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    FAQ/Strategy Guide by War Doc

    Version: 2.30 | Updated: 12/22/04 | Printable Version | Search This Guide

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    |O p e r a t i o n   E u r o p e :   P a t h   t o   V i c t o r y|
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                  GAME:  OPERATION EUROPE:  PATH TO VICTORY 1939-45
              PLATFORM:  SEGA GENESIS
                 GENRE:  STRATEGY/WAR
               CREATOR:  KOEI GAMES Copyright 1994
    AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
                E-MAIL:  kevinb(at)technologist(dot)com
           FAQ VERSION:  2.30
    
    -------------------------------------------------------------------------------
    
                                  TABLE OF CONTENTS
    
         SECTION   I:  INTRODUCTION
    
     1.  Legal Stuff
     2.  Version Information
     3.  Acknowledgements
     4.  Welcome
     5.  Overview 
    
         SECTION  II:  GAME SETUP
    
     6.  The Campaigns
     7.  The Commanders
    
         7.1  Commander Traits
         7.2  Commander Duties
    
         SECTION III:  PLAYING THE GAME
    
     8.  Being in Charge
    
         8.1  Menu and Submenu Items
    
     9.  The Battlefield
    
         9.1  Battlefield Commands
    
         SECTION  IV:  STRATEGIES
    
    10.  General Strategies
    11.  Campaign Strategies
    
         11.1  Occupation of France:    May 10 - Jun 22, 1940
         11.2  North African War:       May 26 - Jul  5, 1942
         11.3  Fierce Battle of Kursk:  Jul  5 - Sep  5, 1943
         11.4  Storming of Normandy:    Jun  6 - Aug 19, 1944
         11.5  Battle of the Bulge:     Dec 16, 1944 - Jan 21, 1945
         11.6  Fight for Berlin:        Apr 16 - May 16, 1945
    
         SECTION   V:  APPENDIX
    
    12.  Armaments per campaign in Operation Europe
    
         12.1  Occupation of France:    May 10 - Jun 22, 1940
         12.2  North African War:       May 26 - Jul  5, 1942
         12.3  Fierce Battle of Kursk:  Jul  5 - Sep  5, 1943
         12.4  Storming of Normandy:    Jun  6 - Aug 19, 1944
         12.5  Battle of the Bulge:     Dec 16, 1944 - Jan 21, 1945
         12.6  Fight for Berlin:        Apr 16 - May 16, 1945
    
         SECTION  VI:  CONCLUSION
    
    13.  Afterthoughts
    
    _______________________________________________________________________________
    
    To find a particular chapter or subchapter do the following:
    
    1.  Highlight the chapter or subchapter name you wish to find.
    2.  Press CTRL-C
    3.  Press CTRL-F
    4.  Press CTRL-V
    5.  Press CTRL-F
    5.  You will arrive at the desired chapter or subchapter.
    
    _______________________________________________________________________________
    
                                 ********************
    ****************************** S E C T I O N  I *******************************
                                 ********************
    +=================+
    | 1.  LEGAL STUFF |============================================================
    +=================+
    
    This guide may not be reproduced under any circumstances except for personal
    private use.  It may not be placed on any web site or otherwise distributed
    publicly without advanced permission from the author.  Use of this guide on
    any other web sit or as part of any public display is strictly prohibited, and
    a violation of copyright.  All content in this guide is Copyright 2003 by
    Kevin Butler.  Only the sites listed below have permission to publish this
    work or to display it:
    
    www.gamefaqs.com
    www.cheats.de
    faqs.ign.com
    
    If you wish to put this guide on your site, e-mail me and ask.  Save yourself
    the headache of putting up with lawsuits and whatnot because you failed to ask
    a simple "Can I post your guide on <insert site>?".  If you wish to use info
    in this guide, please acknowledge that you have done so.
    
    If you see this guide on any other site then the one listed above, please
    e-mail me.  If you wish to ask questions or give input to this guide, please
    e-mail me.  Just have Operation Europe as the subject so I know it isn't
    another kooky vendor trying to sell me hair gel or another XXX site telling me
    I have new friends.
    
    +=========================+
    | 2.  VERSION INFORMATION |====================================================
    +=========================+
    
    Version 1.0    3/13/03:  A guide is born.
    
    Version 1.5    3/13/03:  1.  Revamped the sections to make them more consistent
                                and easier to read.
                            2.  Moved acknowledgements to Section I.
                            3.  Added an appendix for all armaments per campaign in
                                Operation Europe.
                            4.  Fixed up some of the general strategies.
    
    Version 1.55   3/14/03:  1.  Redid Section and Chapter headers.
                            2.  Added to the acknowledgements chapter.
    
    Version 1.56   3/15/03:  1.  Fixed some values in the appendix.
    
    Version 1.57   3/15/03:  1.  Fixed some typo's in the guide.
    
    Version 2.0    4/ 5/03:  1.  Added new subsections to chapters 7, 8, and 9.
                            2.  Added new campaign strategies chapter.
                            3.  Made format changes for easier reading.
    
    Version 2.05   4/16/03:  Added dates to the version history.
    
    Version 2.25   5/ 3/03:  Added a conclusion.
    
    Version 2.27   6/11/03:  Added http://www.cheats.de to sites allowed to host my
                            FAQ's.
    
    Version 2.29   7/23/03:  Added IGN to allowed list.
    
    Version 2.30  12/22/04:  Fixed some errors.
    
    +======================+
    | 3.  ACKNOWLEDGEMENTS |=======================================================
    +======================+
    
    The following are a list of people or organizations that have made this FAQ
    possible:
    
    My wonderful family (who has had to put up with the tapping on the keyboard)
    "winnie the poop" at GameFAQ's
    "Yoshi1234" at GameFAQ's
    KOEI for making a great war game
    GameFAQ's for putting up this FAQ
    
    +=============+
    | 4.  WELCOME |================================================================
    +=============+
    
    Welcome to my FAQ for Operation Europe.  Since this is a war and strategy game,
    there is no walkthrough per say.  Instead, this FAQ is broken up into parts.
    First you will be given what campaigns you can participate in and how to set up
    the battlefield.  Next, you will be given all the possible commands you can
    give with a brief description of what those commands are.  The last part is
    dedicated to strategy.  This strategy will give you an idea on how to win your
    campaigns.  Input is appreciated along with constructive criticism.  If you
    wish to e-mail me thoughts on this FAQ, better ways of doing things, other
    strategies, etc., feel free.  Make sure you put OE FAQ in the subject.  If you
    don't, I'm liable to discard the e-mail as spam.
    
    +==============+
    | 5.  OVERVIEW |===============================================================
    +==============+
    
    Operation Europe takes place in the European Theater of Operations (ETO).
    Instead of going through the entire history of WWII in the ETO, selected battles
    are used instead.  These battles range from France's plains to the steppes of
    Russia to the deserts of North Africa.  You then decide whether you want to be
    the Allies or Axis in these battles.  Your job then will be to achieve the
    victory conditions defined by the specific battle you are fighting.  At your
    disposal are all the resources (equipment, commanders, etc.) available at that
    time to ensure victory.  You also must not only be familiar with how to fight
    battles, but also all the planning, logistics, and pitfalls of how to properly
    plan and fight a battle to ensure maximum effect.  This means, causing a heckuva
    lot more casualties to the enemy then your troops receive.
    
                                 **********************
    ******************************  S E C T I O N  II *****************************
                                 **********************
    
    +===================+
    | 6.  THE CAMPAIGNS |==========================================================
    +===================+
    
    Operation Europe is broken down into six campaigns.  These campaigns are:
    
    Occupation of France:    May 10 - Jun 22, 1940
    North African War:       May 26 - Jul  5, 1942
    Fierce Battle of Kursk:  Jul  5 - Sep  5, 1943
    Storming of Normandy:    Jun  6 - Aug 19, 1944
    Battle of the Bulge:     Dec 16, 1944 - Jan 21, 1945
    Fight for Berlin:        Apr 16 - May 16, 1945
    
    When you choose the highlighted campaign, you will be given a brief history of
    that campaign.  You will then be given a choice of whether you wish to play
    that campaign or go back to the campaign list again.  After you have chosen the
    campaign to play, you will next be asked whether you wish to play Demo
    (watching the computer play against itself), 1, or 2 player.  Once that choice
    is made, you will be asked if you wish to be the Allies or Axis.  For purposes
    of this game, the Allies are the United States, Britain, France, and Russia
    with the Germans and Italians being the Axis.
    
    +====================+
    | 7.  THE COMMANDERS |=========================================================
    +====================+
    
    After you choose whether to be the Allies or Axis, you are given a display of
    all the commanders that particular campaign will have.  The display is like
    this:
    
                        D           C           A     T                       
                        u     L     h     I     t     a                       
                        t     d     r     n     r     n                       
                        y     r     m     f     y     k                       
    
    Name of Commander   Numbers between 1 and 99 representing above traits
    
    Division Report
    
    The numbers after the commanders name represents either their strength or
    weakness in particular trait.  Historical commanders like Patton have higher
    traits in the areas they were noted for such as Tank and Leadership for Patton.
    You can change these numbers by using the "C" button on the gamepad.  Be warned
    that these numbers are generally random and it may take a while to get the
    scores you want for that commander.  Also, some commanders while strong in some
    areas may be very weak in others causing the values to remain low regardless of
    how many times you change them.  You can also get some brief biographical info
    on a particular commander by pressing the "A" button when their name is high-
    lighted.
    
     ________________________
    / 7.1  Commander Traits /
    ------------------------
    
    +------------------+
    | Ldr (Leadership) |
    +------------------+
    
    The ability to make units execute command quickly and sometimes fight beyond
    their capacity.  Has a telling effect on close battles.
    
