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    Bonus Round FAQ by happyjoe5

    Version: 1.21 | Updated: 01/12/05 | Search Guide | Bookmark Guide

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     1. Contents                         [CONT]
     2. Version History                  [VERH]
     3. Legal                            [LEGL]
     4. Introduction to Flicky           [INTF]
     5. Bonus Rounds                     [BNRD]
     6. Scoring                          [SCOR]
     7. Bonus Rounds Walkthrough         [BRWT]
       .1. Round 3 - Bonus Round 1       [BNR1]
       .2. Round 7 - Bonus Round 2       [BNR2]
       .3. Round 11 - Bonus Round 3      [BNR3]
       .4. Round 15 - Bonus Round 4      [BNR4]
       .5. Round 19 - Bonus Round 5      [BNR5]
       .6. Round 23 - Bonus Round 6      [BNR6]
       .7. Round 27 - Bonus Round 7      [BNR7]
       .8. Round 31 - Bonus Round 8      [BNR8]
       .9. Round 35 - Bonus Round 9      [BNR9]
      .10. Round 39 - Bonus Round 10     [BR10]
     8. FAQs                             [FAQS]
     9. Contact Information              [CNTC]
    10. Credits                          [CRED]
    
    ---
     2. Version History                  [VERH]
    
    1.00 - 27/8/05 - 5/9/05
    First Version. Posted on Gamefaqs.com. Work on it has been delayed by visits to
    family friends, the last minute rush to finish homework before returning to 
    school, and a vaccination that's making my arm hurt.
    
    1.00b - 11/9/05
    Not really worth updating the version number, but Neoseeker.com now has 
    permission to host this guide.
    
    1.10 - 19/9/05
    Changed the 'l's in the diagrams to 'o's to make them easier to read.
    
    1.20 - 07/10/05
    Added the ASCII art, and some info about the number of rounds in the game. 
    Also corrected an amusing mistake in the FAQs section.
    
    1.21 - 01/12/05
    Had to update the legal section because of some... misappropriation.
    
    ---
     3. Legal                            [LEGL]
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    Basically, don't post this guide anywhere without my permission. If you want 
    permission to post this guide somewhere, email me (see Contact Information) and
    ASK FIRST. Please also say where you intend to use this guide and I will almost
    definitely give you permission. (But you can print it off and use it at home 
    without asking.)
    
    Currently, the only sites with permission to host this guide are: 
    
    www.gamefaqs.com
    www.neoseeker.com
    
    Now, let's get something clear: when I say only those two sites should be 
    hosting this FAQ, I mean ONLY those two sites. I don't give a damn if some 
    other site is an affiliate of one of those two, the fact is if it's not 
    gamefaqs or neoseeker it is not a site I have given permission to and this FAQ 
    should not be on that site. The reason I'm saying this is because I recently 
    discovered that GameFAQs has a delightful habit of handing this FAQ out to 
    whoever the hell it feels like without asking my permission or even telling me 
    about it. So: WHEN I GIVE A SITE PERMISSION TO HOST THIS FAQ, THAT PERMISSION 
    DOES NOT AUTOMATICALLY EXTEND TO ALL OF THAT SITE AFFILIATES.
    
    Therefore, this FAQ should NOT be anywhere on the following sites:
    
    www.getintothegame.com
    www.aol.com
    
    If you see this FAQ on either of those sites, or on any other site without 
    permission to host this FAQ, please email me.
    
    This DOES NOT mean I don't want any other sites to host this FAQ, I just want 
    to be asked about it first.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    This guide Copyright 2005 Philip J Ferry, aka happyjoe5.
    
    Number of times the word 'permission' is used in this legal section: 10
    
    ---
     4. Introduction to Flicky           [INTF]
    
    Flicky is a simple platform game in which you manoeuvre the bluebird of the 
    title around a repeating side-scrolling area, dodging cats (Tiger) and lizards 
    (Iggy). You have to collect all the baby birds (Chirp) and deliver them safely 
    to the exit.
    
