FAQ/Walkthrough by cloudff72000

Version: 1.0 | Updated: 10/18/06 | Printable Version

Sword of Vermillion Walkthrough, by Cloudff72000

1. Introduction
2. Getting used to the main menu
3. Leveling Up
4. Items
5. Magic
6. Weapons
7. Armor
8. Shields
10. Enemy List
11. Boss List
12. Thanks

1. Introduction
Hi, all. I'm writing a walkthrough for this game because it was one of the 
first I ever played. Also, I only saw one on GameFAQs. I hope that my guide 
lives up to the traditions of writers past, and that it provides players of 
this game with the best possible playing experience.

Version 0.4: The first version of this guide. Included a menu overview,
leveling up guide, incomplete list of items, magic, weapons, armor, shields,
enemies, and bosses. It also contained an incomplete, but detailed walkthrough.

Version 0.5 About halfway done. Added some stuff in the magic, weapons, armor,
shields, enemy list, and another boss. Also, some more of the game was entered
into the walkthrough.

2. Getting used to the main menu

There are 8 commands in the main menu: Talk, Item, Str, Open, Magic, Equip, 
Seek, and Take. Here's a brief explanation of each

Talk: For the most part, self-explanatory. When this command is used, you talk
to the person you are facing. Sometimes, you have to talk multiple times to 

Item: This opens the item menu, where usable items are listed. Armor, weapons,
and shields are carried separately. There is a limit of how many items you can

Str: A series of six screens pops up in this menu. The first opens up your
 condition sheet. It lists the following.

Condition: This is determined by how much HP you have, how much MP you have, 
and whether you're poisoned or not. It's usually listed as "Best," "Good," or 
"Bad (Poisoned)"

Level: Need I say more?

Exp: Shows how much experience you have earned in battle

Next Level Exp: Shows how much experience you need to get to the next level.

HP: Shows your current HP total

MHP: Shows your maximum HP total

MP: Shows your current MP total

MMP: Shows your maximum MP total

STR: Shows your strength, coupled with your weapon. To gain a pure strength 
total, unequip your weapon

AC: Armor Class, including any armor and shield you're wearing. To gain a pure 
AC rating, unequip any armor and shield.

INT: Intelligence rating. This partially determines how much damage your attack
magic does.

DEX: Dexterity. This determines your skill with a blade, and has a small effect
on the swing speed on your sword

LUK: Luck. This directly affects your encounter rate with monsters. The higher 
the rating, the lower your encounter rating with weaker monsters.

KIM: This is how much money you have. You kinda need money to buy items, 
weapons, armor, and shields

The 2nd screen shows what equipment you have on, if any.

The 3rd screen shows what weapons, armor, and shields you are carrying.

The 4th screen shows what magic you are carrying.

The 5th screen shows what items you are carrying

The last screen shows what rings you have acquired, if any.

Open: This command is used solely for the purpose of opening treasure chests 
and gates. Nothing more

Magic: This is where you cast, ready, and discard magic. Cast is where castable
magic is listed. Ready is where magic used in battle is listed, and you can 
ready it for use in battle. Discard is where you can discard magic you don't 
feel you need anymore, though you shouldn't really discard magic; sell it 

Equip: This is where you equip weapons, armor and shields. the command "Put On" 
opens up a choice of weapon, armor, and shield. Opening the individual choices 
lists what is avialable for equipping. The command "Remove" lists what you have
equipped, and gives you the choice of removing it. The command "Stop" returns 
you to the main menu

Seek: This command is used to find hidden items. You WILL have to use it once 
in the game, so try to get used to it. Also, if you use it when in front of an 
item, it'll give a description.

Take: Use this to take the contents of an open treasure chest or an item in the

3. Levelling Up

Levelling up in this game is similar to those in most other games. You earn 
experience through battle, and when you gain enough experience, you gain a 
leve. The higher the level you gain, the more experience you need to gain a 
level. What is different about this game is the fact that experience is limited
only by the limit on the cartridge. The max amount of experience you can gain 
is 999,999. Once you reach that, your level maxes out at 31. It cannot go 
higher than that, so be aware.

4. Items

Items are invaluable tools in this game. Here's a list of what items you can

Herbs: Cost 20 Kim (Wyclif), 25 Kim (Parma), 30 Kim (Deepdale, Stow)
Herbs heal up to 40 HP. They last only one use, so be careful!

Candle: Cost 10 Kim (Wyclif), 15 Kim (Parma)
Candles are used to light up dark places, like caves. However, they only last 
for a brief amount of time, so bring 2 or 3 with you

Lantern: Cost 65 Kim (Parma, Deepdale), 70 Kim (Stow)
Lanterns are a great improvement over candles. Bring one, and you'll have light
 for the entire time you're in a cave.

Gnome Stone: Cost 300 Kim (Parma), 350 Kim (Deepdale), 375 Kim (Stow)
Gnome stones are items that, when used, transport you to the outside entrance 
of the cave that you were in.

Medicine: Cost 120 Kim (Deepdale), 125 Kim (Stow)
Medicine is a great improvement over Herbs. They heal more HP than Herbs do.

Poison Balm: Cost 40 Kim (Parma), 60 Kim (Deepdale), 65 Kim (Stow)
Poison Balm is the only way, other than going to a church or dying, to cure 
poison. & you'll wanna bring them with ya, too. Being poisoned is NOT a good 

Griffin Wing: Cost 820 Kim (Stow), 910 (Keltwick),
Griffin Wings are great; when used outside a cave, they transport you to the
 last town that you were in. Great when you're low on HP, MP, and items.

Agate Jewel: Cost 3200 Kim (Barrow)
Agate Jewels are invaluable; they restore about 10 MP a piece, so use them

Topaz Jewel: Cost 9100 Kim
Topaz Jewels are even better than Agate Jewels; they restore more MP than 
Agate Jewels do. Trust me; 30 MP is an asset later in the game

Titania's Mirror: Found in Excalabria
Titania's Mirror is one of the 4 legendary items. When used on the map, it 
creates a map when there is none. However, it fades when you enter battle.

Mirror of Atlas: Found in Thule Cave
The Mirror of Atlas is a one-time use item. When used, it creates maps for all
areas where you had none before. Plus, it's permanent.

Rafael's Stick: Found in Swaffham
Rafael's Stick is one of the four legendary items. When used, it removes all
cursed equipment that you're wearing. Great for when you don't wanna drag 
yourself to a church for a curse removal.

Dungeon Key: Found in Keltwick
This key opens the cave door when en route to Malaga

White Key: Given to you by the King of Swaffham
This key opens the cave doors in the Ivory Cave

Red Key: Given to you by the King of Swaffham
This key opens the cave doors in the Ruby Cave

Blue Key: Given to you by the King of Swaffham
This key opens the cave doors in the Sapphire Cave

White Crystal: Found in Ivory Cave
This is an item you must give to the King of Swaffham

Red Crystal: Found in Ruby Cave
This is an item you must give to the King of Swaffham

Blue Crystal: Found in Sapphire Cave
This is an item you must give to the King of Swaffham

Truffles: Found in Bremen's Cave
Give this to the King of Deepdale to get the Ring of Wind

Treasure of Troy: Found in Cave of Troy
Give this to the fake King of Parma in order to be trapped & force a fight with

Digot Plant: Found in Whisby Cave
Find & use this if you're poisoned by that spy in Hastings; Poison Balm will
not cure her poison.

Banshee Powder: Cost 2200 Kim (Barrow)
This is an item that you use in a dire emergency. If you know you can't make it
back to a town, use this item to bring you to the church in the last town you
were in, & you won't lose any Kim. Quite useful if you are out of items and 

Crown: Found in Harmony Cave
Give this to Bruno  in order to receive the Ring of Water

Old Man's Sketch: Given to you by an Old Man
Give this to the Old Woman to receive the Dragon Shield

Old Woman's Sketch: Give this to the Old Man to reveal the location of the 
Crimson Armor.

Alarm Clock: Cost 2000 Kim (Keltwick)
Use this to wake up Doctor Basil.

Sixteen Rings: Gathered after defeating Tsarkon
You collect the 8 rings of good through questing, then defeating Tsarkon will
grant you the 8 rings of evil. Using the sixteen rings at the Cartahena throne 
will end the game.

Pass to Cartahena: Bought from Tibor for 28,000 Kim
This pass will allow you to enter Cartahena

Thule Key: Found after defeating Tsarkon's minister in Cartahena Castle
This key will grant you access into Thule Cave

Gold Key: Found after defeating the witch in Thule Cave
This will open one of the 3 doors leading to Tsarkon, and the door guarding the
Ring of Power

Silver Key: Found after defeating Luther in Thule Cave
This will open one of the 3 doors leading to Tsarkon, the door guarding the
Ring of Earth

Bronze Key: Found after defeating Thar in Thule Cave
This will open one of the 3 doors leading to Tsarkon, and the door guarding the
Ring of Sun

5. Magic

Magic is an integral part of this game. There are three types of magic in this
game: Offensive (Attack), Healing, and what I like to refer to as "specific 
purpose" magic

Offensive Magic

Cost: 500 Kim (Parma)
MP Usage: 1
Ferros is the first attack spell you can buy. It creates a fireball which
circles around, and once it hits an opponent, it stops.

Cost: 1200 Kim (Deepdale),
MP Usage: 2
Volti is a spell that shoots a bolt of lightning in a single direction. It
stops once it hits an opponent. 

Cost: 3200 Kim (Stow),
MP Usage: 3

Aero shoots a blade of wind at an opponent, causing wind damage. If you have
the MP to spare, get this over Volti; otherwise, stick with Volti

Cost: 3700 Kim (Stow)
MP Usage: 4

Copperos shoots a fireball at an opponent. When it hits, it creates a ring of
fire in a radius of the hit, then compresses. The first spell you can get that
can kill multiple enemies at once. I pass on this over Aero, as I like using my
MP for healing as well

Cost: 4500 Kim (Keltwick)
MP Usage: 4

Hydro shoots up a jet of water underneath an opponent. It stays in one place, 
so if the opponent moves out of the way, then it does no good. Not a very
good spell, really

Cost: 11,000 Kims (Malaga), 35,000 Kims (Swaffham)
MP Usage: 12

What a useless spell! It creates a ring of electricity around you, and if
enemies get within that range, they are damaged. It doesn't block them from
coming toward you, though. Completely useless, and an MP drainer to boot.

Cost: 5700 Kim (Helwig)
MP Usage: 5

Chrono is a handy spell to have; it stops your opponents and allows you to
zoom in for the kill without having to worry about a counterattack. 

Cost: 11,700 Kim (Malaga)
MP Usage: 9

Aerios shoots out homing wind blades toward all opponents; at the point of the
game it is obtained, it can kill most enemies with one shot. Quite handy spell
to have

Cost: 20,000 Kims (Swaffham)
MP Usage: 8

Simply put, a stronger version of Hydro. No new effects. Same ol stuff

Cost: 8700 Kims (Helwig)
MP Usage: 7

Creates a ring of fireballs that speed outward in a circle, damaging enemies
that come into contact. Too much planning for my taste, so I go with something

Cost: 40,000 Kim
MP Usage: 10

Argentos shoots a humongous fireball at an opponent, and doesn't stop until it
either runs out of juice or destroys all enemies on the screen. A good spell,
but an MP drainer as well.

Cost: 47,000 Kims (Hastings)
MP Usage: 16

Voltios is the best single-kill spell in the game. It uses too much MP,
though, so go with Terrafissi.

Cost: 20,000 Kim (Hastings)
MP Usage: 10

A double whammy of Chrono with twice the MP cost; good if you like that stuff,
worthless if ya don't.