    +--------------+
    | Chrm (Charm) |
    +--------------+
    
    Basically the ability to "schmooz" or "suck up" to somebody.  Good trait when
    dealing with higher headquarters when requesting supplies or reinforcements.
    Also helps when motivating the troops.
    
    +----------------+
    | Inf (Infantry) |
    +----------------+
    
    Good with infantry tactics.  Helps infantry units fight better.
    
    +------------------+
    | Atry (Artillery) |
    +------------------+
    
    Good with artillery tactics.  Helps for artillery units getting on the mark
    more often and inflicting a lot more casualties.
    
    +------+
    | Tank |
    +------+
    
    Good with armor tactics:  Helps the armored and mechanized units fight better.
    
    Once you have gotten your commanders values the way you want them, hit the
    "START" button to go to the next menu.  This is where you will assign your
    commanders to their duties.  Usually, the roles that require high charm (>90)
    and leadership (>90) are the AC, CO, and CI.  The divisional commanders need
    to have pretty high leadership (>80) and their specialty of Inf, Atry, or Tank
    (>80).  If you need to, click on the Division Report to ensure that you have
    the best commander for the right unit.  A commander good at Tank won't probably
    do a great job with a low Inf value.  Again, the best commander for the job.
    Later on, you will learn how to change commanders in the main menu if the
    commander you have chosen doesn't seem to be up for the job.  That again is why
    when you are getting values, get the best ones possible in case you need to
    replace a commander who has been relieved or killed in battle.
    
     ________________________
    / 7.2  Commander Duties /
    ------------------------
    
    Duty is the duty that the particular commander is assigned to.  The duties
    are:
    
    +---------------------+
    | AC (Army Commander) |
    +---------------------+
    
    Overall commander of all divisions.
    
    +--------------------------+
    | CO (Chief of Operations) |
    +--------------------------+
    
    Responsible for day to day operations.  Also responsible for ordering of
    supplies, extra men, and reinforcements.
    
    +----------------------------+
    | CI (Chief of Intelligence) |
    +----------------------------+
    
    Responsible for special forces operations.
    
    +------------+
    | 1, 2, 3, 4 |
    +------------+
    
    The four divisional commanders.
    
    Once you have done all of the above and are satisfied with your setup, you are
    reading to go into battle.  The next section will describe all the menus and
    the battlefield.
    
                                ***********************
    *****************************  S E C T I O N  III *****************************
                                ***********************
    
    +=====================+
    | 8.  BEING IN CHARGE |========================================================
    +=====================+
    
    Once you have completed getting your commanders set up and ready to go, you
    will be taken to the next screen that you will use throughout the campaign.  
    The main screen looks something like this:
    
    ===============================================================================
    |                                                                             |
    |  ============================================    ========================   |
    |  |                                          |    |DATE, HOUR AND        |   |
    |  |    BATTLEFIELD MAP WITH ALL THE          |    |WEATHER CONDITIONS    |   |
    |  |                                          |    ========================   |
    |  |    TERRAIN FEATURES AND UNITS            |                               |
    |  |                                          |    ========================   |
    |  |      MAP IS A 40,40 GRID                 |    |MENU(S) OF COMMAND    |   |
    |  |                                          |    |                      |   |
    |  |      0-39 FOR BOTH X AND Y AXIS          |    |    CHOICES           |   |
    |  |                                          |    |                      |   |
    |  |                                          |    |                      |   |
    |  |                                          |    ========================   |
    |  |                                          |    ========================   |
    |  ============================================    |COMMANDER PERFORMING  |   |
    |   MESSAGES, PROMPTS, AND ANY OTHER INFO          |ACTION                |   |
    |   IS DISPLAYED HERE                              ========================   |
    |=============================================================================|
    
     ______________________________
    / 8.1  Menu and Submenu Items /
    ------------------------------
    
    Tact (Tactical):  This is the menu that enables you to command your units.
    
         You must next select a division then regiment to give orders to.  The
         orders you can give are (when you select an order, a cursor will appear):
    
         Move:  Select where to move the regiment.
    
         Dfnd (Defend):  Select where the regiment is to go on the defensive.
    
         Atck (Attack):  Select where the regiment is to attack.
    
         Sbtg (Sabotage):  Select where the regiment wants to perform an act of
         sabotage.
    
         Sply (Supply):  Select where the regiment wishes to receive supplies (from
         another unit or a city).
    
         Prsu (Pursue):  Select what unit the regiment wishes to pursue.  The unit
         can be friendly or an enemy.
    
         Ocpy (Occupy):  Select what enemy city the regiment wishes to occupy.  If
         the city has defenses, the regiment must beat them before the occupation
         can be accomplished.
    
         Rest:  Select where you will let the unit rest
    
    SpFc (Special Forces):  This is the menu for doing special forces operations.
    The orders you can give are (when you select an order, a cursor will appear):
    
         Raid:  Select an enemy city or unit to destroy its defenses.
    
         Sbtg (Sabotage):  Select an enemy city to destroy defenses or supplies.
    
         Cut:  Select an enemy city or unit to cut its communication.  When this
         occurs, that unit or city cannot be contacted or controlled.
    
         Elim (Eliminate):  Select an enemy unit to eliminate its commander.
         Rarely is this successful.  If it does succeed, it will cause chaos in
         the enemy division.
    
         Info:  Select an enemy city or unit to get info about.  This info includes
         number soldiers, vehicles, artillery pieces, etc., ammo, fuel, and food
         situation.  It may also include unit morale and fatigue.
    
    Ask:  Request supplies, extra men, or reinforcements from headquarters.  A
    result of these requests is not instant and can take a few hours.  Don't be
    surprised by a few turn-down's before HQ approves the request.
    
    Air:  Request for a bombing run (designated by cursor), paratrooper landing
    (select for what division and how many), or a supply drop.
    
    Orgz (Organize):  You can organize units with city units or re-organize units
    with each other (see general strategies #12)
    
    Move:  This command allows you to move headquarters between divisions and
    regiments.  It also allows you to relieve commanders who don't seem to be
    doing their job.
    
    Info:  This menu gives all the information you need in one menu.  The submenus
    are broken into two halves:  Axis and Alld.  Each menu under this headings is
    the same.  The menus are:
    
         Gnrl (Generals):  The generals and their trait values.
    
         Arms:  The different arms that are available.  This menu goes even farther
         by giving a description of each of the arms and country of origin depicted
         by that national flag (to see all arms available for each campaign, look
         in the appendix).  These descriptions are:
    
              AP (Anti-Personnel):  The higher the number, the more men that can be
              killed.
    
              AT (Anti-Tank):  The higher the number, the easier it is to destroy
              enemy armor and more of it.
    
              Df (Defense):  The ability of a unit to defend itself.  Higher number
              means better defensive capabilities.
    
              Sp (Speed):  How fast a unit can move per hour.  The higher the
              number, the faster the movement.
    
              GR (Gun Range):  The maximum number of hexes the gun can fire.  The
              higher the number, the longer the range of the gun.
    
              Clicking on the "C" button puts up the same statistics below with the
              addition of CR (Cruising Range):  How far mechanized forces can go
              before refuel.  NOTE:  If the number is 0, the unit doesn't require
              fuel.
    
         Vict (Victory):  Victory condition to win the campaign.
    
         Unit:  Gives info about your and enemy units (ones successfully spied on).
         Clicking on "C" will bring up a choice of what division you want info on.
         After selecting the division a screen will come up with all the regiments
         that make up that division.  The display looks like this:
    
    ===============================================================================
    | Now   Goal                           Picture of                             |
    |                                                                             |
    |             Gas Can  Bullets Food  Thumb  Crossed Rifles  Skull&Crossbones  |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |                                                                             |
    |       Regiments still active are here.  If there is no regiment, the area   |
    |       is a blank space instead.                                             |
    |                                                                             |
    |=============================================================================|
    
         Explanations for the headings are as follows:
    
              Now:  Where the unit is now in x,y coordinates where both x and y are
              in between 0 and 39.
    
              Goal:  Where the unit is going to in x,y coordinates where both x and
              y are between 0 and 39.
    
              Gas Can:  How much gas the unit has left.  Between 0 and 100%.
    
              Bullets:  How much ammo the unit has left.  Between 0 and 100%.
    
    
              Food:  How much food the unit has left.  Between 0 and 100%.
    
              Thumb:  The unit's morale.  Between 0 and 100.
    
              Crossed Rifles:  The unit's experience/training.  Between 0 and 99.
    
              Skull&Crossbones:  The unit's fatigue level.  Between 0 and 99.
    
         When you move the directional pad left or right, it depresses a
         regimental button on the bottom of the screen and highlights that
         regiments Now position.  Clicking on the "C" where there is a regiment
         brings up the battalion screen.  The battalion screen is almost identical
         to the regimental screen except it has removed the pictures of the gas
         can, bullets, and food.  These pictures have been replaced by pictures
         of troops and a flat tire.  These pictures represent the number of troops
         per battalion (such as 72 M3A8 Shermans or 22 T34/85).  The flat tire
         represents the number of vehicles or troop equipment that is damaged and
         can be fixed by an supply/repair unit.
    
         Clicking on the "C" one more time gives you the specifics of that troop
         or piece of equipment as explained in the Arms part above.
             
         City:  Gives info about your and enemy cities (ones successfully spied on).
         Clicking on "C" will also give you information about the defending units
         located in that city.
    
    Wait:  Let's you put in the number of hours that your armies rest.  Good for
    when you are waiting for something such as supplies or special forces
    operations.  Also good for when you need to rest up your divisions after some
    hard campaigning.
    
    Pressing the "START" button brings up the game menus.  These consist of:
    
         War:  Whether to view battles or not.
    
