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    FAQ/Walkthrough by War Doc

    Version: 1.02 | Updated: 08/19/05 | Printable Version | Search This Guide

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                       | M A S T E R   O F   M O N S T E R S |
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                  GAME:  MASTER OF MONSTERS
              PLATFORM:  SEGA GENESIS
                 GENRE:  RPG/STRATEGY
               CREATOR:  RENOVATION PRODUCTS INC. Copyright 1991
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  1.02
    
    -------------------------------------------------------------------------------
    
                                  TABLE OF CONTENTS
    
         UNIT   I:  INTRODUCTION
    
     1.  Legal Stuff
     2.  Version Information
     3.  Acknowledgements
     4.  Welcome
     5.  Overview
    
         UNIT  II:  PLAYING THE GAME
    
     6.  Getting Started
    
         6. 1  Master
         6. 2  Player
         6. 3  Magic
         6. 4  Music
    
     7.  Taking Control
    
         7.1  The Controls
         7.2  The Game Screen
         7.3  Battle Menu
    
         UNIT  III:  STRATEGIES
    
     8.  General Strategies
    
     9.  Campaign Specifics
    
         9.1  Camp-1
         9.2  Camp-2
    
    10.  Individual Battle Specifics
    
         10.1  Circle
         10.2  Moonland
         10.3  Island 
         10.4  Desert
         10.5  Half
         10.6  Fireland
         10.7  Icecross
    
        UNIT  IV:  APPENDIX
    
    11.  Masters
    
         11.1  Master General Information
         11.2  Master Summoning Information
    
    12.  Monsters
    
         12.1  Monster Lists
         12.2  Monster Leveling
    
    13.  Magic
    14.  Combat
    
        UNIT   V:  CONCLUSION
    
    15.  Conclusion
    
    
    
    _______________________________________________________________________________
    
    To find a particular chapter or subchapter do the following:
    
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    
    _______________________________________________________________________________
    
                                    **************
    ********************************* U N I T  I **********************************
                                    **************
    +==================+
    |  1.  LEGAL STUFF |===========================================================
    +==================+
    
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web site or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2005 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    
    www.gamefaqs.com
    www.cheats.de
    faqs.ign.com
    www.neoseeker.com
    www.wonderdogsoftware.com
    www.1up.com
    
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.  If I don't respond or
    I say no, accept it as fact.  This especially goes out to Dave at
    www.cheatcc.com since he has a habit of taking guides without permission.  In
    addition, do not modify this guide in any way whatsoever to suit your purposes.
    The latest version can always be found at www.gamefaqs.com.
    
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have MOM as the subject so I know it isn't another kooky
    vendor trying to sell me hair gel or another XXX site telling me I have new
    friends.
    
    +==========================+
    |  2.  VERSION INFORMATION |===================================================
    +==========================+
    
    Version 1.0    7/ 8/05:  A guide is born.
    
    Version 1.01   7/11/05:  Fixed some errors.
    
    Version 1.02   8/19/05:  Fixed some errors.
    
    +=======================+
    |  3.  ACKNOWLEDGEMENTS |======================================================
    +=======================+
    
    The following are a list of people or organizations that have made this FAQ
    possible:
    
    My wonderful family (who has had to put up with the tapping on the keyboard)
    Renovation Products, Inc.
    The instruction manual for various information
    GameFAQ's for putting up this FAQ
    
    +==============+
    |  4.  WELCOME |===============================================================
    +==============+
    
    Welcome to my FAQ for Master of Monsters (or MOM short).  Since this is a
    RPG/strategy game, there is no walkthrough per se.  Instead, this FAQ is broken
    up into parts.  First you will be given an explanation of choices you have for
    playing the game.  Next, you will be given all the possible commands you can
    give with a brief description of what those commands are.  The last part is
    dedicated to strategy.  These general strategies will give you an idea on how
    to defeat the various Masters both computer and human.  In addition they will
    give you tips on maximizing the efficiency of your monsters.  Input is
    appreciated along with constructive criticism.  If you wish to e-mail me
    thoughts on this FAQ, better ways of doing things, other strategies, etc., feel
    free.  Make sure you put MOM in the subject.  If you don't, I'm liable to
    discard the e-mail as spam.
    
    +===============+
    |  5.  OVERVIEW |==============================================================
    +===============+
    
    Gaya, king of the Dark World, summoned five of his loyal subjects.  His
    instructions to them were simple, the Dark World needed a new king and these
    five have proven worthy to vie for said position.  Only one, though, could be
    king.  Therefore, a contest was devised by King Gaya.  He instructed the five
    loyal subjects to use their magical powers to create fighting monsters.  These
    monsters would be used to defeat the other subject's monsters and ultimately
    defeat the other Masters.  Whoever the last subject that was left standing
    after these battles would inherit the kingdom and be crowned king.
    
    MOM is a combination of both a RPG and strategy game.  It is an RPG in the
    sense that you gain experience for each of the battles and this gives you the
    potential to level up your monsters and make them more powerful.  It is a
    strategy game in the fact that you must plan accordingly by not only taking
    your own plans into account, but also those of the enemy Masters.  Good luck on
    your quest to become the new king of the Dark World.
    
                                   ***************
    ******************************** U N I T  II **********************************
                                   ***************
    
    +======================+
    |  6.  GETTING STARTED |=======================================================
    +======================+
    
    Once the game has loaded, press START to get the opening menu.  You will have
    a choice of continuing a game already in progress, playing in two campaigns of
    eight battles apiece, or seven individual battles against computer or human
    players.  These choices are designated as follows:
    
    CONTINUE
    CAMP-1
    CAMP-2 
    CIRCLE
    MOONLAND
    ISLAND
    DESERT
    HALF
    FIRELAND
    ICECROSS
    
    Once you make a selection, you will be given another menu with the following
    options:
    
    MASTER
    PLAYER
    MAGIC
    MUSIC
    START
    
     _______________
    / 6. 1  Master /_______________________________________________________________
    ---------------
    
    Except for the two campaigns which have fixed Masters, you are allowed to
    choose from the Daimyou, Darklord, Sorcerer, Summoner, or Wizard Masters.
    
     _______________
    / 6. 2  Player /_______________________________________________________________
    ---------------
    
    Allows you to choose whether the Blue, Red, Green, or Yellow Masters will be
    human or computer controlled.  Again, this option is not available for the two
    campaigns.
    
     ______________
    / 6. 3  Magic /________________________________________________________________
    --------------
    
    Allows you to adjust the number of points your magic regenerates per turn.  For
    the two campaigns, it only allows you to adjust your player's magic point
    regeneration up to 100 points per turn in 10 point increments.
    
    On the individual battles, you can adjust all the regeneration rates up to 100
    points per turn in 10 point increments.
    
     ______________
    / 6. 4  Music /________________________________________________________________
    --------------
    
    Allows you to choose from six musical selections for the background music for
    your Master as well as the other Masters.  This options works for both campaign
    and individual battles.
    
     ______________
    / 6. 5  Start /________________________________________________________________
    --------------
    
    Once you are happy with all of your selections, select this to start the game.
    
    +=====================+
    |  7.  TAKING CONTROL |========================================================
    +=====================+
    
     ____________________
    / 7.1  The Controls /__________________________________________________________
    --------------------
    
    These are the controls for this games:
    
                                    << CONTROLS >>
    
                  +---------------------+--------------------------+
                  | BUTTON INVOLVED     | RESULT                   |
                  +---------------------+--------------------------+
                  +---------------------+--------------------------+
                  | A                   | BRINGS UP THE BATTLE     |
                  |                     | MENU                     |
                  +---------------------+--------------------------+
                  | B                   | CANCEL A CHOICE          |
                  +---------------------+--------------------------+
                  | C                   | SELECT THE HIGHLIGHTED   |
                  |                     | CHOICE OR USED TO EITHER |
                  |                     | MOVE A MONSTER OR FIGHT  |
                  +---------------------+--------------------------+
                  | KEYPAD              | MOVE THE CURSOR OR       |
                  |                     | MONSTER                  |
                  +---------------------+--------------------------+
    
     _______________________
    / 7.2  The Game Screen /_______________________________________________________
    -----------------------
    
    This is the primary game screen:
    
    +==============================================+====================+
    |                                              |  +--------------+  |
    |                                              |  |              |  |
    |  / \                                         |  |     AREA     |  |
    | |   |                                        |  |              |  |
    |/ \ / \                                       |  |      OF      |  |
    |   |   |                                      |  |              |  |
    |\ / \ /                                       |  |    BATTLE    |  |
    |                                              |  +--------------+  |
    |                                              |                    |
    |                                              | +------+---------+ |
    |                                              | |      | COLOR   | |
    |           ZOOMED IN AREA OF BATTLE           | |      |         | |
    |                                              | +------+ TURN    | |
    |                                              | +------+   ##/## | |
    |                                              | | TOD  |         | |
    |                                              | |      | X =     | |
    |                                              | +------+ Y =     | |
    |                                              | +----------------+ |
    |                                              | |                | |
    |                                              | |                | |
    |         +----+--OPPONENT(S)-------+          | |                | |
    |        /     |           |          \        | |    PICTURE     | |
    |  BLUE       RED        GREEN      YELLOW     | |                | |
    |  MP####     MP####     MP####     MP####     | |                | |
    |  T##M##     T##M##     T##M##     T##M##     | |                | |
    |                                              | +----------------+ |
    +----------------------------------------------+--------------------+
    
    Area of Battle -  Shows the "big picture" of the area you are fighting in.
    
    Zoomed in Area of Battle - Shows a 9 x 12 "window" of the Area of Battle.
    
    Color                    -  Indicates which Master is up next to play.
    
    Turn                     -  Indicates the current turn out of the total number
                                of turns for this area.  Four turns make a full
                                day.  A day is defined at sunrise, day, sunset,
                                night.
    
    TOD                      -  Icon to indicate the time of day.
    
    X=; Y=                   -  X,Y coordinates of the cursor.
    
    When you click on a Master or monster, the following information becomes
    available in the above window:
    
    Monster Name             -  Name of selected monster and their alignment.
    
    MV and LV                -  Their movement rate and level.
    
    HP and XP                -  Numbers that have the total points at present over
                                the total points possible.  In the case of HP, you
                                cannot heal a monster greater the total points
                                possible.  In the case of XP, if a monster gets the
                                total points possible or greater, they will go up a
                                level unless they are already at the highest level
                                possible.
    
    S and L                  -  Short and Long-Range attacks.  The first number is
                                the base damage caused by said attack while the
                                second number is the number of attacks (with that
                                base damage) the monster can inflict.  These
                                numbers are modified by enemy defenses, terrain, or
                                attacking power of your monster.
    
    Opponent(s)              -  Current opponents you are facing.  The MP indicates
                                magic points, the T indicates number of towers
                                owned, and M indicates the total number of monsters
                                a Master has.
    
    Picture                  -  Picture of the Master or monster when the cursor is
                                selected over their icon on the map.
    
     ___________________
    / 7.3  Battle Menu /___________________________________________________________
    -------------------
    
    When you press the "A" button, you will get a battle menu with the following
    choices:
    
    SUMMON  TABLE
    CALL    HELP
    MAGIC   SET UP
    FORCE   END
    
    +---------------+
    | 7.3.1  Summon |--------------------------------------------------------------
    +---------------+
    
    If you have the magic points and some towers, you can summon monsters.  The
    types of monsters you can summon depends on the type of Master you chose to be.
    More details about the monsters are found in Chapter 12.
    
    You can only summon monsters in a castle, fortress, or tower hex next to your
    Master.  Towers play an important part in summoning.  The number of towers you
    possess plus one is the number of monsters you are allowed to summon.  So
    capturing towers is an important part of the game.
    
    +-------------+
    | 7.3.2  Call |----------------------------------------------------------------
    +-------------+
    
    Only used in campaigns.  Any monsters that survive a battle can be brought back
    into the next battle.  The rules of summoning apply in the fact you must have
    some towers to bring these monsters back.  NOTE:  Damage will be repaired on
    injured monsters when they are brought back.
    
    +--------------+
    | 7.3.3  Magic |---------------------------------------------------------------
    +--------------+
    
    Allows you to cast spells.  More details about spells are found in 13.
    
    +--------------+
    | 7.3.4  Force |---------------------------------------------------------------
    +--------------+
    
    If a given master has this ability, they are able to call up elemental forces
    to deal damage to their enemies.
    
    +--------------+
    | 7.3.5  Table |---------------------------------------------------------------
    +--------------+
    
    Allows the player to quickly find their Master and all their monsters.  In
    addition, it allows you to instantly go to their location.
    
