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    FAQ/Walkthrough by TheStarbird

    Version: 1.1 | Updated: 03/08/07 | Printable Version | Search Guide | Bookmark Guide

    Sword of Vermilion
    (c) Sega 1990
    
    Walkthrough v1.1 by: 
    TheStarbird
    
    e-mail: thestarbird@yahoo.com
    website: http://www.rpgclassics.com/~hideout
    
    Copyright 2009 Eric Starbird
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    ===============================================================================
    To easily use this walkthrough, use the find option on your internet explorer
    and type in the exact title of the place you want to go to from the index.
    ===============================================================================
    Original Submission: 3/8/2007
    
    Update: 4/21/2009
    V1.1
    -Fixed the Aries description
    -Added drop information for Vampire Bat, Cobra, Dog Kobold, Grey Ooze,
     Creeper (C), and Melter (C)
    -Added item information for Mineral Bar
    -Gave Thanks at bottom of page for contributors to the mentioned information
    ===============================================================================
    Index:
    I. Introduction/Story
    II. Walkthrough
         a. Luke, I am NOT your father
            i. Wyclif Area
            ii. Peak Cave
         b. I thought Parma was on Algo
            iii. Parma Area
            iv. Western Parma
            v. Eastern Parma
            vi. Cave of Troy
         c. Young at Heart
            vii. Watling Area
            viii. Northern Watling
            ix. Verlin's Cave
         d. The Missing King
            x. Deepdale Area
            xi. Western Deepdale
            xii. Breman's Cave
         e. Catch That Thief!
            xiii. Eastern Deepdale
            xiv. Stow Area
            xv. Sanguios Cave
            xvi. Eastern Stow
            xvii. Asti's Cave
         f. Well, Since I have Nothing Better to Do
            xviii. Keltwick Area
            xix. Western Keltwick
            xx. Blazon's Cave
            xxi. Northern Keltwick
            xxii. Malaga Passage
         g. Care to Rule a Kingdom?
            xxiii. Malaga Area
            xxiv. Eastern Malaga
            xxv. Harmony Cave
         h. How Greedy Are You? (Optional Side Quest)
            xxvi. Barrow Area
            xxvii. Western Barrow
            xxviii. Cave of Burgandy
         i. Catch the Imposter
            xxix. Tadcaster Area
            xxx. Western Tadcaster
            xxxi. Darmon's Cave
         j. These Men are Useless
            xxxii. Helwig Area
            xxxiii. Western Helwig
            xxxiv. Methuen's Cave
         k. The Three Demons
            xxxv. Swaffham Area
            xxxvi. Southern Swaffham
            xxxvii. Ivory Cave
            xxxviii. Western Swaffham
            xxxix. Ruby Cave
            xl. Sapphire Cave
         l. There's No Place Like Home
            xli. Western Excalabria
            xlii. Excalabria Caves
            xliii. Excalabria Area
            xliv. Southern Excalabria
            xlv. Excalabria Secret Cave
         m. So Close, Yet So Far
            xlvi. Hastings Area
            xlvii. Eastern Hastings
            xlviii. Whisby Cave
         n. Attack on Cartahena
            xlix. Southern Hastings
            l. Cartahena Area
         o. Sweet Revenge
            li. Path to Thule
            lii. Cave of Thule
    III. Enemies
    IV. Archmonsters
    V. Equipment
         a. Swords
         b. Armor
         c. Shields
    VI. Items
    VII. Spells
         a. Field Spells
         b. Combat Spells
    VIII. Shops
    IX. Tips
    X. Thanks
    ===============================================================================
    I. Introduction/Story
    ===============================================================================
    What is considered to be another one of the most looked-over RPGs of our time,
    Sword of Vermilion still remains unplayed by many RPG fans. It's a shame
    really, but as of March 5, 2007, this game will be available on the Wii
    Virtual Console, so hopefully this game and this walkthrough will see some
    light.
    
    The story goes like this. Long ago, the evil King Tsarkon on the kingdom of
    Cartahena attacked the kingdom Excalabria, which belonged to his long-time
    friend King Erik V. Tsarkon's army destroyed the kingdom, and in a desperate
    move, King Erik told his most trusted servant, a man named Blade, to take his
    child (whom I and many others refer to as Erik VI, since it just makes sense)
    and run far away with their family heirloom, the Ring of Wisdom. Blade rose
    Erik as his own, in which time, Tsarkon has begun searching for Erik and the
    Ring. When Erik turned 18, Blade became very sick.
    ===============================================================================
    II. Walkthrough
    ===============================================================================
    Below here are many parts to the walkthrough, in which I will include maps.
    The maps will look nothing like the ones in game (because I am only mapping
    out the roads). Below is a Legend of the Maps.
    
    Map Legend:
    
    #              Road
    ~              Road Continuation (Only seen in Southern Excalabria, it means
                                      just keep going straight)
    T              Town
    V              Village
    D              Door
    L              Locked Door
    ?              Person
    !              Boss Battle
    0 - 9, u - z   Stairs/Path/Entrance to another area
    A - Z          Treasure, see specific legend
    
    Each Map (aside from towns) are all 16x16 size maps.
    
    Note that the below walkthrough may contain spoilers, but I will make the
    walkthrough as brief, yet informative as possible. Also, a general rule of
    thumb is that if you can afford the best equipment in town, then you can
    handle what is ahead of you.
    -------------------------------------------------------------------------------
    a. Luke, I am NOT your father
    -------------------------------------------------------------------------------
    -Wyclif-
    You start in the town of Wyclif. If you talk to the people in town, they
    will tell you that Blade is dying and that you should go see him. Blade's
    house is in the upper-left hand corner of the town. Go there and go up the
    stairs. Talk to him and he will tell you that you are not his real son and
    that you are the son of King Erik V. He tells what happened and about the
    Ring of Wisdom, which he hid from Tsarkon in Peak Cave, which is just to the
    south of town. Before he passes away, he gives you 200 Kim (which is the
    currency in the game) and says to find the 8 rings.
    
    Exit the house and head to the equipment shop near the gate of the town.
    Buy and equip a Bronze Sword and Small Shield. Save at the church in town
    (make sure you do this often, as you never know when you'll die and lose
    half of your money). If you talk to the man near the outside of the Church,
    he will give you the map to the Wyclif Area
    When you are ready, exit town.
    
    -Vermilion-
    
    i. Wyclif Area
                22
                ##
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            ######
            #
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      #######
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      #   VVVV
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           #####
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           1
    
    Legend:
    A: 50 Kim
    1: Peak Cave
    2: To Parma Area
    V: Wyclif
    
    Monsters: Green Slime, Blue Jelly, Dog Kobold
    Recommended Level: 1
    
    Keep in mind that you are traveling this world from first-person view. The
    only monsters to be worried about are the Dog Kobolds, but only if they come
    in packs. If there are just one or two, I'm sure you can handle the battle.
    Right now, all you are doing is fighting for money and experience. When you
    level up, all your HP and MP will be completely restored, so keep this in
    mind when pacing yourself. The chest southeast of town has 50 Kim in it.
    
    Build up your money and your levels. Save up 400 Kim so that you can buy a
    Bronze Armor. As you build levels, the Dog Kobolds get easier. Before heading
    to Peak Cave, buy a couple Herbs and Candles.
    
    ii. Peak Cave
    ####
    #  #  ######
    ?  ## # #  #
        ### E  #
    ###        #
    # ######## #
    #        # D
    #C #######D#
       #       #
    B# # ### A##
     # # # #   #
     ### 1 #####
    
    Legend:
    1: To Wyclif Area
    A: Floor Map
    B: 100 Kim
    C: Herb
    E: Candle
    ?: Man, Ring of Wisdom
    
    Monsters: Blue Jelly, Dog Kobold, Skeleton
    Recommended Level: 2
    
    The cave isn't too hard, and everything is pretty straight forward. Make sure
    you grab the map before you reach the doors. Take the door to the left which
    will lead to two treasures, then return to the door going north which will
    eventually lead you to an old man with the Ring of Wisdom. Simple, eh? Exit
    when you are set and head back to Wyclif.
    
    -Wyclif-
    
    Rest at the Inn if you need it. Talk to the man outside the left side of the
    Inn for a Map to the Parma area. Save at the Church. Make sure you have at
    least 2 herbs before heading back out.
    -------------------------------------------------------------------------------
    b. I thought Parma was on Algo
    -------------------------------------------------------------------------------
    -Vermilion-
    Head north and follow the path to the Parma Area.
    
    iii. Parma Area
             TTTTT
             TTTTT
               #
            ###########3
        1####  #
               #
               #
               #
          ########
          #  #   #
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    22
    
    Legend:
    1: To Western Parma Area
    2: To Wyclif Area
    3: To Troy Area
    ?: Parma Merchant
    T: Parma
    
    Monsters: Blue Jelly, Dog Kobold, Skeleton
    Recommended Level: 3
    
    There is nothing new here, just head straight for Parma.
    
    -Parma-
    The first thing you want to do is go to the castle and talk to the King. He
    has the Ring of Sky, but he will not give it to you unless you bring him the
    Treasure of Troy, which is in the Cave of Troy to the east of town. Also note
    that there are guards blocking a certain path in the castle. Worry about this
    later. Exit the Castle.
    
    There are a couple shops worth visiting, but chances are you will not have
    enough money to buy everything on your shopping list yet (which is good
    because then you can level up while trying to get the money). What I
    recommend you do with your money right now is buy the Ferros Spell. Make
    sure you ready this spell since it will come in handy while leveling up.
    
    Before leaving, there are two maps you can get. The first one can be found by
    talking to the man above the church. He will give you a map to the area west
    of Parma. The 2nd is found with a man inside the house near the gate to the
    town. He will give you a map that leads you to the Cave of Troy. Save at the
    Church, then exit and head west.
    
    -Vermilion-
    
    iv. Western Parma
     A#### #######
         # #     #
         ###     ##
           #   B  #
           #####  #
                  #
      #############1
      #   #      #
      #   #      #
      #   ####   #
      #      #   #
      #      #   #
      #      #   #
      #      #   #
      #      #   #
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      E    F
    
    Legend:
    1: To Parma Area
    A: 100 Kim
    B: Herbs
    C: Herbs
    E: Candle
    F: Empty
    
    Monsters: Blue Jelly, Dog Kobold, Fruit Bat, Neophyte (A)
    Recommended Level: 4
    Recommended Spell: Ferros
    
    Beware the Fruit Bats and Neophytes, but more so on the Bats. The Bats move
    fast and hit hard, especially when you haven't upgraded your armor. Use Ferros
    to make quick work of the enemies. Grab all the treasures that you can grab
    in this area and just walk around. Head back to town when you feel like you
    need to heal up.
    
    It will take you about 2100 Kim to gather every piece that you need, but
    getting one piece at a time is better than saving all the money and buying it
    at once (makes things easier for you). When you have the money, by (in order)
    a Sharp Sword, Silver Shield, and Sangua spell. Don't get the Scale Armor
    just yet. You can sell your other equipment now if you wish as well (though
    if you wish to use the Super Strength Trick, save your Bronze Sword for just
    a little while longer). Heal if you need it then Save. Buy a Lantern and make
    sure you have a couple Herbs. Exit town and head east.
    
    (Note: If you find yourself taking more damage then you're dealing, by all
    means grab the Scale Armor from the shop.)
    
    v. Troy Area
       ####
       ####
       # ##
       # ##
       # ####
    3###   ####
             #########
                ######   ###
                     ### # #
                     # # # #
            B        ### # #######1
            #          # 2 #
            #          #   #
            #          #####
            #            #
            #            #
      #######           ##
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          #
    
    Legend:
    1: To Watling Area
    2: Cave of Troy
    3: To Parma Area
    A: 300 Kim
    B: Dark Sword
    ?: Old Man
    
    Monsters: Red Gunk, Fruit Bat, Neophyte (A), Eyeball, Flamer (A)
    Recommended Level: 6
    Recommended Spell: Ferros
    
    The monsters are going to get a bit harder here, but it's nothing your shiny
    new Sharp Sword can't handle. If you want some extra money, instead of going
    right to the Cave of Troy, go south and follow that path to 300 Kim and a 
    Dark Sword (see the Super Strength trick below if you wish to cheat a bit, but
    keep in mind that I will walk through this game as if no cheats are being
    used). Once you are ready, enter the Cave of Troy.
    
    vi. Cave of Troy
    Floor 1                     Floor 2
    ####### A ###2 #            #############2 E
    #     # # #    #            #              #
    # ### # # ######            ###### ### #####
    # B # # #    #                 # # # # #
    #   # # #### ###            #### # # #######
    ##### #    #   #            #  # # #       #
          # ## #####            # ## # #########
    #######  # #                # #  #         #
    #    #  ## #####            ### ### F#######
    ## ### ##  #   #                # #        #
     # # # #  ## ###            ##### # #### ###
     # # # ## #  # #            #     # #  # #  
     # # 1  # # ## #            # G#### ## ####
    ## C   #### #  #            #        #    #
    #    ###  #                 ############# #
    ######   #######                        # #H
    
    Legend:                     Legend:
    1: To Troy Area             2: To Floor 1
    2: To Floor 2               E: Treasure of Troy
    A: Candle                   F: 300 Kim
    B: Herbs                    G: Floor Map
    C: Floor Map                H: Scale Armor
    
    Monsters: Fruit Bat, Eyeball, Skeleton
    Recommended Level: 6
    Recommended Spell: Ferros
    
    Aside from the fast-paced monsters, this level shouldn't give you a whole lot
    of trouble (except for the Eyeballs). Turn left as soon as you can after
    entering and lighting up the cave. This will take you to the Floor Map. From
    there, just head to the stairs to the 2nd floor.
    
    The treasures on the 2nd floor are worth getting. Make sure you grab the Map
    first thing (located under G). There is a Scale Armor on this floor in the
    lower-right hand corner of the map, so equip it if you haven't bought it
    already. Aside from the 300 Kim that's in the chest (located under F), the
    Treasure of Troy is in the chest in the upper-right hand corner. Once you
    get it, walk out and head back to Parma.
    
    -Parma-
    Take the Treasure of Troy to the King of Parma. The King then insists that
    Erik stop his quest and live peacefully in Parma. You have no choice but to
    say Yes at the moment. Exit the castle. Rest at the Inn and save at the Church.
    Try to exit the town and you'll find that you cannot. Talk around town and the
    people will wonder why you chose to stay in Parma.
    
    Go talk to the King again. He doesn't seem too happy with you, and thus will
    become rather beastly...
    
    -Archmonster Battle-
    ---------------------
    Name: Blue Dragon
    EXP: 500
    KIM: 500
    Recommended Level: 7
    ---------------------
    There are a few differences between boss battles and normal battles:
    1. Boss battles are completely side-view
    2. You cannot use Magic
    
    This is how your boss battles will be. These super-huge monsters are known as
    Archmonsters. The Blue Dragon is your first one, and it really isn't all that
    hard to beat. As long as you're as far left side of the screen, the Blue
    Dragon will not touch you. The strategy here is to come in just as it is
    lowering its head. Get in 1 or two swings on the head, then back up before
    it lunges at you. It will pick up its head again. Wait for it to drop its
    head again and repeat until its head falls off.
    
    Once the king is defeated, the guards that were blocking off a certain room
    will be gone. Enter that room and go down the stairs. You will find the real
    King inside, who says that he was captured and placed in the dungeon while
    a Cartahenan monsters posed as himself. He gives you the Ring of Sky and tells
    you to go to Watling over to the east.
    
