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    FAQ/Walkthrough by SubSane

    Version: 1.5 | Updated: 02/25/05 | Search Guide | Bookmark Guide

                 The FAQ/WALKTHROUGH for VIRTUAL BART, v1.5
                       Based on the  Genesis version
                     Written and maintained by SubSane
                      Last Updated  February 25, 2005
         1.1 Game Details
         1.2 Story
    2.0 BASICS
         2.1 Game Start
         2.2 Stage Select
         2.3 Status Screen
         3.1 Dinosaur
         3.2 Baby
         3.3 Pig 
         3.4 Vandal 
         3.5 Water Slide 
         3.6 Post-Apocalypse
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION =============================================
                            1.1  Game Details
    This game was released in 1994 by Acclaim Entertainment. Developed
    by Sculptured Software Inc.
                                1.2  Story
    What, Bart actually wants to go to school? No, not to learn. Bart
    decided to attend the school science fair, and is trapped in, I mean
    "volunteered", to test a virtual reality machine!
    Now he has to survive six sinister simulations to escape the machine
    sans brain damage.
    ===== 2.0 BASICS ===================================================
                               2.1  Game Start
    Start Game
    - - - - - -
    Choose this option to begin the game.
    Practice Area
    - - - - - - -
    Choosing this option will take you to the practice area. There you
    can practice playing the various stages without losing any lives.
                              2.2  Stage Select
    This game is slightly different from a regular platform game. It's
    divided into six different stages that all play differently. Since
    the stages are different, I'll go into technical details for each
    one in their respective sections.
    I will however explain the stage select process. You basically choose
    Wheel of Fortune style. As Bart spins you have to press A, B, or C
    to make him stop on a stage. To choose the stage you want you have
    to press the button on the stage two spaces away from the one you
    want. For example: if you want to choose the Vandal stage, you have
    to press the button when the arrow is on the Dinosaur stage.
    You also have a limited amount of tries in this part. For example:
    if you play the Baby stage and lose, then you go back to the stage
    select screen with one less try. Lose all three tries and, sorry,
    you the game is over.
    Do you see that space on top that has a corndog/skull? Well, that
    can get you an extra try for choosing a stage. It's random, really.
    Getting the corndog will get you the extra try, while getting the
    skull will take away a try. Use the same method that you would use
    to choose a stage to get the corndog/skull.
    Oh, and you can play the stages in any order. I just listed them
                             2.3  Status Screen
    From left to right:
    - - - -
    The circle and Bart face represent Bart's health. It will start at
    white and go towards the black as Bart gets hit. Bart's face will
    also get sick the more he gets injured.
    - - -
    The BART #2 represents the number of remaining lives for a stage.
    - - -
    The total number of accumulated points.
    - - -
    Uh, the remaining time in a stage.
    ===== 3.0 WALKTHROUGH ==============================================
                               3.1  Dinosaur                    
    - - - - -
    Left....Run or jump left
    Right...Run or jump right
    Up......Look up
    Down....Look down
    B.......Tail whip attack
    C.......Roar (destroy all enemies on screen)
    Start...Pause game
    - - -
    Roar icon..........Roar attack that destroys all enemies
    Corndog............Restores energy
    Circle Bart icon...Extra life
    - - - - 
    Little green dinos
    Radioactive balls
    Prehistoric versions of:
    - - - - - - - - - - - - -
    Mr. Burns
    This one is a basic side scrollin', platform jumpin' stage. However,
    actually beating it can be one hell of a challenge. You play as Bart
    the dinosaur and have to try to get through a prehistoric world full
    of prehistoric Simpsons characters.
    You start off at the base of ancient Mount Springfield. One basic
    tip before I proceed, ALWAYS be cautious. Never, ever go forward
    without slowly checking out what's ahead. There are so many enemies
    and obstacles in the way that you could easily lose A LOT of your
    life by one bad judgment. Of course, you have my guide to tell you
    what's ahead, but be cautious nonetheless. 
    Also, avoid enemies as much as possible. Sometimes enemies require
    a simple jump, while others may need some more clever avoision (yes
    it's a word, damn it). I leave it up to you. 
    Ok, one last thing, really. Each mini stage is timed! And they don't
    exactly give you all the time in the world, so try and go through the
    stage as quickly as possible. I know that isn't much help, but it's
    the best I got... FAST!
