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    FAQ/Walkthrough by BostonFuse51

    Version: .63 | Updated: 02/24/08 | Printable Version | Search This Guide

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     /        \(  <_> )|   |  \|  |\  \___   /       \ |    `   \
    /_______  / \____/ |___|  /|__| \___  > /______  //_______  /
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    Written by: BostonFuse51 (bbeltchris92@netscape.net)
    Platform: Playstation 2
    Version: .63
    
    
      O=========================================================================O
     /                             TABLE OF CONTENTS                             \
    O=============================================================================O
    
    1. Welcome
    2. Version History
    3. Controls
    4. Items
    5. Characters
    6. Walkthrough
    06A. Green Grove Zone
    06B. Rusy Ruin Zone
    06C. Spring Stadium Zone
    06D. Diamond Dust Zone
    06E. Volcano Valley Zone
    06F. Gene Gadget Zone
    06G. Panic Puppet Zone
    06H. The Final Fight
    7. Legal/Illegal Information
    8. Credits
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    
      O=========================================================================O
     /                        01. WELCOME - [-]                                  \
    O=============================================================================O
    
    Welcome all to a Sonic 3D Blast FAQ/Walkthrough written by yours truly, 
    BostonFuse51.  I decided to FAQ this game because I love Sonic games and I'm 
    interested in FAQing another.  The game I am writing for is one of the many 
    underrated games out there, especially in the Sonic series.  Back on its 
    original version, the game didn't have high quality graphics, or gameplay 
    (simply because it's a 1990s game) but with this new remake on the Playstation 
    2, the game contains modern day graphics and makes the game much more fun to 
    play than it's original version. I hope you enjoy the FAQ, and if you have any 
    questions about it, or anything in the game, don't hesitate to contact me at my 
    email, bbeltchris92@netscape.net.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        02. VERSION HISTORY - [-]                          \
    O=============================================================================O
    
    Version .63 - My first submission of the guide.  I still have to complete 3
    more levels, and do the third act for every level which should be completed
    shortly
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        03. CONTROLS - [-]                                 \
    O=============================================================================O
                                          \  __
                                           \/  \
                                           /\__/
                                          |
                                 _________|__________
                           _,.-'`                    `'-.,_
                       _,-'                                `-._
                    ,-'                _______       ,......   `-.
                  ,'    _.---._     __/S E G A\__   ( START )     `.
                 /    ,'  .-.  `.  |G E N E S I S|   `''''''  .-.   \
                /    /  __|_|__  \ ``````````````        .-. ( C )   \
               |     | |__(_)__| |                  .-. ( B ) `-'     |
               |     \    | |    /                 ( A ) `-'          |
               |      `._ '-' _,'                   `-'               |
                \        `---'      _______________                   /
                 \              _,-'               `-._              /
                  \           ,'                       `.           /
                   `.        /                           \        ,'
                     `.____,'                             `.____,'
    
    
    Control Type A          Control Type B
    --------------          --------------
    Start - Pause           Start - Pause
    D-Pad - Move            D-Pad - Move
       A - Jump                A - Spindash
       B - Spindash            B - Jump
       C - Jump                C - Spindash
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        04. ITEMS - [-]                                  \
    O=============================================================================O
    
    Rings
    -----
    Rings are scattered all over the levels, both in individual form, and in packs 
    which are contained inside boxes that you can jump on to open. Rings have many 
    uses. Firstly, they act as your ultimate protection against dying. Should an 
    enemy hit you, you will drop all of your rings. However, should you get hit by 
    an enemy without any rings, you will lose a life. You can also pay Knuckles and 
    Tails with rings, to gain access to the special stages during the game.
    
    Blue Energy Shield
    ------------------
    Blue Shields act as a piece of protection. You can get hit once
    while holding it, and you won't lose any rings (or lose a life if you don't 
    have any rings). This item will only be found in a box as with packs of rings.
    
    Red Energy Shield
    ------------------
    This shield will allow you to touch or run into fire without losing any rings.  
    The best thing about this shield, however, is that you can run through fire 
    without losing the shield.  This item will only be found in boxes throughout 
    certain zones.
    
    Yellow Energy Shield
    --------------------
    This allows you to use the homing attack. Press the jump button once, then
    press it again to do a second jump. This item will only be found in a box.
    
    Running Shoes
    -------------
    Finding these shoes, which will only be found in a box, will award you
    with a short increase in speed. It's not really useful, but it is fun
    and makes getting through the levels quicker much easier.
    
    Stars
    -----
    Like in many other games, stars award invincibility in this game. You can
    find them in boxes around the levels, and after you break them, for a short
    amount of time you'll be able to run across lava and spikes and kill
    enemies by running into them.
    
      O=========================================================================O
     /                        05. CHARACTERS - [-]                               \
    O=============================================================================O
    
    
    *******************************************************************************
    Sonic
    *******************************************************************************
    
    Sonic is the main character of the game, as well as the person that you'll
    be playing as. He's a blue hedgehog, with red shoes, and the ability to
    run at incredibly high speeds. In this adventure, he's out to rescue the
    Flickies from the clutches of his evil nemesis, Dr. Robotnik.
    
    *******************************************************************************
    Flickies
    *******************************************************************************
    
    The Flickies are birds from another dimension that have magical powers.
    They're friends of Sonic, but their abilities have lured the eye of the evil
    Dr. Robotnic as well. Now, all of them have been captured, and turned into
    evil robots!
    
    *******************************************************************************
    Knuckles
    *******************************************************************************
    
    Although almost the opposite of Sonic, Knuckles is one of the good guys.
    Knuckles is a red echidna with Dreadlocks. He's not nearly as interested in
    this mission as Sonic is, but he is around to help. If you can find him,
    and pay him some rings, he'll be happy to bring you to a special stage,
    where you'll be able to earn a Chaos Emerald.
    
    *******************************************************************************
    Tails
    *******************************************************************************
    
    Miles Power, nicknamed "Tails" for the fact that he has two of them, is
    the fox who hangs around sonic. Although he is capable of sticking with
    Sonic, and not getting hurt, in this game he stays on the sidelines for the
    most part. Like Knuckles, if you find him and pay him some rings, he'll be
    able to bring you to a special stage.
    
    *******************************************************************************
    DR. Robotnik
    *******************************************************************************
    
    Dr. Robotnik, also known as Eggman in later Sonic games, has always been
    the main enemy of Sonic. He's known for his egg machine, which he'll fly
    around in, and conenct to larger robots with. See, by itself, is just a pod,
    but it seems that almost all of his other inventions have been designed
    for use with it. In this latest scheme of his, he has gone around the world
    and captured the Flickies, to try and use them to find the Chaos Emeralds.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        06. WALKTHROUGH - [-]                               \
    O=============================================================================O
    
    Here is the walkthrough taking you through every level and act in the entire
    game.
    
      O=========================================================================O
     /                        06A. Green Grove Zone - [-]                         \
    O==============================================================================
    
    -------------------------------------------------------------------------------
    Green Grove Zone - Act I
    -------------------------------------------------------------------------------
    
    As soon as you start this level off, head straight going up to the northeast
    direction of your screen.  Go across the bridge, and get three rings.  Run into
    the gate, and it will blast you forward an around a loop-de-loop.  When you get
    out of it, you will fall down off of the high ledge into a new area in the
    level.  Here, go indie of the crater looking object, and get the rings in
    there.  After you do, spin dash or jump on the Wasper, and a purple flicky
    will come out of it.  Run into it, and it will attach itself to your back.
    
    After you get the flicky, go over to the springer, and bounce on it, getting
    the coins above it.  Go back down, and get 4 rings.  From here, go west, and
    get 4 more rings and a blue shield.  After you do all of this, take the gate
    up the hill, and bounce or spin dash into the ball spiker.  When you kill it,
    a blue flicky will be released, and when it is, run into it and it will latch
    itself onto your back.
    
    From here, go a little ways north, and jump on the red bouncer.  Up here will
    be rings for you.  After you do this, go a little southwest, and you will see
    another ball spiker.  Instead of killing it though, go behind it onto the
    bouncer.  Up here there are more coins to collect.  After this, hope on down,
    and kill the ball spiker.  When you do, it will realese a blue flicky.  Run
    into it, and it will attach itself to your back.
    
    After you kill this guy, walk over to the hill, and a gate will blast you up
    it.  When you get up, go right, and there will be a ring box containing 10
    coins.  After you get it, walk over to the left, and jump on or spin dash into
    the ball spiker.  This will release another blue flicky, and you know the
    drill.  Run into it, and it'll attach to your back.
    
