+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
          | W A R R I O R S   O F   T H E   E T E R N A L   S U N |
          +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+


              GAME:  WARRIROS OF THE ETERNAL SUN
          PLATFORM:  SEGA GENESIS
             GENRE:  ROLE-PLAYING
          TYPE FAQ:  IN DEPTH/HEX DUMP
           CREATOR:  TSR INC. Copyright 1992
AUTHOR OF THIS FAQ:  Kevin Butler AKA War Doc
            E-MAIL:  kevinb(at)technologist(dot)com
       FAQ VERSION:  1.0

-------------------------------------------------------------------------------

                              TABLE OF CONTENTS

     UNIT   I:  INTRODUCTION

 1.  Legal Stuff
 2.  Version Information
 3.  Acknowledgements
 4.  Welcome
 5.  Overview 

     UNIT   II:  THE DATA

 6.  File, Startup, Ending Operations
 7.  Game Operations
 8.  Game Messages and Menus
 
     7.1  Inside the Castle
     7.2  Outside the Castle

 9.  Game Data
     
     8.1  Shops and Items
     8.2  Beastiary
     8.3  Your Characters

     UNIT  III:  CONCLUSION

10.  Afterthoughts

_______________________________________________________________________________

To find a particular chapter or subchapter do the following:

1.  Highlight the chapter or subchapter name you wish to find.
2.  Press CTRL-C
3.  Press CTRL-F
4.  Press CTRL-V
5.  Press CTRL-F
5.  You will arrive at the desired chapter or subchapter.

_______________________________________________________________________________

                               ***************
******************************** U N I T   I **********************************
                               ***************
+=================+
| 1.  LEGAL STUFF |============================================================
+=================+

This guide may not be reproduced under any circumstances except for personal
private use.  It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author.  Use of this guide on
any other web sit or as part of any public display is strictly prohibited, and
a violation of copyright.  All content in this guide is Copyright 2003 by
Kevin Butler.  Only the sites listed below have permission to publish this
work or to display it:

www.gamefaqs.com
www.cheats.de
faqs.ign.com

If you wish to put this guide on your site, e-mail me and ask.  Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?".  If you wish to use info
in this guide, please acknowledge that you have done so.

If you see this guide on any other site then the one listed above, please
e-mail me.  If you wish to ask questions or give input to this guide, please
e-mail me.  Just have Warriors of the Eternal Sun as the subject so I know it
isn't another kooky vendor trying to sell me hair gel or another XXX site
telling me I have new friends.

+=========================+
| 2.  VERSION INFORMATION |====================================================
+=========================+

Version 1.0   8/15/03:  A guide is born.

+======================+
| 3.  ACKNOWLEDGEMENTS |=======================================================
+======================+

The following are a list of people or organizations that have made this FAQ
possible:

My wonderful family (who has had to put up with the tapping on the keyboard)
TSR for making a great role-playing game
GameFAQ's for putting up this FAQ

+=============+
| 4.  WELCOME |================================================================
+=============+

Welcome to my in-depth FAQ for Warriors of the Eternal Sun.  This is not, how-
ever, a FAQ or strategy guide for the game.  It is instead a data/hex dump of
the program.  What this means is that the data or information that was on the
cartridge was dumped into a more useable form.  There are several purposes or
reasons for a hex dump.  The big reason is that if you are playing a game and
you don't think you have gotten everything, you can dump a programs contents
to see all of the different items or objects that exist.  This is especially
helpful with the "rumored" objects or the very rare objects that may occur in
a game.  Another reason for a dump is if you are writing a FAQ for a game.
Granted you may have played the game many times over, but you want to make
sure the information is correct; this is the way to confirm your information.

I will attempt to make this guide as user friendly as possible.  I will explain
each section and chapter as they occur for what data you are looking at.  I
will also explain some of the more interesting things that I found after I did
the dump.  Again, this is not a strategy guide.  It is instead to be used as a
resource to enhance your game playing experience.  Since there are no spoilers
in the game, most things that appear in this guide should not be a surprise as
you go through the game.

If you wish to e-mail me your thoughts on this FAQ, better ways of doing
things, other strategies, etc., feel free.  Make sure you put Warriors of the
Eternal Sun FAQ in the subject.  If you don't, I'm liable to discard the e-mail
as spam.

+==============+
| 5.  OVERVIEW |===============================================================
+==============+

Warriors of the Eternal Sun is a game that takes place in a fantasy world.
Apparently a strange event has happened to the castle that your group is
defending.  With a flash and bang, the castle is teleported to some sort of
valley.  Of course, everything in the valley is hostile toward those who are in
the castle.  Since this is the case, everything in the valley is busy attacking
the castle to eliminate it.  In addition, a slow insanity is spreading amongst
the people of the castle.  You and your group have been tasked with locating
allies to help in the quest to prevent the castle from being taken.  This means
that you and your party will have to go into the valley and explore, and
perhaps fight, the creatures that are wandering around.  It won't be easy since
there is a lot of valley to explore and some places only have one way to get
into them, thereby forming "choke" points.  Good luck on your quest for both
allies and answers.

                               ***************
******************************** U N I T  II **********************************
                               ***************

+======================================+
| 6.  FILE, STARTUP, ENDING OPERATIONS |=======================================
+======================================+

These are the operations for loading and saving a game.  You can save up to
four games on your cartridge.  As long as the battery backup is working, you
can spend endless hours playing.  This also includes where you start a new
game.

SEGA GENESIS    (C)T-50 1992.APRWARRIORS OF THE ETERNAL SUN WARRIORS OF THE
ETERNAL SUN GM MK-1304 -00

GAME SAVED... ARE YOU SURE YOU WISH TO SAVE THE GAME?  YES NO
GAME LOADED...  ARE YOU SURE YOU WISH TO LOAD THE GAME? YES NO
YOU CANNOT REST NOW, MONSTERS ARE NEAR...
YOU CANNOT SAVE THE GAME WHILE UNDERGROUND.