    Flicky was released on the Sega Mega Drive in 1991 and later appeared in the 
    'Classic Collection' compilation for the same console. It is also an unlockable
    on Sonic Mega Collection for GC, PS2 and XBox. The reason it was included on 
    SMC was that the game Sonic 3D Blast was inspired by Flicky, and Flickies also 
    make small appearances in other Sonic games as animals captured by Dr Robotnik.
    
    When I started writing this guide, I didn't actually know how many levels there
    were in Flicky. However, thanks to Dany Filion and Matthew Carter, who each 
    emailed me about it, I now know there are 48, after which the game just loops 
    back to Level 1, meaning I have just two more Bonus Rounds to get to. Big 
    thanks to both of them for this.
    
    ---
     5. Bonus Rounds                     [BNRD]
    
    In the bonus rounds, Flicky stands on a single flat platform running the full 
    length of the screen. Below him are two Tigers bouncing up and down on 
    see-saws. Chirps run in from off-screen in groups of four, first from the left,
    (usually) then from the right, then left, right, and finally left again. 
    As each Chirp reaches the Tiger, the Tiger uses the see-saw to fling it into 
    the air above Flicky. You then have to catch the Chirps when they come back 
    down (you can't get them when they're going up), before they fall back through 
    the platform and out of reach. Flicky has a net in the bonus rounds, but it 
    also counts a catch if the Chirp just hits any part of Flicky.
    
    When the Chirps go in the air, they don't just drop straight back down. They 
    come down in strange zig-zagging patterns. In most cases, each Chirp follows 
    the exact same pattern and lands in the same place. Chirps which come in from 
    the right side of the screen will have a pattern which is a mirror image of 
    the pattern of Chirps that come in from the left, and they will land in a 
    mirror image position. (So if the Chirps from the left land slightly to the 
    left of centre, the Chirps from the right will land slightly to the right of 
    centre.) Sometimes, the Chirps will land on the opposite side of the screen 
    from the side which they entered on.
    
    This is a basic diagram of a bonus round:
    
      T = Tiger                  - - - - - - - - - - -
      F = Flicky                |     cc       cc     |
      C = Chirp Launch Point    |    c  c     c  c    | <---- Chirp Catching Area
      c = Path of Chirps        |   c    c   c    c   |
                                |   c     cFc     c   |
                                |- - - - - - - - - - -| <---- Flicky's Platform
          Chirps enter here --> |_ _C_T_ _c_c_ _T_C_ _| <-- Chirps enter here
    
    Four Chirps enter from the bottom left corner and are launched into the air at 
    'C'. They follow the route marked by the 'c's on the left. Then four chirps 
    enter from the right, are launched at the second 'C', and follow the route 
    marked by the 'c's on the right. Four more come from the left, then the right, 
    then from the left again. Flicky has to catch them before they drop through the
    platform he is standing on and off the bottom of the screen (shown by the two 
    'c's below the platform.)
    
    Round 3 is the first bonus stage on Flicky, and from then on every fourth level
    is a bonus round. Basically, if the round number is 1 lower than a multiple of 
    four, it's a bonus round (3, 7, 11, etc). The last Bonus Round is numbered 47.
    
    ---
     6. Scoring                          [SCOR]
    
    For each Chirp Flicky catches in a bonus round, you get 250 points. If you get 
    all 20, that comes to 5000 points, plus you get a 'perfect' bonus of 10,000,
    making the maximum points total for the level 15,000! Miss just one Chirp 
    however and you drop 10,250 points, getting only 4750.
    
