Kid Chameleon for the Sega Genesis/Mega Drive
FAQ by Masvega (masvega@hotmail.com)
http://masvega.cjb.net
Version 1.25
11/20/01

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Contents:

1. Version History
2. Story
3. Controls
4. Transformations
5. Blocks
6. Scoring
7. The Game
8. Secret Levels
9. Game Genie Codes
10. Contact Information
11. Disclaimer
12. Credits

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1. Version History
------------------------------------------------------------------------

1.25 (11/20/01)
-More walkthroughs have been expanded.
-The spacing has hopefully been fixed on the previous walkthroughs.

1.2 (9/20/01)
-The initial attempts to decrappify this FAQ have made. The walkthroughs
 for the opening levels have been expanded.

1.0 (10/16/99)
-Added most of the other levels, plus I finally beat the game.
-Added some more Game Genie codes.

0.7 (9/27/99)
-The initial release

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2. Story
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(From the manual)

Wild Side is the newest game in town. It's a hologram that creates a
reality not our own. You step inside to play, and the door locks behind
you. Nobody knows what goes on inside, because nobody ever comes out!

Kids are disappearing left and right. Heady Metal, the boss of the game,
has escaped. He's capturing kids by defeating them at their own game.
Soon nobody will be left to challenge the dark destroyer.

But one kid appears on the scene who refuses to be beaten. He is the
toughest, coolest head in town. He's Kid Chameleon!

Take Kid Chameleon into Wild Side and give Heady Metal and his gruesome
underlings a taste of their own aspirin. Because Kid Chameleon is about
to cause a few headaches of his own!

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3. Controls
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(Note: These are the default controls. They can be changed in the
options.)

D-Button:
-Press left/right to move left/right.
-Press down to crouch.
-Press down and left/right to crawl left/right.

A Button:
-Press A to run. When the game is set to "Fast Action", use A to slow
down.

A Button+Start:
-Press these at the same time to use the Diamond Powers. (Note: You must
have a set number of diamonds to use this.)

B Button:
-Press B to jump.

C Button:
-Use your transformation's special power. See the Transformations
section to see what they are.

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4. Transformations
------------------------------------------------------------------------

A few notes before getting to the transformations. The number of hit
points are the default number of hit points. They can be increased with
the Iron Knight's Extra Hit Point diamond power.

Also the Diamond Powers that need 20-49 diamonds cost 20 diamonds to use
and the ones that need 50-99 diamonds cost 50 diamonds to use.

---------

I. Kid Chameleon

Helmet: n/a

Hit Points: Two

First Appearance: Blue Lake Woods I

Special Power: When Kid Chameleon is near a high ledge, press a
direction and B twice. You'll roll onto the ledge.

Diamond Powers:

20-49 Diamonds: Circle of Doom: A circle of diamonds appears around you
and destroys any enemy it touches.

50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
enemies and destroys anything it touches.

-----

II. Iron Knight

Helmet: An iron helmet with a plume.

Hit Points: Five

First Appearance: Blue Lake Woods I

Special Power: Press C repeatedly to scale walls.

Diamond Powers:

20-49 Diamonds: Circle of Doom: A circle of diamonds appears around you
and destroys any enemy it touches.

50-99 Diamonds: Extra Hit Point: A circle of hit points appears around
you and then goes into you. You then receive an extra hit point. You
retain this hit point until you die.

-----

III. Red Stealth

Helmet: A Samurai helmet

Hit Points: Three

First Appearance: Blue Lake Woods II

Special Power: Press C to use your sword. Press B and then C to attack
downward.

Diamond Powers:

20-49 Diamonds: Samurai Haze: All enemies begin to slow down.

50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
enemies and destroys anything it touches.

-----

IV. Berzerker

Helmet: A spiked helmet

Hit Points: Three

First Appearance: Highwater Pass I

Special Power: Use the D-Button to run and charge through obstacles.

Diamond Powers:

20-49 Diamonds: Invulnerability: The Berzerker becomes invulnerable to
all harm.

50-99 Diamonds: Wall of Death: A wall of diamonds comes across the
screen and destroys anything it touches.

-----

V. Maniaxe

Helmet: A hockey mask

Hit Points: Three

First Appearance: Highwater Pass II

Special Power: Press C to throw axes.

Diamond Powers:

20-49 Diamonds: Circle of Death: A circle of diamonds surrounds Maniaxe
and destroys anything it touches.

50-99 Diamonds: Extra Life: A circle of ankhs appear around you and then
go into you. You then have an extra life.

-----

VI. Juggernaut

Helmet: A helmet with a skull mask

Hit Points: Three

First Appearance: Under Skull Mountain II

Special Power: Press C to fire skull bombs.

Diamond Power: 5-Way Shot: Fires five diamonds in various directions.
Costs 5 diamonds per shot.

-----

VII. Micromax

Helmet: A fly head

Hit Points: Three

First Appearance: Under Skull Mountain II

Special Power: Press B + D-Button to stick to walls.

Diamond Powers:

20-49 Diamonds: Mini-Snake: A small snake comes out of you and seeks out
enemies, destroying anything it touches.

50-99 Diamonds: Swift Mini-Snake: This is like the Mini-Snake, but
faster.

-----

VIII. EyeClops

Helmet: A green helmet with one visor.

Hit Points: Three

First Appearance: Devil's Marsh II

Special Power: Press B to reveal unseen blocks for a short time.

Diamond Power: Fatal Beam: Damages all enemies it shines on. Costs 2
Diamonds per shot.

-----

IX. Skycutter

Helmet: A skateboarding helmet

Hit Points: Three

First Appearance: Hoverboard Beach

Special Power: Press B + C to fly upside down. Press C again to flip
right-side up.

Diamond Powers:

20-49 Diamonds: Invulnerability: You are temporarily invulnerable to
attacks.

50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
enemies and destroys anything it touches.

-----

X. Cyclone

Helmet: A helmet with wings on it.

Hit Points: Three

First Appearance: Devil's Marsh II

Special Power: Press B and then C rapidly to fly.

Diamond Powers:

20-49 Diamonds: Slashing Rain: Some diamonds rain down from the top of
the screen and destroy whatever enemies they touch.

50-99 Diamonds: Tracking Rain: Some diamonds rain down from the top of
the screen, seek out enemies, and destroy whatever enemies they touch.

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5. Blocks
------------------------------------------------------------------------

Since I'll make a lot of references to different blocks, I'll outline
what they are in this section.

(Note: Parts of the descriptions came from the manual.)

Prize blocks contain items. Break them to get what's inside. They have a
P in the middle of them. Once a prize block is broken, it turns into a
rock block.

Rock blocks can be smashed from above or below. Berzerker can charge
through Rock walls.

Iron blocks cannot be destroyed, but Berzerker can push them. They are
silver blocks with rivets on the edges.

Rubber blocks ricochet you in the opposite direction. Bounce on them
repeately to jump higher and higher.

Cannon blocks fire bullets that blast open holes in other obstacles. If
you get in the way of a bullet, you will be hurt. There are markings on
the block as to which direction it will fire bullets.

Ice blocks are too slick to walk on. They shoot out icicles when broken.

Vanishing blocks disappear when touched. Vanishing blocks look like
cannon blocks, but they don't have any markings on them.

Shifting blocks can be pushed to make steps or escape routes. Enemies
caught between shifting blocks will be squashed. Shifting blocks look
somewhat like grates.

Drill blocks have blades that pulse in and out. They look like iron
blocks but are slightly brighter.

Mushroom blocks grow another layer on top when hit from below. On the
next hit, the lower blocks disappear. Mushroom blocks look like rocks.

Ghost blocks appear and disappear.

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6. Scoring
------------------------------------------------------------------------

You can earn points in 5 categories. You might not gain points in every
category in every round.

Time: Bonus points for any time left when the round is cleared.

No-Hit: Bonus points for not being hit during the round.

No Prize: Bonus points for completing the round without picking up any
items.

Speed: Bonus points for completing the round quickly.

Path: Bonus points for clearing the round by the shortest route.

