+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                   | M A S T E R   O F   M O N S T E R S |
                   +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

              GAME:  MASTER OF MONSTERS
          PLATFORM:  SEGA GENESIS
             GENRE:  RPG/STRATEGY
           CREATOR:  RENOVATION PRODUCTS INC. Copyright 1991
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.02

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

     UNIT   I:  INTRODUCTION

 1.  Legal Stuff
 2.  Version Information
 3.  Acknowledgements
 4.  Welcome
 5.  Overview

     UNIT  II:  PLAYING THE GAME

 6.  Getting Started

     6. 1  Master
     6. 2  Player
     6. 3  Magic
     6. 4  Music

 7.  Taking Control

     7.1  The Controls
     7.2  The Game Screen
     7.3  Battle Menu

     UNIT  III:  STRATEGIES

 8.  General Strategies

 9.  Campaign Specifics

     9.1  Camp-1
     9.2  Camp-2

10.  Individual Battle Specifics

     10.1  Circle
     10.2  Moonland
     10.3  Island 
     10.4  Desert
     10.5  Half
     10.6  Fireland
     10.7  Icecross

    UNIT  IV:  APPENDIX

11.  Masters

     11.1  Master General Information
     11.2  Master Summoning Information

12.  Monsters

     12.1  Monster Lists
     12.2  Monster Leveling

13.  Magic
14.  Combat

    UNIT   V:  CONCLUSION

15.  Conclusion



_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                                **************
********************************* U N I T  I **********************************
                                **************
+==================+
|  1.  LEGAL STUFF |===========================================================
+==================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web site or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2005 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com
www.1up.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.  If I don't respond or
I say no, accept it as fact.  This especially goes out to Dave at
www.cheatcc.com since he has a habit of taking guides without permission.  In
addition, do not modify this guide in any way whatsoever to suit your purposes.
The latest version can always be found at www.gamefaqs.com.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have MOM as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new
friends.

+==========================+
|  2.  VERSION INFORMATION |===================================================
+==========================+

Version 1.0    7/ 8/05:  A guide is born.

Version 1.01   7/11/05:  Fixed some errors.

Version 1.02   8/19/05:  Fixed some errors.

+=======================+
|  3.  ACKNOWLEDGEMENTS |======================================================
+=======================+

The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
Renovation Products, Inc.
The instruction manual for various information
GameFAQ's for putting up this FAQ

+==============+
|  4.  WELCOME |===============================================================
+==============+

Welcome to my FAQ for Master of Monsters (or MOM short).  Since this is a
RPG/strategy game, there is no walkthrough per se.  Instead, this FAQ is broken
up into parts.  First you will be given an explanation of choices you have for
playing the game.  Next, you will be given all the possible commands you can
give with a brief description of what those commands are.  The last part is
dedicated to strategy.  These general strategies will give you an idea on how
to defeat the various Masters both computer and human.  In addition they will
give you tips on maximizing the efficiency of your monsters.  Input is
appreciated along with constructive criticism.  If you wish to e-mail me
thoughts on this FAQ, better ways of doing things, other strategies, etc., feel
free.  Make sure you put MOM in the subject.  If you don't, I'm liable to
discard the e-mail as spam.

+===============+
|  5.  OVERVIEW |==============================================================
+===============+

Gaya, king of the Dark World, summoned five of his loyal subjects.  His
instructions to them were simple, the Dark World needed a new king and these
five have proven worthy to vie for said position.  Only one, though, could be
king.  Therefore, a contest was devised by King Gaya.  He instructed the five
loyal subjects to use their magical powers to create fighting monsters.  These
monsters would be used to defeat the other subject's monsters and ultimately
defeat the other Masters.  Whoever the last subject that was left standing
after these battles would inherit the kingdom and be crowned king.

MOM is a combination of both a RPG and strategy game.  It is an RPG in the
sense that you gain experience for each of the battles and this gives you the
potential to level up your monsters and make them more powerful.  It is a
strategy game in the fact that you must plan accordingly by not only taking
your own plans into account, but also those of the enemy Masters.  Good luck on
your quest to become the new king of the Dark World.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+======================+
|  6.  GETTING STARTED |=======================================================
+======================+

Once the game has loaded, press START to get the opening menu.  You will have
a choice of continuing a game already in progress, playing in two campaigns of
eight battles apiece, or seven individual battles against computer or human
players.  These choices are designated as follows:

CONTINUE
CAMP-1
CAMP-2 
CIRCLE
MOONLAND
ISLAND
DESERT
HALF
FIRELAND
ICECROSS

Once you make a selection, you will be given another menu with the following
options:

MASTER
PLAYER
MAGIC
MUSIC
START

 _______________
/ 6. 1  Master /_______________________________________________________________
---------------

Except for the two campaigns which have fixed Masters, you are allowed to
choose from the Daimyou, Darklord, Sorcerer, Summoner, or Wizard Masters.

 _______________
/ 6. 2  Player /_______________________________________________________________
---------------

Allows you to choose whether the Blue, Red, Green, or Yellow Masters will be
human or computer controlled.  Again, this option is not available for the two
campaigns.

 ______________
/ 6. 3  Magic /________________________________________________________________
--------------

Allows you to adjust the number of points your magic regenerates per turn.  For
the two campaigns, it only allows you to adjust your player's magic point
regeneration up to 100 points per turn in 10 point increments.

On the individual battles, you can adjust all the regeneration rates up to 100
points per turn in 10 point increments.

 ______________
/ 6. 4  Music /________________________________________________________________
--------------

Allows you to choose from six musical selections for the background music for
your Master as well as the other Masters.  This options works for both campaign
and individual battles.

 ______________
/ 6. 5  Start /________________________________________________________________
--------------

Once you are happy with all of your selections, select this to start the game.

+=====================+
|  7.  TAKING CONTROL |========================================================
+=====================+

 ____________________
/ 7.1  The Controls /__________________________________________________________
--------------------

These are the controls for this games:

                                << CONTROLS >>

              +---------------------+--------------------------+
              | BUTTON INVOLVED     | RESULT                   |
              +---------------------+--------------------------+
              +---------------------+--------------------------+
              | A                   | BRINGS UP THE BATTLE     |
              |                     | MENU                     |
              +---------------------+--------------------------+
              | B                   | CANCEL A CHOICE          |
              +---------------------+--------------------------+
              | C                   | SELECT THE HIGHLIGHTED   |
              |                     | CHOICE OR USED TO EITHER |
              |                     | MOVE A MONSTER OR FIGHT  |
              +---------------------+--------------------------+
              | KEYPAD              | MOVE THE CURSOR OR       |
              |                     | MONSTER                  |
              +---------------------+--------------------------+

 _______________________
/ 7.2  The Game Screen /_______________________________________________________
-----------------------

This is the primary game screen:

+==============================================+====================+
|                                              |  +--------------+  |
|                                              |  |              |  |
|  / \                                         |  |     AREA     |  |
| |   |                                        |  |              |  |
|/ \ / \                                       |  |      OF      |  |
|   |   |                                      |  |              |  |
|\ / \ /                                       |  |    BATTLE    |  |
|                                              |  +--------------+  |
|                                              |                    |
|                                              | +------+---------+ |
|                                              | |      | COLOR   | |
|           ZOOMED IN AREA OF BATTLE           | |      |         | |
|                                              | +------+ TURN    | |
|                                              | +------+   ##/## | |
|                                              | | TOD  |         | |
|                                              | |      | X =     | |
|                                              | +------+ Y =     | |
|                                              | +----------------+ |
|                                              | |                | |
|                                              | |                | |
|         +----+--OPPONENT(S)-------+          | |                | |
|        /     |           |          \        | |    PICTURE     | |
|  BLUE       RED        GREEN      YELLOW     | |                | |
|  MP####     MP####     MP####     MP####     | |                | |
|  T##M##     T##M##     T##M##     T##M##     | |                | |
|                                              | +----------------+ |
+----------------------------------------------+--------------------+

Area of Battle -  Shows the "big picture" of the area you are fighting in.

Zoomed in Area of Battle - Shows a 9 x 12 "window" of the Area of Battle.

Color                    -  Indicates which Master is up next to play.

Turn                     -  Indicates the current turn out of the total number
                            of turns for this area.  Four turns make a full
                            day.  A day is defined at sunrise, day, sunset,
                            night.

TOD                      -  Icon to indicate the time of day.

X=; Y=                   -  X,Y coordinates of the cursor.

When you click on a Master or monster, the following information becomes
available in the above window:

Monster Name             -  Name of selected monster and their alignment.

MV and LV                -  Their movement rate and level.

HP and XP                -  Numbers that have the total points at present over
                            the total points possible.  In the case of HP, you
                            cannot heal a monster greater the total points
                            possible.  In the case of XP, if a monster gets the
                            total points possible or greater, they will go up a
                            level unless they are already at the highest level
                            possible.

S and L                  -  Short and Long-Range attacks.  The first number is
                            the base damage caused by said attack while the
                            second number is the number of attacks (with that
                            base damage) the monster can inflict.  These
                            numbers are modified by enemy defenses, terrain, or
                            attacking power of your monster.

Opponent(s)              -  Current opponents you are facing.  The MP indicates
                            magic points, the T indicates number of towers
                            owned, and M indicates the total number of monsters
                            a Master has.

Picture                  -  Picture of the Master or monster when the cursor is
                            selected over their icon on the map.

 ___________________
/ 7.3  Battle Menu /___________________________________________________________
-------------------

When you press the "A" button, you will get a battle menu with the following
choices:

SUMMON  TABLE
CALL    HELP
MAGIC   SET UP
FORCE   END

+---------------+
| 7.3.1  Summon |--------------------------------------------------------------
+---------------+

If you have the magic points and some towers, you can summon monsters.  The
types of monsters you can summon depends on the type of Master you chose to be.
More details about the monsters are found in Chapter 12.

You can only summon monsters in a castle, fortress, or tower hex next to your
Master.  Towers play an important part in summoning.  The number of towers you
possess plus one is the number of monsters you are allowed to summon.  So
capturing towers is an important part of the game.

+-------------+
| 7.3.2  Call |----------------------------------------------------------------
+-------------+

Only used in campaigns.  Any monsters that survive a battle can be brought back
into the next battle.  The rules of summoning apply in the fact you must have
some towers to bring these monsters back.  NOTE:  Damage will be repaired on
injured monsters when they are brought back.

+--------------+
| 7.3.3  Magic |---------------------------------------------------------------
+--------------+

Allows you to cast spells.  More details about spells are found in 13.

+--------------+
| 7.3.4  Force |---------------------------------------------------------------
+--------------+

If a given master has this ability, they are able to call up elemental forces
to deal damage to their enemies.

+--------------+
| 7.3.5  Table |---------------------------------------------------------------
+--------------+

Allows the player to quickly find their Master and all their monsters.  In
addition, it allows you to instantly go to their location.

+-------------+
| 7.3.6  Help |----------------------------------------------------------------
+-------------+

When turned on, it automatically moves the cursor to a tower (or near one)
during a monster's move phase.

+---------------+
| 7.3.7  Set Up |--------------------------------------------------------------
+---------------+

This option allows you to:

Save   - You can only save the current game in progress.

Player - For non-campaign game, allows you to change a player from human or
         vice-versa.

Speed -  Allows you to select the speed of battles from Slow, Real, Fast.

Music -  Allows you to change the BGM from six selections.

+------------+
| 7.3.8  End |-----------------------------------------------------------------
+------------+

Ends the players turn.  It is at this time that magic points are regenerated.

                               ****************
******************************** U N I T  III *********************************
                               ****************

+=========================+
|  8.  GENERAL STRATEGIES |====================================================
+=========================+

Since this game is both a RPG and strategy game, these are some general
strategies that will allow you to gain maximum benefits from you monsters and
allow you to overcome your opponents (regardless of whether they are human or
computer).  These are not all-encompassing and I know there are other general
strategies to use.  These are, though, the best I have found to work for me.