GAME 1
GAME 2
GAME 3
GAME 4

LOAD GAME
GAME 1
GAME 2
GAME 3
GAME 4

+=====================+
| 7.  GAME OPERATIONS |========================================================
+=====================+

PREFERENCES
MUSIC
MENU
CREATE
ENEMIES
BOOST GOLD TURN COORDS
BOOST PLAYERS
GAME LEVEL
COLLISIONS  PAUL'S MUSIC MENU
COMPUTER MUSIC
KILL SOUND
PLAY CURRENT

CHANGE SELECTION
AZCAN WANDER       0    AZCAN COMBAT        1    AZCAN WIN          2
JOURNEY            3    SHOP THEME 1        4    PARTY DEAD         5
INTRO1 THEME       6    INTRO2 THEME        7    TITLE THEME        8
CREDITS            9    SHOP THEME 2       10    BEASTMAN COMBAT   11
EASTMAN WIN THEME 12    CITY DESTROYED     13    LAVAPIT WANDER    14
LAVAPIT WIN       15    LAVAPIT COMBAT     16    OLTEC THEME       17
CITY THEME 1      18    WIZARD THEME       19    UKLANGOR BATTLE   20
ELVEN WANDER      21    ELVEN COMBAT       22    ELVEN WIN         23
JUNGLE WANDER     24    JUNGLE COMBAT      25    JUNGLE WIN        26
SWAMP WANDER      27    HUH!               28    SWAMP COMBAT      29
SWAMP WIN         30    VICTORY            31    BEAST CAVE THEME  32
UNUSED 33         33    UNUSED 34          34    UNUSED 35         35
UNUSED 36         36    UNUSED 37          37    UNUSED 38         38
UNUSED 39         39    PLAYER MISS        40    PLAYER HIT        41
BAD SOUND         42    SELECT SOUND       43    CONFIRM SOUND     44
MAGIC SPELL 1     45    MAGIC SPELL 2      46    FOE ATTACK        47
TEXT WARNING      48    MAGIC SPELL 3      49    MAGIC SPELL 4     50
MAGIC HIT         51    FOOTSTEP (DUNGEON) 52    PLAYER DEAD       53
BAD SOUND 2       54    SMALL EXPLOSION    55    REWARD 1 6        56
REWARD 1 1        57    REWARD 2 6         58    REWARD 3 1        59
FIREBALL 2        60    MONSTER DEATH      61    MONSTER DEATH 2   62
EXPLOSION (2 VOX) 63    REWARD 4 (3 VOX)   64    FANFARE (6 VOX)   65
SIZZLE            66    FOE ATTACK (SPELL) 67    NEW PLAYER HIT    68
DUNGEON DOOR      69    FOR ATTACK (BITE)  70    BOW ATTACK        71
YEAH! (10.4)      72    YEAH! (8.7)        73    OOF!  (10.4)      74
OOF!  (8.7)       75    UGH! MALE          76    UGH! FEMALE       77
TEXT PROMPT       78

+=============================+
| 8.  GAME MESSAGES AND MENUS |================================================
+=============================+

These are the different game messages that you will encounter.  I've divided
them up into city/town messages, game starting messages, and other messages
that occur.  Anywhere you see a %s, this means some kind of data will go there
(number or text).

 _________________________
/ 8.1  Inside the Castle /_____________________________________________________
-------------------------

I'M SORRY, BUT DUE TO THE RECENT WAR, MY STOCK IS LOW.
HOW MAY I HELP YOU TODAY?
WELCOME!

I'M SORRY, BUT DUE TO THE RECENT WAR, I HAVE FEW SCROLLS.
HOW MAY I HELP YOU TODAY?

LOOK BUT DON'T TOUCH!
SHOW ME YOUR GOLD AND I MIGHT CONSIDER SELLING SOMETHING.

THIS IS A SCROLL SHOP NOT A LIBRARY!
PICK WHAT YOU WANT AND PAY FOR IT.
YOU AGAIN? WHATEVER YOU WANT IT'S GONNA COST YA!
DON'T WASTE MY TIME JUST LOOKING EITHER.
I DON'T HAVE TIME TO WASTE ON YOU.

IF YOU DON'T WANT TO BUY ANYTHING, GET OUT! AND STAY OUT!
I'M SORRY, BUT DUE TO OUR RELOCATION, I DON'T HAVE ANY CARAVANS PLANNED. PLEASE
COME BACK LATER.

I HEAR YOU FOUND SOME CAVES.
SO? DO YOU WANT A CARAVAN OR DON'T YOU?
IF TIME YOU WANT TO SAVE, I CAN HELP YA. BUT CHEAP IT'S NOT!
IF YOU WANT TO TRAVEL WITH ME IT'LL COST YA.
I AM THE CARAVAN MAN. SHOW ME THE WAY BUT YOU STILL HAVE TO PAY!

CARAVAN ROUTES:
NONE:
BEASTMAN CAVES   1000
AZCAN CAVES      2000
DRAGON'S CAVE    4000
ELVEN CAVES      4000 BUY

SELL LEAVE  PARTY GOLD: AMOUNT: YOUR PARTY HAS NO ITEMS TO SELL!
WHY DON'T YOU BUY SOMETHING FROM ME?
I'M SORRY, BUT I'M NOT INTERESTED IN THAT ITEM.
PLAYER DEAD - CAN'T SELL
HAS A FULL INVENTORY!

YOU DON'T HAVE ENOUGH GOLD TO BUY THE ITEM!
YOU DON'T HAVE ENOUGH GOLD TO PAY FOR THE TRIP!
YOU CAN'T USE THIS ITEM. DO YOU WANT IT?
YES  NO  SOLD THE

IS  AND  ARE
WORRIED ABOUT CROSSING THE BRIDGE.
THERE ARE NO SICK OR HURT AMONG YOU, BUT MY BLESSING I LEAVE WITH YOU.

ARMOR SHOP
WEAPON SHOP
MAGIC SHOP
CARAVAN SHOP WELCOME! 


MY HEROES...I WAS NOT MYSELF AND TREATED YOU UNFAIRLY. ALLOW ME TO ATTEMPT
AMENDS. EACH OF YOU WILL BE THE LEADERS OF YOUR GUILDS. WE WILL RULE THIS LAND
TOGETHER AND TRY TO MAKE PEACE WITH OUR NEIGHBORS.

