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    FAQ/Walkthrough by KRaffa

    Version: 1.1 | Updated: 05/16/00 | Search Guide | Bookmark Guide

    Home Alone FAQ Version 1.1
    for the Sega Genesis (A.K.A. Mega-Drive.)
    by: Kevin T. Raffa
    E-Mail: KTRaffa84@aol.com
    AIM: KTRaffa84
    ICQ: KTRaffa84
    Table of Contents:
    I.    Introduction
    II.	Storyline/Plot
    III.	Main Menu/Basic Controls
    IV.	Basics of Game Playing
    V.	The Houses
    VI.	The Traps 
    VII.	The Weapons
    VIII.	Strategies
    IX.	Special Thanks/Closing Notes
    X.	Disclaimer
    Section I: Introduction
         This is my, Kevin T. Raffa's FAQ for Home Alone on the Sega 
    Genesis/Mega Drive systems. This FAQ is designed to fully appreciate 
    this wonderful and creative game. If you have comments, questions, or 
    if there are errors in this FAQ, please E-Mail me with your query to 
    KTRaffa84@aol.com. Please place Home Alone FAQ in the subject line. If 
    you have AOL Instant Messenger, message me at KTRaffa84. Finally, if 
    you have ICQ, my number is 57681991. If you do not have AOL Instant 
    Messenger or ICQ, they can be found at www.aol.com and www.icq.com 
    Section II: Storyline/Plot
         Home Alone is based on the movie of the same name. You take the 
    part of Kevin, the child who was accidently left home, instead of 
    vacationing. The plot follows that of the movie for the most part, in 
    that robbers are ransacking homes, and it's your job to set traps and 
    create weapons to stop the criminals while you wait for the police to 
    arrive. While you wait, you rack up points based on the traps you set, 
    the weapons you create, and how well you prevent the crooks in their 
    quest to rob all the houses in the neighborhood.
    III: Main Menu/Basic Controls
    Main Menu:
         The main menu of this game is fairly simple, as they have made the 
    options prompt appear when you begin the game. Upon starting, you see 
    the following options:
         High Score: This is set at zero the first time you play the game. 
    If you beat it and play again, the high score will become that of the 
    score you received when you beat the game. This is similar to most 
    video games.
         Difficulty: Either Normal or Expert. On Normal difficulty, you 
    have 20 minutes to hold off the crooks  before the cops arrive. On 
    Expert setting, you have 40 minutes, along with additional traps to set 
    and weapons to build. (See Section VI for traps and Section VII for 
         Controller: Upon beginning, the settings of the controller buttons 
    will be as follows: A: tire, B: fire, C: jump. These, of course, can be 
    altered to your preference.
         Music: From here, you can listen to the various musical score of 
    the game.
         Sound: From here, you can listen to the various and whimsical 
    sound effects of the game.
         Exit: Selecting this exits the option menu and brings you straight 
    to the game.
    (As predetermined upon start of game.)
         Start has the same function both indoors and out. This will bring 
    you to the weapons prompt screen. This will also pause the game. (For 
    more information about the weapons screen, check Section VII.)
         All buttons have the same function outside. They charge up your 
    sled, allowing you to travel faster.
    In a house:
         A: Tire
         B: Fire
         C: Jump
         Tires are collected throughout the game. They are used to jump 
    upon to access higher portions of a house that cannot be reached by a 
    normal jump.
         The fire button is used to shoot off whatever weapon you are 
    currently equipped with. You begin the game with a BB Gun. (For more 
    weapons, please check Section VII.)  
         Jump is exactly what it states. Your character jumps.
    Section IV: Basics of Game Playing
         Upon starting the game, you will see your character in the center 
    of the screen. In the upper left hand corner exists important 
    information. They are: 
         Score: This is your score. By winning houses and collecting and 
    building weapons, your score goes up.
         ETA: Estimated Time of Arrival. This is how much time you have 
    left to fight the crooks before the police arrive.
         Houses Left: This is the amount of houses that have not been 
    completely robbed by the crooks.
         Tires: This is the amount of tires you currently possess.
         In the upper right hand portion of the screen exists the most 
    important of information. Right now, it says Charge. That is the amount 
    of juice left in your sled. (For some reason, Kevin's sled is 
    electrified and can achieve speeds that of a car.) Upon entering a 
    house, this will change to Ammo. That will represent the amount of ammo 
    left in the currently equipped weapon. Underneath that will exist Loot. 
    This is the amount of loot stolen by the crooks in this house. As of 
    now, this will be empty. If the crooks are in the same house as you, a 
    third bar will exist, Pain. The pain bar will go up as you inflict pain 
    upon the crooks. When the Pain bar reaches full, the crooks will drop 
    all their loot and leave the house.
         Upon entering a house for the first time (usually before the 
    crooks arrive there,) you will access that house's blueprints. Here, 
    you set up the traps for the house. The traps are located on the left. 
