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    FAQ/Move List by IceQueenZer0

    Updated: 01/07/11 | Search Guide | Bookmark Guide

    -------------------------------------------------------------------------------
    -----------------------[SUPER STREET FIGHTER II FAQ/MOVELIST]------------------
    -------------------------------[by Ice Queen Zero]-----------------------------
    ----------------------------------[FM TOWNS]-----------------------------------
    -------------------------------------------------------------------------------
    
    o--------------------o
          INTRODUCTION
    o--------------------o
    
    FM Towns is one of those computers that came out only in Japan but it's been
    known to have released arcade perfect ports for its system. The first game I
    will do for this system will be Super Street Fighter II which introduced 4
    new fighters to the previous 12 fighters in the cast. They are Cammy, Fei Long,
    Dee Jay, and T(hunder) Hawk. The old fighters got a few new moves up there
    arsenal and some new animations for some of their normal attacks.
    
    o--------------------o
            CONTROLS
    o--------------------o
    
    u=up
    uf=up/forward
    ub=up/back
    b=back
    f=forward
    d=down
    df=down/forward
    db=down/back
    
    Press u, uf, or ub to jump
    Press d, df, or db to crouch
    Press b to move backwards (away from opponent)
    Press f to move forwards (towards opponent)
    Press b to block attacks that aren't low
    Press db to block low, non-air attacks
    
    o--------------------o
            SYSTEM
    o--------------------o
    
    Choose a character and the object is to defeat the other 12 fighters inside a
    best two out of three wins match. You get to play as the bosses this time, YAH!
    
    o--------------------o
          MOVELIST
    o--------------------o
    
    Each character has a set of special moves in addition to the normal attacks
    given to them. They are executed by moving the joystick in a certain sequence
    and pressing the appropiate attack button. Sometimes, a character can perform
    an extra move by doing a normal attack at close range.
    
    +---------------------+
             Ryu  
    +---------------------+
    Seoi Nage: close, b or f + Medium or Hard Punch
    Tomoe Nage: close, b or f + Medium or Hard Kick
    Fireball (Hadouken): d, df, f + Punch [Faster than Ken's]
    Dragon Punch (Shoryuken): f, d, df + Punch 
    Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick
    Air Hurricane Kick: d, db, b + Kick in air [knocks down on impact]
    Fire Hadouken: b, db, d, df, f + Punch
    Axe Kick: close, Hard Kick
    Drop Knee: Light Kick in air
    
    ~Descriptions~
    
    SEOI NAGE: Ryu tosses the opponent like a sack of potatoes.
    TOMOE NAGE: Ryu does a back roll to monkeyflip the opponent away.
    HADOUKEN: Ryu shoots a blue projectile with copys of his hands flying forward.
    SHORYUKEN: Ryu does a leaping uppercut. Used as an anti-air but it no longer
               has its invincibility from the previous games.
    TATSUMAKI SENPU KYAKU: Ryu spins several times in the air towards the opponent.
                           Knocks down in one hit. The air version was modified in
                           Super Street Fighter II to angle with the jump.
    FIRE HADOUKEN: Red version of the Fireball.
    AXE KICK: A 2-hit Hard Kick when done up close.
    DROP KNEE: Just a simple leaping Light Kick that sets up combos.
    
    +---------------------+
          Edmond Honda
    +---------------------+
    Hundred Hand Slap [Hyakuretsu Harite]: Punch button rapidly
    Sumo Headbutt(Zutsuki): b~f + Punch
    Sumo Smash [Hyakkan Otoshi]: d~u + Kick
    Sabaori: close, b or f + Hard Punch
    Hyounage: close, b or f + Medium Punch
    Sekkan Kiri: close, b or f + Hard Kick
    Flying Sumo Press: Jump foward, d + Medium Punch
    Hiza Kyaku: close, b or f + Medium Kick
    Harai Kyaku: not close, b or f + Hard Kick
    
    HYAKURETSU HARITE: Honda attacks his one hand in rapid succession.
    ZUTSUKI: Honda attacks with a Torpedo Headbutt.
    HYAKKAN OTOSHI: Honda leaps upward then drops down on opponent. Knocks down in
                    one hit.
    SABAORI: A bearhug grab move.
    HYOUNAGE: A throw done also in Sumo wrestling.
    SEKKAN KIRI: Multiple Knee Bashes.
    HIZA KYAKU: 2-hit knee strike
    HARAI KYAKU: Standing foot sweep.
    