WORDS CAN NOT EXPRESS MY GRATITUDE.   YOU HAVE DONE WELL, MY CHILDREN

I NOW KNOW THAT THESE ABOMINATIONS STILL EXIST. IT WAS THIS CREATURE WHICH
POISONED THE MINDS OF YOUR PEOPLE.

I HAVE HEALED ALL WHO LIVE. RETURN AS HEROES OF YOUR PEOPLE FOR I HAVE TOLD
THEM OF YOUR ACHIEVEMENTS.

WE ARE IN A STRANGE NEW WORLD. THERE IS A NEW ENEMY HERE. OUR PEOPLE NEED
ALLIES TO SURVIVE, BUT THE GUARDS MUST DEFEND OUR CASTLE. SO YOU HAVE BEEN
CHOSEN TO EXPLORE OUR NEW SURROUNDINGS.
<<MORE>>
SERVE ME WELL AND BRING ME ALLIES, AND I WILL REWARD YOU! IT IS GOOD TO SEE OUR
WISE DUKE HAS ASSIGNED THIS IMPORTANT TASK TO SUCH BRAVE ADVENTURERS! PLEASE
BRING ME ANY ARTIFACTS YOU FIND SO THAT I MAY STUDY THEM AND LEARN MORE ABOUT
THIS STRANGE NEW WORLD.
<<MORE>>
I WILL PAY YOU WELL FOR ANYTHING THAT CAN HELP ME IN MY STUDIES. HOPEFULLY,
WHAT I LEARN WILL BENEFIT YOU AS WELL. I'VE HEARD A RUMOR THERE'S A MONSTER IN
THE CITY'S DUNGEON. THE DUKE IS A KIND AND PATIENT MAN. GOOD LUCK ON YOUR
JOURNEYS!

THE WAR HAS WEAKENED US.
THE BEASTMEN COME FROM THE NORTH.
THE BEASTMEN HAVE A CAMP TO THE NORTHWEST.
PRAISE THE MAKER THAT WE HAVE BEEN SPARED.
SOME SPELLS DON'T WORK IN THIS NEW LAND.
BEWARE OF THE SWAMPS.
THE BEASTMEN BEAR ANCIENT MARKINGS.
THERE ARE DINOSAURS IN THE SWAMPS.
THE BEASTMEN SEEM MORE THAN SAVAGE; THEY ARE CRAZED.
EQUIP YOURSELVES WELL BEFORE VENTURING FORTH.
SPEED TO THE ADVENTURERS.
WE ALL WISH YOU WELL IN YOUR JOURNEYS.
I SEE SOME OF YOUR PARTY HAVE BEEN INJURED. I WILL HEAL THEM FOR YOU.
  
THANK YOU FOR BRINGING ME SOME ARTIFACTS FROM THE BEASTMAN CAVES! I WILL NEED
TIME TO STUDY THESE. PLEASE SEARCH FOR MORE WHILE I LEARN WHAT I CAN ABOUT OUR
CRAZED FOES.

IT IS GOOD THAT YOU HAVE FOUND A PASSAGE TO ANOTHER REALM. PERHAPS THERE YOU
WILL FIND THE AID I SENT YOU FOR. TARRY NO LONGER; YOU MUST MAKE HASTE IF YOU
ARE TO CARRY OUT YOUR CHARTER. I EXPECT YOU TO RETURN WITH AN ARMY TO AID ME.
<<MORE>>
I AM AFRAID THE PEOPLE PLAN TO REVOLT. BEWARE OF THAT SCHEMING MARMILLIAN. I DO
NOT TRUST ANYONE ANYMORE. I AM SO GLAD TO SEE YOU ALL AGAIN. PEOPLE HERE ARE
BECOMING EDGY. IT SEEMS THAT ALL THEY DO IS BICKER AND SNAP. EVEN OUR WELL
MANNERED DUKE SEEMS A BIT PARANOID.
<<MORE>>
PERHAPS IT IS THIS INFERNAL SUN OR THE FEELING OF IMPRISONMENT IN THIS STRANGE
VALLEY. I DO HOPE YOU WILL FIND SOME ALLIES SOON. IT MAY BE JUST WHAT THE
PEOPLE NEED TO LIFT THEIR SPIRITS.
<<MORE>>
THE ARTIFACTS FROM THE BEASTMEN ARE PATTERNED FROM ITEMS MADE BY AN ANCIENT
RACE KNOWN AS THE AZCANS. IT'S AMAZING THAT ART LOST FOR CENTURIES HAS REMAINED
UNCHANGED IN THE BEASTMAN CULTURE.
<<MORE>>
THE CREATURES YOU DESCRIBE ARE LONG EXTINCT OUTSIDE THIS VALLEY. I FEEL LIKE
WE'RE IN A GIANT MUSEUM. I HAVE AN ITEM THAT MAY HELP YOU PASS THE TANGLED
VINES YOU FOUND IN THE BEASTMAN CAVES.
<<MORE>>
IT IS A WITHERED VINE THAT REPELS NORMAL VINES. I ONLY HAVE ONE, SO GUARD IT
WELL.  PLEASE HURRY. I FEAR WE HAVEN'T MUCH TIME. I'VE HEARD THERE IS A SECRET
PASSAGE BEHIND ONE OF THE WATERFALLS.

THINGS AREN'T MUCH BETTER NOW.
SOMEONE TOLD ME THAT YOU FOUND A GREAT TREASURE.
I BET YOU FEEL PRETTY PROUD OF YOURSELVES. HA!
I HEARD THERE'S A PASSAGE BEYOND THE FLAMES.
HAVE YOU LOOKED THERE?
THERE IS A CAVERN IN THE NORTHEAST CORNER OF THE VALLEY.
THE CATHEDRAL ONCE HAD AN EXTENSIVE CELLAR.
IF YOU FOLLOW THE RIVER EAST YOU WILL FIND THE ENTRANCE TO THE ELVEN REALMS.
WHERE WERE YOU DURING THE LAST BEASTMAN ATTACK?
HAVEN'T YOU FOUND AN ALLY YET?
HAVE YOU SEEN MY CAT?
I THINK MY NEIGHBOR HAS GONE MAD.
HORNSWOOP ME BUNGO PONY.
WHERE ARE THE REINFORCEMENTS?
THE LIZARD MEN HATE EVERYONE.
WOW! YOU LOOK A LITTLE BEAT UP. I GUESS I'LL HEAL YOU...THIS TIME!