    +-------------+
    | 7.3.6  Help |----------------------------------------------------------------
    +-------------+
    
    When turned on, it automatically moves the cursor to a tower (or near one)
    during a monster's move phase.
    
    +---------------+
    | 7.3.7  Set Up |--------------------------------------------------------------
    +---------------+
    
    This option allows you to:
    
    Save   - You can only save the current game in progress.
    
    Player - For non-campaign game, allows you to change a player from human or
             vice-versa.
    
    Speed -  Allows you to select the speed of battles from Slow, Real, Fast.
    
    Music -  Allows you to change the BGM from six selections.
    
    +------------+
    | 7.3.8  End |-----------------------------------------------------------------
    +------------+
    
    Ends the players turn.  It is at this time that magic points are regenerated.
    
                                   ****************
    ******************************** U N I T  III *********************************
                                   ****************
    
    +=========================+
    |  8.  GENERAL STRATEGIES |====================================================
    +=========================+
    
    Since this game is both a RPG and strategy game, these are some general
    strategies that will allow you to gain maximum benefits from you monsters and
    allow you to overcome your opponents (regardless of whether they are human or
    computer).  These are not all-encompassing and I know there are other general
    strategies to use.  These are, though, the best I have found to work for me.
    
     __________________________________________
    / 8. 1  Not All Masters Are Created Equal /____________________________________
    ------------------------------------------
    
    Each Master has its strengths and weaknesses.  Knowing how to build on the
    strengths and minimize weaknesses is what will make you an effective Master.
    Since the monsters that can be summoned and the spells that can be used vary
    for each of the Masters, it would behoove you to know the Master you choose
    inside and out to make them an effective Master.  More detail regarding Masters
    is in Chapter 11.
    
     _____________________________________________________
    / 8. 2  Know Your Monster's Strengths and Weaknesses /_________________________
    -----------------------------------------------------
    
    As with Masters, the monsters also have their strengths and weaknesses.  Being
    able to capitalize on these strengths and subdue the weaknesses makes for an
    effective monster.  Certain monsters are immune to attacks that would lay
    another monsters in its grave.  Other monsters are more effective at hitting
    during the night versus the daytime.  Pay attention to what monsters are
    effective against what types of enemies and you should be able to take out
    enemy monsters with little trouble.
    
     _____________________________________________
    / 8. 3  A Healthy Monster is a Happy Monster /_________________________________
    ---------------------------------------------
    
    To ensure that your monsters reach their maximum battle ability, it is
    important to make sure that they don't get killed.  This means not using them
    to fight in every battle and to keep them healed.  Usually it is good to pull
    them off the "line" when they have lost 40-50% of their total hit points.  This
    then will give you a chance to make sure you can heal them to full potential
    while being able to use them if a crisis develops.
    
     ________________________________
    / 8. 4  The Weak Shall Overcome /______________________________________________
    --------------------------------
    
    All monsters are not created equal.  All monsters have their strengths and
    weaknesses.  This means that you want to ensure you can level your monsters up
    without having to worry about them getting killed all the time.  A good
    strategy is to team up weaker monsters with stronger monsters.  Use the
    stronger monsters to "soften" up the targets and let the weaker monsters finish
    off those weakened targets to gain the experience points.  This way, your
    weaker monsters can level up to more powerful monsters that have a greater
    survivability.  More regarding monster leveling in 12.2.
    
     _________________________________
    / 8. 5  Bigger, Faster, Stronger /_____________________________________________
    ---------------------------------
    
    Besides defeating enemy Masters, one of your main goals should be getting your
    monsters leveled up.  Leveling up monsters allows them to get better attacks
    and more hit points.  This, in turn, increases their chances of surviving on
    the battlefield.  This principal is especially crucial during the campaign
    phases since the computer player will be able to call up higher level monsters
    during the later battles.
    
     _________________________
    / 8. 6  The Numbers Game /_____________________________________________________
    -------------------------
    
    Although every monster has a base attack and defense, these value can be
    modified by several things.  Things such as terrain, the other monster's
    resistance, and time of day to name a few.  You will need to be able to use all
    of these factors when you decide to pit your monster against an enemy monster.
    If an enemy is vulnerable to fire but strong against cold, you obviously
    wouldn't use a monster that uses cold breath as a weapon.  In addition, terrain
    can play a big factor in allowing even a weak monster to successfully take on a
    stronger monster.  Pay attention to attack and defense adjustments against the
    various monsters.
    
     _______________________________________________________
    / 8. 7  A Good Offense is a Good Defense or Vice-versa /_______________________
    -------------------------------------------------------
    
    Both offense and defense go hand-in-hand.  You can't launch an effective
    offensive campaign if you have no way of protecting your monsters or your
    Master.  Also, you can't be really effective in defense if you continually are
    pressured due to lack of an offense.  Finding the balance between these
    strategies can take some time but once you have the "feel" for them, you can
    become an unstoppable force.
    
     _____________________________
    / 8.  8  Apply Maximum Force /_________________________________________________
    -----------------------------
    
    All is fair in love and war.  This game is no exception to that rule except the
    love part.  When taking on enemy monsters, use as many of your monsters to
    bring down an enemy as you can.  Potentially, you could surround an enemy with
    six of your monsters.  For powerful enemies, this can be a brutal and effective
    strategy.  Being able to take out powerful enemies in one turn can sometimes
    significantly weaken another Masters hold in an area and give you the
    advantage.
    
     ___________________________
    / 8. 9  Monster Blitzkrieg /___________________________________________________
    ---------------------------
    
    This kind of goes with applying maximum force.  When you are being swamped by
    enemy monsters, there are a few tactics that will help break up their
    formations.  While keeping their monsters "busy", use other monsters to go
    around the flanks and strike at the enemy rear.  This will force your opponent
    to break off a frontal attack and attempt to "mop up" damage you are doing.
    Also, you may get lucky and get the enemy Master in an exposed position.  This
    would be the ultimate victory since defeating an enemy Master effectively
    defeats all their monsters.
    
     ____________________________________________
    / 8.10  The Right Monster For the Right Job /__________________________________
    --------------------------------------------
    
    If you only have monsters that move on land, it will make your job that much
    tougher if a lot of the towers are in the water.  On another track, if you only
    have monsters that move effectively in the water, then a lot of land targets
    will slip away.  This means striking a balance so that you have different kinds
    of monsters in your arsenal to enable you to do the specific things you want
    to.  Control the game, don't let the game control you.  More information
    regarding monsters can be found in 12.
    
     _______________________________________
    / 8.11  Magic Makes the World Go Round /_______________________________________
    ---------------------------------------
    
    If you plan to build up an effective force, you had better ensure you have the
    magic points to pull it off.  Although monsters are "cheap" in regard to magic
    you need to expend, you still must plan carefully or you might find yourself
    in a bind with no magic points.  In addition, magic points are also used for
    your offensive, defensive, and healing spells.  Again, the same reasons apply
    that it makes it rough to cast spells if you don't have the energy.
    
     __________________________________
    / 8.12  Teamwork Has No "I" In It /____________________________________________
    ----------------------------------
    
    When playing multi-player games and you are allied with another human player or
    players, make sure you and that/those player(s) know what you need to do to
    secure a victory.  It doesn't help if everyone is doing their own thing.  This
    only gives the enemy Masters an opportunity to take control of the game and
    eliminate each player or players piece-meal.
    
     ______________________________
    / 8.13  Real Estate Acquiring /________________________________________________
    ------------------------------
    
    Towers represent power.  They also are needed for summoning new monsters.  When
    you are out acquiring towers, make sure that you will be able to defend your
    new acquisition.  It doesn't mean a whole lot if you gain a tower only to loose
    it to the next player.  This usually means that you shouldn't go outside of the
    effective range of your other monsters so that they can provide backup if
    needed.
    
     _____________________________
    / 8.14  You Want it By When  /_________________________________________________
    -----------------------------
    
    Each world has a set number of turns that you must eliminate the other
    player(s) in.  If you fail to achieve this goal, then your game is
    automatically over.  This means you need to use other General Strategy
    principles to ensure you have a sound victory.
    
     __________________________________________
    / 8.15  Two-front Wars Can Be Very Taxing /____________________________________
    ------------------------------------------
    
    One way to expend magic points and monsters quickly is to fight on multiple
    fronts at one time.
    
     __________________
    / 8.16  Army Size /____________________________________________________________
    ------------------
    
    You are allowed to only have 30 monsters at any one time.  This means you will
    need to do a little pre-planning instead of just summoning up monsters.  If you
    find you don't have the right balance, there is nothing wrong with sacrificing
    a monster in order to get another monster.  In addition to the above limit,
    there can only be 56 monsters on the playing field at any one time.  You could
    use this to your advantage to limit your enemies ability to summon more
    monsters.
    
    +=========================+
    |  9.  CAMPAIGN SPECIFICS |====================================================
    +=========================+
    
    First, go over the general strategies in Chapter 8.  These will help you
    considerably in the battles ahead.
    
    There are two campaigns you can fight in.  Each battle consists of eight
    battles.  If you either lose your Master or cannot defeat all enemy Masters
    within the allotted turns, you will lose the campaign.
    
    As you go farther in these campaigns, enemy Masters will be able to summon up
    higher level monsters and also certain monsters that you can not summon.
    
    All coordinates in the game will be in X,Y format where 0,0 is the upper, left
    corner.  All game fields are 63 hexes by 63 hexes in size.
    
    This chapter will be set up like so:
    
     __________________
    / Campaign number /
    ------------------
    
    Brief blurb regarding campaign
    
    +---------------+
    | Battle Number |
    +---------------+
    
    Turns:  Number of turns you have to complete the battle.
    
    Color Master:  This will list each specific Master by either Blue, Red, Green,
                   or Yellow
    
    Type  :  Master type (Daimyou, Darklord, Sorcerer, Summoner, or Wizard)
    Start :  Where on the map the current Master starts from
    MP    :  Starting magic points
    MPR   :  Magic Point Regeneration (points/turn)
    Towers:  Starting number of towers
    
    NOTE:  All Masters start with one monster since a Master is classified as a
           monster.
    
    Total Towers:  Total number of towers for the present battle.
    
    Tower Locations:  The locations of all the towers for the current battle.  The
                      coordinates for each tower will be given.  Neutral towers are
                      colored white-gray while towers owned by Masters will be
                      their color.  If a tower is owned by a Master, then a letter
                      will follow the coordinates.  The letters are:  B=Blue;
                      R=Red; G=Green; Y=Yellow.
    
    LEGEND FOR TOWER LOCATIONS:  COORD=COORDINATES OF TOWER
                       
     ______________
    / 9.1  Camp-1 /________________________________________________________________
    --------------
    
    These battles take place on the seven individual battlefields plus the battle-
    field for CAMP-1.
    
    +-----------------+
    | 9.1.1  Battle 1 |------------------------------------------------------------
    +-----------------+
    
    Turns:  30
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  19,40 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  3
    
    Red Master:
    
    Type  :  Darklord
    Start :  39,19 (lower, right corner)
    MP    :  400
    MPR   :  70 points/turn
    Towers:  6
    
    Total Towers:  35
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (19,33)  || (37,24)  |
                              | (19,43)B || (37,30)  |
                              | (22,28)  || (38,14)R |
                              | (22,38)B || (38,16)R |
                              | (22,42)B || (38,19)R |
                              | (24,17)  || (39,19)  |
                              | (25,15)  || (39,25)  |
                              | (25,24)  || (40,18)R |
                              | (26,35)  || (40,20)R |
                              | (27,26)  || (40,34)  |
                              | (27,31)  || (41,17)R |
                              | (29,21)  || (43,30)  |
                              | (30,28)  || (44,13)  |
                              | (30,41)  || (44,22)  |
                              | (32,23)  || (44,26)  |
                              | (34,20)  || (47,24)  |
                              | (34,42)  || (49,11)  |
                              | (35,27)  |+----------+
                              +----------+
    
    +-----------------+
    | 9.1.2  Battle 2 |------------------------------------------------------------
    +-----------------+
    
    Turns:  25
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  30,31 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  4
    
    Red Master:
    
    Type  :  Sorcerer
    Start :  49,29 (middle right side)
    MP    :  500
    MPR   :  80 points/turn
    Towers:  8
    
    Green Master:
    
    Type  :  Summoner
    Start :  13,32 (middle left side)
    MP    :  500
    MPR   :  80 points/turn
    Towers:  6
    