Cost: 70,000 Kims (Hastings)
MP Usage: 25

Hands down the best spell in the game. It causes an earthquake that destroys
even the most powrful of enemies; just make sure that you have enough MP left
over to cast Aries or a healing spell.

Cost: 800 Kim (Parma), 900 Kim (Deepdale)
MP Usage: 6

Sangua restores a small amount of HP, more than Herbs do, but less than
Medicine does. You'll be using this for a good portion of the game.

Cost: 4800 Kims (Malaga), 5100 Kims (Helwig)
MP Usage: 12

A big step up from Sangua, it will be your main healing spell until the end of
the game. Use frequently.

Cost: 28,000 Kims (Hastings)
MP Usage: 31

Heals your HP completely, but not available until the end of the game. Also
gobbles MP like no other spell can.

Found: Given to you by girl in Sanguios Cave
MP Usage: 2

This is awesome! Full HP restoration for only 2 MP! WOOHOO!! Too bad you lose
it so soon (it's part of the game). Train all you want with this baby at your

Cost: 8500 Kim (Keltwick)
MP Usage: 6

This is a great spell to have. It eliminates the need for poison balm, as it
cures poison at a cost of  MP

"Specific Purpose"
Cost: 9000 Kims (Malaga), 12,000 Kims (Helwig)
MP Usage: 13

Aries is the kick-ass spell of this game. It transports you to the entrance of
any town you've been to previously, thus saving you travel time. It is 
imperative that you get this spell as soon as possible.

Cost: 6200 Kim (Helwig)
MP Usage: 5

Extrios is another great spell. When cast, it acts as a Gnome Stone,
teleporting you outside the cave you were in. Nice spell to have handy.

Cost: 8000 Kim (Helwig)
MP Usage: 8

Inaudios is a mixed blessing; for the use of MP, you can eliminate weaker
enemy encounters; of course, the effect is for a limited time, so use only if
you wish not to train and earn money, which would surprise me.

Cost: 5200 Kims (Keltwick)
MP Usage: 5

Luminos is yet another great spell to have. Put simply, when cast it lights up
the cave you're in. Pretty much, it frees up a space in your inventory for some
more medicine.

6. Weapons

All weapons are swords, just to let you know.

Bronze Sword: Cost 80 Kim
Strength: 28 STR
This is the first weapon you get in this game. You'll have it for a little 
while, so get used to using it

Iron Sword: Cost 400 Kim
Strength: 41 STR
I choose to pass on this sword, as usually I have enough money to buy a Sharp 

Sharp Sword: Cost 800 Kim
Strength: 53 STR
This is a good sword to have. This will last ya a good while, so make sure to 
get it as soon as you can!

Long Sword: Cost 1800 Kim
Strength 82 STR
Another sword I choose to pass on, as the Silver Sword is stronger.

Silver Sword: Cost 3700 Kim
Strength: 103 STR
The better of the swords offered in Deepdale, get this as soon as you can,
because it will last you for a long time.

Mirage Sword: Found in Blazon's Cave
Strength: 123 STR
A nice find, though you'll soon be able to procure better.

Prime Sword: Cost 5100 Kim
Strength: 123 STR
As strong as the Mirage Sword, but you have to buy it. Don't waste your money
on this; get a Golden Sword instead

Golden Sword: Cost 8500 Kim
Strength: 156 STR
The best there is to offer in Malaga; purchase it AFTER you've had your ordeal
with the shopkeeper in Malaga.

Graphite Sword: Found in Burgandy Cave
Strength: 172 STR
A nice find alongside those 15,000 Kims; the strenght boost is worth the trip.

Platinum Sword: Cost 14,800 Kim
Strength: 189 STR
One of two swords available in Tadcaster, I tend to go with the Diamond Sword,
as its strength boost is better

Diamond Sword: Cost 21,000 Kim
Strength: 210 STR
A strong sword indeed; however, the Barbarian Sword in Darmon's Cave is
slightly stronger than this, and free to boot. Your call on whether you want
it or not.

Barbarian Sword: Found in Darmon's Cave
Strength: 235 STR
A sword worth its name; equip this as soon as you get it.

Royal Sword: Cost 42,000 Kim
Strength: 256 STR
Not a bad sword by any means, but the Ultimate Sword is stronger, so go with

Ultimate Sword: Cost 34,600 Kim
Strength: 271 STR
The strongest sword one can buy; get this before you start your work for the
king of Swaffham

Critical Sword: Found in Sapphire Cave
Strength: 280 STR
A great sword; only the Sword of Vermilion is better than this puppy.

Sword of Vermilion: Obtained from shopkeeper in Malaga toward end of game
Strength: 300 STR
The namesake of the game, and an awesome, awesome weapon. Equip this as soon
as you get it

Dark Sword: Found outside of Parma
Strength: 0 STR
This is a cursed weapon, with no offensive strength to it. It's found
relatively early in the game, so feel free to utilize it for a super strength

Death Sword: Found in Secret Cave
Strength: 0 STR
This is also a cursed weapon, with no offensive strength to it. Find this
later in the game and utilize it to have a permanent-effect super strength.

7. Armor

All armor is similar; there is no "mail" in this game, just "armor"

Leather Armor: Cost 200 Kim
Strength: 9 AC
One of two types of armor available at the beginning of this game. I bypass 
this and save up for the Bronze Armor.

Bronze Armor: Cost 400 Kim
Strength: 29 AC
One of two types of armor available at the beginning of this game, I save up 
for this and get it, because it will serve you for a good amount of time.

Metal Armor: Cost 900 Kim
Strength: 35 AC
I usually choose to bypass this, as the Scale Armor is stronger and only 200 
Kim more 

Scale Armor: Cost 1100 Kim
Strength: 38 AC
This armor is gonna last you a while, so, again, make sure you get it as soon 
as possible.

Plate Armor: Cost 2800 Kim
Strength: 47 AC
The lesser of the two armors offered in Deepdale, I pass on this and go
straight to Crystal Armor

Crystal Armor: Cost 4500 Kim
Strength: 55 AC
The better choice of armor in Deepdale, get this ASAP. It will be with you for
some time.

Skeleton Armor: Found in Sanguios Cave
Strength: 69 AC
Find this in Sanguios Cave as soon as you get the map. This is gonna be with
you through a couple of big fights. And no, it's not cursed.

Emerald Armor: Found in Blazon's Cave
Strength: 71 AC
A good set of armor, but it won't be useful for long, as some better armor
will be available for purchase

Silver Armor: Cost 7000 Kim
Strength: 100 AC
One of two sets of armor available in Malaga; good resale value, but go with
the Knight Armor for strength

Knight Armor: Cost 9200 Kim
Strength: 111 AC
The second of two sets of armor for sale in Malaga; pick it up; it'll prove
useful for a while

Crimson Armor: Found by lone tree north of Keltwick
Strength: 121 AC
Too bad this isn't available sooner; it would've been nice.

Gold Armor: Cost 15,000 Kim
Strength: 139 AC
One of two sets available in Tadcaster; Ultimate Armor is stronger, so use
this only if your funds are short.

Ultimate Armor: Cost 24,000 Kim
Strength: 150 AC
Also available in Tadcaster, this is great armor to have when you get it;
procure it asap

Odin Armor: Cost 38,000 Kim
Strength: 157 AC
Slightly stronger than Ultimate Armor, but not available til much later; save
up for the more useful Diamond Armor

Diamond Armor: Cost 50,000 Kim
Strength: 174 AC
The strongest, and most expensive, piece of equipment available for sale in
the game; get it as soon as you can, because once Swaffham's gone, it's gone
along with it

Secret Armor: Found in Thule Cave
Strength: 200 AC
Found toward the very end of the game, it is the best protection available in
the game; the sooner this is obtained, the better, especially with the fights
at the end of the game.

Old Nick Armor: Found in Whisby Cave
Strength: 0 AC
This set of armor is cursed, and has no defensive strength to it; therefore,
do not equip it unless you plan on using the invincibility.

8. Shields

All shields are similar; there's no difference between names in shields

Leather Shield: Cost 50 Kim
Strength 8 AC
One of two shields available at the beginning of the game, don't even bother 
with this and get the Small Shield.

Small Shield: Cost 80 Kim
Strength: 13 AC
One of two shields available at the beginning of the game, I choose this over 
the Leather shield. Pretty much, Leather = bad.

Large Shield: Cost 250 Kim
Strength: 26 AC
One of two shields available in Parma, I choose to bypass this as the Silver 
Shield is stronger & available at double the price.

Silver Shield: Cost 500 Kim
Strength: 39 AC
One of two shields available in Parma. Get this over the Large Shield; you 
won't be disappointed.

Gem Shield: Found in the wildnerness outside of Watling
Strength: 57 AC
One of the first unique pieces of equipment you'll find in this game. This 
shield will give you a well-needed boost in strength for the upcoming enemies.

Sapphire Shield: Found in the wilderness outside of Watling
Strength: 61 AC
A bit stronger than the Gem Shield, it makes a nice item to sell in the shop
at Deepdale. If you want it, get it. If you don't, that's ok.

Gold Shield: Cost 1500 Kim
Strength: 66 AC
Sometimes, I don't get why the shops have two choices. Anyway, pass over this
in favor of the Platinum Shield

Platinum Shield: Cost 3200 Kim
Strength: 77 AC
A shield that will last you well into the game. Get used to having this baby

Magic Shield: Found in Bremen's Cave
Strength: 67 AC
You may think this is a strong shield, but it is weaker than the Platinum
Shield. Don't bother with it

Royal Shield: Found in Asti's Cave
Strength: 85 AC
Good to have for the boss battle in that cave, but other than that, it's just
another shield

Poison Shield: Found in Blazon's Cave
Strength: 89 AC
This piece of equipment is extremely valuable; it prevents you from being
poisoned; too bad there are better shields in the game.

Phantom Sheild: Found in Harmony Cave
Strength: 97 AC
Just a bit weaker than the Diamond Shield, which you can buy in Malaga; you're
better off with that.

Diamond Shield: Cost 4100 Kim
Strength: 100 AC
A nice shield to have, and the only one avalable for a while; get it if you
wish to live

Grizzly Shield: Found in Darmon's Cave
Strength: 108 AC
Just one point less than the Knight Shield, but worthy nonetheless. Get it to
sell it.

Knight Shield: Cost 6300 Kim
Strength: 109 AC
A bit stronger than the Grizzly Shield; use it for what its worth

Dragon Shield: Given to you by Old Woman in Helwig
Strength: 125 AC
A mighty shield worth its name. Equip it as soon as you get it.

Carmine Shield: Cost 12,700 Kim
Strength: 132 AC
The best shield in the game; get this before you are done in Swaffham, and you
shan't be disappointed.
9. Walkthrough


"Long Ago, King Tsarkon of Cartahena unleashed his evil hordes upon the 
peaceful land of Excalabria. Though the people of Excalabria fought bravely, 
in the end they were overwhelmed. As his castle collapsed around him, King 
Erik V of Excalabria summoned Blade, his most trusted servant. Erik commanded 
blade to escape with Erik's infant song and the Ring of Wisdom, an ancient 
family heirloom. Blade slipped out a secret passage as the castle was engulfed
 in flames. He fled to a distant village and raised the child as his own. 
Tsarkon vowed to devote all of Cartahena's power to searching for the Prince. 
Eighteen years have passed since Tsarkon began his search ....."

Thus begins this tale.

Part I: Starting Out.
You start out in the village of Wyclif, where you were raised by Blade. You 
find you are unable to leave town, as well as enter any building, save your 
own house. Talk to the people, and you find that Blade is on his deathbed. 
Go to him, and he shall set the stage for the game's first quest.

