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    FAQ/Strategy Guide by Massacred

    Version: 0.5 | Updated: | Search Guide | Bookmark Guide

    A MASSACRED GUIDE TO GEMFIRE (NES) v0.5
    By Massacred@aol.com
    
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    SEE BOTTOM OF DOCUMENT
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    DISCLAIMER
    All non-official information, strategies and ASCII artwork contained in this 
    guide and all future versions of this guide regarding the game Gemfire and 
    Gemfire characters is copyright 1999 Massacred.  The Massacred Guide To 
    Gemfire is intended to be distributed freely to the public only in its 
    entirety.
    GEMFIRE is liscensed by Nintendo.
    GEMFIRE is copyright 1991 KOEI corporation.  All rights reserved.
    
    =============================================================================
    =
    SECTION --- CONTROLLER CONFIGURATION
    =============================================================================
    =
    
    =============================================================================
    =
    SECTION --- SELECTING AN ADVISOR
    =============================================================================
    =
    When you begin a game, you must choose an advisor.  Once you have selected an 
    advisor, any time during the game you can consult with the advisor for advise 
    by pressing the Up or Down Directional Buttons.  Each advisor has his or her 
    own personalities and attributes, however they all offer the same advise at 
    their roots.  The following documents each message that is given by each of 
    the advisors.
    
    ----------------------------------------------------------JADE THE 
    ENLIGHTENED
     1.  If treated properly, monsters will fight well for us
     2.  A band of mercenaries could be useful in battle
     3.  We need more gold to maintain our stance
     4.  We must provide more food for the people
     5.  We lack supplies of food and gold
     6.  Province [#] will fall to you with little damage
    ------------------------------------------------------------JASPER THE 
    RIDDLER
     1.  Mercenaries fight with skill; hire them or others will
     2.  Employing monsters for defense is an act of common sense
     3.  Until we get sufficient gold all our plans cannot unfold
     4.  At the risk of being rude, I must point to our lack of food
     5.  Our position isn't funny --- running low on gold and money
     6.  The thing to do of course is build our fighting force
     7.  Investing to prevent disaster helps our power to grow faster
     8.  Bad harvests are at hand unless we improve the land
     9.  To protect your royalty improve the people's loyalty
    10.  Province [#] we must attack; it's too weak to push us back
    11.  You ask for me to help you rule?  I'm a joker, not a fool!
    12.  At last the deed is done:  all the lands ruled as one
    ---------------------------------------------------------------ELDROW THE 
    WISE
     1.  The time has come to attack province [#]
     2.  Monsters are dangerous, but can help win wars
     3.  Hire crusaders to defy your enemies
     4.  Our security depends on the size of our army
     5.  Find a means to earn gold
     6.  Your people will starve before long
     7.  We are poor in gold and food
     8.  A wise ruler is generous to the people
     9.  A wise ruler prepares for sudden disasters
    10.  The fields require cultivation
    --------------------------------------------------------------ZORAX THE 
    MIGHTY
     1.  Hire monsters to fight in the coming wars
     2.  Recruit more soldiers for our army
     3.  Seize province [#] before it's too late!
     4.  Let's add mercenaries to our forces
     5.  Our soldiers cannot fight on empty bellies
     6.  We cannot wage war without gold
     7.  You must earn more gold and harvest more food
     8.  The people have little faith in you
     9.  Cultivate the fields or the crops will die out
    10.  Invest to protect our troops from natural disasters
    
    =============================================================================
    =
    SECTION --- THE 7 GEMS
    =============================================================================
    =
    This section provides information on the properties of the 7 Gems.  [Power] 
    displays the hit points and damage of the Gem.  [Cost] is not necessary for 
    the Gems, due to the fact that you cannot hire Gems.  [Move] displays the 
    maximum unit of distance the Gem can move.  [Range] displays the attack range 
    of the Gem.  Refer to the following figure to determine details on the attack 
    range of each Gem.
    KEY:  + = Location of Gem  O = Unaffeffected area  X = Effected area
    