I AM LOSING MY PATIENCE WITH YOU BUMBLING FOOLS! I SEND YOU FOR HELP AND AGAIN
YOU TELL ME OF MORE ENEMIES! IN CASE YOU HAVEN'T NOTICED, WE HAVE PLENTY OF
FOES. WHAT WE LACK ARE FRIENDS! SPIES ARE EVERYWHERE!                   <<MORE>>

I HAVE NOT SLEPT FOR DAYS! MY GUARDS ARE WITH ME WHEREVER I GO. YOU MUST BRING
HELP SOON; I NEED HELP.

-THE ARTIFACTS WERE CREATED RECENTLY! I CAN'T EXPLAIN THIS, AND I MAY BE GOING
CRAZY, BUT I WOULD SWEAR THAT WE HAVE BEEN SENT BACK IN TIME. I KNOW YOU THINK
ME MAD, BUT IT IS THE DUKE WHO IS MAD.
<<MORE>>
HE THREW ME IN IRONS, THEN RELEASED ME. BOTH ACTIONS WERE WITHOUT WARNING OR EXPLANATION.
<<MORE>>
I HAVE BEEN BURNING INCENSE TO KEEP MY SENSES. I AM CERTAIN THE SUN OR THE
EARTH IS DISTORTING OUR MINDS. YOU MUST BRING ME MORE CLUES. THEY ARE THE KEY
TO OUR SURVIVAL.

THE BOTTLES ARE DRUNK BUT THE SNACKS HAVE NOT BEEN FED YET.
THEY'RE GOING TO TAKE ME AWAY, OH MY!
MORE ENEMIES! WE NEED FRIENDS NOT ENEMIES!
WE SHOULD HAVE SENT A BLIND MAN FOR AID!
I'M SOOO CONFUSED.
DID YOU FIND THE CAVERN TO THE NORTH?
I'M A LITTLE TEA POT SHORT AND STOUT....
I'VE TAKEN A VOW OF DEAFNESS; DON'T TALK TO ME.
I'M NOT PARANOID, THEY'RE JUST OUT TO GET ME!
HAVE YOU ALWAYS BEEN TALL OR HAVE I SHRUNK?
ARE YOU SURE YOU HAVEN'T SEEN MY CAT?
HA...HA...HEE HEE HEE!
IT PUTS THE LOTION ON ITS SKIN OR ELSE IT GETS THE HOSE AGAIN.
HOW DARE YOU RETURN WITHOUT AID!
HAPPY BIRTHDAY!
LOOK WHAT THE CAT DRAGGED IN! LET'S SEE...UH, I  THINK THIS WILL WORK.
I WILL NOT TOLERATE THIS INCOMPETENCE ANY LONGER. YOU WILL WALK THROUGH THE

FLAMES AND FIND THE CAVERNS OF WHICH I HAVE BEEN TOLD OR YOU WILL PERISH IN THE ATTEMPT!
<<MORE>>
THE NEXT TIME I SEE YOUR FACES THEY WILL BE BEFORE AN ARMY OR ON THE END OF A
POLE! GUARDS! TAKE THEM AWAY!

-WHAT I HAVE SUSPECTED IS TRUE! WE ARE BACK IN TIME HEH HEH...I AM SO HAPPY!
YOU HAVE PROVEN WE ARE AMONGST THE ANCIENT CIVILIZATIONS OF THE AZCANS AND THE
OLTECS.
<<MORE>>
EVEN THOUGH THEY DID NOT EXIST AT THE SAME TIME AND IN THE SAME LOCATION. WHO
CARES! YOU HAVE PROOF... HE HE HE. GO AND FIND THE ANCIENT CITIES OF THE WORLD.
<<MORE>>
HAVE YOU NOTICED THE DUKE IS MAD? I HAVE. HE LOCKS ME IN MY TOWER BUT I KNOW A
WAY OUT.

I RECENTLY FOUND A CAT.
GOOD DAY.
JACK IS BACK!
TAKE IT AWAY, LET ME HEAR YA SAY....
GET OUT OF TOWN YOU LOUSY BUMS!
THE DUKE SHOULD BANISH YOU FOR ALL THE TROUBLE YOU'VE CAUSED!
WHY IS IT WE WASH UP AND SCRUB DOWN?
IS ANYBODY OUT THERE?
HERE IS MY HANDLE AND HERE IS MY SPOUT.
WHY IS ANYBODY LISTENING TO ME? CAN'T THEY SEE I'M MUTE?
STAY AWAY FROM ME! I KNOW YOU JUST WANT TO HURT ME!
I'M SHRINKING...HELP ME, HELP ME!
MY CAT USED TO SING TO ME. OR WAS IT THE OTHER WAY AROUND?
YAHOOOO! HA HA HA HA HE HE, HE HO HO HO!
I'M GOING SWIMMING.
THIS IS ALL YOUR FAULT!
HAPPY NEW YEAR!
EENY, MEENY, MINY, MOE, DRINK A POTION BEFORE YOU GO.
THE DUKE FORBIDS YOU TO ENTER THE CITY.
GO ON ABOUT YOUR QUEST.

THE DUKE BEAT ME AND LEFT ME FOR DEAD. I HAD JUST ENOUGH HEALING POTION TO
SURVIVE BUT NOT ENOUGH TO STOP THE PAIN. THE PEOPLE ALL WENT MAD. THEY
DESTROYED THE CITY AND FLED INTO THE FOREST.
<<MORE>>
I WAS WRONG ABOUT TIME TRAVEL. WE ARE INSIDE A HUGE ZOO THAT HOUSES LOST
CIVILIZATIONS OF OUR PREVIOUS WORLD.
<<MORE>>
I TRANSLATED THE AZCAN RUNES AND HAVE DISCOVERED THE VALLEY WE INHABIT HAS AN
ANCIENT BEING CALLED A BURROWER BENEATH IT. IT DRIVES ALL LIFE FORMS CRAZY. 
<<MORE>>
SINCE YOU HAVE TRAVELED OUTSIDE THE VALLEY YOU HAVE REMAINED SANE. OUR ONLY
HOPE IS TO DESTROY IT!
<<MORE>>
TO DO SO YOU MUST CROSS THE RIVER AND TRAVEL NORTH. FOLLOW THE NORTHERN WALL
EAST, THEN GO SOUTH TO THE SWAMPS. THERE YOU WILL FIND THE CAVERNS OF THE EVIL
ELVES.
<<MORE>>
TAKE THIS SCROLL AND READ IT WHEN YOU FIND THE BURROWER. IT WILL SUMMON THE
IMMORTAL KA WHO WILL DESTROY THE BEAST.

