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    FAQ/Walkthrough by TheStarbird

    Updated: 11/27/07 | Search Guide | Bookmark Guide

    Shining in the Darkness
    (c) 1991 Climax
    
    Walkthrough v1.0 by: 
    TheStarbird
    
    e-mail: thestarbirds@roadrunner.com
    website: http://www.rpgclassics.com/~hideout
    
    Copyright 2007 Eric Starbird
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    ===============================================================================
    To easily use this walkthrough, use the find option on your internet explorer
    and type in the exact title of the place you want to go to from the index.
    ===============================================================================
    Index:
    I. Introduction
    II. Characters
         a. You
         b. Milo
         c. Pyra
    III. Walkthrough
         a. Level 1
         b. Cave of Strength
         c. Cave of Courage
         d. Cave of Truth
         e. Cave of Wisdom
         f. Level 2
         g. Level 3
         h. Level 4
         i. Level 5
    IV. Enemies
    V. Weapons
         a. Swords
         b. Staves
         c. Axes
         d. Flails
         e. Whips
         f. Lances
         g. Shield-Handed
    VI. Armor
         a. Body Armor
         b. Helmets
         c. Shields
    VII. Items
    VIII. Spells
         a. Attack Spells
         b. Defensive Spells
         c. Field Spells
    IX. Tips & Tricks
    X. Thanks
    ===============================================================================
    II. Characters
    ===============================================================================
    Below are short descriptions of each character, followed by their stats.
    What is given are their initial stats, along with a +(#-#)x, meaning that for
    each time they level up (x), the earn # amount of points for that stat. For
    instance, your starting HP would look like this:
    
    HP (1st): 24 + (6-10)x 
    
    This means that you start at 24 HP, but gain anywhere between 6-10 HP per
    level. The (1st) after the HP means that your HP stats are the best of the
    3 characters.
    -------------------------------------------------------------------------------
    a. You
    -------------------------------------------------------------------------------
    The nameless hero of this story is none other than... YOU! That's right, you
    are the hero of this game. You are the son of the King's most trusted Knight,
    Mortred, and are sent out on a quest to find the Princess Jessa.
    
    As important as you are, there are a few things about you to add to the list.
    1. You are super strong. Most monsters you encounter in the game will be
    destroyed in one hit by you
    2. Your HP is high compared to your comrades... which is good because...
    3. Your Defense is the lowest compared to your allies, and you will be taking
       a lot of the damage.
    4. You are the slowest in your group. Until you reach higher levels, your
       friends and foes will all get a shot off.
    5. You cannot use magic.
    
    So, basically, all you are really good for is attacking and running. It's good
    to be a knight. Lol.
    
    Stats:                      Rate:
    HP: 24 + (6-10)x            1st
    MP: 0                       3rd
    ATK: 18 + (3-5)x            1st
    DEF: 4 + (1-3)x             3rd
    IQ: 8 + (2-4)x              3rd
    Speed: 8 + (2-3)x           3rd
    Luck: 6 + (1-3)x            3rd
    
    The bad news is, aside from HP and ATK, you're the worst statistical character
    in the game. The good news is that your equipment will more than make up for
    it.
    -------------------------------------------------------------------------------
    b. Milo
    -------------------------------------------------------------------------------
    Though nobody can be as strong as you are in this party, Milo is 2nd on the
    list in terms of strength. Milo is basically a well-rounded fighter. He can
    do some decent damage, can use some powerful magic spells, and can heal your
    party of all that ails it. If Milo dies while in your party, hopefully you
    have an Angel Wing ready, because once you get him, he is very valuable to
    your party. In fact, he is more valuable than you, considering that if you
    die, Milo can still revive you, but if he were to die... well, you've got to
    go back to down, revive, and trek all the way back to where you were.
    
    Spell Chronology:
    
    Spell           Level
    Heal 1          1
    Vision          3
    Detox 1         5
    Heal 2          7
    Blast 1         9
    Quick 1         12
    Burst 1         14
    Detox 2         15
    Screen 1        16
    Blast 2         17
    Quick 2         18
    Revive 1        20
    Heal 3          21
    Burst 2         22
    Desoul 1        23
    Blast 3         24
    Screen 2        25
    Burst 3         27
    Heal 4          30
    Blast 4         32
    Desoul 2        34
    Revive 2        35
    Burst 4         38
    
    Stats:                      Rate:
    HP: 20 + (5-8)x             2nd
    MP: 7 + (5-7)x              2nd
    ATK: 13 + (2-3)x            2nd
    DEF: 5 + (1-3)x             2nd
    IQ: 15 + (3-6)x             2nd
    Speed: 10 + (2-4)x          2nd
    Luck: 12 + (2-4)x           1st
    
    Milo was just born to be runner-up to everything. He is, however, built
    tough to handle everything thrown at him.
    -------------------------------------------------------------------------------
    c. Pyra
    -------------------------------------------------------------------------------
    Pyra is a very interesting character, but don't let this little hot-head fool
    you. She is a very powerful spellcaster and very quick on her feet. She will
    always attack first (if her level is about even with yours), but because her
    attacks are so weak, she's more of a build-up for Milo to finish a monster
    off. She is the only one who can use a Whip, however, which means that while
    she has one, she can attack a group of monsters at once. This really makes
    the game a lot easier because any battle can be finished in two or less
    rounds, providing she can kill a monster in two rounds. Her strongest whip,
    the Hex Whip, does quite a bit of damage even late in the game.
    
    Spell Chronology:
    
    Spell           Level
    View            1
    Slow 1          1
    Blaze 1         2
    Sleep 1         4
    Freeze 1        6
    Blaze 2         8
    Heal 1          8
    Egress          12
    Freeze 2        13
    Slow 2          14
    Bolt 1          15
    Muddle 1        17
    Sleep 2         17
    Blaze 3         18
    Peace           19
    Heal 2          22
    Boost 1         22
    Freeze 3        24
    Bolt 2          27
    Blaze 4         31
    Boost 2         34
    Freeze 4        35
    Bolt 3          36
    Muddle 2        42
    Bolt 4          44
    
    Stats:                      Rate:
    HP: 16 + (4-7)x             3rd
    MP: 10 + (4-7)x             1st
    ATK: 8 + (1-2)x             3rd
    DEF: 6 + (2-4)x             1st
    IQ: 10 + (4-7)x             1st
    Speed: 12 + (3-5)x          1st
    Luck: 10 + (2-3)x           2nd
    
    She is basically the statistical opposite of you. Her equipment, however
    is somewhat lacking, so it all balances out in the end.
    ===============================================================================
    III. Walkthrough
    ===============================================================================
    The following here is a walkthrough of the entire game, broken down into
    each Level. Each section will have a map of the floor at the top of it,
    though you may have to refer back to the Level 1 map to get directions to
    the next 5 maps. Later on, you will have to flip back and forth between maps
    just to find what you are looking for.
    
    Note that the walkthrough is not entirely detailed, as the game itself is
    very straightforward. What is given is generally tips on how to defeat the
    level.
    -------------------------------------------------------------------------------
    a. Level 1
    -------------------------------------------------------------------------------
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
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    Key:                            Treasure:
    E: Entrance                     J, A: Herb
    L: Locked Door                  W, G: Smelling Salts
    T: Treasure                     N, P: 100 Gold
    S: Slime                        4, P: Morning Star
    D: Altar                        R, R: 100 Gold
    1: To Cave of Strength          X, T: Depoison
    2: To Cave of Courage           Z, T: Herb
    3: To Cave of Truth             2, T: Wisdom Seed
    4: To Cave of Wisdom            N, U: Bronze Knife
    5: To Level 2                   D, V: Herb
    W: Grimwall                     H, 2: 50 Gold
    F: Fountain                     D, 4: Herb
    /: Temporary Wall
    ?: Kaiser Krab/Royal Tiara
    
    -Castle-
    As you start the game, King Drake of Thornwood will call you up to help him
    find his daughter Jessa. You will be given 200 Gold and be sent on your way.
    
    -Town-
    This is where you will be making all your pit stops in the game. There are a
    couple of things you want to do right now. The first is to stop into the
    Weaponry and spend your 200 Gold on a Short Sword. After you sell him your
    old Bronze Knife, head to the Alkemist and buy a couple of Herbs. Your next
    stop is the Tavern, where you will run into Old Vik. Let him talk for a bit,
    then head to the Shrine to save. Go back to the Castle.
    
    -Castle-
    You won't be talking long about how Jessa was last seen with your father,
    Mortred, when an dark being named Dark Sol crashes into the castle and says
    that he has the Princess inside the Labyrinth. After he leaves, you are
    allowed to enter the Labyrinth.
    
    -Labyrinth, Level 1-
    Level: 1
    Monsters: Slimy Ooze, Cave Slug, Pit Worm
    
    You will be very weak to start off with, but your Short Sword should be able
    to kill any monster you start off against in one hit. Hang around the first
    couple of hallways near the entrance. You should only be fighting the above
    3 monsters, as anything else will crush you. Stay near the door for a quick
    exit when your HP runs low. Try to go up to Level 3.
    
    -Town-
    Buy yourself a Gauntlet now, rest and save up. Head back to the Labyrinth.
    
    -Labyrinth, Level 1-
    Level: 3
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly
    
    You can now venture a bit further to the west. There are a couple of Herbs and
    50 Gold that you can possibly pick up now. Just stick around the southwest
    section of the floor until you reach Level 5. Exit again.
    
    -Town-
    Now buy yourself a Leather Helmet, then rest and save. Buy an Angel Feather
    and then return to the Labyrinth.
    
    -Labyrinth, Level 1-
    Level: 5
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat,
    Killer Bee
    
    Now you'll want to explore the northwest side of the map. Don't attempt to
    face the Kaiser Krab yet, as he will still crush you. Try to earn about
    650 Gold (the treasure chest containing 100 Gold should help) and make your
    way up to Level 8.
    
    -Town-
    Finish your equipment off by buying a Bronze Saber and a Fur Robe. Sell
    whatever equipment you don't need. Make sure you have a couple of Herbs and
    an Angel Feather. Rest and Save, then head back.
    
    -Labyrinth, Level 1-
    Level: 8
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat,
    Killer Bee, Kaiser Krab
    
    You should easily be able to make your way to the spot where the Kaiser
    Krab appears.
    