Head to your house, and up the stairs to find an old man on his deathbed. 
This is Blade, the once mighty warrior. He reveals to you that you are the 
lost Prince of Excalabria, and that you must find 8 rings in order to save the
world from the evils of a man known as Tsarkon. One of these rings, the Ring 
of Wisdom, is your inheritance. Find it, and the seven others, and you will be
able to save the world. He tells you to go to a cave south of the village; 
that is where the ring is hidden. He also gives you 300 Kim to start your 
journey with. Then he passess on.

Once this sequence is finished, you are now able to leave town and enter any 
building of your choice. I suggest the Weapon shop. Here you'll find the 
following things for sale

Bronze Sword: 100 Kim
Leather Shield: 50 Kim
Small Shield: 80 Kim
Leather Armor: 200 Kim
Bronze Armor: 400 Kim

Right now, you can't afford the Bronze armor, but don't get the Leather Armor!
Instead, buy yourself the Bronze Sword and the Small Shield, then save up for 
the Bronze Armor. Don't forget to equip your weapons and armor! Can't fight 
without a sword, now can ya?

Next, head to the Item store, to see what items are available

Herbs: 20 Kim
Candle: 10 Kim

Don't buy anything as of yet. You won't need it. Talk to the villagers and 
gather information; one will have a map of the area for you. Also, note that 
there is an Inn in town. This is where you recharge when you run low on HP & 
MP. The cost at Wyclif is 10 Kim, but it increases as you venture from town to
 town. One of my most recommended tips is to always have enough money to stay 
at the inn in the town you're closest to.

Venture forth into the world and start building up your levels. Enemies you'll
 encounter out in the Wyclif area:

Green Slime
Blue Jelly
Dog Kobold

Be careful of the Dog Kobolds, as at this point a group of 6-8 will almost 
surely knock you out.

Roaming the world is an interesting experience. You do it from a first person 
point-of view, with your map up at the top. When enemies pop up, you switch to
an overhead point of view. Only one type of monster will attack you in any 
encounter. Most encounters will feature up to 8 of them at once. Some enemies
 will come in max groups of 4 or even 2, depending on the monster.

When you're training, save up your money, and return to town for a stay at the
inn when you're low on HP. By the time you reach level three, you should have 
enough money to purchase Bronze Armor, 2 herbs, and 2 candles. With your armor
equipped, head to Peak Cave

Cave 1: Peak Cave
Levels: 1
Enemies encountered: Blue Jelly, Dog Kobold, Skeleton
Items found: Candle, Herb, Ring of Wisdom, 100 Kim

Peak Cave is the first cave you'll encounter. It is relatively simple, and 
you should have no trouble at all. Just go straight forward until you see an 
opening on the left. Take it, open the chest, and take the map that's inside. 
All caves, except the last couple or so, have maps hidden within them. I 
highly recommend you find them, as it makes your quest so much easier. Return 
to the main path, and you'll be faced with 2 gates: one in front of you, the 
other to your left. Go to your left to be faced with another fork, with one 
leading to a chest with 100 Kim, and the other leading to a chest with Herbs 
in it. Return to the main path and go through the front gate, and continue 
along. A sidepath leads to a Candle if you so choose. Head to the end to find 
an old man. Speak to him and receive the Ring of Wisdom (Woohoo!). Once you've
 obtained that, exit the cave and return to town.

Once in town, head to the inn and save, then speak to the townspeople again. 
One will have a map to Parma for you. So, heal up, and head to Parma.

Part II: Deception in Parma

Parma is the biggest town in the entire game, as well as the first. Here's an 
overview of the town:

Inn: 13 Kim/night

Magic Shop
Ferros: 500 Kim
Sangua: 800 Kim

Equipment Shop
Iron Sword: 400 Kim
Sharp Sword: 800 Kim
Large Shield: 250 Kim
Silver Shield: 500 Kim
Metal Armor: 900 Kim
Scale Armor: 100 Kim

Item Shop
Candle: 15 Kim
Herbs: 25 Kim
Poison Balm: 40 Kim
Lantern: 65 Kim
Gnome Stone: 300 Kim

As you can see,there is plenty of new equipment, magic, and items to buy. It 
is therefore obvious that you won't have enough money to buy everything at 
once. Talk to the townspeople; one will say to go to the west to gain 
experience & money, and will give you a map to do so. Take his advice.

While training, you will encounter these monsters west of Parma:
Blue Jelly
Dog Kobold
Fruit Bat
Neophyte I

Also, you'll find an Herbs, a Candle, and 100 Kims in chests scattered across 
the region. Train at least until you have enough money to buy a Sharp Sword, 
Scale Armor, and a Silver Shield, as well as a book of Ferros and Sangua 
spells. When this is accomplished, proceed into the castle to have a chat 
with the King.

The king will tell you he has a ring, but he won't give it to you, feeling 
your not strong enough to defeat Tsarkon. He does offer a test, though: 
retrieve the Treasure of Troy from the Cave of Troy, and he'll give you the 
ring. Easy, right? Well, "The cave does has its guardians ..." 

Now, I don't know about you, but this king sounds a little weird to me. His 
minister seems a suck-up, and an advisor find him moody. Enough pondering for 
now. Off to the Cave of Troy!

Obtain a map from the person in the house close to the town entrance, then 
proceed east. You'll see the cave easily enough; however, you could go for a 
little more training to the southwest. The monsters you'll find there are:
Red Glunk
Fruit Bat
Neophyte I
Flamer I

You'll also find some treasures in here, including 300 Kims and a Dark Sword. 
Make sure you DON'T EQUIP THE DARK SWORD! It is cursed; when cursed, you 
cannot cast magic, nor can you unequip the piece of cursed equipment. When you
feel ready, enter the Cave of Troy; Just make sure you have some herbs, a 
lantern, and a Gnome Stone, just in case.

Cave 2: Cave of Troy
Floors: 2
Treasures: Treasure of Troy (Duh), Herbs, Candle, Scale Armor, 300 Kims
Enemies Encountered: Fruit Bat, Skeleton, Eyeball

Ah, the first multi-floor dungeon. Most dungeons will have at least two floors
from now on, and that always complicates things. Maps have to be found for 
individual floors, but at least the lantern lasts. The Treasure is located on 
the second floor, and there is only one ladder down to the second floor.

The first floor is simple enough. Take the first left to find the map for this
floor. Using the map, you should be able to find your way to the ladder to the
second floor, and, if you search, you'll find a candle & some herbs. 

The second floor is a bit trickier. You have to go a bit farther to find the 
math. Follow the main path until you come to a fork. When you do, go to the 
left from your perspective (not the map perspective), and go down the passage 
to find the map. With that, you'll be able to work your way around the floor. 
If you search, you'll find Scale Armor and 300 Kim. The Treasure of Troy is in
 the upper right-hand corner of the map. Once you have that, you can either 
warp outside using the Gnome Stone or walk out of the cave.

When you get out of the cave, proceed directly to town, but don't go to the 
king just yet. If you feel you're too weak, train a little bit. I like to be 
around level 7 for what's coming up next. Once you feel ready, talk to the 

Present the Treasure of Troy to the king, and he makes you an offer: Become a 
citizen of Parma. It's one you can't refuse, so just accept it, & be of for 
now. Talk to the citizens, & they'll question why you chose to do so. Well, 
you didn't! Go complain to the king, & he'll surprise you in a way not 

Boss Battle: Giant Dragon
Exp received: 500
Kim received: 500

Well, your first battle with an Archmonster. It's quite different from your 
battles out in the overland. The way the dragon move is that it's head comes 
up & down, & if your close enough to it, it'll speed down on you
your best bet is to let it come down slowly, get some hits in, then move back,
out of its range. Keep doing this until its head falls to the floor & dies. 
Congrats! You just beat your first Archmonster!

Once you defeat the Archmonster, the people in the castle will be stunned, 
band the back room will now be open. Go into there to find the true King of 
Parma, who will explain what happened and give you the Ring of Sky. He'll also
point you to Watling, where your next task awaits.

Stock up on Herbs and Poison Balm, buy another Lantern, and if you used your 
Gnome Stone, pick another one up. Lastly, obtain a map from the same man who 
gave you the map to the Cave of Troy, and say your farewells to Parma.

Part III: Apparently, "Only the Good Die Young"

En route to Watling, you will encounter the following enemies:
Red Glunk
Coyote Kobold
Dog Kobold
Neophyte I
Neophyte II

One of the sidepaths leads you to a Gem Shield. Find and equip it; it is
stronger than a Silver Shield. Work your way through the monsters, and don't
take anymore sidepaths; you're not strong enough yet. When you get to Watling
It's all old people! On top of that, there are no shops; just a church and an
inn. I advise against staying at the inn unless absolutely necessary. It may
be free now, but just wait until later. Anyway, talk to the man in the house
that's in the upper right corner of the village. He'll explain that a monster
stole the youth from the villagers, and that he resides in a cave to the
north. Finally, he gives you a map, and send you on your way.

On the way to Verlin's Cave, you'll encounter the following monsters:
Red Glunk
Neophyte II
Coyote Kobold
Cave Bat

Also, make sure you take the first path, NOT the second one. Along the path,
there are two side roads you can take; one leads to a Lantern, while the other
leads to a Medicine. Get both. Then enter the cave

Cave 3: Verlin's Cave
Levels: 2
Bosses: 1
Enemies Encountered: Gray Ooze, Skeleton, Eyeball, Creeper I
Treasures found: 600 Kims

Verlin's cave is the first with multiple ladders leading down. I will give you
the quickest path to the Archmonster.

From the ladder, follow the path downward, and bang a U-shaped (not a
turnaround) turn to your left, then follow that path until you see an opening
your right. Take that path to find the map to this level. With the map, you
should see where you are & where you're going. If you wish, there's a chest
with 600 Kims in the lower left corner of the map screen. When you're finished
on this floor, use the ladder in the upper left corner to go down to the second

Once on the second floor, follow the path, going right at any given 
opportunity. This should lead you to the map for this floor. There are no
treasures on this floor, so head straight for the Archmonster. He's in a 
little alcove, near the ladder on the upper right-hand corner. When you're at
full health, talk to him to engage the fight.

Boss: Giant Cyclops
Exp received: 1000
Kim received: 1000

This boss will be a little more difficult than the first one. It attacks by
shooting lightning out of its hands. When you see and hear it charging its
attack, move backward to avoid the blast, then close in for an attack.
When you weaken it enough, one of its arms will be destroyed. After you give
it enough damage, the monster will die, and the youth of the people of Watling
will be restored.

Return to the village, and talk to the townspeople. If you stayed at the inn,
the innkeeper will charge you an exorbitant sum, or force you to work. Nice
guy, huh? One of the villagers will give you a map to Deepdale, so be on your

(Note: Should you decide to return to Watling at anytime, the inn will cost
18 Kims/night)

Part IV: A King amongst commoners; where the heck is he?

Remember those sidepaths I told you about before? Take them now to find some
including 200 Kims, 300 Kims, and the Sapphire Shield. Obtain it; you'll be
using it for a little bit. After getting the treasure, make your way to
It's in your best interests; trust me.

Along the way to Deepdale, you'll encounter the following enemies
Cave Bat
Creeper II
Neophyte II

Be especially careful of Needlers, as they can poison you.

When you get to Deepdale, you'll find a bustling town, complete with a magic
shop, item shop, and equipment shop.

Magic Shop
Volti: 1200 Kim
Sangua: 900 Kim

Equipment Shop
Long Sword: 1800 Kim
Silver Sword: 3700 Kim
Gold Shield: 1500 Kim
Platinum Shield: 3200 Kim
Plate Armor: 2800 Kim
Crystal Armor: 4500 Kim

Item Shop
Herbs: 30 Kim
Medicine: 120 Kim
Poison Balm: 60 Kim
Lantern: 70 Kim
Gnome Stone: 350 Kim

Inn: 28 Kims/night

As you can see, Deepdale is a bustling town. With the funds you have, purchase
Crystal Armor, a Platinum Shield, a Silver Sword, and a book of Volti spells.
Once you're finished, proceed into the castle to chat with the king.

