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    FAQ/Walkthrough by BSulpher

    Version: 2.7 | Updated: 01/31/06 | Search Guide | Bookmark Guide

    Super Smash TV FAQ/Walkthrough
    
    Copyrighted by Acclaim 1991
    Written By: Brian P. Sulpher
    E-Mail: briansulpher@hotmail.com
    Version 2.7
    
    I dedicate this to Chris Dobec.  You introduced me to the Smash TV world on
    NES, and I have always enjoyed the games we played.  I hope we can sit down
    sometime and rehash some new memories.
    
    Also, for Cougar.  I miss you, and I hope you are living it up in the 
    afterlife as you did in this world.  You will always be in my memories, and
    you will never be forgotten.
    
    -----------
    Version 1.0
    -----------
    
    -Submitted guide on August 16th, 2002
    
    -----------
    Version 2.0
    -----------
    
    -Submitted guide on January 25th, 2004
    -Altered format
    -Altered content slightly to make it easier on the eyes and more 
     comprehensive
    
    -----------
    Version 2.5
    -----------
    
    -Submitted guide on October 21st, 2004
    -Altered format to make it easier on the eyes and to better organize it
    -Corrected a few small errors within the body of the 3 Arenas
    
    -----------
    Version 2.6
    -----------
    
    -Submitted guide on March 11th, 2005
    -I added in Honestgamers as a site allowed to use my FAQs
    
    -----------
    Version 2.7
    -----------
    
    -Submitted guide on January 31st, 2006
    -I added in Retronintendo as a site allowed to use my FAQs
    -Altered some format in a few areas
    
    ----------------------------------------------------------------------------
    -------------------------------Table of Contents----------------------------
    ----------------------------------------------------------------------------
    
    1) Introduction
    2) Controls
    3) Enemies
    4) Items
    5) Weapons
    6) Menu Options
    7) Arena 1
    8) Arena 2
    9) Arena 3
    10)Secret Rooms
    11)Pleasure Dome
    12)Codes And Tricks
    13)Final Word
    
    ----------------------------------------------------------------------------
    --------------------------------Introduction--------------------------------
    ----------------------------------------------------------------------------
    
    1) The Year is 1999.  Television has adapted to the more violent nature of
       man.
    
       The most popular form of television remains the game show.
    
       One show in particular has dominated the ratings.  That show is Smash TV.
       The most violent game show of all time.
    
       Two lucky contestants compete for cash and prizes.  Each contestant is 
       armed with an assortment of powerful weapons, and sent into a closed
       arena.
    
       The action takes place in front of a studio audience, and is broadcast
       live via satellite around the world.
    
       Be prepared.
    
       The future is now.
    
       You are the next lucky contestant!
    
    
       With these words guiding you into the game, you are now in for the fight
       of your life as you face many diabolical creations.  From foot grunts
       all the way to the demented bosses, you will need to be fast, cunning,
       lucky, and a little crazy to succeed.  Did I also mention you are going
       to be collecting cash, silver, gold, and amazing prices in the process?
    
       You do go in with some assistance however, and you should seek out the
       power-ups that litter the killing floo...err...the Arena.  You will face
       an awesome challenge, but never fear, this guide will have all the good
       to help you get to the end to face the Mystery Boss!
    
    ----------------------------------------------------------------------------
    -----------------------------------Controls---------------------------------
    ----------------------------------------------------------------------------
    
    2) This section will review the controls of the game, and give you the 
       abilities to not only survive, but easily win more money than your
       opposition (2 player game only).
    
    
    D-Pad..............: Moves your character in direction pressed.  Also 
                         selects menu options at the beginning of the game.
    
    SELECT.............: No apparent use.
    
    START..............: Starts game.  Pauses/unpauses game.
    
    Y Button...........: Shoots directly North.
    
    X Button...........: Shoots directly West.
    
    B Button...........: Shoots directly South.
    
    A Button...........: Shoots directly East.
    
    Y Button + X Button: Shoots Northwest.
    
    X Button + B Button: Shoots Southwest.
    
    B Button + A Button: Shoots Southeast.
    
    A Button + Y Button: Shoots Northeast.
    
    ----------------------------------------------------------------------------
    ------------------------------------Enemies---------------------------------
    ----------------------------------------------------------------------------
    
    3) This section will look at each type of enemy you will face in this tough
       fight to survive, and win the cash.
    
    
                                   o-------------o
                                   | Foot Grunts |
                                   o-------------o
    
    They appear in very first room.  They have no projectiles, move slowly, and 
    are very predictable in their movements.  These guys use no finesse, and try
    to mob you with superior numbers.  Just keep moving and shooting, and these 
    fellas will never really trouble you (provided they do not have any 
    back-up).  One shot of any gun will destroy them, as well as protective 
    items (see section 4).  Purple shirted Grunts move much faster than the more
    common (and sluggish) Green shirted Grunts.
    
    
                                  o--------------o
                                  | Mr. Shrapnel |
                                  o--------------o
    
    A red coloured rolling mine.  These guys will roll around the room (usually 
    on the outskirts), and after a designated amount of time, they will shake, 
    and then blow up sending sharp pieces of metal out in a circle surrounding 
    ground zero.  Multiple shots to destroy (except Rockets which do it in one 
    shot).  Also, Force Fields destroy them on contact.
    
    
                                o------------------o
                                | Stationary Mines |
                                o------------------o
    
    These are already in a room when you enter, and do not move as the name 
    suggests.  They can not be destroyed, except when stepped upon (which will 
    kill your dude).  These are not too bad, but in a tight situation these are
    deadly because they are easily triggered while sprinting away from droves of
    chasing enemies.
    
    
                                   o-----------o
                                   | Red Swirl |
                                   o-----------o
    
    These little baddies can be exceptionally evil to deal with.  They often will
    appear in a room, right near the start (trying to catch you off guard), and 
    they do not die easily.  There power is their fast mobility, but are 
    relatively weak.  The trick is to shoot the one part that will cause the 
    rest of it to dissipate.  However, that can take one shot, two shots, or 
    more than ten to accomplish!  A dangerous opponent, especially when combined 
    with some cover from other enemies (they can pass right through their allies 
    while using said allies as cover from your fire).  Vulnerable to the Force 
    Field Power-Up, plow right through them when you have it.
    