         Advc (Advice):  Whether you want the computer to give you advice.
    
         Gfx (Graphics):  Turns battle animations off and on.
    
         Musc (Music):  Turns the music off and on.
    
         Save:  Save your game.
    
         Load:  Load a saved game.
    
         Quit:  Quit the game you're on.
    
    Other non-menu commands are pressing the "A" button to get info from the
    battlefield.  Pressing "C" gives you a big picture view of the battlefield.
    
    +=====================+
    | 9.  THE BATTLEFIELD |========================================================
    +=====================+
    
    Usually the orders you give your troops will result in some battle having to
    be fought.  This battle can either be with other enemy units or against cities.
    The Tact menu display allows you, as the commander, to decide what units are
    going to engage what targets.  Remember, that just because you order a unit to
    attack doesn't mean it will instantly happen.  The unit has to get to where it
    will do battle.  Then it takes anywhere from two to ten hours game time for
    that unit to set up to do battle.
    
    Once that unit is ready for battle, you will get a message under the battle-
    field map "War preparations complete.  Begin attack (Y/N)?".  If you choose
    not to attack, then more time will elapse and this message will appear again.
    After you answer yes to beginning the attack, the next question will be "Take
    direct command over allied or axis forces (Y/N)?".  If you answer no, you will
    delegate control to the computer general in charge of that unit.  The last
    question will be "View the battle display (Y/N)?".  If you don't want to view
    the battle display, the battle will occur without you seeing what is going on.
    After the battle has been fought, you will be given the question "Report
    results (Y/N)?".  If you choose yes, it will give you all the casualty figures
    for all units participating in the battle.
    
    If you chose yes to the question of taking direct command and viewing the
    battle display, you will take full control of all your units participating
    in the battle.  The main battle screen will appear and look like this:
    
    ===============================================================================
    |                                                                             |
    |  ================    |===========================================|REGIMENTS |
    |  | SIX COMMANDS |    |                                           |FOR BATTLE|
    |  |              |    |     LOCAL BATTLEFIELD MAP WITH ALL        |ARE HERE  |
    |  | YOU CAN GIVE |    |                                           |          |
    |  |              |    |     TERRAIN AND OTHER FEATURES            |          |
    |  | TO YOUR      |    |                                           |          |
    |  |              |    |     MAP IS A 13 X 13 GRID                 |          |
    |  | TROOPS       |    |                                           |          |
    |  |              |    |     0-12 FOR BOTH X AND Y AXIS            |          |
    |  |              |    |                                    +------|          |
    |  |              |    |                                    |      |          |
    |  ================    |                                    |      |          |
    |                      |         +----------------+   +-----+      |          |
    |  ================    |         |  HIGHLIGHTED   |   | HIGHLIGHTED|          |
    |  | TIMER        |    |===========================================|          |
    |  ================                                                           |
    |=============================================================================|
      
    Explanation for the parts of the local battlefield are as follows:
    
    You will have to set up your troops in the areas marked "HIGHLIGHTED".  You can
    set your troops up anywhere in the "HIGHLIGHTED" area.  Generally, troop setup
    will follow where the attacking unit is in relation to the defending unit.
    For example, if the attacker is coming from the defenders left side, then the
    "HIGHLIGHTED" area will be on the right side of the local battlefield.  If
    the attacker is coming from the bottom left corner of the defender, then the
    "HIGHLIGHTED" area will be the bottom left corner of the local battlefield.
    
    After setting up your troops, it is now time to give them commands.  You can
    either command a battalion or the entire regiment to perform a specific action.
    
    These are the six commands you can give your troops when going into battle.
    These commands are not "set in stone" for the duration of combat.  You can
    intercede as the battle conditions change.  You do this by pressing "A" during
    the battle.  The commands are listed from top to bottom from the left side of
    the command menu.
    
     ____________________________
    / 9.1  Battlefield Commands /
    ----------------------------
    
    Move:  Move your troops to a specific location.
    
    Attack:  Attack a specific enemy formation.
    
    Pursue:  Chase an enemy formation.
    
    Retreat:  When you choose this command, certain areas along the edge will
    become "HIGHLIGHTED".  Just get your troops into these areas and you can
    escape.  Of course, if you're surrounded, there will be no escape.
    
    Follow:  Follow another battalion into battle.
    
    Regiment toggle:  By pressing this button, you can change orders from just
    battalion to the entire regiment.  To get back to the battalion menu again,
    just press "C" twice on the controller.
    
    The timer in the bottom left of the screen tells you how much time you have to
    accomplish what you set out to do.  If you don't finish the job in the
    allotted time, you have to again make battle preparations.
    
    If the enemy attacks you first, you will get the message "Enemy unit has
    attacked, take over (Y/N)?".  After that, all the commands that follow you
    taking over will be the same as if you were the one attacking.
    
    Another thing you can do during battle is press the "START" button.  This
    enables you to toggle the battle animations on and off.  I tend to keep them
    toggled off since it makes the battle sequences go faster.
    
    Once the battle is over, don't forget to replenish your troops, repair broken
    equipment, and try to get them rested up for the next battle.
    
                                 **********************
    ******************************  S E C T I O N  IV *****************************
                                 **********************
    
    +=========================+
    | 10.  GENERAL STRATEGIES |====================================================
    +=========================+
    
    These are a list of general strategies for all the campaigns that I have found
    to be effective.  I know that there are many more different strategies out
    there.  Your input on this would be greatly appreciated and your reward would
    be to see it added to this guide and credited appropriately.  These are not in
    any particular order of importance but some or all may apply to whatever
    campaign you are engaged in.
    
     ______________________________________
    / 10.1  Know what your objectives are /
    --------------------------------------
    
    This is probably one of the most important things to remember when you are
    planning for your battles.  In order to achieve victory in this game, you must
    fulfill some or all of the objectives stated.  To see what both you and your
    opponent's victory conditions are, click on the "Info" button on the main menu,
    then click on the "Vict" button.  These conditions will determine how you will
    allocate or rearrange your forces to achieve this victory.
    
     _____________________________
    / 10.2  Know the big picture /
    -----------------------------
    
    Too many times, one will get tunnel vision and only concentrate on one little
    aspect of the battlefield.  This can result in significant problems since you
    may be winning one particular battle while the enemy is busy overrunning you
    on all other parts of the battlefield.  There are two views you can go to.  To
    get to the first view, click on the "A" button.  You will see a blinking cursor
    shaped like a box.  Using the directional controls on the gamepad, you can move
    the cursor around to check out terrain features or to identify units.  Clicking
    on the "A" button again over a unit will tell you that unit's ammo, fuel, food,
    morale, experience, and fatigue levels.  It will also tell you where the unit
    is now and what (if any) objectives that it is assigned to go to.(coordinates
    are listed as x,y).  Clicking on a town will tell you that town's ammo, fuel,
    and food levels.  It will also tell you of any defenses that town may have.  If
    you click on the "A" button one more time, you will be able to see a "birds-
    eye" view of where all your units are and any enemy units that you may have
    identified.  To pan around the area, use the directional controls.
    
     ________________________
    / 10.3  Know your enemy /
    ------------------------
    
    This goes hand-in-hand with knowing the big picture.  It's not enough to know
    where you and the enemy is, you need to know what the enemy has.  This is
    where espionage comes into play.  To get information for an enemy unit or town,
    click on the "SpFc" button.  In the SpFc submenu, click on the "Info" button
    again.  The same cursor as in #2 will appear.  Move the cursor with the di-
    rectional controls until it is over an enemy city or unit.  You will then be
    given how much time (in hours) that the operation will take.  If the operation
    succeeds, you will be able to plan more effectively since you will know what
    your opposition possesses.
    
     _________________________________________
    / 10.4  The right unit for the right job /
    -----------------------------------------
    
    When you have the above three achieved, then it is time for you to plan how to
    obtain your objective.  If an enemy unit or units are in your way, then you
    must prepare for battle.  It would be foolhardy to send in infantry or armored
    personnel carriers against an enemy force composed of King Tigers or Panthers.
    Since the game allows you to be flexible in how you allocate resources among
    the regiments, build them with victory in mind.  If you have two units that
    have 400 infantry, consolidate them together to make a unit of 799 and 1 (the
    one remains because the only way to lose regiments in this game is elimination
    by enemy action).  If you have mixed units, shuffle around the battalions
    within them to make the most effective strike against the enemy.  The objective
    here is to focus all your resources at the point of attack so you can hopefully
    eliminate the enemy.  My personal favorite is to get all the artillery (155 and
    105mm guns) into one regiment.  These guns have long range and they can soften
    up an enemy before they get within range of my infantry and armor.  Sometimes,
    though, you may need to sacrifice a regiment to either weaken the enemy so that
    other regiments can "mop" up.  Be sure you can afford the loss.  Keep in mind
    that battle doesn't immediately start the moment that one of your units gets
    next to an enemy unit or city.  There are a few hours (game time) that is
    involved before battle begins.  Also, the enemy may also be planning an attack
    and they may get the jump on you.  Always expect the unexpected.
    
     _____________________________________
    / 10.5  Beans, bullets, and bandages /
    -------------------------------------
    
    To remain combat effective, a unit must be constantly supplied.  Without these
    supplies, a unit will become immobilized due to lack of fuel, unable to fight
    due to lack of ammo, or starve to death due to lack of food.  This is why it is
    imperative to ensure that the supply lines stay open.  All regiments in the
    division ending in an eight are your supply/repair regiments.  Your goal (in
    addition to achieving your objectives) is to ensure that your supply/repair
    regiments are protected from the enemy.  Once these regiments are lost, they
    cannot be gained back.  A favorite tactic of mine is to take an understrength
    unit (usually mechanized) and hunt down the identified enemy supply/repair
    units.  This definitely has a telling effect since the enemy units then must
    go to the cities to resupply.  Considering that the cities are spread out a big
    distance and not all of them have the supplies necessary for replenishment can
    have a telling effect toward a units combat effectiveness.  Keep in mind that
    the enemy will also try the same tactics on you.  You can only get new supplies
    through a city although your units can transfer supplies amongst each other.
    This why it is important to hold onto those cities or no new supplies will be
    coming in and your attack will grind to a halt.
    