    +---------------------+
         Jimmy Blanka
    +---------------------+
    Electric Attack: Punch button rapidly
    Rolling Attack: b~f + Punch
    Vertical Rolling Attack: d~u + Kick
    Rock Crush: close, b or f + Medium Punch
    Double Knee: close, Medium Kick
    Wild Fang: close, b or f + Hard Punch
    Backstep Rolling: b~f + Kick
    
    ELECTRIC ATTACK: Blanka shocks enemies at close range. Not immune to far foot
                     sweeps or projectiles.
    ROLLING ATTACK: Blanka rolls at the opponent like a cannonball.
    VERTICAL ROLLING ATTACK: Vertical version of the Rolling Attack. As of SSF2, 
                             Blanka does a kick attack at the end.
    ROCK CRUSH: Two-Hit headbutt.
    DOUBLE KNEE: No need to hold forward anymore.
    WILD FANG: Blanka tears into the opponent's face with his teeth.
    BACKSTEP ROLLING: Blanka jumps back then arcs forward in a cannonball form.
    
    +---------------------+
         William Guile
    +---------------------+
    Sonic Boom: b~f + Punch
    Flash Kick: d~u + Kick
    Dragon Suplex: close, b or f + Hard Punch
    Shoot Throw: close, b or f + Medium Punch
    Flying Mayor: close, b or f + Medium or Hard Punch in air
    Flying Buster Drop: close, b or f + Medium or Hard Kick in air
    Spinning Back Knuckle: f + Hard Punch
    Knee Berserker: b or f + Light Kick
    Rolling Sobat: b or f + Medium Kick
    Reverse Spin Kick: close, b or f + Hard Kick
    
    SONIC BOOM: Guile throws a spinning razor-like projectile at opponent.
    FLASH KICK: Guile does a somersault kick that adds a flash effect to it.
    DRAGON SUPLEX: A back suplex
    SHOOT THROW: Guile tosses the opponent over his head.
    FLYING MAYOR: Slams opponent to the ground.
    FLYING BUSTER DROP: Catches opponent and brings them down to the ground.
    SPINNING BACK KNUCKLE: The motion is change to f + Hard Punch.
    KNEE BERSERKER: Guile lunges at opponent. Motion change to f + Light Kick.
    ROLLING SOBAT: Simple spin kick
    REVERSE SPIN KICK: Used to be Guile's close Hard Kick
    
    +---------------------+
          Ken Masters
    +---------------------+
    Seoi Nage: close, b or f + Medium or Hard Punch
    Tsukami Hiza Kiri: close, b or f + Medium Kick
    Jigoku Kuruma: close, b or f + Hard Kick
    Fireball (Hadouken): d, df, f + Punch
    Dragon Punch (Shoryuken): f, d, df + Punch [Hard version burns]
    Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick
    Air Hurricane Kick: d, db, b + Kick in air
    Axe Kick: close, Hard Kick
    Drop Knee: Light Kick in air
    
    SEOI NAGE: Tosses the opponent far.
    TSUKAMI HIZA KIRI: Multiple Knee Strikes.
    JIGOKU KURUMA: Rolling Tomoe Nage is the best way to describe it.
    HADOUKEN: Ken throws a fireball with his hand imprinted in it.
    SHORYUKEN: Rising uppercut, the Hard version has fiery aftereffects.
    TATSUMAKI SENPUU KYAKU: Spinning Kick that hits up to three times.
    AIR HURRICANE: Angles when used in the air.
    AXE KICK: No need for comment
    DROP KNEE: Leaping Light Kick that stops most attacks.
    