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7. The Game
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I. Blue Lake Woods I:

Helmets in the level:
Iron Knight

You'll start off with a Dragon walking toward you under a row of blocks. Wait
for the Dragon to come closer to you and then jump on it. Next, hit all of the
prize blocks in the row to get four diamonds and a clock. Continue moving right
and either use a dashing jump or the roll to reach the iron blocks. Hit those
two prize blocks for diamonds and then drop down. Hit the first prize block and
go past the next one and cross the bridge. Kill the Dragon and then go past the
prize block. Jump on the rubber blocks and cross to the other side. Continue
walking and you'll eventually come to three tiers of blocks. Hit all of the
prize blocks to get diamonds and a clock. Drop down and kill the Dragon if you
need to. Head right and then jump on the rubber blocks. Keep jumping to get
momentum and then jump to the rock blocks. Hit the three prize blocks and one
of them will drop an extra life. Now, follow the rock blocks down and kill the
Dragon. Next, touch the flag.

-----

II. Blue Lake Woods II:

Helmets in the level:
Red Stealth

From the start of the level, break one of the prize blocks to get a Red Stealth
helmet. Touch it and then jump on top of the blocks. Jump straight up to reveal
a cannon block. Hit the cannon block again and it will fire a bullet. Continue
doing this until all four hidden cannon blocks have fired their bullets. Drop
down and kill the Tank, then move to the top of the hill. You should see a hole
at the top of the rock wall. Jump through it and go to the right.

Kill the Tank and hit the prize blocks. Slide down the hill and then jump on
the first row of rock blocks. Jump straight up to reveal two prize blocks. Hit
them for a clock and a Red Stealth helmet. Drop down and kill the Tank, then
continue sliding down the hill. Quickly jump onto the rock blocks and jump
straight up in the center of them to reveal a prize block. Hit it again for an
extra life. Jump over the drill block and hit the prize blocks with downward
thrusts to get a diamond and a Red Stealth helmet. Jump to the next set of rock
blocks and jump up in the center of them to reveal another prize block, which
contains a continue in it. Go up the hill and kill the Tank. At the top of the
hill, you will see a string of prize blocks floating in mid-air.

You have a choice of what to do here. If you wish to go to the next level,
merely kill the Cannon Tank (but watch out for the bullets it shoots) and touch
the flag. However, if you wish to go to Plethora (the final level), jump on the
prize blocks until you reach the final one. Then press down+right and hold B+C.
You will then warp to Plethora.

-----

III. Highwater Pass I:

Helmets in the level:
Iron Knight, Berzerker

Hit the prize blocks at the beginning of the level to get a clock and a
Berzerker helmet. Charge the rock blocks to go through them and then hit the
cannon blocks. Continue running to the right until you reach a bunch of rubber
blocks. Bounce on them a few times to get momentum and then jump to the next
ledge. Jump up the ledges and when you reach the top, destroy the Cannon Tank
and jump toward the upper-right corner of the cavern to reveal a prize block.
Hit it again to reveal a clock. Jump up two block lengths away from the prize
block to reveal another prize block and continue doing this across the ceiling.
These prize blocks contain two diamonds, an Iron Knight helmet and a continue.

Continue left and hit the prize block for a clock. Continue to the left and hit
the prize block next to the wall for an Iron Knight helmet. Hit the block again
to destroy it and then press C repeatedly in order to climb up the wall. Jump
off onto the next ledge, being careful not to hit the spikes, and then destroy
the Cannon Tank. Hit the prize block for a Berzerker helmet and then charge
through the prize blocks. Now slowly make the jumps across the spikes so that
you don't accidentally destroy any prize blocks. After going through the column
of cannon blocks, you'll eventually come to a prize block next to a wall. Don't
hit it, but jump on it and then jump to the next platform. Make a dashing jump
to reach the next ledge and then make another dashing jump across the spikes.
Kill the Sludge on the other side as soon as it's possible (its will be all the
way open). Hit the ice blocks and then make a dashing jump across the spikes
and go through the center of the wall on the other side. Hit the prize blocks
and jump up to reveal some more prize blocks. Hit those to get Berzerker
helmets, diamonds and a clock.

Jump back across the spikes and jump on the rubber blocks. Wait for the Sludge
to face away from you and fire its bullet, then jump up onto the Sludge and
bounce on it twice to kill it. Next, wait for the ghost blocks to your right to
disappear, then make a dashing jump to the ledge. Hit all the prize blocks,
then jump back across. Head up the hill and hit the two prize blocks, then jump
across the gap. Kill the Sludge and then make a dashing jump to go on top of
the shifting blocks. Kill the Sludge and then go to the right. Kill the Cannon
Tank and then go on and touch the flag.

-----

IV. Highwater Pass II:

Helmets in the level:
Red Stealth, Maniaxe

Make a dashing jump off the first edge in order to kill the first Hand. Then,
jump on the mushroom blocks and jump on the next Hand. Hit the prize blocks for
a Red Stealth helmet and then continue right. Go up the inclined plane and then
hit the Purple Crystal repeatedly with your sword. Keep walking and slide down
the hill and jump across to the other wall. Turn and kill the Purple Crystal
and jump to the next ledge. Run to the right and quickly kill the Sludge. Jump
to the right and turn around to destroy the Purple Crystal. Continue down the
path, killing any enemies you meet and move through the ghost blocks when they
have vanished. After the final pair of ghost blocks, drop down and kill the
Purple Crystal. Then climb up the next hill.

Hit the prize blocks to get diamonds and a Maniaxe helmet. Jump to the ceiling
to the left of the blocks to reveal more prize blocks. Hit these for more items
and continue to the left. You'll eventually drop down into a new cavern.
Destroy the Purple Crystal and hit all of the prize blocks except the second
one from the right corner at the top. This prize block contains a Red Stealth
helmet, and Maniaxe will be much more useful in the next level. Go to the right
and jump on the transporter. Wait for it to transport you back to the main
portion of the level.

Move to the left and wait for the Hand to go above the shifting blocks. Then
jump up and hit the shifting blocks to kill the Hand. You have a choice on what
to do now. If you wish to go to Elsewhere A, jump on the platforms of shifting
and iron blocks and eventually you'll find a transporter. Wait on it to go to
Elsewhere A. If you wish to merely go to the next level, go to the right and
hit the cannon block to take out the ice blocks. Next, slide down the hill and
kill the Purple Crystals and jump over the drill blocks until you reach the
flag.

-----

V. Under Skull Mountain I:

Helmets in the level:
Maniaxe

Hit the prize blocks at the beginning and drop down. Slide down the hill and
then go to the right. Hit the prize blocks and one of them will give you a
continue. Next, continue right and you'll see an iron block. Jump on it and
then make dashing jumps to each of the platforms. Make sure you keep track of
whether Skulls are going to fall down on your head. After the next iron block,
jump to the platform near the wall. Go to the wall and jump up. You'll reveal a
prize block. Then take one step to the left and jump up again. Destroy this
prize block and then jump on the block next to the wall and jump up and to the
left to reveal another prize block that contains 10 diamonds. Next, jump to the
next platform and jump to the next platform to find some prize blocks
intermixed with ghost blocks. Time your jumps to avoid being killed by the
ghost blocks reappearing and hit all the blocks to get diamonds and a clock.
Drop to the very bottom and then go to the right and fall down the passage.

Go left and hit the prize blocks for Maniaxe helmets. Hit the two Dragons with
axes and drop down off the ledge. Slide down the hill and then making a dashing
jump. If you land on the ledge to the left, jump across the gap to the other
ledge. Jump up to reveal prize blocks. One of them has a continue. Drop down
again and slide down the hill. Make a dashing jump to clear the spikes and then
quickly hit the P block above the ghost blocks before they disappear. Keep your
position on the hill so that you can collect the 1-up and then slide down it.
Make another dashing jump across the spikes and kill the Slimes if you need to.
Go to the right and jump at the wall while holding right. You'll fall through
the wall at some point. Go left and kill the Dragon with an ax. Jump in between
the two prize blocks in the ceiling in order to reveal a new prize block with
10 diamonds in it. Hit all the prize blocks and then use the transporter.

You'll come out on a mushroom block. Jump to the next two platforms of mushroom
blocks and hit the prize block above the second one for an extra life. Next,
jump back to the first mushroom block platform and drop down. Run across the
vanishing blocks and jump on the ledge with the flag on it. You can jump over
the flag and drop down into a secret area with a few diamonds in it or touch
the flag.

-----

VI. Under Skull Mountain II:

Helmets in the level:
Juggernaut, Micromax

If you wish to skip this level, don't hit the prize blocks, but instead go down
the steps and destroy the Purple Crystal with axes. Then keep going left and
use the transporter to go to Elsewhere B.

