
    
    ++++++++++++++
    | 2.1 Basics | 
    ++++++++++++++
    
    Crawl                    hold df
    Dash Backward            b, b                     invulnerable for a second
    
    Block High               b
    Block Low                db                       will not block overheads
    
    Throw                    f/b + HP close 
    Taunt                    HP from far
    Strong Attack            HP+HK                    knocks opponent to opposite
                                                        plane
    Defensive Attack         f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    Dizzy Recovery           shake joystick and tap
                               P and K rapidly when
                               dizzied
    
    
    Super                    perform when your        occurs when your lifebar
                               lifebar is flashing      depletes to around 1/4
                               red                      left
    
    
    
    ++++++++++++++
    | 2.2 Planes |
    ++++++++++++++
    
    Jump To Opposite Plane     LP+LK
      Low Dive Attack          LP / HP from           overhead
                                 opposite plane 
      Back Low Dive Attack     b + LP / HP from       overhead
                                 opposite plane
      Short Low Dive Attack    f + LP / HP from       overhead
                                 opposite plane 
      High Dive Attack         LK / HK / LP+LK from   overhead  
                                 opposite plane
      Back High Dive Attack    b + LK / HK / LP+LK    overhead
                                 from opposite plane
      Short High Dive Attack   f + LK / HK / LP+LK    overhead
                                 from opposite plane
      Roll To Back Plane       u from back plane
      Roll To Front Plane      d from front plane
    
    
                ---when both characters are in opposing planes---
    
    front plane character:
    *can duck but cannot perform any ducking maneuvers
    *can roll to back plane by pressing u
    *cannot jump
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    *cannot dash backwards
    *cannot crawl
    
    back plane character:
    *can jump but cannot perform any jumping maneuvers
    *can roll to front plane by pressing d
    *cannot duck
    *cannot perform normals, basic moves, command moves, special moves, or supers 
     (the button presses will send them to the opposing plane)
    *cannot dash backwards
    *cannot crawl
    
    
    
    +++++++++++++++++
    | 2.3 Obstacles |
    +++++++++++++++++
    
      In Fatal Fury 2 there are two kinds of levels, one line and two line stages.
    In two line stages you are able to fight in both planes.  In a one
    line battle, maneuvers that knock the opponent to the opposite plane will 
    instead send them into an obstacle.  They will strike it and fall back into
    the front plane.  Billy, Axel, and Laurence all have one line stages.  The
    rest of the cast have two line stages.
    
    
    
    ===============================================================================
    3. Characters
    ===============================================================================
    *******************************************************************************
    * 3.1 Jubei Yamada                                                            *
    *******************************************************************************
    Colors
    ------
    LP - Red vest
    HK - Green vest
    
    
    
    Throws
    ------
    Ippon Seoi               f + HP close  
    Tawara Nage              df + HP close
    Kumo Koroshi             uf + HP close
    Benkei Nakashi           f + HK close
    Tomoe Nage               b + HK close
    Izuna Otoshi             d + HK close in air
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / HP from             overhead
                               opposite plane  
    High Jump Kick           LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Rabbit Punch             HP+HK                    knocks opponent to opposite
                                                        plane
    Slide                    d + HK                   must be blocked low
    Low Poke                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Senbe Shuriken           Charge b for 2 seconds,  LP=slow, HP=fast; will 
                               f + P                    collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Ooizuna Otoshi           Charge d for 2 seconds,  unblockable
                               u + P close 
    Nihon Seoi Dash          Charge b for 2 seconds,  LK=short, HK=long; dash in
                               f + K                    is unblockable 
    
    
    Super
    -----
    Dynamite Izuna Otoshi    Charge db for 2          unblockable 
                               seconds, d, 
                               df + LK+HP close          
    
    
    
    
    
    *******************************************************************************
    * 3.2 Cheng Sinzan                                                            *
    *******************************************************************************
    Colors
    ------
    LP - Green shirt
    HK - Yellow-Green shirt
    
    
    
    Throws
    ------
    Double Hand Toss         f + HP close  
    Headbutts                f + HK close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Forward Palm         LP / HP from             overhead
                               opposite plane  
    High Down Palm           LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Glowing Orb              HP+HK                    knocks opponent to opposite 
                                                        plane
    Double Prop Kick         d + HK                   both parts must be blocked
                                                        low
    Side Swipe               f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Kiten Hinzan             qcf + P                  LP=short, HP=long; will
                                                        collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process; can hit low
                                                        enough that move must be
                                                        blocked low
    Belly Drum Blast         Charge d for 2 seconds,  LP=slow, HP=fast; use b or f
                               u + P                    to move the LP version
    
