FAQ by CPredator

Version: 2 | Updated: 10/21/99 | Printable Version

***====JUNGLE STRIKE====***
         VERSION 2

This guide was written by Cyber Predator, who resides at 
http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at 

Because this guide is posted to GameFAQs it is protected by copyright.  You can 
use this document for research purposes (ie, use the information but put it in 
your own words) if you credit this document.  You cannot copy word-for-word from 
this document unless you have permission from Cyber Predator AND you say that 
it's Cyber Predator's work and not your own.  If you want to translate the text-
only file into HTML, you must follow the same proceedure for a word-for-word 
copy.  GameFAQs forbids linking directly to the text-only file, therefore Cyber 
Predator forbids it also.

Anything you reconise as being copyrighted by someone other than Cyber Predator 
remains the property of its respective owner; Cyber Predator is only giving 
information about these copyrighted entities which the copyright owners aren't 
making very public.

Version Information
Author's Note

Sub Attack
Training Ground
Night Strike
Puloso City
Snow Fortress
River Raid
Return Home

Level Passwords
Cheat Passwords
Game Genie Codes

Credits and Taglines

VERSION 1 - 2313 GMT, 17-Oct-1999
Contains the eight level passwords and hints for the first seven campaigns, 
along with the usual credits, copyright info and author's note.

VERSION 2 - 2210 GMT, 21-Oct-1999
Added the cheat passwords and patch codes, and the locations of some hidden 
goodies.  I also found the names of all the levels.

Browsing casually through the GameFAQs request page, I found that one of the 
most requested FAQs was for Jungle Strike.  I personally haven't played the game 
but I do have a book gathering dust on my shelves which does, so me being the 
nice person I am decided to give it some rewording and post it on the 'Net.

Throughout this campaign keep a careful look on your fuel statistics.  You'll be 
fighting so hard that the fuel will approach bingo very quickly.

This is a protect mission in which you have to stop things like the Washington 
Monument from becoming rubble.  This is easily achieved by careful aiming, 
hitting the armed foes rather than something important.

While lobbing missiles at the cars, check your fire carefully as there are 
civillians in the area.

As you escort the President, stay ahead of the car so you can take out foes 
before they pose a threat.  Terrorist vans are the usual foes.

The following mission sees you trying to capture a Commander.  Shoot the sides 
of the building where he's trapped with your Gattling Guns, then take out the 
guy armed with a rocket launcher.  You are now free to capture the Commander 
using the winch.

While rescuing Akbar, take out the sniper before use Hellfires on the house.

Two SEALs are a little geographically embarassed on this level, but there aren't 
too many foes so just focus on the game and you'll find them soon enough.  
Proceed to where the hovercraft's docked after you find them, but you need to 
take out four patrolling guards before you can board it.

Use missiles rather than mines to take out the boats, but don't follow too close 
or they'll lead you into very treacherous waters.

The stranded pilot is about to be blown from into the next universe with all the 
weapons aimed at him, so move and shoot fast.

Destroy all of the control towers to complete the first objective, and blast 
open tents for power-ups that don't appear on the map.

Destroying the tank depot reduces enemy numbers and makes your job easier.  Pick 
off the soldiers that flee the wreck for extra points.

When you capture the communications expert you need him to bug Madman Jr's 
phone.  Fly to the communications wires on the far side of the camp.

Three wooden huts are in the area; blow them open and capture the residents for 
radio passwords.

Your final objective is destroying the nuclear reactors.  Destroy the armed 
vehicles around them before blasing the buildings

As you destroy the look-out towers in the first part of the level, stay close to 
them so the enemies aren't generated.  This allows you to save ammo and energy.

Attack vehicles are on stand-by while you rescue the hostages, but they'll be 
fired up soon enough.

If you attack the helicopter wing from behind, they won't see you coming and 
will be sitting ducks.

Hit the weapons plants hard and fast, as one mistake will cost you a life.

The group commander is in the barracks south-west of the wasted weapons plants.

Here you must destroy warehouses suspected of harbouring terrorists and rescue 
trapped civilians.  Eliminate the towers guarding the buildings before joining 
the main battle for a better chance.  Destroy the two black high-rise buildings 
in the downtown area.

Near the warehouses are strolling scientists.  Pick them up rather than kill 
them as a boost to military intelligence.

Armoured cars now try to leave the city, but you must persue them using a police 
motorbike.  The police headquarters are by the power lines; destroy the radar 
dish before you land.  Use mines to take out the armoured cars.

Before you battle it out with the drug lord stock up with all the fuel, weapons 
and armour in sight.  Trust me, you'll need it.

This level takes place over icy wastelands, and at the very begining your foes 
are upon you.  Destroy the outer defence lines beforehand to dampen hostile 
firepower; left of the starting point is an igloo and landing pad hiding Armour, 
a 1-Up and the Super Winch.

A hidden Armour power-up is located south of the prisoner camp; destroy the 
building south of the guard tower.  Near two barren trees and an enemy 
helicopter is another Armour boost.