However, if you wish to complete this level, hit the prize blocks and put on
the Juggernaut helmet. Also pick up the clock that's in one of the blocks. Go
to the left and jump on the blocks above the gap. Be aware that an Imp is going
to fall down to your left. Fire skulls at it to kill it and then move on. As
you approach the next set of blocks, wait a second and an Imp will fall down in
the middle of them and go down the pit. Jump across the blocks and then
continue moving left. Before reaching the drill block, stop and kill the Imp
that will fall down. You can fire skulls in between the holes of the blocks in
this next stretch if you wish to kill the Purple Crystals. If you've lost the
Juggernaut ability, do not go down the holes in between the blocks. Kill the
Purple Crystal in front of you and continue moving left. Wait for the ghost
block to not be present in the gap. Then, fall down and then fall on the
vanishing blocks. If you need more health or just want to switch forms, go to
the left when you reach the row of vanishing blocks. Inside, jump up to reveal
two prize blocks. One has a Micromax helmet in it and the other contains a
clock.

When you hit the ground, fire skulls at the Purple Crystal and then move right.
Wait for the lava to go into the ground and then jump across the gap. Continue
this process of killing the Purple Crystals and jumping across the lava when
the lava flow is not raised. Eventually, you'll reach the flag.

-----

VII. Under Skull Mountain III:

Helmets in the level:
Berzerker, Maniaxe, Red Stealth

You will need to be incredibly efficient in this level. The time limit will
sneak up on you. First, ignore the Flying Dragon and go down the hill. Hit the
middle prize block in the first set of them to get a Maniaxe helmet. Put it on
and then throw an axe at the Dragon at the bottom of the hill. Next, jump on
the ghost blocks and jump up while the one above you has vanished. Eventually,
you'll reach the top. Jump up to reveal some secret prize blocks containing
diamonds. Next, drop down and kill the Flying Dragon closest to the ground and
the Fire Walker. Go to the right and jump over the drill blocks. You'll come to
some vanishing blocks next to some lava.

Wait for a platform to come down and jump on it. Continue jumping on the
platforms until you're on the one closest to the wall. Go the right side of the
platform, then jump up and hit the cannon block when it comes into view. Jump
in the alcove and then slide down the hills and kill the Fire Walker at the
bottom. Next, jump on the platforms, but go to the left side when you reach the
last platform. Hit the cannon blocks, then make a running jump into the alcove.

Slide down the hills and then kill the Fire Walker. Jump to the second platform
and go to the left side of it. Hit the cannon blocks, then jump to the next
platform and then jump in the alcove. Slide down the hills and kill the Dragon.
Jump to the second platform again and hit the cannon blocks, then jump to the
third platform in order to jump in the alcove. Slide down the first hill, but
then jump through the wall. You should see prize blocks past the wall. Hit the
first prize block you come to for a Berzerker helmet. Rush into the iron blocks
to slide them to the wall. Then jump to them and hit the prize blocks for a
continue and an extra life. Next, hit the cannon blocks and drop down in order
to reach the flag.

-----

VIII. Isle of the Lion Lord:

Helmets in the level:
Iron Knight, Red Stealth, Maniaxe

From the start, drop down and then go to the left to get the Iron Knight
helmet. Then use the diamond power to give yourself another hit point. Kill the
Lion Lord and continue to the right. Hit the prize blocks under the iron blocks
if you need health and then jump up. Get the Red Stealth helmet from the prize
blocks in this next area. If you want to get a clock, then run into the little
opening between the iron blocks and hit the prize block at the end. Then go out
and jump on the iron blocks then run left until you reach the flag.

-----

IX. Hills of the Warrior I:

Helmets in the level:
Red Stealth, Maniaxe

If you are Red Stealth, don't bother hitting any prize blocks in this level. If
you aren't, hit one of the prize blocks at the start to get the Red Stealth
helmet. The objective of this level is to outrun a giant spiked wall that
slowly follows you. From the start, go to the right and jump up to the top of
the hill. Drop down onto the rock blocks and jump across the gaps. After this
stretch, drop down on top of the Dragon and then run to the right. You'll
eventually reach some iron blocks. Jump up to the apex of the blocks and then
run down. Make a dashing jump over the last platform of blocks.

Ignore the Skull here and jump up to the top of the hill. Run across the set of
ice blocks, but try to jump over the two cannon blocks. If you hit them, then
they will fire bullets at the cannon blocks below, which will then destroy the
whole ice block bridge. After this stretch, drop on the ghost block and jump on
the statue. Jump to the vanishing blocks and run across them. Try to duck under
the cannon block at the end. If you can't, then quickly run to the right and
jump over the hill. As you're going down the hill, find the ledge with a rock
at the edge and duck. Wait for the bullets to fly over your head.

After the bullets go past, go down the hill and then jump over the Skull and
land on the rock blocks. Jump up to the elevated platform and run to the right.
Be sure to cross the ghost block when it's visible. At the end of the platform,
jump onto the statue and then jump onto the ghost block. Quickly run to the
right so that the ghost block does not disappear under you. If it does, bounce
on the rubber blocks to the right and then bounce up until you can get to the
top of the statue. Afterward, drop down of the statue and run to the right.
There will be a small statue in front of you. Jump over the top of it and go
two steps down. If you're still Red Stealth, you can make a running jump off
this step and clear the statue to the right. Otherwise, you'll have to use the
rubber block to get high enough to proceed.

Drop down from the statue and try to land on the ghost block. If you can't,
it's no big deal. After the stretch of ice blocks, jump on the vanishing
blocks, then run right and jump on the shifting blocks. Just run to the right
as if you jump, you'll hit some drill blocks. After the stretch of shifting
blocks, jump past the Skull and then jump onto the iron blocks. Keep going to
the right until you reach the flag.

-----

X. Hills of the Warrior II:

Helmets in the level:
Berzerker, Maniaxe, Juggernaut

From the start, kill the Dragon, but don't hit either prize block. Next, jump
up the rock blocks until you reach the top boundary of the level. You should
see a prize block to your left. Hit it if you want the Juggernaut helmet. Jump
to the right and hit one of the prize blocks for a Maniaxe helmet if you want
it. The third prize block contains a clock. Kill the Flying Dragon and then
continue right. Continue jumping on the rock blocks until you come to a
structure with some Dragons and a Tank on it. Kill them all, then jump on the
rock blocks and continue right.

Kill the Tank at the next land mass and then jump on the rock blocks to the
right. Jump to the next stone structure and go right. You should see some
vanishing blocks with some cannon blocks below them. You have a choice now. If
you wish to go to Elsewhere C, jump down and then either evade the Flying
Dragon's attacks or it kill it. Continue right and you'll see a transporter.
Step on it and you'll be sent to Elsewhere C. Otherwise, jump across the
vanishing blocks and the cannon blocks quickly until you reach solid ground. If
you accidentally fall, then kill all the Flying Dragons and the Tank, then hit
the underside of one of the lifts that are next to the right wall. Jump on it
and wait for it to count down. When it does, the lift will rise up. Jump off of
it once you reach the next area.

Next, you should see some rock blocks in front of you with a small hole at the
bottom. Crouch and then crawl through the hole. Hit the prize block in order to
get a Berserker helmet and then plow your way through the other column of rock
blocks. Ignore the Flying Dragon and drop down. Run to the right through an
invisible hole through the hill and plow through the next set of rock blocks.
Following that, drop down and touch the flag.

-----

XI. Windy City:

Helmets in the level:
Red Stealth, Maniaxe

At the beginning, jump straight up and knock the shifting blocks up so that you
can kill the tank above you. Keep knocking the shifting blocks up so that you
can reach the string of shifting blocks next to it and avoid being hit by the
Cannon Tank. Following that, drop down and kill the Cannon Tank when it comes
under the hole. Next, run to the right and jump on the iron blocks, then jump
to the shifting blocks to the left. Follow the shifting blocks until you find
some prize blocks with a Clock and a Maniaxe helmet. Now, go back down the
shifting blocks until you hit the ground.

Now, go right and jump through the wall. Continue moving right and eventually
you'll reach a hole. Drop down it and veer to the right to avoid hitting the
cannon blocks. Carefully move off the rubber blocks and onto the concrete, then
walk through the slime drips after they drop to the ground. Continue moving to
the left and you'll see a couple prize blocks containing a clock and a Red
Stealth helmet. Next, jump on the string of rubber blocks and jump over the
Fire Walkers as they come toward you. Land on the concrete afterward and hit
the cannon blocks pointing at the rock wall. Wait for the Fire Walker on the
other side to back away and then jump across the gap. Next, jump over the Fire
Walker and slide on the ice blocks. Jump over the column of drill blocks and
then slide on the ice blocks until you reach the flag.