    Boss: Kaiser Krab
    HP: 45
    EXP: 40
    Gold: 50
    Item: Royal Tiara
    
    Beware, the Kaiser Krab does have double strike and can hit you very hard.
    All you can do is strike at it and use an Herb when your HP closes in on
    20 or lower. Keep up your HP and when you have him beat, claim the Royal
    Tiara as your own. Exit the Labyrinth.
    
    -Castle-
    The King will recognize the Tiara as Jessa's and asks that you find her.
    There is a new person in the castle named Melvyl, who knows a lot about how
    to enter the Labyrinth Proper, which is where Jessa is believed to be held.
    Whatever you do, do not talk to Tristan, else you will lose the Royal Tiara.
    You will be asked to form a party.
    
    -Town-
    Enter the Tavern and you will see Pyra and Old Vik getting into a fight.
    Soon after, Pyra will join you, but not before running into a man named
    Gila, whom Pyra hits with a Slow 1 spell before he leaves for the Labyrinth.
    Rest at the Tavern and head to the Shrine, where Milo will await and then
    join.
    
    Give Pyra the Royal Tiara to equip. You should buy a Short Axe for Milo before
    heading back to the castle.
    
    -Castle-
    After you have formed your party, you will be given the Dwarves Key, which
    will allow you access to the Cave of Strength.
    
    -Labyrinth, Level 1-
    Levels: 8 & 1
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat,
    Killer Bee
    
    Again, stay near the entrance for a little bit. Monsters will appear in
    larger numbers now that you have the added help. You shouldn't have much of
    a problem getting Milo and Pyra up to around level 3 or so. After you get
    them that high, you can use the Dwarf’s Key at V, 2 to unlock the door. The
    monsters on the other side are a bit stronger, so continue to stay close to
    this door. Fight around until Milo and Pyra reach Level 8 themselves, then
    head back to town.
    
    -Town-
    There are only two more items for you to buy. Get a Sword for yourself and
    a Leather Shield for Milo. Give Pyra your old Bronze Saber. Rest and save.
    
    Current Equipment:
    You: Sword, Fur Robe, Gauntlet, Leather Helmet
    Milo: Short Axe, Cotton Robe, Leather Shield
    Pyra: Bronze Saber, Cotton Robe, Royal Tiara
    
    -Labyrinth, Level 1-
    Levels: 8-10
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat,
    Killer Bee, Kaiser Krab, Scavenger, Mad Gnome
    
    Head towards the bronze door again and make your way to the Cave of Strength,
    grabbing the three treasures above if you wish to. Be careful about left
    turns, as you may end up face to face with some more Kaiser Krabs.
    -------------------------------------------------------------------------------
    b. Cave of Strength
    -------------------------------------------------------------------------------
    Upper Floor:
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    A1 #####T T## # ##### #########
    B#  #       # ###   ### #     #
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    3#   # ##           #### #  # #
    4##### ############### ###### T
    
    Key:                            Treasure:
    1: To Level 1                   H, A: Chestbeak
    2: To Lower Floor               J, A: Wisdom Seed
    T: Treasure                     T, D: Wisdom Seed
    F: Fountain                     T, F: Forbidden Box
    G: Iron Gate                    4, G: Short Sword
    ?: Gila                         A, N: Chestbeak
    O: Pit                          L, Q: Wisdom Seed
    !: Finish                       P, Q: Depoison
                                    C, U: Herb
                                    J, U: Mithril Ore
                                    C, Y: Chestbeak
                                    M, 2: 100 Gold
                                    O, 2: Smelling Salts
                                    4, 4: Woven Robe
    
    Lower Floor:
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    A
    B
    C
    D
    E
    F
    G
    H
    I
    J     #####
    K     # # #
    L     2 # T
    M       #
    N       #
    O       #
    P     # ###
    Q     # # #
    R     X X #
    S     # # #
    T     ### #
    U
    V
    W
    X
    Y
    Z
    1
    2
    3
    4
    Key:                            Treasure:
    2: To Upper Floor               J, L: Healing Fruit
    T: Treasure
    X: Pit Landing
    
    -Labyrinth, Cave of Strength-
    Levels: 8-10
    Monsters: Chestbeak, Killwave, Darkbat, Widowfang, Neanderthal, Killerbee,
    Scavenger, Mad Gnome, Cave Goblin, Dark Hermit, Kaiser Krab, Triklops,
    Vampyre, Punkinhead, Vile Ooze, Skeletar, Deathguide
    
    Beware what you are opening for treasures here, as some of them contain
    Chestbeaks. These pesky monsters do hit hard, but can easily be defeated with
    Sleep or Slow. Defeating one lands you a lot of Exp, and there are 3 in this
    dungeon.
    
    Make sure you carry an Angel Feather with you at all times. If anybody dies
    while in the cave, use it to return to town and start all over. It's better
    than trying to crawl back and dying on the way, thus losing half of your
    Gold.
    
    Looking into every chest is a good way to fight and earn Exp and Gold, even
    if you know what the chest will contain and even if you don't like it. This
    will allow you to build up your levels so that the challenges become easier.
    
    Don't worry if you have to make a few trips in and out. This gives you a good
    chance to upgrade your equipment.
    
    Make sure you find Gila at (X, J). Gila is the person that Pyra put the Slow
    spell on earlier. He seems to be wounded, but he will help you out if you
    bring him back to down. Do so and he will join as a non-playable character.
    He can automatically attack once in a while, and his attacks are usually
    kill-shots, so the extra attack can help. When you return to town with him,
    he will tell you that he's been looking for the Orb of Truth.
    
    Get what treasures you can get, though you won't be able to get the Mithril
    Ore or the Forbidden Box. Once you are ready, visit the Alter at (R, C) and
    press up. You will be sent back to Level 1.
    
    -Labyrinth, Level 1-
    The wall to the right of the stairs leading to the Cave of Strength will be 
    gone now. This will allow you to go towards the Cave of Courage next.
    However, before doing so, return back to town.
    
    -Town-
    As usual, rest, save up, and make sure you have an Angel Feather. Depending
    on how much money you get from the Cave of Strength, upgrade your equipment
    accordingly. Though your equipment could differ slightly, depending on how
    you play, this is what I recommend as a minimum.
    
    Current Equipment:
    You: Sword, Leather Armor, Leather Shield, Leather Helmet
    Milo: Short Axe, Fur Robe, Leather Shield, Woven Hood
    Pyra: Bronze Saber, Hemp Robe, Royal Tiara
    
    If you've been offered a Morningstar, don't take it, as you can get a free
    one very soon. Head back to the Labyrinth.
    
    -Labyrinth, Level 1-
    Levels: 13-15
    Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat,
    Killer Bee, Kaiser Krab, Scavenger, Mad Gnome, Deathguide, Punkinhead,
    Skeletar, Vile Ooze, Stinger, Killer Gnome
    
    Make your way back to the entrance to the Cave of Strength, but this time,
    take the path that was unveiled by the wall coming down. If you wish to walk
    through the slime (1 step or turn drains 1 MP from Milo and Pyra, so be
    careful), you can get the Morningstar at (4, P). Give this to Milo and then,
    unless you need to rest, head to the stairs leading to the Cave of Courage.
    -------------------------------------------------------------------------------
    Cave of Courage
    -------------------------------------------------------------------------------
    Upper Floor:
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    ASSS ###### T########## ##### 1
    BS S #    #       # #   # # # #
    CS S # ############ ##L## # ###
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    3S  S S  S #        #     #
    4SSSS SSSS ###################T
    
    Key:                            Treasure:
    1: To Level 1                   L, A: Wisdom Seed
    2 & 3: To Lower Floor           I, G: 50 Gold
    T: Treasure                     J, K: 100 Gold
    F: Fountain                     T, K: Smelling Salts
    G: Iron Gate                    A, O: Angel Feather
    M: Tortolyde/Orb of Truth       C, O: Woven Robe
    O: Pit                          E, O: Chestbeak
    L: Locked Door                  G, O: Morningstar
    S: Slime                        K, O: Depoison
    !: Finish                       O, S: Demon Staff
                                    A, U: Bronze Shield
                                    2, U: Wisdom Seed
                                    K, W: Smelling Salts
                                    2, Y: Woven Hood
                                    4, 4: Healer Fruit
    
    Lower Floor:
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    A
    B
    C
    D
    E
    F
    G
    H
    I
    J
    K
    L
    M
    N
    O                     # 3
    P                     # #
    Q                     #####
    R                         #
    S                         #
    T                         #
    U                     2 ###
    V                     # #
    W                     ###
    X
    Y
    Z
    1
    2
    3
    4
    
    Key:
    2 & 3: To Upper Floor
    
    
    -Labyrinth, Cave of Courage-
    Levels: 13-15
    Monsters: Killer Gnome, Stinger, Vile Ooze, Deathguide, Wild Orc, Hydrax,
    Clodhopper, Killwave, Chestbeak, Grimfowl, Nightstalker, Cyblok, Minotaur,
    TORTOLYDE
    
    You will probably end up making 4 or 5 trips into this Cave, depending on
    how well you are handling the fights. The first thing you will want to do is
    to find the Tortolyde and defeat him. By taking the door that leads south
    (unlock it with the Dwarves Key), follow the path south until you reach a
    path going west. Follow it to the stairs. Follow them to another set of stairs
    going back up. At (1, N) you should see something roll across the screen.
    Heal up and then go to it and you will face Tortolyde.
    
    Boss: Tortolyde
    HP: 85
    EXP: 100
    Gold: 80
    Item: Orb of Truth
    
    The battle isn't insanely tough, though watch out if Tortolyde tries to
    double strike you. Most likely he will try to cast Quick on the first round,
    which gives you ample opportunity to destroy him in a round or two. Have Pyra
    cast Sleep on him for a couple of rounds, unless you need to heal, then have
    her do that. If Sleep hits, the battle won't last very long and you will be
    awarded with the Orb of Truth. After the battle, head back to town and upgrade
    your equipment again if need be.
    
    Make another trip to the Cave, but this time, head through the western door.
    Attempt to get the 5 treasures beyond the halls of slime (which start at K, F).
    If you need to leave again after getting everything there, do so.
    
    Again, crack at the western path, even though it is the longest. This time,
    try to go for the Bronze Shield in the corner (by the slime of course) and
    give it to Milo. From here, you are close to the Alter, but again, you haven't
    explored everything yet. Head back out and rest in town again.
    
