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    FAQ by JHarring

    Version: 1.0 | Updated: 11/01/99 | Printable Version | Search Guide | Bookmark Guide

    Skitchin' FAQ v1.0 by Joshua Harring (harring@student.umass.edu)
    Written on 11/1/99
    
    
    Table of Contents
    
    I. Introduction
    I. Prize Money
    I. Equipment
    I. Courses
    
    
    I. Introduction
    
    Skitchin' is a rollerblading game from EA Sports that came out in 1994 for the 
    Sega Genesis.  The word "skitchin'" comes from two words - skating and hitching.  
    The act of skitchin' is grabbing onto the back of a moving car and riding with 
    it.  Of course, this is highly illegal.  :)  
    
    The game itself feels similar to another EA Sports game, Road Rash.  There are 
    12 courses in cities in the United States and Canada, and you fight your 
    competitors with punches, kicks, and weapons that you can pick up.  You fight 
    with the C button, and pick up weapons by crouching Down and pressing A (grab) 
    as you pass a weapon.
    
    To skitch a car, watch your rear view mirror.  As a car is passing you, press A 
    to grab onto it and skitch a ride.  You can stay on this car as long as you 
    like, but you'll have to watch out for other racers that skitch onto the same 
    car.  In addition the car may suddenly make a lane change, slow down, or stop 
    completely.
    
    While you're on a car, press Down to crouch.  This prevents the driver from 
    seeing you.  When you want to release your grip on the car, press A and you'll 
    let go.  A better way to let go is to go to the edge of the car and then press B 
    to slingshot forward.  You'll pass the car you were just holding onto.  This is 
    a great way to get on another car ahead of you, or to skitch a car in the other 
    lane that's moving faster.  Practice skitchin', because it's the only way you're 
    going to win races.
    
    You must finish in the top five to advance to the next race.  Placing in the top 
    five earns you some prize money.  Note that each race has an entry fee, so 
    you'll eventually run out of money if you keep losing.
    
    You can also lose races by getting arrested.  The cops will bust you if they see 
    you skitchin'.  However, if you're feeling particularly daring, you can skitch a 
    cop car and earn money for every second that you're on it.
    
    You also have six pieces of equipment.  As you get banged around and wipe out, 
    the equipment degrades.  You'll need to replace equipment if it gets bad enough.  
    There's a shop you can visit in between each race that sells the equipment.  If 
    your skates or wheels completely break down, you'll be forced to retire from the 
    race and buy new equipment.  After each race, you'll see a Status screen that 
    displays how intact your equipment is.  The colors from best to worst are: 
    Green, Yellow, Red, Black.
    
    You can perform various tricks by jumping off of ramps, dirt piles, fallen 
    street signs, and many other things.  You perform a trick by pressing a 
    direction or a button in the air.  Three judges will rate you on a scale of 1-10 
    according to difficulty and how well you performed it.  
    
    Down at the bottom of the screen during a race, you'll see a number of displays.  
    The bar besides your name indicates your stamina.  When this is depleted to 
    zero, you fall down.  This bar recovers over time.  If you see another name 
    under yours, that's your closest opponent, and his stamina meter.  When you 
    fight him and deplete his bar to zero, you earn a Knockdown.  You also see what 
    place you are in, and how much distance is left in the race.  The first aid icon 
    and the bar beside it represent your health.  If this bar gets depleted to zero, 
    you'll have to retire from the race and go to the hospital (and pay a bill).  
    The bar below that is how intact your skates are.  Remember that if these break 
    down, you'll have to buy new equipment.
    
    Sometimes you gain access to bonus courses by meeting a specific requirement 
    within a regular course.  It may be to finish within a certain time, or doing a 
    certain number of tricks.  The bonus courses stays consistent with the 
    objective, and you can earn lots of cash on the bonus courses.
    
    Pay attention to the skitchers that say something before each race.  They often 
    have important general and course-related clues that are helpful.  
    
    
    II. Prize Money
    
    There are six different factors that determine how much money you get at the end 
    of each course:
    
    1. Race Bonus
    
    You gain money if you finish in the top five.  How much you earn depends on what 
    place you came in and what course it is.  Here is the breakdown:
    
    Races 1-3: 1st ($50), 2nd ($40), 3rd ($30), 4th ($20), 5th ($10)
    Races 4-6: 1st ($100), 2nd ($80), 3rd ($60), 4th ($40), 5th ($20)
    Races 7-9: 1st ($150), 2nd ($120), 3rd ($90), 4th ($60), 5th ($30)
    Races 10-12: 1st ($200), 2nd ($160), 3rd ($120), 4th ($80), 5th ($40)
    
    2. Thrash Bonus
    
    Every time you earn a Knockdown (depleting an opponent's stamina to zero), you 
    earn $5.
    
