+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
           | T Y R A N T S:  F I G H T   T H R O U G H   T I M E |
           +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

              GAME:  TYRANTS:  FIGHT THROUGH TIME
          PLATFORM:  SEGA GENESIS
             GENRE:  STRATEGY/REAL TIME
           CREATOR:  VIRGIN GAMES, INC. Copyright 1993
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.0

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

     UNIT   I:  INTRODUCTION

 1.  Legal Stuff
 2.  Version Information
 3.  Acknowledgements
 4.  Welcome
 5.  Overview

     UNIT  II:  PLAYING THE GAME

 6.  Getting Started
 7.  Taking Control

     7.1  The Controls
     7.2  The Initial Game Screen
     7.3  Main Game Screen
     7.4  Game Screen Command Area

     UNIT  III:  STRATEGIES

 8.  General Strategies

 9.  Island Specifics per Epoch

     9. 1  Epoch 1
     9. 2  Epoch 2
     9. 3  Epoch 3
     9. 4  Epoch 4
     9. 5  Epoch 5
     9. 6  Epoch 6
     9. 7  Epoch 7
     9. 8  Epoch 8
     9. 9  Epoch 9
     9.10  Megalomania:  Mother of all Battles

    UNIT  IV:  APPENDIX

10.  Resources

     10.1  Manpower Resources
     10.2  Mineral Resources

11.  Blueprints and Design
12.  Epochs and Technology

    UNIT   V:  CONCLUSION

13.  Conclusion

_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                                **************
********************************* U N I T  I **********************************
                                **************
+==================+
|  1.  LEGAL STUFF |===========================================================
+==================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web site or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2005 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com
www.1up.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.  If I don't respond or
I say no, accept it as fact.  This especially goes out to Dave at
www.cheatcc.com since he has a habit of taking guides without permission.  In
addition, do not modify this guide in any way whatsoever to suit your purposes.
The latest version can always be found at www.gamefaqs.com.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Tyrants as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new
friends.

+==========================+
|  2.  VERSION INFORMATION |===================================================
+==========================+

Version 1.0    8/20/05:  A guide is born.

+=======================+
|  3.  ACKNOWLEDGEMENTS |======================================================
+=======================+

The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
Virgin Games, Inc.
The instruction manual for various information
GameFAQ's for putting up this FAQ

+==============+
|  4.  WELCOME |===============================================================
+==============+

Welcome to my FAQ for Tyrants:  Fight Through Time (or Tyrants for short).
Since this is a strategy/real time game, there is no walkthrough per se.
Instead, this FAQ is broken up into parts.  First you will be given an
explanation of choices you have for playing the game.  Next, you will be given
all the possible commands you can give with a brief description of what those
commands are.  The last part is dedicated to strategy.  These general
strategies will give you an idea on how to get through the different Epochs on
the road to the final battle.  In addition to these strategies, you will also
be given information regarding all the resources available to accomplish this
purpose.  Input is appreciated along with constructive criticism.  If you wish
to e-mail me thoughts on this FAQ, better ways of doing things, other
strategies, etc., feel free.  Make sure you put Tyrants in the subject.  If you
don't, I'm liable to discard the e-mail as spam.

+===============+
|  5.  OVERVIEW |==============================================================
+===============+

You get to play the part of an eternal god.  A new world has been formed and
you are tasked with defeating your rival gods over the course of nine Epochs
and 28 lands.  The going won't be easy since your fellow gods are also
attempting to be crowned the eternal champion.

These battles will not only take you to various lands, they will also take you
through various time periods from the prehistoric days of man's first steps to
the space age.  You will given the ability to use the weapons of the time
period to defeat your fellow gods and move even closer to the Armageddon on the
28th land.

To be up to the task, you must be ruthless in your dealings with the other
gods.  Only do things, such as making treaties, that will benefit you in the
long run and allow you to win the crown.  You must never waver from your
primary mission of being the ruler of this new world.

Tyrants is a strategy game that is played in real time.  This means you will
have to make split-second decisions and always be prepared for the unexpected.
Your opponents are ruthless and they wish nothing more then the extermination
of you and any other rival god.  Success allows you to move up to the next
Epochs while failure means your game has ended.  Good luck on your quest to
take over the world.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+======================+
|  6.  GETTING STARTED |=======================================================
+======================+

Once the game has loaded, you will get a screen displaying the four gods and a
brief blurb regarding their outlook on things.  The gods are:

SCARLET:

Firey and aggressive demigoddess of the Pleides and controller of the Red
People.

OBERON:

Backstabbing and ruthless self-appointed king of Algol and controller of the
Yellow People.

CAESER:

Vindictive and unpredictable godfather of the Trapeziun Mafia and controller of
the Green People.

MADCAP:

Cunning and deadly Andromedon mercenary supreme and controller of the Blue
People.

Once you have selected the god you wish to play, you will enter the first game
screen.

+=====================+
|  7.  TAKING CONTROL |========================================================
+=====================+

 ____________________
/ 7.1  The Controls /__________________________________________________________
--------------------

These are the controls for this games:

                                << CONTROLS >>

              +---------------------+--------------------------+
              | BUTTON INVOLVED     | RESULT                   |
              +---------------------+--------------------------+
              +---------------------+--------------------------+
              | A                   | CAUSES THE POINTER TO    |
              |                     | JUMP TO "HOT SPOTS" ON   |
              |                     | THE SCREEN               |
              +---------------------+--------------------------+
              | B                   | ACTIVATE AN ICON'S       |
              |                     | FUNCTION                 |
              |                     | INCREASES A NUMBER       |
              +---------------------+--------------------------+
              | C                   | ACTIVATE AN ICON'S       |
              |                     | FUNCTION                 |
              |                     | DECREASES A NUMBER       |
              +---------------------+--------------------------+
              | KEYPAD              | MOVE THE CURSOR          |
              +---------------------+--------------------------+
              | START               | BRINGS UP THE PAUSE MENU |
              +---------------------+--------------------------+

 _______________________________
/ 7.2  The Initial Game Screen /_______________________________________________
-------------------------------

This is the first screen at all the Epochs.  It is here that you will decide
where you are going to fight at and with what number of men.

+===================================================================+
|                                                                   |
|                                                                   |
|  +----------+   YOUR             OPPOSING                         |
|  | DETAILED |   CHOSEN           GOD'S                            |
|  | ISLAND   |   GOD              PICTURES                         |
|  | PICTURE  |   PICTURE                                           |
|  +----------+                                                     |
|                                                                   |
|   ISLAND NAME         PICTORAL REPRESENTATION                     |
|   EPOCH               OF ISLANDS                                  |
|                                                                   |
|   OPTIONS                                                         |
|                                                                   |
|   PLAY ISLAND                                                     |
|                                                                   |
|   AVAILABLE                                                       |
|   MANPOWER                                                        |
+-------------------------------------------------------------------+

Detailed Island Picture - Shows a detailed view of the island and individual
                          sectors.

Your Chosen God Picture - Shows the face of your chosen god.

Opposing God's Picture  - Shows the face(s) of the opposing gods.

Island Name             - The islands are given in alphabetical order according
                          to their first letters.  The extra island just
                          "doubles" up on an individual letter and the 28th
                          island is the final fight.

Pictorial Representation
of Islands              - Shows the three islands in the ocean.

Epoch                   - Shows what Epoch you are in from 1 to 9.  The last
                          Epoch is Megalomania.

Options                 - Allows you to change various things in the game.  The
                          options are:

                        Continue      - Continue on with a game in progress.

                        Auto Slow Off - When this is turned on, time auto-
                                        matically goes to normal speed when you
                                        are attacked.

                        Speech On     - Turns on the synthesized speech.

                        Music On      - Plays an atmospheric sound track.

                        Sound FX On   - Turns on the sound effects to add
                                        further depth to the game.

                        Help On       - Displays what an icon is via a blue
                                        text box.

                        Sound Test    - Allows you to hear various sound,
                                        music, and speech effects.