                          Base of Mt. Springfield
    If you move slightly to the right then go back to the left, you'll
    see a mosquito appear. These die with one hit, so jump up and tail
    whip it quickly. Next you'll come across a steam geyser. Just wait
    for it to go back down before jumping over. When you reach the
    platforms jump on them to avoid the green dino that will come from
    the right, and grab the roar icon. With this icon you can destroy
    all the enemies, but DO NOT use it yet. 
    So after you grab it go back down and you can either hop over the
    green dino or whip it twice. Either way it takes two hits. Also
    avoid the pterodactyl and it's babies. Now just make your way to the
    right and use the next platforms to jump over the charging
    stegosaurus and other dino that will appear. Don't waste your time
    on them, just jump over. Also grab the corndog to get some extra
    energy if you were damaged. 
                              Mt. Springfield 1
    When you reach the mountain you'll see some platforms that go up.
    Quickly hop up the platforms to the third one. Also, if you die
    you'll just start from the last level you reached, so don't get
    stressed out.
    On the next level jump up to second lowest platform and wait there.
    This way you can avoid the rocks and kill any enemies that might have
    followed you. At this point you could go up, but there is some cool
    stuff to the right, so I suggest going that way. Jump over all the
    lava pools and avoid the rocks and dinos and after the third lava
    pool you'll come across a triceratops. Simply use the roar you should
    still have, and it will die with one hit. Go to the right to grab
    two corndogs, another roar, and an extra life icon. You'll get
    either one or two lives, depending on the number of points. Go back
    to the left and hop back up the platforms.
    On the third level avoid the lava spout and pool, and kill any
    mosquitoes that are hanging around if you like. Here there are two
    sets of platforms. The set on the left has Maggie hurling bones at
    you. Don't go up there. Just keep going right. The second set has
    Lisa at the top shooting arrows. Go to the right to quickly pick up
    a corndog.
    All right, here it gets harder. Make your way up, avoid Lisa's arrows,
    and start hopping some very difficult platforms. Make your way across
    and up to the fourth level. 
    Up here you'll see Moe and Homer with clubs. I suggest completely
    avoiding them and going to the left. Hop up until you see Barney
    burping out gas clouds, then use the ever important roar on him. Make
    your way to the inside of the mountain.
                           Mt. Springfield Caves 1
    Right away you should see Krusty throwing skulls at you. Jump in and
    whip him once then quickly hit him again before he begins to throw
    skulls. Continue this to kill him.
    Go ahead and you'll see a dino and Marge, who hurls bones at you.
    Both will die easily. Now, before you get to the platforms... 
    Start making your way up, stopping on the solid platforms to avoid
    the lava drops and falling boulders. THIS PART TAKES PRACTICE!!! 
    The basic thing to do is hop up slowly, and whenever you see a
    boulder headed your way just hop on it, or over it if possible. If
    you stand there and let the boulder hit you it might knock you ALL
    the way down, so remember, JUMP OVER BOULDERS.
    On the next level grab the corndog, and run for it. Just go left and
    hop over any boulders that you should see. For the next set of
    platforms use the same method you used for the previous ones. It
    should be easier as there are no lava drops and hardly any boulders.
    The third level is the same as the previous. Just run to the right
    and collect the corndog.
    The next platforms have the lava drops and boulders again, so employ
    the same cautious and careful method you used with the first set of
    At the top you'll see Maggie throwing bones, so the best thing to do
    is to just jump on her and get the corndog. Then run for it, and make
    sure to grab the extra life along the way.
                             Mt. Springfield 2
    YES, FINALLY OUT OF THE CAVE! This next part is sort of easy. What I
    suggest doing for this part is GO FAST. I mean don't stop at all. Just
    hop from one platform to the next without pausing.
    There will be a corndog behind Lisa when you start, and I suggest
    killing any characters along the way. They will often yield corndogs.
    Eventually you'll reach a long line of platforms. Use the red
    pterodactyls to get across the platforms. Eventually you'll reach the
    entrance with a Moe in front of it. Kill him off easily and go inside.
                          Mt. Springfield Caves 2
    Damn it, another cave... This one is in a dark and dank cavern, where
    you can hardly see a thing. The best tip to dealing with the lack of
    light is to proceed slowly and REALLY look at the ground. There will
    be some dark holes that are just a bit darker than the normal ground,
    so jump when you see one.
    Anyway, you'll run into another Barney in the first part of the stage.