    ---
     7. Bonus Rounds Walkthrough         [BRWT]
    
     7.1. Round 3 - Bonus Round 1        [BNR1]
    
    Difficulty: 2/5
    
    First, go and stand slightly to the right of the Tiger on the right. When the 
    Chirps from the left side start dropping towards you, jump up into the air, 
    moving slightly to the left as you do, and the Chirps should all hit you. Then 
    move to the left on the Tiger on the left. This time when the Chirps come, jump
    up and move slightly to the right. Then go back to the right, repeat the 
    process, then back left, then finally back to the right to get the last set of 
    four Chirps.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |        oror         |
     C = Chirp Launch Point         |      or    or       |
     o = Path of Chirps from left   |    or        or     |
     r = Path of Chirps from right  |   oF <-------- Fr   |
                                    |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    The arrow marks Flicky's movement from right to left after he catches the first
    set of Chirps.
    
    ---
    
     7.2. Round 7 - Bonus Round 2        [BNR2]
    
    Difficulty: 1/5
    
    This one's easy. Go stand slightly to the right of the Tiger on the right. When
    the first Chirp comes down, just let it land on you. Start moving left. As you 
    move along from right to left, the next three Chirps will all just land on top 
    of you. Once you have caught the first four, turn around and start heading back
    right. You may need to time the start of your movement slightly, but it's not 
    too hard. As you move back from left to right, the next four Chirps will again 
    just drop right on top of you. Each Chirp lands one after the other, so just 
    keep moving right to left and back again until you've got them all.
    
    To make it clearer, this diagram only shows the path of the Chirps from the 
    left side. The ones from the right do the same thing, but in mirror-image.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |     oooooooooo      |
     C = Chirp Launch Point         |    o  o o  o  o     |
     o = Path of Chirps from left   |    o  4  3  2  1    |
                                    |   o   <--------F    |
                                    |- -o- - - - - - - - -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    The numbers show the order in which the four Chirps land, so Flicky just runs 
    right to left. When the Chirps come in from the right, the order is reversed, 
    with the first Chirp to land the one on the far left, so Flicky goes left to 
    right.
    
    ---
    
     7.3. Round 11 - Bonus Round 3       [BNR3]
    
    Difficulty: 3/5
    
    Go over to the right of the screen and wait for the Chirps to come down. When 
    they do, stand slightly to the left of them, and jump, moving slightly to the 
    right as you do so. Within the groups, they all come down at almost the same 
    time, so you need to time your jump carefully and make sure you get all of them
    at once. For the next set, go over to the left (quickly), do the whole thing in
    mirror-image, repeat, you know the drill.
    
    Once again, only the Chirps from the left are shown for simplicity.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |      oooo           |
     C = Chirp Launch Point         |     o   ooo         |
     o = Path of Chirps from left   |    o     ooo        |
                                    |   o       oooo      |
                                    |- -o- - - - - - - - -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.4. Round 15 - Bonus Round 4       [BNR4]
    
    Difficulty: 4/5
    
    This one is odd as the Chirps enter from the right first, but the last 2 sets 
    both enter from the left of the screen. This is also a very tricky one.
    
    Stand slightly to the left of the centre. The Chirps from the right will come 
    in, followed almost immediately by the Chirps from the left. You need to jump, 
    but do it quite late. Jump up, and move a bit to the right as you do so. Make 
    sure you catch all of the Chirps coming from the right whilst in the air, and 
    try to get the first 2 Chirps coming from the left at the same time. Get back 
    on the ground quickly, and move a bit more to the right to catch the last two 
    Chirps coming in from the left on the ground. Then, repeat this process from 
    the beginning
    
    That takes care of the first 16 Chirps, but the last four are different. 
    They're like the Chirps from Round 7. When they come in, stand on the left of 
    the screen and catch the first one on the ground, then quickly run left to 
    right to catch the last three.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |      oooo rrrr      |
     C = Chirp Launch Point         |     o   ro    r     |
     o = Path of Chirps from left   |    o   rroo    r    |
     r = Path of Chirps from right  |   o    r  o     r   |
                                    |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    This shows how to catch the first 16 Chirps. The one below shows the last 4.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |     oooooooooo      |
     C = Chirp Launch Point         |    o  o o  o  o     |
     o = Path of Chirps from left   |    o  1  2  3  4    |
                                    |   o   F-------->    |
                                    |- -o- - - - - - - - -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.5. Round 19 - Bonus Round 5       [BNR5]
    
    Difficulty: 1/5
    
    The main trick of this level is to try and catch you out by moving the Chirps 
    in fancy patterns. But lucky you! You have a guide telling you what to do.
    