    If you took damage, rest up. Save again and talk to the same guy in the house
    by the gate who gave you the map last time. He will give you a Map to the
    Watling area. Exit Parma.
    -------------------------------------------------------------------------------
    c. Young at Heart
    -------------------------------------------------------------------------------
    -Vermilion-
    Make your way back to Eastern Parma. Instead of going to the Cave of Troy,
    continue East until you reach the next area.
    
    vii. Watling Area
                        ###
                          ####################A
                            #
                            #
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                   ###      #
                  1# ################
                       ##     ##    #
                                    ##
                                     #
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                    B     C   #      #         ########  VVV  2 3
                    #     #   #      ###       #      #  VVV  # #
                    #     #   #        #       #      #   #   # #
                    ###########        #       #      #   #   # #
                              #        ?       #     ##   #   # #
              ######   ########        #       #          #######
       E   ####    #   # #             #   #####          #
       #   #       ##### #             #  ##   #          #
       #  ##             #             ####    #          #
       ####           ####                     ############
                      #  #  ##############     #          #
    F##################  #  #            ##    #          #
                         ####             #    #    #######
                                          ######    #
                                             4      5
    
    Legend:
    1: To Troy Area
    2 & 3: To Northern Watling
    4 & 5: To Deepdale Area
    A: Gem Shield
    B: Empty
    C: 300 Kim
    E: Sapphire Shield (Turn right to find)
    F: 200 Kim
    ?: Man
    V: Watling
    
    Monsters: Red Glunk, Dog Kobold, Coyote Kobold, Eyeball, Neophyte (A & B)
    Recommended Level: 7
    Recommended Spell: Ferros
    
    The road isn't too long, but it can be a long trip if you're not prepared.
    There is a Gem Shield in the northern part of the area, so grab this and
    equip it.
    
    Coyote Kobolds will be difficult to handle, but Ferros will make quick work
    of them. The rest shouldn't be too much of a problem.
    
    If by the time you reach the Man in the middle of the road you still feel
    strong or are about to level up, then head for the southwestern part of this
    area. Here you can find 500 Kim total and a Sapphire Shield. The Sapphire
    shield has a slightly better AC as the Gem Shield, but can be sold for 2000
    Kim (whereas the Gem Shield only goes for 13). Equip it for now and head
    westward to Watling.
    
    -Watling-
    In Watling you will find a bunch of confused old people. This is odd, don't
    you think? Enter the house in the upper-right hand corner of town and talk
    to the 24 year "old" man inside. He tells of a monster in Verlin's Cave that
    took the youth of everybody. He gives you a map to Northern Watling and asks
    that you kill the monster. Well, might as well. Rest up (for free) and save.
    Exit town.
    
    -Vermilion-
    Take the path closest to the village to continue.
    
    viii. Northern Watling
             ######
             #
             #
             #
             #
             # ?
             # #
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        1##  # ####
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            ##### #
                2 3
    
    Legend:
    1: Verlin's Cave
    2 & 3: To Watling Area
    A: Lantern
    ?: Old Man
    
    Monsters: Red Gunk, Eyeball, Neophyte (B), Fruit Bat, Coyote Kobold, Needler
    Recommended Level: 8
    Recommended Spell: Ferros
    
    B-type Neophytes can be a bit of a task to kill and they do hurt, so stay
    clear of their magic. Needlers will poison you if you touch them, but they
    are slow. If you wish to fight them, be very careful and make sure they do
    not ambush you. Grab the Lantern in the chest inside the side path (Located
    at A) before entering Verlin's Cave.
    
    ix. Verlin's Cave
    Floor 1                     Floor 2
    2 ### #### C## 3            2              3
    # # # #  #   # #            # ###### #A !# #
    ### # ## ##### #            # #    ###   # #
      # #  #    #  #            # ###### # # # #
    ###### # #### ##            #        # # # #
    #    # # #  # #             ####  ###### # #
    # #B ### ## # #                ## #  # # # #
    # #       # # #             B   # ## #   # #
    ######### # # #             #   #  # # #####
            # # # #             # #### # # #   #
    ### 1## # #####             # #  # # # ### #
    #     # #                   # #  # # #   # #
    ############## #            # #  # ####### #
               # # #            #### #    #    #
    A ### ### ## # #            #  ##########  #
    ### ### ###  ###                      # ####
    
    Legend:                     Legend:
    1: To Northern Watling      2 & 3: To Floor 1
    2 & 3: To Floor 2           A: Herbs
    A: 600 Kim                  B: Floor Map
    B: Floor Map                !: Cyclops
    C: Candle
    
    Monsters: Skeleton, Eyeball, Gray Ooze, Creeper (A)
    Recommended Level: 8
    Recommended Spell: Ferros
    
    Use your Lantern that you found to light this place up. A couple new monsters
    to watch out for. The Gray Ooze is stronger than the Red Glunk, but nothing
    you haven't fought before. The Creeper can be a challenge, since they will
    endlessly pursue you. Attack them when their orbs are not facing you, else
    they will hurt you.
    
    There is 600 Kim in the chest in the lower-left hand corner of this floor
    if you wish to get it. Get the Map on your way up to the upper part. It
    doesn't matter which ladder you take going down, though the one in the
    upper-right corner of the map will take you to where you need to go quicker.
    
    On the 2nd floor, you can grab the Map and the Herbs if you wish, but if
    you took the upper-right ladder, you should quickly get to a Man standing
    still. Heal up then talk to him. He admits to stealing the youth and will so
    steal your's.
    
    -Archmonster Battle-
    ---------------------
    Name: Cyclops
    EXP: 1000
    KIM: 1000
    Recommended Level: 9
    ---------------------
    
    This battle is really easy. The Cyclops moves so slow that you can easily
    slash this thing to death. Move in slowly and wait for it to move its hand
    back and watch its face move. It will shoot a bolt of lightning down at the
    floor from his hand. Move back when he does this, then go in and continue to
    slash. When his other hand does the same, just move back again. Repeat this
    and soon he will lose his right hand. Finish off with a few more slashes and
    this monster is toast.
    
    If you wish to finish the dungeon, feel free. Just head back to Watling
    when you are done.
    
    -Watling-
    Don't stay at the Inn if you can help it, as you will get charged a heavy fee
    even if you stayed just once before defeating the Cyclops. Save at the Church
    and talk to the man who gave you the map before. He will mention that you
    talk to the villagers about the Rings. The villagers will mention that Kings
    usually have rings, and that Deepdale is the closest town to them. The man
    to the left side of the Inn will give you a Map to Deepdale. Exit when you
    are ready.
    -------------------------------------------------------------------------------
    d. The Missing King
    -------------------------------------------------------------------------------
    -Vermilion-
    From Watling just head south and follow the road.
    
    x. Deepdale Area
                               4      5
                               #      #
                               # ######
                               # #
                               # #
                               # #
                            #### #
                            #    #
                            #  ###
                            #  #
                            #  #
                     ###########
                           #
                         ###
                         #
                         #
                         #
                         #
                 #####?###
                 #
                 #
                 #
       TTTT      #
       TTTT    ###
        #      #
        #   ####
        #####
    1####
        #        ##2
        #      ###
        #    ###
        ######
    
    Legend:
    1: To Western Deepdale
    2: To Eastern Deepdale
    4 & 5: To Watling Area
    T: Deepdale
    ?: Traveler
    
    Monsters: Rattler, Neophyte (B), Needler, Cave Bat, Creeper (A)
    Recommended Level: 9
    Recommended Spell: Ferros
    
    Keep this in mind: Rattler's hurt! Rattlers hit very hard, but on the good
    side, one shot of Ferros can kill one. Don't be afraid to use it against
    them. Anyway, the road to Deepdale is short (thankfully), so just continue
    southwest until you reach the town.
    
    -Deepdale-
    Finally, you can upgrade your equipment. You should have plenty of money
    saved up by now, so buy a Silver Sword, Platinum Shield, and Crystal Armor.
    Also, buy the Volti spell from the spell shop. Though this spell works
    great against the Fire Rings, I find it a very hard spell to use. It cost
    twice as much as Ferros, but Ferros will at least hit something that is around
    you. However, a monster with some sort of spell surrounding it like a Creeper
    can be hard with Ferros, so a straight-shot spell can do the trick. Don't
    sell your Ferros book yet though, as that can still come in handy.
    
    Anyways, go to the castle and talk to... well, I guess the King's minister.
    They say that the King is not around. Talk around town and you will learn
    that the King is a master of disguise. The woman by the item shop says to
    check the castle again. The maid says that the king sometimes wears a disguise
    and blends in with the common people. Inside the left room is a man wearing
    blue who will tell you that the king loves truffles (who doesn't?) and that
    they can be found in Breman's Cave to the west. He gives you a map to the
    cave.
    
    Exit the castle and buy a Lantern and a couple Poison Balms at the shop. 
    There is a little secret here in town that will help you out. If you go south
    all the way to the wall and then all the way to the right, you will be between
    the pond and the wall. Face up and use the Seek command to regain all your
    lost HP. Use this when you need to charge up. Exit town.
    
    -Vermilion-
    Now that you know the water trick, take this time to level up to level 10.
    When you are set, head west.
    
    xi. Western Deepdale
      2
      #
      #   ######
      #   #    #
      ##########
          #
          #
          ########C
           #
           #
           #
           #
           #
           #
           #
           #  ###
           #### ######
                #    #
                #    #
                #    #
                #    #          ##A
             ####    #      #####
             #  #    #  #####
             #  #       #
             #  #       #        ##1
             #  ################ #
             #                 ###
             #
             ###########B
    
    Legend:
    1: To Deepdale Area
    2: To Breman's Cave
    A: 500 Kim
    B: 700 Kim
    C: Herbs
    
    Monsters: Creeper (A & B), Flamer (B), Needler, Rattler
    Recommended Level: 10
    Recommended Spell: Volti
    
    There is plenty of money in the chests around here. B-type Flamers are really
    easy to defeat, as all they do is teleport around. B-type Creepers on the
    other hand are nearly impossible with a sword, as they will stab you and
    stab you hard. Luckily only about 2 of them can show up at a time. Use Volti
    on them to waste them.
    
    Head Northwest to Breman's Cave.
    
    xii. Breman's Cave
    Floor 1                     Floor 2
    ##### ##########
    A   # #        #              #############
      1 # # ###### #              #     # #   ##
      # # # #    # #             ##     # #    #
    ##### ### #C # #             #    ? # # C# #
    #   # #   #  # #             #    # # #  # #
    # # # ##  #  # #             # ###### #### #
    # # #  #  #  # #             #             #
    ### ## #  #### #             ## ############
    #    ####      #              # # # # #
    #       # ######             ## # # # #####
    # ##### # #   #              #  # # # #   #
    # #     # # 2 #              # B# # # # 2 #
    # ####### # # #             ##    # ### # #
    #         # # #             #     #     # #
    ########B ### #             ############# A
    
    Legend:                     Legend:
    1: To Western Deepdale      2: To Floor 1
    2: To Floor 2               A: Magic Shield
    A: Floor Map                B: Floor Map
    B: 700 Kim                  C: Metal Armor
    C: Large Shield             ?: Truffles
    
    Monsters: Puffball (A & B), Skeleton, Gray Ooze, Creeper (B), Eyeball
    Recommended Level: 10
    Recommended Spell: Volti
    
    Puffballs are the new addition. Be very careful of them (especially B-type)
    as they can poison you. Use Volti on the B-types.
    
    The first floor is nothing special. The Map is in the upper-left corner and
    there is 700 Kim in the chest at the bottom. If you want a little extra
    money, you can grab the Large Shield. Make your way to the 2nd floor.
    
    The 2nd floor isn't much different. The Map is located at Location B. The
    Magic Shield and Metal Armor are nothing special, but are worth money, so
    grab them. The Truffles are in the upper-left hallway facing north (just
    go to the ?). Once you have them, make your way out and back to Deepdale.
    
    -Deepdale-
    With Truffles at hand, enter the house on the left by the entrance to town.
    Talk to the man and he will ask for the Truffles, revealing that he is the
    King. He gladly gives you the Ring of Wind and asks that you don't tell
    anyone where he is.
    
    Talk to the man near the right side of the church and he will give you a map
    that leads to Stow (Eastern Deepdale & Stow Area). Rest/Drink if you need it,
    and save. Buy a couple Medicines and make sure you have a couple of Poison
    Balms. Exit town when ready.
    -------------------------------------------------------------------------------
    e. Catch That Thief!
    -------------------------------------------------------------------------------
    -Vermilion-
    Okay, the road to Stow is long and treacherous. The map is so large that I
    had to divide it up into 2 parts. From Deepdale, go south then east.
    
    xiii. Eastern Deepdale
    
                             #########
                        #    #       #
                        #    #       #   ########        ##C
                        #    #       #   #      ##    ####   #####
                        #    #       #####       ######      #   ##
                        #    #           ##           #      #    #
                        #    #            ###         #      #    #
                        #    #              #         #      #    #1
                        #    #####          #         #     ##
                       ##        #          #         #     #
                 #     #         #          #         ##    #
                 #     #     #####          #          #   ##
                 #     #  ####   ############          #####
                 ##########
                 #
                 #
                 #
                 #
                 ###### #########
                  #   ####      #
                  #   #         ###########B
                  #   #         ########
                  #   #
           ########   ##
           # # # #     ##
     ##########?##      #######   
    2#  #  # # # #            ##
        #  #######             ##
        #                       ##
        ##########               A
    
    Legend:
    1: To Stow Area
    2: To Deepdale Area
    A: Herbs
    B: Empty
    C: Gnome Stone
    ?: Old Man
    
    Monsters: Rattler, Creeper (All), Flamer (B), Cave Bat
    Recommended Level: 12
    Recommended Spell: Volti
    
    This part is only half of your voyage. Just head straight northeast, ignoring
    chests A and B (though C has a Gnome Stone).
    
    xiv. Stow Area
                         ##########
                         #     #
               ###########  ######A
               #            #
               #            #
    1#         #            #
     #         #            #
     #         #            #
     #         #            #
     ############2          #
                            #
                            #
                            #
                            #             #      #
                            # ########### # TTTT #
                            # # # #  #  # # TTTT #
                            # #####?##### #   #  #
                            ### # #  #  # ########
                            # #####  #  #     #
                            # # # #  #  # ########
                     ######## ########### #      #
                     # # # #  # # #  #  # #########3
                     ######## #####  #  ###      #
                     # # # #  # # #  #  # ########
                     ######## ########### #      #
                     # # # #  # # #  #  # ##    ##
                     ######## ###########  ##  ##
    
    Legend:
    1: To Eastern Deepdale
    2: Sanguios Cave
    3: To Eastern Stow
    T: Stow
    A: Empty
    ?: Old Man
    
    Monsters: Conjurer (A), Rattler, Black Glop, Python, Neophyte (B), Flamer (C)
    Recommended Level: 12
    Recommended Spell: Ferros or Volti
    
    If you find yourself running low on MP, switch over to Ferros, though it
    will do nothing against the Pythons. Ignore the cave you see and head
    southeast. The Pythons and Conjurers make the trip even harder, so run if you
    need to. You should soon reach the town of Stow.
    
