Sonic & Knuckles level descriptions...

Copyright ©1995 Will McMurtray


SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES 
SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES 
SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES SONIC&KNUCKLES 


This is a breif description of the levels in Sonic & Knuckles according 
to which character is playing. They are fairly accurate, so they 
should help some if you’re having trouble.


Sonic________________________________________

Mushroom Hill Zone - Deep in the Heart of Floating Island, you zip 
through a hilly area. Much of the plant life here is useful (Use the 
mushrooms to reach higher areas), but most of it is just plain 
aggravating. There are many routes to take here, so don't worry about 
having to go over half of the level to find the right way out. There 
are lots of walls you can walk through, so do some testing. When you 
have to go down a "pit", be careful. Many of those "pits" have spikes 
at the bottom (ouch!).

Flying Battery Zone - An easy Zone, just watch out when you're 
outside of the fortress, it's easy to misjudge a jump & fall, so 
take heed, & . An unessicarily long zone, basically just jump on 
the tops of flame throwers with caps & wait for a quick & easy 
boost upward wait for magnets to hit ceiling before preceding. 
Looks for secrets by pushing on spikes beside magnets. 

Sandopolis Zone - Really unessecarily long (Like most of the game's 
levels) you run through the hot desert sands in the first act, & in 
the second act, you race through the inside of a hidden pyramid. When 
inside the pyramid, hit the switch when the lights dim to ward off 
ghosts. Push the switches on the floor to open up doors ahead, but 
remember, after you push these switches COMPLETELY over, run 'till 
you're sure you've passed the doors up, 'cause if you don't you have 
to go all the way back when you get to the door's switch, & repeat 
the process. Knock out the plugs in the ceiling, & run to the next 
place you're due at, or you'll find yourself starring into Sonic's 
eyes when he is flattened, it makes you wanna cry. NOT! can you say 
"Hedgehog Pancakes"? But you waste life if you let that happen, so 
remember to be nice to them. *sniff* Oh yeah, watch out for the skorp 
badniks, their tails can hit you from a long distance.

Lava Reef Zone - Yet (Oh no, not again!!!) ANOTHER long zone. Be 
careful when walking around, some of the floors give out due to your 
weight. There are many dead-ends that you can pass through, using the 
spin dash. Watch out for flame throwers in the 2nd act. 

Hidden Palace Zone - Another worthless zone. All you do is collect a 
few coins, fight Knuckles, & watch Knuckles get zapped by Robotnik 
before Knuckles teams with you, & shows you the way out.

Sky Sanctuary Zone - A well-done zone, but one bad jump, & you're 
repeating half the level again. When you fight Mecha-Sonic, you say 
to yourself, "Haven't I seen these attacks before?". Next level, The 
Death Egg Zone.

Death Egg Zone - Well, I've come to the conclusion that this place 
is indestructible!! Every time you blow it to smithereens, or crash 
the [*BEEP*]'n thing, Robotnik brings it back!!!!!!!!!!!!!!!! This 
guy is incourigable! But now it has some new inventions watch out 
for Mid-Boss 1. When you Jump up at him, do your Electric shield 
attack when your near the eye's opening. Then dodge the steel ball's 
shrapnel flying at you. When all the steel balls are gone, the eye 
comes after you itself. Wait 'till it's on the other side of the 
screen. Hit it from the top, & then run to the opposite side of the 
screen & duck, 'cause this machine has one heck of a migraine 
headache, & it doesn't want to be messed with. Proceed 'till you get
to the anti-gravity switches/machines. Walking on the ceiling seems 
fun at first, but you get sick of it after a while. The next Mid-Boss 
is a pain. He has a shield that circles him & you CAN NOT get past 
the shield. Get in the anti-gravity booth on either side of the to 
reverse the gravity & hit the Boss with his own little deploys. Once 
this boss is done for, run after Robotnik. Now he'll jump into a big 
(And I mean BIG) robo-machine. When he first attacks, hit his hands. 
Once each finger is gone, he'll retreat, but he isn't gone for long. 
When he comes back he chases you. Watch out for the flames he shoots 
out his nose. When he isn't coughing up flames, jump at his nose. His 
upper chest will open. Hit it. It's his only weakness. When he 
gathers up enough energy up, he'll sit there for a second before he 
shoots a laser beam that is brutal. Jump before the laser is shot to 
avoid annihilation. Beat him, & you'll have to chase Robotnik in the 
Robo-mobile, hit him when you can. Beat him, & you've conquered the 
game.


