Game:       Power Rangers, Mighty Morphin - The Movie
System:     Sega Genesis
Genre:      Action
Author:     Seraph 0
Real Name:  Andrew Almeida
E-Mail:     Seraph_0@Hotmail.com
Date:       October 23, 2003
            September 18, 2004

-----------------
Table of Contents
-----------------

1.   Introduction
2.   Story
3.   Controls/Tips
4.   Power Ranger Bios
5.   Zords
5.   Items
6.   Enemies
7.   Bosses
8.   Walkthrough
9.   Review
11.  Copyright

---------------
1. Introduction
---------------

When I was younger, this was my favorite show, but now, I feel dirty when I
think about the show. The only thing decent that came out of the show was the
games, and maybe the toys. This is what many people call a Final Fight clone,
where you go across the screen killing all your enemies until the end. You
also get to use the Zords.

--------
2. Story
--------

I took this straight from the game.

Back Story:

Long ago and far away, a legendary interdimensional being know as Zordon, came
to the city of Angel Grove, to establish a vanguard in the never ending battle
against evil. With the aid of his trusted assistant, Alpha 5, the noble master
sought out six extraordinary teenagers and gave them power to transform into a
superhuman fighting force. In time of great need, the young heroes could call
upon colossal assault vehicles known as "Zords". While the identity of the six
remain a guarded secret, their courage's exploits soon became the stuff of
legend, earning them the title...

The Mighty Morphin Power Rangers!

Story:

Six thousand years ago, a morphological being know as Ivan Ooze, ruled the
world with a reign of unparralled terror. He rid the planets of their adult
population, then brainwashed the young to follow in his evil path.

A faction of young warriors known as the "Order of Meledian", lured him into a
hyperlock chamber and buried him deep underground.

Present day, Angel Grove.

An inner city construction crew accidentally uncovers the hyperlock chamber and
releases the evil power of Ivan Ooze.

----------------
3. Controls/Tips
----------------

These are the default controls.

D-Pad    - Move Ranger
A Button - Special/Special
B Button - Attack/Attack
C Button - Jump/Guard

- Hold the attack button to use the Ranger's weapon.
- Every Rangers has the same special attack: a windmill kick, where the Ranger
  jumps sideways and spins their legs to hit any enemy around him/her.
- You can grab and throw your enemy by get close to them.
- Double tap forward to dash.
- When you dash, press you attack button to use your weapon.
- Also, when you dash, jump an press the attack button to execute a jump kick.
- When you jump, press the attack button and the Ranger will do a flip kick.
- If you jump forward and press the attack button, you will do a air punch.
- The combo attack for each Ranger start off the same, but end with their
  weapon.

--------------------
4. Power Ranger Bios
--------------------

Here are small bios on the Rangers.

Black Ranger

Name:          Adam/Zack
Weapon:        Power Axe
Zord:          Frog/Black Lion
Charge Attack: Axe Cannon

His charge attack is a long range energy shot, fired from the handle of the
Power Axe.

Blue Ranger

Name:          Billy
Weapon:        Power Lance
Zord:          Wolf/Unicorn
Charge Attack: Lance Twirl

His charge attack is a short-range attack, where he spins his Power Lance in
one hand.

Pink Ranger

Name:          Kimberly
Weapon:        Power Bow
Zord:          Crane/Firebird
Charge Attack: Energy Arrow

Her charge attack is a long-range energy bolt, fired from the Power Bow.

Red Ranger

Name:          Rocky/Jason
Weapon:        Power Sword
Zord:          Gorilla/Red Dragon
Charge Attack: Rising Sword

His charge attack is a short range attack, where he slides a bit forward and
jumps up with the Power Sword held horizontally.

White Ranger

Name:          Tommy
Weapon:        Sabe Saber
Zord:          Falcon/White Tiger
Charge Attack: Shockwave

His charge attack is a long-range attack, where he sends a wave of explosions
across the ground.