                        Load/Save     - Allows you to either enter the 11 digit
                                        password or to obtain one depending on
                                        your progress.

Play Island             - When selected, this allows you to play the island
                          displayed at Island Name.

Available Manpower      - These are how many men you can commit to fighting on
                          this island.

 ________________________
/ 7.3  Main Game Screen /______________________________________________________
------------------------

This is the main playing area.  You issue all commands and taskings from this
screen.  What is displayed in relation to commands depends on what technology
level the island is at (technology levels are discussed in more detail in
Chapter 12).  The main game screen looks like this:

NOTE:  The COMMAND AREA on the lower left side is discussed in more detail in
the following subchapters.

                  +======================================+
                  |                                      |
                  |                TIME                  |
                  |  +----------+ SHIELDS                |
                  |  | OVERALL  |    V                   |
                  |  | ISLAND   |    V                   |
                  |  | PICTURE  |    V                   |
                  |  +----------+    V                   |
                  |                                      |
                  |  NAME | TECH LEVEL    CLOSEUP OF AN  |
                  |  +-------------+      ISLAND SECTOR  |
                  |  |             |                     |
                  |  |   COMMAND   |                     |
                  |  |             |                     |
                  |  |    AREA     |                     |
                  |  |             |                     |
                  |  |             |                     |
                  |  +-------------+                     |
                  +--------------------------------------+

Overall Island Picture - Shows a picture of the island with all sectors and
                         all enemies.

Time                   - An icon that shows the passage of time.  Selecting
                         allows you to accelerate the passage of time.  Normal
                         is real time where one second in game time corresponds
                         to one second in game time.

Shields                - Pictorial representation, that uses colored shields,
                         to show what enemies still exist on the island.

Name                   - Name of the island.

Tech Level             - The current tech level the selected sector is at.
                         Tech level determines items that can be made (more
                         details in Chapter 12).

Close-up of an Island
Sector                 - This shows, in detail, any structures and/or any
                         troops in a sector.

 ________________________________
/ 7.4  Game Screen Command Area /______________________________________________
--------------------------------

There are several different screens that allow you to control and regulate how
your troops go about their business.  These screens are explained below.

+--------------------------+
| 7.4.1  Main Command Area |---------------------------------------------------
+--------------------------+

This is the starting point.  All commands are represented by icons which you
select.  Depending on what Epoch you start in will determine what the Command
Area looks like.  Below are the different Command Areas depending on Epoch.

OVERALL LEGEND:  BP = BLUEPRINT ICON; SH = SHIELD ICON; DE = DEFENSE ICON;
                 SW = CROSSED SWORD/ATTACK ICON; ; SS = SINGLE SWORD/ATTACK
                 ICON; WB = WHITE BULB ICON; BB = BLUE BULB ICON; MP = MANPOWER
                 ICON; SM = SURFACE MINERALS ICON(S); SV = SHOVEL ICON;
                 MM = MINED MINERALS ICON(S); PS = PICK & SHOVEL ICON;
                 LA = LAB ICON; FA = FACTORY ICON

NOTE:  The above are discussed in more detail in Chapter 7.4.2.

/==============================================\
| 7.4.1.1  Epoch Command Area Starting Screens |-------------------------------
\==============================================/

    EPOCH 1       EPOCHS 2 & 3        EPOCH 4          EPOCH 5   

+-------------+  +-------------+  +-------------+  +-------------+
|    SH    SW |  |    SH    SW |  |    SH    SW |  |    SH    SW |
|         /   |  |         /   |  |         /   |  |         /   |
| WB<--MP     |  | WB<--MP     |  | WB<--MP     |  | WB<--MP->FA |
|         \   |  |      |  \   |  |      |  \   |  |      |  \   |
|         SM  |  |      SV SM  |  |      SV SM  |  |      SV SM  |
+-------------+  |        \    |  |    /   \    |  |        \    |
                 |        MM   |  |  PS    MM   |  |        MM   |
                 +-------------+  +-------------+  +-------------+

                                EPOCHS 6 - 9

                               +-------------+
                               |    SH    SW |
                               |         /   |
                               |     /MP->FA |
                               |   /  |  \   |
                               | LA   PS SM  |
                               +-------------+

/===============================================================\
| 7.4.1.2  Epoch Command Area Screens After Getting Established |--------------
\===============================================================/

    EPOCH 1       EPOCHS 2 - 4        EPOCH 4          EPOCH 5   

+-------------+  +-------------+  +-------------+  +-------------+
| BP SH DE SW |  | BP SH DE SW |  | BP SH DE SW |  | BP SH DE SW |
|         /   |  |         /   |  |         /   |  |         /   |
| WB<--MP     |  | WB<--MP     |  | WB<--MP->FA |  | WB<--MP->FA |
|         \   |  |      |  \   |  |      |  \   |  |      |  \   |
|         SM  |  |      SV SM  |  |      SV SM  |  |      SV SM  |
+-------------+  |        \    |  |      | \    |  |      | \    |
                 |        MM   |  |     MM MM   |  |     MM MM   |
                 +-------------+  +-------------+  +-------------+

                                EPOCHS 6 - 9

                               +-------------+
                               | BP SH DE SW |
                               |         /   |
                               | BB<--MP->FA |
                               |      |  \   |
                               |      SV SM  |
                               |      | \    |
                               |     MM MM   |
                               +-------------+

+--------------------------+
| 7.4.2  Icon Explanations |---------------------------------------------------
+--------------------------+

Each icon in Tyrants represents some facet of your people and sector.  You will
use these icons to control such things as allocation of manpower to do
different tasks or to assign weapons to an army to name a couple.

Those icons that have numbers under them represent one of two things:  The
numbers either represent the number of men you have doing a task or they
represent the number of some item or stockpiled goods you possess.

The next few sub-chapters briefly describe each icon.  Each icon is dealt with
more in-depth in the Appendix and the chapter numbers (if any) will be re-
flected in the description of the icon.

The icons are listed in alphabetical order.

/=========================\
| 7.4.2.1  Blueprint [BP] |----------------------------------------------------
\=========================/

Icon:  Partially rolled up piece of paper.

This icon allows you to see what resources are required to build a specific
item.

The first screen looks like this after you have selected the icon:

LEGEND:  IT = AN ITEM ICON THAT IS SELECTABLE; TR = TRASH CAN ICON

                               +------------+
                               |     BP     |
                               | SH  DE  SS |
                               | IT  IT  IT |
                               | IT         |
                               +------------+

Put the pointer on one of the items and you will get this screen:

                               +------------+
                               |     BP     |
                               | IT= SM/MM  |
                               |     SM/MM  |
                               |     SM/MM  |
                               |            |
                               | TR         |
                               +------------+

The Blueprint option allows you to see what materials are used to make a
specific item.  If a hand in the shape of "OK" is displayed to the right of the
first item, that means the materials used are the "perfect" materials needed.
More about Blueprints in Chapter 11.

/=====================================================\
| 7.4.2.2  Design Without Lab [WB] or With a Lab [BB] |------------------------
\=====================================================/

Icon:  A white or blue light bulb.

This icon allows you to turn available designs into blueprints.

The screen looks like this after you have selected the icon:

LEGEND:  PD = POTENTIAL DESIGN ICON; CL = CLOCK ICON

                               +------------+
                               |  WB OR BB  |
                               | SH  DE  SS |
                               | PD  PD  PD |
                               +------------+

Once you have chosen a design to turn into a blueprint, you get the following
screen:

                               +------------+
                               |  WB OR BB  |
                               | PD x MP=CL |
                               | SH  DE  SS |
                               | PD  PD  PD |
                               +------------+

The number of men you assign to the design process directly influences the
amount of time it will take to create a blueprint.  Also, depending on how far
"ahead" the design is relative to the current time period of the sector will
also influence the amount of time.

More information regarding designs is found in Chapter 11.

/=======================\
| 7.4.2.3  Defense [DE] |------------------------------------------------------
\=======================/

Icon:  An archer holding a bow and arrow.

