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    Character Guide by tskisoccer

    Version: 3.0 | Updated: 05/24/16 | Search Guide | Bookmark Guide

    
    
                         SSSSS   FFFFFF   IIIIIII
                         S   S   F           I
                          S      FFFF        I
                           S     F           I
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                         SSSS    F        IIIIIII
    
    
    Game: Shining Force I
    System: Sega Genesis
    FAQ: Advanced Character FAQ
    Written By: NoWorries
    Allowed Website: www.gamefaqs.com
                     www.neoseeker.com
                     www.supercheats.com
    *If you have a website you would like to post this at just shoot me an email*
    				 
    **As always, the most up-to-date guide will always be found at gamefaqs**
    
    Version History: 1.0 Submitted 04 of January of 2012
                     1.5 Submitted 06 of January of 2012
                     2.0 Submitted 12 of January of 2012
                     2.2 Submitted 31 of January of 2012
                     3.0 Submitted 23 of May of 2016
    Version Updates:
        1.5
           -fixed some mild appearance problems with initial upload to gamefaqs
           -added another [ctrl]+F command to find the character descriptions
           -added some extra detail to character descriptions
           -added some spaces to seperate and break of walls of text
        2.0
           -fixed the details on recruiting Gort {thanks ehow22}
           -fixed the details on recruiting Arthur {thanks again ehow22}
           -fixed the details on recruiting Diane {once again, thanks ehow22}
           -added some random details that were emailed to me
           -completely re-made III.F Promotion Debate (analysis of loss of stats)
            as it was brought to my attention someone had done it in much greater
            detail than I. A huge thanks and shout out goes to Trent at
            shiningforcecentral.com  All credit in III.F goes to him. The link is
            of course:
            http://forums.shiningforcecentral.com/viewtopic.php?f=3&t=4179
           -similarly, completely redid III.G Promotion Debate on when to or not
            to. It is incredibly more in-depth and I hope it to be more accurate
            than before
        2.2
           -added some minor detail about 99 in a stat
           -added some extra detail about using the stat section
        3.0
           -many general tweaks and updates
           -added a section about stat-increasing items
           -revised several sections
           -likely the final version though I'll leave it open for updates
    
    
    
    ------------------------------------------------------------------------------
                              A Forward
    						  
    As I may use symbols one may be unfamiliar with, I hope this short list makes
    sense of what I mean to say in the guide.
    
    **...** is used to bold something
     -...-  is likewise used to bold
    <>...<> is used to bold (and all such symbols to grab your attention)
    37>     means a number less than 37
    37>=    means a number less than or equal to 37
    37<     means a number greater than 37
    37=<    means a number greater than or equal to 37
    ==      means equal to
    =       also means equal to (the above is a computer programming difference)
    
    That's about it. If something is confusing you, don't hesitate to ask me by
    shooting me an email (located at the end of the guide)
    ------------------------------------------------------------------------------
    
    
    
    -Disclaimer-
    I am not responsible for any emotional, physical, etc etc damage caused by
    the misuse of this guide under any circumstances
    
    Also, when I use the term 'newb' it makes reference to a NEW PLAYer. A newb
    is someone who is unfamiliar with the game. A Noob is someone who sucks and
    ruins games. Know the difference.
    
    
    
    I.   Introduction                                             [1000]
    II.  Detailed Stats                                           [2000]
        A. Character Stats
        B. Restorative Magic
        C. Offensive Magic
    III. Detailed Stats Summary with Critical Analysis            [3000]
        A. Weapon verse Non-Weapon debate
        B. Which Spell Caster
        C. Which Healer
        D. Bringing a Balanced Team (covering variance)
        E. Bringing a Balanced Team (team building)
        F. Promotion debate (analysis of loss of stats)
        G. Promotion debate (when to verse not)
        H. Numeral Analysis of Characters
    IV.  A Few Uncharted Moogles                                  [4000]
        A. Analysis of battles for optimal leveling
        B. By chapter, what to do to find Secret Charaters
        C. Funny notes about the game
        D. Rings, Consumables, oh my!
    V.   Boring Crap                                              [5000]
    -Hit [ctrl]+F then the number to skip quickly-
    
    
    ***It has been brought to my attention that most people using this will want
    the character descriptions, which is section III.H. If you want descriptions
    and numerical analysis of characters, hit [ctrl]+F then [9999] to be zoomed
    instantly to that section***
    
    
    
    
                             ----------------
                             | Introduction |
                             ----------------
    
    
    
    [1000]
    
    -Who should be reading this FAQ?- #The NoWorries Contract to Greatness
    
        I put this in every faq I've ever written, and it goes something along the
    lines like this. By writing this, I commit to you the reader that I will bring
    to you not only my vastness of knowledge but with a sense of humour. I
    understand it's easy to get bogged down in detail as well as a mush of opinion
    but I strive to bring you something more than just a guide to greatness.
        So who should be reading this? This guide is meant for new players and old
    men as well. As titled, it is an advanced character guide; going far more in
    depth than Ganalon's character faq which (nothing against him) is just a
    skating of opinion over the characters; which will hopefully now be done and
    completed in its entirity. Many people have said something along the lines of,
    "I hope to update this with more samples soon" but then the guide sits
    untouched since. I have completed everyone else's work. Also, you are
    probably reading the most comprehensive SFI character guide available, in the
    world.
    
    
    ------------------------------------------------------------------------------
    
    
    NoWorries back, reliving a classic game with a -hopeful- attempt at best to
    try and settle decade old debates on the <>Best<> characters in the game. For
    anyone who has taken a statistics class; what I'm going to do an empirical
    study, where I hope to find trends in the characters stat gain to settle this
    discussion. Hopefully this example will show what I mean exactly:
    
    Dude A:
    What do you mean you don't use Bleu? He's seriously like the best character in
    the game?
    
    Person B:
    I've played a couple times and he just never gets any attack for me. Plus he
    takes far too long to level up and catch my other teammates. I prefer Arthur.
    
    Guy C:
    Arthur? God I don't even recruit him. First of all, he is the worst character
    on your team for 20 of the battles. Second, I've heard stories about his so
    called 'stat spiking' but in all honesty my Pelle generally stays better than
    him literally the entire time.
    
    Dude A:
    Pelle always starts good, that's a given. But mine never gets any better. You
    know who's really good? Adam.
    
    Everyone:
    -Laughter-
    
    
    
    That's the kinda debate I hope to end with a conclusive averaging of trial
    different trial runs with a massive amount of sampling. Naturally, we know
    to perform an empirical study, we should run n>=100 trials, but that's a bit
    more than one individual should ever encounter on his own. So instead, I am
    going to sample characters level ups about 10 times and hopefully we get some
    conclusive evidence.
    
    After the massive detailed section, I hope to provide for what I will call for
    players as the detailed strategy section, which will include information such
    as average stat gain and average final stats along with a general rating to
    categorize the characters overall performance. Along with this, there will be
    a detailed analysis of team-building so perhaps we can develop the best team,
    once again, on average. I just want to reiterate this again, the level ups in
    this game are insanely weird, more so than eccentric hermits. I have had level
    ups that give +10 to a category. Like, Zylo was dees before, but now he's the
    best attacker on my team thanks to that. Those thrown aside, with averaging
    accomplished, we can spot trends and set us up for the greatest chance of
    success. I even am including detailed analysis of the different mages and
    healers; using more than just stats, rather, applying the knowledge and
    capabilities of their spells to rank them and figure out who is better/worse
    to bring along. On this note though, I am picking their 'best' level ups to
    keep (after doing the 10 trials) for comparing at the end so we can have a
    broad idea of what their best stats look something like up.
    
    Along with this, I hope to have some in depth analysis of characters for the
    style of game one wants to play. For more explanation on this, see this
    section below.
    
    Just to clear some confusion up though: I have played through this game, too
    many times with each character. The above debate is quite close to what my
    brothers and I talk about.
    
    I am also using the Fusion Emulator with safe states to get random samples
    much more quickly. The Emulator has been a relic of the past to 'maximize'
    your level ups;in this scenario though it is providing us an outlet to take
    literally hundreds of level ups much more quickly.
    
    
    
    -----------------------------------------------
    | A quick note about using the detailed stats |
    -----------------------------------------------
        
    	These stats below, are the results of hundreds of trials of sampling. They
    offer to you the reader a very rough idea of what to expect when leveling. So
    use them more as a guideline rather than a straight-forward expectation of
    what to receive. For example, let's use Max
    
                02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10
                11 - 0.4 - 0.0 - 0.1 - 0.0 - 0.0 - 02 - 10
    
    Notice first that 1.4 + 1 + 1 + 1 = 4.4 < 6
    What that indicates, is that his TP (highest recorded stat gain) was 6. This
    implies then his average stat gain for level 2 is
                        (14 + 10 + 10 + 10 - 6) / 9 = 4.2
    So if you're saving to try to max out characters, take note of this as you
    then can be satisfied with your level and move on if you gain 4 stats (ideally
    1 HP/AT/DE/AG). If your level 2 level up gives then again as an example +1 HP
    and +1 AG, consider resetting since you got hosed
    
    Now, notice for his level 11 gain
    Notice that 0.4 + 0.1 = 0.5 < 2
    There are a couple things to note:
                                      - his total stat gain is less than 1. This
                                        indicates then since 1 - 0.5 = 0.5, that
                                        at least 5 levels resulted in 0 stat gain
                                      - his TP was 2, which means then that
                                        (4 + 1 - 2) / 9 = 0.333 which means that
                                        1 in 3 level ups will be 0 stat gain
    So once again, for maxing out characters, if you notice that a heroes numbers
    are lacking a bit, and there TP is (say 3>) cheer if you gain stats. In other
    words, don't waste too much time trying to improve that stat gain because it
    is against your favor to try to do so. On some characters, in 10 trials I
    failed to see a single stat gain. Those are noted in the margin for you.
    
    I hope this helps, now onward
    
    
    
    
    
    
    
    
                               ------------------
                               | Detailed Stats |
                               ------------------
    [2000]
    
                         Table of Contents for This Section
    
                              I.   Character Stats
                              II.  Restorative Magic
                              III. Offensive Magic
    
    Section I
    -------------------
    | Character Stats |
    -------------------
    
       In this section, expect to find literally bare-boned stats. While there may
    be random snid bits about the character, the vast majority of the more
    'detailed' analysis of stats comes in the next section.
    
                 A few things to know before we begin
    
    - Characters in this section are grouped by order of appearance
    - Location of characters are included
    - Spells learned (with level) are included
    - Starting stats (without weapons) are included
    - TP stands for 'total points' so for each level you get the highest (not
    necessarily best) amount of stats gained
    - Noticable stat gains (like more than +5 in a category) will <>NOT<> be
    included in the average level up (as it is a massive outlier) but will be
    included for stat keeping purposes. They are truncuated (rounded down) to 5.
    So a level up of +7 would factor into the average by +5.
    - Everything in this section is <>factual<> no opinions yet. If you're looking
    for a generalized categorical analysis, go to the next section
    - It seems that a trend here is when casters learn a new spell, their level up
    is sensationally bad
    - For a few characters, there are extra levels past 20 to show just how little
    the stat gains are past 20. I have discovered that you can pretty much save
    state to gain at least 3 stats each level. However know that 0 stat gain far
    dominates the number of trials.
    
    ***You have to take my word on what is the 'best' total points level up.
    Generally, it is geared towards the stat of which they use to benefit them
    as well as the team. For example, a fighter, Luke for example, may have a TP
    of 5 (1 HP, 1 AT, 3 AG) but the TP I save and continue on with (for a run of
    what their 'ideal' stats could look like) may be only 4 TP (1 HP, 2 AT, 1 AG)
    with even some extreme cases being taking 1 HP and 2 AT over 1 HP and 4 AG.
    Agility is a somewhat useless stat; which often will outlier ones' TP stat.
    Another example would be a caster having a TP of 7 (3 AT, 3 DE, 1 MP). The
    attack and defence, for practical purposes, are wasted, so they're only
    gaining 1 point that time. A better/picked level up may be 1 HP, 1 MP, 2 AG,
    which is only 4 stats. However, 4 stats the caster -will- use.***
    
    
        I saved the best for last
            Characters in this game join "at level 0" but then are assigned level
            ups to their assigned level. This is why certain characters can have
            a rather large variance in their actual joining stats. I have tried to
            make note of these where I can
    
    
    
    
    
    
    
    
    
    ------------------------------------------------------------------------------
    
                                        Max
    
        Found at?
    Max is your starting character, you must get him
        Spells?
    Egress {starts}
        Interesting Tidbit?
    1. Any magic points Max gets are a complete waste; he has no use for anything
    more than 8. At least Bowie from SFII gets Bolt to use those magic points.
    2. Max can start with 15 HP and 9 MP thanks to variance
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    12 - 08 - 06 - 04 - 04 - 06
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10
    03 - 1.4 - 0.0 - 2.3 - 2.0 - 1.0 - 08 - 10
    04 - 0.9 - 0.1 - 1.1 - 1.3 - 1.9 - 08 - 10
    05 - 1.9 - 0.5 - 0.0 - 1.3 - 0.0 - 07 - 10
    06 - 0.0 - 0.0 - 0.1 - 1.1 - 0.2 - 02 - 10
    07 - 0.6 - 0.0 - 0.3 - 0.1 - 0.3 - 04 - 10
    08 - 0.9 - 0.0 - 0.0 - 1.1 - 0.2 - 05 - 10
    09 - 0.0 - 0.0 - 0.0 - 0.2 - 0.2 - 01 - 10
    10 - 0.2 - 0.3 - 0.1 - 0.5 - 1.1 - 04 - 10
    11 - 0.4 - 0.0 - 0.1 - 0.0 - 0.0 - 02 - 10
    12 - 0.5 - 0.0 - 0.4 - 0.0 - 0.3 - 03 - 10
    13 - 1.9 - 0.0 - 0.0 - 0.2 - 0.0 - 04 - 10
    14 - 0.3 - 0.0 - 0.6 - 0.0 - 0.3 - 03 - 10
    15 - 1.1 - 0.0 - 0.0 - 0.1 - 0.9 - 05 - 10
    16 - 0.0 - 0.0 - 0.0 - 0.1 - 1.0 - 03 - 10
    17 - 1.2 - 0.4 - 0.5 - 0.1 - 1.2 - 06 - 10
    18 - 0.3 - 0.1 - 0.0 - 0.4 - 0.9 - 04 - 10
    19 - 0.6 - 0.0 - 0.6 - 0.0 - 1.6 - 07 - 10
    20 - 1.7 - 1.5 - 0.5 - 0.9 - 1.1 - 10 - 10 TP = 5-3-0-0-2 #+4,5,5 HP 
    Avg- 0.8 - 0.15- 0.4 - 0.6 - 0.69- 4.84
    
    Avg Lvl 20 Stats w/o Wpn  : 27   - 11   - 14   - 15   - 17
    Level 20 Stats w/o Weapon : 38   - 11   - 25   - 22   - 17
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.0 - 0.1 - 0.1 - 0.0 - 3.1 - 07 - 10 #+5,7 AG
    03 - 0.3 - 0.0 - 0.2 - 0.0 - 6.7 - 10 - 10
    04 - 0.8 - 0.0 - 0.1 - 0.0 - 8.0 - 12 - 10 TP = 1-0-0-0-11
    05 - 4.0 - 0.0 - 0.0 - 2.3 - 3.2 - 13 - 10 TP = 6-0-0-5-2 #+6,7 HP +6 AG 
    06 - 0.0 - 0.0 - 0.1 - 0.2 - 5.0 - 09 - 10
    07 - 2.0 - 0.0 - 0.7 - 1.8 - 0.1 - 09 - 10
    08 - 0.4 - 0.0 - 0.2 - 1.6 - 1.0 - 07 - 10
    09 - 1.0 - 0.0 - 0.4 - 0.3 - 1.9 - 07 - 10
    10 - 2.1 - 0.0 - 0.0 - 1.4 - 0.4 - 07 - 10
    11 - 2.4 - 0.0 - 0.2 - 0.3 - 0.4 - 07 - 10
    12 - 3.1 - 0.3 - 0.5 - 0.5 - 0.0 - 08 - 10
    13 - 3.0 - 0.0 - 0.6 - 0.8 - 0.1 - 11 - 10 TP = 6-0-1-3-1
    14 - 0.7 - 0.0 - 0.7 - 0.1 - 0.0 - 03 - 10
    15 - 0.0 - 0.0 - 0.2 - 1.4 - 0.1 - 04 - 10
    16 - 0.7 - 0.0 - 0.2 - 0.2 - 0.0 - 04 - 10
    17 - 0.0 - 0.0 - 1.6 - 2.3 - 0.0 - 06 - 10 #+6 DE
    18 - 0.6 - 0.0 - 0.2 - 2.4 - 0.0 - 06 - 10
    19 - 3.2 - 0.0 - 0.2 - 1.1 - 0.0 - 10 - 10 TP = 4-0-0-6-0 #+6,6 HP +6 DE
    20 - 1.4 - 0.3 - 0.7 - 0.3 - 0.1 - 06 - 10
    Avg- 1.35- 0.04- 0.36- 0.89- 1.58- 7.52
    
    Level 20 Promoted Stats: (With Best Weapon +40)
    71 - 12 - 78 - 60 - 49
     6 -  0 -  6 -  6 -  2 <--Stat Increases from Items
    77 - 12 - 84 - 66 - 51
    Level 20 Average Stats : (With/Without Best Weapon)
    46 - 09 - 17/47 - 28 - 43
    
    21 - 0.0 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10
    22 - 0.2 - 0.2 - 0.2 - 0.3 - 0.3 - 03 - 10
    23 - 0.2 - 0.3 - 0.1 - 0.3 - 0.1 - 03 - 10
    24 - 0.2 - 0.3 - 0.2 - 0.1 - 0.1 - 03 - 10
    25 - 0.2 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10
    26 - 0.4 - 0.3 - 0.4 - 0.2 - 0.4 - 03 - 10
    27 - 0.4 - 0.1 - 0.3 - 0.6 - 0.1 - 03 - 10
    28 - 0.2 - 0.2 - 0.0 - 0.1 - 0.1 - 02 - 10
    29 - 0.3 - 0.1 - 0.2 - 0.1 - 0.3 - 02 - 10
    30 - 0.1 - 0.3 - 0.3 - 0.5 - 0.3 - 02 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Lowe
    
        Found at?
    Lowe will join you after talking to the king.
        Spells?
    Heal (4)  {starts, 7, 16, 22}
    Detox     {4}
    Slow (2)  {10, 19}
    Quick (2) {13, 25}
        Interesting Tidbit?
    1. If you can trigger a glitch at the beginning of the game, you do not have
    to get any of the starting crew.
    2. Notice how difficult and boring it becomes to level Lowe, due to him not
    learning Aura.
    	
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 10 - 04 - 05 - 05 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.2 - 1.3 - 0.0 - 0.0 - 0.0 - 04 - 10
    03 - 0.1 - 4.0 - 1.0 - 1.0 - 1.0 - 07 - 10
    04 - 0.5 - 0.8 - 0.0 - 0.0 - 0.0 - 04 - 10
    05 - 1.1 - 0.1 - 0.7 - 1.0 - 1.0 - 06 - 10
    06 - 0.0 - 0.2 - 0.2 - 0.0 - 0.9 - 02 - 10
    07 - 0.2 - 0.5 - 1.0 - 1.4 - 0.9 - 06 - 10
    08 - 000 - 000 - 000 - 000 - 000 - 00 - 10 # A level of zero gain in 10 trials
    09 - 0.9 - 0.0 - 1.6 - 0.2 - 0.0 - 06 - 10
    10 - 0.0 - 0.4 - 0.3 - 0.2 - 0.7 - 04 - 10
    11 - 0.0 - 0.3 - 0.7 - 0.0 - 0.2 - 04 - 10
    12 - 0.3 - 0.0 - 0.0 - 0.5 - 1.2 - 05 - 10
    13 - 0.0 - 0.0 - 0.3 - 0.1 - 0.1 - 01 - 10
    14 - 0.9 - 0.4 - 0.2 - 0.0 - 0.2 - 04 - 10
    15 - 0.0 - 0.0 - 0.9 - 0.4 - 0.1 - 03 - 10
    16 - 0.0 - 0.3 - 0.3 - 0.0 - 1.0 - 03 - 10
    17 - 0.3 - 0.9 - 1.0 - 0.2 - 0.5 - 07 - 10
    18 - 0.8 - 0.4 - 0.0 - 0.0 - 0.5 - 04 - 10
    19 - 0.7 - 0.0 - 0.1 - 0.0 - 1.6 - 05 - 10
    20 - 0.2 - 1.7 - 0.6 - 0.0 - 0.3 - 08 - 10 #+5,5 MP
    Avg- 0.37- 0.59- 0.47- 0.26- 0.54- 4.37
    
    Avg lvl 20 Stats w/o Wpn  : 18   - 21   - 13   - 10  - 15
    Level 20 Stats w/o Weapon : 28   - 39   - 19   - 15  - 19
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 2.8 - 0.8 - 0.4 - 1.4 - 5.6 - 16 - 10 TP = 6-0-1-1-8
    03 - 0.5 - 2.9 - 0.3 - 2.5 - 4.4 - 16 - 10 TP = 0-6-1-4-5 #+6,6 AG #+6,6,6 MP
    04 - 0.9 - 0.0 - 0.1 - 0.2 - 6.9 - 12 - 10 TP = 2-0-0-0-10
    05 - 0.1 - 0.6 - 0.1 - 0.0 - 4.3 - 10 - 10 TP = 0-4-0-0-6 #+6,6,6 AG
    06 - 0.8 - 0.4 - 1.8 - 1.5 - 3.7 - 11 - 10 TP = 3-0-1-4-3 #+6,6,7 AG
    07 - 3.0 - 0.0 - 0.3 - 2.8 - 0.1 - 10 - 10 TP = 5-0-2-3
    08 - 0.5 - 0.7 - 0.0 - 2.5 - 1.4 - 11 - 10 TP = 1-3-0-3-4
    09 - 0.4 - 0.7 - 0.3 - 1.0 - 0.4 - 08 - 10
    10 - 2.0 - 0.2 - 0.6 - 0.0 - 0.2 - 05 - 10
    11 - 3.5 - 0.1 - 0.1 - 0.4 - 0.2 - 07 - 10 #+6,7 HP
    12 - 0.1 - 0.9 - 0.2 - 2.0 - 0.1 - 07 - 10
    13 - 2.8 - 1.0 - 0.1 - 0.2 - 0.9 - 09 - 10
    14 - 1.1 - 0.3 - 0.0 - 0.6 - 1.6 - 08 - 10
    15 - 0.4 - 2.2 - 0.2 - 0.4 - 0.1 - 10 - 10 TP = 3-4-2-1-0
    16 - 0.6 - 0.6 - 0.1 - 0.8 - 0.1 - 06 - 10
    17 - 0.2 - 0.0 - 0.1 - 1.6 - 0.0 - 07 - 10 #+6 DE
    18 - 1.0 - 0.6 - 0.8 - 0.0 - 0.2 - 05 - 10
    19 - 0.7 - 0.6 - 0.2 - 0.1 - 0.0 - 04 - 10
    20 - 0.4 - 2.5 - 0.1 - 0.9 - 0.3 - 09 - 10 #+7 MP
    Avg- 1.15- 0.79- 0.30- 0.99- 1.61- 9.00
    
    Level 20 Promoted Stats: (With Best Weapon +25)
    66 - 66 - 53 - 45 - 56
    Level 20 Average Stats : (With/Without Best Weapon)
    35 - 31 - 16/41 - 26 - 42
    
    21 - 0.2 - 0.6 - 0.3 - 0.3 - 0.4 - 03 - 10
    22 - 0.4 - 0.2 - 0.3 - 0.2 - 0.1 - 04 - 10
    23 - 0.3 - 0.1 - 0.0 - 0.3 - 0.2 - 03 - 10
    24 - 0.3 - 0.1 - 0.1 - 0.2 - 0.2 - 02 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Tao
    
        Found at?
    Tao is part of the crew that joins after you talk to the king.
        Spells?
    Blaze (4) {starts, 4, 12, 20}
    Sleep     {8}
    Boost     {27}
    Dispell   {16}
        Interesting Tidbit?
    1. See Lowe
    2. Tao has red hair and masters Blaze; coincidence?
    3. A critical hit from Blaze 4 once did 74 damage. NICE
    4. I personally sell of my mages weapons upon promotion, as they're not
    attacking anyway, and I think its cooler they wave their arms instead of
    waving a stick.
    5. Tao can join with 11 HP. Fret not though as she'll gain it at 2 or 3
    more often than not
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    10 - 07 - 04 - 04 - 06 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.9 - 4.0 - 0.0 - 0.0 - 0.0 - 05 - 10
    03 - 0.2 - 3.2 - 0.0 - 1.0 - 1.0 - 07 - 10
    04 - 0.0 - 3.0 - 1.0 - 0.0 - 1.0 - 07 - 10
    05 - 1.2 - 0.0 - 0.0 - 1.0 - 1.0 - 05 - 10
    06 - 0.7 - 0.7 - 0.0 - 0.0 - 0.1 - 05 - 10
    07 - 0.1 - 0.0 - 1.0 - 1.0 - 1.2 - 04 - 10
    08 - 0.1 - 0.0 - 0.0 - 0.0 - 0.8 - 02 - 10
    09 - 0.0 - 0.1 - 0.0 - 0.9 - 1.0 - 04 - 10
    10 - 0.1 - 1.1 - 0.8 - 0.7 - 0.1 - 06 - 10
    11 - 0.5 - 0.0 - 0.0 - 0.2 - 0.1 - 02 - 10
    12 - 0.1 - 0.1 - 0.0 - 0.2 - 0.1 - 03 - 10
    13 - 0.2 - 0.7 - 1.3 - 0.0 - 0.8 - 05 - 10
    14 - 0.0 - 0.1 - 0.2 - 0.1 - 1.5 - 03 - 10
    15 - 0.1 - 0.2 - 0.8 - 1.4 - 0.4 - 06 - 10
    16 - 0.3 - 0.0 - 0.0 - 0.5 - 0.6 - 05 - 10
    17 - 0.7 - 1.9 - 0.0 - 0.1 - 0.1 - 06 - 10 #+4,5 MP
    18 - 0.0 - 1.6 - 0.2 - 0.1 - 0.3 - 04 - 10
    19 - 0.0 - 1.8 - 0.1 - 0.2 - 0.0 - 05 - 10 #+5 MP
    20 - 0.4 - 0.8 - 0.9 - 0.0 - 1.2 - 08 - 10
    Avg- 0.29- 1.02- 0.33- 0.39- 0.59- 4.58
    
    Avg lvl 20 Stats w/o Wpn  : 16   - 26   - 10    - 11   - 17
    Level 20 Stats w/o Weapon : 23   - 44   - 12    - 16   - 26
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.6 - 2.7 - 0.4 - 1.0 - 6.3 - 17 - 10 TP = 2-4-1-1-9
    03 - 0.0 - 1.0 - 0.4 - 0.9 - 6.2 - 14 - 10 TP = 0-3-0-1-10
    04 - 0.9 - 1.0 - 0.2 - 2.1 - 3.1 - 14 - 10 TP = 3-1-1-5-4 #+7,7 AG
    05 - 0.1 - 1.9 - 0.2 - 0.4 - 3.3 - 10 - 10 TP = 0-3-1-1-5
    06 - 0.7 - 2.6 - 1.0 - 0.1 - 5.8 - 13 - 10 TP = 2-2-1-0-8
    07 - 0.1 - 1.6 - 0.4 - 0.1 - 0.8 - 06 - 10
    08 - 0.4 - 0.3 - 0.2 - 2.3 - 1.5 - 08 - 10
    09 - 0.0 - 2.6 - 0.2 - 0.6 - 1.2 - 07 - 10
    10 - 0.1 - 0.6 - 0.0 - 0.0 - 3.5 - 08 - 10 #+6,7 AG
    11 - 1.1 - 0.6 - 0.3 - 1.0 - 0.3 - 08 - 10
    12 - 0.5 - 1.2 - 0.1 - 0.8 - 0.0 - 07 - 10
    13 - 0.4 - 2.2 - 0.6 - 0.1 - 0.1 - 08 - 10 #+6 MP
    14 - 1.4 - 0.0 - 0.2 - 1.1 - 0.1 - 06 - 10
    15 - 3.2 - 2.1 - 0.1 - 0.6 - 0.3 - 10 - 10 TP = 3-3-0-2-2 #+7 HP +6 MP
    16 - 2.7 - 0.6 - 0.1 - 0.0 - 0.0 - 06 - 10 #+6 HP
    17 - 5.4 - 0.9 - 0.7 - 0.4 - 0.0 - 11 - 10 TP = 7-3-1-0-0
    18 - 2.1 - 0.2 - 0.2 - 1.1 - 0.0 - 07 - 10
    19 - 1.3 - 2.7 - 1.5 - 0.7 - 0.3 - 11 - 10 TP = 2-5-1-3-0 #+6 MP
    20 - 5.0 - 0.5 - 0.9 - 0.3 - 0.4 - 13 - 10 TP = 8-1-4-0-0
    Avg- 1.37- 1.33- 0.19- 0.72- 1.75- 9.68
    
    Level 20 Promoted Stats: (With No Weapon)
    60 - 82 - 24 - 42 - 67
    Level 20 Average Stats : (With No Weapon)
    38 - 45 - 15 - 22 - 46
    
    21 - 0.1 - 0.3 - 0.3 - 0.3 - 0.6 - 03 - 10
    22 - 0.2 - 0.0 - 0.3 - 0.3 - 0.1 - 03 - 10
    23 - 0.2 - 0.3 - 0.2 - 0.2 - 0.3 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Luke
    
        Found at?
    Luke is another character received after talking to the king initially
        Spells?
    Luke is a fighter, no spells
        Interesting Tidbit?
    1. See Lowe
    2. Luke, like Gort, unlike the Knights, gets 2 of his best weapon, so there
    is no weapon disadvantage to having both gladiators in your team
    3. Luke can start with 10 HP and an extra attack
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    09 - 00 - 09 - 07 - 04 - 06
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 0.9 - 00 - 0.1 - 0.0 - 0.0 - 02 - 10
    03 - 1.6 - 00 - 0.2 - 1.2 - 1.0 - 07 - 10
    04 - 1.4 - 00 - 0.3 - 0.1 - 0.1 - 04 - 10
    05 - 1.2 - 00 - 0.0 - 0.2 - 1.0 - 04 - 10
    06 - 0.2 - 00 - 0.5 - 1.1 - 1.0 - 05 - 10
    07 - 0.1 - 00 - 0.1 - 0.1 - 0.0 - 01 - 10
    08 - 0.8 - 00 - 0.1 - 1.2 - 1.0 - 06 - 10
    09 - 0.3 - 00 - 0.0 - 0.2 - 2.0 - 05 - 10
    10 - 0.2 - 00 - 0.0 - 0.1 - 0.0 - 02 - 10
    11 - 0.0 - 00 - 0.6 - 0.6 - 0.4 - 04 - 10
    12 - 0.0 - 00 - 0.0 - 0.4 - 0.4 - 03 - 10
    13 - 0.0 - 00 - 0.4 - 0.5 - 0.1 - 02 - 10
    14 - 0.0 - 00 - 0.1 - 0.2 - 0.9 - 03 - 10
    15 - 0.2 - 00 - 0.1 - 1.4 - 0.3 - 05 - 10
    16 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10
    17 - 1.4 - 00 - 0.2 - 0.5 - 0.0 - 04 - 10
    18 - 2.4 - 00 - 0.3 - 0.2 - 0.1 - 07 - 10 +5,5,6 HP
    19 - 0.4 - 00 - 0.3 - 0.0 - 0.4 - 02 - 10
    20 - 0.6 - 00 - 0.3 - 0.5 - 1.6 - 07 - 10
    Avg- 0.62- 00 - 0.19- 0.45- 0.55- 3.89
    
    Avg lvl 20 Stats w/o Wpn  : 20   - 00 - 12    - 16   - 14
    Level 20 Stats w/o Weapon : 25   - 00 - 26    - 25   - 19
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.9 - 00 - 1.3 - 2.3 - 2.5 - 13 - 10 TP = 1-0-4-3-5 +5 HP +6 DE +5 AG
    03 - 2.6 - 00 - 0.1 - 0.7 - 6.6 - 15 - 10 TP = 6-0-0-2-7
    04 - 0.0 - 00 - 0.1 - 0.2 - 3.4 - 06 - 10 #+6 AG
    05 - 1.1 - 00 - 1.5 - 2.4 - 1.3 - 08 - 10
    06 - 0.5 - 00 - 0.0 - 0.7 - 3.0 - 10 - 10 TP = 3-0-1-1-5
    07 - 1.1 - 00 - 0.0 - 1.1 - 0.1 - 09 - 10
    08 - 0.2 - 00 - 0.4 - 1.6 - 0.4 - 06 - 10
    09 - 0.2 - 00 - 0.4 - 1.9 - 0.6 - 06 - 10
    10 - 0.1 - 00 - 1.8 - 1.3 - 1.8 - 11 - 10 TP = 1-0-3-4-3
    11 - 1.0 - 00 - 0.5 - 0.3 - 0.1 - 04 - 10
    12 - 0.4 - 00 - 0.0 - 2.3 - 1.2 - 09 - 10
    13 - 1.3 - 00 - 0.4 - 1.1 - 0.0 - 05 - 10
    14 - 3.3 - 00 - 0.0 - 3.4 - 0.0 - 10 - 10 TP = 4-0-0-6-0 #+6,6 HP +6,6 DE
    15 - 0.6 - 00 - 0.5 - 2.4 - 0.9 - 08 - 10
    16 - 1.7 - 00 - 0.2 - 2.3 - 2.1 - 16 - 10 TP = 4-0-0-6-6 #+6 DE +6 AG
    17 - 0.4 - 00 - 0.2 - 0.6 - 0.1 - 03 - 10
    18 - 1.9 - 00 - 0.1 - 1.3 - 0.8 - 07 - 10
    19 - 1.5 - 00 - 1.8 - 1.9 - 2.2 - 13 - 10 TP = 2-0-3-3-5 #+6 AG
    20 - 1.8 - 00 - 1.0 - 2.3 - 1.6 - 15 - 10 TP = 4-0-3-4-4 #+6 DE
    Avg- 1.14- 00 - 0.54- 1.58- 1.51- 9.16
    
    Level 20 Promoted Stats: (With Best Weapon +33)
    63 - 00 - 81 - 77 - 52
    Level 20 Average Stats : (Without/With Best Weapon)
    37 - 00 - 19/43 - 42 - 39
    
    
    ------------------------------------------------------------------------------
    
    
                                        Ken
    
        Found at?
    Ken is the first of 9000 knights you get, found after talking to the king
        Spells?
    You may be confused with Arthur
        Interesting Tidbit?
    1. See Lowe
    2. I'm trying to find a trend amongst the color of the horses and their faces.
    I believe their hair color matches the horse.
    3. Having multiple knights in the endgame -may- be a disadvantage due to there
    only being 1 valkyrie and 2 halberds.
    4. Notice Ken's first level up. See his average is 2.9 but his TP was 4 (with
    no other stat gain). Try to aim for him to get +4 to HP
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    08 - 00 - 07 - 08 - 05 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 2.9 - 00 - 0.0 - 0.0 - 0.0 - 04 - 10
    03 - 3.6 - 00 - 0.8 - 0.0 - 1.0 - 08 - 10 #+6,6 HP
    04 - 2.8 - 00 - 1.3 - 0.0 - 1.0 - 08 - 10
    05 - 0.4 - 00 - 0.0 - 1.0 - 0.0 - 03 - 10
    06 - 0.6 - 00 - 0.2 - 0.0 - 0.6 - 04 - 10
    07 - 0.4 - 00 - 0.9 - 0.0 - 0.0 - 02 - 10
    08 - 1.1 - 00 - 0.3 - 0.9 - 1.3 - 05 - 10
    09 - 0.1 - 00 - 0.0 - 1.2 - 0.0 - 02 - 10
    10 - 0.6 - 00 - 0.3 - 0.1 - 1.2 - 04 - 10
    11 - 0.2 - 00 - 0.3 - 0.1 - 1.6 - 06 - 10
    12 - 0.3 - 00 - 0.0 - 0.7 - 0.0 - 03 - 10
    13 - 0.0 - 00 - 0.2 - 1.1 - 0.3 - 03 - 10
    14 - 0.0 - 00 - 0.1 - 1.2 - 0.8 - 05 - 10
    15 - 0.0 - 00 - 0.6 - 0.9 - 0.2 - 05 - 10
    16 - 0.1 - 00 - 0.0 - 2.2 - 0.4 - 06 - 10
    17 - 0.0 - 00 - 0.0 - 0.4 - 0.4 - 02 - 10
    18 - 0.0 - 00 - 0.3 - 1.2 - 0.5 - 06 - 10
    19 - 0.0 - 00 - 0.2 - 0.0 - 0.2 - 02 - 10
    20 - 0.1 - 00 - 0.3 - 0.5 - 0.3 - 04 - 10
    Avg- 0.69- 00 - 0.31- 0.61- 0.52- 4.32
    