Yellow Ranger

Name:          Aishi/Trini
Weapon:        Power Daggers
Zord:          Bear/Gryphon
Charge Attack: Dagger Toss

Her charge attack is a long-range attack, where she tosses a spinning dagger in
an arc.

--------
5. Zords
--------

During the game, you get to play as the Zords in certain stages.

Ninja Megazord

Special Attack: Vertical Slash
Charge Attack:  Vertical Slash
Dash Attack:    Spinning Kick

Has very few attacks. Its special attack is the same as the charge attack, only
you just don't have to wait for the charge. Its grab is an uppercut and it's
combo attack is nothing special. Overall, not as fun to use as the Falconzord.

Falconzord

Special Attack: Mega Shock
Charge Attack:  Mega Rocket
Dash Attack:    Phoenix Charge

A much more entertaining Zord to use. Its special attack is a mega electric
field that surrounds the Falconzord, making him temporarily immobile and
untouchable. It's charge attack is a mid-range projectile that fires from the
tip of the wings and flies to the ground. It's dash attack surrounds the Zord's
body with energy and charges forward for a short time. When you grab your
enemy, it pulls it up in the sky and throws it. Its combo attack is pretty
good.

Thunder Megazord

Special Attack: Thunder Slash
Charge Attack:  Vertical Slash
Dash Attack:    Shoulder Charge

Better then the Ninja Megazord, but the White Ranger still gets the better
Zord. It's special attack starts out with the Megazord charging his sword, then
he does one vertical slash down and another up. Vertical Slash is basically the
Thunder Slash, without charging the sword with energy. Shoulder charge is want
it sounds like. Combo is OK and the grab attack is a punch in the gut.

White Tigerzord

Special Attack: Burning Blade
Charge Attack:  Fireball
Dash Attack:    Shoulder Charge

Once again, the White Ranger gets the better deal. His special attack is like
the Thunder Megazord's Thunder Slash, but with fire and without the second
upward slash. The charge attack is just as it sounds. The fireball is fired
from the chest. Shoulder Charge is the same as the Thunder Megazord. The combo
attack is good and the grab attack is a close Fireball to the chest.

--------
6. Items
--------

There are a few items that will help you during your mission. You have to hit
them to get it.

Mastodon Coin         - Adds 1000 points to total

Pterodactyl Coin      - Restores one bar of Health

Sabertooth Tiger Coin - Adds 3000 points to total

Triceratops Coin      - Restores 1/2 bar of Health

Tyrannosaurus Coin    - Adds 1 credit to your total

White Tiger Coin      - Restores one bar of Health

-----------------
7. Enemies
-----------------

There are only two basic enemies.

Oozeman       - The first and basic enemy. They have the ability to morph into
                a puddle of slime and move about, enabling you to attack. Other
                then punching and kicking, Oozemen have two attacks. One is to
                dash at you very fast, then grabs and chokes you. The other
                ability they have is to grow a spike out of their elbow. If you
                are hit by the spike, you will rather be set on fire and thrown
                back, or just thrown back. Oozemen have various lengths of
                health.

Puttie Patrol - Not as annoying as the Oozemen, and are really stupid. On
                occasion, they stop to look around. They have few attacks, but
                can do combos. They can do a weird looking jump kick and have
                no grab attack. Like the Oozeman, their health will vary.

---------
8. Bosses
---------

Here is the list of bosses, straight from the walkthrough.

Hornitron
Stage 2

Doesn't really look like the Hornitron from the movie, but whatever. Other then
it's basic attacks, it has a couple of special attacks. His grab attack starts
out a mad dash towards you, like a Oozeman, then he punches you. He also has
two projectile attacks that fire in two ways: horizontally, or he moves
straight down while firing his energy beams. Other then that, he has very few
attacks. Just use combos and grabs, it won't be very hard.