    -Stow-
    It seems that everybody is very busy... too busy to even talk. Even the King
    is a very busy man. Copperos is a decent spell to have, as it shoots a flame
    at your enemy, which then spreads out into a circle, then closes in on the
    enemy, hitting any enemy nearby. Though it's not a very protective spell like
    Ferros, it is still worth getting. Rest up and Save. Buy a Lantern and a
    couple of Medicines, as well as a Griffin Wing and Gnome Stone (if you didn't
    grab it on your way), then head back northwest to the cave you missed before.
    
    xv. Sanguios Cave
    Floor 1                     Floor 2
    ############ ###            !########  ### A
    #          # # #                    #  # # #
    # ######## # # #            #########  # # #
    # #      # # # #            #     #    # # #
    # #  ### # # 2 #            # ### # ## # 2 #
    # #  # A # #   #            # #   #  # #   #
    # #  #   # #####            # # # #### #####
    # #  ##### #                # # ###  # #
    # #  #     # #              # #   #  # # ###
    # #  # ### # ##             # ### # ## # # #
    # #    # # #  #             # #   #    # # #
    # ###### # #####            # # ###### # B #
    #        #     #            # #      # #   #
    ####B #######1 #            # ######## #####
    #     #        #            #              #
    ####### C#######            ################
    
    Legend:                     Legend:
    1: To Stow Area             2: To Floor 1
    2: To Floor 2               A: Skeleton Armor
    A: Lantern                  B: Floor Map
    B: Floor Map                !: Sanguios Book/Blue Demon
    C: 850 Kim
    
    Monsters: Puffball (A, B & C), Basher
    Recommended Level: 13
    Recommended Spell: Volti
    
    Though the monsters here won't give you a lot of trouble, the Basher does
    take a lot of abuse (lucky they are so slow and stupid that it doesn't matter).
    Grab the Lantern first if you want another one, then grab the Map and the 850
    Kim in the lower-right side of the screen. Make your way to floor 2.
    
    Grab the Skeleton Armor ASAP and equip it. Grab the map just below the
    ladder (located at B), then head straight for the upper-left corner. Talk to
    the little girl there and she will offer to sell you the Sanguios book of
    spells for 1000 Kim. What a steal! Complete HP recovery for only TWO MP. Grab
    it and make your way out (if you are too weak, just use the Gnome Stone and
    Griffin Wing). Head back to Stow.
    
    -Stow-
    Before seeing the King, just heal up and save. Fight outside of town for
    a while, healing with Sanguios. Whatever you do, do NOT sell your Sangua
    book of spells. Anyway, I personally get to at least level 15 using this
    book, so do a lot of fighting outside of town. After you reach 15, head to
    the castle and talk to the King. He says that he knows about you and is
    about to give you his ring, but then sees the Sanguios Book of spells that
    was stolen from him. He calls you a thief and takes the book and your Rings,
    saying to prove your innocence. Well well, let's go talk to that little girl
    again. Save and head back to the Sanguios Cave.
    
    -Sanguios Cave, Floor 2-
    Head back to the girl. Before talking to her, heal up completely. Talk to
    her. Don't believe her when she proclaims her innocence, and she will say
    that she just borrowed it.
    
    -Archmonster Battle-
    ---------------------
    Name: Blue Demon
    EXP: 3000
    KIM: 3000
    Recommended Level: 15
    ---------------------
    
    This is probably one of the hardest Archmonsters to fight. She doesn't move
    at all, but she does throw some nasty fireballs. The key here is to know
    how to handle them. If she shoots fire from her right hand (HER right hand,
    meaning it's the one on the left of the screen), the fire will go up. Those
    ones you want to duck. If she shoots fire from her left hand (right on the
    screen), the fire will go towards your feet. Slash those. It shouldn't take
    long to kill at this level, but the fire will still hurt. To make things
    easier, duck until she fires. If it goes low, slash. Once the fire passes,
    move closer. By the time you are at her right hand, you can easily destroy
    it. Just keep slashing away after that and she will fall.
    
    Talk to her again and she will apologize, saying that she makes a living
    off things she steals. She goes back to Stow to apologize to the people. Head
    back to Stow.
    
    -Stow-
    Sorry my foot! All the people in town are injured now! Talk to the King and
    he will say that the little girl did come by and stole all the rings and
    went to Asti's Cave. He says that the Tavern keeper has a map to Asti's Cave.
    Grab it, rest up, buy a Lantern, some Medicine, a Gnome Stone,  a
    Griffin Wing, and some Poison Balm, then save. Exit Stow and head east.
    
    xvi. Eastern Stow
          #
          #
          #
          #
          ########
          #      #
          #      #
          #      ##2
          #   1
          #   #
          #   #
          #   #
          #####
              #
              #
              #
              #
              #
              # #############E
          C   # #
          #   ###
        B #   #
        # #####
      # #     #
      # #######
      #       #
      #########
              #   ###########A
              #   #
              #   #
              #   #
              #   #
              #   #
           ########
           ###
           #
           #
           #
           #
           #
    3###   #
       #####
    
    Legend:
    1: Asti's Cave
    2: To Keltwick Area
    3: To Stow Area
    A: Empty
    B: Ruby Brooch
    C: Empty
    E: Empty
    
    Monsters: Oozer (A), Flamer (C), Creeper (C), Basher, Needler, Hyena Kobold,
    Recommended Level: 15
    Recommended Spell: Volti
    
    It's basically a straight shot to Asti's Cave. There is a Ruby Brooch here,
    which I recommend that you save until later. Enter Asti's Cave when you 
    are ready.
    
    xvii. Asti's Cave
    Floor 1                     Floor 2
    ################            ################
    #       #      #            #              #
    # ##### # ###  #            # ############ #
    # C   # # # #  #            # #        # # #
    #     # # # #  #            # # ######## # #
    ####### # # ####            # # #        # #
            # # #  #            # # #  ! ##### #
    ######### ###  #            # # # ## #     #
    #       #   #  #            # # # #  #######
    # ##### # 1 #  #            # # # ## #     #
    # B   # # # ## #            # # #  # # ### #
    #     # # #  #              # # #### # A # #
    ##### ### #  # #            # #      # # # #
    #   #     #  2 #            # ######## # 2 #
    #   #     #    #            #          #   #
    ##A ############            ################
    
    Legend:                     Legend:
    1: To Eastern Stow          2: To Floor 1
    2: To Floor 2               A: Floor Map (Facing North)
    A: Empty                    !: Blue Demon
    B: Floor Map
    C: Royal Shield
    
    Monsters: Puffball (C & D), Basher, Zombie
    Recommended Level: 15
    Recommended Spell: Copperos
    
    Stay clear of the Puffballs if you can help it. Ignore the first chest and
    take the map when you reach it. Make sure you don't leave this floor without
    first getting the Royal Shield in the upper spiral corridor. After you get it,
    make your way to the ladder leading down.
    
    Many people will not find the map here until after they return, but if you
    face upwards where the map is located (located at A) then you will find it.
    The little girl is in the center of the dungeon. Once you get there, she
    will attack you.
    
    -Archmonster Battle-
    ---------------------
    Name: Blue Demon
    EXP: 5000
    KIM: 5000
    Recommended Level: 16
    ---------------------
    
    This time she means business. She will hurl fireballs two at a time at you
    this time, one from both hands. She will also do a lot more damage. Just
    follow the same strategy as before that involve ducking and slashing. It
    will take more shots but she should eventually go down.
    
    Once she is dead, you will get all your rings back including the Ring of
    Fire that she stole from Stow. Exit the cave and head back to Stow.
    
    -Stow-
    The people are still injured, but grateful that you defeated the Demon. He
    asks that you find Doctor Basil in the town of Keltwick and will give you a
    map to the area. Rest up and exit town.
    -------------------------------------------------------------------------------
    f. Well, Since I have Nothing Better to Do
    -------------------------------------------------------------------------------
    -Vermilion-
    From Stow, head back towards Asti's Cave. Instead of going into the cave, go
    west and follow north then east.
    
    xviii. Keltwick Area
                            3
                            #
                     TTT    #
                     TTT  ###
                      #   #
                  1########
                      #
                      ########
                            ##
                            ##
                            ##
                            #
                            #
                           ##
                       #####
                #########
                #
                #
                #
                #
                #
                #
       ### ###  #
       # # # #  #
       # # # #  #
    2### # # #  #
         # # # ##
         ### ###
    
    Legend:
    1: To Western Keltwick
    2: To Eastern Stow
    3: To Northern Keltwick
    T: Keltwick
    
    Monsters: Hyena Kobold, Melter (A), Rattler, Basher
    Recommended Level: 16
    Recommended Spell: Volti
    
    The path is pretty straight forward, and the monsters aren't that tough.
    Just head to Keltwick.
    
    -Keltwick-
    First things first, buy an Alarm Clock and a Griffin Wing from the item
    shop in town. In the spell shop, buy Luminos (no more Lanterns for you),
    Toxios (no more Poison Balm for you either) and Chrono. Chrono will freeze
    your enemies in their tracks, allowing you to either run from an ambush, or
    trash them. It does wear off quickly, but it does allow for a quick escape.
    
    Anyways, the doctor is located upstairs at the Inn. Talk to him and he says
    that he is having trouble waking up. Use the Alarm Clock to wake him up. Talk
    to him again and he says that he will go to Stow as soon as he is ready. Exit
    town and walk back to Stow.
    
    -Stow-
    It seems the doctor made it there just fine. Talk to the King and he will
    give you the book of Sanguia spells. Now you can see your Sangua book. The
    King says that you should visit Malaga. Rest up and save, then return to
    Keltwick first.
    
    -Keltwick-
    Once back at Keltwick, talk to the boy by the house in the upper-right corner
    of town. He will say that his father went to Blazon's Cave to find the
    Poison Shield for you, but has not come back. He asks that you go find him.
    If you talk to the man next to him, he will give you a map to Malaga. The
    man above the Inn has the map to Western Keltwick.
    
    Rest up, save, and exit town. Head west.
    
    xix. Western Keltwick
          ############  ###
                #    #### ########1
                #       ###
     2###       #
        #      ####
        #      #  #
        ###  ###  #
          ####    #
                  #
                  #
          #########
    
    Legend:
    1: To Keltwick Area
    2: To Blazon's Cave
    
    Monsters: Python, Stinger
    Recommended Level: 16
    Recommended Spell: Chrono
    
    Nothing much here, just try to stay away from the Stingers if you can. You'll
    find that Chrono will really help you out, though you will find a few
    monsters who are unaffected by it. No treasures, so just head west to Blazon's
    Cave.
    
    xx. Blazon's Cave
    Floor 1                     Floor 2
    ################
    #        # #   #             ###############
    # # # A  # ### #             # # # # #     #
    # # # #  #     #             # # # # # B####
    # # # #  #######             # # # # #     #
    ######## #   # #             # # # # ##### #
             #   # #             # # # # #     #
     1######## 2#? #             # # # # C 2####
             #   # #             # # # #       #
    ######## #   # #             # # # # ##### #
    # # # #  ##### #             # # # # #   # #
    # # # #  #     #             # # # # # A # #
    # # # #  # #####             # # # # # # # #
    # # B #  # #   #             # # # # # ### #
    #        # ### #             E # F G #     #
    ##########     #                     #######
    
    Legend:
    1: To Western Keltwick       2: To Floor 1
    2: To Floor 2                A: 1000 Kim
    A: Emerald Armor             B: Floor Map
    B: Floor Map                 C & F: Empty
    ?: Bearwulf                  F: Mirage Sword
                                 E: Poison Shield
    
    Monsters: Toadstool (A), Puffball (D), Zombie, Killer Bat
    Recommended Level: 16
    Recommended Spell: Chrono
    
    Now that you don't need Lanterns, cast Luminos to light up the cave. There
    is only one chest besides the Map (which is in the bottom part of the cave),
    and that's the Emerald Armor. Make sure you get this before going onto the
    2nd floor (it is in the upper part of the floor). By the time you reach the
    ladder going down, you will find the little boy's father. He says that he
    was once a servant of Tsarkon but turned from him. He went to get the Poison
    shield for you, but cannot defeat the monsters. He returns to Keltwick. Go
    down the ladder.
    
    If you want some money, take a right at the fork and eventually you will find
    1000 Kim. Grab the Map and you will see that there are 4 long hallways on
    the left part of the cave. Take the furthest path on the left to get the
    Poison Shield and equip it immediately (no more fear of Poison). Also,
    there is a Mirage Sword just 3 halls down from the Poison Shield. Grab this
    as well. Once you have it, get out of there. Return to Keltwick.
    
    -Keltwick-
    Talk to Bearwulf in his home (near where the boy was) and he will give you
    the Dungeon Key, which allows you to open the door to the Malaga Passage.
    Rest, save, and exit.
    
    -Vermilion-
    From Keltwick, head northeast.
    
    xxi. Northern Keltwick
           #################
        ###########  #     ########A
        #  #################
        #
        #
        #
    1############
                #
                #
                3
    
    Legend:
    1: Malaga Passage
    3: To Keltwick Area
    A: Crimson Armor (after Old Woman/Old Man side-quest)
    
    
    Monsters: Basher, Conjurer (B), Python
    Recommended Level: 17
    Recommended Spell: Chrono
    
    The path is basically a straight shot. You shouldn't get lost.
    
    xxii. Malaga Passage
    
     ####  ####
     #  #  #  #
     #2 #  # ##  #
        #  # #   #
      ###### #   #
      #      #  ##
      #  #####  #
     ##  #      #
     #   ##########
              L
              #
     ##########  1#
     #        #   #
     A        #####
    
    Legend:
    1: To Northern Keltwick
    2: To Malaga Area
    A: Floor Map
    
    Monsters: Zombie, Toadstool (B), Melter (C), Puffball (C)
    Recommended Level: 17
    Recommended Spell: Chrono
    
    This dungeon is pretty short. If you want the floor map go ahead. The Dungeon
    Key will unlock the door. From there the rest shouldn't be hard.
    -------------------------------------------------------------------------------
    g. Care to Rule a Kingdom?
    -------------------------------------------------------------------------------
    xxiii. Malaga Area
       TTTT
       TTTT   #####2
        #     #  ##2
        #     #
        #     #
        ###########3
        #
        #
        #
     ?######
           ##
            #
            #
            #
            #
            #
            ##########1
    
    Legend:
    1: To Malaga Passage
    2: To Northern Malaga
    3: To Eastern Malaga
    T: Malaga
    ?: Old Man
    
    Monsters: Conjurer (B), Killer Bat, Melter (B)
    Recommended Level: 17
    Recommended Spell: Chrono
    
    The remaining path to Malaga is just as simple as the rest. Enter town.
    
    -Malaga-
    Okay, this town is fairly weird. There is no King because he just died, and
    his two ministers are fighting over who should become King, thus the town
    is divided between those who follow Thar and those who follow Luther. Also,
    it seems that the Princess Wynifir is tied into this because whomever she
    chooses has to be her suitor. Sounds like you should get involved.
    Before going to the castle, whatever you do, do NOT enter the item shop YET.
    
    At the weapon shop, buy your inventory full of Silver Armors, and sell the
    rest of your old equipment (save for your Emerald Armor, hang onto that for
    a second. You can also save the Poison Shield if you wish). Next go to the
    spell shop. Sell your Copperos and Volti books of spells. Buy one Aries book
    (which allows you to teleport from town to town) and stock up the rest on
    Aerios. Rest at the Inn and save.
    
    Now, why did I have you do all that? Simple. You are about to lose ALL your
    money and all your swords just by stepping foot inside the item shop. Why
    are you doing this? Because later in the game this will pay off BIG time.
    Go to the item shop now. Once you talk to the shop owner, he will try to
    sell you 3 items, each of which have no price, are useless, and he will not
    let you leave until you buy something. Buy something and he will say that
    you cannot afford it. He will take all your money and your sword, but then
    will give you an Iron Sword, then tells you to go away.
    
