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    FAQ/Walkthrough by Z-Force

    Version: 1.0 | Updated: 04/19/00 | Printable Version | Search This Guide

    Fatal Labyrinth FAQ v1.0
    FAQ Written by Z-Force (z-force@execpc.com)
    
    TABLE OF CONTENTS
    
    I. Intro
    II. Version History
    III. Places to get this FAQ
    IV. Equipment List
    a. Weapons
    b. Armor
    V. Special Items
    a. Rings
    b. Canes
    c. Scrolls
    d. Potions
    VI. Other Stuff to get
    VII. Monster Compendium
    VIII. Traps
    IX. Strategies
    X. Secrets
    XI. Level List
    
    INTRODUCTION
    
    This is a FAQ for Fatal Labyrinth for Sega Genesis.  This is an RPG that is 
    different every time you  play.  This game got a rather bum rap in several game 
    magazines several years ago (EGM especially) but it's a very fun game and a good 
    way to kill an afternoon.  As usual, this FAQ is copyrighted by me, and if you 
    want to use it, please let me know first.
    
    PLACES TO GET THIS FAQ
    
    www.gamefaqs.com
    www.geocities.com/~z-force (My home page)
    
    EQUIPMENT LIST
    
    There are lots of different weapons and armor to get in this game.  You'll want 
    to get the best stuff you can in order to fight the bad guys
    
    Weapons - There are 4 kinds of weapons, learn them well  For each weapon, I list 
    its name and the power level it has.  Same for armor, later on.
    
    Remarks for weapons
    * - Weapon is cursed (hold on to it though, for the reason why, check out the 
    secrets)
    ** - Weapon is very rare
    
    Swords - Swords have the best combination of accuracy and power.  Late in the 
    game, you will want to have the most powerful kind you can get.
    
    Knife - 1 (you start with this weapon)
    Short Sword - 2
    Long Sword - 4
    Cutlass Sword - 7
    Steel Sword - 10
    Shinobi Sword - 12
    Silver Sword - 14
    **Gradius - 16
    Lightning Sword - 18
    **Masamune - 21
    **Excalibur - 25
    *- Blood Sword - ???
    
    Axes - Axes do a lot of damage if they hit... If that is.  They have very low 
    accuracy.  Good for the early stages of the game.  Later on, you don't want to 
    slug it out with powerful monsters
    
    Hand Axe - 7
    Battle Axe - 15
    Heavy Axe - 20
    **Romillian Axe - 26
    * Golden Axe - ?
    
    Spears - Spears don't do as much damage as the other types of weapons, but hit 
    the most often.
    
    Spear - 1
    Lance - 2
    Trident - 5
    ** - Tiger Lance - 10
    * - Skull Lance - ?
    
    Bows - Bows allow you to attack from a distance.  They are a pain to use though, 
    and I don't bother with them unless I get the Sagittarius Bow, which is useful 
    to wear out the last guy  They do have another use though, see the secrets for 
    details.
    
    Short Bow - 1
    Long Bow - 2
    Elf Bow - 5
    ** - Sagittarius Bow - 10
    * - Evil Bow - ?
    
    Shurikens - You can equip these, and they have a power of 2.  They are better 
    suited for throwing them at enemies.  For each one you pick up, you can throw 
    them 3 times.  They're pretty useful for taking out magician enemies on the 
    early to mid levels.
    
    Armor
    
    You need armor to protect yourself.  The higher your AC, the harder the enemies 
    time will be hitting you.
    
    Body Armor
    
    Leather - 2
    Ring - 6
    Chain - 8
    Scale - 10
    Silver - 16
    Battle - 22
    * Lambada - ?
    
    Shields
    
    Leather - 1
    Wood - 2
    Large - 4
    Steel - 6
    Silver - 8
    Platinum - (don't remember the value, I think it's either 12 or 15)
    I think there is a cursed shield, but I don't remember the name
    
    Helmets
    
    Leather - 1
    Chain - 3
    Iron - 5
    Steel - 7
    Silver - 12
    Hyper - 15
    * Evil Helm - ?  (Not sure if this exists, but I'm pretty sure it does
    
    Magic Items - These are items of great power... use them wisely
    
    Rings - Rings are generally worn, but sometimes you throw them at enemies
    
    Blizzard, Lightning, Flame - These do damage when you throw them at an enemy
    Armor Strengthening - AC up 3 points.  Nice to have in the early levels.
    Power Up - Strength up 3 points.  It's up to you whether to use this or the 
    armor ring
    Curse Ring - Your HP doesn't recover with time.  Wears off after a while
    Dark - Puts you in darkness temporarily
    Food - Not totally sure, but I'm pretty sure it slows down the rate of food 
    consumption.
    Heal - Increases the rate of healing while walking.  The best ring to have.  
    Every so often you must reequip it though.
    I think there is a ring that steals all your food too.
    