     _____________________________________________
    / 10.6  Sleep..I'll get enough when I'm dead /
    ---------------------------------------------
    
    When you drive your units hard to engage the enemy, take cities, lay mines,
    etc., they will get fatigued.  Any good commander knows that the longer a unit
    is engaged in battle, the more fatigued they will become and the less effective
    at combat they will become.   That is why it is a good idea to monitor a units
    fatigue if they have been on the line for a while.  I've found that when a unit
    reaches about 60% fatigue level, they respond slower to orders and they are
    more vulnerable to enemy attack.  Another way a unit will become fatigued is if
    they run out of food.  If there is no food, the fatigue level will go up very
    quickly.  The only way to solve the fatigue problem is to let a unit rest.
    Just make sure to send them to the rear area to rest or the enemy will con-
    stantly engage them keeping their fatigue level high.
    
     __________________________
    / 10.7  Damage and repair /
    --------------------------
    
    After you have fought a battle (whether you won or lost) you need to take
    stock of what damage you have taken.  To take stock, click on the "Info"
    button.  Then click on the "Unit" button.  Click on the division that the
    units belong to and the display will be for all regiments within that division.
    Last, click on the specific regiment you want info for.  The second column will
    have the number of damaged units within that regiment.  Units that have been
    eliminated will need to be replaced.  Units that have been damaged, however,
    need to be repaired.  Sending damaged units into a battle is a good way to
    ensure their elimination without them inflicting any damage on the enemy.
    This is where the supply/repair units come into play.  All regiments in the
    division ending in eight are an supply/repair unit.  When you get done with
    battle, have your units that are damaged surround your engineer/repair unit.
    Have that supply/repair unit then make repairs on all the damaged equipment.
    supply/repair units can also repair a cities defenses.
    
     ___________________________________________
    / 10.8  The best offense is a good defense /
    -------------------------------------------
    
    There are times where you may be very weak while the enemy is very strong.
    You can do a couple of things to prevent your premature elimination.  One is
    to stay one step ahead of the enemy to keep from getting engaged in a decisive
    battle.  The other way (which I use extensively) is to dig in your troops until
    reinforcements arrive to allow you to go onto the offensive.  The best way to
    do this is get all your engineering units together and start laying a mine
    perimeter.  This is one time where you may have to work them through high
    fatigue since time is of essence.  Once you've laid your minefield, be sure to
    keep track of the enemy engineers since they will work on removing those mines.
    You can do a lot of damage to enemy units that attempt to attack you since they
    seem to attempt to go around the whole perimeter hitting mines.  I've knocked
    some enemy units down to 50% with them just bumping into my minefields.  Other
    good defensive positions, when you don't have time for minelaying, is terrain
    that is advantageous to you like forests and hills.  Again, you can find out
    what terrain types are by just clicking on the "A" button , going to an area
    other then a unit or city, and clicking on the "A" button again.  If you dig
    in, you have a better chance of defending an area.  Also be sure to blow up
    bridges to make it even harder for the enemy to have a direct route to you.
    
     _________________
    / 10.9  Airpower /
    -----------------
    
    If you need to resupply or get troops into an area quickly, then airpower is
    the answer.  Sometimes, it takes several hours between a request for supply
    and actually getting those supplies (unless you've been turned down).  Airpower
    is also great if you have a unit that is surrounded but can effectively tie down
    the enemy as long as they are supplied.  Sending paratroops into the enemy rear
    can create a lot of chaos and force the enemy to use resources they may have
    been building up.  Also, paratroops also stand a good chance of inflicting some
    serious damage to the enemy in the rear so that your main units will have an
    easier time achieving their objectives.  Attacking enemy units with airpower
    may not produce a lot of damage or casualties, but it does dramatically
    increase their fatigue level.  The downside to this is that you can lose a lot
    of planes in the process.  This goes with any mission involving airpower; the
    more you use it, the less planes you will have available for future missions.
    This is due to either enemy action or the planes just can't fly anymore.  Use
    your airpower wisely.
    
     ______________________________________________________
    / 10.10  No good plan survives contact with the enemy /
    ------------------------------------------------------
    
    This is the rule you should have in mind when making your plans to seize
    objectives and tangle with enemy units.  If you go too much by the plan instead
    of improvising for when unexpected situations arise, you will have a good
    chance at losing the battle or that specific campaign.  Always expect the
    unexpected and have ready another plan in case your first fails.
    
     ____________________________________________________
    / 10.11  Unconventional warfare is the best warfare /
    ----------------------------------------------------
    
    Not losing troops and wasting precious resources is the name of the game.  If
    you can disable, destroy, or severely hamper the enemies ability to fight,
    then you have won a big part of the battle.  Refer to the section talking about
    Special Forces to see all the bad stuff you can do.  Of course, remember that
    the enemy can also do the same to you.
    
     ________________________________________________________
    / 10.12  One strong unit is better then two weaker ones /
    --------------------------------------------------------
    
    This goes with point 10.4.  If you have three or four understrength units, it
    is best to consolidate those units into 1 or 2 filled up units.  If all you
    have left are a few stragglers in the leftover units, it is best to sacrifice
    them so you free up some regiments.  Headquarters is also apt to give you what
    you ask for when you have a lower number of regiments in a division.  Here is
    an example of what I'm talking about:
    
    In the second division, you have six regiments; 21, 22, 23, 24, 25, and 26
    (I'm not counting 27 and 28 since they don't participate in combat).  Let's
    say after a few battles you have the following battalions left in those
    regiments:
    
    21 has 300 infantry and 5 105 mm howitzers
    22 has 200 infantry and 5 APC's
    23 has 10 Sherman A3E8 tanks and 10 APC's
    24 has 22 mechanized forces
    25 has 300 infantry
    26 has 10 155 mm howitzers and 200 infantry
    
    These units on their own won't do a whole lot of damage to the enemy.  However,
    if you combine them, that's a different story.  Remember, each regiment can
    have six battalions of the same thing (infantry, armor, etc.).  Also, in
    each battalion, you can have up to 999 troops and 99 vehicles or artillery.  So,
    with that in mind, we can combine six regiments together.  Combining all the
    units could yield the following results:
    
    21 now has 994 infantry, 5 105 mm howitzers, 10 155 mm howitzers, 15 APC's,
    10 Sherman A3E8's, and 22 mechanized forces.
    
    The remainder of forces went to the other regiments 22-26 with one infantryman
    apiece (remember, you cannot dissolve a regiment, only battle can eliminate
    one).  Now, just sent regiments 22-26 on some suicide mission so you can
    request more reinforcements.  At the same time, regiment 21 is a lot more
    formidable force then the six individual regiments.
    
     _______________________________________________________________
    / 10.13  He who turns and runs away lives to fight another day /
    ---------------------------------------------------------------
    
    With all the careful planning you have put into a battle, the last thing you
    want to do is actually lose.  Sometimes even the best plan will be laid to
    waste due to heavy losses, poor recon, or just plain bad luck.  If any of these
    seem to be the case, it's much wiser to pull out and consolidate then to keep
    slugging it out.  If you are already in trouble, slugging it out will just
    cause your demise to occur that much quicker.
    
     _____________________________________________________
    / 10.14  Weather...complaining about it doesn't help /
    -----------------------------------------------------
    
    Weather can be your best friend or worst enemy depending on what plans you have
    going.  Bad weather can ground planes.  This in turn can prevent supply drops,
    bombing raids, and paratrooper landings.  There's no real way to predict the
    weather, just keep in mind how the campaigns run because some always seem to
    have the bad weather.  Weather also effects movement and how fast your troops
    go into battle.  Crappy weather means the troops aren't as motivated to carry
    out your orders in a timely manner.
    
     _____________________________________
    / 10.15  Adversity is my middle name /
    -------------------------------------
    
    If you choose to play the axis forces, you might be in for a rougher time.
    The first, second, and last campaigns are just dealing with the allied forces.
    For the others, you have other obstacles to deal with.  During the Kursk
    campaign, you will have to deal with Russian Partisans.  You cannot attack them
    but they can attack you and destroy or damage precious equipment.  During the
    Normandy landing, not only will you hav to deal with the French Underground,
    but if you get too close to the coast, the warships will take shots at your
    units.  Both of these can cause some pretty crippling blows to your units.
    The Battle of the Bulge also brings out more partisans to give you a "warm"
    welcome.  Keep these factors in mind when you are playing the axis and you can
    plan accordingly.
    
    
    +==========================+
    | 11.  CAMPAIGN STRATEGIES |===================================================
    +==========================+
    
    These strategies are just suggestions on how you can win a specific campaign.
    These suggestions will be presented in a bullet type of format for ease of
    reading.  References will be made to the General Strategy section since these
    specific strategies work hand-in-hand with with the general strategies.  Again,
    these are just suggestions.  There are many ways to win in Operation Europe.
    
     _____________________________________________________
    / 11.1  OCCUPATION OF FRANCE:  May 10 - Jun 22, 1940 /
    -----------------------------------------------------
    
    +--------+
    | Allies |
    +--------+
    
    -  Since the French S35 and Char B can stand up to the Pzkpfw 38t and IVD, it
    is best to consolidate these tanks into their own battalions and regiments and
    move the APC's to another regiment.  See chapter 10.12 on how to do this.
    
