Fatal Labyrinth FAQ v1.0
FAQ Written by Z-Force (z-force@execpc.com)

TABLE OF CONTENTS

I. Intro
II. Version History
III. Places to get this FAQ
IV. Equipment List
a. Weapons
b. Armor
V. Special Items
a. Rings
b. Canes
c. Scrolls
d. Potions
VI. Other Stuff to get
VII. Monster Compendium
VIII. Traps
IX. Strategies
X. Secrets
XI. Level List

INTRODUCTION

This is a FAQ for Fatal Labyrinth for Sega Genesis.  This is an RPG that is 
different every time you  play.  This game got a rather bum rap in several game 
magazines several years ago (EGM especially) but it's a very fun game and a good 
way to kill an afternoon.  As usual, this FAQ is copyrighted by me, and if you 
want to use it, please let me know first.

PLACES TO GET THIS FAQ

www.gamefaqs.com
www.geocities.com/~z-force (My home page)

EQUIPMENT LIST

There are lots of different weapons and armor to get in this game.  You'll want 
to get the best stuff you can in order to fight the bad guys

Weapons - There are 4 kinds of weapons, learn them well  For each weapon, I list 
its name and the power level it has.  Same for armor, later on.

Remarks for weapons
* - Weapon is cursed (hold on to it though, for the reason why, check out the 
secrets)
** - Weapon is very rare

Swords - Swords have the best combination of accuracy and power.  Late in the 
game, you will want to have the most powerful kind you can get.

Knife - 1 (you start with this weapon)
Short Sword - 2
Long Sword - 4
Cutlass Sword - 7
Steel Sword - 10
Shinobi Sword - 12
Silver Sword - 14
**Gradius - 16
Lightning Sword - 18
**Masamune - 21
**Excalibur - 25
*- Blood Sword - ???

Axes - Axes do a lot of damage if they hit... If that is.  They have very low 
accuracy.  Good for the early stages of the game.  Later on, you don't want to 
slug it out with powerful monsters

Hand Axe - 7
Battle Axe - 15
Heavy Axe - 20
**Romillian Axe - 26
* Golden Axe - ?

Spears - Spears don't do as much damage as the other types of weapons, but hit 
the most often.

Spear - 1
Lance - 2
Trident - 5
** - Tiger Lance - 10
* - Skull Lance - ?

Bows - Bows allow you to attack from a distance.  They are a pain to use though, 
and I don't bother with them unless I get the Sagittarius Bow, which is useful 
to wear out the last guy  They do have another use though, see the secrets for 
details.

Short Bow - 1
Long Bow - 2
Elf Bow - 5
** - Sagittarius Bow - 10
* - Evil Bow - ?

Shurikens - You can equip these, and they have a power of 2.  They are better 
suited for throwing them at enemies.  For each one you pick up, you can throw 
them 3 times.  They're pretty useful for taking out magician enemies on the 
early to mid levels.

Armor

You need armor to protect yourself.  The higher your AC, the harder the enemies 
time will be hitting you.

Body Armor

Leather - 2
Ring - 6
Chain - 8
Scale - 10
Silver - 16
Battle - 22
* Lambada - ?

Shields

Leather - 1
Wood - 2
Large - 4
Steel - 6
Silver - 8
Platinum - (don't remember the value, I think it's either 12 or 15)
I think there is a cursed shield, but I don't remember the name

Helmets

Leather - 1
Chain - 3
Iron - 5
Steel - 7
Silver - 12
Hyper - 15
* Evil Helm - ?  (Not sure if this exists, but I'm pretty sure it does

Magic Items - These are items of great power... use them wisely

Rings - Rings are generally worn, but sometimes you throw them at enemies

Blizzard, Lightning, Flame - These do damage when you throw them at an enemy
Armor Strengthening - AC up 3 points.  Nice to have in the early levels.
Power Up - Strength up 3 points.  It's up to you whether to use this or the 
armor ring
Curse Ring - Your HP doesn't recover with time.  Wears off after a while
Dark - Puts you in darkness temporarily
Food - Not totally sure, but I'm pretty sure it slows down the rate of food 
consumption.
Heal - Increases the rate of healing while walking.  The best ring to have.  
Every so often you must reequip it though.
I think there is a ring that steals all your food too.