HIS WANDERING EYES  SOON CAUSED HIS DEMISE.
HERE LIES POOR MEL HE CAST THE WRONG SPELL.
A THIEF THAT DID FINK HAS BECOME QUITE EXTINCT.
HE QUENCHED HIS THIRST BUT THE WATER WAS CURSED.
MANY LADIES HE CHERISHED AND NOW HE HAS PERISHED.
HERE LIES LOUISE A THIEF SHOULDN'T SNEEZE.
THIS SPOT IS RESERVED FOR
HERE LIES DWIGHT A KNIGHT HE DID SMITE.
HE BOASTED OF HIS MIGHT BUT DEATH WAS HIS PLIGHT.
THIS DWARF WAS MUCH FEARED TILL HE TRIPPED ON HIS BEARD.
ERIC WAS GIVEN TO ROAM; ALL THAT'S LEFT IS THIS STONE.
HE'S DEAD JIM.
HERE LIES TODD HE ANGERED A GOD.
THEY CAME, THEY SAW, THEY DIED.

YOU USE THE SCROLL TO SUMMON KA!
A SECRET PANEL LEADS TO A MAGIC LABORATORY.
THE WALL IS SCARRED BY FLAME AND ACID.
A CLEVERLY HIDDEN DOOR OPENS TO A DUSTY CELLAR.
WEATHERED STEPS LEAD TO A DANK DUNGEON.
KEYS ON THE WALL FIT THE WEST DOOR.
YOU ARE IN A CONFINED CELL WITH ONLY A GRASS MAT.
YOU ENTER A LARGE AREA USED FOR QUESTIONING PRISONERS.
YOU ARE IN A GUARD TOWER.
A HATCH BOLTED FROM THE OTHER SIDE LEADS TO THE ROOF.
YOU ARE IN A GUARD TOWER.
A HATCH BOLTED FROM THE OTHER SIDE LEADS TO THE ROOF.
9A TRAP DOOR LEADS TO A DAMP CELLAR.
ROTTEN WOOD CHIPS ARE GROUND INTO THE FLOOR.
SMALL PIECES OF FLOUR AND RICE LITTER THE FLOOR.
SILVER CARVINGS LINE THE CORRIDOR.
THE SMELL OF INCENSE FILLS THE AIR.
THE DOOR TO THE SOUTH IS CARVED OF CHERRY WOOD.
A SMALL PRIVY. THIS TOWER HAS BEEN CONVERTED TO A CRYPT.
YOU PICK THROUGH THE REMAINS OF KING OFFORD.
THE REMAINS OF A FIGHTER LIE TO THE WEST.
THE NOBLE FAMILY OF SPERRY GLEN RESIDES IN THIS CRYPT.
YOU FEEL THE EYES OF THE WIZARD CASOLARI WHO STILL HAUNTS HIS RESTING PLACE.
THE FIEFDOM OF LINDSTROM HOLDS THIS CRYPT FOR FUTURE USE.
THE NOBLE KNIGHT, KENNY WING, HONORS THIS CRYPT.

 __________________________
/ 8.2  Outside the Castle /____________________________________________________
--------------------------

SOMEONE IS BLOCKING THE DOOR.

SELECT AN ITEM TO TRANSFER
THERE ARE NO ITEMS TO TRANSFER.
GIVE TO WHICH CHARACTER?
REPLACE WHICH ITEM?
SOME OF YOUR PARTY MEMBERS ARE POISONED!

ARE YOU SURE YOU WANT TO REST?
YES    NO

DO YOU WISH THE CLERIC TO USE CURE SPELLS TO HEAL THE PARTY?
YES    NO

DO YOU WISH TO REST UNTIL ALL MEMBERS ARE COMPLETELY HEALED?
YES    NO

CLERIC HEALS: PARTY RESTS: HOURS DO YOU WISH TO CHANGE THE SPELL LIST
FOR: -       YES    NO

SPELLS MEMORIZED
SELECT A SPELL TO MEMORIZE 1 2 3 4 5 6

A HORDE OF ENEMIES CREEPS UP THROUGH THE SHADOWS AS YOUR PARTY SLEEPS.
YOU ARE AWAKENED BY THE SOUNDS OF THE ATTACKING PARTY AND YOU SPRING TO
DEFEND YOURSELVES!

YOUR PARTY RESTS...HOURS
YOUR PARTY IS COMPLETELY RESTED AND THERE ARE NO SPELLS TO MEMORIZE.  SCRIBING
SCROLLS: SCRIBES THE SCROLL: MEMORIZES

CAMP
INVENTORY
LEAVE CAMP
REST PARTY
SAVE GAME
LOAD GAME
TRANSFER AN ITEM
VIEW MAP
OPTIONS
COMBAT OPTIONS
INVENTORY
RETURN TO COMBAT
ATTEMPT TO FLEE
LOAD GAME CAMP
LEAVE CAMP
REST PARTY
TRANSFER AN ITEM
CHANGE ROSTER ORDER
DROP AN ITEM

LOAD GAME
SELECT THE CHARACTER TO MOVE.
SELECT THE CHARACTER TO EXCHANGE POSITION WITH.
DROP AN ITEM
NO ONE IN THE PARTY HAS ANY ITEMS TO DROP.
ASSIGN A OR B TO WEARING CARRYING ITEMS CARRIED ABILITIES/SPELLS 1 4 2 5 3 6
THERE ARE NO ITEMS, SPELLS OR ABILITIES TO ASSIGN TO THE A/B BUTTONS FOR THIS CHARACTER.

SPELL:
SCROLL:
ITEM: 
ABILITY:
ARMOR: 
SHIELD:
ITEM: 
ITEM:

DEATHHH TO THE HUMANSSS!