    -  Trade ground for time by picking the battles and not reacting to the Axis'
    attacks.  This may mean retreating to your goal cities you are supposed to
    protect.
    
    -  Ensure that you are constantly getting supplies in your rearward cities so
    that your frontline units are constantly supplied.
    
    -  Constantly ask for reinforcements and extra men since you only have a couple
    of battalions of tanks to work with.
    
    -  Force the Axis to extend their supply lines then hit them with guerilla
    style tactics such as paratroops and sabotage.
    
    -  Patience will play a big role in this campaign.  Always take direct command
    for these battles.
    
    +------+
    | Axis |
    +------+
    
    -  Make capturing the frontier towns your priority since you will need places
    for resupply.
    
    -  Although the French S35 and Char B can go head to head with your tanks,
    there are not many of them.  You have the superiority in armor...use it.
    
    -  Make sure that your supply lines are guarded.  If you overextend, you
    may find your units isolated and without the necessary supplies to substain
    their drive.  See chapter 10.5 about supply.
    
    -  You can pretty much let your commanders run the battles due to your over-
    whelming superiority in armor and mechanized units.
    
     __________________________________________________
    / 11.2  NORTH AFRICAN WAR:  May 26 - Jul  5, 1942 /
    --------------------------------------------------
     
    +--------+
    | Allies |
    +--------+
    
    -  The Stuart, Grant, and Valentine are really the only tanks that can stand
    up to the Pzkpfw IV series and the Pzkpfw III series.
    
    -  Artillery should be constantly used.  The 18 and 25 pound gun can make
    short work of the German tanks.  The Italian tanks are much easier to defeat.
    
    -  Make sure you run the battles, especially if you are attacking.  It's a
    nasty suprise to send your armor against an "easy" foe only to discover that
    is being backed by an 88mm gun.
    
    +------+
    | Axis |
    +------+
    
    -  The Pzkpfw III and IV series are more then enough to deal with the Allied
    armor.  The Italian tanks, on the other hand, will have a lot of trouble.  It
    may be best to consolidate Italian units together to give them a better chance.
    See section 10.12 on how to do this.
    
    -  Use a favorite German tactic that was used in North Africa.  Send a few
    tanks toward the enemy and get them to follow you.  Have a few battalions of
    88mm guns waiting for them.  Instant armor graveyard.
    
    -  Be wary about attacking until you know the Allied unit(s) you are attacking.
    Artillery can be a nasty suprise when you lose half your force and you haven't
    even engaged in combat yet.
    
     _______________________________________________________
    / 11.3  FIERCE BATTLE OF KURSK:  Jul  5 - Sep  5, 1943 /
    -------------------------------------------------------
    
    +-----------------+
    | Allies and Axis |
    +-----------------+
    
    -  This will be like an old fashioned "slugging" match.  This battle pits the
    best of the German armor against the best of the Russian armor.  The German's
    have the Tiger I, Panther D, and Elefant which represent the most heavily armed
    and armored tanks in the campaign.  The Russians have the KV-1 and 2, T34/76C,
    T34/85, and SU122.  Although these tanks aren't as heavy, they are more
    maneuverable and pack quite a punch.
    
    -  Supply will become a major issue, especially if a breakthrough occurs
    through either line.
    
    -  I would recommend taking direct control on either side during battles.
    There are too many variables that could have a direct effect on who will win
    the battle.
    
     _____________________________________________________
    / 11.4  STORMING OF NORMANDY:  Jun  6 - Aug 19, 1944 /
    -----------------------------------------------------
    
    +--------+
    | Allies |
    +--------+
    
    -  When you start, your forces will be rather weak since they just did a sea-
    borne landing.  This means very little in the way of armor and artillery.  It
    is best to develop defensive positions (minefields, blowing bridges, etc.) in
    order to build up for an all-out assault.
    
    -  Make sure your fully supplied.  Also, make sure you constantly ask for extra
    men and reinforcements.  Best extra men to ask for are artillery (105mm or
    better).
    
    -  Later on, as the battle develops, your 3rd and 4th divisions will land a few
    days later with the heavier equipment.
    
    - Take direct control during battles since the German's have the superior
    armored forces.
    
    +------+
    | Axis |
    +------+
    
    -  Your forces will be relatively strong compared to the allies that are
    landing...use this to your advantage to throw them off the beaches.
    
    -  Supply will be harder to come by, wisely use what you have and keep pounding
    HQ with supply requests.
    
    -  As the battle develops, your 3rd and 4th divisions will arrive to assist in
    throwing the Allies off the beach.
    
    -  If you have overwhelming superiority, you can allow your subordinate
    commanders to take control during battle.
    
     __________________________________________________________
    / 11.5  BATTLE OF THE BULGE:  Dec 16, 1944 - Jan 21, 1945 /
    ----------------------------------------------------------
    
    +--------+
    | Allies |
    +--------+
    
    -  When the German attack begins, your forces will be at the disadvantage in
    armor.  The best posture is a defensive one.  Bring all your forces to
    Bastogne.  Then set up a defensive perimeter of mines to force the Germans to
    come to you.
    
    -  Leave one or two groups outside the perimeter.  Their purpose is to hunt
    down the German supply units.  This will pay big dividends since the heavier
    German tanks require a lot of fuel.  Destroying these supply units and
    sabotaging their cities will force the German offensive to a halt.
    
    -  Request supplies and extra men in the form of artillery immediately.  The
    artillery will be able to deliver the death blow to the German offensive.
    
    -  Keep in mind that your 4th Division will be arriving in a few days and it
    may provide the extra push to finish the job.
    
    +------+
    | Axis |
    +------+
    
    -  Time is of essence.  The quicker you engage the Allies, the faster you can
    finish the battle.  You have the superior armor to the Allies, use that to your
    advantage.  Also keep in mind that your armor also consumes a lot of fuel so
    you will need to protect your supply lines at all times.
    
    -  Requests for supplies and extra men will take a long to for approval.  Keep
    this in mind when planning your attacks.  Make sure you create a lot of supply
    dumps in the cities to ensure a constant flow of supplies.
    
    -  Your 4th Division will be arriving in a few days to help you finish the job
    unless you have already finished it with your first three divisions. 
    
     _________________________________________________
    / 11.6  FIGHT FOR BERLIN:  Apr 16 - May 16, 1945 /
    -------------------------------------------------
    
    +-----------------+
    | Allies and Axis |
    +-----------------+
    
    -  This is another old fashioned "slugging" match.  This battle again pits the
    best of the German armor against the best of the Russian armor.  The German's
    have the Tiger I and II, Panther G, Jagdpanther, Jagdtiger, and Elefant which
    represent the most heavily armed and armored tanks in the campaign.  The
    Russians have the KV-1 and 2, T34/85, JS 1 and 2, and SU 100 and 122.  Again,
    these tanks aren't as heavy, but they are more maneuverable and pack quite a
    punch.
    
    -  Supply will become a major issue, especially if a breakthrough occurs
    through either line.
    
    -  I would recommend taking direct control on either side during battles.
    There are too many variables that could have a direct effect on who will win
    the battle.
    
                                 *********************
    ******************************  S E C T I O N  V ******************************
                                 *********************
    
    +=================================================+
    | 12.  ARMAMENTS PER CAMPAIGN IN OPERATION EUROPE |============================
    +=================================================+
    
    During the war in Europe, many new weapons came into being.  Combined arms of
    infantry, armor, artillery, and air power established the new doctrine of how
    an army would use these new weapons.  Although some countries were a little
    slower at adapting to the new technological and strategic changes, eventually
    many of these countries learned from their mistakes and also adapted to these
    new changes.  A great many weapons were "born" from the caldron of WWII.  Tanks
    and planes took on a whole new role and their design reflected that role.  For
    example, the Russian T34 line of tanks was based on an American suspension
    system (Christie) and partially on German tank design.  The result was a
    superior tank that could duel with most of what the Germans could throw against
    them...Tiger Tank included.  Operation Europe reflects these changes and the
    weapons available for the campaign period.  Remember, just because the
    armaments are available doesn't mean you will get them.
    
    This is the key for all weapons:
    
    Armament Name:  The name of the armament.
    
    NA (Nationality):  What the nationality of the weapon is.  The nationalities
                       are:
    
                       US:  United States
                       GB:  Great Britain
                       FR:  France
                       GE:  Germany
                       RU:  Russia
                       IT:  Italy
    
    AP (Anti-Personnel):  The higher the number, the more men that can be killed.
    
    AT (Anti-Tank):  The higher the number, the easier it is to destroy
                     enemy armor and more of it.
    
    Df (Defense):  The ability of a unit to defend itself.  Higher number
                   means better defensive capabilities.
    
    Sp (Speed):  How fast a unit can move per hour.  The higher the
                 number, the faster the movement.
    
    GR (Gun Range):  The maximum number of hexes the gun or unit can fire.  The
                     higher the number, the longer the range.
    
    CR (Cruising Range):  How far mechanized forces can go before refuel.  NOTE:
                          If the number 0 is here, the unit does not require fuel
                          to move.
    