    After this, just walk a little more to the left and kill another ball spiker
    for the 5th and last flicky of the act.  When you do this, make sure you have
    all five, and head northeast toward the big ring.  (Watch out for the little
    cannon thing throwing the green torperdoes.  When you get to the ring go under
    
    it, and jump into the air.  All five flickys will be deposited into the ring,
    and then the ring will go away.  When it does, go off and then go back on
    again.  You will fall through the hole that is created, and land in a new area
    of the act.
    
    SECOND AREA OF THE ACT
    
    When you first come into this area, go noth, and here will be a ball spiker.
    Kill it by jumping on it, or soin dashing into it, and then a blue flicky will
    be released.  Run into it, and it will latch itself to your back. After this,
    head south, and watch out for the mini cannon firing those green torpedoes. Go
    left, on the little hill and get four rings.  Go right and north and get four
    rings inside of the little crader.  After, drop down the hill, and get all of
    those rings, and then fall of the ledge almost in a new looking area.  Here,
    there is a Wasper.  Kill it by either by jumping on it, or spin dashing into
    it.  When you kill it, a purple flicky will be released.  Run into it, and it
    will latch itself to your back.
    
    From here, go north and west, and go under the waterfall.  Here, jump up, and
    you will get a flame shield.  Here go down, and you will see another one of
    those cannons.  Dodge its torpedoes, and go south of the screen.  Here, there
    will be a ball spiker.  Kill it, and a blue flicky will be released. Run into
    it, and it will attach itself to your back.
    
    After this, go back up above the cannon and go up these huge winding hills.
    After going up for awhile, you will come to this new looking place. Walk
    northeast and there will be a ball spiker.  Kill it by jumping on it or spin
    dashing into it and a blue flicky will be released.  Run into it, and it will
    attach to your back like the other blue and purple ones.
    
    After this, there is nothing more up here (except for the big ring for the
    end.)  So, go back down the hills into the old area.  Head south of the
    cannon, I mean real south and there is another ball spiker. Kill it by
    either jumping on it, or spin dashing into it, and a blue flicky will be
    released.  Run into it, and it will attach itself to the others. Now, go back
    up the winding hills, and go to the northeast corner of the  space. Here, go
    under the big ring, jump up and all of the flickys will be deposited into it.
    Wait a sec, and the game will bring you to the circle.  Someone will abduct
    you, and congradulations, you have just completed act 1, your first act in
    the entire game!
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Green Grove Zone - Act II
    -------------------------------------------------------------------------------
    
    As soon as you start off this act, go down the hills, and get 10 rings total.
    At the end of the last hill, there is a ring box for you to jump on giving you
    10 more rings.  Right next to you, there is another ball spiker. Kill it
    either by jumping on it, or spin dashing into it, and a blue flicky wll be
    released.  Run into it, and it will latch itself to your back.
    
    After you do this, go into the next space.  Here, go to the back, and jump on
    the red bouncer.  Up here, there is an invincability.  Jump on it, and you
    will be invincible to all enemies.  Drop down, and go south.  Here, there will
    be another ball spiker.  Kill it either by jumping on it, or spin dashing
    into it, and a blue flicky wll be released.  Run into it, and it will latch
    itself to your back.
    
    From here, go in a slight northeast direction, and go over the hill onto a
    platform right south of the big ring.  Pass, it, and go down into the next
    space.  Down here, watch out for the cannon firing those green torpedoes.
    Dodge it, and head southeast.  Down here on this slightly raised platform,
    there is a Wasper.  Kill it either by jumping on it, or spin dashing into it,
    and a purple flicky wll be released.  Run into it, and it will latch itself
    to your back.
    
    After this, just go northeast only a few steps to find another ball spiker.
    Kill it either by jumping on it, or spin dashing into it, and a blue flicky
    will be released.  Run into it, and it will latch itself to your back.  (Wow
    this level looks easy...)
    
    From here, just go stright south for about 20 steps.  Here, you will find a
    Wasper just flying around.  Kill it either by jumping on it, or spin dashing
    into it, and a purple flicky wll be released.  Run into it, and it will latch
    itself to your back.   From here, go all the way north and eventually west
    retracing your steps back to where we first saw the big ring.  Go into the
    hole, and jump up through the ring, depositing all of the flickys. The ring
    will disappear right after this is over.  Walk onto the hole again, and you
    will drop through, and be brought to the next area of the level.
    
    SECOND AREA OF THE ACT
    
    As soon as you start off this area, you will get blasted forward by one of
    the gatess down, and then around a loop-de-loop.  After this, at the bottom
    get all of the rings on the mini hill.  Down here, also look for the cannon
    that is firing those green torpedo things. After avoiding it, go south of it
    to the little patch of water.  From here, go south, going toward the right
    direction of your screen, and going down here get the 9 rings here. After
    this, turn right, and jump up the stairs here, getting some rings on every
    step.  At the top step, take the red bouncer onto a new, higher ledge. Up
    here, go to the patch of water, and there will be a Wasper flying around
    near the water.  Kill it either by jumping on it, or spin dashing into it,
    and a purple flicky wll be released.  Run into it, and it will latch itself
    to your back.
    
    After you get the flicky, head to the northwest direction of your screen.
    Up here, grab some rings, and getting the blue shield.  After you get these
    goodies, head back down to where the Wasper was.  Go to the northeast
    direction of your screen and you will find an Underground Caterkiller.
    You can kill these guys by jumping on them when they come out of the hole
    that you are closest to.  (NOTE: You can only kill these guys by jumping
    on their head, not any other part of their body.  Once you kill it, a red
    flicky will be released.  Run into it, and just like the purple flicky
    before, it will latch itself onto your back.
    
    From here, go northwest, and grab all of those rings.  After this, go to
    the purple contraption, and when it explodes, dodge the pieces that come
    flying at you.  If they hit you, you will lose all of your rings collected
    so far, and also all of the flickys will detatch themselves from your back.
    After this explodes, go down, and watch out for the cannon that keeps
    throwing all of the green torpedoes at you.  Dodge it, and right below you,
    there will be a raised land of area.  Up on the top of it, there is a ball
    spiker.  Kill it either by jumping on it, or spin dashing into it, and a
    puple flicky wll be released. (A glitch in the game is on this ball spiker,
    the flicky color is purple instead of blue like all the rest of the ball
    spikers.  Run into it, and it will latch itself to your back.
    
    After this, head to the bridge that was cleared when you destroyed the
    purple bomb thing.  Cross it, and collect the rings that are on it. At the
    other end of the bridge, there is a ball spiker.  Kill it either by
    jumping on it, or spin dashing into it, and a blue flicky wll be released.
    Run into it, and it will latch itself to your back.
    
    Once you kill it, head southwest, and get the 10 rings there.  After you
    get the rings, go directly east, to the red bouncer, and leap on it
    lifting you up giving you rings.  After this, get down, and head northwest.
    Watch out for the cannon that shoots out the green torpedoes. After
    dodging its ammo, right northeast of it is a wasper flying around. Kill
    it either by jumping on it, or spin dashing into it, and a purple flicky
    wll be released.  Run into it, and it will latch itself to your back.
    
    After you kill it, and get the flicky, you now have all 5 flickys for this
    second area of act 2.  Head over to the big ring in the corner, and go
    under it.  While under, jump up going through the big ring, therefore
    depositing the flickys.  When they are all gone, you will be abducted, and
    sent to the third and last area of the act.
    
    THIRD AREA OF THE ACT
    
    As soon as you start of this area, go northwest, and kill the Underground
    Caterkiller.  You can kill these guys by jumping on them when they come out
    of the hole that you are closest to.  (NOTE: You can only kill these buys by
    jumping on their head, not any other part of their body.  Once you kill it, a
    red flicky will be relesed.  Run into it, and just like the purple flicky
    before, it will latch itself onto your back.
    
    After this, go north, and get the rings, and the blue shield.  After this, go
    up onto the hill with just the spike ball.  Grab the rings on the sides of the
    hill, and then head south.  Here, there will be a bridge that you will cross.
    On the other side of the bridge, there is a ball spiker.  Kill it either by
    jumping on it, or spin dashing into it, and a blue flicky wll be released. Run
    into it, and it will latch itself to your back.
    
