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    FAQ/Walkthrough by Masvega

    Version: 1.25 | Updated: 11/20/01 | Printable Version | Search Guide | Bookmark Guide

    Kid Chameleon for the Sega Genesis/Mega Drive
    FAQ by Masvega (masvega@hotmail.com)
    http://masvega.cjb.net
    Version 1.25
    11/20/01
    
    ------------------------------------------------------------------------
    
    Contents:
    
    1. Version History
    2. Story
    3. Controls
    4. Transformations
    5. Blocks
    6. Scoring
    7. The Game
    8. Secret Levels
    9. Game Genie Codes
    10. Contact Information
    11. Disclaimer
    12. Credits
    
    ------------------------------------------------------------------------
    1. Version History
    ------------------------------------------------------------------------
    
    1.25 (11/20/01)
    -More walkthroughs have been expanded.
    -The spacing has hopefully been fixed on the previous walkthroughs.
    
    1.2 (9/20/01)
    -The initial attempts to decrappify this FAQ have made. The walkthroughs
     for the opening levels have been expanded.
    
    1.0 (10/16/99)
    -Added most of the other levels, plus I finally beat the game.
    -Added some more Game Genie codes.
    
    0.7 (9/27/99)
    -The initial release
    
    ------------------------------------------------------------------------
    2. Story
    ------------------------------------------------------------------------
    
    (From the manual)
    
    Wild Side is the newest game in town. It's a hologram that creates a
    reality not our own. You step inside to play, and the door locks behind
    you. Nobody knows what goes on inside, because nobody ever comes out!
    
    Kids are disappearing left and right. Heady Metal, the boss of the game,
    has escaped. He's capturing kids by defeating them at their own game.
    Soon nobody will be left to challenge the dark destroyer.
    
    But one kid appears on the scene who refuses to be beaten. He is the
    toughest, coolest head in town. He's Kid Chameleon!
    
    Take Kid Chameleon into Wild Side and give Heady Metal and his gruesome
    underlings a taste of their own aspirin. Because Kid Chameleon is about
    to cause a few headaches of his own!
    
    ------------------------------------------------------------------------
    3. Controls
    ------------------------------------------------------------------------
    
    (Note: These are the default controls. They can be changed in the
    options.)
    
    D-Button:
    -Press left/right to move left/right.
    -Press down to crouch.
    -Press down and left/right to crawl left/right.
    
    A Button:
    -Press A to run. When the game is set to "Fast Action", use A to slow
    down.
    
    A Button+Start:
    -Press these at the same time to use the Diamond Powers. (Note: You must
    have a set number of diamonds to use this.)
    
    B Button:
    -Press B to jump.
    
    C Button:
    -Use your transformation's special power. See the Transformations
    section to see what they are.
    
    ------------------------------------------------------------------------
    4. Transformations
    ------------------------------------------------------------------------
    
    A few notes before getting to the transformations. The number of hit
    points are the default number of hit points. They can be increased with
    the Iron Knight's Extra Hit Point diamond power.
    
    Also the Diamond Powers that need 20-49 diamonds cost 20 diamonds to use
    and the ones that need 50-99 diamonds cost 50 diamonds to use.
    
    ---------
    
    I. Kid Chameleon
    
    Helmet: n/a
    
    Hit Points: Two
    
    First Appearance: Blue Lake Woods I
    
    Special Power: When Kid Chameleon is near a high ledge, press a
    direction and B twice. You'll roll onto the ledge.
    
    Diamond Powers:
    
    20-49 Diamonds: Circle of Doom: A circle of diamonds appears around you
    and destroys any enemy it touches.
    
    50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
    enemies and destroys anything it touches.
    
    -----
    
    II. Iron Knight
    
    Helmet: An iron helmet with a plume.
    
    Hit Points: Five
    
    First Appearance: Blue Lake Woods I
    
    Special Power: Press C repeatedly to scale walls.
    
    Diamond Powers:
    
    20-49 Diamonds: Circle of Doom: A circle of diamonds appears around you
    and destroys any enemy it touches.
    
    50-99 Diamonds: Extra Hit Point: A circle of hit points appears around
    you and then goes into you. You then receive an extra hit point. You
    retain this hit point until you die.
    
    -----
    
    III. Red Stealth
    
    Helmet: A Samurai helmet
    
    Hit Points: Three
    
    First Appearance: Blue Lake Woods II
    
    Special Power: Press C to use your sword. Press B and then C to attack
    downward.
    
    Diamond Powers:
    
    20-49 Diamonds: Samurai Haze: All enemies begin to slow down.
    
    50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
    enemies and destroys anything it touches.
    
    -----
    
    IV. Berzerker
    
    Helmet: A spiked helmet
    
    Hit Points: Three
    
    First Appearance: Highwater Pass I
    
    Special Power: Use the D-Button to run and charge through obstacles.
    
    Diamond Powers:
    
    20-49 Diamonds: Invulnerability: The Berzerker becomes invulnerable to
    all harm.
    
    50-99 Diamonds: Wall of Death: A wall of diamonds comes across the
    screen and destroys anything it touches.
    
    -----
    
    V. Maniaxe
    
    Helmet: A hockey mask
    
    Hit Points: Three
    
    First Appearance: Highwater Pass II
    
    Special Power: Press C to throw axes.
    
    Diamond Powers:
    
    20-49 Diamonds: Circle of Death: A circle of diamonds surrounds Maniaxe
    and destroys anything it touches.
    
    50-99 Diamonds: Extra Life: A circle of ankhs appear around you and then
    go into you. You then have an extra life.
    
    -----
    
    VI. Juggernaut
    
    Helmet: A helmet with a skull mask
    
    Hit Points: Three
    
    First Appearance: Under Skull Mountain II
    
    Special Power: Press C to fire skull bombs.
    
    Diamond Power: 5-Way Shot: Fires five diamonds in various directions.
    Costs 5 diamonds per shot.
    
    -----
    
    VII. Micromax
    
    Helmet: A fly head
    
    Hit Points: Three
    
    First Appearance: Under Skull Mountain II
    
    Special Power: Press B + D-Button to stick to walls.
    
    Diamond Powers:
    
    20-49 Diamonds: Mini-Snake: A small snake comes out of you and seeks out
    enemies, destroying anything it touches.
    
    50-99 Diamonds: Swift Mini-Snake: This is like the Mini-Snake, but
    faster.
    
    -----
    
    VIII. EyeClops
    
    Helmet: A green helmet with one visor.
    
    Hit Points: Three
    
    First Appearance: Devil's Marsh II
    
    Special Power: Press B to reveal unseen blocks for a short time.
    
    Diamond Power: Fatal Beam: Damages all enemies it shines on. Costs 2
    Diamonds per shot.
    
    -----
    
    IX. Skycutter
    
    Helmet: A skateboarding helmet
    
    Hit Points: Three
    
    First Appearance: Hoverboard Beach
    
    Special Power: Press B + C to fly upside down. Press C again to flip
    right-side up.
    
    Diamond Powers:
    
    20-49 Diamonds: Invulnerability: You are temporarily invulnerable to
    attacks.
    
    50-99 Diamonds: Death Snake: A snake of diamonds comes out and seeks out
    enemies and destroys anything it touches.
    
    -----
    
    X. Cyclone
    
    Helmet: A helmet with wings on it.
    
    Hit Points: Three
    
    First Appearance: Devil's Marsh II
    
    Special Power: Press B and then C rapidly to fly.
    
    Diamond Powers:
    
    20-49 Diamonds: Slashing Rain: Some diamonds rain down from the top of
    the screen and destroy whatever enemies they touch.
    
    50-99 Diamonds: Tracking Rain: Some diamonds rain down from the top of
    the screen, seek out enemies, and destroy whatever enemies they touch.
    
    ------------------------------------------------------------------------
    5. Blocks
    ------------------------------------------------------------------------
    
    Since I'll make a lot of references to different blocks, I'll outline
    what they are in this section.
    
    (Note: Parts of the descriptions came from the manual.)
    
    Prize blocks contain items. Break them to get what's inside. They have a
    P in the middle of them. Once a prize block is broken, it turns into a
    rock block.
    
    Rock blocks can be smashed from above or below. Berzerker can charge
    through Rock walls.
    
    Iron blocks cannot be destroyed, but Berzerker can push them. They are
    silver blocks with rivets on the edges.
    
    Rubber blocks ricochet you in the opposite direction. Bounce on them
    repeately to jump higher and higher.
    
    Cannon blocks fire bullets that blast open holes in other obstacles. If
    you get in the way of a bullet, you will be hurt. There are markings on
    the block as to which direction it will fire bullets.
    
    Ice blocks are too slick to walk on. They shoot out icicles when broken.
    
    Vanishing blocks disappear when touched. Vanishing blocks look like
    cannon blocks, but they don't have any markings on them.
    
    Shifting blocks can be pushed to make steps or escape routes. Enemies
    caught between shifting blocks will be squashed. Shifting blocks look
    somewhat like grates.
    
    Drill blocks have blades that pulse in and out. They look like iron
    blocks but are slightly brighter.
    
    Mushroom blocks grow another layer on top when hit from below. On the
    next hit, the lower blocks disappear. Mushroom blocks look like rocks.
    