     _____________________________________________________
    / 12.1  OCCUPATION OF FRANCE:  May 10 - Jun 22, 1940 /
    -----------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry                              | FR | 10 | 16 | 10 |  5 |  1 |    0 |
    | Mechanized Unit                       | FR | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | FR | 15 | 16 | 30 | 60 |  1 |  300 |
    | H35                                   | FR | 21 | 12 | 23 | 28 |  1 |   40 |
    | Somua S35                             | FR | 27 | 39 | 23 | 40 |  1 |  232 |
    | Char B                                | FR | 43 | 33 | 20 | 28 |  1 |  130 |
    | 75mm                                  | FR | 43 | 34 | 15 | 35 |  1 |  200 |
    | 155mm                                 | FR | 90 | 49 |  0 | 30 |  7 |  200 |
    | Engineer Unit                         | FR |  5 | 10 | 15 | 60 |  1 |  300 |
    | Repair Unit                           | FR |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | FR |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
     __________________________________________________
    / 12.2  NORTH AFRICAN WAR:  May 26 - Jul  5, 1942 /
    --------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Paratroop                             | GB | 20 | 22 | 22 |  5 |  1 |    0 |
    | Infantry I                            | GB | 10 | 16 | 10 |  5 |  1 |    0 |
    | Royal Infantry I                      | GB | 20 | 18 | 15 |  5 |  1 |    0 |
    | Mechanized Unit                       | GB | 15 | 16 | 15 | 80 |  1 |  400 |
    | Grenadier I                           | GB | 20 | 18 | 30 | 60 |  1 |  360 |
    | A13mk II                              | GB | 23 | 35 |  9 | 50 |  1 |  200 |
    | Matilda I                             | GB | 10 | 10 | 30 | 12 |  1 |   50 |
    | Matilda II                            | GB | 23 | 32 | 36 | 24 |  1 |  112 |
    | Valentine                             | GB | 23 | 32 | 32 | 24 |  1 |  148 |
    | Crusader I                            | GB | 23 | 32 | 14 | 43 |  1 |  160 |
    | Stuart                                | GB | 21 | 31 | 18 | 58 |  1 |  111 |
    | Grant                                 | GB | 43 | 36 | 25 | 35 |  1 |  234 |
    | 6 pound gun                           | GB | 33 | 32 | 15 | 40 |  1 |  200 |
    | 17 pound gun                          | GB | 43 | 56 | 15 | 40 |  1 |  200 |
    | 18 pound gun                          | GB | 44 | 42 |  0 | 35 |  6 |  200 |
    | 25 pound gun                          | GB | 51 | 42 |  0 | 35 |  6 |  200 |
    | Engineer Unit                         | GB |  5 | 10 | 15 | 60 |  1 |  360 |
    | Repair Unit                           | GB |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GB |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Infantry I                            | IT |  5 | 10 |  5 |  5 |  1 |    0 |
    | Infantry II                           | IT |  5 | 15 | 10 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | Mechanized Unit                       | IT | 10 | 10 | 10 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Grenadier I                           | GE | 20 | 18 | 30 | 50 |  1 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIE                           | GE | 25 | 38 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIJ                           | GE | 29 | 47 | 27 | 40 |  1 |  166 |
    | Pzkpfw IIIL                           | GE | 29 | 47 | 29 | 40 |  1 |  153 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | Pzkpfw IVF1                           | GE | 43 | 41 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVF2                           | GE | 43 | 57 | 24 | 40 |  1 |  211 |
    | StuG IIIB                             | GE | 43 | 37 | 34 | 40 |  1 |  155 |
    | StuG IIIF                             | GE | 43 | 45 | 35 | 40 |  1 |  155 |
    | Marder II                             | GE | 43 | 48 | 20 | 56 |  1 |  202 |
    | Wespe                                 | GE | 61 | 40 | 11 | 35 |  6 |  200 |
    | L3                                    | IT | 10 | 10 |  6 | 42 |  1 |  142 |
    | M13/40                                | IT | 27 | 23 | 17 | 30 |  1 |  199 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 88mmPAK                               | GE | 51 | 79 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | 75/27                                 | IT | 43 | 25 | 15 | 30 |  1 |  200 |
    | 75/32                                 | IT | 43 | 31 | 15 | 30 |  1 |  200 |
    | 149mm                                 | IT | 87 | 48 |  0 | 25 |  7 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Engineer Unit                         | IT |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Repair Unit                           | IT |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    | Supply Unit                           | IT |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
     _______________________________________________________
    / 12.3  FIERCE BATTLE OF KURSK:  Jul  5 - Sep  5, 1943 /
    -------------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry                              | RU | 15 | 18 | 15 |  5 |  1 |    0 |
    | Special Guards                        | RU | 20 | 20 | 20 |  5 |  1 |    0 |
    | Paratroop                             | RU | 15 | 16 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | RU | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | RU | 20 | 18 | 35 | 72 |  1 |  360 |
    | KV1                                   | RU | 44 | 46 | 40 | 28 |  1 |  252 |
    | KV2                                   | RU | 88 | 49 | 65 | 26 |  1 |  205 |
    | T34/76C                               | RU | 44 | 50 | 35 | 50 |  1 |  445 |
    | T34/85                                | RU | 44 | 64 | 35 | 50 |  1 |  432 |
    | SU76                                  | RU | 44 | 44 |  8 | 50 |  1 |  119 |
    | SU122                                 | RU | 66 | 69 | 33 | 54 |  1 |  295 |
    | SU152                                 | RU | 83 | 57 | 50 | 40 |  1 |  252 |
    | 45mmPAK                               | RU | 26 | 26 | 15 | 40 |  1 |  200 |
    | 57mmPAK                               | RU | 33 | 43 | 15 | 40 |  1 |  200 |
    | 76mmPAK                               | RU | 44 | 50 | 15 | 40 |  1 |  200 |
    | 85mmPAK                               | RU | 49 | 59 | 15 | 35 |  1 |  200 |
    | 120mmMTR                              | RU | 60 | 38 | 15 |  5 |  2 |    0 |
    | 122mm                                 | RU | 71 | 46 |  0 | 35 |  6 |  200 |
    | 152mm                                 | RU | 88 | 49 |  0 | 35 |  7 |  200 |
    | Engineer Unit                         | RU |  5 | 10 | 15 | 72 |  1 |  360 |
    | Repair Unit                           | RU |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | RU |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Infantry II                           | GE | 15 | 22 | 15 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Grenadier I                           | GE | 20 | 18 | 30 | 50 |  1 |  300 |
    | Grenadier II                          | GE | 20 | 28 | 35 | 50 |  1 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIE                           | GE | 25 | 38 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIJ                           | GE | 29 | 47 | 27 | 40 |  1 |  166 |
    | Pzkpfw IIIL                           | GE | 29 | 47 | 29 | 40 |  1 |  153 |
    | Pzkpfw IIIM                           | GE | 29 | 47 | 28 | 40 |  1 |  153 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | Pzkpfw IVF1                           | GE | 43 | 41 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVF2                           | GE | 43 | 57 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVG                            | GE | 43 | 57 | 29 | 38 |  1 |  211 |
    | Pzkpfw IVH                            | GE | 43 | 60 | 34 | 38 |  1 |  211 |
    | Panther D                             | GE | 48 | 82 | 45 | 55 |  1 |  248 |
    | Tiger I                               | GE | 51 | 82 | 54 | 40 |  1 |  100 |
    | StuG IIIB                             | GE | 43 | 37 | 34 | 40 |  1 |  155 |
    | StuG IIIF                             | GE | 43 | 45 | 35 | 40 |  1 |  155 |
    | StuG IIIG/75                          | GE | 43 | 51 | 36 | 40 |  1 |  155 |
    | StuG IIIG/105                         | GE | 61 | 41 | 36 | 40 |  1 |  155 |
    | Elefant                               | GE | 46 | 83 | 86 | 20 |  1 |  151 |
    | Marder II                             | GE | 43 | 48 | 20 | 56 |  1 |  202 |
    | Nashorne                              | GE | 51 | 83 | 20 | 40 |  1 |  155 |
    | Wespe                                 | GE | 61 | 40 | 11 | 35 |  6 |  200 |
    | Hummel                                | GE | 87 | 45 | 14 | 40 |  7 |  200 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 88mmPAK                               | GE | 51 | 79 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
     _____________________________________________________
    / 12.4  STORMING OF NORMANDY:  Jun  6 - Aug 19, 1944 /
    -----------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Paratroop                             | GB | 20 | 22 | 22 |  5 |  1 |    0 |
    | Infantry                              | US | 10 | 16 | 10 |  5 |  1 |    0 |
    | Paratroop                             | US | 20 | 24 | 20 |  5 |  1 |    0 |
    | Infantry I                            | GB | 10 | 16 | 10 |  5 |  1 |    0 |
    | Royal Infantry I                      | GB | 20 | 18 | 15 |  5 |  1 |    0 |
    | Mechanized Unit                       | US | 20 | 26 | 15 | 80 |  1 |  400 |
    | Royal Infantry II                     | GB | 20 | 24 | 15 | 80 |  1 |  360 |
    | Mechanized Unit                       | GB | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | US | 20 | 26 | 35 | 72 |  1 |  360 |
    | Grenadier I                           | GB | 20 | 18 | 30 | 60 |  1 |  360 |
    | Grenadier II                          | GB | 20 | 26 | 35 | 60 |  1 |  360 |
    | Chaffee                               | US | 43 | 44 | 17 | 70 |  1 |  300 |
    | 105mm Self-Prop                       | US | 61 | 44 | 15 | 40 |  6 |  250 |
    | 155mm Self-Prop                       | US | 90 | 49 | 15 | 38 |  7 |  250 |
    | A13mk II                              | GB | 23 | 35 |  9 | 50 |  1 |  200 |
    | Matilda I                             | GB | 10 | 10 | 30 | 12 |  1 |   50 |
    | Matilda II                            | GB | 23 | 32 | 36 | 24 |  1 |  112 |