    Scrolls - Any scroll effects last for the level you use them on.
    
    Chaos - All the monsters on the level become confused.  The best scroll to have, 
    especially on later levels.  This scroll lasts for one level
    Search - You see items in the places you haven't been to yet.  Moderately 
    useful, you can see if the swords are good or not.  If you can see them in the 
    darkness, they are good, otherwise they're actually ghosts.
    Rust Proof - Your gear has been saved from rust.  I don't think this actually 
    does anything useful
    Appraisal - Lets you check the effect of one item.
    Sleep - This puts you to sleep.  This is obviously bad.
    Armor Strengthen - AC +1
    Weapon Strengthen - Pick any one weapon.  Its power is increased by 1.  It has a 
    better use though, see the secret section
    Curse Removal - Dispels a curse.  Useful against the last guy, or anyone else 
    who casts Chaos on you.
    Teleport - Teleports you to a random location on the level.  Useful if you're 
    surrounded, but you may wind up in an even worse predicament.
    Newspaper - Doesn't do anything
    
    Canes - Canes control some powerful Magic.  Usually they are directed on one 
    enemy
    Anti Magic - No monster can use magic on you.  Very helpful, especially on guys 
    who use Chaos and other nasty spells.  Lasts for the floor it's used on.
    Blizzard, Flame, Lightning - Do direct damage to any one monster
    Kamikaze - Kills a monster instantly
    Hypnosis - Put a monster to sleep, so you can beat them down
    Slow - Slows a monster down
    Wooden - Does nothing
    Pit - Creates a pit where you are standing.  You won't fall down it right away, 
    but don't step on it
    
    Potions - These are effects on yourself.  Potions with adverse effects can be 
    thrown at bad guys to mess them up.
    
    Blinder - Puts you in darkness
    Power Up - Power +1  Use these right away
    Heal - Recover HP
    Hunger - Food goes down to 1
    Recover - Heal HP
    Poison - Lose some HP
    Quicken - Speeds you up and doubles your attacks.  Helpful against the last guy.
    There are also potions that slow you down and put you in chaos.
     
    Other Items
    
    Gold - The more gold you get, the nicer your grave is if you die.  Yes, that's 
    all it's good for.  I usually don't even bother with it because 1)  I seldom die 
    and 2) later on, most of the gold bags are mimics anyway
    
    Food - You need food to survive, otherwise, your HP will slowly drop.  Picking 
    up food gives you either 10, 20, or 30 points of food..  Be careful when 
    grabbing it.  If you go over 80 food, your movement is slowed until it gets 
    under 80.  If you reach 99 food, you die.
    
    MONSTER COMPENDIUM
    
    When discussing monsters, these are the categories I list
    Name:  Name of monster
    Level:  Level the Monster 1st appears on
    Speed:  Speed of the monster, either slow, medium or fast
    Hallway:  Some monsters can follow you through hallways, some can't
    Range Attack:  Whether or not the monster has a range attack
    Other Powers:  Any other powers or magic the monster has
    Remarks:  Any other notes about the monster
    
    Name: Slime
    Level: 1
    Speed: slow
    Hallway: no
    Range Attack: no
    Other Powers: none
    Remarks:  Typical cannon fodder.  Kill them quickly
    
    Name: Bat
    Level: 1
    Speed: medium
    Hallway: yes
    Range Attack: no
    Other Powers: none
    Remarks:  Only slightly more dangerous than a slime, they are somewhat faster
    
    Name: Worm
    Level: 1
    Speed: Medium
    Hallway: yes
    Range Attack: yes
    Other Powers:
    Remarks: A pretty dangerous monster in the early levels
    
    Name: Magician
    Level: 1
    Speed: slow
    Hallway: no
    Range Attack: no
    Other Powers: sleep magic
    Remarks:  Dangerous if with other monsters, he can put you to sleep while others 
    wail on you.  If he's alone, he's not too much of a threat.
    
    Name: Snail
    Level: 3
    Speed: slow 
    Hallway: no
    Range Attack: no
    Other Powers: armor
    Remarks:   They are hard to hit, especially if you're using an axe.  However, 
    they don't have any other powers to speak of.
    