Where is he, you ask? He's amongst the people, dressed as a commoner. Go back
into the town, & ask around; they say to check the castle again. This is when
you'll find out what is going on. The king likes to blend in to "normal" life.
There is no way to distinguish him from an ordinary townsperson, except if you
present him with truffles. Unfortunately, you can't buy truffles; they're 
found in Bremen's Cave, to the west. That is where you must go next. One guy
in the castle will give you a map to show you the way.

Along the way, you'll encounter the following monsters:
Neophyte II
Creeper I
Flamer II
Creeper II

On the way, there are some sidepaths that lead to 500 Kims, 700 Kims, and some
Herbs. Find them if you want, then head to the cave

Cave 4. Bremen's Cave
Levels: 2
Enemies Encountered: Puffball I, Creeper II, Gray Ooze, Skeleton, Puffball II,
Treasures found: Truffles, 700 Kims, Large Shield, Magic Shield, Metal Armor

To find the map for the first level, just go left (from 1st-person perspective)
until you reach a dead end. The map should be right in front of you. With map
in view, you should be able to navigate your way to the ladder leading down.
Along the way, you can find 700 Kims and a Large Shield. Get them if you so
choose, then move down to the second level.

Now, there are two ways to find the map for the second level: a longer, but
easier to explain way, or a quicker way, with more chance of getting lost.
I'll go through both.

Long way: From the ladder, just follow the main path around, not taking any
sidepaths, until you come to a dead end, where you'll find the map.

Short way: From the ladder, go forward until you see an opening on your right.
Take that right, & follow it to the end, then go left, following that road
until you reach the dead end where the map is.

Either way you go, once you have the map this level becomes much easier with
the map. Searching this level will get you a Magic Shield and Metal Armor. The
Truffles are in the alcove that's in the upper left-hand corner. Obtain those,
and any other treasures you feel are worth taking, and return to town.

Once you get to town, heal up and head into the house closest to the entrance.
This is where the king is, in disguise. When he sees the Truffles, he'll
reveal himself and give you the Ring of Wind. Leave, and talk to the
townspeople again. One will tell you to go to Stow, and gives you a map of the
way there.

Part V: A Little Girl Stirs Up Some Serious Trouble

Brace yourself; you're in for a long haul to Stow. On the way, you'll
encounter the following enemies:
Creeper I
Creeper II
Creeper III
Conjurer I
Black Glop

Strong enemies indeed. Good for raising levels, but first you'll want to get
town. When you get to town, check out the shops:

Item Shop
Herbs: 30 Kim
Medicine: 125 Kim
Poison Balm: 65 Kim
Lantern: 70 Kim
Gnome Stone: 375 Kim
Griffin Wing: 820 Kim

Magic Shop
Copperos: 3700 Kim
Volti: 1400 Kim

Talking to all the townspeople reveals some details: they're very busy. One
points out that a book of spells was stolen, and that whoever took it fled to
a cave to the west of town. Remember that cave you passed by? That's the one.
Go there, stocked up with a lantern, Gnome Stone, a couple of poison balms, &
a Griffin Wing. 

Cave 5: Sanguios Cave
Levels: 2
Enemies Encountered: Puffball I, Puffball II, Puffball III, Basher
Treasures: Lantern, 850 Kims, Skeleton Armor, Sanguios Spell Book

Like mushrooms? If ya do, Sanguios Cave is the place for you! Little treasure
is to be found in this place. To find the map for the first floor, simply
follow the main path, ignoring the first sidepath & taking the second instead.
Once the map is obtained, you can either head straight for the ladder, or find
the Lantern and 850 Kims hidden on this level. 

Once on the second floor, follow the main path until you're faced with a turn.
Go left (1st Person), and you'll find the dead end with the map. With map in
view, head to the upper right-hand corner to find Skeleton Armor, then the
upper left-hand corner to find a girl who's selling a book of spells. A book of
Sanguios Spells, to be more precise. All for the mere price of 1000 Kims. It's
an offer you can't refuse. No, really. The game won't let you say no, so just
say yes. When you do, exit the cave and return to town. Don't talk to the king
just yet though. Use this opportunity to train: Sanguios restores your full HP
for only 2 MP. I recommend getting yourself up to level 18, so that you won't
die in the upcoming battles.

When you feel ready, talk to the king. He'll notice that you have a book of
Sanguios spells. HIS Sanguios spells. He'll accuse you of theivery, and,
obviously, you'll declare innocence. He'll therefore offer you this challenge:
find whoever stole the book, and bring that person to him. To make sure you'll
do this, he'll hold on to your rings. Nice guy, huh? Now, find that girl & show
her what's up

Cave 5 returned: Sanguios Cave
Levels: 2
Enemies Encountered: Puffball I, Puffball II, Puffball III, Basher
Bosses: 1
Treasures: (Same as last, if you didn't find any before)

Well, you've been here before, so you shouldn't need advice on getting through
the cave. When you find the little girl, in the same spot, make sure your HP is
at full before you talk to her. Say yes to her to engage a fight with an

Boss: Two-Headed Fire Demon
Exp received: 3000
Kim received: 3000

This is one tough cookie. The monster will shoot fireballs with its hands; one
is at chest level, the other is at the level of your legs. Duck the high
fireballs, and slash the low ones, and get in hits on the beast when possible.
When enough damage is done, one of the hands will become useless, and thank
goodness, too. When enough damage is done, the monster will be defeated. Don't
be surprised if you're defeated at least once when fighting this beast: it is
not easy to beat this beast.

When you defeat the monster, the girl will return, "apologize," and return to
town to ask the king for forgiveness. Yes, you have every right to suspect
something, so get your butt back to town!

When you return, you find that the townspeople are in serious shock; they were
just attacked by the archmonster you just fought. Go to the king, and he'll say
that your rings were stolen! OH NO!!! He'll also say that the beast fled to
Asti's cave, to the east, and that the tavernkeeper has a map. Well, get the
map & get to Asti's cave. On the way, you'll encounter the following enemies:

Flamer III
Creeper III
Oozer I
Melter I

Along the way, you'll find a Ruby Brooch. It's the only one in the game, and I
don't advise that you use it right now. Save it for later; don't worry, I'll
tell you when to use it. Just make your way to the cave, and take care not to
get poisoned, will you?

Cave 6: Asti's Cave
Levels: 2
Enemies Encountered: Puffball III, Puffball IV, Basher, Zombie,
Bosses: 1
Treasures Found: Royal Shield

Man, what a pain-in-the-ass cave. The first floor contains the cave's only
treasure, a Royal Shield. To get the map for this floor, just go straight out,
bang a right at the wall, follow that path, bang another right, keep goin, 
bang yet another right, and this path will take you to a dead end with the map.
The Royal Shield is in that wrap-around part of the cave.

The second level map is a bit trickier to find. To find it, simply go backwards
until you see a treasure chest in the road. This has the map. You'll see a maze
of paths as a map. The boss is at the dead end of that maze. Talk to her to
fight her once more

Boss: Two-Headed Fire Demon (Rematch)
Exp received: 5000
Kim received: 5000

Same tactics as last time. Be careful, though: she's much stronger than when
you last battled. Defeat her to gain your rings back, as well as the Ring of
Fire. Once you've beaten her, head back to town to heal up & find out what
to do next.

When you get back to town, the people are still injured. They'll say the same
things as when the monster attacked. Talk to the king: he'll ask you to find
a doctor for the town, and recommend Basil, who resides in Keltwick. Do you
have a map to Keltwick? No, but the king does, and he gives it to you for good
use. Along the way, you'll encounter the following enemies:
Oozer I
Flamer III
Melter I
Hyena Kobold
Creeper III

It's a bit of a hike, but nothing like the haul to Stow. It's a small town,
complete with an item shop, inn, and a magic shop. Here's what each holds:

Item Shop
Medicine: 130 Kims
Poison Balm: 70 Kims
Lantern: 75 Kims
Griffin Wing: 910 Kims
Alarm Clock: 2000 Kims

Magic Shop
Aero: 3400 Kims
Luminos: 5200 Kims
Hydro: 4500 Kims
Chrono: 5700 Kims
Toxios: 8500 Kims

Inn: 96 Kims/Night

An alarm clock? What the heck is that for? Well, buy it, and I'll tell you what
to do with it. Go to the second floor of the inn, and you'll see a man
sleeping. Stand right next to him, and use the alarm clock; that'll wake him
up. Once he's awake, talk to him, then head back to Stow.

When you return, you'll be hailed as a hero. Talk to the king one more time to
receive a book of Sanguia spells and some advice: head toward Malaga, north of
Keltwick. Well, with that said, head toward Keltwick: there's a chore that
needs doing.

Part VI: A Kingdom without a king: Solve the problem, why don't ya?!

When you arrive in Keltwick, talk to the people. One will be a child named
Anselm, who will explain that his father, Bearwulf, went to get something for
you from a nearby cave. Another townsperson will have a map to the cave, called
Blazon's Cave. Another will have a map to Malaga for you, but don't think about
heading straight for Malaga; there's something Bearwulf has for you that you
need to get to Malaga.

Along the way to Blazon's Cave, you'll encounter the following enemies:

Be careful of Stingers: they poison you. Hope you took my advice and bought
a book of Toxios spells. The cave won't be too hard to find.

Cave 7: Blazon's Cave
Levels: 2
Enemies Encountered: Puffball IV, Zombie, Toadstool I, Killer Bat, Zombie
Treasures found: Emerald Armor, 1000 Kims, Mirage Sword, 

When you get in the cave, head forward, bang a right, and keep going, ignoring
the first two sidepaths you see. Take the third one, and that will lead you to
the map. The only treasure on this floor is the Emerald Armor; get it, as it
will serve you well later. When you approach the ladder, you'll encounter
Bearwulf. Speak to him, and he'll tell you he's returning to town. He'll also
say that the Poison Shield is in the lower reaches of the cave. I highly 
recommend that you find this shield, so we're going to in this guide.

Head down to the second floor. Bang the first two possible lefts to find the
map. You'll see four long paths leading down. The one furthest to the left has
the Poison Shield at the end. The third one to the left has the Mirage Sword,
which I also advise taking. Once you have the treasures, leave and return to
Keltwick. Make sure you equip the Poison Shield: it immunizes you from being

When you get back to Keltwick, make sure you have a free item space. Talk to
Bearwulf: he's in the house. He'll give you a key which opens the gate in a
cave along the route to Malaga. That's why I said wait before going to Malaga:
you need that key to advance. With key in hand, head north. Along the route and
in the cave, which has no treasures worth mentioning, you'll encounter the
following enemies:

Conjurer II
Puffball III
Toadstool II
Melter III
Killer Bat

It's not a long road to Malaga. When you get there, you'll find a bustling
kingdom, complete with an item shop, equipment shop, magic shop, and inn

Item Shop
Vase: Cost ?Kims
Small Bomb: Cost ?Kims
Joke Book: Cost ?Kims

Magic Shop
Aries: Cost 9000 Kims
Voltio: Cost 11000 Kims
Sanguia: Cost 4800 Kims
Aerios: Cost 11700 Kims
Toxios: Cost 9100 Kims

Equipment Shop
Prime Sword: Cost 5100 Kims
Golden Sword: Cost 8200 Kims
Diamond Shield: Cost 4100 Kims
Silver Armor: Cost 7000 Kims
Knight Armor: Cost 9200 Kims

Inn: 128 Kims/night

Avoid the Item Shop for now. Now, follow my instructions carefully. Sell your
book of Volti/Aero spells, and purchase as many books of Aerios spells as
possible. Next, go into the equipment shop. Sell all gear you have except your
Emerald Armor & Mirage Sword. Buy as much Silver Armor as you can. Now, head 
into the Item Shop. Purchase the "Vase." The shopkeeper will say you can't 
afford it, and take all your money and your sword. Real bastard, huh? Anyway,
head back to the equipment shop, sell all your armor & the Iron Sword that guy
gave you, and purchase a Golden Sword, Diamond Shield, and Knight Armor. Head
over to the magic shop following, and sell all but one of your Aerios spell
books, and purchase an Aries spell book. Lastly, use your Aries spell book to
teleport to a town with an equipment shop, so you can sell your Vase at 10000
Kims. By using this method, you should have at least 30000 Kims with you after
all your transactions are complete.