    Head back to the spell shop and sell all of your Aerios books (except for
    1, which you may want to keep). Now go to the equipment shop and sell all
    of your Silver Armors except for 1 as well as your Emerald Armor and *laughs*
    Iron Sword. Now buy a Golden Sword. Though the Knight Armor and Diamond
    Shield are better pieces of equipment, you will soon find pieces of
    equipment even better than those, so why waste your leftover money?
    
    Enter the castle and talk to the Princess. She will say that she has been
    waiting for you and begs that you help. The town has no King, and Thar
    and Luther wish to become King to further their own greedy plans. Her father
    secretly gave the Ring of Water to a man named Bruno, who hides in Harmony
    Cave to the east. She gives you a map and begs you to find him. Talk to
    Thar and Luther, who will not say much but will mention the Ring of Water.
    Talk to the rest of the people in the castle and they will say that whomever
    has the Ring of Water shall wed the Princess and rule Malaga.
    
    Save your game and exit. Head east.
    
    xxiv. Eastern Malaga
    3############
        #       #
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        #   #   #
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        ################## #######
                                 #
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                                            ######
    
    Legend:
    1: To Harmony Cave
    3: TO Malaga Area
    
    Monsters: Black Glop, Melter (C), Conjurer (B), Oozer (B)
    Recommended Level: 17
    Recommended Spell: Aerios
    
    Aerios will prove to be a very good offensive spell in the coming battles,
    considering a lot of the upcoming monsters are unaffected by Chrono. Head
    southeast to Harmony Cave.
    
    xxv. Harmony Cave
    Floor 1                     Floor 2
       #########                   ####  A#####
     2 #       # 1               2 D          D
     # # A#### # #               # ###### ######
     # #     # # #               #   #      #
     # #     # # #               ###############
     # ####### # #                  #       #
     #         # #              ######## #######
     ##?##########                        #
                                   #############
     3 #########  B              3   #       #
     # #  #       #              # ######B #####
     # # #######  #              #           #
     # # #   D    #              # #############
     #   #   #    #              #  D     #
     #####   ######              ###### #######
    
    Legend:                      Legend:
    1: To Eastern Malaga         2 & 3: To Floor 1
    2 & 3: To Floor 1            A: Phantom Shield
    A: Floor Map                 B: Floor Map
    B: Crown
    ?: Bruno
    
    Monsters: Basher, Oozer (B), Toadstool (C), Melter (C)
    Recommended Level: 17
    Recommended Spell: Aerios
    
    The first part of this cave pretty straight forward. The only side path leads
    to the map. As you go towards the stairs, you will run into Bruno, who says
    that he will give you the Ring of Water if you can find the Crown. Take
    the stairs going down.
    
    There is a Phantom Shield in the upper-right side of the cave behind the
    door. Don't equip it, but hang onto it (because the Poison Shield will still
    protect you, but the Phantom Shield is stronger). The map is in the middle
    (located at B). Make your way to the ladder in the lower part of the cave.
    
    Back on the first floor, just head to the path behind the door to find the
    Crown. Make your way back up top. Talk to Bruno again. He will give you the
    Ring of Water and proclaims you the King of Malaga (finally, a kingdom...
    not that it matters, you still have work to do). Head back to Malaga.
    
    -Malaga-
    Time to take out the trash. Head to the castle and talk to Thar and Luther.
    They both vow revenge then disappear. Before exiting the castle, talk to
    the man in the hallway to the right of the throne room. He will give you a
    map to Barrow, which is where you should head next. Rest, save, and exit.
    -------------------------------------------------------------------------------
    h. How Greedy Are You? (Optional Side Quest)
    -------------------------------------------------------------------------------
    -Vermilion- 
    From Malaga, go northeast. Equip your Phantom Shield for now.
    
    xxvi. Barrow Area
                            VVV
                            VVV
                             #
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    2####
    2####
    
    Legend:
    1: To Eastern Barrow
    2: To Malaga Area
    ?: Man
    V: Barrow
    
    Monsters: Melter (C), Oozer (B), Basher, Scorcher (A)
    Recommended Level: 17
    Recommended Spell: Aerios
    
    The path to Barrow is very easy, and the monsters don't pose that much of
    a threat. Just go northeast and you should soon reach it.
    
    -Barrow-
    There really isn't much in this town. Make sure you have at least one Banshee
    Powder on you at all times from here on out. What this does is kill you
    instantly. So why have this? Because if you use this, you will NOT lose half
    of your money when you return to the church. I always keep one on me just in
    case I am low on HP and MP and have no healing items. Which reminds me, also
    buy some Medicine and an Agate Jewel (which will restore a little MP).
    
    There is an old man by the Inn who will clue you in on a cave that has a lot
    of money inside. He will give you a map to Eastern Barrow. Also, the guy by
    the Inn has a map to the Tadcaster area. Rest, save, and exit.
    
    -Vermilion-
    Head west from town.
    
    xxvii. Western Barrow
                          #####
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    Legend:
    1: To Barrow Area
    2: To Tadcaster Area
    3: To Cave of Burgandy
    A: 1700 Kim
    
    Monsters: Conjurer (B), Cobra, Scorcher (A), Melter (C)
    Recommended Level: 17
    Recommended Spell: Aerios
    
    Cobras are a pain in the butt. They hit hard and move very fast. Basically
    just follow the main path without taking any side-tracks and you will end
    up at the Cave of Burgandy (though you may want to sidetrack once just to
    get the 1700 Kim).
    
    xxviii. Cave of Burgandy
    Floor 1                     Floor 2                     Floor 3
                                A##############
     ######       #                   #       #             A#############
     #    # #######              #### # ##### #                       #
     # A# #       #              #  # # #   # #                       ###B
     #  # # B######              # B# # ### # #                 C######
     #  # #       #              #    #     # #                       #
     #### # #######              ############ #              #############E
          #       #                           #              #
     ###### 2######                     2######              #############F
     #    #       #              ######       #              #
     #    # #######              #  # ####### #              ##############
     #    #       #              # ## #     # #                   #       #
     #    # #######              # C  # 3#### #              ###### 3######
     #    #       #              #    #       #                           #
     1    #########              ##############              G#############
    
    Legend:                      Legend:                     Legend:
    1: To Eastern Barrow         2: To Floor 1               3: To Floor 2
    2: To Floor 2                3: To Floor 3               A: Graphite Sword
    A: Floor Map                 A: Floor Map                C: 8000 Kim
    B: 2000 Kim                  B: Empty                    E: 2000 Kim
                                 C: 3000 Kim                 B & F: Empty
                                                             G: Floor Map
    
    Monsters: Zombie, Toadstool (D), Red Eye, Cobra
    Recommended Level: 18
    Recommended Spell: Chrono
    
    The Red Eye and Cobra are really your only problem monsters here, but Chrono
    can stop then in their tracks (though Aerios will kill them, Chrono cost less).
    
    Though this is your first 3-level cave, this really isn't all that complicated.
    Go north at the fork for the map. Two hallways above the ladder going down is
    a chest with 2000 Kim. Go down the ladder.
    
    Going north at the fork again will lead you to the map if you go straight.
    The only other interesting part to this floor is that there is a chest
    directly to the left of the ladder on the map. This contains 3000 Kim. Go
    down the ladder.
    
    Go south at the fork for the map. The last 3 chests that contain anything
    are at the upper part. The top-most path going left has a powerful Graphite
    Sword. The 3rd path going right from the top (located at E) has 2000 Kim,
    and the 2nd path going left from the top (located at C) has 8000 Kim. Grab
    them and exit. Return to Barrow.
    
    -Barrow-
    Rest at the Inn and save. If you want to keep half of the 15000 Kim you found,
    don't talk to the old man who gave you the map. If you feel guilty (why should
    you, it's just a game), then by all means give him half. Exit town.
    -------------------------------------------------------------------------------
    i. Catch the Imposter
    -------------------------------------------------------------------------------
    -Vermilion-
    From Barrow, head west and take the upper path going west when you're in
    Western Barrow.
    
    xxix. Tadcaster Area
                       #  ###   #
                       #  # #   #
                       #  # #   #
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                 ##### #    #   #
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                 #   #    #     #               #
                 #   ###  # ######              #
                 #   # #  #   #  #            #####2
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    Legend:
    1: To Western Tadcaster
    2: To Eastern Barrow
    T: Tadcaster
    A: 360 Kim
    ?: Old Man
    
    Monsters: Smasher, Mage (A), Oozer (B), Conjurer (B)
    Recommended Level: 18
    Recommended Spell: Aerios
    
    The road has many twists and turns, but west is the way to go. Don't bother
    with the chest, just head straight for Tadcaster.
    
    -Tadcaster-
    Tadcaster seems even stranger than Malaga. The people here FEAR you. When
    you talk to the King, he will mention that he already gave you the ring.
    Odd. Exit the castle and talk to the guard by the fountain in the middle.
    He calls you master and asks how you got here so quickly from Darmon's
    Cave. He then realizes that you are not his master then he along with his
    other guards, will attack you. All they are are Zombies, so they should
    easily go down.
    
    After you defeat them, everybody believes that you are not the one who
    has been picking on them. Talk to the King again and he will say that he
    is sorry, but that the imposter still has the Ring of Sun. Exit the castle.
    The man on the left side of the Fortune Teller's shop has a map to Darmon's
    Cave.
    
    Now that you have the map, head to the equipment shop. Buy a Diamond Sword,
    Knight Shield, and Ultimate Armor here. Make sure you keep your Poison
    Shield, as you still may need it (if you find yourself poisoned a lot).
    
    If you need to rest, you're out of luck, since there is no Inn here. However,
    you can use Aries to fly to Wyclif (cheapest place) and fly back to
    Tadcaster. Save and exit.
    
    -Vermilion-
    Head west.
    
    xxx. Western Tadcaster
     2####   #  ######
         #   #  #    #
         #   #  ###  #
      ####   #    #  #
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           # #   ##  3
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    Legend:
    1: To Tadcaster Area
    2: To Darmon's Cave I
    3: To Darmon's Cave II
    4: To Helwig Area
    
    Monsters: Smasher, Mage (A), Cobra, Conjurer (B)
    Recommended Level: 19
    Recommended Spell: Aerios
    
    The path to Darmon's Cave is simple. Go north from the fork until you reach
    a cave.
    
    xxxi. Darmon's Cave
    Cave 1                      Cave 2
    A###############            A ## ####### ##
                   #            #  #    #     #
     1###########  #            ## #    #     #
          # # # #  #             # # ###########
    ##### # # # #  #             #####  #     #
    #   #   # # ## #             #  #   #     #
    # ####  # #  # #             #  #   ########
    #    #  # B ## #             #  #   #  #  #
    # ## ##     #  #             2 ##   #  #  #
    # #   # ###### #               #    # ##
    # # # #   #  # #            ####  #####
    # # #######  # #               #### # ##
    # #   #      2 #            B# #    #  #####
    # #####        #             # # ##### #  #
    #              #             # # #   # #  #
    ################             ### ##!## # ##
    
    Legend:                     Legend
    1: To Western Tadcaster     2: From Cave 1
    2: Towards Cave 2           A: Floor Map
    A: Grizzly Shield           B: Barbarian Sword
    B: Floor Map                !: Necromancer
    
    Monsters: Cobra, Ghoul, Black Glop, Shroom (A & B)
    Recommended Level: 19
    Recommended Spell: Chrono
    
    The monsters here start to really get hard and fast, but Chrono will slow
    most of them down. The map is in the 3rd hallway from the start. If you want
    the Grizzly Shield (for some odd reason), it is up in the upper-left corner
    of the map (though it is 1 AC weaker than your Knight Shield.). The only
    thing left to do here is take the other ladder leading back outside. Just
    follow the path to the other cave.
    
    Light up the 2nd cave to get this party started. The map is directly ahead
    of you when you turn away from the ladder. There isn't much else in the
    cave except for a Barbarian Sword, which is in a the lower-left side of the
    map (located at B). Towards the bottom is a hallway that loops. In the middle
    of it is a reflection of you. Before talking, heal up. Now talk to him. He
    says that he sent the Ring of Sun to Tsarkon but has something even better
    for you.
    
    -Archmonster Battle-
    ---------------------
    Name: Necromancer
    EXP: 8000
    KIM: 10000
    Recommended Level: 19
    ---------------------
    For the first Archmonster in a long time, this one is very easy. All he does
    is summon skeletons to attack you. Hack your way through the horde of
    skeletons until you reach him. By now he may start shooting magic. Just duck
    it and slash away at him until he dies. Easy, huh?
    
    Once you are ready, head back to Tadcaster.
    
    -Tadcaster-
    There isn't much left to do here. Talk to the old man standing next to the
    weapon shop and he will give you a map to Helwig. Save at the church and rest
    at Wyclif. Fly back to Tadcaster.
    -------------------------------------------------------------------------------
    j. These Men are Useless
    -------------------------------------------------------------------------------
    -Vermilion-
    From Tadcaster, go west and then south at the fork in the road (instead of
    north to Darmon's Cave)
    
    xxxii. Helwig Area
        VVVV
        VVVV
          #
          #
          #
          ###    #################
          # #    #               #
          # #    #               #
    1#### # ######               #
        # #                      #
        # ##                     #
        # ##                     #
        # ##                     #
        # ##                     #
        # ##               ####  #
        ####               #  ## ##4
        #            A##   #   # #
        #              #####   ###
        ###########
    
    Legend:
    1: To Western Helwig
    4: To Western Tadcaster
    A: Empty
    V: Helwig
    
    Monsters: Oozer (C), Scorcher (B), Wolf Kobold, Cobra
    Recommended Level: 20
    Recommended Spell: Aerios
    
    The path to Helwig is really short. Just go north at the fork and follow to
    the next fork, then go north again.
    
    -Helwig-
    This town is almost every man's dream. No men, all women. Talk around and
    they say that the men were made slaves by Cartahena and went to Methuen's
    Cave to dig for gold. The lady in red to the left of the item shop has a
    map to Methuen's Cave. Rest and Save. Make sure you buy the Extrios spell,
    and keep this place in mind for another useful spell towards the end of the
    game: Inaudios. Exit town.
    
    -Vermilion-
    Head westward.
    
    xxxiii. Western Helwig
    2###################
                       #
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      #   #   ####     #       ####1
      #   #            #########
      #   #                #
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      #   #    #           #
      #   #    #############
      #   ###              #
      #                    #
      3                    #
    
    Legend:
    1: To Helwig Area
    2: To Swaffham Area
    3: To Methuen's Cave
    
    Monsters: Smasher, Scorcher (B & C), Cobra, Slimer (A)
    Recommended Level: 20
    Recommended Spell: Aerios
    
    Just go south at the fork, then head west. Not a whole lot to it.
    
    xxxiv. Methuen's Cave
    Floor 1                     Floor 2
    # # #####
    # # #   # # 2 #                         2
    # # ##3 # # # #               ####3     ###
    # #     # # # #               #           #
    # ####### # ###              ##   #####A  #
    # #       #   #              #    #       #
    # # ###########              #    #       #
    ### #         #              ##############
    # # # ####  # #                  #   #
    # # # #  #  # #              ### ##  ##
    # ### #  #  # #              # #  ##  ##
    # # # #  #### #              # #   ##  ##
    # # # #     # #              # ###  ##  #
    # # # #     # #              #       #  #
    A 1 # ####? 4 #              #########  4
    
    Legend:                     Legend:
    1: To Western Helwig        2, 3, & 4: To Floor 1
    2, 3, & 4: To Floor 2       A: Floor Map
    A: Floor Map
    ?: Lost Men
    
    Monsters: Zombie, Scorcher (C), Shroom (C)
    Recommended Level: 20
    Recommended Spell: Aerios
    
    The only treasures in this cave are the maps, so this shouldn't take too long.
    The map to the first floor is to the left of the ladder. After this, there
    are two ladders going down. Take the one in the upper-left side.
    