    Hold B to whip him, as well as the green dino.
    Proceed though the radiation drops, which is a simple task. Like I
    mentioned though, watch the ground so you don't fall in the gaps.
    After all this you'll walk through a dark part and come out next to
    a lava pool. Here is another platform jumping part. It's easy enough,
    though it's best to stay along the top platforms. 
    At the beginning you'll have to use a moving platform to get across.
    Don't jump off until the end because if you jump too early you might
    sink in the lava. Hop along the rest of the platforms to get to the
    other side.
    Now you have to make your way up a hill, full of boulders. They
    tumble down the hill as you make your way up. This part is sort of
    Basically you have to bounce on the rocks that roll, and walk under
    the ones that bounce. You'll see what I mean. Once again, if you make
    it through this then you are a master of gaming. 'Read Only Memory'
    users would be wise to save state... 
    Once at the top you'll continue to the right, avoiding the rolling
    boulders. There will be a hole, so watch the boulders and jump over
    the hole where they fall in. 
    Further ahead there will be another gap, but fall into this one.
    Inside there are some corndogs and an extra life. Be careful down
    here because the platform has edges, which means you can fall and
    die. The invisible platforms to get back to the top are in the
    middle, under the extra life. Go right again and eventually you'll
    reach what could be considered a boss. 
    Smithers and Burns are on top of a platform while Smithers tosses
    boulders at you. To beat these two you have to whip the brown
    boulders back at Mr. Burns after he releases them. 
    Just try to time everything so you jump over a boulder, then land just
    as Burns tosses down a brown boulder. Whip it once to send it back.
    After maybe ten hits they die, and the exit opens up.
                            Icy Mt. Springfield
    All right, the final icy stretch!!! When you start off go straight
    to the right. Eventually you'll jump over a geyser and come across
    Homer. A couple of tail whips will handle him easily. Go back to the
    entrance and use the hidden platform to jump up and get the extra
    life, corndog, and roar over the door.
    As you go along you'll come across another Homer. Just go past him
    onto the long platform. Go to the right and up once again and
    eventually you'll reach another long platform. Jump over the spikes
    here and go to the right.
    From the edge hop onto the next ledge. Go to the right to get to the
    pterodactyls. The pterodactyls are now your friends. Use them to get
    across the icy river below. DON'T FALL. Though there are some
    platforms below, it's harder getting across those than it is the
    So anyway, make your way across, gradually going lower and lower.
    Remember to stay in the middle of the pterodactyls, otherwise you
    might fall. Also, you don't have to jump. Just step from the one
    you're on to the lower one. After you make it all the way across,
    either by pterodactyl or platform (if you fell), you'll be on some
    solid land. From there go right and jump onto the floating platform
    that's in the water, then jump onto the next strip of land. 
    Wait for the platform to float up from the bottom, then stand at that
    spot and hold Down. When you see it come up again press A and you'll
    go through the platform onto the floating one. Follow it down until
    you see one come from the right. You want to make a SMALL hop onto
    the platform when it's as far to the left as it'll go. If you jump
    too high you'll end up drowning. 
    Make another small hop onto the next solid platform, then another
    small hop onto another floating platform. Another hop onto a solid
    one, then another hop to a moving one that goes up, then a final
    one to the top. Also, never, EVER, use the roar when you are on the
    platforms. They will disappear if you do, and you will die.
    This part might be easy, depending on how much energy you have. There
    are basically two platforms, one to the left, the other on the right.
    What you have to do is whip the platforms to make them get shorter,
    and eventually Homer and Moe will have no platform remaining and
    they'll die. It's easy. When you're going to the right, stand on the
    right of your platform and hold the B button. When you're going left,
    stand on the left and hold B. 
    Repeat the process until they die. They might hit you at first, but
    as they get lower you start to hit their snowballs before they hit
    you, so by the end they never hit you at all. Enjoy the little ending
    they threw in. 
                                 3.2  Baby                     
    - - - - -
    Left....Move left, jump left, aim left, slow down stroller
    Right...Move right, jump right, aim right, speed up stroller
    Up......Aim up, guide balloon up, move stroller up
    Down....Aim down, guide balloon down, move stroller down
    B.......Throw pacifier
    C.......Diaper float
    Start...Pause game
    - - -
    Corndog............Restores energy
    Circle Bart icon...Extra life
    Pacifier...........Temporary pacifier upgrade
    - - - -
    Toy planes
    Baby Jimbo
    Baby Kearney
    Well, another side scroller. And just like the previous stage, it's
    hella hard. This time you play as Bart the baby and have to get
    through the most dangerous part of the world: Evergreen Terrace.