    Total Towers:  54
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (07,29)  || (25,44)  || (43,45)  |
                         | (09,23)  || (27,26)  || (44,39)  |
                         | (10,36)  || (28,37)  || (45,32)R |
                         | (11,30)G || (29,31)B || (47,20)  |
                         | (12,40)  || (30,13)  || (47,30)R |
                         | (14,27)G || (30,29)B || (47,48)  |
                         | (14,35)G || (31,31)B || (48,26)R |
                         | (14,39)G || (33,31)B || (48,33)R |
                         | (15,19)  || (34,27)  || (49,39)  |
                         | (16,32)G || (34,34)  || (51,47)  |
                         | (19,32)G || (34,47)  || (52,34)R |
                         | (20,45)  || (36,21)  || (52,39)  |
                         | (21,36)  || (37,42)  || (53,26)R |
                         | (23,28)  || (39,30)  || (53,31)R |
                         | (24,14)  || (39,51)  || (55,22)  |
                         | (24,20)  || (40,13)  || (55,28)R |
                         | (24,39)  || (41,21)  || (55,23)  |
                         | (25,31)  || (42,26)  || (57,33)  |
                         +----------++----------++----------+
    
    +-----------------+
    | 9.1.3  Battle 3 |------------------------------------------------------------
    +-----------------+
    
    Turns:  34
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  16,58 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  2
    
    Red Master:
    
    Type  :  Daimyou
    Start :  40,01 (upper, right side)
    MP    :  700
    MPR   :  80 points/turn
    Towers:  9
    
    Green Master:
    
    Type  :  Sorcerer
    Start :  43,43 (middle left coast)
    MP    :  500
    MPR   :  90 points/turn
    Towers:  5
    
    Total Towers:  65
    
    Tower Locations:
    
                   +----------++----------++----------++----------+
                   |  COORD   ||  COORD   ||  COORD   ||  COORD   |
                   +----------++----------++----------++----------+
                   +----------++----------++----------++----------+
                   | (13,58)  || (37,41)  || (43,08)  || (53,01)  |
                   | (15,55)  || (37,60)  || (44,03)R || (53,18)  |
                   | (15,61)  || (38,05)R || (44,10)  || (53,21)  |
                   | (17,59)B || (38,46)  || (44,51)  || (53,27)  |
                   | (18,34)  || (39,00)  || (45,13)  || (53,40)  |
                   | (18,56)B || (39,10)  || (45,38)G || (54,07)  |
                   | (22,50)  || (40,02)R || (45,42)G || (54,17)  |
                   | (24,59)  || (40,06)R || (45,58)  || (57,44)  |
                   | (25,27)  || (40,51)  || (46,38)G || (58,12)  |
                   | (25,48)  || (41,00)R || (48,14)  || (58,15)  |
                   | (27,54)  || (41,01)R || (48,49)  || (58,21)  |
                   | (29,62)  || (41,02)R || (49,00)  || (58,31)  |
                   | (31,20)  || (41,41)G || (50,09)  || (59,22)  |
                   | (31,53)  || (41,58)  || (52,13)  || (60,06)  |
                   | (34,15)  || (42,05)R || (52,47)  || (61,13)  |
                   | (35,46)  || (42,46)G || (52,52)  || (62,27)  |
                   | (35,56)  |+----------++----------++----------+
                   +----------+
    
    +-----------------+
    | 9.1.4  Battle 4 |------------------------------------------------------------
    +-----------------+
    
    Turns:  34
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  13,43 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  1
    
    Red Master:
    
    Type  :  Summoner
    Start :  46,18 (upper, right side)
    MP    :  1200
    MPR   :  100 points/turn
    Towers:  6
    
    Total Towers:  47
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (11,37)  || (31,21)  || (38,33)  |
                         | (13,42)B || (32,36)  || (39,29)  |
                         | (15,33)  || (33,17)  || (39,36)  |
                         | (16,39)  || (33,23)  || (39,44)  |
                         | (17,45)  || (33,29)  || (40,32)  |
                         | (18,30)  || (33,32)  || (41,21)R |
                         | (18,36)  || (34,31)  || (43,26)  |
                         | (20,26)  || (34,37)  || (44,28)R |
                         | (23,39)  || (34,40)  || (45,17)R |
                         | (25,34)  || (35,25)  || (45,36)  |
                         | (27,30)  || (35,34)  || (46,19)R |
                         | (27,41)  || (36,29)  || (47,18)R |
                         | (28,36)  || (36,40)  || (48,36)  |
                         | (29,44)  || (37,31)  || (49,17)R |
                         | (30,27)  || (38,24)R || (55,36)  |
                         | (30,33)  || (38,26)  |+----------+
                         +----------++----------++
    
    +-----------------+
    | 9.1.5  Battle 5 |------------------------------------------------------------
    +-----------------+
    
    Turns:  25
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  30,49 (lower middle coast)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  2
    
    Red Master:
    
    Type  :  Darklord
    Start :  28,06 (upper center land)
    MP    :  1500
    MPR   :  100 points/turn
    Towers:  16
    
    Total Towers:  50
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (15,44)B || (27,12)R || (32,16)  |
                         | (16,33)  || (27,17)  || (32,23)  |
                         | (17,21)  || (27,18)  || (32,35)  |
                         | (19,28)  || (27,38)  || (33,04)R |
                         | (21,19)  || (28,03)R || (33,09)R |
                         | (22,06)R || (28,08)R || (33,28)  |
                         | (22,09)R || (28,29)  || (33,33)  |
                         | (22,41)  || (28,35)  || (34,14)  |
                         | (23,27)  || (28,42)  || (34,15)  |
                         | (24,04)R || (29,01)R || (35,49)R |
                         | (25,06)R || (29,12)R || (37,20)  |
                         | (25,11)  || (29,22)  || (37,30)  |
                         | (25,15)  || (30,05)R || (37,37)  |
                         | (25,30)  || (30,11)R || (40,28)  |
                         | (25,34)  || (30,19)  || (45,20)  |
                         | (26,01)R || (30,31)  || (48,25)  |
                         | (26,29)  || (32,01)R |+----------+
                         +----------++----------+
    
    +-----------------+
    | 9.1.6  Battle 6 |------------------------------------------------------------
    +-----------------+
    
    Turns:  35
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  12,52 (lower left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  1
    
    Red Master:
    
    Type  :  Summoner
    Start :  45,26 (middle of small island)
    MP    :  1500
    MPR   :  100 points/turn
    Towers:  34
    
    Green Master:
    
    Type  :  Wizard
    Start :  05,03 (upper left corner)
    MP    :  1400
    MPR   :  100 points/turn
    Towers:  6
    
    Total Towers:  101
    
    Tower Locations:
    
             +----------++----------++----------++----------++----------+
             |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
             +----------++----------++----------++----------++----------+
             +----------++----------++----------++----------++----------+
             | (04,01)G || (18,20)  || (35,33)  || (42,36)  || (49,42)  |
             | (04,05)G || (18,47)  || (35,37)  || (43,30)R || (50,23)R |
             | (05,01)G || (22,02)  || (35,41)  || (44,01)  || (51,33)R |
             | (05,05)G || (22,13)  || (36,26)R || (44,04)  || (52,18)R |
             | (07,03)G || (22,33)  || (37,24)R || (44,19)R || (52,28)R |
             | (07,04)G || (22,52)  || (37,29)R || (44,27)R || (53,26)R |
             | (09,11)  || (23,24)  || (37,32)R || (45,03)  || (54,19)R |
             | (10,07)  || (24,45)  || (37,46)  || (45,22)R || (55,22)R |
             | (10,53)B || (25,05)  || (38,38)  || (46,30)R || (56,16)R |
             | (11,17)  || (25,11)  || (39,11)  || (46,33)R || (56,46)  |
             | (12,14)  || (28,18)  || (39,26)R || (47,00)  || (57,52)  |
             | (12,51)  || (29,04)  || (40,03)  || (47,02)  || (58,18)R |
             | (12,52)  || (29,07)  || (40,18)R || (47,06)  || (59,32)  |
             | (14,31)  || (31,37)  || (40,23)R || (47,19)R || (60,29)  |
             | (14,45)  || (32,26)R || (40,30)R || (47,24)R || (60,31)  |
             | (15,05)  || (32,55)  || (41,27)R || (47,36)R || (61,33)  |
             | (15,59)  || (33,35)  || (41,54)  || (48,27)R || (62,31)  |
             | (16,08)  || (34,15)  || (42,01)  || (48,48)  || (62,43)  |
             | (16,35)  || (35,04)  || (42,21)R || (49,21)R || (63,28)  |
             | (16,53)  || (35,22)R || (42,24)R || (49,31)R || (63,29)  |
             | (18,06)  |+----------++----------++----------++----------+
             +----------+
    
    +-----------------+
    | 9.1.7  Battle 7 |------------------------------------------------------------
    +-----------------+
    
    Turns:  18
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  20,40 (lower left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  0
    
    Red Master:
    
    Type  :  Wizard
    Start :  30,27 (upper right corner)
    MP    :  2000
    MPR   :  100 points/turn
    Towers:  7
    
    Total Towers:  17
    
    Tower Locations:
    
                                     +----------+
                                     |  COORD   |
                                     +----------+
                                     +----------+
                                     | (22,34)  |
                                     | (24,33)  |
                                     | (24,35)  |
                                     | (25,29)  |
                                     | (25,34)  |
                                     | (26,35)  |
                                     | (27,27)R |
                                     | (27,31)R |
                                     | (28,30)R |
                                     | (28,32)R |
                                     | (29,30)R |
                                     | (29,31)R |
                                     | (29,32)R |
                                     | (30,35)  |
                                     | (32,31)  |
                                     | (33,31)  |
                                     | (34,28)  |
                                     +----------+
    
    +-----------------+
    | 9.1.8  Battle 8 |------------------------------------------------------------
    +-----------------+
    
    Turns:  40
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  31,32 (middle of land)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  3
    
    Red Master:
    
    Type  :  Darklord
    Start :  02,36 (middle, left side)
    MP    :  3000
    MPR   :  100 points/turn
    Towers:  13
    
    Green Master:
    
    Type  :  Sorcerer
    Start :  59,04 (upper right corner)
    MP    :  2200
    MPR   :  100 points/turn
    Towers:  7
    
    Yellow Master:
    
    Type  :  Summoner
    Start :  59,57 (lower right corner)
    MP    :  2500
    MPR   :  100 points/turn
    Towers:  12
    
    Total Towers:  89
    
    Tower Locations:
    
             +----------++----------++----------++----------++----------+
             |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
             +----------++----------++----------++----------++----------+
             +----------++----------++----------++----------++----------+
             | (01,43)R || (15,33)R || (27,40)  || (38,02)  || (48,45)Y |
             | (02,29)R || (15,41)R || (28,11)  || (38,12)  || (48,46)Y |
             | (02,33)R || (16,26)R || (28,50)  || (38,28)  || (49,05)G |
             | (03,35)R || (18,55)  || (28,54)  || (38,33)  || (49,60)Y |
             | (04,46)R || (19,07)  || (29,05)  || (38,48)Y || (50,15)G |
             | (05,20)  || (19,31)  || (29,32)B || (40,41)  || (52,04)G |
             | (06,10)  || (20,18)  || (30,45)  || (41,02)  || (52,17)  |
             | (07,31)R || (20,33)  || (31,16)  || (41,31)  || (54,46)Y |
             | (07,36)R || (20,38)  || (31,30)B || (41,35)  || (54,61)Y |
             | (07,40)  || (21,46)  || (31,34)B || (42,46)Y || (57,04)G |
             | (07,45)R || (22,10)  || (32,39)  || (43,54)Y || (57,19)  |
             | (08,22)R || (23,07)  || (33,02)  || (44,02)  || (58,56)Y |
             | (08,28)  || (23,59)  || (33,05)  || (44,21)  || (59,34)  |
             | (10,33)  || (24,42)  || (33,36)  || (45,46)Y || (60,05)G |
             | (12,45)  || (25,03)  || (34,11)  || (46,02)  || (61,14)G |
             | (12,54)  || (25,18)  || (34,47)  || (46,17)  || (61,17)G |
             | (14,07)  || (25,32)  || (36,15)  || (46,41)Y || (61,51)Y |
             | (15,20)R || (26,28)  || (37,05)  || (48,17)  |+----------+
             +----------++----------++----------++----------+
    
     ______________
    / 9.2  Camp-2 /________________________________________________________________
    --------------
    
    These battles take place on seven unique battlefields plus the battlefield for
    CAMP-2.
    