Scorpitron
Stage 2

More like the movie monster, but looks organic rather then robotic. Scorpitron
relies more on projectile attacks then face to face. Like Hornitron, it can
fire it's energy beams from his tail two ways: horizontally and by moving
straight down while firing. He also has another short range projectile attack.
It fires multiple energy orbs that explode on the ground. Although it uses
projectile attacks, that doesn't really mean it can't attack in close combat.
In fact, it has more attacks then the Hornitron. It can slash you with its
claws, stab you with it's tail, and even jump on you if your not careful. It
stabs you with it's tail when it grabs you. Try to get around it and use combos
and grabs.

S. Sentinel Neck
Stage 3

I don't' think this creature was called S. Sentinel Neck. If I remember
correctly it is called rather AC or DC. Anyway, this humanoid runs around,
trying to slash you with its sword. If you do get hit, it starts laughing at
you. Not very tough, do whatever it takes. Just to warning though, when it's
thrown back from your attacks, for some reason you can't hit it right away. It
also has one projectile attack: it throws a energy disc from its hand. When its
health is only 50% on the last bar, it will run off.

S. Sentinel Ear
Stage 3

I believe this one was DC. Like Neck, runs around trying to slash and laughs
when it succeeds. Also like Neck, you can't hit it right again after it's
thrown back by your attacks. The only thing different it does is use it's hair
as a weapon. When its health reaches 50% on the 2nd bar, it will run away.

S. Sentinel Ring
Stage 3

I know for a fact this creature was called Nimrod. At first it stays to the
right, firing bolts of electricity and fire. The fireballs move at a 90* angle,
meaning one goes down left/right and another goes up left/right. It also fires
its electric bolt towards the ground. After a few hits, it's starts running
around and attacking you. It can also hit you with its staff. Like the others,
when it's energy reached 50% or lower on its second health bar, it runs away.

S. Sentinel Trio
Stage 3

Same rules apply from the last battles, only now you can block attacks.

Lord Zedd
Stage 4

You will notice that he is big, but he is very weak. He has one attack: he can
cause sections of the floor to explode. You will notice that he watches you,
because he is basically homing in on you. So, when his hand start twitching,
run to the opposite side of where you were standing. His hand is his weak
point. Just do a combo or two on his hand, then wait for him to attack. Then
repeat.

Goldar
Stage 4

This guy can take a while, because you can't use combos on him very often.
Goldar sticks to the air, and only comes to the ground if you hit him. In the
air, he can attack two ways: a sword slash dive, and he can fire his feathers
that can set you on fire. When he is on the ground, he slashes his sword about
then jumps back up in the air. Just use aerial attacks like the flip kick to
get him down. Then try to attack from behind. When his last health bar reaches
50% or lower, Goldar will run away.

Goldar
Stage 4

Same rules apply, only now you get to block. It may be a bit harder, because
the Zords can't jump. You can still attack him with he is lowest to the ground,
and if he is to high, try using you special attack. Once again, when his health
reaches 50% on his last bar, he will run away.

Goldar
Stage 5

Once again, use the same tactics like you did before. Yet again, he runs away
when his last health bar reaches 50% or lower.

Statue
Stage 5

This is not really a boss. You will see Serpentera in the background, firing
lightning bolts at an upside-down pyramid. All you have to do is break the
statue and the stage will be finished.

Ivan Ecto-Morphicon
Stage 6

Doesn't even come close to looking like the movie. Ivan has quite a few moves.
The only ability he gains from the Hornitron is the energy beam. He has two
grab attacks: one starts out as a lunge, then he jumps into the air and slam
you into the ground, the other is a electric shock therapy. He fights with a
energy sword and can do two combos. One involves two slashes then a energy
beam, the other involves two slashes then a rising uppercut. It's best to just
stay away from him and use your grab attacks. If you do see an opportunity to
use a combo, go for it. When his last health bar reaches 50% or lower, Ivan
will run away.

Ivan Ecto-Morphicon
Stage 6

Same rules apply from the previous battle. The believe this is the comet from
the movie. When his last health bar reaches 50% or lower, Ivan will run away.