    Name: Ice Bar
    Level: 3
    Speed: Medium
    Hallway: yes
    Range Attack: yes
    Other Powers:  Ice blast
    Remarks:  Their ice magic can do some heavy damage on a luck hit, so be careful
    
    Name: Ninja
    Level: 5
    Speed: Medium
    Hallway: yes
    Range Attack: yes
    Other Powers: None
    Remarks:  They can get you with their speed and ranged attack, so be careful.
    
    Name: Robot
    Level: 5
    Speed: Fast
    Hallway: Yes
    Range Attack Yes :
    Other Powers:  They don't attack until you provoke them
    Remarks:   Don't mess with these guys till you have the firepower to handle 
    them.  They are probably the toughest foe you face in the early going.
    
    Name: Amoeba
    Level: 7
    Speed: medium
    Hallway: no
    Range Attack: no
    Other Powers: None
    Remarks:  A more powerful version of the slime.  Nothing serious
    
    Name: Killer Fly
    Level: 7 
    Speed: Fast
    Hallway: yes
    Range Attack: yes
    Other Powers: None
    Remarks:   They are annoying because they dance around a lot.  Get them in a 
    hallway and pummel them.
    
    Name: Big Eye
    Level: 9
    Speed: slow
    Hallway: on
    Range Attack: yes
    Other Powers: None
    Remarks:  Other than the range attack, these guys don't have much to offer.
    
    Name: Wizard
    Level: 9 
    Speed: Slow
    Hallway: no
    Range Attack: no
    Other Powers: Chaos Magic
    Remarks:  These guys are annoying since they confuse you..  Using shurikens on 
    them is a good strategy.
    
    Name: Mimic
    Level: 10
    Speed: stationary
    Hallway: no
    Range Attack: no
    Other Powers: none
    Remarks:   They pose as gold bags, and don't attack unless you do.  They can do 
    some good damage and are hard to hit.  Don't bother picking up gold bags on 
    later levels.
    
    Name: Ghost
    Level: 10
    Speed:  fast
    Hallway: yes
    Range Attack: no
    Other Powers: none
    Remarks:  They pose as a sword.  Once you hit them, they attack you.  They're 
    fast and annoying, so wait till you get rid of the rest of the guys before 
    picking up any swords.
    
    Name: Shinobi
    Level: 11
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: steal gold
    Remarks:   They're more powerful than ninjas and can steal your gold.  As if 
    that's a big deal.
    
    Name: Fire Tree
    Level: 11
    Speed: Stationary
    Hallway: no
    Range Attack: yes
    Other Powers: no
    Remarks: They can do a lot of damage, but since they don't move, you can beat 
    them fairly easily 
    
    Name: Blue Jelly
    Level: 11
    Speed: slow
    Hallway: no
    Range Attack: no
    Other Powers: They can multiply themselves
    Remarks:   Try to take them out fast before their numbers overwhelm you.
    
    Name:  Insect
    Level: 12
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: they can melt your armor
    Remarks:  the ability to melt your armor is pretty bad,  but since you can find 
    tons of replacements, it isn't exactly life threatening.
    
    Name: Bablou
    Level:  13
    Speed: slow
    Hallway: no
    Range Attack: yes
    Other Powers: good armor class
    Remarks:  Snails with a ranged attack.  Nothing too dangerous
    
    Name: Green Bar
    Level: 13
    Speed: medium
    Hallway: yes
    Range Attack: yes
    Other Powers: lightning bolt, sleep magic
    Remarks:  With their magic powers, they are one of the more dangerous foes on 
    the mid levels.
    
    Name: Chaser
    Level: 15
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: no
    Remarks:  A more powerful robot.  Also, they will attack you first, unlike a 
    normal robot.
    
    Name: Necromancer
    Level:15
    Speed: slow
    Hallway: no
    Range Attack: yes
    Other Powers: fire magic, chaos magic
    Remarks:   The most powerful magic man.  Chaos is always annoying, and be 
    careful of his flame magic.
    
    Name: Medusa
    Level: 17
    Speed: medium
    Hallway: yes
    Range Attack: no
    Other Powers: Takes off max HP, darkness spell
    Remarks:   Two very annoying powers make this a dangerous for.  The illness it 
    causes can be cured with a healing potion
    
    Name: Clay
    Level: 17
    Speed: fast
    Hallway: yes
    Range Attack: no
    Other Powers: Steals food
    Remarks:   Food is plentiful enough so that you can always find more, so this 
    guy is usually more of a pest than anything else.
    