    
                                    o-------o
                                    | Tanks |
                                    o-------o
    
    These rolling cannons move about freely in the arena, and fire volleys of 
    five bullets at a time.  Very tough armor, so they take multiple shots to
    destroy, except for the Rockets (as explained later).  They can show up in 
    groups as large as three at one time.  Vulnerably to Force Field.
    
    
                                 o--------------o
                                 | Wall Snipers |
                                 o--------------o
    
    Shoots volleys of five bullets at a time, and they start right in the room 
    immediately.  Only found in designated rooms, they will not appear once 
    they are taken down.  These tough guys take multiple shots no matter what 
    weapon is used (Rockets are the fastest way).  Not vulnerable to protective
    items, so you better shoot them at every opportunity to remove them as fast
    as possible.
    
                                     o------o
                                     | Orbs |
                                     o------o
    
    These customers enter the arena in multiple numbers, and try to slice and 
    dice your character with a laser grid.  Multiple shots required (except for
    Rockets), and Protective items also work.
    
    
                                     o------o
                                     | Film |
                                     o------o
    
    These are flying canisters of film can be a real pain.  They fly in groups 
    of up to 5, and take multiple shots to destroy (Rockets excepted of course).
    Usually only show up in small numbers, and will often be combined with Disc
    Snakes and Red Swirls.  Protective Items will also destroy these guys.
    
    
                               o------------------o
                               | Plastic Warriors |
                               o------------------o
    
    These guys show up in great numbers, and act similarly to Foot Grunts.  
    These guys are faster, smaller, and a little more unpredictable in their 
    movement patterns.  They also combine into large swarms easier than most 
    swarming enemies.  Also note that they take a second longer to die, thus
    delaying more bullets from passing by, thus making them dead shields for
    their buddies frequently..  One shot to kill, and protective items work as 
    well.
    
    
                               o------------------o
                               | Segmented Snakes |
                               o------------------o
    
    These segmented fellows fly around the Arena, usually dogging your fleeing
    feet.  Many shots required just to kill one segment (Guess what? Yep, 
    Rockets excepted), and each segment needs to be destroyed separately.  Force
    Fields work as well.  These also show up in single segments as well, but 
    this is a far rare form for them to take (they do tend to be more numerous in
    these sitautions however).
    
    
                                  o------------o
                                  | Red Grunts |
                                  o------------o
    
    These guys are another swarming tactic enemy.  Kind of an upgraded Foot 
    Grunt, these guys move in sudden, jerky movements.  Quite large, they are 
    easy to shoot, but there a lot of them to actually shoot.  One hit kills 
    them, and protective items work as well.
    
    
                                   o-----------o
                                   | Snake Men |
                                   o-----------o
    
    Yet another Swarming tactic enemy.  They appear in large groups, and are 
    deceptively quick as they home in on you, using their diagonal walk to cover
    gaps quickly.  The usual one shot kills with protective items working as 
    well.  They are Purple and Yellow robed Snake Men, and the Yellow are much 
    faster (and more one minded in tracking down your dude).
    
    
                                    o--------o
                                    | Snakes |
                                    o--------o
    
    A unique enemy since they always enter from the top, but they not only 
    enter through the doors, they can also spew out of the statue decorations 
    on the wall as well.  They appear in humungous swarms, often continuing to 
    appear for most of the fight in that room.  One hit kills, and protective 
    items work as well.
    
    
                            o------------------------o
                            | Purple Segmented Snake |
                            o------------------------o
    
    These fellas are much shorter than the original Segmented Snakes, but these
    guys are quicker, tougher, and even more evil with following you everywhere.
    Multiple shots to kill (exception of Rockets), and Force Field works as well.
    All segments must be destroyed individually, and they will rejoin the other
    segments if separated from the group.
    
    
                                 o---------------o
                                 | Buzzsaw Blade |
                                 o---------------o
    
    These appear if you spend too much time in a room cleared of enemies.  These
    fellas are invulnerable to all weapons, so always hustle to the next room.  
    Also, they are utilized by Scarface, and Twin Cobras during their boss 
    fights in Arena 2 and Arena 3 respectively.  You can slow them down by 
    firing your weapons at them, but they will keep coming at you in a homing
    missile fashion (till they get you or you find your way into a new room).
                  
        
                                  o------------o
                                  | Mutoid Man |
                                  o------------o
    
    The Boss of Arena 1, he is a man's torso mounted onto tank treads with two 
    wall cannons mounted on the front.  See Arena 1 for more details on his 
    attacks, and how to beat this mean customer.
    
    
                                   o----------o
                                   | Scarface | 
                                   o----------o
    
    The Boss of Arena 2, he is a large, floating face with protective plating.  
    See Arena 2 for more details on his attacks, and how to beat the hardest 
    boss in the game.
    
    
                                 o-------------o
                                 | Twin Cobras |
                                 o-------------o
    
    The Bosses of Arena 3, these are two extremely tall snakes, and both must be
    taken down.  See Arena 3 for more details on there attacks, and how to beat 
    this somewhat easy boss.
    
    
                                  o-----------o
                                  | Evil M.C. | 
                                  o-----------o
    
    The REAL last boss is similar to the Arena 1 boss.  See Arena 3 for more 
    details on his attacks, and how to go about sticking it to the annoying game
    show host's doppelganger.
    
    ----------------------------------------------------------------------------
    ----------------------------------Items-------------------------------------
    ----------------------------------------------------------------------------
    
    4) This section will look at all of the items you can collect in the arena.
    
    
                                 o------------o
                                 | Gift Boxes |
                                 o------------o
    
    These are the fabulous prizes available to be won, and they are different.  
    There are three different types of prizes per level, with each box coming in
    their own individually coloured box.
    
    
                               o----------------o
                               | Monetary Items |
                               o----------------o
    
    These include cold hard cash, silver bars, and gold bars.  These do not 
    yield any points immediately, but do count towards your end of round bonus
    (provided you survive to your end of round bonus of course).
    
    
                                    o------o
                                    | Keys |
                                    o------o
    
    These items have no apparent use when picked up, but still collect as many 
    as you can anyway.  Why, you say?  Well, collect enough, and you may find 
    out...
    