    Ghost blocks appear and disappear.
    
    ------------------------------------------------------------------------
    6. Scoring
    ------------------------------------------------------------------------
    
    You can earn points in 5 categories. You might not gain points in every
    category in every round.
    
    Time: Bonus points for any time left when the round is cleared.
    
    No-Hit: Bonus points for not being hit during the round.
    
    No Prize: Bonus points for completing the round without picking up any
    items.
    
    Speed: Bonus points for completing the round quickly.
    
    Path: Bonus points for clearing the round by the shortest route.
    
    ------------------------------------------------------------------------
    7. The Game
    ------------------------------------------------------------------------
    
    I. Blue Lake Woods I:
    
    Helmets in the level:
    Iron Knight
    
    You'll start off with a Dragon walking toward you under a row of blocks. Wait
    for the Dragon to come closer to you and then jump on it. Next, hit all of the
    prize blocks in the row to get four diamonds and a clock. Continue moving right
    and either use a dashing jump or the roll to reach the iron blocks. Hit those
    two prize blocks for diamonds and then drop down. Hit the first prize block and
    go past the next one and cross the bridge. Kill the Dragon and then go past the
    prize block. Jump on the rubber blocks and cross to the other side. Continue
    walking and you'll eventually come to three tiers of blocks. Hit all of the
    prize blocks to get diamonds and a clock. Drop down and kill the Dragon if you
    need to. Head right and then jump on the rubber blocks. Keep jumping to get
    momentum and then jump to the rock blocks. Hit the three prize blocks and one
    of them will drop an extra life. Now, follow the rock blocks down and kill the
    Dragon. Next, touch the flag.
    
    -----
    
    II. Blue Lake Woods II:
    
    Helmets in the level:
    Red Stealth
    
    From the start of the level, break one of the prize blocks to get a Red Stealth
    helmet. Touch it and then jump on top of the blocks. Jump straight up to reveal
    a cannon block. Hit the cannon block again and it will fire a bullet. Continue
    doing this until all four hidden cannon blocks have fired their bullets. Drop
    down and kill the Tank, then move to the top of the hill. You should see a hole
    at the top of the rock wall. Jump through it and go to the right.
    
    Kill the Tank and hit the prize blocks. Slide down the hill and then jump on
    the first row of rock blocks. Jump straight up to reveal two prize blocks. Hit
    them for a clock and a Red Stealth helmet. Drop down and kill the Tank, then
    continue sliding down the hill. Quickly jump onto the rock blocks and jump
    straight up in the center of them to reveal a prize block. Hit it again for an
    extra life. Jump over the drill block and hit the prize blocks with downward
    thrusts to get a diamond and a Red Stealth helmet. Jump to the next set of rock
    blocks and jump up in the center of them to reveal another prize block, which
    contains a continue in it. Go up the hill and kill the Tank. At the top of the
    hill, you will see a string of prize blocks floating in mid-air.
    
    You have a choice of what to do here. If you wish to go to the next level,
    merely kill the Cannon Tank (but watch out for the bullets it shoots) and touch
    the flag. However, if you wish to go to Plethora (the final level), jump on the
    prize blocks until you reach the final one. Then press down+right and hold B+C.
    You will then warp to Plethora.
    
    -----
    
    III. Highwater Pass I:
    
    Helmets in the level:
    Iron Knight, Berzerker
    
    Hit the prize blocks at the beginning of the level to get a clock and a
    Berzerker helmet. Charge the rock blocks to go through them and then hit the
    cannon blocks. Continue running to the right until you reach a bunch of rubber
    blocks. Bounce on them a few times to get momentum and then jump to the next
    ledge. Jump up the ledges and when you reach the top, destroy the Cannon Tank
    and jump toward the upper-right corner of the cavern to reveal a prize block.
    Hit it again to reveal a clock. Jump up two block lengths away from the prize
    block to reveal another prize block and continue doing this across the ceiling.
    These prize blocks contain two diamonds, an Iron Knight helmet and a continue.
    
    Continue left and hit the prize block for a clock. Continue to the left and hit
    the prize block next to the wall for an Iron Knight helmet. Hit the block again
    to destroy it and then press C repeatedly in order to climb up the wall. Jump
    off onto the next ledge, being careful not to hit the spikes, and then destroy
    the Cannon Tank. Hit the prize block for a Berzerker helmet and then charge
    through the prize blocks. Now slowly make the jumps across the spikes so that
    you don't accidentally destroy any prize blocks. After going through the column
    of cannon blocks, you'll eventually come to a prize block next to a wall. Don't
    hit it, but jump on it and then jump to the next platform. Make a dashing jump
    to reach the next ledge and then make another dashing jump across the spikes.
    Kill the Sludge on the other side as soon as it's possible (its will be all the
    way open). Hit the ice blocks and then make a dashing jump across the spikes
    and go through the center of the wall on the other side. Hit the prize blocks
    and jump up to reveal some more prize blocks. Hit those to get Berzerker
    helmets, diamonds and a clock.
    
    Jump back across the spikes and jump on the rubber blocks. Wait for the Sludge
    to face away from you and fire its bullet, then jump up onto the Sludge and
    bounce on it twice to kill it. Next, wait for the ghost blocks to your right to
    disappear, then make a dashing jump to the ledge. Hit all the prize blocks,
    then jump back across. Head up the hill and hit the two prize blocks, then jump
    across the gap. Kill the Sludge and then make a dashing jump to go on top of
    the shifting blocks. Kill the Sludge and then go to the right. Kill the Cannon
    Tank and then go on and touch the flag.
    
    -----
    
    IV. Highwater Pass II:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    Make a dashing jump off the first edge in order to kill the first Hand. Then,
    jump on the mushroom blocks and jump on the next Hand. Hit the prize blocks for
    a Red Stealth helmet and then continue right. Go up the inclined plane and then
    hit the Purple Crystal repeatedly with your sword. Keep walking and slide down
    the hill and jump across to the other wall. Turn and kill the Purple Crystal
    and jump to the next ledge. Run to the right and quickly kill the Sludge. Jump
    to the right and turn around to destroy the Purple Crystal. Continue down the
    path, killing any enemies you meet and move through the ghost blocks when they
    have vanished. After the final pair of ghost blocks, drop down and kill the
    Purple Crystal. Then climb up the next hill.
    
    Hit the prize blocks to get diamonds and a Maniaxe helmet. Jump to the ceiling
    to the left of the blocks to reveal more prize blocks. Hit these for more items
    and continue to the left. You'll eventually drop down into a new cavern.
    Destroy the Purple Crystal and hit all of the prize blocks except the second
    one from the right corner at the top. This prize block contains a Red Stealth
    helmet, and Maniaxe will be much more useful in the next level. Go to the right
    and jump on the transporter. Wait for it to transport you back to the main
    portion of the level.
    
    Move to the left and wait for the Hand to go above the shifting blocks. Then
    jump up and hit the shifting blocks to kill the Hand. You have a choice on what
    to do now. If you wish to go to Elsewhere A, jump on the platforms of shifting
    and iron blocks and eventually you'll find a transporter. Wait on it to go to
    Elsewhere A. If you wish to merely go to the next level, go to the right and
    hit the cannon block to take out the ice blocks. Next, slide down the hill and
    kill the Purple Crystals and jump over the drill blocks until you reach the
    flag.
    
    -----
    
    V. Under Skull Mountain I:
    
    Helmets in the level:
    Maniaxe
    
    Hit the prize blocks at the beginning and drop down. Slide down the hill and
    then go to the right. Hit the prize blocks and one of them will give you a
    continue. Next, continue right and you'll see an iron block. Jump on it and
    then make dashing jumps to each of the platforms. Make sure you keep track of
    whether Skulls are going to fall down on your head. After the next iron block,
    jump to the platform near the wall. Go to the wall and jump up. You'll reveal a
    prize block. Then take one step to the left and jump up again. Destroy this
    prize block and then jump on the block next to the wall and jump up and to the
    left to reveal another prize block that contains 10 diamonds. Next, jump to the
    next platform and jump to the next platform to find some prize blocks
    intermixed with ghost blocks. Time your jumps to avoid being killed by the
    ghost blocks reappearing and hit all the blocks to get diamonds and a clock.
    Drop to the very bottom and then go to the right and fall down the passage.
    
    Go left and hit the prize blocks for Maniaxe helmets. Hit the two Dragons with
    axes and drop down off the ledge. Slide down the hill and then making a dashing
    jump. If you land on the ledge to the left, jump across the gap to the other
    ledge. Jump up to reveal prize blocks. One of them has a continue. Drop down
    again and slide down the hill. Make a dashing jump to clear the spikes and then
    quickly hit the P block above the ghost blocks before they disappear. Keep your
    position on the hill so that you can collect the 1-up and then slide down it.
    Make another dashing jump across the spikes and kill the Slimes if you need to.
    Go to the right and jump at the wall while holding right. You'll fall through
    the wall at some point. Go left and kill the Dragon with an ax. Jump in between
    the two prize blocks in the ceiling in order to reveal a new prize block with
    10 diamonds in it. Hit all the prize blocks and then use the transporter.
    
