FAQ/Walkthrough by SubSane

Version: 1.0 | Updated: 10/15/03 | Printable Version


                 Based on the Sega Genesis version
            Written and maintained by Torro (aka SubSane)
                   Last Updated October 15, 2003



     1.1 Game Details
     1.2 Story

     2.1 Game Start
     2.2 Status Screen
     2.3 Controls
     2.4 Items
     2.5 Outfits
     2.6 Points

     3.1 The Haunted Circus
     3.2 The Jungle 
     3.3 The Haunted House
     3.4 The Caves
     3.5 The Frozen Plains
     3.6 The Baron's Castle


     5.1 Version History
     5.2 Guide Credits
     5.3 Contact Information
     5.4 Legal Stuff


===== 1.0 INTRODUCTION =============================================

                        1.1  Game Details

This game was released in 1994, developed by Capcom for the Sega

It is a sequel of sorts for Capcom's first Mickey adventure game on
the SNES, "The Magical Quest." For those who don't have a Genesis,
Capcom is also releasing this game as "The Magical Quest 2" for
Gameboy Advance.

"The Magical Quest 3", the third and final game in the series,
was released for the GBA.

                            1.2  Story

One fine day, Mickey and Minnie arrived at the edge of town. They
were going to the circus, but first they had to find their friends.

Just then, Goofy came strolling up the road. Apparently something
terrible happened at the circus, and everybody disappeared!

As Goofy walked away, Mickey and Minnie decided to find out what is
going on, and hopefully find the their missing friends.


===== 2.0 BASICS ===================================================

                           2.1  Game Start

Game Start
This option is to begin playing the game. You will then get to
choose 1 or 2 players.

Go here to input a stage password. Passwords are acquired when you
lose in a stage.

Option Mode
Here you can adjust the difficulty, and the controls for both

                          2.2  Status Screen

From left to right:

Character Face
The number under this face represents the number of lives.

Each heart is one life point. You can gather large hearts and
accumulate a maximum of ten hearts.

Sweeper/Cowboy Meter
If you have the sweeper or cowboy outfit, this is the meter that
shows how much energy that outfit has left.

That gold coin with the famous silhouette is the number of coins you
currently have.

                          2.3  Controls

Start...... Pause, change outfit (3-button control)
Left....... Move left
Right...... Move right
Down....... Climb down, duck
Up......... Climb up
A button... Hold items and enemies, use outfit
B button... Jump
C button... Select outfit
Z button... Change outfit (6-button control)

                             2.4  Items

Yellow blocks... Grab or destroy these
Red blocks...... Grab or destroy these
Clock block..... Destroy these to freeze time for seconds
Yellow ball..... Used as weapon
Red battery..... Refill sweeper outfit energy level
Gun............. Refill cowboy outfit energy level

Silver coin..... One coin
Gold coin....... Five coins

Small heart..... Refill one life point
Big heart....... Refill all hearts and gain one new point
Character....... Gain one extra life

                            2.5  Outfits

Sweeper outfit.... Used to suck in enemies and coins
Safari outfit..... Used to climb walls and swing from hooks
Cowboy outfit..... Used to shoot enemies and blocks

Sweeper upgrade... Upgrade for the sweeper outfit. Purchase at
                   General Store.

Cowboy upgrade.... Upgrade for the cowboy outfit. Purchase at
                   General Store.

                            2.6  Points

 Grapes............. 500 points
 Apples............. 200 points
 Stage enemy........ 100 first hit, 200 for next hit, 500 for 3rd
 Hit enemy target... 200 points
 Pete goons......... 500 points


===== 3.0 WALKTHROUGH ==============================================

                        3.1  The Haunted Circus

Enemies: Clowns, fishes, balloons, jacks, juggler weasel, monkeys,
         goons, lion ringmaster

Outside the Circus

As soon as you start some small clowns will appear. A simple jump
on the head will kill them. You can also hold A to grab them
and throw them at enemies.

So, keep going. The large juggling machine can't hurt you, so jump
on it and make your way to the pond. Don't even try to kill the
fishes. Use the balloon platforms to get across and reach the
platform in the middle, then swim under the platform to get two
extra lives. After that, get to the other side.