    
                                   o---------o
                                   | Sneaker |
                                   o---------o
    
    This item is a white outlined box, with a green background to a foot.  This 
    item will increase your running speed.
    
    
                                     o------o
                                     | 1-Up |
                                     o------o
    
    This little face will net you an extra shot at the fabulous prizes!  You 
    will know you grabbed one whenever you hear the loud uttering of one word: 
    "DUDE!".
    
    
                                  o-------------o
                                  | Force Field |
                                  o-------------o
    
    A yellow box with a diamond outline indicates this useful item.  It gives 
    invulnerability to your character.  It gives a green aura, and after a few 
    seconds switches to red.  When that disappears, you are no longer 
    invincible.
    
    
                                     o--------o
                                     | Shield |
                                     o--------o
    
    This asterisk on blue item gives you five asterisk blades circling your 
    character.  These will fly off after taking a few hits.  Mechanical 
    opponents will usually flip these away without  taking any damage.
    
    
                                   o------------o
                                   | Smart Bomb |
                                   o------------o
    
    This dandy little item is just what it says: a smart bomb.  It will destroy 
    all enemies on the screen (except Stationary Mines).
    
    ----------------------------------------------------------------------------
    ----------------------------------Weapons-----------------------------------
    ----------------------------------------------------------------------------
    
    5) This section will list all of the weapons, how they fire, and what kind
       of damage they can deal.
    
    
       You can check how much ammo a gun has by checking under your score.
    
        i.e.      009765432
                 - - - - - -
    
       However how many dashes are green, is how much ammo remains.
    
       Also, your original gun never runs out of ammo, so fire continuously when
       you are between specialty weapons.
    
    
                                o------------------o
                                | Grenade Launcher |
                                o------------------o
    
    It is a green ball in a square.  This weapon has short range, but has a high
    stopping power.  Mechanical opponents fall quickly to these projectiles.
    
    
                                    o----------o
                                    | Spreader |
                                    o----------o
    
    This gun gives you a multi-angle shot pattern.  It goes in sets of three, 
    and is excellent for getting rid of large groups of enemies quickly 
    (especially swarming enemies).
    
    
                                    o---------o
                                    | Rockets |
                                    o---------o
    
    The most powerful gun in the game, this weapon flies right through smaller 
    enemies, and it will often destroy mechanical enemies in one hit.
    
    
                                 o----------------o
                                 | Grenade Lobber |
                                 o----------------o
    
    This appears in boss rooms only.  It has about the same stopping power as 
    Rockets, but it lobs in the air about 50 to 60 percent of the way across the
    screen before landing.  Very useful for Scarface, and it will do a big 
    amount of damage to any boss.
    
    
                                 o---------------o
                                 | Orbitting Orb |
                                 o---------------o
    
    This item acts as a second gun for you.  It rotates around your character, 
    and fires off a bullet whenever your gun does.  It will disappear whenever 
    it is touched by an enemy (but not by one of their projectiles).  Just be 
    warned that this item will deplete your special weaponry charges twice as
    fast as you normally would.
    
    ----------------------------------------------------------------------------
    --------------------------------Menu Options--------------------------------
    ----------------------------------------------------------------------------
    
    6) This section is going to look at the different options available to 
       switch around for varied gameplay.
    
    
                                o----------------o
                                | One/Two Player |
                                o----------------o
    
    Allows option of One or Two player action!
    
    
                                     o-------o
                                     | Skill |
                                     o-------o
    
    Easy..: Game ends prematurely.
    
    Normal: Goes the distance.
    
    Hard..: Goes the distance, with greater enemy speed, thickness, etc.
    
    ----------------------------------------------------------------------------
    ----------------------------------Arena 1-----------------------------------
    ----------------------------------------------------------------------------
    
    7) This Section will list all of the rooms in Arena 1, and it will list the
       best path to take (points and secret rooms).  The map will make it easier
       to visualize the proper path (the out of place marks on the walls show
       the exit for each room you should take).
    
                 +-----+--|--+-----+
                 |     |6    |7    |
                 |     |     -     |
                 |     |     |     |
           +-----+-----+-----+--|--+-----+
    STUDIO |1    |2    |     |8    |9    |
    start  |     -     |     |     -     |
    point  |     |     |     |     |     |
           +-----+--|--+-----+-----+-----+
                 |3    |4    |5    |
                 |     -     -     |
                 |     |     |     |
                 +-----+-----+--|--+
                              (This goes to 6)       
    
    1 Arena 1
    2 Collect PowerUps
    3 Eat My Shrapnel
    4 Total Carnage
    5 Secret Room #1 (not on map shown at beginning of Arena)
    6 Meet Mr. Shrapnel
    7 Bonus Prizes
    8 Tank Trouble
    9 Meet Mutoid Man
    
    
                                    o---------o
                                    | Arena 1 |
                                    o---------o
    
    Enemies     : Foot Grunts.
    Descriptions: Slow moving room to introduce you to the game controls, and 
                  some of the more common power-ups/items.
    Direction   : Take the East Gate to exit.
    
    
                               o------------------o
                               | Collect PowerUps |
                               o------------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Stationary Mines.
    Descriptions: Introduces two new enemies in Stationary Mines (3 of them), 
                  and Mr. Shrapnel.  The Foot Grunts are still slow and fairly 
                  unagressive.
    Direction   : Take the South Gate to exit.
    
    
                               o-----------------o
                               | Eat My Shrapnel |
                               o-----------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Stationary Mines.
    Descriptions: Basically the same as the last room, but with more Mr.
                  Shrapnels.  There is a large line of Foot Grunts encircling 
                  you when you enter, so shoot a hole through the line, and run 
                  away while shooting.
    Direction   : Take the East Gate to exit.
    
    
                                o---------------o
                                | Total Carnage |
                                o---------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Red Swirl, Stationary Mines.
    Descriptions: Again a very similar room as the last two, but with a little 
                  twist; a Red Swirl will appear partway through to try and 
                  ambush you!  Just keep shooting, and it should break  apart 
                  fairly easily.
    Direction   : Take the unmarked East Gate to exit.
    