    You'll come out on a mushroom block. Jump to the next two platforms of mushroom
    blocks and hit the prize block above the second one for an extra life. Next,
    jump back to the first mushroom block platform and drop down. Run across the
    vanishing blocks and jump on the ledge with the flag on it. You can jump over
    the flag and drop down into a secret area with a few diamonds in it or touch
    the flag.
    
    -----
    
    VI. Under Skull Mountain II:
    
    Helmets in the level:
    Juggernaut, Micromax
    
    If you wish to skip this level, don't hit the prize blocks, but instead go down
    the steps and destroy the Purple Crystal with axes. Then keep going left and
    use the transporter to go to Elsewhere B.
    
    However, if you wish to complete this level, hit the prize blocks and put on
    the Juggernaut helmet. Also pick up the clock that's in one of the blocks. Go
    to the left and jump on the blocks above the gap. Be aware that an Imp is going
    to fall down to your left. Fire skulls at it to kill it and then move on. As
    you approach the next set of blocks, wait a second and an Imp will fall down in
    the middle of them and go down the pit. Jump across the blocks and then
    continue moving left. Before reaching the drill block, stop and kill the Imp
    that will fall down. You can fire skulls in between the holes of the blocks in
    this next stretch if you wish to kill the Purple Crystals. If you've lost the
    Juggernaut ability, do not go down the holes in between the blocks. Kill the
    Purple Crystal in front of you and continue moving left. Wait for the ghost
    block to not be present in the gap. Then, fall down and then fall on the
    vanishing blocks. If you need more health or just want to switch forms, go to
    the left when you reach the row of vanishing blocks. Inside, jump up to reveal
    two prize blocks. One has a Micromax helmet in it and the other contains a
    clock.
    
    When you hit the ground, fire skulls at the Purple Crystal and then move right.
    Wait for the lava to go into the ground and then jump across the gap. Continue
    this process of killing the Purple Crystals and jumping across the lava when
    the lava flow is not raised. Eventually, you'll reach the flag.
    
    -----
    
    VII. Under Skull Mountain III:
    
    Helmets in the level:
    Berzerker, Maniaxe, Red Stealth
    
    You will need to be incredibly efficient in this level. The time limit will
    sneak up on you. First, ignore the Flying Dragon and go down the hill. Hit the
    middle prize block in the first set of them to get a Maniaxe helmet. Put it on
    and then throw an axe at the Dragon at the bottom of the hill. Next, jump on
    the ghost blocks and jump up while the one above you has vanished. Eventually,
    you'll reach the top. Jump up to reveal some secret prize blocks containing
    diamonds. Next, drop down and kill the Flying Dragon closest to the ground and
    the Fire Walker. Go to the right and jump over the drill blocks. You'll come to
    some vanishing blocks next to some lava.
    
    Wait for a platform to come down and jump on it. Continue jumping on the
    platforms until you're on the one closest to the wall. Go the right side of the
    platform, then jump up and hit the cannon block when it comes into view. Jump
    in the alcove and then slide down the hills and kill the Fire Walker at the
    bottom. Next, jump on the platforms, but go to the left side when you reach the
    last platform. Hit the cannon blocks, then make a running jump into the alcove.
    
    Slide down the hills and then kill the Fire Walker. Jump to the second platform
    and go to the left side of it. Hit the cannon blocks, then jump to the next
    platform and then jump in the alcove. Slide down the hills and kill the Dragon.
    Jump to the second platform again and hit the cannon blocks, then jump to the
    third platform in order to jump in the alcove. Slide down the first hill, but
    then jump through the wall. You should see prize blocks past the wall. Hit the
    first prize block you come to for a Berzerker helmet. Rush into the iron blocks
    to slide them to the wall. Then jump to them and hit the prize blocks for a
    continue and an extra life. Next, hit the cannon blocks and drop down in order
    to reach the flag.
    
    -----
    
    VIII. Isle of the Lion Lord:
    
    Helmets in the level:
    Iron Knight, Red Stealth, Maniaxe
    
    From the start, drop down and then go to the left to get the Iron Knight
    helmet. Then use the diamond power to give yourself another hit point. Kill the
    Lion Lord and continue to the right. Hit the prize blocks under the iron blocks
    if you need health and then jump up. Get the Red Stealth helmet from the prize
    blocks in this next area. If you want to get a clock, then run into the little
    opening between the iron blocks and hit the prize block at the end. Then go out
    and jump on the iron blocks then run left until you reach the flag.
    
    -----
    
    IX. Hills of the Warrior I:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    If you are Red Stealth, don't bother hitting any prize blocks in this level. If
    you aren't, hit one of the prize blocks at the start to get the Red Stealth
    helmet. The objective of this level is to outrun a giant spiked wall that
    slowly follows you. From the start, go to the right and jump up to the top of
    the hill. Drop down onto the rock blocks and jump across the gaps. After this
    stretch, drop down on top of the Dragon and then run to the right. You'll
    eventually reach some iron blocks. Jump up to the apex of the blocks and then
    run down. Make a dashing jump over the last platform of blocks.
    
    Ignore the Skull here and jump up to the top of the hill. Run across the set of
    ice blocks, but try to jump over the two cannon blocks. If you hit them, then
    they will fire bullets at the cannon blocks below, which will then destroy the
    whole ice block bridge. After this stretch, drop on the ghost block and jump on
    the statue. Jump to the vanishing blocks and run across them. Try to duck under
    the cannon block at the end. If you can't, then quickly run to the right and
    jump over the hill. As you're going down the hill, find the ledge with a rock
    at the edge and duck. Wait for the bullets to fly over your head.
    
    After the bullets go past, go down the hill and then jump over the Skull and
    land on the rock blocks. Jump up to the elevated platform and run to the right.
    Be sure to cross the ghost block when it's visible. At the end of the platform,
    jump onto the statue and then jump onto the ghost block. Quickly run to the
    right so that the ghost block does not disappear under you. If it does, bounce
    on the rubber blocks to the right and then bounce up until you can get to the
    top of the statue. Afterward, drop down of the statue and run to the right.
    There will be a small statue in front of you. Jump over the top of it and go
    two steps down. If you're still Red Stealth, you can make a running jump off
    this step and clear the statue to the right. Otherwise, you'll have to use the
    rubber block to get high enough to proceed.
    
    Drop down from the statue and try to land on the ghost block. If you can't,
    it's no big deal. After the stretch of ice blocks, jump on the vanishing
    blocks, then run right and jump on the shifting blocks. Just run to the right
    as if you jump, you'll hit some drill blocks. After the stretch of shifting
    blocks, jump past the Skull and then jump onto the iron blocks. Keep going to
    the right until you reach the flag.
    
    -----
    
    X. Hills of the Warrior II:
    
    Helmets in the level:
    Berzerker, Maniaxe, Juggernaut
    
    From the start, kill the Dragon, but don't hit either prize block. Next, jump
    up the rock blocks until you reach the top boundary of the level. You should
    see a prize block to your left. Hit it if you want the Juggernaut helmet. Jump
    to the right and hit one of the prize blocks for a Maniaxe helmet if you want
    it. The third prize block contains a clock. Kill the Flying Dragon and then
    continue right. Continue jumping on the rock blocks until you come to a
    structure with some Dragons and a Tank on it. Kill them all, then jump on the
    rock blocks and continue right.
    
    Kill the Tank at the next land mass and then jump on the rock blocks to the
    right. Jump to the next stone structure and go right. You should see some
    vanishing blocks with some cannon blocks below them. You have a choice now. If
    you wish to go to Elsewhere C, jump down and then either evade the Flying
    Dragon's attacks or it kill it. Continue right and you'll see a transporter.
    Step on it and you'll be sent to Elsewhere C. Otherwise, jump across the
    vanishing blocks and the cannon blocks quickly until you reach solid ground. If
    you accidentally fall, then kill all the Flying Dragons and the Tank, then hit
    the underside of one of the lifts that are next to the right wall. Jump on it
    and wait for it to count down. When it does, the lift will rise up. Jump off of
    it once you reach the next area.
    
    Next, you should see some rock blocks in front of you with a small hole at the
    bottom. Crouch and then crawl through the hole. Hit the prize block in order to
    get a Berserker helmet and then plow your way through the other column of rock
    blocks. Ignore the Flying Dragon and drop down. Run to the right through an
    invisible hole through the hill and plow through the next set of rock blocks.
    Following that, drop down and touch the flag.
    
    -----
    
    XI. Windy City:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    At the beginning, jump straight up and knock the shifting blocks up so that you
    can kill the tank above you. Keep knocking the shifting blocks up so that you
    can reach the string of shifting blocks next to it and avoid being hit by the
    Cannon Tank. Following that, drop down and kill the Cannon Tank when it comes
    under the hole. Next, run to the right and jump on the iron blocks, then jump
    to the shifting blocks to the left. Follow the shifting blocks until you find
    some prize blocks with a Clock and a Maniaxe helmet. Now, go back down the
    shifting blocks until you hit the ground.
    