    Avg lvl 20 Stats w/o Wpn  : 21   - 00 - 13    - 20   - 15
    Level 20 Stats w/o Weapon : 33   - 00 - 25    - 22   - 20
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 2.6 - 00 - 0.1 - 0.5 - 1.6 - 08 - 10 #+5 AG
    03 - 1.2 - 00 - 0.3 - 1.1 - 1.5 - 08 - 10
    04 - 0.4 - 00 - 0.0 - 0.4 - 0.5 - 04 - 10
    05 - 1.2 - 00 - 0.0 - 0.1 - 1.2 - 06 - 10
    06 - 0.7 - 00 - 0.3 - 0.3 - 2.3 - 07 - 10
    07 - 0.8 - 00 - 0.0 - 0.2 - 0.9 - 04 - 10
    08 - 0.4 - 00 - 0.3 - 1.0 - 2.5 - 08 - 10
    09 - 1.8 - 00 - 0.0 - 0.0 - 1.0 - 07 - 10
    10 - 0.7 - 00 - 0.5 - 0.1 - 0.2 - 03 - 10
    11 - 2.7 - 00 - 0.0 - 0.8 - 0.8 - 09 - 10
    12 - 0.8 - 00 - 0.3 - 1.3 - 0.5 - 06 - 10
    13 - 2.7 - 00 - 0.0 - 0.2 - 2.7 - 09 - 10
    14 - 0.9 - 00 - 0.3 - 0.4 - 0.2 - 07 - 10
    15 - 0.1 - 00 - 2.3 - 2.0 - 1.3 - 10 - 10 TP = 0-0-4-4-2
    16 - 1.4 - 00 - 0.2 - 2.1 - 0.9 - 10 - 10 TP = 1-0-0-5-4
    17 - 0.8 - 00 - 0.5 - 0.7 - 1.5 - 09 - 10
    18 - 0.0 - 00 - 0.2 - 3.9 - 2.2 - 09 - 10 #+7,7,8 DE
    19 - 1.0 - 00 - 0.2 - 4.1 - 1.4 - 09 - 10 #+6,6,6 DE
    20 - 1.6 - 00 - 1.0 - 2.3 - 4.6 - 15 - 10 TP = 3-0-0-6-6 #+6 DE
    Avg- 1.15- 00 - 0.34- 1.13- 1.46- 7.789
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    69 - 00 - 75 - 54 - 59
    Level 20 Average Stats : (Without/With Best Weapon)
    38 - 00 - 16/51 - 36 - 39
    
    
    ------------------------------------------------------------------------------
    
    
                                        Hans
    
        Found at?
    Hans is also found in the beginning after talking to the king
        Spells?
    While most Elves in mythology learn magic, Hans does not
        Interesting Tidbit?
    1. See Lowe
    2. Hans will only gain 1 agility for the first few levels no matter what you
    do. However, sometimes you are lucky enough to gain something else around
    levels 3-4.
    3. Arrows are expensive as hell; luckily you never run out and you generally
    find the good ones before you can buy them
    4. Look at Hans level 3 level; see his best TP was 2, yet his average agility
    gain was 0.6. Yeah; once he got 2 agility, then averaged 1 or nothing.
    5. I've seen Hans start with 14 HP before, I don't know if he can manage 15
    or not
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    12 - 00 - 06 - 05 - 06 - 05
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 0.3 - 00 - 0.0 - 0.0 - 1.0 - 03 - 10
    03 - 0.0 - 00 - 0.0 - 0.0 - 0.6 - 02 - 10
    04 - 0.1 - 00 - 0.0 - 0.0 - 0.4 - 01 - 10
    05 - 0.0 - 00 - 0.0 - 1.0 - 0.8 - 03 - 10
    06 - 0.0 - 00 - 1.0 - 0.0 - 0.0 - 01 - 10
    07 - 0.0 - 00 - 0.0 - 0.0 - 0.3 - 01 - 10
    08 - 000 - 00 - 000 - 000 - 000 - 00 - 10 # A level of zero gain in 10 trials
    09 - 0.4 - 00 - 1.2 - 1.0 - 0.0 - 05 - 10
    10 - 0.0 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10
    11 - 0.0 - 00 - 0.0 - 0.1 - 0.0 - 01 - 10
    12 - 0.7 - 00 - 0.3 - 0.4 - 0.0 - 03 - 10
    13 - 0.9 - 00 - 0.3 - 1.1 - 0.0 - 05 - 10
    14 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10
    15 - 2.0 - 00 - 1.3 - 0.7 - 0.0 - 07 - 10
    16 - 0.0 - 00 - 0.1 - 2.4 - 0.2 - 04 - 10
    17 - 1.0 - 00 - 0.0 - 2.4 - 0.1 - 06 - 10
    18 - 0.8 - 00 - 0.7 - 1.0 - 0.6 - 07 - 10
    19 - 0.7 - 00 - 0.4 - 0.0 - 0.3 - 05 - 10
    20 - 0.3 - 00 - 0.2 - 0.7 - 0.6 - 05 - 10
    Avg- 0.38- 00 - 0.29- 0.57- 0.29- 3.26
    
    Avg lvl 20 Stats w/o Wpn  : 19   - 00 - 12    - 16   - 12
    Level 20 Stats w/o Weapon : 33   - 00 - 19    - 17   - 19
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 0.9 - 00 - 0.6 - 1.1 - 3.6 - 07 - 10
    03 - 1.7 - 00 - 0.5 - 2.0 - 3.2 - 11 - 10 TP = 2-0-1-4-4
    04 - 0.6 - 00 - 0.0 - 0.2 - 1.7 - 05 - 10
    05 - 1.1 - 00 - 0.0 - 1.1 - 0.5 - 05 - 10
    06 - 0.0 - 00 - 0.5 - 3.2 - 0.4 - 06 - 10
    07 - 0.1 - 00 - 0.1 - 1.0 - 2.0 - 08 - 10
    08 - 0.3 - 00 - 0.0 - 0.4 - 1.2 - 04 - 10
    09 - 0.0 - 00 - 0.0 - 0.2 - 2.5 - 06 - 10 #+6 AG
    10 - 0.0 - 00 - 0.2 - 0.1 - 2.5 - 06 - 10
    11 - 1.4 - 00 - 0.0 - 1.9 - 0.3 - 08 - 10 #+6 DE
    12 - 0.7 - 00 - 0.0 - 0.0 - 2.1 - 06 - 10
    13 - 2.4 - 00 - 0.0 - 0.7 - 0.0 - 06 - 10
    14 - 1.6 - 00 - 0.6 - 0.3 - 0.4 - 06 - 10
    15 - 1.8 - 00 - 0.2 - 0.2 - 1.4 - 08 - 10
    16 - 0.4 - 00 - 0.3 - 0.5 - 2.5 - 08 - 10
    17 - 5.4 - 00 - 0.3 - 1.6 - 0.0 - 10 - 10 TP = 7-0-0-3-0
    18 - 6.1 - 00 - 0.0 - 2.2 - 0.9 - 17 - 10 TP = 6-0-0-6-5 #+6 DE
    19 - 3.2 - 00 - 0.3 - 0.0 - 0.0 - 07 - 10 #+6,7,7 HP
    20 - 4.0 - 00 - 0.1 - 0.9 - 1.4 - 12 - 10 TP = 7-0-0-2-3 #+6,7,7 HP
    Avg- 1.67- 00 - 0.19- 0.93- 1.41- 7.68
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    65 - 00 - 68 - 46 - 57
    Level 20 Average Stats : (Without/With Best Weapon)
    46 - 00 - 13/48 - 30 - 36
    
    
    ------------------------------------------------------------------------------
    
    
                                        Gong
    
        Found at?
    Gong is found in the small cabin next to the first battle. He's chopping wood.
    You can elect to recruit him anytime in chapter I; although it is generally
    good to get him before completing the first battle.
        Spells?
    Heal (4) {starts, 8, 16, 24}
    Aura (1) {30}
        Interesting Tidbit?
    1. Once promoted, Gong disregards his fists of fury to somehow make fire
    appear. One wonders
    2. Gong is your first character who -suffers- from not getting a weapon. For
    more analysis on this -possible disadvantage- see the next section.
    3. Maxing Gong stats are difficult; as you must choose to take levels of magic
    points over attack, or vice versa. Do you want him to attack stronger or have
    more points for healing?
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 08 - 11 - 04 - 06 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.2 - 0.1 - 1.5 - 1.0 - 1.0 - 05 - 10
    03 - 0.8 - 1.0 - 0.2 - 2.0 - 0.5 - 06 - 10
    04 - 1.3 - 1.9 - 0.3 - 1.2 - 0.2 - 06 - 10
    05 - 2.1 - 1.7 - 0.4 - 0.0 - 0.5 - 09 - 10
    06 - 0.1 - 0.8 - 0.0 - 0.6 - 0.2 - 04 - 10
    07 - 0.6 - 0.0 - 0.6 - 1.1 - 0.0 - 05 - 10
    08 - 0.0 - 0.2 - 2.5 - 0.1 - 0.0 - 06 - 10 #+5 AT
    09 - 0.2 - 0.2 - 0.1 - 0.0 - 0.0 - 02 - 10
    10 - 0.1 - 1.3 - 0.8 - 0.7 - 0.2 - 05 - 10
    11 - 0.5 - 1.2 - 2.3 - 0.0 - 0.0 - 07 - 10 #+4,5,5,6 AT
    12 - 0.3 - 0.0 - 1.2 - 0.0 - 0.3 - 05 - 10
    13 - 0.5 - 0.3 - 0.1 - 0.0 - 0.4 - 04 - 10
    14 - 0.3 - 0.4 - 0.6 - 0.2 - 0.0 - 05 - 10
    15 - 0.0 - 0.7 - 0.2 - 0.9 - 0.3 - 04 - 10
    16 - 0.0 - 0.1 - 0.2 - 0.1 - 0.5 - 03 - 10
    17 - 0.2 - 0.2 - 0.4 - 0.8 - 0.0 - 04 - 10
    18 - 0.1 - 0.2 - 1.5 - 1.8 - 0.9 - 09 - 10 #+4,5 AT +4,5 DE
    19 - 0.3 - 0.3 - 0.5 - 0.2 - 1.0 - 05 - 10
    20 - 0.4 - 0.6 - 0.1 - 2.6 - 1.8 - 10 - 10 #TP = 0-1-0-4-5 +5,5,5 AG +5 DE
    Avg- 0.44- 0.59- 0.71- 0.7 - 0.4 - 5.47
    
    Avg lvl 20 Stats w/o Wpn  : 19   - 19   - 24   - 17   - 14
    Level 20 Stats w/o Weapon : 33   - 27   - 42   - 22   - 15
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 3.1 - 2.9 - 1.1 - 1.1 - 1.6 - 12 - 10 TP = 6-2-0-3-1 #+6 HP
    03 - 2.8 - 1.8 - 0.0 - 2.3 - 2.2 - 13 - 10 TP = 3-4-0-5-1 #+6 HP
    04 - 0.9 - 1.7 - 0.2 - 0.1 - 2.0 - 08 - 10
    05 - 3.2 - 0.2 - 0.8 - 1.3 - 1.9 - 12 - 10 TP = 7-0-1-2-2 #+7 HP
    06 - 0.8 - 0.1 - 0.2 - 1.2 - 2.9 - 09 - 10 #+6,7 AG
    07 - 3.5 - 0.0 - 0.7 - 1.5 - 0.2 - 10 - 10 TP = 6-0-1-3-0 #+6,6,6 HP
    08 - 0.2 - 0.5 - 0.9 - 0.5 - 0.7 - 05 - 10
    09 - 0.5 - 0.4 - 0.4 - 2.2 - 2.1 - 11 - 10 TP = 0-3-0-5-3
    10 - 1.8 - 0.0 - 1.1 - 0.1 - 0.4 - 09 - 10 #+6 HP
    11 - 1.0 - 0.0 - 0.1 - 1.0 - 1.8 - 09 - 10
    12 - 0.2 - 0.1 - 1.4 - 0.3 - 0.4 - 05 - 10
    13 - 3.4 - 0.1 - 0.0 - 0.2 - 2.3 - 09 - 10 #+6,6 HP
    14 - 2.0 - 0.1 - 0.8 - 0.0 - 2.0 - 08 - 10
    15 - 2.8 - 0.2 - 0.0 - 0.7 - 2.1 - 09 - 10
    16 - 3.6 - 0.2 - 0.1 - 0.5 - 0.7 - 12 - 10 TP = 8-0-0-1-0-3 #+6,6,7,8 HP
    17 - 0.0 - 2.1 - 0.8 - 1.5 - 0.1 - 07 - 10
    18 - 1.1 - 0.4 - 0.2 - 1.7 - 1.5 - 08 - 10
    19 - 0.2 - 1.0 - 0.5 - 3.6 - 0.3 - 10 - 10 TP = 2-3-1-4-0 #+6,6,7 DE
    20 - 1.3 - 1.5 - 1.5 - 0.4 - 3.1 - 13 - 10 TP = 1-4-2-0-6 #+6 AG
    Avg- 1.71- 0.70- 0.57- 1.06- 1.49- 9.42
    
    Level 20 Promoted Stats:
    67 - 51 - 61 - 47 - 57
    Level 20 Average Stats :
    46 - 27 - 29 - 33 - 39
    
    21 - 0.2 - 0.2 - 0.3 - 0.2 - 0.4 - 03 - 10
    22 - 0.5 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10
    23 - 0.2 - 0.3 - 0.4 - 0.1 - 0.1 - 03 - 10
    24 - 0.4 - 0.5 - 0.3 - 0.4 - 0.1 - 03 - 10
    25 - 0.5 - 0.1 - 0.4 - 0.4 - 0.2 - 03 - 10
    26 - 0.1 - 0.1 - 0.2 - 0.1 - 0.4 - 02 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Gort
    
        Found at?
    To recruit Gort, you simply have to talk to him after completing Battle II.
    Even if you don't talk to him before Battle I, his dialogue will still be
    the same, which is interesting enough. {Thanks to ehow22 for letting me know
    about that}
        Spells?
    Lolwut?
        Interesting Tidbit?
    1. Like Luke, warriors can move 3 spaces in the bad walking areas as opposed
    to almost everyone elses 2.
    2. Not everybody gets to play with a 'Gord' instead of Gort
    3. Gort can start with as much as +2 HP, +1 AT, and +3 DE (having 14 HP,
    dealing 7 damage consistently to Dark Dwarves, and taking 1 damage from them
    as well). Again fret not as his level 3 or 4 will balance out otherwise
    usually if he starts weaker
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    12 - 00 - 09 - 07 - 04 - 06
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    03 - 0.7 - 00 - 0.4 - 2.6 - 1.0 - 07 - 10
    04 - 1.1 - 00 - 0.2 - 2.3 - 0.0 - 06 - 10
    05 - 0.6 - 00 - 1.1 - 0.1 - 1.0 - 05 - 10
    06 - 0.3 - 00 - 0.4 - 0.5 - 1.0 - 04 - 10
    07 - 0.4 - 00 - 0.3 - 0.0 - 1.1 - 04 - 10
    08 - 0.0 - 00 - 0.3 - 0.2 - 0.2 - 03 - 10
    09 - 0.1 - 00 - 0.5 - 0.1 - 1.0 - 03 - 10
    10 - 0.0 - 00 - 0.0 - 0.1 - 1.1 - 02 - 10
    11 - 1.8 - 00 - 0.4 - 0.2 - 0.0 - 05 - 10
    12 - 0.7 - 00 - 0.2 - 0.0 - 0.8 - 04 - 10
    13 - 0.4 - 00 - 0.1 - 0.1 - 1.4 - 04 - 10
    14 - 0.3 - 00 - 0.1 - 0.0 - 0.2 - 02 - 10
    15 - 0.5 - 00 - 0.0 - 0.1 - 0.7 - 02 - 10
    16 - 0.8 - 00 - 0.7 - 0.0 - 1.6 - 05 - 10
    17 - 1.5 - 00 - 0.2 - 0.5 - 0.1 - 05 - 10
    18 - 0.9 - 00 - 0.0 - 1.1 - 0.1 - 05 - 10
    19 - 0.0 - 00 - 0.1 - 0.4 - 0.1 - 02 - 10
    20 - 0.8 - 00 - 0.0 - 1.0 - 0.4 - 05 - 10
    Avg- 0.61- 00 - 0.28- 0.52- 0.66- 4.05
    
    Avg lvl 20 Stats w/o Wpn  : 23   - 00 - 14   - 16   - 16
    Level 20 Stats w/o Weapon : 29   - 00 - 27   - 28   - 17
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.5 - 00 - 0.4 - 2.0 - 3.3 - 13 - 10 TP = 3-0-0-4-6 +5 DE +6 AG
    03 - 4.0 - 00 - 0.3 - 3.1 - 2.1 - 13 - 10 TP = 7-0-0-6-0 +6,6 HP +6,7 DE +5 AG
    04 - 1.1 - 00 - 0.0 - 2.9 - 5.8 - 16 - 10 TP = 3-0-0-5-8 (twice)
    05 - 0.1 - 00 - 0.3 - 1.1 - 0.4 - 05 - 10
    06 - 0.2 - 00 - 0.3 - 0.1 - 1.0 - 05 - 10
    07 - 3.2 - 00 - 0.1 - 0.1 - 0.9 - 08 - 10
    08 - 1.0 - 00 - 0.0 - 3.0 - 1.1 - 09 - 10
    09 - 1.9 - 00 - 0.3 - 1.8 - 0.4 - 09 - 10 #+6 HP
    10 - 1.7 - 00 - 0.3 - 0.2 - 0.2 - 05 - 10
    11 - 1.1 - 00 - 0.1 - 0.8 - 0.4 - 05 - 10
    12 - 2.5 - 00 - 0.4 - 0.9 - 0.6 - 09 - 10 #+6 HP
    13 - 1.4 - 00 - 1.0 - 0.9 - 0.1 - 05 - 10
    14 - 2.8 - 00 - 0.1 - 2.0 - 0.1 - 07 - 10
    15 - 1.5 - 00 - 0.3 - 1.7 - 0.5 - 07 - 10
    16 - 0.2 - 00 - 0.1 - 1.3 - 3.5 - 10 - 10 TP = 0-0-0-6-4 #+6 DE +6 AG
    17 - 1.5 - 00 - 0.2 - 0.2 - 2.1 - 07 - 10
    18 - 2.2 - 00 - 0.2 - 2.6 - 3.5 - 13 - 10 TP = 6-0-0-3-4 #+6 HP +6,6 DE +7 AG
    19 - 2.8 - 00 - 0.1 - 1.5 - 0.8 - 09 - 10
    20 - 2.4 - 00 - 0.2 - 3.5 - 2.7 - 14 - 10 TP = 2-0-0-6-6 #+6,7 DE +6 AG
    Avg- 1.74- 00 - 0.25- 1.56- 1.50- 8.95
    
    Level 20 Promoted Stats: (With Best Weapon +33)
    65 - 00 - 77 - 69 - 48
    Level 20 Average Stats : (Without/With Best Weapon)
    50 - 00 - 16/49 - 42 - 40
    
    
    ------------------------------------------------------------------------------
    
    
                                        Mae
    
        Found at?
    Mae joins after Kane/Cain kills the King and Varios
        Spells?
    See Ken
        Interesting Tidbit?
    1. Mae is the first actual required character to join (excluding Max)
    2. Mae joins with a better weapon than Ken but attacks for less than him :(
    3. Mae can start with 12 HP
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 00 - 05 - 07 - 07 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    03 - 0.0 - 00 - 1.0 - 2.0 - 1.5 - 06 - 10
    04 - 0.2 - 00 - 1.0 - 2.3 - 0.1 - 06 - 10
    05 - 0.1 - 00 - 0.9 - 1.5 - 0.0 - 04 - 10
    06 - 0.2 - 00 - 0.2 - 0.6 - 0.3 - 03 - 10
    07 - 0.1 - 00 - 0.4 - 1.2 - 1.2 - 06 - 10
    08 - 0.2 - 00 - 0.1 - 0.1 - 0.2 - 01 - 10
    09 - 0.1 - 00 - 0.2 - 0.0 - 0.6 - 03 - 10
    10 - 0.2 - 00 - 0.4 - 0.0 - 0.0 - 03 - 10
    11 - 1.2 - 00 - 0.0 - 0.4 - 0.5 - 04 - 10
    12 - 1.4 - 00 - 0.3 - 0.0 - 0.1 - 04 - 10
    13 - 0.2 - 00 - 0.1 - 0.0 - 0.3 - 02 - 10
    14 - 1.1 - 00 - 0.2 - 0.1 - 1.1 - 07 - 10 #+5 HP
    15 - 0.8 - 00 - 0.0 - 0.0 - 1.9 - 06 - 10 #+5 AG
    16 - 1.6 - 00 - 0.1 - 0.0 - 0.0 - 05 - 10
    17 - 0.2 - 00 - 0.1 - 0.0 - 0.1 - 03 - 10
    18 - 0.5 - 00 - 0.7 - 0.0 - 0.2 - 04 - 10
    19 - 2.4 - 00 - 0.1 - 0.0 - 0.7 - 05 - 10 #+5 HP
    20 - 1.7 - 00 - 0.2 - 0.2 - 0.1 - 04 - 10
    Avg- 0.62- 00 - 0.33- 0.46- 0.49- 4.22
    
    Avg lvl 20 Stats w/o Wpn  : 23   - 00 - 11    - 15   - 16
    Level 20 Stats w/o Weapon : 35   - 00 - 24    - 22   - 22
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 5.3 - 00 - 0.3 - 1.2 - 1.9 - 12 - 10 TP = 6-0-2-1-3 +5 AG
    03 - 8.3 - 00 - 0.4 - 1.1 - 1.6 - 20 - 10 TP = 8-0-2-6-4 +6 DE, +5 AG
    04 - 7.6 - 00 - 0.2 - 0.2 - 0.3 - 11 - 10 TP = 10-0-0-1-0
    05 - 3.1 - 00 - 0.1 - 0.4 - 2.2 - 11 - 10 TP = 7-0-0-0-4
    06 - 3.6 - 00 - 0.6 - 1.0 - 1.6 - 14 - 10 TP = 7-0-2-3-2 #+6,6,7 HP
    07 - 0.3 - 00 - 0.0 - 0.2 - 1.8 - 05 - 10
    08 - 0.1 - 00 - 0.4 - 1.9 - 0.5 - 06 - 10
    09 - 1.7 - 00 - 0.1 - 0.8 - 1.8 - 09 - 10
    10 - 1.8 - 00 - 0.3 - 0.0 - 2.0 - 07 - 10
    11 - 2.1 - 00 - 0.3 - 1.7 - 0.4 - 08 - 10
    12 - 0.9 - 00 - 0.0 - 0.1 - 1.3 - 05 - 10
    13 - 0.0 - 00 - 0.5 - 1.4 - 2.1 - 07 - 10
    14 - 0.1 - 00 - 0.2 - 0.2 - 3.2 - 08 - 10 #+7,7 AG
    15 - 0.1 - 00 - 0.0 - 0.5 - 2.4 - 05 - 10
    16 - 0.0 - 00 - 0.9 - 0.8 - 1.3 - 06 - 10
    17 - 0.1 - 00 - 0.1 - 0.2 - 2.4 - 04 - 10
    18 - 0.1 - 00 - 0.0 - 1.3 - 5.2 - 08 - 10
    19 - 0.2 - 00 - 0.0 - 1.5 - 1.7 - 07 - 10
    20 - 0.0 - 00 - 0.4 - 3.0 - 0.2 - 07 - 10 #+6,7 DE
    Avg- 1.86- 00 - 0.25- 0.92- 1.78- 8.42
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    74 - 00 - 74 - 52 - 62
    Level 20 Average Stats : (Without/With Best Weapon)
    53 - 00 - 13/48 - 29 - 48
    
    
    ------------------------------------------------------------------------------
    
    
                                        Khris
    
        Found at?
    Khris joins after freeing you from jail
        Spells?
    Heal (4) {starts, 5, 16, 21}
    Aura (2) {20, 28}
    Slow     {8}
    Quick    {12}
        Interesting Tidbit?
    1. The version ROM I'm playing on has Khris named 'Chip' for some reason.
    Apparently there is some translation error.
    2. Khris is the second required character to join
    3. An interesting but helpful tidbit; Aura 1 can replace Heal 3 as a long
    ranged but cheaper alternative if you're healing 15> life
    4. Khris defaults to 8 MP but can start with as much as 10 from what I've
    seen
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 08 - 06 - 05 - 04 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    03 - 0.3 - 2.2 - 1.0 - 1.0 - 1.0 - 07 - 10
    04 - 0.9 - 0.3 - 0.0 - 0.0 - 0.0 - 03 - 10
    05 - 1.8 - 0.1 - 0.5 - 1.0 - 1.0 - 07 - 10
    06 - 0.0 - 1.8 - 0.4 - 0.0 - 1.0 - 05 - 10
    07 - 0.0 - 0.0 - 1.1 - 1.2 - 1.0 - 06 - 10
    08 - 0.3 - 0.0 - 0.0 - 0.0 - 0.0 - 01 - 10
    09 - 0.5 - 0.1 - 0.1 - 0.4 - 0.4 - 04 - 10
    10 - 0.2 - 0.4 - 0.3 - 0.3 - 0.4 - 03 - 10
    11 - 0.0 - 0.2 - 0.0 - 0.0 - 0.0 - 02 - 10
    12 - 0.8 - 0.0 - 0.3 - 0.8 - 0.2 - 03 - 10
    13 - 0.4 - 0.5 - 0.7 - 0.4 - 1.4 - 06 - 10
    14 - 0.4 - 0.0 - 0.4 - 0.9 - 0.0 - 04 - 10
    15 - 0.0 - 0.2 - 0.8 - 0.7 - 0.3 - 05 - 10
    16 - 0.0 - 0.0 - 0.0 - 0.5 - 0.2 - 03 - 10
    17 - 0.2 - 0.0 - 0.3 - 0.7 - 0.0 - 02 - 10
    18 - 0.2 - 1.3 - 0.4 - 0.0 - 0.0 - 04 - 10
    19 - 1.7 - 0.1 - 1.6 - 0.1 - 0.3 - 07 - 10
    20 - 0.1 - 1.2 - 0.2 - 0.6 - 0.8 - 06 - 10 +5 MP
    Avg- 0.43- 0.46- 0.45- 0.47- 0.44- 4.3
    
    Avg lvl 20 Stats w/o Wpn  : 19   - 18   - 14   - 13   - 12
    Level 20 Stats w/o Weapon : 27   - 36   - 17   - 16   - 17
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 1.1 - 1.2 - 0.6 - 3.2 - 0.9 - 11 - 10 TP = 3-4-0-4-0 #+5,6,7 DE
    03 - 1.1 - 0.4 - 0.8 - 5.4 - 2.2 - 15 - 10 TP = 2-1-2-7-3
    04 - 0.4 - 1.5 - 2.0 - 6.4 - 1.6 - 19 - 10 TP = 0-5-3-8-3
    05 - 1.3 - 0.1 - 0.1 - 1.0 - 1.6 - 09 - 10 #+5 AG
    06 - 3.8 - 0.8 - 1.1 - 0.7 - 0.3 - 09 - 10 #+5,6 HP
    07 - 2.8 - 1.6 - 0.5 - 0.8 - 0.0 - 11 - 10 TP = 4-5-2-0-0 #+5 HP/MP
    08 - 0.8 - 0.0 - 0.1 - 2.2 - 0.7 - 06 - 10
    09 - 0.4 - 1.4 - 0.0 - 0.3 - 0.4 - 05 - 10
    10 - 0.1 - 0.6 - 0.5 - 1.0 - 3.0 - 09 - 10 #+5,5,6 AG
    11 - 1.6 - 1.5 - 0.7 - 0.5 - 0.3 - 10 - 10 TP = 3-3-2-2-0
    12 - 0.2 - 1.0 - 0.1 - 0.0 - 1.9 - 06 - 10
    13 - 1.9 - 0.5 - 0.4 - 0.3 - 1.2 - 12 - 10 TP = 4-3-1-0-4
    14 - 0.2 - 0.1 - 0.3 - 0.0 - 0.2 - 02 - 10
    15 - 0.9 - 1.0 - 0.1 - 0.3 - 1.9 - 09 - 10
    16 - 0.1 - 0.3 - 0.3 - 0.0 - 2.1 - 08 - 10 #+8 AG
    17 - 1.7 - 0.4 - 0.0 - 0.3 - 1.7 - 05 - 10
    18 - 0.0 - 0.2 - 0.1 - 0.1 - 2.2 - 06 - 10
    19 - 0.8 - 3.0 - 0.1 - 0.1 - 0.5 - 08 - 10
    20 - 1.6 - 1.6 - 1.2 - 0.4 - 1.4 - 11 - 10 TP = 0-3-4-2-2 #+6 MP
    Avg- 1.09- 0.91- 0.47- 1.21- 1.27- 9.00
    
    Level 20 Promoted Stats: (With Best Weapon +25)
    57 - 66 - 57 - 48 - 55
    Level 20 Average Stats : (With/Without Best Weapon)
    35 - 30 - 19/45 - 33 - 33
    
    21 - 0.2 - 0.0 - 0.4 - 0.2 - 0.5 - 03 - 10
    22 - 0.1 - 0.0 - 0.2 - 0.1 - 0.1 - 03 - 10
    23 - 0.2 - 0.1 - 0.3 - 0.4 - 0.4 - 03 - 10
    24 - 0.1 - 0.1 - 0.3 - 0.0 - 0.5 - 02 - 10
    25 - 0.1 - 0.1 - 0.2 - 0.0 - 0.4 - 03 - 10
    26 - 0.2 - 0.3 - 0.2 - 0.2 - 0.2 - 02 - 10
    27 - 0.4 - 0.3 - 0.2 - 0.2 - 0.2 - 03 - 10
    28 - 0.5 - 0.3 - 0.3 - 0.3 - 0.1 - 03 - 10
    29 - 0.1 - 0.1 - 0.2 - 0.0 - 0.2 - 02 - 10
    30 - 0.2 - 0.1 - 0.2 - 0.6 - 0.5 - 04 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Anri
    
        Found at?
    After telling Anri the bad news, go find her in the tower and she joins
        Spells?
    Blaze (2)   {starts, 8}
    Freeze (4)  {5, 13, 16, 23}
    Bolt (2)    {19, 26}
    Muddle      {10}
        Interesting Tidbit?
    1. Although it seems like she's required, you can continue fighting and
    advance to the next chapter without getting her. *shrug*
    2. White hair? Master of Freeze?
    3. A critical from Freeze IV once did 88 damage. That's substantial
    4. Anri can start with up to 10 HP from what I can tell
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    08 - 12 - 04 - 04 - 09 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    04 - 0.2 - 4.0 - 1.0 - 0.0 - 0.0 - 07 - 10
    05 - 0.2 - 1.1 - 0.0 - 1.0 - 0.0 - 04 - 10
    06 - 0.1 - 0.6 - 1.0 - 1.0 - 0.7 - 05 - 10
    07 - 1.0 - 0.1 - 0.0 - 0.0 - 0.7 - 03 - 10
    08 - 0.0 - 0.5 - 1.0 - 1.0 - 0.2 - 05 - 10
    09 - 0.2 - 0.0 - 0.0 - 0.8 - 1.2 - 04 - 10
    10 - 0.6 - 0.0 - 1.0 - 0.0 - 0.7 - 04 - 10
    11 - 0.2 - 0.0 - 0.3 - 0.2 - 0.1 - 03 - 10
    12 - 0.2 - 0.1 - 0.2 - 0.0 - 0.0 - 01 - 10
    13 - 0.5 - 0.2 - 0.3 - 0.4 - 0.3 - 06 - 10
    14 - 0.0 - 1.4 - 0.3 - 0.2 - 0.0 - 04 - 10
    15 - 0.1 - 0.7 - 0.4 - 0.0 - 0.3 - 06 - 10
    16 - 0.0 - 0.2 - 0.3 - 0.3 - 0.1 - 03 - 10
    17 - 0.3 - 0.6 - 0.3 - 0.3 - 0.0 - 03 - 10
    18 - 0.0 - 1.5 - 1.1 - 0.1 - 0.2 - 05 - 10
    19 - 0.1 - 1.1 - 0.6 - 0.0 - 0.5 - 04 - 10
    20 - 0.3 - 0.3 - 0.9 - 0.5 - 1.9 - 10 - 10 TP = 1-3-1-1-4
    Avg- 0.24- 0.73- 0.49- 0.34- 0.41- 4.53
    
    Avg lvl 20 Stats w/o Wpn  : 12   - 24   - 12   - 10  - 16
    Level 20 Stats w/o Weapon : 20   - 44   - 13   - 15  - 23
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.7 - 1.9 - 0.7 - 3.9 - 3.7 - 16 - 10 TP = 2-2-0-5-7
    03 - 1.0 - 2.1 - 1.7 - 3.7 - 2.6 - 15 - 10 TP = 0-5-4-4-2 #+5,6,6 DE +5 AG
    04 - 1.4 - 1.3 - 3.1 - 2.7 - 2.9 - 18 - 10 TP = 2-2-4-6-4 #+6,6 DE +5 AG
    05 - 2.3 - 2.1 - 0.3 - 0.4 - 1.5 - 11 - 10 TP = 4-4-0-0-3 #+6 HP
    06 - 1.1 - 0.1 - 0.3 - 2.2 - 0.8 - 11 - 10 TP = 3-1-0-6-1
    07 - 0.0 - 1.1 - 0.5 - 0.2 - 1.2 - 07 - 10
    08 - 0.8 - 1.2 - 0.0 - 1.0 - 0.0 - 07 - 10
    09 - 0.9 - 0.2 - 0.3 - 0.4 - 0.7 - 05 - 10
    10 - 1.0 - 0.7 - 0.3 - 1.0 - 0.6 - 08 - 10
    11 - 3.2 - 0.1 - 0.1 - 0.7 - 0.1 - 07 - 10 #+6 HP
    12 - 0.4 - 1.4 - 0.3 - 0.0 - 0.1 - 05 - 10
    13 - 0.3 - 1.0 - 0.3 - 0.0 - 0.9 - 06 - 10
    14 - 1.2 - 0.6 - 0.5 - 0.1 - 0.0 - 05 - 10
    15 - 0.3 - 1.9 - 1.6 - 0.0 - 0.7 - 07 - 10
    16 - 0.2 - 0.3 - 1.5 - 0.0 - 2.8 - 08 - 10
    17 - 1.3 - 0.4 - 1.6 - 0.4 - 1.5 - 12 - 10 TP = 5-2-2-0-3
    18 - 0.0 - 0.5 - 2.1 - 0.2 - 0.9 - 08 - 10
    19 - 1.1 - 0.4 - 0.8 - 0.6 - 3.0 - 09 - 10
    20 - 0.4 - 2.5 - 1.3 - 0.1 - 2.8 - 14 - 10 TP = 3-5-2-0-4 #+6 MP
    Avg- 0.93- 1.04- 0.91- 0.93- 1.41- 9.47
    
    Level 20 Promoted Stats:
    53 - 81 - 23 - 42 - 61
    Level 20 Average Stats :
    27 - 38 - 26 - 26 - 39
    
    21 - 0.4 - 0.1 - 0.4 - 0.3 - 0.1 - 03 - 10
    22 - 0.1 - 0.2 - 0.2 - 0.3 - 0.1 - 02 - 10
    23 - 0.2 - 0.4 - 0.3 - 0.2 - 0.2 - 02 - 10
    24 - 0.2 - 0.6 - 0.3 - 0.2 - 0.0 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Arthur
    
        Found at?
    To find Arthur, talk to him after completing the cave battle in chapter II
        Spells?
    Blaze  {15}
    Freeze {20}
    Bolt   {25}
        Interesting Tidbit?
    1. Arthur will join your party and be worse than your healers
    2. Level 1 Ken has a little less defense and agility, otherwise, level 1 Ken
    is the same as level 4 Arthur. -Sigh-
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    08 - 00 - 06 - 06 - 07 - 07
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    05 - 1.9 - 0.0 - 0.0 - 1.0 - 0.0 - 04 - 10
    06 - 0.6 - 1.0 - 1.0 - 0.0 - 1.3 - 05 - 10
    07 - 0.0 - 0.0 - 0.0 - 1.4 - 0.0 - 02 - 10
    08 - 0.0 - 0.0 - 1.0 - 0.0 - 0.0 - 01 - 10
    09 - 0.6 - 0.0 - 0.1 - 0.0 - 0.2 - 02 - 10
    10 - 1.2 - 0.9 - 0.2 - 0.3 - 0.1 - 04 - 10
    11 - 2.2 - 0.0 - 0.3 - 0.7 - 0.0 - 04 - 10
    12 - 2.1 - 1.0 - 0.1 - 0.1 - 0.7 - 07 - 10
    13 - 0.8 - 0.0 - 0.2 - 0.7 - 0.5 - 04 - 10
    14 - 0.2 - 1.0 - 0.3 - 1.1 - 1.1 - 06 - 10
    15 - 1.5 - 1.0 - 0.5 - 2.1 - 2.2 - 10 - 10 TP = 3-1-2-2-2
    16 - 1.5 - 1.0 - 1.2 - 2.4 - 2.5 - 14 - 10 TP = 5-1-3-2-3
    17 - 0.9 - 1.0 - 0.5 - 2.1 - 1.5 - 10 - 10 TP = 4-1-0-3-2
    18 - 0.2 - 1.3 - 2.3 - 1.2 - 1.5 - 11 - 10 TP = 0-2-4-3-2
    19 - 2.1 - 0.3 - 0.4 - 0.2 - 1.0 - 07 - 10
    20 - 4.5 - 0.8 - 0.3 - 0.3 - 3.2 - 13 - 10 TP = 5-0-0-1-7 #+5,6,7 AG
    Avg- 1.25- 0.58- 0.49- 0.85- 0.99- 6.5
    