With all this accomplished, head into the castle and talk with the princess.
Apparently, she's been waiting for you. Whoever possesses the Ring of Water
will become the next King of Malaga. The ring is hidden in Harmony Cave, to the
east of Malaga. Guarding it is Bruno, a loyal servant of the dead king. She
gives you a map of the way there. Stock up on any supplies you may need, and
head out.

Along the way, you'll encounter the following enemies:
Conjurer II
Oozer II
Black Glop
Melter III

It's not far to the cave.

Cave 8: Harmony Cave
Levels: 2
Enemies Encountered: Basher, Flamer III, Toadstool III, Oozer II
Treasures Found: Crown, Phantom Shield

Harmony Cave is the first time you'll see a single level divided in half.
The map for the first floor is easy to find: simply take the first sidepath
you see, and follow it around. When you approach the ladder downward, you'll
encounter Bruno, who'll ask you to find the Crown in order to receive the Ring
of Water. 

Finding the map of the second floor is not an easy task. I'll guide you through
it. From the ladder, follow the main path, ignoring the first two openings,
until you come to a four-way intersection. Go right until you hit a wall, then
head right, left, right, then left twice. You should end up at a dead-end wall
where the map is. Head for the lower ladder to the first floor, and the crown
will be within the confines of the gate that you see.

Return to town, heal up, then enter the castle to chat with the ministers.
They hate your guts now, and vow to get revenge upon you. Exit and re-enter
the castle, where you find that Bruno has returned. Talk to him, and agree
to marry the princess after you finish your task. A man in the castle will have
a map to Barrow, a village to the northeast. Stock up on supplies and head out,
with only 3 rings left to obtain. 

Part VII: Double vision? Somebody's masquerading around as you!!!

Along the route to Barrow, you'll encounter the following enemies:
Melter III
Oozer II
Scorcher I

It's not a long way from Malaga, so you should be fine. When you get there,
check out the item shop and the inn

Item Shop
Medicine: 142 Kims
Lantern: 80 Kims
Griffin Wing: 990 Kims
Agate Jewel: 3200 Kims
Gnome Stone: 400 Kims
Banshee Powder: 2200 Kims

Inn: 148 Kims/night

Talk to the people: they will refer you to a town called Tadcaster, which is to
the west. However, take this time to talk to an old man, who will give you
a piece of advice: head to Burgandy Cave and obtain a treasure of 15,000 Kims.
Not a bad idea. Let's take him up on his word. He gives you a map. It's to the
south-southwest. Along the way, you'll run into the following monsters:

Scorcher I
Conjurer II
Melter III

It's not far; take the southern fork to reach the cave: the other leads to

Cave 9: Burgandy Cave
Floors: 3
Enemies encountered: Cobra, Red Eye, Toadstool IV, Zombie, 
Treasures Found: 2000 Kims, 3000 Kims, 2000 Kims, 8000 Kims, Graphite Sword

Ah, the first tri-level cave. It's actually quite simple, really. To find the
first floor map, simply follow the main path until you come to a split. Head
left at the split, and you'll find the map. You'll see a series of inlets. The
second one from the top contains a treasure chest with 2000 Kims in it. Get it,
and head to the second floor.

Once on the second floor, head straight, then turn left, ignoring the sidepath,
and you'll find the map at the dead end. In the little inlet on the "island"
near the ladder leading to the third floor is a treasure chest with 3000 Kims
in it. Grab it, and head to the third floor.

The third floor is the trickiest of them all. From the ladder, head straight
out, then go right, following the path to the dead end, where the map is
located. From there, you'll see a lot of sidepaths. The one in the middle of
the map contains a treasure chest with 2000 Kims in it, while the third one
from the top contains a treasure chest with 8000 Kims in it! Lastly, the real
treasure, a Graphite Sword, is at the upper left-hand corner of the map. Grab
it and get out of there. Your work is finished. Head back to Barrow.

Talk to the man who gave you the map. He'll take half of the 15,000 Kims. Why
do this, you ask? I just happen to be a nice guy; you don't HAVE to do this if
you don't want to. But, you've already got so much gold; what's 7500 to ya?
Anyway, if ya didn't already, talk to the townsperson who gives you the map
to Tadcaster, and be off. Be careful; it's a long way. You'll encounter the
followning enemies:

Oozer II
Scorcher I
Mage I
Conjurer II
Scorcher II

When you get to Tadcaster, check out the equipment shop:

Equipment Shop
Diamond Sword: 21,000 Kims
Platinum Sword: 14,800 Kims
Knight Shield: 6200 Kims
Gold Armor: 15,000 Kims
Ultimate Armor: 24,000 Kims
There is no inn. Enter town, leave, warp to another town with an inn, stay,
and warp back. Talk to the townspeople; they're scared of you like the plague.
Talk to the king, and apparently someone who looked just like you already
obtained the ring. Return to town to find soldiers walking the streets. Talk
to one of them to initiate a battle with a few zombies. Easily defeated,
they tell you that their "master," the copycat you, is in Darmon's cave, to
the northwest. The townspeople will then come to their senses, and one will
give you a map to the cave. You'll encounter the same monsters along the
way there as you did along the way to Tadcaster.

Cave 10: Darmon's Cave
Levels: 2
Enemies Encountered: Shroom I, Ghoul, Mage I, Cobra, Oozer III, Smasher, Black
Glop, Shroom II
Bosses: 1
Treasures found: Grizzly Shield, Barbarian Sword

This cave is actually 2 caves: the first level is the first cave, and the
second level is the second cave. Each cave is one level. The first cave is
simple: follow the main path, take the second sidepath, and grab the map. Then
head to the upper left hand corner of the map to find the powerful Grizzly
Shield. Then exit the cave and head to the next. The map is straight ahead. In
the lower left corner of the screen is the mighty Barbarian Sword equip both,
then head to the central lower area of the screen to encounter your 
counterpart. Talk to him to find that the ring has been sent to Tsarkon, and
that you're about to face yourself

Boss: Necromancer
Exp received: 8000
Kim received: 10000

This is the easiest of the boss types to face. Rather than combat you himself,
the Necromancer summons skeletons to fight for him. Slash through them and get
to him. A couple of slashes should do it, then he'll collapse and die. Now,
wasn't that easy? It's just too bad that the ring was already sent to Tsarkon.
Head back to Tadcaster. An old man will give you a map to Helwig, where the
Cartahenans are using the men to dig a mine for them. 

Part VIII: "Where Have All the Good Men Gone?"

On the way to Helwig, you'll encounter the following monsters:

Oozer III
Scorcher III
Mage II
Wolf Kobold

Helwig is west of Tadcaster. Head in the same direction you headed when you
went to Darmon's Cave, but head southwest at the fork instead of northwest.
It is not far from there. Once in town, check out the magic shop, item shop,
and inn

Magic Shop
Aries: 12,000 Kims
Sanguia: 5100 Kims
Mercurios: 8700 Kims
Inaudios: 3000 Kims
Extrios: 6200 Kims

Item Shop
Medicine: 155 Kims
Griffin Wing: 1020 Kims
Lantern: 92 Kims
Agate Jewel: 3780 Kims
Gnome Stone: 420 Kims
Poison Balm: 90 Kims

Inn: 172 Kims/night

You'll find that the entire village is filled with women. Unfortunately,
they're all married, so it doesn't matter. Ask around, and you'll hear that
the men were taken by the Cartahenan army to Methuen's Cave, where they mine
gold to supply the campaigns. One of them gives you a map to the cave, so
hurry along and get them outta there! The cave is to the west of town. It's not
hard to find.

Cave 11: Methuen's Cave
Levels: 2
Enemies Encountered: Zombie, Ghoul, Scorcher III, Shroom III, Slimer I
Treasures: None

Methuen's Cave isn't that much of a challenge. There are two floors to it, and
the men are on the first floor. Of course, you have to traverse the second
floor to get to the part of the first floor where the men are. To find the map
for the first floor, head straight until you can take a left, then take that
passage way and head in the opposite direction you were heading before; the
map should be straight ahead.

Once you obtain the map, you'll notice two ladders leading down. One is closer
to your present location, and the other is farther away. Use the ladder that's
closer, as it'll serve as a point of reference for finding the second floor
map. Head down the ladder and follow the path until you see openings on your
right and left. Take the left opening and it'll lead you to the map. 

Once you have the map, look for a ladder toward the bottom of the screen, and
make your way to that. Once you head up, follow the path around and you'll
find the men. Talk to them to free them, and then leave; there's nothing else
 worth doing in that cave.

Once back in town, speak with everyone again. They'll praise you and tell you
about Swaffham, and how "nice" the king is. One will give you a map and another
will give you a "Secret Key", but don't leave when you get it. There's an old
woman who can help you on your quest. Talk to her to get the Old Woman's
Sketch. What to do with it, you ask? Well there's an old man in Keltwick. Why
not give it to him? Just use it like an item when standing next to him, then
talk to him to recieve the Old Man's Sketch. Talk to him one more time to
reveal the location of his gift to you, a set of Crimson Armor. Pass on it;
it's weaker than what you have on right now. Return to Helwig, give the old
woman the Old Man's Sketch, and receive the Dragon Shield in return. Now
you're all set to head to Swaffham

Part IX: One man's avarice leads to another getting really ticked off

Along the road to Swaffham, you'll encounter the following enemies:

Wolf Kobold
Scorcher III
Vampire Bat

It's a long way, so be prepared for more than a few encounters. Once you reach
Swaffham, check out the Item, Magic, and Equipment Shops

Equipment Shop
Ultimate Sword: 42,000 Kims
Royal Sword: 34,600 Kims
Carmine Shield: 12,700 Kims
Odin Armor: 38,000 Kims
Diamond Armor: 50,000 Kims

Magic Shop
Hydrios: 20,000 Kims
Argentos: 40,000 Kims
Voltio: 35,000 Kims

Item Shop
Medicine: 171 Kims
Poison Balm: 108 Kims
Lantern: 102 Kims
Gnome Stone: 1050 Kims
Agate Jewel: 4120 Kims

There is no inn, so you have to teleport elsewhere to heal; remember that. 

Talk to the people around the town; they'll complain about how greedy the king
is and how he covets jewels in local caves. You need his ring, so speak to
him. He won't give it to you! He does make you a proposition: bring him the
White Crystal from the Ivory Cave, and he'll "consider" it. He gives you a key
to get in the cave, and sends you on your way

The Ivory Cave is southeast of Swaffham, but you have to be careful; nobody
gives you a map of a way to the place. Therefore, you have to search for it
yourself. What the game doesn't tell you is that if you hit a certain dead
end, then you'll run across an old man who gives you a map, which comes in
handy for the entire Swaffham area. Enemies you'll encounter along the way
include the following:

Incinerator I
Vampire Bat
Black Glop

Head southeast from Swaffham, and when you see an opening on the left, take
it, and you'll find the old man with the map. With the cave in sight, enter it.