    This stage is split up into many different mini-stages. The majority
    are side scrolling, but there is one where you drive a stroller down
    a street. I'll get to that later. The majority of the stage is played
    while either hanging on something or balancing. 
    You end up making some big jumps most of the time. Also, your weapon
    for defeating enemies is the red pacifier in Bart's mouth. I like this
    particular weapon because you can aim it in any direction. Up, down,
    left, right. Hell, even at angles! You can also shoot them while
    hanging from branches and other stuff. If you can't reach an enemy,
    I suggest jumping then shooting the pacifier. There's also time in
    this stage, so don't doddle.
                               The Backyard 
    You start off in the window of Bart's house. From here you have to
    get across some trees to get to a clothesline at the other end. Ok,
    so the first thing to do is kill any birds or squirrels that you can
    get from the window. That's also a good tip for the rest of the
    stage: always kill any enemies before you go ahead. Anyway so after
    the first bird is dead jump over to the first tree. Always remember
    that there are only three points where you can stand or hang: the
    branches, the small brown pegs, and the patches of green at the tree 
    In fact, your goal is to stay at the tops of the trees as much as
    possible. Practice jumping around on the first tree if you want to
    practice grabbing the branches and pegs. One tip I can give you is to
    wait until your body is aiming in the direction you want to go, then
    press jump. You'll get a lot further that way.
    Anyway, kill that second bird and grab the corndog, then use the
    various pegs and branches to get to the very top of the tree. Be
    careful standing at the top, that is don't move around a lot. It's
    very easy to slip and fall. Go over to the top of the second tree,
    then make a leap to the branch on the third and jump to the top
    again. Leap over to the top of the fourth, then go over to the
    fifth. At the bottom of the fifth tree there is an extra life, so
    jump your way down SLOWLY, then kill that squirrel that's next to
    it. To get the extra life you have to grab the branch right above
    it, then hold down and press jump to go down and grab it. 
    Go back to the top after you get it. From here on you'll run across
    quite a few enemies, so always kill as many things as you can before
    going ahead. One hit can cause you to fall. Stay on the tops of the
    trees, and make big leaps and eventually you'll reach the end of the
    trees. You'll know when you are at the end because, well, there will
    be no more trees. At this point you must make a big jump to the right
    and DIE!!! 
    Ok, so you don't really die. You'll either hit a trampoline, which
    will just throw you onto a clothesline, or you will reach the line.
    Remember you can hold A to get across smoothly. Now you have to get
    across the line to the other side.
                              The Clothes Line
    This part moves VERY quickly. You have to keep moving or the screen
    catches up with you and you die. But, at the same time you have to
    avoid the clothes on the clothesline, the cats, the frisbees, and
    the toy planes. Don't even stand on the clothes because you'll fall.
    So, it's not too tough. Keep running to the right while shooting
    everything, and jump over any clothes in the way. Very easy. Oh, and
    make sure to pick up the corndog about halfway through.
    Grab the balloon string at the end to continue.
                              The Balloon Ride
    Ok, so this last area is hard for one single reason: the stupid dogs!
    There is a strategy I have though. To kill the dogs I move to the top
    of the balloon string and hold Down/Right and press B. Try and aim it
    from far away so that you kill the first two dogs, then avoid the
    first dog and pick up the corndog while shooting the second dog. 
    From here I just shoot and hope that I was able to make it to the end.
    Also, make sure to kill any enemies that are in the way. Overall it
    isn't that difficult.
                              The Stroller Race
    Now it's on to the stroller race. For this part it's actually kinda
    easy, though it will seem hard at first. To start with, there are
    four lanes: the top sidewalk, the two street lanes in the middle, and
    the lower sidewalk. The main lane to stay in is the second one, the
    top street lane.
    So the next problem is the fact that baby Kearney and baby Jimbo are
    bothering you. Don't worry. By staying in the second lane you will
    automatically kill them. They'll automatically bump into barriers
    and die. 
    Stay in that second lane. The entire time. No matter what. I tried
    that strategy and won every time. There are no variables, just stay
    there to reach the end.
    One final tip: don't go for any items. If you go for them you run
    the risk of losing a life, so do not try. Just follow my strategy and
    you should manage to get through easily.