    Avg lvl 20 Stats w/o Wpn  : 28   - 09  - 14    - 20   - 23
    Level 20 Stats w/o Weapon : 41   - 10  - 26    - 24   - 25
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 0.2 - 1.0 - 0.4 - 0.7 - 1.0 - 08 - 10
    03 - 0.5 - 0.2 - 1.7 - 0.0 - 0.5 - 05 - 10
    04 - 0.6 - 0.8 - 0.1 - 0.2 - 0.9 - 06 - 10
    05 - 0.0 - 0.3 - 0.4 - 0.4 - 1.2 - 06 - 10
    06 - 0.4 - 0.3 - 0.0 - 0.4 - 2.7 - 09 - 10 #+6 AG
    07 - 0.4 - 0.5 - 0.0 - 0.8 - 0.3 - 05 - 10
    08 - 0.3 - 0.3 - 0.0 - 0.1 - 1.4 - 04 - 10
    09 - 0.4 - 1.0 - 0.0 - 0.3 - 0.0 - 05 - 10
    10 - 0.5 - 0.3 - 0.0 - 0.4 - 0.7 - 06 - 10
    11 - 0.6 - 0.5 - 1.0 - 0.1 - 0.6 - 07 - 10
    12 - 2.2 - 0.5 - 0.1 - 1.0 - 3.4 - 14 - 10 TP = 3-2-0-3-6 #+6,6,7 AG
    13 - 1.3 - 0.0 - 0.3 - 1.8 - 0.1 - 08 - 10
    14 - 2.0 - 0.2 - 0.0 - 0.2 - 1.1 - 09 - 10
    15 - 1.8 - 0.0 - 0.1 - 2.7 - 3.9 - 13 - 10 TP = 4-0-1-3-5 #+6 AG
    16 - 1.9 - 0.5 - 0.5 - 3.4 - 3.4 - 16 - 10 TP = 2-3-1-5-5 #+7,8 DE +6 AG
    17 - 3.7 - 0.1 - 1.2 - 3.6 - 3.0 - 16 - 10 TP = 3-1-3-3-6 #+6,6,7,8 HP +6,7 AG
    18 - 5.0 - 0.0 - 0.5 - 3.7 - 2.1 - 15 - 10 TP = 7-0-1-4-3 #+6,8 DE
    19 - 7.5 - 0.3 - 0.3 - 3.6 - 3.5 - 21 - 10 TP = 7-0-2-6-6 #+6,6 DE +7,7,7 AG
    20 - 6.4 - 1.2 - 0.4 - 3.7 - 3.0 - 20 - 10 TP = 8-2-0-5-5 #+7 DE
    Avg- 1.88- 0.42- 0.37- 1.42- 1.72- 10.16
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    78 - 32 - 78 - 64 - 67
    Level 20 Average Stats : (With/Without Best Weapon)
    57 - 15 - 17/52 - 42 - 50
    
    21 - 0.4 - 0.2 - 0.1 - 0.5 - 0.3 - 03 - 10
    22 - 0.1 - 0.2 - 0.1 - 0.4 - 0.1 - 02 - 10
    23 - 0.1 - 0.0 - 0.3 - 0.4 - 0.1 - 02 - 10
    24 - 0.3 - 0.1 - 0.6 - 0.2 - 0.1 - 03 - 10
    25 - 0.3 - 0.1 - 0.2 - 0.1 - 0.2 - 03 - 10
    26 - 0.1 - 0.1 - 0.3 - 0.3 - 0.1 - 02 - 10
    27 - 0.2 - 0.3 - 0.3 - 0.3 - 0.3 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Balbaroy
    
        Found at?
    Balbs will join at the conclusion of chapter II.
        Spells?
    A flying caster would be cool...
        Interesting Tidbit?
    1. Balbs can use the unique swords (not the Sword of Light) if you feel like
    not giving them to Max. Amon shares this as well
    2. How do you pronounce his name? Bahl-ba-roy or bahl-ba-ree
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 00 - 10 - 10 - 10 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    06 - 1.4 - 00 - 0.3 - 1.8 - 1.7 - 08 - 10
    07 - 0.3 - 00 - 0.5 - 0.0 - 1.4 - 04 - 10
    08 - 0.4 - 00 - 0.0 - 0.0 - 0.0 - 03 - 10
    09 - 0.0 - 00 - 0.1 - 0.0 - 0.0 - 01 - 10
    10 - 0.0 - 00 - 0.8 - 0.1 - 0.1 - 02 - 10
    11 - 0.1 - 00 - 0.0 - 0.2 - 0.5 - 03 - 10
    12 - 0.1 - 00 - 0.0 - 0.2 - 0.0 - 02 - 10
    13 - 0.0 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10
    14 - 0.1 - 00 - 0.1 - 0.0 - 0.1 - 03 - 10
    15 - 0.1 - 00 - 0.0 - 0.0 - 0.2 - 02 - 10
    16 - 0.2 - 00 - 0.0 - 0.5 - 0.0 - 03 - 10
    17 - 0.0 - 00 - 0.5 - 0.5 - 0.0 - 04 - 10
    18 - 0.3 - 00 - 0.4 - 0.1 - 0.3 - 03 - 10
    19 - 0.1 - 00 - 0.6 - 0.0 - 0.6 - 03 - 10
    20 - 1.4 - 00 - 0.3 - 0.5 - 2.3 - 08 - 10 #+5 HP +5 AG
    Avg- 0.3 - 00 - 0.24- 0.26- 0.49- 3.33
    
    Avg lvl 20 Stats w/o Wpn  : 16   - 00 - 14   - 14   - 17
    Level 20 Stats w/o Weapon : 29   - 00 - 19   - 21   - 22
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.7 - 00 - 1.3 - 1.5 - 2.1 - 11 - 10 TP = 4-0-1-4-2
    03 - 1.9 - 00 - 0.0 - 1.5 - 1.6 - 11 - 10 TP = 2-0-0-4-5
    04 - 2.3 - 00 - 0.2 - 0.1 - 0.6 - 07 - 10 #+5 HP
    05 - 0.8 - 00 - 0.1 - 2.2 - 2.0 - 12 - 10 TP = 2-0-0-5-5
    06 - 0.8 - 00 - 0.6 - 0.3 - 0.1 - 04 - 10
    07 - 0.8 - 00 - 0.1 - 0.5 - 0.9 - 07 - 10
    08 - 0.9 - 00 - 0.6 - 1.0 - 0.1 - 07 - 10
    09 - 0.4 - 00 - 0.0 - 1.4 - 1.7 - 06 - 10
    10 - 0.3 - 00 - 0.3 - 0.3 - 0.7 - 06 - 10
    11 - 0.6 - 00 - 0.0 - 0.7 - 1.9 - 07 - 10
    12 - 3.2 - 00 - 0.3 - 0.4 - 0.2 - 08 - 10
    13 - 0.6 - 00 - 0.0 - 0.3 - 3.0 - 08 - 10 #+6 AG
    14 - 0.2 - 00 - 0.2 - 0.7 - 0.6 - 04 - 10
    15 - 1.5 - 00 - 0.3 - 3.2 - 0.7 - 10 - 10 TP = 5-0-0-5-0
    16 - 0.9 - 00 - 0.0 - 1.6 - 1.3 - 08 - 10
    17 - 1.5 - 00 - 0.2 - 0.9 - 1.3 - 09 - 10 #+6 HP
    18 - 0.0 - 00 - 0.5 - 2.3 - 2.1 - 08 - 10
    19 - 0.4 - 00 - 0.2 - 0.5 - 4.1 - 10 - 10 TP = 2-0-0-2-6 #+6,6,7,8 AG
    20 - 0.7 - 00 - 1.0 - 0.4 - 2.1 - 09 - 10
    Avg- 1.03- 00 - 0.31- 1.04- 1.43- 8.00
    
    Level 20 Promoted Stats: (With Best Weapon +30)
    63 - 00 - 68 - 51 - 60
    Level 20 Average Stats : (Without/With Best Weapon)
    31 - 00 - 16/46 - 30 - 40
    
    
    ------------------------------------------------------------------------------
    
    
                                        Amon
    
        Found at?
    Amon also joins at the end of chapter II
        Spells?
    Huh?
        Interesting Tidbit?
    1. As one might guess, Balbs is Amon's husband
    2. If you've gotten all the characters up to this point, Amon and Balbs
    will start at headquarters
    3. Is it Ay-mon or Ay-men or Ah-mon or Ah-men?
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 00 - 07 - 08 - 11 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    06 - 2.2 - 00 - 1.0 - 0.8 - 0.4 - 07 - 10
    07 - 0.0 - 00 - 1.1 - 0.0 - 0.9 - 05 - 10
    08 - 0.4 - 00 - 0.2 - 0.2 - 0.0 - 03 - 10
    09 - 0.8 - 00 - 0.3 - 1.1 - 0.8 - 05 - 10
    10 - 2.3 - 00 - 1.0 - 0.0 - 0.0 - 07 - 10
    11 - 0.3 - 00 - 0.0 - 0.4 - 0.1 - 02 - 10
    12 - 0.3 - 00 - 0.2 - 0.0 - 0.5 - 04 - 10
    13 - 0.0 - 00 - 0.2 - 0.0 - 0.2 - 02 - 10
    14 - 0.2 - 00 - 0.7 - 0.2 - 0.2 - 02 - 10
    15 - 0.8 - 00 - 0.0 - 0.1 - 0.6 - 05 - 10
    16 - 0.2 - 00 - 0.4 - 0.8 - 0.8 - 05 - 10
    17 - 0.2 - 00 - 0.0 - 1.0 - 0.4 - 03 - 10
    18 - 1.3 - 00 - 0.0 - 0.0 - 0.8 - 07 - 10
    19 - 0.0 - 00 - 0.4 - 0.0 - 0.0 - 01 - 10
    20 - 0.4 - 00 - 0.6 - 0.0 - 0.4 - 05 - 10
    Avg- 0.63- 00 - 0.41- 0.31- 0.41- 4.2
    
    Avg lvl 20 Stats w/o Wpn  : 20   - 00 - 13   - 13   - 17
    Level 20 Stats w/o Weapon : 33   - 00 - 22   - 19   - 27
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.3 - 00 - 0.5 - 1.1 - 2.9 - 09 - 10 #+5,5,5,6 AG
    03 - 0.1 - 00 - 1.0 - 2.4 - 2.1 - 08 - 10 #+5 DE
    04 - 1.0 - 00 - 0.0 - 0.8 - 3.6 - 09 - 10 #+5,6 AG
    05 - 0.1 - 00 - 0.6 - 1.2 - 1.4 - 07 - 10 #+5 AG
    06 - 0.2 - 00 - 0.1 - 1.3 - 0.9 - 06 - 10
    07 - 0.2 - 00 - 0.9 - 0.2 - 1.9 - 08 - 10
    08 - 0.6 - 00 - 0.0 - 0.2 - 0.6 - 04 - 10
    09 - 0.0 - 00 - 0.4 - 1.3 - 1.0 - 06 - 10
    10 - 0.2 - 00 - 0.1 - 0.3 - 3.5 - 07 - 10 #+6 AG
    11 - 0.7 - 00 - 0.0 - 2.2 - 1.1 - 08 - 10
    12 - 2.0 - 00 - 0.2 - 0.2 - 3.0 - 09 - 10 #+7 AG
    13 - 1.0 - 00 - 0.1 - 0.8 - 1.8 - 07 - 10
    14 - 1.3 - 00 - 0.3 - 0.8 - 0.6 - 08 - 10
    15 - 0.3 - 00 - 0.0 - 0.0 - 2.5 - 06 - 10 #+6 AG
    16 - 0.8 - 00 - 0.7 - 0.6 - 2.8 - 14 - 10 TP = 5-0-1-2-6 #+6,7,7 AG
    17 - 1.3 - 00 - 0.6 - 1.1 - 0.2 - 06 - 10
    18 - 4.0 - 00 - 0.4 - 2.2 - 1.8 - 12 - 10 TP = 8-0-0-2-2 #+7,8 HP +6 DE
    19 - 5.1 - 00 - 0.0 - 3.3 - 1.3 - 15 - 10 TP = 6-0-0-5-4 #+6 DE
    20 - 3.7 - 00 - 0.4 - 0.7 - 0.9 - 10 - 10 TP = 6-0-2-2-0 #+6,6,7 HP
    Avg- 1.26- 00 - 0.33- 1.09- 1.78- 8.37
    
    Level 20 Promoted Stats: (With Best Weapon +30)
    68 - 00 - 66 - 50 - 64
    Level 20 Average Stats : (With/Without Best Weapon)
    39 - 00 - 16/46 - 31 - 47
    
    
    ------------------------------------------------------------------------------
    
    
                                        Diane
    
        Found at?
    Talk to her mother then Diane
        Spells?
    Another fail Elf in my opinion as she doesn't get magic
        Interesting Tidbit?
    1. Diane is actually not required, you must talk to her to get her
    2. Even though we know where the quarry is, we 'must' have Diane to lead us
    there. Wait, what?
    3. Where are all the men in this quarry?
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    11 - 00 - 08 - 07 - 11 - 05
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    07 - 0.3 - 00 - 1.1 - 0.6 - 0.2 - 04 - 10
    08 - 1.1 - 00 - 0.0 - 0.2 - 0.1 - 03 - 10
    09 - 0.2 - 00 - 0.3 - 0.4 - 0.8 - 04 - 10
    10 - 0.1 - 00 - 0.2 - 1.8 - 0.0 - 04 - 10
    11 - 1.7 - 00 - 0.0 - 0.0 - 0.0 - 04 - 10
    12 - 0.0 - 00 - 0.6 - 0.2 - 0.2 - 02 - 10
    13 - 0.5 - 00 - 0.0 - 0.9 - 0.2 - 06 - 10
    14 - 0.0 - 00 - 0.2 - 0.1 - 0.0 - 01 - 10
    15 - 0.0 - 00 - 0.2 - 0.3 - 0.2 - 02 - 10
    16 - 0.2 - 00 - 0.0 - 0.9 - 0.2 - 03 - 10
    17 - 0.1 - 00 - 0.0 - 0.6 - 0.6 - 03 - 10
    18 - 0.1 - 00 - 0.1 - 0.8 - 0.1 - 04 - 10
    19 - 0.0 - 00 - 0.0 - 1.7 - 0.6 - 04 - 10
    20 - 0.6 - 00 - 0.5 - 0.0 - 1.4 - 08 - 10
    Avg- 0.35- 00 - 0.22- 0.61- 0.33- 3.71
    
    Avg lvl 20 Stats w/o Wpn  : 16   - 00 - 11    - 15   - 16
    Level 20 Stats w/o Weapon : 29   - 00 - 20    - 19   - 20
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.1 - 00 - 0.8 - 0.8 - 2.0 - 08 - 10
    03 - 0.4 - 00 - 0.1 - 2.2 - 2.7 - 09 - 10 #+5,6 DE
    04 - 2.2 - 00 - 0.0 - 2.3 - 2.0 - 08 - 10 #+5 AG
    05 - 1.2 - 00 - 0.1 - 0.2 - 2.0 - 07 - 10 #+5,6 AG
    06 - 0.5 - 00 - 0.9 - 0.8 - 0.1 - 06 - 10
    07 - 2.2 - 00 - 0.0 - 0.2 - 1.7 - 07 - 10
    08 - 1.8 - 00 - 0.1 - 1.7 - 0.6 - 09 - 10
    09 - 0.0 - 00 - 0.3 - 3.0 - 0.2 - 06 - 10 #+6,6 DE
    10 - 1.8 - 00 - 0.0 - 1.4 - 1.3 - 09 - 10 #+6 DE
    11 - 0.2 - 00 - 0.0 - 0.0 - 3.4 - 08 - 10 #+6,7 AG
    12 - 0.9 - 00 - 0.2 - 0.4 - 0.1 - 05 - 10
    13 - 1.1 - 00 - 0.4 - 0.5 - 0.8 - 07 - 10
    14 - 0.1 - 00 - 0.1 - 2.5 - 0.5 - 07 - 10
    15 - 0.2 - 00 - 0.2 - 0.1 - 1.9 - 05 - 10
    16 - 0.3 - 00 - 0.4 - 1.5 - 0.6 - 08 - 10
    17 - 1.7 - 00 - 0.0 - 1.0 - 3.6 - 11 - 10 TP = 4-0-0-3-4 #+6 HP +7 AG
    18 - 0.1 - 00 - 0.0 - 0.6 - 1.6 - 05 - 10
    19 - 1.4 - 00 - 0.1 - 0.5 - 0.8 - 05 - 10
    20 - 0.3 - 00 - 0.0 - 2.8 - 3.3 - 10 - 10 TP = 0-0-0-3-7 #+6,6,7 AG
    Avg- 0.92- 00 - 0.19- 1.18- 1.54- 7.37
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    61 - 00 - 63 - 44 - 58
    Level 20 Average Stats : (Without/With Best Weapon)
    30 - 00 - 12/47 - 34 - 41
    
    
    ------------------------------------------------------------------------------
    
    
                                        Zylo
    
        Found at?
    After getting the Moonstone, go to the nearby house to make Lunar Dew, then go
    feed it to Zylo. You only must stand in front of him and pour it in his mouth
        Spells?
    A spell-wielding wolfman, sounds cool
        Interesting Tidbit?
    1. Zylo is actually not required
    2. Zylo is your second character who may suffer from lack of a weapon
    3. Zylo's promoted form throws wolfheads. I don't understand
    4. Be jealous, I have 'Zappa' instead of Zylo
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    24 - 00 - 26 - 16 - 13 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    10 - 0.1 - 00 - 1.1 - 0.0 - 1.0 - 06 - 10
    11 - 0.1 - 00 - 0.1 - 0.2 - 0.4 - 02 - 10
    12 - 0.3 - 00 - 0.1 - 0.6 - 0.9 - 04 - 10
    13 - 0.5 - 00 - 0.0 - 0.2 - 1.3 - 05 - 10
    14 - 0.3 - 00 - 0.0 - 0.0 - 0.3 - 03 - 10
    15 - 0.0 - 00 - 0.2 - 0.4 - 0.3 - 02 - 10
    16 - 0.0 - 00 - 0.1 - 0.1 - 0.5 - 02 - 10
    17 - 0.3 - 00 - 0.7 - 0.1 - 0.8 - 04 - 10
    18 - 0.0 - 00 - 0.5 - 0.2 - 0.5 - 03 - 10
    19 - 0.1 - 00 - 0.5 - 1.9 - 1.2 - 08 - 10 #+5 AG
    20 - 0.1 - 00 - 0.3 - 0.1 - 0.3 - 02 - 10
    Avg- 0.16- 00 - 0.33- 0.35- 0.68- 3.72
    
    Avg lvl 20 Stats w/o Wpn  : 26   - 00 - 30    - 20   - 20
    Level 20 Stats w/o Weapon : 27   - 00 - 43    - 25   - 24
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 2.5 - 00 - 3.0 - 0.7 - 2.9 - 14 - 10 TP = 3-0-5-1-5
    03 - 1.8 - 00 - 0.3 - 0.8 - 3.5 - 10 - 10 TP = 0-0-0-3-7 #+5,5,7 AG
    04 - 0.3 - 00 - 0.8 - 0.3 - 2.8 - 10 - 10 TP = 1-0-2-0-7 #+5,7,7 AG
    05 - 2.1 - 00 - 2.3 - 2.3 - 0.5 - 11 - 10 TP = 3-0-5-3-0
    06 - 0.7 - 00 - 0.1 - 0.8 - 1.4 - 06 - 10
    07 - 2.7 - 00 - 1.5 - 1.0 - 3.4 - 14 - 10 TP = 4-0-4-1-5
    08 - 0.7 - 00 - 0.0 - 1.9 - 0.2 - 07 - 10 #+6 DE
    09 - 2.8 - 00 - 1.4 - 0.1 - 0.9 - 10 - 10 TP = 6-0-4-0-0 #+6 AT
    10 - 0.3 - 00 - 0.6 - 1.0 - 2.8 - 09 - 10
    11 - 0.1 - 00 - 0.2 - 1.4 - 4.0 - 09 - 10 #+7,8,8 AG
    12 - 0.7 - 00 - 2.4 - 0.5 - 0.9 - 10 - 10 TP = 1-0-4-1-4
    13 - 2.2 - 00 - 0.6 - 0.6 - 0.5 - 09 - 10
    14 - 4.2 - 00 - 0.4 - 1.1 - 2.1 - 15 - 10 TP = 6-0-1-4-4 #+6,7,7,8 HP
    15 - 0.4 - 00 - 0.8 - 0.1 - 0.8 - 05 - 10
    16 - 2.0 - 00 - 0.3 - 1.0 - 2.1 - 11 - 10 TP = 4-0-0-3-4
    17 - 1.5 - 00 - 1.6 - 0.6 - 1.8 - 09 - 10
    18 - 3.0 - 00 - 0.1 - 1.1 - 0.4 - 09 - 10 #+6,6,7 HP
    19 - 0.1 - 00 - 1.9 - 1.3 - 1.9 - 11 - 10 TP = 0-0-4-2-5
    20 - 1.3 - 00 - 1.0 - 1.3 - 0.3 - 09 - 10
    Avg- 1.55- 00 - 1.02- 0.94- 1.75- 9.89
    
    Level 20 Promoted Stats:
    68 - 00 - 82 - 59 - 61
    Level 20 Average Stats :
    49 - 00 - 42 - 33 - 48
    
    
    ------------------------------------------------------------------------------
    
    
                                        Pelle
    
        Found at?
    The merc Pelle crawls back from a certain death to join your team
        Spells?
    See previous knights not named Arthur
        Interesting Tidbit?
    1. Pelle joins even if you don't want him
    2. Is it Pay-lay or Pel-lee?
    3. The centaur manages to crawl up a cliff? WTF?
    4. Even though Pelle is better than silver knights, one still manages to
    push him over the edge. WTF?
    5. Pelle can have some crazy variance. The lowest attack with Power Spear that
    I've seen is 29 (highest is 34) and defense from taking 1 point of damage from
    Lizardmen to taking 4 points of damage (these are starting stats of course).
    That one particular run, Pelle gained +7 defense at level 9. I pooped myself
    a bit when I saw that
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    17 - 00 - 17 - 21 - 15 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    09 - 1.0 - 00 - 0.2 - 0.9 - 0.0 - 05 - 10
    10 - 0.3 - 00 - 0.1 - 1.2 - 0.7 - 05 - 10
    11 - 0.0 - 00 - 0.1 - 0.0 - 0.4 - 02 - 10
    12 - 0.1 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10
    13 - 0.8 - 00 - 0.2 - 0.0 - 0.2 - 04 - 10
    14 - 0.1 - 00 - 0.0 - 0.1 - 0.0 - 01 - 10
    15 - 0.3 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10
    16 - 0.0 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10
    17 - 0.1 - 00 - 0.0 - 0.0 - 0.8 - 03 - 10
    18 - 0.8 - 00 - 0.0 - 0.0 - 0.0 - 03 - 10
    19 - 0.1 - 00 - 0.0 - 0.0 - 0.7 - 03 - 10
    20 - 0.3 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10
    Avg- 0.32- 00 - 0.05- 0.18- 0.36- 2.583
    
    Avg lvl 20 Stats w/o Wpn  : 21   - 00 - 17    - 22   - 19
    Level 20 Stats w/o Weapon : 30   - 00 - 21    - 26   - 23
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 3.3 - 00 - 1.7 - 1.6 - 0.5 - 11 - 10 TP = 2-0-3-3-3 #+6,7 to HP
    03 - 5.5 - 00 - 0.5 - 0.7 - 0.3 - 10 - 10 TP = 8-0-1-1-0
    04 - 1.4 - 00 - 0.9 - 1.5 - 0.5 - 07 - 10
    05 - 1.8 - 00 - 0.2 - 1.7 - 0.3 - 08 - 10
    06 - 0.7 - 00 - 0.4 - 1.2 - 0.8 - 07 - 10
    07 - 1.0 - 00 - 0.1 - 0.2 - 1.0 - 05 - 10
    08 - 0.0 - 00 - 0.6 - 1.4 - 0.5 - 06 - 10
    09 - 0.3 - 00 - 0.0 - 1.5 - 0.3 - 04 - 10
    10 - 0.4 - 00 - 0.0 - 0.6 - 1.9 - 05 - 10
    11 - 0.0 - 00 - 0.0 - 1.8 - 3.4 - 11 - 10 TP = 0-0-0-5-6 #+6,7,7,8 AG
    12 - 0.2 - 00 - 0.0 - 0.1 - 1.3 - 04 - 10
    13 - 0.0 - 00 - 0.5 - 0.4 - 1.1 - 05 - 10
    14 - 1.3 - 00 - 0.0 - 0.6 - 2.2 - 07 - 10
    15 - 0.2 - 00 - 0.0 - 0.3 - 6.7 - 09 - 10
    16 - 0.9 - 00 - 0.3 - 0.1 - 2.8 - 09 - 10 #+6,7 AG
    17 - 3.9 - 00 - 0.2 - 1.2 - 6.4 - 15 - 10 TP = 5-0-0-3-7 #+6,6 HP
    18 - 1.0 - 00 - 0.3 - 0.2 - 2.3 - 09 - 10
    19 - 1.8 - 00 - 0.3 - 1.0 - 3.2 - 12 - 10 TP = 3-0-0-4-5 #+7,7 AG
    20 - 2.4 - 00 - 0.6 - 0.0 - 3.2 - 10 - 10 TP = 6-0-4-0-0 #+6 HP +6 AG
    Avg- 1.37- 00 - 0.35- 0.79- 2.04- 8.11
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    69 - 00 - 72 - 57 - 62
    Level 20 Average Stats : (Without/With Best Weapon)
    42 - 00 - 20/55 - 31 - 53
    
    
    ------------------------------------------------------------------------------
    
    
                                        Jogurt
    
        Found at?
    In chapter IV now BEFORE Pao leaves, you must walk around near the Priest
    in the top left. He will then join without any kind of notice. It's quite
    annoying, as he is
        Spells?
    Please give him something to make him useful
        Interesting Tidbit?
    1. The worst character in any game goes to Jogurt. He's seriously weaker than
    the Silver Surfer from NES
    2. As everyone knows, finishing off a monster earns you a Yogurt ring, to turn
    someone into a Gerbil as well
    3. I didn't bother to level him. It's a waste of time as he can't increase
    past level 1
    4. Another name typo, now it's Joghurt
    5. You can promote Jogurt as much as you would like. Nothing changes
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    01 - 00 - 01 - 01 - 01 - 07
    Stats Gained:
    Lv - HP - MP - AT - DE - AG - TP - Samples
    Lolwut?
    
    
    ------------------------------------------------------------------------------
    
    
                                        Kokichi
    
        Found at?
    After beating 3-1, go search his machine and then talk to him. Follow the
    story and then he'll join at the beginning of Chapter 4 once Pao leaves
        Spells?
    He can build a flying machine but can't cast spells
        Interesting Tidbit?
    1. It's a  bird, it's a plane, it's an old spear wielding geezer!
    2. Kokichi is the 3rd of 4 characters that all join your party before you
    fight your next battle
    3. Kokichi is what some would call a Pegasus Knight; but instead he's a Sky
    Lord.
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    14 - 00 - 11 - 10 - 11 - 06
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    08 - 2.3 - 00 - 1.1 - 0.3 - 0.3 - 07 - 10
    09 - 0.1 - 00 - 0.2 - 0.0 - 1.1 - 03 - 10
    10 - 0.1 - 00 - 0.1 - 0.4 - 0.3 - 03 - 10
    11 - 0.4 - 00 - 0.0 - 0.1 - 0.4 - 06 - 10
    12 - 0.3 - 00 - 0.0 - 0.0 - 0.1 - 02 - 10
    13 - 0.0 - 00 - 0.0 - 0.0 - 0.1 - 01 - 10 #A level where he gained 1 AG once
    14 - 0.4 - 00 - 0.1 - 0.4 - 0.0 - 02 - 10
    15 - 0.7 - 00 - 0.0 - 0.5 - 0.1 - 03 - 10
    16 - 0.0 - 00 - 0.0 - 1.0 - 0.3 - 03 - 10
    17 - 0.1 - 00 - 0.4 - 0.2 - 1.6 - 04 - 10
    18 - 0.2 - 00 - 0.2 - 0.4 - 0.9 - 05 - 10
    19 - 0.2 - 00 - 0.0 - 1.2 - 0.9 - 07 - 10
    20 - 0.3 - 00 - 0.4 - 0.5 - 0.4 - 04 - 10
    Avg- 0.39- 00 - 0.19- 0.38- 0.50- 3.486
    
    Avg lvl 20 Stats w/o Wpn  : 19   - 00 - 14    - 15   - 17
    Level 20 Stats w/o Weapon : 29   - 00 - 22    - 17   - 21
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 2.5 - 00 - 0.7 - 1.3 - 1.4 - 10 - 10 TP = 4-0-1-2-3
    03 - 2.5 - 00 - 0.5 - 1.0 - 1.3 - 14 - 10 TP = 5-0-2-3-4 #+5,5,5 HP
    04 - 0.5 - 00 - 0.0 - 0.3 - 0.8 - 04 - 10
    05 - 0.8 - 00 - 0.3 - 1.0 - 0.6 - 05 - 10
    06 - 0.3 - 00 - 0.2 - 2.5 - 1.0 - 07 - 10 #+5 DE
    07 - 1.3 - 00 - 0.0 - 2.0 - 1.6 - 10 - 10 TP = 3-0-0-4-3
    08 - 0.9 - 00 - 0.0 - 0.2 - 0.9 - 09 - 10
    09 - 0.0 - 00 - 0.2 - 0.3 - 0.5 - 06 - 10
    10 - 0.4 - 00 - 0.5 - 0.2 - 0.0 - 03 - 10
    11 - 2.7 - 00 - 0.4 - 1.6 - 1.1 - 09 - 10
    12 - 2.6 - 00 - 0.1 - 0.2 - 2.1 - 08 - 10 #+6 AG
    13 - 0.9 - 00 - 0.0 - 0.2 - 1.8 - 07 - 10 #+5 AG
    14 - 0.1 - 00 - 0.2 - 3.0 - 0.3 - 07 - 10 #+6 DE
    15 - 0.9 - 00 - 0.2 - 0.4 - 1.3 - 07 - 10
    16 - 1.9 - 00 - 0.0 - 0.1 - 3.8 - 09 - 10 #+6 AG
    17 - 0.0 - 00 - 0.0 - 0.3 - 3.4 - 08 - 10 #+6,7 AG
    18 - 1.5 - 00 - 0.2 - 0.2 - 0.5 - 04 - 10
    19 - 2.9 - 00 - 0.0 - 2.5 - 1.0 - 12 - 10 TP = 5-0-0-2-5 #+6 HP
    20 - 0.4 - 00 - 0.3 - 0.0 - 2.0 - 06 - 10
    Avg- 1.20- 00 - 0.20- 0.91- 1.34- 7.63
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    63 - 00 - 72 - 49 - 58
    Level 20 Average Stats : (Without/With Best Weapon)
    37 - 00 - 14/49 - 28 - 38
    
    
    ------------------------------------------------------------------------------
    
    
                                        Vankar
    
        Found at?
    Once Pao leaves, walk around the middle and he's standing there bored
        Spells?
    See Pelle
        Interesting Tidbit?
    1. Vankar's named sounds suspiciously dirty if you swap the V for a W
    2. Does he have cancer? Look at his nose
    3. My game calls him 'Vann'
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    30 - 00 - 12 - 11 - 11 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    09 - 0.7 - 00 - 0.8 - 0.2 - 0.3 - 05 - 10
    10 - 0.2 - 00 - 0.3 - 0.2 - 0.2 - 02 - 10
    11 - 0.5 - 00 - 0.0 - 0.9 - 1.5 - 07 - 10
    12 - 0.0 - 00 - 0.1 - 0.0 - 0.3 - 02 - 10
    13 - 0.2 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10
    14 - 0.1 - 00 - 0.0 - 0.5 - 0.6 - 04 - 10
    15 - 0.0 - 00 - 0.0 - 0.0 - 0.2 - 01 - 10
    16 - 0.2 - 00 - 0.2 - 0.5 - 0.0 - 03 - 10
    17 - 0.0 - 00 - 0.3 - 0.0 - 0.4 - 02 - 10
    18 - 0.0 - 00 - 0.3 - 0.2 - 0.3 - 02 - 10
    19 - 0.5 - 00 - 0.1 - 0.9 - 1.1 - 05 - 10
    20 - 0.3 - 00 - 0.1 - 0.2 - 0.6 - 05 - 10
    Avg- 0.22- 00 - 0.18- 0.30- 0.48- 3.25
    
    Avg lvl 20 Stats w/o Wpn  : 33   - 00 - 14    - 15   - 17
    Level 20 Stats w/o Weapon : 35   - 00 - 24    - 24   - 23
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.7 - 00 - 0.5 - 3.5 - 2.0 - 12 - 10 TP = 6-0-0-5-1
    03 - 4.0 - 00 - 1.1 - 2.4 - 1.8 - 18 - 10 TP = 7-0-3-4-4 #+6 DE
    04 - 0.3 - 00 - 1.0 - 2.4 - 0.5 - 07 - 10
    05 - 1.0 - 00 - 0.0 - 0.7 - 3.1 - 07 - 10 #+6 AG
    06 - 2.6 - 00 - 0.0 - 0.4 - 2.6 - 10 - 10 TP = 4-0-0-3-3 #+6,6 HP
    07 - 1.9 - 00 - 0.1 - 0.0 - 1.6 - 07 - 10
    08 - 1.3 - 00 - 0.0 - 0.1 - 0.8 - 05 - 10
    09 - 0.3 - 00 - 0.0 - 0.0 - 1.8 - 05 - 10
    10 - 0.2 - 00 - 0.2 - 0.9 - 3.7 - 07 - 10 #+7 AG
    11 - 0.6 - 00 - 0.0 - 0.2 - 2.1 - 05 - 10
    12 - 0.5 - 00 - 0.0 - 0.0 - 1.4 - 05 - 10
    13 - 1.1 - 00 - 0.1 - 0.8 - 3.4 - 09 - 10 #+6 AG
    14 - 0.3 - 00 - 0.3 - 0.2 - 0.2 - 02 - 10
    15 - 0.9 - 00 - 0.0 - 2.7 - 1.8 - 09 - 10
    16 - 1.8 - 00 - 0.1 - 0.0 - 1.0 - 05 - 10
    17 - 0.7 - 00 - 0.6 - 1.2 - 1.9 - 10 - 10 TP = 4-0-1-0-5
    18 - 1.6 - 00 - 0.0 - 2.1 - 0.9 - 12 - 10 TP = 4-0-0-3-5
    19 - 1.0 - 00 - 0.7 - 2.9 - 0.0 - 07 - 10
    20 - 3.1 - 00 - 0.1 - 1.7 - 1.5 - 10 - 10 TP = 5-0-0-3-2
    Avg- 1.31- 00 - 0.25- 1.17- 1.69- 8.00
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    71 - 00 - 70 - 50 - 61
    Level 20 Average Stats : (With/Without Best Weapon)
    50 - 00 - 15/50 - 33 - 45
    
    
    ------------------------------------------------------------------------------
    
    
                                        Domingo
    
        Found at?
    In chapter II get the Domingo Egg from the monster thing in the magic city.
    Now in Pao II, there's a man who will 'cook' the egg and Domingo joins.
        Spells?
    Freeze (4) {starts, 4, 13, 26}
    Muddle     {7}
    Boost      {20}
    Desoul     {17}
        Interesting Tidbit?
    1. Domingo is your first character to come promoted already
    1a. There has been some questions raised about Domingo, since he gains
    experience like an unpromoted character. My answer is this: since he cannot be
    promoted, he is obviously then promoted already
    2. White shell? Freeze Master?
    3. When Domingo attacks, I feel like it should do no damage as he's like
    farting on his opponent
    4. Domingo is the second highest priority target for enemies. No really
    5. Domingo can start with as much as +3 HP I've noticed. Simiarly his DE
    can be higher as well
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    15 - 15 - 10 - 16 - 18 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 1.7 - 1.5 - 1.2 - 1.4 - 1.2 - 13 - 10 TP = 3-3-2-2-3 #+5 HP
    03 - 1.7 - 0.8 - 0.7 - 1.0 - 0.2 - 10 - 10 TP = 4-3-0-1-2
    04 - 0.4 - 0.1 - 0.9 - 0.5 - 0.2 - 04 - 10
    05 - 0.7 - 1.9 - 0.4 - 1.8 - 0.1 - 08 - 10 #+5,5 DE
    06 - 2.0 - 1.2 - 1.5 - 0.1 - 0.2 - 09 - 10 #+5,6 HP
    07 - 0.0 - 0.2 - 2.5 - 0.8 - 1.3 - 06 - 10 #+5 AG
    08 - 0.7 - 0.1 - 2.1 - 0.1 - 2.0 - 09 - 10 #+5 AG
    09 - 0.2 - 2.7 - 0.3 - 0.6 - 0.2 - 07 - 10 #+5,5,5,5 MP
    10 - 0.5 - 0.4 - 1.9 - 0.5 - 0.8 - 08 - 10
    11 - 3.5 - 1.6 - 0.0 - 1.4 - 0.2 - 13 - 10 TP = 5-4-0-3-1 #+5,5,5 HP
    12 - 0.6 - 0.1 - 0.9 - 0.0 - 0.2 - 04 - 10
    13 - 0.8 - 0.9 - 0.8 - 0.2 - 0.4 - 08 - 10 #+5 MP
    14 - 0.5 - 1.9 - 0.7 - 0.5 - 0.3 - 09 - 10
    15 - 0.9 - 2.1 - 0.4 - 0.1 - 0.6 - 08 - 10 #+6 MP
    16 - 0.5 - 0.3 - 1.4 - 0.8 - 0.5 - 08 - 10
    17 - 2.1 - 1.0 - 1.1 - 0.9 - 0.8 - 09 - 10
    18 - 1.5 - 2.3 - 0.2 - 0.6 - 0.1 - 09 - 10 #+6 MP
    19 - 0.3 - 1.2 - 0.6 - 1.0 - 1.3 - 08 - 10 #+5 AG
    20 - 0.3 - 0.4 - 2.8 - 0.3 - 3.3 - 15 - 10 TP = 2-3-7-0-3 #+5,7,7 AT +5,6 AG
    Avg- 0.99- 1.08- 1.07- 0.66- 0.73- 8.68
    