    Stand slightly to the right of the left Tiger's head. The Chirps will come up, 
    try to confuse you with a big mid-air loop... then drop right on top of you. Go
    slightly to the left of the right Tiger's head, and the same thing will happen.
    Repeat.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |   oo           rr   |
     C = Chirp Launch Point         |  o  o         r  r  |
     o = Path of Chirps from left   |   ooo         rrr   |
     r = Path of Chirps from right  |   o  F------->  r   |
                                    |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.6. Round 23 - Bonus Round 6       [BNR6]
    
    Difficulty: 1/5
    
    This one works the exact same way as the one above: it tries to catch you out, 
    which of course doesn't work if you've read a guide. You also use the exact 
    same strategy: stand slightly to the right of the left Tiger, catch 4 Chirps,
    go slightly to the left of the right Tiger, wash, rinse, repeat.
    
    The only thing that differs in the slightest is the pattern the Chirps follow 
    in the air.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |    oo         rr    |
     C = Chirp Launch Point         |   o  o       r  r   |
     o = Path of Chirps from left   |   o o         r r   |
     r = Path of Chirps from right  |   o  F------->  r   |
                                    |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.7. Round 27 - Bonus Round 7       [BNR7]
    
    Difficulty: 4/5
    
    This round again tries to catch you out, but it's hard even if you know what to
    do.
    
    Stand directly above the left Tiger's head, and the first four Chirps will, 
    after a deceptive mid-air loop, shoot straight into the basket. Now for the 
    hard part: quickly, and I mean VERY VERY QUICKLY, run over and stand above the 
    other Tiger's head. To get there in time, you need to start moving before 
    you've even got the last Chirp from the left side. Don't jump on your way, just
    charge full speed across the screen. Then, as usual, repeat it in the normal 
    left-right-left-right-left format.
    
    Once again, I'm only showing the Chirps from the left for simplicity.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |       ooooooooo     |
     C = Chirp Launch Point         |     oo         oo   |
     o = Path of Chirps from left   |   oo   oooooooo     |
                                    |   o Foo             |
                                    |- -o- - - - - - - - -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.8. Round 31 - Bonus Round 8       [BNR8]
    
    Difficulty: 4/5
    
    This round is identical to the last bonus round, except for the fact that the 
    bend in the Chirps' path is slightly less sharp. Other than that, just follow 
    the same strategy as above. Stand above the left Tiger, catch the Chirps, move 
    VERY QUICKLY to the right Tiger and catch some more.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |       oooooo        |
     C = Chirp Launch Point         |     oo      oo      |
     o = Path of Chirps from left   |   oo   ooooo        |
                                    |   o Foo             |
                                    |- -o- - - - - - - - -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.9. Round 35 - Bonus Round 9       [BNR9]
    
    Difficulty: 2/5
    
    Back to basics here. Stand a bit to the right of centre, and the first 4 Chirps
    will drop on top of you. Then move slightly to the left of centre to catch the 
    next 4. Repeat this until all 20 Chirps are safely nestled in your net.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |      oooo rrrr      |
     C = Chirp Launch Point         |     o  o   r  r     |
     o = Path of Chirps from left   |    o    r o    r    |
     r = Path of Chirps from right  |    o    <-F    r    |
                                    |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
    
     7.10. Round 39 - Bonus Round 10     [BR10]
    
    Difficulty: 2/5
    
    Stand very slightly to the right of the Tiger on the right. The first 4 Chirps 
    will come right to you. Now, move slightly to the left of the Tiger on the 
    left. You need to go quite quickly, but it's not too bad. You should be able to
    work out what to do next by now. Go back to the right, then left, then finally 
    right again.
    
