Jewel Master FAQ 
V.01 
9-27-00

Table of Contents
1. Introduction
2. Walkthrough
3. Ring List and Spells
4. Other

~~~~~~~~~~~~
INTRODUCTION
~~~~~~~~~~~~

Jewel Master is an old platformer for the Genesis. The Kingdom of 
Mythgard has been attacked by the evil Jardine, and it's up to you to 
stop him (original, huh?). What makes this game unique is the elemental 
rings that you collect, which can be equipped for different spells. 
This game really doesn't need a FAQ, but hey, I'm bored :)

~~~~~~~~~~~
WALKTHROUGH
~~~~~~~~~~~

You can't play if you don't know the controls, so:
(For reference, this is using the default control setup, so change if 
necessary.)

Control Pad-- move character, and press UP to aim Upwards. Press DOWN 
and the Jump button on stairs and certain platforms to drop through.
A Button-- fires left hand's spell, and removes all rings in the ring 
select menu.
B Button-- fires right hand's spell, and cancels a ring selection in 
the ring select menu.
C Button-- Makes your character jump, and selects a ring in the ring 
select menu.
Start-- goes to the ring select menu, starts the game, and continues at 
Game Over.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVEL ONE-- THE GENERIC FOREST AND THE TEMPLE(S) OF DOOM 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For the record, this Walkthrough is written for the Normal difficulty, 
though it should apply to Easy and Hard as well.

 You start with the Lv.1 Fire and Water rings. From the start, just 
walk forward and kill anything that gets in your way: watch out for the 
fish, they can catch you by surprise. After the water, you will be 
attacked by a large golem. Just get close enough for him to punch you, 
back away before he does, and use the pause to get a couple hits in. 
Repeat until he explodes, and continue on. You'll soon enter a temple. 
Climb the steps and walk to the right a little. An armored knight will 
appear and attack you in the same fashion as the golem. As soon as you 
see him, turn back and drop down the stairs about halfway. He'll be 
standing right above you, so just flame him until he explodes. For this 
easy kill, you'll get the Lv.1 Wind ring. I recommend using it with the 
Water ring to get the Wave spell. Continue on, down the steps and out 
of the temple. You will be attacked by several Goblins, Golems, and 
Plants, but all can be destroyed easily with your new Wave spell. If a 
Golem gets too close for comfort, jump over a rock and destroy him from 
where he can't reach you. Keep this in mind when two come from both 
directions: just kill the one in front and retreat to the rock that's 
ahead. Keep moving forward, and you'll reach another temple, and your 
first encounter with the Dragon Blasters. These cannons shoot balls of 
energy, and they can aim in three directions: Diagonally up, straight 
forward, and diagonally down. Keep in mind that you cannot duck a 
straight shot, but you can jump over it. Their shots do heavy damage, 
so be careful. Destroy this one before it fires and move forward. 
You'll find another Dragon Blaster, and destroy it. Up the stairs 
you'll find a new enemy: Rock Men. They're a slower version of the 
goblins, so kill them and move on. At the top of the stairs is a Dragon 
Blaster: just aim up and destroy it. Continue forward, killing Rock Men 
and Dragon Blasters, until you reach more stairs. Once again, there is 
a Dragon Blaster at the top. Destroy it, move on up, and meet the 
Mudmen: they're slow, so blast away. You'll also find a red potion to 
heal yourself with. Continue on this path, and a new obstacle with 
appear: bomb-spitting faces. Only the actual bomb can hurt you: you can 
walk through the explosion without any problem. Continue on, and down 
the stairs, where you will find another Dragon Blaster. Just duck on 
the 3rd step and fire with your Wave shot to destroy it. However, if it 
fires a straight shot, JUMP, because it WILL hit you where you're 
standing. Keep moving left, and another Mudman will appear, except this 
one's pretty fast. Retreat to the steps and blast him when he moves 
away. Continue on, past the Bomb Faces.... ooh, scary music. This 
signifies a Boss is coming up. Blow up the thing (for lack of a better 
term), to release a gnome, who will heal you AND give you another life 
bar! This is a freebie: there is one of these creatures in every stage, 
but you have to find the rest. Anyway, down the steps, past another 
Dragon Blaster, and to the right, you'll find a tiger "statue", which 
comes alive.

~~~~~
TIGER
~~~~~ 