                              Crossing the Fence
    The next part is short. You basically have to make your way across a
    fence by using the seals and the balls they balance on their noses.
    Nothing but jumping.
    Before you go for the fence, jump along the trees to the left to get
    some extra lives and a pacifier. Extra goodies are always a good
    From here on there's no pausing because the seals are constantly
    moving up and down, and one wrong jump will kill you.
    So, here is what I did. Jump on the balls, and jump to the next ball
    after two or three jumps. Try to make it two jumps or you may fall
    after the third jump.
    It isn't that difficult, just time those jumps accordingly. Hold C
    after the last ball to float over to the trampoline and go in the
    circus tent.
                                  The Circus 
    The final part at the circus involves a lot of the swinging that you
    experienced in the first part. When you start make a leap over to the
    trampoline on the left. There's a life to pick up on the left, so
    what you have to do is hit the trampoline at an angle going to the
    left, and then quickly hold C and float back to the trampoline.
    So you have to go up the bars. To make a high jump all you have to
    do is hold the direction opposite of the way Bart is facing. For
    example: if Bart's body is swinging towards the right, hold Left as
    you jump and you'll make a high jump. 
    Anyway, you'll run into two jugglers. Don't try using the pacifier
    because you don't have it in this stage. So, one is on the lower
    left, one is on the upper right. To get through them safely just
    grab the circle brown peg that's in the center of the pole and make
    your way to the left. Don't wait too long under any of the jugglers
    because they throw pins at you.
    Once you reach the top you'll have to swing onto the trapeze swing
    on the right. Wait at the top a few seconds so that you can time the
    jump accordingly. Once you have the timing down jump and grab the
    yellow circle at the end of the rope. At the other end of the rope
    you'll see a loop. To get through the rope without getting hurt, hold
    C and go through then move to the right to the next hole, then
    slightly left, then far left, then far right, then slightly right,
    and after that last hole go straight down to land on the trampoline. 
    From here it's relatively easy. Basically you have to use the
    trampolines to make your way to the right. Just remember to hold
    Right and C after each jump so that you land on the next trampoline.
    After about ten jumps you'll reach another pole. 
    To get past the next two jugglers just stay on the right bars and
    use high jumps to get all the way to the top with hardly any damage.
    From here you run into a series of trapeze ropes. It's simple enough,
    just swing from one to the next, but be sure to time your jumps. 
    Eventually you'll reach a rope where there's no where else to go.
    From here just jump. Hold Right and eventually you'll fall into an
    area with some clowns who are bouncing on springs. To land on a
    trampoline just aim to the right of those background tent poles.
    So for this part what you have to do is jump over the clowns when
    they're both at the lowest point. Again, it's not too hard. Just
    look for the right time to jump. After a few jumps you'll reach a
    cannon. Jump in to finally get the hell out of here!!!
    Heh, all that for a simple scoop of sugared cream... Hmmmmm, cream.
                                 3.3  Pig                     
    - - - - -
    Left....Run or jump left
    Right...Run or jump right
    Up......Hold when jumping to do a bounce
    - - -
    Colored keys...Use to unlock doors of corresponding color
    - - - -
    Corporate suits
    You play as Bart the pig and have to escape a meat processing plant
    while saving your fellow pig buddies.
    Your main enemies are clowns, and the only way to kill them is to
    hop on their heads. They die fairly easily.
                              The Packing Room
    All right, so you start off in the packing room. You have to free
    your pig friends as you make your way through the conveyor belts and
    machines. When you start, a clown with an electric rod will be right
    behind you, so hold Right as soon as you start. On the way to an
    elevator on the right you'll see two pigs behind bars and a lever
    between them. Jump and hold Up to bounce up and pull down the lever. 
    After you free those two pigs, take the elevator on the right to the
    next floor. Avoid the clown with the mallet and get to the platforms
    on the left. Hit that lever to free the pigs in the nets. Go back to
    the elevator and up to the third floor. Run to the left under the
    green machine and up to the conveyor belt. Hit the lever on the
    right, DON'T go in the machine or you'll die. 
    Go back to the left and enter the door to go to the fourth floor.
    Jump up the platforms to the conveyor belt, then use a bounce to get
    across the gap on the right. Go in the door to go to part 2 of the
    packing room.