    Level 20 Promoted Stats:
    56 - 54 - 34 - 49 - 40
    Level 20 Average  Stats:
    34 - 36 - 30 - 28 - 32
    
    21 - 0.3 - 0.4 - 0.0 - 0.1 - 0.3 - 03 - 10
    22 - 0.3 - 0.4 - 0.2 - 0.1 - 0.1 - 03 - 10
    23 - 0.2 - 0.2 - 0.4 - 0.2 - 0.2 - 02 - 10
    24 - 0.5 - 0.2 - 0.2 - 0.0 - 0.4 - 03 - 10
    25 - 0.4 - 0.3 - 0.2 - 0.3 - 0.2 - 03 - 10
    26 - 0.2 - 0.2 - 0.3 - 0.3 - 0.1 - 02 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Guntz
    
        Found at?
    In Chapter 4 in Pao 2, go to the Sheep Pen, Guntz is there waiting for you
        Spells?
    Hmmm
        Interesting Tidbit?
    1. What does his face look like?
    2. How does he go pee?
    3. Despite having a spear, promoted or unpromoted, he will attack the target
    at melee range in the animation
    4. Ha, I have a 'Gantz'
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    16 - 00 - 17 - 17 - 14 - 04
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    09 - 0.0 - 00 - 0.1 - 1.1 - 1.0 - 05 - 10
    10 - 0.9 - 00 - 0.2 - 0.4 - 0.3 - 04 - 10
    11 - 0.0 - 00 - 0.1 - 0.5 - 0.0 - 02 - 10
    12 - 0.2 - 00 - 0.2 - 0.7 - 0.1 - 03 - 10
    13 - 0.2 - 00 - 0.7 - 0.7 - 0.2 - 06 - 10
    14 - 0.3 - 00 - 0.2 - 0.0 - 0.0 - 02 - 10
    15 - 0.0 - 00 - 0.2 - 0.0 - 0.0 - 02 - 10
    16 - 0.3 - 00 - 0.0 - 0.4 - 0.0 - 03 - 10
    17 - 0.3 - 00 - 0.0 - 0.0 - 0.2 - 02 - 10
    18 - 0.7 - 00 - 0.6 - 0.1 - 0.0 - 03 - 10
    19 - 0.4 - 00 - 0.1 - 0.1 - 0.1 - 02 - 10
    20 - 0.7 - 00 - 0.2 - 1.9 - 0.4 - 07 - 10
    Avg- 0.33- 00 - 0.22- 0.49- 0.19- 3.42
    
    Avg lvl 20 Stats w/o Wpn  : 20   - 00 - 19    - 23   - 16
    Level 20 Stats w/o Weapon : 27   - 00 - 26    - 33   - 15
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 4.0 - 00 - 0.4 - 3.4 - 3.6 - 16 - 10 TP = 7-0-1-3-5
    03 - 1.1 - 00 - 0.2 - 5.6 - 2.2 - 14 - 10 TP = 2-0-0-9-3
    04 - 3.1 - 00 - 0.4 - 0.1 - 3.2 - 11 - 10 TP = 6-0-0-0-5
    05 - 2.7 - 00 - 0.1 - 2.4 - 2.6 - 12 - 10 TP = 5-0-0-2-5
    06 - 0.5 - 00 - 0.5 - 2.4 - 0.1 - 07 - 10
    07 - 0.5 - 00 - 0.2 - 2.3 - 0.7 - 08 - 10
    08 - 1.5 - 00 - 0.0 - 0.9 - 0.0 - 05 - 10
    09 - 0.1 - 00 - 0.8 - 2.3 - 0.2 - 07 - 10
    10 - 1.3 - 00 - 0.0 - 1.2 - 0.1 - 07 - 10
    11 - 0.1 - 00 - 0.6 - 0.7 - 0.3 - 04 - 10
    12 - 0.0 - 00 - 0.0 - 1.1 - 1.1 - 07 - 10
    13 - 0.7 - 00 - 0.3 - 1.3 - 0.3 - 06 - 10
    14 - 1.3 - 00 - 0.0 - 0.5 - 0.7 - 07 - 10
    15 - 0.7 - 00 - 0.0 - 1.9 - 0.7 - 07 - 10
    16 - 0.1 - 00 - 0.1 - 1.7 - 1.4 - 07 - 10
    17 - 1.6 - 00 - 0.7 - 1.8 - 0.8 - 13 - 10 TP = 4-0-2-6-1 #+6 DE
    18 - 1.1 - 00 - 0.0 - 0.3 - 1.3 - 10 - 10 TP = 4-0-0-2-4
    19 - 0.2 - 00 - 0.6 - 0.6 - 0.2 - 03 - 10
    20 - 2.6 - 00 - 0.1 - 5.6 - 1.3 - 14 - 10 TP = 5-0-1-6-2 #+1 DE
    Avg- 1.22- 00 - 0.26- 1.90- 1.11- 8.68
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    61 - 00 - 77 - 87 - 45
    Level 20 Average Stats : (With/Without Best Weapon)
    38 - 00 - 20/55 - 53 - 33
    
    
    ------------------------------------------------------------------------------
    
    
                                        Earnest
    
        Found at?
    The -legendary- Ernst joins after slaying a dog to assist in the battle
    against Balbazak
        Spells?
    See Ken
        Interesting Tidbit?
    1. I call him Ernst. Don't ask
    2. After all these optional characters, Ernst must join you. Damn
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    22 - 00 - 12 - 11 - 13 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    09 - 0.0 - 00 - 0.2 - 0.4 - 0.3 - 04 - 10
    10 - 0.2 - 00 - 0.1 - 0.4 - 0.5 - 04 - 10
    11 - 0.0 - 00 - 0.0 - 0.4 - 0.1 - 02 - 10
    12 - 0.0 - 00 - 0.0 - 0.2 - 0.5 - 02 - 10
    13 - 0.0 - 00 - 0.0 - 0.0 - 0.4 - 02 - 10
    14 - 0.1 - 00 - 0.0 - 0.0 - 0.5 - 02 - 10
    15 - 0.0 - 00 - 0.1 - 0.1 - 0.3 - 02 - 10
    16 - 0.1 - 00 - 0.2 - 0.1 - 0.0 - 02 - 10
    17 - 0.5 - 00 - 0.1 - 0.0 - 0.4 - 03 - 10
    18 - 0.9 - 00 - 0.5 - 0.4 - 1.1 - 06 - 10
    19 - 0.3 - 00 - 0.0 - 0.8 - 0.9 - 04 - 10
    20 - 0.3 - 00 - 0.1 - 1.0 - 1.6 - 06 - 10
    Avg- 0.2 - 00 - 0.11- 0.33- 0.55- 3.25
    
    Avg lvl 20 Stats w/o Wpn  : 24   - 00 - 13   - 15   - 20
    Level 20 Stats w/o Weapon : 31   - 00 - 20   - 19   - 25
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.1 - 00 - 1.7 - 2.9 - 3.7 - 14 - 10 TP = 3-0-2-3-6 #+5 AT +6 AG
    03 - 4.2 - 00 - 0.2 - 4.1 - 2.2 - 16 - 10 TP = 5-0-0-5-6 #+5,5,5,8HP 5,5,5,6DE
    04 - 0.0 - 00 - 1.1 - 2.4 - 2.0 - 08 - 10
    05 - 0.8 - 00 - 0.1 - 3.4 - 2.2 - 12 - 10 TP = 3-0-1-6-2 #+6,6 DE
    06 - 0.3 - 00 - 0.0 - 0.1 - 3.0 - 05 - 10
    07 - 0.1 - 00 - 0.2 - 0.5 - 5.1 - 07 - 10
    08 - 1.1 - 00 - 0.0 - 0.7 - 0.7 - 05 - 10
    09 - 1.4 - 00 - 0.0 - 0.5 - 4.0 - 11 - 10 TP = 4-0-0-0-7
    10 - 0.6 - 00 - 0.2 - 0.6 - 2.2 - 07 - 10
    11 - 0.8 - 00 - 0.0 - 0.1 - 4.0 - 10 - 10 TP = 2-0-0-0-8 #+6,7,8 AG
    12 - 1.4 - 00 - 0.0 - 0.3 - 0.1 - 05 - 10
    13 - 0.6 - 00 - 0.1 - 0.1 - 0.4 - 02 - 10
    14 - 2.8 - 00 - 0.0 - 0.6 - 3.7 - 13 - 10 TP = 6-0-0-0-7 #+6 HP +6,7 AG
    15 - 1.2 - 00 - 0.1 - 0.0 - 1.8 - 09 - 10
    16 - 0.3 - 00 - 0.4 - 0.5 - 0.3 - 04 - 10
    17 - 0.5 - 00 - 0.1 - 0.9 - 1.2 - 09 - 10
    18 - 0.8 - 00 - 1.0 - 0.0 - 0.6 - 05 - 10
    19 - 3.6 - 00 - 0.9 - 1.7 - 1.9 - 14 - 10 TP = 5-0-3-2-4
    20 - 1.8 - 00 - 0.1 - 2.2 - 0.7 - 08 - 10
    Avg- 1.23- 00 - 0.33- 1.14- 1.98- 8.63
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    68 - 00 - 74 - 50 - 64
    Level 20 Average Stats : (With/Without Best Weapon)
    41 - 00 - 16/51 - 33 - 53
    
    
    ------------------------------------------------------------------------------
    
    
                                        Lyle
    
        Found at?
    After this long break, Lyle join in chapter VI when you find him hidden in
    the Bell Tower of Notre Dame
        Spells?
    I think the gun (bow?) is cool enough
        Interesting Tidbit?
    1. Unlike most other archers, Lyle is equipped with some sort of cannon
    2. A misnomer, that he is found in the 'village of kids, Rudo' but he is an
    adult as well as there are a few other adults (the shopkeepers for example)
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    15 - 00 - 14 - 09 - 10 - 07
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    09 - 0.1 - 00 - 0.6 - 0.2 - 0.2 - 03 - 10
    10 - 0.8 - 00 - 0.3 - 0.2 - 0.1 - 03 - 10
    11 - 0.7 - 00 - 0.0 - 0.8 - 1.1 - 04 - 10
    12 - 0.7 - 00 - 0.3 - 0.0 - 0.2 - 04 - 10
    13 - 0.0 - 00 - 0.1 - 0.5 - 1.1 - 03 - 10
    14 - 0.0 - 00 - 0.1 - 1.6 - 1.8 - 05 - 10
    15 - 0.4 - 00 - 0.0 - 0.9 - 0.4 - 04 - 10
    16 - 0.1 - 00 - 0.0 - 0.8 - 0.8 - 03 - 10
    17 - 0.3 - 00 - 0.1 - 1.2 - 0.2 - 03 - 10
    18 - 0.1 - 00 - 0.3 - 0.6 - 0.0 - 02 - 10
    19 - 2.5 - 00 - 0.2 - 1.4 - 0.0 - 07 - 10
    20 - 1.0 - 00 - 0.1 - 0.9 - 0.8 - 07 - 10
    Avg- 0.56- 00 - 0.18- 0.76- 0.56- 4.00
    
    Avg lvl 20 Stats w/o Wpn  : 22   - 00 - 16    - 18   - 17
    Level 20 Stats w/o Weapon : 28   - 00 - 25    - 18   - 18
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.5 - 00 - 0.9 - 1.2 - 1.9 - 07 - 10
    03 - 0.8 - 00 - 0.1 - 1.0 - 2.4 - 07 - 10
    04 - 2.2 - 00 - 0.9 - 1.6 - 2.2 - 11 - 10 TP = 4-0-2-2-3
    05 - 1.3 - 00 - 0.0 - 1.8 - 0.1 - 08 - 10
    06 - 0.0 - 00 - 0.4 - 0.8 - 2.9 - 09 - 10
    07 - 0.1 - 00 - 0.0 - 0.3 - 2.6 - 07 - 10 #+6,6 AG
    08 - 1.2 - 00 - 0.2 - 0.9 - 1.4 - 08 - 10
    09 - 0.8 - 00 - 0.1 - 1.8 - 0.2 - 05 - 10
    10 - 2.0 - 00 - 0.3 - 0.2 - 0.2 - 08 - 10
    11 - 0.8 - 00 - 0.1 - 0.5 - 2.9 - 11 - 10 TP = 0-0-1-3-6 #+6 AG
    12 - 2.2 - 00 - 0.1 - 0.0 - 0.0 - 05 - 10
    13 - 0.3 - 00 - 0.0 - 0.1 - 2.1 - 07 - 10
    14 - 0.4 - 00 - 0.1 - 1.0 - 0.3 - 07 - 10
    15 - 0.4 - 00 - 0.0 - 0.6 - 0.0 - 03 - 10
    16 - 0.4 - 00 - 0.1 - 0.0 - 0.9 - 05 - 10
    17 - 2.3 - 00 - 0.6 - 1.6 - 0.2 - 08 - 10 #+5,5 DE
    18 - 0.1 - 00 - 0.1 - 1.8 - 1.0 - 07 - 10
    19 - 0.6 - 00 - 0.3 - 0.8 - 1.8 - 06 - 10
    20 - 4.6 - 00 - 0.0 - 1.8 - 3.2 - 15 - 10 TP = 8-0-0-2-5 #+6 AG
    Avg- 1.16- 00 - 0.22- 0.94- 1.38- 7.58
    
    Level 20 Promoted Stats: (With Best Weapon +35)
    61 - 00 - 73 - 41 - 56
    Level 20 Average Stats : (With/Without Best Weapon)
    38 - 00 - 16/51 - 31 - 39
    
    
    ------------------------------------------------------------------------------
    
    
                                        Bleu
    
        Found at?
    Bleu, the Dragon, is found at (spoiler!) in Dragonia in chapter VI. You can't
    miss him.
        Spells?
    Breathe fire does not count
        Interesting Tidbit?
    1. Bleu is required despite your best efforts to evade him
    2. Isn't it spelled, B-L-U-E? or is it pronouned BL-EE-YOU
    2a. "Bleu is french for blue and is pronounced accordingly" {ehow22}
    3. When promoted, Bleu has two different attacks, his breath of fire, or is
    it lightning? But if he crits he like Zylo throws stuff. I do not understand
    4. My ROM data is 'Bariou'    wat?
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    18 - 00 - 26 - 17 - 10 - 05
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    10 - 2.0 - 00 - 0.6 - 1.3 - 0.1 - 09 - 10
    11 - 0.4 - 00 - 0.2 - 0.0 - 0.3 - 05 - 10
    12 - 0.0 - 00 - 0.3 - 0.7 - 0.3 - 03 - 10
    13 - 0.1 - 00 - 0.2 - 0.4 - 1.2 - 04 - 10
    14 - 1.5 - 00 - 1.0 - 1.2 - 0.0 - 06 - 10
    15 - 1.3 - 00 - 0.1 - 0.4 - 0.3 - 05 - 10
    16 - 0.3 - 00 - 1.7 - 0.1 - 0.8 - 06 - 10 #+5 AT
    17 - 0.9 - 00 - 0.0 - 0.0 - 0.4 - 04 - 10
    18 - 0.2 - 00 - 0.8 - 0.6 - 1.2 - 07 - 10
    19 - 0.0 - 00 - 1.0 - 0.0 - 0.2 - 04 - 10
    20 - 0.0 - 00 - 0.6 - 0.3 - 1.9 - 06 - 10
    Avg- 0.61- 00 - 0.59- 0.45- 0.61- 5.36
    
    Avg lvl 20 Stats w/o Wpn  : 25   - 00 - 33    - 22   - 17
    Level 20 Stats w/o Weapon : 32   - 00 - 47    - 30   - 20
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.4 - 00 - 1.6 - 2.0 - 1.4 - 12 - 10 TP = 1-0-5-5-1
    03 - 2.7 - 00 - 0.4 - 0.5 - 1.9 - 11 - 10 TP = 5-0-0-3-3 +5,5,6 HP +5 AG
    04 - 2.3 - 00 - 1.1 - 1.0 - 0.8 - 09 - 10
    05 - 2.2 - 00 - 0.3 - 3.0 - 1.8 - 11 - 10 TP = 4-0-0-5-2 +5 HP +5,6 DE +5 AG
    06 - 1.1 - 00 - 0.1 - 0.2 - 1.3 - 05 - 10
    07 - 4.0 - 00 - 0.9 - 4.2 - 1.3 - 16 - 10 TP = 5-0-4-7-0
    08 - 2.2 - 00 - 0.1 - 1.0 - 2.0 - 07 - 10
    09 - 2.5 - 00 - 1.6 - 1.5 - 2.8 - 12 - 10 TP = 4-0-4-4-0
    10 - 1.4 - 00 - 0.1 - 2.5 - 1.7 - 10 - 10 TP = 4-0-0-4-2 #+6,6 DE
    11 - 1.2 - 00 - 0.1 - 2.1 - 2.3 - 09 - 10
    12 - 3.3 - 00 - 1.3 - 4.0 - 0.9 - 17 - 10 TP = 6-0-2-6-3 #+6,7,7 HP +6,6,7 DE
    13 - 0.5 - 00 - 1.1 - 1.3 - 0.6 - 06 - 10
    14 - 1.8 - 00 - 1.2 - 2.8 - 0.3 - 09 - 10 #+6 DE
    15 - 0.0 - 00 - 1.9 - 1.9 - 3.0 - 09 - 10
    16 - 2.7 - 00 - 0.9 - 0.0 - 2.8 - 11 - 10 TP = 5-0-0-0-6 #+6,7 AG
    17 - 2.6 - 00 - 0.5 - 2.8 - 3.1 - 13 - 10 TP = 0-0-1-7-5 #+7 DE +6,6 AG
    18 - 4.1 - 00 - 0.6 - 0.0 - 0.5 - 07 - 10 #+6 HP
    19 - 2.1 - 00 - 0.4 - 1.6 - 2.3 - 11 - 10 TP = 0-0-0-5-6 #+6 HP +6,6 AG
    20 - 6.6 - 00 - 0.5 - 4.1 - 0.4 - 15 - 10 TP = 9-0-0-5-1 #+6,7,7 DE
    Avg- 2.35- 00 - 0.77- 1.92- 1.64- 10.42
    
    Level 20 Promoted Stats:
    83 - 00 - 78 - 78 - 53
    Level 20 Average Stats :
    63 - 00 - 39 - 53 - 44
    
    
    ------------------------------------------------------------------------------
    
    
                                        Musashi
    
        Found at?
    In chapter VII, there's a white sign on a building you read after being
    thrown in jail
        Spells?
    The attack is cool but no magic
        Interesting Tidbit?
    1. He uses a sword but blue firey stuff attacks the enemies
    2. He will probably have the most attack of any character unless you power
    level. He's strong
    3. He comes promoted too
    4. Musashi brings your only copy of the Katana. Too bad it's multiple people's
    best weapon of choice instead of the Doom Blade >.>
    5. Musashi has some variance with his starting attack. We want it close to 60
    though sometimes it will be closer 55
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    56 - 00 - 26 - 40 - 27 - 05
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    11 - 0.5 - 00 - 2.9 - 3.0 - 1.1 - 12 - 10 TP = 1-0-7-2-2 #+6,7,7 AT, +6,7 DE
    12 - 0.6 - 00 - 0.0 - 3.7 - 0.8 - 10 - 10 TP = 0-0-0-6-4 #+6,6,7,8 DE
    13 - 1.0 - 00 - 0.2 - 2.4 - 1.0 - 10 - 10 TP = 2-0-0-5-3
    14 - 2.4 - 00 - 0.5 - 1.0 - 0.1 - 08 - 10
    15 - 0.1 - 00 - 1.0 - 0.7 - 0.7 - 09 - 10
    16 - 1.9 - 00 - 0.4 - 0.9 - 0.0 - 06 - 10
    17 - 3.3 - 00 - 0.0 - 2.5 - 0.5 - 11 - 10 TP = 4-0-0-6-1 #+6,6 HP +6 DE
    18 - 2.2 - 00 - 0.1 - 1.0 - 0.1 - 06 - 10
    19 - 2.8 - 00 - 0.0 - 0.1 - 2.6 - 10 - 10 TP = 4-0-0-1-5
    20 - 3.2 - 00 - 1.2 - 1.8 - 0.8 - 12 - 10 TP = 6-0-3-3-0 #+6 HP
    Avg- 1.80- 00 - 0.63- 1.71- 0.77- 9.40
    
    Level 20 Promoted Stats: (With Best Weapon +30)
    83 - 00 - 73 - 71 - 41
    Level 20 Average Stats : (With/Without Best Weapon)
    74 - 00 - 32/62 - 57 - 35
    
    
    ------------------------------------------------------------------------------
    
    
                                        Alef
    
        Found at?
    This chick is found with a dude (hmm) in the Tower of Ancients
        Spells?
    Blaze  (2) {starts}
    Freeze (2) {starts}
    Bolt   (4) {starts, 19, 22, 30}
    Desoul     {26}
        Interesting Tidbit?
    1. Amazing, she's required too!
    2. Green dress? Stormy weather? Bolt master?
    3. My ROM calls her Aleffe
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    16 - 28 - 09 - 11 - 17 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    16 - 1.0 - 2.1 - 0.8 - 0.3 - 0.7 - 09 - 10
    17 - 1.1 - 1.8 - 0.4 - 0.3 - 1.4 - 08 - 10
    18 - 0.7 - 0.0 - 0.2 - 0.1 - 0.7 - 04 - 10
    19 - 0.5 - 1.9 - 0.2 - 0.4 - 0.3 - 07 - 10
    20 - 1.4 - 0.8 - 1.2 - 0.0 - 1.1 - 12 - 10 TP = 2-4-3-0-3
    Avg- 0.94- 1.32- 0.56- 0.22- 0.84- 8.00
    
    Avg lvl 20 Stats w/o Wpn  : 21   - 35   - 11    - 12   - 21
    Level 20 Stats w/o Weapon : 21   - 46   - 14    - 15   - 25
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 1.1 - 1.9 - 0.2 - 1.0 - 1.4 - 07 - 10
    03 - 1.8 - 1.0 - 0.8 - 0.0 - 3.5 - 12 - 10 TP = 3-1-1-0-7 #+7 AG
    04 - 1.4 - 2.8 - 0.6 - 0.5 - 0.2 - 10 - 10 TP = 1-7-0-2-0 #+6,6,7 MP
    05 - 2.0 - 0.7 - 1.0 - 0.5 - 1.6 - 13 - 10 TP = 5-3-2-0-3
    06 - 0.0 - 0.3 - 0.0 - 1.7 - 1.0 - 05 - 10
    07 - 1.7 - 0.5 - 0.4 - 0.1 - 0.3 - 09 - 10
    08 - 0.4 - 0.0 - 0.8 - 2.1 - 1.5 - 10 - 10 TP = 0-0-2-5-3
    09 - 1.6 - 0.5 - 0.0 - 0.0 - 1.8 - 12 - 10 TP = 5-2-0-0-5
    10 - 0.0 - 1.9 - 0.1 - 0.3 - 0.7 - 06 - 10
    11 - 1.2 - 0.7 - 0.6 - 1.2 - 0.1 - 06 - 10
    12 - 0.4 - 0.7 - 0.6 - 0.7 - 2.0 - 11 - 10 TP = 0-2-1-3-5
    13 - 1.0 - 0.5 - 0.5 - 0.5 - 1.4 - 08 - 10
    14 - 3.5 - 1.6 - 0.0 - 0.7 - 0.0 - 12 - 10 TP = 7-4-0-1-0 #+6,7 HP
    15 - 0.0 - 0.9 - 1.1 - 0.7 - 1.4 - 09 - 10
    16 - 1.4 - 0.3 - 0.6 - 0.5 - 0.5 - 08 - 10
    17 - 0.1 - 2.2 - 1.4 - 0.2 - 1.6 - 09 - 10
    18 - 0.2 - 0.9 - 1.2 - 0.8 - 0.3 - 07 - 10
    19 - 0.2 - 0.5 - 1.5 - 0.2 - 1.0 - 06 - 10
    20 - 2.7 - 2.7 - 1.0 - 0.5 - 1.2 - 13 - 10 TP = 3-5-0-3-2 #+7 HP
    Avg- 1.09- 1.08- 0.65- 0.64- 1.31- 9.11
    
    Level 20 Promoted Stats: (With No Weapon)
    57 - 84 - 19 - 40 - 62
    Level 20 Average Stats : (With No Weapon)
    37 - 47 - 21 - 21 - 37
    
    21 - 0.3 - 0.0 - 0.3 - 0.2 - 0.2 - 03 - 10
    22 - 0.3 - 0.6 - 0.1 - 0.3 - 0.2 - 04 - 10
    23 - 0.5 - 0.2 - 0.2 - 0.3 - 0.5 - 03 - 10
    24 - 0.4 - 0.2 - 0.3 - 0.4 - 0.6 - 03 - 10
    25 - 0.2 - 0.2 - 0.4 - 0.4 - 0.2 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Torasu
    
        Found at?
    See Alef
        Spells?
    Heal (2) {starts}
    Aura (4) {starts, 20, 24, 28}
    Shield   {starts}
    Detox    {starts}
        Interesting Tidbit?
    1. Can't just get Alef, he joins too
    2. Is it just coincidence that he masters Aura (the best heal spell) and Alef
    masters bolt (the strongest element) and they are both found in this 'magic'
    tower?
    3. Another translation error, I have Torre
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    24 - 22 - 12 - 14 - 14 - 05
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    17 - 0.5 - 5.1 - 0.7 - 0.4 - 1.1 - 10 - 10 TP = 2-8-1-1-1
    18 - 0.0 - 0.5 - 0.5 - 0.1 - 0.4 - 03 - 10
    19 - 0.1 - 0.0 - 0.5 - 0.3 - 0.4 - 03 - 10
    20 - 1.0 - 0.9 - 1.8 - 0.4 - 0.6 - 10 - 10 TP = 3-4-3-0-0
    Avg- 0.4 - 1.63- 0.88- 0.26- 0.62- 6.5
    
    Avg lvl 20 Stats w/o Wpn  : 26   - 28   - 16    - 15   - 16
    Level 20 Stats w/o Weapon : 30   - 36   - 14    - 19   - 18
    
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    02 - 1.4 - 1.5 - 0.6 - 0.9 - 2.0 - 11 - 10 TP = 1-3-1-2-4
    03 - 1.7 - 1.5 - 0.8 - 0.1 - 0.3 - 06 - 10
    04 - 2.5 - 0.5 - 0.2 - 0.0 - 1.9 - 09 - 10 #+6 HP
    05 - 2.5 - 0.5 - 0.6 - 0.3 - 0.4 - 06 - 10 #+6 HP
    06 - 1.6 - 1.2 - 1.7 - 0.4 - 0.5 - 09 - 10
    07 - 1.0 - 0.3 - 0.0 - 0.8 - 2.1 - 07 - 10
    08 - 1.0 - 1.1 - 0.5 - 0.0 - 2.6 - 10 - 10 TP = 2-2-2-0-4 #+7 AG
    09 - 1.1 - 1.1 - 0.1 - 0.4 - 1.5 - 09 - 10
    10 - 0.0 - 4.0 - 0.0 - 1.6 - 0.3 - 09 - 10 #+6,6,6 MP
    11 - 1.0 - 2.4 - 0.3 - 0.2 - 0.0 - 07 - 10 #+6 MP
    12 - 1.0 - 0.8 - 0.1 - 0.7 - 1.8 - 07 - 10
    13 - 3.1 - 0.2 - 0.8 - 1.6 - 0.5 - 11 - 10 TP = 6-2-1-0-2
    14 - 0.8 - 0.1 - 1.0 - 3.6 - 0.2 - 09 - 10 #+6,7 DE
    15 - 0.2 - 0.7 - 1.4 - 0.6 - 1.0 - 07 - 10
    16 - 1.6 - 0.5 - 0.3 - 1.4 - 1.9 - 08 - 10
    17 - 3.2 - 0.8 - 0.9 - 3.3 - 0.0 - 15 - 10 TP = 6-3-3-3-0 #+6,6,7 HP +6,6 DE
    18 - 1.0 - 0.9 - 0.1 - 2.6 - 0.6 - 07 - 10
    19 - 0.4 - 0.7 - 0.2 - 5.4 - 3.5 - 16 - 10 TP = 0-2-0-8-6 #+6 AG
    20 - 1.4 - 0.6 - 0.3 - 1.1 - 0.8 - 07 - 10
    Avg- 1.39- 1.02- 0.52- 1.32- 1.15- 8.95
    
    Level 20 Promoted Stats: (With Best Weapon +26)
    59 - 72 - 51 - 47 - 56
    Level 20 Average Stats : (With/Without Best Weapon)
    46 - 40 - 22/48 - 36 - 34
    
    21 - 0.5 - 0.2 - 0.3 - 0.1 - 0.2 - 03 - 10
    22 - 0.3 - 0.1 - 0.3 - 0.4 - 0.1 - 03 - 10
    23 - 0.5 - 0.1 - 0.2 - 0.2 - 0.2 - 04 - 10
    24 - 0.4 - 0.3 - 0.1 - 0.5 - 0.4 - 04 - 10
    25 - 0.3 - 0.3 - 0.3 - 0.2 - 0.0 - 02 - 10
    26 - 0.2 - 0.3 - 0.3 - 0.1 - 0.1 - 02 - 10
    27 - 0.3 - 0.5 - 0.1 - 0.2 - 0.0 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
                                        Adam
    
        Found at?
    Adam is found before and after the battle with Chaos and joins at level 10.
        Spells?
    He needs something to not suck for the next 15 levels
        Interesting Tidbit?
    1. There is debate if he is required or not. I've read he is secret, while
    other guides say he will join your party when you talk to him. I don't
    honestly care a whole lot. I've never missed him which leads me to believe he
    is required.
    1a) If you talk to him, do the whole orb thing, then follow him to Chaos, he's
    in your party.
    2. You probably want to try and level Adam in the robot battle before Ramladu
    if you want to use him. He will be doing 1 damage for a long time otherwise
    and will probably not find home in your party otherwise
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    31 - 00 - 20 - 24 - 12 - 04
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    11 - 1.9 - 00 - 3.6 - 0.7 - 0.6 - 11 - 10 TP = 1-0-7-1-2 #+6,6,7,7 AT
    12 - 0.2 - 00 - 0.0 - 0.7 - 0.1 - 03 - 10
    13 - 0.4 - 00 - 0.2 - 0.2 - 0.2 - 03 - 10
    14 - 0.5 - 00 - 0.2 - 1.6 - 0.8 - 06 - 10
    15 - 0.0 - 00 - 0.1 - 0.3 - 0.5 - 03 - 10
    16 - 0.1 - 00 - 0.1 - 1.9 - 0.7 - 06 - 10
    17 - 0.0 - 00 - 0.1 - 0.9 - 0.8 - 05 - 10
    18 - 0.0 - 00 - 0.2 - 2.0 - 1.3 - 06 - 10
    19 - 0.0 - 00 - 0.1 - 1.5 - 1.1 - 05 - 10
    20 - 0.0 - 00 - 0.5 - 2.0 - 0.2 - 10 - 10 TP = 0-0-3-5-2
    Avg- 0.31- 00 - 0.51- 1.18- 0.63- 5.8
    
    Avg lvl 20 Stats w/o Wpn  : 34   - 00  - 25    - 36   - 18
    Level 20 Stats w/o Weapon : 35   - 00  - 39    - 39   - 23
    
    Stats Gained:
    Lv - HP  - MP - AT  - DE  - AG  - TP - Samples
    02 - 1.4 - 00 - 2.2 - 2.0 - 1.4 - 12 - 10 TP = 2-0-2-6-2 #+6 DE
    03 - 1.2 - 00 - 1.6 - 0.4 - 1.5 - 07 - 10
    04 - 4.6 - 00 - 1.3 - 0.5 - 1.3 - 13 - 10 TP = 4-0-3-0-5
    05 - 0.6 - 00 - 0.9 - 1.6 - 3.0 - 11 - 10 TP = 2-0-3-1-5 #+6 AG
    06 - 0.1 - 00 - 0.3 - 2.7 - 1.2 - 10 - 10 TP = 0-0-0-6-4 #+6 DE
    07 - 2.8 - 00 - 2.3 - 1.3 - 0.1 - 12 - 10 TP = 5-0-3-4-0
    08 - 0.8 - 00 - 1.2 - 0.2 - 1.0 - 04 - 10
    09 - 2.3 - 00 - 0.7 - 4.2 - 2.1 - 14 - 10 TP = 7-0-1-5-1 #+7 HP +6,6 DE
    10 - 1.3 - 00 - 1.1 - 0.2 - 1.6 - 07 - 10
    11 - 3.5 - 00 - 0.4 - 4.3 - 0.6 - 13 - 10 TP = 6-0-0-6-1 #+6,6 HP +6,6,7 DE
    12 - 2.1 - 00 - 0.1 - 2.2 - 0.7 - 10 - 10 TP = 4-0-0-4-2 #+6 HP
    13 - 1.7 - 00 - 1.2 - 1.4 - 1.4 - 10 - 10 TP = 3-0-1-4-2
    14 - 3.3 - 00 - 1.1 - 1.2 - 0.7 - 11 - 10 TP = 3-0-4-3-1 #+6 HP
    15 - 2.6 - 00 - 0.0 - 0.4 - 1.9 - 10 - 10 TP = 6-0-0-0-4 #+6,6,6 HP
    16 - 0.6 - 00 - 0.4 - 1.6 - 0.0 - 06 - 10 #+6 DE
    17 - 1.1 - 00 - 0.8 - 2.5 - 2.3 - 11 - 10 TP = 3-0-0-5-3
    18 - 0.8 - 00 - 2.2 - 0.6 - 0.4 - 07 - 10
    19 - 2.7 - 00 - 0.6 - 2.7 - 2.2 - 13 - 10 TP = 6-0-0-4-3 #+6 HP
    20 - 1.2 - 00 - 0.1 - 2.7 - 1.9 - 10 - 10 TP = 0-0-1-4-5 #+6 DE
    Avg- 1.82- 00 - 0.97- 1.72- 1.33- 10.05
    
    Level 20 Promoted Stats:
    70 - 00 - 72 - 83 - 58
    Level 20 Average Stats :
    60 - 00 - 37 - 60 - 39
    
    
    ------------------------------------------------------------------------------
    
    
                                        Hanzou
    
        Found at?
    In chapter 8, search the nearby bush at the entrance with a ninja star to
    find him
        Spells?
    Sleep   {starts}
    Shield  {15}
    Desoul  {starts}
    Dispell {starts}
        Interesting Tidbit?
    1. I like Ninjas. Too bad Slade from Shining Force II gets far better magic
    in my opinion, and more damage
    2. He is cool nonetheless
    
    Starting Stats:
    HP - MP - AT - DE - AG - MV
    41 - 21 - 26 - 38 - 37 - 07
    Stats Gained:
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    11 - 3.2 - 2.5 - 0.3 - 0.4 - 2.9 - 20 - 10 TP = 5-5-3-2-5 #+7 MP +6 AG
    12 - 0.2 - 1.4 - 0.0 - 1.0 - 0.6 - 06 - 10
    13 - 2.7 - 0.0 - 0.0 - 2.1 - 1.4 - 09 - 10 #+6 HP
    14 - 1.5 - 0.2 - 1.0 - 1.2 - 2.0 - 12 - 10 TP = 3-0-3-2-4
    15 - 0.9 - 0.9 - 0.0 - 1.2 - 0.8 - 07 - 10
    16 - 0.1 - 1.9 - 0.2 - 1.7 - 2.5 - 11 - 10 TP = 0-5-0-1-5 #+6,6 AG
    17 - 1.4 - 3.5 - 0.0 - 2.7 - 0.2 - 13 - 10 TP = 2-6-0-5-0 #+6,6 MP +6 DE
    18 - 1.3 - 0.1 - 0.6 - 0.7 - 0.6 - 06 - 10
    19 - 1.3 - 1.1 - 0.0 - 1.1 - 3.2 - 11 - 10 TP = 3-5-0-0-3 #+7 AG
    20 - 1.8 - 3.0 - 0.4 - 2.2 - 0.6 - 15 - 10 TP = 4-6-0-4-1 #+6 MP
    Avg- 1.41- 1.46- 0.25- 1.43- 1.48- 8.00
    
    Level 20 Promoted Stats: (With Best Weapon +30)
    64 - 38 - 69 - 60 - 59
    Level 20 Average Stats : (With/Without Best Weapon)
    55 - 36 - 29/59 - 52 - 52
    
    21 - 0.2 - 0.3 - 0.3 - 0.2 - 0.4 - 03 - 10
    22 - 0.5 - 0.3 - 0.2 - 0.1 - 0.3 - 04 - 10
    23 - 0.2 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10
    24 - 0.2 - 0.1 - 0.2 - 0.4 - 0.3 - 03 - 10
    
    
    ------------------------------------------------------------------------------
    
    
    Section II
    ------------------
    | Curative Magic |
    ------------------
    
       The purpose of this section is to provide descriptions of the different
    spells whose primary purpose is 'defensive' or 'restorative' magic
    
    --------
    | Heal |
    --------
    Heal I   : heals at 1 range approximately 13 health                    [03 mp]
    Heal II  : heals at 2 range approximately 13 health                    [05 mp]
    Heal III : heals at 3 range approximately 30 health                    [10 mp]
    Heal IV  : heals at 1 range to full health                             [20 mp]
    
    --------
    | Aura |
    --------
    Aura I   : heals at 3 range to  5 targets approximately 13 health      [07 mp]
    Aura II  : heals at 3 range to 13 targets approximately 13 health      [11 mp]
    Aura III : heals at 3 range to 13 targets approximately 25 health      [15 mp]
    Aura IV  : heals your team approximately 40 health                     [18 mp]
    
    ---------
    | Detox |
    ---------
    Detox : cures poison at 1 range to 1 target                             [3 mp]
    
    ----------
    | Egress |
    ----------
    Egress : exits the battle and brings you to the nearest Priest          [8 mp]
    
    ---------
    | Quick |
    ---------
    Quick I  : raises defense and agility at 1 range to 1 target by 10     [05 mp]
    Quick II : raises defense and agility at 2 range to 5 targets by 10    [16 mp]
    
    ----------
    | Shield |
    ----------
    Shield : negates all magic to an ally for 2-3 turn s                    [5 mp]
    
    --------
    | Slow |
    --------
    Slow I  : lowers 1 targets defense and agility at 2 range by 10        [05 mp]
    Slow II : lowers 5 targets defense and agility at 2 range by 10        [20 mp]
    
    
    ------------------------------------------------------------------------------
    
    
    Section III
    -------------------
    | Offensive Magic |
    -------------------
    
       The purpose of this section is to provide description of the different
    spells which damage or provide 'offensive' advantage. In general, offensive
    magic does approximately 1/2 to 3/4 against bosses.
    