    Name: Floor Shark
    Level:  19
    Speed:  medium
    Hallway: no
    Range Attack: no
    Other Powers: None
    Remarks:  They can hit hard, but other than that, they're nothing special.
    
    Name: Granz
    Level: 19
    Speed: medium
    Hallway: no
    Range Attack: yes
    Other Powers: None
    Remarks:  A more powerful Big Eye
    
    Name: Flowster
    Level: 21
    Speed: medium
    Hallway: yes
    Range Attack: yes
    Other Powers: None
    Remarks:  A mobile fire tree.  Don't underestimate them
    
    Name: Scarlet
    Level: 23
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: Fire magic, chaos magic
    Remarks:   A very dangerous foe, with its annoying spells, including confusion
    
    Name: Sasuke
    Level: 23
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: Steals your stuff
    Remarks:  Be careful that they don't steal any useful stuff off of you.  They 
    also have high HP
    
    Name: Dune
    Level: 23
    Speed: fast
    Hallway: yes
    Range Attack: yes
    Other Powers: no
    Remarks:  The most powerful of the robot monsters.  Treat them like the other 
    robots.
    
    Name: Trunadai
    Level: 25
    Speed: slow
    Hallway: no
    Range Attack: yes
    Other Powers: paralysis, good AC
    Remarks:  Not too bad.  You can still attack if you are paralyzed, just don't 
    let yourself get surrounded.
    
    Name: Mercury
    Level: 25
    Speed: slow
    Hallway: no
    Range Attack: no
    Other Powers: Illness
    Remarks:  The strongest slime.  Still not a huge threat.
    
    Name: Hellfish
    Level: 27
    Speed: medium
    Hallway: no
    Range Attack: no
    Other Powers: no
    Remarks: A stronger Floor Shark.  They hit hard, so watch out.
    
    Name: Chaos
    Level: 27
    Speed: fast
    Hallway: no
    Range Attack: yes
    Other Powers: None
    Remarks:  The most powerful eyeball.  Still not too tough compared to other late 
    game monsters
    
    Name: Gogon
    Level: 29
    Speed: medium
    Hallway: yes
    Range Attack: no
    Other Powers: chaos magic
    Remarks:  dangerous only because they can confuse you.
    
    Name: Dragon
    Level: 29
    Speed: medium
    Hallway: yes
    Range Attack: yes
    Other Powers: Fire Blast
    Remarks:  The strongest monster next to the final boss.
    
    
    Traps
    
    There are two kinds of traps to watch out for.
    
    Pits - If you step on one, you fall down a level.  This is annoying, but not 
    fatal, unless you get dropped into a den of bad guys.
    
    Alarm - If you step on these, all monsters in the level will be alerted to your 
    presence.  Any "sleeping" monsters will be woken up.  This is most dangerous on 
    levels 5-9 where the robots are around.  Step on one there, and you'll be up to 
    your armpits in robots.
    
    Strategies
    
    The most important thing is to pace yourself and pick monsters off.  Stand in a 
    doorway and fight the monsters one at a time.  Sitting in the middle of the room 
    is asking for death.  Also, explore every level thoroughly 
    
    Also, be careful.  When you kill all the monsters on a level, if you dilly 
    dally, they will all come back.  So either leave one monster, or kill everyone 
    then leave fast.
    
    Levels 1-4
    
    Early on, try to fight every monster and get all the items you can.  You'll need 
    magic items, especially chaos scrolls and anti magic canes in the later levels.  
    Use the stuff as you get it, so that you know what it does in the future.  Early 
    on, you'll want to use an axe, preferably a battle axe, so you can take out the 
    weak monsters in one hit.  Although, if you pick up a long sword, you may want 
    to use that instead.  Survival is important, as you'll have to get to level 5 
    before you can continue if you die.
    
    Equipment to try to get:  Hand Axe, Battle Axe, or Long Sword (although the last 
    2 are hard to get early on)  Full compliment of Leather Armor
    
    Levels 5-9  
    
    Once you get here, you have a little breathing room, as you will only go back to 
    level 5 if you die, and you'll keep whatever you had at level 5.  Take on robots 
    for experience, but fight them one at a time.  Again, try to get stuff for later 
    on.  Try to learn what your stuff does as well.  Try to wait till you're near 
    food before using potions, in case you get the one that takes all your food.  
    It's better to find out which stuff is bunk now, where the monsters are weak, 
    then later, when everyone will kill you dead.
    