    +-----------------+
    | 9.2.1  Battle 1 |------------------------------------------------------------
    +-----------------+
    
    Turns:  25
    
    Red Master:
    
    Type  :  Summoner
    Start :  20,47 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  2
    
    Yellow Master:
    
    Type  :  Darklord
    Start :  29,24 (lower, right corner)
    MP    :  250
    MPR   :  70 points/turn
    Towers:  4
    
    Total Towers:  22
    
    Tower Locations:
    
                                     +----------+
                                     |  COORD   |
                                     +----------+
                                     +----------+
                                     | (20,29)  |
                                     | (20,46)  |
                                     | (20,48)R |
                                     | (21,47)  |
                                     | (24,29)R |
                                     | (25,43)  |
                                     | (26,35)  |
                                     | (27,27)  |
                                     | (27,35)  |
                                     | (28,22)Y |
                                     | (28,23)  |
                                     | (29,21)Y |
                                     | (29,23)  |
                                     | (30,24)  |
                                     | (30,27)  |
                                     | (31,22)Y |
                                     | (31,26)  |
                                     | (32,24)Y |
                                     | (32,40)  |
                                     | (35,37)  |
                                     | (37,26)  |
                                     | (37,31)  |
                                     +----------+
    
    +-----------------+
    | 9.2.2  Battle 2 |------------------------------------------------------------
    +-----------------+
    
    Turns:  15
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  26,37 (upper, right corner)
    MP    :  600
    MPR   :  70 points/turn
    Towers:  3
    
    Red Master:
    
    Type  :  Summoner
    Start :  36,19 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  0
    
    Total Towers:  33
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (23,37)B || (36,31)  |
                              | (23,38)B || (36,32)  |
                              | (23,39)B || (36,33)  |
                              | (26,37)  || (36,34)  |
                              | (28,29)  || (36,35)  |
                              | (29,25)  || (36,36)  |
                              | (29,37)  || (37,32)  |
                              | (31,41)  || (37,33)  |
                              | (32,36)  || (37,34)  |
                              | (34,31)  || (37,35)  |
                              | (34,32)  || (37,36)  |
                              | (34,33)  || (37,41)  |
                              | (34,34)  || (38,34)  |
                              | (35,31)  || (38,35)  |
                              | (35,32)  || (40,28)  |
                              | (35,34)  || (40,30)  |
                              | (35,35)  |+----------+
                              +----------+
    
    +-----------------+
    | 9.2.3  Battle 3 |------------------------------------------------------------
    +-----------------+
    
    Turns:  25
    
    Blue Master:
    
    Type  :  Summoner
    Start :  49,35 (right corner)
    MP    :  1000
    MPR   :  90 points/turn
    Towers:  3
    
    Red Master:
    
    Type  :  Summoner
    Start :  39,20 (upper, right coast)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  1
    
    Green Master:
    
    Type  :  Wizard
    Start :  13,50 (lower, left corner)
    MP    :  1100
    MPR   :  80 points/turn
    Towers:  6
    
    
    Total Towers:  33
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (10,46)G || (24,46)  |
                              | (10,52)G || (28,42)  |
                              | (12,35)  || (30,23)  |
                              | (12,46)G || (32,29)  |
                              | (13,35)  || (36,22)R |
                              | (15,48)G || (39,31)  |
                              | (15,51)G || (40,21)  |
                              | (16,54)G || (43,39)B |
                              | (17,45)  || (45,29)  |
                              | (18,44)  || (46,28)  |
                              | (21,37)  || (49,33)B |
                              | (21,49)  || (50,33)B |
                              | (22,37)  || (52,24)  |
                              | (24,25)  |+----------+
                              +----------+
    
    +-----------------+
    | 9.2.4  Battle 4 |------------------------------------------------------------
    +-----------------+
    
    Turns:  16
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  33,22 (upper, right coast)
    MP    :  1000
    MPR   :  100 points/turn
    Towers:  12
    
    Red Master:
    
    Type  :  Summoner
    Start :  39,36 (middle, right coast)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  3
    
    Total Towers:  15
    
    Tower Locations:
    
    
                                     +----------+
                                     |  COORD   |
                                     +----------+
                                     +----------+
                                     | (12,33)B |
                                     | (13,37)B |
                                     | (15,29)B |
                                     | (17,32)B |
                                     | (19,41)B |
                                     | (20,31)B |
                                     | (23,25)B |
                                     | (24,39)B |
                                     | (25,28)B |
                                     | (30,26)B |
                                     | (30,42)B |
                                     | (36,24)B |
                                     | (40,23)R |
                                     | (42,32)R |
                                     | (44,27)R |
                                     +----------+
    
    +-----------------+
    | 9.2.5  Battle 5 |------------------------------------------------------------
    +-----------------+
    
    Turns:  20
    
    Blue Master:
    
    Type  :  Darklord
    Start :  39,23 (upper, right corner)
    MP    :  1500
    MPR   :  100 points/turn
    Towers:  20
    
    Red Master:
    
    Type  :  Summoner
    Start :  22,42 (lower, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  10
    
    Total Towers:  30
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (02,14)B || (39,30)R |
                              | (02,59)B || (39,34)R |
                              | (03,13)B || (41,38)R |
                              | (03,56)B || (42,31)R |
                              | (03,57)B || (47,28)B |
                              | (03,59)B || (47,51)B |
                              | (04,59)B || (48,04)B |
                              | (06,06)B || (49,04)B |
                              | (06,61)B || (49,07)B |
                              | (21,27)R || (49,56)B |
                              | (26,25)R || (51,54)B |
                              | (32,24)R || (53,09)B |
                              | (32,43)R || (53,54)B |
                              | (35,29)R || (55,10)B |
                              | (38,32)R || (57,54)B |
                              +----------++----------+
    
    +-----------------+
    | 9.2.6  Battle 6 |------------------------------------------------------------
    +-----------------+
    
    Turns:  30
    
    Blue Master:
    
    Type  :  Darklord
    Start :  58,57 (lower, center coast)
    MP    :  1800
    MPR   :  100 points/turn
    Towers:  9
    
    Red Master:
    
    Type  :  Summoner
    Start :  02,20 (upper, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  3
    
    Yellow Master:
    
    Type  :  Wizard
    Start :  29,37 (lower, right corner)
    MP    :  1800
    MPR   :  80 points/turn
    Towers:  9
    
    Total Towers:  44
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (01,19)R || (28,39)Y |
                              | (01,29)  || (29,61)  |
                              | (01,37)  || (30,36)Y |
                              | (03,44)  || (30,38)Y |
                              | (04,51)  || (30,40)Y |
                              | (06,57)  || (31,37)Y |
                              | (07,23)  || (31,39)Y |
                              | (07,24)  || (33,38)Y |
                              | (07,25)  || (33,40)Y |
                              | (08,22)  || (39,60)  |
                              | (08,23)  || (45,60)  |
                              | (08,24)  || (51,60)  |
                              | (10,63)  || (53,47)B |
                              | (16,22)  || (54,53)  |
                              | (16,55)  || (55,41)B |
                              | (18,60)  || (56,47)B |
                              | (21,29)  || (58,20)B |
                              | (21,39)R || (59,35)B |
                              | (22,34)R || (59,45)B |
                              | (24,62)  || (61,28)B |
                              | (26,30)  || (62,52)B |
                              | (28,38)Y || (63,40)B |
                              +----------++----------+
    
    +-----------------+
    | 9.2.7  Battle 7 |------------------------------------------------------------
    +-----------------+
    
    Turns:  30
    
    Blue Master:
    
    Type  :  Wizard
    Start :  49,06 (upper, right corner)
    MP    :  2000
    MPR   :  100 points/turn
    Towers:  1
    
    Red Master:
    
    Type  :  Summoner
    Start :  11,18 (upper, left corner)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  6
    
    Green Master:
    
    Type  :  Darklord
    Start :  16,52 (lower, left corner)
    MP    :  2000
    MPR   :  100 points/turn
    Towers:  0
    
    Yellow Master:
    
    Type  :  Sorcerer
    Start :  47,53 (lower, right corner)
    MP    :  2100
    MPR   :  100 points/turn
    Towers:  0
    
    Total Towers:  54
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (13,31)R || (27,54)  || (41,11)  |
                         | (14,37)  || (30,29)  || (41,53)  |
                         | (15,47)  || (30,40)  || (42,35)  |
                         | (17,29)R || (30,53)  || (42,56)  |
                         | (18,58)  || (31,36)  || (45,35)  |
                         | (19,20)R || (31,47)  || (46,13)  |
                         | (19,46)  || (32,33)  || (47,07)B |
                         | (20,35)R || (34,56)  || (47,18)  |
                         | (20,51)  || (35,45)  || (48,29)  |
                         | (21,25)R || (36,40)  || (48,34)R |
                         | (21,41)  || (36,52)  || (49,23)  |
                         | (22,34)R || (37,34)  || (51,12)  |
                         | (22,59)  || (38,26)  || (52,20)  |
                         | (23,55)  || (38,58)  || (55,36)  |
                         | (25,40)  || (39,19)  || (56,22)  |
                         | (25,46)  || (39,49)  || (58,39)  |
                         | (26,34)  || (40,30)  || (60,24)  |
                         | (27,50)  || (40,35)  || (60,32)  |
                         +----------++----------++----------+
    
    +-----------------+
    | 9.2.8  Battle 8 |------------------------------------------------------------
    +-----------------+
    
    Turns:  38
    
    Blue Master:
    
    Type  :  Daimyou
    Start :  27,43 (upper, right corner)
    MP    :  5000
    MPR   :  100 points/turn
    Towers:  11
    
    Red Master:
    
    Type  :  Summoner
    Start :  31,29 (top, middle)
    MP    :  200
    MPR   :  50-100 points/turn
    Towers:  6
    
    Green Master:
    
    Type  :  Darklord
    Start :  50,25 (lower, left corner)
    MP    :  2500
    MPR   :  100 points/turn
    Towers:  11
    
    Yellow Master:
    
    Type  :  Wizard
    Start :  12,28 (upper, left corner)
    MP    :  2500
    MPR   :  100 points/turn
    Towers:  11
    
    Total Towers:  40
    
    Tower Locations:
    
                              +----------++----------+
                              |  COORD   ||  COORD   |
                              +----------++----------+
                              +----------++----------+
                              | (11,34)Y || (27,25)B |
                              | (12,32)G || (27,33)G |
                              | (13,33)G || (28,37)G |
                              | (15,22)Y || (28,40)B |
                              | (15,24)G || (29,46)B |
                              | (15,32)Y || (30,29)R |
                              | (16,27)Y || (30,33)B |
                              | (16,34)Y || (30,38)B |
                              | (18,19)G || (31,42)B |
                              | (18,33)Y || (32,28)R |
                              | (19,19)Y || (32,30)R |
                              | (19,23)R || (35,38)B |
                              | (22,25)G || (37,32)Y |
                              | (24.25)B || (40,26)Y |
                              | (24,29)G || (44,20)Y |
                              | (24,46)B || (45,32)Y |
                              | (25,37)B || (46,25)G |
                              | (25,38)B || (48,22)G |
                              | (26,38)R || (48,25)R |
                              | (26,47)B || (48,28)G |
                              +----------++----------+
    
    +==================================+
    | 10.  INDIVIDUAL BATTLE SPECIFICS |===========================================
    +==================================+
    
    First, go over the general strategies in Chapter 8.  These will help you
    considerably in the battles ahead.
    
    There are seven different areas you can fight individual battles in.  As with
    the campaigns, if you lose either your Master or cannot defeat all enemy
    Masters within the alotted turns, you will lose the battle.
    
    Successfully winning a battle will end it and send you back to the opening
    screen.
    
    You will get to choose a Master to play.  In addition, you can select what
    Masters will be human or computer players.
    
    All coordinates in the game will be in X,Y format where 0,0 is the upper, left
    corner.  All game fields are 63 hexes by 63 hexes in size.
    
    This chapter will be set up like so:
    
     ______________
    / Battle Name /
    --------------
    
    Color Master:  This will list each specific Master by either Blue, Red, Green,
                   or Yellow
    
    Start :  Where on the map the current Master starts from
    MP    :  Starting magic points
    Towers:  Starting number of towers
    
    NOTES:  All battles are 90 turns in length.  Magic point regeneration starts at
            50 points/turn.  You can increase in 10 pt increments to 100
            points/turn.  In addition, all Masters start with one monster since a
            Master is classified as a monster.
    
    Total Towers:  Total number of towers for the present battle.
    
    Tower Locations:  The locations of all the towers for the current battle.  The
                      coordinates for each tower will be given.  Neutral towers are
                      colored white-gray while towers owned by Masters will be
                      their color.  If a tower is owned by a Master, then a letter
                      will follow the coordinates.  The letters are:  B=Blue;
                      R=Red; G=Green; Y=Yellow.
    