Scrolls - Any scroll effects last for the level you use them on.

Chaos - All the monsters on the level become confused.  The best scroll to have, 
especially on later levels.  This scroll lasts for one level
Search - You see items in the places you haven't been to yet.  Moderately 
useful, you can see if the swords are good or not.  If you can see them in the 
darkness, they are good, otherwise they're actually ghosts.
Rust Proof - Your gear has been saved from rust.  I don't think this actually 
does anything useful
Appraisal - Lets you check the effect of one item.
Sleep - This puts you to sleep.  This is obviously bad.
Armor Strengthen - AC +1
Weapon Strengthen - Pick any one weapon.  Its power is increased by 1.  It has a 
better use though, see the secret section
Curse Removal - Dispels a curse.  Useful against the last guy, or anyone else 
who casts Chaos on you.
Teleport - Teleports you to a random location on the level.  Useful if you're 
surrounded, but you may wind up in an even worse predicament.
Newspaper - Doesn't do anything

Canes - Canes control some powerful Magic.  Usually they are directed on one 
enemy
Anti Magic - No monster can use magic on you.  Very helpful, especially on guys 
who use Chaos and other nasty spells.  Lasts for the floor it's used on.
Blizzard, Flame, Lightning - Do direct damage to any one monster
Kamikaze - Kills a monster instantly
Hypnosis - Put a monster to sleep, so you can beat them down
Slow - Slows a monster down
Wooden - Does nothing
Pit - Creates a pit where you are standing.  You won't fall down it right away, 
but don't step on it

Potions - These are effects on yourself.  Potions with adverse effects can be 
thrown at bad guys to mess them up.

Blinder - Puts you in darkness
Power Up - Power +1  Use these right away
Heal - Recover HP
Hunger - Food goes down to 1
Recover - Heal HP
Poison - Lose some HP
Quicken - Speeds you up and doubles your attacks.  Helpful against the last guy.
There are also potions that slow you down and put you in chaos.
 
Other Items

Gold - The more gold you get, the nicer your grave is if you die.  Yes, that's 
all it's good for.  I usually don't even bother with it because 1)  I seldom die 
and 2) later on, most of the gold bags are mimics anyway

Food - You need food to survive, otherwise, your HP will slowly drop.  Picking 
up food gives you either 10, 20, or 30 points of food..  Be careful when 
grabbing it.  If you go over 80 food, your movement is slowed until it gets 
under 80.  If you reach 99 food, you die.

MONSTER COMPENDIUM

When discussing monsters, these are the categories I list
Name:  Name of monster
Level:  Level the Monster 1st appears on
Speed:  Speed of the monster, either slow, medium or fast
Hallway:  Some monsters can follow you through hallways, some can't
Range Attack:  Whether or not the monster has a range attack
Other Powers:  Any other powers or magic the monster has
Remarks:  Any other notes about the monster

Name: Slime
Level: 1
Speed: slow
Hallway: no
Range Attack: no
Other Powers: none
Remarks:  Typical cannon fodder.  Kill them quickly

Name: Bat
Level: 1
Speed: medium
Hallway: yes
Range Attack: no
Other Powers: none
Remarks:  Only slightly more dangerous than a slime, they are somewhat faster

Name: Worm
Level: 1
Speed: Medium
Hallway: yes
Range Attack: yes
Other Powers:
Remarks: A pretty dangerous monster in the early levels

Name: Magician
Level: 1
Speed: slow
Hallway: no
Range Attack: no
Other Powers: sleep magic
Remarks:  Dangerous if with other monsters, he can put you to sleep while others 
wail on you.  If he's alone, he's not too much of a threat.

Name: Snail
Level: 3
Speed: slow 
Hallway: no
Range Attack: no
Other Powers: armor
Remarks:   They are hard to hit, especially if you're using an axe.  However, 
they don't have any other powers to speak of.