    ---------
    | Blaze |
    ---------
    Blaze does approximately 1.5x extra against 'undead' targets and approximately
    0.5x against those that are 'absorbant' to fire
    Blaze I   : damages 1 target  at 2 range by 5-7  damage  (2-4 for bosses)
                                                                            [2 mp]
    Blaze II  : damages 5 targets at 2 range by 8-11 damage  (4-8 for bosses)
                                                                            [5 mp]
    Blaze III : damages 5 targets at 2 range by 13-14 damage (8-10 for bosses)
                                                                            [8 mp]
    Blaze IV  : damages 1 target  at 2 range by 30-36 damage (20-30 for bosses)
                                                                            [8 mp]
    																		
    ----------
    | Freeze |
    ----------
    Freeze does approximately 1.5 against fire elements and does a little less
    against the Undead
    Freeze I   : damages 1 target  at 2 range by 7-10  damage (4-7 for bosses)
                                                                           [03 mp]
    Freeze II  : damages 5 targets at 2 range by 10-13 damage (7-10 for bosses)
                                                                           [07 mp]
    Freeze III : damages 5 targets at 3 range by 13-18 damage (11-14 for bosses)
                                                                           [10 mp]
    Freeze IV  : damages 1 target  at 3 range by 40-50 damage (30-36 for bosses)
                                                                           [10 mp]
    
    --------
    | Bolt |
    --------
    Bolt is somewhat a piercing spell and does not seem to be affected by the
    element of the opponent
    Bolt I   : damages 5 targets  at 2 range by 12-15 damage (9 for bosses)
                                                                           [08 mp]
    Bolt II  : damages 13 targets at 3 range by 12-15 damage (9 for bosses)
                                                                           [15 mp]
    Bolt III : damages 13 targets at 3 range by 19-25 damage (15-16 for bosses)
                                                                           [20 mp]
    Bolt IV  : damages 1 target   at 3 range by 48-52 damage (36-43 for bosses)
                                                                           [20 mp]
    																	   
    ---------
    | Boost |
    ---------
    Boost : raises the attack of an ally at 3 range by 15                  [15 mp]
    *There is an interesting Boost glitch. The message box for "boost has ended"
    can appear from 1 to 3 turns after casting it. However, the spell only truly
    ends once that message appears and one of the following has been done:
    1) Level up
    2) Taken enemy damage
    3) Re-equipped
    Meaning that someone could be boosted for 4 or 5 turns if they don't level or
    take any enemy damage
    
    ----------
    | Desoul |
    ----------
    Desoul : automatically defeats the opponent                            [15 mp]
    (100% failure against bosses)
    
    ----------
    | Dispel |
    ----------
    Dispel : inflicts silence upon a caster, rendering them unable to cast spells
    (100% failure against bosses)                                           [5 mp]
    
    ----------
    | Muddle |
    ----------
    Muddle : inflicts a fog upon the target
    (100% failure against bosses)                                           [6 mp]
    
    ---------
    | Sleep |
    ---------
    Sleep : inflicts sleep upon a enemy, rendering them unable to act for a few
    turns (100% failure against bosses)                                     [6 mp]
    
    
    **When I say 100% failure, I mean it has never happened for me**
    
    
    ------------------------------------------------------------------------------
    
    
                               ---------------------------
                               | Detailed Stats part Two |
                               ---------------------------
    
    [3000]
    
                            Table of Contents for This Section
    
                           I.    Weapon verse Non-Weapon debate
                           II.   Which Spell Caster
                           III.  Which Healer
                           IV.   Bringing a Balanced Team (covering Variance)
                           V.    Bringing a Balanced Team (team building)
                           VI.   Promotion debate (analysis of loss of stats)
                           VII.  Promotion debate (when to verse not)
                           VIII. Numeral Analysis of Characters
    					   
    
    
    Section I
    ---------------------------
    | Weapon verse Non-Weapon |
    ---------------------------
    
    
        The history behind this was spawned due to the range of potential level
    ups. See, with weapon users, they at least get decent weapon boosts
    occasionly to offset bad levels. Non-weapon users do not get this advantage,
    which is something to consider. What we hope to discover is if it is truly in
    one's best interest to use non-weapon users due to the fact some bad levels
    can leave them desiring desperately for some attack power. Below is a table
    comparing all fighters, by grouping, so we can see some actual hard data.
    
    **Note, I'm only comparing them against Melee weapon users and Knight weapon
    users for a more balanced comparison. Birdmen and Ranged attackers have a
    noticable hit on their stats due to them either flying or being ranged. As
    such, it is only fair to compare them against those who are most similar in
    attack style, being up close in the dirt.**
    
    
    ------------------------------------------------------------------------------
    I Categorical Grouping I Avg Lvl U I Avg Lvl P I Avg Final Stat I Final Stat I
    I----------------------I-----------I-----------I----------------I------------I
    I   Non Weapon Users   I           I           I                I            I
    I         Zylo         I    0.33   I    1.02   I       42       I     82     I
    I         Adam         I    0.51   I    0.97   I       37       I     72     I
    I         Bleu         I    0.59   I    0.77   I       39       I     78     I
    I         Gong         I    0.59   I    0.57   I       29       I     61     I
    I----------------------I-----------I-----------I----------------I------------I
    I       Averages       I    0.505  I   0.8325  I      36.75     I    73.25   I
    I----------------------I-----------I-----------I----------------I------------I
    I Knight Weapon Users  I           I           I                I            I
    I         Ken          I    0.31   I    0.34   I       51       I     75     I
    I         Mae          I    0.33   I    0.25   I       48       I     74     I
    I        Arthur        I    0.49   I    0.37   I       52       I     78     I
    I        Pelle         I    0.05   I    0.35   I       55       I     72     I
    I        Vankar        I    0.18   I    0.25   I       50       I     70     I
    I        Ernest        I    0.11   I    0.33   I       51       I     74     I
    I        Guntz         I    0.22   I    0.26   I       55       I     77     I
    I----------------------I-----------I-----------I----------------I------------I
    I       Averages       I    0.24   I    0.31   I       52       I     74     I
    I----------------------I-----------I-----------I----------------I------------I
    I  Melee Weapon Users  I           I           I                I            I
    I         Max          I    0.40   I    0.36   I       47       I     78     I
    I         Luke         I    0.19   I    0.54   I       43       I     81     I
    I         Gort         I    0.28   I    0.25   I       49       I     77     I
    I        Musashi       I     N/A   I    0.63   I       62       I     73     I
    I        Hanzou        I     N/A   I    0.25   I       59       I     69     I
    I----------------------I-----------I-----------I----------------I------------I
    I       Averages       I    0.29   I    0.406  I       52       I     75.6   I
    I----------------------I-----------I-----------I----------------I------------I
    I     Total Average    I    0.265  I    0.358  I       52       I     74.8   I
    I----------------------I-----------I-----------I----------------I------------I
    
    
    The data is clear. Weapon users are better than non-weapon users. One may
    argue that using Gong's data skew their statistics. However, we see that only
    increases their final stats to 39 / 77. Which is only slightly better in the
    latter case of chosen stats. While they gain a significant amount more attack,
    this does not offset the difference getting a new weapon makes. Does this mean
    we completely disregard the non-weapon users? Absolutely not. One thing this
    chart favors is that the Knight Users cannot all use the Valkyrie (the Halberd
    and the Chrome Lance are significantly weaker).
    
    No, what this chart shows is that in terms of pure offense, sticking to your
    guns (literally) is better. Each of the non-weapon users offers something in
    return for not wielding a weapon. Zylo is unaffected by harsh terrain and
    joins at a time when your weapon users are feeling the strong defence of the
    Skeletons. Bleu flies and gains tremendous defence. Gong is a healer as well.
    Adam just sucks and requires too much time to be truly a force.
    
    It is interesting though, that non-weapon users on average gain almost 3x more
    attack power than weapon users. This however, is moot as the weapon plus is
    more significant.
    
    
    ------------------------------------------------------------------------------
    
    
    Section II
    -----------------
    | Spell Casters |
    -----------------
    
    
        How does one rank spell casters effectively? For the most part, since they
    do not attack physically as well as they should not be absorbing any amount of
    damage; it is difficult then to figure out which are the better casters. The
    obvious thing then is to examine the 3 things that matter to them, agility,
    enough magic points, and their selection of spells. Let us then, examine the
    four different offensive mages
    
       Tao
    
    Tao is the first mage you get; an incredible advantage, as she will often have
    better stats than your other mages as she will be over-leveled (with little
    effort). Tao also learns all of her spells much quicker than most; as in, by
    level 20 unpromoted, she already has her best spell blaze 4. Which means, she
    has peaked in her spell selection but continues to expand as she gains
    significant stats as well as Boost in the near future.
            Blaze (4)
    Blaze is sadly the weakest of the 3 elemental spells. While it does deal some
    extra damage to the undead, the undead are not very prevalent past chapter two
    which leaves Tao desiring something to help better herself. However, 30
    damage never goes out of style, as well as the cheapness (8 MP) to hit many
    times with Blaze 3/4 will keep her useful for most of the game.
            Sleep
    Sleep, is essentially a trash spell. While not as useless as muddle; the
    circumstances in which trying to use Sleep will be few and far between (as
    blazing would be sufficient enough). This also does not consider the overall
    problem that our Sleep spell sucks and will miss more often than not.
            Boost
    Boost is Tao's true saving grace. A free power ring bonus to any attacker we
    will find to often times be more helpful against bosses instead of blasting
    them with magic. While it may never get used during bossless missions, it will
    be entirely too helpful against bosses once you have it.
            Dispel
    The number of spell casters in the game that are not bosses can be counted on
    one hand. This spell blows
    
    
        Anri
    
    Anri is the second mage you get, and you will find her frustrating for a few
    levels. However, once she gains some important levels and gains some important
    magic points, she will grow very nicely, (maybe better than Tao!) She, like
    Tao will gain all her spells much more quickly than the other two, as in by
    level 6 promoted she's done learning spells. Her lack of support spells could
    prove problematic, but Freeze 4 with the great AOE of Bolt 2 will find her
    appealing in most parties.
            Blaze (2)
    Blaze is the weaker elements, but Anri does get to a second level meaning she
    can deal decent damage to undead. Once freeze 3/bolt 2 is learned however, you
    will never use blaze again.
            Freeze (4)
    Freeze is the second best single target damage spell hitting for some serious
    damage. It even hits for decent damage against bosses despite their immense
    reductions. It also has a serious advantage over Blaze due to its 3 range as
    opposed to Blaze's 2. She also learns this much faster than Domingo.
            Bolt (2)
    A very large aoe spell hitting for minor damage to all enemies, very helpful
    for the majority of the game. The fact she is the only other person than Alef
    to learn it and she will learn it several battles before you get Alef means
    you will enjoy close encounters.
            Muddle
    In other games, Muddle actually does something. Here however, it is
    essentially worthless
    
    
        Domingo
    
    Domingo is your only mage to come promoted, a slight disadvantage in stats,
    but quite the disadvantage in that he cannot be leveled to 20 to reduce when
    he learns his spells. When it says he learns a spell at 26, that means you
    must level him 6 levels past when you actually gain stats to get him to his
    best spell. Something to consider as it proves to be a MASSIVE disadvantage.
            Freeze (4)
    Domingo shares this masterful spell with Anri. The only problem is it takes
    him quite a while to learn the stronger levels of freeze, leaving him somewhat
    weak for a few levels having only freeze two. On that note, he learns freeze 3
    at level 13. It takes 12 levels for him to become a 'terror'. It also takes
    FOREVER to learn Freeze 4, so to be completely honest, you will probably hit
    Dark Sol way before Domingo knows his best spell. Even in a power game, you
    must spend several battles re-doing them to get Domingo 6 unnecessary levels
    past growth to master his best spell.
            Muddle
    See Anri
            Boost
    He shares this with Tao, and will often be using it more than Freeze for
    bosses as he will probably never learn Freeze 4.
            Desoul
    Desoul is arguably worse than Muddle due to its ability to miss everything
    
    
        Alef
    
    Unless you are willing to go the extra mile with her, you won't want her. In
    a speedy run-through, she will never make it. She, arguably is one of the best
    characters in the game due to having Bolt 3/4 which is simply massive damage.
    The only issue being it takes her some tedious leveling to get her there.
            Blaze (2)
    Alef starts with blaze 2, which at this point in the game, is worthless
            Freeze (2)
    Alef starts with freeze 2, which at this point in the game, is very 'meh'
            Bolt (4)
    Alef is the only master of Bolt, which is truly amazing. Bolt 3 covers 9
    squares and hits for some serious damage. Bolt 4 is the best single target
    spell hitting for 50+ damage. Seriously, that's better than some fighters
    output, some, -boosted- fighters output. With a critical!! The slight downside
    is that Bolt requires twice as many magic points as Freeze and can be somewhat
    magic demanding.
            Desoul
    See Domingo's description
    
    
                                     ------------
                                     | Analysis |
                                     ------------
    								  
    Unless you are purposely bringing all 4 mages, there's no point. Generally one
    is sufficient, although the advantage of casters is spells don't miss; which
    is why most parties will be based around 2 mages. Simply going by their
    spell selection is not going to be enough; we have to look at what type of
    game we are going to be playing.
    
    ------------------------------------------------------------------------------
    Suppose we're bringing 2 mages and are maxing out characters:
    
    Alef gets the first spot. Her spell selection is somewhat disappointing as she
    requires quite a bit of work, but Bolt 3/4 completely make up for it in my
    honest opinion. There are countless times when Bolt 3 can hit at least 3
    enemies and bring them to half/near-fatal in one go; as well as Bolt 4 is
    ultimately better against bosses than boosting an allies attack power (hitting
    for a larger difference than 15 damage)
    The other spot has to belong to Domingo. Freeze 4 just has farther range and
    is ultimately more useful than Blaze 4; and as both share the Boost spell, its
    the only reason to bring the extra mage anyway. Domingo can also fly, which
    can and will be very helpful in several circumstances. Just bear in mind, I
    mean -maxing- out your characters. In Domingo's case that means getting him to
    26. Otherwise Tao is far more appealing if we're only -maxing- to ~level 15
    or so promoted
    ------------------------------------------------------------------------------
    
    Suppose we're bring 2 mages and are ending the game quickly (playing through
    without repetition):
    
    Completely disregarding that first paragraph as Alef/Domingo require time and
    levels to then come in and dominate; if you are interested in winning without
    leveling for some time, Anri/Tao are your gals.
    ------------------------------------------------------------------------------
    
    Suppose we're bringing 1 mage and are maxing out our characters:
    
    Some things never change; if we're going in with level 20 promoted monsters,
    Alef is the best mage for the job
    ------------------------------------------------------------------------------
    
    Suppose we're bringing 1 mage and ending the game quickly:
    
    It would most likely be best to use Tao for this game over Domingo and Anri.
    Tao is in your starting line-up; and attempting to beat the game quickly
    without redoing levels means you need to plan who're bringing and not wasting
    time on the other characters. As such, Tao is better than Anri on principle
    because Boost on your heroes is a very nice supportive spell. Blaze may not
    pack as big a punch as Freeze, but Tao gets her best spells rather early
    sooner as well as she has Boost (it really is that nice against bosses). Anri
    could prove to be a more destructive mage with Bolt and Freeze; the issue
    being that Anri starts the same as Tao but several battles later than when you
    received Tao.
    
    Compared to Domingo, Tao is gotten much much earlier in the game, as well as
    she comes unpromoted. So besides promoting her at 10 to hold a better weapon,
    there is no reason to do so. Putting her to level 20 will give her much
    needed stats, allowing for blaze 3 or 4 every turn by her as blaze 1 will
    become absolutely useless unless you're setting up a kill. This sounds
    challenging, but she can easily hit 8-10 by chapter 3 without even
    re-doing any battles. This is a huge time saving factor considering when you
    first recruit Domingo, he will suck for some time only getting freeze 1, with
    several levels until freeze 2. While Domingo may be slightly better late game
    than Tao, if we're going to be reaching that level, then it would just be
    better to use Alef? See my point? If Domingo were to learn Freeze 4 by even
    level 20 he would be ultimately better, but waiting to level 26 will make
    Domingo far less helpful unless facing bosses than any of the other 3 mages.
    ------------------------------------------------------------------------------
    
    #Note, that this section completely disregards stats because they are so
    irrelevant when compared to spell selection
    
    
    ------------------------------------------------------------------------------
    
    
    Section III
    -----------
    | Healers |
    -----------
    
        Comparing healers is not like that of Mages. Their strengths are entirely
    in their spells which vary very little between healer to healer. Also, their
    stats mean almost less than that of mages as mages demand many magic points
    to constantly use their best spells, whereas healers for the most part can get
    away with a heal 1 for the most part, only opting for stronger spells in
    desperate times.
    
        Lowe
    
    Lowe... is the worst healer in the game. Ok I said it, but some positive notes
    about this guy. He is a great friend to Max... just kidding. Seriously, his
    lack of Aura just makes him so unappealing. He does learn Slow/Quick 2, but
    comparing that to the lack of Aura still just is frustrating.
            Heal (4)
    Lowe does master Heal, which is essential for any guy calling themselves a
    healer. It's growth is nothing special, range, more power, than a full heal.
    In fact, the only real description detail of any notice is Torasu's LACK of
    mastering Heal. Lowe does learn this really quickly (22)
            Detox
    In SFII, Detox actually serves a purpose as there a various cripple effects
    more than just poison. In SFI, Detox is replaced with an antidote. Also know
    that there is like 3 enemies than 'might' poison you. Detox is on the level
    of Sleep. Very situational and will hardly be used.
            Slow (2)
    Lowe gets a full 2 levels of Slow. It's not terrible, if it hits it can be
    similar to a group power plus for your team as the monsters are weakened and
    slowed. The problem there in lies its ability to hit the monsters.
            Quick (2)
    Quick is pretty worthless; bonus agility matters for nothing as characters can
    often go twice for no apparent reason. Defense is helpful, but the trend we
    see is the monsters will either use magic, hit for 1 damage, or do so much
    that we would need +35 defense to be noticeable. Quick can be handy in a few
    parts during the mid-game however.
    
    
        Gong
    
    Gong is an improvement over Lowe (see Aura) but has some major disadvantages
    to the other 2 healers. Gong learns Aura very slowly compared to the other 2,
    level 30, which puts him in a category with Lowe for some time. He will power
    level more quickly than Lowe though bare in mind. The last thing to note is
    he lacks learning support spells. This in of itself doesn't matter a whole lot
    to me as I'm not a big support spell guy, but it can make a difference to some
            Heal (4)
    See Lowe's description, save it comes somewhat slowly as he doesn't learn
    other spells to compensate for how long it seems to take. He still maxes it
    out by 24.
            Aura (1)
    Gong gets a single level of aura. A clear advantage from Lowe that the other
    healers have, is their ability to restore health to several targets at once;
    which we will find very helpful in the end. The problem with Gong is he what I
    mentioned earlier, it takes a bit long to learn it.
    
    
        Khris
    
    Khris I find can be quite the challenge. She simply starts awful, grows slowly
    and proves annoying. However, she becomes very very good at healing as by
    level 20 she gets Aura. Which means, getting through her promoted levels comes
    incredibly easy as she can level very quickly every time regardless of enemy
    level.
            Heal (4)
    See previous healers
            Aura (2)
    Halla! Her only disadvantage here is she doesn't learn Aura 4 like Torasu.
            Slow
    See Lowe, minus second level
            Quick
    See Lowe, minus second level
    
    
        Torasu
    
    Torasu, unlike Alef, is not at a massive disadvantage as he comes knowing Aura
    already which means he can catch up on levels pretty well.
            Heal (2)
    Torasu is a massive disadvantage here, heal 2 is complete trash here. Sure it
    works for small healing, but there is no single life-saving spell here; again
    a clear-cut disadvantage
            Aura (4)
    Aura 3 is nice, the ideal spell. Aura 4 is kinda overkill; but finds a home in
    certain situations
            Shield
    Shield is cool, a much better support spell as it negates all magic for a turn
    which can be helpful, especially if Torasu has nothing to do that turn, have
    him shield someone
            Detox
    See Lowe
    
    
                                 ------------
                                 | Analysis |
                                 ------------
    
    
    Unless you are bringing 4 healers, there's only a need to bring 1. More than
    that is generally overkill as you will only need 1 heal at a time -for the
    most part- and having more healers is not helpful as they cannot fight to save
    their lives. So who to bring? Not Lowe. His clear cut disadvantage of not
    having Aura puts him in the trash category; there's no real need for him.
    Gong is also out; while he is ultimately better than Lowe, his complete lack
    of support spells (see Khris has better heal spells than Gong and can support)
    rules him out. Gong could potentially be used as a fighter, but honestly his
    attack is going to leave something to be desired later.
    
    When to get rid of your excess healers? Depends on the game you're playing,
    but in general, if you're only using 1 healer; you can ditch the extra healers
    once your main healer has about 25-30 magic points. Until then, you run the
    risk of not having enough magic points to keep everyones health up
    
                                  Khris verse Torasu?
    
    Remember the argument for Alef verse Tao? Same here for the most part. Even
    more so for Tao verse Domingo. If you're going for straight offensive, Torasu
    is your man as he can refill your team to full life at least 3 times with Aura
    4; shield also is slightly better in most situations. Khris on the other hand,
    can easily be overleveled as you will have her for 20+ of the battles. Once
    she gets Aura, you can disband Lowe and Gong from your team as Khris is
    essentially the two of them combined. So remember, quick game use Khris, long
    game use Torasu.
    
    
    ------------------------------------------------------------------------------
    
    
    Section IV
    ---------------------------------------
    | Building a Balanced Team (variance) |
    ---------------------------------------
    
        Remember the statistical analysis I mentioned that I would do earlier back
    at the beginning? This is where this happens. One thing to notice about the
    level ups is the level of variance. What is variance? Variance is the amount
    of discrepency or change from level up to level up. By taking many many
    samples, we can lower the variance. However, as the number of samples
    approaches infinity, (limit as n --> infinity) we can see where the number
    converges upon. Obviously, I am not taking such a number of samples; but am
    working with a large enough sample that we can see clearly where numbers
    converge to an agreeable level up or diverge to a decimal that suggests one
    cannot depend to gain that stat per a level up.
        That is quite a mouthful; but what does it mean? Let's examine 2 different
    level ups from the same hero.
    
    Max
    02 - 1.4 - 0.0 - 1.0 - 1.0 - 1.0 - 06 - 10
    05 - 1.9 - 0.5 - 0.0 - 1.3 - 0.0 - 07 - 10
    
    It is obvious, that his best TP gained for each of these levels is very close;
    but what's statistically significant is the variance in the numbers. Observe
    that for his level 2 level up, the number that varied the most was his HP gain
    where he average 1.4 per level. This indicates that he most likely averaged at
    least 1 per level, but had some times where he gained 2. All his other stats
    though, indicate that it is statistically probable that he should gain on
    level 2, 1 in each attack, defence, and agility. His TP of 6 though, however
    indicates that his best level up was probably 3 HP, 1 of each AT, DE, and AG.
    
    Now examine his level 5 up. For starters, notice that his best TP is 7, yet
    the sum of the averages of his stats gained is nearly less than half of that.
    This is an example of a level up with so much variance it is hard to
    confidently include these numbers for his level up. See we can safely say that
    on average, Max should gain 1 in each life and defence; however the TP of 7
    says that Max probably on a level up, earned 1 MP, 2 defence, and 4 HP. But
    for the averages to be so low there had to of been several levels where he
    failed to gain a stat -at all- for that level.
    
    Let's take a look at another level of variance
    Mae
    04 - 0.2 - 00 - 1.0 - 2.3 - 0.1 - 06 - 10
    
    This is a great example of 'good' and 'bad'. She has two very consistent stat
    levels, 1 to attack and 2 to defense. However, look at some of these other
    numbers. An average of 0.2 to HP?! It is safe to assume she probably managed
    to gain 1 HP twice amongst 10 levels. If you're trying to max out your heros'
    level ups, that is good information to have; but if you're trying to build a
    consistent team, as in, you're teaching someone new how to play and want them
    to have a very 'safe' team, this is terrible. Mae, on average, will gain 1
    attack and 2 defense. The other numbers just are statistically insignificant
    due to their variance. She managed to gain 1 agility 1 time; betting to gain
    that stat again is a losing scenario. The upside to having a variance like
    2.3 means that she has decent potential to gain upwards of 3 or 4 defense,
    but on average in the long run should get about 2; which is good again for
    someone who is trying to build a consistent team.
    
    
       But what does this all mean? What's the difference between average stats,
    level 20 stats, and 'typical' stats (see section VIII)? My friend, the reason
    for calculating average stats so that one can calculate the typical stats,
    which is exactly what it sounds like. Typical stats are what one can expect on
    any given run. Average stats are, the average stat gain; while enlightening
    absolutely, they must be taken with a grain of salt as they do not include any
    of the games random massive boosts in stat gain, but rather, the average. I
    think the best example of this would be to look at Anri.
    
                          Level 20 Promoted Stats:
                          53 - 81 - 23 - 42 - 61
                          Level 20 Average Stats :
                          27 - 38 - 26 - 26 - 39
                          Level 20 "Typical"     :
                          40 - 60 - 25 - 34 - 50
    
    Her level 20 stats are not shabby. A good amount of health for soaking up a
    spell or two, and more than enough magic to cast her powerful freeze spells.
    Note also she has satisfactory defence. Now look at her average stats. Has
    anybody ever had an Anri with only 27 life and 26 defence? I sure haven't. No,
    rather the average stats is a basis for ground zero, as in the absolute worst
    you can do. That's then what the typical stats are, something along the lines
    of what you can generally expect in a 20/20 game without save stating for
    perfect stats.
    
       In conclusion, the game level ups have quite a bit of variance in the
    numbers. Unfortunately for you the reader, I will not review the some 1000+
    trials of level ups I did to explain in great detail the variance of each
    level. However, for the character reviews, there is a stat called Consistency
    where the hero will receive a score from 0-10 based essentially on their stat
    variance. It's not precise, but it is the only reasonable means to do achieve.
    
    
    ------------------------------------------------------------------------------
    
    
    Section V
    --------------------------------------------
    | Building a Balanced Team (team building) |
    --------------------------------------------
    
        Let's assume the most basic team. Max, is a given spot in the 12, another
    goes to our absolute necessary healer. Two more spots to our casters to help
    balance our miss efforts against the high evasion monsters in the endgame.
    That leaves just 8 spots to fill with the remaining ~20 characters (exlude Max
    Jogurt and the 8 casters). Who to pick? Well it seems as though picking those
    with the best attack would be ideal right? Generally, it would. There are a
    number of factors though to consider before just throwing the flashiest heroes
    out there and hope for the best, such as
    
    -Am I bringing more knights than I have best weapons for them?
    -Are my heroes going to all be able to contribute effectively?
    -Are my heroes glass cannons? ie they won't live to be healed?
    -Can my heroes move effectively without getting in each others way?
    -Am I picking too many characters that require too much leveling?
    -Does my team come together to late?
    
    As you can see, simply bringing the 8 beastiest characters may not be the best
    team afterall. No, rather this section will delve into multiple sub-sections
    involving discussion ranging from the 'strongest team' to the 'easiest team'
    with everything in between. Note this section will not include walkthrough
    data (for example, in covering a speed run), but will cover speciality teams
    which will be discussed more below. Without further ado...
    
    
                        Table of Contents
                        A. Strongest Team
                        B. Easiest Team
                        C. Speed Team
                        D. Required Team
                        E. Hidden Team
                        F. Unique Team
                        G. Casters
                        H. Knights of Rohan
    
    					
    -------------------
    A. Strongest Team
    -------------------
    
    The strongest team is of course the team with the most damage potential. This
    involves a balance of Knights, with the other strongest damage dealers on your
    team.
    
                            1.  Max
                            2.  Torasu
                            3.  Musashi
                            4.  Arthur
                            5.  Guntz
                            6.  Bleu
                            7.  Domingo
                            8.  Lyle
                            9.  Luke
                            10. Gort
                            11. Hans
                            12. Diane/Ken/Alef/Tao
    
    
    Justification: Max and Torasu are fill in spots. Max obviously being
    absolutely necessary, Torasu, the prime choice for your healer. Domingo is
    also a shoe in for a max-ed out power team due to him knowing both Freeze IV
    and Boost. The remaining 9 spots are up for grabs. Musashi, Arthur, Lyle, Bleu
    and Guntz I think just about everyone can agree have the most potential and
    can absolutely tear apart enemies. The remaining spots I have filled based on
    my results from testing. Luke/Gort consistently get loads of attack, with my
    saved stats having them at 81/77. Not too shabby. Ken and Hans might be the
    surprising picks but hear me out. With my saved stats, Ken is the third best
    knight for the job. Well what about another melee user (I assume Arthur gets
    the +35 ranged Valk) such as Hanzou or Zylo? The problem being the number of
    melee characters we have chosen. Hans, being stronger than Diane always gets
    the pick before her. However, that number 12 spot is the most intriguing.
    Diane, is probably the best choice, bringing her dominating ranged attack.
    However, Alef or Tao could be substituted in place of them. Probably up to
    personal preference at this junction as really, having all 4 mages could yield
    the most impressive results (Dark Dragon has 40 DE) so unless your person has
    over 70 attack, you can deal more damage with magic.
    
    -----------------
    B. Easiest Team
    -----------------
    
    The easiest team of course a team that any new player would be able to do
    rather well with. The team involves a balance of damage, magic, ranged, and
    healing. There are only 2 true 'hidden' characters, which is also a factor.
    
                            1.  Max
                            2.  Hans
                            3.  Pelle
                            4.  Ken
                            5.  Khris
                            6.  Tao
                            7.  Diane
                            8.  Luke
                            9.  Anri
                            10. Zylo
                            11. Balbaroy {Replace with Musashi}
                            12. Gort
    						
    Justification: For a newb to play the game, they need characters that come
    strong and able to hold their own. Characters that are easy to find are also
    a huge plus. Consistent stats don't hurt either. The above team I feel fits
    the mold of a newb friendly team, possibly bringing in Hanzou in place of
    Luke, Gort, or Zylo if they get bad level ups or the player is really behind
    in level.
    
    ---------------
    C. Speed Team
    ---------------
    
    As I've done this, please defer to my other guide on gamefaqs where I detail
    an entire guide dedicated to speedrunning SF1
    
    ------------------
    D. Required Team
    ------------------
    
    This is a team where you only use required heroes. However, bare in mind that
    there are 2 ways one can do this: either picking 12 from the list of 16, or
    follow KenpoCoyote's "Minimum Party" challenge which requires you skip Lowe
    through Hans. For practical purposes, both are included.
    
                Kenpo's Team                Required Team
                1.  Max                     1.  Max
                2.  Khris                   2.  Khris/Torasu
                3.  Mae                     3.  Tao
                4.  Pelle                   4.  Pelle/Mae
                5.  Ernest                  5.  Ken
                6.  Alef                    6.  Alef
                7.  Bleu                    7.  Bleu/Mae/Ernst
                8.  Diane*                  8.  Hans
                9.  Balbaroy                9.  Mae/Ernst
                10. Amon                    10. Luke
                11. Torasu                  11. Balbaroy/Amon
                12. Adam*                   12. Ernest/Adam
    
                *He still doesn't use Adam
                *Diane is actually not required
    
    Justification: As far as Khris/Torasu is concerned, it's entirely up to your
    preference. However, both are not needed. The remaining picks 3-10 are easily
    justified when looking at are pool to choose from, which is quite limited. I
    feel that Ken/Pelle are stronger choices than Mae/Ernest due to their
    consistent stats. Ernst grows slowly and comes rather late in the game and
    Mae suffers that awkward no-attack stage. While Mae ends up stronger later,
    Pelle finishes the game sooner. Alef, Tao, Luke, Hans are all strong in
    their right. Bleu requires some leveling, in some cases Ernst may prove
    better than Bleu since both require some time. Balbaroy/Amon is entirely up to
    the player. If one feels up to it, Adam makes a strong late game, however he
    requires so much effort to get there. As such, my team would consist of all
    first choices. Sidenote, if a hero is not listed here (Lowe for example) it's
    because he's terrible.
    
    ----------------
    E. Hidden Team
    ----------------
    
    The hidden team involves any characters traditionally not required to advance
    the story. There is very little to choose from here as there are only 12 of
    them excluding Jogurt. This team actually is quite a challenge as your only
    healer is Gong and about half your team joins chapter IV or later.
    
                            1.  Max
                            2.  Gong
                            3.  Gort
                            4.  Anri
                            5.  Arthur/Diane
                            6.  Zylo
                            7.  Vankar
                            8.  Kokichi {replace with Hanzou}
                            9.  Domingo
                            10. Guntz
                            11. Lyle
                            12. Musashi
    
    Justification: We actually will use most hidden characters. The strongest
    team however will be the one that replaces Kokichi with Hanzou. If Kokichi
    somehow is sensationally stronger than one of your other Knight-Weapon users,
    by all means replace them instead (we only want 3 Knight-Weapon users). Just
    be prepared to see your winged knight bite the dust. Diane can be used as well
    it pretty much depends on your playstyle (as in are you planning on maxing out
    characters or playing through more quickly)
    
    ----------------
    F. Unique Team
    ----------------
    
    This is a team designed around uniqueness in character classes. There is just
    12 of them, so instead of justifying anything, I simply explain what makes the
    character unique. This team might be harder than the Hidden team due to your
    lack of numbers for some time.
    
    1.  Max     - The only Swordman/Hero in the game
    2.  Gong    - The only Monk/Master Monk, seperates him from his Vicar friends
    3.  Arthur  - The only magic using Knight/Paladin in the game
    4.  Zylo    - The only Werewolf/Wolf Baron in the game
    5.  Kokichi - The only Winged Knight/Sky Lord in the game*
    6.  Domingo - The only Magic Creature in the game (SFII also!)**
    7.  Guntz   - The only Steam Knight/Baron in the game (SFII also!)
    8.  Lyle    - The only Assault/Strike Knight in the game (SFII also!)***
    9.  Bleu    - The only Dragon/Great Dragon in the game (SFII also!)
    10. Adam    - The only Robot/Cyborg in the game
    11. Musashi - The only Samurai in the game (SFII also!)
    12. Hanzou  - The only Ninja in the game
    
    *While SFII has Jaro a Pegasus Knight, Kokichi's wings are unique
    **Kiwi from SFII is indeed a creature of sorts, but he is a Tortoise/Monster
    ***May from SFII is a centaur archer, however she is a Ranger/Bow Knight
    
    ------------		
    G. Casters
    ------------
    
    This is a team based around all the magic users. A rather fun but somewhat
    challenging due to the fact bosses have magic resistance as well as magic is
    very limited early.
    
                            1.  Max
                            2.  Lowe
                            3.  Tao
                            4.  Gong
                            5.  Khris
                            6.  Anri
                            7.  Arthur
                            8.  Domingo
                            9.  Alef
                            10. Torasu
                            11. Hanzou
                            12. Bleu (Optional)
    						
    Justification: Since there are only 11 casters in the game, I elect to use
    Bleu, the most 'ancient' of all creatures, the sacred Dragonia. That's about
    it.
    
    ---------------------
    H. Knights of Rohan
    ---------------------
    
    The Knights are very difficult. The limited number of better Paladin weapons
    means the vast majority of your team will be wielding Chrome Lance/Power Spear
    against enemies that are very much tougher than your current situation. If you
    are to do the extreme only Centaur route, be prepared to reset alot.
    
                            1.  Max
                            2.  Ken
                            3.  Mae
                            4.  Arthur
                            5.  Pelle
                            6.  Vankar
                            7.  Ernest
                            8.  Lyle
                            9.  Kokichi {optional}
                            10. Guntz   {optional}
                            11. Gong    {optional}
                            12. Domingo {optional}
    						
    Justification of optionals: Guntz is a steam knight, no brainer there on
    letting him ride with the riders. Gong seems like a traveler of sorts, which
    fits in the theme of the riders. Kokichi likewise uses knight weapons and can
    be thought of as a messenger (similarly with Domingo).
    