Cave 12: Ivory Cave
Levels: 1
Enemies Encountered: Shroom IV, Ghoul, Incinerator I, Vampire Bat, Slimer I
Bosses: 1
Treasures: White Crystal

Use the White Key on the door in front of you, and then go right, following
the path to the end to find the map for the cave. Using the map, make your
way to the other end of the cave. Once you reach the gate, heal up, head
through, and go to the end to face the guardian of the White Crystal.

Boss: Dark Demon
Experience Received: 10,000
Kims Received: 15,000

This can be a really tough battle, if you don't know what you're doing. Don't
try and force anything. When it flies up, go underneath in the opposite
direction. You can't change which way you're facing, so patience is key. It
flies up toward you, go underneath it and wind up behind it. I'll launch its
fire breath. It flies up again, and you dodge underneath it again, this time
getting some hits in before it launches its fire breath. If you notice it just
coming toward you without going up, get back as fast as possible. You'll
probably end up taking some damage if that happpens, but the best you can do
is try to minimize it. Just get your hits in when you can, and it'll go down

When you defeat the Dark Demon, retrieve the White Crystal and return to
Swaffham to heal up and claim your prize.

When you talk to the king, he shall snatch the White Crystal and White Key
from you. You politely remind him of the agreement, and he, in his greedy
ways, decides against it. He does say that if he had the Red Crystal, he might
reconsider. One more quest couldn't hurt, right?

Ruby Cave is to the southwest of Swaffham. Along the way, you'll pass
Sapphire Cave; do not mistake it for Ruby Cave.

Cave 13: Ruby Cave
Levels: 2
Enemies Encountered: Slimer II, Wizard I, Mage II, Crusher, Morel I
Bosses: 1
Treasures: Red Crystal

Ruby Cave is more complex than Ivory cave in the fact that it contains two
levels, and the maps are harder to find. I shall make this as simple as

Unlock and go through the gate at the entrance to the cave, then go straight
ahead, down the ladder. Once on the second floor, go straight ahead, taking
the first left you see. Head down this corridor until you see an opening on the
right. Take it and go up the ladder. From there, go left when you can't go
forward, and you'll find the map with no problem whatsoever.

Turn around and follow the path all the way to the other ladder leading down.
You'll come out reasonably close to the map. Pull a left, and then another
left as soon as you can. At the end of this passageway is the map for the
second level.

Once you can see where everything is, head toward the gate on the second
level. When you reach it, heal up, head through, and prepare for another tough

Boss: Blood Demon
Experience Received: 15,000
Kims Received: 20,000

Use the same tactics as when fighting the Dark Demon. The Blood Demon hits
harder and takes more punishment than its counterpart, so be careful. With the
right strategy and enough strength, you should be fine.

When victory is attained, pick up the Red Crystal and get out of there. Heal
up, then pay another visit to that greedy king. He, again, will take the
crystal and the key from you, and make yet another demand: obtain the Blue
Crystal from Sapphire Cave. He gives you the key, and sends you off. King 2,
You 0

Stock up on supplies and head to the cave. It's not far at all.

Cave 14: Sapphire Cave
Levels: 5
Enemies Encountered: Shroom IV, Morel I, Vampire Bat, Ghoul, Slimer I, Slimer
II, Wizard I, 
Bosses: 1
Treasures: Blue Crystal, Critical Sword

This cave is quite the pain in the butt. Please use the map I have uploaded
onto GameFAQs for reference, because it would be much harder to otherwise.

You start on the first floor, and you must make your way down to the bottom
floor, and then back up to the second floor to find the chamber with the Gray
Demon. It'll take a while, but it'll build up good experience. On the fifth
floor, you'll find a Critical Sword. It is the second-strongest weapon in the
game, so I urge you find and equip it. Once you reach the gate, heal up and
prepare to engage.

Boss: Gray Demon
Experience Received: 20,000
Kims Received: 25,000  

It follows the same tactics as its predecessors, but it takes more damage and
deals out more damage. Without proper tactics and/or preparation, this is a
battle you will lose. Make sure that you stay out of its way as best you can.

When the beast is beaten, claim the Blue Crystal as your own and leave this
dungeon. It's finally time to get your reward.

Present the Blue Crystal to the king, and he'll take them and the key. He
gloats, and then scoffs at you when you ask for his ring. I don't know about
anyone else, but I've had it with this guy. When appeasing him fails, only one
thing will work: a death threat. Only that will net you the ring. 

Once he gives you the ring, talk to the people in town. They'll be stunned
that the king actually gave you something. They'll also mention a ruined town
to the southeast. Three caves block your way, so heal up, stock up, and head

Part X: Destruction revealed, and the fall of the once-mighty

You'll know you're close to the cave when the map disappears on you.When you
get to a fork, head right, and into the first cave.

Cave 15: Excalabria Cave I
Floors: 2
Enemies Encountered: Incinerator II, Morel II, Crusher, Vampire Bat
Treasures: None

Just follow the main path around until you hit the exit ladder. There is no
need to traverse the second floor of this cave.

From here, follow the path until you come to a fork. The left fork leads to
the second cave; the right leads to an old man with a map of the area; take
the map, then head into the second cave.

Cave 16: Excalabria Cave II
Floors: 1
Enemies Encountered: Morel II, Incinerator II, Wizard I, Zap Eye
Treasures: None

Head straight from the ladder and you'll run into the map. Take it, and make
your way to the exit.

From here, it's a straight shot to the third cave.

Cave 17: Excalabria Cave III
Levels: 2
Enemies Encountered: Slimer III, Incinerator II, Morel II, Zap Eye, Wizard I
Treasures: None

This is where it gets a little complicated. There's no immediate route to the
maps, so you'll have to trust my judgment.

From the entrance, head in a clockwise decision and you'll hit a ladder
heading down. From there, bang a left, then a right, and straight until you
hit a ladder heading up. Next, bang a left, and you'll be out of the cave.
Wasn't that easy?

When you're out of the last cave, Excalabria won't be too far.

Enter the town to find a completely destroyed city. Only one person remains:
a servant of your father's named Knute. Talk to him, and he'll ask to see your
rings. He'll point out one oddity: the Ring of Earth is fake! That greeedy son
of a gun! He's gonna get what's coming to him!

Return to Swaffham to claim what is rightfully yours; unfortunately, Tsarkon
got to him first.The town's completely destroyed, and the king is lying on the
ground. Talk to him, and he'll explain what happened. Tsarkon's got the ring,
so you're out of luck. On the other hand, that stingy king got what was coming
to him. 

Return to Excalabria and speak with Knute once more. He'll say that Tsarkon
has the three remaining rings, and that you must obtain them BEFORE you face
him. There's a town between here and Cartahena, so we're heading there before
we tackle Cartahena itself.

Part XI: Preparing for the Final Battles

Along the way to Hastings, you'll encounter the following enemies:

Slurper I
Incinerator II

You'll lose sight of the map, so follow my instructions to get the map to
Hastings. Head straight, and then bang 2 straight lefts. You'll run into the
guy with the map. It's pretty much a straight shot from there. When you get
into town, check out the item and magic shops:

Magic Shop
Chronios: 20,000 Kims
Voltios: 47,000 Kims
Sanguio: 28,000 Kims
Terrafissi: 70,000 Kims

Item Shop
Medicine: 190 Kims
Poison Balm: 122 Kims
Topaz Jewel: 9100 Kims
Lantern: 115 Kims
Banshee Powder: 3750 Kims

Plenty of good things, but even more great information. Listen carefully to
what the people have to say, but, whatever you do, do NOT go in the house in
the northwest corner of town yet. We have tasks to perform, first.

First, there is a man who tells of how he was a shopkeeper in Swaffham. He
left because of the king (Smart man!), and left his treasure buried in his
shop. So, go to the item shop in Swaffham (rather, the remains of the shop),
and search around to find Rafael's Stick. Now curses are no problem whatsoever!

Next, there is an old man who says he survived the destruction of Excalabria.
He buried his treasure beneath a tree. Go to Excalabria and find a tree, and
search underneath it to find Titania's Mirror; no more worries about areas
with no maps; this creates a temporary one for you!

Third, there is an old man who says something to the effect of he stole your
stuff to make it into a more powerful form. Hmm. That shopkeeper in Malaga
stole your money and your sword. What could he be up to? Visit him again, and
he'll give you the Sword of Vermilion, and apologize for his actions before.
Well, let's forgive him; he did give us the most powerful weapon in the game.

Fourth, a woman mentions that you need a pass to enter Cartahena. Another
mentions that one can be obtained in Barrow. Warp to Barrow and ask around;
they'll mention a man named Uncle Tibor, and that his house can be reached
through the woods. Talk to him, pay the 50,000 Kims, and get your pass.

Lastly, I hope you still have that Secret Key that you got in Helwig; it's
going to prove its usefulness now. Teleport to Excalabria and head south,
following the long, long path to the Secret Cave. Along the way, you'll
encounter the following enemies:

Conjurer II
Scorcher I
Melter III
Incinerator II
Slimer III
Slurper I
Zap Eye
Gold Pudding

It's a straight path, so there's no real need to use Titania's Mirror.
You'll hit the cave soon enough

Cave 18: Secret Cave
Levels: 1
Enemies Encountered: Wizard III, Zap Eye, Slimer III, Incinerator II
Treasures: Death Sword

Now, there's a crapload of gates in this cave, so follow my instructions
exactly. From the entrance, there will be three gates you can enter, 2 on
your left, and one on your right. Take the second one on your left, and go
through it. Turn right, and head all the way down the passage way toward the
gate. Go through it, then turn right and go through the gate that appears in
front of you. Follow the path from there to the locked gate. Use the Secret
Key on that gate, and go through it. Now, you have two choices. You can go
left and get the Death Sword, or you can go right and get the map. I go for
both, and then get the heck out of there. Do not equip the Death Sword; it is
cursed. It's use, though, will appear soon enough.

Once you have the Death Sword, return to Hastings, heal up, and head into the
house in the northwest corner of the village. There's a woman inside. Talk to
her, and she'll feed you a meal. Head out of the house, and talk to the
villagers; they'll mention that you look ill, so check your status. You're
poisoned! How the .... that woman who fed you! Go back to the house and you'll
find out she's a spy for Tsarkon. Talk to the villagers again; one will
mention the cure is the Digot Plant, which grows in Whisby Cave to the east.
Stock up and head out; you can't cure this poison by dying or Poison Balm, so
you'll have to get the plant. Along the way, you'll encounter the following

Slurper II
Black Glop

The cave is not far from town, luckily; the poison will drain you pretty
quickly, even at level 31.

Cave 19: Whisby Cave
Levels: 2
Enemies Encountered: Cryptkeeper, Slurper II, Killer Eye, Morel IV
Treasures: Digot Plant, Old Nick Armor

Your first priority is the Digot Plant, so we'll get that first. From the
entrance, move in a clockwise decision toward the ladder leading downward.
From there, take the path, and go right, then go right again when you see
another opening. That will take you to a ladder to where the Digot Plant is.
Use it immediately. 

Now, before you leave, there is a piece of equipment that you should pick up,
but first we need some maps. Head down the ladder and continue going in the
direction you were before. Go right at the fork and up the ladder to find the
map for the first floor, then head back to the entrance. Head down the other
ladder and head left, then left again, and then bang a right when you see a
passage. That will take you to the map for the second floor. Grab it, and head
up the ladder you are closest to. That passage will lead you to the Old Nick
Armor. Do not equip it; it is cursed. Once you obtain it, head back to
Hastings to heal up and pick up some final bits of advice.

Now I shall explain why I had you get the cursed items. Go ahead and equip one
of them. Once equipped, use Rafael's Stick to remove the curse and your item.
Your strength or armor class will go down. Once it reaches 0, it'll reset.
Don't stop there, though; keep going until it resets again. Then equip your
regular armor/weapon again, and you'll either be invincible or able to take
down the strongest enemies with a single blow. I strongly advise you reach
your maximium level, Level 31, before trying this; a level gain will wear down
your power. 