    Now, go right and jump through the wall. Continue moving right and eventually
    you'll reach a hole. Drop down it and veer to the right to avoid hitting the
    cannon blocks. Carefully move off the rubber blocks and onto the concrete, then
    walk through the slime drips after they drop to the ground. Continue moving to
    the left and you'll see a couple prize blocks containing a clock and a Red
    Stealth helmet. Next, jump on the string of rubber blocks and jump over the
    Fire Walkers as they come toward you. Land on the concrete afterward and hit
    the cannon blocks pointing at the rock wall. Wait for the Fire Walker on the
    other side to back away and then jump across the gap. Next, jump over the Fire
    Walker and slide on the ice blocks. Jump over the column of drill blocks and
    then slide on the ice blocks until you reach the flag.
    
    -----
    
    XII. Sinister Sewers:
    
    Helmets in the level:
    Red Stealth, Micromax
    
    First, kill the Sludge and wait for the Fireball to go past you. Next, jump to
    the space two blocks to the left of the string of prize blocks in order to
    reveal a hidden prize block with a Micromax helmet in it. Jump to the platform
    to the right and then jump on the vanishing blocks, then quickly jump to the
    next platform. Jump on the next platforms, but be aware they will fall or rise
    immediately after you land on them. On the next platform, kill the Sludge and
    avoid the Fireball. Afterward, jump to the right and jump onto each of the
    falling platforms. Jump quickly on each or you won't reach the next one. At the
    end of the string, you'll be at a platform with a prize block containing a Red
    Stealth helmet. Put it on. Jump to the next platforms and kill the Tornadoes
    that come your way. When you reach the right wall, drop down the platforms
    until you reach the flag.
    
    -----
    
    XIII. The Crystal Crags I:
    
    Helmets in the level:
    Red Stealth, Berzerker, Micromax
    
    From the start, jump up the mountain. When you reach the top, drop down to the
    ledge to the southeast of the prize block. Edge underneath it and hit it to
    receive an extra life. Next, jump onto the rock blocks and hit the second prize
    block from the left for a Red Stealth helmet or the rightmost prize block for a
    Berzerker helmet. Next, go to the left and drop down off the rock blocks. Head
    to the right and keep as much to the top of the terrain as you can. Eventually,
    the horizon should get dark and hail will begin to fall down from the sky. Try
    to avoid it as best you can. After you pass by a bridge of ice blocks, drop
    down
    and you'll see two prize blocks. One contains a clock. Get it and then jump on
    top of the prize blocks. From there, jump to the rubber blocks. Bounce to the
    ledge to the right.
    
    From here, you have two choices. You can go up and stay in the hailstorm longer
    or you can drop down and enter a cave below you. If you choose to go into the
    cave, drop down the center of the paths until you hit the ground. Then, go to
    the left and jump on the iron blocks. Hit the cannon blocks in order to destroy
    the ice blocks. From there, go right and bypass all the cannon blocks. At the
    end, you'll find some rock blocks. If you're Berzerker, you can just go through
    these and reach a transporter that will take you to Elsewhere D, but if you're
    not, back up a little and jump up the stairs. Break the ice blocks at the top
    of
    the stairs and then jump to the right. Jump in the corner there and you'll
    reveal a hidden prize block. Hit it again to get a Berzerker helmet. Now you
    can
    either follow the path to the right and eventually reach the flag, or you can
    drop back down and go to the transporter. Note that if you choose to go to the
    transporter, you will have to bounce on a rubber block in order to actually
    reach the transporter.
    
    If you choose to go up and remain in the hailstorm, jump on the ledge and then
    jump down. Run to the right and wait for the Hand to be facing the opposite way
    as you, then jump on it. Continue to the right and jump on the prize blocks,
    then jump to the mushroom blocks. From there, jump to the cavern. Go right and
    go past the prize blocks. Jump up in the northeast corner to reveal the hidden
    prize block with the Berzerker helmet in it and go right to reach the flag. If
    you want to reach Elsewhere D, break the ice blocks with downward slashes from
    Red Stealth before you get the Berzerker helmet.
    
    -----
    
    XIV. The Crystal Crags II:
    
    Helmets in the level:
    Red Stealth
    
    From the start, walk to the left, but stop before you reach the rows of blocks.
    Wait for the Dragon to come down and kill it. Next, jump on the iron block,
    then
    jump to the iron blocks on the left. You'll see a ghost block under some prize
    blocks. Jump to it when it's visible and hit at least the middle two prize
    blocks for a clock and a Red Stealth helmet. Now run to the right, past all the
    cannon blocks. When you reach the end, you can either continue moving right, or
    you can hit the last set of cannon blocks to destroy the ice blocks under them
    and go down that passageway. If you go down, then you'll get a few extra lives,
    a continue and some clocks, but you'll also have to deal with ghost blocks over
    pits as well as some ice blocks and drill blocks. Be aware that you'll
    eventually hit a dead end if you go down, so you'll have to go right sometime
    anyway.
    
    After going to the right, jump over the drill blocks and kill the Dragons you
    meet. You should eventually see a huge chunk of rock blocks with a prize block
    in front of it. Hit the prize block if you need another Red Stealth helmet and
    jump onto the rock. Go as far to the right as you can and then use downward
    slashes to reach the next area. Kill the Dragon and continue right. Drop down
    the side and kill the Purple Crystal, then pass under the drill blocks. Go to
    the right and kill the Dragon beneath the mushroom blocks. You can build the
    mushroom blocks up in order to reach the prize blocks above, but all they
    contain are diamonds and a clock. Next, go right and jump through the hole
    between the iron blocks, then kill the two dragons and hop up the hill to reach
    the flag.
    
    -----
    
    XV. Dragonspike:
    
    Helmets in the level:
    Berzerker
    
    -All enemies in this level take one more hit to destroy than they
    normally do.
    -There is a section where you can use Berzerker to go through some rock
    blocks and go down. Going right will transport you to the Pinnacle and
    going left will take you to a lot of prize blocks.
    
    -----
    
    XVI. Stormwalk Mountain:
    
    Helmets in the level:
    Red Stealth, Berzerker, Micromax
    
    -Use Berzerker's charge to push the iron blocks.
    -Like in Crystal Crags I, hail will eventually fall on you, so try to be
    somewhat far into the level before that happens.
    
    -----
    
    XVII. Shiskaboss:
    
    Helmets in the level:
    Iron Knight, Red Stealth, Maniaxe
    
    -Attack the heads of the Shiskaboss. Either jump on them or hit them
    with Maniaxe's axes.
    
    -----
    
    XVIII. The Whispering Woods I:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    -The blue enemies you meet at the beginning of the level extend the
    spikes on their back and charge at you if they see you. Attempt to
    ambush them.
    -All the prize blocks in the string of prize blocks on the ceiling
    contain diamonds. You can just skip past this section if you wish and
    continue on to the end of the level.
    
    -----
    
    XIX. The Whispering Woods II:
    
    Helmets in the level:
    Iron Knight, Berzerker
    
    -Get the Iron Knight helmet and then get through the level as quickly as
    possible.
    -At the end of the cave, you'll reach two cannon blocks and then an iron
    block. Go back and then jump into the first corner you find. You'll
    reveal a hidden prize block which has a Berzerker helmet in it. Use
    Berzerker to push the iron blocks.
    
    -----
    
    XX. Devil's Marsh I:
    
    Helmets in the level:
    Red Stealth
    
    -Time your jumps up the ghost blocks. Count to three and then jump.
    -After the string of ghost blocks, go down the second shaft and you'll
    find a transporter that will take you to Elsewhere E.
    -If you go all the way to end, you'll find some more ghost blocks going
    up. Climb them and you'll find another transporter that will take you to
    the Caged Beasts.
    
    -----
    
    XXI. Devil's Marsh II:
    
    Helmets in the level:
    EyeClops, Cyclone
    
    -If you have Red Stealth, chop downward through the blocks. You'll skip
    through most of the level.
    
    -----
    
    XXII. Knight's Isle:
    
    Helmets in the level:
    Iron Knight
    
    -Use the ghost blocks as a platform to climb up.
    -Go in the transporter on the right. You will then go to the northern
    part of the level. Jump to the flag.
    
    -----
    
    XXIII. Whale Grotto:
    
    Helmets in the level:
    Berzerker, Maniaxe
    
    -Try to ambush the whales so they won't charge and dive at you.
    -After going through the transporter, get the Berzerker helmet and then
    push the iron blocks to the right. Drop down and go right to reach the
    flag.
    
    -----
    
    XXIV. Hoverboard Beach:
    
    Helmets in the level:
    Skycutter
    
    -After destroying the first archer after the first two hands, jump up
    and you'll reveal a transporter. It will take you to Frosty Doom.
    -Go through the maze. You'll eventually find the flag.
    
    -----
    
    XXV. Pyramids of Peril:
    
    Helmets in the level:
    Iron Helmet, Maniaxe, Micromax
    
    -Go down after the first interior portion. If you go left, you'll find a
    transporter. Enter it to reach Elsewhere G.
    -When you get to the platforms that move from side to side and up and
    right, crouch when you get on it and then crawl to the right once you
    get to the small space. If you don't crouch, you will be killed when the
    platform comes up.
    
    -----
    
    XXVI. Madmaze Mountain:
    
    Helmets in the level:
    Red Stealth, Micromax, Cyclone
    
    -Use Red Stealth to walk through the wall on the right and Micromax to
    climb up and left into another room. Then go down and right to reach the
    transporter that will take you to the Forbidden Tombs.
    -From the above area, go down and then walk through the wall to the
    left. Go through the ghost blocks and then go left. Climb up until you
    see a transporter on your right. Stepping in it will take you to the
    Stairway of Oblivion.
    