--------------
9. Walkthrough
--------------

In each stage, you get a set of enemies and a 60 seconds to beat those enemies.
Then, you continue on to another set of enemies with a reset clock.

Stage 1

Oozeman - 11

Begin moving forward and you will see two Oozemen attack two civilians. Because
the Oozemen our occupied with the civilians, you can get close to grab and
throw them. After you kill both of them, four Oozemen will attack one at a
time. They appear left of the top civilian. After that two will attack at once,
then attack by ones again. The tenth Oozemen should leave a Pterodactyl Coin.
Kill the last Oozeman and run to right, until you can't go anymore.

Oozeman - 3

When you reach the end, two Oozemen should have been running after you. Kill
them, and only one more will appear. If you didn't run from the beginning, you
may have to fight more.

Oozeman - 9

Continue forward a bit and three Oozemen will fall in the upper right corner.
After killing those three, one should have a White Tiger Coin and three more
Oozemen will appear from the left. Again, after killing all three, another
three will appear from the right. After killing those three, move to the right
and you will automatically move to the right. Ivan Ooze will appear and fire
a large shockwave at you.

Cinematic:

Once released from the chamber, Ivan wastes no time and attacks the command
center, damaging Zordon and Alpha 5. With Zordon down, the Power Rangers lose
their powers. Alpha tells them of a power that will help save Zordon. With
hesitation, Alpha sends the Power Rangers to the planet Pheados, to find the
Master Warrior, who will help them gain the power that they need.

Meanwhile, Ivan has gained mind control of the adults of Angel Grove and taken
out Lord Zedd and Rita.

After landing on Pheados, the Power Rangers run into Dulcea, the Master
Warrior, who saves them from the Tengu Tribe. She guides them to the Neola
Jungle, where they will find the power that they are looking for. She warns
them of the danger and sends them their way. Before they go, Dulcea gives the
Rangers the animal powers of the Ninjetti, to help them survive. Continuing on
through the jungle in their new ninja uniforms, the Power Rangers encountered
many difficult enemies, including the Skeleton Creatures and the Stone
Gargoyles.

In the meantime, Ivan has use the adults of Angel Grove to help dig up two of
his morphological monsters, the Scorpitron and the Hornitron.

Back on Pheados, after defeating the Stone Gargoyles, the Rangers find the
Temple of Great Power. They discover how to gain the Great Power of the Temple.
With the last of his power, Zordon contacts the Rangers and tells them about
Ivan. With their new power, the Rangers blast back to Earth. They land on Angel
Grove as Ivan's Ecto-Morphicons are destroying the city.

"The Power is On!"

Stage 2

Oozeman - 11

This level has a hazard: cars drive from right to left. You do get a warning,
the cars will honk before entering the screen. It' best you stay at the top of
the level and time your jump over a car. Also, the cars hurt the Oozemen too.
To start off, one Oozeman will appear from the top left screen. Continue right
and another Oozeman will appear in the middle of the screen. Kill him, and
another will appear from the middle right screen. After him, another from the
left, then another. Now they start to come from the right, kill the first one
from the right to get a Tyrannosaurus Coin. Another will appear at the top
right screen. Then one Oozeman will appear from the right and another from the
left. After killing those two, one will appear from the right, and after
killing him, another in the middle left screen. You will get a Pterodactyl Coin
from one of them. Kill him and continue right.

Oozeman - 9

When you get to the end, three Oozemen will fall into the middle of the screen.
After those three, another three from the left. Again, after those three,
another three from the right. After those three, one will come from the left,
and two from the right. After that run to the right.

Oozeman - 21?

Three Oozemen will have ran after you when you ran to the right. When you start
killing them, another Oozeman will come and replace them. Just continue
fighting and don't forget to use your special attack. When you're done, move to
the right.

Oozeman - 3

Three Oozemen will follow you to the right. After that continue to the right.