 __________________________________________
/ 8. 1  Not All Masters Are Created Equal /____________________________________
------------------------------------------

Each Master has its strengths and weaknesses.  Knowing how to build on the
strengths and minimize weaknesses is what will make you an effective Master.
Since the monsters that can be summoned and the spells that can be used vary
for each of the Masters, it would behoove you to know the Master you choose
inside and out to make them an effective Master.  More detail regarding Masters
is in Chapter 11.

 _____________________________________________________
/ 8. 2  Know Your Monster's Strengths and Weaknesses /_________________________
-----------------------------------------------------

As with Masters, the monsters also have their strengths and weaknesses.  Being
able to capitalize on these strengths and subdue the weaknesses makes for an
effective monster.  Certain monsters are immune to attacks that would lay
another monsters in its grave.  Other monsters are more effective at hitting
during the night versus the daytime.  Pay attention to what monsters are
effective against what types of enemies and you should be able to take out
enemy monsters with little trouble.

 _____________________________________________
/ 8. 3  A Healthy Monster is a Happy Monster /_________________________________
---------------------------------------------

To ensure that your monsters reach their maximum battle ability, it is
important to make sure that they don't get killed.  This means not using them
to fight in every battle and to keep them healed.  Usually it is good to pull
them off the "line" when they have lost 40-50% of their total hit points.  This
then will give you a chance to make sure you can heal them to full potential
while being able to use them if a crisis develops.

 ________________________________
/ 8. 4  The Weak Shall Overcome /______________________________________________
--------------------------------

All monsters are not created equal.  All monsters have their strengths and
weaknesses.  This means that you want to ensure you can level your monsters up
without having to worry about them getting killed all the time.  A good
strategy is to team up weaker monsters with stronger monsters.  Use the
stronger monsters to "soften" up the targets and let the weaker monsters finish
off those weakened targets to gain the experience points.  This way, your
weaker monsters can level up to more powerful monsters that have a greater
survivability.  More regarding monster leveling in 12.2.

 _________________________________
/ 8. 5  Bigger, Faster, Stronger /_____________________________________________
---------------------------------

Besides defeating enemy Masters, one of your main goals should be getting your
monsters leveled up.  Leveling up monsters allows them to get better attacks
and more hit points.  This, in turn, increases their chances of surviving on
the battlefield.  This principal is especially crucial during the campaign
phases since the computer player will be able to call up higher level monsters
during the later battles.

 _________________________
/ 8. 6  The Numbers Game /_____________________________________________________
-------------------------

Although every monster has a base attack and defense, these value can be
modified by several things.  Things such as terrain, the other monster's
resistance, and time of day to name a few.  You will need to be able to use all
of these factors when you decide to pit your monster against an enemy monster.
If an enemy is vulnerable to fire but strong against cold, you obviously
wouldn't use a monster that uses cold breath as a weapon.  In addition, terrain
can play a big factor in allowing even a weak monster to successfully take on a
stronger monster.  Pay attention to attack and defense adjustments against the
various monsters.

 _______________________________________________________
/ 8. 7  A Good Offense is a Good Defense or Vice-versa /_______________________
-------------------------------------------------------

Both offense and defense go hand-in-hand.  You can't launch an effective
offensive campaign if you have no way of protecting your monsters or your
Master.  Also, you can't be really effective in defense if you continually are
pressured due to lack of an offense.  Finding the balance between these
strategies can take some time but once you have the "feel" for them, you can
become an unstoppable force.

 _____________________________
/ 8.  8  Apply Maximum Force /_________________________________________________
-----------------------------

All is fair in love and war.  This game is no exception to that rule except the
love part.  When taking on enemy monsters, use as many of your monsters to
bring down an enemy as you can.  Potentially, you could surround an enemy with
six of your monsters.  For powerful enemies, this can be a brutal and effective
strategy.  Being able to take out powerful enemies in one turn can sometimes
significantly weaken another Masters hold in an area and give you the
advantage.

 ___________________________
/ 8. 9  Monster Blitzkrieg /___________________________________________________
---------------------------

This kind of goes with applying maximum force.  When you are being swamped by
enemy monsters, there are a few tactics that will help break up their
formations.  While keeping their monsters "busy", use other monsters to go
around the flanks and strike at the enemy rear.  This will force your opponent
to break off a frontal attack and attempt to "mop up" damage you are doing.
Also, you may get lucky and get the enemy Master in an exposed position.  This
would be the ultimate victory since defeating an enemy Master effectively
defeats all their monsters.

 ____________________________________________
/ 8.10  The Right Monster For the Right Job /__________________________________
--------------------------------------------

If you only have monsters that move on land, it will make your job that much
tougher if a lot of the towers are in the water.  On another track, if you only
have monsters that move effectively in the water, then a lot of land targets
will slip away.  This means striking a balance so that you have different kinds
of monsters in your arsenal to enable you to do the specific things you want
to.  Control the game, don't let the game control you.  More information
regarding monsters can be found in 12.

 _______________________________________
/ 8.11  Magic Makes the World Go Round /_______________________________________
---------------------------------------

If you plan to build up an effective force, you had better ensure you have the
magic points to pull it off.  Although monsters are "cheap" in regard to magic
you need to expend, you still must plan carefully or you might find yourself
in a bind with no magic points.  In addition, magic points are also used for
your offensive, defensive, and healing spells.  Again, the same reasons apply
that it makes it rough to cast spells if you don't have the energy.

 __________________________________
/ 8.12  Teamwork Has No "I" In It /____________________________________________
----------------------------------

When playing multi-player games and you are allied with another human player or
players, make sure you and that/those player(s) know what you need to do to
secure a victory.  It doesn't help if everyone is doing their own thing.  This
only gives the enemy Masters an opportunity to take control of the game and
eliminate each player or players piece-meal.

 ______________________________
/ 8.13  Real Estate Acquiring /________________________________________________
------------------------------

Towers represent power.  They also are needed for summoning new monsters.  When
you are out acquiring towers, make sure that you will be able to defend your
new acquisition.  It doesn't mean a whole lot if you gain a tower only to loose
it to the next player.  This usually means that you shouldn't go outside of the
effective range of your other monsters so that they can provide backup if
needed.

 _____________________________
/ 8.14  You Want it By When  /_________________________________________________
-----------------------------

Each world has a set number of turns that you must eliminate the other
player(s) in.  If you fail to achieve this goal, then your game is
automatically over.  This means you need to use other General Strategy
principles to ensure you have a sound victory.

 __________________________________________
/ 8.15  Two-front Wars Can Be Very Taxing /____________________________________
------------------------------------------

One way to expend magic points and monsters quickly is to fight on multiple
fronts at one time.

 __________________
/ 8.16  Army Size /____________________________________________________________
------------------

You are allowed to only have 30 monsters at any one time.  This means you will
need to do a little pre-planning instead of just summoning up monsters.  If you
find you don't have the right balance, there is nothing wrong with sacrificing
a monster in order to get another monster.  In addition to the above limit,
there can only be 56 monsters on the playing field at any one time.  You could
use this to your advantage to limit your enemies ability to summon more
monsters.

+=========================+
|  9.  CAMPAIGN SPECIFICS |====================================================
+=========================+

First, go over the general strategies in Chapter 8.  These will help you
considerably in the battles ahead.

There are two campaigns you can fight in.  Each battle consists of eight
battles.  If you either lose your Master or cannot defeat all enemy Masters
within the allotted turns, you will lose the campaign.

As you go farther in these campaigns, enemy Masters will be able to summon up
higher level monsters and also certain monsters that you can not summon.

All coordinates in the game will be in X,Y format where 0,0 is the upper, left
corner.  All game fields are 63 hexes by 63 hexes in size.

This chapter will be set up like so:

 __________________
/ Campaign number /
------------------

Brief blurb regarding campaign

+---------------+
| Battle Number |
+---------------+

Turns:  Number of turns you have to complete the battle.

Color Master:  This will list each specific Master by either Blue, Red, Green,
               or Yellow

Type  :  Master type (Daimyou, Darklord, Sorcerer, Summoner, or Wizard)
Start :  Where on the map the current Master starts from
MP    :  Starting magic points
MPR   :  Magic Point Regeneration (points/turn)
Towers:  Starting number of towers

NOTE:  All Masters start with one monster since a Master is classified as a
       monster.

Total Towers:  Total number of towers for the present battle.

Tower Locations:  The locations of all the towers for the current battle.  The
                  coordinates for each tower will be given.  Neutral towers are
                  colored white-gray while towers owned by Masters will be
                  their color.  If a tower is owned by a Master, then a letter
                  will follow the coordinates.  The letters are:  B=Blue;
                  R=Red; G=Green; Y=Yellow.

LEGEND FOR TOWER LOCATIONS:  COORD=COORDINATES OF TOWER
                   
 ______________
/ 9.1  Camp-1 /________________________________________________________________
--------------

These battles take place on the seven individual battlefields plus the battle-
field for CAMP-1.

+-----------------+
| 9.1.1  Battle 1 |------------------------------------------------------------
+-----------------+

Turns:  30

Blue Master:

Type  :  Daimyou
Start :  19,40 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  3

Red Master:

Type  :  Darklord
Start :  39,19 (lower, right corner)
MP    :  400
MPR   :  70 points/turn
Towers:  6

Total Towers:  35

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (19,33)  || (37,24)  |
                          | (19,43)B || (37,30)  |
                          | (22,28)  || (38,14)R |
                          | (22,38)B || (38,16)R |
                          | (22,42)B || (38,19)R |
                          | (24,17)  || (39,19)  |
                          | (25,15)  || (39,25)  |
                          | (25,24)  || (40,18)R |
                          | (26,35)  || (40,20)R |
                          | (27,26)  || (40,34)  |
                          | (27,31)  || (41,17)R |
                          | (29,21)  || (43,30)  |
                          | (30,28)  || (44,13)  |
                          | (30,41)  || (44,22)  |
                          | (32,23)  || (44,26)  |
                          | (34,20)  || (47,24)  |
                          | (34,42)  || (49,11)  |
                          | (35,27)  |+----------+
                          +----------+

+-----------------+
| 9.1.2  Battle 2 |------------------------------------------------------------
+-----------------+

Turns:  25

Blue Master:

Type  :  Daimyou
Start :  30,31 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  4

Red Master:

Type  :  Sorcerer
Start :  49,29 (middle right side)
MP    :  500
MPR   :  80 points/turn
Towers:  8

Green Master:

Type  :  Summoner
Start :  13,32 (middle left side)
MP    :  500
MPR   :  80 points/turn
Towers:  6

Total Towers:  54

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (07,29)  || (25,44)  || (43,45)  |
                     | (09,23)  || (27,26)  || (44,39)  |
                     | (10,36)  || (28,37)  || (45,32)R |
                     | (11,30)G || (29,31)B || (47,20)  |
                     | (12,40)  || (30,13)  || (47,30)R |
                     | (14,27)G || (30,29)B || (47,48)  |
                     | (14,35)G || (31,31)B || (48,26)R |
                     | (14,39)G || (33,31)B || (48,33)R |
                     | (15,19)  || (34,27)  || (49,39)  |
                     | (16,32)G || (34,34)  || (51,47)  |
                     | (19,32)G || (34,47)  || (52,34)R |
                     | (20,45)  || (36,21)  || (52,39)  |
                     | (21,36)  || (37,42)  || (53,26)R |
                     | (23,28)  || (39,30)  || (53,31)R |
                     | (24,14)  || (39,51)  || (55,22)  |
                     | (24,20)  || (40,13)  || (55,28)R |
                     | (24,39)  || (41,21)  || (55,23)  |
                     | (25,31)  || (42,26)  || (57,33)  |
                     +----------++----------++----------+

+-----------------+
| 9.1.3  Battle 3 |------------------------------------------------------------
+-----------------+

Turns:  34

Blue Master:

Type  :  Daimyou
Start :  16,58 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  2

Red Master:

Type  :  Daimyou
Start :  40,01 (upper, right side)
MP    :  700
MPR   :  80 points/turn
Towers:  9

Green Master:

Type  :  Sorcerer
Start :  43,43 (middle left coast)
MP    :  500
MPR   :  90 points/turn
Towers:  5

Total Towers:  65

Tower Locations:

               +----------++----------++----------++----------+
               |  COORD   ||  COORD   ||  COORD   ||  COORD   |
               +----------++----------++----------++----------+
               +----------++----------++----------++----------+
               | (13,58)  || (37,41)  || (43,08)  || (53,01)  |
               | (15,55)  || (37,60)  || (44,03)R || (53,18)  |
               | (15,61)  || (38,05)R || (44,10)  || (53,21)  |
               | (17,59)B || (38,46)  || (44,51)  || (53,27)  |
               | (18,34)  || (39,00)  || (45,13)  || (53,40)  |
               | (18,56)B || (39,10)  || (45,38)G || (54,07)  |
               | (22,50)  || (40,02)R || (45,42)G || (54,17)  |
               | (24,59)  || (40,06)R || (45,58)  || (57,44)  |
               | (25,27)  || (40,51)  || (46,38)G || (58,12)  |
               | (25,48)  || (41,00)R || (48,14)  || (58,15)  |
               | (27,54)  || (41,01)R || (48,49)  || (58,21)  |
               | (29,62)  || (41,02)R || (49,00)  || (58,31)  |
               | (31,20)  || (41,41)G || (50,09)  || (59,22)  |
               | (31,53)  || (41,58)  || (52,13)  || (60,06)  |
               | (34,15)  || (42,05)R || (52,47)  || (61,13)  |
               | (35,46)  || (42,46)G || (52,52)  || (62,27)  |
               | (35,56)  |+----------++----------++----------+
               +----------+

+-----------------+
| 9.1.4  Battle 4 |------------------------------------------------------------
+-----------------+

Turns:  34

Blue Master:

Type  :  Daimyou
Start :  13,43 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  1

Red Master:

Type  :  Summoner
Start :  46,18 (upper, right side)
MP    :  1200
MPR   :  100 points/turn
Towers:  6

Total Towers:  47

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (11,37)  || (31,21)  || (38,33)  |
                     | (13,42)B || (32,36)  || (39,29)  |
                     | (15,33)  || (33,17)  || (39,36)  |
                     | (16,39)  || (33,23)  || (39,44)  |
                     | (17,45)  || (33,29)  || (40,32)  |
                     | (18,30)  || (33,32)  || (41,21)R |
                     | (18,36)  || (34,31)  || (43,26)  |
                     | (20,26)  || (34,37)  || (44,28)R |
                     | (23,39)  || (34,40)  || (45,17)R |
                     | (25,34)  || (35,25)  || (45,36)  |
                     | (27,30)  || (35,34)  || (46,19)R |
                     | (27,41)  || (36,29)  || (47,18)R |
                     | (28,36)  || (36,40)  || (48,36)  |
                     | (29,44)  || (37,31)  || (49,17)R |
                     | (30,27)  || (38,24)R || (55,36)  |
                     | (30,33)  || (38,26)  |+----------+
                     +----------++----------++

+-----------------+
| 9.1.5  Battle 5 |------------------------------------------------------------
+-----------------+

Turns:  25

Blue Master:

Type  :  Daimyou
Start :  30,49 (lower middle coast)
MP    :  200
MPR   :  50-100 points/turn
Towers:  2

Red Master:

Type  :  Darklord
Start :  28,06 (upper center land)
MP    :  1500
MPR   :  100 points/turn
Towers:  16

Total Towers:  50

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (15,44)B || (27,12)R || (32,16)  |
                     | (16,33)  || (27,17)  || (32,23)  |
                     | (17,21)  || (27,18)  || (32,35)  |
                     | (19,28)  || (27,38)  || (33,04)R |
                     | (21,19)  || (28,03)R || (33,09)R |
                     | (22,06)R || (28,08)R || (33,28)  |
                     | (22,09)R || (28,29)  || (33,33)  |
                     | (22,41)  || (28,35)  || (34,14)  |
                     | (23,27)  || (28,42)  || (34,15)  |
                     | (24,04)R || (29,01)R || (35,49)R |
                     | (25,06)R || (29,12)R || (37,20)  |
                     | (25,11)  || (29,22)  || (37,30)  |
                     | (25,15)  || (30,05)R || (37,37)  |
                     | (25,30)  || (30,11)R || (40,28)  |
                     | (25,34)  || (30,19)  || (45,20)  |
                     | (26,01)R || (30,31)  || (48,25)  |
                     | (26,29)  || (32,01)R |+----------+
                     +----------++----------+

+-----------------+
| 9.1.6  Battle 6 |------------------------------------------------------------
+-----------------+

Turns:  35

Blue Master:

Type  :  Daimyou
Start :  12,52 (lower left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  1

Red Master:

Type  :  Summoner
Start :  45,26 (middle of small island)
MP    :  1500
MPR   :  100 points/turn
Towers:  34

Green Master:

Type  :  Wizard
Start :  05,03 (upper left corner)
MP    :  1400
MPR   :  100 points/turn
Towers:  6

Total Towers:  101

Tower Locations:

         +----------++----------++----------++----------++----------+
         |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
         +----------++----------++----------++----------++----------+
         +----------++----------++----------++----------++----------+
         | (04,01)G || (18,20)  || (35,33)  || (42,36)  || (49,42)  |
         | (04,05)G || (18,47)  || (35,37)  || (43,30)R || (50,23)R |
         | (05,01)G || (22,02)  || (35,41)  || (44,01)  || (51,33)R |
         | (05,05)G || (22,13)  || (36,26)R || (44,04)  || (52,18)R |
         | (07,03)G || (22,33)  || (37,24)R || (44,19)R || (52,28)R |
         | (07,04)G || (22,52)  || (37,29)R || (44,27)R || (53,26)R |
         | (09,11)  || (23,24)  || (37,32)R || (45,03)  || (54,19)R |
         | (10,07)  || (24,45)  || (37,46)  || (45,22)R || (55,22)R |
         | (10,53)B || (25,05)  || (38,38)  || (46,30)R || (56,16)R |
         | (11,17)  || (25,11)  || (39,11)  || (46,33)R || (56,46)  |
         | (12,14)  || (28,18)  || (39,26)R || (47,00)  || (57,52)  |
         | (12,51)  || (29,04)  || (40,03)  || (47,02)  || (58,18)R |
         | (12,52)  || (29,07)  || (40,18)R || (47,06)  || (59,32)  |
         | (14,31)  || (31,37)  || (40,23)R || (47,19)R || (60,29)  |
         | (14,45)  || (32,26)R || (40,30)R || (47,24)R || (60,31)  |
         | (15,05)  || (32,55)  || (41,27)R || (47,36)R || (61,33)  |
         | (15,59)  || (33,35)  || (41,54)  || (48,27)R || (62,31)  |
         | (16,08)  || (34,15)  || (42,01)  || (48,48)  || (62,43)  |
         | (16,35)  || (35,04)  || (42,21)R || (49,21)R || (63,28)  |
         | (16,53)  || (35,22)R || (42,24)R || (49,31)R || (63,29)  |
         | (18,06)  |+----------++----------++----------++----------+
         +----------+

+-----------------+
| 9.1.7  Battle 7 |------------------------------------------------------------
+-----------------+

Turns:  18

Blue Master:

Type  :  Daimyou
Start :  20,40 (lower left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  0

Red Master:

Type  :  Wizard
Start :  30,27 (upper right corner)
MP    :  2000
MPR   :  100 points/turn
Towers:  7

Total Towers:  17

Tower Locations:

                                 +----------+
                                 |  COORD   |
                                 +----------+
                                 +----------+
                                 | (22,34)  |
                                 | (24,33)  |
                                 | (24,35)  |
                                 | (25,29)  |
                                 | (25,34)  |
                                 | (26,35)  |
                                 | (27,27)R |
                                 | (27,31)R |
                                 | (28,30)R |
                                 | (28,32)R |
                                 | (29,30)R |
                                 | (29,31)R |
                                 | (29,32)R |
                                 | (30,35)  |
                                 | (32,31)  |
                                 | (33,31)  |
                                 | (34,28)  |
                                 +----------+

+-----------------+
| 9.1.8  Battle 8 |------------------------------------------------------------
+-----------------+

Turns:  40

Blue Master:

Type  :  Daimyou
Start :  31,32 (middle of land)
MP    :  200
MPR   :  50-100 points/turn
Towers:  3

Red Master:

Type  :  Darklord
Start :  02,36 (middle, left side)
MP    :  3000
MPR   :  100 points/turn
Towers:  13

Green Master:

Type  :  Sorcerer
Start :  59,04 (upper right corner)
MP    :  2200
MPR   :  100 points/turn
Towers:  7

Yellow Master:

Type  :  Summoner
Start :  59,57 (lower right corner)
MP    :  2500
MPR   :  100 points/turn
Towers:  12

Total Towers:  89

Tower Locations:

         +----------++----------++----------++----------++----------+
         |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
         +----------++----------++----------++----------++----------+
         +----------++----------++----------++----------++----------+
         | (01,43)R || (15,33)R || (27,40)  || (38,02)  || (48,45)Y |
         | (02,29)R || (15,41)R || (28,11)  || (38,12)  || (48,46)Y |
         | (02,33)R || (16,26)R || (28,50)  || (38,28)  || (49,05)G |
         | (03,35)R || (18,55)  || (28,54)  || (38,33)  || (49,60)Y |
         | (04,46)R || (19,07)  || (29,05)  || (38,48)Y || (50,15)G |
         | (05,20)  || (19,31)  || (29,32)B || (40,41)  || (52,04)G |
         | (06,10)  || (20,18)  || (30,45)  || (41,02)  || (52,17)  |
         | (07,31)R || (20,33)  || (31,16)  || (41,31)  || (54,46)Y |
         | (07,36)R || (20,38)  || (31,30)B || (41,35)  || (54,61)Y |
         | (07,40)  || (21,46)  || (31,34)B || (42,46)Y || (57,04)G |
         | (07,45)R || (22,10)  || (32,39)  || (43,54)Y || (57,19)  |
         | (08,22)R || (23,07)  || (33,02)  || (44,02)  || (58,56)Y |
         | (08,28)  || (23,59)  || (33,05)  || (44,21)  || (59,34)  |
         | (10,33)  || (24,42)  || (33,36)  || (45,46)Y || (60,05)G |
         | (12,45)  || (25,03)  || (34,11)  || (46,02)  || (61,14)G |
         | (12,54)  || (25,18)  || (34,47)  || (46,17)  || (61,17)G |
         | (14,07)  || (25,32)  || (36,15)  || (46,41)Y || (61,51)Y |
         | (15,20)R || (26,28)  || (37,05)  || (48,17)  |+----------+
         +----------++----------++----------++----------+

 ______________
/ 9.2  Camp-2 /________________________________________________________________
--------------

These battles take place on seven unique battlefields plus the battlefield for
CAMP-2.