EASY. Position yourself at the right end of the Tiger's pedestal, and 
walk forward a little, to the middle of the pedestal, when it bounds 
toward you. It'll jump right over you. Walk back to the right spot, and 
it'll jump over you again. Keep repeating this procedure, plugging away 
the entire time, and you'll never get hit. For your troubles, you get 
the Lv.1 Earth ring.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVEL 2-- IS IT HOT OUT HERE, OR IS IT JUST ME?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The first area of this level is fairly linear, so I'll just cover how 
to deal with the enemies.

Flying Rat-- Annoying. Just hit it with a Flame attack when it flies 
toward you.

Scorpion-- use any magic to take it out, preferably before while it's 
in the ground and not jumping all over.

Cactus-- REAL challenging. They explode when you hit them, but if you 
keep firing throughout the level, you might not even see one of these.

Sandworm-- these things do moderate damage if they touch you, so be 
careful. When it appears, just stand under it and fire upwards with 
your spell of choice. Defeating the first sand worm yields the Lv.2 
Wind Ring.

Shortly after getting the Wind ring, you'll find a life potion. After 
walking and killing for a while, you'll reach a door and the next area.

 To the right, over the wall and under the flying birds, you'll find a 
Bone Blaster. This is exactly the same as the Dragon Blasters from 
Level 1, it just looks different, so treat it as such. Blow it up, and 
work your way down to a room with another Bone Blaster. After 
destroying it, you'll have to equip the High Jump magic to continue on. 
I recommend having this magic equipped for the rest of the area, unless 
you need the ring for an attack spell. Continue down, destroying the 
two Bone Blasters along the way, and fall down the pit into a room with 
a blue background (I think that's supposed to be water). Ignore the 
room to the right, it's a dead end. Climb up the stair before said 
room, and continue. Keep climbing and destroying (there's a Bone 
Blaster directly above you at one point, blow it up with the Wave to 
save yourself a little trouble) until you jump out of the hole in the 
floor. Continue to the right, and through another hole. Farther to the 
right, before another drop, you'll notice a hole in the ceiling with a 
couple of Bone Blasters nearby. Keep this in mind, and try to destroy 
the blasters if you want. At the lower ledge, just walk off and STOP. 
You'll see a well on the left side of another pit. Touch it to release 
a fairy that will heal you and give you another life bar. Now fall into 
the pit to fight the Skeleton Boss. 
This is laughable. Just fire like crazy as soon as you land, and you'll 
destroy half it's body before it does anything. Once it starts moving, 
equip the Speed Up magic so you can outrun it. You should be able to 
defeat it without getting hurt. 
If you did, however, no problem: continue on the path, up and to the 
right (don't go up the stairs yet) and you'll reach a seemingly dead-
end. Jump towards the wall, and you'll find a secret passage. Continue 
up and to the left in this passage, and walk into the darkness to find 
a hidden life potion. Return to the normal path and continue up, and 
jump out of the hole (you might want to destroy the Blasters from below 
first). To the left, you'll find the hole you saw earlier: if you 
missed the fairy, you can use this to backtrack. To the right is the 
exit.... 

They're playing that boss music a little early this time. The rest of 
the way is completely straightforward, so again, here are the enemies:

Flying Dragon (?): it swoops once, above you, then again, low enough to 
hit you. Destroy it in the first swoop.

Fireball: these bounce along the ground at several heights. If it's a 
high bounce, just walk under it. Low bounce, jump over it. Or just 
destroy it if you can. 