    Avalanche Crunch         Charge b for 2 seconds,  LK=short, HK=long   
                               f + K                    
    
    
    Super
    -----
    Bursting Heavens         Charge db for 2 seconds, will collide with other
                               qcf + LK+HP              projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    
    
    
    
    
    *******************************************************************************
    * 3.3 Andy Bogard                                                             *
    *******************************************************************************
    Colors
    ------
    LP - White costume w/ Red trim
    HK - Green costume w/ Pink trim
    
    
    
    Throw
    -----
    Shoulder Toss            f + HP close  
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Palm Strike          LP / HP from             overhead
                               opposite plane  
    High Flip Strike         LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Spin Kick                HP+HK                    knocks opponent to opposite
                                                        plane
    Stomach Slap             f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Hi Sho Ken               qcb + P                  LP=slow, HP=fast; will
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Shoryudan                qcf + P                  LP=short, HP=further 
    Zanei Ken                Charge db, f + P /       LP=short, HP=long
                               db, f + P
    Kuhadan                  Charge db, uf + K /      LK=short, HK=further
                               db, uf + K
    
    
    Super
    -----
    Choreppa Dan             Charge d for 2 seconds,
                               df, f + LK+HK           
    
    
    
    
    
    *******************************************************************************
    * 3.4 Big Bear                                                                *
    *******************************************************************************
    Colors
    ------
    LP - Black costume
    HK - Blue costume
    
    
    
    Throws
    ------
    Power Bomb               f + HP close  
    German Suplex            b + HP close
    Lariot Drop              df + HP close
    Choke Hold               f + HK close
    Headbutts                b + HK close
    Overhead Toss            df + HK close
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Dropkick                 HK far                   low dodge
    
    
    Plane Moves
    -----------
    Low Dropkick             LP / HP from             overhead
                               opposite plane  
    High Dropkick            LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Big Boot                 HP+HK                    knocks opponent to opposite
                                                        plane
    Ducking Palm             f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Giant Bomb               Charge db for 2 seconds, LP=short, HP=long; start up
                               f + P                    is a high dodge
    Super Dropkick           Charge HK for 8 seconds,
                               release
    
    
    Super
    -----
    Fire Breath              hcb, f + LK+HP           absorbs projectiles
    
    
    
    
    
    *******************************************************************************
    * 3.5 Terry Bogard                                                            *
    *******************************************************************************
    Colors
    ------
    LP - Red jacket and hat
    HK - Purple jacket and hat
    
    
    
    Throw
    -----
    Buster Throw             f + HP close  
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Clothesline          LP / HP from             overhead
                               opposite plane  
    High Dive Kick           LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Hop Kick                 HP+HK                    knocks opponent to opposite
                                                        plane
    Uppercut                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Power Wave               qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Burning Knuckle          qcb + P                  LP=short, HP=long
    Rising Tackle            Charge d for 2 seconds,  LP=short, HP=further
                               u + P
    Crack Shoot              qcb, ub + K              LK=short, HK=long
    
    
    Super
    -----
    Power Geyser             qcb, db, f + LK+HP       absorbs projectiles
    
      
    
    
    
    *******************************************************************************
    * 3.6 Mai Shiranui                                                            *
    *******************************************************************************
    Colors
    ------
    LP - Red costume
    HK - Purple-Pink costume
    
    
    
    Throw
    -----
    Fuushakuzushi            f + HP close 
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Needle Kick          LP / HP from             overhead
                               opposite plane  
    High Needle Kick         LK / HK / LP+LK from     overhead  
                               opposite plane
    
                                                      
    Command Moves
    -------------
    Spin Kick                HP+HK                    knocks opponent to opposite 
                                                        plane
    Double Foot              f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Ka Cho Sen               qcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Ryu Em Bu                qcb + P                  LP=fast, HP=slow; absorbs
                                                        projectiles
    Musasabi Mai             Charge d for 2 seconds,  can only be performed on her
                               u + P                    own stage
    Shinobi Bachi            hcf + HK
    
    
    Super
    -----
    Cho Shinobi Bachi        f, hcf + LK+HP
    
    
    
    
    
    *******************************************************************************
    * 3.7 Joe Higashi                                                             *
    *******************************************************************************
    Colors
    ------
    LP - Orange-Red shorts w/ Yellow trim
    HK - Pink-Purple shorts w/ Pink trim
    
    
    
    Throws
    ------
    Leg Throw                f + HP close  
    Rapid Knees              f + HK close
    
    
    Basic Move
    ----------
    Crawl                    hold df
    
    
    Plane Moves
    -----------
    Low Dive Punch           LP / HP from             overhead
                               opposite plane  
    