    Continue south, and get four rings.  Also, avoid the cannon that shoots the
    green torpedoes when you go to that direction.  Just to the right of the
    cannon, there is a wasper flying out and about.  Kill it either by jumping on
    it, or spin dashing into it, and a purple flicky wll be released.  Run into it,
    and it will latch itself to your back.
    
    After this, go up the little slope, and get the 4 rings on the top.  Drop down,
    and head north like an inch on the screen.  Here, you will find an Underground
    Caterkiller.  You can kill these guys by jumping on them when they come out of
    the hole that you are closest to.  (NOTE: You can only kill these buys by
    jumping on their head, not any other part of their body.  Once you kill it, a
    red flicky  will be relesed.  Run into it, and just like the purple flicky
    before, it will latch itself onto your back.
    
    From here, go north, and get the 4 rings, again on the mini slope. (Another one
    of course.)  From here, drop down to the left, where there is a red bouncer.
    Here, leap on it, and you will be blasted up, getting rings.  From here, go all
    the way southeast, avoiding the cannon, and everything else.  In this little
    area, get all of the rings where you first come in.  Take two rights, and you
    will find a wasper flying around.  Kill it either by jumping on it, or spin
    dashing into it, and a purple flicky wll be released.  Run into it, and it will
    latch itself to your back. Now, you have all five flickys for this area of the
    act.  Head right from where you just killed the wasper to the big ring, and
    then go under it.  While under, jump up going through the big ring, therefore
    depositing the flickys.  When they are all gone, you will be abducted, and will
    be sent to the third act in the level.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Green Grove Zone - Act III
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        06B. RUSTY RUIN ZONE - [-]                          \
    O=============================================================================O
    
    -------------------------------------------------------------------------------
    Rusty Ruin Zone - Act I
    -------------------------------------------------------------------------------
    
    As soon as you start of this level, grab the four rings right in front of you.
    After this, leap over the gate to your right, and get the ring box. Jump back
    out, and then drop down the mini hill.  On here grab all of the many rings,
    and then drop down.  Down here, watch out for the two moving cannon balls,
    and dodge them by going to the left.  In this new area, go in a backwards L
    direction, and you will find an enemy called a Robo-Croc.  These enemies are
    little crocodiles that move around.  You can kill these guys by jumping on
    their heads.  Once you do kill it, a green flicky will be released. When it
    is, run into it, and it will latch itself to your back.
    
    Once you beat this guy, jump on the red bouncer to your left.  Doing this will
    give you lots of rings.  After you do it, go back south, and go down the
    stairs right where you dodged the two cannon balls.  Here, go down the stairs.
    At the bottom, dodge the big cannon ball swing thing, and go behind it. You
    will see the big ring, but it isn't time for that just yet.  Directly south
    of here is an enemy.  These enemies are called Buzzers.  They come in two
    different colors...purple, and yellow.  This one is a yellow color.  Kill it by
    jumping on it.  When you kill it, a blue flicky will be released.  When it is,
     run into it, and it will latch itself right onto the other flicky that you
    caught just before.
    
    After you kill the buzzer, go south.  A few inches off of the screen, there
    is a Robo-Croc.  Kill it by jumping on its head, and a green flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    After you kill the Robo-Croc, keep heading south.  Drop down, and get the
    rings at the bottom of the hill.  Head up, but watch out for the blowing
    fire from the wall.  After a blast comes, go forward, and get the rings at
    the now top of the hill.  Go down, and at the bottom of the hill, there is a
    buzzer.  Kill it by jumping on it.  When you do, a blue flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill the buzzer, go up the hill, and jump over the ledge.  Over
    here, on this new closed in area, there is a Robo-Croc.  Kill it by jumping
    on its head, and a green flicky will be released.  When it is, run into it,
    and it will latch itself to your back. When you kill this, you now have all
    the flickys for this area of the first act.  Retrace your steps, jumping
    over the ridge, going down the hill, and then going up the hill, dodging the
    fire, and then go down that hill.  At the bottom, jump over the small ledge,
    and run back to the big ring.  Here, go under the ring, and jump up
    depositing all of the flickys.  When you do, the ring will disappear, and
    you will fall through the open hole into a new area.
    
    SECOND AREA OF THE ACT
    
    When you start off this area, you run through a few loop-de-loops, and get
    lots of rings.  When you land, you go upside down, and land up, ready to go.
    Go forward, and grab the 8 rings, and then head up the 4 steps on the stairs
    directly infront of you.  At the top of the stairs, go right, and get the
    rings, and the ring box.  After this, go back north, and go on one of the
    spiny things.  This will spin sonic around, and he will be able to knock down
    the towers, left, and south.  (Not the other pair ovcer to the left. Those
    will lead you back to the first area of the act.  Down here, go down all of
    the stairs, and at the bottom, there is a buzzer.  Kill it by jumping on it.
    When you do, a blue flicky will be released.  When it is, run into it, and it
    will latch itself to your back.
    
    From here, drop down, go right, and jump over the ledge.  Up here, dodge the
    two cannon balls, and go left, and up the hill against the wall. Up here,
    there is a red bouncer.  Jump on it, and you will get some more rings. Drop
    down, off of the hill, and go right.  On a little raised area, there is a
    Robo-Croc.  Kill it by jumping on its head, and a green flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    From here, go to the right of where the red bouncer was, and jump up the
    stairs onto a new level.  Here, go up against the hill on the wall, and get
    rings, and also, a flame shield.  Drop down off of the hill, and you are
    going to have to dodge two cannon balls, and a fire machine throwing fire
    from the wall. (You have the flame shield don't forget.)  On the other side,
    there is a Robo-Croc.  Kill it by jumping on its head, and a green flicky
    will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    Up here, you will notice all of the spinny things.  Do not use them yet, but
    you will need to very shortly.  From here, drop down the stairs, then take
    two lefts, and drop down another flight of stairs.  Take in a haul of rings
    down here, and then go south, and down another flight of stairs.  At the
    bottom of these stairs, there is a buzzer.  Kill it by jumping on its head.
    When you do, a blue flicky will be released.  When it is, run into it, and
    it will latch itself to your back.
    
    After you do this, retrace your steps all the way back to where the last
    Robo-Croc was.  (Remember with all of those spinny things.)  This time, go
    into one of the spinny things, and walk out doing your ballarina thang! Walk
    all the way back down all those stairs, taking all those turns, and whhen
    you come to where the buzzer was, go left, and knock down the towers. This
    can be really annoying, but stick with it.  My best advice here would be to
    go as slow as you can so you can avoid all of those big cannon spiky balls.
    Down in the new area, there is a Robo-Croc.  Kill it by jumping on its head,
    and a green flicky will be released.  When it is, run into it, and it will
    latch itself to your back.
    
    Now you have all 5 flickys for this area in this act. The big ring is right
    next to you, so turn around, and go under it.  While under it, jump up,
    through the middle of the ring, depositing all of the flickys. After you
    do this, the ring will disapear.  Walk back onto the circle, and you will be
    abducted going into the next act.
    
    THIRD AREA OF THE ACT
    
    As soon as you start off this area, head south, and get the 10 rings. Go
    right to the red bouncer, and leap on it.  Doing this will give you some
    more rings.  After this, drop down on the side where the red bouncer is.
    Keep going straight, and there is a Robo-Croc.  Kill it by jumping on its
    head, and a green flicky will be released.  When it is, run into it, and
    it will latch itself to your back.
    
    From here, go on one of the spinny things, and go right.  Here, go south,
    and knock down the towers.  On the other side, there is a blue shield
    waiting for you.  After you get it, go back up, and then go down on the
    other side of the red bouncer.  Down here, there are some rings, and
    another Robo-Croc.  Kill it by jumping on its head, and a green flicky
    will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    Now, go northwest to a whole different route.  Here, there are two pointy
    cannon ball things.  Dodge them, and get to the other side.  On the other
    side, there is a buzzer almost right next to the two pointy cannon balls.
    Kill it by jumping on its head.  When you do, a blue flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After this, drop down on the side closest to the two pointy cannon balls.
    Drop down all of the steps, and at the bottom, there is a Robo-Croc. Kill it
    by jumping on its head, and a green flicky will be released. When it is, run
    into it, and it will latch itself to your back. After this, climb back up the
    stairs, go to the other side, and drop down the stairs on the other side. Down
    here, go to your left, and there is a buzzer.  Kill it by jumping on its head.
    When you do, a blue flicky will be released.  When it is, run into it, and it
    will latch itself to your back. Now you have all five flickys for the last area
    for this act.  Drop down two steps, and right in front of you will be the big
    ring.  Go under, it and while under it, jump up through the center of the ring.
    Doing this will deposite all of the flickys. As this happens, the ring will go
    away, and when it does, step onto the circle and you will fall through to a
    new area.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Rusty Ruin Zone - Act II
    -------------------------------------------------------------------------------
    
    Start off this act by moving forward, and grab the 4 rings.  After this, drop
    down the hill, go left, and grab four more rings.  In front of you, there is a
    red bouncer.  Leap on it, and it will launch you up in the air.  Up in the air,
    jump to the ledge, and on the ledge, there is a ring box.  After you pick it
    up, drop down, and right near the red bouncer, there is a buzzer.  Kill it by
    jumping on its head.  When you do, a blue flicky will be released.  When it is,
    run into it, and it will latch itself to your back.
    