    
    ------------------------------------------------------------------------------
    
    
    Section VI
    ------------------------------------------------
    | Promotion debate (analysis of loss of stats) |
    ------------------------------------------------
    
       So this section has had quite a make-over. I recently acquired a link in
    which someone has done just what I was hoping to do, except in much greater
    detail. So, a big, incredible shout out and huge thank you, to Trent at
    shiningforcecentral.com, this entire section is credit to him. If, you are
    uninterested in the long boring detail of this section (it literally is just
    numbers), then hit [ctrl]+F and type "Section VII" to see the analysis of
    this section. His original work is available at the following link:
    http://forums.shiningforcecentral.com/viewtopic.php?f=3&t=4179
    
    What you see below is his work; transformed to be more gentle on the eyes and
    a little more reader friendly. Thanks again Trent
    
    Oh, and just a side-note before we get to this, what I understand, and I think
    is the case, is that when you promote (anytime from 10-20) each heroes stats
    are then set to the following. So "Lv" means the level at which you promote,
    and the following stats then are your level 1 promoted stats
    
    -----
    Max -
    -----
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  18  -  08  -  11  -  10  -  09
    11 -  19  -  08  -  11  -  10  -  09
    12 -  21  -  08  -  12  -  10  -  09
    13 -  22  -  08  -  12  -  11  -  09
    14 -  22  -  08  -  13  -  11  -  10
    15 -  23  -  08  -  14  -  11  -  11
    16 -  24  -  08  -  14  -  12  -  11
    17 -  26  -  09  -  16  -  13  -  11
    18 -  27  -  09  -  17  -  14  -  12
    19 -  28  -  09  -  17  -  15  -  13
    20 -  29  -  10  -  19  -  17  -  15
    
    ------------------------------------------------------------------------------
                                    Knights/Paladins
    ------------------------------------------------------------------------------
    
    -----
    Mae -
    -----
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  12  -  00  -  10  -  15  -  11
    11 -  14  -  00  -  10  -  15  -  11
    12 -  15  -  00  -  11  -  15  -  11
    13 -  16  -  00  -  11  -  15  -  12
    14 -  17  -  00  -  12  -  16  -  13
    15 -  19  -  00  -  12  -  16  -  14
    16 -  21  -  00  -  13  -  16  -  14
    17 -  22  -  00  -  14  -  16  -  15
    18 -  25  -  00  -  15  -  16  -  16
    19 -  27  -  00  -  16  -  16  -  17
    20 -  29  -  00  -  17  -  17  -  17
    
    ------------------------------------------------------------------------------
    
    -------
    Pelle -
    -------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  16  -  00  -  14  -  17  -  12
    11 -  16  -  00  -  14  -  17  -  12
    12 -  16  -  00  -  14  -  17  -  12
    13 -  17  -  00  -  15  -  17  -  13
    14 -  17  -  00  -  15  -  18  -  13
    15 -  17  -  00  -  15  -  18  -  14
    16 -  18  -  00  -  15  -  18  -  15
    17 -  19  -  00  -  15  -  18  -  16
    18 -  21  -  00  -  15  -  18  -  17
    19 -  22  -  00  -  15  -  18  -  17
    20 -  23  -  00  -  16  -  19  -  19
    
    ------------------------------------------------------------------------------
    
    --------
    Vankar -
    --------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  26  -  00  -  10  -  10  -  10
    11 -  26  -  00  -  10  -  11  -  11
    12 -  27  -  00  -  11  -  11  -  11
    13 -  27  -  00  -  11  -  11  -  11
    14 -  27  -  00  -  11  -  12  -  12
    15 -  27  -  00  -  11  -  13  -  13
    16 -  28  -  00  -  11  -  13  -  13
    17 -  28  -  00  -  12  -  14  -  14
    18 -  28  -  00  -  13  -  15  -  15
    19 -  28  -  00  -  14  -  16  -  16
    20 -  28  -  00  -  15  -  17  -  17
    
    ------------------------------------------------------------------------------
    
    --------
    Ernest -
    --------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  17  -  00  -  11  -  10  -  11
    11 -  17  -  00  -  11  -  10  -  11
    12 -  17  -  00  -  11  -  11  -  12
    13 -  17  -  00  -  11  -  11  -  13
    14 -  18  -  00  -  11  -  11  -  14
    15 -  19  -  00  -  11  -  11  -  14
    16 -  20  -  00  -  12  -  11  -  15
    17 -  21  -  00  -  13  -  12  -  16
    18 -  22  -  00  -  14  -  13  -  17
    19 -  23  -  00  -  15  -  14  -  17
    20 -  25  -  00  -  16  -  15  -  18
    
    ------------------------------------------------------------------------------
    
    --------
    Arthur -
    --------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  11  -  01  -  07  -  07  -  07
    11 -  12  -  01  -  08  -  08  -  08
    12 -  13  -  02  -  09  -  08  -  09
    13 -  15  -  02  -  10  -  09  -  10
    14 -  16  -  03  -  11  -  10  -  11
    15 -  18  -  04  -  12  -  11  -  12
    16 -  21  -  05  -  14  -  12  -  14
    16 -  21  -  05  -  14  -  12  -  14
    17 -  23  -  05  -  16  -  14  -  16
    18 -  26  -  06  -  17  -  15  -  17
    19 -  28  -  07  -  19  -  17  -  19
    20 -  31  -  07  -  21  -  18  -  21
    
    ------------------------------------------------------------------------------
    
    -----
    Ken -
    -----
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  23  -  00  -  11  -  07  -  09
    11 -  23  -  00  -  11  -  07  -  10
    12 -  24  -  00  -  11  -  08  -  10
    13 -  24  -  00  -  12  -  09  -  11
    14 -  24  -  00  -  13  -  10  -  11
    15 -  24  -  00  -  14  -  11  -  12
    16 -  25  -  00  -  14  -  12  -  12
    17 -  25  -  00  -  15  -  13  -  13
    18 -  25  -  00  -  16  -  15  -  14
    19 -  25  -  00  -  17  -  16  -  14
    20 -  26  -  00  -  17  -  17  -  16
    
    ------------------------------------------------------------------------------
                              Steam Knight/Steam Baron
    ------------------------------------------------------------------------------
    
    -------
    Guntz -
    -------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  13  -  00  -  14  -  16  -  11
    11 -  13  -  00  -  14  -  17  -  11
    12 -  14  -  00  -  15  -  17  -  11
    13 -  15  -  00  -  16  -  18  -  11
    14 -  16  -  00  -  17  -  19  -  11
    15 -  16  -  00  -  17  -  20  -  11
    16 -  17  -  00  -  17  -  21  -  11
    17 -  17  -  00  -  18  -  22  -  11
    18 -  18  -  00  -  19  -  22  -  11
    19 -  19  -  00  -  20  -  23  -  11
    20 -  20  -  00  -  21  -  25  -  12
    
    ------------------------------------------------------------------------------
                                Warriors/Gladiators
    ------------------------------------------------------------------------------
    
    ------
    Gort -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  16  -  00  -  12  -  13  -  08
    11 -  17  -  00  -  13  -  13  -  08
    12 -  17  -  00  -  14  -  13  -  09
    13 -  18  -  00  -  15  -  14  -  10
    14 -  18  -  00  -  16  -  14  -  10
    15 -  19  -  00  -  17  -  15  -  11
    16 -  20  -  00  -  17  -  16  -  11
    17 -  21  -  00  -  18  -  17  -  11
    18 -  22  -  00  -  19  -  18  -  12
    19 -  22  -  00  -  19  -  19  -  13
    20 -  23  -  00  -  21  -  21  -  14
    
    ------------------------------------------------------------------------------
    
    ------
    Luke -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  14  -  00  -  12  -  12  -  07
    11 -  14  -  00  -  13  -  13  -  08
    12 -  14  -  00  -  13  -  14  -  08
    13 -  15  -  00  -  14  -  15  -  09
    14 -  15  -  00  -  15  -  16  -  10
    15 -  16  -  00  -  16  -  17  -  10
    16 -  17  -  00  -  16  -  17  -  11
    17 -  17  -  00  -  17  -  18  -  11
    18 -  18  -  00  -  17  -  19  -  11
    19 -  19  -  00  -  18  -  20  -  12
    20 -  21  -  00  -  19  -  22  -  13
    
    ------------------------------------------------------------------------------
                                Magicians/Wizards
    ------------------------------------------------------------------------------
    
    ------
    Anri -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  10  -  19  -  06  -  06  -  11
    11 -  11  -  19  -  06  -  07  -  11
    12 -  11  -  20  -  07  -  07  -  11
    13 -  11  -  21  -  07  -  08  -  12
    14 -  11  -  22  -  08  -  09  -  12
    15 -  12  -  23  -  08  -  09  -  13
    16 -  12  -  24  -  09  -  10  -  14
    17 -  13  -  27  -  09  -  11  -  14
    18 -  13  -  28  -  10  -  11  -  15
    19 -  14  -  31  -  10  -  11  -  16
    20 -  15  -  34  -  11  -  11  -  17
    
    ------------------------------------------------------------------------------
    
    ------
    Alef -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  11  -  20  -  05  -  06  -  11
    11 -  11  -  20  -  06  -  07  -  11
    12 -  11  -  21  -  06  -  07  -  12
    13 -  12  -  22  -  07  -  08  -  13
    14 -  13  -  22  -  07  -  08  -  14
    15 -  13  -  24  -  07  -  09  -  14
    16 -  14  -  26  -  08  -  09  -  14
    17 -  15  -  28  -  08  -  10  -  16
    18 -  15  -  30  -  09  -  10  -  17
    19 -  16  -  33  -  09  -  11  -  17
    20 -  17  -  35  -  10  -  11  -  18
    **How does one promote Alef at 10? Or 11? Using a hack of course. For the
    purpose of keeping Trent's data whole, I'll leave this information in tack**
    
    ------------------------------------------------------------------------------
    
    -----
    Tao -
    -----
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  12  -  20  -  05  -  07  -  11
    11 -  13  -  20  -  05  -  07  -  12
    12 -  13  -  21  -  05  -  08  -  13
    13 -  14  -  22  -  06  -  08  -  14
    14 -  15  -  22  -  06  -  09  -  15
    15 -  15  -  24  -  07  -  10  -  16
    16 -  16  -  25  -  07  -  10  -  17
    17 -  17  -  28  -  07  -  11  -  17
    18 -  17  -  29  -  08  -  11  -  18
    19 -  17  -  32  -  08  -  11  -  18
    20 -  18  -  34  -  09  -  12  -  20
    
    ------------------------------------------------------------------------------
                                Priests/Vicars
    ------------------------------------------------------------------------------
    
    ------
    Lowe -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  15  -  18  -  08  -  07  -  09
    11 -  15  -  19  -  09  -  08  -  09
    12 -  16  -  19  -  09  -  08  -  10
    13 -  17  -  20  -  10  -  09  -  11
    14 -  17  -  21  -  10  -  09  -  11
    15 -  17  -  22  -  11  -  10  -  11
    16 -  18  -  22  -  11  -  10  -  12
    17 -  19  -  24  -  11  -  11  -  12
    18 -  20  -  26  -  11  -  11  -  13
    19 -  21  -  28  -  12  -  11  -  14
    20 -  22  -  29  -  13  -  12  -  15
    
    ------------------------------------------------------------------------------
    
    -------
    Khris -
    -------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  14  -  16  -  08  -  08  -  08
    11 -  14  -  17  -  09  -  08  -  08
    12 -  15  -  17  -  09  -  09  -  09
    13 -  16  -  17  -  10  -  09  -  10
    14 -  17  -  18  -  10  -  10  -  10
    15 -  17  -  19  -  11  -  11  -  11
    16 -  17  -  20  -  11  -  11  -  11
    17 -  18  -  22  -  11  -  11  -  11
    18 -  19  -  23  -  11  -  11  -  12
    19 -  20  -  25  -  12  -  12  -  13
    20 -  21  -  27  -  13  -  13  -  14
    
    ------------------------------------------------------------------------------
    
    --------
    Torasu -
    --------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  14  -  17  -  08  -  08  -  08
    11 -  14  -  17  -  08  -  08  -  09
    12 -  16  -  17  -  09  -  09  -  09
    13 -  17  -  17  -  09  -  09  -  10
    14 -  17  -  17  -  10  -  10  -  11
    15 -  17  -  19  -  10  -  11  -  11
    16 -  18  -  21  -  11  -  11  -  11
    17 -  19  -  22  -  11  -  11  -  12
    18 -  20  -  24  -  11  -  11  -  13
    19 -  21  -  25  -  11  -  12  -  14
    20 -  22  -  28  -  12  -  13  -  15
    **How does one promote Torasu at 10? Or 11? Using a hack of course. For the
    purpose of keeping Trent's data whole, I'll leave this information in tack**
    
    ------------------------------------------------------------------------------
                                Monk/Master Monk
    ------------------------------------------------------------------------------
    
    ------
    Gong -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  16  -  12  -  20  -  10  -  09
    11 -  17  -  13  -  22  -  10  -  09
    12 -  17  -  14  -  22  -  10  -  10
    13 -  18  -  15  -  24  -  11  -  10
    14 -  19  -  15  -  25  -  11  -  10
    15 -  20  -  16  -  27  -  11  -  11
    16 -  21  -  17  -  27  -  11  -  11
    17 -  22  -  17  -  29  -  13  -  11
    18 -  22  -  18  -  30  -  14  -  12
    19 -  23  -  19  -  32  -  15  -  13
    20 -  25  -  20  -  34  -  17  -  14
    
    ------------------------------------------------------------------------------
                                Archer/Bow Master
    ------------------------------------------------------------------------------
    
    -------
    Diane -
    -------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  14  -  00  -  09  -  08  -  10
    11 -  15  -  00  -  09  -  08  -  10
    12 -  16  -  00  -  10  -  09  -  11
    13 -  17  -  00  -  10  -  10  -  11
    14 -  17  -  00  -  11  -  10  -  11
    15 -  17  -  00  -  11  -  11  -  11
    16 -  18  -  00  -  11  -  11  -  12
    17 -  19  -  00  -  12  -  11  -  13
    18 -  20  -  00  -  12  -  12  -  14
    19 -  21  -  00  -  13  -  13  -  14
    20 -  22  -  00  -  14  -  14  -  16
    
    ------------------------------------------------------------------------------
    
    ------
    Hans -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  12  -  00  -  06  -  05  -  10
    11 -  13  -  00  -  07  -  06  -  10
    12 -  14  -  00  -  07  -  06  -  10
    13 -  15  -  00  -  08  -  07  -  10
    14 -  16  -  00  -  08  -  08  -  11
    15 -  17  -  00  -  10  -  09  -  11
    16 -  18  -  00  -  11  -  10  -  11
    17 -  20  -  00  -  11  -  11  -  12
    18 -  22  -  00  -  12  -  12  -  13
    19 -  23  -  00  -  13  -  13  -  14
    20 -  25  -  00  -  15  -  15  -  15
    
    ------------------------------------------------------------------------------
                            Assault Knight/Strike Knight
    ------------------------------------------------------------------------------
    
    ------
    Lyle -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  13  -  00  -  12  -  07  -  08
    11 -  13  -  00  -  12  -  08  -  09
    12 -  14  -  00  -  13  -  08  -  09
    13 -  15  -  00  -  14  -  09  -  10
    14 -  16  -  00  -  15  -  10  -  11
    15 -  16  -  00  -  15  -  10  -  11
    16 -  17  -  00  -  16  -  11  -  11
    17 -  17  -  00  -  17  -  11  -  12
    18 -  18  -  00  -  17  -  11  -  12
    19 -  19  -  00  -  18  -  12  -  13
    20 -  20  -  00  -  19  -  13  -  14
    
    ------------------------------------------------------------------------------
                               Birdmen/Sky Warriors
    ------------------------------------------------------------------------------
    
    ------
    Amon -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  17  -  00  -  10  -  09  -  11
    11 -  17  -  00  -  10  -  10  -  12
    12 -  18  -  00  -  11  -  10  -  13
    13 -  19  -  00  -  11  -  11  -  14
    14 -  20  -  00  -  12  -  11  -  15
    15 -  21  -  00  -  12  -  11  -  16
    16 -  22  -  00  -  13  -  12  -  17
    17 -  22  -  00  -  14  -  13  -  17
    18 -  23  -  00  -  15  -  13  -  18
    19 -  23  -  00  -  16  -  14  -  18
    20 -  25  -  00  -  17  -  15  -  20
    
    ------------------------------------------------------------------------------
    
    ----------
    Balbaroy -
    ----------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  15  -  00  -  10  -  11  -  11
    11 -  15  -  00  -  10  -  11  -  11
    12 -  15  -  00  -  10  -  11  -  11
    13 -  16  -  00  -  10  -  11  -  11
    14 -  16  -  00  -  11  -  11  -  12
    15 -  17  -  00  -  11  -  12  -  13
    16 -  17  -  00  -  11  -  13  -  13
    17 -  18  -  00  -  12  -  14  -  14
    18 -  18  -  00  -  13  -  15  -  15
    19 -  20  -  00  -  14  -  15  -  16
    20 -  22  -  00  -  15  -  17  -  17
    
    ------------------------------------------------------------------------------
                              Winged Knight/Sky Lord
    ------------------------------------------------------------------------------
    
    ---------
    Kokichi -
    ---------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  15  -  00  -  11  -  09  -  10
    11 -  16  -  00  -  11  -  09  -  10
    12 -  17  -  00  -  11  -  09  -  11
    13 -  17  -  00  -  11  -  09  -  11
    14 -  18  -  00  -  11  -  10  -  11
    15 -  19  -  00  -  11  -  10  -  11
    16 -  20  -  00  -  12  -  10  -  12
    17 -  21  -  00  -  13  -  11  -  13
    18 -  21  -  00  -  13  -  11  -  13
    19 -  22  -  00  -  15  -  13  -  14
    20 -  23  -  00  -  16  -  14  -  16
    
    ------------------------------------------------------------------------------
                              Dragon/Great Dragon
    ------------------------------------------------------------------------------
    
    ------
    Bleu -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  17  -  00  -  22  -  15  -  08
    11 -  17  -  00  -  23  -  16  -  08
    12 -  18  -  00  -  24  -  17  -  09
    13 -  19  -  00  -  27  -  17  -  10
    14 -  20  -  00  -  28  -  18  -  10
    15 -  21  -  00  -  29  -  20  -  11
    16 -  22  -  00  -  31  -  21  -  11
    17 -  22  -  00  -  33  -  22  -  11
    18 -  23  -  00  -  34  -  22  -  12
    19 -  23  -  00  -  35  -  23  -  13
    20 -  25  -  00  -  38  -  25  -  14
    
    ------------------------------------------------------------------------------
                                Robot/Cyborg
    ------------------------------------------------------------------------------
    
    ------
    Adam -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  26  -  00  -  17  -  19  -  10
    11 -  26  -  00  -  19  -  20  -  10
    12 -  26  -  00  -  20  -  21  -  11
    13 -  26  -  00  -  21  -  22  -  11
    14 -  27  -  00  -  22  -  23  -  12
    15 -  27  -  00  -  23  -  24  -  12
    16 -  27  -  00  -  24  -  25  -  13
    17 -  27  -  00  -  26  -  26  -  14
    18 -  27  -  00  -  27  -  27  -  15
    19 -  27  -  00  -  28  -  28  -  16
    20 -  28  -  00  -  29  -  29  -  17
    
    ------------------------------------------------------------------------------
                                Werewolf/Wolf Baron
    ------------------------------------------------------------------------------
    
    ------
    Zylo -
    ------
    Lv -  HP  -  MP  -  AT  -  DE  -  AG
    ------------------------------------
    10 -  19  -  00  -  22  -  11  -  11
    11 -  19  -  00  -  22  -  12  -  12
    12 -  19  -  00  -  23  -  13  -  13
    13 -  19  -  00  -  23  -  14  -  14
    14 -  20  -  00  -  24  -  15  -  14
    15 -  20  -  00  -  25  -  16  -  15
    16 -  20  -  00  -  27  -  17  -  16
    17 -  20  -  00  -  28  -  17  -  17
    18 -  20  -  00  -  30  -  18  -  17
    19 -  20  -  00  -  31  -  18  -  18
    20 -  21  -  00  -  34  -  20  -  19
    
    
    ------------------------------------------------------------------------------
    
    
    Section VII
    ----------------------------------------
    | Promotion debate (when to verse not) |
    ----------------------------------------
    
        With the new knowledge brought to me concerning Section VI, this section
    likewise has had an incredible make-over. My previous section was based on
    stat growth and the likes, with some general guidelines on what to do. However
    with the new knowledge about how exactly the promotions in this game work,
    what you will read below is a character by character description of what I
    believe to be the right time to promote each character.
    
                                   Table of Contents
                                  0.General Guideline
                                  1.  Max       [001]
                                  2.  Mae       [002]
                                  3.  Pelle     [003]
                                  4.  Vankar    [004]
                                  5.  Ernest    [005]
                                  6.  Arthur    [006]
                                  7.  Ken       [007]
                                  8.  Guntz     [008]
                                  9.  Gort      [009]
                                  10. Luke      [010]
                                  11. Anri      [011]
                                  12. Alef      [012]
                                  13. Tao       [013]
                                  14. Lowe      [014]
                                  15. Khris     [015]
                                  16. Torasu    [016]
                                  17. Gong      [017]
                                  18. Diane     [018]
                                  19. Hans      [019]
                                  20. Lyle      [020]
                                  21. Amon      [021]
                                  22. Balbaroy  [022]
                                  23. Kokichi   [023]
                                  24. Bleu      [024]
                                  25. Adam      [025]
                                  26. Zylo      [026]
    
    **As per usual, hit [ctrl]+F then the number to skip to a specific character**
    
    
                                ----------------------
                                - General Guidelines -
                                ----------------------
    
    -----------
    - Casters -
    -----------
               Do yourself a favor, and promote your casters at level 20. It
               reduces how long it takes for them to learn spells whilst promoted
               and gives them the magic points they really need to cast their more
               powerful spells as often as possible. They also don't need weapon
               upgrades. I have attached a quick summary sheet for your casters
    
                                -----------------------------------
                                - Character - Suggested Promotion -
                                -----------------------------------
                                - Lowe      -  11 OR 20           -
                                - Khris     -  10 OR 20           -
                                - Torasu    -  ONLY 20            -
                                - Gong      -  11 OR 20           -
                                - Tao       -  10 OR 20           -
                                - Anri      -  11 OR 20           -
                                - Alef      -  ONLY 20            -
                                -----------------------------------
    
    As usual, see below for justifications
    
    --------------------
    - Non-Weapon Users -
    --------------------
                        As the general reason to promote early is to reap benefits
                        of getting a new weapon, these guys don't get a new
                        weapon to offset losing about a fourth of their attack.
                        As such, you should probably promote them at 20 just about
                        every time. The lone exception is that Zylo if promoted
                        early at 10, he does ok for himself. Bleu and Adam are
                        found far too late in the game to do anything besides be
                        built for power.
    
    ------------------------
    - Little Attack Growth -
    ------------------------
                            These characters are your archers and birdmen, Hans,
                            Diane, Lyle, Balbaroy, Amon, and Kokichi. Their
                            attack growth is pretty much nothing. As such, getting
                            them to 20 reaps maximum benefit. Below however is a
                            chart for non-20 promotions
    
                                -----------------------------------
                                - Character - Suggested Promotion -
                                -----------------------------------
                                - Hans      -  11 OR 20           -
                                - Diane     -  10 OR 20           -
                                - Lyle      -  14 OR 20           -
                                - Balbaroy  -  10 OR 20           -
                                - Amon      -  Steel Sword OR 20  -
                                - Kokichi   -  10 OR 20           -
                                -----------------------------------
    
    -----------------
    - Everyone Else -
    -----------------
                     Everyone else has their own section. There is great
                     difference amongst them so below is simply a summarizing
                     chart
    
                                -----------------------------------
                                - Character - Suggested Promotion -
                                -----------------------------------
                                - Max       -  12, 13, 16, 20     -
                                - Gort      -  10 OR 20           -
                                - Luke      -  11 OR 20           -
                                - Mae       -  14 OR 20           -
                                - Ken       -  12 13 20           -
                                - Pelle     -  13 14 20           -
                                - Arthur    -  ONLY 20            -
                                - Vankar    -  17-20              -
                                - Ernest    -  17-20              -
                                - Guntz     -  14 OR 20           -
                                -----------------------------------
    
    -----------
    Max [001] -
    -----------
    
       Remarks: There are 3 really important stats to focus in on Max, HP, AT, and
    DE. His AG is not an issue as he averages an obscene amount of agility in his
    first few promoted levels. It is clear, from looking at Trent's work, that
    getting Max to level 20 reaps maximum reward, just look at the difference from
    promoting him at 19 versus 20.
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       19 -  28  -  09  -  17  -  15  -  13
                       20 -  29  -  10  -  19  -  17  -  15
                             +1     +1     +2     +2     +2
    
    While an extra hit point never goes amiss, it's the fact he keeps 2 extra
    attack and defense; get him to level 20 unpromoted. If you're doing a speed
    run (or some other in which you don't want to go to 20) I would suggest
    promoting then at 12 or 13, or waiting till 16. Past 16, just struggle to get
    him to 20 though
    
    Summary: 12-13, 16, 20
    
    -----------
    Mae [002] -
    -----------
    
       Remarks: There are 2 stats to observe on Mae, HP and AT. Her defense, from
    10-20, only changes from 15 to 17 regardless of where it was before promotion.
    Her HP, grows quite a bit however; so similar to Max, try to get her to 20 to
    reap maximum stat bonuses (as she will keep 17 defense at 20). If you don't to
    promote at 20 though, I would suggest trying to get her to 14 then, my
    evidence for this is below
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       13 -  16  -  00  -  11  -  15  -  12
                       14 -  17  -  00  -  12  -  16  -  13
                       15 -  19  -  00  -  12  -  16  -  14
    
    Clearly, her maximum growth is at 14. Promoting her at 13 misses literally an
    entire level, +1 to all stats. Waiting till 15 or later (without going to 20)
    is minimal growth (from 14-15 honestly only +2 to HP).
    
    Summary: 14 or 20
    
    -------------
    Pelle [003] -
    -------------
    
       Remarks: Pelle doesn't grow much. However, like Mae and Max (and almost
    everyone) getting him to level 20 reaps maximum stats kept with promotion. He
    may not grow much from 10-20, but you will notice a definite benefit of
    keeping his stats at 20 compared to 10. If however, you wish not to promote
    at 20, then promote him somewhere between 12-14. Here's his growth again to
    remind you of your options.
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       12 -  16  -  00  -  14  -  17  -  12
                       13 -  17  -  00  -  15  -  17  -  13
                       14 -  17  -  00  -  15  -  18  -  13
    
    I'll spare you the details, but his AT/DE don't increase again until level 20.
    Promoting from 15-19 will only increase his HP/AG. I would most likely promote
    at 14 to net the extra defense, although 13 is not too bad of an option. Just
    know that at 15 he only keeps a single agility, so waiting till 16 is more
    painful/waste of time unless you're going to 20.
    
    Summary: 13-14 or 20
    
    --------------
    Vankar [004] -
    --------------
    
       Remarks: Vankar fits the mold of reaping maximum benefit at promoting at
    20. However, unlike others, he really does need to get to those later levels.
    Let's examine why:
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       10 -  26  -  00  -  10  -  10  -  10
                       11 -  26  -  00  -  10  -  11  -  11
                       12 -  27  -  00  -  11  -  11  -  11
                       13 -  27  -  00  -  11  -  11  -  11
                       14 -  27  -  00  -  11  -  12  -  12
                       15 -  27  -  00  -  11  -  13  -  13
    
    Notice anything? His stats kept after promotion, barely change from 10-15.
    In fact, the difference from 15 and 10 is +1 Hp, +1 AT, +3 DE/AG. Barely
    capable of saying "worth it". In fact, his level 16 stats are the same as 15
    save +1 HP, here they are again:
                       16 -  28  -  00  -  11  -  13  -  13
    However, once you get him to level 17-20, each level nets him more AT, DE, and
    AG, so it's absolutely worth it to get him up those levels. As such, this is
    one such reason we don't use him in a speed run because he simply sucks
    hardcore without levels.
    
    Summary: 17-20 with emphasis on 20
    
    --------------
    Ernest [005] -
    --------------
    
       Remarks: I could literally copy paste what I said about Vankar for Ernst.
    If you're not promoting him at 10, don't promote him the till 17 or later.
    Rather than copy paste though, here's ascii Kirby boxing
    
                           {Q'.')---Q(*.*)
    
    Summary: 17-20 with emphasis on 20
    
    --------------
    Arthur [006] -
    --------------
    
       Remarks: Arthur's stats spike late, there's no denying that. So there's no
    point in using him unless you plan on maxing him out. These stats show just
    that. The difference between him and most others is that there is no break in
    his stats; waiting one more level is just that much more worth it, with his
    level 20 stats keeping maximum reward (like +3 HP, +2 AT/AG, and +1 DE more
    than promoting at 19)
    
    Summary: 20
    
    -----------
    Ken [007] -
    -----------
    
       Remarks: Ken fits more into the mold of Vankar; where his first few levels
    don't net much change in stats. However, from 13 on, each level you choose to
    wait to promote nets more stats each time. However, the biggest disappointment
    is that his 19-20 stat difference is lower than most (only a difference of +1
    HP, +1 DE, and +2 AG). Again though, promoting him at 20 is best, but if you
    have to promote before that, 12-13 is not bad. And don't promote at 11, ever.
    
    Summary: 12-13, 20
    
    -------------
    Guntz [008] -
    -------------
    
       Remarks: If you want Guntz to have 12 agility on promotion instead of 11,
    you must wait to level 20. That however, is not the reason to wait to 20. He
    is very much like Arthur, who continually keeps more stats at every level you
    decide to wait to promote him. Similarly, Guntz suffers early on from a lack
    of mobility, so you'll only be using him in a power run anyway. If you
    absolutely must promote before 20, then promote at 14, because he won't keep
    an additional attack until 17.
    
    Summary: 14, 20
    
    ------------
    Gort [009] -
    ------------
    
       Remarks: How's this for a final level keep? If you keep Gort till 20 before
    promotion, he keeps +1 HP/AG and +2 AT/DE more than at 19. That alone should
    be incentive to delay promoting him. Combine that with the fact that he keeps
    more life, attack, and defense almost every level and you've got a candidate
    for almost always waiting till 20. If you're not going to promote at 20, I
    would go ahead and promote at 10. Otherwise stick it out because each level
    will be that much more worth it.
    
    Summary: 10, 20
    
    ------------
    Luke [010] -
    ------------
    
       Remarks: Luke, like Gort, has another explosive finish. Promoting at 20
    nets you +2 HP/DE and +1 AT/AG over his level 19 self. Again however like
    Gort, keeping him each level is more incentive to net yourself more stats.
    Unlike Gort though, if you desire to promote before 20, you can promote him
    at 11 instead of 10, since he keeps an extra attack, defense, and agility.
    
    Summary: 11, 20
    
    ------------
    Anri [011] -
    ------------
    
       Remarks: If you recall reading this section prior to it's revamping, you
    will remember I laid down a general guideline that your healers and mages
    should always promote at 20, because it reduces time to learn spells and gives
    them that very much needed magic to use their stronger spells more. After
    seeing this new data, nothing has changed. There is literally no advantage to
    promoting your mages before level 20. Yes, at level 19 it can be frustrating
    to gain that last little bit of experience, but Mages have that advantage of
    leveling due to hitting 3-4 enemies with Blaze/Freeze II to net about 40
    experience even if you're way over-leveled. IF (notice the big if) you
    absolutely cannot stand going to level 20, may God have mercy on your soul,
    but it would most likely be allowable to promote Anri at 11 so she nets one
    more hit point and defense.
    
    Summary: 11, 20
    
    ------------
    Alef [012] -
    ------------
    
       Remarks: Alef has a definite advantage when it comes to promotion since
    she can level much faster (being such a low level compared to the enemy). As
    such, THERE IS NO EXCUSE, PROMOTE HER AT 20 PRIVATE!!! Also, each level nets
    her +2 MP each time which is substantial since she goes through magic
    extraordinarily fast because of Bolt III/IV. If you're not going to keep her
    to 20 (God will smite you) then promote her right away, just know you're
    missing out on expanding her magic pool by about 50%.
    
    Summary: 20
    
    -----------
    Tao [013] -
    -----------
    
       Remarks: As Tao can easily be the single most over-leveled character on
    your team, there is again, really no excuse not to wait to promote her until
    20. A quick analysis of her stats however show that if you so desire to
    promote her before then, 10 really is the best option; as later levels she
    will continue to net more and more magic points, defense, agility, and hit
    points.
    
    Summary: 10, 20
    
    ------------
    Lowe [014] -
    ------------
    
       Remarks: Similar to mages, don't promote your healers before 20; there's
    just no point. For example, if you promote at 20, Lowe learns Heal IV at level
    2 promoted. If you promote at 10, you must get him to level 12 promoted. If
    you've suffered a brain injury (contusion or concussion) then promote him at
    11.
    
    Summary: 11, 20
    
    -------------
    Khris [015] -
    -------------
    
       Remarks: Here's the biggest incentive to keep Khris until level 20 before
    promoting her (besides the outrageous increase in stats from 19 to 20). She
    learns Heal IV at level 21. If you notice however, you cannot get to a level
    21 unpromoted. If you wait to promote her until 20, you will promote her, and
    she will have just learned Heal IV without you having to put her up an extra
    level. Very sexy in my opinion. Otherwise promote her early.
    
    Summary: 10, 20
    
    --------------
    Torasu [016] -
    --------------
    
       Remarks: Torasu is the single easiest character to level in the game since
    he comes to you knowing Aura. Take advantage of that and promote him at 20. If
    you are some kind of sadist however, promote him when you get him because the
    only real increase in stats is magic points (which is still huge, and no
    excuse not to wait).
    
    Summary: 20
    
    ------------
    Gong [017] -
    ------------
    
       Remarks: Since Gong is easily outclassed by every fighter in the game, as
    well as every healer in the game, if you choose to use him you absolutely must
    wait to promote until 20. Otherwise you'll never learn Aura (most likely). You
    will be unable to fight with him, and he will not be an effective healer due
    to his complete lack of magic points (recall that you really only need 1
    healer on your team unless you're bringing more for a challenge). As far as
    when is there a possible time to promote him before 20? There really isn't.
    Like Arthur or Guntz, each level just gives him that much needed stat boosting
    
    Summary: 11, 20 (mostly 20)
    
    -------------
    Diane [018] -
    -------------
    
       Remarks: Since the archers attack growth is less than desirable, they like
    the casters really do require those extra painful levels to keep that much
    needed attack to help them excel in their promoted years. A definite trend you
    will see here amongst them is to promote at 20, or at 10
    
    Summary: 10, 20
    
    ------------
    Hans [019] -
    ------------
    
       Remarks: Even more than Diane, Hans needs to be promoted at 20. For
    starters, his 19-20 difference is extremely sexy, like +2 HP/AT/DE and +1
    AG more than level 19. That's a 7 point stat difference! However, unlike
    Diane, an earlier promotion would be at 11 would be slightly better than 10,
    since he keeps an extra hit point, attack, and defense.
    
    Summary: 11, 20
    
    ------------
    Lyle [020] -
    ------------
    
       Remarks: Lyle is no different than his fellow arrow-wielding friends,
    keeping most of his stats right up to level 20. Unlike most others though,
    he can reasonably be promoted at 14. Why? Trudging onward for 6 more levels
    only will let you keep 5 more attack. Considering then his level 11-20 growth
    is sub-par (meaning levels come slower and just get harder) he is then a
    reasonable candidate for promoting earlier.
    
    Summary: 14, 20
    
    ------------
    Amon [021] -
    ------------
    
       Remarks: If you're using the birdmen, you should heavily consider getting
    them to 20 because they literally need every little attack they can get. Other
    than that, if you want to promote early, then promote them whenever you are
    able to purchase Steel Swords (their promoted weapon upgrade) which is in
    Waral in chapter 5.
    
    Summary: Steel Sword, 20
    
    ----------------
    Balbaroy [022] -
    ----------------
    
       Unlike Amon, Balbaroy is quite bad when it comes to keeping stats. For
    example, take a look yourself if you forgot.
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       10 -  15  -  00  -  10  -  11  -  11
                       11 -  15  -  00  -  10  -  11  -  11
                       12 -  15  -  00  -  10  -  11  -  11
                       13 -  16  -  00  -  10  -  11  -  11
                       14 -  16  -  00  -  11  -  11  -  12
    
    Either promote him at 20 or promote him at 10. Notice that 10-12 will
    literally make zero difference when he's promoted.
    
    Summary: 10, 20
    
    ---------------
    Kokichi [023] -
    ---------------
    
       Remarks: Did I say Balbaroy's kept stats were awful? Man, Kokichi really
    raises the shit-o-meter when it comes to putting in extra time to make him
    better. Even more so than Balbaroy, promote him at 20 or 10. Seriously, just
    take a look, it's almost laughable, because the only real change up to level
    16 is his HP which really doesn't make a huge difference.
    
                       Lv -  HP  -  MP  -  AT  -  DE  -  AG
                       10 -  15  -  00  -  11  -  09  -  10
                       11 -  16  -  00  -  11  -  09  -  10
                       12 -  17  -  00  -  11  -  09  -  11
                       13 -  17  -  00  -  11  -  09  -  11
                       14 -  18  -  00  -  11  -  10  -  11
                       15 -  19  -  00  -  11  -  10  -  11
                       16 -  20  -  00  -  12  -  10  -  12
    
    I believe this supports my conclusion that people who group Kokichi in with
    Knights/Paladins clearly don't understand the game, or him for that matter.
    