This icon allows you to set up defenses in your buildings.

The screen looks like this after you have selected the icon:

LEGEND:  DI = DEFENSIVE ITEM ICON

                               +------------+
                               |     DE     |
                               | MP  DI  DI |
                               | DI  DI     |
                               +------------+

The Defense option allows you to take previously researched defensive items and
give them to your men.  The numbers under the DI's are the amount of said
defensive item you possess.

Manpower can be a limiting factor if you don't have enough men to defend your
buildings.

/=================================================\
| 7.4.2.4  Factory [FA], Lab [LA], Deep Mine [PS] |----------------------------
\=================================================/

Icon:  Factory building, Blue flask, Pick & Shovel

This icon allows you to build a Factory, Lab, and/or Deep Mine

The screen looks like this after you have selected one of the above icons:

LEGEND:  BW = BRICK WALL ICON; CL = CLOCK ICON

                               +------------+
                               |     BW     |
                               | PS x MP=CL |
                               | LA x MP=CL |
                               | FA x MP=CL |
                               +------------+

The number of men you assign to the building projects directly influences the
amount of time it will take to construct said structures.  The ability to
construct each structure comes about at certain Epochs.  These Epochs are:

Deep Mine -  Epoch 4
Factory   -  Epoch 5
Laboratory - Epoch 6

This also means you will get one or all of these icons if a sector manages to
advance to the above Epochs.

/=====================================================\
| 7.4.2.5  Mined Minerals [MM], Surface Minerals [SM] |------------------------
\=====================================================/

Icon:  Shovel

This icon allows you to either mine or gather minerals.

The first screen you see after getting a mining operation going:

LEGEND:  MI = MINERAL ICON; TM = TOTAL MINED MINERALS ICON

                               +------------+
                               |     PS--MI |
                               |   /  | \   |
                               | MI  MI MI  |
                               +------------+

Put the pointer on one of the minerals and you will get this screen:

                               +------------+
                               |     SV     |
                               | MI x MP=TM |
                               | MI x MP=TM |
                               | MI x MP=TM |
                               +------------+

The number of men you have mining a specific mineral will directly translate
to how much of that mineral will become available within a certain period of
time.  Some minerals are rarer then others so then tend to be mined out
quicker.

Certain types of mines become available depending on the Epoch.  These mines
are:

Surface Minerals    - Epoch 1
Open Pit Minerals   - Epoch 2
Deep Mined Minerals - Epoch 4

More information regarding minerals can be found in Chapter 10.

NOTE:  Surface minerals are gathered by all available manpower not assigned to
       other tasks.  This, then works in reverse of assigning men to do the
       job.

/=======================\
| 7.4.2.6  Offense [SW] |------------------------------------------------------
\=======================/

Icon:  Crossed swords

This icon allows you to get your men set up for an attack or occupation of
another sector.

The first screen looks like this after you have selected the icon:

LEGEND:  OI = OFFENSIVE ITEM ICON

                               +------------+
                               |     SW     |
                               | MP  OI  OI |
                               | OI  OI  SW |
                               +------------+

The Offense option allows you to take previously researched offensive items
and give them to your men.  If you just select the MP icon, then you can create
an army of men with no offensive weapons.

The numbers under the OI's are the amount of said offensive item you possess.
Clicking on the SW Icon will allow you to put all men back into the MP and
their weapons back into the stockpile.  Also, selecting the top SW will also
achieve the same effect and it will also bring you back to the main Command
Screen.

As with Defense, manpower can also be a limiting factor if you don't have enough
men to send out to attack.

/======================\
| 7.4.2.7  Shield [SH] |-------------------------------------------------------
\======================/

Icon:  A shield.

This icon allows you to see what damage your structures have taken and also
gives you the ability to repair them.

The screen looks like this after you have selected the icon:

LEGEND:  CA = CASTLE ICON; MI = MINE ICON; HI = HIBERNATION ICON

                               +------------+
                               |     SH     |
                               | SH  SH  SS |
                               | HI         |
                               | CA[     ]  |
                               | LA[     ]  |
                               | MI[     ]  |
                               | FA[     ]  |
                               +------------+

The Shield option allows you to make repairs on your structures.  You must have
produced some shields in order to perform these repairs.  After Epoch 6, you
will also be able to put one of your Castles into suspended animation to await
their "thawing" for battle 28.  To put a castle into hibernation, you must:

-  Ensure that the sector with the Castle is technologically equivalent to
   Epoch 9

-  Put at least one man outside of the Castle.

                               ****************
******************************** U N I T  III *********************************
                               ****************

+=========================+
|  8.  GENERAL STRATEGIES |====================================================
+=========================+

Since this game is a real-time strategy game, you must be quick when making
decisions.  These strategies will hopefully allow you to build up quickly so
that you can crush your opponents.  These are not all-encompassing and I know
there are other general strategies to use.  These are, though, the best I have
found to work for me.

 _______________________________
/ 8. 1  Saving is a Good Thing /_______________________________________________
-------------------------------

The save feature on Tyrants works a bit differently then the conventional save.
When you select SAVE in options, you will be given an 11 digit password.  Write
these letters down and you can resume your game from that point.  Only
completed islands and Epochs can be saved in this manner.  Remember to do this
before starting a new island or Epoch or you will find yourself starting your
game over and over again.  This is especially true if you are going to do some-
thing risky or just plain dumb.  No sense in starting over at the beginning of
the game.

 __________________
/ 8. 2  Resources /____________________________________________________________
------------------

You cannot be successful unless you have the resources necessary to wage a
campaign.  Resources, in this case, refer both to manpower and mineral
resources.  Manpower is required for a variety of functions such as designing,
building defenses, mining, and building to name a few.  Mineral resources are
required to build the weapons required to be successful in both offense as well
as defense.  In addition, starting with Epoch 3, each sector has certain
resources that allow you to make a variety of things so you will also need to
keep track of which sector can produce which item.

 __________________________________________________
/ 8. 3  He Who Has the Technology Makes the Rules /____________________________
--------------------------------------------------

Technology is a big part of this game.  If you don't have advanced technology,
especially at the earlier Epochs, you won't get very far.  This advanced
technology allows you to build things that are beyond the Epoch the sector
starts at.  These things would be referred to as being "before their time".
The technological edge can tilt the balance in favor of the person who has
advanced technology.

For example, you could have the biggest army in the game.  If this army goes
against a technologically superior foe, even that armies size couldn't save it
from being totally destroyed with only the loss of a few of the attacker's men.
This also works for defense as well.  A strong defense can decimate an enemy
army with only the loss of a few defenders.

 _________________
/ 8. 4  Industry /_____________________________________________________________
-----------------

Industry becomes critical for the 5th Epoch and beyond.  Without industry, you
won't be able to make any weapons beyond 4th Epoch capabilities.  In the later
Epochs, you must have factories to mass produce weapons or you will be
weaponless.  Industry is crucial to guarantee you have the right amounts of
items in order to sustain an offensive or to protect your sectors.  Of course,
as with hand-made items, industry is limited by the amount of resources that
you possess.

 _______________________________________________________
/ 8. 5  A Good Offense is a Good Defense or Vice-versa /_______________________
-------------------------------------------------------

In order to take out your opponents, you must have an effective army with which
to wage war.  As mentioned in Chapter 8.3, you must ensure that your army is as
technologically advanced as it can be.  Be prepared to literally "swamp" an
enemies defense and prevent them from being able to mount any counter-attacks
against you.  The same holds true for defense.  Make sure you have the latest
"gadgets" and that they are distributed to your men holding down the sector.  A
well armed group of ten defenders can cause some serious damage to a large
enemy force.  By combing an effective defense with an aggressive offense, you
should be able to clear out the enemy forces without too much difficulty.