+-----------------+
| 9.2.1  Battle 1 |------------------------------------------------------------
+-----------------+

Turns:  25

Red Master:

Type  :  Summoner
Start :  20,47 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  2

Yellow Master:

Type  :  Darklord
Start :  29,24 (lower, right corner)
MP    :  250
MPR   :  70 points/turn
Towers:  4

Total Towers:  22

Tower Locations:

                                 +----------+
                                 |  COORD   |
                                 +----------+
                                 +----------+
                                 | (20,29)  |
                                 | (20,46)  |
                                 | (20,48)R |
                                 | (21,47)  |
                                 | (24,29)R |
                                 | (25,43)  |
                                 | (26,35)  |
                                 | (27,27)  |
                                 | (27,35)  |
                                 | (28,22)Y |
                                 | (28,23)  |
                                 | (29,21)Y |
                                 | (29,23)  |
                                 | (30,24)  |
                                 | (30,27)  |
                                 | (31,22)Y |
                                 | (31,26)  |
                                 | (32,24)Y |
                                 | (32,40)  |
                                 | (35,37)  |
                                 | (37,26)  |
                                 | (37,31)  |
                                 +----------+

+-----------------+
| 9.2.2  Battle 2 |------------------------------------------------------------
+-----------------+

Turns:  15

Blue Master:

Type  :  Daimyou
Start :  26,37 (upper, right corner)
MP    :  600
MPR   :  70 points/turn
Towers:  3

Red Master:

Type  :  Summoner
Start :  36,19 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  0

Total Towers:  33

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (23,37)B || (36,31)  |
                          | (23,38)B || (36,32)  |
                          | (23,39)B || (36,33)  |
                          | (26,37)  || (36,34)  |
                          | (28,29)  || (36,35)  |
                          | (29,25)  || (36,36)  |
                          | (29,37)  || (37,32)  |
                          | (31,41)  || (37,33)  |
                          | (32,36)  || (37,34)  |
                          | (34,31)  || (37,35)  |
                          | (34,32)  || (37,36)  |
                          | (34,33)  || (37,41)  |
                          | (34,34)  || (38,34)  |
                          | (35,31)  || (38,35)  |
                          | (35,32)  || (40,28)  |
                          | (35,34)  || (40,30)  |
                          | (35,35)  |+----------+
                          +----------+

+-----------------+
| 9.2.3  Battle 3 |------------------------------------------------------------
+-----------------+

Turns:  25

Blue Master:

Type  :  Summoner
Start :  49,35 (right corner)
MP    :  1000
MPR   :  90 points/turn
Towers:  3

Red Master:

Type  :  Summoner
Start :  39,20 (upper, right coast)
MP    :  200
MPR   :  50-100 points/turn
Towers:  1

Green Master:

Type  :  Wizard
Start :  13,50 (lower, left corner)
MP    :  1100
MPR   :  80 points/turn
Towers:  6


Total Towers:  33

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (10,46)G || (24,46)  |
                          | (10,52)G || (28,42)  |
                          | (12,35)  || (30,23)  |
                          | (12,46)G || (32,29)  |
                          | (13,35)  || (36,22)R |
                          | (15,48)G || (39,31)  |
                          | (15,51)G || (40,21)  |
                          | (16,54)G || (43,39)B |
                          | (17,45)  || (45,29)  |
                          | (18,44)  || (46,28)  |
                          | (21,37)  || (49,33)B |
                          | (21,49)  || (50,33)B |
                          | (22,37)  || (52,24)  |
                          | (24,25)  |+----------+
                          +----------+

+-----------------+
| 9.2.4  Battle 4 |------------------------------------------------------------
+-----------------+

Turns:  16

Blue Master:

Type  :  Daimyou
Start :  33,22 (upper, right coast)
MP    :  1000
MPR   :  100 points/turn
Towers:  12

Red Master:

Type  :  Summoner
Start :  39,36 (middle, right coast)
MP    :  200
MPR   :  50-100 points/turn
Towers:  3

Total Towers:  15

Tower Locations:


                                 +----------+
                                 |  COORD   |
                                 +----------+
                                 +----------+
                                 | (12,33)B |
                                 | (13,37)B |
                                 | (15,29)B |
                                 | (17,32)B |
                                 | (19,41)B |
                                 | (20,31)B |
                                 | (23,25)B |
                                 | (24,39)B |
                                 | (25,28)B |
                                 | (30,26)B |
                                 | (30,42)B |
                                 | (36,24)B |
                                 | (40,23)R |
                                 | (42,32)R |
                                 | (44,27)R |
                                 +----------+

+-----------------+
| 9.2.5  Battle 5 |------------------------------------------------------------
+-----------------+

Turns:  20

Blue Master:

Type  :  Darklord
Start :  39,23 (upper, right corner)
MP    :  1500
MPR   :  100 points/turn
Towers:  20

Red Master:

Type  :  Summoner
Start :  22,42 (lower, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  10

Total Towers:  30

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (02,14)B || (39,30)R |
                          | (02,59)B || (39,34)R |
                          | (03,13)B || (41,38)R |
                          | (03,56)B || (42,31)R |
                          | (03,57)B || (47,28)B |
                          | (03,59)B || (47,51)B |
                          | (04,59)B || (48,04)B |
                          | (06,06)B || (49,04)B |
                          | (06,61)B || (49,07)B |
                          | (21,27)R || (49,56)B |
                          | (26,25)R || (51,54)B |
                          | (32,24)R || (53,09)B |
                          | (32,43)R || (53,54)B |
                          | (35,29)R || (55,10)B |
                          | (38,32)R || (57,54)B |
                          +----------++----------+

+-----------------+
| 9.2.6  Battle 6 |------------------------------------------------------------
+-----------------+

Turns:  30

Blue Master:

Type  :  Darklord
Start :  58,57 (lower, center coast)
MP    :  1800
MPR   :  100 points/turn
Towers:  9

Red Master:

Type  :  Summoner
Start :  02,20 (upper, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  3

Yellow Master:

Type  :  Wizard
Start :  29,37 (lower, right corner)
MP    :  1800
MPR   :  80 points/turn
Towers:  9

Total Towers:  44

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (01,19)R || (28,39)Y |
                          | (01,29)  || (29,61)  |
                          | (01,37)  || (30,36)Y |
                          | (03,44)  || (30,38)Y |
                          | (04,51)  || (30,40)Y |
                          | (06,57)  || (31,37)Y |
                          | (07,23)  || (31,39)Y |
                          | (07,24)  || (33,38)Y |
                          | (07,25)  || (33,40)Y |
                          | (08,22)  || (39,60)  |
                          | (08,23)  || (45,60)  |
                          | (08,24)  || (51,60)  |
                          | (10,63)  || (53,47)B |
                          | (16,22)  || (54,53)  |
                          | (16,55)  || (55,41)B |
                          | (18,60)  || (56,47)B |
                          | (21,29)  || (58,20)B |
                          | (21,39)R || (59,35)B |
                          | (22,34)R || (59,45)B |
                          | (24,62)  || (61,28)B |
                          | (26,30)  || (62,52)B |
                          | (28,38)Y || (63,40)B |
                          +----------++----------+

+-----------------+
| 9.2.7  Battle 7 |------------------------------------------------------------
+-----------------+

Turns:  30

Blue Master:

Type  :  Wizard
Start :  49,06 (upper, right corner)
MP    :  2000
MPR   :  100 points/turn
Towers:  1

Red Master:

Type  :  Summoner
Start :  11,18 (upper, left corner)
MP    :  200
MPR   :  50-100 points/turn
Towers:  6

Green Master:

Type  :  Darklord
Start :  16,52 (lower, left corner)
MP    :  2000
MPR   :  100 points/turn
Towers:  0

Yellow Master:

Type  :  Sorcerer
Start :  47,53 (lower, right corner)
MP    :  2100
MPR   :  100 points/turn
Towers:  0

Total Towers:  54

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (13,31)R || (27,54)  || (41,11)  |
                     | (14,37)  || (30,29)  || (41,53)  |
                     | (15,47)  || (30,40)  || (42,35)  |
                     | (17,29)R || (30,53)  || (42,56)  |
                     | (18,58)  || (31,36)  || (45,35)  |
                     | (19,20)R || (31,47)  || (46,13)  |
                     | (19,46)  || (32,33)  || (47,07)B |
                     | (20,35)R || (34,56)  || (47,18)  |
                     | (20,51)  || (35,45)  || (48,29)  |
                     | (21,25)R || (36,40)  || (48,34)R |
                     | (21,41)  || (36,52)  || (49,23)  |
                     | (22,34)R || (37,34)  || (51,12)  |
                     | (22,59)  || (38,26)  || (52,20)  |
                     | (23,55)  || (38,58)  || (55,36)  |
                     | (25,40)  || (39,19)  || (56,22)  |
                     | (25,46)  || (39,49)  || (58,39)  |
                     | (26,34)  || (40,30)  || (60,24)  |
                     | (27,50)  || (40,35)  || (60,32)  |
                     +----------++----------++----------+

+-----------------+
| 9.2.8  Battle 8 |------------------------------------------------------------
+-----------------+

Turns:  38

Blue Master:

Type  :  Daimyou
Start :  27,43 (upper, right corner)
MP    :  5000
MPR   :  100 points/turn
Towers:  11

Red Master:

Type  :  Summoner
Start :  31,29 (top, middle)
MP    :  200
MPR   :  50-100 points/turn
Towers:  6

Green Master:

Type  :  Darklord
Start :  50,25 (lower, left corner)
MP    :  2500
MPR   :  100 points/turn
Towers:  11

Yellow Master:

Type  :  Wizard
Start :  12,28 (upper, left corner)
MP    :  2500
MPR   :  100 points/turn
Towers:  11

Total Towers:  40

Tower Locations:

                          +----------++----------+
                          |  COORD   ||  COORD   |
                          +----------++----------+
                          +----------++----------+
                          | (11,34)Y || (27,25)B |
                          | (12,32)G || (27,33)G |
                          | (13,33)G || (28,37)G |
                          | (15,22)Y || (28,40)B |
                          | (15,24)G || (29,46)B |
                          | (15,32)Y || (30,29)R |
                          | (16,27)Y || (30,33)B |
                          | (16,34)Y || (30,38)B |
                          | (18,19)G || (31,42)B |
                          | (18,33)Y || (32,28)R |
                          | (19,19)Y || (32,30)R |
                          | (19,23)R || (35,38)B |
                          | (22,25)G || (37,32)Y |
                          | (24.25)B || (40,26)Y |
                          | (24,29)G || (44,20)Y |
                          | (24,46)B || (45,32)Y |
                          | (25,37)B || (46,25)G |
                          | (25,38)B || (48,22)G |
                          | (26,38)R || (48,25)R |
                          | (26,47)B || (48,28)G |
                          +----------++----------+

+==================================+
| 10.  INDIVIDUAL BATTLE SPECIFICS |===========================================
+==================================+

First, go over the general strategies in Chapter 8.  These will help you
considerably in the battles ahead.

There are seven different areas you can fight individual battles in.  As with
the campaigns, if you lose either your Master or cannot defeat all enemy
Masters within the alotted turns, you will lose the battle.

Successfully winning a battle will end it and send you back to the opening
screen.

You will get to choose a Master to play.  In addition, you can select what
Masters will be human or computer players.

All coordinates in the game will be in X,Y format where 0,0 is the upper, left
corner.  All game fields are 63 hexes by 63 hexes in size.

This chapter will be set up like so:

 ______________
/ Battle Name /
--------------

Color Master:  This will list each specific Master by either Blue, Red, Green,
               or Yellow

Start :  Where on the map the current Master starts from
MP    :  Starting magic points
Towers:  Starting number of towers

NOTES:  All battles are 90 turns in length.  Magic point regeneration starts at
        50 points/turn.  You can increase in 10 pt increments to 100
        points/turn.  In addition, all Masters start with one monster since a
        Master is classified as a monster.

Total Towers:  Total number of towers for the present battle.

Tower Locations:  The locations of all the towers for the current battle.  The
                  coordinates for each tower will be given.  Neutral towers are
                  colored white-gray while towers owned by Masters will be
                  their color.  If a tower is owned by a Master, then a letter
                  will follow the coordinates.  The letters are:  B=Blue;
                  R=Red; G=Green; Y=Yellow.