    LEGEND FOR TOWER LOCATIONS:  COORD=COORDINATES OF TOWER
                       
     _______________
    / 10.1  Circle /_______________________________________________________________
    ---------------
    
    Blue Master:
    
    Start :  30,31 (center of land)
    MP    :  200
    Towers:  6
    
    Red Master:
    
    Start :  49,29 (right, middle of ring)
    MP    :  200
    Towers:  8
    
    Green Master:
    Start :  13,32 (left, middle of ring)
    MP    :  200
    Towers:  6
    
    Yellow Master:
    Start :  25,46 (lower, left part of ring)
    MP    :  200
    Towers:  9
    
    Total Towers:  64
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (07,29)  || (27,34)B || (40,13)  |
                         | (09,23)  || (27,47)Y || (41,21)  |
                         | (10,36)  || (28,37)  || (42,26)  |
                         | (11,30)G || (28,44)Y || (43,45)  |
                         | (12,40)  || (28,51)Y || (44,39)  |
                         | (14,27)G || (29,31)B || (45,32)R |
                         | (14,35)G || (29,46)Y || (47,20)  |
                         | (14,39)G || (29,48)Y || (47,30)R |
                         | (15,19)  || (29,50)Y || (47,48)  |
                         | (16,32)G || (30,13)  || (48,26)R |
                         | (19,32)G || (30,29)B || (48,33)R |
                         | (20,45)  || (31,31)B || (49,39)  |
                         | (21,36)  || (33,31)B || (51,47)  |
                         | (23,28)  || (34,27)  || (52,34)R |
                         | (23,44)Y || (34,34)  || (52,39)  |
                         | (24,14)  || (34,47)  || (53,26)R |
                         | (24,20)  || (36,21)  || (53,31)R |
                         | (24,39)  || (37,28)B || (55,22)  |
                         | (25,31)  || (37,42)  || (55,23)  |
                         | (25,44)Y || (39,30)  || (55,28)R |
                         | (26,49)Y || (39,51)  || (57,33)  |
                         | (27,26)  |+----------++----------+
                         +----------++
    
     _________________
    / 10.2  Moonland /_____________________________________________________________
    -----------------
    
    Blue Master:
    
    Start :  16,58 (lower left)
    MP    :  200
    Towers:  5
    
    Red Master:
    
    Start :  40,01 (top right)
    MP    :  200
    Towers:  5
    
    Green Master:
    Start :  43,43 (center, coastline)
    MP    :  200
    Towers:  5
    
    Yellow Master:
    Start :  57,19 (upper coast, right side)
    MP    :  200
    Towers:  5
    
    Total Towers:  69
    
    Tower Locations:
    
                   +----------++----------++----------++----------+
                   |  COORD   ||  COORD   ||  COORD   ||  COORD   |
                   +----------++----------++----------++----------+
                   +----------++----------++----------++----------+
                   | (13,58)  || (35,46)  || (44,51)  || (53,40)  |
                   | (14,59)B || (35,56)  || (45,13)  || (54,07)  |
                   | (15,55)  || (37,41)  || (45,38)G || (54,17)  |
                   | (15,61)  || (37,60)  || (45,42)G || (56,19)Y |
                   | (17,55)B || (38,46)  || (45,58)  || (57,18)Y |
                   | (17,59)B || (39,00)R || (46,38)G || (57,20)Y |
                   | (18,34)  || (39,10)  || (48,14)  || (57,44)  |
                   | (18,56)B || (40,02)  || (48,49)  || (58,12)  |
                   | (18,57)B || (40,06)R || (49,00)  || (58,15)  |
                   | (22,50)  || (40,51)  || (50,09)  || (58,19)Y |
                   | (24,59)  || (41,00)R || (52,13)  || (58,21)  |
                   | (25,27)  || (41,41)G || (52,47)  || (58,31)  |
                   | (25,48)  || (41,58)G || (52,52)  || (59,21)Y |
                   | (27,54)  || (42,46)G || (53,01)  || (59,22)  |
                   | (29,62)  || (43,08)  || (53,18)  || (60,06)  |
                   | (31,20)  || (44,03)R || (53,21)  || (61,13)  |
                   | (31,53)  || (44,10)  || (53,27)  || (62,27)  |
                   | (34,15)  |+----------++----------++----------+
                   +----------+
    
     _______________
    / 10.3  Island /_______________________________________________________________
    ---------------
    
    Blue Master:
    
    Start :  13,43 (lower left)
    MP    :  200
    Towers:  5
    
    Red Master:
    
    Start :  46,18 (top right)
    MP    :  200
    Towers:  6
    
    Green Master:
    Start :  35,42 (lower, middle island)
    MP    :  200
    Towers:  6
    
    Yellow Master:
    Start :  33,24 (upper, middle island)
    MP    :  200
    Towers:  5
    
    Total Towers:  62
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (11,37)  || (30,33)  || (37,31)  |
                         | (11,41)B || (31,21)  || (37,39)G |
                         | (13,42)B || (31,25)Y || (37,42)G |
                         | (14,40)B || (32,24)Y || (38,24)R |
                         | (14,50)B || (32,36)  || (38,26)  |
                         | (15,33)  || (33,17)  || (38,33)  |
                         | (15,46)B || (33,23)  || (39,29)  |
                         | (16,39)  || (33,29)  || (39,36)  |
                         | (17,45)  || (33,32)  || (40,32)  |
                         | (18,30)  || (34,24)Y || (41,21)  |
                         | (18,36)  || (34,31)  || (43,26)  |
                         | (20,26)  || (34,37)  || (44,28)  |
                         | (23,39)  || (34,40)  || (45,17)R |
                         | (25,34)  || (34,42)G || (45,36)  |
                         | (27,30)  || (35,25)  || (46,19)R |
                         | (27,41)  || (35,34)  || (47,18)R |
                         | (28,36)  || (35,39)G || (48,36)  |
                         | (29,18)Y || (35,43)G || (49,17)  |
                         | (29,44)  || (36,29)  || (55,36)  |
                         | (30,22)Y || (36,39)G || (55,28)R |
                         | (30,27)  || (36,40)  |+----------+
                         +----------++----------++
    
     _______________
    / 10.4  Desert /_______________________________________________________________
    ---------------
    
    Blue Master:
    
    Start :  30,49 (middle, lower coast)
    MP    :  200
    Towers:  5
    
    Red Master:
    
    Start :  28,06 (middle, upper land)
    MP    :  200
    Towers:  5
    
    Green Master:
    Start :  13,21 (left, middle land)
    MP    :  200
    Towers:  4
    
    Yellow Master:
    Start :  40,17 (right, middle island)
    MP    :  200
    Towers:  5
    
    Total Towers:  58
    
    Tower Locations:
    
                         +----------++----------++----------+
                         |  COORD   ||  COORD   ||  COORD   |
                         +----------++----------++----------+
                         +----------++----------++----------+
                         | (13,22)G || (26,29)  || (32,23)  |
                         | (15,44)B || (27,12)R || (32,35)  |
                         | (16,33)  || (27,17)  || (33,09)  |
                         | (17,19)G || (27,18)  || (33,28)  |
                         | (17,21)  || (27,38)  || (33,33)  |
                         | (18,18)G || (28,03)  || (33,48)B |
                         | (18,20)G || (28,29)  || (34,14)  |
                         | (19,28)  || (28,35)  || (34,15)  |
                         | (21,19)  || (28,42)  || (35,17)Y |
                         | (22,06)R || (28,49)  || (35,49)B |
                         | (22,09)  || (29,01)B || (36,17)Y |
                         | (22,41)  || (29,12)  || (37,17)Y |
                         | (23,27)  || (29,22)R || (37,20)  |
                         | (24,04)  || (29,52)  || (37,30)  |
                         | (25,06)R || (30,11)B || (37,37)  |
                         | (25,11)  || (30,19)R || (38,17)Y |
                         | (25,15)  || (30,31)G || (40,28)  |
                         | (25,30)  || (32,01)  || (45,20)  |
                         | (25,34)  || (32,16)  || (58,25)  |
                         | (26,01)  |+----------++----------+
                         +----------++
    
     _____________
    / 10.5  Half /_________________________________________________________________
    -------------
    
    Blue Master:
    
    Start :  36,36 (lower, left island)
    MP    :  200
    Towers:  8
    
    Red Master:
    
    Start :  45,26 (middle of island)
    MP    :  200
    Towers:  16
    
    Green Master:
    Start :  05,03 (upper, left mainland)
    MP    :  200
    Towers:  8
    
    Yellow Master:
    Start :  60,30 (upper, right corner of mainland)
    MP    :  200
    Towers:  8
    
    Total Towers:  107
    
    Tower Locations:
    
             +----------++----------++----------++----------++----------+
             |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
             +----------++----------++----------++----------++----------+
             +----------++----------++----------++----------++----------+
             | (04,01)G || (18,47)  || (36,26)  || (44,19)R || (52,28)R |
             | (04,05)G || (22,02)  || (37,24)R || (44,27)R || (53,26)Y |
             | (05,01)G || (22,13)  || (37,29)B || (45,03)  || (54,19)R |
             | (05,05)G || (22,33)  || (37,32)B || (45,22)R || (55,22)Y |
             | (07,03)G || (22,52)  || (37,46)  || (46,30)  || (56,16)  |
             | (07,04)G || (23,24)  || (38,38)  || (46,33)B || (56,46)  |
             | (09,11)  || (24,45)  || (39,11)  || (47,00)  || (57,52)  |
             | (10,07)  || (25,05)  || (39,26)  || (47,02)  || (58,18)  |
             | (10,53)B || (25,11)  || (40,03)  || (47,06)  || (59,32)  |
             | (11,17)  || (28,18)  || (40,18)G || (47,19)R || (60,29)  |
             | (12,14)  || (29,04)  || (40,23)R || (47,24)R || (60,30)Y |
             | (12,51)  || (29,07)  || (40,30)B || (47,36)B || (60,31)  |
             | (12,52)  || (31,37)  || (41,27)  || (48,27)R || (61,27)Y |
             | (14,31)  || (32,26)  || (41,54)  || (48,48)  || (61,29)Y |
             | (14,45)  || (32,55)  || (42,01)  || (49,21)R || (61,31)Y |
             | (15,05)  || (33,35)  || (42,21)R || (49,31)R || (61,33)  |
             | (15,59)  || (34,15)  || (42,24)R || (49,42)  || (62,29)Y |
             | (16,08)  || (35,04)  || (42,36)  || (50,23)Y || (62,31)  |
             | (16,35)  || (35,22)G || (43,30)  || (50,53)  || (62,43)  |
             | (16,53)  || (35,22)B || (44,01)  || (51,33)R || (63,28)  |
             | (18,06)  || (35,37)B || (44,04)  || (52,18)R || (63,29)  |
             | (18,20   || (35,41)  |+----------++----------++----------+
             +----------++----------+
    
     _________________
    / 10.6  Fireland /_____________________________________________________________
    -----------------
    
    Blue Master:
    
    Start :  20,40 (lower, left corner)
    MP    :  200
    Towers:  1
    
    Red Master:
    
    Start :  30,27 (upper, right corner)
    MP    :  200
    Towers:  1
    
    Green Master:
    Start :  32,33 (middle, right side)
    MP    :  200
    Towers:  1
    
    Yellow Master:
    Start :  24,28 (upper, left corner)
    MP    :  200
    Towers:  1
    
    Total Towers:  14
    
    Tower Locations:
    
                                     +----------+
                                     |  COORD   |
                                     +----------+
                                     +----------+
                                     | (21,37)B |
                                     | (22,34)  |
                                     | (24,33)  |
                                     | (24,35)  |
                                     | (25,25)Y |
                                     | (25,29)  |
                                     | (25,34)  |
                                     | (26,35)  |
                                     | (27,27)R |
                                     | (30,35)  |
                                     | (31,35)G |
                                     | (32,31)  |
                                     | (33,31)  |
                                     | (34,28)  |
                                     +----------+
    
     _________________
    / 10.7  Icecross /_____________________________________________________________
    -----------------
    
    Blue Master:
    
    Start :  31,32 (middle of land)
    MP    :  200
    Towers:  6
    
    Red Master:
    
    Start :  02,36 (middle, left side)
    MP    :  200
    Towers:  9
    
    Green Master:
    Start :  59,04 (upper, right corner)
    MP    :  200
    Towers:  7
    
    Yellow Master:
    Start :  59,57 (lower, right corner)
    MP    :  200
    Towers:  8
    
    Total Towers:  92
    
    Tower Locations:
    