    3. Warp Bonus
    
    Unknown at this time.
    
    4. Trick Bonus
    
    By performing tricks off of the ramps and jumps, you earn some amount of money 
    for each one.  The exact amount you earn for a particular trick is unknown at 
    this time.
    
    5. Skitchin' Bonus
    
    You earn $1 for each vehicle that you skitch.  It doesn't matter if it's the 
    same one, you still earn $1 every time you skitch it.
    
    6. Cop Bonus
    
    You earn $1 for every second that you skitch a cop car.
    
    
    With the money you earn, you pay entry fees and replace equipment.  If you run 
    out of money, the game ends.
    
    
    III. Equipment
    
    Here is the cost of each piece of equipment:
    
                Economy    Beginner    Standard     Quality    Professional
    Wheels       $10         $25         $50          $75          $100
    Skates       $50         $100        $150         $200         $250
    Knee Pads    $10         $20         $40          $80          $160
    Elbow Pads   $10         $20         $30          $40          $50
    Wrist Guards $5          $10         $15          $20          $25
    Gloves       $5          $10         $15          $20          $25
    
    Economy is the worst, Professional the best.
    
    
    IV. Courses
    
    Race 1 - Vancouver (7.2 kilometers)
    Entry fee - $10
    Head Skitcher - Fester
    Objective - Speed (min. req. 2:35?)
    Properties - Traffic only travels in the left lane.
    
    This is an easy course with only one lane of traffic.  Practice your skitchin' 
    and slingshotting here, as well as jumps if you want in the right lane.
    
    
    Speed Bonus Course (4.2 kilometers)
    
    In this course, when you skitch a car, the cars in the other lane automatically 
    start moving faster.  Thus, you need to slingshot and grab onto a car in the 
    other lane as it passes you, and then repeat the process over and over until you 
    reach the end of the course.
    
    For every second under 80 seconds that you finish the course in, you earn $5.  
    In other words, if say you finished the course in 70 seconds, you would earn 
    $50.  If you don't finish in under 80 seconds, you don't earn any money.  In 
    addition, you can only earn a maximum of $100.
    
    
    Race 2 - Denver (4.5 miles)
    Entry fee - $10
    Head Skitcher - Jezebel
    Objective - Tricks (minimum of 5 completed?)
    
    This course features traffic that switches lanes one-third of the way through 
    the race.  In addition, there are jumps over a truck and a train that you can 
    attempt, but you have to be going pretty fast.
    
    
    Trick Bonus Course (unknown distance)
    
    No need to finish as fast as possible, just take advantage of all the ramps and 
    perform a variety of tricks.  You earn some money depending on how many tricks 
    and what type they were.  The exact amount each trick is worth is unknown at 
    this time.
    
    
    Race 3 - San Diego (4.6 miles)
    Entry fee - $10
    Head Skitcher - Thrasher
    Objective - Unknown
    
    This is probably the first race where you'll want to crouch down when skitchin' 
    a car.  There are plenty of drivers who will slow down if they see you 
    skitchin'.
    
    
    Race 4 - Seattle (4.6 miles)
    Entry fee - $20
    Head Skitcher - Jackal
    Objective - Speed (2:40 minimum requirement?)
    
    
    Race 5 - San Francisco (5.1 miles)
    Entry fee - $20
    Head Skitcher - Karcass
    Objective - Unknown
    
    
    Race 6 - Los Angeles (4.8 miles)
    Entry fee - $20
    Head Skitcher - Viper
    Objective - Unknown
    
    
    Race 7 - Washington (5.9 miles)
    Entry fee - $30
    Head Skitcher - Caustic
    Objective - Unknown
    
    
    Race 8 - Toronto (10.3 kilometers)
    Entry fee - $30
    Head Skitcher - Malice
    Objective - Unknown
    
    
    Race 9 - Detroit (6.4 miles)
    Entry fee - $30
    Head Skitcher - Slash
    Objective - Unknown
    
    
    Race 10 - Chicago (8.9 miles)
    Entry fee - $40
    Head Skitcher - Reject
    Objective - Unknown
    
    
    Race 11 - Miami (8.7 miles)
    Entry fee - $40
    Head Skitcher - Tank
    Objective - Speed (4:30 minimum requirement?)
    
    
    Race 12 - New York (8.9 miles)
    Entry fee - $40
    Head Skitcher - Dan Grr
    Objective - Unknown
    
    This is the final track, with lots of NY taxi cab drivers.  If you place in the 
    top five here, you win the championship.
    
    
    
    Well, as you can see, there's a lot to fill in.  I will continue to play this 
    game to attempt to uncover more stuff, but you can email me at 
    harring@student.umass.edu if you know something that I don't have listed here.