    After you get the blue flicky, go up the hill right in front of you.  At the
    top, there is a red bouncer.  Leap on it, get the rings above, and at the same
    time, go to ledge just above you.  Up here, there are a bunch of those spinny
    things. Hop on one, and then go off spinning really fast.  Go forward still
    spinning, and knock down those three towers pretty much right in front of you.
    Right after you do this, you can jump up, and break out of spinning, and become
    regular old sonic again.  After this, go forward, left, and then northeast, and
    you will find the second enemy of the level, another buzzer.  Kill it by
    jumping on its head.  When you do, a blue flicky will be released.  When it is,
    run into it, and it will latch itself to your back.
    
    After you kill the buzzer, go back, and go up the hill right to your left.
    Going up, grab all of those nice fun rings.  Up at the top, there are four
    spinny things.  Pick one, go into it, and come out spinnining.  Just dodge the
    cannon balls with spikes on them, and jump out.  (I guess you didn't need to
    use them for anything.)  Go forward, and then left.  Over here are four rings,
    and an invincibility.  After this, get out to the right, and there is another
    buzzer.  Kill it by jumping on its head.  When you do, a blue flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After this, climb up the stairs to your right getting some of the rings that
    are on there.  At the top, there is a Robo-Croc moving back and forth.  Kill it
    by jumping on its head, and a green flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    Agter you kill it, and get the four rings in front of it, behind it, and on the
    sides of it, head right.  Here, drop down a step, and there is a red bouncer.
    Leap onto it, and doing this will give you some rings.  After this, drop down
    two more steps, and you will find some rings, and a Robo-Croc.  Kill it by
    jumping on its head, and a green flicky will be released.  When it is, run into
    it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.
    Drop down the last two steps, and then off of the ledge.  Down here, there is
    a red bouncer.  Leap on it, and you will get rings just like the last one.
    Drop down off of it, and then hurtle over the two big spike balls.  On the
    other side is where the big ring is.  Go under, it and while under it, jump up
    through the center of the ring.  Doing this will deposite all of the flickys.
    As this happens, the ring will go away, and when it does, step onto the circle
    and you will fall through to a new area.
    
    SECOND AREA OF THE ACT
    
    Start off this area by going forward and getting the 9 rings.  Leap over the
    wall onto the other side.  On the other side, there is a red bouncer.  Leap on
    it, and then go left.  Hopefully, you will land on the ledge above that really
    steep hill that you can't go up.  Up here, grab the four rings.  Jump over the
    wall, and dodge the two big spiky balls.  In the northwest area, there is a
    flame shield.  Make your way out going backwards.  Here is the tricky part.
    You have to leap across the hill to the right, and take a mini bouncer in the
    wall up to the next one.  Then that one will send you to another one, and then
    to another one, and then onto a whole new ledge.  Up here, go into one of the
    four spinny things.  Go down the hill, getting the four rings, and at the
    bottom, destroy the three towers.  Once you do this, you can press the A
    button, and jump up getting out of being spun around.  Once you're back to
    regular sonic, go forward and leap up two steps, and then avoid the two spikey
    balls.  This is another tricky part.  Use the red bouncer to leap across the
    whole gap onto the other side.  (Don't even use the life elevator.)  On the
    other side, grab the four rings, and then head left.  Drop down a bunch of
    steps, didging the fire machines, and at the bottom there is finally a Robo-
    Croc.  Kill it by jumping on its head, and a green flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After this, go left, and down the stairs there.  When you get to the bottom, go
    left again and get the 8 rings.  After this, go southeast to the buzzer.  Kill
    it by jumping on its head.  When you do, a blue flicky will be released.  When
    it is, run into it, and it will latch itself to your back.
    
    After this, just go in a "U" direction, and there will already be another
    enemy... a Robo-Croc.  Kill it by jumping on its head, and a green flicky will
    be released.  When it is, run into it, and it will latch itself to your back.
    After this, head south, and go down all of the steps.  From here, go left. Just
    forget the lift elevators, and drop down.  Avoid all of the fire throwing
    machines, and go left, and then jump up.  Up on this new ledge, there a buch
    of rings, and a buzzer.  Kill it by jumping on its head.  When you do, a blue
    flicky will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    From here, go back down taking the lifts, to the area where you came off the
    steps and went left.  Here, instead of going left, go down.  Down here, get the
    speed shoe, and then head forward.  Down here, there are tons of rings, but
    more importantly a buzzer.  Kill it by jumping on its head.  When you do, a
    blue flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.
    From here, go all the way back up to where the fourth enemy was.  (You know,
    where you went left, and then across the elevator lifts, and then up the steps.
    Up here, there is the big ring.  Go under, it and while under it, jump up
    through the center of the ring.  Doing this will deposite all of the flickys.
    As this happens, the ring will go away, and when it does, step onto the circle
    and you will fall through to a new area.
    
    THIRD AREA OF THE ACT
    
    As soon as you start off this area in the act, just walk down and there is a
    Robo-Croc.  (Boy that was easy aye?)  Kill it by jumping on its head, and a
    green flicky will be released.  When it is, run into it, and it will latch
    itself to your back. After you kill it, go up the hill to your left. Up
    here, there are four rings.  Take another left, and get another four rings.
    Turn around here, and go up another hill.  At the top of this hill, there
    are another four rings.  (REPITION REEKS.)  Anyway, right next to you to
    your left is a buzzer. Kill it by jumping on its head.  When you do, a
    blue flicky will be released. When it is, run into it, and it will latch
    itself to your back.
    
    Right next to you, it couldn't be any closer; there is another Robo-Croc.
    Kill it by jumping on its head, and a green flicky will be released. When it
    is, run into it, and it will latch itself to your back. Go up the hill on your
    left, not forward, and leap on the red bouncer.  Up in the air, go left, and
    also while in the air, get the four rings.  Up here, climb up the steps onto
    a new ledge.  Right in front of you is a buzzer, and four rings.  Kill it by
    jumping on its head.  When you do, a blue flicky will be released.  When it
    is, run into it, and it will latch itself to your back.
    
    After you kill it, head lleft, get the four rings, and then you will come to
    four spinny things.  Go into one, and come out spinning.  While spinning, head
    in a northeast direction, and knock down the towers. Once you do this, you can
    jump up, and drop down.  Down here, go into another one of the four spinners
    there, and come out spinning again.  While spinning, dodge the one spikey ball,
    the and the fire machine, and drop down all of the steps getting coins. At the
    bottom, there is a Robo-Croc and some towers.  I sat, kill the enemy first.
    Jump out of your spin, and kill it by jumping on its head, and a green flicky
    will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    After you kill it, you now have all five flickys for this area in the act.
    Go back up to the last spinny things, and repeat the process except this time,
    instead of killing the enemy, crash down all of the towers.  Over here, on the
    other side of the towers, dodge the big spikey ball.  Jump onto the lift
    elevators on the other side of the ball.  Jump across three of them going right
    onto a new ledge.  Here, go forward, and hop onto one of the spinny things, and
    come out spinning.  Knock down the towers to the top of you, and you will come
    to an area where the big ring is.  Go under, it and while under it, jump up
    through the center of the ring.  Doing this will deposite all of the flickys.
    As this happens, the ring will go away, and when it does, step onto the circle
    and you will be abducted, and sent to the boss.
    