Oozeman - 17

When you reach the end, one Oozeman will come from the right, and two from the
left. One will give you a Pterodactyl Coin. After those three, two will appear
from the left. One should give you a Triceratops Coin. Then, one should appear
in the middle. After him, another from the middle. Finish him off, and two will
fall into the middle of the screen. One will give you a Pterodactyl Coin. After
those two, one will appear from the left and two from the right. After those
three, a Oozeman will come from the left and split into three Oozemen. After
those three, one will come from the left, and another after him. After that,
continue to the right.

Oozeman - 8

When you reach the end, two Oozemen will come from the right and one from the
left. When you finish with them, a Oozeman will come from the left and split
into three Oozemen. After those three, a Oozeman will come running from the
bottom left corner. Then, another from the top left corner. Part 1st of Stage 2
is now complete.

Cinematic:

A short cinematic showing Hornitron and Scorpitron.

The 2nd part of Stage 2, you get to use the Zords to fight.

Hornitron

Doesn't really look like the Hornitron from the movie, but whatever. Other then
it's basic attacks, it has a couple of special attacks. His grab attack starts
out a mad dash towards you, like a Oozeman, then he punches you. He also has
two projectile attacks that fire in two ways: horizontally, or he moves
straight down while firing his energy beams. Other then that, he has very few
attacks. Just use combos and grabs, it won't be very hard.

Scorpitron

More like the movie monster, but looks organic rather then robotic. Scorpitron
relies more on projectile attacks then face to face. Like Hornitron, it can
fire he energy beams from his tail two ways: horizontally and by moving
straight down while firing. He also has another short range projectile attack.
It fires multiple energy orbs that explode on the ground. Although it uses
projectile attacks, that doesn't really mean it can't attack in close combat.
In fact, It has more attacks then the Hornitron. It can slash you with its
claws, stab you with it's tail, and even jump on you if your not careful. It
stabs you with it's tail when it grabs you. Try to get around it and use combos
and grabs.

Cinematic:

"Boy, when I joined, I didn't think that things would get so rough!" Rocky
spoke. "No kidding", Aisha replied, "Remember when we joined....?"

At Rita's Moon base, Lord Zedd suddenly appeared and seals Rita away for a
couple of eons. He has his own plans for Earth, ones that Rita could not
handle. The Green Ranger has been losing his morphing powers and Zedd's new
putties are giving the Rangers a very tough time. Even the Megazord and
Dragonzord have been defeated. It seems like a time of darkness is about to
come.

As Tommy's Green Ranger powered faded, Zordon transformed him into the stronger
White Ranger.

Stage 3

Putty Patrol - 7

Begin moving right and a Putty will fall in the middle left of the screen.
After that, another will fall on the right side of the screen. Another on the
left, another on the right. Then one will come from right and another from the
left. One of them will give you a Pterodactyl Coin. After those two, another
from the right side. One you defeat it, the S. Sentinel Neck will appear.

S. Sentinel Neck

I don't' think this creature was called S. Sentinel Neck. If I remember
correctly it is called rather AC or DC. Anyway, this humanoid runs around,
trying to slash you with its sword. If you do get hit, it starts laughing at
you. Not very tough, do whatever it takes. Just to warning though, when it's
thrown back from your attacks, for some reason you can't hit it right away. It
also has one projectile attack: it throws a energy disc from its hand. When its
health is only 50% on the last bar, it will run off.

Puttie Patrol - ?

Continue right, fighting Putties along the way. You can pick of the barrels and
throw them at the Putties. Note, if you run all the way to the end, you won't
have to fight very many. When you reach the end and killed the last Puttie, you
will be told to move on.

Puttie Squad - 10

Continue right to the end and three Putties will fall from the sky. After those
three, another three from the right. Then two from the right and two from the
left. You will get a Pterodactyl Coin from one of them. After those four,
S. Sentinel Ear will appear.

S. Sentinel Ear

I believe this one was DC. Like Neck, runs around trying to slash and laughs
when it succeeds. Also like Neck, you can't hit it right again after it's
thrown back by your attacks. The only thing different it does is use it's hair
as a weapon. When its health reaches 50% on the 2nd bar, it will run away.