    The map here is in between both of the ladders. Grab it and go up the ladder
    at the bottom.
    
    The rest is easy. At the fork go left and follow until you reach the men.
    They cheer that they are free and return to Helwig. You might as well head
    back as well.
    
    -Helwig-
    It seems like everybody is happy... except for the old lady at the north
    end of town. She asks that you help her find somebody. She gives you a sketch
    of herself. Well, this is a little side quest. Fly to Keltwick.
    
    -Keltwick-
    There is an old man above the church who is just as lonely as the old woman.
    Show him the sketch and talk to him. She likes it and gives you a sketch of
    himself. Before you shudder to think what the sketches could be about, talk
    to him again and he will tell you the location of the Crimson Armor (not that
    you need it, but it is located by the tree in Northern Keltwick... in the
    path I told you to ignore earlier). Fly back to Helwig.
    
    -Helwig-
    Show the old woman the sketch of the old man. She enjoys it and says that
    she will write him a letter. She then gives you the Dragon Shield for your
    trouble. You'll like the Dragon Shield, as it is the 2nd strongest one in the
    game.
    
    Anyways, the man to the left side of the church says that he found a key in
    the caves. He then gives you the Secret Key. A woman above the church gives
    you a map to Swaffham. Rest and save, then exit town.
    -------------------------------------------------------------------------------
    k. The Three Demons
    -------------------------------------------------------------------------------
    -Vermilion-
    Head west to Western Helwig. Follow the path heading north and follow this
    west.
    
    xxxv. Swaffham Area
      ###         #####
      #           #   ##
      #   TTTT    #    ####
      #   TTTT    #       ####
      #    #      #          ##?#
      #   ##    ###             #######
      #   #   ###                     ###
      #########                         ###
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    1##   #                                   ###
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         33
    
    Legend:
    1: To Western Swaffham
    2: To Western Helwig
    3: To Southern Swaffham
    T: Swaffham
    
    Monsters: Scorcher (B & C), Vampire Bat, Mage (B), Injector, Wolf Kobold
    Recommended Level: 20
    Recommended Spell: Aerios
    
    The path is annoying to go through and the Vampire Bats will eat you alive.
    Aerios takes care of them quickly though. Head west to Swaffham.
    
    -Swaffham-
    The first thing you want to do is upgrade your equipment, since this will
    be the last time you can do that. This is also the home of the best equipment.
    Buy an Ultimate Sword, Diamond Armor, and Carmine Shield (I know you just
    got the Dragon Shield, but the Carmine one is the best in the game). There
    are no spells worth getting in the spell shop, so just hang onto what money
    you have left.
    
    Talk to the King inside the castle. He says that he has the Ring of Earth,
    but will not give it away for free. He wants the White Crystal from the
    Ivory Cave. He says that the Dark Demon guards the crystal. He gives you
    the White Key. Exit the castle.
    
    Now you will run into two problems. One, there is no Inn, and two, nobody
    has a Map to the Ivory Cave. Fly to Wyclif to heal then save at the church.
    Exit town.
    
    -Vermilion-
    What you need to do is head south.
    
    xxxvi. Southern Swaffham
         33
         ##                      ?
         ##          ###         #
         #####       # #         #
             #       # #     #####
           ###       # #     #
           #         # #     #
           #         # #########
           #         #         #
       ########      ####      #
       #      #         #      #
       #      #       ###      #
       #      #########        #
       #                       ##1
       #
       2
    
    Legend:
    1: To Ivory Cave
    2: To Western Excalabria
    3: To Swaffham Area
    ?: Old Man w/ Map
    
    Monsters: Incinerator (A), Scorcher (C), Vampire Bat, Black Glop, Crusher,
              Smasher, Slimer (A)
    Recommended Level: 20
    Recommended Spell: Aerios
    
    Try not to get lost. Just follow the path and at the first fork, go east.
    When you come to another one, go north and you will find the Old Man with
    a Map to Southern Swaffham and Western Swaffham. Go south to find the
    Ivory Cave.
    
    xxxvii. Ivory Cave
    ##### ### ###  #
    #   # # # # #  #
    # ### # # # #  #
    # #   # # # #  #
    D # ### # # #  #
    # # #   # # #  #
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    Legend:
    1: To Southern Swaffham
    A: Floor Map
    !: Dark Demon/White Crystal
    
    Monsters: Slimer (A), Vampire Bat, Ghoul, Shroom (D)
    Recommended Level: 20
    Recommended Spell: Aerios
    
    Now the game is really going to get interesting. If you thought the game
    was easy so far, this is where the challenge TRULY begins. If you thought
    the game was challenging enough, then prepare to meet an even bigger one.
    Light up and use the White Key on the gate. If you go north from here
    you will find the map. Where you want to go towards is the gate in the
    corner. Make your way there. Open the Door and heal yourself completely.
    Go to the end and face your worst nightmare.
    
    -Archmonster Battle-
    ---------------------
    Name: Dark Demon
    EXP: 10000
    KIM: 15000
    Recommended Level: 21
    ---------------------
    It really doesn't matter which level you're at, this boss will be tough.
    The key to victory is to be patient. He moves, flies, and breathes fire.
    Every other Archmonster in the game either moves really slowly or stay
    put, but this one moves fast. When you gain control, move close to it. It
    will fly up and move either left or right. If it moves left, go right to get
    behind it and stay a fair distance away from it. If it moves right, follow
    it and stay in front of it. When it lands, get a couple slashes in and back
    away so his fire doesn't hit you. The next move depends on what it does
    again. If it flies up, get behind it to the right again. If it moves towards
    you, back up. If by the time it lands it is on the left hand side, stay at
    the middle and wait for him to fly in front of you again. If it is in the
    middle by the time it lands, wait for it to fly up and move right towards
    you. Get in front of it again and slash away. 
    
    They key I figured out was to NEVER let it corner you. This is difficult to
    do, but you have to do the cornering. Keep hammering away and staying a
    good distance from it when it has stopped. It will soon die.
    
    If you should die, don't fret and don't hit the reset button. Yes you will
    lose half of your money, but you keep all your experience. By this time in
    the game, money is nothing. All you need to really complete this game is
    about 150,000 Kim, and that's fairly easy to get between now and the time
    you need to use it. After it dies, grab the White Crystal from the chest
    and head back to Swaffham.
    
    -Swaffham-
    Talk to the King again. Give him the White Crystal and the King will say
    that he decided against giving you the ring (why of all the nerve!). But
    he may give it to you if you bring him the Red Crystal from the Ruby Cave
    (which is guarded by the Blood Demon). He gives you the Red Key and shoos
    you away. Rest at Wyclif and save at the church. Exit Swaffham and head
    west.
    
    xxxviii. Western Swaffham
              #####
              #
         ######
         #
     #####
     #   # ####
     ##  # #  #
      #  ###  ###
      #  #      ###1
     2#  #
         #
         #
         #
         #
         #
         #
      ####
      #
      #
      3
    
    Legend:
    1: To Swaffham Area
    2: To Sapphire Cave
    3: To Ruby Cave
    
    Monsters: Vampire Bat, Mage (B), Slimer (A)
    Recommended Level: 22
    Recommended Spell: Aerios
    
    Just head south at the fork and you will reach the Ruby Cave.
    
    xxxix. Ruby Cave
    Floor 1                     Floor 2
        ### A#######                ############
      2 #      #   #              2 #      #   #
      # # #### # # #              # # #### # ###
      # # #  # 3 # #              # # #  # 3 #
    ##### #  #   ###            # ##### ##   ###
    # L   #  #####              #       #      #
    # # ###        #            ################
    # 1 #    #######              # # #        #
    #   # ####   # #             ## # # ########
    ### 4 #    ### #             #  4 # #      #
      #   ###### # #             #    # # ##D# #
    # ### #      # #             #### # # !  # #
    # # # #      # #                # # #    # #
    # # # ###### # #            A # # # ###### #
    # # #          #            # # # #        #
    ### ############            ##### ##########
    
    Legend:                     Legend:
    1: To Western Swaffham      2, 3, & 4: To Floor 1
    2, 3, & 4: To Floor 2       A: Floor Map
    A: Floor Map                !: Ruby Demon/Red Crystal
    
    Monsters: Mage (B), Slimer (B), Wizard (A)
    Recommended Level: 22
    Recommended Spell: Aerios
    
    Light up and unlock the door with the Red Key. The monsters here are easy
    to kill, but they hit hard and fast, so don't be afraid to use Aerios when
    you are overrun by them. Go straight ahead and down the ladder to floor 2.
    
    If you head to the ladder going up (located at 3) you can easily find the
    map to Floor 1 (located at A on floor 1). Back down at the 2nd floor, the
    map is at the lower-left hand corner of the floor. After you get a map,
    head to the gate on the left side of the floor. Heal up and when you are
    ready, go to the end.
    
    -Archmonster Battle-
    ---------------------
    Name: Blood Demon
    EXP: 15000
    KIM: 20000
    Recommended Level: 22
    ---------------------
    
    This battle is much like the first one, but once you figured out how to
    beat the first one, this one becomes easier (not that it is any easier
    because it does hit harder, but the strategy is exactly the same). Just
    stick and move and you should defeat this one easily.
    
    Once it is dead, grab the Red Crystal and get out of there. Return to
    Swaffham.
    
    -Swaffham-
    Talk to the King and he still won't give you the ring. He wants you to
    get the Blue Crystal from the Sapphire Cave, which is guarded by the
    Gray Demon (oh joy, another one). He gives you the Blue Key. Fly to
    Wyclif to heal, then return to Swaffham to Save.
    
    -Vermilion-
    Head to Western Swaffham. On the first screen, you should see the cave to
    the left side of the map. Go there.
    
    xl. Sapphire Cave
    Floor 1                     Floor 2                     Floor 3
    ################
    #  #           #            ################             ##############
    ## # ########  #            #              #             #     D      #
     # # #      #  #            #  ### ####### #             # #########A #
     # # #      #  #            #  # # # #   # #             #            #
     # # #   A  ## #            #  # # # #   # #             #    ###8    #
     # # ##  #   # #            #  # # # # 7## #             ######    7###
     # #  #  ## ## #            #  # # # #     #
    ## ####   # #  #            #  ##### #  # ##             ##############
    #     ##### ####            #   D #  #### #              #            #
    # 4                         # 4 # #       #              # ####       #
    ### ########2               # # # # 5#A#2 6              # #    5##   6
        #                       # # ! #                      # #      #
     1#L#       ##3             # #        ###3              # ########
        #########               ############                 #          ##9
                                                             ############
    
    Legend:                     Legend:                      Legend:
    1: To Western Swaffham      2, 3, & 4: To Floor 1        5, 6, & 7: To Floor 2
    2, 3, & 4: To Floor 2       5, 6, & 7: To Floor 3        8 & 9: To Floor 4
    A: Floor Map                A: Floor Map                 A: Floor Map
                                !: Gray Demon/Blue Crystal
    
    Floor 4                     Floor 5
    
     ##############              B ############
     #            #              D #          #
     # ########## #             ## ########## #
     # #        # #             #  #        # #
     # z ####8  # #             ## z ###### # #
     #   #      # #              #   #      # #
     # ### ###y # #              # ### ###y # #
     # #   #    # #             ## # # #    # #
     # #   #    # #             #    # # A### #
     # ########## #             ########      #
     #            #             #             #
     # 0###########A            #  0###########
    ##                          #
     #############9             #  #####    ####
                                ####   ######
    
    Legend:                     Legend:
    8 & 9: To Floor 3           0, y, & z: To Floor 4
    0, y, & z: To Floor 5       A: Floor Map
    A: Floor Map                B: Critical Sword
    
    Monsters: Ghoul, Shroom (D), Vampire Bat, Crusher, Toadstool (A), Morel (A)
              Mage (B), Wizard (A), Puffball (A)
    Recommended Level: 23
    Recommended Spell: Aerios
    
    This is the largest dungeon in the game, and there is only one treasure in the
    dungeon other than the maps and Blue Crystal. First off, if you want the
    map to the 2nd floor, go north at the fork and follow to the ladder. Turn
    around, step, and there is the map. Go back up the ladder and follow the
    path to the other ladder.
    
    On the 2nd floor, go forward until you come to a fork. If you want the map
    to the 1st floor, take a right and go up the ladder and follow until you
    get the map (located at A, though it is a ways to go to get it). Either way,
    just follow the path to the ladder going down.
    
    Follow the given path to the 4th floor. On the 4th floor, again just follow
    the given path. You can easily grab the map on this floor on your way. If
    you want the map to the 5th floor, instead of taking the ladder after following
    the path, go east and follow to the map. Go up the ladder.
    
    Back on the 4th floor, if you take the first side path you come to you will
    go back down to floor 5. Do so and head for the gate. Behind the gate is a
    Critical Sword, which is the 2nd best sword in the game. Head back for the
    stairs you came from.
    
    Back again on the 4th floor, go west at the fork to the next ladder going
    up. Follow the path until you see a gate to your right. Open it and go
    inside to your left for a map of the 3rd floor. Head for the ladder.
    
    Since you have the map to this floor, head to the left side to the gate.
    Heal up and open the gate. Go forward.
    
    -Archmonster Battle-
    ---------------------
    Name: Gray Demon
    EXP: 20000
    KIM: 25000
    Recommended Level: 23
    ---------------------
    The Gray Demon may seem a little more bold, so he may charge straight for
    you. Make sure you do NOT get under him. Use the same strategy as the last
    two and just keep hacking away. If he does charge you, back into the corner.
    He keeps hitting you, just do the best you can to strike back. The
    Critical Sword will do much more damage.
    
    After defeating the final demon, grab the Blue Crystal. Exit and return to
    Swaffham.
    