YOU DID NOT ESCAPE FROM THE ENEMIES!
YOUR PARTY GATHERS ITEMS WORTH:  GOLD PIECES!
YOU ARE ENGAGED BY: TARGET'S

YOU DO NOT HAVE A MAP OF THIS AREA YET.
START OR C TO EXIT HIT START TO EXIT
HIT START FOR CAMP


OPTIONS
RETURN TO CAMP
DROP AN ITEM
CHANGE ROSTER
MUSIC IS
BAR GRAPHS ARE SPECIAL  ON  OFF SAVE GAME

WITHERED VINE
MEDALLION FIST
BOULDER TRAP!
SECRET DOOR
YOU FALL INTO A ROUGH HEWN PIT FILLED WITH SHARP ROCKS.
SMOKE FROM A FIRE CLOUDS YOUR VISION.
YOU CAN BARELY SEE A WOMAN WARRIOR THROUGH THE HAZE.
A BRONZE SKINNED WOMAN SNARLS AND ATTACKS!

YOU DISCOVER SOME GOLD AND TURQUOISE JEWELRY WORTH ABOUT 300 GOLD PIECES. YOUR
LUNGS BURN AND YOUR EYES WATER FROM THE STENCH OF SMOLDERING HERBS.

THE WALLS OF THIS ROOM ARE COVERED IN STRANGE RUNES DRAWN WITH COAL.
A GRUNT-LIKE CHANT ECHOES FROM THE NORTHERN PASSAGE.
IT WILL TAKE A STRONG PERSON TO CLEAR THE ROCKS TO THE NORTH.
THE GAUNTLETS GIVE YOU THE STRENGTH TO CLEAR THE ROCKS.
YOU COLLECT SOME POTTERY THAT MARMILLIAN WOULD WANT TO SEE.
A TANGLED MASS OF VINES BLOCKS THE NORTHERN PASSAGE.
THE VINES SEPARATE AT THE TOUCH OF THE WITHERED VINE ALLOWING YOU TO PASS.
A LARGE BEASTMAN RUSHES FROM THE SHADOWS AND SHOUTS "UKLANGOR KILL!"
IN THE DIRT, YOU FIND A PILE OF GEMS, A SCROLL AND A SPEAR.
YOU TAKE GOLD AND POTIONS FROM A CARCASS RAVAGED BY A SPIDER.
IT WOULD TAKE GREAT STRENGTH TO MOVE THESE BOULDERS.
WITH THE GAUNTLETS YOU TIP A LARGE ROCK AND SQUEEZE BY.
THE WEST WALL HAS A STRANGE PATTERN OF HOLES IN IT.
YOU HAVE FOUND 80 GOLD PIECES IN A ROTTED LEATHER PURSE.
MAYBE MARMILLIAN COULD HELP US.
YOU HAVE BARGED INTO A BEASTMAN WARRIOR'S CAVE!
YOU TAKE SOME LEATHER CHARTS THAT YOU THINK MARMILLIAN WOULD LIKE TO SEE.
YOU HAVE STUMBLED INTO A TRIBAL WAR PARTY!
THERE ARE MORE BEASTMEN IN THE NEXT ROOM!
YOU HAVE UNCOVERED GOLD AND ARTIFACTS!
THE GROUND SLOPES SHARPLY TO THE WEST.
THE GROUND SLOPES SHARPLY TO THE EAST.
BITS OF CLOTH AND MEAT HIDE A SMALL BONE PIPE.
512 GOLD PIECES AND A PILE OF TREASURE!
YOU FIND DIAMONDS AND GOLD ON THE REMAINS OF A CLERIC.
THE GIANT HAD SOME GOLD AND A FEW POTIONS.
THE TROLLS GUARDED A PILE OF GOLD AND MAGIC ITEMS!

THE WALL BEFORE YOU HAS MANY SMALL HOLES AND APPEARS TO REQUIRE A COMBINATION
TO PIVOT.

YOU PIVOT THE WALL, USING THE COMBINATION YOU NOTICED IN THE CAVES.
SMALL SPIKES LIE HIDDEN AMONG THE STONES!
THE CEILING DROPS AND RISES BACK INTO PLACE!
SPEARS JAB YOU FROM HOLES IN THE WALLS!
A LARGE STONE SWINGS THROUGH THE AREA!
THIS ROOM IS FILLED WITH DUST THAT MAKES YOU CHOKE!
A PIT WITH SHARPENED STAKES IN THE BOTTOM!
A SWINGING BLADE HISSES THROUGH THE AIR!
LARGE SPIKES THRUST UP THROUGH THE FLOOR!
THE FLOOR PIVOTS AND SMASHES YOU AGAINST A WALL!
A PUFF OF ACRID SMOKE SEARS YOUR LUNGS!
LEATHER THONGS WITH BARBED HOOKS TEAR AT YOUR FLESH!
SMALL DARTS TIPPED WITH ACID FIRE THROUGH HOLES IN THE WALL!
A WALL OF SPIKES SWINGS FROM A HIDDEN NICHE!
A LARGE POLE EMBEDDED WITH TEETH STRIKES YOU FROM ABOVE!
A BURST OF STEAM SCALDS YOUR FACES!
THE GROUND IS EXTREMELY HOT!
BURSTS OF FLAME ENVELOP YOU!
HOT OIL SPRAYS FROM HOLES IN THE WALL!
YOU SEE THE AZCAN HIGH PRIEST STANDING IN A RING OF FLAMES GESTURING TOWARD
YOUR GROUP.
UNDER THE RING YOU FIND A MAP OF THE JUNGLE!
THE SPECTRE HAD OVER 1500 GOLD PIECES.
THE WRAITHS HAD OVER 1000 GOLD PIECES.

YOU MEET AN OLTEC MERCHANT WHO OFFERS TO HELP YOUR PEOPLE IN EXCHANGE FOR YOUR
OPENING THIS NEW TRADE ROUTE.

SHE HANDS YOU A NOTE FOR YOUR DUKE.
YOU HAVE COMPLETED THE DUKE'S QUEST!
YOU FIND GOLD HIDDEN UNDER SOME ROTTING SKINS.
THERE ARE 800 GOLD PIECES HIDDEN IN THIS ALCOVE.
THE OGRE HAD OVER 500 GOLD PIECES.
YOU FIND THE HEAT OF THIS DUNGEON UNBEARABLE AND CAN GO NO FURTHER.

