Shining in the Darkness Save State Hacking Guide

V1.0 by Thorr
11/13/2001


  I recently wrote a guide for hacking Phantasy Star III 
and decided to try it for this game as well.  This document 
is the product of a few hours of work and nothing more.  I 
was playing Golden Sun for the GameBoy Advance and noticed 
several things in it that were straight from this game.  I 
played SITD just to look for these similarities and decided 
to hack it.

  To use this guide, you will need to be playing this game 
on an emulator, particularly Gens or Genecyst.  The info 
provided here is for altering the data in a Save State from 
one of these emulators.  You will also need a hex editor of 
some sort.  I use Hex Workshop 3.1 which freely available 
on the net.

  The format is simple:

Data:       Offset (in Hex)  # of bytes

Data: the type of value you are trying to change
Offset:  the location of the data value in Hex
# of bytes:  how long the value is. 1 Character = 1 Byte


Some Tips:

   Max level and Max experience for each character are 
level 99 with and 99999999 respectively.  I strongly 
suggest that before you mess with any statistical 
information, you change the characters experience to 
99999999 and let them go up levels normally.

   If you decide to give your party the best items, you may 
run into issues.  Many items, including weapons and armour, 
are actually event items.  For example, I started with just 
my main character and I gave him all the Light equipment.  
When I went to the castle, the princess was already rescued 
and the told me I killed my father Mortred.  I hadn't even 
got my two companions yet!

  If you want your companions without going into the 
labyrinth, give your character the Royal Tiara.  It will 
trigger the event in the castle.

  It seems that Defense, Speed, and Luck are pre-determined 
for each character according to their level.  If you change 
these values in the Save State, they will NOT change for 
the character.  You can freely change Attack and IQ 
ratings.

  Your characters can have more than 1000 hit points and 
Magic Points, but the screen cannot display more than 3 
digits for each.  I would suggest just going up to 999.

  Another note about items:  If you give your characters 
any equipment, make sure you don't set the item as 
"equipped".  Instead, equip the item in the game after you 
have given it to them.  If you mark it "equipped" when you 
give it to them, you will not get the attack or defense 
bonuses.

  I only give the address for the first item of each 
character.  The rest of the character's items will 
immediately follow that location.

  Without further ado, here is the guide:

DATA               OFFSET    BYTES
----------------   -------   -----

Party Gold:        3B1C      8

Char 1:

Exp:               3B56      8
Lvl:               3B50      4
Curr HP:           3B20      4
MAX HP:            3B2C      4
Curr MP:           N/A       N/A  Main Char has no Magic
MAX MP:            N/A       N/A

IQ:                3B4A      4
Speed:             3B3E      4  Changing value has no 
effect  
Luck:              3B44      4  "         "    "  "  "
Attack:            3B38      4
Defense:           Set Value

Item 1:            3B62      4




Milo:

Exp:               3B5A      8
Lvl:               3B52      4
Curr HP:           3B22      4
Max HP:            3B2E      4
Curr MP:           3B28      4
Max MP:            3B36      4

IQ:                3B4C      4
Speed:             3B40      4
Luck:              3B46      4
Attack:            3B3A      4
Defense:           Set Value

Item 1:            3B72      4






Pyra:

Exp:               3B5E      8
Lvl:               3B54      4
Curr HP:           3B24      4
Max HP:            3B30      4
Curr MP:           3B2A      4
Max MP:            3B38      4

IQ:                3B4E      4
Speed:             3B42      4
Luck:              3B48      4
Attack:            3B3C      4
Defense:           Set Value

Item 1:            3B82      4


Item List:

  The first 2 bytes of each item slot are always 00.  If an 
item is equipped, the first byte will be 8 more than 
listed. E.g. : a sword will be 0002, but an equipped sword 
is 0082.

  00  Bronze Knife
01	Short Sword
02	Sword
03	Long Sword
04	Broad Sword
05	Fire Sword
06	Storm Sword
07	Light Blade
08	Dark Blade
09	Dream Blade
0A  Bronze Saber
0B  Steel Saber
0C  Battle Hammer
0D  Mithril Axe
0E  Ice Saber
0F  Dark Scimitar
10	Short Axe
11	Battle Axe
12	Double Axe
13	Great Axe
14	Mithril Sword
15	Wood Staff
16	Flail
17	Morningstar
18	Fire Staff
19	Ice Staff
1A  Mercy Staff
1B  Enduro Staff
1C  Doom Staff
1D  Mithril Rod
1E  Wooden Club
1F  War Hammer
20	Bronze Lance
21	Iron Lance
22	Steel Lance
23	Short Spear
24	Long Spear
25	Bull Whip
26	Thorn Whip
27	Steel Whip
28	Hex Whip
29  Great Flail
2A  Super Flail
2B  Doom Blade
2C  Wood Shield
2D  Dark Armor
2E  Frost Armor
2F  Thunder Armor
30	  Sun Armor
31	  Cotton Robe
32	  Woven Robe
33	  Fur Robe
34	  Worn Robe
35	  Straw Robe
36	  Hemp Robe
37	  Leather Robe
38	  Light Robe
39	  Magic Robe
3A  Dark Robe
3B  Leather Armor
3C  Chainmail
3D  Breast Plate
3E  Bronze Armor
3F  Iron Armor
40	  Steel Armor
41	  Mithril Armor
42	  Light Armor
43	  Bronze Shield
44	  Iron Shield
45	  Steel Shield
46	  Leather Shield
47	  Light Shield
48	  Dark Shield
49	  Mithril Shield
4A  Elven Hood
4B  Cloth Hood
4C  Woven Hood
4D  Fur Hood
4E  Magic Hood
4F  Dark Hood
50	  Mithril Hood
51	  Leather Helm
52	  Bronze Helm
53	  Iron Helm
54	  Steel Helm
55	  Light Helm
56	  Dark Helm
57	  Mithril Helm
58	  Royal Tiara
59	  Magic Shield
5A  Magic Mail
5B  Herb
5C  Depoison
5D  Angel Feather
5E  Wisdom Seed
5F  Dwarf's Key
60	  Rune Key
61	  False Idol
62	  Cell Key
63	  Mystic Rope
64	  Tamayoshi
65	  Mithril Ore
66	  Heal Ring
67	  Barrier Ring
68	  Magic Ring
69	  Dark Block
6A  Magic Mirror
6B  Herb Water
6C  Forbidden Box
6D  Holy Water
6E  Healer Fruit
6F  Smelling Salts
70	  Orb of Truth
71	  Vial of Tears
72	  Medallion
73	  Map 1
74	  Map 2
75	  Miracle Herb
76	  Main Gauche
77	  Madu
78	  Earth Hammer
79	  Shock Box
7A  Ogre Flute
7B  Black Box
7C  Gauntlet
7D  Glass Armor
7E  Demon Staff






That does it!

 This work was completely done myself on 11/12/2001.

 This document is copyright myself, Shaun S Campbell in 
the year 2001.  It is freely distibutable as long the 
contents are not altered.

  If you have suggestions, additions, or questions then 
email me at scampbell@munis.com.