                                Find the Keys
    From here jump to the right and you'll be on a platform with three
    levers. Hit the one on the left and pick up the green key, then make
    a jump to the left and open the cell with the green lock. Go back up
    to the three levers and hit the middle one. 
    From here go to the left and drop straight down to the lowest
    platform, and enter the door on the right. You should now be in a room
    with several windows and clowns shooting spit balls. Run across the
    conveyor belt and pick up the blue key, then run back to the door.
    The blue lock is on the platform right under the three main levers.
    To get there go down to the first floor and use the platforms on the
    left to climb back up. Watch out for the clown and open the second
    Hit the third lever and walk to the right edge of the platform. See
    that door on the platform just above? Well, you need to get in there.
    Use the small platforms to get in.
    Grab the red key from under the conveyor belt, then exit through the
    door at the bottom. Jump as far to the right as you can and you should
    find the red lock. Unlock the door to free the last pig.
    Go back to the three levers and pick up the yellow key, then drop down
    to the lowest platform (the one with two doors on it). Enter the left
    door, then run to the right and go inside the Krusty door.
                                 The Freezer
    Finally out of that damn packing room, you're now in the freezer.
    This area will have a couple of difficult jumps.
    First go to the left and go on the conveyor belts. Then you have to
    jump on those two moving platforms. They have to be sticking out for
    you to be able to stand on them, so just time your jumps. There are
    also two extra lives on the platforms at the bottom, if you need
    Eventually you'll see this mesh platform that moves up and to the
    right. BUT, you want to go to the left. As soon as the platform
    starts to move, jump onto the area on the left. There will be a
    bunch of frozen pigs sliding by.
    Go to the left and jump up onto the next mesh platform, then make
    your way to the right. Wait for the next mesh platform to appear,
    and ride it up to the ceiling. From here just make your way to the
    Jump across the last couple of platforms and moving blocks to get
    to the door.
    Next is another area of the freezer. There is a clown you can't kill
    in here, so the best way to avoid him is to jump on those blue
    rectangular AC units. You'll see them. Just jump up on it to avoid
    the cold air shots from the clown. 
    The basic point of this area is to push the pig cubes all the way to
    the right onto that blue spring. To do this just push the cube along
    and jump whenever the clown is near. When you've placed the cube on
    the spring, jump on the red button to launch the cube up. Launch it
    when a hook is passing by to make it grab it and carry it away. 
    Repeat the process five times to get out of here.
                                 The Furnace
    Out of the cold and into the warmth. That isn't a good thing though... 
    When you start off, go to the right and start bouncing on the
    furnace. For this section I just bounce the entire way up. Forget
    about avoiding the flames 'n what not, just make your way to the top
    by bouncing on the platforms.
    Don't forget to free the pig when you get to the top.
    For the next area, with the crushers and flames, there is a pattern
    to memorize. Wait for the first one to come down, then run into the
    gap between the first and second. Once the second one comes down and
    comes up, quickly hold Right and run straight to the right. Stop
    when you get on the conveyor, then wait for the next crusher to come
    down. Run or bounce quickly enough to avoid them all and stop next
    to the last one. This part is a bit hard because there are two paths
    to take. The first one is the easier one. 
    1. Use the moving platforms to make your way down to the left. From
    here bounce on a platform and make sure you're in a bounce position
    when you're holding Right. Fall to the right, sticking right next to
    the tank, and if you were in a bounce position you'll hit the
    platform. Hopefully you have enough energy to just bounce your way
    through and get to the door.
    2. The second way is a bit shorter, as well as easier. From the
    conveyor belt wait for the first moving platform to come out. Wait
    about a second 'n a half then bounce onto the platform. From here you
    have to do a long bounce onto the very right edge of the second one
    while still holding Right. If you did it right you'll bounce off the
    second and then just barely make it over the tank, right on the edge
    of it. One more bounce and you'll land right next to the door.
    I recommend the second path, because it is just way easier.
                             The Corporate Office
    Finally, the last area. You have to beat three corporate guys. First
    of all, let me tell you that the safest spot to stand is the very
    left edge. Stay there if you need some seconds to plan an attack or
    whatever, and just jump if someone trys to hit you. 
    The two main attackers in the beginning are the tall guy behind the
    desk, and the guy with a moustache. They run from right to left, and
    if you get in the way they'll attack you. You also get hit by the
    books that the fat guy knocks off the shelves, the pens the tall guy
    throws, and the dishes the moustache guy throws, so never pause
    under them. 
