Review by CChan
"Certainly a good old classic that brings back good classic games and memories"
The Genesis really brings back memories, looking at the colourful and bright graphics that this system can produce. Additionally, it has lots of cool games that you may want to play.
This 32-bit system had been ‘beaten up’ by the rival Nintendo and SEGA decided that they have to create a special mascot for Genesis. No one ever knew what is it until the idea of a blue, speedy hedgehog is produced. The first ever mascot game, Sonic the Hedgehog was born and it was sold off really fast like hot cakes.
The music that it is able to produce is certainly more than wonderful. Controllers are simple with three A, B and C buttons, Start button, the analog and the rapid fire that are plugged at the Genesis. Later, a six-buttoned (A,B,C,X,Y and Z buttons) controller is produced which turned out exceptionally well in fighting games.
But, the thing to be proud off is the amazing games that cover up almost every genre! More than 800 games are released worldwide. For fighting fans, you can have Street of Rage series for you to play and for sports games, there are dozens to be imagined. Of course, the game that is really popular is Sonic the Hedgehog with came out with three more sequels that is even better in graphics and gameplay nature. Sonic & Knuckles introduces the first ever game that used the concept of Lock-on Technology that is used to connect to other previous Sonic games.
There are also Role-playing Games (RPG) such as Phantasy Star 2 and 3 and others. Actually, there are hundreds more of games that are undescribeable. Looking back, the Genesis soon quieted with the release of other mega consoles such as Saturn and Dreamcast. The last game that ends the game-relation of Genesis is Frogger.
Here’s the specifications or the Genesis. One side note, the Z80 processor present in the original version of Genesis was later removed in the remodelled Genesis II. The only side effect of the removal is that Master System games cannot be played through the use of the adaptor.
- MK-1601 (r1), MK-1631 (r2)
– Motorola 68000 at 7.61 MHz
– 1Megabyte (8 Mbit) ROM Area
– 64 Kilobyte RAM Area
– Z80@ 4 MHz (Not present in MK-1631)
– Controls PSG (Programmable Sound Generator) & FM Chips
– 8 Kilobytes of dedicated Sound RAM
– 64 simultaneous of 512 colour pallate
– Pixel resolution: 320 x 224
– VDP (Video Display Processor)
– Dedicated video display processor
– Controls playfield & sprites
– 64 Kilobytes of dedicated VRAM (Video RAM)
– 64 x 9-bits of CRAM (Colour RAM)
– 3 Planes: 2 scrolling playfields, 1 sprite plane
– PSG (TI 76489 chip)
– FM chip (Yamaha YM 2612)
– 6-channel stereo
– 8 Kilobytes RAM
– Signal/Noise Ratio: 14dB
After the sales of Genesis, SEGA released the SegaCD (also known as Mega CD) in 1992 as an add-on to the Genesis and was supposedly to add a whole new realm of gaming to Genesis owners. The peripheral never achieved major success as hoped by SEGA due to its cost and the lack of any major incentives for purchasing the add-on. The better audio quality and other features wasn’t enough to attract buyers.
The original SegaCD was used as a trap mechanism for the CD and rested comfortably below the Genesis unit. With the launch of Genesis 2, the SegaCD 2 also appeared. The SegaCD 2 used the cheaper flip lip. And connected to the side of Genesis 2, resting next to the unit.
Another peripheral for the Genesis is released once more in Fall 1994 called Sega 32x. This one promised 32-bit power and high colour graphics but is quickly cut off due to lack of decent launch titles. This add-on plugged into the cartridge port of the Genesis and connected via various A/V cables. It utilized a cartridge storage system to ensure compatibility with existing Genesis titles. It was originally designed for use on the Genesis 1 and 2 and SegaCD.
Also, you can buy the console at a very cheap price (around 30 pounds), to look back at the classic games that maintains its old fun.
Reviewer's Score: 10/10 | Originally Posted: 05/06/00, Updated 05/06/00
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