    -------------------------------------------------------------------------------
    Rusty Ruin Zone - Act III
    -------------------------------------------------------------------------------
    
      O=========================================================================O
     /                        06C SPRING STADIUM ZONE - [-]                       \
    O=============================================================================O
    
      O=========================================================================O
     /                        06D DIAMOND DUST ZONE - [-]                         \
    O=============================================================================O
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        06E VOLCANO VALLEY ZONE - [-]                      \
    O=============================================================================O
    
    -------------------------------------------------------------------------------
    Volcano Valley Zone - Act I
    -------------------------------------------------------------------------------
    
    As soon as you start off this act, and level, collect the three rings in front
    of you, go to the side (toward the right) and jump over the gap hopefully
    avoiding the pit of lava.  On the other side, get the four rings, and move on
    down the path.  Over in this area, there is your first enemy of the level...a
    Ladybugernaut roaming around.  Ladybugernauts are little harmless almost red
    ladybugs.  Kill it by jumping on its head, or even spin dashing into it, and a
    green flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you kill the enemy, walk right on and in front of you, there is a ring
    box, and four more rings.  After you get these, walk southeast, and go down
    the path getting four rings.  Walk down the hill, get four more, and at the
    bottom there is another enemy...a Wasper II.  These guys have red faces, and
    float in the air like Waspers. (See green grove)  Anyway, kill it by jumping
    on its head, and a blue flicky will be released.  When it is, run into it,
    and it will latch itself to your back.
    
    After you kill the enemy, there is a ring box, and some rings lying in front
    of you, so pick them up, and go to the northeast side of the closed in area.
    Jump on or over the easily breakable boxes, and on the other side, there is
    a red bouncer.  Leap onto it, and it will sned you in the air where you can
    get a bunch of rings.  Drop down the two hills to your right, and at the
    bottom of the second hill, there is a Tailswipe.  These guys are little red
    and purple scorpions.  They move back and forth like Robo-Crocs.  Kill it
    by jumping on its head, or even spin dashing into it, and a red flicky will
    be released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill this enemy, look forward.  There is a huge gap you have to
    cross.  Leap over it, and don't run into the fire puffing up.  On the other
    side, take a nice relaxing breath.  Run or even jump over the two machines
    that cough out that fire/smoke stuff.  On the other side of these, there are
    some rings for you to get.  After this, go right, and drop down the hill over
    here.  At the bottom, there is another pit for you to cross.  Jump over, and
    try not to land in the fire.  On the toher side, jump over or on the two
    boxes, and continue on.  Dodge the two fire machines that puff out that
    fire/smoke stuff, and on the other side, get rings.  Going forwards, it's
    time to play jump rope!  Leap over the fire jump rope when it is down, or
    above you, and continue on the other side.  When you get there, there is a
    Ladybugernaut.  Kill it by jumping on its head, or even spin dashing into it,
    and a green flicky will be released.  When it is, run into it, and it will
    latch itself to your back.
    
    After this, go up the raised hill, and at the top point, get the four rings.
    From here, drop down, and go in a south west direction.  Retrace a lot, past
    the machines, to the new pit.  Leap across to the the other side, and head
    forwards.  In this little area there is our fifth and final enemy...a Batbot.
    These guys are little orange bats that flutter in the air.  Kill it by
    jumping on its head, and an orange flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.
    After this go all the way back to where the fourth enemy, and then, from here,
    go in a northest direction.  Here, there is the big ring.  Go under, it and
    while under it, jump up through the center of the ring.  Doing this will
    deposite all of the flickys.  As this happens, the ring will go away, and
    when it does, step onto the circle and you will fall through the hole, and
    be transported to the next area of the level...
    
    SECOND AREA OF THE ACT
    
    As soon as you start off this area, go forward, and right, directly in front
    of you, there is a Ladybugernaut.  Kill it by jumping on its head, or even spin
    dashing into it, and a green flicky will be released.  When it is, run into it,
    and it will latch itself to your back.
    
    After you kill it, go left, and then go up the hill, and at the top, there are
    four rings for you.  Drop down the hill, but watch out.  At the bottom, there
    is another one of those machines that puff out the smokey fire stuff. Jump over
    it, and on the other side of it, there is a Wasper II.  Kill it by jumping on
    its head, and a blue flicky will be released.  When it is, run into it, and it
    will latch itself to your back.
    
    After this, go forward, and jump over another one of the machines that puffs
    out the fire/smoke.  Over here, there are a bunch of boxes.  Jump on the one in
    the backrow and in the middle.  Instead of fire, this one has a hole
    underneath.  Jump in, and the hole will take you across the river of lava into
    a new area.  In here, walk northwest and there is another Ladybugernaut.  Kill
    it by jumping on its head, or even spin dashing into it, and a green flicky
    will be released.  When it is, run into it, and it will latch itself to your
    back.
    
    From here, go south down the path.  Get the four rings, and leap over
    everything onto a new place.  Right in front of you, to the left, there is a
    Batbot. Kill it by jumping on its head, and an orange flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After this, go right, and then forward, and then left, and here you will see a
    little blue thing on the ground in front of a raised up ledge.  Go onto it, and
    spin dash, but do not release.  Doing this will raise it up to the top of the
    raised up hill.  When it is there, jump off.  Up here, go south (left also) and
    grab the rings.  Go forward, and there will be a Tailswipe.  Kill it by jumping
    on its head, or even spin dashing into it, and a red flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act. Go
    forwards a bit, and there is another one of those elevator things.  Spin dash
    on it, and it will rise up.  At the top, jump off, and you will see the big
    ring. Go under, it and while under it, jump up through the center of the ring.
    Doing this will deposite all of the flickys.  As this happens, the ring will
    go away, and when it does, step onto the circle and you will fall through the
    hole, and be transported to the next area of the level.
    
    THIRD AREA OF THE ACT
    
    Start off this area of the level by going forwards, and then dropping off the
    ledge.  Down here, spin dash up the hill, and you will go across the lava pitt
    hopefully not getting hit.  When you get to the other side, get the four rings,
    and continue on.  Going on, break down all of the boxes, and then jumping over
    the two machines that puff out the smoke/fire.  On the other side of these, go
    right, to the the elevator.  Spin dash to make it go up, and when it reaches
    the top, jump off onto a new ledge.  Up here, go left, and there is a
    Ladybugernaut.  Kill it by jumping on its head, or even spin dashing into it,
    and a green flicky will be released.  When it is, run into it, and it will
    latch itself to your back.
    
    From here, go all the way up the hill straight forwards, and up here, jump over
    the fire jump rope.  On the other side, there is a Wasper II.  Kill it by
    jumping on its head, and a blue flicky will be released.  When it is, run into
    it, and it will latch itself to your back.
    
    Keep on going, and over here, extremely close to you, there is a Tailswipe.
    Kill it by jumping on its head, or even spin dashing into it, and a red flicky
    will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    From here, go south, grab the ring box, and take the path down there. Going
    along, go under the fire waterfall, and grab a bunch of rings.  On the other
    side, there is another one of those blue elevators.  Go onto it, and start to
    spin dash.  It will rise up to the top of the hill.  Jump off, and on here,
    right in front of you, there is a Ladybugernaut. Kill it by jumping on its
    head, or even spin dashing into it, and a green flicky will be released. When
    it is, run into it, and it will latch itself to your back.
    
    Continue on forwards, and jump on the boxes.  Moving forward, get all of the
    rings, and pretty close to you, there is a Batbot.  Kill it by jumping on its
    head, and an orange flicky will be released.  When it is, run into it, and it
    will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    directly right, and you will see the big ring.  Go under, it and while under
    it, jump up through the center of the ring.  Doing this will deposite all of
    the flickys.  As this happens, the ring will go away, and when it does, step
    onto the circle and you will fall through the hole, and be transported to the
    next act of the level.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Volcano Valley Zone - Act II
    -------------------------------------------------------------------------------
    
    When you start off this act, you will notice that you can either go down to the
    left, or down to the right.  Let's start off by going right.  Down here, get
    all of the rings, and crush all of the boxes.  Go up the slope, and at the top,
    jump over the fire jump rope.  Up here, go stright, and there is a
    Ladybugernaut. Kill it by jumping on its head, or even spin dashing into it,
    and a green flicky will be released. When it is, run into it, and it will latch
    itself to your back.
    
    From here, jump onto the little lift in the fire.  Wait until it goes to the
    other side, and when it does, jump off onto a new ledge.  On here, get the 4
    rings, but watch out for those bloddy machines that puff out the smoke/fire
    stuff.  Beyond them, there is a red bouncer.  Leap onto it, and in the air,
    sail over onto the ledge on top of the hill.  Up here, go up the hill, and down
    the hill getting rings.  Over, here, take a left, and there is a Ladybugernaut.
    Kill it by jumping on its head, or even spin dashing into it, and a green
    flicky will be released. When it is, run into it, and it will latch itself to
    your back.
    