 __________________________________________
/ 8. 6  The Law of Conservation of Troops /____________________________________
------------------------------------------

This goes along with Chapter 8.5 in the sense of offensive operations.  After
you build up a large manpower pool, you will probably want to start taking over
other sectors.  Unfortunately, "victory fever" may get the better of you and
you will find yourself with less and less troops as the offensive continues.
This, in turn, will only make you weaker and more vulnerable to enemy attacks.
The smarter thing to do is to be patient and conquer only a couple of sectors
at a time.  Allow your manpower to build up in these new sectors, then continue
your conquest.  This will ensure you have adequate manpower reserves to meet
any threat, plus it will also allow you to set the pace of conquest and force
the enemy to constantly react to your moves.

 _____________________________________
/ 8. 7  Beans, Bullets, and Bandages /_________________________________________
-------------------------------------

After Epoch 3, each sector will be able to build different things.  It would
behoove you to know what each sector is producing.  You will have to set up
supply lines so that your front line troops can get the latest gadgets.  In
addition, you will also have to move troops to your front lines to populate
your castles so that you can advance them quicker.  Although mineral resources
cannot be moved, the offensive products you create with them can be.  Keep this
all in mind when you go on the offensive so you don't find yourself "short-
changed" in the areas of manpower or offensive firepower.

 ___________________________________________________
/ 8. 8  Treaties Aren't Just for Breakfast Anymore /___________________________
---------------------------------------------------

When you first start on an island, you will be in a position of weakness.  This
is the time to make a treaty with your neighbor to ensure your survival.  As
you become more powerful, these treaties can be broken and you can turn on
those that you had treaties with.  Treaties also can serve as a quick short-
term solution if you are trying to build something that will take a little
time.  In order to make treaties, you must have at least two opponents around.
The computer will also attempt to make treaties with you.  The big disadvantage
to treaties is that while one is in effect, you cannot build any castles.

 _________________________________
/ 8. 9  Christmas At Ground Zero /_____________________________________________
---------------------------------

By the 8th Epoch, everyone and their grandmother has the ability to produce
nukes.  Nukes can both be a blessing and a burden.  They are a blessing in the
sense that you can do surgical strikes on an opponent to prevent them from
advancing any farther.  They are a burden in the fact that you opponents can do
the same to you.

There are two forms of protection against nukes:  Nuclear deterrents and SDI.
Nuclear deterrents basically fire a counter-nuke at an opponent who fired at
you.  The bad thing about this is mutually assured destruction.  SDI works by
destroying any incoming nukes although it is only a one use item.  By using a
mix of Nuclear deterrents and SDI, you can protect yourself from enemy nukes
plus you can vaporize the enemy that decided to send you such a nice "present".

Computer enemies seem to enjoy using nukes so be prepared in the later Epochs
for all-out nuclear wars.

 _____________________________________
/ 8.10  Let Others Do the Dirty Work /_________________________________________
-------------------------------------

A good way of keeping strong and acquiring sectors is to let the enemy beat on
each other.  When you see two of your enemies battling it out, let them weaken
each other.  After their battle clears, you can walk in with little or no
resistance and claim the spoils of war.  This can be especially fun during the
nuclear age.  Two of your enemies may destroy each other with nukes and nuke
deterrents thereby leaving you as the only one standing.  Nobody could ask for
a better victory.

+=================================+
|  9.  ISLAND SPECIFICS PER EPOCH |============================================
+=================================+

First, go over the general strategies in Chapter 8.  These will help you
considerably in the battles ahead.

Since events can happen so random, there are no specific strategies for the
Epochs or the islands they contain.  This chapter more deals with how the
islands are set up and what resources are available on those islands.

As you go further into the Epochs, offensive and defensive items improve.  This
means your enemies have access to more destructive items which translates into
being able to take out everybody around them that much quicker.

All islands in the game are set up on a 14 x 14 grid.  This doesn't mean,
though, that there is any land on the entire grid.  This just means that this
is the maximum size for any one island.

The island for Megalomania is a special case.  All opponents will fight on an
island that is 14 x 14 in size.  All armies will be armed only with laser
pistols so it will basically be a fight to the death.  Winning this island will
truly prove that you are the overall champion and worthy to be god over this
world.

This chapter will be set up like so:

 _______________
/ Epoch Number /
---------------

Year Epoch takes place:

+-------------+
| Island Name |
+-------------+

# Opponents     :  How many opponents you will have to fight.

Island Setup    :  Diagram of how the island(s) is/are set up.  Sectors are
                   numbered left to right, top to bottom.

Island Resources:  Numbers corresponding to sectors will have what minerals
                   (if any) are contained in that sector.  These minerals will
                   be listed in alphabetical order.

 ________________
/ 9. 1  Epoch 1 /______________________________________________________________
----------------

Year Epoch takes place:  9500 BC

+--------------+
| 9.1.1  Aloha |---------------------------------------------------------------
+--------------+

# Opponents     :  1

Island Setup    :  1
                   2

Island Resources:

Sector 1:  Herbirite, Rock, Slate, Solarium
Sector 2:  Bethlium, Moonlite, Parasite, Wood

+----------------+
| 9.1.2  Bazooka |-------------------------------------------------------------
+----------------+

# Opponents     :  1

Island Setup    :  1  2
                   3  4

Island Resources:

Sector 1:  Bone, Herbirite, Planetarium, Valium
Sector 2:  Bone, Planetarium, Rock, Yeridium
Sector 3:  Bethlium, Herbirite, Parasite, Slate
Sector 4:  Aruldite, Moonlite, Wood



+--------------+
| 9.1.3  Cilla |---------------------------------------------------------------
+--------------+

# Opponents     :  2

Island Setup    :  1  2
                   3  4  5
                      6

Island Resources:

Sector 1:  Aquarium, Bone, Solarium, Valium
Sector 2:  Moonlite, Slate
Sector 3:  Rock
Sector 4:  Parasite, Planetarium, Solarium, Wood
Sector 5:  Aruldite, Bethlium, Slate, Yeridium
Sector 6:  Aquarium, Solarium, Wood


 ________________
/ 9. 2  Epoch 2 /______________________________________________________________
----------------

Year Epoch takes place:  3000 BC

+----------------+
| 9.2.1  Dracula |-------------------------------------------------------------
+----------------+

# Opponents     :  2

Island Setup    :  1  2  3
                   4  5

Island Resources:

Sector 1:  Planetarium, Slate
Sector 2:  Herbirite, Paladium, Solarium, Wood
Sector 3:  Aruldite, Bone, Solarium
Sector 4:  Aquarium, Bethlium, Moonlite, Valium
Sector 5:  Aruldite, Rock, Slate



+----------------+
| 9.2.2  Etcetra |-------------------------------------------------------------
+----------------+

# Opponents     :  2

Island Setup    :  1  2  3
                      4
                      5  6
                      7

Island Resources:

Sector 1:  Aquarium, Bone, Moonlite, Wood
Sector 2:  Aruldite, Planetarium, Solarium
Sector 3:  Aquarium, Aruldite, Moonlite, Rock
Sector 4:  Bethlium, Moonlite
Sector 5:  Planetarium, Slate
Sector 6:  Bone, Moonlite, Valium, Yeridium
Sector 7:  Aruldite, Moonlite, Planetarium, Solarium




+----------------+
| 9.2.3  Formica |-------------------------------------------------------------
+----------------+

# Opponents     :  2

Island Setup    :  1  2
                      3

Island Resources:

Sector 1:  Moonlite, Planetarium
Sector 2:  Rock, Moonlite, Onion, Slate
Sector 3:  Bone, Herbirite, Wood, Yeridium



 ________________
/ 9. 3  Epoch 3 /______________________________________________________________
----------------

Year Epoch takes place:  100 BC

+--------------+
| 9.3.1  Gazza |---------------------------------------------------------------
+--------------+

# Opponents     :  2

Island Setup    :  1  2
                   3  4
                      5
                   6  7

Island Resources:

Sector 1:  Aquarium, Bethlium, Moonlite, Wood
Sector 2:  Nothing
Sector 3:  Slate
Sector 4:  Moonlite, Planetarium
Sector 5:  Bone, Rock, Valium
Sector 6:  Planetarium
Sector 7:  Bone, Moonlite, Wood