LEGEND FOR TOWER LOCATIONS:  COORD=COORDINATES OF TOWER
                   
 _______________
/ 10.1  Circle /_______________________________________________________________
---------------

Blue Master:

Start :  30,31 (center of land)
MP    :  200
Towers:  6

Red Master:

Start :  49,29 (right, middle of ring)
MP    :  200
Towers:  8

Green Master:
Start :  13,32 (left, middle of ring)
MP    :  200
Towers:  6

Yellow Master:
Start :  25,46 (lower, left part of ring)
MP    :  200
Towers:  9

Total Towers:  64

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (07,29)  || (27,34)B || (40,13)  |
                     | (09,23)  || (27,47)Y || (41,21)  |
                     | (10,36)  || (28,37)  || (42,26)  |
                     | (11,30)G || (28,44)Y || (43,45)  |
                     | (12,40)  || (28,51)Y || (44,39)  |
                     | (14,27)G || (29,31)B || (45,32)R |
                     | (14,35)G || (29,46)Y || (47,20)  |
                     | (14,39)G || (29,48)Y || (47,30)R |
                     | (15,19)  || (29,50)Y || (47,48)  |
                     | (16,32)G || (30,13)  || (48,26)R |
                     | (19,32)G || (30,29)B || (48,33)R |
                     | (20,45)  || (31,31)B || (49,39)  |
                     | (21,36)  || (33,31)B || (51,47)  |
                     | (23,28)  || (34,27)  || (52,34)R |
                     | (23,44)Y || (34,34)  || (52,39)  |
                     | (24,14)  || (34,47)  || (53,26)R |
                     | (24,20)  || (36,21)  || (53,31)R |
                     | (24,39)  || (37,28)B || (55,22)  |
                     | (25,31)  || (37,42)  || (55,23)  |
                     | (25,44)Y || (39,30)  || (55,28)R |
                     | (26,49)Y || (39,51)  || (57,33)  |
                     | (27,26)  |+----------++----------+
                     +----------++

 _________________
/ 10.2  Moonland /_____________________________________________________________
-----------------

Blue Master:

Start :  16,58 (lower left)
MP    :  200
Towers:  5

Red Master:

Start :  40,01 (top right)
MP    :  200
Towers:  5

Green Master:
Start :  43,43 (center, coastline)
MP    :  200
Towers:  5

Yellow Master:
Start :  57,19 (upper coast, right side)
MP    :  200
Towers:  5

Total Towers:  69

Tower Locations:

               +----------++----------++----------++----------+
               |  COORD   ||  COORD   ||  COORD   ||  COORD   |
               +----------++----------++----------++----------+
               +----------++----------++----------++----------+
               | (13,58)  || (35,46)  || (44,51)  || (53,40)  |
               | (14,59)B || (35,56)  || (45,13)  || (54,07)  |
               | (15,55)  || (37,41)  || (45,38)G || (54,17)  |
               | (15,61)  || (37,60)  || (45,42)G || (56,19)Y |
               | (17,55)B || (38,46)  || (45,58)  || (57,18)Y |
               | (17,59)B || (39,00)R || (46,38)G || (57,20)Y |
               | (18,34)  || (39,10)  || (48,14)  || (57,44)  |
               | (18,56)B || (40,02)  || (48,49)  || (58,12)  |
               | (18,57)B || (40,06)R || (49,00)  || (58,15)  |
               | (22,50)  || (40,51)  || (50,09)  || (58,19)Y |
               | (24,59)  || (41,00)R || (52,13)  || (58,21)  |
               | (25,27)  || (41,41)G || (52,47)  || (58,31)  |
               | (25,48)  || (41,58)G || (52,52)  || (59,21)Y |
               | (27,54)  || (42,46)G || (53,01)  || (59,22)  |
               | (29,62)  || (43,08)  || (53,18)  || (60,06)  |
               | (31,20)  || (44,03)R || (53,21)  || (61,13)  |
               | (31,53)  || (44,10)  || (53,27)  || (62,27)  |
               | (34,15)  |+----------++----------++----------+
               +----------+

 _______________
/ 10.3  Island /_______________________________________________________________
---------------

Blue Master:

Start :  13,43 (lower left)
MP    :  200
Towers:  5

Red Master:

Start :  46,18 (top right)
MP    :  200
Towers:  6

Green Master:
Start :  35,42 (lower, middle island)
MP    :  200
Towers:  6

Yellow Master:
Start :  33,24 (upper, middle island)
MP    :  200
Towers:  5

Total Towers:  62

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (11,37)  || (30,33)  || (37,31)  |
                     | (11,41)B || (31,21)  || (37,39)G |
                     | (13,42)B || (31,25)Y || (37,42)G |
                     | (14,40)B || (32,24)Y || (38,24)R |
                     | (14,50)B || (32,36)  || (38,26)  |
                     | (15,33)  || (33,17)  || (38,33)  |
                     | (15,46)B || (33,23)  || (39,29)  |
                     | (16,39)  || (33,29)  || (39,36)  |
                     | (17,45)  || (33,32)  || (40,32)  |
                     | (18,30)  || (34,24)Y || (41,21)  |
                     | (18,36)  || (34,31)  || (43,26)  |
                     | (20,26)  || (34,37)  || (44,28)  |
                     | (23,39)  || (34,40)  || (45,17)R |
                     | (25,34)  || (34,42)G || (45,36)  |
                     | (27,30)  || (35,25)  || (46,19)R |
                     | (27,41)  || (35,34)  || (47,18)R |
                     | (28,36)  || (35,39)G || (48,36)  |
                     | (29,18)Y || (35,43)G || (49,17)  |
                     | (29,44)  || (36,29)  || (55,36)  |
                     | (30,22)Y || (36,39)G || (55,28)R |
                     | (30,27)  || (36,40)  |+----------+
                     +----------++----------++

 _______________
/ 10.4  Desert /_______________________________________________________________
---------------

Blue Master:

Start :  30,49 (middle, lower coast)
MP    :  200
Towers:  5

Red Master:

Start :  28,06 (middle, upper land)
MP    :  200
Towers:  5

Green Master:
Start :  13,21 (left, middle land)
MP    :  200
Towers:  4

Yellow Master:
Start :  40,17 (right, middle island)
MP    :  200
Towers:  5

Total Towers:  58

Tower Locations:

                     +----------++----------++----------+
                     |  COORD   ||  COORD   ||  COORD   |
                     +----------++----------++----------+
                     +----------++----------++----------+
                     | (13,22)G || (26,29)  || (32,23)  |
                     | (15,44)B || (27,12)R || (32,35)  |
                     | (16,33)  || (27,17)  || (33,09)  |
                     | (17,19)G || (27,18)  || (33,28)  |
                     | (17,21)  || (27,38)  || (33,33)  |
                     | (18,18)G || (28,03)  || (33,48)B |
                     | (18,20)G || (28,29)  || (34,14)  |
                     | (19,28)  || (28,35)  || (34,15)  |
                     | (21,19)  || (28,42)  || (35,17)Y |
                     | (22,06)R || (28,49)  || (35,49)B |
                     | (22,09)  || (29,01)B || (36,17)Y |
                     | (22,41)  || (29,12)  || (37,17)Y |
                     | (23,27)  || (29,22)R || (37,20)  |
                     | (24,04)  || (29,52)  || (37,30)  |
                     | (25,06)R || (30,11)B || (37,37)  |
                     | (25,11)  || (30,19)R || (38,17)Y |
                     | (25,15)  || (30,31)G || (40,28)  |
                     | (25,30)  || (32,01)  || (45,20)  |
                     | (25,34)  || (32,16)  || (58,25)  |
                     | (26,01)  |+----------++----------+
                     +----------++

 _____________
/ 10.5  Half /_________________________________________________________________
-------------

Blue Master:

Start :  36,36 (lower, left island)
MP    :  200
Towers:  8

Red Master:

Start :  45,26 (middle of island)
MP    :  200
Towers:  16

Green Master:
Start :  05,03 (upper, left mainland)
MP    :  200
Towers:  8

Yellow Master:
Start :  60,30 (upper, right corner of mainland)
MP    :  200
Towers:  8

Total Towers:  107

Tower Locations:

         +----------++----------++----------++----------++----------+
         |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
         +----------++----------++----------++----------++----------+
         +----------++----------++----------++----------++----------+
         | (04,01)G || (18,47)  || (36,26)  || (44,19)R || (52,28)R |
         | (04,05)G || (22,02)  || (37,24)R || (44,27)R || (53,26)Y |
         | (05,01)G || (22,13)  || (37,29)B || (45,03)  || (54,19)R |
         | (05,05)G || (22,33)  || (37,32)B || (45,22)R || (55,22)Y |
         | (07,03)G || (22,52)  || (37,46)  || (46,30)  || (56,16)  |
         | (07,04)G || (23,24)  || (38,38)  || (46,33)B || (56,46)  |
         | (09,11)  || (24,45)  || (39,11)  || (47,00)  || (57,52)  |
         | (10,07)  || (25,05)  || (39,26)  || (47,02)  || (58,18)  |
         | (10,53)B || (25,11)  || (40,03)  || (47,06)  || (59,32)  |
         | (11,17)  || (28,18)  || (40,18)G || (47,19)R || (60,29)  |
         | (12,14)  || (29,04)  || (40,23)R || (47,24)R || (60,30)Y |
         | (12,51)  || (29,07)  || (40,30)B || (47,36)B || (60,31)  |
         | (12,52)  || (31,37)  || (41,27)  || (48,27)R || (61,27)Y |
         | (14,31)  || (32,26)  || (41,54)  || (48,48)  || (61,29)Y |
         | (14,45)  || (32,55)  || (42,01)  || (49,21)R || (61,31)Y |
         | (15,05)  || (33,35)  || (42,21)R || (49,31)R || (61,33)  |
         | (15,59)  || (34,15)  || (42,24)R || (49,42)  || (62,29)Y |
         | (16,08)  || (35,04)  || (42,36)  || (50,23)Y || (62,31)  |
         | (16,35)  || (35,22)G || (43,30)  || (50,53)  || (62,43)  |
         | (16,53)  || (35,22)B || (44,01)  || (51,33)R || (63,28)  |
         | (18,06)  || (35,37)B || (44,04)  || (52,18)R || (63,29)  |
         | (18,20   || (35,41)  |+----------++----------++----------+
         +----------++----------+

 _________________
/ 10.6  Fireland /_____________________________________________________________
-----------------

Blue Master:

Start :  20,40 (lower, left corner)
MP    :  200
Towers:  1

Red Master:

Start :  30,27 (upper, right corner)
MP    :  200
Towers:  1

Green Master:
Start :  32,33 (middle, right side)
MP    :  200
Towers:  1

Yellow Master:
Start :  24,28 (upper, left corner)
MP    :  200
Towers:  1

Total Towers:  14

Tower Locations:

                                 +----------+
                                 |  COORD   |
                                 +----------+
                                 +----------+
                                 | (21,37)B |
                                 | (22,34)  |
                                 | (24,33)  |
                                 | (24,35)  |
                                 | (25,25)Y |
                                 | (25,29)  |
                                 | (25,34)  |
                                 | (26,35)  |
                                 | (27,27)R |
                                 | (30,35)  |
                                 | (31,35)G |
                                 | (32,31)  |
                                 | (33,31)  |
                                 | (34,28)  |
                                 +----------+

 _________________
/ 10.7  Icecross /_____________________________________________________________
-----------------

Blue Master:

Start :  31,32 (middle of land)
MP    :  200
Towers:  6

Red Master:

Start :  02,36 (middle, left side)
MP    :  200
Towers:  9

Green Master:
Start :  59,04 (upper, right corner)
MP    :  200
Towers:  7

Yellow Master:
Start :  59,57 (lower, right corner)
MP    :  200
Towers:  8

Total Towers:  92

Tower Locations:

         +----------++----------++----------++----------++----------+
         |  COORD   ||  COORD   ||  COORD   ||  COORD   ||  COORD   |
         +----------++----------++----------++----------++----------+
         +----------++----------++----------++----------++----------+
         | (01,43)R || (15,33)  || (28,50)  || (37,05)  || (48,17)  |
         | (02,29)R || (15,41)  || (28,54)  || (38,02)  || (48,45)Y |
         | (02,33)R || (18,55)  || (29,05)  || (38,12)  || (48,46)Y |
         | (03,35)R || (19,07)  || (29,32)B || (38,28)  || (49,05)G |
         | (04,46)R || (19,31)  || (29,34)B || (38,33)  || (49,60)Y |
         | (05,20)  || (20,18)  || (30,34)B || (38,48)  || (50,15)G |
         | (06,10)  || (20,33)  || (30,45)  || (40,41)  || (52,04)G |
         | (07,31)R || (20,38)  || (31,16)  || (41,02)  || (52,17)  |
         | (07,36)R || (21,46)  || (31,30)  || (41,31)  || (54,46)Y |
         | (07,37)R || (22,10)  || (31,34)  || (41,35)  || (54,61)Y
         | (07,40)  || (23,07)  || (32,33)  || (42,46)  || (57,04)G |
         | (07,45)R || (23,59)  || (32,39)  || (43,54)Y || (57,19)  |
         | (08,22)  || (24,42)  || (33,02)  || (44,02)  || (58,56)Y |
         | (08,28)  || (25,03)  || (33,05)  || (44,21)  || (59,34)  |
         | (10,33)  || (25,18)  || (33,36)  || (45,46)  || (60,05)G |
         | (12,45)  || (25,32)  || (34,11)  || (46,02)  || (61,14)G |
         | (12,54)  || (26,28)  || (36,47)  || (46,17)  || (61,17)G |
         | (14,07)  || (27,40)  || (36,15)  || (46,41)  || (61,51)Y |
         | (15,20)  || (28,11)  |+----------++----------++----------+
         +----------++----------++

                               ***************
******************************** U N I T  IV **********************************
                               ***************

+==============+
| 11.  MASTERS |===============================================================
+==============+

There are five different Masters in this game.  They are the:  Daimyou, Dark-
lord, Sorcerer, Summoner, and Wizard.  Each Master is able to summon different
monsters and cast different spells.  Each Master has their strengths and
weaknesses.  It is up to you as to what Master best suits you for your battles.