In the middle of the map are some small rocks.  Blast them to reveal a hidden 
bunker full of warheads that you pick up with the winch.

When you make it to the power lines, don't attack the tanks because they're all 
but invincible and you'll just be wasting firepower.

Look for prominent snowdrifts and shoot them to reveal secret bases.  Return to 
headquarters once this is over.

Destroy the artillery surrounding the Stealth and land the 'chopper to board 
your next vehicle.  Now head to the nearest bridge, taking out the tanks and 
finally the bridge itself.

North of the Landing Pad, blast the three pyramids to reveal extra lives.  There 
are also three Armour power-ups in this level: in the north-west, under the 
Humvee near the radar; under a Sheridan tank in the north-east area; and under a 
Humvee between a bridge and a temple in the south-east.

To destroy the missile launchers, drop to a low altitide and circle around them.  
Use Hellfires when they're within range.  Use the same technique on the fuel 
dump before heading for the pyramids.

Once this is over, return to the airport and get back in the helicopter.  Return 
to base to proceed to the next level.

I'm afraid the book I'm basing this guide on ending its hints at Campaign Seven, 
so much as I'd like to provide information there's nothing I can do to help.  

==== PASSWORDS====
1 Sub Attack: RXVWT74MYR7
2 Training Ground: 9WT7NHCFVNY
3 Night Strike: X7NL4SHCYRN
4 Puloso City: VL4S6MGZBVP
5 Snow Fortress: WS6MHPZE9TJ
7 Mountains: 7PGCZJYK3XM
8 Return Home: NCZJFD3BRWC

23 Lives and almost all co-pilots: BXYTNMGCYDB

To start on any level with 10 lives and all co-pilots, enter the following:
1 Sub Attack: RXVWT74S6KB
2 Training Ground: 9WT7NL6MHBV
3 Night Strike: X7NL4SHPG94
4 Puloso City: VL4S6MGCZVH
5 Snow Fortress: W6JB9TL4SYW
6 River Raid: TMHPGCFDYN3
7 Mountains: 7PGCZJYK34X
8 Return Home: NCZJFD3BR67

I feel I should make it known that because Patch Code devices like the Game 
Genie alter the data of the game, either your game or machine could get messed 
up permanently. The companies have a nice little disclaimer saying it's not 
their fault since you're the one using the thing, and none of the devices are 
endorsed by Sega.
As for me personally, I don't even believe in the use of a Patch Code device 
because of the risks involved. But like a wise man once said there's one born 
every minute and there's no way I can stop you if you decision to use one. 
Consider yourself warned and use these codes at your equipment's peril.


Start on Sub Atack: AGGA-GAEY
Start on Training Ground: ALGA-GAEY
Start on Night Strike: ARGA-GAEY
Start on Puloso City: AWGA-GAEY
Start on Snow Fortress: A0GA-GAEY
Start on River Raid: A4GA-GAEY
Start on Mountains: A8GA-GAEY
Start on Return Home: BCGA-GAEY
Start on Win Screen: BGGA-GAEY

Choose any co-pilot: ACGA GAEA  DO NOT enter a password!!
Choose any co-pilot: ACGA-GAEA + BCFT-GA2Y  Can enter a password

Infinite lives: D5DT-GA7A
Start with 1 life: AGGA-GABT
Start with 2 lives: ALGA-GABT
Start with 5 lives: A0GA-GABT
Start with 7 lives: A8GA-GABT
Start with 9 lives: BGGA-GABT

Infinite fuel: AXDA-GA3N
Maximum fuel is 25: DGTT-GAG2
Maximum fuel is 50: GLTT-GAG2
Maximum fuel is 75: KRTT-GAG2
Maximum fuel is 150: W4TT-GAG2
Maximum fuel is 250: 9LTT-GAG2
Maximum fuel is 500: 8WTT-GCG2
Maximum fuel is 999: 68TT-GGG2