Now some yellow balloons will start to appear. Do not stand under
them because they pop and release spikes. Jump over or on them and
keep going. The jacks just pop up for a few seconds and go back down,
so avoid or jump on them.

Hey, who's that guy in the background?

Juggler Weasel

The juggler weasel has two attacks. One is simply walking around,
and the other attack is a toss of the fire balls.

I mean, this is the first mid-stage boss, and as such is incredibly
easy to beat. You can either wait for him to toss the fire balls and
jump on his head, or jump on his nose. The weasel will blink for a
while after a hit, so wait a few seconds before attacking again.

It'll only take a few hits to put out the juggler weasel's flame.

The Circus

Make your way through this cage area, and avoid the caged monkeys.
Once you go over the stack of cages a short scene will occur in the
gypsy car.

Yo, Donald! That's one friend found. Unfortunately this duck is
clueless, but he will help out with a sweeper outfit. Hold A to suck
in enemies and coins with the sweeper outfit.

Now go back toward the left and jump up the gray blocks that will
appear. Go up the circus roof, but I recommend switching to the
normal outfit. It makes it easier to grab yellow blocks and kill the

When you get to the top you may see a red battery. These refill the
sweeper energy level.

Circus Tent

Use the swinging platforms to get across the gaps, then make sure
your character has the normal outfit on. Break all the yellow
blocks, but first grab the chain of the big block to get a whole
bunch of gold coins.

Avoid Pete's goons and fall on top of the stack of yellow blocks at
the bottom. Wait for an enemy to fall down, then knock it out and
pick it up. Release the enemy on top of the yellow blocks to destroy
them all for points and little hearts. The big block will give up a
large heart, which will not only refill your health, but also give
one extra health point.

Keep going and avoid any other enemies to go outside. Well, those
eyes in the cage car certainly look ominous. Keep going to face the
lion ringmaster.

Lion Ringmaster

The lion has two attacks. The first is a simple jump, and the second
is a spinning mane toss. Avoiding the jumps is easy, and just stand
far away to avoid the mane toss.

Use the sweeper outfit to kill him off quickly. All you have to do
is suck in all the puffs of the lion's mane, then jump on his head
once they are gone. It will be too easy to lose.

                           3.2  The Jungle

Enemies: Shrubs, goons, fishes, jungle turtle, snails, snakes,
         flying squirrels, 

Ah, so it was the ghosts! Oh wait... Listen to their tale and you'll
get a safari outfit to help you on your journey. Now, it's time for
a trek through the jungle.

The Jungle

Nice, this new safari should be helpful. You can use it to climb up
walls, as well as to swing from hooks. Make your way to the right,
and avoid the shrubs of course. These are just like the clowns of
the previous stage, so they're easy to kill.

Eventually you'll run into a tree stump and one of Pete's goons.
All he does is shoot an arrow, so jump over and keep going.

When you get to the pond you can use the green vine at the top to
swing across and avoid the fishes. Then keep going, same as always.
You'll run into more shrubs and goons along the way, but once you
get to the large tree just climb up to get to the other side.

When you get to the pond it's time to fight the jungle turtle.

Jungle Turtle

Make sure you have the safari outfit on. Now, this turtle has two
attacks. The first one is a jump onto the land. In the second attack
the turtle will float on the surface and spin, shooting water on
both sides.

The easiest way to handle both attacks is to hang from the hooks.
When the turtle jumps out to either side, jump on his head. After a
few hits this turtle will go down.

The Trees

This area is filled with snails, snakes, and flying squirrels. The
snails are slow, but they do release spikes. The snakes pop out of
the trees and can only be knocked out, but you can also use them as
platforms to keep going up. The flying squirrels fly around
aimlessly, so they're easy to avoid.

Make your way to the right and climb up the last tree, then get off
on the second branch you come across. Go to the left, but when you
reach the tree on the far left jump down. There should be a gray
platform and a doorway.

Go inside the door to find a large yellow block with a big heart
inside, then exit. Make your way back up the trees, and use the gray
hooks to get to the very top. Slide across the vine to get to the
next area.

The Swamp

Swing down the vines, but make sure never to fall in a gap. There
are several rows of spikes. Once you get to the pond, quickly swim
to the left. Jump into the small gap at the left corner and you'll
get two extra lives. Get back to the land on the right and enter the
next part of the swamp.