    For the last trip(s) for this cave, take the southern path. Grab any treasures
    that you have missed and make your way for the alter. Press up and you will
    return to Level 1. Head back to town.
    
    -Town-
    Again, upgrade your equipment. Hopefully, you are offered a deal for
    a Thorn Whip at the weapon shop. If you aren't, fight around in the cave of
    Courage until you get 5500 gold so that you can buy it. If it's still not
    offered, exit town and try again. This weapon for Pyra will make the fights a
    lot easier.
    
    As a minimum, you should have the following equipment.
    
    Current Equipment:
    You: Long Sword, Chain Mail, Leather Shield, Bronze Helmet
    Milo: Sword, Leather Armor, Bronze Shield, Woven Hood
    Pyra: Thorn Whip, Hemp Robe, Royal Tiara
    
    Sell the Dwarves Key to make some extra room. You won't need it again. Rest
    and Save and head back to the Labyrinth.
    
    -Labyrinth, Level 1-
    Levels: 17-19
    Monsters: Grimwall, Hydrax, Grimfowl, Toadstool, Nightstalker, Dark Wing,
    Minotaur
    
    Where you want to go now is to (P, S) (check Level 1 Map, it's not too far
    from the entrance). You will notice at the end that the wall is now glowing.
    Use the Orb of Truth here and a monster will pop out of the wall. This is
    Grimwall. He will be tough at first, and he will hit hard, but it's still
    nothing Slow or Sleep can't handle. Kill him in a couple of rounds and the
    wall will disappear.
    
    From there, just head straight to the Cave of Truth at the northeast corner.
    -------------------------------------------------------------------------------
    Cave of Truth
    -------------------------------------------------------------------------------
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    Key:                            Treasure:
    1: To Level 1                   A, A: Chain Mail
    T: Treasure                     O, A: Ghost
    F: Fountain                     U, G: Rune Key
    G: Iron Gate                    2, I: Battle Axe
    ?: Doppler                      A, J: Healer Fruit                     
    L: Locked Door                  W, O: Ghost
    !: Finish                       Y, O: Magic Ring
    @: Spinner                      I, R: Wood Staff
    S: Slime                        M, R: Depoison
    I: Niche (place Idol here)      Z, S: False Idol
                                    G, T: 50 Gold
                                    M, T: Smelling Salts
                                    A, V: Wisdom Seed
                                    Q, Y: Angel Feather
                                    O, Z: Ghost
    
    
    -Labyrinth, Cave of Truth-
    Levels: 17-19
    Monsters: Grimfowl, Toadstool, Nightstalker, Dark Wing, Minotaur, Bullsnout,
    Tombwalker, Deathgrin, Ghost, Cyblok, Sea Stallion, Ostrik, Dark Wizard,
    Jackobutch, War Lizard, Death Rattle, DOPPLER
    
    The game may have been easy for you during the first three levels, but now
    playtime is over and the real challenge beings. There is only one floor,
    so there are no pits to worry about here. However, the game now introduces
    the spinners, which will spin you 270 degrees from the direction you are
    facing and will send you that way. So, if you are facing north, you will end
    up going west. If you are facing south, you will go east, and so forth. The
    trick to make this go by quicker so that you don't have to turn around and
    use the spinner again to get to the direction you want to go (for instance,
    you want to go east, but you are facing north, so you'd normally have to use
    the spinner 3 times) is to walk backwards onto the spinner. For instance,
    you are still going north, but since you are facing south, you will end up
    east. But yeah, don't let the spinners confuse you.
    
    Like any other level from here on out, you will be making multiple trips.
    Lucky for you that you have the Thorn Whip to make these battles easier. By
    giving Pyra this weapon, she can attack a group of monsters, allowing her
    to kill them in 1-2 rounds while you and Milo finish off another group of
    monsters by yourselves.
    
    The chestbeaks are gone and Ghosts now inhabit the chests. Be VERY careful of
    them as they can use Desoul 1 on you. Again, try to get them to sleep or slow
    them down to make it easier.
    
    You absolutely NEED to get the False Idol located at (Z, S). You cannot get
    to the next trial without it. You will have to go through some slime to get
    to it, but it shouldn't be much of a problem.
    
    Starting at (I, G), you will see a large open room. Don't let it fool you,
    as there are many places that when you step, a wall will come down and block
    your path. The maps I have given shows what the path will look like when all
    the walls are down. Don't panic if you think you're lost though. Grab the
    Chain Mail if you wish to have some extra money.
    
    After the room of falling walls you will find the Alter... except for the
    fact that it remains motionless. Use the Orb of Truth on it to open it up and
    reveal the remainder of the cave.
    
    After you take a couple turns from the false alter, you will hear a voice. It
    is Princess Jessa, but she is behind a gate. She says that if you put the
    False Idol in the niche up ahead, the gate will open. Before you do so, make
    sure you are fully healed (else go back and rest up). Use the False Idol at
    the Niche to open the gate. Go around to get her and she will reveal that she
    is not Jessa, but is Doppler!
    
    Boss: Doppler
    HP: 150
    EXP: 300
    Gold: 130
    
    This battle can be a pain, but like any battle before it, by using the
    right combination of spells, this monster will fall. Casting Quick 2 and
    Sleep/Slow will make the battle go by a lot easier. Doppler will hit hard,
    but he is slow, so use that to your advantage. Freeze 2 and Bolt 1 work real
    well against him. Once he is defeated, grab the Rune Key from the chest behind
    him.
    
    The rest of the path is pretty straight-forward. There is a Battle Axe beyond
    the slime right before the Alter that you should get for Milo. Once you reach
    the real Alter, press up to return to Level 1. Then head back to town.
    
    -Town-
    Hopefully you've been keeping tabs on upgrading your equipment. This is what
    you should have by now.
    
    Current Equipment:
    You: Long Sword, Bronze Armor, Bronze Shield, Bronze Helmet
    Milo: Battle Axe, Chain Mail, Madu, Fur Hood
    Pyra: Thorn Whip, Hemp Robe, Wood Shield, Royal Tiara
    
    The Wood Shield is a deal that the Armorer will offer you. Since this is the
    last trial before entering the rest of the labyrinth, you will need all the
    defense you can get.
    
    By getting the Madu for Milo, his attack and defense will go up a bit. You
    won't be keeping this item for long, but it is handy for the time you need
    it.
    
    Some people take the deal of the Long Spear when offered. Trust me and don't
    take it. It does offer a lot more attack than the Battle Axe and Thorn Whip,
    but paying almost 10000 Gold for it is not worth the cash.
    
    Rest and save, and when you are ready, head back to the Labyrinth.
    
    -Labyrinth, Level 1-
    Remember where you fought the Kaiser Krab? The entrance to the Cave of Wisdom
    is just beyond the door to the west of it. You can either make the trek there
    like you did the first time, or defeat the Grimwall and just head left after
    it (makes the trip shorter). Either way, use the Rune Key to open the door
    then head into the cave.
    -------------------------------------------------------------------------------
    Cave of Wisdom
    -------------------------------------------------------------------------------
    Upper Floor:
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    Key:                            Treasure:
    1: To Level 1                   M, A: Ghost
    2-6: To Lower Floor             S, A: Mithril Ore
    T: Treasure                     G, D: Map 2
    F: Fountain                     U, F: Dark Block
    G: Iron Gate                    Q, G: Steel Saber
    ?: Dai                          J, W: Map 1
    V & ^: One-way Doors            T, Y: Herb Water
    O: Pit                          4, 1: Ghost
    S: Slime                        F, 3: Smelling Salts
    !: Finish
    
    Lower Floor:
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    Key:                            Treasure:
    2-6: To Lower Floor             2, C: 200 Gold
    T: Treasure                     G, K: Fire Sword
    V & ^: One-way Doors
    x: Pit Landing
    
    -Labyrinth, Cave of Wisdom-
    Levels: 20-22
    Monsters: Ostrik, War Lizard, Jackobutch, Smoke, Cokatoris, Sorceror, Tarantia,
    Mazerunner, Nightwraith, Fungoid, Driffid, Ghost, Sea Stallion, Krusher
    
    Just a note, don't attempt to upgrade any equipment when you return to town.
    You'll see why later, just stick with what you've got.
    
    This is by far the most annoying level in the game, just because of all the
    trap holes that look like floors but indeed will drop you like a bad habit to
    the floors below. There are only 2 places where I recommend this, but I will
    tell you later. My map does show you where all the holes are, so keep that
    in mind.
    
    At (J, W) you will find Map 1. By using it, you will see all the holes in the
    area you are in. Refer to it if you are indeed lost (though you shouldn't need
    to use it, but it is extra money). The first hole I recommend you take is
    located at (E, M). Once you fall, you can go either north to the door or
    east. East takes you to a chest containing a Fire Sword, which is twice as
    powerful as your Long Sword. Now you can take the door and then take a left
    which will take you to the stairs. Back at that floor, you can take a left
    to get Map 2. Take this time to return to town and rest.
    
    After returning to the cave, instead of going to the hole you were at before,
    go south until you reach the set of doors located at (F, Q). Follow these
    doors until you find Dai. It seems that he has gotten lost in the cave and
    wishes to head back home. He will join your party. Like with Gila before,
    Dai will get some attacks in... and he will do probably about 1-2 damage
    per shot. Um, yeah. Take him back to town as soon as you can.
    
    The place where Map 2 shows the holes starts at (L, D). Navigate your way
    through this maze, making sure you grab the Steel Saber and Dark Block on
    your way. The hole you want to take is located at (R, J). From there, take
    the stairs back up.
    
    The rest of the cave is pretty easy to navigate. Grab the Herb Water before
    making your way to the Alter. Also, before you reach the Alter, go to the
    eastern hallway and walk past the slime until you reach the chest with the
    Mithril Ore. Grab it, then head back to the Alter. Press up and you'll go
    back to Level 1. Head to the castle.
    
    -Castle-
    It seems that after you completed the last trial, Melvyl ran away. Talk to
    everybody to find out how to enter the Labyrinth Proper and to learn about
    the Arms of Light. Head back to town.
    