    +---------------------+
            Chun Li 
    +---------------------+
    
    Lightning Kick [Hyakurestu Kyaku]: Kick button rapidly
    Spinning Bird Kick: d~u + Kick
    Kikouken: b~f + Punch
    Heel Stomp: d + Medium Kick in air
    Tora Kasane Tou: close, b or f + Medium or Hard Punch
    Ryuusei Ochi: close, b or f + Medium or Hard Punch in air
    Chest Flip Kick: f + Medium Kick
    Flipping Neck Breaker: f + Hard Kick
    
    HYAKURETSU KYAKU: Lightning fast multiple kicks.
    SPINNING BIRD KICK: Motion changed to b~f + Kick
    KIKOUKEN: Chun Li shoots a fireball forward
    HEEL STOMP: Chun Li uses her heel to bounce on opponent's head.
    TORA KASANE TOU: Tosses opponent low to the ground.
    RYUUSEI OCHI: Air version of Tora Kasane Tou.
    CHEST FLIP KICK: Kick to the midsection then flips away.
    FLIPPING NECK BREAKER: Flips forward and comes down with a smash.
    
    +---------------------+
            Zangief
    +---------------------+ 
    Double Lariat: All three Punch buttons simultaneously
    Screw Piledriver: close, 360 + Punch
    Quick Double Lariat: All three Kick buttons simulatneously
    Headbutt: not close, b or f + Medium or Hard Punch
    Kuuchuu Headbutt: in air, u + Hard Punch
    Flying Body Attack: jump at opponent, d + Hard Punch
    Double Knee Drop: jump at opponent, d + Light or Medium Kick
    Kamituski: close, b or f + Hard Kick
    Iron Claw: close, b or f + Hard Punch
    Pile Driver: close, b or f + Medium Punch
    Brain Buster: close, b or f + Medium Kick
    Stomach Claw: db or df + Medium or Hard Punch
    Kuuchuu Deadly Drive: close, b or f + Medium or Hard Punch in air
    Kuuchuu Leg Throw: close, b or f + Medium or Hard Kick in air
    Atomic Body Press: close, 360 + Kick
    Flying Powerbomb: afar, 360 + Kick
    
    DOUBLE LARIAT: Spinning Clothesline.
    SCREW PILEDRIVER: Zangief takes his opponent for an upward spin and crashes
                      down on their skull.
    QUICK DOUBLE LARIAT: Faster Spinning Clothesline.
    HEADBUTT: Zangief leaps at the opponent then headbutts them.
    KUUCHUU HEADBUTT: air version of the headbutt.
    FLYING BODY ATTACK: Leaps at opponent with splash formation.
    DOUBLE KNEE DROP: Jumps at opponent with his knees.
    KAMITSUKI: Bites the opponent's face.
    IRON CLAW: No need to comment on that.
    PILE DRIVER: Turns opponent upside-down and smashes them.
    BRAIN BUSTER: Changed to f + Medium Kick. Zangief now leaps while doing it.
    STOMACH CLAW: Same as Iron Claw but grabs the stomach instead.
    KUUCHUU DEADLY DRIVE: He now does his Power Slam in the air.
    KUUCHUU LEG THROW: He now does his Alley Oop move in the air.
    ATOMIC BODY PRESS: Suplex followed by a leaping suplex.
    FLYING POWERBOMB: Zangief rushes at opponent then powerbombs them.
    
    +---------------------+
             Dhalsim
    +---------------------+
    Yoga Fire: d, df, f + Punch
    Yoga Flame: b, db, d, df, f + Punch
    Yoga Noogie: close, b or f + Medium Punch
    Yoga Throw: close, b or f + Hard Punch
    Yoga Spear: in air, d + Kick
    Yoga Mummy: in air, d + Hard Punch
    Yoga Teleport: f, d, df or b, d, db + all three Punches or Kicks
    Slide Kick: d + Kick
    Double Headbutt: close, Hard Punch
    