+---------------+
| 9.3.2  Hernia |--------------------------------------------------------------
+---------------+

# Opponents     :  2

Island Setup    :  1  2  3
                   4  5  6
                   7  8  9

Island Resources:

Sector 1:  None
Sector 2:  Rock, Solarium, Valium
Sector 3:  Moonlite, Slate
Sector 4:  Bethlium, Moonlite, Rock
Sector 5:  Slate
Sector 6:  Aquarium, Bone, Yeridium
Sector 7:  Moonlite, Wood
Sector 8:  Aquarium, Aruldite, Bone, Wood
Sector 9:  Planetarium

+--------------+
| 9.3.3  Ibiza |---------------------------------------------------------------
+--------------+

# Opponents     :  1

Island Setup    :  1  2
                   3  4

Island Resources:

Sector 1:  Onion, Slate, Solarium, Wood
Sector 2:  Aruldite, Planetarium, Rock, Tedium
Sector 3:  Bethlium, Bone, Onion, Rock
Sector 4:  Bone, Planetarium, Solarium, Tedium

 ________________
/ 9. 4  Epoch 4 /______________________________________________________________
----------------

Year Epoch takes place:  900 AD

+--------------+
| 9.4.1  Junta |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :        1
                   2  3  4  5
                   6  7  8  9
                        10

Island Resources:

Sector  1:  Aruldite, Onion, Wood
Sector  2:  Moonlite, Moron, Yeridium
Sector  3:  Onion, Paladium, Planetarium
Sector  4:  Bethlium, Moonlite, Parasite, Yeridium
Sector  5:  Moron, Tedium, Yeridium
Sector  6:  Bethlium, Moron, Onion, Slate
Sector  7:  Onion, Rock, Valium
Sector  8:  Aruldite, Moron, Parasite
Sector  9:  Herbirite, Slate, Valium
Sector 10:  Aquarium, Moonlite, Wood, Yeridium

+--------------+
| 9.4.2  Karma |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :  1  2  3  4
                   5        6
                   7        8
                   9 10 11 12

Island Resources:

Sector  1:  Aquarium, Herbirite, Slate, Wood
Sector  2:  Aruldite, Maamite, Moron, Parasite
Sector  3:  Moonlite, Paladium, Tedium, Yeridium
Sector  4:  Aquarium, Aruldite, Onion
Sector  5:  Bethlium, Parasite, Slate, Yeridium
Sector  6:  Aruldite, Bone, Planetarium
Sector  7:  Aruldite, Herbirite, Moron
Sector  8:  Aquarium, Moron, Tedium, Valium
Sector  9:  Parasite, Slate, Yeridium
Sector 10:  Bethlium, Tedium, Yeridium
Sector 11:  Aruldite, Herbirite, Moron, Tedium
Sector 12:  Moron, Rock, Yeridium

+-------------+
| 9.4.3  Lada |----------------------------------------------------------------
+-------------+

# Opponents     :  2

Island Setup    :  1
                   2
                   3
                   4

Island Resources:

Sector 1:  Bethlium, Maamite, Moron, Yeridium
Sector 2:  Herbirite, Slate, Wood
Sector 3:  Herbirite, Paladium, Rock, Wood
Sector 4:  Bone, Moron, Planetarium, Solarium

 ________________
/ 9. 5  Epoch 5 /______________________________________________________________
----------------

Year Epoch takes place:  1400 AD

+----------------+
| 9.5.1  Mascara |-------------------------------------------------------------
+----------------+

# Opponents     :  3

Island Setup    :  1  2  3
                   4  5  6  7
                   8  9 10 11
                     12 13 14

Island Resources:

Sector  1:  Aquarium, Bone, Moron
Sector  2:  Aruldite, Moron, Planetarium, Tedium
Sector  3:  Aruldite, Onion, Slate, Wood
Sector  4:  Aquarium, Moron, Onion, Wood
Sector  5:  Moonlite, Tedium, Yeridium
Sector  6:  Maamite, Moron, Onion, Paladium
Sector  7:  Aquarium, Wood, Yeridium
Sector  8:  Herbirite, Onion, Planetarium
Sector  9:  Herbirite, Moonlite, Rock
Sector 10:  Aruldite, Onion, Slate
Sector 11:  Herbirite, Moron, Paladium, Parasite
Sector 12:  Aruldite, Maamite, Moonlite, Moron
Sector 13:  Aruldite, Planetarium, Slate, Wood
Sector 14:  Aquarium, Herbirite, Maamite, Slate

+---------------+
| 9.5.2  Nausea |--------------------------------------------------------------
+---------------+

# Opponents     :  3

Island Setup    :  1  2  3
                   4  5
                         6  7
                   8  9 10

Island Resources:

Sector  1:  Aquarium, Aruldite, Rock, Yeridium
Sector  2:  Tedium, Slate, Yeridium
Sector  3:  Bethlium, Herbirite, Paladium, Parasite
Sector  4:  Aquarium, Onion, Solarium, Valium
Sector  5:  Aquarium, Onion, Paladium, Tedium
Sector  6:  Maamite, Solarium, Wood, Yeridium
Sector  7:  Aruldite, Herbirite, Moron, Solarium
Sector  8:  Bone, Slate, Valium
Sector  9:  Aquarium, Parasite, Valium, Yeridium
Sector 10:  Aquarium, Aruldite, Slate, Tedium

+----------------+
| 9.5.3  Ocarina |-------------------------------------------------------------
+----------------+

# Opponents     :  1

Island Setup    :  1  2

Island Resources:

Sector 1:  Herbirite, Onion, Planetarium
Sector 2:  Bethlium, Onion, Valium, Yeridium

 ________________
/ 9. 6  Epoch 6 /______________________________________________________________
----------------

Year Epoch takes place:  1850 AD

+---------------+
| 9.6.1  Pyjama |--------------------------------------------------------------
+---------------+

# Opponents     :  3

Island Setup    :  1  2    3
                   4  5    6
                   7  8    9
                     10   11

Island Resources:

Sector  1:  Bethlium, Maamite, Onion, Planetarium
Sector  2:  Aquarium, Bethlium, Tedium
Sector  3:  Bone, Slate, Yeridium
Sector  4:  Alien, Moron, Rock, Tedium
Sector  5:  Aruldite, Moron, Paladium, Tedium
Sector  6:  Bethlium, Maamite, Onion, Solarium
Sector  7:  Aquarium, Aruldite, Bethlium, Paladium
Sector  8:  Aquarium, Maamite, Slate, Tedium
Sector  9:  Maamite, Moron, Onion, Paladium
Sector 10:  Moonilite
Sector 11:  Aquarium, Parasite, Wood, Yeridium

+--------------+
| 9.6.2  Quota |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :     1   
                   2  3  4  5
                      6   
                      7

Island Resources:

Sector 1:  Bone, Maamite, Onion, Valium
Sector 2:  Maamite, Onion, Rock, Yeridium
Sector 3:  Herbirite, Paladium, Valium, Wood
Sector 4:  Aquarium, Moron, Parasite, Yeridium
Sector 5:  Maamite, Parasite, Tedium, Yeridium
Sector 6:  Moron, Paladium, Rock, Yeridium
Sector 7:  Bone, Parasite, Tedium, Yeridium

+----------------+
| 9.6.3  Rumbaba |-------------------------------------------------------------
+----------------+

# Opponents     :  2

Island Setup    :  1  2


                         3
                      4  5

Island Resources:

Sector 1:  Alien, Bethlium, Bone, Yeridium
Sector 2:  Aquarium, Bethlium, Maamite, Tedium
Sector 3:  Aruldite, Moron, Paladium, Wood
Sector 4:  Maamite, Planetarium, Solarium, Tedium
Sector 5:  Paladium, Tedium, Yeridium

 ________________
/ 9. 7  Epoch 7 /______________________________________________________________
----------------

Year Epoch takes place:  1915 AD

+----------------+
| 9.7.1  Sinatra |-------------------------------------------------------------
+----------------+