    
                               o----------------o
                               | Secret Room #1 |
                               o----------------o
    
    Descriptions: Gather the two large sets of fabulous prizes, then the
                  question mark. 
    Direction   : Go through the South Gate to exit.
    
    
                             o-------------------o
                             | Meet Mr. Shrapnel |
                             o-------------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Wall Cannons, Stationary Mines.
    Descriptions: Start by destroying as many Mr. Shrapnels as you can, and 
                  then turn to the Wall Cannons as you dodge the leftover Mr. 
                  Shrapnels.  Then it is just your usual Foot Grunt/Mr. Shrapnel
                  combo attack.
    Direction   : Take the East Gate to exit.
    
    
                               o--------------o
                               | Bonus Prizes |
                               o--------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Tanks, Stationary Mines.
    Descriptions: This is a money room, so collect the two sets of fabulous
                  prizes.  during the second sets appearance, opponents will
                  start to arrive.  The usual shenanigans ensue until one tank
                  appears toward the end of the enemy run for this room (so be
                  ready).
    Direction   : Take the South gate to exit.
    
    
                               o--------------o
                               | Tank Trouble |
                               o--------------o
    
    Enemies     : Foot Grunts, Mr. Shrapnel, Tanks, Wall Cannon, Stationary
                  Mines.
    Descriptions: Shoot as much of the Mr. Shrapnel/Wall Cannons as you can,
                  and be ready to dance around the onslaught of enemies, which
                  now has support from the Tanks.  Otherwise, use the usual
                  tactics to get through the room.
    Direction   : Take the East Gate to exit.
    
    
                                o------------o
                                | Mutoid Man |
                                o------------o
    
    Enemies     : MUTOID MAN, Red Swirl,  Mr. Shrapnel, Stationary Mines.
    Descriptions: This is the first boss room, and here is the basic lay-out of
                  the fight: waste the lone Red Swirl, waste the Wall Cannons,
                  shoot with special weapons at Mutoid Man, and destroy Mr.
                  Shrapnel whenever they appear.
    
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~ MUTOID MAN STRATEGY ~~~
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Mutoid Man has many pieces to shed before he finally will bite the biscuit.
    He will need to lose both arms, his shirt, his head, his outer shell, and 
    finally blow up for good (his real head is in this form).
    
    Destroy the Wall Cannons mounted on him (so they will no longer annoy you),
    and then use special weaponry to take down the behemoth.  The safest place
    to stand as you shoot is above him (from directly above, or on a diagonal).
    You will be forced to run into the range of his Eye Lasers however to get a
    special weapon charge.  He can shoot as far away as the width his base.
    Use this to your advantage to stay safe, but below him he is much more
    deadly, so use caution when going underneath him.  The most basic advice I
    can offer is to keep moving.
    
    For this form you can move freely anywhere on the map without worry of him
    lasering you.  The downside to this form is that he can now reach all parts
    of the room, and concentrates more on quick, unpredictable movements.  After
    a little bit of punishment, he will reveal his true form, which can reach
    the corners, and shoot deadly Eye Lasers.  Just use the strat from the above
    paragraph to put the finishing blow to this monstrous creation.  Then just
    stay clear of all the nasty explosions, and then take the East Gate to exit
    Arena 1!
    
    
    You are now one third of the way through, but this was a fairly short jaunt
    with few variations of enemies.  As you total your winnings between rounds,
    mentally prepare yourself for the rigors ahead in Arena 2 (not to mention
    the new, twisted creations awaiting you there!).
               
    ----------------------------------------------------------------------------
    ----------------------------------Arena 2-----------------------------------
    ----------------------------------------------------------------------------
    
    8) This Section will list all of the rooms in Arena 2, and it will list the
       best path to take (points and secret rooms).  The map will make it easier
       to visualize the proper path  (the out of place marks on the walls show
       the exit for each room you should take).
    
                        +--|--+-----+
                        |8    |9    |
                        |     -     |
                        |     |     |
           +-----+------+-----+--|--+
           |     |      |     |10   |
           |     |      |     |     |
           |     |      |     |     |
           +-----+------+-----+--|--+-----+
     STUDIO|1    |      |     |11   |12   |
     start |     |      |     |     -     |
     point |     |      |     |     |     |
           +--|--+------+-----+-----+-----+
           |2    |3     |4    |     |
           |     -      -     |     |
           |     |      |     |     |
           +-----+------+--|--+-----+-----+
                        |5    |6    |7    |
                        |     -     -     -(this goes to Scarface)
                        |     |     |     |
                        +-----+-----+--|--+
                                    (this goes to 8)
    1 Orbs
    2 Film At 11
    3 Defend Me
    4 Turtles Nearby
    5 These Are Fast
    6 Buffalo Herd Nearby
    7 Secret Room #2 (not on map shown at beginning of Arena)
    8 Metal Death
    9 Watch Your Step
    10Slaughter 'Em
    11Laser Death Zone
    12Meet Scarface
    
    
                                     o------o
                                     | Orbs |
                                     o------o
    
    Enemies     : Orbs.
    Descriptions: Try to collect any available weaponry to try and deal with the
                  large amount of Orbs.  These guys are deadly, so the strategy 
                  best suited to them is the most cowardly one: Corner Hiding.  
                  Just camp out in the corner, and you will be in much less 
                  danger of getting killed numerous times.
    Direction   : Take the South Gate to exit.
    
    
                                  o------------o
                                  | Film At 11 |
                                  o------------o
    
    Enemies     : Film, Plastic Warriors.
    Descriptions: Start by positioning yourself where you can shoot at all 4 
                  doors, and proceed to waste the Film for as long as you can 
                  (till they overrun you).  Then just dodge, fire back, and
                  collect powerups whenever you can.  After a brief flurry, they
                  will cease coming.  After that, Plastic Warriors will spill in
                  large numbers, and this can be a pain.  These guys are upgraded
                  in every aspect from a Foot Grunt.  Use the Circle Attack to
                  keep one step ahead of them, and remember when you think you
                  are dead, keep going because the weird movements of them makes
                  it harder for them to get you by the walls.
    Direction   : Take the East Gate to exit.
    