    Move the hand to the trap you desire, press any button, move right and 
    select the location you wish to place the trap. (More information about 
    traps, such as descriptions and locations to where traps can be set can 
    be found in Section VI.) Pressing Start in the blueprint screen will 
    make you enter the house. Leave the house and travel to the others to 
    set traps in those houses too.
         To win the house, you must max out the Pain bar. This is 
    accomplished through traps and weapons. Once you max out the Pain bar, 
    you have won the house. You will be sent to a new screen, where points 
    are tallied, and a whimsical scene is shown, based on the last weapon 
    you used on the crooks. You score more points for the traps used in the 
    house and the amount of weapons used.
    Section V: The Houses 
         In his game, there are five houses for you to save. Upon starting 
    the game, you will see the first house, the Mansion. West of that 
    exists the Ultra Modern House. East of the Mansion is the Colonial 
    House. Two other house exist, a bit to the south. The Old House in the 
    west, and the Country House in the east.
         Mansion: This is intended to be Kevin's house in the game, and it 
    serves its purpose just fine. The Mansion has three floors, and is 
    inhabited by a spider that crawls on the ceiling. The spider will reach 
    down now and again, and if touched, the character, whether crook or 
    Kevin, will fall to the ground in a faint. After a few seconds, the 
    character to come to and continue about his business.
         Ultra Modern House: Like the Mansion, this too has three floors. 
    The house has a security system of its own, a robot with electrocuting 
    powers. It will go up and down the floors, arms outstretched, 
    electrocuting whoever is in its path, whether it be crook or Kevin.
         Colonial House: This house is the only house will five floors. It 
    can be the hardest house of them all, but it's not, as the loot is 
    spread out over the house. The house is haunted by an old ghost. He 
    will appear out of the walls and shoot electric bolts from his hands. 
    Whoever is in the way of these bolts will be shocked.
         Old House: This house has three floors. The blueprint may allude 
    you to think four, but the top floor cannot be reached. This house is 
    the only one not possessed or guarded. This house however, is old, and 
    ridden with weak floorboards. When you jump on one of these weak spots, 
    the floor will give, and you'll drop a floor. As such, these weak 
    points exist only on the second and main floors.
         Country House: This house, unlike the others, has four floors. The 
    guardian of this house happens to be a cat. The cat can be found on any 
    floor, and it is always found sleeping. Jumping on the cat or touching 
    it wakes it up and smothers you. Pressing the control buttons will 
    shake the cat off you.
    Section VI: The Traps.
         As aforementioned, traps can only be accessed and placed at the 
    blueprint screen of a house. They exist on the left hand side of the 
    screen, and once placed are placed for good. The traps are:
         Torch: can only be placed in door jams. Once used by the crook, it 
    disappears and cannot be used again.
         Tacks: (**Only exists in Expert mode**) placed on floor sections 
    of the house, these tacks can be used twice times before disappearing. 
    Be careful, as even you can step on the tacks.
         Ice: like tacks, these are placed on the floor sections. These 
    also can be used three times before disappearing, and you can also slip 
    on the ice.
         Grease: (**Only exists in Expert mode**) like tacks and ice, 
    grease can be triggered three times before it disappears. Yes, you can 
    slip on the grease too. 
         Tar: although not damaging, tar, in my humble opinion, is the best 
    trap in the game. It can be used an infinite amount of times, and yes, 
    you can get stuck in the tar. Tar only slows a crook down, giving you 
    more time to escape or shoot him with a weapon.
         Toys: a simple trap, Kevin's toys serve as means to hurt a crook. 
    They can be triggered once before they disappear, and like other ground 
    traps, you too can trigger them.
         Marbles: another simple trap that the crooks slip on. They are 
    down for a short amount of time, so be forewarned. These can be 
    triggered three times before disappearing, whether from you or from the 
    Section VII: The Weapons
         As you play the game, you collect various items used to build 
    weapons. These items are found in snowmen outside, or on shelves in the 
    houses. Pressing Start at any time accesses the weapons prompt. On the 
    left exist all the weapon parts you have collected. An arrow is above 
    all of the parts, and there is one below the parts. The arrows will 
    cycle through all the parts you've collected. In the center, Kevin 
    demonstrates whatever weapon he is currently equipped with.                  
    Above Kevin's demo exists the name of the weapon he is currently 
    equipped with. To the left and right of the name are arrows, used to 
    cycle through all the weapons you have built.  On the bottom exists the 
    three parts of the weapon construction. In order, they are Platform, 
    Operator, and Ammo. I will explain these shortly. To the right of the 
    weapon construction are a wrench and a hammer. The wrench will put a 
    weapon together, the hammer will take one apart. In Normal difficulty, 
    weapons will be pre-made. That is, when you collect enough items that 
    satisfy the requirements for a weapon, press Start, and the game will 
    have pre-made a weapon for you. Click the wrench to build the weapon.
         The Platform is what the weapon is primarily made of, or what 
    holds it together. These include a crossbow, a can, a blow dryer, an 
    ice cream scoop, and in expert mode, a camera, and a cd player. The 
    Operator is what is used in conjunction with the Platform, whether to 
    hold the Ammo, or to use as a slingshot. These include rubber bands, 
    balloons, and wire. Ammo is the most important of the three, as once 
    you run out, you'll need to find more, and unlike the Platform and 
    Operator, Ammo is usually the hardest to find. 