# Opponents     :  3

Island Setup    :     1  2  3
                   4  5  6  7
                   8  9 10 11
                  12 13 14 15

Island Resources:

Sector  1:  Bethlium, Moron, Onion, Paladium
Sector  2:  Aruldite, Moonlite, Wood
Sector  3:  Bethlium, Maamite, Rock, Yeridium
Sector  4:  Maamite, Parasite, Slate, Tedium
Sector  5:  Alien, Aquarium, Maamite, Moron
Sector  6:  Maamite, Moron, Paladium, Solarium
Sector  7:  Bethlium, Herbirite, Rock, Slate
Sector  8:  Moonlite, Tedium, Yeridium
Sector  9:  Alien, Maamite, Solarium, Yeridium
Sector 10:  Alien, Aquarium, Aruldite, Maamite
Sector 11:  Herbirite, Parasite, Slate, Tedium
Sector 12:  Aquarium, Maamite, Solarium, Tedium
Sector 13:  Aruldite, Parasite, Wood
Sector 14:  Aruldite, Rock, Slate, Tedium
Sector 15:  Aquarium, Maamite, Rock, Solarium

+----------------+
| 9.7.2  Tapioca |-------------------------------------------------------------
+----------------+

# Opponents     :  2

Island Setup    :  1  2
                            3
                      4     5
                   6  7  8  

Island Resources:

Sector 1:  Aquarium, Moonlite, Tedium
Sector 2:  Aruldite, Rock, Tedium, Wood
Sector 3:  Aruldite, Moonlite, Onion, Planetarium
Sector 4:  Paladium, Tedium, Wood, Yeridium
Sector 5:  Paladium, Slate, Wood, Yeridium
Sector 6:  Aruldite, Moonlite, Rock
Sector 7:  Slate, Solarium, Tedium
Sector 8:  Aruldite, Planetarium, Tedium, Valium

+---------------+
| 9.7.3  Utopia |--------------------------------------------------------------
+---------------+

# Opponents     :  2

Island Setup    :     1  2  3
                            4

                   5

Island Resources:

Sector 1:  Maamite, Onion, Paladium, Parasite
Sector 2:  Aruldite, Bone, Maamite, Tedium
Sector 3:  Aquarium, Maamite, Parasite, Slate
Sector 4:  Aruldite, Maamite, Onion
Sector 5:  Alien, Moron, Yeridium

 ________________
/ 9. 8  Epoch 8 /______________________________________________________________
----------------

Year Epoch takes place:  1945 AD

+--------------+
| 9.8.1  Vespa |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :     1
                         2
                   3
                         4

Island Resources:

Sector 1:  Aquarium, Aruldite, Maamite, Rock
Sector 2:  Alien, Maamite, Moron, Slate
Sector 3:  Maamite, Moonlite, Moron, Solarium
Sector 4:  Aquarium, Maamite, Onion, Planetarium

+--------------+
| 9.8.2  Wonka |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :  1  2     3
                   4
                      5     6
                   7        8

Island Resources:

Sector 1:  Aquarium, Bone, Herbirite, Planetarium
Sector 2:  Bethlium, Maamite, Yeridium
Sector 3:  Alien, Bethlium, Moonlite, Tedium
Sector 4:  Aquarium, Aruldite, Maamite
Sector 5:  Bethlium, Paladium, Planetarium, Tedium
Sector 6:  Alien, Maamite, Moron
Sector 7:  Maamite, Onion, Slate
Sector 8:  Maamite, Onion, Planetarium, Yeridium

+-------------+
| 9.8.3  Xtra |----------------------------------------------------------------
+-------------+

# Opponents     :  3

Island Setup    :  1  2     3
                   4  5     6
                         7  8
                   9 10 11 12

Island Resources:

Sector  1:  Moron, Paladium, Slate, Yeridium
Sector  2:  Aruldite, Maamite, Moonlite
Sector  3:  Aquarium, Aruldite, Maamite, Paladium
Sector  4:  Bethlium, Maamite, Tedium
Sector  5:  Aquarium, Aruldite, Bethlium, Moron
Sector  6:  Aquarium, Maamite, Rock
Sector  7:  Herbirite, Maamite, Paladium, Rock
Sector  8:  Parasite, Slate, Solarium, Yeridium
Sector  9:  Maamite, Paladium, Valium
Sector 10:  Aruldite, Maamite, Moonlite, Wood
Sector 11:  Bone, Maamite, Parasite, Slate
Sector 12:  Maamite, Solarium, Valium

 ________________
/ 9. 9  Epoch 9 /______________________________________________________________
----------------

Year Epoch takes place:  1980 AD

+-------------+
| 9.9.1  Yoga |----------------------------------------------------------------
+-------------+

# Opponents     :  3

Island Setup    :  1  2
                   3  4

Island Resources:

Sector 1:  Alien, Aquarium, Bethlium, Maamite
Sector 2:  Alien, Aruldite, Maamite, Paladium
Sector 3:  Alien, Maamite, Paladium, Solarium
Sector 4:  Alien, Aquarium, Aruldite, Maamite

+--------------+
| 9.9.2  Zappa |---------------------------------------------------------------
+--------------+

# Opponents     :  3

Island Setup    :  1     2
                            3
                   4
                      5     6

Island Resources:

Sector 1:  Alien, Maamite, Moron, Wood
Sector 2:  Alien, Maamite, Parasite, Yeridium
Sector 3:  Aquarium, Aruldite, Maamite, Slate
Sector 4:  Bethlium, Maamite, Valium, Wood
Sector 5:  Aruldite, Maamite, Parasite, Yeridium
Sector 6:  Maamite, Moron, Paladium

+------------+
| 9.9.3  Ohm |-----------------------------------------------------------------
+------------+

# Opponents     :  2

Island Setup    :  1


                            2
                      3
Island Resources:

Sector 1:  Aquarium, Bethlium, Maamite, Yeridium
Sector 2:  Maamite, Paladium, Rock, Yeridium
Sector 3:  Alien, Maamite, Moron, Parasite

 ____________________________________________
/ 9.10  Megalomania:  Mother of all Battles /__________________________________
--------------------------------------------

Year Epoch takes place:  2001 AD

+---------------------+
| 9.10.1  Megalomania |--------------------------------------------------------
+---------------------+

# Opponents     :  3

Island Setup    :  1  2  3  4
                   5  6  7  8
                   9 10 11 12
                  13 14 15 16

Island Resources:  None

                               ***************
******************************** U N I T  IV **********************************
                               ***************

+================+
| 10.  RESOURCES |=============================================================
+================+

As mentioned earlier, there are two types of resources:  Manpower and Mineral.

NOTE:  During Megalomania, you will only have manpower resources since every-
       body will be armed with laser pistols.

 ___________________________
/ 10.1  Manpower Resources /___________________________________________________
---------------------------

Manpower resources are what allows you to build, design, and wage war to name a
few things.  Manpower, though, can be quickly used up with different taskings.
Fortunately, there is a way to generate more manpower.  Your Castles have the
ability to "clone" new men.  The more men you have in a Castle, the more men
that will be cloned per unit of time.  Even for areas that are devoid of
mineral resources, a Castle can still add to the manpower pool and allow you to
get all your taskings done.