After a while of these two enemies, you'll reach a nest, and the 
boss....

~~~~~~~
PHOENIX
~~~~~~~

A little harder than the tiger, but not by much. The Wave magic is 
recommended. When it first appears, get a few shots in before it moves. 
Then, when it starts flying, move all the way to the left, and aim up 
to hit it while it's flying. After a couple runs, it will swoop down 
(if you're all the way to the left, it usually won't hit you, but duck 
if necessary), and will move to the right corner of the screen. Jump up 
and shoot at it, the fireballs it throws can't reach you in the left 
corner. Repeat this pattern, and you should defeat it without any 
problems. You gain the Lv.3 fire ring for defeating this boss.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVEL 3-- HELLO! ICE TO MEET YOU!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You start off in a forest. After a few steps, it petrifies. Again, this 
area is completely linear, so here's the enemy list:

Blue Statue: it'll hover for a minute, then swoop down and fire a shot 
at you. Just jump over it and blast the statue. Simple.

Ice Man: if you notice it quickly enough, you can destroy it before it 
rams you.

Mutant Hedgehogs: annoying. If you have a turbo controller (or mash the 
button if you don't), use your Lv.3 Flame as a shield.

Eventually you'll see a wrecked ship in the background. At this point, 
I recommend equipping the Speed Up spell.

Yeti: this thing does heavy damage, so DO NOT let it touch you! You'll 
be able to outrun it with the Speed Up magic, so run from it, taking 
pot shots with the Fire Ball every few steps. Eventually you'll defeat 
it, and get the Lv.2 Earth ring for your trouble. Continue on, into the 
cave.... 

When you first enter, there are 3 paths: the lowest, middle, and 
highest. In the middle path, there is a strange looking jellyfish. 
Destroy it to gain the Lv.2 Water ring. After that you can take any 
path you choose, though the highest has a life potion for you to grab. 
Once you are at the top (you'll need the High Jump magic for some of 
this area), head to the right. In the upper right corner is a shining 
pillar. Destroy it to release a flame, which will heal/increase life 
bar. Drop down a level, and head right. Destroy the jellyfish and the 
annoying insects along the way. When you reach the ice bridge, climb it 
and jump up to reach the boss....

~~~~~~~~~~~~
GIANT TURTLE
~~~~~~~~~~~~

finally, a semi-hard boss! I recommend using the Fire Ball magic. It's 
easier to hit with, and this is an ICE CAVERN.... it has three main 
attacks you need to avoid. When it stomps it's foot, icicles will drop 
from the ceiling. You can just dodge them, or duck under the small 
platform to avoid them. It can shoot ice from it's mouth, but if you're 
using the 3-way fire ball, you'll never be high enough to get hit by 
it. It can also form icicles on it's back: when it is large enough, the 
giant icicle will fly and land near where you're standing. This is it's 
most dangerous attack, so be careful and keep moving. It gets less 
accurate the farther away you get from the turtle, so duck into the 
notch in the floor where you came from to avoid it. You CANNOT duck 
under the platform to avoid this. After a while of blasting it's head, 
it'll explode, giving you the Lv.3 Water ring in the process. On to the 
next level!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVEL 4-- OH GIVE ME A HOME, WHERE THE BUFFALO ROAM....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The walkthrough is done until next update. Here's some tips though:
From the start, head right. This level is full of armored knights, but 
you can take care of them easily now. There are two paths: the lower 
one has you fighting a couple armored knights and a few Stone Faces. 
These throw boulders at you, and they're usually out of your reach. 
However, the Wave spell can reach them if you want to destroy them. The 
upper path has you dealing with these AND the annoying Dragons from 
level two. After that, you'll find a small body of water. Just walk 
straight through the water, not the ground paths, and keep firing to 
take out the fish and other enemies easily. After this, you'll find a 
life potion, a waterfall, and another boss....
The Flying Demon has a simple pattern. It will fly left and right, then 
land around the center of the screen. Then it will attack in one of two 
ways: it will either charge up and release a VERY fast shot, or it will 
shoot off three small shots at you. Both are easy to avoid, and this 
boss does very little damage, so don't worry about getting hit. Keep 
blasting him, and it'll be over soon enough. It will drop the Lv.3 Wind 
Ring when it's gone.
In the next area, destroy the two rock-throwing goblins you see to 
reveal two life potions. After that, take the lower path. All the 
enemies are on the lower path, but they are easily destroyed with the 
3-way Fire-Ball or the Large Wave. Continue on, and you'll find a lava 
pit. Equip the Double-Jump magic, and jump over it. You'll need this 
magic for the rest of the area.
Here, you will find several lava pits and platforms. Take whatever 
route you choose, but there is a life potion on a platform near the end 
of the area. Shortly after that, you'll reach the Giant Dragon....

~~~~~~~~~~~~ 
GIANT DRAGON
~~~~~~~~~~~~