-----

XII. Sinister Sewers:

Helmets in the level:
Red Stealth, Micromax

First, kill the Sludge and wait for the Fireball to go past you. Next, jump to
the space two blocks to the left of the string of prize blocks in order to
reveal a hidden prize block with a Micromax helmet in it. Jump to the platform
to the right and then jump on the vanishing blocks, then quickly jump to the
next platform. Jump on the next platforms, but be aware they will fall or rise
immediately after you land on them. On the next platform, kill the Sludge and
avoid the Fireball. Afterward, jump to the right and jump onto each of the
falling platforms. Jump quickly on each or you won't reach the next one. At the
end of the string, you'll be at a platform with a prize block containing a Red
Stealth helmet. Put it on. Jump to the next platforms and kill the Tornadoes
that come your way. When you reach the right wall, drop down the platforms
until you reach the flag.

-----

XIII. The Crystal Crags I:

Helmets in the level:
Red Stealth, Berzerker, Micromax

From the start, jump up the mountain. When you reach the top, drop down to the
ledge to the southeast of the prize block. Edge underneath it and hit it to
receive an extra life. Next, jump onto the rock blocks and hit the second prize
block from the left for a Red Stealth helmet or the rightmost prize block for a
Berzerker helmet. Next, go to the left and drop down off the rock blocks. Head
to the right and keep as much to the top of the terrain as you can. Eventually,
the horizon should get dark and hail will begin to fall down from the sky. Try
to avoid it as best you can. After you pass by a bridge of ice blocks, drop
down
and you'll see two prize blocks. One contains a clock. Get it and then jump on
top of the prize blocks. From there, jump to the rubber blocks. Bounce to the
ledge to the right.

From here, you have two choices. You can go up and stay in the hailstorm longer
or you can drop down and enter a cave below you. If you choose to go into the
cave, drop down the center of the paths until you hit the ground. Then, go to
the left and jump on the iron blocks. Hit the cannon blocks in order to destroy
the ice blocks. From there, go right and bypass all the cannon blocks. At the
end, you'll find some rock blocks. If you're Berzerker, you can just go through
these and reach a transporter that will take you to Elsewhere D, but if you're
not, back up a little and jump up the stairs. Break the ice blocks at the top
of
the stairs and then jump to the right. Jump in the corner there and you'll
reveal a hidden prize block. Hit it again to get a Berzerker helmet. Now you
can
either follow the path to the right and eventually reach the flag, or you can
drop back down and go to the transporter. Note that if you choose to go to the
transporter, you will have to bounce on a rubber block in order to actually
reach the transporter.

If you choose to go up and remain in the hailstorm, jump on the ledge and then
jump down. Run to the right and wait for the Hand to be facing the opposite way
as you, then jump on it. Continue to the right and jump on the prize blocks,
then jump to the mushroom blocks. From there, jump to the cavern. Go right and
go past the prize blocks. Jump up in the northeast corner to reveal the hidden
prize block with the Berzerker helmet in it and go right to reach the flag. If
you want to reach Elsewhere D, break the ice blocks with downward slashes from
Red Stealth before you get the Berzerker helmet.

-----

XIV. The Crystal Crags II:

Helmets in the level:
Red Stealth

From the start, walk to the left, but stop before you reach the rows of blocks.
Wait for the Dragon to come down and kill it. Next, jump on the iron block,
then
jump to the iron blocks on the left. You'll see a ghost block under some prize
blocks. Jump to it when it's visible and hit at least the middle two prize
blocks for a clock and a Red Stealth helmet. Now run to the right, past all the
cannon blocks. When you reach the end, you can either continue moving right, or
you can hit the last set of cannon blocks to destroy the ice blocks under them
and go down that passageway. If you go down, then you'll get a few extra lives,
a continue and some clocks, but you'll also have to deal with ghost blocks over
pits as well as some ice blocks and drill blocks. Be aware that you'll
eventually hit a dead end if you go down, so you'll have to go right sometime
anyway.

After going to the right, jump over the drill blocks and kill the Dragons you
meet. You should eventually see a huge chunk of rock blocks with a prize block
in front of it. Hit the prize block if you need another Red Stealth helmet and
jump onto the rock. Go as far to the right as you can and then use downward
slashes to reach the next area. Kill the Dragon and continue right. Drop down
the side and kill the Purple Crystal, then pass under the drill blocks. Go to
the right and kill the Dragon beneath the mushroom blocks. You can build the
mushroom blocks up in order to reach the prize blocks above, but all they
contain are diamonds and a clock. Next, go right and jump through the hole
between the iron blocks, then kill the two dragons and hop up the hill to reach
the flag.

-----

XV. Dragonspike:

Helmets in the level:
Berzerker

-All enemies in this level take one more hit to destroy than they
normally do.
-There is a section where you can use Berzerker to go through some rock
blocks and go down. Going right will transport you to the Pinnacle and
going left will take you to a lot of prize blocks.

-----

XVI. Stormwalk Mountain:

Helmets in the level:
Red Stealth, Berzerker, Micromax

-Use Berzerker's charge to push the iron blocks.
-Like in Crystal Crags I, hail will eventually fall on you, so try to be
somewhat far into the level before that happens.

-----

XVII. Shiskaboss:

Helmets in the level:
Iron Knight, Red Stealth, Maniaxe

-Attack the heads of the Shiskaboss. Either jump on them or hit them
with Maniaxe's axes.

-----

XVIII. The Whispering Woods I:

Helmets in the level:
Red Stealth, Maniaxe

-The blue enemies you meet at the beginning of the level extend the
spikes on their back and charge at you if they see you. Attempt to
ambush them.
-All the prize blocks in the string of prize blocks on the ceiling
contain diamonds. You can just skip past this section if you wish and
continue on to the end of the level.

-----

XIX. The Whispering Woods II:

Helmets in the level:
Iron Knight, Berzerker

-Get the Iron Knight helmet and then get through the level as quickly as
possible.
-At the end of the cave, you'll reach two cannon blocks and then an iron
block. Go back and then jump into the first corner you find. You'll
reveal a hidden prize block which has a Berzerker helmet in it. Use
Berzerker to push the iron blocks.

-----

XX. Devil's Marsh I:

Helmets in the level:
Red Stealth

-Time your jumps up the ghost blocks. Count to three and then jump.
-After the string of ghost blocks, go down the second shaft and you'll
find a transporter that will take you to Elsewhere E.
-If you go all the way to end, you'll find some more ghost blocks going
up. Climb them and you'll find another transporter that will take you to
the Caged Beasts.

-----

XXI. Devil's Marsh II:

Helmets in the level:
EyeClops, Cyclone

-If you have Red Stealth, chop downward through the blocks. You'll skip
through most of the level.

-----

XXII. Knight's Isle:

Helmets in the level:
Iron Knight

-Use the ghost blocks as a platform to climb up.
-Go in the transporter on the right. You will then go to the northern
part of the level. Jump to the flag.

-----

XXIII. Whale Grotto:

Helmets in the level:
Berzerker, Maniaxe

-Try to ambush the whales so they won't charge and dive at you.
-After going through the transporter, get the Berzerker helmet and then
push the iron blocks to the right. Drop down and go right to reach the
flag.

-----

XXIV. Hoverboard Beach:

Helmets in the level:
Skycutter

-After destroying the first archer after the first two hands, jump up
and you'll reveal a transporter. It will take you to Frosty Doom.
-Go through the maze. You'll eventually find the flag.

-----

XXV. Pyramids of Peril:

Helmets in the level:
Iron Helmet, Maniaxe, Micromax

-Go down after the first interior portion. If you go left, you'll find a
transporter. Enter it to reach Elsewhere G.
-When you get to the platforms that move from side to side and up and
right, crouch when you get on it and then crawl to the right once you
get to the small space. If you don't crouch, you will be killed when the
platform comes up.

-----

XXVI. Madmaze Mountain:

Helmets in the level:
Red Stealth, Micromax, Cyclone

-Use Red Stealth to walk through the wall on the right and Micromax to
climb up and left into another room. Then go down and right to reach the
transporter that will take you to the Forbidden Tombs.
-From the above area, go down and then walk through the wall to the
left. Go through the ghost blocks and then go left. Climb up until you
see a transporter on your right. Stepping in it will take you to the
Stairway of Oblivion.