    Summary: 10, 20
    
    ------------
    Bleu [024] -
    ------------
    
       Remarks: Bleu, like Adam, should only really be used if you're intending
    on maxing out your team. He comes to you so bad, that promoting anytime before
    20 would be just a sin. Seriously, non-weapon users have no benefit of
    promoting before 20 because they do not get a weapon to supplement their loss
    of attack.
    
    Summary: 20
    
    ------------
    Adam [025] -
    ------------
    
       Remarks: The, ONLY, (notice it's a big only) reason to use Adam is if you
    are maxing out your team and not using Guntz/Bleu/Musashi (or at least just
    one of them). That being said, if you're going to use him, get him to level 20
    otherwise you're just going to hate yourself.
    
    Summary: 20
    
    ------------
    Zylo [026] -
    ------------
    
       Remarks: Just like his fellow body-part users, Zylo reaps maximum benefit
    of being allowed to promote at 20. He however is unusual that if you were
    for someone reason deciding to promote early, he would benefit more being
    promoted at 10 than say like 14 for example because the stat difference is not
    that noticeable.
    
    Summary: 10, 20
    
    
    ------------------------------------------------------------------------------
    
    
    Section VIII
    ----------------------------------
    | Numeral Analysis of Characters |
    ----------------------------------
    
                         **********************************
        This is also the *Description of Character Section*
                         **********************************
    
    
    [9999]
    
    
        This section is going to hold a description for each character. As much
    detail as I can offer is going to go into the following section; in addition
    to the dreaded 'numerical' analysis. Each character will receive individual
    scores (up to 10) for 10 different categories with one broad score out of 100
    [to be ranked against each other for no reason, well, maybe some reason :)   ]
    
        Also, at the conclusion of this section, you will see an explanation for
    some suggestions of teams for the characters to be used in
    
    **Note, that enemies in the last chapters hit from 40-60 damage**
    
        The 10 categories are as follow...
    Attack
    Defence
    Hit Points
    Agility
    Movement
    Early Game (as in, when you get the character)
    Medium Game (as in, somewhere in between these two)
    Late Game (as in, when fighting in Chapter 8 trying to win)
    Leveling (as in, how difficult it is)
    Consistency (how consistent are their stats as well as how newb friendly)
    <>Casters will have a slightly different categories<>
    
    ------------------------------------------------------------------------------
    
        Max    (79.5)
    {Swordsman --> Hero}
    
        Level 20 Promoted Stats: (With Best Weapon +40)
        71 - 12 - 78 - 60 - 49
         6 -  0 -  6 -  6 -  2 <--Stat Increases from Items
        77 - 12 - 84 - 66 - 51
        Level 20 Average Stats : (With/Without Best Weapon)
        46 - 09 - 17/47 - 28 - 43
        Level 20 "Typical"     :
        58 - 10 - 62 - 44 - 46
    
    Max is the hero of the story; no matter the challenge its rather required you
    have him in your team. When the game begin, you will have to take care of him
    as he can be defeated in a few blows from well-aimed enemy attacks. I find
    often that Max is exceedingly powerful through chapter I, and then slacks off
    more towards the end of chapter II as he then completely sucks until you get
    him a new weapon in chapter IV. From then on, he will often be capable of
    dealing quite a bit of damage. As he depends on your teams survival, you must
    treat with him with care though.
    
    Once you get the Sword of Light, Max will turn into quite the powerhouse, now
    being able to use bolt 2. Again though, he may seem powerful but goes down
    quickly as enemies tend to focus him over other characters. He is best
    equipped with the Chaos Breaker and White Ring.
    
    Attack       (8)
      Max scores very high for attack, losing points for 2 reasons. The first,
      being that he is not meant to be in the front-line as your battle is over
      (along with half your gold) when he dies. The second being that his lack of
      a new weapon for several battles (in fact, three chapters) means he will
      go from powerhouse to craphouse literally in a battle. Once promoted however
      and he is weilding promoted weapons, he will deal an incredible amount of
      damage (even with bad level ups)
    Defence      (6)
      Max scores just above average for defence, losing points for similar reasons
      in the attack category. Early on (when leveling is very important) he is far
      too fragile, taking multiple points of damage from everything, resulting him
      in dying too quickly. It will not improve for much of the game either. Once
      promoted, he -tends to- gain a decent amount of defence so that he can
      withstand physical onslaught. However, this is overshadowed again as most
      enemies use magical or defence piercing attacks in the end
    Hit Points   (8)
      Max scores high again for life; which for most of the game will help offset
      his lower defence. On average, he will have in the ballpark of 50 HP or so,
      which can withstand at worst, 2 magical shots (or 3 torch eye lasers) which
      is pretty good. However, considering a Max with customed stats has well over
      70 HP, helps to raise his health rating up
    Agility      (9)
      Not much to say here, there are only a few characters on your team that will
      be faster than Max in the end. He will not be the fastest for the entire
      game which is why he loses a point.
    Movement     (9)
      A score slightly better than Centaurs, Max's Movement of 6 is very nice. In
      regular battle scenarios he can move well, as you will experience 5 move is
      not enough and 6 will satisfy you. However, what is so nice about Max
      is he can move in harsh terrain (forest, sand, mountain, etc) 3 spaces at a
      time. Which is better than most other characters. The only reason he doesn't
      score a 10 is because his movement is 6 and not 7.
    Early Game   (8)
      A great score as most characters come to your team and require several
      levels to be a contender. Max comes to your team and really only needs about
      +2 defence to be a contender. The reason for his loss of points is due to
      his dilemma from Chapter 2 on until he gets the Long Sword, he will suck, a
      lot
    Medium Game  (8)
      Another good solid score; Max once he acquires his new weapon in Chapter 4
      (which is right at halfway) can once again resume doing damage. The reason
      for his lost points is due to his promotion. Regardless of when you promote
      him (unless you use all the stat items on him) things will feel reminiscent
      of Max dying in 1-3 attacks again.
    Late Game    (9.5)
      Max only loses a point here simply because his death results in a loss for
      you. His attack power with the Chaos Breaker is incredible, he's fast, and
      can tank a few hits before feeling panicky. As an added bonus, Freeze 3 can
      be used infinitely with the Chaos Breaker.
    Leveling     (4)
      Max ranks on the lower end of the scale here with a sad rating of 4. Why
      does he lose over half his points? Let's examine this.
      (1) He lacks an easy to use move to guarantee experience (any non caster
      will suffer this loss of point)
      (2) His speed will often make him go first and attack fresh monsters as
      opposed to weakened ones, causing him to attack 5-7 times before leveling as
      opposed to a good couple kill shots.
      (3) His vulnerability to death still makes an appearance, even here
      (4/5) Anyone who has played with him in Chapter 3 will feel the pain of
      whacking skeletons for 1, lizardmen for 2, and missing dark priests
      (6) Once promoted, most enemies use spells. As such, this combines with (2)
      to make you even more wary to venture him forth into territory where 2-3
      monsters can swoop down next turn and pummel him for 60 damage, ending the
      battle
    Consistency  (10)
      Max is one of the most consistent characters in the game. He has some
      variance in levels, but from game to game, will change very slightly.
      Despite 'having' to use him, he is very newby-friendly
    Overall      (79.5)
    
    
    ------------------------------------------------------------------------------
    
    {Knights --> Paladins}
    
    -Recall their best weapon gives +35 attack-
    
            Ken
    Level 20 Promoted Stats:
    69 - 00 - 75 - 54 - 59
    Level 20 Average Stats :
    38 - 00 - 51 - 36 - 39
            Mae
    Level 20 Promoted Stats:
    74 - 00 - 74 - 52 - 62
    Level 20 Average Stats :
    53 - 00 - 48 - 29 - 48
            Arthur
    Level 20 Promoted Stats:
    78 - 32 - 78 - 64 - 67
    Level 20 Average Stats :
    57 - 15 - 52 - 42 - 50
            Pelle
    Level 20 Promoted Stats:
    69 - 00 - 72 - 57 - 62
    Level 20 Average Stats :
    42 - 00 - 55 - 31 - 53
            Vankar
    Level 20 Promoted Stats:
    71 - 00 - 70 - 50 - 61
    Level 20 Average Stats :
    50 - 00 - 50 - 33 - 45
            Ernest
    Level 20 Promoted Stats:
    68 - 00 - 74 - 50 - 64
    Level 20 Average Stats :
    41 - 00 - 51 - 33 - 53
            Guntz
    Level 20 Promoted Stats:
    61 - 00 - 77 - 87 - 45
    Level 20 Average Stats :
    38 - 00 - 55 - 53 - 33
    
    ------------------------------------------------------------------------------
    
        Ken     (77.5)
    
        Level 20 Promoted Stats:
        69 - 00 - 75 - 54 - 59
        Level 20 Average Stats :
        38 - 00 - 51 - 36 - 39
        Level 20 "Typical"     :
        53 - 00 - 63 - 45 - 49
    	
    Ken is the first knight you get, and we will get a lot of them. With the
    massive variance in level ups, it will often be hard to predict which knights
    you should go with; as well as their ratings are going to be somewhat similar
    to each others. One advantage of Ken over other Knights is that you have him
    from the beginning (this is something commonly seen for all starting
    characters) is that you will gain them and they won't be 2-5 levels under
    yours (and the enemies) level.
    
    A nice trick, is to keep a spear on your knight, even when you have the better
    lance, so that in the event they cannot reach the enemy, they can still attack
    for some damage. Also, is very helpful when fighting bosses as you kinda have
    to bumrush the enemy.
    
    Attack       (7)
      All Knights, on principle, lose one point for they only have one of their
      best weapon. That being said, Ken will have great attack for most of the
      game, being able to dish damage similarly to Max.
    Defence      (7)
      Once promoted, Ken will gain enough defence to make anyone happy. However,
      his unpromoted years will scare newbies forever. His defence starts low, and
      grows slow so that even when he does get defence, the new enemies can now
      lay a hurting on him... which is why he loses 3 points.
    Hit Points   (8.5)
      Ken is known for gaining loads of health (like on average, doubling from 8
      to 16 health in his first 3 level ups). As time goes on, his growth slows
      down which is why he loses a point. He will end the game with a fair amount
      of hit points consistently though.
    Agility      (6)
      As Knights go, Ken is not amongst the faster ones. He gains a decent amount
      though so that he will be somewhere in the middle of your line-up with speed
    Movement     (7)
      Knights move great! However, -1 for deserts, -1 for forests, and -1 for
      mountains. Nothing sets a mood like watching 7 spaces turn into 2
    Early Game   (8)
      Early on, Ken is going to be a power-house. He gains new weapons at a steady
      rate and gains good damage so that when Chapter 2 rolls around and you fight
      your first boss, Ken will be in there doing dirty work. He loses a few
      points due to again his weak defence and the fact the Power Staff makes most
      casters do about the same as everyone else. Ken can avoid this tragic fate
      but not always
    Medium Game  (8.5)
      Ken comes out better than most with promotions as he will acquire new better
      weapons again at a steady rate. Not to mention he levels very nicely with
      promoted levels, means he can hold his own against other members of your
      team
    Late Game    (8.5)
      Ken certainly isn't the best character in the game, nor is he probably going
      to make the cut for the best 12 attackers on your team. He however, fairs
      rather well with a solid score. Of your Knight Weapon users, Ken would
      probably make the top 3 list granting him usage of the Halberd
    Leveling     (8)
      Knights are just easier to level than most. Being able to switch between
      range and melee is a plus, as well as being to switch attack powers means
      you won't be frustrated with killing something when you just meant to attack
      it for that little bit of needed exp.
    Consistency  (9)
      Ken is consistent, just like Max. However, his stats can vary just enough
      for him to lose a point in my opinion. He is also a newb friendly hero
    Overall      (77.5)
    
    ------------------------------------------------------------------------------
    
        Mae    (71.5)
    	
        Level 20 Promoted Stats:
        74 - 00 - 74 - 52 - 62
        Level 20 Average Stats :
        53 - 00 - 48 - 29 - 48
        Level 20 "Typical"     :
        63 - 00 - 61 - 40 - 55
    
    Mae is the second knight we acquire. She fits the mold of the 'terrible
    joiner' which simply means she will come and be somewhat disappointing. This
    however does not mean you should never use a terrible joiner, just let them
    catch up in level and gain some stats then decide. We would expect the
    daughter of Varios to be much better atuned at fighting than this wouldn't we?
    
    She starts off some-what tanky, but as the game progresses you will find her
    strong in both life/defense, with her attack somewhat lower than desired. It
    is for those reasons I would not suggest having her in your power 12.
    	
    Attack       (6)
      Mae, for the large part of the game, is going to be a lower-end attacker
      on your team. She ranks above average however as her late-game makes her
      a formidable ally
    Defence      (7.5)
      If Mae kept her outstanding defence she joins with, she would have an easy
      10 stat. However, like Ken's health, her defence growth will slow that in
      the endgame, she will simply be average and not Guntz-like
    Hit Points   (8)
      Mae starts with a pitiful amount of health (especially at a time when your
      first spell casters are introduced) which is quite scary. However, given
      some time, her health becomes quite high (obscene in some cases) making her
      quite useful to get in there
    Agility      (8)
      Nothing truly outstanding, Mae's speed for the most part will be quite
      similar to most. She will be above-average for taking her turn (on paper)
      but nothing is guaranteed with the SFI engine
    Movement     (7)
      See description for Ken
    Early Game   (7)
      Mae's early game is not quite that of Ken's. She can tank quite well but
      her lower attack is going to prove to be a burden at times. Once she has
      the Power Spear, like most others, her problem is solved. But that Chapel
      Battle at the conclusion of Chapter II will leave frightening memories of
      her being rather useless
    Medium Game  (7)
      Again, around the middle of the game Mae is not exceedingly stellar but can
      prove useful, again. Her attack and health is coming around, it's at this
      point however we begin to notice her defence growth is slowing (in fact, I
      have recorded her promotion defence growth at an average of about 0.92,
      which is quite lower than most characters)
    Late Game    (8)
      Mae has essentially the same description here that Ken does. She is not
      super, but can prove useful.
    Leveling     (7)
      Mae loses an extra point compared to Ken due to her early game dilemmas
      with a lack of attack power. Other than that, Knights will score about the
      same here
    Consistency  (6)
      Mae has an issue with consistency. Such variance in her levels could have
      her in the top 3 for knights, while she could like-wise round out the bottom
      tier.
    Overall      (71.5)
    
    ------------------------------------------------------------------------------
    	
        Arthur    (61.5)
    	
        Level 20 Promoted Stats:
        78 - 32 - 78 - 64 - 67
        Level 20 Average Stats :
        57 - 15 - 52 - 42 - 50
        Level 20 "Typical"     :
        67 - 23 - 65 - 53 - 58
    	
    Arthur is a double edged sword. Absolutely the third to worst newb friendly
    hero (only behind Bleu and Adam, both of whom are required). He comes terrible
    and will stay that way for some time. If one is playing a speed run, don't
    even waste your time recruiting him, his damage output even while you don't
    have 12 people on your team is pathetic. However, he can prove to be one of
    the best characters in the game assuming when his stats spike we don't just
    gain 15 agility (or something stupid). He does learn some magic thanks to his
    time living amongst mages. (I always point to this pacifism as his problem
    for joining so weak)
    
    Attack       (6)
      Arthur loses 4 points because it is extremely frustrating to get him to
      level 15 unpromoted of which he starts to become decent. His damage output
      when you find him is awful, and even with the power spear will stay crummy.
      He will often require the Power Ring to be able to contribute anything at
      all
    Defence      (6)
      Likewise for defence, Arthur will die for a large amount of the game
      uncontested (as in very quickly). The fact you have to play him like Max so
      he won't need constant reviving is a massive deterrent
    Hit Points   (7)
      Arthur does gain slightly better HP than his other 2 primary stats which is
      why it is a slightly better scoring
    Agility      (7.5)
      Arthur becomes quite fast in the end, despite being exceedingly slow in the
      beginning
    Movement     (7)
      See other Knights description
    Early Game   (3)
      Arthur is simply atrocious for the vast majority of his unpromoted days. The
      only reason he gains 3 points as opposed to being a 0 is that levels 16-20
      are generally generous to him with good stats
    Medium Game  (6)
      Those memories of 16-20 are vanquished by not nearly as good level ups.
      While he is useful now, there are other characters who are still much better
      than he at this stage in the game. Oh sure, he can use magic at this point
      now, but his only really useful spell Bolt comes at level 30 which is 10
      promoted. Not very appealing. Sure Blaze and Freeze could have uses but even
      a bad Arthur can still attack for about 6 points
    Late Game    (9)
      Late game, Arthur can be one of the best characters in the game. Easily a
      top 3 Knight when powering, Arthur can be awesome. WARNING, I have seen run
      throughs where Arthus literally leveled you know, 35 times and was still the
      worst Knight on my team. But this affects consistency, not late game
    Leveling     (4)
      Arthur is one of the hardest heroes to level (see, no damage!!) He does
      learn magic eventually which can make it nice for doing precise damage for
      those needed points, and Bolt can score 48 points without having to kill
      anyone. It's just getting him up those 10 levels to where he becomes good
      that is a problem
    Consistency  (6)
      My hatred towards Arthur (despite having great runs with him) is his
      inconsistent stats. Who wants to invest so much time into someone that never
      gets good! Arthur is not a newby hero nor should he be used on a speed run
    Overall      (61.5)
    
    ------------------------------------------------------------------------------
    
        Pelle   (78-80)
    	
        Level 20 Promoted Stats:
        69 - 00 - 72 - 57 - 62
        Level 20 Average Stats :
        42 - 00 - 55 - 31 - 53
        Level 20 "Typical"     :
        55 - 00 - 63 - 44 - 57
    
    Pelle is a mercenary who quit fighting for Runefaust at the wrong time (word
    to the wise, don't insult your employer when standing near a cliff). Somehow
    he survives and climbs back seeking revenge on the army that tried to rid him
    when he decided he didn't want to fight for them anymore. Once he recovers
    from that ordeal, he will become a true asset contributing to your team. While
    his stat growth is sub-par, it is clear from his stats that he is still quite
    a force to be reckoned with.
    
    Attack       (8)
      Even if Pelle suffers poor level ups (which he does generally) his attack is
      still pretty hefty for a large amount of the game. It's just in the late
      game where he will lack slightly.
    Defence      (8)
      Likewise for attack, his defence is pretty good for the most part of the
      game, being on par with Guntz for sometime
    Hit Points   (7)
      His HP takes a slight hit, mostly due to the fact Vankar joins with more of
      it and Pelle doesn't gain loads of it like Ken did or Mae does
    Agility      (6)
      Pelle like most units will be somewhere in the middle of the road with speed
      and in taking his turns
    Movement     (7)
      See other Knights description
    Early Game   (10)
      Pelle is the second best character that joins your team good (see Musashi).
      His stats are simply incredible and despite the fact he will be underleveled
      he will probably still hit harder than almost everyone else on your team
    Medium Game  (7.5)
      The incredible Pelle takes a slaying in the middle of the game. He is still
      rather strong, just his slow growth can allow others to pass him up, which
      is why he loses some points
    Late Game    (8)
      After dropping steadily in the ranks, he will gain enough stats to make him
      a strong ally in the end. Perhaps not on the caliber of Musashi or Arthur,
      but perhaps strong enough to fill an 11 or 12 spot. Pelle's strength is for
      the speed run
    Leveling     (8.5)
      As he starts so strong, it is very easy to catch him up on levels. His loss
      of a couple points is due to not being a caster and that he is somewhat slow
      in the beginning which can be frustrating
    Consistency  (8-10)
      Pelle is one of the most consistent characters in the game; he consistently
      grows slowly. However, even with slow growth he is still quite strong in the
      end and therefore is very newb friendly. Why doesn't he score a 10? Well,
      despite the fact it's a good thing if he inconsistently gains obscene attack
      I feel the need to lower his consistency score slightly as afterall, we're
      worried about consistency. Not good or bad, just how consistent
    Overall      (78-80)
    
    ------------------------------------------------------------------------------
    
        Vankar   (68.5)
    
        Level 20 Promoted Stats:
        71 - 00 - 70 - 50 - 61
        Level 20 Average Stats :
        50 - 00 - 50 - 33 - 45
        Level 20 "Typical"     :
        65 - 00 - 60 - 41 - 53
    	
    Vankar is somewhat a hero to the people of Pao. If you talk to the townsfolk
    before Pao I departs, they will mention his name. After hearing all this, you
    would expect a great hero to join your team. However, a great hero did just
    join your team and then you get Vankar, who will be a near mirror image of Ken
    expect his growth is not nearly as promising. My biggest complaint with Vankar
    as brought up in the previous sections, is his unrealiable stats and the fact
    that leveling him from 11-20 can prove to be a massive waste of time even with
    customing stats and keeping his best levels.
    
    Attack       (6.5)
      Why does Vankar score so low compared to others? He was the only Knight
      other than Ernst that consistently needed the Power Ring when doing the vast
      majority of leveling
    Defence      (6.5)
      His defence in the end can and should get pretty good. However, it's the
      other 80% of the time you have him that knocks off some points
    Hit Points   (7)
      Despite joining with an incredible amount of health, his unpromoted growth
      is just sad. An average of 0.22 health per level!? Sigh; he usually does
      alright for himself once promoted, but man, I mean you would expect someone
      who comes at 8 to be a little different by the time they're 20
    Agility      (8)
      Vankar does seem to grab quite a bit of speed and does alright for himself,
      going near the top of your team
    Movement     (7)
      See other Knights description
    Early Game   (6.5)
      Seeing as how you get Pelle who's awesome, then Vankar who's kinda a two
      shot meat shield; we would hope before promotion to see some change. It
      doesn't. That being said, he's still decent to use at this point
    Medium Game  (6.5)
      Not much changes here. He has some nice level ups (as do most) but then
      they slow again, kinda to a frustrating crawl
    Late Game    (7)
      With handpicked stats, Vankar proves to be formidable. Despite this, I was
      still frustrated with him for the vast majority of the late game. I would
      not suggest using Vankar in your power team nor in your top 3 Knights
    Leveling     (7)
      Leveling Vankar is about the same as Mae. He probably could have an extra
      half point, but the lack of stats seen after leveling him as probably
      clouded my judgement   :P
    Consistency  (6.5)
      Vankar is consistent when unpromoted, not much changes. However, his
      promoted levels tend to be scary, as in he could prove to be a great
      fighter, he could also not be able to hurt dark dragon much at all. I
      would not advice a newb to use Vankar
    Overall      (68.5)
    
    ------------------------------------------------------------------------------
    
        Ernst    (68.5)
    	
        Level 20 Promoted Stats:
        68 - 00 - 74 - 50 - 64
        Level 20 Average Stats :
        41 - 00 - 51 - 33 - 53
        Level 20 "Typical"     :
        54 - 00 - 62 - 41 - 58
    
    Ernst is another hero to the Pao people; in Pao II we hear stories of how
    legendary he is, and that he is attacking Balbazak's Fortress all by his
    lonesome! When you get him, you have to struggle not to laugh or cry, I'm
    not sure which, because he is far outclassed by Pelle whom you got 2 battles
    previously. As he is also the last Knight you receive, it makes his welcome
    that much less welcome
    	
    Attack       (6.75)
      Ernst joins with 12 base attack (compare that to 17 of Pelle or Guntz) which
      makes me sad   :(   he does gain a decent amount but nothing outstanding
      Consider that Max starts with 6 and in 3 levels will nearly have as much
      attack as Ernst despite being 4 levels lower and still in Chapter I
    Defence      (6.25)
      Ernst joins with 12 defence, which is almost worse than Balbs starting
      defence, whom you got 2 chapters ago and 3 levels younger  :(   he again
      gains a decent amount but nothing Guntz-like
    Hit Points   (7.5)
      Ernst gains with a decent amount of life and does pretty good for himself,
      for the most part. He's no Mae, but does alright
    Agility      (8.5)
      Ernst gains a rather large amount of Speed and will often be top notch
      amongst Knights to go first
    Movement     (7)
      See other Knights description
    Early Game   (5)
      Ernst takes a massive hit on early game. You just don't want to use him. It
      proves hard to level him as he dies too quickly or can't land a decent hit
      for experience. With the Power Spear (which you must bring him) he starts
      with 27 damage which is barely respectable at this point, but again nothing
      outstanding. His unpromoted growth is likewise on par with Vankar/Pelle
      which makes him even more unappealing as Pelle is twice as good as him. The
      only reason he is not discussed to level up before 20 is he does get some
      level ups similar (not nearly as good) but similar to Arthur around 18 or so
    Medium Game  (7)
      Ernst improves slightly in the middle part of when you have him as he like
      most has typically better level ups than before. The issue here is we begin
      to see his noted stat becomes speed. He gains a decent amount of life, but
      his defence is average and his attack struggles still, which is why he is
      not ranked higher
    Late Game    (8)
      Sigh, one would imagine that putting in this much effort with someone you
      just really have no desire to use (like Adam) would pay off. However, up to
      level 17 he was just about vomit-worthy with final stats, and his last
      couple levels gave some very welcomed stats (most notably, attack) making
      him about average when comparing overall. Yes, he is fast, but that doesn't
      matter when you are dinking for points of damage
    Leveling     (6.5)
      A similar ranking with other knights except his weaker(ness) lowers him
      slightly
    Consistency  (6)
      He is just about average with his stat consistency. Given his atrocity of
      joining your team, I would not suggest him for a newb learning the game.
    Overall      (68.5)
    
    ------------------------------------------------------------------------------
    	
    Misc. Knight Character
    
        Guntz   (60.5 or 72.5)
    {Steam Knight --> Steam Baron}
    	
        Level 20 Promoted Stats: 
        61 - 00 - 77 - 87 - 45
        Level 20 Average Stats :
        38 - 00 - 55 - 53 - 33
        Level 20 "Typical"     :
        49 - 00 - 66 - 70 - 39
    	
    Guntz is one of those characters just is good enough to have an adjective
    named after him. Characters with a Guntz-like stat is what is described as
    over the top. There is not much to say about him, as his story is nothing more
    than a war machine built by Dr. Crock to wage against Runefaust. I have to
    assume Dr. Crock lost a love one or something due to Runefaust, which is why
    he hired Guntz as an assistant to become this war machine that does incredible
    damage and is virtually impervious. He uses some of the best weapons (Knight
    lances/spears) and rains chaos upon those who praise Dark Sol!
    	
    Attack       (9)
      Guntz is fantastically strong for the majority of the game. The only problem
      which he does not rank a perfect 10 is that sometimes his defence takes a
      priority to his attack and his attack is only above average at best, not
      Guntz-like
    Defence      (9)
      For every part of the game save the beginning, Guntz will be impervious to
      everything besides magic damage. Then, he will become Guntz-like
    Hit Points   (7.5)
      Everyone has a weak point, for Guntz, it's not surviving being bombarded by
      high energy photon blasters. He typically gains enough magic to survive 1,
      maybe 2 blows. However, should a third one come around, he'll be scrap metal
    Agility      (4.5)
      Dr. Crock forgot to install light-speed on this guy. He is slow! Despite
      this setback, he gains enough agility, just not more than most on your team
    Movement     (4)
      His only saving grace is that if given a movement ring/pimento, he can move
      for 6 rather well through terrible areas. That being said, a movement of 4
      is laughable bad. Also, you can't rate based on using items, that's cheating
    Early Game   (4.5)
      Despite the fact he's a powerhouse, he comes onto your team with 4 move and
      will probably go last everytime. He requires you to slow your efforts to a
      crawl to be able to fight. Yes, he can rage hell but at what costs
    Medium Game  (4.5 or 8.5)
      Screw not using items. If you're going to have Guntz on your team, he needs
      at least one of those movement boosting items, otherwise don't use him;
      which is why his medium is either crappy or pretty good. His fighting style
      hasn't changed much
    Late Game    (4.5 or 9.5)
      He is Guntz-like in the end assuming we used a movement enhancing item.
      Otherwise he can polish weapons/armor at headquarters, and no I'm not
      kidding. Four move means he will constantly be behind your team when he
      needs to be in front
    Leveling     (4.5 or 7.5)
      Sensing a theme here? Don't use Guntz unless you plan on plopping him with
      some stat enhancement
    Consistency  (8.5)
      His stats are consistently Guntz-like. A newb friendly hero as well as
      a contender for top Knights as well as best character (movement boosting
      being a granted)
    Overall      (60.5 or 72.5)
    
    ------------------------------------------------------------------------------
    
    {Priest --> Vicar}
    
            Lowe
    Level 20 Promoted Stats:
    66 - 66 - 53 - 45 - 56
    Level 20 Average Stats :
    35 - 31 - 41 - 26 - 42
           Khris
    Level 20 Promoted Stats:
    57 - 66 - 57 - 48 - 55
    Level 20 Average Stats :
    35 - 30 - 45 - 33 - 33
           Torasu
    Level 20 Promoted Stats:
    59 - 72 - 51 - 47 - 56
    Level 20 Average Stats :
    46 - 40 - 48 - 36 - 34
    
    ------------------------------------------------------------------------------
    
        Lowe   (56)
    
        Level 20 Promoted Stats:
        66 - 66 - 53 - 45 - 56
        Level 20 Average Stats :
        35 - 31 - 41 - 26 - 42
        Level 20 "Typical"     :
        51 - 48 - 47 - 35 - 49
    
    Lowe is evidently your only friend when the game starts; but you soon meet
    and make many other friends who will quickly replace any memories of this
    childhood screw up. Lowe is a contender for one of the worst characters in the
    game, due to him not being able to serve any purpose. Let's see why...
    	
    Magic Points    (10)
      When it comes to being able to service heals, Lowe is one of the best at it.
      He consistently gains enough MP to heal I all day, with enough to do a few
      stronger, more demanding heals like III/IV
    Spell Selection (3)
      Heal IV? +1, Quick II? +1, Slow II? +1, Aura? -7, no joke. It's that big of
      a deal. If Lowe is on your team against Dark Dragon he is more a liability
      than anything. If you don't mind waiting around for 4-5 turns, you can go
      far with Lowe
    HP/AT/DE        (6)
      As far as your healers go, these stats are virtually the same in all
      categories. None of them will have enough defence to tank a hit and their
      HP... well I mean their healers, they don't need life. Attack will vary
      amongst them, and for the most part, Lowe will have decent attack in the
      end, but for the rest of the game, not so much
    Agility         (7)
      Lowe ranks pretty well amongst healers for his speed, as well as even
      amongst the team. It's his early game speed that leaves something to be
      desired
    Movement        (6)
      His movement is subpar to everyone else (like all the healers, they all will
      receive a 6)
    Early Game      (4.5)
      Early on, Lowe doesn't have enough MP to heal enough, and not enough attack
      to be worth anything. The power staff will help until Skeletons are
      introduced (sometimes even Zombies) so he like most healers sucks early
    Medium Game     (5)
      Things don't improve much for Lowe as the game progresses. His MP is
      improving, but his lack of Aura is becoming apparent. His attack is also not
      the greatest either
    Late Game       (3.5)
      While most characters get their best rating late-game, Lowe's lack of Aura
      is not too big to ignore. These battles are causing massive damage on all
      sides and Lowe cannot keep up the heals quick enough. His attack is getting
      better thanks to the Holy Staff, but he's not a fighter, so don't worry
      yourself
    Leveling        (2)
      The only reason he gains any points at all is because he's a healer and
      those are generally easier to level than most because you gain a consistent
      amount of exp. There in lies the problem that it takes 10 turns of 10 heals
      to go up a level. UGH it sucks; his last few levels can be helped by kill-
      stealing, but that's not how your healers should be leveling
    Consistency     (9)
      His stats are consistent which is always a plus
    Overall         (56)
    
    ------------------------------------------------------------------------------
    	
        Khris   (79.5)
    
        Level 20 Promoted Stats:
        57 - 66 - 57 - 48 - 55
        Level 20 Average Stats :
        35 - 30 - 45 - 33 - 33
        Level 20 "Typical"     :
        46 - 48 - 51 - 40 - 44
    	
    Not much is known about Khris. She seems to be the rebel-sort (undermining her
    King by breaking you out of jail then skipping town) note as well her Mom is
    constantly looking for her. She becomes quite the healer with some levels and
    is my choice of a healer if you need one; I favor her over Torasu since she
    learns four levels of Heal and two levels of Aura.
    	
    Magic Points    (8.5)
      Khris will gain enough Magic in just about every game unless a black hole
      happens
    Spell Selection (8.75)
      Her lack of gaining Slow and Quick 2 is but a minor speed bump. Not
      mastering Aura is worthy of a point lost
    HP/AT/DE        (8)
      While most of what was said for Lowe holds true here, her attack is often
      quite higher than Lowe's enabling her to do some damage. Tie in that she
      learns Aura rather quickly and can begin over-leveling like crazy, makes
      her stats that much better as well
    Agility         (7.5)
      She has above average agility in the end, the problem here is she starts
      out quite slow (about as slow as Gort) and will be fighting for that Speed
      Ring for some time
    Movement        (6)
      See Lowe's description
    Early Game      (5)
      Her early game is nearly identical to Lowe's. Her slightly better attack
      makes her a little easier to level up though
    Medium Game     (9.25)
      Upon promotion, she gets really good. Upon learning Aura (which btw is level
      20), she explodes into extra levels, making Gong and Lowe quite jealous. In
      fact, if you're doing a power level game, she can easily be level 10
      promoted by the end of Chapter VI falling off a log (which really makes her
      scary)
    Late Game       (8.5)
      Not nearly as formidable as before, given everyone has had a chance to catch
      her in levels; but she still rocks. Heal III/IV is what every healer needs
      but her knowledge of Aura makes her very appealing. A very newb friendly
      hero, as well as good for a speed run (at least until you get Torasu) as
      well as for a power run
    Leveling        (9)
      Her only fault here is that half the game she doesn't know Aura. That
      doesn't make it harder to level her, just not as awesome once she is
      promoted.
    Consistency     (9)
      Her stats are very consistent and if for some reason they aren't over-
      leveling her is all too easy thanks to Aura
    Overall         (79.5)
    
    ------------------------------------------------------------------------------
    
        Torasu   (76.5)
    
        Level 20 Promoted Stats:
        59 - 72 - 51 - 47 - 56
        Level 20 Average Stats :
        46 - 40 - 48 - 36 - 34
        Level 20 "Typical"     :
        53 - 56 - 50 - 41 - 45
    
    Torasu is found in the Tower of the Ancients (which we really know nothing
    about thanks to this games incredible detail in gameplay) but joins your
    team without question and makes you wonder why is he so weak? His stats are,
    well pretty bad as he is unpromoted. Then you notice he already knows Aura,
    and things suddenly don't seem so bad anymore. In a power game, you can choose
    either Torasu or Khris, the differences really are slim. I prefer Khris for
    the same reason I prefer Khris for newbs, you get her waaay earlier in the
    game and can be outrageously leveled by the time you find Torasu. He catches
    up quickly thanks to Aura, but unless you are that big of a fan of Aura IV,
    I wouldn't bother
    	
    Magic Points    (9)
      He, like Khris, gains sufficient MP. He just gains a little more than her
      on average
    Spell Selection (8)
      I rank him lower than Khris for a couple reasons. One point loss due to him
      not mastering Heal. I hate waste, so using Aura III in place of Heal III
      makes my heart stop. Likewise, Aura IV in place of Heal III/IV makes me
      cringe. Another point loss due to his rather useless Detox Spell. Shield
      may be ultimately better than Quick, but Slow >> Detox hands down. As
      previously stated, the number of enemies than can poison can be counted
      on one hand. If Detox went up in level (like in SFII) and removed Sleep,
      it would be AWESOME. That, however is not the case
    HP/AT/DE        (7)
      His other stats rank somewhere in between Khris and Lowe. Given the random
      number generator here, it would not be uncommon to see them slightly
      different than how I have it here.
    Agility         (7)
      His agility (when you get him) is pretty bad like most everything else. He
      gains a good amount though once you promote him. It's just that his average
      is literally slightly lower than Khris's which is why he is lower
    Movement        (6)
      See other Healers description
    Early Game      (7)
      His early game doesn't last long, but even so he's pretty good for being so
      far behind. He's slow, but Aura has good range and hurt soldiers can't fight
      anyway so there's no problem in catching him up
    Medium Game     (8.5)
      Similar to Khris (although not as explosive as he's so late in the game)
      makes him pretty powerful during this stage of the game
    Late Game       (8.5)
      His stats are identical to Khris's (nearly) and their main difference is
      spells. To be fair, their late game is about the same
    Leveling        (10)
      Easiest character in the game to level. He comes to you knowing Aura
    Consistency     (5.5)
      His stats are quite inconsistent (the levels are literally all over the
      place!) making it quite hard to predict where he'll be at when level 20
      promoted comes around
    Overall         (76.5)
    
    ------------------------------------------------------------------------------
    	
    Misc. Healer Character
    
        Gong    (64)
    {Monk --> Master Monk}
    
        Level 20 Promoted Stats:
        67 - 51 - 61 - 47 - 57
        Level 20 Average Stats :
        46 - 27 - 29 - 33 - 39
        Level 20 "Typical"     :
        56 - 40 - 45 - 40 - 48
    
    All we know about Gong is he has fought Runefaust for many years and now wants
    to fight for you. What? Where's his weapon? Why's he chopping wood for this
    guy? Is he getting paid or is he staying in shape? Or is that guy his dad? We
    know nothing. On another note, if he's fought Runefaust for years, why is he
    level 1 unpromoted and kinda disappointing for a few levels? How does he do
    that fire attack thing?... I'm rambling but I have no background for this guy
    On another note, Gong can be called the 40 king as his typical stats are
    almost all in the 40s.
    	