Name: Ice Bar
Level: 3
Speed: Medium
Hallway: yes
Range Attack: yes
Other Powers:  Ice blast
Remarks:  Their ice magic can do some heavy damage on a luck hit, so be careful

Name: Ninja
Level: 5
Speed: Medium
Hallway: yes
Range Attack: yes
Other Powers: None
Remarks:  They can get you with their speed and ranged attack, so be careful.

Name: Robot
Level: 5
Speed: Fast
Hallway: Yes
Range Attack Yes :
Other Powers:  They don't attack until you provoke them
Remarks:   Don't mess with these guys till you have the firepower to handle 
them.  They are probably the toughest foe you face in the early going.

Name: Amoeba
Level: 7
Speed: medium
Hallway: no
Range Attack: no
Other Powers: None
Remarks:  A more powerful version of the slime.  Nothing serious

Name: Killer Fly
Level: 7 
Speed: Fast
Hallway: yes
Range Attack: yes
Other Powers: None
Remarks:   They are annoying because they dance around a lot.  Get them in a 
hallway and pummel them.

Name: Big Eye
Level: 9
Speed: slow
Hallway: on
Range Attack: yes
Other Powers: None
Remarks:  Other than the range attack, these guys don't have much to offer.

Name: Wizard
Level: 9 
Speed: Slow
Hallway: no
Range Attack: no
Other Powers: Chaos Magic
Remarks:  These guys are annoying since they confuse you..  Using shurikens on 
them is a good strategy.

Name: Mimic
Level: 10
Speed: stationary
Hallway: no
Range Attack: no
Other Powers: none
Remarks:   They pose as gold bags, and don't attack unless you do.  They can do 
some good damage and are hard to hit.  Don't bother picking up gold bags on 
later levels.

Name: Ghost
Level: 10
Speed:  fast
Hallway: yes
Range Attack: no
Other Powers: none
Remarks:  They pose as a sword.  Once you hit them, they attack you.  They're 
fast and annoying, so wait till you get rid of the rest of the guys before 
picking up any swords.

Name: Shinobi
Level: 11
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: steal gold
Remarks:   They're more powerful than ninjas and can steal your gold.  As if 
that's a big deal.

Name: Fire Tree
Level: 11
Speed: Stationary
Hallway: no
Range Attack: yes
Other Powers: no
Remarks: They can do a lot of damage, but since they don't move, you can beat 
them fairly easily 

Name: Blue Jelly
Level: 11
Speed: slow
Hallway: no
Range Attack: no
Other Powers: They can multiply themselves
Remarks:   Try to take them out fast before their numbers overwhelm you.

Name:  Insect
Level: 12
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: they can melt your armor
Remarks:  the ability to melt your armor is pretty bad,  but since you can find 
tons of replacements, it isn't exactly life threatening.

Name: Bablou
Level:  13
Speed: slow
Hallway: no
Range Attack: yes
Other Powers: good armor class
Remarks:  Snails with a ranged attack.  Nothing too dangerous

Name: Green Bar
Level: 13
Speed: medium
Hallway: yes
Range Attack: yes
Other Powers: lightning bolt, sleep magic
Remarks:  With their magic powers, they are one of the more dangerous foes on 
the mid levels.

Name: Chaser
Level: 15
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: no
Remarks:  A more powerful robot.  Also, they will attack you first, unlike a 
normal robot.

Name: Necromancer
Level:15
Speed: slow
Hallway: no
Range Attack: yes
Other Powers: fire magic, chaos magic
Remarks:   The most powerful magic man.  Chaos is always annoying, and be 
careful of his flame magic.

Name: Medusa
Level: 17
Speed: medium
Hallway: yes
Range Attack: no
Other Powers: Takes off max HP, darkness spell
Remarks:   Two very annoying powers make this a dangerous for.  The illness it 
causes can be cured with a healing potion

Name: Clay
Level: 17
Speed: fast
Hallway: yes
Range Attack: no
Other Powers: Steals food
Remarks:   Food is plentiful enough so that you can always find more, so this 
guy is usually more of a pest than anything else.