    -Town-
    By now you should have plenty of money in stock. The Trader is now open for
    business as well, which will be where you'll do most of your shopping from
    now on. The Trader can also fix broken items (if you've used a magical item
    too many times, he can fix it if it isn't beyond repair) and he can craft
    equipment from Dark Blocks and Mithril Ore. Since you have one of each, have
    him craft a weapon for Pyra with the Dark Block, and a Shield for Pyra from
    the Mithril Ore. It will probably cost around 30000 Gold, but you've probably
    got that tucked away somewhere. If not, just fight around in the Cave of
    Wisdom some more until you do. What will result is the Hex Whip and
    Mithril Shield.
    
    The Hex Whip, though it will curse Pyra, is very powerful. It is as strong
    as the Fire Sword and can attack a group of monsters just like the Thorn
    Whip. This will be her last weapon that you should ever get her.
    
    Also, you can cell the Rune Key now.
    
    You should have the following equipment by now.
    
    Current Equipment:
    You: Fire Sword, Iron Armor, Wood Shield, Bronze Helmet
    Milo: Battle Axe, Bronze Armor, Madu, Fur Hood
    Pyra: Hex Whip, Leather Robe, Mithril Shield, Royal Tiara
    
    Rest and save, then head back to the Labyrinth.
    
    -Labyrinth, Level 1-
    Fight the Grimwall to get it over with, then head to where you fought the
    Kaiser Krab. Face North and follow the pots of fire to the alter, which will
    give way to the warp to the Labyrinth Proper.
    -------------------------------------------------------------------------------
    Level 2
    -------------------------------------------------------------------------------
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    Key:                            Treasure:
    1: To Level 1                   K, E: Magic Hood
    2: To Level 3                   T, E: Angel Feather
    T: Treasure                     Q, I: Healer Fruit
    F: Fountain                     V, I: Fire Staff
    G: Iron Gate                    Q, K: Mithril Ore
    V & ^: One-way Doors            Q, M: Smelling Salts
    S: Slime                        T, Q: 300 Gold
    $: Gold Fountain                Y, S: Worn Robe
    D: Door to outside              M, U: 500 Gold
    @: Spinner                      C, V: Great Axe
    M: Sentinel                     G, V: Depoison
    x: Pit Landing                  Y, W: Sun Armor
                                    I, 1: Barrier Ring
    
    -Labyrinth Proper, Level 2-
    Levels: 23-25
    Monsters: Cokatoris, Driffid, Fungoid, Sorceror, Maligator, Billow, Reaper,
    Mantoro, Deadhead, Demi-Wight, Berserker, Mandrake, Salamander, Kamil, 
    Deathserpent, Wingblade, Brikeye, Sentinel, Kromeball, Headhunter
    
    Now the game gets really fun (the music makes the difference, trust me).
    The monsters do get stronger, but the Hex Whip should be able to take care of
    most of them. Just follow the same strategy you've been following with the
    whips. If you find the monsters are getting too hard for even the whip,
    have Milo follow Pyra's attacks with a Blast 2 or 3 spell.
    
    To the east of the teleporter is another Mithril Ore. Since you probably do
    not have the money yet to make anything out of it, just hang onto it. When
    you have around 25000 Gold, head back to town and create a Shield for Milo.
    At this time, the Alkemist might also offer a Mithril Ore of her own. Buy it
    and make a helmet for Pyra. This will create the Mithril Hood.
    
    Pick up any treasure you see during your venture. Make sure you pick up the
    Great Axe for Milo. You will have to fight a Sentinel for it (they do hit
    hard, so use Sleep/Slow to fix their wagon).
    
    When you reach the door, you will be taken to the east half of the floor. 
    Here you can pick up the Magic Hood from behind the one-way door and past
    the slime (give it to Milo) as well as the Fire Staff (which is good for
    some free spells and some money.
    
    Be VERY careful while walking down the hallway going south. You will most
    likely run into Kromeballs, and they WILL hurt you very much. If you're not
    prepared, they will kill you. Use Slow or Sleep on it to make the fights
    easier. Boost helps as well as it will allow you to do more damage to it. If
    you don't kill it fast enough, it will explode and do around 100 damage to
    each of your party members.
    
    There will be a place towards the end where there are a bunch of Sentinels
    blocking various hallways. The one you want to face is located at (1, W).
    Defeat it and the Sun Armor is yours for the taking.
    
    Be very careful when you see a hole in the ceiling. Sometimes Head Hunters
    pop out and attack, and they will hurt worse than the Kromeballs. The
    easy way around this is to walk backwards until you are under the hole, then
    turn around and walk straight.
    
    Near the stairs you will see a Gold Fountain. Keep this in mind and head up
    the stairs. When you are at Level 3, warp out and head back to the Castle.
    
    -Castle-
    Here you will meet Xern, a wise old wizard. He will tell you that Melvyl is
    really Dark Sol himself! Xern will also give you the Medallion, which is
    VERY VITAL to your progress. When you see a Gold Fountain, you can place one
    half of the Medallion in it and then use the other half from ANYWHERE to
    return to that Gold Fountain. However, to use it in another fountain, you
    first have to retrieve the other piece, so just keep the piece in the
    fountain until you found the next fountain and are certain you can get to it
    without any trouble.
    
    Head back to town.
    
    -Town-
    Rest and save at the town. You should be able to upgrade your equipment
    once again. You should have at least this.
    
    Current Equipment:
    You: Fire Sword, Sun Armor, Steel Shield, Steel Helmet
    Milo: Great Axe, Bronze Armor, Mithril Shield, Magic Hood
    Pyra: Hex Whip, Leather Robe, Mithril Shield, Mithril Hood
    
    When you are ready, head back to Level 2.
    
    -Labyrinth Proper, Level 2-
    Just make your way back to the Gold Fountain for now. Use the Medallion there,
    then head back to town to rest up. Use the Medallion from town to return to
    the Gold Fountain, then head back up the stairs.
    -------------------------------------------------------------------------------
    Level 3
    -------------------------------------------------------------------------------
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    Key:                            Treasure:
    1: To Level 2                   A, I: Light Shield
    2 & 3: To Level 4               3, I: Light Helmet
    T: Treasure                     4, Q: Ice Staff
    F: Fountain                     A, U: Storm Sword
    G: Iron Gate                    K, W: Herb Water
    V & ^: One-way Doors            P, W: 500 Gold
    S: Slime                        Q, 1: Great Flail
    $: Gold Fountain                X, 1: Mithril Ore
    @: Spinner                      A, 2: Mystic Rope
    M: Shell Beast                  A, 4: Healer Fruit
    W: Grimwall
    O: Pit
    x: Pit Landing
    ?: Blackbone
    
    -Labyrinth Proper, Level 3-
    Levels: 27-30
    Monsters: Deathserpent, Mandrake, Kamil, Sea Stallion, Wingblade, Tommyhawk,
    Grim Specter, Hellknight, Mad Tut, Battle Oxe, Kromeball, SHELLBEAST,
    Soulthief, Scizzar, Necormancer, Living Dead, Dreampuff, Bloodrooster,
    Demonika, Gryphon, Troll, BLACKBONE
    
    Right now, your main priority is to get the elusive Mystic Rope. The way you
    do this? You have to go through the Shellbeast first. Take your time here,
    since now the monsters are going to start to appear more often and will hurt
    you more and more. Leveling up on this floor is key. Try to combo Pyra's
    Whip attacks with Milo's Blast spells to make quick work while you take out
    one monster at a time.
    
    The center corridors wind around in a weird spiral-like shape. Deep along this
    path is the mighty Shellbeast.
    
    Boss: Shellbeast
    HP: 335
    EXP: 1500
    Gold: 500
    
    Much like the Tortolyde, the Shellbeast is a monster you will only have to
    face just the once. However, the quicker you kill him the better. Have Pyra
    start off with Sleep and pray that it hits as Milo casts Quick on yourself.
    Make sure you heal when needed and just keep up the attacks after that and
    the Shellbeast should fall quickly.
    
    If you have enough power, make your way to (A, 2) to grab the Mystic Rope. Now
    you can do one of two things: You can use the Mystic Rope now to climb up to
    Level 4 and grab the Enduro Staff at the end of the hall, or just leave the
    Labyrinth and head back to town.
    
    -Town-
    If you've sold it already, grab the Dwarf Key and rest up. Save and head
    back to the Labyrinth and to the Cave of Strength.
    
    -Labyrinth, Cave of Strength-
    If you need to look above at the map again, do so. What you need to do is fall
    down the hole at (H, R) and then use the Mystic Rope to come back up. Step on
    the other side of the hole and you'll soon be at a chest containing a piece of
    Mithril Ore. Head back to town.
    
    -Town-
    Sell the Dwarf's Key again and head to the Trader. This time, make some Armor
    for yourself. You will receive the Mithril Armor, but give it to Milo. Rest
    and head back to the Labyrinth, this time going back to Level 2.
    
    -Labyrinth Proper, Level 2-
    Here you will want to use the Mystic Rope at two places. The first being at
    (O, Y) where it will take you to Level 3, which leads you to the Great Flail,
    which is a great weapon for Milo (even though it is a bit weaker, but given
    that fact you can strike twice with it, making it a perfect match for following
    after Pyra's attack). Once you have it, fall back down the hole and make your
    way to (A, K). Use the Rope here back up to Level 3, where you can follow to...
    a dead end? Nope, just use the Orb of Truth here and smash the Grimwall to
    reveal a chest with the Storm Sword. This will be the 2nd strongest sword that
    you will ever have, so make good use of it. Head back to town.
    
    -Town-
    Save and rest, selling any unwanted equipment that you have. Make sure again
    that you are carrying an Angel Feather. Warp back to Level 3.
    
    -Labyrinth Proper, Level 3-
    With the Great Flail and the Storm Sword, the battle should be getting a bit
    easier now. There is another Grimwall at (1, Q) that you can defeat to obtain
    an Ice Staff if you would wish. At (2, E), there is a one-way door that you
    can take. This door will lead you to the chest that is behind the Iron Gate
    that you passed to get to that door, and in that chest is the Light Helmet.
    Make sure you equip it immediately. If you need healing, make sure you exit
    out and head to town.
    
    Before going too much beyond that point, try to get Pyra up to at least
    Level 34... just trust me on this.
    