    
                                  o-----------o
                                  | Defend Me |
                                  o-----------o
    
    Enemies     : Plastic Warriors, Segmented Snakes, Mr. Shrapnel, Tanks,
                  Stationary Mines.
    Descriptions: This is a money room, so collect the two sets of prizes while 
                  avoiding the mines they usually appear around.  Then some more 
                  Plastic Warriors appear, followed closely by Segmented Snakes.
                  Again use the Circle Attack, but do not be afraid to change
                  direction of your run if it is safer to go the other way.  If 
                  you happen to get the Orbitting Orb powerup, you can do Corner
                  Hiding because you will have enough shots to keep the enemy 
                  away from you.  About halfway through Mr. Shrapnel, and Tanks 
                  appear to fire projectiles at you, and make this by far the 
                  hardest room you have faced to date.  Corner Hiding is a good 
                  bet, but without the adequate firepower, this is risky.  
                  Circle Attack can work, but you need to be a pro at it (or 
                  just lucky) to get it to be successful.  Use whichever 
                  strategy offers the best chance at not dying a lot according
                  to your skills.
    Direction   : Take the East Gate to exit.
    
    
                              o----------------o
                              | Turtles Nearby |
                              o----------------o
    
    Enemies     : Orbs, Tanks, Stationary Mines.
    Descriptions: Again with the Orbs, but they brought tanks to really try
                  and hurt you.  Corner Hiding is the best method of survival.
                  When they stop, you have beat this short room.
    Direction   : Take the South Gate to exit.
    
    
                              o----------------o
                              | These Are Fast |
                              o----------------o
    
    Enemies     : Plastic Warriors.
    Descriptions: Someone has doubled the moving speed of the Plastic Warriors, 
                  and the bottom left of the room is blocked off!  Use a modified
                  Circle Attack where you arc back and forth around the top and 
                  right sides of the room.  Cut through the crowd if both ways 
                  are blocked (using your weapon to create a path as needed).  
                  Corner Hiding is too risky, even with lots of firepower.  Hard
                  room to get through without dropping a few men.  It is 
                  mercifully short however, and you will quickly get by.
    Direction   : Take the East Gate to exit.
    
    
                           o---------------------o
                           | Buffalo Herd Nearby |
                           o---------------------o
    
    Enemies     : Red Swirl, Segmented Snake, Film, Red Grunts, Stationary Mines.
    Descriptions: Red Swirls appear right away, so aim at their middles to 
                  quickly break them apart.  Then Segmented Snakes will join in 
                  for a double team (hard with basic gun to handle all 
                  opponents).  The Red Swirls will stop, leaving the Segmented 
                  Snakes, and after they stop, out comes some Film (very few).  
                  After that, you face Red Grunts by the busful.  The Circle 
                  Attack works well, and remember to never stop running as the 
                  swarmers are just a step behind you.  Corner Hiding will work 
                  well if you have an Orbitting Orb.
    Direction   : Take the unmarked East Gate to exit.
    
    
                             o----------------o
                             | Secret Room #2 |
                             o----------------o
    
    Descriptions: Gather the two large sets of fabulous prizes, and then the
                  question mark.
    Direction   : Go through the South Gate to exit, or the East Gate to skip 
                  straight to the level 2 boss Scarface (the guide goes South 
                  for more points and a money room however).
    
    
                               o-------------o
                               | Metal Death |
                               o-------------o
    
    Enemies     : Segmented Snakes, Plastic Warriors.
    Descriptions: With such a charming name, how can you not come here?!?  Up to
                  3 Segmented Snakes will attack at the same time, and after
                  wiping a lot of these guys out, Plastic Warriors return after
                  a two room absence.  Use the altered (arcing) Circle Attack,
                  and try to deal with the Segmented Snakes at the same time.  
                  If you get a protective item, go plow through their numbers to
                  quickly kill a large number (with your gun blazing too).
    Direction   : Take the East Gate to exit.
    
    
                             o-----------------o
                             | Watch Your Step |
                             o-----------------o
    
    Enemies     : Plastic Warriors, Mr. Shrapnel, Stationary Mines.
    Descriptions: This is a money room, so collect the two sets of fabulous
                  prizes, and then prepare for more Plastic Warrior mayhem.  
                  After a bit of this, Mr. Shrapnel will return to assist the 
                  swarmers in getting you.  Use Circling techniques to survive 
                  this onslaught.  Once again, Corner Hiding will work with an 
                  Orbitting Orb to provide needed firepower.
    Direction   : Take the South Gate to exit.
    
    
                              o---------------o
                              | Slaughter 'Em |
                              o---------------o
    
    Enemies     : Mr. Shrapnel, Red Swirl, Segmented Snakes (singles), Plastic
                  Warriors, Tanks, Stationary Mines.
    Descriptions: Destroy the Red Swirls, and Mr. Shrapnel in the arena.  Then
                  single discs form Segmented Snakes appear in large numbers.
                  This is quickly followed by Plastic Warriors, with Mr. Shrapnel
                  as support.  Follow this with Tanks, and you have a huge 
                  headache on your hands.  Hopefully, you can get an Orbitting 
                  Orb, and just use Corner Hiding to get through, but usually you
                  will need to Circle Attack like a crazed man possessed by the 
                  devil.  Powerup luck plays a big role in your success of this 
                  room.
    Direction   : Take the South Gate to exit.
    
    
                            o------------------o
                            | Laser Death Zone |
                            o------------------o
    
    Enemies     : Orbs, Tanks, Film.
    Descriptions: One Orb begins in the room, so blast it.  Then the Tanks and 
                  Films start to pour in, so utilize a Corner Hide to handle 
                  them.  Then friends of the first Orb you shot pour in with the
                  other two to create an insane environment for you to Corner 
                  Hide for all you are worth.  Just keep firing, and eventually 
                  you will bust each mechanical creation.
    Direction   : Take the East Gate to exit.
    
    
                              o---------------o
                              | Meet Scarface |
                              o---------------o
    
    Enemies     : SCARFACE, Stationary Mines.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~ SCRAFACE STRATEGY ~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    He has two areas that must be destroyed: his face, and his paneling on the
    his sides.  Use the Grenade Lobber to bloody his face (literally), and use
    any other gun for the rest.  After he has been punished enough he will start 
    to explode!  He will then be a skeleton which moves faster, and the same
    requirements need to be met: break his face (literally), and wreck the
    paneling to finish him.
    