OVER 900 GOLD PIECES AND SOME HEALING POTIONS ARE HIDDEN HERE A VOICE BOOMS OUT
"THESE PASSAGES HAVE BEEN SEALED BY THE ANCIENTS!"

THE MEDALLION HAS GRANTED YOU PASSAGE BUT BEWARE, YOU NOW ENTER THE REALM
OF THE DARK ELVES!

THE WALL TO THE EAST HAS STRANGE MARKINGS.
PERHAPS MARMILLIAN COULD HELP.
THE WORDS ON THE TOP OF THE SCROLL HELP YOU DECIPHER THE MARKINGS.
YOU CHANT A PHRASE AND PASS.
NULL
THE BURROWER!
YOU FALL INTO A PIT!
THE OGRES HAD SOME VALUABLES WORTH 432 GOLD PIECES.
YOU FIND A PILE OF GEMS AND JEWELRY!
NULL
NULL
NULL
THE OWLBEARS GUARDED VALUABLES WORTH 752 GOLD PIECES.
NULL
NULL
YOU FIND NUGGETS WORTH 2512 GOLD PIECES.
THE HELLHOUNDS GUARDED 1504 GOLD PIECES.
A PILE OF GEMS! MOUNDS OF JEWELRY!
STACKS OF GOLD!
NULL
NULL
NULL

YOU FIND SEVERAL PECULIAR ARTIFACTS THAT MARMILLIAN WILL WANT TO SEE...AND A
MAP OF THE SWAMP!

YOU FIND A HANDFUL OF MINIATURE GOLD IDOLS ENCRUSTED WITH GEMS.
CURSSSE YOU...AND YOUR... GOLD SKINNED BRETHHHERN TO THE NORTHHH...HISSSSSS....
AS YOU APPROACH THIS STRANGE TREE YOUR PARTY FEELS REJUVENATED!
YOU SEE THE REFLECTION OF YOUR FALLEN COMRADES.
THE WATERS OF THIS POOL HEAL YOUR PARTY.

+===============+
| 9.  GAME DATA |==============================================================
+===============+

This is the heart of the program.  The game data is what is displayed when you
see the screen.  The game data is used for support.  This basically means that
anywhere you see the % sign, means that the following types of data will
probably be that variable.  This allows great flexibility in this program
instead of "hardcoding" every little thing which would cause the program to
grow exponentially.

 _______________________
/ 9.1  Shops and Items /_______________________________________________________
-----------------------

When you go to the various shops, you can purchase different items.  These
items can be both nonmagical and magical.  Each shop, or area, has a particular
set of items.

+------------+
| ARMOR SHOP |
+------------+

LEATHER ARMOR +1
LEATHER ARMOR +2
LEATHER ARMOR +3
LEATHER ARMOR

CHAIN MAIL +1
CHAIN MAIL +2
CHAIN MAIL +3
CHAIN MAIL

PLATE MAIL +1
PLATE MAIL +2
PLATE MAIL +3
PLATE MAIL

SHIELD +1
SHIELD +2
SHIELD +3
SHIELD

+-------------+
| WEAPON SHOP |
+-------------+

BOW +1
BOW
DAGGER +1
DAGGER +2
DAGGER
MACE +1
MACE +2
MACE +3
MACE
SLING +1
SLING

SWORD +1
SWORD +2
SWORD +3
SWORD +1
SWORD, ENERGY DRAIN  +1
SWORD, +3 VS. ENCHANTED
+1 SWORD/+2 VS SPELL USERS
+1 SWORD, FLAMES  +1 SWORD, +3 VS. UNDEAD
+1 SWORD, +3 VS. DRAGONS
+3 SWORD VS REGENERATING

AXE +1
AXE +2
AXE

SPEAR +1
SPEAR +2
SPEAR +3
SPEAR

WAR HAMMER +1
WAR HAMMER +2
WAR HAMMER +3
WAR HAMMER

+------------+
| MAGIC SHOP |
+------------+

RING OF FIRE RESISTANCE
RING OF PROTECTION +1
RING OF REGENERATION
RING OF SPELL TURNING
RING OF WATER WALKING
RING OF WEAKNESS

BOOTS OF SPEED
DISPLACER CLOAK
DRUMS OF PANIC
GAUNTLETS OF OGRE POWER
GIRDLE OF GIANT STRENGTH
HORN OF BLASTING

POTION OF FIRE RESISTANCE
POTION OF HEALING
POTION OF HEROISM
POTION OF POISON
POTION OF CURE POISON
POTION OF GIANT STRENGTH
POTION OF INVULNERABILITY
POTION OF SPEED

SCROLL MAP
PROTECTION FROM ELEMENTALS
PROTECTION FROM MAGIC
PROTECTION FROM UNDEAD

STAFF
STAFF OF STRIKING

WAND OF COLD
WAND OF FEAR
WAND OF FIRE BALLS
WAND OF LIGHTNING
WAND OF PARALYZATION
WAND OF MAGIC DETECTION
WAND OF NEGATION
WAND, DETECT SECRET DOORS
WAND OF TRAP DETECTION

SCROLL OF DETECT MAGIC
SCROLL OF LIGHT DARKNESS
SCROLL OF PROTECTION FROM EVIL
SCROLL OF CONTINUAL LIGHT
SCROLL OF CONTINUAL DARK
SCROLL OF DISPEL MAGIC
SCROLL OF PROTECT FROM EVIL 10'
SCROLL OF ANIMATE DEAD
SCROLL OF PARALYSIS