This area has some holes with steam vents that can cause damage. If
you like, you can use the sweeper outfit to suck the big square
blocks over the holes and block the steam. It's easier to just avoid
the steam though.

After passing the first steam vent, use the sweeper outfit to suck
the left block toward gray platform. Use that block to get on the
gray platform and open the large yellow block for an extra life. Use
the normal outfit to break the small yellow blocks ahead, then keep

Jungle Ape

Walk into the area between two trees to meet the jungle ape. Not a
nice fella, is he?

The jungle ape has three attacks. His first attack is a simple jump
from the tree tops. The next is a spinning razor attack where he
will ricochet around while spinning. In the third attack the ape
will grab a tree and shake it, causing coconuts to fall from the

The best thing for all three attacks is to stick to the trees. If
the ape is going to fall from above, just jump out of the way. You
may also have to move when he does the spinning razor attack. The
coconuts shouldn't be a problem.

Attack the ape when he is on the ground. It's as simple as that.
Since he will end up on the ground after most of the attacks, it
should be easy enough.

                        3.3  The Haunted House

Enemies: Ghosts, skeletons, goons, Pete's portrait, books, candles,
         little phantoms, phantom Pete

Hey, Pluto! He's safe, so let's see what the ghosts have to say.
They'll give you a clue as to who is responsible, then you'll get
the cowboy outfit to help you out in the haunted house.

The Front Hall

The cowboy outfit gives you the ability to shoot enemies with corks.
One hit from the gun is the same as two regular hits. You can also
hold A to charge and do a dash attack. Oh, and jumping on enemies
will take twice as much damage. Sweet...

You'll run into ghosts as soon as you start. The ghosts will fly
until you hit them, then they will be skeletons. It's just like all
the other small enemies in the previous stages, so it's easy enough.

Make your way to the right to get to a broken staircase, and some
spikes. Jump over the spikes, then stand on the second step to break
through to the bottom. Hop to the right and break all the yellow
blocks to get point items and gold coins. Go in the door.

Break open the yellow block to get a large heart, then leave. Go back
up the broken steps and enter the next area. Now there will be some
rooms with spikes on the ground, but there is an easy way to cross.
When the skeletons pop out, jump on their head to jump across to the
other side.

After passing through two of those rooms you'll be in another hall.
The yellow balls can be used as weapons, but the cowboy outfit will
be a lot more useful. When you pass by the mirrors, some ghostly
goons will appear. Just shoot them once to kill them.

Keep going to enter the next area.

The Collapse

Switch to the safari outfit as soon as you enter this area. As
always just head to the right. When you reach the gaps, use the
skeletons. The gap on the far right can be jumped over by bouncing
on a ghost.

The next area will have a low ceiling covered in spikes. Here you'll
have to use very small jumps, or the spikes will cause you to fall
in the hole.

Wait for the ghost to pass, then fall and grab the right side of the
ledge. Make a tiny jump to reach the first platform. Then you'll
have to do the same thing, and grab the right edge of the small
platform. Once again, another small jump will get you to the next

Repeat this with the last platform and make an extremely small jump
to reach the last ledge. Climb up to continue.

Pete's Portrait

Ah, the mid-stage boss. This guy will have two attacks. His first is
a beam that will cause some books to fly out. The second attack is a
fire breath attack that rolls along the ground.

You can avoid the books by jumping over them, and the fire breath is
actually your chance to attack him. When he lowers his head to
breathe fire (or just for no reason), shoot him with the gun. It'll
only take a couple of hits to finish off this fake Pete.

(Little side note: The Pete in the portrait is Emperor Pete, from
 'The Magical Quest'.)


This area is simple enough, so it might be best to stay in the
cowboy outfit. Hop your way through, avoiding any enemies that
appear. The candles are new, but one shot from the gun will kill
'em off. You can also use the sweeper outfit to suck out the flame,
but the gun is easier.

When you get near the end you should see two large yellow blocks.
Shoot both of them to get a total of sixteen gold coins. Once you're
done, enter the tower at the end.

Haunted Tower

This just involves going up the spiral staircase while avoiding
enemies and getting bonus stuff. Make your way up, but stop when you
get to the large group of yellow blocks. Break them all and get the
stuff, then go inside the door.