 __________________________
/ 10.2  Mineral Resources /____________________________________________________
--------------------------

So you want to create wonderful items and totally dominate your opponents while
protecting yourself at the same time.  This is where mineral resources come
into play.  Each mineral individually or combined with other minerals allows
you to create designs and blueprints.  This further allows you to manufacture
said items either by hand or in a factory.  Below are the mineral resources
that are in the game.  Each mineral resource can be gathered either by
collecting it from the surface of the ground, using an open pit mine, or by
deep pit mining.  Below is an alphabetical list of all minerals available in
the game:

NOTE:  TYPE refers to whether the mineral is a Surface Mineral (SM), Open Pit
       Mine Mineral (OP), or a Deep Mine Mineral (DM)

+-------------+------+----------------------------------------------+
| MINERAL     | TYPE | ICON DESCRIPTION                             |
+-------------+------+----------------------------------------------+
+-------------+------+----------------------------------------------+
| ALIEN       |  DM  | GREEN ALIEN'S HEAD                           |
+-------------+------+----------------------------------------------+
| AQUARIUM    |  DM  | FISHBOWL                                     |
+-------------+------+----------------------------------------------+
| ARULDITE    |  DM  | CROSSED RED AND BLUE CYLINDERS (BLUE ON TOP) |
+-------------+------+----------------------------------------------+
| BETHLIUM    |  OP  | FOUR-POINTED STAR                            |
+-------------+------+----------------------------------------------+
| BONE        |  SM  | PILE OF BONES                                |
+-------------+------+----------------------------------------------+
| HERBIRITE   |  DM  | BLUE BELL UNDER WHITE, LENGTHWISE STEM       |
+-------------+------+----------------------------------------------+
| MAAMITE     |  DM  | SMALL GREEN JAR                              |
+-------------+------+----------------------------------------------+
| MOONLITE    |  OP  | HALF-MOON SHAPE                              |
+-------------+------+----------------------------------------------+
| MORON       |  DM  | FACE WITH SILLY GRIN                         |
+-------------+------+----------------------------------------------+
| ONION       |  DM  | YELLOW ONION WITH GREEN LEAVES               |
+-------------+------+----------------------------------------------+
| PALADIUM    |  DM  | GRAY, BACKWARD "L" ON TOP SMALL, WHITE AREA  |
+-------------+------+----------------------------------------------+
| PARASITE    |  DM  | ORANGE BUG                                   |
+-------------+------+----------------------------------------------+
| PLANETARIUM |  OP  | PLANET WITH A RING AROUND IT                 |
+-------------+------+----------------------------------------------+
| ROCK        |  SM  | ROCK                                         |
+-------------+------+----------------------------------------------+
| SLATE       |  SM  | FLAT, GRAY ROCK                              |
+-------------+------+----------------------------------------------+
| SOLARIUM    |  OP  | SUN                                          |
+-------------+------+----------------------------------------------+
| TEDIUM      |  DM  | ROW OF THREE "Z"'s                           |
+-------------+------+----------------------------------------------+
| VALIUM      |  DM  | BROWN BOTTLE                                 |
+-------------+------+----------------------------------------------+
| WOOD        |  SM  | STICK                                        |
+-------------+------+----------------------------------------------+
| YERIDIUM    |  DM  | BACKWARD SILVER "C"                          |
+-------------+------+----------------------------------------------+

Keep in mind that once you have extracted all the mineral resources from a
sector, they are permanently gone.  This also holds true for sectors you
conquer and the enemy has "tapped" out their mines.

+============================+
| 11.  BLUEPRINTS AND DESIGN |=================================================
+============================+

All items in Tyrants require a blueprint before they are created.  Regardless
of whether the blueprint is created with or without a laboratory, the process
is the same.  Your people will use the available minerals, put them in some
kind of mixture, and come out with a blueprint.

Before you can start designing, you must ensure that you have minerals on hand
so that they can figure out how to put them together.  This means you will have
to start mining before you can start designing.  Once you have mined enough
minerals, possible design icons will appear.

Once you select a design icon, you will need to task your people to create the
blueprint.  For the most part, each time you add a man, it will cut down the
conversion from design to blueprint by 50%.  This, though, can be directly
affected by what Epoch the sector is currently in versus the Epoch of the
design you are trying to convert.

Some blueprints reflect the "perfect" way to create some kind of design.  Your
engineers will tell this to you once the blueprint is done.  Below is a table
showing the "perfect" ways to create different designs (the designs are listed
in alphabetical order):

NOTE:  TYPE refers to whether the designed item is a Shield (SH), for Defense
       (DE), or for Attack (AT).  Also, some designs may have more then one
       perfect way to make them.

+-------------------+------+-----------------------------------------------+
| DESIGN NAME       | TYPE | MINERALS REQUIRED                             |
+-------------------+------+-----------------------------------------------+
+-------------------+------+-----------------------------------------------+
| BAZOOKA           |  AT  | 1 AQUARIUM + 2 ONIONS                         |
+-------------------+------+ 1 AQUARIUM + 2 TEDIUMS                        |
                           | 1 PALADIUM + 2 ONIONS                         |
                           | 1 PALADIUM + 2 TEDIUMS                        |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| BI-PLANE          |  AT  | 1.5 ARULDITES + .5 TEDIUMS + 4 MORONS         |
+-------------------+------+ 1.5 BETHLIUMS + .5 ONIONS + 4 MORONS          |
                           +-----------------------------------------------+
                    
+-------------------+------+-----------------------------------------------+
| BOILING OIL       |  DE  | 2 ARULDITES + 1 PARASITE                      |
+-------------------+------+ 2 BETHLIUMS + 1 PARASITE                      |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| BOW AND ARROW     |  DE  |                      NONE                     |
+-------------------+------+-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| CANNON            |  AT  | 5 ARULDITES + 1 ONION                         |
+-------------------+------+ 5 ARULDITES + 1 TEDIUM                        |
                           | 5 BETHLIUMS + 1 ONION                         |
                           | 5 BETHLIUMS + 1 TEDIUM                        |
                           | 5 SOLARIUMS + 1 ONION                         |
                           | 5 SOLARIUMS + 1 TEDIUM                        |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| CATAPAULT, SMALL  |  AT  | .5 BONES + .5 ARULDITES                       |
+-------------------+------+ .5 BONES + .5 SOLARIUMS                       |
                           | .5 ROCKS + .5 SOLARIUMS                       |
                           | .5 WOODS + .5 BETHLIUMS                       |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| CATAPAULT, GIANT  |  AT  | 3 MOONLITES + 1 BETHLIUM + .5 YERIDIUMS       |
+-------------------+------+ 3 SLATES + 1 BETHLIUM + .5 YERIDIUMS          |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| CROSSBOW          |  DE  | .5 ROCKS + .5 ARULDITES + .5 AQUARIUMS        |
+-------------------+------+ .5 WOODS + .5 ARULDITES + .5 AQUARIUMS        |
                           | .5 WOODS + .5 BETHLIUMS + .5 AQUARIUMS        |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| JET               |  AT  | .5 MOONLITES + 1.5 AQUARIUMS + 5.5 TEDIUMS    |
+-------------------+------+ .5 PLANETARIUMS + 1.5 PALADIUMS + 5.5 TEDIUMS |
                           | .5 PLANETARIUMS + 1.5 AQUARIUMS, + 5.5 ONIONS |
                           | .5 SLATES + 1.5 AQUARIUMS + 5.5 TEDIUMS       |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| LONGBOW           |  AT  | 1 MOONLITE + .5 BETHLIUMS + .5 YERIDIUMS      |
+-------------------+------+-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| MACHINE GUN       |  DE  | .5 PLANETARIUMS + 1 VALIUM + 1 TEDIUM         |
+-------------------+------+-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| NUCLEAR MISSILE   |  AT  | .5 ARULDITES + 2 AQUARIUMS + 3 MAAMITES       |
+-------------------+------+ .5 ARULDITES + 2 PALADIUMS + 3 MAAMITES       |
                           | .5 BETHLIUMS + 2 AQUARIUMS + 3 MAAMITES       |
                           | .5 SOLARIUMS + 2 AQUARIUMS + 3 MAAMITES       |
                           | .5 SOLARIUMS + 2 PALADIUMS + 3 MAAMITES       |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| NUCLEAR DETERRENT |  DE  | .5 ROCKS + 2 AQUARIUMS + 3 MAAMITES           |
+-------------------+------+ .5 ROCKS + 2 PALADIUMS + 3 MAAMITES           |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| PIKE              |  AT  | 1 MOONLITE + .5 BETHLIUMS                     |
+-------------------+------+ 1 PLANETARIUM + .5 SOLARIUMS                  |
                           | 1 SLATE + .5 BETHLIUMS                        |
                           | 1 SLATE + .5 SOLARIUMS                        |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| ROCK              |  AT  | 1.5 BONES                                     |
+-------------------+------+ 1.5 ROCKS                                     |
                           | 1.5 WOODS                                     |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SAUCER            |  AT  | 2.5 MORONS + .5 MAAMITES + 5 ALIENS           |
+-------------------+------+-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SDI               |  DE  | 1.5 MORONS + 3.5 ALIENS                       |
+-------------------+------+-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SHIELD 1          |  SH  | 1.5 MOONLITES + 1 ARULDITE + .5 MAAMITES      |
+-------------------+------+ 1.5 MOONLITES + 1 SOLARIUM + .5 MAAMITES      |
                           | 2 ROCKS + 1 SLATE                             |
                           | .5 WOODS + 1.5 ARULDITES + 1 PALADIUM         |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SHIELD 2          |  SH  | .5 ROCKS + 1.5 ARULDITES + 1 AQUARIUM         |
+-------------------+------+ 2 ROCKS + .5 YERIDIUMS + .5 MORONS            |
                           | 1 SOLARIUM + 1.5 VALIUMS + .5 MAAMITES        |
                           | 2 YERIDIUMS + 1 ALIEN                         |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SHIELD 3          |  SH  | 2.5 BONES + .5 AQUARIUMS                      |
+-------------------+------+ 1.5 PLANETARIUMS + 1 BETHLIUM + .5 MAAMITES   |
                           | 1.5 PLANETARIUMS + 1 SOLARIUM + .5 MAAMITES   |
                           | 2.5 SLATES + .5 HERBIRITES                    |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SHIELD 4          |  SH  | .5 BONES + 1.5 ARULDITES + 1 AQUARIUM         |
+-------------------+------+ 2 BONES + .5 HERBIRITES + .5 VALIUMS          |
                           | .5 MORONS + .5 HERBIRITES + 2 ROCKS           |
                           | 2 YERIDIUMS + 1 ALIEN                         |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| SPEAR             |  DE  | .5 ROCKS + .5 MOONLITES                       |
+-------------------+------+ .5 ROCKS + 1 SLATE                            |
                           +-----------------------------------------------+