-----

XXVII. The Deadly Skyscrapers:

Helmets in the level:
none

-Move all the way into the upper-right hand corner of the level. Go
through the wall and then fall through the ladders to reach the flag.

-----

XXVIII. Skydragon Castle I:

Helmets in the level:
Cyclone

-There is a section where there are spikes on the ceiling and on the
ground. Fly through it to the right and then fly down and left to the
flag.

-----

XXIX. Skydragon Castle II:

Helmets in the level:
Cyclone

-If you go right from the start, you'll see a transporter. Use it to
reach Elsewhere H.

-----

XXX. Boomerang Bosses:

Helmets in the level:
Red Stealth, Maniaxe

-Three heads come up from the ground, one from the left, one in the
center and one on the right. They all throw boomerangs. Take out the one
in the center first and then the rest go down easily.

-----

XXXI. Woods of Despair I:

Helmets in the level:
Red Stealth, Maniaxe, EyeClops

-From the start go right and then up. From there, go up and climb up the
ghost blocks. Jump on the rubber blocks up and right to reach a string
of rubber blocks. Go right from there and you'll reach the flag.

-----

XXXII. Woods of Despair II:

Helmets in the level:
Berzerker, Juggernaut, Skycutter

-Hit the mechs twice or run them over with Berzerker to destroy them.
Hit the UFO's twice to destroy them and then hit the alien once to
destroy it.
-Try to keep the Juggernaut for as long as you can.

-----

XXXIII. Forced Entry:

Helmets in the level:
Juggernaut

-If there is a string of rubber blocks, jump across them. It's faster
than walking/rolling on them.
-After the first set of rubber blocks, there is a section with four
prize blocks and then a rubber block. Jump on the last prize block and
then jump to the roof.
-After a while, the level splits into two sections, upper and lower. If
you go to the upper part of the section, you'll eventually find a
transporter. Stepping in it will take you to Elsewhere I.

-----

XXXIV. The Cliffs of Illusion:

Helmets in the level:
Micromax, EyeClops

-When you reach the first cannon block, hit and make it fire. Then use
EyeClops to see all the hidden blocks. Jump to the ice blocks and hit
the prize block to get the Micromax helmet.
-Use the EyeClops to uncover hidden blocks over the pits.

-----

XXXV. Lion's Den:

Helmets in the level:
Maniaxe

-You'll see various iron blocks near the cliffs. Jump on them to climb
the cliffs. You may need to make a dashing jump, then turn the other way
in midair and turn again to reach a platform.

-----

XXXVI. Wind Castles I:

Helmets in the level:
Red Stealth, Maniaxe, EyeClops, Cyclone

-Get any one of the helmets at the start of the level and then jump
left. Jump on top of the prize blocks and then jump right onto the
island with two diamonds on it. Continue to go right until you reach an
island with a prize block under it. Jump down to the prize block and
you'll get a Cyclone helmet. Fly up until you reach the flag.

-----

XXXVII. Wind Castles II:

Helmets in the level:
Iron Knight, Maniaxe

-At the end, you'll reach a portion of the level with a large wall
separating you and the flag. Either climb up the wall or use the rubber
blocks to jump up the wall and push right. You'll eventually go through
a hole in the wall. Fall down to the flag.

-----

XXXVIII. Blizzard Mountain:

Helmets in the level:
Micromax

-At the end, there are some cannon blocks with some rock blocks. Drop
down the pathway and then climb up the next wall. Jump up and hit the
cannon block and then go to the flag.
-In the area before climbing the final wall mentioned above, you'll see
a transporter. Going in it will take you to Frosty Doom.

-----

XXXIX. Caves of Ice:

Helmets in the level:
Iron Knight, Red Stealth

-If you go down the left side, you'll eventually reach a transporter.
Going in it will take you to Elsewhere J.
-Use the lifts to climb up the long cavern.

-----

XL. The Nightmare Peaks I:

Helmets in the level:
Micromax

-Use Micromax to climb up the first wall. Then go right until you sink
down to a lower room. Then go right through the wall and go to the ghost
block and go through the wall. Drop down to the bottom of the next
column and then right through the wall. Cross the ice blocks to the
right and climb up the long wall. You'll eventually see the flag.
-From the start of the level, use Micromax to climb the first wall.
You'll see a lift to your right. Climb up the wall and then go right.
Get the prize blocks and then go right through the wall. You'll drop
down. When you stop falling, go right and into the transporter. You'll
be taken to Elsewhere K.

-----

XLI. The Nightmare Peaks II:

Helmets in the level:
Cyclone

-From the start, go right and then jump and fly up through the opening
in the vine bridge when you exit the cavern. Then fly left to the flag.

-----

XLII. Bagel Brothers:

Helmets in the level:
Red Stealth, Berzerker, EyeClops

-There are three heads that fly around the screen and fire energy blasts
at you. Jump on the two that aren't on the top and uncover the Red
Stealth helmet and hit the one that is on the top with your sword
repeatedly.

-----

XLIII. Diamond Edge:

Helmets in the level:
Skycutter

-After the first transporter, you'll see a transporter above you. Reach
it and step on it to go to Scorpion's Isle.
-After the first transporter, go right and you'll see another
transporter next to two prize blocks. Step on the transporter to reach
Elswehere L.
-After the first transporter, go right and you'll pass four prize
blocks. After that, you'll see another transporter. This will take you
to Towers of Blood.
-After the first transporter, you'll see another transporter by itself
in mid-air. Go to it and you'll be transported to Elsewhere N.
-After the first transporter, go all the way to the right and you'll
find a transporter, which takes you to The Hills Have Eyes.

-----

XLIV. The Hills Have Eyes:

Helmets in the level:
Iron Knight, Berzerker, Maniaxe, EyeClops

-In the middle of the level, the road splits into the high road and the
low road (with ice blocks and moving platforms).
-If you take the high road, jump up the incline and then hit the cannon
block. Jump across the gaps and then go left. Watch out for imps falling
from iron blocks. As you reach the end, you'll find a transporter that
takes you to Elsewhere R.
-If you take the low road, crawl underneath the moving platforms when
they come at you and go left. When you go all the way to the left,
you'll find a transporter that takes you to Secrets in the Rocks.

-----

XLV. Tunnels Beneath the Woods:

Helmets in the level:
Red Stealth, Juggernaut, Cyclone

-When you go down the big first drop into the tunnels, go into the
fourth path on the left. Destroy the tank and then go left. After
dropping down, go under the ledge and drop down again. You'll be in a
room with clouds and tanks. Go right and jump on the platform and then
jump to the flag.
-When you find the Cyclone helmet, go left and fly up through the cannon
and ice blocks. Then go right and onto the transporter. You will be
taken to Elsewhere S.

-----

XLVI. Hills of Forever:

Helmets in the level:
Iron Knight, Red Stealth, Berzerker

-There is a hidden lift to your left. If you go up it, you'll reach a
section of the level with hidden prize blocks and a continue and an
extra life.
-Go right through the level. There are detours that will give you a Red
Stealth helmet and an extra life, but they aren't necessary.

-----

XLVII. Monster Island:

Helmets in the level:
Berzerker, Maniaxe, Juggernaut, EyeClops, Skycutter

-Use either Maniaxe's axes, Juggernaut's skulls or Diamond Powers when
facing the thugs with sais. Jumping on them will do nothing.
-At the end of the level, you'll find two transporters. The one on the
left will take you to Elsewhere T and the one on the right will take you
to Ice God's Vengeance.

-----

XLVIII. Ice God's Vengeance:

From: Monster Island

Helmets in the level:
Micromax

-As you go up the level, you'll see a transporter. Go to it and you'll
be transported to an earlier part of the level.
-Jump on the rubber blocks above the aforementioned spot and then go
across the ghost blocks to the left. Climb up the wall with the tanks on
it and jump left to the iron blocks. Climb the iron blocks up and then
go through the maze of mushroom blocks.
-After the maze, there are columns of iron blocks. Climbing some of them
will take you transporters. Going up the left of the first column, the
right of the third column, the left of the fourth column or the right of
the eighth column will take you to transporters that take you to the
bottom of the columns. Going up the fifth column will get you to a
transporter that takes you to Beneath the Twisted Hills.