This is the General Store, where you can buy ammo and hearts, as
well as upgrades for the sweeper and cowboy outfits. Each upgrade
will cost 300 coins, and I recommend getting the cowboy upgrade
first. It will power up your shots.

After buying (or not buying), leave and keep climbing up the stairs.
When you get to the part where the tower gets vertical, it's time to
face the boss.

Phantom Pete

This phantom has two attacks. The first is simply flying from left
to right, and right to left. The other attack is a batch of small
phantoms that will fly out of the mouth.

But as always, the boss is simple to beat. There will be a ring of
blue flame around the ghost, which protects him from getting hit.
But, if you jump and shoot the split second before the blue flame
disappears, you can always hit the phantom. It takes some timing,
but this strategy is the easiest way to kill the phantom.

Should any ghosts slip out, just jump on them to make them vanish.
It'll only take a couple of hits to send this phantom back to the

Great, so now all you have to do is slide down that rope and... oh,
that's just great.

                            3.4  The Caves

Enemies: Crystal bats, ants, tunnel weasel, shell fossil, fins,

Flooded Cavern

So, now we have a little detour. Go to the right, and avoid the
crystals that hang from the ceiling. Some will just fall, while
others will turn into bats. Both are easy enough to avoid.

When you get to the end of the cavern, it will start to flood. A
green ant may appear, but it is just like all the other small
enemies in the game. One hop will knock them out. As for the water,
do not stay under too long. It's possible for your character to get
hurt by lack of air.

So, the cavern will start to flood. Switch to the normal outfit
because you will need to grab and break several groups of yellow
blocks as you float up. Make sure to stay to the right for the
majority of the time, because most of the gaps are on the right. As
always you will get coins and points from the yellow blocks.

Switch to the safari suit and make your way to the right. As you
walk down the stream you should see some gray hooks, so jump and
grab them. Use the yellow block or the cowboy outfit to break the
large yellow block and get eight gold coins.

Grab the other gray hook to get across the gap and to the right.

Crystal Cavern

This area has spikes all over, so of course you'll want to stay
high. When you cross the spike floors that have thick crystals over
them, use the gray hooks to swing and knock down the crystals. They
can then be used as platforms.

When you reach the right side, some strange disappearing crystal
platforms will pop up. Climb up the first one and go to the left to
find a niche in the wall. Grab the hook or shoot the block to get a
large heart.

Keep jumping up the platforms and go to the right. Get that gun if
you need it, then enter the door. It's another General Store, so if
you have enough money I once again recommend buying the sweeper or
cowboy upgrade.

All right, so now go to the left, and climb into the next tunnel. 

Tunnel Weasel

This weasel has two attacks. The first is his hopping around, and the
second is a wall shake that will cause blocks to fall from the
ceiling. He can also remove blocks from the ground and open a hole to
the spikes, so watch out.

The best thing to do is use the cowboy outfit. You could shoot, but
jumping on the weasel's head will take a lot more, especially with
the cowboy outfit.

A few simple hits will finish him off, so keep going once that is

Fossil Cavern

It's time for the safari outfit again. You can easily get across
the gaps by sticking to walls and swinging on gray hooks. But, make
sure to avoid or kill the fossil shells and ants.

So, head to the right. When you see the ribs sticking out of the
wall, make sure to use it. The gaps under the ribs will always have

About halfway through the area you should see a gray block, and a
doorway above it. Go inside to break open a large yellow block and
get an extra life.

When you come across another hole in the ceiling, run! An egg will
fall down and roll down the hill, destroying the rib bridge. If the
bridge gets destroyed, use the gray hooks to get across. Go through
the tunnel to enter the dinosaur chamber.


Holy mother of... Did that dinosaur just come back to life?! I guess
he's not too happy that you woke him up.

The dinosaur has three attacks. He will release the fins on his back,
which is really just an annoyance. His spiked tail will also appear
from the left, and when the head appears he will blow steam, which
pushes you toward the tail.

Get that cowboy outfit on again, then just jump on his head when it
appears. You can pretty much hold the jump button the whole time and
get through without a hit.

This will only take a few hits before the dinosaur goes back to
permanent sleep.