    -Swaffham-
    Talk to the King again. He will cheer with glee that you gave him all three
    crystals, but will forget about the ring. Angrily, he gives you the Ring of
    Earth. Exit the castle, fly to Wyclif, and save at Swaffham.
    -------------------------------------------------------------------------------
    l. There's No Place Like Home
    -------------------------------------------------------------------------------
    -Vermilion-
    Go south towards the Ivory Cave, but instead of going east towards the cave,
    go west.
    
    xli. Western Excalabria
    
                                          ####  3
                                        ###  #  #
                                        #    ####
                                        #
                                        #
                                        #####
                                            #
                                            #
                                            ######
                                                 #
                                        3 ?      #
                                        # #      #
                                        # #      #
                                        # #      #
       2                                # #      #
       #                                ###      #   ###
       #                     ###         #       #   # #
       #              ####   # #     ##1 #     ###   # 4
       #              #      # #     #   #     #     #
       #              #      # #     #   #     #     #
       ##?#######     #      # #     #   #     #######
                #     ######## #     ### ####     #  ###
                #     #      # #       #    #     #    #
                #     #      # #       #    #     #    #
                #     #      # #     ### ####     ######
                #     #      # #     #   #
                #     #      # #######   1
                #######              #
                                     #######1
    
    Legend:
    1: To Excalabria Caves I
    2: To Southern Swaffham
    3: To Excalabria Caves II
    4: To Excalabria Caves III
    ?: Old Man w/ Map
    
    Monsters: Crusher, Wizard (A), Slimer (B & C), Mage (B)
    Recommended Level: 24
    Recommended Spell: Chrono
    
    For starters, just head south and then east. When you reach an area with
    no map, head south at the fork and follow until you reach the Excalabria
    Caves.
    
    xlii. Excalabria Caves
    Caves I, Floor 1            Caves I, Floor 2
    ######
    #    # 2########            ###### 2########
    #    #         #            #              D
    ###1 ######### #            ################
                 # #              D  #
     ########### # #              #  ###########
     #         # # #            ###  D
     # ####### # # #              # A#
     # #     # # # #              #  ###########
     # # ### # # # #            ####        D
     # # # # # # # #               D ###########
     # # # # # # # #               #
     # A 4 ##### # #            ####### ########
     #           # #            #       D      #
     #######1 3#####            ######### 3#####
    
    Legend:                     Legend:
    1: To Western Excalabria    2 & 3: To Floor 1
    2 & 3: To Floor 2           A: Floor Map
    4: To Excalabria Caves II   
    A: Floor Map
    
    Caves II
     ##### #
     #   # # ######
     #   # # #    #
     # ### # #  2 #
       # # # #  # #
     A # # # #  # #
     # # #####  ###
     # #
     # ######
     #      ########
     ######        #
     #    # ########
     #  1 # #
     #  # # ########
     #  # #        #
     #### ##########
    
    Legend:
    1: To Excalabria Caves I
    2: To Excalabria Caves III
    A: Floor Map
    
    Caves III, Floor 1          Caves III, Floor 2
       ### ########                #############
     2 # # #      #              2 #           #
     # # # #      #              # #           #
     # 1 # ####3  #              # # ######3   #
     #   # #      #              ### # #       #
     ##### #                     # # # #       #
     #     #     4               # # # ###A  4 #
     ##### ###7  #               # ###       # #
                 #                           ###
    ############ #              ###########     
    #          # #              #         ######
    #       5  # #              #       5    # #
    #       #  # #              # # # # # #  # #
    #       #  # #              # # # # # #  # #
    #       #  A 6              # # # # # #  6 #
    #########                   ###########
    
    Legend:                     Legend:
    1: To Excalabria Caves II   2, 3, 4, 5, 6: To Floor 1
    2, 3, 4, 5, 6: To Floor 2   A: Floor Map
    7: To Excalabria Area
    
    Monsters: Morel (B), Incinerator (B), Zap Eye, Slimer (C)
    Recommended Level: 24
    Recommended Spell: Aerios
    
    These caves are actually quite simple, but can be lengthy. The first cave is
    rather easy, and the best part is that Maps are definitely not worth your
    time to get. Note that there is a second floor here as well, but what is
    downstairs is not worth it (just a map). Just follow the path. If you want
    the map, take a right  when you come to the fork. Just take the next ladder
    out of the cave.
    
    Outside, follow north to the fork. If you go east you'll run into the Old
    Man again with a Map to the area. Go back and take the other path to the
    2nd cave.
    
    The map to this cave is actually straight ahead if you follow the path. You
    want to get to the ladder in the upper-right corer. The road winds around a
    lot, but it should be manageable.
    
    Once outside again, just follow the path south to the final cave.
    
    The final cave is real short. Follow until you come to a fork, then go north.
    Take the ladder downstairs. Once on floor 2, go east at the first fork, then
    south. Follow to the ladder leading up. On the 1st floor again, go south at
    the fork and you're out.
    
    xliii. Excalabria Area
                                     #######?  ###
                            TTTT     #         # #
                            TTTT     ########  # #
                              #             #  #
           ######             #             #  ####
           #    #             #           ###     #
           # #4 #             #       ##### #     #
           # #  # #####     #?###     #   # #     #
           # #### #   #     #   #     #   # #######
           #      #   #   ###   #     #   #
           ########   #   #     #     #   #########1
                      #   #     #     #
                      #####     #######
                       #
                       2
    
    Legend:
    1: To Hastings Area
    2: To Southern Excalabria
    4: To Excalabria Caves III
    T: Excalabria
    ?: Old Man
    ?: Old Man w/ Map
    
    Monsters: Wizard (A), Crusher, Incinerator (A), Slimer (C), Anaconda,
              Slurper (A)
    Recommended Level: 25
    Recommended Spell: Aerios
    
    There really isn't much to do except to make the final run to Excalabria.
    
    -Excalabria-
    Before you ask why the town is in shambles, remember what happened on that
    day 18 years ago (gotta love the music, gives you a feel of destruction).
    There is nothing here except the hold man in a ruined house at the north
    end of town. Talk to him. His name is Knute and says that he was one of
    King Erik's most trusted servants. When he sees the rings, he realizes that
    the Ring of Earth is a fake (damned King of Swaffham). Exit town and fly to
    Swaffham.
    
    -Swaffham-
    What is this you're seeing? You thought you warped to Excalabria but you
    wanted Swaffham? This is Swaffham... at least was. The King is outside the
    castle, dying. He says that Cartahena attacked and either killed or drove
    away the rest of the people. And the worst part is, they stole his treasures
    that you worked so hard to get... but more importantly they took the true
    Ring of Earth. Fly back to Excalabria.
    
    -Excalabria-
    Knute says that Tsarkon has the three remaining Rings that you must find.
    I guess now you have to visit Tsarkon and give him a little payback. Fly
    to Wyclif to heal and save. Fly back to Excalabria and take the path going
    south.
    
    xliv. Southern Excalabria
                       2
                       #
                       #
                       #
                       #
                       #
                       #
    1#####~~~~~~~~######
    
    Legend:
    1: To Excalabria Secret Cave
    2: To Excalabria Area
    
    Monsters: Wizard (A), Conjurer (A), Slimer (C), Incinerator (B), Zap Eye,
              Gold Pudding, Melter (C)
    Recommended Level: 25
    Recommended Spell: Aerios
    
    There is no map, but if you get lost here you are a moron. The path has one
    turn and is completely straight for like 3 screens. Enter the cave.
    
    xlv. Excalabria Secret Cave
        #  #  # #  #
    ### ## ## #### #
      D  D  D  D   D
    #### ## ## #####
    D     D  D D D
    ### ########D#D#
      D D        D
     1### ######## B
       D     D     #
    #### ### ## ####
           D  D D
    ###### #### ####
    #    D #       #
    # A# # L ##### #
    #  D D # D D   #
    #### ##### #####
    
    Legend:
    1: To Southern Excalabria
    A: Floor Map
    B: Death Sword
    
    Monsters: Wizard (C), Zap Eye, Incinerator (B), Slimer (C)
    Recommended Level: 25
    Recommended Spell: Aerios
    
    This cave has far too many doors, and if you want anything out of here you
    will need the Secret Key (in Helwig if you didn't get it before). In fact,
    this cave is pretty useless unless you want to learn the Ultra Strength trick.
    However, this place still has some good experience. The target here is the
    Death Sword (located at B). Too many doors to name, so look at the map to find
    out where it is. Exit when you are set.
    
    Fly to Wyclif, rest, save, and return to Excalabria.
    -------------------------------------------------------------------------------
    m. So Close, Yet So Far
    -------------------------------------------------------------------------------
    -Vermilion-
    From Excalabria, head east. For now you will still be in the Excalabria Area,
    but you will be in the dark. Go north at the 1st and 2nd forks to reach the
    same old man who bailed you out with a map before. Now that you have a map,
    head southeast.
    
    xlvi. Hastings Area
                            #####A     VVVV
                            #          VVVV
                            #            #
                            #            #
                         ####            #
              ###        #      ###################2
              # #      ##########        #
            ### ########    #            #
            #               ##           #
            #                ######      #
    1########                            ####
                                            #
                                       ##########
                                       #   #    #
                                       3   4    5
    
    Legend:
    1: To Excalabria Area
    2: To Eastern Hastings
    3, 4, 5: To Southern Hastings
    A: 9999 Kim
    V: Hastings
    
    Monsters: Incinerator (B), Anaconda, Slurper (A), Slimer (C), Poisoner
    Recommended Level: 25
    Recommended Spell: Aerios
    
    The only thing of interest here is a chest worth 9999 Kim in the path
    leading north from the fork. Get it and head east to Hastings.
    
    -Hastings-
    There are quite a few people to talk to here. The first one is the old man
    near the tree in the southeast part of town. He says that he escaped 
    Excalabria and he buried an item that lets you see the world without maps
    under the tree in Excalabria.
    
    The 2nd guy is the old man just above the old man you just talked to (near
    the church). He says that he was a servant of King Erik's. He says that
    someone who you thought was an enemy is actually a friend in taking something
    of your's just to make it stronger.
    
    The 3rd is the man in front of the Inn. He used to work in a shop in
    Swaffham but left because of the King. He left a treasure there in his shop.
    
    The 4th man is inside the church (the man furthest to the left). He says that
    you need a pass to enter Cartahena and that one can be found in Barrow.
    
    Now before leaving to find these treasures, go to the Magic Shop. There are
    3 books here that are handy: Sanguio, Chronios, and Terrafissi. Buy Sanguio
    and Terrafissi at the moment. If you have more than 70000 Kim to spare,
    buy Chronios as well, else that can wait. Fly to Excalabria.
    
    -Excalabria-
    From the left side of the tree, look at the tree and Seek it. You will find
    Titania's Mirror. Using this will give you a temporary map of the current
    area (though not a dungeon). You will lose this map when you get into a fight,
    but you can always reuse it. Fly to Swaffham.
    
    -Swaffham-
    Enter the first ruined building to your left. Seek the right side of it
    to find Rafael's Stick. This item will remove curses and is great to use if
    you are planning on using the Invincibility or Ultra Strength tricks. Fly
    to Barrow.
    
    -Barrow-
    Hug the right side of the town until you meet a woman in red. She reveals
    a hidden path in the trees. Go right until you come to a house. Talk to
    Uncle Tibor inside and pay him 50000 Kim for the Pass to Cartahena. Fly to
    Malaga.
    
    -Malaga-
    Remember the jerk from the item shop who took your money and your sword?
    Well, talk to him. He will apologize for his actions and explains that he
    was rude because of Cartahenan spies. He then gives you the most powerful
    sword in the game. The SWORD OF VERMILION!!!! Equip it and fly back to
    Hastings.
    
    -Hastings-
    Rest at the Inn. Head to the house above the Tavern and talk to the lady
    inside. She makes a meal for you. Talk around and they will say that you
    look sick. Go back to the woman and she will say that she poisoned your
    food and that you will die. She then disappears. Before you even try Toxios,
    a Poison Balm, or the Church, it won't work. Talk to the woman to the right
    of the spell shop. She will mention that the Digot Plant can cure the poison,
    but it's only in the Whisby Cave to the east. Save and exit, heading east.
    
    xlvii. Eastern Hastings
                                 1
                                 #
                                 #
                 ####            #
             ########### ######  #
    2#########   ####  # #       #
       #               # #       #
       #               # #       ##
       #               # #        #
       #               # #  ####  #
       #               # #  #  #  #
       #               # #  #  #  #
       #########       ######  ####
    
    Legend:
    1: To Whisby Cave
    2: To Hastings Area
    
    Monsters: Slurper (B), Black Glop, Anaconda, Poisoner
    Recommended Level: 26
    Recommended Spell: Terrafissi
    
    Luckily the monsters aren't hard, but the poison will drain you. Try to
    save your magic for when you are low on HP so that you can use Sanguio.
    
    xlvii. Whisby Cave
    Floor 1                     Floor 2
                   #               #######   ###
     2 ####    3 1 #             2 #     # 3 # #
     # #       # # #             # # #     #   #
     # # ##### # # #             # # ##### ### #
     # #     # #####             # #     #   ###
     ######### #   #             ####### ###   #
               # 4 #                   # # # 4 #
     5 ###   A # # #             5 A ##### # # #
     # # #   # 6 ? #             # #    #  6 # #
     # # #   #                   # ###  #    # #
     # # #   #######             #   ## #    # #
     # # #         #             # #  # #   ####
     # # #    7    #             # ## # # 7 # #
     # # #    #    #             #  # # # # # #
     ### B    ######             ######## # # #
                                          #####
    
    Legend:                     Legend:
    1: To Eastern Hastings      2 - 7: To Floor 1
    2 - 7: To Floor 2           A: Floor Map
    A: Floor Map
    B: Old Nick Armor
    ?: Digot Plant
    
    Monsters: Cryptkeeper, Morel (D), Slurper (B), Killer Eye
    Recommended Level: 26
    Recommended Spell: Aerios
    
    You want to find the Digot Plant ASAP. To do that, go west from the fork
    then north to the ladder. On the 2nd floor, follow to the fork and go
    south. After turning to go west, go to the first path going north. Go up
    the ladder, turn around, go forward, and there is the Digot Plant. Use the
    Digot Plant and you will be cured.
    
    Now, why did I have you do that? Because... well... this is where you can
    get the armor for the Invincibility Trick. That and there is some good
    EXP here. Use Extrios and start over again.
    
    From the beginning, instead of going north to the ladder like before, go
    south to the ladder. On the next floor, go south at the fork and take any
    other path going south you can find. Follow to the ladder going up (located
    at 5). Wind your way around the path until you find the Old Nick Armor.
    Exit and head back to Hastings.
    
    -Hastings-
    Just rest and save here. Exit town.
    -------------------------------------------------------------------------------
    n. Attack on Cartahena
    -------------------------------------------------------------------------------
    -Vermilion-
    Now you are ready for the final stretch. Head south from Hastings, taking
    the left-most path.
    
    xlix. Southern Hastings
       3   4    5
       #   #    #
       #####    #
       #   #    #
     ###   #    #
     #     # ######
     #    ## #    #
     #    #  #    #
     #    ####    #
     ##   #     ###
      #  ##     #
      #  #      #
      #  #      #
     ##  #      #
     #   #      #
     #          #
     #          #
     #          #
     #          #
     ########## #
     #          #
     #          #
     #######    #
     #     #    #
     #     #    #
     #     #    #
     #     ######
     #          #
     #          #
     ###        #
       #
       1
    
    Legend:
    1: To Cartahena Area
    3, 4, 5: To Hastings Area
    
    Monsters: Killer Eye, Poisoner, Slurper (B)
    Recommended Level: 26
    Recommended Spell: Chronios or Terrafissi
    
    The only thing you have to do here is just head directly south. Use
    Titania's Mirror if you need a look, but just continue south.
    
    l. Cartahena Area
                    
                       1
                       #               ############
                       #               #          #
     ###########?#######               # ######## #
          #               ######       # #      # #
          #               #            # # TTTT # #
          #               #            # # TTTT # #
          ####         ####            # #  #   # #
             #         #               # #  ##### #
      ######## #########               # #        #
      #        #       #     #####     # ##########
      #   #### #       #     #   #     #
      #   #  # #       #     #   ##################2
      #   #  # #       ###?###
      #####  ######
    
    Legend:
    1: To Southern Hastings
    2: To Path to Thule
    ?: Old Man
    T: Cartahena
    
    Monsters: Wizard (B), Slurper (B), Crusher, Vampire Bat
    Recommended Level: 26
    Recommended Spell: Chronios or Terrafissi
    
    This path is really annoying, but all you have to do is go southwest, then
    head east Along the way, an old man will talk about your mother in Cartahena.
    You are almost to Cartahena. Enter the next map and follow the spiral to
    Cartahena.
    