Name: Floor Shark
Level:  19
Speed:  medium
Hallway: no
Range Attack: no
Other Powers: None
Remarks:  They can hit hard, but other than that, they're nothing special.

Name: Granz
Level: 19
Speed: medium
Hallway: no
Range Attack: yes
Other Powers: None
Remarks:  A more powerful Big Eye

Name: Flowster
Level: 21
Speed: medium
Hallway: yes
Range Attack: yes
Other Powers: None
Remarks:  A mobile fire tree.  Don't underestimate them

Name: Scarlet
Level: 23
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: Fire magic, chaos magic
Remarks:   A very dangerous foe, with its annoying spells, including confusion

Name: Sasuke
Level: 23
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: Steals your stuff
Remarks:  Be careful that they don't steal any useful stuff off of you.  They 
also have high HP

Name: Dune
Level: 23
Speed: fast
Hallway: yes
Range Attack: yes
Other Powers: no
Remarks:  The most powerful of the robot monsters.  Treat them like the other 
robots.

Name: Trunadai
Level: 25
Speed: slow
Hallway: no
Range Attack: yes
Other Powers: paralysis, good AC
Remarks:  Not too bad.  You can still attack if you are paralyzed, just don't 
let yourself get surrounded.

Name: Mercury
Level: 25
Speed: slow
Hallway: no
Range Attack: no
Other Powers: Illness
Remarks:  The strongest slime.  Still not a huge threat.

Name: Hellfish
Level: 27
Speed: medium
Hallway: no
Range Attack: no
Other Powers: no
Remarks: A stronger Floor Shark.  They hit hard, so watch out.

Name: Chaos
Level: 27
Speed: fast
Hallway: no
Range Attack: yes
Other Powers: None
Remarks:  The most powerful eyeball.  Still not too tough compared to other late 
game monsters

Name: Gogon
Level: 29
Speed: medium
Hallway: yes
Range Attack: no
Other Powers: chaos magic
Remarks:  dangerous only because they can confuse you.

Name: Dragon
Level: 29
Speed: medium
Hallway: yes
Range Attack: yes
Other Powers: Fire Blast
Remarks:  The strongest monster next to the final boss.


Traps

There are two kinds of traps to watch out for.

Pits - If you step on one, you fall down a level.  This is annoying, but not 
fatal, unless you get dropped into a den of bad guys.

Alarm - If you step on these, all monsters in the level will be alerted to your 
presence.  Any "sleeping" monsters will be woken up.  This is most dangerous on 
levels 5-9 where the robots are around.  Step on one there, and you'll be up to 
your armpits in robots.

Strategies

The most important thing is to pace yourself and pick monsters off.  Stand in a 
doorway and fight the monsters one at a time.  Sitting in the middle of the room 
is asking for death.  Also, explore every level thoroughly 

Also, be careful.  When you kill all the monsters on a level, if you dilly 
dally, they will all come back.  So either leave one monster, or kill everyone 
then leave fast.

Levels 1-4

Early on, try to fight every monster and get all the items you can.  You'll need 
magic items, especially chaos scrolls and anti magic canes in the later levels.  
Use the stuff as you get it, so that you know what it does in the future.  Early 
on, you'll want to use an axe, preferably a battle axe, so you can take out the 
weak monsters in one hit.  Although, if you pick up a long sword, you may want 
to use that instead.  Survival is important, as you'll have to get to level 5 
before you can continue if you die.

Equipment to try to get:  Hand Axe, Battle Axe, or Long Sword (although the last 
2 are hard to get early on)  Full compliment of Leather Armor

Levels 5-9  

Once you get here, you have a little breathing room, as you will only go back to 
level 5 if you die, and you'll keep whatever you had at level 5.  Take on robots 
for experience, but fight them one at a time.  Again, try to get stuff for later 
on.  Try to learn what your stuff does as well.  Try to wait till you're near 
food before using potions, in case you get the one that takes all your food.  
It's better to find out which stuff is bunk now, where the monsters are weak, 
then later, when everyone will kill you dead.