    High Thai Kick           LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Stomach Kick/Wheel Kick  HP+HK                    knocks opponent to opposite
                                                        plane
    Slide                    d + HK                   must be blocked low
    High Kick                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    ------------- 
    Hurricane Upper          hcf + P                  LP=slow, HP=fast; will 
                                                        collide with other 
                                                        projectiles as both will
                                                        be "destroyed" in the
                                                        process
    TNT Punch With Finish    tap P repeatedly
    Tiger Kick               qcf, uf + K              LK=short, HK=further
    Slash Kick               Charge db, uf + K /      LK=short, HK=long
                               db, uf + K
    
    
    Super
    -----
    Screw Upper              f, hcf + LK+HP           absorbs projectiles
    
    
    
    
    
    *******************************************************************************
    * 3.8 Kim Kaphwan                                                             *
    *******************************************************************************
    Colors
    ------
    LP - White costume w/ Blue trim
    HK - Black costume w/ Red trim
    
    
    
    Throw
    -----
    Sakkyaku Nage            f/b + S close 
    
    
    Basic Moves
    -----------
    Crawl                    hold df
    Double High              HK far  
    
    
    Plane Moves
    -----------
    Low Jump Kick            LP / HP from             overhead
                               opposite plane 
    High Jump Kick           LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    ------------- 
    Side Kick                HP+HK                    knocks opponent to opposite 
                                                        plane
    Face Kick                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------       
    Crescent Moon Slash      qcb + K                  LK=short, HK=long
    Flying Swallow Slice     Charge d for 2 seconds,  LK=short, HK=further
                               u + K
    Hi Sho Kyaku             d + K in air             HK=steeper angle; move must
                                                        connect (not blocked) to
                                                        perform the entire 
                                                        maneuver
    
       
    Super
    -----
    Phoenix Flattner         qcb, db, f + LK+HK       dash in must connect (not
                                                        blocked) to perform entire
                                                        super
    
    
    -------------------------------------------------------------------------------
    
    
    
    
    *******************************************************************************
    * 3.9 Billy Kane                                                              *
    *******************************************************************************
    
    Hacked Billy Kane:
    *Taunting (HP far) will leave him in a fake duck animation until something
     else is pressed
    *His Twisting Smack does NOT work in the back plane
    *Will disappear when in opposite plane from opponent
    
    
    Colors
    ------
    LP/HK - Blue costume 
    
    
    
    Throws
    ------
    Pole Toss                f + HP close 
    Pole Strangle            f + HK close             will toss opponent to back
                                                        plane whether it's an
                                                        obstacle or not
    
    
    Basic Moves
    -----------
    Glide                    hold df
    Pole Kick                LK far                   low dodge
    Pole Follow              HK                       either the kick or the pole
                                                        can connect, but not both
    
    
    Plane Move
    ----------
    Disappearing Change      LP / HP / LK / HK /
                               LP+LK from opposite
                               plane
    
    
    Command Moves
    -------------
    Twisting Smack           HP+HK                    knocks opponent to opposite
                                                        plane; if a two line
                                                        plane, billy will disappear
    Disappear                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    San Setsu Kon            Charge b for 2 seconds,  absorbs projectiles
                               f + HP                   
    Sparrow Drop             Charge d for 2 seconds,
                               u + HP
    Whirlwind Pole           tap LP repeatedly         
    Power Hi Sho Bonk        Charge d for 2 seconds,  control descent with b or f 
                               u + HK                    
                                                        
    
    
    
    
    *******************************************************************************
    * 3.10 Axel Hawk                                                              *
    *******************************************************************************
    
    Hacked Axel Hawk:
    *The Hell Bomber and Rolling Buster does not always work for some reason
    *will have a picture of Cheng appear and disappear when he wins a round
    *Taunting (HP far) will make Axel disappear for a split second
    *His Power Blow does NOT work in the back plane
    *Will disappear when in opposite plane from opponent
    
    
    Colors
    ------
    LP/HK - Orange-Red gloves and boots w/ Light skin
    
    
    
    Throws
    ------
    Hell Bomber              f + HK close 
    Rolling Buster           b + HK close
    Head Crush               d + HK close             will toss opponent to back
                                                        plane whether it's an
                                                        obstacle or not
    
    
    Basic Moves
    -----------
    Glide                    hold df
    Quick Disappear          HP
    
    
    Plane Move
    ----------
    Disappearing Change      LP / HP / LK / HK /
                               LP+LK from opposite
                               plane
    