 ___________________________________
/ 11.1  Master General Information /___________________________________________
-----------------------------------

The Master information will be presented in a table format.

LEGEND:  A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT-
         RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS;
         HP = HIT POINTS; L = LEVEL; XP = EXPERIENCE POINTS

             +----------+---+------+------+---+-----+---+-----+
             | NAME     | A | SRA  | LRA  | M | HP  | L |  XP |
             +----------+---+------+------+---+-----+---+-----+
             +----------+---+------+------+---+-----+---+-----+
             | DAIMYOU  | L |  3-3 | 13-3 | 3 | 100 | 3 | 255 |
             +----------+---+------+------+---+-----+---+-----+
             | DARKLORD | C |  5-2 | 21-2 | 3 | 100 | 3 | 255 |
             +----------+---+------+------+---+-----+---+-----+
             | SORCERER | L |  3-3 | 13-3 | 3 | 100 | 3 | 255 |
             +----------+---+------+------+---+-----+---+-----+
             | SUMMONER | N | 12-1 |  7-5 | 3 | 100 | 3 | 255 |
             +----------+---+------+------+---+-----+---+-----+
             | WIZARD   | C |  5-2 | 21-2 | 3 | 100 | 3 | 255 |
             +----------+---+------+------+---+-----+---+-----+

 _____________________________________
/ 11.2  Master Summoning Information /_________________________________________
-------------------------------------

Each Master can summon specific monsters.  Many times, different Masters can
summon the same kind of monster.  Monsters summoned is different between the
campaign and individual player battles and this will be noted.  Monsters that
can only be summoned during a campaign will have a *C* after their name.  These
monsters will be in addition to the normal monsters said Master can summon.  If
an *NC* appears after the name, this means the monster can only be summoned
during individual player battles.

NOTE:  All elementals summoned via the Force command only stay in existence for
the current battle.  Also, they cannot be moved so if they defeat their current
target, that elemental is effectively eliminated from play.

This table does not cover enemy Masters who have the ability to summon monsters
beyond the first level and also to summon unique monsters.  This will be
covered in Chapter 12.  In addition, only the monster that can be summoned will
be listed.  More detailed information regarding monsters and their abilities is
also covered in Chapter 12.

LEGEND:  MS = MAGIC POINTS TO SUMMON

                   +----------+----------------------+----+
                   | NAME     | MONSTER NAME         | MS |            
                   +----------+----------------------+----+
                   +----------+----------------------+----+
                   | DAIMYOU  | ANGEL *C*            | 36 |
                   +----------+----------------------+----+
                              | CHIMERA              | 20 |
                              +----------------------+----+
                              | DRAGON (LAWFUL)      | 26 |
                              +----------------------+----+
                              | ELEMENTAL (FIRE)     | 40 |
                              +----------------------+----+
                              | LIZARD *C*           | 10 |
                              +----------------------+----+
                              | LOC *NC*             | 26 |
                              +----------------------+----+
                              | MARMAID              | 13 |
                              +----------------------+----+
                              | MINOTAUR *C*         | 17 |
                              +----------------------+----+
                              | PEGASUS *C*          | 18 |
                              +----------------------+----+
                              | ROMAN                | 12 |
                              +----------------------+----+
                              | SERPENT              | 81 |
                              +----------------------+----+
                              | TROLL                | 18 |
                   +----------+----------------------+----+
                   | DARKLORD | CYCLOPS              | 19 |
                   +----------+----------------------+----+
                              | DEMON                | 34 |
                              +----------------------+----+
                              | DRAGON (CHAOTIC)     | 22 |
                              +----------------------+----+
                              | ELEMENTAL (EARTH)    | 40 |
                              +----------------------+----+
                              | LIZARD               | 10 |
                              +----------------------+----+
                              | MINOTAUR             | 17 |
                              +----------------------+----+
                              | OCTOPUS              | 74 |
                              +----------------------+----+
                              | PEGASUS              | 18 |
                              +----------------------+----+
                              | WRAITH               | 10 |
                   +----------+----------------------+----+
                   | SORCERER | ANGEL                | 36 |
                   +----------+----------------------+----+
                              | DRAGON (LAWFUL)      | 26 |
                              +----------------------+----+
                              | ELEMENTAL (AIR)      | 40 |
                              +----------------------+----+
                              | LOC                  | 26 |
                              +----------------------+----+
                              | MARMAID              | 13 |
                              +----------------------+----+
                              | SERPENT              | 81 |
                              +----------------------+----+
                              | SOLDIER              | 12 |
                              +----------------------+----+
                              | TROLL                | 18 |
                              +----------------------+----+
                              | UNICORN              | 20 |
                   +----------+----------------------+----+
                   | SUMMONER | ANGEL                | 36 |
                   +----------+----------------------+----+
                              | CHIMERA *C*          | 20 |
                              +----------------------+----+
                              | DEMON                | 34 |
                              +----------------------+----+
                              | DRAGON (CHAOTIC) *C* | 22 |
                              +----------------------+----+
                              | DRAGON (NEUTRAL)     | 81 |
                              +----------------------+----+
                              | ELEMENTAL (AIR)      | 40 |
                              +----------------------+----+
                              | ELEMENTAL (EARTH)    | 40 |
                              +----------------------+----+
                              | ELEMENTAL (FIRE)     | 40 |
                              +----------------------+----+
                              | ELEMENTAL (WATER)    | 40 |
                              +----------------------+----+
                              | LIZARD *NC*          | 12 |
                              +----------------------+----+
                              | MARMAID *C*          | 18 |
                              +----------------------+----+
                              | MINOTAUR *C*         | 20 |
                              +----------------------+----+
                              | PEGASUS              | 26 |
                              +----------------------+----+
                              | GOLEM *NC*           | 26 |
                              +----------------------+----+
                              | SERPENT *NC*         | 13 |
                              +----------------------+----+
                              | SOLDIER *C*          | 81 |
                              +----------------------+----+
                              | TROLL *C*            | 12 |
                              +----------------------+----+
                              | WARRIOR *C*          | 18 |
                              +----------------------+----+
                              | WRAITH *C*           | 20 |
                   +----------+----------------------+----+
                   | WIZARD   | DEMON                | 34 |
                   +----------+----------------------+----+
                              | DRAGON (CHAOTIC)     | 22 |
                              +----------------------+----+
                              | ELEMENTAL (WATER)    | 40 |
                              +----------------------+----+
                              | CYCLOPS              | 19 |
                              +----------------------+----+
                              | GRIFFIN              | 22 |
                              +----------------------+----+
                              | OCTOPUS              | 74 |
                              +----------------------+----+
                              | PEGASUS              | 18 |
                              +----------------------+----+
                              | WARRIOR              | 18 |
                              +----------------------+----+
                              | WRAITH               | 20 |
                              +----------------------+----+

+===============+
| 12.  MONSTERS |==============================================================
+===============+

There are a wide variety of monsters that can be used in MOM.  Each monster can
be summoned by a specific Master although many monsters can be summoned by more
then one type of Master.

Each monster has its own specific attack and defense.  It is up to you to
determine the right monster for the right battle.  Choose wisely and you will
be victorious; choose poorly and you will add another monster to the graveyard.

 ______________________
/ 12.1  Monster Lists /________________________________________________________
----------------------

The monster lists are presented alphabetically and in ascending levels.

LEGEND:  A = ALIGNMENT (L = LAWFUL, N = NEUTRAL, C = CHAOTIC); SRA = SHORT-
         RANGE BASE ATTACK; LRA = LONG-RANGE BASE ATTACK; M = MOVEMENT POINTS;
         HP = HIT POINTS; L = LEVEL

Items denoted by one asterisk "*" means only enemy Masters can summon that
monster.

Items denoted by two asterisks "**" means the monster only lasts for that
battle.

+--------------------------+
| 12.1.1  Level 1 Monsters |---------------------------------------------------
+--------------------------+

            +---------------------+---+------+------+----+-----+
            | NAME                | A | SRA  | LRA  |  M | HP  |
            +---------------------+---+------+------+----+-----+
            +---------------------+---+------+------+----+-----+
            | ANGEL               | L |  2-2 |  6-2 |  6 |  30 |
            +---------------------+---+------+------+----+-----+
            | CHIMERA             | N |  7-2 |  0-0 |  5 |  40 |
            +---------------------+---+------+------+----+-----+
            | COCOON*             | N | 15-2 | 40-1 |  0 |  50 |
            +---------------------+---+------+------+----+-----+
            | CYCLOPS             | C | 15-1 |  0-0 |  5 |  46 |
            +---------------------+---+------+------+----+-----+
            | DEMON               | C |  5-1 |  4-3 |  7 |  30 |
            +---------------------+---+------+------+----+-----+
            | DRAGON              | L |  9-2 |  8-1 |  5 |  40 |
            +---------------------+---+------+------+----+-----+
            | DRAGON              | N |  9-2 |  8-1 |  5 |  46 |
            +---------------------+---+------+------+----+-----+
            | DRAGON              | C |  6-3 |  0-0 |  5 |  42 |
            +---------------------+---+------+------+----+-----+
            | ELEMENTAL (AIR)**   | N |  0-0 | 15-2 |  0 | 100 |
            +---------------------+---+------+------+----+-----+
            | ELEMENTAL (EARTH)** | N |  0-0 | 10-3 |  0 | 100 |
            +---------------------+---+------+------+----+-----+
            | ELEMENTAL (FIRE)**  | N |  0-0 | 10-3 |  0 | 100 |
            +---------------------+---+------+------+----+-----+
            | ELEMENTAL (WATER)** | N |  0-0 | 15-2 |  0 | 100 |
            +---------------------+---+------+------+----+-----+
            | GOLEM               | N | 16-1 |  0-0 |  4 |  30 |
            +---------------------+---+------+------+----+-----+
            | GRIFFIN             | N |  8-2 |  0-0 |  6 |  42 |
            +---------------------+---+------+------+----+-----+
            | GUARDIAN*           | N |  6-4 |  6-5 |  3 |  50 |
            +---------------------+---+------+------+----+-----+
            | LIZARD              | N |  4-2 |  5-1 |  5 |  30 |
            +---------------------+---+------+------+----+-----+
            | LOC                 | L |  5-3 |  0-0 | 10 |  30 |
            +---------------------+---+------+------+----+-----+
            | MARMAID             | L |  2-1 | 10-2 |  5 |  26 |
            +---------------------+---+------+------+----+-----+
            | MINOTAUR            | C |  7-2 |  0-0 |  5 |  38 |
            +---------------------+---+------+------+----+-----+
            | OCTOPUS             | C |  8-3 |  0-0 |  6 |  65 |
            +---------------------+---+------+------+----+-----+
            | PEGASUS             | N |  4-3 |  0-0 |  7 |  36 |
            +---------------------+---+------+------+----+-----+
            | ROMAN               | L |  4-3 |  0-0 |  5 |  33 |
            +---------------------+---+------+------+----+-----+
            | SERPENT             | N | 12-2 |  0-0 |  7 |  73 |
            +---------------------+---+------+------+----+-----+
            | SOLDIER             | N |  3-4 |  0-0 |  6 |  34 |
            +---------------------+---+------+------+----+-----+
            | TROLL               | L |  7-2 |  0-0 |  5 |  48 |
            +---------------------+---+------+------+----+-----+
            | UNICORN             | L |  7-2 |  0-0 |  6 |  33 |
            +---------------------+---+------+------+----+-----+
            | VALKYRIE*           | C | 10-1 | 18-2 |  6 |  40 |
            +---------------------+---+------+------+----+-----+
            | WARRIOR             | C |  6-2 |  0-0 |  5 |  34 |
            +---------------------+---+------+------+----+-----+
            | WRAITH              | C |  2-1 |  4-2 |  3 |  12 |
            +---------------------+---+------+------+----+-----+