    After you kill it, get all of the rings on the floor, and above the red bouncer
    in the corner.  Also, smash all of the boxes.  Don't worry about the hole yet.
    Just go where the red bouncer is, and then south, and collect your ring box.
    Here, drop down, and kill the Tailswipe.  Kill it by jumping on its head, or
    even spin dashing into it, and a red flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    After you kill it, keep walking down, and then go left, and up the hill in the
    corner.  Go up a few more hills weaving up them, getting rings.  At the top, go
    left, then south and avoid the three fire/smoke machines.  Go down this hill,
    get some rings, and a blue shield.  From here, retrace and go back to where you
    were when you first came up the last hill.  Here, on the hill in front of you,
    there is an elevator lift.  Go onto it, spin dash and go up it.  At the top,
    there is a first went straight instead of taking the right.  You 
    remember...when
    you got on the lift across the fire.  In order to take a major shortcut, go
    down the hill I talked about before the last enemy.  Jump onto the lift, and it
    will take you to the spot I just talked about.  Here, take a right, and leap
    onto the little piece of land in the fire.  Get the flame shield, and leap out
    onto the hill that is in front of you.  Up here, there is a Batbot.  Kill it by
    jumping on its head, and an orange flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    From here, drop down the ledge, and jump over the fire jump rope.  Right down
    here, there is a Wasper II.  Kill it by jumping on its head, and a blue flicky
    will be released.  When it is, run into it, and it will latch itself to your
    back.
    
    After you kill it, you now have all five flickys for this area in the act.
    From here, go to the lift where you went straight and jumped onto it to move
    on.  Instead of going sraight, and jumping off at the ledge directly across
    from you, jump to the side onto the ledge there.  Go up the hill, and avoid the
    three fire/smoke machines.  Over here, jump on the elevator lift.  Go up it,
    and you will come to where the big ring is.  Go under, it and while under it,
    jump up through the center of the ring.  Doing this will deposite all of the
    flickys.  As this happens, the ring will go away, and when it does, step onto
    the circle and you will fall through the hole, and be transported to the next
    act of the level.
    
    SECOND AREA OF THE ACT
    
    Start off this area by going straight, getting some rings, and then dropping
    down off of the ledge.  Get the rings, and go up the hill.  Leap from ledge to
    ledge across the pits of fire.  (Hopefully you still have the flame shield from
    the last area.)  At the end after the row of ledge, go straight, and then go
    south.  Here, drop down the hills, and leap across the pit of fire a few more
    times.  At the end, go south, and jump over the jump rope of fire.  On the
    other side, there is a Ladybugernaut.  Kill it by jumping on its head, or even
    spin dashing into it, and a green flicky will be released. When it is, run into
    it, and it will latch itself to your back.
    
    From here, go west, and you will see one of the lift elevators.  Go up the
    lift, and up here, you will come face to face with a Batbot.  Kill it by
    jumping on its head, and an orange flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    After you kill it, get all of the rings around there, and if you want to you
    can get the speed sneakers.  From here, drop back down and go down the hill.
    Leap across the pit of fire, and on the other side, go up the hill.  (The hill
    is really steep so you'll probably have to jump to make your way up it.)  At
    the top, go right, and there is a Wasper II.  Kill it by jumping on its head,
    and a blue flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    From here, go south, and you will immedietly run into a Tailswipe.  Kill it by
    jumping on its head, or even spin dashing into it, and a red flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill it, continue down this path, and then go left.  Jump over the 3
    fire/smoke machines, and get the blue shield in between 2 and 3.  On the other
    side after the brigade of these machines, there is another Ladybugernaut.  Kill
    it by jumping on its head, or even spin dashing into it, and a green flicky
    will be released. When it is, run into it, and it will latch itself to your
    back.
    
    After you kill it, you now have all five flickys for this area in the act.
    From here, leap across the pit of fire, and on the other side continue going
    along this path.  Continuing on, avoid the two smoke/fire macchines.  In the
    new area that follows, there is an elevator lift.  Take it up, and on this
    level on top of the elevaor lift, there are a bunch of rings, a red bouncer,
    and the big ring.  Go under, it and while under it, jump up through the center
    of the ring.  Doing this will deposite all of the flickys.  As this happens,
    the ring will go away, and when it does, step onto the circle and you will be
    abducted and you will have finished all of act 2.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Volcano Valley Zone - Act III
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        06F GENE GADGET ZONE - [-]                         \
    O=============================================================================O
    
    -------------------------------------------------------------------------------
    Gene Gadget Zone - Act I
    -------------------------------------------------------------------------------
    
    Start off this act and level by dropping down the hill, and picking up 4
    rings.  At the bottom of the hill, there is an enemy called Octopoids.  These
    guys are big octo animals that fire out purple globs.  Don't run into these or
    you will lose all of the flickys and rings that you collected so far.  Kill it
    by jumping on any part of its body.  When you do, a red flciky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill the new enemy, go south east, and then down.  Crawling around on
    the floor is another enemy called Wireless TechnoSqueeks.  These guys are
    little gray mice on top of what looks similer to a wind-up toy.  Kill it by
    jumping onto its head, and a green flicky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    After you kill it, you can go back out and head southwest and get a nice handy
    blue shield.  Head back to where the mouse was, and go down the air stairs.
    (Instead of having regular stairs that you can climb down, these strairs blow
    you in the air, and send you down to the next level over and over again.  At
    the bottom of the stairs, there is a tough cannon that squirts out purple blobs
    such as the Octopoids do.  Also at the bottom there is another TechnoSqueek.
    Kill it by jumping to its head, and a green flicky will be released.  When it
    is, run into it, and it will latch itself to your back.
    
    Quickly get the flicky and flee toward the opening in the northwest corner.  Go
    through the opening, and you will get sent through a huge blast of pipes, and
    will (after about 8 seconds) come out in another opening.  Here, first I would
    look towards the Octopoid that is here almopst directly in front of you.  Kill
    it by jumping on any part of its body.  When you do, a red flciky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill it, in the northwest corner there is a nice ring box which will
    give you a sweet 10 rung bonus.  After you pick up the ring box, walk south,
    and there will be another TechnoSqueek.  Kill it by jumping to its head, and a
    green flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Now
    here, watch out.  There is another one of those dosh garn cannons, so jump over
    ammo of purple globs it spits out.  Getting away from it, drop down the hill
    and jump over whatever the heck that is on the bottom of it.  Walking just a
    bit forward, you will see the big ring.  Go under, it and while under it, jump
    up through the center of the ring.  Doing this will deposite all of the
    flickys.  As this happens, the ring will go away, and when it does, step onto
    the circle and the electric gate will close down allowing you to pass through
    that area.
    
    SECOND AREA OF THE ACT
    
    As soon as you walk through the gate, walk into another one.  This gate will
    blast you forward like a pinball in a machine bouncing you around a loop-de-
    loop, and bouncing off the side of walls.  When you finally stop, get the blue
    shield and drop down onto a new ledge.  Down here, there is another cannon.
    You can pass right on by, and drop down the hill.  Down here, there is an enemy
    that we have seen before in Spring Stadium...a Pointdexter.  If you don't quite
    remember, these guys are the purple floating fish.  Anyt time you can attack
    them while they aren't blown up by jumping on it, but if it is blown up, don't
    even both.  Kill it by jumping on it when it isn't blown up, and a purple
    flicky will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    After you kill it, go up onto the hill, and get all of the rings.  (Don't worry
    these shocker things wont hurt you.)  After you get the rings, drop down and
    you will find another TechnoSqueek.  Kill it by jumping to its head, and a
    green flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you get it, go even more to the left onto the hill.  Up here, there is
    once again another Pointdexter.  Kill it by jumping on it when it isn't blown
    up, and a purple flicky will be released.  When it is, run into it, and it will
    latch itself to your back.
    