        ------------------------------------------------------------------------
       |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
       |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
       |     OX+XO      |      XO+OX         |      XO+OX        |     XX+XX    |
       |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
       |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
       |----------------|--------------------|-------------------|--------------|
       |  Close Range   |    Long Range      |    Wide Range     |   All Range  |
        ------------------------------------------------------------------------
    
    PLUVIUS                    XXXXX              ZENDOR                     
    XXXXX
    Power:  160                XOOOX              Power:  150                
    XOOOX
    Cost:   N/A                XO+OX              Cost:   N/A                
    XO+OX
    Move:     2                XOOOX              Move:     3                
    XOOOX
    The supreme sorcerer       XXXXX              Master of lightning        
    XXXXX
    
    SKULRYK                    XXXXX              CHYLLA                     
    OOOOO
    Power:  110                XOOOX              Power:  120                
    OOXOO
    Cost:   N/A                XO+OX              Cost:   N/A                
    OX+XO
    Move:     3                XOOOX              Move:     3                
    OOXOO
    Blows a cloud of poison    XXXXX              Unleashes a deadly chill   
    OOOOO
    
    SCYLLA                     OOOOO              EMPYRON                    
    OOOOO
    Power:  130                OOXOO              Power:  140                
    OOXOO
    Cost:   N/A                OX+XO              Cost:     2                
    OX+XO
    Move:                      OOXOO              Move:     2                
    OOXOO
    Sets the winds free        OOOOO              Shoots jets of blue fire   
    OOOOO
    
    DRAGON                     XXXXX
    Power:  160                XXXXX
    Cost:   N/A                XX+XX
    Move:     2                XXXXX
    Protector of the Crown     XXXXX
    
    =============================================================================
    =
    SECTION --- SCENARIO 1:  ERIN & ANDER
    =============================================================================
    =
    
    Family choices:  Blanche, Lyle, Coryll, Chrysalis
    -----------------------------------------------------------------------------
    -
    PROVINCE                         RULER                               FAMILY
    -----------------------------------------------------------------------------
    -
     1:  Dunmoor                     Vacant                              Vacant
     2:  Carveti                     Prince Ander                        Lyle
     3:  Cobrige                     Lord Roland                         Blanche
     4:  Banshea                     Lord Karl                           Blanche
     5:  Petaria                     Prince Erin                         Blanche
     6:  Hyland                      Lord Seth                           Lyle
     7:  Norwood                     Lord Wolfen                         Lyle
     8:  Lisle                       Prince Garth                        
    Chrysalis
     9:  Erewood                     Vacant                              Vacant
    10:  Rodale                      Vacant                              Vacant
    11:  Hermet                      Lord Terian                         
    Lankshire
    12:  Ostlan                      Lord Regis                          
    Lankshire
    13:  Powice                      Prince Leander                      Molbrew
    14:  Cardyf                      Lord Fuster                         Molbrew
    15:  Eljing                      Lord Adryl                          
    Lankshire
    16:  Centra                      King Eselred                        
    Lankshire
    17:  Culver                      Lord Loryn                          
    Lankshire
    18:  Lindum                      King Eselred                        
    Lankshire
    19:  Caster                      Lord Colin                          
    Lankshire
    20:  Anglia                      King Eselred                        
    Lankshire
    21:  Oldlyn                      King Eselred                        
    Lankshire
    22:  Londre                      King Eselred                        
    Lankshire
    23:  Attley                      Lord Carlyle                        
    Lankshire
    24:  Linden                      Lord Jerras                         Flax
    25:  Ashlan                      Prince Lars                         Coryll
    26:  Penzan                      Lord Ervan                          Coryll
    27:  Belgam                      Prince Erik                         Flax
    28:  Celsea                      King Eselred                        
    Lankshire
    29:  Cambry                      Lord Shabard                        
    Lankshire
    30:  Farlan                      King Eselred                        
    Lankshire
    
    =============================================================================
    =
    SECTION --- MONSTERS FOR HIRE
    =============================================================================
    =
    This section provides information on the properties of the Monsters that are 
    available for hire.  [Power] displays the hit points and damage of the 
    Monster.  [Cost] displays the price that must be paid for a Monster to serve 
    you.  [Move] displays the maximum unit of distance the Monster can move.  
    [Range] displays the attack range of the Monster.  Refer to the following 
    figure to determine details on the attack range of each Monster.
    KEY:  + = Location of Monster  O = Unaffeffected area  X = Effected area
    