+--------------------------+
| 12.1.2  Level 2 Monsters |---------------------------------------------------
+--------------------------+

            +---------------------+---+------+------+----+-----+
            | NAME                | A | SRA  | LRA  |  M | HP  |
            +---------------------+---+------+------+----+-----+
            +---------------------+---+------+------+----+-----+
            | AMAZON*             | C | 10-3 | 10-3 |  6 |  40 |
            +---------------------+---+------+------+----+-----+
            | ARCH-A              | L |  4-2 | 12-2 |  7 |  62 |
            +---------------------+---+------+------+----+-----+
            | ARCH-D              | C | 10-1 |  8-3 |  8 |  44 |
            +---------------------+---+------+------+----+-----+
            | CYCLOPS             | C | 15-1 |  0-0 |  5 |  46 |
            +---------------------+---+------+------+----+-----+
            | AMAZON*             | C | 10-3 | 10-3 |  6 |  40 |
            +---------------------+---+------+------+----+-----+
            | ARCH-A              | L |  4-2 | 12-2 |  7 |  62 |
            +---------------------+---+------+------+----+-----+
            | ARCH-D              | C | 10-1 |  8-3 |  8 |  44 |
            +---------------------+---+------+------+----+-----+
            | ATTACKER            | C | 12-2 |  0-0 |  5 |  48 |
            +---------------------+---+------+------+----+-----+
            | BIG-S               | N | 12-3 |  0-0 |  8 |  83 |
            +---------------------+---+------+------+----+-----+
            | CARTHAGO            | L |  7-3 | 10-2 |  6 |  44 |
            +---------------------+---+------+------+----+-----+
            | DARK-D              | C | 15-2 |  5-3 |  6 |  56 |
            +---------------------+---+------+------+----+-----+
            | DARK-W              | C |  4-1 |  8-2 |  4 |  24 |
            +---------------------+---+------+------+----+-----+
            | FIGHTER             | N |  5-4 |  6-3 |  7 |  46 |
            +---------------------+---+------+------+----+-----+
            | FLAME-D             | L | 12-2 | 13-2 |  6 |  51 |
            +---------------------+---+------+------+----+-----+
            | FROST-D             | L | 11-2 | 12-2 |  6 |  51 |
            +---------------------+---+------+------+----+-----+
            | GIANT               | L | 11-2 | 16-1 |  5 |  75 |
            +---------------------+---+------+------+----+-----+
            | GORGON              | C | 11-2 |  7-3 |  6 |  45 |
            +---------------------+---+------+------+----+-----+
            | ICEGIANT            | C | 23-1 | 16-1 |  5 |  68 |
            +---------------------+---+------+------+----+-----+
            | KRAKEN              | C |  8-4 |  0-0 |  7 |  75 |
            +---------------------+---+------+------+----+-----+
            | MAGE*               | C |  3-2 | 20-2 |  6 |  40 |
            +---------------------+---+------+------+----+-----+
            | MONO-P              | N |  4-6 |  0-0 |  9 |  42 |
            +---------------------+---+------+------+----+-----+
            | MUSHA*              | L | 15-3 |  8-2 |  7 |  50 |
            +---------------------+---+------+------+----+-----+
            | PHOENIX             | L |  4-4 |  8-3 |  9 |  24 |
            +---------------------+---+------+------+----+-----+
            | SIRENE              | L |  8-3 | 10-3 |  6 |  45 |
            +---------------------+---+------+------+----+-----+
            | SKY-D               | C |  7-3 |  6-3 |  7 |  48 |
            +---------------------+---+------+------+----+-----+
            | SPHINX              | N | 11-2 |  6-2 |  6 |  60 |
            +---------------------+---+------+------+----+-----+
            | STONE-G             | N | 26-1 |  0-0 |  5 |  35 |
            +---------------------+---+------+------+----+-----+
            | TRICORN             | L |  7-3 |  9-2 |  7 |  48 |
            +---------------------+---+------+------+----+-----+
            | TWINHEAD            | N |  6-2 |  7-2 |  5 |  48 |
            +---------------------+---+------+------+----+-----+

+--------------------------+
| 12.1.3  Level 3 Monsters |---------------------------------------------------
+--------------------------+

            +---------------------+---+------+------+----+-----+
            | NAME                | A | SRA  | LRA  |  M | HP  |
            +---------------------+---+------+------+----+-----+
            +---------------------+---+------+------+----+-----+
            | AIR-D               | C |  9-4 |  8-4 |  8 |  96 |
            +---------------------+---+------+------+----+-----+
            | BLACK-W             | C |  8-1 | 16-2 |  5 |  36 |
            +---------------------+---+------+------+----+-----+
            | CAESER              | L | 11-3 | 18-2 |  6 |  62 |
            +---------------------+---+------+------+----+-----+
            | COLLOSUS            | L | 33-1 | 38-1 |  6 | 110 |
            +---------------------+---+------+------+----+-----+
            | CRASHER             | C | 20-2 | 12-1 |  6 |  63 |
            +---------------------+---+------+------+----+-----+
            | CRUSADER            | N |  9-4 |  8-3 |  7 |  70 |
            +---------------------+---+------+------+----+-----+
            | DEATH-D             | C | 20-2 |  7-4 |  6 |  90 |
            +---------------------+---+------+------+----+-----+
            | FIRBOLG             | C | 30-1 | 16-2 |  6 |  86 |
            +---------------------+---+------+------+----+-----+
            | FIRE-D              | L | 16-2 | 20-2 |  6 |  78 |
            +---------------------+---+------+------+----+-----+
            | GOLD-D              | N | 18-2 | 16-2 |  7 |  70 |
            +---------------------+---+------+------+----+-----+
            | GREAT-A             | L |  9-2 | 18-2 |  8 |  60 |
            +---------------------+---+------+------+----+-----+
            | GREAT-D             | C | 15-1 | 12-3 |  8 |  66 |
            +---------------------+---+------+------+----+-----+
            | HYDRA               | N | 10-3 | 12-3 |  5 |  60 |
            +---------------------+---+------+------+----+-----+
            | ICE-D               | L | 10-3 | 19-2 |  6 |  88 |
            +---------------------+---+------+------+----+-----+
            | IRON-G              | N | 38-1 |  0-0 |  5 |  40 |
            +---------------------+---+------+------+----+-----+
            | SILVER-D            | N | 12-3 | 16-2 |  7 |  70 |
            +---------------------+---+------+------+----+-----+
            | SKY-G               | C | 14-2 |  9-3 |  7 |  55 |
            +---------------------+---+------+------+----+-----+

+--------------------------+
| 12.1.4  Level 4 Monsters |---------------------------------------------------
+--------------------------+

            +---------------------+---+------+------+----+-----+
            | NAME                | A | SRA  | LRA  |  M | HP  |
            +---------------------+---+------+------+----+-----+
            +---------------------+---+------+------+----+-----+
            | KING-D              | L | 18-3 | 16-3 |  6 | 130 |
            +---------------------+---+------+------+----+-----+
            | TAITAN              | N | 15-3 | 10-4 |  6 |  70 |
            +---------------------+---+------+------+----+-----+

 _________________________
/ 12.2  Monster Leveling /_____________________________________________________
-------------------------

As you progress further through the campaigns, leveling your monsters is a must
if you are going to survive the battles.  Each monster requires a certain
amount of experience points to go to the next level.  As a monster levels, they
usually gain in attack and defensive strength, movement rates, and hit points.
Each monster is listed below with it's progression (if any) through leveling.
The monsters are grouped together starting from level one and progressing
through level three or four.  Absent from this table are the Elemental monsters
and monsters that can only be summoned by enemy Masters.

NOTE:  When XPR = 255, it means that monster cannot level any longer.

LEGEND:  XPR = EXPERIENCE POINTS REQUIRED FOR NEXT LEVEL

                   +---------------------+-----+----------+
                   | PREVIOUS NAME       | XPR | NEW NAME |        
                   +---------------------+-----+----------+
                   +---------------------+-----+----------+
                   | ANGEL               |  67 | ARCH-A   |
                   +---------------------+-----+----------+
                   | ARCH-A              |  49 | GREAT-A  |
                   +---------------------+-----+----------+
                   | GREAT-A             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | CHIMERA             |  40 | SPHINX   |
                   +---------------------+-----+----------+
                   | SPHINX              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | CYCLOPS             |  46 | ICEGIANT |
                   +---------------------+-----+----------+
                   | ICEGIANT            |  48 | FIRBOLG  |
                   +---------------------+-----+----------+
                   | FIRBOLG             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DEMON               |  55 | ARCH-D   |
                   +---------------------+-----+----------+
                   | ARCH-D              |  57 | GREAT-D  |
                   +---------------------+-----+----------+
                   | GREAT-D             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DRAGON (LAWFUL)     |  48 | FLAME-D  |
                   | DAIMYOU SUMMONED    |     |          |
                   +---------------------+-----+----------+
                   | FLAME-D             |  60 | FIRE-D   |
                   +---------------------+-----+----------+
                   | FIRE-D              | 250 | KING-D   |
                   +---------------------+-----+----------+
                   | KING-D              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DRAGON (CHAOTIC)    |  48 | DARK-D   |
                   | DARKLORD SUMMONED   |     |          |
                   +---------------------+-----+----------+
                   | DARK-D              |  60 | DEATH-D  |
                   +---------------------+-----+----------+
                   | DEATH-D             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DRAGON (LAWFUL)     |  48 | FROST-D  |
                   | SORCERER SUMMONED   |     |          |
                   +---------------------+-----+----------+
                   | FROST-D             |  62 | ICE-D    |
                   +---------------------+-----+----------+
                   | ICE-D               | 250 | KING-D   |
                   +---------------------+-----+----------+
                   | KING-D              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DRAGON (NEUTRAL)    |  78 | SILVER-D |
                   | SUMMONER SUMMONED   |     |          |
                   +---------------------+-----+----------+
                   | SILVER-D            |  30 | GOLD-D   |
                   +---------------------+-----+----------+
                   | GOLD-D              |  30 | SILVER-D |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | DRAGON (CHAOTIC)    |  48 | SKY-D    |
                   | WIZARD SUMMONED     |     |          |
                   +---------------------+-----+----------+
                   | SKY-D               |  53 | AIR-D    |
                   +---------------------+-----+----------+
                   | AIR-D               | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | GOLEM               |  45 | STONE-G  |
                   +---------------------+-----+----------+
                   | STONE-G             |  45 | IRON-G   |
                   +---------------------+-----+----------+
                   | IRON-G              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | GRIFFIN             |  42 | HIPPO-G  |
                   +---------------------+-----+----------+
                   | HIPPO-G             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | LIZARD              |  24 | TWINHEAD |
                   +---------------------+-----+----------+
                   | TWINHEAD            |  48 | HYDRA    |
                   +---------------------+-----+----------+
                   | HYDRA               | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | LOC                 |  36 | PHOENIX  |
                   +---------------------+-----+----------+
                   | PHOENIX             |   1 | PHOENIX  |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | MARMAID             |  39 | SIRENE   |
                   +---------------------+-----+----------+
                   | SIRENE              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | MINOTAUR            |  32 | GORGON   |
                   +---------------------+-----+----------+
                   | GORGON              |  34 | SKY-G    |
                   +---------------------+-----+----------+
                   | SKY-G               | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | OCTOPUS             |  86 | KRAKEN   |
                   +---------------------+-----+----------+
                   | KRAKEN              | 255 | N/A      |
                   +---------------------+-----+----------+
 