    -----
    
    XXVII. The Deadly Skyscrapers:
    
    Helmets in the level:
    none
    
    -Move all the way into the upper-right hand corner of the level. Go
    through the wall and then fall through the ladders to reach the flag.
    
    -----
    
    XXVIII. Skydragon Castle I:
    
    Helmets in the level:
    Cyclone
    
    -There is a section where there are spikes on the ceiling and on the
    ground. Fly through it to the right and then fly down and left to the
    flag.
    
    -----
    
    XXIX. Skydragon Castle II:
    
    Helmets in the level:
    Cyclone
    
    -If you go right from the start, you'll see a transporter. Use it to
    reach Elsewhere H.
    
    -----
    
    XXX. Boomerang Bosses:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    -Three heads come up from the ground, one from the left, one in the
    center and one on the right. They all throw boomerangs. Take out the one
    in the center first and then the rest go down easily.
    
    -----
    
    XXXI. Woods of Despair I:
    
    Helmets in the level:
    Red Stealth, Maniaxe, EyeClops
    
    -From the start go right and then up. From there, go up and climb up the
    ghost blocks. Jump on the rubber blocks up and right to reach a string
    of rubber blocks. Go right from there and you'll reach the flag.
    
    -----
    
    XXXII. Woods of Despair II:
    
    Helmets in the level:
    Berzerker, Juggernaut, Skycutter
    
    -Hit the mechs twice or run them over with Berzerker to destroy them.
    Hit the UFO's twice to destroy them and then hit the alien once to
    destroy it.
    -Try to keep the Juggernaut for as long as you can.
    
    -----
    
    XXXIII. Forced Entry:
    
    Helmets in the level:
    Juggernaut
    
    -If there is a string of rubber blocks, jump across them. It's faster
    than walking/rolling on them.
    -After the first set of rubber blocks, there is a section with four
    prize blocks and then a rubber block. Jump on the last prize block and
    then jump to the roof.
    -After a while, the level splits into two sections, upper and lower. If
    you go to the upper part of the section, you'll eventually find a
    transporter. Stepping in it will take you to Elsewhere I.
    
    -----
    
    XXXIV. The Cliffs of Illusion:
    
    Helmets in the level:
    Micromax, EyeClops
    
    -When you reach the first cannon block, hit and make it fire. Then use
    EyeClops to see all the hidden blocks. Jump to the ice blocks and hit
    the prize block to get the Micromax helmet.
    -Use the EyeClops to uncover hidden blocks over the pits.
    
    -----
    
    XXXV. Lion's Den:
    
    Helmets in the level:
    Maniaxe
    
    -You'll see various iron blocks near the cliffs. Jump on them to climb
    the cliffs. You may need to make a dashing jump, then turn the other way
    in midair and turn again to reach a platform.
    
    -----
    
    XXXVI. Wind Castles I:
    
    Helmets in the level:
    Red Stealth, Maniaxe, EyeClops, Cyclone
    
    -Get any one of the helmets at the start of the level and then jump
    left. Jump on top of the prize blocks and then jump right onto the
    island with two diamonds on it. Continue to go right until you reach an
    island with a prize block under it. Jump down to the prize block and
    you'll get a Cyclone helmet. Fly up until you reach the flag.
    
    -----
    
    XXXVII. Wind Castles II:
    
    Helmets in the level:
    Iron Knight, Maniaxe
    
    -At the end, you'll reach a portion of the level with a large wall
    separating you and the flag. Either climb up the wall or use the rubber
    blocks to jump up the wall and push right. You'll eventually go through
    a hole in the wall. Fall down to the flag.
    
    -----
    
    XXXVIII. Blizzard Mountain:
    
    Helmets in the level:
    Micromax
    
    -At the end, there are some cannon blocks with some rock blocks. Drop
    down the pathway and then climb up the next wall. Jump up and hit the
    cannon block and then go to the flag.
    -In the area before climbing the final wall mentioned above, you'll see
    a transporter. Going in it will take you to Frosty Doom.
    
    -----
    
    XXXIX. Caves of Ice:
    
    Helmets in the level:
    Iron Knight, Red Stealth
    
    -If you go down the left side, you'll eventually reach a transporter.
    Going in it will take you to Elsewhere J.
    -Use the lifts to climb up the long cavern.
    
    -----
    
    XL. The Nightmare Peaks I:
    
    Helmets in the level:
    Micromax
    
    -Use Micromax to climb up the first wall. Then go right until you sink
    down to a lower room. Then go right through the wall and go to the ghost
    block and go through the wall. Drop down to the bottom of the next
    column and then right through the wall. Cross the ice blocks to the
    right and climb up the long wall. You'll eventually see the flag.
    -From the start of the level, use Micromax to climb the first wall.
    You'll see a lift to your right. Climb up the wall and then go right.
    Get the prize blocks and then go right through the wall. You'll drop
    down. When you stop falling, go right and into the transporter. You'll
    be taken to Elsewhere K.
    
    -----
    
    XLI. The Nightmare Peaks II:
    
    Helmets in the level:
    Cyclone
    
    -From the start, go right and then jump and fly up through the opening
    in the vine bridge when you exit the cavern. Then fly left to the flag.
    
    -----
    
    XLII. Bagel Brothers:
    
    Helmets in the level:
    Red Stealth, Berzerker, EyeClops
    
    -There are three heads that fly around the screen and fire energy blasts
    at you. Jump on the two that aren't on the top and uncover the Red
    Stealth helmet and hit the one that is on the top with your sword
    repeatedly.
    
    -----
    
    XLIII. Diamond Edge:
    
    Helmets in the level:
    Skycutter
    
    -After the first transporter, you'll see a transporter above you. Reach
    it and step on it to go to Scorpion's Isle.
    -After the first transporter, go right and you'll see another
    transporter next to two prize blocks. Step on the transporter to reach
    Elswehere L.
    -After the first transporter, go right and you'll pass four prize
    blocks. After that, you'll see another transporter. This will take you
    to Towers of Blood.
    -After the first transporter, you'll see another transporter by itself
    in mid-air. Go to it and you'll be transported to Elsewhere N.
    -After the first transporter, go all the way to the right and you'll
    find a transporter, which takes you to The Hills Have Eyes.
    
    -----
    
    XLIV. The Hills Have Eyes:
    
    Helmets in the level:
    Iron Knight, Berzerker, Maniaxe, EyeClops
    
    -In the middle of the level, the road splits into the high road and the
    low road (with ice blocks and moving platforms).
    -If you take the high road, jump up the incline and then hit the cannon
    block. Jump across the gaps and then go left. Watch out for imps falling
    from iron blocks. As you reach the end, you'll find a transporter that
    takes you to Elsewhere R.
    -If you take the low road, crawl underneath the moving platforms when
    they come at you and go left. When you go all the way to the left,
    you'll find a transporter that takes you to Secrets in the Rocks.
    
    -----
    
    XLV. Tunnels Beneath the Woods:
    
    Helmets in the level:
    Red Stealth, Juggernaut, Cyclone
    
    -When you go down the big first drop into the tunnels, go into the
    fourth path on the left. Destroy the tank and then go left. After
    dropping down, go under the ledge and drop down again. You'll be in a
    room with clouds and tanks. Go right and jump on the platform and then
    jump to the flag.
    -When you find the Cyclone helmet, go left and fly up through the cannon
    and ice blocks. Then go right and onto the transporter. You will be
    taken to Elsewhere S.
    
    -----
    
    XLVI. Hills of Forever:
    
    Helmets in the level:
    Iron Knight, Red Stealth, Berzerker
    
    -There is a hidden lift to your left. If you go up it, you'll reach a
    section of the level with hidden prize blocks and a continue and an
    extra life.
    -Go right through the level. There are detours that will give you a Red
    Stealth helmet and an extra life, but they aren't necessary.
    
    -----
    
    XLVII. Monster Island:
    
    Helmets in the level:
    Berzerker, Maniaxe, Juggernaut, EyeClops, Skycutter
    
    -Use either Maniaxe's axes, Juggernaut's skulls or Diamond Powers when
    facing the thugs with sais. Jumping on them will do nothing.
    -At the end of the level, you'll find two transporters. The one on the
    left will take you to Elsewhere T and the one on the right will take you
    to Ice God's Vengeance.
    
    -----
    
    XLVIII. Ice God's Vengeance:
    
    From: Monster Island
    
    Helmets in the level:
    Micromax
    
    -As you go up the level, you'll see a transporter. Go to it and you'll
    be transported to an earlier part of the level.
    -Jump on the rubber blocks above the aforementioned spot and then go
    across the ghost blocks to the left. Climb up the wall with the tanks on
    it and jump left to the iron blocks. Climb the iron blocks up and then
    go through the maze of mushroom blocks.
    -After the maze, there are columns of iron blocks. Climbing some of them
    will take you transporters. Going up the left of the first column, the
    right of the third column, the left of the fourth column or the right of
    the eighth column will take you to transporters that take you to the
    bottom of the columns. Going up the fifth column will get you to a
    transporter that takes you to Beneath the Twisted Hills.
    