-----

XLIX. Beneath the Twisted Hills:

From: Ice God's Vengeance

Helmets in the level:
Red Stealth

-Eventually, you'll see a column of cannon blocks, then a column of rock
blocks, then another column of cannon blocks and another column of rock
blocks. Destroy the rock blocks using the cannon blocks and go down the
passageway.
-When you reach the portion of the passageway with the lift, ride the
lift up and hit the cannon block on your right. Then continue to go up
and hit the cannon blocks above you. Jump out of the tunnel and go to
the flag.
-If you let the lift go up without you, you are able to go right and
you'll see a transporter. The transporter will take you to Elsewhere U.

-----

L. Alien Isle:

Helmets in the level:
Maniaxe, EyeClops

-At the beginning of the level, there are cannon blocks. If you hit them
and then drop down, you'll find another section with some alien tanks
and EyeClops and Maniaxe helmets. If you go through the right wall,
you'll reach a transporter that will take you to another part of the
level.
-There is a section of the level that has some ice blocks under cannon
blocks. If you go right through the wall, you'll go into a hidden
compartment with a continue and a transporter in it. The transporter
will take you to a later part of the level.
-From where the above transporter takes you, destroy the alien ship and
then jump on the column of iron blocks. Jump to the right and land on a
platform. Activate the lift above you and then jump on it. When the lift
reaches the height of its ascent, jump off to the the right. If you mess
up, there is a transporter on the lower left corner of the room that
will allow you to try again.
-At the end of the level, you'll find a transporter that takes you to
the Land Below.

-----

LI. Sky Fortress:

Helmets in the level:
Cyclone

-From the start, get the Cyclone helmet then fly right. Go up through
the ghost blocks and then destroy the vanishing blocks next to the
cannon blocks and fly up through the hole you create. Fly out of the
tower and then go left. Land on the transporter to go to the Final
Marathon.
-From the start, get the Cyclone helmet and go left. Fly down and out of
the tower. Run to the right and eventually, you will see a transporter
on a ledge. Fly to it and step on it to go to Elsewhere W.

-----

LII. The Shimmering Caves:

Helmets in the level:
Red Stealth, Maniaxe

-When you reach the column with several tar monsters, go through the
first opening to the right. You'll eventually reach a place with
mushroom blocks going up. Jump up them and you'll reach a lift. Go up
the lift and then jump off at the top. Hit the cannon blocks to destroy
the ice blocks barring your way. A little farther down, you'll see two
transporters. The one on the left will take you to Elsewhere X. The one
on the right will take you to Elsewhere Y.

-----

LIII. The Final Marathon:

Helmets in the level:
Red Stealth, Maniaxe, Skycutter, Cyclone

-By the way, you will hear "Die" and "Bummer" a lot in this level.
-Near the end, there is a string of rock blocks between two strings of
cannon blocks. With the Cyclone helmet (which can be found in a prize
block in the area immediately before this), hit the first cannon blocks
and watch the whole thing be destroyed. Then fly across the gap.

-----

LIV. Plethora:

Helmets in the level:
Cyclone, Micromax

-The final level of the game!
-Jump on top of Heady Metal and repeatedly bounce on his head. His eyes
will eventually fall out. When all his eyes are gone, Heady Metal is
defeated.
-Congratulations, you've beaten the game! Now, sit back and watch the
20-second (if that) ending!

-----------------------------------------------------------------------
8. Secret Levels
------------------------------------------------------------------------

There are various secret levels in Kid Chameleon. They are usually
reached by stepping in a transporter. This section will outline the
various secret levels. Most of them are called Elsewhere, but I ordered
them in this list. Note: This list is in the order I find them, not
necessarily in the order they are in the game.

I. Elsewhere A:

From: Highwater Pass II

Helmets in the level:
EyeClops, Cyclone

Before doing anything, jump onto the crates to your left and then jump up to
reveal a prize block with a continue in it. Next, jump on the rubber blocks and
bounce up. Two rows of ghost blocks are under a row of prize blocks. Reach the
first row of ghost blocks and then jump repeatedly in order to reach the
second. The Cyclone helmet is in the fourth prize block from the left and the
EyeClops helmet is in the fourth prize block from the right.

Go to the ground and head to the right. If you are Cyclone, then simply fly up
the right side to reach the transporter. Otherwise, hit the lift and jump onto
it and wait for it to rise up. Ride the lift up and jump to the left, then use
the transporter.

-----

II. Elsewhere B:

From: Under Skull Mountain II

Helmets in the level:
none

From the start, jump across the platforms until you reach the wall of rubber
blocks. Jump on the rubber block under you and hit the shifting block enough
times so that it moves far enough up so that you can land on the block next to
it. Continue crossing the platforms and when you reach the wall, use the rubber
block to jump up to the top of the level. There is a hidden prize block with an
extra life in it in the top-left corner of the level. From there, land on the
platform and then jump across the platforms until you reach the teleporter to
go to Under Skull Mountain III.

-----

III. Elsewhere C:

From: Hills of the Warrior II

Helmets in the level:
Red Stealth

First, jump over the hole in the ground and hit the prize blocks to get some
diamonds and a Red Stealth helmet. You can go to the right and find some more
diamonds in prize blocks. Next, go down the hole and carefully walk through the
dripping slime and kill any Slimes if you need to. Once you reach the stairs,
walk along the ice blocks and jump over the drill blocks. At the end of the ice
blocks, drop down and walk to the right. Be aware that there are two slime
drips right before the transporter. Make your way through them and then stand
on the transporter to go to Windy City.

-----

IV. Elsewhere D:

From: The Crystal Crags I

Helmets in the level:
Iron Knight

If you wish, you can jump straight up from the start to reveal a lift. Hit it
again to ride it up and jump up to hit the prize block while you're as far away
as possible. Drop down and get the continue, then move out of the way before
the
lift comes back down. It's very easy to die in this part.

Run forward and hit the cannon blocks to break the rock wall. Go forward and
avoid the Fireball and the bullets that will be coming down from above. Run
through the right wall in order to reach the prize block with an Iron Knight
helmet in it. Now, go back to the main path and jump to the first ledge of the
hill. Keep climbing up the side of the mountain until you reach the totem pole
on top. Wait for the slime drips to stop and then jump to the other hill. Climb
to the top of the hill and then drop down. Jump on both of the Fireballs and
then hit the cannon blocks to remove the wall blocking the transporter. Step on
it to go to the Crystal Crags II.

-----

V. The Pinnacle:

From: Dragonspike

Helmets in the level:
Red Stealth

-After going through the transporter in the above section, go up until
you see a prize block on your left. Jump on the prize block and then
jump up, and you'll reveal a transporter that will take you halfway up
the climb.
-After going in the transporter after the climb, you'll see another
transporter on your left. Go to it to return to Dragonspike or go right
and eventually to the flag to reach Hidden Canyon.

-----

VI. Hidden Canyon:

From: The Pinnacle

Helmets in the level:
Iron Knight, Red Stealth, Juggernaut

-This is just a level where you can get a lot of diamonds and other
items. There are a few enemies here, but nothing major.

-----

VII. Elsewhere E:

From: Devil's Marsh I, The Caged Beasts

Helmets in the level:
none

-Destroy the two enemies near you and then climb up to the transporter.

-----

VIII. The Caged Beasts:

From: Devil's Marsh I

Helmets in the level:
Iron Knight, Red Stealth

-Drop down in the first pit and then go left to reach Elsewhere E.
-Either go down the first pit and then right or go all the way right and
then drop down to the flag. This will take you to Crab Coue.

-----

IX. Crab Coue:

From: The Caged Beasts

Helmets in the level:
Maniaxe

-The crabs cannot be defeated when they are blocking. They block Diamond
Powers. Maniaxe's axes can defeat them.
-Continue to the right until you reach the transporter. It will take you
to Elsewhere F.

-----

X. Elsewhere F:

From: Crab Coue

Helmets in the level:
EyeClops

-Jump across the platforms. They will rise up as you jump on them.
Completing the level will bring you to Hoverboard Beach.

-----

XI. Frosty Doom:

From: Hoverboard Beach, Blizzard Mountain

Helmets in the level:
Skycutter, Cyclone

-Using the Cyclone, go right and drop off the edge. Fly through the
maze, getting prize blocks if you wish. Always go left if you can when
you're in the maze.

-----

XII. Bloody Swamp:

From: Frosty Doom

Helmets in the level:
none

-Just go through the level quickly! There is a wall of spikes similar to
the one in Hills of the Warrior I, but it is also faster.
-Going through the transporter at the end of the level will take you to
the Nightmare Peaks I.