    He attacks in a few ways, but all are very good at killing you.  His first
    form can kill you by touch (as he takes damage he speeds up) which is his
    best method of killing you.  His other is shooting a Buzzsaw Blade, with a 
    large volley of bullets to try and get you.  This one is not too hard, but
    can be dangerous because these things can fly for a long time before 
    disappearing.
    
    His second form has upgraded abilities of the first for attacking.  He will
    charge even more relentlessly at you (extremely hard to shake), and his
    eye attack has changed to 2 yellow stars that fly at about three times the
    speed of the Buzzsaw Blades.
    
    This is by far the toughest (and possible the most unfair boss fight in a 
    game ever) boss you will face in this game.  Be prepared to use at least one
    continue in this room (maybe two or even three if you are unlucky).  Getting
    the proper weapons helps greatly.  Remember also, Grenade Lobbers, and 
    Grenade Launchers come equipped with Force Fields (but only in this room).
    
    
    You are now two thirds of the way to the grand prize, and this Arena made 
    you face some twisted combos of enemies.  You also met some stranger enemies
    than the previous Arena, but be warned the strangest are yet to come in
    the Arena few have ever made it through alive!
    
    ----------------------------------------------------------------------------
    ----------------------------------Arena 3-----------------------------------
    ----------------------------------------------------------------------------
    
    9) This Section will list all of the rooms in Arena 3, and it will list the
       best path to take (points and secret rooms).  The map will make it easier
       to visualize the proper path  (the out of place marks on the walls show
       the exit for each room you should take).
    
                      +-----+-----+
                      |     |     |
                      |     |     |
                      |     |     |
          +-----+-----+-----+-----+
          |     |     |     |     |
          |     |     |     |     |
          |     |     |     |     |
          +-----+-----+-----+-----+-----+-----+-----+-----+
    STUDIO|1    |     |     |     |8    |9    |10   |12   |
    start |     |     |     |     |     -     -     |     |
    point |     |     |     |     |     |     |     |     |
          +--|--+-----+-----+-----+-----+-----+--|--+-----+
          |2    |3    |4    |     |           |11   |
          |     -     -     |     |           |     -(this goes to 12)
          |     |     |     |     |           |     |
          +-----+-----+--|--+-----+-----+     +-----+
                      |5    |6    |7    |
                      |     -     -     -(this goes to 8)
                      |     |     |     |
                      +-----+-----+-----+
    
    NOTE: Rooms 7, 9, 10, 11, 12 are not on map at the start of the arena.
    
    1 No Dice
    2 No Turtles Allowed
    3 Turtle Chunks Needed
    4 Dynamite Cobra Boss
    5 Witness Total Carnage
    6 Secret Rooms Nearby
    7 Secret Room #3
    8 Cobra Death
    9 Enough Keys OR Almost Enough Keys
    10You Have Enough Keys OR Not Enough Keys
    11Pleasure Dome
    12Eat My Eyeballs
    
    
                                    o---------o
                                    | No Dice |
                                    o---------o
    
    Enemies     : Snake Men, Tanks, Snakes, Stationary Mines.
    Descriptions: About a dozen Snake Men are already in the first room 
                  waiting for you (and the usual Stationary Mines).  Tanks 
                  will immediately start pouring in (limit of 3 at one time). 
                  After a bit of there hunt, Snakes will start pouring in 
                  from the North gate, and the North Walls (only once though).  
                  After all the Tanks are eliminated, Snake Men will appear to 
                  avenge the guys who used to live in the room (only about four 
                  dozen).  Use of the Circle Attack is recommended, but remember
                  that a modified version of it on the bottom half of the screen
                  will work the best, due to the random appearance of the Snakes
                  in this Room (and many of the remaining Rooms of this Arena).
    Direction   : Take the South Gate to exit.
    
    
                             o--------------------o
                             | No Turtles Allowed |
                             o--------------------o
    
    Enemies     : Snake Men, Snakes, Purple Segmented Snakes, Mr. Shrapnel, 
                  Stationary Mines.
    Descriptions: This room gets intense with Snake Men, Snakes, and Purple 
                  Segmented Snakes all charging in.  After a long stretch of 
                  this, the tactics change to just Snakes, and Mr. Shrapnel (a 
                  much nicer combo).  Use the Circle Attack to get through the 
                  worst of it.
    Direction   : Take the East Gate to exit.
    
    
                            o----------------------o
                            | Turtle Chunks Needed |
                            o----------------------o
    
    Enemies     : Snake Men, Mr. Shrapnel, Tanks, Stationary Mines.
    Descriptions: This is a money room, so collect the two sets of fabulous 
                  prizes, and prepare for Snake Men swarms.  After a brief 
                  amount of time, Mr. Shrapnel will join the attack to further 
                  torment you, followed by Tanks shortly after that.  Survive 
                  for a while, and you will eventually run out of bad guys to 
                  tenderize.  Use the Circle Attack once more, and combine in
                  Corner Hiding for a bit (but not prolonged).
    Direction   : Take the East Gate to exit.
    
    
                            o---------------------o
                            | Dynamite Cobra Boss |
                            o---------------------o
    
    Enemies     : Snakes, Purple Segmented Snakes, Red Grunts, Stationary Mines.
    Descriptions: Starting off with Snakes, followed by Purple Segmented Snakes 
                  shortly after.  After a while of this, you will then have Red 
                  Grunts added into the mix.  The use of Circling/Corner Hiding 
                  hybrid is essential to your success as you need to read what 
                  strat is required.  Orbitting Orb is required for a prolonged 
                  Corner Hide, so use this item to save your extra lives for the
                  even harder rooms ahead.
    Direction   : Take the South Gate to exit.
    
    
                           o-----------------------o
                           | Witness Total Carnage |
                           o-----------------------o
    
    Enemies     : Foot Grunts, Snakes, Stationary Mines.
    Descriptions: Shoot the lone Foot Grunt here, and then prepare for a 
                  Snake/Purple Segmented Snakes riot.  After this oh so easy 
                  part, they use Foot Grunts (easiest of the swarmers to kill).
                  This is a piece of cake compared to the previous rooms, so use
                  your combined Corner Hiding/Circle Attack to deal with the 
                  enemy as you see fit.
    Direction   : Take the East Gate to exit.
    