    -----
    
    XLIX. Beneath the Twisted Hills:
    
    From: Ice God's Vengeance
    
    Helmets in the level:
    Red Stealth
    
    -Eventually, you'll see a column of cannon blocks, then a column of rock
    blocks, then another column of cannon blocks and another column of rock
    blocks. Destroy the rock blocks using the cannon blocks and go down the
    passageway.
    -When you reach the portion of the passageway with the lift, ride the
    lift up and hit the cannon block on your right. Then continue to go up
    and hit the cannon blocks above you. Jump out of the tunnel and go to
    the flag.
    -If you let the lift go up without you, you are able to go right and
    you'll see a transporter. The transporter will take you to Elsewhere U.
    
    -----
    
    L. Alien Isle:
    
    Helmets in the level:
    Maniaxe, EyeClops
    
    -At the beginning of the level, there are cannon blocks. If you hit them
    and then drop down, you'll find another section with some alien tanks
    and EyeClops and Maniaxe helmets. If you go through the right wall,
    you'll reach a transporter that will take you to another part of the
    level.
    -There is a section of the level that has some ice blocks under cannon
    blocks. If you go right through the wall, you'll go into a hidden
    compartment with a continue and a transporter in it. The transporter
    will take you to a later part of the level.
    -From where the above transporter takes you, destroy the alien ship and
    then jump on the column of iron blocks. Jump to the right and land on a
    platform. Activate the lift above you and then jump on it. When the lift
    reaches the height of its ascent, jump off to the the right. If you mess
    up, there is a transporter on the lower left corner of the room that
    will allow you to try again.
    -At the end of the level, you'll find a transporter that takes you to
    the Land Below.
    
    -----
    
    LI. Sky Fortress:
    
    Helmets in the level:
    Cyclone
    
    -From the start, get the Cyclone helmet then fly right. Go up through
    the ghost blocks and then destroy the vanishing blocks next to the
    cannon blocks and fly up through the hole you create. Fly out of the
    tower and then go left. Land on the transporter to go to the Final
    Marathon.
    -From the start, get the Cyclone helmet and go left. Fly down and out of
    the tower. Run to the right and eventually, you will see a transporter
    on a ledge. Fly to it and step on it to go to Elsewhere W.
    
    -----
    
    LII. The Shimmering Caves:
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    -When you reach the column with several tar monsters, go through the
    first opening to the right. You'll eventually reach a place with
    mushroom blocks going up. Jump up them and you'll reach a lift. Go up
    the lift and then jump off at the top. Hit the cannon blocks to destroy
    the ice blocks barring your way. A little farther down, you'll see two
    transporters. The one on the left will take you to Elsewhere X. The one
    on the right will take you to Elsewhere Y.
    
    -----
    
    LIII. The Final Marathon:
    
    Helmets in the level:
    Red Stealth, Maniaxe, Skycutter, Cyclone
    
    -By the way, you will hear "Die" and "Bummer" a lot in this level.
    -Near the end, there is a string of rock blocks between two strings of
    cannon blocks. With the Cyclone helmet (which can be found in a prize
    block in the area immediately before this), hit the first cannon blocks
    and watch the whole thing be destroyed. Then fly across the gap.
    
    -----
    
    LIV. Plethora:
    
    Helmets in the level:
    Cyclone, Micromax
    
    -The final level of the game!
    -Jump on top of Heady Metal and repeatedly bounce on his head. His eyes
    will eventually fall out. When all his eyes are gone, Heady Metal is
    defeated.
    -Congratulations, you've beaten the game! Now, sit back and watch the
    20-second (if that) ending!
    
    -----------------------------------------------------------------------
    8. Secret Levels
    ------------------------------------------------------------------------
    
    There are various secret levels in Kid Chameleon. They are usually
    reached by stepping in a transporter. This section will outline the
    various secret levels. Most of them are called Elsewhere, but I ordered
    them in this list. Note: This list is in the order I find them, not
    necessarily in the order they are in the game.
    
    I. Elsewhere A:
    
    From: Highwater Pass II
    
    Helmets in the level:
    EyeClops, Cyclone
    
    Before doing anything, jump onto the crates to your left and then jump up to
    reveal a prize block with a continue in it. Next, jump on the rubber blocks and
    bounce up. Two rows of ghost blocks are under a row of prize blocks. Reach the
    first row of ghost blocks and then jump repeatedly in order to reach the
    second. The Cyclone helmet is in the fourth prize block from the left and the
    EyeClops helmet is in the fourth prize block from the right.
    
    Go to the ground and head to the right. If you are Cyclone, then simply fly up
    the right side to reach the transporter. Otherwise, hit the lift and jump onto
    it and wait for it to rise up. Ride the lift up and jump to the left, then use
    the transporter.
    
    -----
    
    II. Elsewhere B:
    
    From: Under Skull Mountain II
    
    Helmets in the level:
    none
    
    From the start, jump across the platforms until you reach the wall of rubber
    blocks. Jump on the rubber block under you and hit the shifting block enough
    times so that it moves far enough up so that you can land on the block next to
    it. Continue crossing the platforms and when you reach the wall, use the rubber
    block to jump up to the top of the level. There is a hidden prize block with an
    extra life in it in the top-left corner of the level. From there, land on the
    platform and then jump across the platforms until you reach the teleporter to
    go to Under Skull Mountain III.
    
    -----
    
    III. Elsewhere C:
    
    From: Hills of the Warrior II
    
    Helmets in the level:
    Red Stealth
    
    First, jump over the hole in the ground and hit the prize blocks to get some
    diamonds and a Red Stealth helmet. You can go to the right and find some more
    diamonds in prize blocks. Next, go down the hole and carefully walk through the
    dripping slime and kill any Slimes if you need to. Once you reach the stairs,
    walk along the ice blocks and jump over the drill blocks. At the end of the ice
    blocks, drop down and walk to the right. Be aware that there are two slime
    drips right before the transporter. Make your way through them and then stand
    on the transporter to go to Windy City.
    
    -----
    
    IV. Elsewhere D:
    
    From: The Crystal Crags I
    
    Helmets in the level:
    Iron Knight
    
    If you wish, you can jump straight up from the start to reveal a lift. Hit it
    again to ride it up and jump up to hit the prize block while you're as far away
    as possible. Drop down and get the continue, then move out of the way before
    the
    lift comes back down. It's very easy to die in this part.
    
    Run forward and hit the cannon blocks to break the rock wall. Go forward and
    avoid the Fireball and the bullets that will be coming down from above. Run
    through the right wall in order to reach the prize block with an Iron Knight
    helmet in it. Now, go back to the main path and jump to the first ledge of the
    hill. Keep climbing up the side of the mountain until you reach the totem pole
    on top. Wait for the slime drips to stop and then jump to the other hill. Climb
    to the top of the hill and then drop down. Jump on both of the Fireballs and
    then hit the cannon blocks to remove the wall blocking the transporter. Step on
    it to go to the Crystal Crags II.
    
    -----
    
    V. The Pinnacle:
    
    From: Dragonspike
    
    Helmets in the level:
    Red Stealth
    
    -After going through the transporter in the above section, go up until
    you see a prize block on your left. Jump on the prize block and then
    jump up, and you'll reveal a transporter that will take you halfway up
    the climb.
    -After going in the transporter after the climb, you'll see another
    transporter on your left. Go to it to return to Dragonspike or go right
    and eventually to the flag to reach Hidden Canyon.
    
    -----
    
    VI. Hidden Canyon:
    
    From: The Pinnacle
    
    Helmets in the level:
    Iron Knight, Red Stealth, Juggernaut
    
    -This is just a level where you can get a lot of diamonds and other
    items. There are a few enemies here, but nothing major.
    
    -----
    
    VII. Elsewhere E:
    
    From: Devil's Marsh I, The Caged Beasts
    
    Helmets in the level:
    none
    
    -Destroy the two enemies near you and then climb up to the transporter.
    
    -----
    
    VIII. The Caged Beasts:
    
    From: Devil's Marsh I
    
    Helmets in the level:
    Iron Knight, Red Stealth
    
    -Drop down in the first pit and then go left to reach Elsewhere E.
    -Either go down the first pit and then right or go all the way right and
    then drop down to the flag. This will take you to Crab Coue.
    
    -----
    
    IX. Crab Coue:
    
    From: The Caged Beasts
    
    Helmets in the level:
    Maniaxe
    
    -The crabs cannot be defeated when they are blocking. They block Diamond
    Powers. Maniaxe's axes can defeat them.
    -Continue to the right until you reach the transporter. It will take you
    to Elsewhere F.
    
    -----
    
    X. Elsewhere F:
    
    From: Crab Coue
    
    Helmets in the level:
    EyeClops
    
    -Jump across the platforms. They will rise up as you jump on them.
    Completing the level will bring you to Hoverboard Beach.
    
    -----
    
    XI. Frosty Doom:
    
    From: Hoverboard Beach, Blizzard Mountain
    
    Helmets in the level:
    Skycutter, Cyclone
    
    -Using the Cyclone, go right and drop off the edge. Fly through the
    maze, getting prize blocks if you wish. Always go left if you can when
    you're in the maze.
    