+-------------------+------+-----------------------------------------------+
| STICK             |  DE  | 1.5 PLANETARIUMS                              |
+-------------------+------+ 1.5 SLATES                                    |
                           +-----------------------------------------------+

+=============================+
| 12.  EPOCHS AND TECHNOLOGY |=================================================
+=============================+

Specific technologies exist in specific Epochs.  This doesn't mean, however,
that a sector is only limited to the technologies for that sector's starting
Epoch.  As you continue to do designs and blueprints, you can advance that
sector a maximum of two Epochs beyond the sector's starting Epoch.  This
enables you to get more advanced items and could ultimately give you the edge
over your competition.

To get more advanced items means you must have the necessary manpower and
mineral resources to successfully convert the advanced designs into blueprints.
Once you have the blueprints made, you must be able to successfully produce
that item, whether it is by hand or in a factory.

Below is a table listing each Epoch and the designs that become available for
each Epoch.  In addition, it also will describe what the buildings look like
for quick identification.  A couple of things to note about producing the below
designs:

-  All items beyond Epoch four must be produced in a factory.

-  All items beyond Epoch Five must be researched in a laboratory.

-  Gaining a building means you must commit the manpower to build it.  This
holds true for the deep pit mines, factories, and laboratories.

LEGEND:  TCH LVL = TECHNOLOGY LEVEL YEAR; DEF WPN = DEFENSIVE WEAPON DESIGN
         AVAILABLE; OFF WPN = OFFENSIVE WEAPON DESIGN AVAILABLE;
         ADD BLDG = ADDITIONAL BUILDINGS ADDED

+-------+---------+-------------------+------------------+---------------+
| EPOCH | TCH LVL | DEFENSIVE WEAPON  | OFFENSIVE WEAPON | ADD BLDG      |
+-------+---------+-------------------+------------------+---------------+
+-------+---------+-------------------+------------------+---------------+
|   1   | 9500 BC | STICK             | ROCK             |      NONE     |
+-------+---------+-------------------+------------------+---------------+
|   2   | 3000 BC | SPEAR             | CATAPAULT, SMALL | OPEN PIT MINE |
+-------+---------+-------------------+------------------+---------------+
|   3   |  100 BC | BOW & ARROW       | PIKE             |      NONE     |
+-------+---------+-------------------+------------------+---------------+
|   4   |  900 AD | BOILING OIL       | LONGBOW          | DEEP MINE     |
+-------+---------+-------------------+------------------+---------------+
|   5   | 1400 AD | CROSSBOW          | CATAPAULT, GIANT | FACTORY       | 
+-------+---------+-------------------+------------------+---------------+
|   6   | 1850 AD | MUSKET            | CANNON           | LABORATORY    |
+-------+---------+-------------------+------------------+---------------+
|   7   | 1915 AD | MACHINE GUN       | BI-PLANE         |      NONE     |
+-------+---------+-------------------+------------------+---------------+
|   8   | 1945 AD | BAZOOKA           | JET FIGHTER      |      NONE     |
+-------+---------+-------------------+------------------+---------------+
|   9   | 1980 AD | NUCLEAR DETERRENT | NUCLEAR MISSILE  |      NONE     |
+-------+---------+-------------------+------------------+---------------+
| FINAL | 2001 AD | SDI               | FLYING SAUCER    |      NONE     |
+-------+---------+-------------------+------------------+---------------+

+-------+---------+-------------------------------+
| EPOCH | TCH LVL | BUILDING DESCRIPTION          |
+-------+---------+-------------------------------+
+-------+---------+-------------------------------+
|   1   | 9500 BC | STONE HUT                     |
+-------+---------+-------------------------------+
|   2   | 3000 BC | UNFINISHED STONE              |
+-------+---------+-------------------------------+
|   3   |  100 BC | ROMAN/GREEK STYLE             |
+-------+---------+-------------------------------+
|   4   |  900 AD | FINISHED STONE                |
+-------+---------+-------------------------------+
|   5   | 1400 AD | WHITE STONE                   |
+-------+---------+-------------------------------+
|   6   | 1850 AD | BRICK BUILDINGS, FLAT ROOFED  |
+-------+---------+-------------------------------+
|   7   | 1915 AD | BRICK BUILDINGS, SLOPED ROOFS |
+-------+---------+-------------------------------+
|   8   | 1945 AD | SMOOTH, WHITE FACADE          |
+-------+---------+-------------------------------+
|   9   | 1980 AD | MODERN SKYSCRAPERS            |
+-------+---------+-------------------------------+
| FINAL | 2001 AD | SAME AS 1980 AD               |
+-------+---------+-------------------------------+

                               **************
******************************** U N I T  V ***********************************
                               **************

+=================+
| 13.  CONCLUSION |============================================================
+=================+

Tyrants appears to loosely have its basis on Baldies, Civilization, and
Populous.  With its 28 battles, you can definitely be kept busy for many hours
since no two games are alike and even the same island battles can be as
different as night and day.  The computer players can make this game both a
challenge and can sometimes frustrate you as you attempt to conquer all the
islands.  Although pretty standard fare nowadays, the use of speech in a game
was a pretty novel idea when this game was written.  The 3D graphics were also
rather revolutionary for their time since you could operate and control
hundreds of objects on the screen.  All these factors combine to make a game
that can be quite addictive.  The real-time playing environment only adds to
the challenge and forces you to make split-second decisions or you will be
eliminated rather quickly.  This guide was a lot of fun to write and I hope you
get as much enjoyment out of reading it as I did writing it.  If you do have
other ideas or thoughts, please e-mail me and share them.  Who knows, maybe
I'll start a Q&A chapter in this guide if enough people ask the same questions.
Anyway, thank you again for reading this guide.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32991.html

           ~~~  No trees were harmed in the making of this FAQ ~~~