             +----------++----------++----------++----------++----------+
             |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
             +----------++----------++----------++----------++----------+
             +----------++----------++----------++----------++----------+
             | (01,43)R || (15,33)  || (28,50)  || (37,05)  || (48,17)  |
             | (02,29)R || (15,41)  || (28,54)  || (38,02)  || (48,45)Y |
             | (02,33)R || (18,55)  || (29,05)  || (38,12)  || (48,46)Y |
             | (03,35)R || (19,07)  || (29,32)B || (38,28)  || (49,05)G |
             | (04,46)R || (19,31)  || (29,34)B || (38,33)  || (49,60)Y |
             | (05,20)  || (20,18)  || (30,34)B || (38,48)  || (50,15)G |
             | (06,10)  || (20,33)  || (30,45)  || (40,41)  || (52,04)G |
             | (07,31)R || (20,38)  || (31,16)  || (41,02)  || (52,17)  |
             | (07,36)R || (21,46)  || (31,30)  || (41,31)  || (54,46)Y |
             | (07,37)R || (22,10)  || (31,34)  || (41,35)  || (54,61)Y
             | (07,40)  || (23,07)  || (32,33)  || (42,46)  || (57,04)G |
             | (07,45)R || (23,59)  || (32,39)  || (43,54)Y || (57,19)  |
             | (08,22)  || (24,42)  || (33,02)  || (44,02)  || (58,56)Y |
             | (08,28)  || (25,03)  || (33,05)  || (44,21)  || (59,34)  |
             | (10,33)  || (25,18)  || (33,36)  || (45,46)  || (60,05)G |
             | (12,45)  || (25,32)  || (34,11)  || (46,02)  || (61,14)G |
             | (12,54)  || (26,28)  || (36,47)  || (46,17)  || (61,17)G |
             | (14,07)  || (27,40)  || (36,15)  || (46,41)  || (61,51)Y |
             | (15,20)  || (28,11)  |+----------++----------++----------+
             +----------++----------++
    
                                   ***************
    ******************************** U N I T  IV **********************************
                                   ***************
    
    +==============+
    | 11.  MASTERS |===============================================================
    +==============+
    
    There are five different Masters in this game.  They are the:  Daimyou, Dark-
    lord, Sorcerer, Summoner, and Wizard.  Each Master is able to summon different
    monsters and cast different spells.  Each Master has their strengths and
    weaknesses.  It is up to you as to what Master best suits you for your battles.
    
     ___________________________________
    / 11.1  Master General Information /___________________________________________
    -----------------------------------
    
    The Master information will be presented in a table format.
    
    LEGEND:  A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT-
             RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS;
             HP = HIT POINTS; L = LEVEL; XP = EXPERIENCE POINTS
    
                 +----------+---+------+------+---+-----+---+-----+
                 | NAME     | A | SRA  | LRA  | M | HP  | L |  XP |
                 +----------+---+------+------+---+-----+---+-----+
                 +----------+---+------+------+---+-----+---+-----+
                 | DAIMYOU  | L |  3-3 | 13-3 | 3 | 100 | 3 | 255 |
                 +----------+---+------+------+---+-----+---+-----+
                 | DARKLORD | C |  5-2 | 21-2 | 3 | 100 | 3 | 255 |
                 +----------+---+------+------+---+-----+---+-----+
                 | SORCERER | L |  3-3 | 13-3 | 3 | 100 | 3 | 255 |
                 +----------+---+------+------+---+-----+---+-----+
                 | SUMMONER | N | 12-1 |  7-5 | 3 | 100 | 3 | 255 |
                 +----------+---+------+------+---+-----+---+-----+
                 | WIZARD   | C |  5-2 | 21-2 | 3 | 100 | 3 | 255 |
                 +----------+---+------+------+---+-----+---+-----+
    
     _____________________________________
    / 11.2  Master Summoning Information /_________________________________________
    -------------------------------------
    
    Each Master can summon specific monsters.  Many times, different Masters can
    summon the same kind of monster.  Monsters summoned is different between the
    campaign and individual player battles and this will be noted.  Monsters that
    can only be summoned during a campaign will have a *C* after their name.  These
    monsters will be in addition to the normal monsters said Master can summon.  If
    an *NC* appears after the name, this means the monster can only be summoned
    during individual player battles.
    
    NOTE:  All elementals summoned via the Force command only stay in existence for
    the current battle.  Also, they cannot be moved so if they defeat their current
    target, that elemental is effectively eliminated from play.
    
    This table does not cover enemy Masters who have the ability to summon monsters
    beyond the first level and also to summon unique monsters.  This will be
    covered in Chapter 12.  In addition, only the monster that can be summoned will
    be listed.  More detailed information regarding monsters and their abilities is
    also covered in Chapter 12.
    
    LEGEND:  MS = MAGIC POINTS TO SUMMON
    
                       +----------+----------------------+----+
                       | NAME     | MONSTER NAME         | MS |            
                       +----------+----------------------+----+
                       +----------+----------------------+----+
                       | DAIMYOU  | ANGEL *C*            | 36 |
                       +----------+----------------------+----+
                                  | CHIMERA              | 20 |
                                  +----------------------+----+
                                  | DRAGON (LAWFUL)      | 26 |
                                  +----------------------+----+
                                  | ELEMENTAL (FIRE)     | 40 |
                                  +----------------------+----+
                                  | LIZARD *C*           | 10 |
                                  +----------------------+----+
                                  | LOC *NC*             | 26 |
                                  +----------------------+----+
                                  | MARMAID              | 13 |
                                  +----------------------+----+
                                  | MINOTAUR *C*         | 17 |
                                  +----------------------+----+
                                  | PEGASUS *C*          | 18 |
                                  +----------------------+----+
                                  | ROMAN                | 12 |
                                  +----------------------+----+
                                  | SERPENT              | 81 |
                                  +----------------------+----+
                                  | TROLL                | 18 |
                       +----------+----------------------+----+
                       | DARKLORD | CYCLOPS              | 19 |
                       +----------+----------------------+----+
                                  | DEMON                | 34 |
                                  +----------------------+----+
                                  | DRAGON (CHAOTIC)     | 22 |
                                  +----------------------+----+
                                  | ELEMENTAL (EARTH)    | 40 |
                                  +----------------------+----+
                                  | LIZARD               | 10 |
                                  +----------------------+----+
                                  | MINOTAUR             | 17 |
                                  +----------------------+----+
                                  | OCTOPUS              | 74 |
                                  +----------------------+----+
                                  | PEGASUS              | 18 |
                                  +----------------------+----+
                                  | WRAITH               | 10 |
                       +----------+----------------------+----+
                       | SORCERER | ANGEL                | 36 |
                       +----------+----------------------+----+
                                  | DRAGON (LAWFUL)      | 26 |
                                  +----------------------+----+
                                  | ELEMENTAL (AIR)      | 40 |
                                  +----------------------+----+
                                  | LOC                  | 26 |
                                  +----------------------+----+
                                  | MARMAID              | 13 |
                                  +----------------------+----+
                                  | SERPENT              | 81 |
                                  +----------------------+----+
                                  | SOLDIER              | 12 |
                                  +----------------------+----+
                                  | TROLL                | 18 |
                                  +----------------------+----+
                                  | UNICORN              | 20 |
                       +----------+----------------------+----+
                       | SUMMONER | ANGEL                | 36 |
                       +----------+----------------------+----+
                                  | CHIMERA *C*          | 20 |
                                  +----------------------+----+
                                  | DEMON                | 34 |
                                  +----------------------+----+
                                  | DRAGON (CHAOTIC) *C* | 22 |
                                  +----------------------+----+
                                  | DRAGON (NEUTRAL)     | 81 |
                                  +----------------------+----+
                                  | ELEMENTAL (AIR)      | 40 |
                                  +----------------------+----+
                                  | ELEMENTAL (EARTH)    | 40 |
                                  +----------------------+----+
                                  | ELEMENTAL (FIRE)     | 40 |
                                  +----------------------+----+
                                  | ELEMENTAL (WATER)    | 40 |
                                  +----------------------+----+
                                  | LIZARD *NC*          | 12 |
                                  +----------------------+----+
                                  | MARMAID *C*          | 18 |
                                  +----------------------+----+
                                  | MINOTAUR *C*         | 20 |
                                  +----------------------+----+
                                  | PEGASUS              | 26 |
                                  +----------------------+----+
                                  | GOLEM *NC*           | 26 |
                                  +----------------------+----+
                                  | SERPENT *NC*         | 13 |
                                  +----------------------+----+
                                  | SOLDIER *C*          | 81 |
                                  +----------------------+----+
                                  | TROLL *C*            | 12 |
                                  +----------------------+----+
                                  | WARRIOR *C*          | 18 |
                                  +----------------------+----+
                                  | WRAITH *C*           | 20 |
                       +----------+----------------------+----+
                       | WIZARD   | DEMON                | 34 |
                       +----------+----------------------+----+
                                  | DRAGON (CHAOTIC)     | 22 |
                                  +----------------------+----+
                                  | ELEMENTAL (WATER)    | 40 |
                                  +----------------------+----+
                                  | CYCLOPS              | 19 |
                                  +----------------------+----+
                                  | GRIFFIN              | 22 |
                                  +----------------------+----+
                                  | OCTOPUS              | 74 |
                                  +----------------------+----+
                                  | PEGASUS              | 18 |
                                  +----------------------+----+
                                  | WARRIOR              | 18 |
                                  +----------------------+----+
                                  | WRAITH               | 20 |
                                  +----------------------+----+
    
    +===============+
    | 12.  MONSTERS |==============================================================
    +===============+
    
    There are a wide variety of monsters that can be used in MOM.  Each monster can
    be summoned by a specific Master although many monsters can be summoned by more
    then one type of Master.
    
    Each monster has its own specific attack and defense.  It is up to you to
    determine the right monster for the right battle.  Choose wisely and you will
    be victorious; choose poorly and you will add another monster to the graveyard.
    
     ______________________
    / 12.1  Monster Lists /________________________________________________________
    ----------------------
    
    The monster lists are presented alphabetically and in ascending levels.
    
    LEGEND:  A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT-
             RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS;
             HP = HIT POINTS; L = LEVEL
    
    Items denoted by one asterisk "*" means only enemy Masters can summon that
    monster.
    
    Items denoted by two asterisks "**" means the monster only lasts for that
    battle.
    
    +--------------------------+
    | 12.1.1  Level 1 Monsters |---------------------------------------------------
    +--------------------------+
    
                +---------------------+---+------+------+----+-----+
                | NAME                | A | SRA  | LRA  |  M | HP  |
                +---------------------+---+------+------+----+-----+
                +---------------------+---+------+------+----+-----+
                | ANGEL               | L |  2-2 |  6-2 |  6 |  30 |
                +---------------------+---+------+------+----+-----+
                | CHIMERA             | N |  7-2 |  0-0 |  5 |  40 |
                +---------------------+---+------+------+----+-----+
                | COCOON*             | N | 15-2 | 40-1 |  0 |  50 |
                +---------------------+---+------+------+----+-----+
                | CYCLOPS             | C | 15-1 |  0-0 |  5 |  46 |
                +---------------------+---+------+------+----+-----+
                | DEMON               | C |  5-1 |  4-3 |  7 |  30 |
                +---------------------+---+------+------+----+-----+
                | DRAGON              | L |  9-2 |  8-1 |  5 |  40 |
                +---------------------+---+------+------+----+-----+
                | DRAGON              | N |  9-2 |  8-1 |  5 |  46 |
                +---------------------+---+------+------+----+-----+
                | DRAGON              | C |  6-3 |  0-0 |  5 |  42 |
                +---------------------+---+------+------+----+-----+
                | ELEMENTAL (AIR)**   | N |  0-0 | 15-2 |  0 | 100 |
                +---------------------+---+------+------+----+-----+
                | ELEMENTAL (EARTH)** | N |  0-0 | 10-3 |  0 | 100 |
                +---------------------+---+------+------+----+-----+
                | ELEMENTAL (FIRE)**  | N |  0-0 | 10-3 |  0 | 100 |
                +---------------------+---+------+------+----+-----+
                | ELEMENTAL (WATER)** | N |  0-0 | 15-2 |  0 | 100 |
                +---------------------+---+------+------+----+-----+
                | GOLEM               | N | 16-1 |  0-0 |  4 |  30 |
                +---------------------+---+------+------+----+-----+
                | GRIFFIN             | N |  8-2 |  0-0 |  6 |  42 |
                +---------------------+---+------+------+----+-----+
                | GUARDIAN*           | N |  6-4 |  6-5 |  3 |  50 |
                +---------------------+---+------+------+----+-----+
                | LIZARD              | N |  4-2 |  5-1 |  5 |  30 |
                +---------------------+---+------+------+----+-----+
                | LOC                 | L |  5-3 |  0-0 | 10 |  30 |
                +---------------------+---+------+------+----+-----+
                | MARMAID             | L |  2-1 | 10-2 |  5 |  26 |
                +---------------------+---+------+------+----+-----+
                | MINOTAUR            | C |  7-2 |  0-0 |  5 |  38 |
                +---------------------+---+------+------+----+-----+
                | OCTOPUS             | C |  8-3 |  0-0 |  6 |  65 |
                +---------------------+---+------+------+----+-----+
                | PEGASUS             | N |  4-3 |  0-0 |  7 |  36 |
                +---------------------+---+------+------+----+-----+
                | ROMAN               | L |  4-3 |  0-0 |  5 |  33 |
                +---------------------+---+------+------+----+-----+
                | SERPENT             | N | 12-2 |  0-0 |  7 |  73 |
                +---------------------+---+------+------+----+-----+
                | SOLDIER             | N |  3-4 |  0-0 |  6 |  34 |
                +---------------------+---+------+------+----+-----+
                | TROLL               | L |  7-2 |  0-0 |  5 |  48 |
                +---------------------+---+------+------+----+-----+
                | UNICORN             | L |  7-2 |  0-0 |  6 |  33 |
                +---------------------+---+------+------+----+-----+
                | VALKYRIE*           | C | 10-1 | 18-2 |  6 |  40 |
                +---------------------+---+------+------+----+-----+
                | WARRIOR             | C |  6-2 |  0-0 |  5 |  34 |
                +---------------------+---+------+------+----+-----+
                | WRAITH              | C |  2-1 |  4-2 |  3 |  12 |
                +---------------------+---+------+------+----+-----+
    