Another challenging boss.... it has a couple attack patterns. As soon 
as you see it open it's mouth, JUMP. The fireball it shoots will miss 
you. If it raises it's head and looks upwards, it's about to release 4 
fireballs. Do a double-jump, and you might be able to avoid getting 
hit. It also moves to where you're standing, but that's easily avoided. 
After a while, it will explode and give you the Lv.3 Green ring. But 
don't get cocky yet, it isn't over! Oh, wait, nevermind, go ahead and 
get cocky. Use your new Blade magic, and fire away! You'll destroy the 
bone dragon before it can do anything!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LEVEL 5-- WE'RE ON A ROAD TO NOWHERE...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here it is, the final level. Move right, and the crows above you will 
attack. Just hit them with your Blade magic and move on. Shortly after, 
a flame-throwing box will appear. Just duck under it, and move on. 
Next, you'll find a Mace Knight. You'll see a few more of these, but 
they fall with one blow of the Blade, so destroy it and move on. 
Continue up the stairs, and the Dragon Blasters make a reappearance. 
However, they fall as easily as the Mace Knights. Continue to the left, 
duck under another Flame Box, move up a little, and ANOTHER Flame Box 
will appear. Even though it doesn't look like it, you CAN duck under 
it, as long as the flame doesn't hit you. Continue moving upward, 
destroying enemies along the way, until the path splits. The upper left 
path has a life potion: the upper right is a dead-end. Equip your 
double jump and high jump magic, and use it to jump across the pit in 
the lower-right path. Continue to the right, destroying crows along the 
way, until you reach the end. A green... thing... will appear, and will 
attempt to punch you. Just destroy it before it gets the chance. Head 
along the path, and fall down into the pit, where you'll a bunch of 
annoying insects. Destroy them before they can do any real damage, and 
move on to the left. Three Flame Boxes will appear along the way, 
you'll have to backtrack to avoid the first two, but the third can be 
double jumped. When you see a hole in the ceiling, use your jump magic 
to climb it. The left path is a dead-end. Now this is tricky. You must 
jump across the platforms, and spears will pop out when you land on 
them. If you delay your jump for more than a second, you'll get hit. 
Re-equip the Blade near the last jump, and destroy the Dragon Shooter 
so you can land safely. Head to the right, and destroy the yellow 
machine to create a bridge. Cross the bridge, and into the next 
area.... right, drop down to the bottom. Watch out for all the fish 
that pop up, and walk to the left to find a life potion. Moving to the 
right, you'll notice two yellow pads on the floor. Those are the same 
spear platforms from earlier, so jump over them, and you won't get hit. 
Continue up and to the left, until you see a strange-looking wall. Use 
your Blade to destroy it, then get on the stone elevator. Once at the 
top, go to the left, and you'll see a life potion against the wall. 
Double Jump over to it, as the floor in front of it is an invisible 
pit. Now work your way to the right, past another Dragon Shooter, until 
you reach an area with Dragon Shooters and pits. If you fall to the 
left, you'll face the Giant Dragon again, and have to backtrack. 
Keeping moving down and to the right, until the path splits again. The 
lower path is full of water and is a dead-end. The upper path has 
another fake wall, destroy it and continue on. You'll see a pit of 
water below a large platform, this pit leads to that watery dead-end. 
Use your Jump magic to work your way to the upper-left, where you'll 
find ANOTHER fake wall/ceiling. Climb up to face the Phoenix again. 
After destroying it, continue on into the final area.... in this area, 
walk forward until you find a statue. This is a Fire Elemental boss. 
Just keep firing with the blade, your shots will stop it's fire-balls. 
After about 5 hits, it'll explode. Walk on to face a Water Elemental. 
This will shoot 3-way Ice Daggers, which is a little harder to dodge, 
but if you fire quick enough, you won't take too much damage. Continue 
on, up the platforms and to the left, to find the next mini-boss, the 
Earth Elemental. This is a little harder, as it swings a mace and 
causes earthquakes to stun you, but it will fall like the others. Next 
is the Wind Elemental. It fires large wave shots, so just keep making 
small jumps to avoid getting hit. After you destroy the last of the 
elementals, climb up the steps and move to the right to face the final 
boss....

~~~~~~~~~~~~~~~
JARDINE THE MAD
~~~~~~~~~~~~~~~
This is HARD. I haven't actually beaten him myself yet, but here's a 
strategy anyway. Start firing right to get a few hits in, before he 
flashes grey and changes into a skull. You can't hurt him when he's 
transformed, so equip the Speed Up and Double Jump magics. He'll fly 
around quickly, trying to hit you, then he'll roll a black ball across 
the floor, and repeat the flying pattern. Try not to get hit by either, 
they do heavy damage. Then he'll change back to human, flash, and shoot 
an image of across the screen. Double-jump to avoid this. then the 
skull pattern is repeated. Good luck....


~~~~~~~~~~~~~~~~~~~~
RING LIST AND SPELLS
~~~~~~~~~~~~~~~~~~~~