    After you get the Helmet, head to (4, A) and use the Mystic Rope to go up the
    hole. Follow on Level 4 to the other hole and come back down. Make sure you
    keep your HP up around here. Follow the path provided until you reach the
    area near the stairs. You are so close to Level 4... however, somebody doesn't
    want you to go up.
    
    Boss: Blackbone
    HP: 435
    EXP: 3000
    Gold: 2500
    
    Have a load of fun with this battle. Blackbone is NOT very easy. Start out
    with Pyra casting Boost 2 and Milo casting Quick 2. Blackbone has a double
    strike attack, so make sure you are keeping Milo on hand to heal when needed.
    Have Pyra cast Blaze 4 on Blackbone to deal massive damage. If you run out of
    MP for Blaze 4, start working with Slow and Sleep. Blackbone should eventually
    fall. After you kill him, head back to town.
    
    Rest up and save, then warp back to Level 2. Go up to Level 3 and then walk to
    (V, C). Use the Mystic Rope and follow the hallway to a Guardian. These
    red Sentinels hurt a lot more, but it's still nothing that sleep and slow
    cannot cure. Grab the Elven Hood from the chest and go back to town, saving
    and resting. Give the Elven Hood to Milo.
    
    Last trip I promise. Grab the Medallion from the fountain and head back to
    Level 3. If you go to (4, 1), you can use the Mystic Rope to lead you to a set
    of stairs and some Holy Water. The stairs will lead you to a piece of Mithril
    Ore.
    
    Head back to where you faced Blackbone. Beyond the stairs is a Golden Fountain.
    Use the Medallion there and then head back to town.
    
    -Town-
    Use this piece of Mithril Ore to craft Pyra a piece of Armor, which will end
    up being a Mithril Robe. Make sure you have the following equipment now:
    
    Current Equipment:
    You: Storm Sword, Sun Armor, Steel Shield, Light Helmet
    Milo: Great Flail, Mithril Armor, Mithril Shield, Elven Hood
    Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood
    
    When you are ready, head to the Castle.
    
    -Castle-
    Here you will see a battle scene between Dark Sol and Xern. Just enjoy the
    battle that they put on and learn some more about the power that Dark Sol
    possesses.
    -------------------------------------------------------------------------------
    Level 4
    -------------------------------------------------------------------------------
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    A#####                    # ##O
    B# # # D                # # #
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    D### ### #       # #    ###
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    4##########T ### ### T##### ###
    
    Key:                            Treasure:
    1 & 2: To Level 3               K, E: Light Blade
    3-6: To Level 5                 V, E: Elven Hood
    T: Treasure                     C, F: Miracle Herb
    F: Fountain                     M, K: Heal Ring
    G: Iron Gate                    I, M: Cell Key
    V & ^: One-way Doors            M, M: Hand Eater
    S: Slime                        Q, M: Hand Eater
    $: Gold Fountain                S, M: Frost Armor
    O: Pit                          A, P: Steel Whip		
    D: Door to outside              J, X: Herb Water
    @: Spinner                      4, Y: Holy Water
    M: Guardian                     K, 4: Enduro Staff
    W: Grimwall                     U, 4: Healer Fruit
    x: Pit Landing
    ?: Jessa
    B: Dark Knight
    
    -Labyrinth Proper, Level 4-
    Levels: 34-36
    Monsters: Meat Zombie, Mandagora, Vyper, Deathbringer, Dragonspawn, Gryphon,
    Necromancer, Demonika, Warbird, Living Armor, Troll, Scizzar, Cerebus,
    Troglodyte, Lancerot, Handeater, Gollum, Deathmask, Hobgoblin, Bildblok,
    Syren, Blackbone, DARK KNIGHT
    
    Be very careful of the Mandagoras. The reason being is that they will use an
    attack that can instantly kill everybody. The good news is that Milo and Pyra
    at this point will have some protection with their Mithril Items, but you will
    have absolutely none and will die almost every time. When you see them, do
    not hesitate to use a Whip/Blast Combo or Bolt/Blast combo to rid of them.
    
    You will probably, like the last few levels, be making a few trips here just
    because the enemies are so tough. The treasures here are really worth getting,
    including the Miracle Herb, Heal Ring, and Herb Water. However, the two items
    you are longing for are the Frost Armor and the Light Blade. The Frost Armor
    can be found at (S, M), which is easy enough to get, but the Light Blade is
    located at (K, E) and is behind a Grimwall. Make sure you get this, as it is
    the best weapon in the game. Keep the Storm Sword if you wish for some extra
    Bolt 2 power.
    
    Just a note, on your way back from the Light Blade, you will find a hole in
    the ceiling at (O, C). Climb up the Mystic Rope and follow to obtain the
    last piece of Mithril Ore. Head back to town.
    
    -Town-
    Now is the time to craft the last piece of Mithril equipment, and that is the
    all powerful Mithril Axe. Just make a weapon for Milo using it and you will
    get his strongest weapon. Though the Great Flail was good for a while, this
    will be what you end with. Rest, save, and return to Level 4.
    
    -Labyrinth Proper, Level 4-
    
    By the time you reach (E, P), you will hear a voice calling to you. Turn to
    face the cell and you will find Princess Jessa! She is locked up in the cell
    and is being guarded by Mortred, your father, who Dark Sol made into his
    personal Dark Knight! She asks that you get the Cell Key. After she asks this
    of you, you can do one of two things: Either return to town to heal if you
    need it or go straight for the key, which is located at (I, M).  However,
    on your way you will be stopped by the Dark Knight.
    
    Boss: Dark Knight
    HP: 1600
    EXP: 1000
    Gold: 0
    
    This guy hits fast and hits hard... and also hits twice per round, so make
    sure you are ready for him. Attack and have Milo cast Quick 2 on all while
    Pyra casts Boost 1 on you. If you've survived the first round, attack again
    and have Milo heal while Pyra casts Boost 1 on Milo. Now, with the Light
    Blade and Mithril Axe, having these two attack will take a lot of life out of
    the Dark Knight. Any move Pyra makes after this point should be to Heal,
    unless Milo needs to cast Heal 4 or Heal 3 to completely heal somebody.
    
    After about 1000 HP of damage, Dark Knight's helmet will come off. He doesn't
    get any harder after this change, but it does note that he is almost done.
    Just keep attacking to finish him off.
    
    After the tearful Father-Son reunion and then the even more tearful Father-
    Son separation, grab the Cell Key and open up Princess Jessa's cell. She will
    join the party (and like Gila and Dai, will be able to fight... just not well).
    Egress out and head to the castle.
    
    -Castle-
    Finally, the princess is safe and sound... but all is not done. Dark Sol still
    needs to be encountered. However, to help in this struggle the King will 
    reward you with a Magic Ring. Give this to Pyra and then head back to town.
    
    -Town-
    Before getting rid of the Cell Key, you still remember the cells that you've
    seen along the way? Well, it is time to get them. Buy the Dwarves Key back
    again (don't worry about the Rune Key, as the chest behind that cell just
    contains some Ghosts). Instead of just giving detailed instructions on how
    to get to what, I'll just list off where the chests are and what they
    contain.
    
    Cave of Strength: Forbidden Box (T, F)
    Cave of Courage: Demon Staff (O, S)
    Cave of Truth: Magic Ring (Y, O)
    Level 2: Barrier Ring (I, 1)
    Level 3: Light Shield (A, I)
    
    The Magic Ring and Barrier Ring should be given to Milo, while you should take
    the Light Shield. This will leave you with one piece of the Arms of Light to
    go.
    
    The Forbidden Box and Demon Staff can both be handy items if you like a little
    randomness. Be very weary of the Forbidden Box (see reasons why in the Items
    Section of this guide). The Demon Staff is an excellent way to get some rare
    items from enemies, though at this point in the game they are not worth
    getting, except for maybe the Mercy Staff (if anybody can tell me whether this
    item can be found in the game from enemies, please e-mail me), as the Mercy
    Staff can cast Heal 3.
    
    Sell your Keys and even the Orb of Truth and the Mystic Rope, as you will
    never need them again.
    
    Anyways, when you are ready, rest, save and head back to the Labyrinth.
    
    -Labyrinth Proper, Level 3-
    Grab the Medallion and head back to Level 4.
    
    -Labyrinth Proper, Level 4-
    Make your way back to where the Dark Knight was. It's not far from there
    where you will find the Gold Fountain and the stairs to Level 5. Make sure
    you use the Medallion here, else it is a long way back.
    
    Current Equipment:
    You: Light Blade, Frost Armor, Light Shield, Light Helmet
    Milo: Mithril Axe, Mithril Armor, Mithril Shield, Elven Hood
    Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood
    -------------------------------------------------------------------------------
    Level 5
    -------------------------------------------------------------------------------
     ABCDEFGHIJKLMNOPQRSTUVWXYZ1234
    A##############################
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    F### 4 O # ###   ### # #  # # #
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    K#        # #  !      # #   # #
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    4###################### #######
    
    Key:                            Treasure:
    1-4: To Level 4                 2, D: Mithril Ore
    T: Treasure                     I, E: Light Armor
    F: Fountain                     E, L: 2000 Gold
    G: Iron Gate                    2, L: Hand Eater
    V & ^: One-way Doors            K, N: 2000 Gold
    S: Slime                        S, N: Miracle Herb
    $: Gold Fountain                W, R: Hand Eater
    O: Pit                          T, V: Dark Scimitar
    @: Spinner                      F, Z: Dark Block
    M: Guardian                     N, Z: Magic Robe
    !: Alter                        N, 2: Hand Eater
    ?: Spirit Fountain              R, 2: 1000 Gold
    B: Dark Sol                     X, 2: Magic Ring
    
    -Labyrinth Proper, Level 5-
    Levels: 40-42
    Monsters: Gargoyle, Centaurian, Hellhound, Hobgoblin, Ghoul, Colossus,
    Chimera, Graveroc, Lancerot, Gollum, Deathpaw, Brimstone, Warhorse, Syren,
    Dragonfyre, Serpi, Ragnarock, Demonesk, Lokjaw, Kamilun, Bildblock, Guardian,
    Blackbone, Ramiun, Crystal Ooze, DARK SOL
    
    Of course, like any ending to a game, the toughest monsters will lay in wait
    here. Bolt 3 will work wonders on some of the best ones, but so will Burst
    spells. You will gain a lot of levels here, so don't be afraid to go back and
    forth between town and here.
    
