FAQ by CPredator

Version: 2 | Updated: 04/22/01 | Printable Version

        VERSION 2

  This guide was written by Cyber Predator, who resides at
http://www.geocities.com/Area51/Chamber/1301 and can be e-mailed at

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date (detailed in the Version Information).  Any entities used in this document
that are copyrighted by anyone else remains the property of the original owner;
Cyber Predator is simply giving information about these copyrighted entities
that the copyright owners aren't making very public.

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Version Information
Author's Note

Getting Started
Multiple Captains

Game Codes
Pro-Action Replay Codes

Credits and Taglines

VERSION 1 - 0921 GMT, 25-Dec-1999
  In addition to credits, copyright and an author's note, this version contains
some basic hints on attacking, inventing and recruiting in PowerMonger. 
There's also advice with having two Captains and a couple of codes.

VERSION 2 - 0707 GMT, 29-Apr-2000
  Somehow the list of credits and taglines wasn't included in the contents
list, but that minor oversight has been corrected.

  On seeing a lack of any real FAQ for PowerMonger, I figured that the
inclusion of one would be appropriate.  Personally I haven't played the game,
but I do have a game guide containing some great tips for it.  So using that
guide's information but my own words, I've written out this FAQ.

  An important point is not to rush and be patient.  Think your strategies
through, work out your tactics.  A good plan is essential, and remember that
CPU opponents get smarter as time goes on.

  Early in the game you don't have much of an army, therefore it is a bad idea
to immediately attack a larger settlement because you will be hopelessly
outnumbered and wiped out.  However, the smaller settlements are less likely to
have decent weapons or warriors and so you will win them quite easily.

  Again, remember to attack small settlements first to decrease the chances of
getting killed early on.  Also, if the same person rules a small village and
large town, don't attack the small village or the larger army will retaliate.

  When seizing other settlements, set your Posture to passive; this means the
troops won't kill everyone in sight and you'll have people to recruit.  Killing
off villagers means you won't have anyone left to make an army to attack larger
settlements.  If your army starts to lose (your captain's breathing becomes
faster) increase the Posture setting one notch at a time.

  If you have several captains, here's an effective tactic in capturing large
settlements: send your smallest army to the main entrance of the village, but
keep your larger armies waiting behind and to the sides of the settlement. 
Send the small army in to attack first, and the locals will send their troops
after them in the belief they'll have an easier victory.  Now send your
remaining armies in; your enemy will be caught by surprise and have nowhere to

  As soon as you have captured a town, set your Posture to aggressive and start
recruiting.  This allows you to quickly increase the numbers of the army for
future assaults.
  After getting all the soldiers you can, keep your Posture on aggressive and
clear out the food stocks.

  Inventing new objects can take time, but they always give you some kind of
advantage, making the quest easier and thus being worth the wait.  You can only
invent if you rule a settlement with a workshop, a building with a small red
sign on one of the walls.

  What you will invent depends on two things; the Posture setting and the
location of the settlement.  If you set your Posture as aggressive you will
invent destructive weapons, but if you set Posture to passive you'll invent
boats and pots.  If the settlement is near a forest, products made of wood
(like bows and spears) will be invented.  Settlements atop mountains are likely
to have a mine, and so will build things of metal like swords and cannons.

  If you capture a large settlement, you will be able to recruit the local
captain to become one of your own men.  Each captain commands his own army, so
having two or more captains means having two or more armies to command.  This
allows you to have an army present at more than one area of the map.
  If your captains are at different areas of the map, orders are sent to them
via courier pigeon.  This means it will take time for the army to respond to an
instruction.  Also, you can only send out one pigeon at a time.  If you need to
send orders to both captains, the best thing to do is issue an order to one
captain and wait for his army to respond, then send out the order to your other

Master Code: 2MNOA2WSD

  I feel I should make it known that because Patch Code devices like the Action
Replay alter the data of the game, either your game or machine could get messed
up permanently.  The companies have a nice little disclaimer saying it's not
their fault since you're the one using the thing, and none of the devices are
endorsed by Sega.
  As for me personally, I don't even believe in the use of a Patch Code device
because of the risks involved.  But like a wise man once said, there's one born
every minute and there's no way I can stop you if you decide to use one. 
Consider yourself warned and use these codes at your equipment's peril.

Infinite troops: FFD06F00FF
Infinite food: FFD0AB00FF

  The Sega Power Tips Book 2 by Carl Rowley and published by Carlton in 1993
formed the backbone of this guide.  GameSages (http://www.gamesages.com)
provided the Master Code and GameWinners (http://www.gamewinners.com) had the
Infinite Food patch code.

Cyber Predator

"Anyone who seeks fame need only become familiar with all that I have
achieved." - Claudius Galen
The Force will be with you, always