     T = Tiger                       - - - - - - - - - - -
     F = Flicky                     |   ooooo     rrrrr   |
     C = Chirp Launch Point         |  o    ooo rrr    r  |
     o = Path of Chirps from left   |  o  rrrrocroooo  r  |
     r = Path of Chirps from right  |   o<-----------Fr   |
     c = Path crossover point       |- -o- - - - - - -r- -|
              Chirps enter here --> |_ _C_T_ _ _ _ _T_C_ _| <-- Chirps enter here
    
    ---
     8. FAQs                             [FAQS]
    
    Well, hopefully this guide has answered all your questions about Flicky's bonus
    rounds, but...
    
    Q: I'm having trouble following the Chirps. Flicky isn't fast enough. Help!
    
    A: You don't need to stay underneath them constantly. Just read the Bonus 
    Rounds Walkthrough Section of this guide, and find out where you have to stand 
    to get the Chirps to simply drop straight into your net. But be warned, 
    sometimes you will need to move slightly and jump just as the Chirps come down.
    And remember to move to catch the Chirps coming from the other side of the 
    screen.
    
    Q: What about Rounds 1,2,4,5...?
    
    A: Those aren't bonus rounds and therefore aren't covered in this guide. I 
    described how they work briefly in the 'Introduction to Flicky' section of this
    guide, but if you need help with them, read the General FAQs for Flicky on 
    gamefaqs.com.
    
    Q: I got to Round 43, but, your guide doesn't cover it. How do I do it?
    
    A: If you've got past Round 42, then I want you to tell me. Any information on 
    bonus rounds not covered in this guides would be greatly appreciated and you 
    will be given full credit. Also, congratulations on getting that far.
    
    Q: In the normal levels, if you go to the end of the level in one direction, 
    you just reappear back at the other side. Does this happen in the bonus rounds?
    
    A: Yes, it does. If you walk off the left side of the bonus round screen, you 
    will reappear on the right, and vice-versa. I tried using this when writing 
    this guide, but I didn't find it useful for any of the bonus stages I've 
    written about.
    
    ---
     9. Contact Information              [CNTC]
    
    If you want to ask for permission to post this guide, ask a question, 
    or make a correction, comment, contribution or criticism, email me at:
    
    happyjoe5@hotmail.co.uk
    
    happyjoe5(at)hotmail(dot)co(dot)uk
    
    Note that it is .co.uk NOT .com. If you want permission to post this guide on a
    website, please say which website. Also, please put something like 'Flicky FAQ'
    or 'Bonus Stage Guide' in the subject title of the email OR IT WILL BE DELETED 
    WITHOUT BEING READ.
    
    I'm particularly hoping to hear from someone who has got past Round 42 of 
    Flicky and can give some information on the bonus rounds in the later stages of
    the game (43 and 47). If you contribute such information to this guide, you 
    will be fully credited.
    
    Also, please tell me if you see this guide posted somewhere other than 
    gamefaqs.com or neoseeker.com, currently the only sites allowed to host this 
    guide.
    
    ---
    10. Credits                          [CRED]
    
    Thanks go to -
    
    Me, of course, for writing this guide.
    
    Sega, for making the Mega Drive and Flicky.
    
    Gamefaqs.com, for hosting this guide.
    
    Notepad, for being a good writing thingy.
    
    My older brothers, for introducing me to video games so well I'm now better 
    than them at (almost) all of them :)
    
    Dany Filion, for telling me how many Bonus Rounds I'm missing, and giving me 
    something to aim for.
    
    Matthew Carter, for doing the same thing two days later.
    
    ---
    Copyright 2005 Philip J Ferry.
    
                                 ---END OF DOCUMENT---

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