A MASSACRED GUIDE TO GEMFIRE (NES) v0.5
By Massacred@aol.com

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SEE BOTTOM OF DOCUMENT
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DISCLAIMER
All non-official information, strategies and ASCII artwork contained in this 
guide and all future versions of this guide regarding the game Gemfire and 
Gemfire characters is copyright 1999 Massacred.  The Massacred Guide To 
Gemfire is intended to be distributed freely to the public only in its 
entirety.
GEMFIRE is liscensed by Nintendo.
GEMFIRE is copyright 1991 KOEI corporation.  All rights reserved.

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SECTION --- CONTROLLER CONFIGURATION
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=============================================================================
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SECTION --- SELECTING AN ADVISOR
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When you begin a game, you must choose an advisor.  Once you have selected an 
advisor, any time during the game you can consult with the advisor for advise 
by pressing the Up or Down Directional Buttons.  Each advisor has his or her 
own personalities and attributes, however they all offer the same advise at 
their roots.  The following documents each message that is given by each of 
the advisors.

----------------------------------------------------------JADE THE 
ENLIGHTENED
 1.  If treated properly, monsters will fight well for us
 2.  A band of mercenaries could be useful in battle
 3.  We need more gold to maintain our stance
 4.  We must provide more food for the people
 5.  We lack supplies of food and gold
 6.  Province [#] will fall to you with little damage
------------------------------------------------------------JASPER THE 
RIDDLER
 1.  Mercenaries fight with skill; hire them or others will
 2.  Employing monsters for defense is an act of common sense
 3.  Until we get sufficient gold all our plans cannot unfold
 4.  At the risk of being rude, I must point to our lack of food
 5.  Our position isn't funny --- running low on gold and money
 6.  The thing to do of course is build our fighting force
 7.  Investing to prevent disaster helps our power to grow faster
 8.  Bad harvests are at hand unless we improve the land
 9.  To protect your royalty improve the people's loyalty
10.  Province [#] we must attack; it's too weak to push us back
11.  You ask for me to help you rule?  I'm a joker, not a fool!
12.  At last the deed is done:  all the lands ruled as one
---------------------------------------------------------------ELDROW THE 
WISE
 1.  The time has come to attack province [#]
 2.  Monsters are dangerous, but can help win wars
 3.  Hire crusaders to defy your enemies
 4.  Our security depends on the size of our army
 5.  Find a means to earn gold
 6.  Your people will starve before long
 7.  We are poor in gold and food
 8.  A wise ruler is generous to the people
 9.  A wise ruler prepares for sudden disasters
10.  The fields require cultivation
--------------------------------------------------------------ZORAX THE 
MIGHTY
 1.  Hire monsters to fight in the coming wars
 2.  Recruit more soldiers for our army
 3.  Seize province [#] before it's too late!
 4.  Let's add mercenaries to our forces
 5.  Our soldiers cannot fight on empty bellies
 6.  We cannot wage war without gold
 7.  You must earn more gold and harvest more food
 8.  The people have little faith in you
 9.  Cultivate the fields or the crops will die out
10.  Invest to protect our troops from natural disasters

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SECTION --- THE 7 GEMS
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This section provides information on the properties of the 7 Gems.  [Power] 
displays the hit points and damage of the Gem.  [Cost] is not necessary for 
the Gems, due to the fact that you cannot hire Gems.  [Move] displays the 
maximum unit of distance the Gem can move.  [Range] displays the attack range 
of the Gem.  Refer to the following figure to determine details on the attack 
range of each Gem.
KEY:  + = Location of Gem  O = Unaffeffected area  X = Effected area

    ------------------------------------------------------------------------
   |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
   |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
   |     OX+XO      |      XO+OX         |      XO+OX        |     XX+XX    |
   |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
   |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
   |----------------|--------------------|-------------------|--------------|
   |  Close Range   |    Long Range      |    Wide Range     |   All Range  |
    ------------------------------------------------------------------------

PLUVIUS                    XXXXX              ZENDOR                     
XXXXX
Power:  160                XOOOX              Power:  150                
XOOOX
Cost:   N/A                XO+OX              Cost:   N/A                
XO+OX
Move:     2                XOOOX              Move:     3                
XOOOX
The supreme sorcerer       XXXXX              Master of lightning        
XXXXX

SKULRYK                    XXXXX              CHYLLA                     
OOOOO
Power:  110                XOOOX              Power:  120                
OOXOO
Cost:   N/A                XO+OX              Cost:   N/A                
OX+XO
Move:     3                XOOOX              Move:     3                
OOXOO
Blows a cloud of poison    XXXXX              Unleashes a deadly chill   
OOOOO

SCYLLA                     OOOOO              EMPYRON                    
OOOOO
Power:  130                OOXOO              Power:  140                
OOXOO
Cost:   N/A                OX+XO              Cost:     2                
OX+XO
Move:                      OOXOO              Move:     2                
OOXOO
Sets the winds free        OOOOO              Shoots jets of blue fire   
OOOOO