        ------------------------------------------------------------------------
       |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
       |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
       |     OX+XO      |      XO+OX         |      XO+OX        |     XX+XX    |
       |     OOXOO      |      OOOOO         |      XOOOX        |     XXXXX    |
       |     OOOOO      |      OOXOO         |      XXXXX        |     XXXXX    |
       |----------------|--------------------|-------------------|--------------|
       |  Close Range   |    Long Range      |    Wide Range     |   All Range  |
        ------------------------------------------------------------------------
    
    OLAG-HAI                   OOOOO              SKELETON                   
    OOOOO
    Power:  110                OOXOO              Power:  100                
    OOXOO
    Cost:    30                OX+XO              Cost:    20                
    OX+XO
    Move:     2                OOXOO              Move:     2                
    OOXOO
    Sharp-clawed savages       OOOOO              Sword-bearing skeletons    
    OOOOO
    
    OGRE                       OOOOO              SHOOTERS                   
    OOXOO
    Power:  100                OOXOO              Power:  150                
    OOOOO
    Cost:    50                OX+XO              Cost:    35                
    XO+OX
    Move:     2                OOXOO              Move:     3                
    OOOOO
    Club-swinging giant        OOOOO              Sharpshooting mercenaries  
    OOXOO
    
    ORKS                       OOOOO              PIKEMEN                    
    OOOOO
    Power:  100                OOXOO              Power:  150                
    OOXOO
    Cost:    20                OX+XO              Cost:    40                
    OX+XO
    Move:     3                OOXOO              Move:     3                
    OOXOO
    Axe-wielding brutes        OOOOO              Zealous crusaders          
    OOOOO
    
    WYVERN                     OOOOO              WARRIORS                   
    OOOOO
    Power:  150                OOXOO              Power:  180                
    OOXOO
    Cost:    60                OX+XO              Cost:    60                
    OX+XO
    Move:     3                OOXOO              Move:     3                
    OOXOO
    Dragon with deadly wings   OOOOO              Elite Highlanders          
    OOOOO
    
    FACHAN                     XXXXX              BUGBEAR                    
    OOOOO
    Power:  100                XXXXX              Power:  100                
    OOXOO
    Cost:    40                XX+XX              Cost:    30                
    OX+XO
    Move:     3                XXXXX              Move:     3                
    OOXOO
    Rock-heaving cyclops       XXXXX              Throws enemy into panic    
    OOOOO
    
    GARGOYLE                   OOOOO              GUNNERS                    
    OOXOO
    Power:  120                OOXOO              Power:  150                
    OOOOO
    Cost:    40                OX+XO              Cost:    40                
    XO+OX
    Move:     3                OOXOO              Move:     3                
    OOOOO
    Winged monsters            OOOOO              Expert cannoneers          
    OOXOO
    
    LIZARDS                    OOOOO              LANCERS                    
    OOOOO
    Power:  110                OOXOO              Power:  180                
    OOXOO
    Cost:    60                OX+XO              Cost:    50                
    OX+XO
    Move:     3                OOXOO              Move:     3                
    OOXOO
    Legendary fire beasts      OOOOO              Fearless footsoldiers      
    OOOOO
    
    SPEARMEN                   OOXOO              PASTHA                     
    OOOOO
    Power:  150                OOOOO              Power:  160                
    OOXOO
    Cost:    20                XO+OX              Cost:   N/A                
    OX+XO
    Move:     3                OOOOO              Move:     3                
    OOXOO
    Spear-heaving mercenaries  OOXOO              Fights for moral rulers    
    OOOOO
    
    =============================================================================
    =
    SECTION --- RANDOM EVENTS
    =============================================================================
    =
    Occasionally, an event will occur at various points in the game that will 
    have an effect on one of your provinces, or one of your enemy's territories.  
    Many of the events that occur will cause an undesirable effect to your 
    provinces, while some will enhance attributes of your provinces or rulers.  
    This section explains the events, the conditions that cause the events to 
    occur and how the event effects your province or ruler.
    