When ready, head south to Cartahena. Use Titania's Mirror to show you the way. 

Part XII: Time to End This!

Along the route, you'll encounter the following enemies:

Sluprer II
Wizard II
Incinerator III

It takes a while, but if you used one or both of my little tricks, then it
won't be much of a problem. When you reach Cartahena, provided you have a
pass, head straight to the castle. Unfortunately, Tsarkon's not there; his
minister is, though, and he has a little surprise for you ....

Boss Battle: Tsarkon's Minister (Golden Giant Dragon)
Experience Received: 25,000
Kims Received: 30,000

Been a long time since ya faced one of these, huh? Attack the head while its
coming down, and quickly dodge back to avoid its outward thrust. Should be no
trouble at all.

Talk to him again and he'll disappear. Head into the southeastern house to
find a man hiding. Talk to him to receive the key to Thule Cave. Heal up, and
head east. It's a deceivingly long way, so be prepared when you reach the end
of it. Along the way, you'll encounter these powerful enemies:

Wizard II
Incinerator III
Killer Eye
Slurper II

By the time you reach the cave, you'll either be raring to go or completely
worn out. Let's hope its the former.

Cave 20: Thule Cave
Levels: 3
Enemies Encountered: Obliterator, Wizard III, Incinerator III, Slurper III, 
Treasures: Bronze Key, Silver Key, Gold Key, Ring of Sun, Ring of Earth, Ring
of Power, Mirror of Atlas, Secret Armor, Sixteen Rings
Bosses: 5

Here we are, the site of the final battles. 3 Regular bosses, and then an
all-out war with Tsarkon. You ready? Well, here we go!

Use the Thule Key to enter the cave. Titania's Mirror won't work in here, so
the first thing we're gonna find is the Mirror of Atlas. From the entrance,
follow the main path and go down the ladder. Go right at the fork and down the
ladder at the end of the path. from there go right until you hit a treasure
chest. In here is the Mirror of Atlas; use it, and you'll never get lost again.

Go back to the second floor. Go down the ladder opposite the one from which
you came, and go left at the fork. This path will lead you to a set of Secret
Armor, the strongest armor in the game. Now you are ready to tackle the bosses
in this cave.

Go back to the second floor, and go down the ladder you used to get to the
Mirror of Atlas. Go left at the fork and go up the ladder, and go up the
ladder that appears in front of you. Head toward the gate on your left, and
as you approach, you'll encounter a woman. Talk to her to discover she's the
woman who poisoned you, and that Tsarkon's transformed her into a beast.
Revenge, anyone?

Boss Battle: Spy from Hastings (Giant Crimson Dragon)
Experience Received: 25,000
Kims Received: 30,000

Just a repeat of the dragons you have fought before. Use the same tactics and
you should be fine.

When she goes down, take the Bronze Key that she drops. Unlock the gate in
front of you with it, and go through it to find the Ring of Earth. That's one
ring down; only two to go.

Using the ladder closest to you, head down, and then go left at the fork. Then
take the other ladders up. Head toward the gate in the lower right corner, and
as you approach, you will find an old man. Talk to him to find out it's
Luther. He destroyed Swaffham (Yay! I mean, good Lord!) and is off to Wyclif,
barring your butt-whooping of him.

Boss Battle: Luther (Giant Pink Cyclops)
Experience Received: 30,000
Kims Received: 25,000

Another cyclops. All ya gotta do is stay out of his range while he's charging
his lightning, and you'll be all set. Nothing to worry about.

Defeat him to get the Gold Key, which opens the gate that's ahead, and go
through the gate to get the Ring of Power. Two down, one to go.

Head the way you went to get the Secret Armor, but instead of going left, go
right and then right again to take the ladder up, and then up again. Follow
the path to encounter yet another old man. This time, it is Thar, and he's
also a monster. Time to blow him away.

Boss Battle: Thar (Two-Headed Red Fire Demon)
Experience Received: 35,000
Kims Received: 35,000

A repeat of the Stow Demon, you now are better prepared to fight this type.
Dodge the high ones, and slash the low ones. He'll go down soon enough.

Defeating him nets you the Silver Key, and that unlocks the gate ahead. Go
through it, claim the Ring of Sun, and stand proudly, as you have collected
all 8 Rings of Good. Your task is not yet done, though; Tsarkon remains.

Head to where you fought the the Hastings spy, and go down the ladder closest
to the gate. Go right instead of left, and go down that ladder. Head toward
the gate, and unlock it using the Bronze Key. Go up the ladder, and toward the
next gate. Unlock that gate with the Silver Key. Go up the ladder, and head
toward the final gate. Use the Gold Key to unlock it and go through it. It is
in here you shall encounter Tsarkon. 

He calls you "son," claiming he married your mother. The jerk. Reject his
offers, and let the final battle begin!

Boss Battle: Tsarkon (Necromancer)
No Experience or Kims earned from battle

He transforms into a Necromancer and launches skeletons at you. Lame! Hack
through'em and knock him out. But this is far from the end. After you defeat
this form, an earthquake shakes the field and a beast rises up from the floor. 

Final Boss Battle: Tsarkon (Two-Headed Demon Thingy)
No Experience or Kims earned from battle

The strategy is to slash the two heads. As you defeat them, they shrink.
Defeat a head four times to eliminate it. Defeat both heads to destroy him
completely. Just watch out for the bolts that shoot out of the mouths of these
things. Good Luck to you!

After he's beaten, he is freed from the evil. He says some things to you, and
then passes on. From this point, there are no monster encounters, and you are
in possession of all sixteen rings. Follow his instructions and return to

The men have returned, and the women and children are no longer stone statues.
Speaking to them nets you thanks and praise. Enter the castle to find your
servants. They instruct you to use the rings in front of the throne. Before ya
do that, though, speak to your mother. It's been, what, 18 years? I think she
deserves that much. When you're ready, use the rings in front of the throne,
and enjoy the ending sequence.

10. Enemy List.

I took the time to compile the stats of each & every monster in this game, and
I even got the official names of each. I organized them by type, rather than 
by appearance in the game.

Green Slime
Exp given per: 1
Kim given per: 2
Found: Wyclif area, Parma area

Your basic, and weakest, enemy. One slash always does the trick

Blue Jelly
Exp given per: 2
Kim given per: 2
Found: Wyclif area, Peak Cave, East of Parma area

A stronger version of the Green Slime. Be careful.

Red Glunk
Exp given per: 39
Kim given per: 10
Found: West of Parma area, Watling Area, Verlin's Cave area

A stronger slime; be careful, as they are quick. I like to fight these to gain

Gray Ooze
Exp given per: 65
Kim given per: 30
Found: Verlin's Cave, Bremen's Cave

Yet another slime, faster and stronger than its predecessors.

Gold Pudding
Exp given per: 396
Kim given per: 100
Found: Secret Cave Area

WOW! These things are strong! They are the only enemy I know of to survive a
Terrafissi spell. Luckily, they don't do much damage, but be forewarned; they
are really, really strong!

Black Glop
Exp given per: 180
Kim given per: 70
Found: Stow Area, Malaga Area, Swaffham Area

Finally, a slime to be feared. These things are lightning fast and strong to 
boot. Take care; they always attack in groups.

Dog Kobold
Exp given per: 4
Kim given per: 5
Found: Wyclif area, Peak Cave, East of Parma area, West of Parma area

Be careful of these at the beginning of the game. Their attacks hurt, and 
it'll take multiple slashes to take one down!

Coyote Kobold
Exp given per: 42
Kim given per: 20
Found: Watling Area, Verlin's Cave Area

Stronger than Dog Kobolds; treat them as you normally would.

Hyena Kobold
Exp given per: 306
Kim given per: 68
Found: Keltwick Area

Usual kobold monster; treat as such

Wolf Kobold
Exp given per: 384
Kim given per: 109
Found: Helwig Area, Swaffham Area

Need I say more about a kobold?

Exp given per: 8
Kim given per: 16
Found: Peak cave, Cave of Troy, Verlin's Cave

Weaker attackers than the kobolds, but have much higher defenses. Use caution!

Exp given per: 210
Kim given per: 71
Found: Asti's Cave, Blazon's Cave, Harmony Cave

Much quickdere, but still not much to worry about.

Exp given per: 277
Kim given per: 115

Quickest of the bunch, thus the most to worry about.

Exp given per: 441
Kim given per: 161

I dunno why this one is so slow! This is a piece of cake

Fruit Bat
Exp given per: 10
Kim given per: 9
Found: West of Parma area, East of Parma Area,

Bats are extremely quick, and have a decent amount of strength. Use caution

Cave Bat
Exp given per: 77
Kim given per: 27
Found: Verlin's Cave area, Deepdale Area

Use the same caution as you did before with the Fruit Bats.

Killer Bat
Exp given per: 212
Kim given per: 131
Found: Tadcaster Area

Another bat. Use the same caution.

Vampire Bat
Exp given per: 316
Kim given per: 180
Found: Swaffham Area, Excalabrian Caves

No, these don't suck the life into themselves. They are insanely strong, 
though. Use extreme caution.

Neophyte I
Exp given per: 17
Kim given per: 11
Found: West of Parma area, Watling Area, 

Spellcasting enemies are extremely dangerous. Touching them or their spell is 
gonna hurt. Neophyte Is shoot a spell in one direction. However, 8 of them 
shooting in all different directions is gonna kill.

Neophyte II
Exp given per: 57
Kim given per: 36
Found: Watling Area, Verlin's Cave Area, Deepdale Area, Bremen's Cave Area,
Sanguios Cave Area

Neophyte IIs shoot spells in all directions at once! Use caution!

Conjurer I
Exp given per: 112
Kim given per: 23
Found: Stow Area

Conjurer Is are stronger than any Neophyte. They attack the same as Neophyte 
Is, so take the same precautions.

Conjurer II
Exp given per: 213
Kim given per: 72
Found: Malaga Area, Tadcaster Area

Conjurer IIs are the Conjurer-equivalent of Neophyte IIs. Use the same 

Mage I
Exp given per: 249
Kim given per: 102
Found: Tadcaster Area, Helwig Area

Mage Is are stronger than their predecessors. They follow the same attack 
usage as previous Type I sorcerors. Use the same patterns of defense.

Mage II
Exp given per: 319
Kim given per: 152
Found: Swaffham Area

Mage IIs are the Mage-equivalent of Type II sorcerors. Use the same 
precautions when fighting them.

Wizard I
Exp given per: 329
Kim given per: 247
Found: Excalabrian Caves, Ruby Cave, Sapphire Cave

Wizards are the strongest of the sorceror type. Wizard Is are the strongest of
the Type Is. Use the same precautions

Wizard II
Exp given per: 472
Kim given per: 106

Wizard IIs are the strongest Type IIs. Use the same precautions

Wizard III
Exp given per: 472
Kim given per: 206

Wizard IIIs are unique. They shoot a spiralling ball of energy at you, and if 
it hits, it hurts. A lot. Use the utmost precaution against these enemies.

Exp given per: 15
Kim given per: 31
Found: East of Parma, Cave of Troy, Watling Area, Verlin's Cave

Eyeballs are extremely strong enemies. Take care not to touch them, unless you
want a world of hurt

Red Eye
Exp given per: 243
Kim given per: 107
Found: Burgandy Cave

Strong enemies indeed. Just make sure they don't get to you.

Zap Eye
Exp given per: 422
Kim given per: 154
Found: Excalabria Cave II, 

Killer Eye
Exp given per: 455
Kim given per: 276

Exp given per: 85
Kim given per: 40
Found: Deepdale Area, Bremen's Cave Area, Sanguios Cave Area, Blazon's Cave

Rattlers are pure attack monsters. Attacking in groups, they are quick and 
powerful. Use caution.