    +--------------------------+
    | 12.1.2  Level 2 Monsters |---------------------------------------------------
    +--------------------------+
    
                +---------------------+---+------+------+----+-----+
                | NAME                | A | SRA  | LRA  |  M | HP  |
                +---------------------+---+------+------+----+-----+
                +---------------------+---+------+------+----+-----+
                | AMAZON*             | C | 10-3 | 10-3 |  6 |  40 |
                +---------------------+---+------+------+----+-----+
                | ARCH-A              | L |  4-2 | 12-2 |  7 |  62 |
                +---------------------+---+------+------+----+-----+
                | ARCH-D              | C | 10-1 |  8-3 |  8 |  44 |
                +---------------------+---+------+------+----+-----+
                | CYCLOPS             | C | 15-1 |  0-0 |  5 |  46 |
                +---------------------+---+------+------+----+-----+
                | AMAZON*             | C | 10-3 | 10-3 |  6 |  40 |
                +---------------------+---+------+------+----+-----+
                | ARCH-A              | L |  4-2 | 12-2 |  7 |  62 |
                +---------------------+---+------+------+----+-----+
                | ARCH-D              | C | 10-1 |  8-3 |  8 |  44 |
                +---------------------+---+------+------+----+-----+
                | ATTACKER            | C | 12-2 |  0-0 |  5 |  48 |
                +---------------------+---+------+------+----+-----+
                | BIG-S               | N | 12-3 |  0-0 |  8 |  83 |
                +---------------------+---+------+------+----+-----+
                | CARTHAGO            | L |  7-3 | 10-2 |  6 |  44 |
                +---------------------+---+------+------+----+-----+
                | DARK-D              | C | 15-2 |  5-3 |  6 |  56 |
                +---------------------+---+------+------+----+-----+
                | DARK-W              | C |  4-1 |  8-2 |  4 |  24 |
                +---------------------+---+------+------+----+-----+
                | FIGHTER             | N |  5-4 |  6-3 |  7 |  46 |
                +---------------------+---+------+------+----+-----+
                | FLAME-D             | L | 12-2 | 13-2 |  6 |  51 |
                +---------------------+---+------+------+----+-----+
                | FROST-D             | L | 11-2 | 12-2 |  6 |  51 |
                +---------------------+---+------+------+----+-----+
                | GIANT               | L | 11-2 | 16-1 |  5 |  75 |
                +---------------------+---+------+------+----+-----+
                | GORGON              | C | 11-2 |  7-3 |  6 |  45 |
                +---------------------+---+------+------+----+-----+
                | ICEGIANT            | C | 23-1 | 16-1 |  5 |  68 |
                +---------------------+---+------+------+----+-----+
                | KRAKEN              | C |  8-4 |  0-0 |  7 |  75 |
                +---------------------+---+------+------+----+-----+
                | MAGE*               | C |  3-2 | 20-2 |  6 |  40 |
                +---------------------+---+------+------+----+-----+
                | MONO-P              | N |  4-6 |  0-0 |  9 |  42 |
                +---------------------+---+------+------+----+-----+
                | MUSHA*              | L | 15-3 |  8-2 |  7 |  50 |
                +---------------------+---+------+------+----+-----+
                | PHOENIX             | L |  4-4 |  8-3 |  9 |  24 |
                +---------------------+---+------+------+----+-----+
                | SIRENE              | L |  8-3 | 10-3 |  6 |  45 |
                +---------------------+---+------+------+----+-----+
                | SKY-D               | C |  7-3 |  6-3 |  7 |  48 |
                +---------------------+---+------+------+----+-----+
                | SPHINX              | N | 11-2 |  6-2 |  6 |  60 |
                +---------------------+---+------+------+----+-----+
                | STONE-G             | N | 26-1 |  0-0 |  5 |  35 |
                +---------------------+---+------+------+----+-----+
                | TRICORN             | L |  7-3 |  9-2 |  7 |  48 |
                +---------------------+---+------+------+----+-----+
                | TWINHEAD            | N |  6-2 |  7-2 |  5 |  48 |
                +---------------------+---+------+------+----+-----+
    
    +--------------------------+
    | 12.1.3  Level 3 Monsters |---------------------------------------------------
    +--------------------------+
    
                +---------------------+---+------+------+----+-----+
                | NAME                | A | SRA  | LRA  |  M | HP  |
                +---------------------+---+------+------+----+-----+
                +---------------------+---+------+------+----+-----+
                | AIR-D               | C |  9-4 |  8-4 |  8 |  96 |
                +---------------------+---+------+------+----+-----+
                | BLACK-W             | C |  8-1 | 16-2 |  5 |  36 |
                +---------------------+---+------+------+----+-----+
                | CAESER              | L | 11-3 | 18-2 |  6 |  62 |
                +---------------------+---+------+------+----+-----+
                | COLLOSUS            | L | 33-1 | 38-1 |  6 | 110 |
                +---------------------+---+------+------+----+-----+
                | CRASHER             | C | 20-2 | 12-1 |  6 |  63 |
                +---------------------+---+------+------+----+-----+
                | CRUSADER            | N |  9-4 |  8-3 |  7 |  70 |
                +---------------------+---+------+------+----+-----+
                | DEATH-D             | C | 20-2 |  7-4 |  6 |  90 |
                +---------------------+---+------+------+----+-----+
                | FIRBOLG             | C | 30-1 | 16-2 |  6 |  86 |
                +---------------------+---+------+------+----+-----+
                | FIRE-D              | L | 16-2 | 20-2 |  6 |  78 |
                +---------------------+---+------+------+----+-----+
                | GOLD-D              | N | 18-2 | 16-2 |  7 |  70 |
                +---------------------+---+------+------+----+-----+
                | GREAT-A             | L |  9-2 | 18-2 |  8 |  60 |
                +---------------------+---+------+------+----+-----+
                | GREAT-D             | C | 15-1 | 12-3 |  8 |  66 |
                +---------------------+---+------+------+----+-----+
                | HYDRA               | N | 10-3 | 12-3 |  5 |  60 |
                +---------------------+---+------+------+----+-----+
                | ICE-D               | L | 10-3 | 19-2 |  6 |  88 |
                +---------------------+---+------+------+----+-----+
                | IRON-G              | N | 38-1 |  0-0 |  5 |  40 |
                +---------------------+---+------+------+----+-----+
                | SILVER-D            | N | 12-3 | 16-2 |  7 |  70 |
                +---------------------+---+------+------+----+-----+
                | SKY-G               | C | 14-2 |  9-3 |  7 |  55 |
                +---------------------+---+------+------+----+-----+
    
    +--------------------------+
    | 12.1.4  Level 4 Monsters |---------------------------------------------------
    +--------------------------+
    
                +---------------------+---+------+------+----+-----+
                | NAME                | A | SRA  | LRA  |  M | HP  |
                +---------------------+---+------+------+----+-----+
                +---------------------+---+------+------+----+-----+
                | KING-D              | L | 18-3 | 16-3 |  6 | 130 |
                +---------------------+---+------+------+----+-----+
                | TAITAN              | N | 15-3 | 10-4 |  6 |  70 |
                +---------------------+---+------+------+----+-----+
    
     _________________________
    / 12.2  Monster Leveling /_____________________________________________________
    -------------------------
    
    As you progress further through the campaigns, leveling your monsters is a must
    if you are going to survive the battles.  Each monster requires a certain
    amount of experience points to go to the next level.  As a monster levels, they
    usually gain in attack and defensive strength, movement rates, and hit points.
    Each monster is listed below with it's progression (if any) through leveling.
    The monsters are grouped together starting from level one and progressing
    through level three or four.  Absent from this table are the Elemental monsters
    and monsters that can only be summoned by enemy Masters.
    
    NOTE:  When XPR = 255, it means that monster cannot level any longer.
    
    LEGEND:  XPR = EXPERIENCE POINTS REQUIRED FOR NEXT LEVEL
    
                       +---------------------+-----+----------+
                       | PREVIOUS NAME       | XPR | NEW NAME |        
                       +---------------------+-----+----------+
                       +---------------------+-----+----------+
                       | ANGEL               |  67 | ARCH-A   |
                       +---------------------+-----+----------+
                       | ARCH-A              |  49 | GREAT-A  |
                       +---------------------+-----+----------+
                       | GREAT-A             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | CHIMERA             |  40 | SPHINX   |
                       +---------------------+-----+----------+
                       | SPHINX              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | CYCLOPS             |  46 | ICEGIANT |
                       +---------------------+-----+----------+
                       | ICEGIANT            |  48 | FIRBOLG  |
                       +---------------------+-----+----------+
                       | FIRBOLG             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DEMON               |  55 | ARCH-D   |
                       +---------------------+-----+----------+
                       | ARCH-D              |  57 | GREAT-D  |
                       +---------------------+-----+----------+
                       | GREAT-D             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DRAGON (LAWFUL)     |  48 | FLAME-D  |
                       | DAIMYOU SUMMONED    |     |          |
                       +---------------------+-----+----------+
                       | FLAME-D             |  60 | FIRE-D   |
                       +---------------------+-----+----------+
                       | FIRE-D              | 250 | KING-D   |
                       +---------------------+-----+----------+
                       | KING-D              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DRAGON (CHAOTIC)    |  48 | DARK-D   |
                       | DARKLORD SUMMONED   |     |          |
                       +---------------------+-----+----------+
                       | DARK-D              |  60 | DEATH-D  |
                       +---------------------+-----+----------+
                       | DEATH-D             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DRAGON (LAWFUL)     |  48 | FROST-D  |
                       | SORCERER SUMMONED   |     |          |
                       +---------------------+-----+----------+
                       | FROST-D             |  62 | ICE-D    |
                       +---------------------+-----+----------+
                       | ICE-D               | 250 | KING-D   |
                       +---------------------+-----+----------+
                       | KING-D              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DRAGON (NEUTRAL)    |  78 | SILVER-D |
                       | SUMMONER SUMMONED   |     |          |
                       +---------------------+-----+----------+
                       | SILVER-D            |  30 | GOLD-D   |
                       +---------------------+-----+----------+
                       | GOLD-D              |  30 | SILVER-D |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | DRAGON (CHAOTIC)    |  48 | SKY-D    |
                       | WIZARD SUMMONED     |     |          |
                       +---------------------+-----+----------+
                       | SKY-D               |  53 | AIR-D    |
                       +---------------------+-----+----------+
                       | AIR-D               | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | GOLEM               |  45 | STONE-G  |
                       +---------------------+-----+----------+
                       | STONE-G             |  45 | IRON-G   |
                       +---------------------+-----+----------+
                       | IRON-G              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | GRIFFIN             |  42 | HIPPO-G  |
                       +---------------------+-----+----------+
                       | HIPPO-G             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | LIZARD              |  24 | TWINHEAD |
                       +---------------------+-----+----------+
                       | TWINHEAD            |  48 | HYDRA    |
                       +---------------------+-----+----------+
                       | HYDRA               | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | LOC                 |  36 | PHOENIX  |
                       +---------------------+-----+----------+
                       | PHOENIX             |   1 | PHOENIX  |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | MARMAID             |  39 | SIRENE   |
                       +---------------------+-----+----------+
                       | SIRENE              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | MINOTAUR            |  32 | GORGON   |
                       +---------------------+-----+----------+
                       | GORGON              |  34 | SKY-G    |
                       +---------------------+-----+----------+
                       | SKY-G               | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | OCTOPUS             |  86 | KRAKEN   |
                       +---------------------+-----+----------+
                       | KRAKEN              | 255 | N/A      |
                       +---------------------+-----+----------+
     