    Kill the moustache guy by luring him to the left, and make him get
    hit by the tall guy's pens. Wait for him to jump to the ground and
    chase you, then the books will hit him too. It takes some time to
    get the right distance, but it's simple enough. Also, remember to
    jump if you're on the left edge and the guy chased you, that way you
    avoid a hit.
    Wait for the tall guy to come out from behind the desk, then go in
    the center of the room. When he appears on the right, stay a bit
    ahead of him and run to the left. What you have to do is time it
    so that he gets hit by the books that fall after you pass through.
    The last one to get rid of is 'ol fatty. This one is very easy.
    Stand under one of the book shelves, and when he goes for the jump
    just run under him. Fatty will land under the book shelf and get
    hit by the books.
    After he's dead, go to the right and release the pigs. So you are
    now King Pig. Congrats!
                                3.4  Vandal                     
    - - - - -
    Left....Aim projectile left
    Right...Aim projectile right
    A.......Press once for target meter, again for projectiles
    - - -
    - - - -
    Any kid at the school
    Skinner's bent over butt
    Hoorah, no more side scrolling! In fact, this is one of the most fun
    stages in the game. Bart decides to ruin picture day at Springfield
    Elementary by hitting everyone with tomatoes and eggs.
    To shoot a projectile you have to first press A to send out a yellow
    aiming line, then press A again when the yellow line is in front of
    a target's path. If you see someone that's on the right or left, you
    can press Right or Left as you press A and the tomato will go to the
    right or left. 
    This takes some time to learn though, so I just wait for the target
    to be in the middle. There is a limited amount of time and
    projectiles, so keep your eye on that stuff.
                                Tomato Toss
    Round 1 is a tomato toss in front of the school. All you have to do
    is hit all the kids on the school lawn to beat this round. The kids
    walk at different speeds, so you have to time your shot to hit when
    the kid passes through. Always remember NOT to hit any of the
    adults, if you do you will lose. A cool bonus target is Skinner when
    he bends over and wiggles his butt. Hah...
                                 Egg Toss
    The egg toss in Round 2 is a bit harder than the first one. In this
    one everybody walks up and down the playground, which messes you up
    when you line up a shot and the person ends up walking out of the
    You can use the same strategy as above for most of the time, but the
    time limit forces you to use the Left and Right aiming to hit some
    of the people. Also, remember that you can't hit the adults.
    PRACTICE!!! Seriously, though the tomato toss is not that hard, the
    egg toss is. I suggest playing in practice mode for a while to get
    the feel of the aiming and targeting and what not, then try to beat
    it in regular mode.
                              3.5  Water Slide                     
    - - - - -
    Left.......Slide left
    Right......Slide right
    C button...Dive underwater, grab beach balls
    - - -
    Corndog........Extra energy
    Clock..........Extra time
    Boogie board...Temporary invincibility
    Enemies (killed with beach balls)
    - - - - - - - - - - - - - - - - -
    Ms. Krabappel
    Shark fin
    Bald guy (used for tunnel directions)
    Sherry and Terry
    Scuba diver
    Santa's Little Helper
    Comic book guy
    Nothing like a day at the water park. The lines... the people...
    the lines full of people. Hell, even the water slide is packed! Bart
    has to make his way through the danger-filled water slide and avoid
    falling out of the wrong end.
    Go the right way and you continue through the water slide; go the
    wrong way and you will either run into Homer's ass, fall off a
    cliff, crash into a sign, or get eaten by a lion (don't ask me to
    explain because I really don't know why). All these except the lion
    and Homer's ass will cost you 1 life. 
    Just before you reach a fork you'll see a bald guy in a green
    swimsuit. Pause and look at the guy's back and note there are lines
    on the left or right side of his swimsuit. If the lines are on the
    right side then take the right tunnel, and if they are on the left
    then take the left tunnel. Easy as that!
    About half way through you'll start getting really beat up by all
    the stuff (unless you are good enough to avoid them, in which case
    I salute you). The best thing to do is obviously try and collect all
    the corndogs you can, keeping your energy up. You can also collect
    clocks for extra time and boogie boards for some added protection.
    There are actually a couple of fancy maneuvers at your disposal using
    the C button. Ducking under people is one cool thing (but you have
    to time is just right). You can also use C button to grab beach
    balls, then throw the beach balls at the people as they get near
    you. Clear the way so you can actually get through in one piece, ya
    Good luck... you'll need it.