    YOGA FIRE: Dhalsim spits a fireball forward.
    YOGA FLAME: A short flame breath burst.
    YOGA NOOGIE: Smashes opponent on the head.
    YOGA THROW: Simple arm toss.
    YOGA SPEAR: Simple foot drill from above.
    YOGA MUMMY: Simple head drill from above.
    YOGA TELEPORT: Dhalsim vanishes then reappears in one of four spots.
    SLIDE KICK: Dhalsim slides under most attacks and can trip opponents.
    DOUBLE HEADBUTT: 2-hit close headbutt
    
    +---------------------+
        Balrog/M. Bison
    +---------------------+
    Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release
    Final Punch: Above move and hold for 60 secs and release
    Dash Punch: b~f + Punch
    Dash Uppercut: b~f + Kick
    Headbutt: close, f + Medium or Hard Punch
    Buffalo Headbutt: d~u + Punch
    
    TURN PUNCH: Balrog turns his back then turns back around and punches.
    FINAL PUNCH: Hold the buttons long enough and it does 50% damage.
    DASH PUNCH: Dashes forward with a straight punch.
    DASH UPPERCUT: Dashes forward with a uppercut
    HEADBUTT: Balrog grabs opponent and headbutts them severely.
    BUFFALO HEADBUTT: Balrogs leaps upward headfirst.
    
    +---------------------+
         Vega/Balrog
    +---------------------+
    Backslash: All three Punches
    Short Backslash: All three Kicks
    Rolling Crystal Flash: b~f + Punch
    Wall Jump: dcuf/dcub + Kick
    	   Dive Claw: Punch
    	   Izuna Drop: f + Punch when close
    Rainbow Suplex: f + Medium or Hard Punch
    Stardust Drop: close, f + Medium or Hard Punch in air
    Sky High Claw: d~u + Punch
    
    BACKSLASH: Backflips away from opponent
    SHORT BACKSLASH: Shorter version of Backslash
    ROLLING CRYSTAL FLASH: Vega rolls forward with his claws
    WALL JUMP: He no longer grabs the cage if done in his stage. He wall jumps.
    DIVE CLAW: Extends claws as he dives
    IZUNA DROP: Grabs opponent off the ground while falling then suplexs them.
    RAINBOW SUPLEX: No need to explain
    STARDUST DROP: Throws opponent to the ground.
    SKY HIGH CLAW: Wall jumps then torpedos opponent with claw extended.
    
    +---------------------+
         Victor Sagat
    +---------------------+
    Tiger Shot: d, df, f + Punch
    Ground Tiger Shot: d, df, f + Kick
    Tiger Uppercut: f, d, df + Punch
    Tiger Knee: d, df, f, uf + Kick
    Tiger Carry: close, f + Medium or Hard Punch
    
    TIGER SHOT: Shoots a fireball ahead.
    GROUND TIGER SHOT: Shoots a lower fireball ahead.
    TIGER UPPERCUT: Leaping uppercut.
    TIGER KNEE: Double hit lunging knee.
    TIGER CARRY: Simple toss attack.
    
    +---------------------+
         M.Bison/Vega
    +---------------------+
    Psycho Crusher: b~f + Punch
    Scissor Knee: b~f + Kick
    Head Stomp: d~u + Kick
    Somersault Skull Driver: above move, Punch
    Deadly Throw: close, f + Medium or Hard Punch
    Devil Reverse: d~u + Punch
    
    PSYCHO CRUSHER: Blue flaming torpedo.
    SCISSOR KNEE: Knocks down on impact.
    HEAD STOMP: Bison leaps forward to stomp on opponent's head.
    SOMERSAULT SKULL DRIVER: Follow-up to Head Stomp
    DEADLY THROW: Simple throw move
    DEVIL REVERSE: Bison leaps across the air then comes down with his had extended
    
    +---------------------+
          Cammy White
    +---------------------+
    Hooligan Suplex: close, b or f + Medium or Hard Punch
    Frankensteiner: close, b or f + Medium or Hard Kick
    Flying Neck Hunt: close, b or f + Medium or Hard Punch in air
    Air Frankensteiner: close, b or f + Medium or Hard Kick in air
    Spiral Arrow: d, df, f + Kick
    Cannon Spike: f, d, df + Kick
    Axel Spin Knuckle: b,db, f + Punch
    
    HOOLIGAN SUPLEX: Go-behind suplex.
    FRANKENSTIENER: No need to explain.
    FLYING NECK HUNT: Tosses airborne opponents to the ground.
    AIR FRANKENSTEINER: What it says.
    SPIRAL ARROW: Cammy spins forward with her feet extended.
    CANNON SPIKE: Uppercut kick move.
    AXEL SPIN KNUCKLE: Cammy does a spin followed by a backhand.
    