    You will have two ways to go here at the fork, north and south. Start off by
    going south to get the treasure that lay below. The three treasures here you
    are really looking for are the Miracle Herb (S, N), the Magic Ring (X, 2),
    and the Light Armor (I, E). Give the Magic Ring to Pyra so that she has two.
    Once you have the Light Armor, give it to yourself and head back to the Castle.
    
    -Castle-
    At the castle, Jessa will let the cat out of the bag and tell the story of
    how you had to kill your father to save her. She starts to cry while Theos
    starts to collect the tears and give them to you. Rest in town and head back
    to the Labyrinth.
    
    -Labyrinth Proper, Level 5-
    Now the place where you want to go is at (D, Z). This is where you will find
    a fountain unlike any other you've seen. It is not a useless Blue one, nor a
    Gold one (so your Medallion will not work here to get you closer to the end).
    However, the Vial of Tears will work. Using them here will reveal the Water
    Spirit, who will make you a Shining Knight. Now you are ready to take on
    Dark Sol.
    
    Keep this place in mind, because in coming back here, you will fully restore
    your HP and MP. Now that you are almost set, everybody should have the
    following equipment.
    
    Final Equipment:
    You: Light Blade, Light Armor, Light Shield, Light Helmet, Medallion,
         Barrier Ring, Miracle Herb
    Milo: Mithril Axe, Mithril Armor, Mithril Shield, Elven Hood, Heal Ring,
         Magic Ring, Miracle Herb*
    Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood, Magic Ring,
         Magic Ring, Miracle Herb*
    
    *The 2nd and 3rd Miracle Herb will be found shortly.
    
    The final spot on everyone's inventory can be replaced with whatever. Some
    items I recommend are Herb Water (since it reduces Magic Damage), the Storm
    Sword, the Fire Sword, the Fire Staff, or the Forbidden Box. If you've
    managed to snag up an Ogre Flute or Earth Hammer, those are worth it as well.
    If you have used the Miracle Herb already, then yes, have the Herb Waters
    first on hand.
    
    From the spot where you got the Light Armor (I, E), head to the hole located
    at (G, F). Fall down and follow to a chest containing the last Miracle
    Herb. Go up the stairs back to Level 5.
    
    This is the final hallway to Dark Sol. On the way you may encounter the
    Crystal Oozes, which are worth a truckload of XP. If you find that you haven't
    gotten everyone to around 46-48 yet, this may be the best time to fight around,
    else just go back to the Spirit Fountain and stick around so you can heal.
    Anyways, Crystal Oozes are tough to beat, as they usually run away or use
    Freeze 4 to do the job. Not only that, they are fast and usually take no
    damage from attacks and very little from magic. The Solution? The Forbidden
    Box is probably the best trick unless you have found the Earth Hammer or
    anything else similar. The problem with the Forbidden Box is that it may
    backfire, so use it wisely.
    
    Once you are ready, grab the last Miracle Herb at (S, N), then head up the
    lit hallway until you find the door leading to Dark Sol. Before going in,
    make sure to heal and use the Magic Rings to restore some MP.
    
    Boss: Dark Sol
    HP: 1500
    
    Dark Sol will not say a whole lot as he begins his assault. In all actuality,
    this is a fairly simple battle. Try not to use your magic yet unless you need
    Milo to Heal (in which case, use the Heal Ring). For starters, use the
    Barrier Ring and just follow with Boost 1 to yourself and Milo. Dark Sol's
    attacks are fairly strong, but nothing like facing Blackbone or Dark Knight's
    double strike attacks. Demonbreath will probably be your worst enemy, but
    even so, it is nothing Milo cannot cure. As long as you keep your HP up,
    Dark Sol will fall...
    
    And then he will beg the Darkness for another chance... ask and ye shall
    receive.
    
    Boss: Dark Sol
    HP: 3500
    
    Now you have a bit to worry about, as Dark Sol now has a double strike ability
    of his own. This means that you should instantly start off by using the
    Barrier Ring, Boost 1 to Milo, and an Herb Water if Milo has one to help
    against the possibility of the double strike of Blaze 3 or Bolt 3 (or even
    worse, an upgraded Demonbreath). The 2nd round should pit yourself attacking,
    Pyra using Boost 1 on you, and Milo either attacking or healing, depending
    on what Dark Sol did and what the Herb Water didn't help out, else he should
    attack. 
    
    Once you've boosted both yourself and Milo, let Pyra loose with her explosive
    Bolt 4 spells. Yes they eat up a ton of MP, but so what, it will hit Dark Sol
    a lot harder than your sword will. Once you've dealt about 2000 damage to him,
    the arms will drop and his tail will come out (which hits a lot harder than
    his arms). To make up for this, Dark Sol will now cast Demonbreath more often,
    but his double strike is less frequent. Just keep up the attacks and use a
    Magic Ring if you need some extra MP. Milo will be mostly used for Healing as
    the battle goes out longer. Just keep attacking and it will be over.
    
    -Castle-
    You will find yourself outside the Labyrinth after the battle. Not much else
    you can do except go to the Castle to see the ending.
    
    Congrats on beating this ancient game. Hope the walkthrough helped.
    ===============================================================================
    IV. Enemies
    ===============================================================================
    Here is a list of all the enemies in the game, in alphabetical order.
    
    NOTE: The HP on the list is the lowest that it takes the kill them. Enemies
    of the same name can generally have 1-5 more HP than listed.
    
    *Spells listed with an * behind it are non-magical breaths that the monster
    uses that are not called by that name, but are the equivalent of it.
    
    Name            HP    Exp   Gold  Found                  Abilities
    Battle Oxe      63    470   130   Level 3                Freeze 2*
    Berserker       60    180   91    Level 2
    Bildblok        475   2500  1000  Level 4 & 5            Freeze 4*, Paralysis
    Billow          52    165   73    Level 2
    BLACKBONE       435   3000  2500  Levels 3, 4, 5         2x Strike
    Bloodrooster    56    560   153   Level 3                Paralysis
    Brikeye         95    200   250   Level 2                Heal 2
    Brimstone       154   3580  1500  Level 5                Muddle 2
    Bullsnout       36    37    32    Truth                  Defends, Heal 2
    Cave Goblin     17    8     13    Strength               Defends
    Cave Slug       7     1     2     Level 1 Entrance
    Centaurian      115   1680  790   Level 5
    Cerebus         81    1100  450   Level 4                2x Strike, Blaze 3*
    Chestbeak       95    85    60    Strength, Courage
    Chimera         95    1860  980   Level 5                Freeze 3*
    Clodhopper      21    22    26    Courage
    Cokatoris       49    127   70    Wisdom                 Paralysis
    Collossus       120   2030  840   Level 5                Throws boulders
    Crystal Ooze    2     30000 5000  Level 5                Freeze 4, Muddle 2,
                                                             Calls help, high
                                                             defense
    Cyblok          85    80    50    Courage
    Darkbat         11    3     6     Level 1 NW
    Dark Hermit     13    6     7     Strength
    Dark Jelly      9     3     5     Level 1 SW
    DARK KNIGHT     1600  1000  0     Level 4                2x Strike
    DARK SOL        1500  --    --    Level 5                Bolt 3, Demonbreath
                    3500  --    --    Level 5                2x Strike, Bolt 3,
                                                             Blaze 3, Demonbreath  
    Dark Wing       27    33    24    Level 1 N/NE           Poisonous
    Dark Wizard     35    66    37    Truth                  Blast 1, Screen 1
    Deadhead        55    146   76    Level 2                Defends
    Deathbringer    68    1010  380   Level 4                Defends, Revive 2
    Deathgrin       27    39    32    Truth
    Deathguide      22    19    19    Strength, Level 1 E    Sleep 2*
    Deathmask       95    1330  470   Level 4                Instant Death
    Deathpaw        104   2270  962   Level 5                2x Strike, Muddle 2
    Death Rattle    35    50    30    Truth
    Deathserpent    58    270   115   Level 2 & 3            Blaze 2
    Demi-Wight      58    175   88    Level 2                Burst 2, Blast 2
    Demonesk        113   2600  1030  Level 5                Freeze 4*
    Demonika        65    770   265   Level 3 & 4            2x Strike
    DOPPLER         150   300   130   Truth                  Sleep attack
    Dragonfyre      102   2100  830   Level 5                Blaze 4*
    Dragonspawn     70    900   270   Level 4                Blaze 3* on 1
    Dreampuff       59    640   210   Level 3                Calls help, Group
                                                             attack (10x single)
    Driffid         49    138   74    Wisdom, Level 2        Sleep 2*
    Fungoid         44    114   82    Wisdom, Level 2        Splits, Sleep 2*
    Gargoyle        93    1680  550   Level 5
    Ghoul           105   2240  800   Level 5                Poisonous
    Gollum          105   1460  590   Level 4 & 5 
    Graveroc        91    1860  760   Level 5                Blast 4*           
    Grimfowl        22    26    24    Courage, Level 1 N/NE  Paralysis
    Grim Specter    58    380   124   Level 3                Desoul 1
    Grimwall        60    150   100   Levels 1, 3, 4
    Gryphon         63    710   230   Level 3 & 4            Blaze 3*
    Guardian        345   4500  3000  Level 4 & 5            2x Strike
    Handeater       95    1500  500   Level 4 & 5            Freeze 3*, Desoul 2*
    Head Hunter     275   600   300   Level 2                2x Strike
    Hellhound       90    1640  620   Level 5                2x Strike
    Hellknight      64    430   128   Level 3
    Hobgoblin       89    1570  480   Level 4 & 5
    Hydrax          20    21    19    Courage                Paralysis Powder
    Jackobutch      41    73    41    Truth                  Heal 1
    Kaiserkrab      45    40    50    Level 1, Strength      2x Strike
    Kamil           57    240   97    Level 2 & 3            Calls help, Group
                                                             attack (15x party)
    Kamiliun        118   2520  1120  Level 5
    Killerbee       12    4     8     Level 1 NW             Poisonous
    Killer Gnome    23    19    22    Level 1 E, Courage     Calls Killer Gnome
    Killwave        60    50    30    Stregnth, Courage      2x Strike, Freeze 2
    Kromeball       295   500   300   Level 2 & 3            Explodes when HP Low
    Krusher         195   350   200   Wisdom
    Lancerot        103   1500  450   Level 4 & 5            2x Strike, Slow 2
    Living Armor    60    950   230   Level 4
    Living Dead     57    600   185   Level 3                Poison powder
    Lokjaw          124   2450  1000  Level 5                Screen 1
    Mad Gnome       12    5     7     Level 1 SE, Strength
    Mad Tut         61    500   138   Level 3                Slow 2
    Maligator       53    163   84    Level 2                Blaze 2*
    Man-Ape         10    2     4     Level 1 SW
    Mandragora      67    1060  420   Level 4                No attack, Heal 2,
                                                             DeSoul 2*
    Mandrake        55    200   101   Level 2 & 3            Heal 1, Drains MP
    Mantoro         56    170   85    Level 2
    Mazerunner      44    108   62    Wisdom
    Meat Zombie     94    1250  390   Level 4                Poisonous
    Minotaur        24    28    25    Courage, Level 1 N/NE  Quick 1
    Neanderthal     16    7     9     Strength
    Necromancer     64    820   250   Level 3 & 4            2 moves, Heal 2,
                                                             Call Meat Zombie,
                                                             Defend
    Nightstalker    23    24    27    Courage, Level 1 N/NE  Blaze 2*
    Nightwraith     43    120   65    Wisdom                 Blaze 2
    Ostrik          37    58    35    Truth                  Group attack 
                                                             (10x single)
    Pit Worm        9     1     3     Level 1 Entrance
    Punkinhead      18    14    18    Strength, Level 1 E    Heal 1
    Ragnarock       137   2800  1350  Level 5
    Ramiun          147   3200  1200  Level 5                Blaze 4*
    Salamander      61    220   120   Level 2                Blaze 3*
    Scavenger       11    4     8     Level 1 SE, Strength   Blaze 1
    Scizzar         300   1000  600   Level 3 & 4            Freeze 3*
    Sea Stallion    95    250   120   Truth, Wisdom, Level 3 2x Strike, Freeze 3
    Sentinel        165   430   250   Level 2                2x Strike
    Serpi           110   2900  1400  Level 5                Desoul 2
    SHELLBEAST      335   1500  500   Level 3                Blaze 3*
    Skeletar        20    13    16    Stregnth, Level 1 E
    Slimy Ooze      6     1     2     Level 1 Entrance
    Smoke           42    89    59    Wisdom                 Slow 1, Freeze 3
    Sorceror        40    132   74    Wisdom, Level 2        Defends, Bolt 1
    Soulthief       375   700   400   Level 3                2x Strike, Sleep
    Stinger         22    18    20    Level 1 E, Courage     Slow 1
    Syren           455   3400  2900  Level 4 & 5            2x Strike, Paralysis,
                                                             Muddle 1
    Tarantia        40    97    59    Wisdom                 Web
    Toadstool       33    36    22    Level 1 N/NE           Defends, Sleep attack
    Tombwalker      32    42    28    Truth                  Paralysis Powder
    Tommyhawk       60    300   108   Level 3                Defends
    TORTOLYDE       85    100   80    Courage                2x strike, Quick 1
    Troglodyte      94    1300  510   Level 4                Freeze 3*
    Troll           61    670   165   Level 3 & 4
    Triklops        16    9     17    Strength               Drains MP
    Vampyre         17    12    13    Strength               Paralysis
    Vile Ooze       21    16    21    Strength, Level 1 E    Freeze 1
    Vyper           66    930   302   Level 4                No attack, Paralysis
    Warbird         76    970   310   Level 4                Blast 3*
    Warhorse        131   2110  1230  Level 5                Shoots an arrow
    War Lizard      39    85    52    Truth                  Quick 1
    Widowfang       17    8     11    Strength               Poisonous
    Wild Orc        17    20    23    Courage                Defends
    Wingblade       59    300   115   Level 2 & 3            Waits
    ===============================================================================
    V. Weapons
    ===============================================================================
    Here is the list of all the weapons in the game, broken down into category and
    by strength.
    