    -----
    
    XII. Bloody Swamp:
    
    From: Frosty Doom
    
    Helmets in the level:
    none
    
    -Just go through the level quickly! There is a wall of spikes similar to
    the one in Hills of the Warrior I, but it is also faster.
    -Going through the transporter at the end of the level will take you to
    the Nightmare Peaks I.
    
    -----
    
    XIII. Elsewhere G:
    
    From: Pyramids of Peril
    
    Helmets in the level:
    Micromax, Cyclone
    
    -Get the Cyclone helmet and fly all the way to the top of the level.
    You'll see a cannon block at the top right and left corners of the
    level. Jump to it and then jump to the transporrter. You'll be taken
    back to Pyramids of Peril.
    
    -----
    
    XIV. The Forbidden Tombs:
    
    From: Madmaze Mountain
    
    Helmets in the level:
    Red Stealth, Berzerker
    
    -Get the Berzerker helmet and go all the way through the lowest cavern.
    Then exit it and climb to the highest cavern and go through that and get
    the Red Stealth helmet. Go back to the first cavern and chop down
    through the blocks at the end to reach the flag. The flag takes you to
    Stairway to Oblivion.
    
    -----
    
    XV. Stairway to Oblivion:
    
    From: Madmaze Mountain, The Forbidden Tombs
    
    Helmets in the level:
    Red Stealth, Berzerker, Micromax
    
    -In the first area with ghost blocks, smash through the wall and then
    stand in it as the ghost blocks disappear. Then go back on it when they
    reappear and push the iron blocks.
    -When you see the maze of shifting blocks, you'll see a transporter near
    you. Jump in it and it will take you to Coral Blade Grotto.
    -Go right through the maze of shifting blocks. Destroy the bulls and get
    the Red Stealth helmet. Then use swing your sword downward to reach the
    next compartment. Hit two adjacent blocks and then crouch in them as the
    bar goes over you. Repeat until you reach the final transporter at the
    end of the level. It takes you to the Deadly Skyscrapers.
    
    -----
    
    XVI. Elsewhere H:
    
    From: Skydragon Castle II
    
    Helmets in the level:
    Iron Knight, Cyclone
    
    -From the start, jump straight up. You'll reveal a hidden prize block.
    There are more hidden prize blocks next to it. The Iron Knight helmet is
    in one of them.
    -Climb up the first column of switch blocks and then jump to the next
    one. From there, drop down and go through the rock blocks to reach the
    transporter which takes you to Coral Blade Grotto.
    
    -----
    
    XVII. Coral Blade Grotto:
    
    From: Stairway to Oblivion, Skydragon Castle II
    
    Helmets in the level:
    Red Stealth
    
    -Go through the level, and then run across the vanishing blocks and then
    dive down through the ghost blocks. Veer left as you fall and then go to
    the flag. You'll be taken to Boomerang Bosses.
    
    -----
    
    XVIII. Elsewhere I:
    
    From: Forced Entry
    
    Helmets in the level:
    Red Stealth, EyeClops
    
    -Get the Red Stealth helmet and then go up the level. The transporter is
    on the upper right hand corner of the level. It takes you to the Cliffs
    of Illusion.
    
    -----
    
    XIX. Elsewhere J:
    
    From: Caves of Ice
    
    Helmets in the level:
    none
    
    -Use the cannon blocks to destroy the ice blocks and then fall through
    the hole. Veer to the left and land on the transporter. It will take you
    to Caves of Ice.
    
    -----
    
    XX. Elsewhere K:
    
    From: The Nightmare Peaks I
    
    Helmets in the level:
    Juggernaut
    
    -Climb up the level, getting out of the way of any cannon shots you may
    hit on your way up. The transporter is at the upper left corner, and it
    will take you to the Nightmare Peaks II.
    
    -----
    
    XXI. Scorpion's Isle
    
    From: Diamond Edge, Elsewhere O
    
    Helmets in the level:
    Maniaxe, EyeClops, Skycutter
    
    -If you use Maniaxe or EyeClops, go right through the level until you
    reach the transporter. Use axes or Fatal Beams to defeat the scorpions.
    The transporter takes you to The Hills Have Eyes.
    
    -----
    
    XXII. Elsewhere L:
    
    From: Diamond Edge
    
    Helmets in the level:
    Micromax
    
    -Go through the walls, avoiding the drill blocks. If you lose Micromax,
    you have to start the level over.
    -Going through the transporter at the end takes you to Towers of Blood.
    
    -----
    
    XXIII. Towers of Blood:
    
    From: Diamond Edge, Elsewhere L
    
    Helmets in the level:
    Red Stealth, Maniaxe, EyeClops, Cyclone
    
    -Get a helmet and then go up the tower. You can either go to the top of
    the first tower, where you'll find a room with hidden prize blocks
    (which contain two Cyclone helmets and a couple other things) or you can
    go through ghost blocks.
    -Using Cyclone, fly to the bottom-right of the level, you'll see a
    little cave with a lift and an imp. Fly up through the ceiling and go to
    the transporter. This takes you to Elsewhere M.
    
    -----
    
    XXIV. Elsewhere M:
    
    From: Towers of Blood
    
    Helmets in the level:
    none
    
    -Hit the vanishing block and then fly up, breaking the rock block above
    it if necessary. When you're at the top of the level, fly right where
    you'll see two transporters. The left one takes you to Alien Twilight,
    and the right one takes you to The Crypt.
    
    -----
    
    XXV. Elsewhere N:
    
    From: Diamond Edge
    
    Helmets in the level:
    none
    
    -Jump up the cannon blocks until you reach the transporter in the upper-
    left hand corner of the level. Hit the four prize blocks above it, they
    all contain 1-ups. The transporter will take you to Elsewhere O.
    
    -----
    
    XXVI. Elsewhere O:
    
    From: Elsewhere N
    
    Helmets in the level:
    Red Stealth, EyeClops
    
    -Go right through the level, destroying all the whales until you reach
    the transporter. It will take you to Scorpion's Isle.
    
    -----
    
    XXVII. Alien Twilight:
    
    From: Elsewhere M, The Crypt, Elsewhere R
    
    Helmets in the level:
    Red Stealth, Maniaxe, Juggernaut
    
    -From the start of the level, go right and then drop down. Go right
    until you reach two columns of rock blocks. Destroy one of them to reach
    the transporter, which takes you to Secrets in the Rocks.
    
    -----
    
    XXVIII. The Crypt:
    
    From: Elsewhere M, Elsewhere N
    
    Helmets in the level:
    Maniaxe, Micromax
    
    -Use Micromax to climb the walls and go through the maze to reach the
    flag. The flag takes you to Alien Twilight.
    -Eventually, you'll see a transporter in a few ice blocks. Step in it to
    go to Elsewhere P.
    
    -----
    
    XXIX. Elsewhere P:
    
    From: The Crypt
    
    Helmets in the level:
    Red Stealth
    
    -Go through the level, avoiding imps as you go. The transporter is at
    the upper-right corner of the level. It takes you farther along in The
    Crypt.
    
    -----
    
    XXX. Secrets in the Rocks:
    
    From: Alien Twilight, The Hills Have Eyes, Elsewhere R
    
    Helmets in the level:
    Micromax, Berzerker
    
    -Get the Micromax helmet and go down the passageway. When you reach the
    bottom, jump to a corner and you'll reveal a hidden prize block which
    holds a Berzerker. Use Berzerker to plow through the rock blocks on your
    right. Step on the transporter to reach Elsewhere Q.
    -Go through the upper part of the level, then go in the first cavern you
    see. Drop down in between two blocks and then go left. After dropping
    again, go right. Now continue to go right and you will eventually find a
    maze full of rock blocks. Using Micromax, climb the maze and then drop
    down after you exit the cavern to reach the flag. The flag takes you to
    Ice God's Vengeance.
    
    -----
    
    XXXI. Elsewhere Q:
    
    From: Secrets in the Rocks
    
    Helmets in the level:
    Berzerker
    
    -Go through the level. You can use the Berzerker's charge to defeat the
    rams. When you reach a spot where some ice blocks are used as a
    staircase, break the blocks and jump in the transporter. It takes you to
    Tunnels Beneath the Woods.
    
    -----
    
    XXXII. Elsewhere R:
    
    From: The Hills Have Eyes
    
    Helmets in the level:
    Cyclone
    
    -Go right through the level. You'll see two transporters. The first one
    will take you to Secrets in the Rocks and the second will take you to
    Alien Twilight.
    
    -----
    
    XXXIII. Elsewhere S:
    
    From: Tunnels Beneath the Woods
    
    Helmets in the level:
    Juggernaut
    
    -Go to the bottom right of the level. You'll see a transporter that will
    take you to Hills of Forever. If you go under the ledge on the left,
    you'll see another transporter that will take you to Monster Island.
    
    -----
    
    XXXIV. Elsewhere T:
    
    From: Monster Island
    
    Helmets in the level:
    Maniaxe
    
    -Get the Maniaxe helmet at the beginning of the level and use axes to
    destroy all the enemies and go up the level. You'll find a transporter
    which will take you to Monster Island.
    