    
                           o---------------------o
                           | Secret Rooms Nearby |
                           o---------------------o
    
    Enemies     : Mr. Shrapnel, Foot Grunts, Purple Segmented Snakes, Red Swirls,
                  Stationary Mines.
    Descriptions: Some noteworthy here is you have left the jungle area of the 
                  Arena, so no more Snakes!  You dive in headfirst here as the 
                  Foot Grunt/Mr. Shrapnel duo returns from Arena 1.  Soon after, 
                  purple Segmented Snakes will really frustrate you.  Circle 
                  Attack with your gun always blazing (rule of every room 
                  really).  If you are trapped, then blast a hole right through
                  the crowd, running through it as it close, maybe you will 
                  escape unharmed.  After the Purple Segmented Snake attacks 
                  stop, Corner Hiding is acceptable to use now (less risk of 
                  death), but be very wary of Red Swirls entering the room, as
                  they can really sneak in close with the cover of the Foot 
                  Grunts to protect them.  
    Direction   : Take the unmarked East Gate to exit.
    
    
                             o----------------o
                             | Secret Room #3 |
                             o----------------o
    
    Descriptions: Gather the two large sets of fabulous prizes, and then the 
                  question mark. 
    Direction   : Go through the East Gate to exit to the Boss Room (only if you
                  think you have collected lots of keys), South Gate to exit to 
                  get on your way to a money room (longest path, more chances 
                  for keys), or North Gate to exit to room above one before this
                  (not worth it).
    
    
                               o-------------o
                               | Cobra Death |
                               o-------------o
    
    Enemies     :TWIN COBRAS (this guide will go on assumption you have had
                 enough of the brutal number of opponents you have faced, and
                 wish to finish the game quickly, but do not take this as the
                 law because you CAN go after more prizes if you are confident 
                 in your abilities).
    
                             ~~~~~~~~~~~~~~~~~~~
                             ~~~ TWIN COBRAS ~~~
                             ~~~~~~~~~~~~~~~~~~~
    
    One simple rule for these guys; blow them to smithereens with whatever
    weaponry you may happen to have!  Shoot on any part of their bodies
    (although head shots will NOT damage these behemoths at all, pissing them
    off to attack more vehemently to boot).  Keep pouring the ammo their way 
    while avoiding their Buzzsaw Blades that randomly appear, fly around, and 
    then destroy themselves.  Keep moving as well, or their laser attack will 
    surely get you.  It is generally better to stay at the bottom for the 
    majority of the fight as they can reach you easier up top, and their bodies
    hide the Buzzsaw Blades nicely.  Whenever you hear the electrocution sound 
    (you will know from your deaths), and you are alive, that they are so dead!
    
    
    You should be able to handle them prettily easily, and thusly are 
    disappointing as the boss of the final arena.  But wait, when you exit
    through the East Gate, there is another room to fight in, and it is
    called...
    
    
                 o-------------o     o--------------------o
                 | Enough Keys |  OR | Almost Enough Keys |
                 o-------------o     o--------------------o
    
    Enemies     : Orbs, Film, Tanks, Mr. Shrapnel, Stationary Mines.
    Descriptions: Orbs, Films, and Tanks all quickly fill the arena for a brutal
                  mechanical triple team effort against you.  Corner Hiding is an
                  extremely strong recommendation (only going out for keys if
                  room name is ALMOST ENOUGH KEYS, as you still need a couple to
                  reach the Pleasure Dome).  Mr. Shrapnel will soon join the 
                  battle as it is now Orbs, Tanks, and the aforementioned Mr. 
                  Shrapnel.  After this assault finally ends (not that long), 
                  you are done the room.
    Direction   : Take the East Gate to exit.
    
    
             o----------------------o    o-----------------o
             | You Have Enough Keys | OR | Not Enough Keys |
             o----------------------o    o-----------------o
    
    Enemies     : Mr. Shrapnel, Foot Grunts, Segmented Snakes, Red Swirls, 
                  Stationary Mines.
    Descriptions: The room gets off to a turbo start with Foot Grunts, Segmented 
                  Snakes, and Mr. Shrapnel all trying to make mince meat out of 
                  you.  Red Swirls will appear a little later to add their 
                  lethal brand of pain to your existence.  The Segmented Snakes 
                  will disappear quickly, but the hoards of Foot Grunt Swarmers 
                  will keep on coming (for well over 10 minutes).  Also make 
                  sure to grab any keys that appear (even if it says you have 
                  enough because you need to collect one in this room to get to 
                  the Super Secret Room).
    Direction   : Take the North Gate to exit if it appears (which it should if 
                  you have been collecting keys the whole way through).   
                  Otherwise you have only the East Gate to exit through.
    
    
                             o---------------o
                             | Pleasure Dome |
                             o---------------o
    
    Enemies     : Foot Grunts.
    Descriptions: You enter, and you collect eight sets of Gameshow Model icons,
                  and then the Foot Grunts appear in a very laughable number (oh
                  so small!).  Then you are done in here, but first the
                  following message appears:
    
    
                              Mutoid Man - Totally Dead!
    
                              Scarface - No Eyes!
                    
                              Die Cobras - Fangless!
    
                              You Are Awesome!
    
                              Now Decapitate Evil M.C.!
    
    
    Direction   : Take the East Gate to exit.
    
    
                            o-----------------o
                            | Eat My Eyeballs |
                            o-----------------o
    
    Enemies     : EVIL M.C., Wall Cannons, Red Swirls, Mr. Shrapnel, Stationary 
                  Mines.
    Descriptions: Kill the Red Swirl when it enters, and then prepare for the 
                  upgraded (speed wise) of Mutoid man!
    
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~ EVIL M.C. STRATEGY ~~~
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Evil M.C. has many pieces to shed before he finally will bite the biscuit.
    He will need to lose both arms (right then left), his shirt, his head, his
    outer shell, and finally blow up for good (his real head is in this form).
    