Puttie Patrol - ?

Continue right until the end. Putties and S. Sentinel Ring will attack you.

S. Sentinel Ring

I know for a fact this creature was called Nimrod. At first it stays to the
right, firing bolts of electricity and fireballs. The fireballs move at a 90*
angle, meaning one goes down left/right and another goes up left/right. It also
fires its electric bolt towards the ground. After a few hits, it's starts
running around and attacking you. It can also hit you with its staff. Like the
others, when it's energy reached 50% or lower on its second health bar, it runs
away. Finish off the last of the Putties and continue on.

Puttie Patrol - ?

Continue running to the right and you won't have to face many Putties. When you
reach the end, you will face all three Sentinels.

S. Sentinel Trio

Just do want you do best, kick ass. They are really not that hard. It's best
not to use combos very often, because that leaves you open for attack. Also,
throw the Sentinels into each other.

Cinematic:

I will finish off those pesky Power Rangers off! Grow! Grow! Grow!

Now you get to choose two new/old Zords to fight the trio.

S. Sentinel Trio

Begin moving right and the trio will appear. Same rules apply, only now you get
guard.

Cinematic:

Due to Bulk and Skull's stupidity, three Angel Grove Teenagers and a teacher
are kidnapped by Goldar, while chasing a run away baby carriage. The Power
Rangers must save them before it's to late.

Stage 4

Puttie Patrol - ?

In this level, you don't really have to fight the Putties. You have to break
the boulders in the background to get to the next area. Continue right past
the first boulder, {the one that doesn't break}, and continue until you reach
an opened space. Continue on and you will see another set of boulders. Destroy
the second one. Now you will fight Lord Zedd.

Lord Zedd

You will notice that he is big, but he is very weak. He has one attack: he can
cause sections of the floor to explode. You will notice that he watches you,
because he is basically homing in on you. So, when his hand start twitching,
run to the opposite side of where you were standing. His hand is his weak
point. Just do a combo or two on his hand, then wait for him to attack. Then
repeat.

Putties - 15

Note, that there are rocks that you can pick up and throw. Continue right until
the end and a Puttie will have followed you. Then another Puttie will come from
the left. This one will give you a Mastodon Coin. Then, another from the right.
Yet another Mastodon Coin. Then two from the left. Then three from the right.
Then another three from the right. Then two from the right and two from the
left. You will get Pterodactyl Coin from one of them. After those three, Goldar
will appear.

Goldar

This guy can take a while, because you can't use combos on him very often.
Goldar sticks to the air, and only comes to the ground if you hit him. In the
air, he can attack two ways: a sword slash dive, and he can fire his feathers
that can set you on fire. When he is on the ground, he slashes his sword about
then jumps back up in the air. Just use aerial attacks like the flip kick to
get him down. Then try to attack from behind. When his last health bar reaches
50% or lower, Goldar will run away.

Cinematic:

I will finish off those pesky Power Rangers off! Grow! Grow! Grow!

Choose your Zord and move forward. Goldar will appear.

Goldar

Same rules apply, only now you get to block. It may be a bit harder, because
the Zords can't jump. You can still attack him with he is lowest to the ground,
and if he is to high, try using you special attack. Once again, when his health
reaches 50% on his last bar, he will run away.

Cinematic:

While being rescued by the Rangers, the teenagers find out that Billy is the
Blue Ranger.

In the meantime, Jason, Zack, and Trini have been invited to the International
Peace Summit. They are freed of their Power Ranger's duties and three new ones
have been chosen, the three teenagers they have rescued. But to transfer their
power to the new ones, the Power Rangers must travel to the Forbidden Planet,
to get the Sword of Legend.

Stage 5

As soon as you start, Goldar will fly down.

Goldar

Once again, use the same tactics like you did before. Yet again, he runs away
when his last health bar reaches 50% or lower.