This area covers where to get the rings and ALL possible ring 
combinations.

~~~~~~~~~
RING LIST
~~~~~~~~~

Lv.1 Fire ring
Location-- you start the game with this.

Lv.2 Fire ring
Location-- gained by defeating the skeleton boss in Level 2.

Lv.3 Fire ring
Location-- Gained by defeating the Phoenix at the end of Level 2.

Lv.1 Water ring
Location-- you start the game with this.

Lv.2 Water ring
Location-- gained by defeating the Jellyfish in Level 3.

Lv.3 Water ring
Location-- gained by defeating the Giant Turtle at the end of Level 3.

Lv.1 Wind ring
Location-- gained by defeating the Armored Knight in the first temple 
of Level 1.

Lv.2 Wind ring
Location-- gained by defeating the first sandworm in Level 2.

Lv.3 Wind ring
Location- gained by defeating the Flying Demon in level 4.

Lv.1 Earth ring
Location-- gained by defeating the Tiger boss of Level 1.

Lv.2 Earth ring
Location-- gained by defeating the Yeti in level 3.

Lv.3 Earth ring
Location-- gained by defeating the Giant Dragon in level 4.

~~~~~~~~~~
SPELL LIST
~~~~~~~~~~

Flame
Combination: single Fire Ring on either hand
This is a useful spell. It generates a flame from your character's 
hand. Early on, it's all you have, but it's great for defeating flying 
or small enemies, and larger ones if you get close enough. You can mash 
the button or use turbo to put out a nonstop flame.

Lv.1 ring-- short-range flame
Lv.2 ring-- Medium-range flame
Lv.3 ring-- Fire Wave

Fire Wall
Combination: Lv.1 or 2 Fire Ring + Lv.1-3 Earth Ring
This one isn't so good. It creates a column of fire from the ground in 
front of your character. The range on this is short enough, but it can 
only be used on the ground. The range gets better with stronger Earth 
rings, but still, use the Flame instead.

Lv.1 ring-- two-column burst
Lv.2 ring-- three-column burst
Lv.3 ring-- four-column burst

Fire Viper
Combination: Lv.3 Fire Ring + Lv.1-3 Earth Ring
Here's an interesting spell. It creates a fire snake that moves along 
the ground, and flies diagonally down if used in the air. it goes right 
through enemies, and does some nice damage. A fun spell to play around 
with.

Lv.1 ring-- slow viper
Lv.2 ring-- medium speed viper
Lv.3 ring-- fast Viper

Fire Ball
Combination: Lv.1-3 Fire Ring + Lv.1-3 Earth Ring
Now HERE'S a good spell. This shoots a number of fire balls (depends on 
the ring) from your character's hand. It doesn't really become useful 
until Level 3, but after you get the 3-way Fire Ball, it becomes very 
reliable. Overall, a good spell to use. Speed and power vary depending 
on the rings used.