    
    Command Moves
    -------------
    Upward Swing             f/b + HP
    Strong Uppercut          d + HK                   knocks opponent down
    Power Blow               HP+HK                    knocks opponent to opposite
                                                        plane
    Rising Uppercut          f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    
    
    Special Moves
    -------------
    Wheel Blast              Charge b for 2 seconds,  will collide with other 
                               f + HP                   projectiles as both will
                                                        be "destroyed" in the
                                                        process
    Smash Bomber             qcb + HP
    Axel Rush                Charge b for 2 seconds, 
                               f + HK
    
    
    
    
    
    *******************************************************************************
    * 3.11 Laurence Blood                                                         *
    *******************************************************************************
    
    Hacked Laurence Blood:
    *Taunting (HP far) will give Laurence his Ole dodge, which is invulnerable for
     a second
    *will have a picture of Billy appear and disappear when he wins a round
    *His Low Shin move does NOT work in the back plane
    *Will disappear when in opposite plane from opponent
    
    
    Colors
    ------
    LP/HK - Teal costume 
    
    
    
    Throws
    ------
    Poncho Through           f + HP close
    Poncho Breaker           f + HK close              will toss opponent to back
                                                        plane whether it's an
                                                        obstacle or not
    Backbreaker              b + HP close in air
    
    
    Basic Move
    ----------
    Glide                    hold df
    
    
    Plane Move
    ----------
    Disappearing Change      LP / HP / LK / HK /
                               LP+LK from opposite
                               plane
    
    
    Command Moves
    -------------
    Low Shin                 HP+HK                    knocks opponent to opposite
                                                        plane
    Low Kick                 d + LP/LK/HP             must be blocked low
    Slide                    d + HK                   must be blocked low
    Ole Kick                 f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
     
       
    Special Moves
    -------------
    Bloody Saber             Charge b for 2 seconds,  
                               f + HK
    Bloody Spin              Charge b for 2 seconds,  
                               f + HP
    Bloody Cutter            Charge d for 2 seconds,
                               u + HP
    
    
    
    
    
    *******************************************************************************
    * 3.12 Wolfgang Krauser                                                       *
    *******************************************************************************
    
    Hacked Wolfgang Krauser:
    *cannot duck
    *has no ducking attacks
    *will sometimes crash the game when he wins a round
    *HP will leave him in a pause animation until something else is pressed
    
    
    Colors
    ------
    LP/HK - Red pants w/ Purple hair
    
    
    
    Throws
    ------
    Knee Thrust              b + HP close
    To The Moon Blow         f + HP close
    Rapid Destruction        f + HK close
    
    
    Basic Moves
    -----------
    Glide                    hold df
      Disappear              any button
    Stop                     HP
    
    
    Plane Moves
    -----------
    Low Body Splash          LP / HP from             overhead
                               opposite plane  
    High Body Splash         LK / HK / LP+LK from     overhead  
                               opposite plane
    
    
    Command Moves
    -------------
    Reach Punch              f/b + HP
    Swipe Away               HP+HK                    knocks opponent to opposite
                                                        plane
    Disappear                f + LP while blocking    you will find this will work
                                                        if you perform it while 
                                                        blocking a whiffed attack,
                                                        not one that is striking
                                                        your block animation
    Alternate Disappear      d + any button
    
    
    Special Moves
    -------------
    High Blitz Ball          qcf + HP                 will collide with other 
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Low Blitz Ball           qcf + HK                 will collide with other
                                                        projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Kaiser Wave              Charge b for 2 seconds,  will collide with other
                               f + HP                   projectiles as both
                                                        will be "destroyed" in 
                                                        the process
    Leg Tomahawk             K far                    LK=fast, HK=slow
     
    
    
    
                                                       
    ===============================================================================
    4. Misc. And Easter Eggs
    ===============================================================================
    
    
    -Richard Meyer is seen in the snapshot on the left in overalls.  This appears
     after a versus match or after the first 1 Player stage
    -After the second bonus stage you will see a picture of Michael Max and Hwa
     Jai beaten down by Krauser
    -After beating Billy you will see a picture of Duck and Tung beaten down by
     Krauser
    -After beating Axel you will now see a picture of Meyer beaten down by
     Krauser
    
    
    
    ===============================================================================
    5. Conclusion
    ===============================================================================
    
    5.1  What's Missing/Needed
    -Cleanup and corrections
    -Any other misc. or easter eggs?
    -If you have anything to add, any corrections I need to make, please email me
    at billy_kane_32@hotmail.com.  Credit will be given for your contribution.
    
    5.2  Credits
    -SNK
    -Gamefaqs
    -And me for writing this faq