    After you get your third enemy, drop dwon the hill and go south.  You will see
    those blow up things that we saw in the first level.  Go right into em and they
    will blow up.  Just stay in the middle of them and they won't get you because
    they fire at a diagnal direction.  Keep on going blowing these puppies up, and
    then go straight into the opening that we saw in the first area of act 1.
    Going in here will send you through another maze of those long pipes.  When you
    come out, you will see tons of air fans.  Go on one and then turn to your right
    onto sort of a mini slope.  On here, there is another Pointdexter.  Kill it by
    jumping on it when it isn't blown up, and a purple flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After you kill it, go south floating on all of the air fans.  In the middle of
    all of the air fans, there is a raised up piece of land.  Right on top of here,
    you will see your first Octopoid of the area.  Kill it by jumping on any part
    of its body.  When you do, a red flciky will be released.  When it is, run into
    it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    off of the bridge, and float on the air fans to the northeast direction of all
    of them.  In this corner, you will see the big ring.  Go under, it and while
    under it, jump up through the center of the ring.  Doing this will deposite all
    of the flickys.  As this happens, the ring will go away, and when it does, step
    onto the circle and the electric gate will close down allowing you to pass
    through that area.
    
    THIRD AREA OF THE ACT
    
    Start off this area by going into the new area, and leaping onto the red
    bouncer in the corner.  In the air go left, and then go down the hill getting
    all of those rings.  At the bottom of the hill, get the four rings, and also
    the ring box.  Look and head right, and after a few steps, you will see a
    TechnoSqueek.  Kill it by jumping to its head, and a green flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill it, go right, get the four rings, and step into the opening that
    we have seen in the previous areas of the act.  When you step in, you will be
    sent through a huge maze of pipes, and after awhile you will get out of it.
    When you come out of the new opening, get the 4 rings in front of you, and then
    go up the hill going up.  Up here, you will see an Octopoid.  Kill it by
    jumping on any part of its body.  When you do, a red flciky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After you kill it, go dwon the hill to where the opening was, ad drop down the
    hill in front of it.  At the bottom, there are some rings, and a ring box.
    Jump on them to get some rings, and then turn around and you will come face to
    face with another TechnoSqueek.  Kill it by jumping to its head, and a green
    flicky will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    After you nab him, go up the hill behind you.  Up here are those electric
    things, so jump on it or else you will get shocked.  Also floating around above
    it is a Pointdexter.  Kill it by jumping on it when it isn't blown up, and a
    purple flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you get this enemy, go to where that gun is.  Go around it squeezing by,
    and on the other side go to the northeast corner and up all of the fan stairs.
    Up here, on the new ledge, there is an Octopoid.  Kill it by jumping on any
    part of its body.  When you do, a red flciky will be released.  When it is, run
    into it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    into the opening where you ust saw the Octopoid.  Doing this will send you
    through a tiny maze of more pipes.  When you get out, go down the hill, and get
    all of the rings.  Also, at the bottom of the hill, there is a ring box for you
    to get.  Go left, and you will see the big ring.  Go under, it and while under
    it, jump up through the center of the ring.  Doing this will deposite all of
    the flickys.  As this happens, the ring will go away, and when it does, step
    onto the circle and you will be abducted and you will have finished all of act
    1.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Gene Gadget Zone - Act II
    -------------------------------------------------------------------------------
    
    Start off this act right off the bat by getting the 4 rings directly in front
    of you.  From here, go to your right, and up onto the new ledge.  (Use the
    shocker spece and leap onto there.  From here, go to your left and get the
    rings, then back to your right where you will find a TechnoSqueek.  Kill it by
    jumping to its head, and a green flicky will be released.  When it is, run into
    it, and it will latch itself to your back.
    
    After you kill it, watch out for the dang gun that shoots out those purple
    globs everywhere.  (If you need some help, there is a trusty blue shield in the
    northwest corner of the ledge.  After you get the shield, go to the northEAST
    side of the ledge, and go into the opening as seen many times before in this
    level.  From the new opening, drop all the way down and then go up through the
    whole onto a floor of shocks.  Here, you will find a Pointdexter.  Kill it by
    jumping on it when it isn't blown up, and a purple flicky will be released.
    When it is, run into it, and it will latch itself to your back.
    
    After you get him, go through the opening outside of the shocker field.  When
    you do, you will be sent through a maze of pipes.  When you exit the new
    opening, get all the rings, and drop down the hill.  Here, you can take a gate
    up to the earlier part of the level.  Again here, go to the northeast corner,
    and go into the opening again.  You will be sent through the same pipes as last
    time, but on the way out, don't drop all the way down.  Jump on the platform to
    your right, and then onto a new ledge.  On here, go straight, and get some more
    rings.  Here, on a raised up area of land, you will see an Octopoid.  Kill it
    by jumping on any part of its body.  When you do, a red flciky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill it, get all of the rings inside the entire closed in ledge.
    After this, head back out.  Slide down the hill on (your) rights side.  When
    you see a new ledge, jump off.  On this new ledge, you will see another
    TechnoSqueek.  Kill it by jumping to its head, and a green flicky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    But, wait a second that is only four flickys!  Drop down the slide into the
    area of shockers once again.  Go through the opening, and at the exit of the
    new one, go down the hill, past the gate, and into THAT opening once again.  At
    the other exit, go dwon the long slope on the left side.  Get off on the only
    opening, and in here, you will find a TechnoSqueek.  Kill it by jumping to its
    head, and a green flicky will be released.  When it is, run into it, and it
    will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    back out the way you came in, and slide down into the pit of shockers (for like
    what the 5th time!)  Go through that opening, and at the other end, go down the
    hill, past the gate, and into THAT opening.  Go down the large hill on the
    right side, and go into the second opening where you saw the fourth enemy.  Go
    up the stairs here, and at the top of the stairs, you will see the big ring.
    Go under, it and while under it, jump up through the center of the ring.  Doing
    this will deposite all of the flickys.  As this happens, the ring will go away,
    and when it does, step onto the circle and the electric gate will close down
    allowing you to pass through that area.
    
    SECOND AREA OF THE LEVEL
    
    Start off this area of the act by going straight ahead and going through the
    opening.  You will go through a maze of pipes just as the times before.  At the
    exit, grab the three rings in front of you, and then go forward to the raised
    up piece of land.  On top, there is a blue shield.  Drop down off of the raised
    up piece of land on the other side, and get the three rings.  Go up the hills
    to your right after this.  (Try to avoid the cannon.)  At the top of the hills,
    you will find a TechnoSqueek.  Kill it by jumping to its head, and a green
    flicky will be released.  When it is, run into it, and it will latch itself to
    your back.
    
    From here, go right and jump over the shockrs.  Go up the hill right in front
    of you, take the air fans up, jump off of the shocker, and then jump onto the
    next two platforms of shockers.  From here, jump straight up in the air, and
    while you are in the air, jump to the right.  On here, you will be on another
    area with shockers on it.  Go right, and jump on the red bouncer and in the air
    go to the right and onto a new ledge.  On here, go to the left, and you will
    find a Pointdexter.  Kill it by jumping on it when it isn't blown up, and a
    purple flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    After you get it, drop all the way down to the bottom.  Here, go to the left
    where the first opening in the area was.  Here, use the air fans to get over
    the needles twice in a row.  In this new area, drop down the air stairs.  At
    the bottom here, keep bouncing on the shockers so you don't get hit, and a
    little further down, you will see a TechnoSqueek.  Kill it by jumping to its
    head, and a green flicky will be released.  When it is, run into it, and it
    will latch itself to your back.
    
    Go down, and then go to your right, and go down the hill there.  Down here,
    watch out for the cannon shooting out the purple blobs.  From here, go to the
    northeast corner, and leap on the red bouncer.  From here, jump on one of the
    shockers, and then jump on the top of the hill.  Up here, there is an
    Octopoid.  Kill it by jumping on any part of its body.  When you do, a
    red flciky will be released.  When it is, run into it, and it will latch itself
    to your back.
    
    From here, after you kill it, go into the opening in front of you.  This will
    bring you back to the top where the big...ut-oh forgot to cover one last enemy!
    Drop down and go to where the air fans are and needles.  Go over one set, and
    on the left there will be a ledge, and on that ledge, there is an Octopoid.
    Kill it by jumping on any part of its body.  When you do, a red flciky will be
    released.  When it is, run into it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    back over the needle and make that climb up to the big ring is.  (Hey, you did
    it once before you can do it again, right!)  When you get to the top, you will
    see the big ring.  Go under, it and while under it, jump up through the center
    of the ring.  Doing this will deposite all of the flickys.  As this happens,
    the ring will go away, and when it does, step onto the circle and you will be
    abducted and you will have finished all of act 2.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Gene Gadget Zone - Act III
    -------------------------------------------------------------------------------
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        06G PANIC PUPPET ZONE - [-]                        \
    O=============================================================================O
    
    -------------------------------------------------------------------------------
    Panic Puppet Zone - Act I
    -------------------------------------------------------------------------------
    
    Start off this level and act by going forwards, and grabbing the 4 rings.  Drop
    down, and get the rings on top of the little square, but watch out for the
    gun.  Jump off onto the ground after you get the rings.  Drop down on the
    right side, and move forward.  Down here, you will see your first enemy of the
    level and act...a Prototype Robot I - Mecha-Spider.  These things are orange 
    and
    silver spider-like machines.  They will attack you by firing out these silver
    bullet type things that surprisingly move very quickly.  Kill it by jumping
    onto the silver cao on the top of its head, and when you do...nothing will
    happen!  Go over to the side of you, and jump on the prison, (or the capstle)
    and a blue flciky will be released.  Once it is, run into it, and it will latch
    itself to your back.
    