                            3.6  Post-Apocalypse                     
    - - - - -
    Left....Turn left
    Right...Turn right
    A.......Shoot weapon
    B.......Speed up
    C.......Kick left and right
    - - -
    Corndog......Extra energy
    Nitro tank...Extra speed boost
    - - - -
    Jimbo in a go-kart (throws bombs)
    Kearney in a chariot thing (uses a chain)
    Otto in his bus (drives down the road at you)
    Hell yea! This stage is a mix of Road Rash and Mad Max, and it's
    tied with the Vandal stage as the best stage in the game. In it you
    have to ride a motorcycle up a highway while fending off road
    This stage doesn't really require any type of guide because it's
    really short and simple. Although some of you may think it's better
    to go as fast as possible, well, you are sorta right.
    If Kearney or Jimbo appear in front of you, just fire shots at each
    one to make them back off temporarily. If they come out on your right
    or left, then use C button to kick them away. 
    Also, ALWAYS avoid Otto's bus when it comes down the road. He takes
    away a lot of energy with one hit, so don't play chicken with him.
    Ok, so the best thing to do is stay in the middle, over the diving
    line. You can avoid many of the rocks, chickens, skulls, and
    squirrels along the middle.
    Another major tip to beating this stage is to collect every item
    possible. There will be at least one corndog per mile, and the nitro
    boosts will really help out when you're trying to beat the time.
    If you need to practice, well, go to practice mode! That's why I
    love this game, plenty of time to practice.
    Well, that's it. Think what you will of the ending, but I didn't
    think it was anything special...
                            THANKS FOR PLAYING!!!
    ===== 4.0 CODES & SECRETS ==========================================
    Extra Time in the Tomato Toss
    - - - - - - - - - - - - - - -
    During the tomato toss you may see Skinner bent over, tying his shoe.
    If you land a tomato on his rump it will add extra time to the timer
    at the top.
    ===== 5.0 LEGAL / MISC. ============================================
                            5.1  Version History
    February 25, 2005: Version 1.5
    - - - - - - - - - - - - - - - -
    I FINALLY figured out how to easily get past the Water Slide level.
    March 29: Version 1.4
    - - - - - - - - - - -
    A guy who likes old games sent me some important additions. Thanks
    January 7, 2004: Version 1.3
    - - - - - - - - - - - - - - -
    Sweet jesus, ANOTHER mistake! I went over this whole guide to ensure
    no more of these big mistakes.
    November 5: Version 1.2
    - - - - - - - - - - - -
    I was notified of a pretty nasty mistake, but it's been fixed.
    August 28: Version 1.1
    - - - - - - - - - - - -
    Ah, always with the updates I am.
    June 18: Version 1.0
    - - - - - - - - - - -
    Well I finally finished the FAQ for the Genesis version of this
    game, over a year after I started the SNES FAQ. I'm kinda mad because
    this one was WAY easier than SNES version.
    Ah well, have fun!
                             5.2  Guide Credits
    Thanks to...
    1. Matt Groening. The man created 'The Simpsons', which has been on
    the air for 14 years and is still going strong. Shine on you crazy
    bearded bastard!
    2. If I thank Matt Groening, then I also have to praise the hundreds
    of individuals who are involved with the show. To the writers, voice
    actors, animators, producers, gofers, and every other person
    involved... thank you!
    3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space
    Mutants' guide. It inspired me to write guides for Simpsons video
    4. Sculptured Software Inc, Acclaim, and Sega for making the game
    5. "A guy who likes the old games" for some important additions to
    the Water Slide stage.
    6. Thank YOU for reading. After all, I didn't write this for my own
                          5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely
    respond to any questions (for now). But, I do delete e-mails without
    a subject. Put 'Virtual Bart' or something similar in the subject
                              5.4  Legal Stuff
    1. "Virtual Bart" is copyright  1994 Acclaim Entertainment, Inc.
    The Simpsons and any other related Simpsons characters are property
    of Twentieth Century Fox Film Corporation.
    2. This guide copyright  2003-2005 SubSane. This guide may be
    distributed freely as long as it remains in it's ORIGINAL and
    UNALTERED form. It is only for private use and may not be reproduced
    for commercial purposes.
    If I discover that this guide has been altered in any way and is
    being displayed publicly, I reserve the right to have the guide
    removed from that location.

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