    | Valentine                             | GB | 23 | 32 | 32 | 24 |  1 |  148 |
    | Crusader I                            | GB | 23 | 32 | 14 | 43 |  1 |  160 |
    | Crusader II                           | GB | 23 | 32 | 16 | 43 |  1 |  160 |
    | Churchill III                         | GB | 33 | 38 | 43 | 25 |  1 |  149 |
    | Churchill IV                          | GB | 43 | 44 | 45 | 22 |  1 |  149 |
    | Lee                                   | GB | 43 | 40 | 26 | 40 |  1 |  203 |
    | Cromwell                              | GB | 43 | 44 | 24 | 51 |  1 |  275 |
    | Firefly                               | GB | 44 | 68 | 30 | 38 |  1 |  207 |
    | Stuart                                | US | 21 | 31 | 18 | 58 |  1 |  111 |
    | Grant                                 | US | 43 | 36 | 25 | 35 |  1 |  234 |
    | Sherman A1                            | US | 43 | 44 | 25 | 38 |  1 |  192 |
    | Sherman A1/76                         | US | 44 | 62 | 25 | 38 |  1 |  192 |
    | Sherman A3                            | US | 43 | 44 | 35 | 38 |  1 |  207 |
    | Sherman A3/76                         | US | 44 | 62 | 35 | 38 |  1 |  207 |
    | Sherman A3/105                        | US | 61 | 38 | 35 | 38 |  1 |  207 |
    | 75mm                                  | US | 43 | 50 | 15 | 40 |  1 |  200 |
    | 105mm                                 | US | 61 | 44 |  0 | 35 |  6 |  200 |
    | 155mm                                 | US | 90 | 49 |  0 | 35 |  7 |  200 |
    | 6 pound gun                           | GB | 33 | 32 | 15 | 40 |  1 |  200 |
    | 17 pound gun                          | GB | 43 | 56 | 15 | 40 |  1 |  200 |
    | 18 pound gun                          | GB | 44 | 42 |  0 | 35 |  6 |  200 |
    | 25 pound gun                          | GB | 51 | 42 |  0 | 35 |  6 |  200 |
    | Engineer Unit                         | US |  5 | 10 | 15 | 72 |  1 |  360 |
    | Engineer Unit                         | GB |  5 | 10 | 15 | 60 |  1 |  360 |
    | Repair Unit                           | US |  1 |  1 |  0 | 80 |  1 |  400 |
    | Repair Unit                           | GB |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | US |  1 |  1 |  0 | 80 |  1 | 3000 |
    | Supply Unit                           | GB |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Infantry II                           | GE | 15 | 22 | 15 |  5 |  1 |    0 |
    | Civil Grenadier                       | GE |  7 | 14 |  5 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Grenadier I                           | GE | 20 | 18 | 30 | 50 |  1 |  300 |
    | Grenadier II                          | GE | 20 | 28 | 35 | 50 |  1 |  300 |
    | Maultier                              | GE | 90 | 46 | 11 | 50 |  5 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIE                           | GE | 25 | 38 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIJ                           | GE | 29 | 47 | 27 | 40 |  1 |  166 |
    | Pzkpfw IIIL                           | GE | 29 | 47 | 29 | 40 |  1 |  153 |
    | Pzkpfw IIIM                           | GE | 29 | 47 | 28 | 40 |  1 |  153 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | Pzkpfw IVF1                           | GE | 43 | 41 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVF2                           | GE | 43 | 57 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVG                            | GE | 43 | 57 | 29 | 38 |  1 |  211 |
    | Pzkpfw IVH                            | GE | 43 | 60 | 34 | 38 |  1 |  211 |
    | Panther D                             | GE | 48 | 82 | 45 | 55 |  1 |  248 |
    | Panther G                             | GE | 48 | 82 | 51 | 55 |  1 |  248 |
    | Tiger I                               | GE | 51 | 82 | 54 | 40 |  1 |  100 |
    | Tiger II                              | GE | 56 | 88 | 83 | 38 |  1 |  130 |
    | StuG IIIB                             | GE | 43 | 37 | 34 | 40 |  1 |  155 |
    | StuG IIIF                             | GE | 43 | 45 | 35 | 40 |  1 |  155 |
    | StuG IIIG/75                          | GE | 43 | 51 | 36 | 40 |  1 |  155 |
    | StuG IIIG/105                         | GE | 61 | 41 | 36 | 40 |  1 |  155 |
    | StuG IVG                              | GE | 43 | 51 | 40 | 40 |  1 |  211 |
    | StuG IVL70                            | GE | 43 | 74 | 40 | 35 |  1 |  211 |
    | Jagdpanther                           | GE | 56 | 83 | 46 | 55 |  1 |  255 |
    | Elefant                               | GE | 46 | 83 | 86 | 20 |  1 |  151 |
    | Marder II                             | GE | 43 | 48 | 20 | 56 |  1 |  202 |
    | Nashorne                              | GE | 51 | 83 | 20 | 40 |  1 |  155 |
    | Hetzer                                | GE | 48 | 51 | 34 | 40 |  1 |  178 |
    | Brummbar                              | GE | 87 | 23 | 45 | 40 |  1 |  211 |
    | Wespe                                 | GE | 61 | 40 | 11 | 35 |  6 |  200 |
    | Hummel                                | GE | 87 | 45 | 14 | 40 |  7 |  200 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 88mmPAK                               | GE | 51 | 79 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | Nebelwerfer                           | GE | 90 | 46 |  0 | 35 |  5 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
     __________________________________________________________
    / 12.5  BATTLE OF THE BULGE:  Dec 16, 1944 - Jan 21, 1945 /
    ----------------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry                              | US | 10 | 16 | 10 |  5 |  1 |    0 |
    | Paratroop                             | US | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | US | 20 | 26 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | US | 20 | 26 | 35 | 72 |  1 |  360 |
    | Chaffee                               | US | 43 | 44 | 17 | 70 |  1 |  300 |
    | M36                                   | US | 52 | 71 | 29 | 42 |  1 |  248 |
    | 105mm Self-Prop                       | US | 61 | 44 | 15 | 40 |  6 |  250 |
    | 155mm Self-Prop                       | US | 90 | 49 | 15 | 38 |  7 |  250 |
    | Stuart                                | US | 21 | 31 | 18 | 58 |  1 |  111 |
    | Grant                                 | US | 43 | 36 | 25 | 35 |  1 |  234 |
    | Sherman A1                            | US | 43 | 44 | 25 | 38 |  1 |  192 |
    | Sherman A1/76                         | US | 44 | 62 | 25 | 38 |  1 |  192 |
    | Sherman A3                            | US | 43 | 44 | 35 | 38 |  1 |  207 |
    | Sherman A3/76                         | US | 44 | 62 | 35 | 38 |  1 |  207 |
    | Sherman A3/105                        | US | 61 | 38 | 35 | 38 |  1 |  207 |
    | Sherman A3E8                          | US | 44 | 62 | 37 | 38 |  1 |  207 |
    | 75mm                                  | US | 43 | 50 | 15 | 40 |  1 |  200 |
    | 105mm                                 | US | 61 | 44 |  0 | 35 |  6 |  200 |
    | 155mm                                 | US | 90 | 49 |  0 | 35 |  7 |  200 |
    | Engineer Unit                         | US |  5 | 10 | 15 | 72 |  1 |  360 |
    | Repair Unit                           | US |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | US |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Infantry II                           | GE | 15 | 22 | 15 |  5 |  1 |    0 |
    | Civil Grenadier                       | GE |  7 | 14 |  5 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Grenadier I                           | GE | 20 | 18 | 30 | 50 |  1 |  300 |
    | Grenadier II                          | GE | 20 | 28 | 35 | 50 |  1 |  300 |
    | Maultier                              | GE | 90 | 46 | 11 | 50 |  5 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIE                           | GE | 25 | 38 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIJ                           | GE | 29 | 47 | 27 | 40 |  1 |  166 |
    | Pzkpfw IIIL                           | GE | 29 | 47 | 29 | 40 |  1 |  153 |
    | Pzkpfw IIIM                           | GE | 29 | 47 | 28 | 40 |  1 |  153 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | Pzkpfw IVF1                           | GE | 43 | 41 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVF2                           | GE | 43 | 57 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVG                            | GE | 43 | 57 | 29 | 38 |  1 |  211 |
    | Pzkpfw IVH                            | GE | 43 | 60 | 34 | 38 |  1 |  211 |
    | Panther D                             | GE | 48 | 82 | 45 | 55 |  1 |  248 |
    | Panther G                             | GE | 48 | 82 | 51 | 55 |  1 |  248 |
    | Tiger I                               | GE | 51 | 82 | 54 | 40 |  1 |  100 |
    | Tiger II                              | GE | 56 | 88 | 83 | 38 |  1 |  130 |
    | StuG IIIB                             | GE | 43 | 37 | 34 | 40 |  1 |  155 |
    | StuG IIIF                             | GE | 43 | 45 | 35 | 40 |  1 |  155 |
    | StuG IIIG/75                          | GE | 43 | 51 | 36 | 40 |  1 |  155 |
    | StuG IIIG/105                         | GE | 61 | 41 | 36 | 40 |  1 |  155 |
    | StuG IVG                              | GE | 43 | 51 | 40 | 40 |  1 |  211 |
    | StuG IVL70                            | GE | 43 | 74 | 40 | 35 |  1 |  211 |
    | Jagdpanther                           | GE | 56 | 83 | 46 | 55 |  1 |  255 |
    | Elefant                               | GE | 46 | 83 | 86 | 20 |  1 |  151 |
    | Jagdtiger                             | GE | 74 | 94 | 94 | 35 |  1 |  130 |
    | Marder II                             | GE | 43 | 48 | 20 | 56 |  1 |  202 |
    | Nashorne                              | GE | 51 | 83 | 20 | 40 |  1 |  155 |
    | Hetzer                                | GE | 48 | 51 | 34 | 40 |  1 |  178 |
    | Hetzer D                              | GE | 48 | 69 | 34 | 40 |  1 |  178 |
    | Brummbar                              | GE | 87 | 23 | 45 | 40 |  1 |  211 |
    | Wespe                                 | GE | 61 | 40 | 11 | 35 |  6 |  200 |
    | Hummel                                | GE | 87 | 45 | 14 | 40 |  7 |  200 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 88mmPAK                               | GE | 51 | 79 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | Nebelwerfer                           | GE | 90 | 46 |  0 | 35 |  5 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
     _________________________________________________
    / 12.6  FIGHT FOR BERLIN:  Apr 16 - May 16, 1945 /
    -------------------------------------------------
    