DRAGON                     XXXXX
Power:  160                XXXXX
Cost:   N/A                XX+XX
Move:     2                XXXXX
Protector of the Crown     XXXXX

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SECTION --- SCENARIO 1:  ERIN & ANDER
=============================================================================
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Family choices:  Blanche, Lyle, Coryll, Chrysalis
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PROVINCE                         RULER                               FAMILY
-----------------------------------------------------------------------------
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 1:  Dunmoor                     Vacant                              Vacant
 2:  Carveti                     Prince Ander                        Lyle
 3:  Cobrige                     Lord Roland                         Blanche
 4:  Banshea                     Lord Karl                           Blanche
 5:  Petaria                     Prince Erin                         Blanche
 6:  Hyland                      Lord Seth                           Lyle
 7:  Norwood                     Lord Wolfen                         Lyle
 8:  Lisle                       Prince Garth                        
Chrysalis
 9:  Erewood                     Vacant                              Vacant
10:  Rodale                      Vacant                              Vacant
11:  Hermet                      Lord Terian                         
Lankshire
12:  Ostlan                      Lord Regis                          
Lankshire
13:  Powice                      Prince Leander                      Molbrew
14:  Cardyf                      Lord Fuster                         Molbrew
15:  Eljing                      Lord Adryl                          
Lankshire
16:  Centra                      King Eselred                        
Lankshire
17:  Culver                      Lord Loryn                          
Lankshire
18:  Lindum                      King Eselred                        
Lankshire
19:  Caster                      Lord Colin                          
Lankshire
20:  Anglia                      King Eselred                        
Lankshire
21:  Oldlyn                      King Eselred                        
Lankshire
22:  Londre                      King Eselred                        
Lankshire
23:  Attley                      Lord Carlyle                        
Lankshire
24:  Linden                      Lord Jerras                         Flax
25:  Ashlan                      Prince Lars                         Coryll
26:  Penzan                      Lord Ervan                          Coryll
27:  Belgam                      Prince Erik                         Flax
28:  Celsea                      King Eselred                        
Lankshire
29:  Cambry                      Lord Shabard                        
Lankshire
30:  Farlan                      King Eselred                        
Lankshire

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SECTION --- MONSTERS FOR HIRE
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This section provides information on the properties of the Monsters that are 
available for hire.  [Power] displays the hit points and damage of the 
Monster.  [Cost] displays the price that must be paid for a Monster to serve 
you.  [Move] displays the maximum unit of distance the Monster can move.  
[Range] displays the attack range of the Monster.  Refer to the following 
figure to determine details on the attack range of each Monster.
KEY:  + = Location of Monster  O = Unaffeffected area  X = Effected area

    ------------------------------------------------------------------------
   |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
   |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
   |     OX+XO      |      XO+OX         |      XO+OX        |     XX+XX    |
   |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
   |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
   |----------------|--------------------|-------------------|--------------|
   |  Close Range   |    Long Range      |    Wide Range     |   All Range  |
    ------------------------------------------------------------------------

OLAG-HAI                   OOOOO              SKELETON                   
OOOOO
Power:  110                OOXOO              Power:  100                
OOXOO
Cost:    30                OX+XO              Cost:    20                
OX+XO
Move:     2                OOXOO              Move:     2                
OOXOO
Sharp-clawed savages       OOOOO              Sword-bearing skeletons    
OOOOO

OGRE                       OOOOO              SHOOTERS                   
OOXOO
Power:  100                OOXOO              Power:  150                
OOOOO
Cost:    50                OX+XO              Cost:    35                
XO+OX
Move:     2                OOXOO              Move:     3                
OOOOO
Club-swinging giant        OOOOO              Sharpshooting mercenaries  
OOXOO

ORKS                       OOOOO              PIKEMEN                    
OOOOO
Power:  100                OOXOO              Power:  150                
OOXOO
Cost:    20                OX+XO              Cost:    40                
OX+XO
Move:     3                OOXOO              Move:     3                
OOXOO
Axe-wielding brutes        OOOOO              Zealous crusaders          
OOOOO

WYVERN                     OOOOO              WARRIORS                   
OOOOO
Power:  150                OOXOO              Power:  180                
OOXOO
Cost:    60                OX+XO              Cost:    60                
OX+XO
Move:     3                OOXOO              Move:     3                
OOXOO
Dragon with deadly wings   OOOOO              Elite Highlanders          
OOOOO

FACHAN                     XXXXX              BUGBEAR                    
OOOOO
Power:  100                XXXXX              Power:  100                
OOXOO
Cost:    40                XX+XX              Cost:    30                
OX+XO
Move:     3                XXXXX              Move:     3                
OOXOO
Rock-heaving cyclops       XXXXX              Throws enemy into panic    
OOOOO