                        3.5  The Frozen Plains

Enemies: Ice crystals, purple urchins, sled weasel, electric
         jellyfish, ice cloud

Flooded Cave

We're finally back on track, above land. Make your way to the right,
and do not jump on the ice crystals. Their pointy head will cause
damage. Make sure to also break the yellow blocks, and if you break
the clock block it will freeze everything for a few seconds.

Switch to the safari outfit once you're inside the cave. Make your
way to the right while avoiding the spikes and urchins that run
along the ground and ceiling, and when you get to the flooded pond
go into the doorway at the bottom.

If you still have money, I recommend getting the large heart to add
another heart to your health. Leave once you're done.

Now keep going to the right. There will be more urchins and spikes
along the way, so deal with them accordingly. Also remember to break
the yellow blocks for items.

A little further ahead you'll fall into a large hole, and fight the
sled weasel.

Sled Weasel

The sled weasel has two attacks. He will spin around in the spiky
sled and attempt to hit you, and when he stops he may release two
spiked balls.

The easiest thing to do is jump on his head with the cowboy outfit.
When the water goes up you can wait on the ledges at the top and
spring onto him when the weasel is near. It will only take a few
hits to finish him.

Underwater Cave

Ok, this next part will be entirely underwater. Yes the characters
can get hurt from lack of air, but there will be air bubbles
throughout the area. They will be huge and big enough for your
character to fit in. Only two seconds of air will refill you.

So, if you're ready switch to the normal outfit. There will be lots
of yellow blocks, and remember: we like bonus stuff. Make your way
through the first tunnel in here, and of course avoid any spikes and

When you reach the big area the electric jellyfish will appear. They
float aimlessly, but can reach out with their electric shocks.
Needless to say, don't even try. Swim to the top once you get into
the high ceiling area. Up on the left side there will be a doorway,
so go in.

Open this large yellow block to get an extra life, then go back

Now just go to the right. Avoid what has to be avoided and bust open
any blocks, then quickly swim up to the surface to get out of the

Frozen Plains

Get that safari suit on and just run. There will be plenty of gray
hooks to go over all the enemies, but if you want the yellow blocks
you'll have to switch to the normal outfit.

Eventually you'll go through a small cave, but it's easy. Keep
swinging on hooks. Hmmm... There's an awful lot of red batteries.
Wonder why...

Once you leave the cave you'll meet the boss.

Ice Cloud

The cloud puff has three attacks. It will float around, and if you
touch it you will be frozen. Press Left and Right rapidly to
unfreeze. The second attack is a group of snow flakes that will also
freeze you, and the third attack will be a group of lightning bolts.

Now, suck! Seriously. Use the sweeper outfit to suck in parts of the
cloud until it disappears. Remember you have to be close to actually
reach. It'll only take a few sucks to suck the cloud out of this

                        3.6  The Baron's Castle

Enemies: Candles, little phantoms, goons, juggler weasel, Pete's
         portrait, ghosts, gargoyles, Baron Pete, dragon Pete

We're finally at the castle of that dastardly, devilish demon of the
depths, Baron Pete!

The Dungeon

You'll start in the dungeon under the castle. Switch to the safari
outfit and make your way to the right. Use all the gray hooks you
see to get over the flaming gaps.

When you reach the large swinging spiked ball, jump onto the gray
blocks under it. Remember to duck as it swings by, then jump to get
to the other gray block and keep going.

To cross the next flaming gap, slide down the chain. Break the two
yellow blocks if you want, then climb up to the tunnel. 

There will be some large spiked balls in here, and the best way to
avoid them is to duck on either side. There will also be some yellow
blocks next to the first one, and they have the typical hearts and
point items.

Go up to the top and keep going to enter the next area.

Castle Hall

Use the normal outfit for a while. Grab the ball if you like, and use
it to kill at least one of the little phantoms that will come out of
the armor suits.

Go into the doorway when you see it to go inside another General
Store. If you have enough cash I would get the large heart. Leave
once you're done.

The mirrors at the top will yield some of those ghostly goons, but
you can just shoot them or use the yellow balls to finish 'em off.
Break through the group of yellow blocks for stuff.

Get the safari outfit to cross the gap and go into the doorway to
meet an old 'friend'.