    *Marks a cursed item
    NOTE: If anybody knows how to get the Doom Blade, Ice Saber, Dream Blade,
    Mercy Staff, and War Hammer (like which monster drops it), please tell me
    and I will post it on here and give you full credit.
    -------------------------------------------------------------------------------
    a. Swords
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Bronze Knife       +5      You, Milo, Pyra  100
    Short Sword        +10     You, Milo, Pyra  200
    Bronze Saber       +15     You, Pyra        300
    Sword              +20     You, Milo        750
    Steel Saber        +25     You, Pyra        1250
    Long Sword         +30     You              2530
    Broad Sword        +50     You              9000
    Ice Saber          +55     You              15000   Casts Freeze 3
    Fire Sword         +60     You              12500   Casts Blaze 3
    Doom Blade         +90     You              24000   Chance of Instant Kill
    Storm Sword        +110    You              25000   Casts Bolt 2
    Dark Scimitar*     +120    You              28000   50% chance of paralysis
    Mithril Sword      +125    You              42000
    Light Blade        +150    You              65000
    Dream Blade*       +175    You              36500   Wearer goes berserk,
                                                        Casts Muddle 2
    -------------------------------------------------------------------------------
    b. Staves
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Enduro Staff       +15     Pyra             1000    Backlashes when attacking
    Fire Staff         +15     Pyra             2000    Casts Blaze 3
    Demon Staff        +20     Pyra             6774    Casts Muddle on everything
    Woodstaff          +20     Pyra             760
    Ice Staff          +25     Pyra             3500    Casts Freeze 3
    Mercy Staff        +35     Milo, Pyra       10000   Casts Heal 3
    Mithril Rod        +100    Milo, Pyra       45000
    Doom Staff*        +105    Milo, Pyra       15000   Damages an ally
    -------------------------------------------------------------------------------
    c. Axes
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Short Axe          +15     Milo             330
    Battle Axe         +23     Milo             1380
    Double Axe         +30     Milo             3200
    Great Axe          +45     Milo             11800
    Mithril Axe        +120    Milo             38000
    -------------------------------------------------------------------------------
    d. Flails
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Wooden Club        +6      You, Milo        120
    Flail              +12     Milo             800     Double-strike
    Morningstar        +18     You, Milo        350
    Super Flail        +25     Milo             17500   Triple-strike
    Great Flail        +28     Milo             7500    Double-strike
    Battle Hammer      +38     Milo             8800
    War Hammer         +90     Milo             16500
    -------------------------------------------------------------------------------
    e. Whips
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Bull Whip          +15     Pyra             2000    Attacks monster group
    Thorn Whip         +25     Pyra             5500    Attacks monster group
    Steel Whip         +35     Pyra             13500   Attacks monster group
    Hex Whip*          +60     Pyra             20000   33% chance of being tangled
                                                        Attacks monster group
    -------------------------------------------------------------------------------
    f. Lances
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Short Spear        +25     You, Milo, Pyra  2800
    Bronze Lance       +35     You              5000
    Long Spear         +35     You, Milo, Pyra  9500
    Iron Lance         +75     You              12000
    Steel Lance        +100    You              20000
    -------------------------------------------------------------------------------
    g. Shield-handed
    -------------------------------------------------------------------------------
    Name               ATK     Used By          Price   Special
    Main Gauche        +8      You, Milo        900     DEF +10
    Madu               +15     You, Milo        2500    DEF +20
    ===============================================================================
    VI. Armor
    ===============================================================================
    Here is the list of all the armor in the game, broken down into category and
    by strength.
    
    *Marks a cursed item
    !Marks a blessed item, which increases magic defense
    
    NOTE: If anybody knows how to get the Thunder Armor, Glass Armor, and
    Tamayoshi in the game without hacking (like which monster drops it), please
    tell me and I will post it on here and give you full credit.
    -------------------------------------------------------------------------------
    a. Body Armor
    -------------------------------------------------------------------------------
    Name               DEF     Used By          Price   Special
    Glass Armor*       @0      You, Milo, Pyra  2       DEF=0
    Worn Robe          +2      You, Milo, Pyra  40
    Cotton Robe        +4      You, Milo, Pyra  80
    Woven Robe         +8      You, Milo        200
    Straw Robe         +8      Milo, Pyra       250
    Hemp Robe          +14     Milo, Pyra       700
    Fur Robe           +16     You, Milo        450
    Leather Armor      +20     You, Milo        700
    Leather Robe       +20     Milo, Pyra       1800
    Chain Mail         +26     You, Milo        1200
    Breast Plate       +32     You, Milo        1850
    Bronze Armor       +40     You, Milo        3200
    Magic Robe         +40     Milo, Pyra       16000
    Light Robe!        +44     Milo, Pyra       24000
    Iron Armor         +48     You              5600
    Magic Mail         +50     You, Milo, Pyra  30000
    Sun Armor          +52     You              5000     Increases Fire Resistance
    Steel Armor        +58     You              10000
    Frost Armor        +64     You              7500     Increases Ice Resistance
    Mithril Armor      +68     You, Milo        18000
    Dark Robe*         +70     Milo, Pyra       22000    25% of helping enemy
    Thunder Armor      +70     You              13800    Increases Bolt Resistance
    Light Armor!       +80     You              36000
    Dark Armor*        +100    You              18000    Instant Paralysis
    -------------------------------------------------------------------------------
    b. Helmets
    -------------------------------------------------------------------------------
    Name               DEF     Used By          Price   Special
    Tamayoshi*         @0      You, Milo, Pyra  3       Wearer goes Berserk, DEF=0
    Cloth Hood         +4      Milo, Pyra       120
    Leather Helmet     +8      You              300
    Woven Hood         +8      Milo, Pyra       450
    Fur Hood           +12     Milo, Pyra       1030
    Bronze Helmet      +14     You              1200
    Royal Tiara        +16     You, Milo, Pyra  1000
    Magic Hood!        +18     Milo, Pyra       5800
    Iron Helmet        +20     You              3400
    Elven Hood!        +22     Milo             14000
    Steel Helmet       +25     You              5980
    Mithril Hood!      +26     Pyra             11800
    Mithril Helmet     +32     You, Milo        9800
    Dark Hood*         +35     Milo, Pyra       18000   Lowers Magic Defense
    Light Helmet!      +40     You              19200
    Dark Helmet*       +50     You              26400   Blinds wearer
    -------------------------------------------------------------------------------
    c. Shields
    -------------------------------------------------------------------------------
    Name               DEF     Used By          Price   Special
    Gauntlet           +6      You              120
    Leather Shield     +12     You, Milo        300
    Bronze Shield      +18     You, Milo        700
    Wood Shield        +20     You, Milo, Pyra  3500
    Iron Shield        +26     You, Milo        2300
    Steel Shield       +32     You, Milo        6400
    Magic Shield       +35     You, Milo, Pyra  16500
    Mithril Shield!    +40     You, Milo, Pyra  10000
    Light Shield!      +50     You              20000
    Dark Shield*       +60     You, Milo, Pyra  27000   Halves ATK
    ===============================================================================
    VII. Items
    ===============================================================================
    Here is the list of items listed in alphabetical order.
    