Exp given per: 173
Kim given per: 65
Found: Stow Area, Blazon's Cave Area

Pythons are more powerful Rattlers. Again, use caution when fighting these.

Exp given per: 246
Kim given per: 105
Found: Tadcaster Area, Burgandy Cave, Helwig Area

Cobras are deadly adversaries. Luckily, they aren't poisonous. Still, use 

Exp given per: 437
Kim given per: 360
Found: Hastings Area, Cartahena Area

Anacondas are among the strongest enemies in the game. As such, take great 
care against them.

Puffball I
Exp given per: 224
Kim given per: 37
Found: Bremen's Cave, Sanguios Cave

Any type of mushroom you encounter is poisonous. Take care NOT to touch them, 
otherwise you WILL be poisoned. Puffball Is move, so use caution when moving

Puffball II
Exp given per: 333
Kim given per: 39
Found: Bremen's Cave, Sanguios Cave

Type II mushrooms are stationary, and they shoot a homing spore at you. The
spore is not poisonous, but it still hurts

Puffball III
Exp given per: 267
Kim given per: 52
Found: Sanguios Cave, Asti's Cave, Blazon's Cave, Cave to Malaga

Type III mushrooms are also stationary, and they shoot spores in all
directions pretty quickly. The spores aren't homing though

Puffball IV
Exp given per: 395
Kim given per: 70
Found: Asti's Cave, Blazon's Cave, Cave to Malaga

Type IVs are the most dangerous of the bunch. Even though they are stationary,
they shoot out spores in all directions, and they home in toward you. Be
really careful with these.

Toadstool I
Exp given per: 318
Kim given per: 67
Found: Blazon's Cave

A step up from the Puffballs, they possess a more powerful venom, and are
noticeably faster. If poisoned by one of these suckers, make sure you have a
Poison Balm or a Toxios spell ready

Toadstool II
Exp given per: 416
Kim given per: 70
Found: Harmony Cave

Toadstool III
Exp given per: 321
Kim given per: 95
Found: Harmony Cave

Toadstool IV
Exp given per: 441
Kim given per: 93
Found: Burgandy Cave

Shroom I
Exp given per: 351
Kim given per: 99
Found: Darmon's Cave

Shroom II
Exp given per: 472
Kim given per: 113
Found: Darmon's Cave

Shroom III
Exp given per: 414
Kim given per: 129
Found: Methuen's Cave 

Shroom IV
Exp given per: 524
Kim given per: 156
Found:  Ivory Cave

Morel I
Exp given per: 437
Kim given per: 130
Found: Ruby Cave, Sapphire Cave

Morel II
Exp given per: 618
Kim given per: 143
Found: Excalabrian Caves

Morel III
Exp given per
Kim given per

Morel IV
Exp given per: 657
Kim given per: 609
Found: Whisby Cave, 

Exp given per: 169
Kim given per: 63
Found: Sanguios Cave, Keltwick Area, Malaga Area

Cyclopedes are dangerous adversaries. They're strong, and can take a lot of 
damage. Be wary when there are many of them

Exp given per: 458
Kim given per: 110
Found: Tadcaster Area, Helwig Area, Swaffham Area

A faster opponent than the Basher, the Smasher poses an even greater threat. 
Be careful

Exp given per: 501
Kim given per: 135
Found: Swaffham Area, Excalabrian Caves

Faster & stronger than the Smasher, use extreme caution when fighting these 

Exp given per: 600
Kim given per: 250

Man, do these things fly! Use the utmost care when fighting these

Flamer I
Exp given per: 25
Kim given per:13
Found: East of Parma Area

All Fireball enemies are resistant to fire magic (obviously) and weak against
water magic. Type I fireballs are the least dangerous of the bunch. They simply
float across the screen.

Flamer II
Exp given per: 94
Kim given per: 43
Found: Deepdale Area

Type II Fireballs are quite a bit more dangerous, but still not much of a
worry. Rather than move across the screen, Type IIs teleport to random points
around the screen. Just move to where they are & slash; one or two should
usually do it.

Flamer III
Exp given per: 183
Kim given per: 67
Found: Stow Area

Type III Fireballs are the most dangerous of the bunch. They stay stationary
when attacking, and shoot fireballs in a counterclockwise direction

Melter I
Exp given per: 203
Kim given per: 70
Found: Keltwick Area

Melter II
Exp given per: 215
Kim given per: 90
Found: Malaga Area

Melter III
Exp given per: 217
Kim given per: 100
Found: Barrow Area, Harmony Cave

Scorcher I
Exp given per: 233
Kim given per: 99
Found: Burgandy Cave Area 

Scorcher II
Exp given per: 210
Kim given per: 120
Found: Helwig Area

Scorcher III
Exp given per: 293
Kim given per: 133
Found: Methuen's Cave, Helwig Area

Incinerator I
Exp given per: 301
Kim given per: 140
Found: Swaffham Area

Incinerator II
Exp given per: 412
Kim given per: 172
Found: Excalabrian Caves, Hastings Area

Incinerator III
Exp given per: 618
Kim given per: 220

Exp given per: 90
Kim given per: 33
Found: Verlin's Cave Area, Deepdale Area, Bremen's Cave Area,

All scorpion-type enemies are dangerous foes. A single touch will poison you, 
& poison is never a good thing. Use the utmost care when fighting these, and 
bring poison balm with you.

Exp given per: 280
Kim given per: 68
Found: Blazon's Cave Area

Faster and with deadlier poison, these are dangerous foes indeed. Just be 
careful when fighting these.

Exp given per: 366
Kim given per: 145
Found: Swaffham Area

Another scorpion-type enemy; as such, you need to take extreme care when 
fighting these.

Exp given per: 452
Kim given per: 209
Found: Hastings Area, Cartahena Area

The last and deadliest of the scorpions, there is no better advice than to 
just use magic on these enemies. Trust me, it's better than getting poisoned 
by these bad boys.

Creeper I
Exp given per: 76
Kim given per: 38
Found: Verlin's Cave, Deepdale Area, Bremen's Cave Area, Bremen's Cave

Moldy-looking monsters are divided into three types. Type Is shoot a spore 
around them, which does damage. Provided that you can kill it in a couple of
slashes, these shouldn't pose a problem.

Creeper II
Exp given per: 104
Kim given per: 45
Found: Bremen's Cave Area, Bremen's Cave

Type II Molds are much more of a danger than their type I counterparts. They
shoot a tentacle straight out in a single direction, then retracts. Be
extremely careful when fighting these.

Creeper III
Exp given per: 141
Kim given per: 50
Found: Stow Area

Type III Molds are the most dangerous of the group. A tentacle constantly
wraps around in your direction. To be quite honest, without using magic you
are going to take some damage. Get on the inside of the tentacle for your best
chance of defeating this beast.

Oozer I
Exp given per:192
Kim given per: 68
Found: Asti's Cave area, Keltwick Area

A step up from the original Type I. Takes more punishment, but when you
encounter these for the first time, you'll be dealing out more damage as well.
Still no problem.

Oozer II
Exp given per: 219
Kim given per: 93
Found: Harmony Cave, Barrow Area

Still nothing to worry about; just a juiced-up version of the Type II. Use
normal precautions

Oozer III
Exp given per: 269
Kim given per: 123
Found: Helwig Area

Again, magic is your friend here with the Type III. Avoid all contact if
possible with these.

Slimer I
Exp given per: 302
Kim given per: 136
Found: Methuen's Cave, Swaffham Area, Ivory Cave

As you get stronger, so do your enemies; as little contact as possible, but
still not much of a threat.

Slimer II
Exp given per: 361
Kim given per: 158
Found: Ruby Cave, Sapphire Cave

Slimer III
Exp given per: 374
Kim given per: 168
Found: Excalabrian Caves, Hastings Area

Slurper I
Exp given per: 325
Kim given per: 172
Found: Hastings Area

Slurper II
Exp given per: 451
Kim given per: 197

Slurper III
Exp given per: 512
Kim given per: 390

11. Boss Battles

There are a certain number of battles against bosses, or "Archmonsters. At key
points in the game, you will be faced with one of these bad boys. There are 
three types of Archmonster, and each has it's own strengths and weaknesses.

First Archmonster: Fake King of Parma
Experience given: 500
Kim given: 500 
Type: Giant Dragon

The first Archmonster you face is a Giant Dragon. By moving its head up &
down, then stretching out to attack you, it can do damage quickly. The best
time to attack is when it's head is lowering/raising. If you're strong enough,
you can shoulder the damage and defeat it even more quickly.

Second Archmonster: Verlin's Cave Monster
Experience given: 1000
Kim given: 1000
Type: Giant Cyclops

A bit more of a challenge than the first, this beasty attacks by shooting
lightning out of its hands. When it's moving, charge it & attack, then move
quickly back while it's charging its attack. After it's weakened, one of its
arms will disintegrate. After doing enough damage, it'll die.

Third Archmonster: Little Girl in Sanguios Cave
Experience given: 3000
Kim given: 3000
Type: Two-Headed Fire Demon

A challenge by far. At the point in the game you face her, her attacks can do
some serious damage to you. Dodge the high fireballs, and slash the low ones,
and victory should be within your grasp.

Fourth Archmonster: Rematch with Little Girl
Experience given: 5000
Kim given: 5000
Type: Two-Headed Fire Demon

The same battle as before, but this time her attacks hurt a lot more. Defeat
this little brat to get your rings back.

Fifth Archmonster: Your Doppleganger
Experience given: 8000
Kim given: 10,000
Type: Necromancer

Quite easy, really. Slash through the skeletons he summons and then whoop his
sorry hide! He'll go down fast.

Sixth Archmonster: Dark Demon
Experience given: 10,000
Kim given: 15,000
Type: Flying Demon

A true challenge. Figure out his patterns, and then attack accordingly;
othewise, you'll suffer immensely.

Seventh Archmonster: Blood Demon
Experience given: 15,000
Kim given: 20,000
Type: Flying Demon

Same type as the Dark Demon, but deals more damage and takes more as well. Same
tactics apply.

Eighth Archmonster: Gray Demon
Experience given: 20,000
Kim given: 25,000
Type: Flying Demon

See above strategies for defeating this type of archmonster. Just be sure that
he doesn't hit you much; his blows hurt.

Ninth Archmonster: Tsarkon's Minister
Experience given: 25,000
Kim given: 30,000
Type: Giant Dragon

A stronger version of the fake King of Parma. Be sure to avoid his outward

Tenth Archmonster: Hastings Spy
Experience given: 25,000
Kim given: 30,000
Type: Giant Dragon

A repeat of the past boss; put this sucker out of its misery with the same

Eleventh Archmonster: Luther
Experience given: 30,000
Kim given: 25,000
Type: Giant Cyclops

A stronger version of the Verlin's Cave monster; avoid its lightning, and
you're golden.

Twelfth Archmonster: Thar
Experience given: 35,000
Kim given: 35,000
Type: Two-Headed Fire Demon

Just remember to dodge the high fireballs and slash the low ones; that is the
key to a swift victory.

Thirteenth Archmonster: Tsarkon
No Experience or Kim given
Type: Necromancer

Easy as pie; just slash the skeletons and dice him to bits.

Fourteenth Archmonster: Tsarkon (Second Form)
No Experience or Kim given
Type: Two-Headed Demon Thingy

Not a cakewalk anymore. Dodge the lightning balls and slash those heads to
bits. Defeating this thing essentially wins the game for you.

12. Thanks.

There are some credits due in this, so I musg give them
1. Thank you to SEGA of America, for creating this game.
2. Thank you to GameFAQs, for posting this
3. Thank you to Voltron, for posting his Walkthrough, which inspired me to
write my own.