+--------+
| TEMPLE |
+--------+

STAFF OF HEALING

 _________________
/ 9.2  Beastiary /_____________________________________________________________
-----------------

KACANTIZU
GRULAPP
WARRIOR
UKLANGOR
LIEUTENANT
CAPTAIN
CARRION CRAWLER
BLACK WIDOW
OWLBEAR
YOUNG OWLBEAR
GIANT RAT
GIANT RACER
YOUNG RACER
GIANT TOAD
TUATARA
TROGLODYTE
CRAB SPIDER
GREEN SLIME
TROG. SUB-CHIEF
TROG. CHIEF
YOUNG TROG.
PHOBOSUCHUS
BRONZE GOLEM
ROCK STATUE
MINOTAUR
MINOTAUR LT.
MINOTAUR CHIEF
GIANT SCORPION
CAVE BEAR
STONE GIANT
GIANT ANT
TROLL
TROLL CHIEF
TIGER BEETLE
CAECILIA
GELATINOUS CUBE
SABER TOOTH
GIANT BAT
FLYING VIPER
AZCAN WARRIOR 2
AZCAN WOKAN
AZCAN SHAMAN
AZCAN WARRIOR 3
AZCAN WARRIOR 4
AZCAN WARRIOR 6
AZCAN WARRIOR 8
RED DRAGON
HELLHOUND
FIRE ELEMENTAL
FIRE BEETLE
FIRE GIANT
ZOMBIE
GARGOYLE
OGRE
SKELETON
WIGHT
GHOUL
WRAITH
SPECTRE
SHADOW          
ROCK PYTHON
FLAPSAIL
BLACK PUDDING
BASILISK
SHRIEKER        
ELF LIEUTENANT
ELF MAGIC-USER  	
ELF CAPTAIN      
ELF WARRIOR
ELF 2ND LT.
ELF WIZARD
ELF WIZARD
EFREETI
MEDUSA
MUMMY
CHIMERA
VAMPIRE
PYRO HYDRA
BURROWER
TINY BEASTMAN
BOAR
SMALL BEASTMAN
GIANT RAT
GIANT RACER
WOLF            
FLYING VIPER
YOUNG BEASTMAN
FEMALE BEASTMAN
PANTHER
BLACK DRAGON
CROCODILE
GIANT LEECH     
STIRGE          
GIANT CRAB
BEASTMAN
BIG BEASTMAN
HILL GIANT
HAIRY BEASTMAN
GRIZZLY BEAR
TIGER
DIRE WOLF
HUGE BEASTMAN
FIRE GIANT
SALAMANDER
HELLHOUND
FIRE ELEMENTAL
RED DRAGON      	
LION
LARGE CROCODILE
HYDRA
GREEN DRAGON
GIANT ANT
LIZARD MAN
ROBBER FLY
ANKYLOSAURUS
HYDRA
ALLOSAURUS
AUROCHS
SPITTING COBRA  
GECKO
ANIMATED CORPSE
SNAKES
BARRIER
WALL OF STONE
WALL OF IRON
WALL OF FIRE
AZCAN WARRIOR
AZCAN WOKAN     	
AZCAN SHAMAN

 _______________________
/ 9.3  Your Characters /_______________________________________________________
-----------------------

- CITY- VALLEY- JUNGLE- SWAMP 8

WRITE THESE ATTRIBUTES   DOWN FOR FUTURE PRODUCTS!

STR:
INT:
WIS:
DEX:
CON:
CHA:
LEVEL:
HP/MAX:

CHKSUM:
CLASS :
AC:

STR:
INT:
WIS:

DEX:
CON:
CHA:
LEVEL:
HP/MAX:

CHKSUM:
CLASS :
AC:

STR:
INT:
WIS:
DEX:
CON:
CHA:
LEVEL:
HP/MAX:
CHKSUM:
CLASS:
AC:

STR:
INT:
WIS:
DEX:
CON:
CHA:
LEVEL:
HP/MAX:
CHKSUM:
CLASS:
AC:

+--------+
| SPELLS |
+--------+

These are the clerical and magic user spells your characters learn as they move
up in levels.

/==========\
| Clerical |
\==========/

CURE LIGHT WOUNDS
CAUSE LIGHT WOUNDS
TURN UNDEAD
HIDE
DETECT MAGIC
LIGHT
DARKNESS
PROTECTION FROM EVIL
REMOVE FEAR
CAUSE FEAR
RESIST COLD
BLESS
BLIGHT
DETECT TRAPS
RESIST FIRE
SILENCE 15' RADIUS
CONTINUAL LIGHT
CONTINUAL DARK
CURE BLINDNESS
CURE DISEASE
CAUSE DISEASE
STRIKING
ANIMATE DEAD
CREATE WATER
CURE SERIOUS WOUNDS
CAUSE SERIOUS WOUNDS
DISPEL MAGIC
NEUTRALIZE POISON
CREATE POISON
PROTECT FROM EVIL 10'
STICKS TO SNAKES
CURE CRITICAL WOUNDS
CAUSE CRITICAL WOUNDS
DISPEL EVIL
BARRIER
REMOVE BARRIER
CUREAL
HOLD PORTAL

/============\
| Magic User |
\============/

MAGIC MISSILE
READ LANGUAGES
READ MAGIC
SHIELD
SLEEP
ENTANGLE
MIRROR IMAGE
WEB
WIZARD LOCK
FIREBALL
FLY
HASTE
SLOW
INFRAVISION
LIGHTNING BOLT
PROTECTION FROM MISSILES
WATER BREATHING
CONFUSION
ICE STORM
WALL OF FIRE
WIZARD EYE
ANIMATE DEAD
CLOUDKILL
FEEBLEMIND
WALL OF STONE
ANTI MAGIC SHELL
DEATH SPELL
DISINTEGRATE
PROJECT IMAGE
STONE TO FLESH
FLESH TO STONE
WALL OF IRON

                               ****************       
******************************** U N I T  III *********************************
                               ****************
     
+====================+
| 10.  AFTERTHOUGHTS |=========================================================
+====================+

I am a big D&D fan so this game was a pleasant surprise.  It faithfully
follows, or seems to, the rules for D&D.  With its wide variety of monsters and
areas to explore, it has proven to be a fun RPG.  Even today, many years later,
the game is still fun to play as there are things found that may not have been
found the previous times.  I didn't realize, before I did this dump, there were
so many messages and depth to this game.  It was fun doing this data dump and I
may do it to a few other games I have since there are things in these games
that are truly interesting and fun.

To see other FAQ's I have written please go to:

           http://www.gamefaqs.com/features/recognition/32691.html

           ~~~  No trees were harmed in the making of this FAQ ~~~