Knuckles__________________________________

Mushroom Hill Zone - Deep in the Heart of Floating Island, you zip 
through a hilly area. Much of the plant life here is useful, but most 
of it is just plain aggravating. There are many routes to take here, 
so don't worry about having to go over half of the level to find the 
right way out. There are lots of walls you can walk through, so do 
some testing. When you have to go down a "pit", be careful. Many of 
those "pits" have spikes at the bottom (ouch!).

Flying Battery Zone - An easy Zone, again, just watch out when you're 
outside of the fortress, it's easy to misjudge a jump & fall. An 
unessicarily long zone, basically just jump on the tops of flame 
throwers with caps & wait for a quick & easy boost upward wait for 
magnets to hit ceiling before preceding. Looks for secrets by pushing 
on spikes beside magnets. Try climbing up walls to find secret parts 
of the level

Sandopolis Zone - Really unessecarily long (Like most of the game's 
levels) you run through the hot desert sands in the first act, & in 
the second act, you race through the inside of a hidden pyramid. When 
inside the pyramid, hit the switch when the lights dim to ward off 
ghosts. Push the switches on the floor to open up doors ahead, but 
remember, after you push these switches COMPLETELY over, run 'till 
you're sure you've passed the doors up, 'cause if you don't you have
to go all the way back when you get to the door's switch, & repeat 
the process. DO NOT break the plugs in the ceiling. Instead, climb 
up the walls & use your floating abilities to pass those parts up. 
Watch out for the skorp badniks, their tails can hit you from a long 
distance.

Lava Reef Zone - Yet (Oh no, not again!!!) ANOTHER long zone. Be 
careful when walking around, some of the floors give out due to 
your weight. There are many dead-ends that you can pass through, 
just by walking through. Watch out for flame throwers in the 2nd 
act. Now this zone is were it starts getting hard for Knuckles.

Hidden Palace Zone - Basically a worthless zone. All you do is jump 
on the transporter emerald, and *BOOM*, your in the Sky Sanctuary 
Zone.

Sky Sanctuary Zone - Here's the final showdown between Knuckles & 
Mecha-Sonic. This is Knuckles' last level, so be careful. First 
you'll find Robotnik coming after you. Let him catch you (He will, 
anyway, so why try to stop him?). When Robotnik faces Mecha-Sonic,
Mecha-Sonic will attack Robotnik (naughty robot!) Right before Mecha 
Sonic hits Robotnik, Robotnik lets you go. Glide out of there unless 
you want to end up like Robotnik. Mecha-Sonic is easy to attack. Just 
don't try the gliding attack on him, unless you can time it perfectly.
After you defeat him, It looks like he's down. But, he's not. He gets 
up, runs off, & when you follow him, *gasp* he has your emerald!!! he 
gets up on it & powers up. He turns into Golden Mecha-Sonic (Don't 
these emeralds have a nasty side-effect on Hedgehogs?)! He's only 
like this momentarily. Don't follow him when he flies off. When he 
gets back, he loses his power (Those sugar rushes don't last long.) 
hit him on the back of the head (that's right, those spikes won't 
hurt 'ya.). Wait for him to repeat his attack process (electric ball 
1,2,3, Buzz) & hit him again. After you take a sufficient amount of 
hits off of him, he'll stay in the air, shooting rings (but these 
rings hurt you.) hit him when he momentarily loses power. When he's 
done for the sanctuary explodes (aren't sanctuaries supposed to be 
safe???) out of no where (Why does this happen?). And now, Congrats! 
you've beat the game!

- by Will McMurtray
   willamc@aol.com                                   *arf*


This breif, level description of Sonic & Knuckles is brought to you 
via The ‘Zine(Video Games Magazine)

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This levels description of Sonic & Knuckles is Copyrighted by Will 
McMurtray & is supplied by The ‘Zine.

The End