Lv.1 Fire Ring-- single fire ball    Lv.1 Wind Ring-- slow speed (one 
on-screen at a time)
Lv.2 Fire Ring-- double fire ball    Lv.2 Wind Ring-- medium speed 
(faster shot)
Lv.3 Fire Ring-- 3 Way Fire Ball     Lv.3 Wind Ring-- fast speed 
(multiple shots on screen)

Barrier
Combination: Single Water Ring on either hand
The only defensive spell. This spell creates a wall of water that 
protects you. I think it reduces damage, but I never noticed. You're 
better off using something else.

Lv.1 ring-- 2-second barrier
Lv.2 ring-- 5-second barrier
Lv.3 ring-- 8-second barrier
I don't have a stopwatch, so those are only guesses.

Wave
Combination: Lv.1-3 Water Ring + Lv.1-3 Wind Ring
THIS is the best spell you have until you get the blade. It shoots a 
wave from your character's hand that moves up and down as it goes. Not 
only can this hit a target above or below you, it can also go through 
walls! Speed and power vary depending on the rings used.

Lv.1 Water Ring-- Single Wave      Lv.1 Wind Ring-- slow speed (one on-
screen at a time)
Lv.2 Water Ring-- Helix Shot       Lv.2 Wind Ring-- medium speed 
(faster shot)
Lv.3 Water Ring-- Large Wave       Lv.3 Wind Ring-- fast speed 
(multiple shots)

Ice Dagger
Combination: Lv.1-3 Water Ring + Lv.1-3 Earth Ring
Another interesting spell. it creates an ice wave from you character's 
hand that ricochets off walls. Great in enclosed areas. Another fun-to-
use spell.

Lv.1 Water Ring-- Single Dagger       Lv.1 Earth Ring-- slow speed (one 
on-screen at a time)       Lv.2 Water Ring-- Diagonal Daggers    Lv.2 
Earth Ring-- medium speed (faster shot)
Lv.3 Water Ring-- 3-way Dagger        Lv.3 Earth Ring-- fast speed 
(multiple shots)

Earthquake
Combination: single Earth Ring on either hand
This spell is useless. It creates an earthquake that shakes the screen. 
I've never seen this affect enemies or other things. Pass this one 
up....

Lv.1 Small Quake
Lv.2 Medium Quake
Lv.3 Large Quake

Speed Up
Combination: single Lv.1 Wind Ring on either hand
A useful non-attack spell. it speeds up your character and makes them 
move faster. This is useful for certain jumps and outrunning enemies.

High-Jump
Combination: single Lv.2 Wind Ring on either hand
Another useful spell. this spell makes your character jump higher. This 
is required in some areas, but it's still useful in areas like the 
cave.

Double Jump
Combination: single Lv.3 Wind Ring on either hand
This is a great spell! It allows you to perform another jump in the 
middle of your first jump. VERY useful.

Blade
Combination: Lv.3 Fire + Lv.3 Water on the left hand, Lv.3 Wind + Lv.3 
Earth on the right hand.
This is the ultimate spell. when you swing the blade, four elemental 
orbs appear, which quickly form a white fire-ball that flies across the 
screen. Once you get this, anything but the final boss will be killed 
instantly.

Null
Fire and Water cancel each other out, as do Wind and Earth. When a 
lower-level ring is placed on the same hand as a higher-level ring, if 
they are the same type or would normally cancel each other out, you 
will get the spell of the higher-level ring.

~~~~~
OTHER
~~~~~

Hints and Tips:
DON'T STOP FIRING. You never know when an enemy will pop up, and this 
can clear the path before you get there.

Revision history
V.0.1, 9/27/00 
Everything. More to come in the next update.

V.0.2, 9/29/00
Finished the walkthrough. This FAQ is done until I find something else 
to put in or defeat the final boss.

FAQ's:
Got a question that isn't answered here, or some other problem? Direct 
all comments, questions, constructive criticism, and ego-boosting 
praise to deathmeister@webtv.net  do NOT ask if you can put this on 
your site, it isn't going to happen. Also, no flames or hate-mail 
either.

Copyright:
This document is copyright 2000 Robodemon. Any use of this FAQ without 
my permission will result in you being beaten to death with a large 
fish.