    Allied Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry                              | RU | 15 | 18 | 15 |  5 |  1 |    0 |
    | Special Guards                        | RU | 20 | 20 | 20 |  5 |  1 |    0 |
    | Paratroop                             | RU | 15 | 16 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | RU | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | RU | 20 | 18 | 35 | 72 |  1 |  360 |
    | KV1                                   | RU | 44 | 46 | 40 | 28 |  1 |  252 |
    | KV2                                   | RU | 88 | 49 | 65 | 26 |  1 |  205 |
    | KV85                                  | RU | 49 | 69 | 65 | 40 |  1 |  249 |
    | T34/76C                               | RU | 44 | 50 | 35 | 50 |  1 |  445 |
    | T34/85                                | RU | 44 | 64 | 35 | 50 |  1 |  432 |
    | JS1                                   | RU | 44 | 69 | 74 | 37 |  1 |  240 |
    | JS2                                   | RU | 66 | 82 | 79 | 37 |  1 |  240 |
    | SU76                                  | RU | 44 | 44 |  8 | 50 |  1 |  119 |
    | SU85                                  | RU | 44 | 57 | 33 | 54 |  1 |  295 |
    | SU100                                 | RU | 53 | 70 | 33 | 54 |  1 |  295 |
    | SU122                                 | RU | 66 | 69 | 33 | 54 |  1 |  295 |
    | SU152                                 | RU | 83 | 57 | 50 | 40 |  1 |  252 |
    | JSU122                                | RU | 66 | 69 | 74 | 37 |  1 |  240 |
    | JSU152                                | RU | 83 | 62 | 74 | 37 |  1 |  240 |
    | 45mmPAK                               | RU | 26 | 26 | 15 | 40 |  1 |  200 |
    | 57mmPAK                               | RU | 33 | 43 | 15 | 40 |  1 |  200 |
    | 76mmPAK                               | RU | 44 | 50 | 15 | 40 |  1 |  200 |
    | 85mmPAK                               | RU | 49 | 59 | 15 | 35 |  1 |  200 |
    | 120mmMTR                              | RU | 60 | 38 | 15 |  5 |  2 |    0 |
    | 122mm                                 | RU | 71 | 46 |  0 | 35 |  6 |  200 |
    | 152mm                                 | RU | 88 | 49 |  0 | 35 |  7 |  200 |
    | Katiuchas                             | RU | 70 | 40 |  0 | 80 |  5 |  400 |
    | Engineer Unit                         | RU |  5 | 10 | 15 | 72 |  1 |  360 |
    | Repair Unit                           | RU |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | RU |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
    Axis Forces:
    +---------------------------------------+----+----+----+----+----+----+------+
    |Armament Name                          | NA | AP | AT | Df | Sp | GR |  CR  |
    +---------------------------------------+----+----+----+----+----+----+------+
    | Infantry I                            | GE | 10 | 16 | 10 |  5 |  1 |    0 |
    | Infantry II                           | GE | 15 | 22 | 15 |  5 |  1 |    0 |
    | Civil Grenadier                       | GE |  7 | 14 |  5 |  5 |  1 |    0 |
    | Battle Engineer                       | GE | 25 | 30 | 20 |  5 |  1 |    0 |
    | Paratroop                             | GE | 20 | 24 | 20 |  5 |  1 |    0 |
    | Mechanized Unit                       | GE | 15 | 16 | 15 | 80 |  1 |  400 |
    | APC Half-Track                        | GE | 15 | 16 | 25 | 50 |  1 |  300 |
    | Grenadier I                           | GE | 20 | 18 | 30 | 50 |  1 |  300 |
    | Grenadier II                          | GE | 20 | 28 | 35 | 50 |  1 |  300 |
    | Maultier                              | GE | 90 | 46 | 11 | 50 |  5 |  300 |
    | Pzkpfw I                              | GE | 15 | 15 | 11 | 45 |  1 |  139 |
    | Pzkpfw II                             | GE | 16 | 19 | 20 | 45 |  1 |  190 |
    | Pzkpfw 35t                            | GE | 25 | 23 | 20 | 40 |  1 |  189 |
    | Pzkpfw 38t                            | GE | 25 | 28 | 28 | 56 |  1 |  202 |
    | Pzkpfw IIID                           | GE | 25 | 26 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIE                           | GE | 25 | 38 | 26 | 40 |  1 |  166 |
    | Pzkpfw IIIJ                           | GE | 29 | 47 | 27 | 40 |  1 |  166 |
    | Pzkpfw IIIL                           | GE | 29 | 47 | 29 | 40 |  1 |  153 |
    | Pzkpfw IIIM                           | GE | 29 | 47 | 28 | 40 |  1 |  153 |
    | Pzkpfw IVD                            | GE | 43 | 41 | 19 | 42 |  1 |  211 |
    | Pzkpfw IVF1                           | GE | 43 | 41 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVF2                           | GE | 43 | 57 | 24 | 40 |  1 |  211 |
    | Pzkpfw IVG                            | GE | 43 | 57 | 29 | 38 |  1 |  211 |
    | Pzkpfw IVH                            | GE | 43 | 60 | 34 | 38 |  1 |  211 |
    | Panther D                             | GE | 48 | 82 | 45 | 55 |  1 |  248 |
    | Panther G                             | GE | 48 | 82 | 51 | 55 |  1 |  248 |
    | Tiger I                               | GE | 51 | 82 | 54 | 40 |  1 |  100 |
    | Tiger II                              | GE | 56 | 88 | 83 | 38 |  1 |  130 |
    | StuG IIIB                             | GE | 43 | 37 | 34 | 40 |  1 |  155 |
    | StuG IIIF                             | GE | 43 | 45 | 35 | 40 |  1 |  155 |
    | StuG IIIG/75                          | GE | 43 | 51 | 36 | 40 |  1 |  155 |
    | StuG IIIG/105                         | GE | 61 | 41 | 36 | 40 |  1 |  155 |
    | StuG IVG                              | GE | 43 | 51 | 40 | 40 |  1 |  211 |
    | StuG IVL70                            | GE | 43 | 74 | 40 | 35 |  1 |  211 |
    | Jagdpanther                           | GE | 56 | 83 | 46 | 55 |  1 |  255 |
    | Elefant                               | GE | 46 | 83 | 86 | 20 |  1 |  151 |
    | Jagdtiger                             | GE | 74 | 94 | 94 | 35 |  1 |  130 |
    | Marder II                             | GE | 43 | 48 | 20 | 56 |  1 |  202 |
    | Nashorne                              | GE | 51 | 83 | 20 | 40 |  1 |  155 |
    | Hetzer                                | GE | 48 | 51 | 34 | 40 |  1 |  178 |
    | Hetzer D                              | GE | 48 | 69 | 34 | 40 |  1 |  178 |
    | Brummbar                              | GE | 87 | 23 | 45 | 40 |  1 |  211 |
    | Wespe                                 | GE | 61 | 40 | 11 | 35 |  6 |  200 |
    | Hummel                                | GE | 87 | 45 | 14 | 40 |  7 |  200 |
    | 37mmPAK                               | GE | 21 | 16 | 15 | 30 |  1 |  200 |
    | 50mmPAK                               | GE | 29 | 38 | 15 | 30 |  1 |  200 |
    | 75mmPAK                               | GE | 43 | 43 | 15 | 30 |  1 |  200 |
    | 88mmPAK                               | GE | 51 | 79 | 15 | 30 |  1 |  200 |
    | 105mm                                 | GE | 61 | 40 |  0 | 25 |  6 |  200 |
    | 128mm                                 | GE | 74 | 43 |  0 | 25 |  6 |  200 |
    | 150mm                                 | GE | 87 | 45 |  0 | 25 |  7 |  200 |
    | 170mm                                 | GE | 99 | 47 |  0 | 25 |  7 |  200 |
    | Nebelwerfer                           | GE | 90 | 46 |  0 | 35 |  5 |  200 |
    | Engineer Unit                         | GE |  5 | 10 | 15 | 50 |  1 |  300 |
    | Repair Unit                           | GE |  1 |  1 |  0 | 80 |  1 |  400 |
    | Supply Unit                           | GE |  1 |  1 |  0 | 80 |  1 | 3000 |
    +---------------------------------------+----+----+----+----+----+----+------+
    
                                 *********************
    ****************************** S E C T I O N  VI ******************************
                                 *********************
    
    +====================+
    | 13. AFTTERTHOUGHTS |=========================================================
    +====================+
    
    Although not as involved as some war games, Operation Europe is still enjoyable
    to play.  The levels of realism, especially when you are requesting supplies or
    reinforcement, can make this a frustrating game and make you appreciate the
    small victories on the home front.  It is this level of realism, though, that
    makes this game unique in many ways.  It was fun writing this guide since I
    haven't played this game in quite a while.  I hope that this guide is as
    helpful to those of you trying to win the game as it was for me to write it.
    Good luck, for whatever side you decide to choose, in achieving victory.
    
                ~~~ No trees were harmed in the making of this FAQ ~~~