    ---------------------------------------------------------------NEGATIVE 
    EVENTS
     1.  EVENT:      Terrible floods are devastating the southeast
         CONDITION:  ?
         EFFECT:     ?
     2.  EVENT:      Plague is sweeping through the country
         CONDITION:  ?
         EFFECT:     ?
     3.  EVENT:      Heavy snows are damaging the northern regions
         CONDITION:  ?
         EFFECT:     ?
     4.  EVENT:      A violent earthquake is rocking the southwest
         CONDITION:  ?
         EFFECT:     ?
     5.  EVENT:      Fires are ravaging the woodlands
         CONDITION:  ?
         EFFECT:     ?
     6.  EVENT:      A Banshee brought an evil Omen to [#]:[Province]
         CONDITION:  ?
         EFFECT:     ?
     7.  EVENT:      Black Annis frightened the people of [#]:[Province]
         CONDITION:  ?
         EFFECT:     ?
     8.  EVENT:      The Orks went on a rampage, ravaging the land
         CONDITION:  Orks randomly damage the land when hired.
         EFFECT:     ?
     9.  EVENT:      Someone has sabotaged [#]:[Province]
         CONDITION:  An enemy territory has successfully sabotaged indicated
                     Province.
         EFFECT:     ?
    10.  EVENT:      The Gargoyles went on a rampage, ravaging the land
         CONDITION:  Gargoyles randomly damage the land when hired.
         EFFECT:     ?
    11.  EVENT:      Mischevious pixies dug up the fields of [#]:[Province]
         CONDITION:  ?
         EFFECT:     ?
    12.  EVENT:      The Skeletons went on a rampage, ravaging the land
         CONDITION:  Skeletons randomly damage the land when hired.
         EFFECT:     ?
    ---------------------------------------------------------------POSITIVE 
    EVENTS
     1.  EVENT:      A magical unicorn empowered the ruler of [#]:[Province]
         EFFECT:     ?
     2.  EVENT:      Kind Redcaps cast good spells in [#]:[Province]
         EFFECT:     ?
     3.  EVENT:      An Elvish troubadour sang the praises of [#]:[Province]
         EFFECT:     ?
     4.  EVENT:      A captured Leprechaun left a pot of gold in [#]:[Province]
         EFFECT:     Increases the amount of gold in indicated Province.
     5.  EVENT:      A Pastha offered to fight for [#]:[Province]
         CONDITION:  ?
         EFFECT:     A Pastha is available as a 5th Unit in indicated Province.
     6.  EVENT:      A Gwraig brought a charm to the ruler of [#]:[Province]
         EFFECT:     Raises the indicated ruler's Charm.
     7.  EVENT:      A fairy rounded up troops for [#]:[Province]
         EFFECT:     Increases the troops in indicated Province.
     8.  EVENT:      A Far Gorta gathered food for [#]:[Province]
         EFFECT:     Increases the food stock in indicated Province.
    
    =============================================================================
    =
    SECTION --- 5TH UNIT TREASURES
    =============================================================================
    =
    
    1.  Sword of Fire (Increases War Ability by 30)
    2.  Scroll of Knowledge (Increases Political Ability by 30)
    3.  Dragon Jewel (Ruler's Charm increases by 40)
    4.  Moonstone (Ruler's Charm increases by 30)
    5.  Scroll of The Planets (Increases Political Ability by 25)
    6.  Sword of Victory (Increases War Ability by 40)
    
    ---
    END OF DOCUMENT
    
    =============================================================================
    =
        HELP!        HELP!        HELP!        HELP!        HELP!        HELP!    
    =============================================================================
    =
    
    I need your help!
    If you have the Gemfire instruction booklet or information that would benefit 
    this strategy guide, please send it to:
    
    Massacred@aol.com
    
    You will receive FULL credit for all help that you contribute.
    Also, if you are a fan of Trap Gunner, check out The Massacred Guide to Trap 
    Gunner, right here on GameFAQs.  I think it is a well written and organized 
    guide...tell me what you think!
    

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