                       +---------------------+-----+----------+
                       | PEGASUS             |  36 | MONO-P    |
                       +---------------------+-----+----------+
                       | MONO-P              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | ROMAN               |  26 | CARTHAGO |
                       +---------------------+-----+----------+
                       | CARTHAGO            |  38 | CAESER   |
                       +---------------------+-----+----------+
                       | CAESER              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | SERPENT             |  98 | BIG-S    |
                       +---------------------+-----+----------+
                       | BIG-S               | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | SOLDIER             |  24 | FIGHTER  |
                       +---------------------+-----+----------+
                       | FIGHTER             |  35 | CRUSADER |
                       +---------------------+-----+----------+
                       | CRUSADER            | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | TROLL               |  46 | GIANT    |
                       +---------------------+-----+----------+
                       | GIANT               |  48 | COLLOSUS |
                       +---------------------+-----+----------+
                       | COLLOSUS            | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | UNICORN             |  32 | TRICORN  |
                       +---------------------+-----+----------+
                       | TRICORN             | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | WARRIOR             |  30 | ATTACKER |
                       +---------------------+-----+----------+
                       | ATTACKER            |  40 | CRASHER  |
                       +---------------------+-----+----------+
                       | CRASHER             | 250 | TAITAN   |
                       +---------------------+-----+----------+
                       | TAITAN              | 255 | N/A      |
                       +---------------------+-----+----------+
    
                       +---------------------+-----+----------+
                       | WRAITH              |  18 | DARK-W   |
                       +---------------------+-----+----------+
                       | DARK-W              |  18 | BLACK-W  |
                       +---------------------+-----+----------+
                       | BLACK-W             | 255 | N/A      |
                       +---------------------+-----+----------+
    
    +============+
    | 13.  MAGIC |=================================================================
    +============+
    
    In addition to the ability to summon monsters, each Master can cast magic.
    These magic spells can cause a variety of effects to happen.  Some of the are
    specific to a monster while others are area effect spells.  You can only cast
    one magic spell per turn so plan your spell casting accordingly.
    
    Each Master has several "basic" spells shared by the other Masters.  In
    addition, each Master has specific spells depending on the type of Master they
    are.  Below is a chart of the spells for each master:
    
    LEGEND (number in parentheses after the spell is the cost of said spell):
    
     1. Again (30)        11. Reverse (40)
     2. Awaken (30)       12. Shield (20)
     3. Confuse (70)      13. Sleep (20)
     4. First (50)        14. Sonic Boom (30)
     5. Heal (10)         15. Stone (30)
     6. Heal All (40)     16. Storm (30)
     7. Meteor (60)       17. Stream (80)
     8. Mind (30)         18. Tower Heal (40)
     9. Quick (20)        19. Warp (30)
    10. Refresh (40)
    
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | NAME/SPELL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | DAIMYOU    | X | X |   |   | X | X | X | X |   |    |    | X  | X  |    |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | DARKLORD   | X | X | X |   | X | X | X | X |   |    | X  |    | X  |    |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | SORCERER   | X | X |   |   | X | X | X | X | X | X  |    |    | X  |    |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | SUMMONER   | X | X |   |   | X | X | X | X |   |    |    |    | X  | X  |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    | WIZARD     | X | X |   | X | X | X | X | X |   |    |    |    | X  |    |
    +------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
    
    +------------+----+----+----+----+----+
    | NAME/SPELL | 15 | 16 | 17 | 18 | 19 |
    +------------+----+----+----+----+----+
    +------------+----+----+----+----+----+
    | DAIMYOU    |    | X  | X  |    | X  |
    +------------+----+----+----+----+----+
    | DARKLORD   |    |    | X  |    | X  |
    +------------+----+----+----+----+----+
    | SORCERER   |    |    | X  |    | X  |
    +------------+----+----+----+----+----+
    | SUMMONER   |    |    | X  | X  | X  |
    +------------+----+----+----+----+----+
    | WIZARD     | X  |    | X  |    | X  |
    +------------+----+----+----+----+----+
    
     _______________
    / 13. 1  Again /_______________________________________________________________
    ---------------
    
    Cost          :  30 MP
    Area of Effect:  One Monster
    
    Cast this on an allied monster to allow them to have another turn.  Only works
    on monsters whose turns have already ended.
    
     ________________
    / 13. 2  Awaken /______________________________________________________________
    ----------------
    
    Cost          :  30 MP
    Area of Effect:  One Monster
    
    Use on an allied monster to counter the effects of a Sleep spell.
    
     _________________
    / 13. 3  Confuse /_____________________________________________________________
    -----------------
    
    Cost          :  70 MP
    Area of Effect:  One Monster
    
    Cast on an enemy monster to gain control of it for one turn.  It only works on
    level one monsters.
    
     _______________
    / 13. 4  First /_______________________________________________________________
    ---------------
    
    Cost          :  50 MP
    Area of Effect:  One Monster
    
    Increases the mobility of an allied monster from its present movement points to
    12 movement points.
    
     ______________
    / 13. 5  Heal /________________________________________________________________
    --------------
    
    Cost          :  10 MP
    Area of Effect:  One Monster
    
    Allows you to heal one allied monster.
    
     __________________
    / 13. 6  Heal All /____________________________________________________________
    ------------------
    
    Cost          :  40 MP
    Area of Effect:  All Allied Monsters
    
    Allows you to heal all allied monsters.
    
     ________________
    / 13. 7  Meteor /______________________________________________________________
    ----------------
    
    Cost          :  70 MP
    Area of Effect:  Hexes Around a Master
    
    Causes a meteor storm to occur in hexes around a master hitting all monsters
    (allied and enemy).
    
     ______________
    / 13. 8  Mind /________________________________________________________________
    --------------
    
    Cost          :  30 MP
    Area of Effect:  Any Monster
    
    Causes damage to any monster by attacking its mental willpower.
    
     _______________
    / 13. 9  Quick /_______________________________________________________________
    ---------------
    
    Cost          :  20 MP
    Area of Effect:  One Monster
    
    Gives an allied monster an additional attack.
    
     _________________
    / 13.10  Refresh /_____________________________________________________________
    -----------------
    
    Cost          :  40 MP
    Area of Effect:  One Monster
    
    Fully recovers the hit points of one allied monster.
    
     _________________
    / 13.11  Reverse /_____________________________________________________________
    -----------------
    
    Cost          :  40 MP
    Area of Effect:  Time
    
    Reverses time flow.  So instead of sunrise, day, sunset, night; time will be
    reversed to night, sunset, day, sunrise.
    
     ________________
    / 13.12  Shield /______________________________________________________________
    ----------------
    
    Cost          :  20 MP
    Area of Effect:  One Monster
    
    Reduces the hit probability on an allied monster to 10%.
    
     _______________
    / 13.13  Sleep /_______________________________________________________________
    ---------------
    
    Cost          :  70 MP
    Area of Effect:  One Monster
    
    Puts an enemy monster to sleep for one turn.
    
     ____________________
    / 13.14  Sonic Boom /__________________________________________________________
    --------------------
    
    Cost          :  30 MP
    Area of Effect:  All Monsters
    
    Causes damage to all monsters (allied and enemy) that are outside of castles,
    fortresses, or towers.
    
     _______________
    / 13.15  Stone /_______________________________________________________________
    ---------------
    
    Cost          :  30 MP
    Area of Effect:  One Monster
    
    Causes one enemy monster to be motionless for one turn.
    
     _______________
    / 13.16  Storm /_______________________________________________________________
    ---------------
    
    Cost          :  30 MP
    Area of Effect:  One Monster
    
    Takes any monster (allied or enemy) and randomly places into another spot at
    least ten hexes away.
    
     ________________
    / 13.17  Stream /______________________________________________________________
    ----------------
    
    Cost          :  80 MP
    Area of Effect:  All Monsters in certain hexes
    
    Causes damage to all monsters (allied or enemy) which are adjacent to the hex
    designated as "ground zero".
    
     ____________________
    / 13.18  Tower Heal /__________________________________________________________
    --------------------
    
    Cost          :  40 MP
    Area of Effect:  All Monsters
    
    Allows you to heal all allied monsters that are in towers.
    
     ______________
    / 13.19  Warp /________________________________________________________________
    --------------
    
    Cost          :  70 MP
    Area of Effect:  One Monster
    
    Allows you to transport an allied monster from one of your towers to any of
    your other towers.  Your monster must be in a tower for this spell to work.
    
    +=============+
    | 14.  COMBAT |================================================================
    +=============+
    
    Combat occurs when two monsters are in adjacent hexes.  The hit percentage is
    100% minus any modifiers.  When you choose to fight another monster, you need
    to take a few things into consideration:
    
     ________________
    / 14.1  Terrain /______________________________________________________________
    ----------------
    
    This has a large impact as to your probability to hit the other monster.  In
    addition, terrain offers advantages to specific monsters as follows (NOTE:
    Masters can only move among castles, fortresses, and towers):
    
    Castle       :  Gives high defense to all monsters.
    
    Fortress     :  Gives high defense to all monsters.
    
    Tower        :  Gives high defense to all monsters plus it regenerates hit
                    points in allied monsters (if you own the tower).
    
    Plain        :  Gives low defense to all non-flying monsters
    
    Forest       :  Gives high defense to flying monsters.
    
    Rivers/Fjords:  Gives water-based monsters high defense.
    
    Ocean        :  Gives water-based monsters high mobility plus high defense.
    
    Desert       :  Lowers the movement of all monsters except reptiles.  Gives low
                    defense to all non-flying monsters.
    
    Rocky        :  Gives low mobility but high defense to all non-flying monsters.
    
    Mountains    :  Gives high defense to giants and reptiles.
    
    Volcanoes    :  Gives high mobility and defense to fire-breathing creatures.
    
    Swamp        :  Gives high defense to water-based monsters.
    
    Tundra       :  Gives high offensive capabilities to cold-breathing creatures.
    
     _______________
    / 14.2  S or L /_______________________________________________________________
    ---------------
    
    The damage that your short-range or long-range attacks can cause.  Some
    monsters have no long-range attack.
    
     ______________
    / 14.3  Magic /________________________________________________________________
    --------------
    
    If a Shield spell is on a monster, then you only have a 10% probability of
    hitting said monster regardless of modifiers.
    
     ____________________
    / 14.4  Attack Type /__________________________________________________________
    --------------------
    
    Certain attacks can cause more damage in some monsters then others.
    
     ____________________
    / 14.5  Time of Day /__________________________________________________________
    --------------------
    
    Depending on the time of day, certain monsters can do more damage.  Usually
    lawful monsters do more damage during the day while chaotic monsters do more
    damage at night.
    
     ___________________
    / 14.6  Flat Hit % /___________________________________________________________
    -------------------
    
    Some monsters can hit 65% all the time.  The only thing that modifies this is
    a monster with a Shield spell on it.
    
                                   **************
    ******************************** U N I T  V ***********************************
                                   **************
    
    +=================+
    | 15.  CONCLUSION |============================================================
    +=================+
    
    MOM is a game that was built on a unique premise:  Combining the factors of a
    RPG with that of a strategy game.  With its two campaign and seven individual
    modes, MOM can keep one busy for many hours.  This is amazing since the basic
    premise is to defeat all other Masters to claim total victory.  Of course, the
    computer players make is a challenge to get through this game and the farther
    you advance, the more difficult they become.  Although the graphics, by today's
    standard, seem rather simple, it is the gameplay that will be addictive.
    Because of the dynamic nature of this game, you can literally fight the same
    battles over and over again using different tactics to minimize your losses
    while maximizing the enemy losses.  A nicely added feature is the ability to
    play up to three of your friends which definitely can make for an extremely
    challenging game.  This guide was a lot of fun to write and I hope you get as
    much enjoyment out of reading it as I did writing it.  If you do have other
    ideas or thoughts, please e-mail me and share them.  Who knows, maybe I'll
    start a Q&A chapter in this guide if enough people ask the same questions.
    Anyway, thank you again for reading this guide.
    
    To see other FAQ's I have written please go to:
    
               http://www.gamefaqs.com/features/recognition/32991.html
    
               ~~~  No trees were harmed in the making of this FAQ ~~~