                   +---------------------+-----+----------+
                   | PEGASUS             |  36 | MONO-P    |
                   +---------------------+-----+----------+
                   | MONO-P              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | ROMAN               |  26 | CARTHAGO |
                   +---------------------+-----+----------+
                   | CARTHAGO            |  38 | CAESER   |
                   +---------------------+-----+----------+
                   | CAESER              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | SERPENT             |  98 | BIG-S    |
                   +---------------------+-----+----------+
                   | BIG-S               | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | SOLDIER             |  24 | FIGHTER  |
                   +---------------------+-----+----------+
                   | FIGHTER             |  35 | CRUSADER |
                   +---------------------+-----+----------+
                   | CRUSADER            | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | TROLL               |  46 | GIANT    |
                   +---------------------+-----+----------+
                   | GIANT               |  48 | COLLOSUS |
                   +---------------------+-----+----------+
                   | COLLOSUS            | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | UNICORN             |  32 | TRICORN  |
                   +---------------------+-----+----------+
                   | TRICORN             | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | WARRIOR             |  30 | ATTACKER |
                   +---------------------+-----+----------+
                   | ATTACKER            |  40 | CRASHER  |
                   +---------------------+-----+----------+
                   | CRASHER             | 250 | TAITAN   |
                   +---------------------+-----+----------+
                   | TAITAN              | 255 | N/A      |
                   +---------------------+-----+----------+

                   +---------------------+-----+----------+
                   | WRAITH              |  18 | DARK-W   |
                   +---------------------+-----+----------+
                   | DARK-W              |  18 | BLACK-W  |
                   +---------------------+-----+----------+
                   | BLACK-W             | 255 | N/A      |
                   +---------------------+-----+----------+

+============+
| 13.  MAGIC |=================================================================
+============+

In addition to the ability to summon monsters, each Master can cast magic.
These magic spells can cause a variety of effects to happen.  Some of the are
specific to a monster while others are area effect spells.  You can only cast
one magic spell per turn so plan your spell casting accordingly.

Each Master has several "basic" spells shared by the other Masters.  In
addition, each Master has specific spells depending on the type of Master they
are.  Below is a chart of the spells for each master:

LEGEND (number in parentheses after the spell is the cost of said spell):

 1. Again (30)        11. Reverse (40)
 2. Awaken (30)       12. Shield (20)
 3. Confuse (70)      13. Sleep (20)
 4. First (50)        14. Sonic Boom (30)
 5. Heal (10)         15. Stone (30)
 6. Heal All (40)     16. Storm (30)
 7. Meteor (60)       17. Stream (80)
 8. Mind (30)         18. Tower Heal (40)
 9. Quick (20)        19. Warp (30)
10. Refresh (40)

+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| NAME/SPELL | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| DAIMYOU    | X | X |   |   | X | X | X | X |   |    |    | X  | X  |    |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| DARKLORD   | X | X | X |   | X | X | X | X |   |    | X  |    | X  |    |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| SORCERER   | X | X |   |   | X | X | X | X | X | X  |    |    | X  |    |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| SUMMONER   | X | X |   |   | X | X | X | X |   |    |    |    | X  | X  |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+
| WIZARD     | X | X |   | X | X | X | X | X |   |    |    |    | X  |    |
+------------+---+---+---+---+---+---+---+---+---+----+----+----+----+----+

+------------+----+----+----+----+----+
| NAME/SPELL | 15 | 16 | 17 | 18 | 19 |
+------------+----+----+----+----+----+
+------------+----+----+----+----+----+
| DAIMYOU    |    | X  | X  |    | X  |
+------------+----+----+----+----+----+
| DARKLORD   |    |    | X  |    | X  |
+------------+----+----+----+----+----+
| SORCERER   |    |    | X  |    | X  |
+------------+----+----+----+----+----+
| SUMMONER   |    |    | X  | X  | X  |
+------------+----+----+----+----+----+
| WIZARD     | X  |    | X  |    | X  |
+------------+----+----+----+----+----+

 _______________
/ 13. 1  Again /_______________________________________________________________
---------------

Cost          :  30 MP
Area of Effect:  One Monster

Cast this on an allied monster to allow them to have another turn.  Only works
on monsters whose turns have already ended.

 ________________
/ 13. 2  Awaken /______________________________________________________________
----------------

Cost          :  30 MP
Area of Effect:  One Monster

Use on an allied monster to counter the effects of a Sleep spell.

 _________________
/ 13. 3  Confuse /_____________________________________________________________
-----------------

Cost          :  70 MP
Area of Effect:  One Monster

Cast on an enemy monster to gain control of it for one turn.  It only works on
level one monsters.

 _______________
/ 13. 4  First /_______________________________________________________________
---------------

Cost          :  50 MP
Area of Effect:  One Monster

Increases the mobility of an allied monster from its present movement points to
12 movement points.

 ______________
/ 13. 5  Heal /________________________________________________________________
--------------

Cost          :  10 MP
Area of Effect:  One Monster

Allows you to heal one allied monster.

 __________________
/ 13. 6  Heal All /____________________________________________________________
------------------

Cost          :  40 MP
Area of Effect:  All Allied Monsters

Allows you to heal all allied monsters.

 ________________
/ 13. 7  Meteor /______________________________________________________________
----------------

Cost          :  70 MP
Area of Effect:  Hexes Around a Master

Causes a meteor storm to occur in hexes around a master hitting all monsters
(allied and enemy).

 ______________
/ 13. 8  Mind /________________________________________________________________
--------------

Cost          :  30 MP
Area of Effect:  Any Monster

Causes damage to any monster by attacking its mental willpower.

 _______________
/ 13. 9  Quick /_______________________________________________________________
---------------

Cost          :  20 MP
Area of Effect:  One Monster

Gives an allied monster an additional attack.

 _________________
/ 13.10  Refresh /_____________________________________________________________
-----------------

Cost          :  40 MP
Area of Effect:  One Monster

Fully recovers the hit points of one allied monster.

 _________________
/ 13.11  Reverse /_____________________________________________________________
-----------------

Cost          :  40 MP
Area of Effect:  Time

Reverses time flow.  So instead of sunrise, day, sunset, night; time will be
reversed to night, sunset, day, sunrise.

 ________________
/ 13.12  Shield /______________________________________________________________
----------------

Cost          :  20 MP
Area of Effect:  One Monster

Reduces the hit probability on an allied monster to 10%.

 _______________
/ 13.13  Sleep /_______________________________________________________________
---------------

Cost          :  70 MP
Area of Effect:  One Monster

Puts an enemy monster to sleep for one turn.

 ____________________
/ 13.14  Sonic Boom /__________________________________________________________
--------------------

Cost          :  30 MP
Area of Effect:  All Monsters

Causes damage to all monsters (allied and enemy) that are outside of castles,
fortresses, or towers.

 _______________
/ 13.15  Stone /_______________________________________________________________
---------------

Cost          :  30 MP
Area of Effect:  One Monster

Causes one enemy monster to be motionless for one turn.

 _______________
/ 13.16  Storm /_______________________________________________________________
---------------

Cost          :  30 MP
Area of Effect:  One Monster

Takes any monster (allied or enemy) and randomly places into another spot at
least ten hexes away.

 ________________
/ 13.17  Stream /______________________________________________________________
----------------

Cost          :  80 MP
Area of Effect:  All Monsters in certain hexes

Causes damage to all monsters (allied or enemy) which are adjacent to the hex
designated as "ground zero".

 ____________________
/ 13.18  Tower Heal /__________________________________________________________
--------------------

Cost          :  40 MP
Area of Effect:  All Monsters

Allows you to heal all allied monsters that are in towers.

 ______________
/ 13.19  Warp /________________________________________________________________
--------------

Cost          :  70 MP
Area of Effect:  One Monster

Allows you to transport an allied monster from one of your towers to any of
your other towers.  Your monster must be in a tower for this spell to work.

+=============+
| 14.  COMBAT |================================================================
+=============+

Combat occurs when two monsters are in adjacent hexes.  The hit percentage is
100% minus any modifiers.  When you choose to fight another monster, you need
to take a few things into consideration:

 ________________
/ 14.1  Terrain /______________________________________________________________
----------------

This has a large impact as to your probability to hit the other monster.  In
addition, terrain offers advantages to specific monsters as follows (NOTE:
Masters can only move among castles, fortresses, and towers):

Castle       :  Gives high defense to all monsters.

Fortress     :  Gives high defense to all monsters.

Tower        :  Gives high defense to all monsters plus it regenerates hit
                points in allied monsters (if you own the tower).

Plain        :  Gives low defense to all non-flying monsters

Forest       :  Gives high defense to flying monsters.

Rivers/Fjords:  Gives water-based monsters high defense.

Ocean        :  Gives water-based monsters high mobility plus high defense.

Desert       :  Lowers the movement of all monsters except reptiles.  Gives low
                defense to all non-flying monsters.

Rocky        :  Gives low mobility but high defense to all non-flying monsters.

Mountains    :  Gives high defense to giants and reptiles.

Volcanoes    :  Gives high mobility and defense to fire-breathing creatures.

Swamp        :  Gives high defense to water-based monsters.

Tundra       :  Gives high offensive capabilities to cold-breathing creatures.

 _______________
/ 14.2  S or L /_______________________________________________________________
---------------

The damage that your short-range or long-range attacks can cause.  Some
monsters have no long-range attack.

 ______________
/ 14.3  Magic /________________________________________________________________
--------------

If a Shield spell is on a monster, then you only have a 10% probability of
hitting said monster regardless of modifiers.

 ____________________
/ 14.4  Attack Type /__________________________________________________________
--------------------

Certain attacks can cause more damage in some monsters then others.

 ____________________
/ 14.5  Time of Day /__________________________________________________________
--------------------

Depending on the time of day, certain monsters can do more damage.  Usually
lawful monsters do more damage during the day while chaotic monsters do more
damage at night.

 ___________________
/ 14.6  Flat Hit % /___________________________________________________________
-------------------

Some monsters can hit 65% all the time.  The only thing that modifies this is
a monster with a Shield spell on it.

                               **************
******************************** U N I T  V ***********************************
                               **************

+=================+
| 15.  CONCLUSION |============================================================
+=================+

MOM is a game that was built on a unique premise:  Combining the factors of a
RPG with that of a strategy game.  With its two campaign and seven individual
modes, MOM can keep one busy for many hours.  This is amazing since the basic
premise is to defeat all other Masters to claim total victory.  Of course, the
computer players make is a challenge to get through this game and the farther
you advance, the more difficult they become.  Although the graphics, by today's
standard, seem rather simple, it is the gameplay that will be addictive.
Because of the dynamic nature of this game, you can literally fight the same
battles over and over again using different tactics to minimize your losses
while maximizing the enemy losses.  A nicely added feature is the ability to
play up to three of your friends which definitely can make for an extremely
challenging game.  This guide was a lot of fun to write and I hope you get as
much enjoyment out of reading it as I did writing it.  If you do have other
ideas or thoughts, please e-mail me and share them.  Who knows, maybe I'll
start a Q&A chapter in this guide if enough people ask the same questions.
Anyway, thank you again for reading this guide.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32991.html

           ~~~  No trees were harmed in the making of this FAQ ~~~