    -Cartahena-
    Without the Pass, you cannot enter this town. In town, you will find that
    everybody has been turned to stone. The only thing left to do is enter the
    castle. Talk to the Minister at the throne room. He says that Tsarkon is
    not there and is in the Cave of Thule. However, he does have something for
    you.
    
    -Archmonster Battle-
    ---------------------
    Name: Gold Dragon
    EXP: 25000
    KIM: 30000
    Recommended Level: 26
    ---------------------
    This battle is so easy a caveman could do it. Remember how you defeated the
    fake king of Parma at the beginning of the game? Same strategy. Wait for it
    to lower its head, then move in for the kill. Back up and repeat.
    
    Talk to the minister again and he will disappear, saying that you will never
    defeat Tsarkon. Exit the castle and head to the first house you come to after
    the entrance to Cartahena. The brave man inside that Tsarkon fled when you
    came around, but he managed to steal the Thule Key, which will let you into
    the Cave of Thule.
    
    Fly to Hastings to heal and save. If you want, fly to Helwig and grab the
    Inaudios spell after selling the Aerios book. Make sure you stock up on
    Topaz Jewels. Head back to Cartahena.
    -------------------------------------------------------------------------------
    o. Sweet Revenge
    -------------------------------------------------------------------------------
    -Vermilion-
    Go around the spiral road again and head east.
    
    li. Path to Thule
              ###
      ###     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # #     # #
      # # ### # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
      # # # # # #
    2## # # # # #
        ### ### ##1
    
    Legend:
    1: Cave of Thule
    2: To Cartahena Area
    
    Monsters: Wizard (B), Killer Eye, Slurper (B), Obliterator, Incinerator (C)
    Recommended Level: 27
    Recommended Spell: Chronios or Terrafissi
    
    The path is very straight, but bend a thousand ways to Sunday. If you want
    the Ultra Strength and Invincibility Tricks, take this time to level up to
    31. I recommend only leveling up to 29 though before entering the Cave of
    Thule. If you are at Level 31, use the Inaudios Spell to make your way back
    with little effort (or the Ruby Brooch)
    
    lii. Cave of Thule
    Floor 1                     Floor 2                     Floor 3
    #######   #                                                     #A
    #     # 2 # ###                     2  9  0                     #  9  0
    #     # # # # #              8      #  #  #              8      #  #  #
    # AL#!# # ### #              #      #  #  #              #      #  #  #
    #     #####   3              #    z #  #  3              #    z ####  #
    #######                      #    # #  #                 L    # #     #
                                 #    ###  #                 #    # #     #
        4   ######5              #  4 #    ###5              ###### #######
        #   #                    L  # #    #
     ## ##### #LB                #  # #    #                 ###### ########
     #    # # !   7              #  # #    #  7              #  # # #  #  #
     ##L! # # #   #              #  # w    #  #              #  # w #  #  #
     #    # # #####              #  #      #  x              #  #   #  #  x
     6 #### #                    6  #      #                 #  #   #  #
          # ####L#1                 y      u                 ## y   #  u
    CL#!###                                                         #B
    
    Legend:                     Legend:                     Legend:
    1: To Path to Thule         2 - 7: To Floor 1           8 - 0, u - z: To Floor 2
    2 - 7: To Floor 2           8 - 0, u - z: To Floor 3    A: Mirror of Atlas
    !/A: Red Dragon/Bronze Key                              B: Secret Armor
    !/B: Red Demon/Silver Key
    !/C: Red Cyclops/Gold Key
    A: Ring of Earth
    B: Ring of Sun
    C: Ring of Power
    !: Tsarkon
    
    Monsters: Wizard (C), Incinerator (C), Slurper (C), Obliterator
    Recommended Level: 29
    Recommended Spell: Chronios
    
    Try not to fight if you can help it. Unlock the door and follow the path
    straight to the ladder going down (located at 5). From here, you can go
    North to the ladder going down (which will lead you to the Mirror of Atlas.
    Use the Mirror to gain all the maps in the game.) Back on the 2nd floor,
    going south to the ladder (located at u) will lead you to a Secret Armor,
    which is the strongest armor in the game. Equip it and go to the ladder in
    the upper-right side of this portion of the map (located at x). Follow this
    path and you will eventually see a person. This is Thar. You remember him
    from Malaga? He did vow revenge remember.
    
    -Archmonster Battle-
    ---------------------
    Name: Red Demon
    EXP: 35000
    KIM: 35000
    Recommended Level: 29
    ---------------------
    If you remember how you defeated the Blue Demon (twice) back in Stow, this
    shouldn't be a problem. Stay down as much as you can and make your way
    towards the right hand. Just hack away and Thar will die.
    
    Thar drops the Silver Key. Use it on the door behind you to unlock it and
    get the Ring of Sun. Heal and make your way back to where you got the Mirror
    of Atlas. Take the other ladder here (located at 0). Follow until you are
    back at the first floor. Go to the gate and you will find the lady who
    poisoned you back in Hastings, and boy is she mad.
    
    -Archmonster Battle-
    ---------------------
    Name: Red Dragon
    EXP: 25000
    KIM: 30000
    Recommended Level: 29
    ---------------------
    This can't get any easier. You just killed the Gold Dragon, and the Red
    Dragon is no different. Use the same strategy, try not to get hit, and be
    happy that you leveled up to 30.
    
    The lady drops the Bronze Key. Grab it and unlock the gate behind her, which
    leads to the real Ring of Earth. Now you want to head to the ladder closest
    to you (located at 2). On Floor 2, go south at the fork to the next ladder.
    Take the next two ladders all the way up to the first floor. You will now
    be close to the entrance. Go towards the gate to the lower-left of the map.
    Before you can reach it, you will run into Luther. He admits to destroying
    Swaffham and still vows his revenge.
    
    -Archmonster Battle-
    ---------------------
    Name: Red Cyclops
    EXP: 30000
    KIM: 25000
    Recommended Level: 30
    ---------------------
    This battle is just as easy as the first time you fought a Cyclops. Go
    forward and attack. When it raises its arm and moves its lips, step back and
    wait for the lightning to pass. Charge him and slash away until he tries it
    again. It shouldn't be too hard to beat.
    
    After Luther is defeated, pick up the Gold Key and unlock the door behind him
    to get the Ring of Power. You also should now be at Level 31, which is as
    high as it gets. Go back to the ladder you just came from. Go all the way
    back to floor 3 and then back up to floor 2 (through the ladder located at
    w). Go down the ladder directly north of it.
    
    Go until you reach a gate. Use the Bronze Key and go up the ladder behind
    it. At the next gate, use the Silver Key and go up the ladder behind this
    gate. Use the Gold Key behind the final gate. Heal up completely before
    going through.
    
    Now you've come face to hood with Tsarkon. He calls you son (because he
    married your mother). Deny his request to rule the world with him and the
    fight will ensue.
    
    -Archmonster Battle-
    ---------------------
    Name: Tsarkon
    EXP: 0
    KIM: 0
    Recommended Level: 31
    ---------------------
    Is this all he is throwing at you? This is exactly the same as the
    Necromancer battle earlier. Just slash your way through the skeletons and
    make your way to him. Just continue to slash away at him until he falls...
    
    However, once you kill him, the battle does not end there. Move back as far
    away as you can and as fast as you can. This isn't over yet. Tsarkon becomes
    this huge two-headed beast that shoots fire at an angle. Tsarkon hits very
    hard and this battle will take a long time. Not because he takes a lot of
    damage (because he really doesn't), but because he moves his heads around
    quickly. Be thankful that he doesn't move otherwise.
    
    Anyways, much like the Demon battles from Swaffham, patience is key here. 
    Wait for both of their heads to line up one behind the other. When they are
    down as far as they can go, slash at the one that doesn't go up quickly,
    then back away from the fire. Continue this process and eventually it will
    start to shrink. Attack the longest head until they are both even, then
    repeat the procedure. The hardest part comes after you shrink them about 2
    times each. They are then harder to hit because it doesn't take them so long
    to go to the top and at that point you still can't slash them up top. Be
    patient and persistent, but stay away from the fire. Once the heads are close
    to the body, the rest is history.
    
    Talk to Tsarkon again and he will thank you for freeing him from the evil.
    He tells the story that him and King Erik started to collect the rings of
    evil and thus became evil. Tsarkon turned faster, and after killing King
    Erik, tried to kill himself but could not. He asks that you return to
    Cartahena. He then dies.
    
    There will be no more monsters from this point on, so you can either walk or
    use Extrios and Aries to fly back to Cartahena.
    
    -Cartahena-
    It seems that everybody is alive and well here. You can talk around if you
    want, but the real ending is at the castle. The ministers of King Erik that
    you saw in Hastings will be there, as well as your mother. She says that
    when she refused to be Tsarkon's wife, he turned her to stone. To end the
    game, face the throne and use the Sixteen Rings. Only then will you finally
    hear yourself talk. Enjoy the ending.
    ===============================================================================
    III. Enemies
    ===============================================================================
    Here is a list of monsters. They are grouped by category and by strength. The
    First ones listed in the category are the weaker of the group and as you go
    through the game, you will find the stronger monsters in the group.
    
    Note: Some monsters have the same name but have different experience and
    kim rates. You can tell which version is which generally by the way it
    attacks (listed in the notes of the monster).
    
    Name                    EXP     Kim             Notes
    -Slime Group-
    Green Slime             1       3
    Blue Jelly              2       2
    Red Gunk                39      10
    Gray Ooze               65      30              Drops Gnome Stone
    Black Glop              180     70
    Gold Pudding            396     100
    
    -Kobold Group- 	 
    Dog Kobold              4       5               Drops Herb & Leather Armor
    Coyote Kobold           42      30
    Hyena Kobold            306     68
    Wolf Kobold             284     109
    
    -Undead Group-
    Skeleton                8       16
    Zombie                  210     710             Drops Dark Sword
    Ghoul                   277     115             Drops Skeleton Armor
    Cryptmaster             441     161
    
    -Bat Group-
    Fuit Bat                10      9
    Cave Bat                77      27
    Killer Bat              212     131
    Vampire Bat             316     180             Drops Ruby Broach
    
    -Eye Group-
    Eyeball                 31      15
    Red Eye                 243     107
    Zap Eye                 422     154
    Killer Eye              455     276
    
    -Snakeman Group-
    Rattler                 85      40
    Python                  173     65
    Cobra                   246     105             Drops Poison Balm
    Anaconda                437     360
    
    -Cyclop Group-
    Basher                  169     63
    Smasher                 458     110
    Crusher                 501     135
    Obliterator             600     250             Drops Metal Armor
    
    -Scorpion Group-
    *Scorpions will poison you if you touch them
    Needler                 90      33
    Stinger                 280     68
    Injector                366     145
    Poisoner                452     209
    
    -Sorcerer Group-
    *Type A Sorcerers shoot magic in one direction
    *Type B Sorcerers shoot magic 360 degrees from themselves
    *Type C Sorcerers shoot magic the same way as type B, but also shoot a whirling
     shot of magic at you.
    **Types B & C are immune to Time
    
    Neophyte (A)            17      11
    Neophyte (B)            57      36
    Conjurer (A)            112     23
    Conjurer (B)            213     72
    Mage (A)                249     102
    Mage (B)                319     152             Drops 3000 Kim
    Wizard (A)              329     247             Drops Danegeld Water
    Wizard (B)              472     206
    Wizard (C)              472     206
    
    -Fire Ring Group-
    *Type A Fire Rings do nothing special
    *Type B Fire Rings teleport around the screen
    *Type C Fire Rings shoots a ring of flames around itself
    **Types B & C are Immune to Time
    **All Types are immune to Fire
    Flamer (A)              25      13
    Flamer (B)              94      43
    Flamer (C)              184     67
    Melter (A)              203     70
    Melter (B)              215     90
    Melter (C)              217     100             Drops Candle
    Scorcher (A)            233     99
    Scorcher (B)            210     120
    Scorcher (C)            293     133
    Incinerator (A)         301     140             Drops Mercurios
    Incinerator (B)         412     172             Drops Ferros
    Incinerator (C)         618     220
    
    -Mold Group-
    *Type A Molds have an orb that rotates around them
    *Type B Molds stab you with a string of orbs
    *Type C Molds swing a chain of orbs slowly
    **All Types are immune to Time
    Creeper (A)             76      38
    Creeper (B)             104     45
    Creeper (C)             141     50              Drops Medicine
    Oozer (A)               192     68
    Oozer (B)               219     93
    Oozer (C)               269     123
    Slimer (A)              302     136
    Slimer (B)              361     158             Drops Medicine
    Slimer (C)              374     168
    Slurper (A)             325     172
    Sluprer (B)             451     197
    Slurper (C)             512     390
    
    -Mushroom Group-
    *Type A Mushrooms are poisonous to touch
    *Type B Mushrooms shoot a homing poison ball in 1 direction
    *Type C Mushrooms shoot poisonous balls 360 degrees from themselves
    *Type D Mushrooms shoot a homing ring of poisonous balls
    **Types B, C, & D are immune to Time
    Puffball (A)            224     37
    Puffball (B)            333     39
    Puffball (C)            267     52
    Puffball (D)            395     70
    Toadstool (A)           318     67
    Toadstool (B)           416     70
    Toadstool (C)           321     95
    Toadstool (D)           441     93
    Shroom (A)              351     99
    Shroom (B)              472     113
    Shroom (C)              414     129             Drops Mega Blast
    Shroom (D)              441     93
    Morel (A)               437     130             Drops Mineral Bar
    Morel (B)               618     143
    Morel (D)               657     609
    
    *If anybody has any more items they can add to the drop list, please feel
    free to e-mail me with the item, what dropped it, and if it's not listed on
    my items list (like items that raise stats) what the effect is. You will be
    given full credit for the find.
    ===============================================================================
    IV. Archmonsters
    ===============================================================================
    Here is a list of Archmonsters in order of apperance.
    