Infinite ammo: AKFT-JA9C

Maximum helicopter guns is 0: AAMV-WACL
Maximum helicopter guns is 250: 9JMV-WACL
Maximum helicopter guns is 500: 8TMV-WCCL
Maximum helicopter guns is 750: 72MV-WECL
Maximum helicopter guns is 1 500: 5TMV-WLCL
Maximum helicopter guns is 2 000: 4AMV-WRCL
Maximum helicopter guns is 5 000: VAMV-XGCL
Maximum helicopter guns is 9 999: B6MV-WRLL
Maximum Hydras is 0: AAMV-WADW
Maximum Hydras is 20: CTMV-WADW
Maximum Hydras is 40: FAMV-WADW
Maximum Hydras is 80: LAMV-WADW
Maximum Hydras is 100: NTMV-WADW
Maximum Hydras is 200: 3AMV-WADW
Maximum Hydras is 500: 8TMV-WCDW
Maximum Hydras is 999: 66MV-WGDW
Maximum Hellfires is 0: AAMV-WAE6
Maximum Hellfires is 3: ANMV-WAE6
Maximum Hellfires is 6: A2MV-WAE6
Maximum Hellfires is 15: B6MV-WAE6
Maximum Hellfires is 25: DEMV-WAE6
Maximum Hellfires is 50: GJMV-WAE6
Maximum Hellfires is 100: NTMV-WAE6
Maximum Hellfires is 500: 8TMV-WCE6
Maximum Hellfires is 999: 66MV-WGE6
Maximum Armour is 200: 3DEB-TAA4
Maximum Armour is 400: WDEB-TCA4
Maximum Armour is 600: MDEB-TEA4
Maximum Armour is 800: EDEB-TGA4
Maximum Armour is 1 200: 0DEB-TJA4
Maximum Armour is 1 500: 5XEB-TLA4
Maximum Armour is 2 000: 4DEB-TRA4
Maximum Armour is 3 000: 1DEB-T0A4
Maximum Armour is 5 000: VDEB-VGA4
Maximum Armour is 9 999: B9EB-TRJ4

Maximum hovercraft guns is 0: AANB-WABC
Maximum hovercraft guns is 250: 9JNB-WABC
Maximum hovercraft guns is 500: 8TNB-WCBC
Maximum hovercraft guns is 750: 72NB-WEBC
Maximum hovercraft guns is 1 500: 5TNB-WLBC
Maximum hovercraft guns is 2 000: 4ANB-WRBC
Maximum hovercraft guns is 5 000: VANB-XGBC
Maximum hovercraft guns is 9 999: B6NB-WRKC
Maximum Rockets is 0: AANB-WACL
Maximum Rockets is 25: DENB-WACL
Maximum Rockets is 75: KNNB-WACL
Maximum Rockets is 100: NTNB-WACL
Maximum Rockets is 200: 3ANB-WACL
Maximum Rockets is 500: 8TNB-WCCL
Maximum Rockets is 999: 66NB-WGCL 
Maximum Armour is 200: 3DFB-TAFN
Maximum Armour is 300: FXFB-TCFN
Maximum Armour is 1 000: 7DFB-TGFN
Maximum Armour is 2 000: 4DFB-TRFN
Maximum Armour is 5 000: VDFB-VGFN
Maximum Armour is 9 999: B9FB-TRPN

Maximum motorbike guns is 0: AANB-WADY
Maximum motorbike guns is 250: 9JNB-WADY
Maximum motorbike guns is 500: 8TNB-WCDY
Maximum motorbike guns is 750: 72NB-WEDY
Maximum motorbike guns is 1 500: 5TNB-WLDY
Maximum motorbike guns is 2 000: 4ANB-WRDY
Maximum motorbike guns is 5 000: VANB-XGDY
Maximum motorbike guns is 9 999: B6NB-WRMY
Maximum Missiles is 0: AANB-WAE6
Maximum Missiles is 10: BJNB-WAE6
Maximum Missiles is 20: CTNB-WAE6
Maximum Missiles is 50: GJNB-WAE6
Maximum Missiles is 100: NTNB-WAE6
Maximum Missiles is 250: 9JNB-WAE6
Maximum Missiles is 500: 8TNB-WCE6
Maximum Missiles is 999: 66NB-WGE6
Maximum Armour is 100: NXFV-TAC4
Maximum Armour is 200: 3DFV-TAC4
Maximum Armour is 750: 75FV-TEC4
Maximum Armour is 1 000: 7DFV-TGC4
Maximum Armour is 2 000: 4DFV-TRC4
Maximum Armour is 5 000: VDFV-VGC4
Maximum Armour is 9 999: B9FV-TRL4

The following codes work for both the Hovercraft and Motorbike:
Maximum Mines is 0: AANB-WAGG
Maximum Mines is 3: ANNB-WAGG
Maximum Mines is 6: A2NB-WAGG
Maximum Mines is 15: B6NB-WAGG
Maximum Mines is 25: DENB-WAGG
Maximum Mines is 50: GJNB-WAGG
Maximum Mines is 100: NTNB-WAGG
Maximum Mines is 500: 8TNB-WCGG
Maximum Mines is 999: 66NB-WGGG

Maximum Stealth Armour is 250: 9MGV-TAE6
Maximum Stealth Armour is 500: 8XGV-TCE6
Maximum Stealth Armour is 800: EDGV-TGE6
Maximum Stealth Armour is 2 000: 4DGV-TRE6
Maximum Stealth Armour is 3 000: 1DGV-T0E6
Maximum Stealth Armour is 5 000: VDGV-VGE6
Maximum Stealth Armour is 9 999: B9GV-TRN6

The Sega Power Tips book was the reference used in writing this guide.  
GameSages provided the cheat codes, patch codes and the locations of some hidden 

Cyber Predator

"Anyone who seeks fame need only become familiar with all that I have acheived." 
- Claudius Galen
The Force will be with you, always