GARGOYLE                   OOOOO              GUNNERS                    
OOXOO
Power:  120                OOXOO              Power:  150                
OOOOO
Cost:    40                OX+XO              Cost:    40                
XO+OX
Move:     3                OOXOO              Move:     3                
OOOOO
Winged monsters            OOOOO              Expert cannoneers          
OOXOO

LIZARDS                    OOOOO              LANCERS                    
OOOOO
Power:  110                OOXOO              Power:  180                
OOXOO
Cost:    60                OX+XO              Cost:    50                
OX+XO
Move:     3                OOXOO              Move:     3                
OOXOO
Legendary fire beasts      OOOOO              Fearless footsoldiers      
OOOOO

SPEARMEN                   OOXOO              PASTHA                     
OOOOO
Power:  150                OOOOO              Power:  160                
OOXOO
Cost:    20                XO+OX              Cost:   N/A                
OX+XO
Move:     3                OOOOO              Move:     3                
OOXOO
Spear-heaving mercenaries  OOXOO              Fights for moral rulers    
OOOOO

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SECTION --- RANDOM EVENTS
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Occasionally, an event will occur at various points in the game that will 
have an effect on one of your provinces, or one of your enemy's territories.  
Many of the events that occur will cause an undesirable effect to your 
provinces, while some will enhance attributes of your provinces or rulers.  
This section explains the events, the conditions that cause the events to 
occur and how the event effects your province or ruler.

---------------------------------------------------------------NEGATIVE 
EVENTS
 1.  EVENT:      Terrible floods are devastating the southeast
     CONDITION:  ?
     EFFECT:     ?
 2.  EVENT:      Plague is sweeping through the country
     CONDITION:  ?
     EFFECT:     ?
 3.  EVENT:      Heavy snows are damaging the northern regions
     CONDITION:  ?
     EFFECT:     ?
 4.  EVENT:      A violent earthquake is rocking the southwest
     CONDITION:  ?
     EFFECT:     ?
 5.  EVENT:      Fires are ravaging the woodlands
     CONDITION:  ?
     EFFECT:     ?
 6.  EVENT:      A Banshee brought an evil Omen to [#]:[Province]
     CONDITION:  ?
     EFFECT:     ?
 7.  EVENT:      Black Annis frightened the people of [#]:[Province]
     CONDITION:  ?
     EFFECT:     ?
 8.  EVENT:      The Orks went on a rampage, ravaging the land
     CONDITION:  Orks randomly damage the land when hired.
     EFFECT:     ?
 9.  EVENT:      Someone has sabotaged [#]:[Province]
     CONDITION:  An enemy territory has successfully sabotaged indicated
                 Province.
     EFFECT:     ?
10.  EVENT:      The Gargoyles went on a rampage, ravaging the land
     CONDITION:  Gargoyles randomly damage the land when hired.
     EFFECT:     ?
11.  EVENT:      Mischevious pixies dug up the fields of [#]:[Province]
     CONDITION:  ?
     EFFECT:     ?
12.  EVENT:      The Skeletons went on a rampage, ravaging the land
     CONDITION:  Skeletons randomly damage the land when hired.
     EFFECT:     ?
---------------------------------------------------------------POSITIVE 
EVENTS
 1.  EVENT:      A magical unicorn empowered the ruler of [#]:[Province]
     EFFECT:     ?
 2.  EVENT:      Kind Redcaps cast good spells in [#]:[Province]
     EFFECT:     ?
 3.  EVENT:      An Elvish troubadour sang the praises of [#]:[Province]
     EFFECT:     ?
 4.  EVENT:      A captured Leprechaun left a pot of gold in [#]:[Province]
     EFFECT:     Increases the amount of gold in indicated Province.
 5.  EVENT:      A Pastha offered to fight for [#]:[Province]
     CONDITION:  ?
     EFFECT:     A Pastha is available as a 5th Unit in indicated Province.
 6.  EVENT:      A Gwraig brought a charm to the ruler of [#]:[Province]
     EFFECT:     Raises the indicated ruler's Charm.
 7.  EVENT:      A fairy rounded up troops for [#]:[Province]
     EFFECT:     Increases the troops in indicated Province.
 8.  EVENT:      A Far Gorta gathered food for [#]:[Province]
     EFFECT:     Increases the food stock in indicated Province.

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SECTION --- 5TH UNIT TREASURES
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1.  Sword of Fire (Increases War Ability by 30)
2.  Scroll of Knowledge (Increases Political Ability by 30)
3.  Dragon Jewel (Ruler's Charm increases by 40)
4.  Moonstone (Ruler's Charm increases by 30)
5.  Scroll of The Planets (Increases Political Ability by 25)
6.  Sword of Victory (Increases War Ability by 40)

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END OF DOCUMENT

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    HELP!        HELP!        HELP!        HELP!        HELP!        HELP!    
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I need your help!
If you have the Gemfire instruction booklet or information that would benefit 
this strategy guide, please send it to:

Massacred@aol.com

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Also, if you are a fan of Trap Gunner, check out The Massacred Guide to Trap 
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