    Name               Price    Effect
    Angel Feather      24       Escape from Labyrinth, 1 use
    Barrier Ring       7800     Casts Quick 2
    Black Box          65000    Instantly kill all enemies, except bosses
    Cell Key           1000     Use to Open Iron Gates
    Dark Block         4500     The Trader can make cursed equipment out of this
    Depoison           15       Purges poison from an ally, 1 use
    Dwarf's Key        300      Open the doors to Caves of Strength & Courage
    Earth Hammer       40000    Deals 60+ HP of damage to all enemies
    False Idol         500      Place in Niche in Cave of Truth
    Forbidden Box*     6000     Has random effects in battle
    Healer Fruit       100      Casts Heal 2, 1 use
    Heal Ring          9000     Casts Heal 3
    Herb               12       Casts Heal 1, 1 use
    Herb Water         2200     Reduces magic damage, 1 use
    Holy Water         8600     Removes a curse, 1 use
    Magic Mirror       3500     Reflects magic spells
    Magic Ring         12000    Restores about 20-30 MP
    Map 1              500      Shows traps of first area in Cave of Wisdom
    Map 2              500      Shows traps of second area in Cave of Wisdom
    Medallion          1800     Warp to Gold Fountain that other half rests in
    Miracle Herb       8000     Casts Revive 1, 1 use
    Mithril Ore        4000     The Trader can make strong equipment out of this
    Mystic Rope        400      Use to climb up holes in a ceiling
    Ogre Flute         60000    Instantly kill all enemies, except bosses
    Orb of Truth       1500     Use to reveal Grimwalls and false alter
    Rune Key           500      Opens the door to Cave of Wisdom
    Shock Box          50000    Instantly kill all enemies, except bosses
    Smelling Salts     30       Cures Paralysis, 1 use
    Vial of Tears      1000     Use at Spirit Fountain on Level 5
    Wisdom Seed        8        Casts View, 1 use
    
    *The Forbidden Box does do a lot of random things, both good and bad. Here
    is a list of what it can do.
    
    Good Effects:
    1. Uses effect of Earth Hammer
    2. Uses effect of Shock Box
    3. Uses effect of Ogre Flute
    4. Uses effect of Black Box
    5. Instant death to all enemies
    6. Casts a high-level Quick spell on the party
    7. Casts Heal 4 and removes all status affects
    
    Bad Effects:
    1. All allies and enemies fall asleep
    2. All allies and enemies become blind
    3. The one who opened the box falls asleep
    4. Casts Boost 2 on all enemies
    5. All allies and enemies become cursed
    
    Neutral Effects:
    1. Hits a random enemy or ally for 150 HP of damage
    2. Nothing Happens
    
    All in all, the Forbidden Box can be a blessing, or a true curse, depending
    on what happens.
    ===============================================================================
    VIII. Spells
    ===============================================================================
    -------------------------------------------------------------------------------
    a. Attack Spells
    -------------------------------------------------------------------------------
    Name               MP          Element       Affect
    Blast 1            2           Wind          1 enemy
    Blast 2            4           Wind          1 group
    Blast 3            8           Wind          1 group
    Blast 4            14          Wind          All enemies
    Blaze 1            2           Fire          1 enemy
    Blaze 2            4           Fire          1 group
    Blaze 3            8           Fire          1 group
    Blaze 4            14          Fire          All enemies
    Freeze 1           3           Ice           1 enemy
    Freeze 2           5           Ice           1 group
    Freeze 3           10          Ice           1 group
    Freeze 4           17          Ice           All enemies
    Burst 1            5           Fire          1 group
    Burst 2            8           Fire          1 group
    Burst 3            12          Fire          All enemies
    Burst 4            20          Fire          All enemies
    Bolt 1             5           Lightning     1 group
    Bolt 2             8           Lightning     1 group
    Bolt 3             20          Lightning     All enemies
    Bolt 4             40          Lightning     All enemies
    Desoul 1           8           Death         1 enemy
    Desoul 2           15          Death         1 enemy
    
    *Wind spells gain a boost against anything flying or that has wings
    *Fire spells gain a boost against anything undead or ice-based
    *Ice spells gain a boost against fire-based and stone-monsters
    *Lightning spells does not discriminate and is an equal-opportunity monster
     crusher
    *Desoul 2 has a better chance of working than Desoul 1
    -------------------------------------------------------------------------------
    b. Defensive Spells
    -------------------------------------------------------------------------------
    Name               MP          Effect
    Boost 1            9           Attack up by 2x, 1 ally
    Boost 2            20          Attack up by 1.5x, all allies
    Detox 1            3           Cures Poison, 1 ally
    Detox 2            5           Cures Poison and Paralysis, 1 ally
    Heal 1             3           Restores 20-30 HP, 1 ally
    Heal 2             5           Restores 60-100 HP, 1 ally
    Heal 3             10          Restores all HP, 1 ally
    Heal 4             50          Restores all HP, all allies
    Muddle 1           3           Low chance to Confuse enemies
    Muddle 2           7           Higher chance to confuse enemies
    Revive 1           15          Revives fallen ally with 33% HP
    Revive 2           35          Revives fallen ally with all HP
    Quick 1            3           Speed & Defense up by 1.5x, 1 ally
    Quick 2            5           Speed & Defense up by 1.33x, all allies
    Screen 1           4           Stops enemy from using magic
    Screen 2           6           Stops all enemies from using magic
    Sleep 1            4           Puts an enemy to sleep
    Sleep 2            6           Puts all enemies to sleep
    Slow 1             2           Lowers Speed and Defense of enemy by .5x
    Slow 2             5           Lowers Speed and Defense of all enemies by .33x
    -------------------------------------------------------------------------------
    c. Field Spells
    -------------------------------------------------------------------------------
    Name               MP          Effect
    Egress             9           Escape from Labyrinth
    Peace              7           Stops enemies from attacking for a while
    View               1           See where you are in the Labyrinth
    Vision             1           Look at what an item does
    ===============================================================================
    IX. Tips & Tricks
    ===============================================================================
    -Whip & Blast-
    This technique has saved a lot of time and energy throughout the game. The
    tip is simple, have Pyra with a Whip (Thorn Whip early on, then Hex Whip
    later) and follow that up with Milo's Blast spell on the same group. This
    will most likely kill the group enough for you to finish off any other
    monsters. However, only use this trick if there are 3 or more monsters in
    the group. This works well against monsters that either attack as a group or
    use Desoul.
    
    -Sleepy Time-
    Sleep is a real life saver early in the game. While Chestbeaks, Ghosts,
    Killwaves, Sea Stallions, Kaiserkrabs, and the like want to crush you into
    oblivion with their massive attack points, Sleep 1 makes short work of these
    monsters. Have Pyra cast it in the opening round, then have Milo and yourself
    hack away at the monster. Sometimes the monster will awaken though, but by
    then you may be able to take it out easily.
    
    -Keep Milo Alive-
    I've mentioned this above in the characters, and it is probably common sense,
    but since Milo's life is the only thing keeping you in the labyrinth, you
    should make sure to keep him alive. If he dies, you're screwed as far as
    healing or revival unless you have one of the revival items, which are better
    off saved for the end.  Just make sure to keep him alive.
    
    -Don't Buy Weapons from the Trader-
    In all honesty, you shouldn't be buying any weapons from the Trader unless
    they are custom made from a Mithril Ore or Dark Block. The most powerful
    weapon he sells is the Steel Lance (+100), which at 20000 is very expensive
    to come by, especially when by the time you get it, the Fire Sword is still
    effective enough for fighting and the Storm Sword is only 1 level away.
    
    -Flails-
    Flails are some of Milo's best weapons, even if they are not the most
    powerful. The Great Flail should be found as soon as you get the Mystic Rope
    because it will allow you to strike twice, and mixed with Pyra's Hex Whip,
    you should be able to take out two monsters if you team up with her. If you
    manage to find the Super Flail, you're in even better shape because this
    rare item has a triple-strike effect and is only 3 ATK weaker than the Great
    Flail. Though these items are generally weaker than Hammers or Axes, being
    able to strike twice and taking down more than one enemy more than makes up
    for it. The only time you shouldn't be using the Great or Super Flails is
    when Milo has a Great Axe and you are at Level 4.
    
    -Crystal Ooze-
    On the last stretch leading to Dark Sol (right after you fall down the
    hole back to Level 4 then up the stairs back to Level 5), you may run into
    these elusive monsters. Your normal attacks won't phase it, so it is up to
    Pyra and Milo to take them out for 30000 EXP a piece. The best way to do this
    is to have Pyra use Bolt 1 and have Milo use Blast 2. This is purely luck
    based, as these attacks still may do 0 damage, but then again their level 4
    counterparts will do the same, so save the magic and think low. If you want
    an extra shot at it, have yourself use the Storm Sword. If you can defeat
    one before they retreat or Freeze 4 you to death, you'll land 30000 EXP a
    pop.
    
    However, if you've managed to get an Earth Hammer, Shock Box, Ogre Flute,
    or Black Box, then you can give them to Pyra and have her use it for an
    instant victory.
    
    -Special Deals-
    Special Deals pop up often, so make sure that every time you return from the
    Labyrinth to check the 3 stores. You won't see them right away, but if you
    try to leave, they might ask you to look at something. Keep this in mind for
    when you need the Thorn Whip.
    ===============================================================================
    X. Thanks
    ===============================================================================
    -To my beautiful wife Ashley for her love and support
    -To Nintendo for re-releasing this classic on the Wii Virtual Console
    -To my father and uncle for introducing this game to me
    -To me for spending so much time to create a complete walkthrough such as this.
    ===============================================================================
    

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