    Name            Type            Exp    Kim     Location
    Blue Dragon     Dragon          500    500     Parma Castle
    Cyclops         Cyclops         1000   1000    Verlin's Cave
    Blue Demon      2-Headed Demon  3000   3000    Sanguios Cave
    Blue Demon      2-Headed Demon  5000   5000    Asti's Cave
    Necromancer     Necromancer     8000   10000   Darmon's Cave
    Dark Demon      Demon           10000  15000   Ivory Cave
    Ruby Demon      Demon           15000  20000   Ruby Cave
    Gray Demon      Demon           20000  25000   Sapphire Cave
    Gold Dragon     Dragon          25000  30000   Cartahena Castle
    Red Dragon      Dragon          25000  30000   Cave of Thule
    Red Cyclops     Cyclops         30000  25000   Cave of Thule
    Red Demon       2-Headed Demon  35000  35000   Cave of Thule
    Tsarkon         Necromancer     ---    ---     Cave of Thule
    Tsarkon         Beast           ---    ---     Cave of Thule
    ===============================================================================
    V. Equipment
    ===============================================================================
    -------------------------------------------------------------------------------
    a. Swords
    -------------------------------------------------------------------------------
    Name                 Str      Location
    Dark Sword           +0       Eastern Parma
    Death Sword          +0       Excalabria Secret Cave
    Bronze Sword         +28      Wyclif
    Iron Sword           +41      Parma
    Sharp Sword          +49      Parma
    Long Sword           +82      Deepdale
    Silver Sword         +103     Deepdale
    Mirage Sword         +123     Blazon's Cave
    Prime Sword          +123     Malaga
    Golden Sword         +156     Malaga
    Graphite Sword       +172     Cave of Burgandy
    Platinum Sword       +189     Tadcaster
    Diamond Sword        +210     Tadcaster
    Barbarian Sword      +215     Darmon's Cave
    Royal Sword          +256     Swaffham
    Ultimate Sword       +271     Swaffham
    Critical Sword       +280     Sapphire Cave
    Sword of Vermilion   +300     Malaga Item Shop
    
    Note: The Dark and Death Swords are both cursed.
    -------------------------------------------------------------------------------
    b. Armor
    -------------------------------------------------------------------------------
    Name                 AC      Location
    Old Nick Armor       +0      Whispy Cave
    Leather Armor        +9      Wyclif
    Bronze Armor         +29     Wyclif
    Metal Armor          +35     Parma, Breman's Cave
    Scale Armor          +38     Parma, Cave of Troy
    Plate Armor          +47     Deepdale
    Crystal Armor        +55     Deepdale
    Skeleton Armor       +69     Sanguios Cave
    Emerald Armor        +71     Blazon's Cave
    Silver Armor         +100    Malaga
    Knights Armor        +111    Malaga
    Crimson Armor        +120    Northern Keltwick (Old Man/Old Woman Side-quest)
    Gold Armor           +139    Tadcaster
    Ultimate Armor       +150    Tadcaster
    Odin Armor           +157    Swaffham
    Diamond Armor        +174    Swaffham
    Secret Armor         +200    Cave of Thule
    
    Note: The Old Nick Armor is cursed.
    -------------------------------------------------------------------------------
    c. Shields
    -------------------------------------------------------------------------------
    Name                 AC      Location
    Leather Shield       +8      Wyclif
    Small Shield         +13     Wyclif
    Large Shield         +26     Parma, Breman's Cave
    Silver Shield        +39     Parma
    Gem Shield           +57     Watling Area
    Sapphire Shield      +61     Watling Area
    Gold Shield          +66     Deepdale
    Magic Shield         +70     Breman's Cave
    Platinum Shield      +77     Deepdale
    Royal Shield         +85     Asti's Cave
    Poison Shield        +89     Blazon's Cave
    Phantom Shield       +97     Harmony Cave
    Diamond Shield       +100    Malaga
    Grizzly Shield       +108    Darmon's Cave
    Knight Shield        +109    Tadcaster
    Dragon Shield        +125    Helwig (Old Man/Old Woman Side-quest)
    Carmine Shield       +132    Swaffham
    
    Note: The Poison Shield prevents you from being poisoned.
    ===============================================================================
    VI. Items
    ===============================================================================
    Here is the list of items in Alphabetical order.
    
    Name                Kim             Effect
    Agate Jewel         3200+           Restores 10 MP
    Alarm Clock         2000            Wake up Doctor
    Banshee Powder      2200+           Instant death, but won't lose 1/2 of 
                                        your kim
    Blue Crystal        --              Give to King of Swaffham
    Blue Key            --              Open door to Sapphire Cave
    Candle              10+             See in cave, but will burn out
    Danegeld Water      --              Raises Max MP by 10
    Digot Plant         --              Removes severe poisoning
    Dungeon Key         --              Open door in the Malaga Cave
    Gnome Stone         30+             Escape from cave
    Griffin Wing        82+             Fly to last visited town
    Herbs               20+             Heals 40 HP
    Joke Book           All and Sword   Unknown 
    Lantern             65+             Lights up cave until you exit
    Medicine            120+            Heals 120 HP
    Mega Blast          --              Raises Luck by 10
    Mineral Bar         --              Raises Strength by 10
    Mirror of Atlas     --              Shows every map, breaks after use
    Old Man's Sketch    --              Give to Old Woman in Helwig
    Old Woman's Sketch  --              Give to Old Man in Keltwick
    Pass to Cartahena   --              Allows entrance to Cartahena
    Poison Balm         40+             Removes poison
    Rafael's Stick      --              Removes any curse
    Red Crystal         --              Give to King of Swaffham
    Red Key             --              Open door to Ruby Cave
    Ruby Brooch         --              Lowers encounter rate
    Secret Key          --              Open doors in the Secret Caves
    Small Bomb          All and Sword   Unknown
    Titania's Mirror    --              Use to show current area
    Treasure of Troy    --              Give to the King of Parma
    Truffles            --              Give to the King of Deepdale
    Topez Jewel         9100            Restores 30 MP
    Vase                All and Sword   Unknown
    White Crystal       --              Give to King of Swaffham
    White Key           --              Open door to the Ivory Cave
    ===============================================================================
    VII. Spells
    ===============================================================================
    -------------------------------------------------------------------------------
    a. Field Spells
    -------------------------------------------------------------------------------
    Name            MP      Effect
    -Healing Type-
    Sangua          6       Restores 60 HP
    Sanguia         12      Restores 200 HP
    Sanguio         31      Restores all HP
    Sanguios        2       Restores all HP
    Toxios          6       Removes poison effect
    -Misc. Type-
    Aries           13      Teleports you to any previously visited town
    Extrios         5       Teleports you out of dungeon
    Inaudios        8       Stops monsters from attacking for short time
    Luminos         5       Lights a dungeon
    -------------------------------------------------------------------------------
    b. Combat Spells
    -------------------------------------------------------------------------------
    Name            MP      Effect
    -Fire Type-
    Ferros          1       Creates a weak flame that circles you
    Copperos        4       Shoots a ring of fire
    Murcurios       7       Creates a strong flame that circles you
    Argentos        10      Shoots a homing fireball
    -Thunder Type-
    Volti           2       Shoots a weak ball of lightning
    Voltios         6       Shoots a strong ball of lightning
    Voltio          12      Surrounds you with a barrier of lightning
    -Water Type-
    Hydro           4       Shoots a weak burst of water
    Hydrios         8       Shoots a strong burst of water
    -Wind Type-
    Aero            3       Shoots a weak blast of wind
    Aerios          9       Shoots many blasts of wind 360 degrees from you
    -Earth Type-
    Terrafissi      25      Kills all enemies with an earthquake
    -Time Type-
    Chrono          5       Stops enemies' movement for short time
    Chronios        10      Stops enemies' movement for a longer time
    ===============================================================================
    VIII: Shops
    ===============================================================================
    Here is the list of all shops in the game and what they sell items for, as well
    as Inn prices and Fortune Teller Prices.
    
    -Wyclif-
    Inn/Fortune Teller: 10 Kim
    Equipment Shop:                       Item Shop:
    Bronze Sword      100 Kim             Herbs             20 Kim
    Leather Shield    50 Kim              Candle            10 Kim
    Small Shield      80 Kim
    Leather Armor     200 Kim
    Bronze Armor      400 Kim
    
    -Parma-
    Inn/Fortune Teller: 13 Kim
    Equipment Shop:                       Item Shop:
    Iron Sword        400 Kim             Candle            15 Kim
    Sharp Sword       800 Kim             Herbs             25 Kim
    Large Shield      250 Kim             Poison Balm       40 Kim
    Silver Shield     500 Kim             Lantern           65 Kim
    Metal Armor       900 Kim             Gnome Stone       300 Kim
    Scale Armor       1100 Kim
    
    Spell Shop:
    Ferros            500 Kim
    Sangua            800 Kim
    
    -Watling-
    Inn: 18 Kim (Free before defeating Cyclops)
    
    -Deepdale-
    Inn: 28 Kim
    Equipment Shop:                       Item Shop:
    Long Sword        1800 Kim            Herbs:            30 Kim
    Silver Sword      3700 Kim            Medicine          120 Kim
    Gold Shield       1500 Kim            Poison Balm       60 Kim
    Platinum Shield   3200 Kim            Lantern           70 Kim
    Plate Armor       2800 Kim            Gnome Stone       350 Kim
    Crystal Armor     4500 Kim
    
    Spell Shop:
    Volti             1200 Kim
    Sangua            900 Kim
    
    -Stow-
    Inn/Fortune Teller: 50 Kim
    Item Shop:                            Spell Shop:
    Herbs             30 Kim              Copperos          3700 Kim
    Medicine          125 Kim             Aero              3200 Kim
    Poison Balm       65 Kim              Volti             1400 Kim
    Lantern           70 Kim
    Gnome Stone       375 Kim
    Griffin Wing      820 Kim
    
    -Keltwick-
    Inn: 96 Kim
    Item Shop:                            Spell Shop:
    Medicine          130 Kim             Aero              3200 Kim
    Poison Balm       70 Kim              Luminos           5200 Kim
    Lantern           75 Kim              Hydro             4500 Kim
    Griffin Wing      910 Kim             Chrono            5700 Kim
    Alarm Clock       2000 Kim            Toxios            8500 Kim
    
    -Malaga-
    Inn/Fortune Teller: 128 Kim
    Equipment Shop:                       Item Shop:
    Prime Sword       5100 Kim            Vase              Too Much
    Golden Sword      8200 Kim            Small Bomb        You can't afford it
    Diamond Shield    4100 Kim            Joke Book         Arm and a Leg
    Silver Armor      7000 Kim
    Knight Armor      9200 Kim
    
    Spell Shop:
    Aries             9000 Kim
    Voltio            11000 Kim
    Sanguia           4800 Kim
    Aerios            11700 Kim
    Toxios            9100 Kim
    
    -Barrow-
    Inn: 148 Kim
    Item Shop:
    Medicine          142 Kim
    Lantern           80 Kim
    Griffin Wing      990 Kim
    Agate Jewel       3200 Kim
    Gnome Stone       400 Kim
    Banshee Powder    2200 Kim
    
    -Tadcaster-
    Fortune Teller: 154 Kim
    Equipment Shop:
    Platinum Sword    14800 Kim
    Diamond Sword     21000 Kim
    Knight Shield     6200 Kim
    Gold Armor        15000 Kim
    Ultimate Armor    24000 Kim
    
    -Helwig-
    Inn/Fortune Teller: 172 Kim
    Item Shop:                            Spell Shop:
    Medicine          155 Kim             Aries             12000 Kim
    Griffin Wing      1020 Kim            Sanguia           5100 Kim
    Lantern           92 Kim              Mercurios         8700 Kim
    Agate Jewel       3780 Kim            Inaudios          3000 Kim
    Gnome Stone       420 Kim             Exitrios          6200 Kim
    
    -Swaffham-
    Fortune Teller: 190 Kim
    Equipment Shop:                       Item Shop:
    Royal Sword       42000 Kim           Medicine          171 Kim
    Ultimate Sword    34600 Kim           Poison Balm       108 Kim
    Carmine Shield    12700 Kim           Lantern           102 Kim
    Odin Armor        38000 Kim           Gnome Stone       1050 Kim
    Diamond Armor     50000 Kim           Agate Jewel       4120 Kim
    
    Spell Shop:
    Hydrios           20000 Kim
    Argentos          40000 Kim
    Voltio            35000 Kim
    
    -Hastings-
    Item Shop:                            Spell Shop:
    Medicine          190 Kim             Chronios          20000 Kim
    Poison Balm       122 Kim             Voltios           47000 Kim
    Topaz Jewel       9100 Kim            Sanguio           28000 Kim
    Lantern           115 Kim             Terrafissi        70000 Kim
    Banshee Powder    3750 Kim
    ===============================================================================
    IX. Tips & Tricks
    ===============================================================================
    -Sound Test-
    After you defeat the game and at the end of the credits, if you insert a
    2nd controller and push A, B, C, and Start on it, you will gain access to the
    Sound Test.
    
    I have also found out that this DOES work on the Wii. Just use a 2nd Wiimote
    and push A, 1, 2, and + to access it or on a 2nd Classic Controller, Y, B, A,
    and +. If you don't have a 2nd Wiimote, a Gamecube Controller will do the
    trick as well. Plug it into gamecube port 2 and push Y, A, X, and Start.
    Using the Input test on the Wii will lock the game up (but you can still
    access the menu.
    
    -Easy Money-
    After you get the Dungeon Key from the man in Keltwick, you can sell it for
    1000 Kim at the item shop. You can then go back to this same man and get
    another one. Do this for as long as you want.
    
    -Super Strength-
    When you first find the Dark Sword in Eastern Parma you can do this trick
    as long as you have a few hundred Kim. Go to the church in Parma and equip
    the Dark Sword. Remove the curse at the church for a bit of money, then do it
    one more time. Your STR will jump to about 5000+ (and trust me, even at the
    end of the game this is still far more than what you will get at level 31).
    Equip a Sword and it will go down to around 2000 or so, and when you level up
    it will stick around 1500 (still more than being at 31 with the Sword of
    Vermilion).
    
    -Ultra Strength-
    This is better when you reach level 31. Use either the Death Sword or Dark
    Sword (zombies drop them) and Raphael's Stick. Use the same procedure as
    above, only using the stick to remove the curse instead of the church. This
    time, instead of stopping at 5000, keep going back to 0 until it loops to
    around 9000. Equip any sword and it will drop to about 7000 or so. Still
    enough to kill anything in one shot.
    
    -Invincibility-
    Do this trick at level 31 as well. The Old Nick Armor and Raphael's Stick
    are required for this part. Equip the Poison Shield if you still have it
    and then equip the Old Nick Armor. Use the same procedure as the above trick
    until you reach 9000 AC. You can stop completely right there without even
    having to equip another piece of armor. Now every time you take a hit, you
    will only lose 1 HP.
    
    -Battle Strategy-
    This may be common knowledge, and it may not be, but a good way to kill
    enemies is to group them together. You may notice that some enemies when
    they run from you will run into another monster and neither of them will
    move. If you can move yourself around so that they do this, it makes kills
    all the easier.
    
    -Some spells aren't worth it-
    Although all Field spells are worth it. Selecting the right spell is always
    key, but a lot of these spells just don't make sense to get. Here are the
    spells that I believe are worth getting at a certain point.
    
    Ferros: It's your first spell and it will help you for a while.
    Volti: Your 2nd attack spell, and though it may cost more, it keeps you
           away from the poison enemies.
    Chrono: Though it only stops enemies for 5 seconds, that's still plenty for
            that point in the game.
    Aerios: The only surround spell that really helps throughout the remainder
            of the game.
    Terrafissi: This is a great instant kill spell, but using it too much can
                really drain your MP.
    Chronios: This stops enemies for 15 seconds. Though, like Chrono, it doesn't
              work on all enemies, Obliterators crumble under this.
    ===============================================================================
    X. Thanks
    ===============================================================================
    -To my wife Ashley for her love and support.
    -To Sega for making this game.
    -To Nintendo for re-releasing this game on the Wii. Best move ever!
    -To the Official Sword of Vermilion Hint Book for the monster names
    -To the people of the Hideout Forums at
    http://orakianhideout.proboards20.com/index.cgi
    -To my father and uncle who showed me this game.
    -To me for spending so much time to create a complete walkthrough such as this.
    
    The following people have my thanks for additional information or any
    incorrect information:
    
    -Herbert G for noticing the incorrect description on the Aries spell
    -RichPlaystation for finding that Vampire Bats drop Ruby Broaches
    -xninja99 for finding the Mineral Bar and what drops it
    -Michael Sethan for finding drops for Dog Kobold, Gray Ooze, Creeper (C),
    Melter (C), and Cobras.