    -----
    
    XXXV. Elsewhere U:
    
    From: Beyond the Twisted Hills
    
    Helmets in the level:
    Red Stealth, Maniaxe, EyeClops
    
    -At the end of the level, jump over the ice blocks and then veer right
    to land on the transporter. All the blocks below you are drill blocks.
    The transporter will take you to the Shimmering Caves.
    
    -----
    
    XXXVI. The Land Below:
    
    From: Alien Isle
    
    Helmets in the level:
    EyeClops, Skycutter
    
    -From the start of the level, go right. There is nothing worthwhile on
    the left side of the level.
    -As you go through the level, you'll eventually see a transporter under
    a pyramid. Crawl under the bottom left of the pyramid to reach the
    transporter. It takes you to a later part of the level.
    -Eventually, the level forks into an upper path and a lower path. The
    upper path will lead you to a flag which takes you to the Final
    Marathon. The lower path leads you to a transporter which takes you to
    Elsewhere V.
    
    -----
    
    XXXVII. Elsewhere V:
    
    From: The Land Below
    
    Helmets in the level:
    Cyclone
    
    -Fly to the lower-right corner of the level. The transporter there will
    take you to Sky Fortress.
    
    -----
    
    XXXVIII. Elsewhere W:
    
    From: Sky Fortress
    
    Helmets in the level:
    Micromax
    
    -Get the Micromax helmet, then go through the maze of shifting blocks.
    When you reach the transporter, step on it and you'll be transported to
    another part of Sky Fortress.
    
    -----
    
    XXXIX. Elsewhere X:
    
    From: The Shimmering Caves
    
    Helmets in the level:
    EyeClops
    
    -Use EyeClops to reveal hidden blocks and go up the chasm, avoiding jets
    of lava and imps all the way. The transporter at the top will take you
    to a different part of the Shimmering Caves.
    
    -----
    
    XL. Elsewhere Y:
    
    From: The Shimmering Caves
    
    Helmets in the level:
    Red Stealth, Maniaxe
    
    -Go to the left and activate the lift. Ride it up and then go right.
    When you reach the transporter, step on it and it will take you to Alien
    Isle.
    
    ------------------------------------------------------------------------
    9. Game Genie Codes
    ------------------------------------------------------------------------
    
    AFWT-AAB6      Start timer at 1:00 (instead of 3:00)
    AZWT-AAB6      Start timer at 5:00
    A7WT-AAB6      Start timer at 7:00
    BFWT-AAB6      Start timer at 9:00
    H49A-AA7J      Infinite time
    SD9A-BJV0      Each diamond worth 2
    SD9A-BTV0      Each diamond worth 4
    SD9A-B2V0      Each diamond worth 6
    SD9A-BAV0      Each diamond worth 8
    AEBT-JABT      Start on Blue Lake Woods II
    AJBT-JAB4      Start on Highwater Pass I
    ANBT-JAB4      Start on Highwater Pass II
    ATBT-JAB4      Start on Under Skull Mountain I
    AYBT-JAB4      Start on Under Skull Mountain II
    A2BT-JAB4      Start on Under Skull Mountain III
    A6BT-JAB4      Start on Isle of the Lion Lord
    BABT-JAB4      Start on Hills of the Warrior I
    BEBT-JAB4      Start on Hills of the Warrior II
    BJBT-JAB4      Start on Windy City
    BNBT-JAB4      Start on Sinister Sewers
    BTBT-JAB4      Start on The Crystal Crags I
    BYBT-JAB4      Start on The Crystal Crags II
    B2BT-JAB4      Start on Dragonspike
    B6BT-JAB4      Start on Stormwalk Mountain
    CABT-JAB4      Start on Shishkaboss
    CEBT-JAB4      Start on The Whispering Woods I
    CJBT-JAB4      Start on The Whispering Woods II
    CNBT-JAB4      Start on Devil's Marsh I
    CTBT-JAB4      Start on Devil's Marsh II
    CYBT-JAB4      Start on Knight Isle
    C2BT-JAB4      Start on Whale Grotto
    C6BT-JAB4      Start on Hoverboard Beach
    DABT-JAB4      Start on Pyramids of Peril
    DEBT-JAB4      Start on Madmaze Mountain
    DJBT-JAB4      Start on The Deadly Skyscrapers
    DNBT-JAB4      Start on Skydragon Castle I
    DTBT-JAB4      Start on Skydragon Castle II
    DYBT-JAB4      Start on Coral Blade Grotto
    D2BT-JAB4      Start on Boomerang Bosses
    D6BT-JAB4      Start on Woods of Despair I
    EABT-JAB4      Start on Woods of Despair II
    EEBT-JAB4      Start on Forced Entry
    EJBT-JAB4      Start on The Cliffs of Illusion
    ENBT-JAB4      Start on The Lion's Den
    ETBT-JAB4      Start on The Wind Castles I
    EYBT-JAB4      Start on The Wind Castles II
    E2BT-JAB4      Start on Blizzard Mountain
    E6BT-JAB4      Start on Caves of Ice
    FABT-JAB4      Start on The Nightmare Peaks I
    FEBT-JAB4      Start on The Nightmare Peaks II
    FJBT-JAB4      Start on Bagel Brothers
    FNBT-JAB4      Start on Diamond Edge
    FTBT-JAB4      Start on The Hills Have Eyes
    FYBT-JAB4      Start on The Secret of the Rocks
    F2BT-JAB4      Start on Ice God's Vengeance
    F6BT-JAB4      Start on Beneath the Twisted Hills
    GABT-JAB4      Start on Alien Isle
    GEBT-JAB4      Start on The Land Below
    GJBT-JAB4      Start on The Final Marathon
    GNBT-JAB4      Start on Plethora
    GTBT-JAB4      Start on The Pinnacle
    GYBT-JAB4      Start on The Hidden Canyon
    G2BT-JAB4      Start on The Caged Beasts
    G6BT-JAB4      Start on The Crab Cove
    HABT-JAB4      Start on The Crypt
    HEBT-JAB4      Start on The Forbidden Tombs
    HJBT-JAB4      Start on The Stairway to Oblivion
    HNBT-JAB4      Start on The Valley of Life
    HTBT-JAB4      Start on The Black Pit
    HYBT-JAB4      Start on The Frosty Doom
    H2BT-JAB4      Start on The Bloody Swamp
    H6BT-JAB4      Start on The Scorpion Isle
    JABT-JAB4      Start on The Towers of Blood
    JJBT-JAB4      Start on The Alien Twilight
    JNBT-JAB4      Start on The Tunnels Beneath the Woods
    JTBT-JAB4      Start on Hills of Forever
    JYBT-JAB4      Start on Monster Island
    J2BT-JAB4      Start on The Shimmering Caves
    KABT-JAB4      Start on The Sky Fortress
    KEBT-JAB4      Start on Elsewhere
    AEDA-AAE2      Start with 1 life instead of 3
    A2DA-AAE2      Start with 6 lives
    BEDA-AAE2      Start with 9 lives
    B6DA-AAE2      Start with 15 lives
    DEDA-AAE2      Start with 25 lives
    GJDA-AAE2      Start with 50 lives
    NNDA-AAE2      Start with 99 lives
    A46A-AA32      Infinite lives
    A45T-AA3Y      Almost infinite hit points
    J99T-BA1C      Each clock worth 8:00 instead of 3:00 (up to the max time
                   of 9:59)
    J99T-BEIC      Each clock worth 1:00 instead of 3:00
    BX5A-GA6T      Diamond Powers (Circle of Doom, Samurai Haze,
                   Invulnerability, Circle of Death, Mini-Snake, Slashing
                   Rain) require no diamonds instead of 20. Also, Diamond
                   Powers (Death Snake, Extra Hit Point, Wall of Death,
                   Extra Life, Swift Mini-Snake, Tracking Rain) require only
                   30 diamonds instead of 50
    AL5T-AA6Y      Don't lose transformation when you lose all your hit
                   points
    9W6T-BCJ4 +    All helmets transform you into EyeClops
    AW6T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Skycutter
    AG6T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Cyclone
    AL6T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Red Stealth
    AR6T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Juggernaut
    A06T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Iron Knight
    A46T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Berzerker
    A86T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Maniaxe
    BC6T-AAA6
    9W6T-BCJ4 +    All helmets transform you into Micromax
    BG6T-AAA6
    9W6T-BCJ4 +    Helmets do not transform you into anything
    AC6T-AAA6
    AMKT-AA76      Infinite continues
    
    ------------------------------------------------------------------------
    10. Contact Information
    ------------------------------------------------------------------------
    
    If you have any questions about how to get through a level or any extra
    tips, than feel free to e-mail me at masvega@hotmail.com.
    
    I will not answer any questions about how to get this game however. It
    should be at any used game store.
    
    ------------------------------------------------------------------------
    11. Disclaimer
    ------------------------------------------------------------------------
    
    This guide is copyright 1999-2001 Masvega. Kid Chameleon is a copyright of
    Sega.
    
    This is an unofficial guide. If you wish to distribute this, feel free
    to do so as long as it remains unaltered, you give me full credit and
    you notify me.
    
    ------------------------------------------------------------------------
    12. Credits
    ------------------------------------------------------------------------
    
    -Sega for creating the game.
    -Galoob for creating the Game Genie (which is how I got so far in the
    game.)