    After you get the flciky, don't even try to get the ring box, and go down the
    slope in front of you.  Down here, there are a bunch of rings, and a trusty
    blue shield.  Go back up to where you just were, and go onto one of the air
    fans.  These will lift you up onto the switch with the two arrows, creating an
    opening.  Go to this opening, and step on the converyer belt.  When you are at
    the end, it will dump you down, and loop-de-loops and the works.  When you get
    out, go straight, and grab the ring box.  Grab the four rings in the corner,
    and then step over the air fans.  On the other side, sneak up the side, and
    only one of the exploding things will busrt, and it won't hit you.  Behind
    these, jump onto the piece of wall sticking out.  On it, jump up over the hill
    onto a new ledge.  On here, grab the ring box, and go over the pitt of air
    fans.  On the other side, go right to the prison, and release the red flicky.
    
    After you kill it, go left toward the hill.  On here, use one of the air fans
    to go up on a piece of wall.  From here, when the piece of wall above it is
    there, jup on that.  Do it once more until you reach the top of the hill.  At
    the top, go over the air fans, and then walk forward where you will see another
    Prototype Robot I - Mecha-Spider.  Kill it by jumping onto the silver cao on
    the top of its head, and when you do...nothing will happen!  Go over, onto the
    hill where the gun is.  Carefully, move around it, and in the northwest corner
    of the area, get the purple flciky in the prison.
    
    After you kill it, go down the hill, and then go in a northeast direction.
    Here, go down the air fan stairs.  At the bottom of the stairs, go down the
    hill, and then at the bottom of the hill, go right.  Here, there is another one
    of the Prototype Robot I - Mecha-Spiders.  Kill it by jumping onto the silver
    cao on the top of its head, and when you do...nothing will happen!  Go to the
    right, to where the prison is.  Jump on top of the prison, and when you do, a
    green flicky will be released.  When it is, run into it, and it will latch
    itself to your back.
    
    Aftfer you kill the enemy, and get the flicky, retrace your steps back up the
    air fan stairs.  At the top here, go into the opening in towards the north.
    You will be sent underground (possibly in pipes.)  Whenyou get out of the new
    opening, and grab the invincibility.  Run up the stairs, and pull the switch
    that we saw earlier in the level.  Drop back down the slope, to the opening,
    and go forwards onto the conveyer belt.  After you drop off of it, leap over
    all of the shockers, and drop down the hill to your right.  At the bottom, kill
    the Prototype Robot I - Mecha-Spider.  After you kill it, you want to go back
    left, and through the belt again.  On the other side, (sorry) drop down and
    climb up the pice of wall again.  At the top, there is a prison.  Jump on top
    of the prison, and when you do, a blue flicky will be released.  When it is,
    run into it, and it will latch itself to your back.
    
    After you kill it, you now have all five flickys for this area in the act.  Go
    back to where you killed the last Prototype Robot I - Mecha-Spider.  Drop down
    the hill, and then go up the air stairs.  At the top of the level, you will see
    the big ring.  Go under, it and while under it, jump up through the center of
    the ring.  Doing this will deposite all of the flickys.  As this happens, the
    ring will go away, and when it does, step onto the circle and the electric gate
    will close down allowing you to pass through that area.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Panic Puppet Zone - Act II
    -------------------------------------------------------------------------------
    
    Start off this act by going all around you in a circle collecting all of the
    rings.  From here, go to the northeast corner of the little area that you're
    in.  Here, you can get the ring box, but watch out for the gun that shoots out
    the blue blobs.  From here, go southwest, and kill the Prototype Robot I
    Mecha-Spider.  That's basically it here, go step into the opening in the west.
    This will send you into a new area in the act and level.  When you come out of
    the opening, there will be two enemies.  Kill the Prototype Robot I - Mecha-
    Spider, and to your left, there is a new enemy.  These guys are called
    Prototype Robot II - Factory Helpers.  They're orange helicopters.  Kill these
    guys by jumping on them from below.
    
    After you kill both of them, go south and right onto the conveyor belt.  After
    it drops you down, go forward and destroy all of the bomb things.  Keep on
    moving, and kill the Prototype Robot II - Factory Helper.  Also, from here move
    a little ahead, and kill the Prototype Robot I - Mecha-Spider.  From here, go
    left and up the hill.  Up here, there is another Prototype Robot II - Factory
    Helper.  Here, go right and jump over the electric things.  Climb the hill and
    at the top, look out for the bomb thingys.  Fromm here, walk forward and step
    into the opening.  This will bring you to a new area of the act and level.
    
    As you get out, jump over both the gun and the electric thing.  From here, hop
    onto the conveyor belt.  When it drops you down, kill all of the Prototype
    Robot I - Mecha-Spiders, and Prototype Robot II - Factory Helpers.  Go to the
    northeast corner, and step into the opening.  When it drops you off into a new
    area, walk forward and kill the two Prototype Robot I - Mecha-Spiders.  Keep
    going, and go up the hill to the right.  At the top, there is a cannon so watch
    out.  Drop down, and jump on the platform.  This will take you up to the top of
    the ledge.  At the top, jump onto the piece of platform sticking out of the
    wall.
    
    Jump onto the sliding wall onto another one of the lifts.  This will take you
    to the top of another ledge.  Up here, kill all of the Prototype Robot I -
    Mecha-Spiders, and Prototype Robot II - Factory Helpers.  Go up the mini hill
    and watch out for the two guns.  At the bottom, head for the lift, and it will
    bring you onto a new ledge going up the hill.  Up here, kill the Prototype
    Robot I - Mecha-Spider, and get the blue shield.  Head forward, watch out for
    the gun, and on the other side, keep moving.  In the next area, jump over all
    of the guns and the electric things.  In the last area, step into the warp
    thing in from of our greatest enemy.  And I must say...congrats, you have 
    beaten
    panic pupet act 2 and are very close to beating the entire game.
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    -------------------------------------------------------------------------------
    Panic Puppet Zone - Act III
    -------------------------------------------------------------------------------
    
      O=========================================================================O
     /                        06H THE FINAL FIGHT - [-]                          \
    O=============================================================================O
    
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
      O=========================================================================O
     /                        7. LEGAL/ILLEGAL INFORMATION                        \
    O=============================================================================O
    
    This document is (c) copyright 2006 to Chris. This FAQ is the intellectual
    property of me (BostonFuse51), and is solely intended for personal and private
    usage. Any reproduction or distribution of this guide to make a profit is
    strictly prohibited, and is punishable by law.  If you wish to use this guide
    for your website, please email me or im me about it.  I'll be glad to look
    over your website and consider you for permission to use the guide.  I update
    the guide to GameFaqs, and to use the guide you must take the update and post
    it onto your website.  If I give you permission and I see that anything has
    been changed in the FAQ, I will immedietly request to take it down.  If the
    owners do not abide, law officials will be brought into the matter.  Any
    stealing of this guide without my written permission is punishable through
    the law, and you will regret it.
    
    Sites allowed to use this guide:
    
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      O=========================================================================O
     /                        8. CREDITS                                         \
    O=============================================================================O
    
    Me - I wrote the guide.
    
    You - You read the guide.
    
    CJAYC - For posting the guide.
    
    Osrevad - For the Sega controller ASCII.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Mexico - James Taylor
    Every little thing she does is magic - the police
    fields of gold - sting
    long cool woman (in a black dress) - the hollies
    shake - yin yang twins
    paint it black - rolling stones
    sympathy for the devil - rolling stones
    cold hard bitch - jet
    Danging in the dark - Bruce Springsteen
    don't stop me now - queen
    innuendo - queen