         Here are all the weapons that can be made in this game, listed in 
    order of Platform, Operator, and Ammo.
    Rifle Weapons:
         Rifle Weapons are fast, use low ammo, but inflict little pain. 
    Probably the best overall. They shoot in a straight line, making them 
    the best to use for beginners.
    Crossbow   +   Balloons   +   Glue   =   Glue Rifle
    Crossbow   +   Balloons   +   Pepper   =   Pepper Rifle
    Crossbow   +   Wire   +   Coals   =   Hot Coal Rifle     
    Mortar Weapons:
         These are hard to get used to. They fire in a great arc, but can 
    be useful. I tend to stay away from mortar weapons unless it is early 
    in the game, or I'm up for a challenge.
    Can   +   Rubber Bands   +   Snowball   =   Snowball Mortar
    Can   +   Rubber Bands   +   Super Ball   =   Super Ball Mortar
    Can   +   Balloons   +   Glue   =   Glue Mortar
    Can   +   Balloons   +   Pepper   =   Pepper Mortar  
    Can   +   Wire   +   Coals   =   Hot Coal Mortar
    Bazooka Weapons:
         Slower than Rifle Weapons, the Bazooka Weapons pack more of a 
    punch. They take up more ammo, but are very worthwhile. They too, shoot 
    in a straight line.
    Blow Dryer   +   Balloons   +   Snowball   =   Snowball Bazooka
    Blow Dryer   +   Balloons   +   Glue   =   Glue Bazooka
    Blow Dryer   +   Balloons   +   Pepper   =   Pepper Bazooka
    Launcher Weapons:
         Like the Mortar Weapons, these fire in an arc. The arc is not as 
    large as a Mortar Weapon, which makes it easier to aim and use.  
    Scoop   +   Rubber Bands   +   Snowball   =   Snowball Launcher
    Scoop   +   Rubber Bands   +   Super Ball   =   Super Ball Launcher
    Scoop   +   Balloons   +   Glue   =   Glue Launcher
    Scoop   +   Balloons   +   Pepper   =   Pepper Launcher
    Scoop   +   Wire   +   Coals   =   Hot Coal Launcher
    Expert Only Weapons:
         Besides the aforementioned weapons, some weapons exist only in 
    expert mode. They are:
    CD Player   +   Wire   +   Battery   =   Sonic Wave Gun
    Camera   +   Wire   +   Flashbulb   =   Flashbulb Shotgun
    Can   +   Wire   +   Magnet   =   Electrical Grenade
    Crossbow   +   Rubber Bands   +   Rope   =   Rope Rifle
    Can   +   Rubber Bands   +   Rope   =   Rope Mortar
    Scoop   +   Rubber Bands   +   Rope   =   Rope Launcher
    Section VIII: Strategies
         Here I will detail some strategies in a somewhat logical order.
    - If you're playing this game for the first time, start on Normal 
    difficulty. You'll understand the game's mechanics and what weapons you 
    favor, etc. 
    - It takes one minute for the crooks to enter the neighborhood. In that 
    one minute you have free, visit every house, place traps in the houses, 
    and quickly move to the next house. Do the same there and continue 
    - The crooks will enter the neighborhood from the south road all the 
    way on the right. Unless you lose a house, they will always enter from 
    here after you win a house.
    - In the house, you can run or jump into the crooks. If this happens, 
    you will be placed on a hook. There is a hook on every floor of every 
    house, so you won't leave the floor. To get off the hook, press the 
    control buttons rapidly.
    - Mix weapons up. Ammo can last a while, so change the weapon around a 
    bit. Make a Snowball Bazooka. Then, disassemble it and make a Snowball 
    Mortar. If you win a house, you get 100 points for every weapon you 
    used in that house, and changing the weapon around a bit constitutes a 
    new weapon.
    - For fun, you can go at max speed on the sled, and ram into a fire 
    hydrant to net 50 points. 
    Section IX: Special Thanks/Closing Notes
         In closing, I'd like to thank my parents for buying me the 
    original Sega Genesis, way back in the early '90s. Thanks to my sister 
    for selling me Sega Genesis 2 when the original one broke. Thanks to 
    Toys 'R' Us for stocking the new Sega Genesis 3, so I could re-live the 
    older games I used to love. Many thanks to CJayC for creating GameFAQS 
    so I could put this walkthrough online. 
    Section X: Disclaimer
         This walkthrough, authored by Kevin T. Raffa, is copyright 2000 
    under United States law. It should only be found on www.gamefaqs.com 
    and nowhere else. If you found this FAQ on another site, please contact 
    me immediately, as they have violated United States law. This FAQ is 
    not to be re-distributed in any way, shape, or form, whether 
    electronically, or in a magazine of some sort. Thanks, and enjoy this 
    wonderful game.

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