    +---------------------+
         Deejay Maximum
    +---------------------+
    Funky Shout Throw: close, b or f + Medium or Hard Punch
    Monkey Flip: close, b or f + Medium or Hard Kick
    Knee Shot: jump at opponent, d + Light Kick
    Air Slasher (Max Out): b~f + Punch
    Double Rolling Sobat: b~f + Kick
    Machine Gun Upper: d~u + Punch rapidly
    
    FUNKY SHOUT THROW: Simple over the shoulder throw.
    MONKEY FLIP: No need to explain that.
    KNEE SHOT: A leaping light kick attack that snuffs most attacks.
    MAX OUT: A projectile similar to the Sonic Boom.
    DOUBLE ROLLING SOBAT: Deejay does a spin with two kicks in it.
    MACHINE GUN UPPER: DeeJay shakes his fist as he raises it up.
    
    +---------------------+
            Fei Long
    +---------------------+
    Gankai Kakae: close, b or f + Medium or Hard Punch
    Kasane Kubikari: close, b or f + Medium or Hard Kick
    Kasane Kubiochi: close, b or f + Medium or Hard Punch in air
    Chokka Ochi Kakato: b or f + Medium Kick
    Toogeki Kyaku: f + Hard Kick
    Rekkaken: d, df, f + Punch (up to 3 times)
    Sakanho Kyaku: b, d, db + Kick
    
    GANAKI KAKAE: Fei Long flips over opponent then tosses them.
    KASANE KUBIKARI: Tosses opponent by the hair
    KASANE KUBIOCHI: Tosses airborne opponent to the ground.
    CHOKKA OCHI KAKATO: Stepping double kick
    TOOGEKI KYAKU: Splitting Kick
    REKKAKEN: Three rushing punches.
    SAKANO KYAKU: Firey uppercut kick
    
    +---------------------+
          Thunder Hawk
    +---------------------+
    Condor Dive: all three Punches in air
    Tomahawk Buster: f, d, df + Punch
    Mexican Typhoon: close, 360 + Punch
    Mexican Throw: close, b or f + Medium Punch
    Neck Hanging Tree: close, b or f + Hard Punch
    Elbow Stomping: close, b or f + Hard Kick
    Thrust Beak: b or f + Light Punch
    Heavy Shoulder: jump at opponent, d + Medium Punch
    Heavy Body Press: jump at oppinent, d + Strong Punch
    
    CONDOR DIVE: Dives at opponent like a Condor or Hawk
    TOMAHAWK BUSTER: T. Hawk leaps into the air in a winged formation
    MEXICAN TYPHOON: T. Hawk grabs opponent and swings them around in the air.
    MEXICAN THROW: Simple throw
    NECK HANGING THROW: T. Hawk holds up opponent and strangles them.
    ELBOW STOMPING: T. Hawk holds opponent and bashes them with his elbow.
    THRUST BEAK: Poking light punch.
    HEAVY SHOULDER: Overhead shoulder attack.
    HEAVY BODY PRESS: Crossup-capable dive attack.
    
    o--------------------o
            CREDITS
    o--------------------o
    
    Capcom - made the game
    GameFAQs - hosting this FAQ
    You - reading it.
    
    o--------------------o
        	CONTACT ME
    o--------------------o
    azulfria[at]hotmail[dot]com 
    [at] = @ and [dot] = .
    Don't want any email bots.
    
    Thank you for reading
    
    -Ice Queen Zero

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