    Equipment to try to get:  Long Sword, Ring Armor, Chain Helm, Wood Shield
    
    Level 10
    
    Use a chaos scroll if you have it.  Otherwise, all the monsters will clump 
    together.  You don't want this to happen.  If they are all confused, you can 
    pick em off one by one.  Grab all the stuff, kill all the guys and get out.  Use 
    as many of your items as you can, so that you know what they do later.
    
    Levels 11-14
    
    Watch out for the insects, who melt your armor.  Have some spares in case this 
    happens.  Try to get a Shinobi Sword, otherwise, use the Trident (they're pretty 
    easy to find)  Other than that, there isn't much to be careful of here, so just 
    do what you usually do to advance.  Once you get to this point, you don't want 
    to use axes anymore, as it usually takes more than one hit to off the bad guys, 
    so use a weapon that will actually hit.
    
    Equipment to try to get:  Shinobi Sword (or Trident), Scale Armor, Steel Shield, 
    Steel Helm
    
    Levels 15-19
    
    You may be able to find a Trident if you're lucky, otherwise, try to get a 
    Silver Sword, or stick with your trident.  You might also find Silver Armor if 
    you're REALLY lucky.  Watch out for Medusas at level 17 and up.  Other powerful 
    enemies are here too.
    
    Levels 20-24
    
    The monsters here start getting super tough.  The best weapon you will likely 
    find is a lightning sword, though you may get a Tiger Lance, which is great for 
    spear fans.  If you get a cursed weapon, hold on to it, but don't equip it yet.
    
    Equipment to try to get:  Lightning Sword (Or Tiger Lance), Silver Armor, Silver 
    Shield, Hyper Helm
    
    Levels 25-29
    
    Really strong enemies await you here.  You may find a mega sword if you are 
    really lucky, otherwise stick with your Lightning Sword.  Also, these are the 
    places to use those Chaos scrolls and Anti Magic canes you've been hoarding.
    
    :Level 30
    
    Use a Chaos Scroll right away, assuming you still have one.  Dragons, Gorgons, 
    Hell Fish, and Chaos await you here.  Avoid all the monsters and go straight for 
    the Holy Goblet.  This will kill all the monsters and you still get the EXP for 
    them.  Hopefully, you're on the highest level (Lordmaster) by now.
    
    Final Boss
    
    Use a quicken potion if you have one.  This doubles the amount of hits you can 
    do.  Also, Chaos, Antimagic and the like don't affect him, so don't bother.  
    Throw any rings you have at him to wear him out, along with canes, then run in 
    and fight him with your best weapon (hopefully a good sword)  He can teleport 
    you around the area, along with confusion spells.  If you have some curse 
    removal scrolls, they come in handy.  Otherwise, just wail on him.  He's not 
    overly tough.  Once you beat him, you win the game.
    
    SECRETS  (these were taken from gamesages.com)
    
    Fight with your fists - If you discard whatever weapon you are using, you can 
    fight enemies with your hands.
    
    99 AC - Every time you equip a bow, your AC goes down 1.  If you have 2 bows, 
    alternate between them.  Eventually, your AC drops to 0.  Equip it again, and 
    your AC goes to 99.  This makes you very tough to beat.
    
    Mega Weapons - If you have a weapon strengthen scroll, use it on one of the 
    cursed weapons (Blood Sword, Skull Lance, Golden Axe)  Then you'll be able to 
    equip it.  The strength will be only listed as 1, but it's still super powerful 
    and will off most monsters with one or 2 hits.
    
    RANKING LIST
    
    These are the rankings you can earn, along with the number of HP you have.  This 
    HP level is a guesstimate, so you may have a few more or less than the listed 
    amount.  Also, at the 1st level, you gain 1HP at a time.  Each ranking you gain, 
    that number increases by one.  (2 at Valet, 3 at Ranger, etc.)
    
    Beginner - 50 HP
    Valet - 55 HP
    Ranger - 60 HP
    Leader - 75 HP
    Battleman - 90 HP
    Soldier - 115 HP
    Warrior - 145 HP
    Fighter - 180 HP
    Swordsman - 225 HP
    Trooper - 280 HP
    Knight - 310 HP
    Veteran - 370 HP
    Master - 440 HP
    Hero - 510 HP
    Samurai - 600 HP
    Lord - 680 HP
    Lord Master - 770 HP