    Destroy the Wall Cannons mounted on him (so they will no longer annoy you),
    and then use special weaponry to take down the behemoth.  The safest place
    to stand as you shoot is above him (from directly above, or on a diagonal).
    You will be forced to run into the range of his Eye Balls however, to get a
    special weapon charge.  He can shoot as far away as the width his base.
    Use this to your advantage to stay safe, but below him he is much more
    deadly, so use caution when going underneath him.  The most basic advice I
    can offer is to keep moving.  Use this strategy till he loses his head.
    
    For this form you can move freely anywhere on the map without worry of him
    lasering you.  The downside to this form is that he can now reach all parts
    of the room, and concentrates more on quick, unpredictable movements.  After
    a little bit of punishment, he will reveal his true form, which can reach
    the corners, and shoot deadly Eye Balls.  Just use the strat from the above
    paragraph to put the finishing blow to this monstrous creation.  And with
    that the M.C.'s doppelganger has bit the bullet, and you have become a truly
    good (survived, but no Pleasure Dome), or great (done it all).  Just collect
    the insane amount of prizes that show up, collect the question (?) mark if
    you got to the Pleasure Dome, and then exit through the East Gate to exit
    the Arena, and go count your winnings!
    
    
    If you did in fact get all five question (?) marks, then you will get the 
    message "WELL DONE - NOW EXIT".  This will open up TURBO MODE, which
    effectively doubles the speed of the game for the next play through (while
    power is on).  You also have more lives and continues than before to offset
    the crazy speed.  This mode is extremely fun because it takes the insane
    challenge and boosts up to even more insane levels!
    
    ----------------------------------------------------------------------------
    --------------------------------Secret Rooms--------------------------------
    ----------------------------------------------------------------------------
    
    10) This section is going to look at where each special room is located in
        this great game.  These rooms give two sets of gifts for free, and then
        a ? mark.  The ? marks are not so valuable on their own, but if you can
        collect all 5 of them, something neat will occur...
    
    
                                 o----------------o
                                 | Secret Room #1 |
                                 o----------------o
    
    Found in Arena #1.  Finish all the enemies off in the room Total Carnage, 
    and then the exits will be highlighted.  You will ignore the North Gate, and
    you will walk between the Stationary Mines near the East Gate to take the 
    unmarked exit to the prize filled room.
    
    
                                 o----------------o
                                 | Secret Room #2 |
                                 o----------------o
    
    Found in Arena #2.  Finish all the enemies off in the room Buffalo Herd 
    Nearby, and then the exits will be highlighted.  You will ignore the North 
    Gate and go through the unmarked East Gate to exit to the prize filled room.
    
    
                                 o----------------o
                                 | Secret Room #3 |
                                 o----------------o
    
    Found in Arena #3.  Finish all the enemies off in the room Secret Rooms 
    Nearby (real subtle here), and then the exits will be highlighted.  You will 
    ignore the North Gate, and take the unmarked East Gate to get there.
    
    
    This means you have collected 3 of the 5 question (?) marks, but where are
    those other two?  Read the next section to find out!
    
    ----------------------------------------------------------------------------
    -------------------------------Pleasure Dome--------------------------------
    ----------------------------------------------------------------------------
    
    11) This section will look at the requirements for getting into the Pleasure
        Dome.
    
    
    a) You must have got all three secret rooms.
    
    b) Acquired 10 Keys in your travels before you enter the room (You Have
       Enough Keys/You Don't Have Enough Keys).
    
    c) Collect at least one key in the aforementioned room.
    
    d) Take the South gate in this room to reach the Pleasure Dome.
    
    Collect the Gameshow Models Icons, destroy the feeble enemy resistance, and
    collect question (?) mark #4.
    
    Go through to the final boss.
    
    ----------------------------------------------------------------------------
    -------------------------------Codes and Tricks-----------------------------
    ----------------------------------------------------------------------------
    
    12) This section will review a few fun codes to use on this game, as well as
        a few tricks to use to prolong your lives as you play.
    
    
                                       o-------o
                                       | Codes |
                                       o-------o
    
    Turbo Mode.........: Make sure the current selection is ONE PLAYER, and then 
                         enter the following sequence: Left, Right, Left, Up, R, 
                         R.  You know the code has entered when you hear the 
                         M.C. shout the word "BINGO".
    
    Circuit Select.....: Make sure the current selection is ONE PLAYER, and then
                         enter the following sequence:  Right, Right, Up, Down, 
                         R, L.  You know the code has entered when you hear the 
                         M.C. shout the word "BINGO".
    
    Lives/Continue Menu: Make sure the current selection is TWO PLAYERS, and
                         then enter the following sequence:  L, R, Up.  You know
                         the code is entered correctly when you hear the M.C.
                         shout the word "BINGO".  This allows you to
                         increase/decrease your stock amount of lives (3 to 7),
                         and increase your stock amount of continues (4 to 7).
    
    Sound Menu.........: Make sure the current selection is TWO PLAYERS, and 
                         then enter the following sequence:  L, R, L, L, R.  You
                         know the code is entered correctly when you hear the 
                         M.C. shout the word "BINGO".  This opens a sound test 
                         menu for both music and sound effects.
    
    Programmers Screen.: When the Acclaim Logo appears, hold down L and R.
                         While still holding those two buttons, press the B
                         Button when the quill appears to write the words "Beam
                         Software".
    
    
                                      o--------o
                                      | Tricks |
                                      o--------o
    
    Circle Attacking: By running a large circle around the room, you will live
                      longer by keeping most enemies following you as opposed
                      to coming at you.  this is the preferred method for 
                      dealing with swarmers, although the next one can work
                      with too....
    
    Corner Hiding...: Staying in the lower left/right corners, and not venturing
                      out very often.  This is an essential strategy for Orbs, 
                      but otherwise should never be used (unless you have an 
                      Orbitting Orb with you to keep your firepower constant 
                      enough to keep the enemies at bay).  The main reason for 
                      actually not using this is the lack of items you will 
                      collect (fewer keys, prizes, etc.), which is what the game
                      is all about (it is a gameshow, so maximize your points!).
    
    ----------------------------------------------------------------------------
    -----------------------------------Final Word-------------------------------
    ----------------------------------------------------------------------------
    
    13)As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2002.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       law.
    
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
      
       This game is so incredibly fun, and I hope this FAQ/Walkthrough has added
       to your enjoyment of this game even more!

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