Juggler weasel

It's this guy again. It's just like before, but this time you can
use the cowboy outfit to have it even easier. Go to the right once
you're done.

Castle Hall (again)

Off to the right again. If you want to get some extra cash, climb up
to the gray block and shoot the large yellow block for eight gold
coins. Keep going once you're done.

Pete's Portrait

It's another old friend. It's exactly like before, except if you got
the cowboy upgrade it may be a bit easier. Once you're done, move

Inner Chambers

Switch to the safari outfit and go to the right. If you stand on
those arrow blocks, they will move in the direction they point. But
you'll want to avoid the ghosts of course. Climb up to keep going.

Break the yellow blocks on the left side and go to the right. The
gargoyles will breathe out flames, so to avoid getting hit just get
close and back away.

After going through that you'll meet a few arrow-shooting goons.
Don't even bother attacking, just avoid their arrows and keep going.

Now there will be a column of arrow blocks. Stand on the first two
blocks to get them out of the way, then climb up to the third and
use it to get to the doorway at the top.

One of the large blocks will have a large heart, and the other will
have an extra life. Leave when you're done.

Keep going to the right and switch to the normal outfit. Avoid the
ghosts and cannon balls, and bust open all the yellow blocks for
more hearts and point items.

Go back to the safari outfit and climb up the tunnel on the right.
Avoid the cannon balls, and once you get to the top go to the right.
Cross the bridge for the final showdown against the evil Baron Pete.

Baron Pete

Man, Pete has certainly grown since the last time I saw him in a
cartoon! Anyway, he will have two attacks. For the first attack Pete
will create a bolt of lightning and send two electric balls along the
ground. Pete will create some ghosts using the cauldrons as a second

But before you can even attack, you'll have to break that horned
helmet. Switch to the cowboy outfit and jump on the cauldrons and
hands to reach his head. Shoot the helmet about seven times to break

Once the helmet is off, just jump on his head repeatedly to finish
off Baron Pete. 

Hah, you won! Oh wait... what's he turning into?

Dragon Pete

Pete will now be in the form of a large dragon. Pete's only attack
will be a fire breath attack along the ground.

You can either shoot Pete using the cowboy outfit, or jump on his
head. Jumping on his head will kill him off quickly, but you may get
hit. Either way it's not too hard.

Well, that's it! Baron Pete's reign of terror has been put to an end,
and all of Mickey and Minnie's friends are safe.

Enjoy the ending, and remember to keep watching after the credits
for the full ending.

              Congratulations, and thanks for playing!!!


===== 4.0 CODES & SECRETS ==========================================

Stage Passwords

Haunted Circus... Mickey, Minnie, Goofy, Donald
Jungle........... Pluto, Donald, Mickey, Goofy 
Haunted House.... Goofy, Donald, Mickey, Minnie 
Caves............ Donald, Goofy, Pluto, Mickey 
Frozen Plains.... Minnie, Mickey, Donald, Goofy 
Baron's Castle... Mickey, Goofy, Donald, Minnie


===== 5.0 LEGAL / MISC. ============================================

                        5.1  Version History

October 15: Version 1.0
- - - - - - - - - - - -
Entire guide resubmitted. Have fun!

                         5.2  Guide Credits

Thanks to...

1. Capcom, Disney, and Sega for creating this great little game.

2. Thanks to Wilson Lau, whose Bart vs. the Space Mutants guide
inspired me to write video game guides.

3. Thank YOU for reading. After all, I didn't write this for my own

                      5.3  Contact Information

The address is: subsane@gmail.com

The issue of too many e-mails isn't a problem, so I'll most likely
respond to any questions (for now). But, I do delete e-mails without
a subject. Put 'Circus Mystery FAQ' or something similar in the
subject line.

                          5.4  Legal Stuff

1. "The Great Circus Mystery" is copyright  1994 Capcom U.S.A.
Mickey Mouse, Minnie Mouse, and any other Disney characters are
property of the Walt Disney Corporation.

2. This guide copyright  2003 Torro (AKA SubSane). This guide may
be distributed freely as long as it remains in it's ORIGINAL and
UNALTERED form. It is only for private use and may not be reproduced
for commercial purposes.

3. If I discover that this guide has been altered in any way and is
being displayed publicly, I reserve the right to have the guide
removed from that location.