Puttie Patrol - 4

When he runs away, fireballs start to fall and two Putties will start to
attack. Stay near the lower part to the level, because the fireballs don't land
there much. After killing the two, one will give you a Mastodon Coin. Then, one
will come from the right and another from the left. One of them will give you a
Sabertooth Tiger Coin. When those two are finished, run to the right until you
reach the end. 

Puttie Patrol - 6

Three Putties will have ran after you, unless the fireballs hit them. One will
give you a Sabertooth Tiger Coin. After those three, two will come from the
left. One will give you a Mastodon Coin. Then, another two will come from the
right and one will give you a Sabertooth Tiger Coin. After that, run to the
right until the end.

Puttie Patrol - 3

When you reach the end, three Putties will fall from the sky. Take them out and
run right to the end.

Puttie Patrol - 3

Three Putties will come from the left and one will give you a Tyrannosaurus
Coin. Then run once again to the right.

Statue

This is not really a boss. You will see Serpentera in the background, firing
lightning bolts at an upside-down pyramid. All you have to do is break the
statue and the level will end.

Cinematic:

Rocky, Aisha, and Adam receive the power from the Sword and become the new
Power Rangers. 

"It's to late to look back, we must face the future, and the future is now!",
cried Rocky. "Yeah, let's go kick some Ooze!", yelled Aisha.

Ivan Ooze then merges with the Hornitron to become Ivan Ecto-Morphicon.

Stage 6

Choose your Zord and move forward a bit.

Ivan Ecto-Morphicon

Doesn't even come close to looking like the movie. Ivan has quite a few moves.
The only ability he gains from the Hornitron is the energy beam. He has two
grab attacks: one starts out as a lunge, then he jumps into the air and slam
you into the ground, the other is a electric shock therapy. He fights with a
energy sword and can do two combos. One involves two slashes then a energy
beam, the other involves two slashes then a rising uppercut. It's best to just
stay away from him and use your grab attacks. If you do see an opportunity to
use a combo, go for it. When his last health bar reaches 50% or lower, Ivan
will run away.

Cinematic:

Don't let that Boogerman escape!"

The Ninja Megazord will fuse with the Falconzord to become the Mega Falconzord.

Ivan Ecto-Morphicon

Same rules apply from the previous battle. The believe this is the comet from
the movie. When his last health bar reaches 50% or lower, Ivan will run away.
Congratulations, you have won!

Ending

The Mega Falconzord battles Ivan in space and as the Mega Falconzord executes
the final blow, the comet hits and destroys Ivan forever.

Thanks to the Power Rangers, Angel Grove and the World have been spared from
the terror known as Ivan Ooze.

"Ivan and his fifty foot monsters had us surrounded", said Bulk. "There was no
escape", said Skull. "At that moment we knew we were facing Death straight in
the eye", said Bulk. "We could smell his breath", said Skull as laughter echoed
inside the Juice Bar. "The Power Rangers had a little help from us, in fact,
they were going to make us honorary Power Rangers", as the crowd snickered.
"We held Ivan and the monsters off, until the Power Rangers showed up. Then we
let the Power Rangers finish them off", said Bulk as the crowd laughed.

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10.Review
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Graphics    = 4
Sound/Music = 3
Gameplay    = 3
Overall     = 3

Like I said before, the show sucks and the games are fun, kind of like the
Pokemon franchise. Graphically it was good, but it was a bit pixilated and some
of the faces of the characters didn't really look good. Before I say anything
about the Sound/Music, you should know that the Sega Genesis has the worst
audio chip of the 16bit era. That being said, they did a decent job capturing
the music from the show, but the sound FX and the voices are weak. Gameplay is
OK. The Zord battles are fun, but the Ranger battles can get boring. Overall,
you may want to play through it once for the Zord battles, but you probably
won't come back for the Rangers battles.

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11. Copyright
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Copyright 2003 - 2005 Andrew Almeida

This document cannot be used for profit, such as printing it in magazines.
This document may not be posted on any website without my permission.
You cannot reproduce this document and alter it to make it looked like
your own.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.