-----

XIII. Elsewhere G:

From: Pyramids of Peril

Helmets in the level:
Micromax, Cyclone

-Get the Cyclone helmet and fly all the way to the top of the level.
You'll see a cannon block at the top right and left corners of the
level. Jump to it and then jump to the transporrter. You'll be taken
back to Pyramids of Peril.

-----

XIV. The Forbidden Tombs:

From: Madmaze Mountain

Helmets in the level:
Red Stealth, Berzerker

-Get the Berzerker helmet and go all the way through the lowest cavern.
Then exit it and climb to the highest cavern and go through that and get
the Red Stealth helmet. Go back to the first cavern and chop down
through the blocks at the end to reach the flag. The flag takes you to
Stairway to Oblivion.

-----

XV. Stairway to Oblivion:

From: Madmaze Mountain, The Forbidden Tombs

Helmets in the level:
Red Stealth, Berzerker, Micromax

-In the first area with ghost blocks, smash through the wall and then
stand in it as the ghost blocks disappear. Then go back on it when they
reappear and push the iron blocks.
-When you see the maze of shifting blocks, you'll see a transporter near
you. Jump in it and it will take you to Coral Blade Grotto.
-Go right through the maze of shifting blocks. Destroy the bulls and get
the Red Stealth helmet. Then use swing your sword downward to reach the
next compartment. Hit two adjacent blocks and then crouch in them as the
bar goes over you. Repeat until you reach the final transporter at the
end of the level. It takes you to the Deadly Skyscrapers.

-----

XVI. Elsewhere H:

From: Skydragon Castle II

Helmets in the level:
Iron Knight, Cyclone

-From the start, jump straight up. You'll reveal a hidden prize block.
There are more hidden prize blocks next to it. The Iron Knight helmet is
in one of them.
-Climb up the first column of switch blocks and then jump to the next
one. From there, drop down and go through the rock blocks to reach the
transporter which takes you to Coral Blade Grotto.

-----

XVII. Coral Blade Grotto:

From: Stairway to Oblivion, Skydragon Castle II

Helmets in the level:
Red Stealth

-Go through the level, and then run across the vanishing blocks and then
dive down through the ghost blocks. Veer left as you fall and then go to
the flag. You'll be taken to Boomerang Bosses.

-----

XVIII. Elsewhere I:

From: Forced Entry

Helmets in the level:
Red Stealth, EyeClops

-Get the Red Stealth helmet and then go up the level. The transporter is
on the upper right hand corner of the level. It takes you to the Cliffs
of Illusion.

-----

XIX. Elsewhere J:

From: Caves of Ice

Helmets in the level:
none

-Use the cannon blocks to destroy the ice blocks and then fall through
the hole. Veer to the left and land on the transporter. It will take you
to Caves of Ice.

-----

XX. Elsewhere K:

From: The Nightmare Peaks I

Helmets in the level:
Juggernaut

-Climb up the level, getting out of the way of any cannon shots you may
hit on your way up. The transporter is at the upper left corner, and it
will take you to the Nightmare Peaks II.

-----

XXI. Scorpion's Isle

From: Diamond Edge, Elsewhere O

Helmets in the level:
Maniaxe, EyeClops, Skycutter

-If you use Maniaxe or EyeClops, go right through the level until you
reach the transporter. Use axes or Fatal Beams to defeat the scorpions.
The transporter takes you to The Hills Have Eyes.

-----

XXII. Elsewhere L:

From: Diamond Edge

Helmets in the level:
Micromax

-Go through the walls, avoiding the drill blocks. If you lose Micromax,
you have to start the level over.
-Going through the transporter at the end takes you to Towers of Blood.

-----

XXIII. Towers of Blood:

From: Diamond Edge, Elsewhere L

Helmets in the level:
Red Stealth, Maniaxe, EyeClops, Cyclone

-Get a helmet and then go up the tower. You can either go to the top of
the first tower, where you'll find a room with hidden prize blocks
(which contain two Cyclone helmets and a couple other things) or you can
go through ghost blocks.
-Using Cyclone, fly to the bottom-right of the level, you'll see a
little cave with a lift and an imp. Fly up through the ceiling and go to
the transporter. This takes you to Elsewhere M.

-----

XXIV. Elsewhere M:

From: Towers of Blood

Helmets in the level:
none

-Hit the vanishing block and then fly up, breaking the rock block above
it if necessary. When you're at the top of the level, fly right where
you'll see two transporters. The left one takes you to Alien Twilight,
and the right one takes you to The Crypt.

-----

XXV. Elsewhere N:

From: Diamond Edge

Helmets in the level:
none

-Jump up the cannon blocks until you reach the transporter in the upper-
left hand corner of the level. Hit the four prize blocks above it, they
all contain 1-ups. The transporter will take you to Elsewhere O.

-----

XXVI. Elsewhere O:

From: Elsewhere N

Helmets in the level:
Red Stealth, EyeClops

-Go right through the level, destroying all the whales until you reach
the transporter. It will take you to Scorpion's Isle.

-----

XXVII. Alien Twilight:

From: Elsewhere M, The Crypt, Elsewhere R

Helmets in the level:
Red Stealth, Maniaxe, Juggernaut

-From the start of the level, go right and then drop down. Go right
until you reach two columns of rock blocks. Destroy one of them to reach
the transporter, which takes you to Secrets in the Rocks.

-----

XXVIII. The Crypt:

From: Elsewhere M, Elsewhere N

Helmets in the level:
Maniaxe, Micromax

-Use Micromax to climb the walls and go through the maze to reach the
flag. The flag takes you to Alien Twilight.
-Eventually, you'll see a transporter in a few ice blocks. Step in it to
go to Elsewhere P.

-----

XXIX. Elsewhere P:

From: The Crypt

Helmets in the level:
Red Stealth

-Go through the level, avoiding imps as you go. The transporter is at
the upper-right corner of the level. It takes you farther along in The
Crypt.

-----

XXX. Secrets in the Rocks:

From: Alien Twilight, The Hills Have Eyes, Elsewhere R

Helmets in the level:
Micromax, Berzerker

-Get the Micromax helmet and go down the passageway. When you reach the
bottom, jump to a corner and you'll reveal a hidden prize block which
holds a Berzerker. Use Berzerker to plow through the rock blocks on your
right. Step on the transporter to reach Elsewhere Q.
-Go through the upper part of the level, then go in the first cavern you
see. Drop down in between two blocks and then go left. After dropping
again, go right. Now continue to go right and you will eventually find a
maze full of rock blocks. Using Micromax, climb the maze and then drop
down after you exit the cavern to reach the flag. The flag takes you to
Ice God's Vengeance.

-----

XXXI. Elsewhere Q:

From: Secrets in the Rocks

Helmets in the level:
Berzerker

-Go through the level. You can use the Berzerker's charge to defeat the
rams. When you reach a spot where some ice blocks are used as a
staircase, break the blocks and jump in the transporter. It takes you to
Tunnels Beneath the Woods.

-----

XXXII. Elsewhere R:

From: The Hills Have Eyes

Helmets in the level:
Cyclone

-Go right through the level. You'll see two transporters. The first one
will take you to Secrets in the Rocks and the second will take you to
Alien Twilight.

-----

XXXIII. Elsewhere S:

From: Tunnels Beneath the Woods

Helmets in the level:
Juggernaut

-Go to the bottom right of the level. You'll see a transporter that will
take you to Hills of Forever. If you go under the ledge on the left,
you'll see another transporter that will take you to Monster Island.

-----

XXXIV. Elsewhere T:

From: Monster Island

Helmets in the level:
Maniaxe

-Get the Maniaxe helmet at the beginning of the level and use axes to
destroy all the enemies and go up the level. You'll find a transporter
which will take you to Monster Island.

-----

XXXV. Elsewhere U:

From: Beyond the Twisted Hills

Helmets in the level:
Red Stealth, Maniaxe, EyeClops

-At the end of the level, jump over the ice blocks and then veer right
to land on the transporter. All the blocks below you are drill blocks.
The transporter will take you to the Shimmering Caves.

-----

XXXVI. The Land Below:

From: Alien Isle

Helmets in the level:
EyeClops, Skycutter

-From the start of the level, go right. There is nothing worthwhile on
the left side of the level.
-As you go through the level, you'll eventually see a transporter under
a pyramid. Crawl under the bottom left of the pyramid to reach the
transporter. It takes you to a later part of the level.
-Eventually, the level forks into an upper path and a lower path. The
upper path will lead you to a flag which takes you to the Final
Marathon. The lower path leads you to a transporter which takes you to
Elsewhere V.