Equipment to try to get:  Long Sword, Ring Armor, Chain Helm, Wood Shield

Level 10

Use a chaos scroll if you have it.  Otherwise, all the monsters will clump 
together.  You don't want this to happen.  If they are all confused, you can 
pick em off one by one.  Grab all the stuff, kill all the guys and get out.  Use 
as many of your items as you can, so that you know what they do later.

Levels 11-14

Watch out for the insects, who melt your armor.  Have some spares in case this 
happens.  Try to get a Shinobi Sword, otherwise, use the Trident (they're pretty 
easy to find)  Other than that, there isn't much to be careful of here, so just 
do what you usually do to advance.  Once you get to this point, you don't want 
to use axes anymore, as it usually takes more than one hit to off the bad guys, 
so use a weapon that will actually hit.

Equipment to try to get:  Shinobi Sword (or Trident), Scale Armor, Steel Shield, 
Steel Helm

Levels 15-19

You may be able to find a Trident if you're lucky, otherwise, try to get a 
Silver Sword, or stick with your trident.  You might also find Silver Armor if 
you're REALLY lucky.  Watch out for Medusas at level 17 and up.  Other powerful 
enemies are here too.

Levels 20-24

The monsters here start getting super tough.  The best weapon you will likely 
find is a lightning sword, though you may get a Tiger Lance, which is great for 
spear fans.  If you get a cursed weapon, hold on to it, but don't equip it yet.

Equipment to try to get:  Lightning Sword (Or Tiger Lance), Silver Armor, Silver 
Shield, Hyper Helm

Levels 25-29

Really strong enemies await you here.  You may find a mega sword if you are 
really lucky, otherwise stick with your Lightning Sword.  Also, these are the 
places to use those Chaos scrolls and Anti Magic canes you've been hoarding.

:Level 30

Use a Chaos Scroll right away, assuming you still have one.  Dragons, Gorgons, 
Hell Fish, and Chaos await you here.  Avoid all the monsters and go straight for 
the Holy Goblet.  This will kill all the monsters and you still get the EXP for 
them.  Hopefully, you're on the highest level (Lordmaster) by now.

Final Boss

Use a quicken potion if you have one.  This doubles the amount of hits you can 
do.  Also, Chaos, Antimagic and the like don't affect him, so don't bother.  
Throw any rings you have at him to wear him out, along with canes, then run in 
and fight him with your best weapon (hopefully a good sword)  He can teleport 
you around the area, along with confusion spells.  If you have some curse 
removal scrolls, they come in handy.  Otherwise, just wail on him.  He's not 
overly tough.  Once you beat him, you win the game.

SECRETS  (these were taken from gamesages.com)

Fight with your fists - If you discard whatever weapon you are using, you can 
fight enemies with your hands.

99 AC - Every time you equip a bow, your AC goes down 1.  If you have 2 bows, 
alternate between them.  Eventually, your AC drops to 0.  Equip it again, and 
your AC goes to 99.  This makes you very tough to beat.

Mega Weapons - If you have a weapon strengthen scroll, use it on one of the 
cursed weapons (Blood Sword, Skull Lance, Golden Axe)  Then you'll be able to 
equip it.  The strength will be only listed as 1, but it's still super powerful 
and will off most monsters with one or 2 hits.

RANKING LIST

These are the rankings you can earn, along with the number of HP you have.  This 
HP level is a guesstimate, so you may have a few more or less than the listed 
amount.  Also, at the 1st level, you gain 1HP at a time.  Each ranking you gain, 
that number increases by one.  (2 at Valet, 3 at Ranger, etc.)

Beginner - 50 HP
Valet - 55 HP
Ranger - 60 HP
Leader - 75 HP
Battleman - 90 HP
Soldier - 115 HP
Warrior - 145 HP
Fighter - 180 HP
Swordsman - 225 HP
Trooper - 280 HP
Knight - 310 HP
Veteran - 370 HP
Master - 440 HP
Hero - 510 HP
Samurai - 600 HP
Lord - 680 HP
Lord Master - 770 HP