-----

XXXVII. Elsewhere V:

From: The Land Below

Helmets in the level:
Cyclone

-Fly to the lower-right corner of the level. The transporter there will
take you to Sky Fortress.

-----

XXXVIII. Elsewhere W:

From: Sky Fortress

Helmets in the level:
Micromax

-Get the Micromax helmet, then go through the maze of shifting blocks.
When you reach the transporter, step on it and you'll be transported to
another part of Sky Fortress.

-----

XXXIX. Elsewhere X:

From: The Shimmering Caves

Helmets in the level:
EyeClops

-Use EyeClops to reveal hidden blocks and go up the chasm, avoiding jets
of lava and imps all the way. The transporter at the top will take you
to a different part of the Shimmering Caves.

-----

XL. Elsewhere Y:

From: The Shimmering Caves

Helmets in the level:
Red Stealth, Maniaxe

-Go to the left and activate the lift. Ride it up and then go right.
When you reach the transporter, step on it and it will take you to Alien
Isle.

------------------------------------------------------------------------
9. Game Genie Codes
------------------------------------------------------------------------

AFWT-AAB6      Start timer at 1:00 (instead of 3:00)
AZWT-AAB6      Start timer at 5:00
A7WT-AAB6      Start timer at 7:00
BFWT-AAB6      Start timer at 9:00
H49A-AA7J      Infinite time
SD9A-BJV0      Each diamond worth 2
SD9A-BTV0      Each diamond worth 4
SD9A-B2V0      Each diamond worth 6
SD9A-BAV0      Each diamond worth 8
AEBT-JABT      Start on Blue Lake Woods II
AJBT-JAB4      Start on Highwater Pass I
ANBT-JAB4      Start on Highwater Pass II
ATBT-JAB4      Start on Under Skull Mountain I
AYBT-JAB4      Start on Under Skull Mountain II
A2BT-JAB4      Start on Under Skull Mountain III
A6BT-JAB4      Start on Isle of the Lion Lord
BABT-JAB4      Start on Hills of the Warrior I
BEBT-JAB4      Start on Hills of the Warrior II
BJBT-JAB4      Start on Windy City
BNBT-JAB4      Start on Sinister Sewers
BTBT-JAB4      Start on The Crystal Crags I
BYBT-JAB4      Start on The Crystal Crags II
B2BT-JAB4      Start on Dragonspike
B6BT-JAB4      Start on Stormwalk Mountain
CABT-JAB4      Start on Shishkaboss
CEBT-JAB4      Start on The Whispering Woods I
CJBT-JAB4      Start on The Whispering Woods II
CNBT-JAB4      Start on Devil's Marsh I
CTBT-JAB4      Start on Devil's Marsh II
CYBT-JAB4      Start on Knight Isle
C2BT-JAB4      Start on Whale Grotto
C6BT-JAB4      Start on Hoverboard Beach
DABT-JAB4      Start on Pyramids of Peril
DEBT-JAB4      Start on Madmaze Mountain
DJBT-JAB4      Start on The Deadly Skyscrapers
DNBT-JAB4      Start on Skydragon Castle I
DTBT-JAB4      Start on Skydragon Castle II
DYBT-JAB4      Start on Coral Blade Grotto
D2BT-JAB4      Start on Boomerang Bosses
D6BT-JAB4      Start on Woods of Despair I
EABT-JAB4      Start on Woods of Despair II
EEBT-JAB4      Start on Forced Entry
EJBT-JAB4      Start on The Cliffs of Illusion
ENBT-JAB4      Start on The Lion's Den
ETBT-JAB4      Start on The Wind Castles I
EYBT-JAB4      Start on The Wind Castles II
E2BT-JAB4      Start on Blizzard Mountain
E6BT-JAB4      Start on Caves of Ice
FABT-JAB4      Start on The Nightmare Peaks I
FEBT-JAB4      Start on The Nightmare Peaks II
FJBT-JAB4      Start on Bagel Brothers
FNBT-JAB4      Start on Diamond Edge
FTBT-JAB4      Start on The Hills Have Eyes
FYBT-JAB4      Start on The Secret of the Rocks
F2BT-JAB4      Start on Ice God's Vengeance
F6BT-JAB4      Start on Beneath the Twisted Hills
GABT-JAB4      Start on Alien Isle
GEBT-JAB4      Start on The Land Below
GJBT-JAB4      Start on The Final Marathon
GNBT-JAB4      Start on Plethora
GTBT-JAB4      Start on The Pinnacle
GYBT-JAB4      Start on The Hidden Canyon
G2BT-JAB4      Start on The Caged Beasts
G6BT-JAB4      Start on The Crab Cove
HABT-JAB4      Start on The Crypt
HEBT-JAB4      Start on The Forbidden Tombs
HJBT-JAB4      Start on The Stairway to Oblivion
HNBT-JAB4      Start on The Valley of Life
HTBT-JAB4      Start on The Black Pit
HYBT-JAB4      Start on The Frosty Doom
H2BT-JAB4      Start on The Bloody Swamp
H6BT-JAB4      Start on The Scorpion Isle
JABT-JAB4      Start on The Towers of Blood
JJBT-JAB4      Start on The Alien Twilight
JNBT-JAB4      Start on The Tunnels Beneath the Woods
JTBT-JAB4      Start on Hills of Forever
JYBT-JAB4      Start on Monster Island
J2BT-JAB4      Start on The Shimmering Caves
KABT-JAB4      Start on The Sky Fortress
KEBT-JAB4      Start on Elsewhere
AEDA-AAE2      Start with 1 life instead of 3
A2DA-AAE2      Start with 6 lives
BEDA-AAE2      Start with 9 lives
B6DA-AAE2      Start with 15 lives
DEDA-AAE2      Start with 25 lives
GJDA-AAE2      Start with 50 lives
NNDA-AAE2      Start with 99 lives
A46A-AA32      Infinite lives
A45T-AA3Y      Almost infinite hit points
J99T-BA1C      Each clock worth 8:00 instead of 3:00 (up to the max time
               of 9:59)
J99T-BEIC      Each clock worth 1:00 instead of 3:00
BX5A-GA6T      Diamond Powers (Circle of Doom, Samurai Haze,
               Invulnerability, Circle of Death, Mini-Snake, Slashing
               Rain) require no diamonds instead of 20. Also, Diamond
               Powers (Death Snake, Extra Hit Point, Wall of Death,
               Extra Life, Swift Mini-Snake, Tracking Rain) require only
               30 diamonds instead of 50
AL5T-AA6Y      Don't lose transformation when you lose all your hit
               points
9W6T-BCJ4 +    All helmets transform you into EyeClops
AW6T-AAA6
9W6T-BCJ4 +    All helmets transform you into Skycutter
AG6T-AAA6
9W6T-BCJ4 +    All helmets transform you into Cyclone
AL6T-AAA6
9W6T-BCJ4 +    All helmets transform you into Red Stealth
AR6T-AAA6
9W6T-BCJ4 +    All helmets transform you into Juggernaut
A06T-AAA6
9W6T-BCJ4 +    All helmets transform you into Iron Knight
A46T-AAA6
9W6T-BCJ4 +    All helmets transform you into Berzerker
A86T-AAA6
9W6T-BCJ4 +    All helmets transform you into Maniaxe
BC6T-AAA6
9W6T-BCJ4 +    All helmets transform you into Micromax
BG6T-AAA6
9W6T-BCJ4 +    Helmets do not transform you into anything
AC6T-AAA6
AMKT-AA76      Infinite continues

------------------------------------------------------------------------
10. Contact Information
------------------------------------------------------------------------

If you have any questions about how to get through a level or any extra
tips, than feel free to e-mail me at masvega@hotmail.com.

I will not answer any questions about how to get this game however. It
should be at any used game store.

------------------------------------------------------------------------
11. Disclaimer
------------------------------------------------------------------------

This guide is copyright 1999-2001 Masvega. Kid Chameleon is a copyright of
Sega.

This is an unofficial guide. If you wish to distribute this, feel free
to do so as long as it remains unaltered, you give me full credit and
you notify me.

------------------------------------------------------------------------
12. Credits
------------------------------------------------------------------------

-Sega for creating the game.
-Galoob for creating the Game Genie (which is how I got so far in the
game.)