    Magic Points    (6)
      His magic points are somewhat lacking for the vast majority of the game;
      almost requiring him to be an attacker to continue to go up levels. If he is
      to be your solo healer, you'll need someone else until he's somewhere around
      level 15 or so at least
    Spell Selection (5)
      Heal IV? Check. Aura? Check. Support spells? No... Aura II? No... Learn at
      least 4 spells? No... While better than Lowe, he still pales in spell
      selection compared to the other two. He also ranks as a 5 as opposed to a 6
      due to Aura not being learned until level 30
    HP/AT/DE        (8.5)
      As his other stats go, they are average-above average compared to his healer
      friends. His attack will for most of the game be much better than theirs.
      Just remember that he is a healer first and a fighter second...thirdish
    Agility         (5.5)
      His speed is somewhat lacking for the large part of the game. He's not the
      slowest, but he will be moving near the rear
    Movement        (6)
      See other healers description. I feel like marking off as he looks like a
      traveler but still moves slowly like them
    Early Game      (7.5)
      Gong actually has quite the good early game. He often will get pretty good
      attack early, compensating for his lack of magic. Given he has magic as well
      to fall back on to help him level up, he scores quite well in the early game
    Medium Game     (6)
      Losing much of his previous glory, Gong does not get the uber attack
      necessary to be a real 'fighter'. His magic at this time also is not enough
      to heal 10 times to gain a level, problems are on the horizon. If he were to
      learn Aura maybe even at 25, that would be so much more helpful.
    Late Game       (7.5)
      He is no Khris or Torasu, but he still is pretty stellar in the end. He
      could just use some support spells
    Leveling        (7)
      He ranks about average when it comes to leveling. Aura would put him at the
      top, but learning it so late doesn't really help as much as it should
    Consistency     (5)
      Gong's stats are very inconsistent. Sometimes he gains loads of attack,
      others not at all. Very difficult to customize
    Overall         (64)
    
    ------------------------------------------------------------------------------
    	
    {Magician --> Wizard}
    
            Tao
    Level 20 Promoted Stats:
    60 - 82 - 24 - 42 - 67
    Level 20 Average Stats :
    38 - 45 - 15 - 22 - 46
            Anri
    Level 20 Promoted Stats:
    53 - 81 - 23 - 42 - 61
    Level 20 Average Stats :
    27 - 38 - 26 - 26 - 39
            Alef
    Level 20 Promoted Stats:
    57 - 84 - 19 - 40 - 62
    Level 20 Average Stats :
    37 - 47 - 21 - 21 - 37
    
    ------------------------------------------------------------------------------
    
        Tao   (79.5)
    
        Level 20 Promoted Stats:
        60 - 82 - 24 - 42 - 67
        Level 20 Average Stats :
        38 - 45 - 15 - 22 - 46
        Level 20 "Typical"     :
        49 - 64 - 20 - 32 - 56
    
    Tao joins just as mysteriously as the other groupies who join you at the
    beginning of the game. With no background, I can make up some, or just get
    to the description.
    
    Tao is clearly the daughter of the Otrant, the mysterious Man who we know
    nothing about but is so important to the story. Otrant bore Tao out of
    wed-lock, naming her Tao in honor of "fire" as Tao means in some languages.
    She masters Fire (Otrants' preferred spell as he wears red robes) as well as
    the best support spell in the game, Boost. Otrant wanted his daughter to be
    used in the final fight of the game, which is another reason she learns Blaze
    as Dark Dragon is undead.
    
    Yes that whole paragraph is just suspicion. In more serious detail, Tao is a
    very strong solid mage for the entirity of the game, only lacking in the
    endgame due to not learning stronger magic
    	
    Magic Points    (10)
      Her MP gets out of this world, with more than enough to Boost/Blaze IV
      literally every turn if need be. Note it does help that Blaze III/IV only
      cost 8 MP
    Spell Selection (7.5)
      Very good selection here. The following checklist will be used for the other
      mages as well
      Element? -0.5 as Blaze is weakest but cost effective
      Boost? Check
      Worthless spells? -1 for each worthless spell
      And then I figure a number from that
    HP/AT/DE        (4)
      All mages stats are pretty bad, which comes somewhere in below average on
      your team
    Agility         (9)
      Tao gains an incredible amount of speed and almost always will be going
      first
    Movement        (6.5)
      Slightly better than Healers as they are ranged offensively, but Tao is
      stuck to 1 range as opposed to 2
    Early Game      (9)
      Tao is essentially your best character early on. Magic never misses, magic
      does consistent damage, and magic has AOE. The only reason she loses a
      point is 1/2 a point for bosses, and 1/2 point for limited magic early on.
    Medium Game     (9)
      Tao is still peaking at this time. She's learned her best offensive move yet
      still needs to learn Boost. Her magic is rather high now she can safely cast
      every turn at this juncture
    Late Game       (7)
      Alas, she pales off towards the end of the game due to Magic becoming not
      as effective. She still stays helpful as Boost turns fighters into
      monsters and Blaze still packs a nice punch
    Leveling        (8.5)
      Casters rank pretty well as even when they are way over-leveled, as even
      blaze II on 3 enemies will net 48 experience
    Consistency     (9)
      As consistency comes, Tao ranks very well with being consistent. What does
      she need to be effective? About 30 MP, no joke
    Overall         (79.5)
    
    ------------------------------------------------------------------------------
    
        Anri   (74)
    
        Level 20 Promoted Stats:
        53 - 81 - 23 - 42 - 61
        Level 20 Average Stats :
        27 - 38 - 26 - 26 - 39
        Level 20 "Typical"     :
        40 - 60 - 25 - 34 - 50
    	
    Anri is the daughter of a King, which makes sense as she knows all the
    elemental spells in some variety, while mastering Freeze which is pretty
    handy. That's all I have for her.
    	
    Magic Points    (9.5)
      Same story for her as for Tao, except her spells cost a bit more and she
      does not get a proportionate amount more than Tao
    Spell Selection (6.5)
      Freeze IV? Check
      Bolt? Check
      Support/Boost? -1.5
      Blaze only to II? -1 (as it is worthless late game
      Muddle? -1
    HP/AT/DE        (5)
      Anri starts out pretty awful but gains a decent amount of stats through the
      game, often getting a good amount for being a Mage
    Agility         (8)
      Similar to Tao but not quite as fast
    Movement        (7)
      Like Tao but some 2 range spells as opposed to 1 gives her an edge
    Early Game      (7.5)
      Anri starts just like Tao. Except you get her like 6 battles afterwards
      which makes bringing her up to speed a bit of a pain
    Medium Game     (9.5)
      Anri's true shining, she is pretty much the ideal Caster at this point
    Late Game       (5.5)
      Freeze packs a punch and Bolt is nice, but she lacks a support spell, and
      Alef has a much larger punch in Bolt III/IV
    Leveling        (8)
      Anri scores slightly lower as you get her at an awkward stage where her
      spell selection is minimal and she lacks the MP
    Consistency     (7.5)
      She is not nearly as consistent with her stats as Tao is. She should get
      enough MP (but Freeze/Bolt cost way more than Blaze) also her defence stat
      is quite crazy
    Overall         (74)
    
    ------------------------------------------------------------------------------
    
        Alef   (67)
    
        Level 20 Promoted Stats:
        57 - 84 - 19 - 40 - 62
        Level 20 Average Stats :
        37 - 47 - 21 - 21 - 37
        Level 20 "Typical"     :
        47 - 66 - 20 - 30 - 50
    	
    Alef is similar in nature to Torasu; except she's a wolf. Raised by Fenrir,
    the Great Wolf of Legend, Alef learned quickly she was not like the other
    wolves of her pack as she had an upward gait and could speak quite well the
    human tongue. She was quickly cast off and left for dead. The people of Prompt
    gave her prompt treatment and began testing to see what it is they discovered.
    They soon learned that this wolf had human intelligence much greater than most
    humans, and was learned in the magical arts, with her speciality being the
    calling down of thunderbolts from the sky, somewhat similar to a moon beam
    (see the relation?) and thus they called it 'Bolt' and she is the only master
    of it. Their attempts to teach her stronger spells failed though as she
    feared fire and cold due to her young days as a wolf. Her last spell came as
    no surprise as a wolf could strike down an enemy with simply looking into
    their soul...
    	
    Magic Points    (8)
      She gets great MP like the others, but the fact her spells will set you back
      8/15/20 MP means she needs a much larger proportion of MP that isn't
      available to her
    Spell Selection (7)
      Bolt IV? Super check
      Boost? Nope
      Blaze/Freeze? -1
      Desoul? -1
    HP/AT/DE        (3)
      Alef ranks somewhere around where Anri/Tao rank with decent Mage stats
    Agility         (8)
      She's fast but not Tao-Tier
    Movement        (7)
      See Anri's description
    Early Game      (3)
      Alef is AWFUL. Why would you ever use her!?
    Medium Game     (6)
      Alef is still slow, spells are coming along but not nearly fast enough,
      if you had her when Tao/Anri were at this stage she would probably be a 10
    Late Game       (9.5)
      If there's a mage to be had for the end-game, it's Alef. Bolt III is your
      best friend against Blue Dragons and Chimaeras as they are hard to hit and
      Bolt II just doesn't quite do the damage. If she were to know boost she
      would be a 10
    Leveling        (7.5)
      She levels SO easily, at the Robot battle. Other than that, it proves quite
      hard to catch her up due to her being so behind
    Consistency     (8)
      Her stats are consistent (much more than Anri's) but not as good as Tao, as
      such she is in the middle
    Overall         (67)
    
    ------------------------------------------------------------------------------
    
    Misc. Mage Character
    
        Domingo   (47)
    {Magic Creature --> No Promotion}
    
        Level 20 Promoted Stats:
        56 - 54 - 34 - 49 - 40
        Level 20 Average  Stats:
        34 - 36 - 30 - 28 - 32
        Level 20 "Typical"     :
        45 - 45 - 32 - 39 - 36
    	
    It is safe to assume the Monster thing in Manarina is a sealed prehistoric
    creature that gave birth to Domingo. That eventful day when you elected to
    search it an unknowningly discovered this egg changes your life forever as
    you wonder what on earth to do with this thing? Make an omelet? What is a
    Domingo Egg look like exactly anyway? Anywho, enter this guy in Pao II with
    this bizarre machine that hatches it for you and out crawls a floating squid.
    My earth has just been shattered.
    	
    Magic Points    (6)
      Domingo will find he often has enough magic points to go around; just not
      Tao-Tier. However, if you decide to use him, you find that his magic points
      are sub-par and he will often run out of magic especially once he knows
      Freeze III
    Spell Selection (7)
      Freeze? Check (-1 for taking so long to learn)
      Boost? Check
      Two other worthless spells? -2
    HP/AT/DE        (5)
      Domingo gains a good amount of stats, maybe the best amongst the Wizarding
      world, which is not saying much
    Agility         (4.5)
      Domingo is slow! Agility is not his strong suit. I mean he does ok when
      compared against your team but for a caster he is not going first and
      weakening the enemy like he needs to
    Movement        (8)
      Ranged spells plus the fact he can fly would be a 10, but his low movement
      of 5 like the other casters is frustrating
    Early Game      (2)
      Domingo is one of the most worthless early game characters. From the time
      you get him to about level 6-7 (which is now mid game) he only knows Freeze
      I and can't attack anything. You get him at the end of chapter IV, and he is
      essentially a Tao level 1 (yes the Tao you start the game with)
    Medium Game     (8.5)
      This is where Domingo shines. He now has up to Freeze III and is a flying
      freezing terror for the other team
    Late Game       (4)
      His only real saving grace is Boost. As he learns Freeze IV at level 26, he
      will conceivably -never- learn it. Freeze III is still good but it lacks the
      punch a Caster needs to be able to deliver. He may be more useful than Anri
      because of Boost, but he lacks the massive AOE Bolt II she has which does
      come in very handy
    Leveling        (8)
      He does level very well, despite only knowing Freeze. This is due entirely
      to the fact he's promoted and the game registers that he is very
      underleveled when fighting a monster, so often Freeze I will net 20 exp at
      least, with kills being 48 until he is way over the top
    Consistency     (4)
      His stats are some of the most inconsistent in the game. With his 10 trials
      for each level, I would sometimes forget I was leveling a caster, I mean
      really, which is a better level for a caster?
      3-3-0-0-2 OR
      1-0-6-4-4
      Like wow, that 6 attack is really going to be helpful
    Overall         (47)
    
    ------------------------------------------------------------------------------
    
    {Birdman --> Sky Warrior}
    
    A forward about the next 3 heroes. There is a most definite pattern to be seen
    amongst these 3, as well as the other 3 fliers from SFII. Giving up legs for
    wings, most definitely has a negative effect on your stats. The 2 exceptions
    are the legendary characters, Bleu the Dragon and Peter the Phoenix. But they
    are legends; the other 6, Balbs, Amon, Luke, and Skreech the Birdmen, and
    Kokichi and Jaro the pegasus knights, are amongst the worst characters in the
    games save the one fact the exemplifies them from others; they can fly... That
    being said, it is important to keep that in mind when you look at these stats
    because when you compare Balbs or Amon to someone like Arthur or Zylo, there
    is literally no contest, the latter are much better in terms of HP, Attack,
    and Defence. However, the fliers are so mobile, that is why you use them, and
    there are cases as to why we would want to use them, a speed run for example
    would most definitely want as many fliers as possible to avoid the terrible
    terrain of many of the maps in SFI. But I digress...
    
    -Recall, they can use the Katana which gives +30 which is better than the Doom
    Blade-
            Balbaroy
    Level 20 Promoted Stats:
    63 - 00 - 68 - 51 - 60
    Level 20 Average Stats :
    31 - 00 - 46 - 30 - 40
            Amon
    Level 20 Promoted Stats:
    68 - 00 - 66 - 50 - 64
    Level 20 Average Stats :
    39 - 00 - 46 - 31 - 47
    
    ------------------------------------------------------------------------------
    
        Balbaroy   (58.5)
    
        Level 20 Promoted Stats:
        63 - 00 - 68 - 51 - 60
        Level 20 Average Stats :
        31 - 00 - 46 - 30 - 40
        Level 20 "Typical"     :
        47 - 00 - 57 - 40 - 50
    	
    Ah... a true case of love lost. Clearly Balbs was the stronger one (look at
    the starting stats) but his imprisonment by Dark Sol changed him. He grew
    afraid to face people head on, and feeling compelled to give up his sword
    forever... level by level, Max trained Balbs not seeing any growth, until
    finally it was time and the Priest bestowed upon Balbs a new class, capable
    of truly being known as a Sky Warrior. Balbs then gave up his peaceful
    retirement to come back to the battlefield and become a decent fighter once
    more...
    	
    Attack       (5.5)
      For most of the game, Balbs does an unimpressive amount of damage. For the
      longest time, his only means of doing damage/leveling up will be from
      attacking mages/archers/clerics from the enemies. But this makes sense
      doesn't it? Think about Lord of the Rings, when Sauron is attacking Minas
      Tirith. The Naz Gul go in and take out as many archers/catapaults as they
      can, so the melee fighters can close the gap and finish them off
    Defence      (3)
      For most of the game, Balbs will be nearly destroyed in a single blow from
      just about everything
    Hit Points   (4)
      He gains a decent amount but nothing spectacular
    Agility      (6.5)
      The bird guys are genuinely quick(er) for the most part
    Movement     (10)
      There is no one in the game more mobile than the Birdmen
    Early Game   (6)
      Balbs is by no means great early, but the large(er) number of archers and
      casters in the monster ranks (which are generally out of reach) give him a
      purpose in the battlefield
    Medium Game  (8)
      From Chapter VI-VII, there are 4 horrible battles for terrain. Balbs will
      make this easier for you
    Late Game    (4)
      Castle settings and a lack of damage makes Balbs much less appealing than
      pretty much everyone else on your team
    Leveling     (4)
      When you're forced to attack only low-armored units to go up levels, we
      usually define that has hard to level
    Consistency  (6.5)
      While his stats are genually consistently bad, there is some variance
      (especially in his unpromoted days)
    Overall      (58.5)
    
    ------------------------------------------------------------------------------
    
        Amon   (57.5)
    
        Level 20 Promoted Stats:
        68 - 00 - 66 - 50 - 64
        Level 20 Average Stats :
        39 - 00 - 46 - 31 - 47
        Level 20 "Typical"     :
        54 - 00 - 56 - 40 - 55
    	
    Amon, when you first get her, seems like a clingy ex-girlfriend and you just
    don't want anything to do with her. She starts (at level 5) with 1 more attack
    than Max does at level 1, and she has the same weapon. She just sucks. Clearly
    though, watching her husband nearly die at the hands of Dark Sol had the exact
    opposite reaction than Balbs portrayed; she wanted revenge. She wanted to be a
    part of the team that kills the man who nearly killed off her hubby. As you
    play with Amon, you will often find she becomes better than Balbs in almost
    every caregory. However, as Balbs comes with 3 more attack than her, be
    prepared if she goes up several levels and does not get the stats she needs,
    to pull the plug
    	
    Attack       (4.5)
      Her attack starts worse than Balbs but she will grow to be just about the
      same as her husband
    Defence      (3)
      Their defence is nearly identical, which is pretty bad
    Hit Points   (5.5)
      Amon traditionally will get a bit more hit points than Balbs
    Agility      (8)
      Amon usually becomes pretty quick, going somewhere near the top
    Movement     (10)
      Birdmen!
    Early Game   (4.5)
      Her early game is much worse than Balbs, due to her inital stats being
      even more trash than his
    Medium Game  (9)
      Her growth here in the middle part is much more spectacular, allowing her
      to be even more useful than Balbs
    Late Game    (4.5)
      She is slightly better than Balbs late game, usually
    Leveling     (4)
      See Balbs description
    Consistency  (4.5)
      She is so inconsistent in stats, it's hard to be generous with a 4.5
    Overall      (57.5)
    
    ------------------------------------------------------------------------------
    
    Misc. Birdmen Characters
    
        Kokichi   (54.5)
    {Winged Knight --> Skylord}
    
        Level 20 Promoted Stats:
        63 - 00 - 72 - 49 - 58
        Level 20 Average Stats :
        37 - 00 - 49 - 28 - 38
        Level 20 "Typical"     :
        50 - 00 - 60 - 38 - 48
    	
    If you put Kokichi in with the same category as Knights, SHAME ON YOU! For
    starters, the game places him below the Birdmen which should be a HUGE clue
    that they don't view him as a knight, in fact, the only thing knight-like
    about him is that he uses Knight weapons. He simply does not gain stats like
    a Knight does, this is because he is a Winged Knight/Skylord, which is a SFI
    version of a Pegasus Knight! I suppose Pegasus Knight would seem to be more
    Knight-like than Birdman, but the lack of Knight-like growth seems to support
    my belief he should be grouped with the Birdmen.
    
    Kokichi first of all, is hard to find. You must re-enter his home after
    fighting the second battle in Chapter III to see his demonstration. This
    alone causes heart ache and panic for most people. Then they see his low
    starting level, his low stats, and his Bronze Lance and groan. Again, this is
    now the THIRD Knight they've gotten literally in a row before they have fought
    another battle. But wait, he can fly? Kudos to the Knight! But as the game
    progresses, you soon realize he simply is not a Knight. His lack of defence
    should suffice, but it's really his lower attack power that sets the tone
    for him being forever a Birdman...
    
    Attack       (6)
      His attack will be worse than Knights and better than Birdmen. Not much else
      to say. Even if his attack fails to surpass the Birdmens, his better
      weaponry will give him the slight edge
    Defence      (3.5)
      His defence, while crappy, is slightly better than the Birdmen
    Hit Points   (5.5)
      His HP is about average for most of the game
    Agility      (4.5)
      His speed leaves something to be desired for most of the game
    Movement     (9.5)
      He can't score a perfect 10, because the true Birdmen can move 7 as opposed
      to 6
    Early Game   (3.5)
      As you get him at the beginning of Chapter IV, we find the relevant casters
      kind of to a minimum. He certainly could benefit of being gotten even one
      battle earlier
    Medium Game  (5.5)
      Upon promotion (even around them) things improve but only slightly for
      Kokichi, his attack growth is just sub-par to Knights. His usefulness you
      will soon see is that he can be a ranged flier, something unique to him and
      Jaro from SFII.
    Late Game    (7.5)
      Certainly not the most useful damage dealer, but if you were to only bring
      2 Knights, Kokichi could find peace flying around with one of the best
      Knight weapons. The fact he can fly around and attack Dark Dragon from
      behind the head will be a contributing factor
    Leveling     (4.5)
      His leveling is only slightly easier than Amon/Balbs
    Consistency  (4.5)
      Very inconsistent stats, with the biggest problem being that on the rare
      level he would gain attack power, that would be it, (as in, +1 to Attack!)
    Overall      (54.5)
    
    ------------------------------------------------------------------------------
    
        Bleu   (66)
    {Dragon --> Great Dragon}
    
        Level 20 Promoted Stats:
        83 - 00 - 78 - 78 - 53
        Level 20 Average Stats :
        63 - 00 - 39 - 53 - 44
        Level 20 "Typical"     :
        73 - 00 - 58 - 66 - 49
    	
    When you compare Bleu to Peter (the other Legend from SFII) there are for sure
    some similarities and differences. For starters, both have a negative (Bleu
    sucks for a while, Peter you don't get to control him for a while) but both
    do become quite strong and are shoe-ins for almost any party. The difference
    between them is Bleu is -not- a newby hero and Peter is. Why is this? Peter,
    even if you don't grant him any levels, will still be strong once you can
    finally control him. Bleu takes tedious leveling and attention for about 10
    levels. Sucks doesn't it?
    	
    Attack       (8)
      The loss of a point here is due to his immense suckiness early on. Late game
      he becomes virtually unstoppable. The fact also that his typical stats have
      him somewhat on the lower end of the attack spectrum
    Defence      (9)
      Again, a loss of point due to his baby form
    Hit Points   (10)
      Bleu never really suffers HP shortage. Even early, he has enough HP that it
      is not an issue as you bring him up to speed
    Agility      (5.5)
      Bleu is slow, a minor downside for having a Dragon on your team
    Movement     (7)
      The fact he can fly is greatly overshadowed by the face he is at 5 Move. If
      you are not using Adam/Musashi/Guntz (or even just one of them) I greatly
      suggest giving him a movement boost
    Early Game   (1)
      The only reason it's not a zero is because Adam deserves that Honor
    Medium Game  (7)
      Ah, much better now that he's caught up to the team. Still, his lack of
      mobility and speed is rather apparent
    Late Game    (9.5)
      Once Bleu makes it to the front-lines, he is unstoppable. In fact, he
      fulfills Kokichi's role at attacking Dark Dragon from behind even better
      than Kokichi does
    Leveling     (4)
      Bleu scores very low here, due to the crazy amount of baby-sitting he needs
      to be brought up to speed, not to mention he lacks a weapon to influence
      his damage needs, meaning you will often waste valuable experience having
      him one-shot somebody when he already has 96 experience
    Consistency  (5)
      He consistently will have life/defence. What's terrifying is his lack of
      weapon and sometimes lack of attack, making your dragon a great initiator
      that cannot command threat of the enemy
    Overall      (66)
    
    ------------------------------------------------------------------------------
    
    {Archer --> Bowmaster}
    
            Hans
    Level 20 Promoted Stats:
    65 - 00 - 68 - 46 - 57
    Level 20 Average Stats :
    46 - 00 - 48 - 30 - 36
            Diane
    Level 20 Promoted Stats:
    61 - 00 - 63 - 44 - 58
    Level 20 Average Stats :
    30 - 00 - 47 - 34 - 41
    
    ------------------------------------------------------------------------------
    
        Hans   (59)
    
        Level 20 Promoted Stats:
        65 - 00 - 68 - 46 - 57
        Level 20 Average Stats :
        46 - 00 - 48 - 30 - 36
        Level 20 "Typical"     :
        55 - 00 - 58 - 38 - 46
    	
    Hans tells you at the beginning of the game, don't put me in the front-lines
    ok? Listen to him! He's an archer, and like the birdmen, archers sacrifice
    life/defence for range of weapon. The good thing about Archers, is that their
    best weapon, the Buster Shot, gives +35 attack, so even if someone like Hans
    gains literally zero attack the entire game (which won't happen) he still can
    whack on most enemies in the end; plus the Buster Shot can be purchased! Nice!
    	
    Attack       (7)
      For most of the game, Hans will be laughed at by your other members as he
      goes up level after level and only becomes faster. In the end though, when
      he can blow through targets when his cannon, he will have the last laugh
    Defence      (2)
      Hans, after Goblins and Dark Dwarves, will probably die in 1, maybe 2 hits
      for about the rest of the game.
    Hit Points   (4)
      Nothing great, but he does get enough to survive magic which is important
    Agility      (6)
      Hans is (notice how most of his early level ups are (+1 Agility!)) rather
      fast and usually will be going near the top of your team. However, his
      growth slows quite a bit and he will end just above average
    Movement     (6)
      Hans small movement of 5 is somewhat offset by his range
    Early Game   (5)
      Hans seems great "in the beginning" but after about the fourth battle (now
      in chapter II) things just get progressively worse. A Steel Arrow at the
      conclusion of Chapter II will make him do somewhere around 2-5 against
      Skeletons (if you're lucky)
    Medium Game  (6)
      Things just don't change much, he is still helpful but until he gets the
      Elven Arrow, your Mages will honestly do more and be more helpful than
      Hans
    Late Game    (8)
      Getting Hans to the late-game is where he shines. The Buster Shot,
      combined with some attack growth, will make him hit for about 55+ nearly
      every run, which is respectable. My game with perfected stats has him
      with 68 to give you a reference
    Leveling     (5)
      Because a weak Hans can be protected by range, he gets a small bonus here
      but his lack of damage for several important battles becomes an obvious
      problem
    Consistency  (10)
      One of the most consistent characters in any game, he is probably the
      single most newb friendly hero out there as he can just shoot arrows from
      afar regardless of stats and still contribute (especially in the endgame)
      Since the only inconsistent stat I see in him is sometimes he will gain
      lots of attack (see 68 > 55) I fail to see that as a problem
    Overall      (59)
    
    ------------------------------------------------------------------------------
    
        Diane   (60.5)
    
        Level 20 Promoted Stats:
        61 - 00 - 63 - 44 - 58
        Level 20 Average Stats :
        30 - 00 - 47 - 34 - 41
        Level 20 "Typical"     :
        45 - 00 - 55 - 39 - 50
    	
    Most people see Diane and just ditch Hans within a battle or two. Shame on you
    for doing that. As the game progresses, they will literally have about the
    same growth, with their final stats being just a few +/- off each other.
    
    Diane is the daughter of the Queen of Bustoke (Queen or Maiden, don't matter)
    as such she had only the best training offered by the small bustling cliff-
    side town in the game. This is where Diane began to show her proficiency in
    Archery, not the magical arts. Being Half-Human Half-Elf, her Mother assumed
    she would pick up a wand and begin her magical training. Diane never showed
    any interest with the wood unless she was firing at a target. There is a
    local legend of how Diane killed several important leaders in the Runefaust
    Army by firing a volley of arrows from the nearby forest from which they
    could not find or capture her. Upon the arrival of the Shining Force, she
    was all to eager to join up and slay many more warriors of evil.
    
    Some people relate Hans/Diane to be the Elric/Janet of SFII. This would
    probably be accurate except Elric is noticably better than Janet for most
    of the game and here there is little difference.
    	
    Attack       (7.5)
      Diane gets an extra slight advantage over Hans as she does not have 2
      awkward suck stages fighting monsters
    Defence      (3)
      She gets quite a bit more defence than Hans but in the end, she's still
      an archer and dies
    Hit Points   (4)
      Essentially the same when it comes to having hit points
    Agility      (6)
      Unusual, but she is not the fastest person on the battlefield
    Movement     (6)
      See Hans description
    Early Game   (7)
      Much better than Hans initally, like I said, you would think to keep her
      over him
    Medium Game  (7)
      Diane just doesn't grow very much, leaving her slightly above average for
      most of the game
    Late Game    (8)
      Her late-game is about Hans' late-game. The buster shot turns everyone into
      monsters
    Leveling     (5)
      All archers level about the same, just shoot and pray
    Consistency  (8)
      Consistent, but not nearly as much as Hans. Sometimes the game wants to give
      her tons of useless defence which doesn't help (having 25 defence or 33
      defence in the end is -not- saving anyones life)
    Overall      (60.5)
    
    ------------------------------------------------------------------------------
    
    Misc. Archer Characters
    
        Lyle   (69)
    {Assault Knight --> Strike Knight
    
        Level 20 Promoted Stats:
        61 - 00 - 73 - 41 - 56
        Level 20 Average Stats :
        38 - 00 - 51 - 31 - 39
        Level 20 "Typical"     :
        50 - 00 - 62 - 36 - 48
    	
    Lyle will join your team (probably at half the level of Hans/Diane) and do
    about the same as them. The only issue I have with Lyle (like the other
    archers) is that their attack growth is just utter-shit. The buster shot
    makes them late-game-able, as you will be frustrated watching them change
    very little in their attack power as the game progresses.
    
    Despite the fact he uses arrows, Lyle is in fact, a mortar team. There is a
    tiny gremlin living in his cannon, which allows him to go from firing a lazer
    type attack to his explosive cannon in the end. Notice he goes from an Assault
    Knight raining chaos down upon the enemies to becoming a Strike Knight,
    destroying the enemy in single blows from afar.
    	
    Attack       (9)
      As far as attack goes, despite his growth is less than amazing, he still is
      very very strong
    Defence      (3)
      Not much changes about archer-centaur archer. They still die in a hit or two
    Hit Points   (4)
      It would seem that he should gain more hit points but there's not a huge
      difference
    Agility      (6)
      He is not an elf, and therefore suffers in the speed category
    Movement     (8)
      He is a centaur and therefore moves much better. However he is still trashed
      by terrible terrain
    Early Game   (9)
      Considering he joins and can hold his own being 5-7 levels below, I'd say he
      should fit in your team
    Medium Game  (8)
      Lyle slows as the game progresses, but still remains a solid ally for you,
      sending fear into the enemy from afar
    Late Game    (9)
      Lyle is a shoe-in for your late-game, being a destructive powerhouse
    Leveling     (7)
      Lyle doesn't have that awkward suck stage like the others, making it far
      easier to level him up
    Consistency  (6)
      Of the ranged arrow users, his stats are the most inconsistent. While he
      will be consistently good (usually) his inconsistencies can actually allow
      him to be the best archer by only a point or two of attack
    Overall      (69)
    
    ------------------------------------------------------------------------------
    
    Misc. Frontline Characters
    
    With the exception of Gort and Luke, all these guys promote differently (save
    a few). However the case may be, their goal is to be in the front, taking
    and receiving the brunt of the force. Knights are similar to this, but have
    their own category due to the large amount of them. Some use weapons, others
    rely on raw power to do their damage. One thing is certain, if they cannot
    take/deal damage well, their score will reflect that
    
            Luke
    Level 20 Promoted Stats:
    63 - 00 - 81 - 77 - 52
    Level 20 Average Stats :
    37 - 00 - 43 - 42 - 39
            Gort
    Level 20 Promoted Stats:
    65 - 00 - 77 - 69 - 48
    Level 20 Average Stats :
    50 - 00 - 49 - 42 - 40
            Zylo
    Level 20 Promoted Stats:
    68 - 00 - 82 - 59 - 61
    Level 20 Average Stats :
    49 - 00 - 42 - 33 - 48
            Musashi
    Level 20 Promoted Stats:
    83 - 00 - 73 - 71 - 41
    Level 20 Average Stats :
    74 - 00 - 62 - 57 - 35
            Adam
    Level 20 Promoted Stats:
    70 - 00 - 72 - 83 - 58
    Level 20 Average Stats :
    60 - 00 - 37 - 60 - 39
            Hanzou
    Level 20 Promoted Stats:
    64 - 38 - 69 - 60 - 59
    Level 20 Average Stats :
    55 - 36 - 59 - 52 - 52
    
    ------------------------------------------------------------------------------
    
        Luke   (78.5)
    {Warrior --> Gladiator}
    
        Level 20 Promoted Stats:
        63 - 00 - 81 - 77 - 52
        Level 20 Average Stats :
        37 - 00 - 43 - 42 - 39
        Level 20 "Typical"     :
        50 - 00 - 62 - 60 - 45
    	
    Not much is known about the small warrior. One thing is certain, the advantage
    to being a warrior is three-fold. They can use axes or swords, meaning they
    benefit from upgrades to their attack ALOT. Second, they receive 2 Atlases,
    which is a very powerful +33 Axe that can Blaze III, making them even more
    versatile. Lastly, their movement is only slightly impaired in terrible
    terrain. They are newb friendly heroes and good to use in just about every
    sort of run.
    	
    Attack       (9)
      Luke will begin rather powerful and stay powerful for the majority of the
      game. Despite him coming with an awful Short Sword, he will keep his damage
      on par with Max who has a much better weapon the Middle Sword, and having
      already said, he will be amongst the strongest attackers on your team in the
      end
    Defence      (7)
      In the beginning, Luke will be able to cope with several attacks before
      requiring the healing sort. In the end, Luke will be able to sustain hits
      from just about any character. It is in the middle part of the game where
      he is vulnerable and as such, loses a few points
    Hit Points   (7)
      In the end, Luke will have enough hip points to remain afloat for a few
      turns being bombarded by spells. However, in the earlier part of the game
      he will not have an outstanding amount
    Agility      (5)
      Most fighters/heavy damage dealers are slightly slower. Luke is no exception
    Movement     (8.5)
      Luke as previously stated is excellent at moving around the battlefield as
      well as a solid move of 6 can get from A to B quickly
    Early Game   (8.5)
      Luke will be a solid hero for the majority of the game and the beginning is
      no exception
    Medium Game  (9)
      Luke doesn't slow down as he continues to be amongst the best characters on
      your team, hitting the frontline hard
    Late Game    (9.5)
      Luke will be in the best of the best and is solid for almost any line-up
    Leveling     (7)
      His damage output is constant meaning he has no trouble leveling. He just
      lacks constistent experience or free 48 aoe attacks
    Consistency  (8)
      His stats are rather consistent. While individual level ups may be somewhat
      random, his end result will have him being a force. For newbs, Luke starts
      on your team and will always be there to help out
    Overall      (78.5)
    
    ------------------------------------------------------------------------------
    
        Gort   (76.5)
    {Warrior --> Gladiator}
    
        Level 20 Promoted Stats:
        65 - 00 - 77 - 69 - 48
        Level 20 Average Stats :
        50 - 00 - 49 - 42 - 40
        Level 20 "Typical"     :
        57 - 00 - 63 - 55 - 44
    	
    Gort is a retired hero who breaks his retirement to rejoin the ranks as a
    simple private because he is so angry at Runefaust nothing will stop him from
    slaying as many enemies as he can. Gort shares all the similarities
    previously stated for Luke, and there stats are essentially near images of
    each other, although I find Luke to be just a smidgen better in the end.
    	
    Attack       (9)
      Gort's attack, like Luke, will always be tip top of your line-up
    Defence      (8)
      Gort generally has better defence for most of the game over Luke,
      although in my customing stats, Luke did end up slightly higher than Gort
    Hit Points   (7)
      Gort essentially mirrors Luke here for hit points
    Agility      (3.5)
      For most of the game, Gort will be going last in your line-up. He is an
      old retired man for god's sake! He will consistently end up in the 40s
      though
    Movement     (8.5)
      See Luke's description
    Early Game   (8)
      Gort, like Luke, will be an excellent addition when you pick him up after
      battle II; and I mean like Luke in the sense he's an excellent pick
    Medium Game  (8.5)
      As most enemies become stronger faster than your heroes defence picks up,
      Gort will still remain a top tier defensive turtle
    Late Game    (9)
      As Luke is slightly better than Gort, he gets the edge, but Gort is still a
      fantastic choice for the showdown
    Leveling     (7)
      See Luke's description
    Consistency  (8)
      Likewise with Luke, Gort is a solid choice for any team, with solid
      consistent stats, there's just much else to say
    Overall      (76.5)
    
    ------------------------------------------------------------------------------
    
        Zylo   (74.5)
    {Werewolf --> Wolf Baron}
    
        Level 20 Promoted Stats:
        68 - 00 - 82 - 59 - 61
        Level 20 Average Stats :
        49 - 00 - 42 - 33 - 48
        Level 20 "Typical"     :
        58 - 00 - 62 - 45 - 55
    	
    Zylo the wolf was raised by Diane from while she was still just a young girl.
    As she became truer and truer the Archer she is, she adopted a teenage abandon
    Zylo and began to humble him up and turn him more human than wolf. As Zylo
    began his quest for understanding his power, he grew attached and protective
    of Diane. When he was around her, he felt more human than ever before. Trouble
    has a way of finding you though, and trouble found Zylo. The Runefaust army
    invaded the small defenseless town of Bustoke in search of some ancient
    weapon. Diane's mother, fearing too many deaths, gave into their demands and
    allowed their men to become slaves. Diane was hidden from the Army and it
    drove Zylo insane. He fought and clawed his way through the Runefaust Army,
    but even his strength could not match the numbers of Runefaust and he was
    subdued. Then, forced to drink a poison, Zylo went insane, at which point
    Runefaust released Zylo back at the people of Bustoke in the hopes he would
    slaughter the entire town. Diane rescued Zylo and inprisoned him hoping that
    he may regain his sanity... which is the point the Shining Force shows up and
    feeds him Lunar Dew and he joins up to be with Diane.
    	
    Attack       (8)
      Zylo will join your team and be extremely powerful. Even in an attempt to
      be overleveled, you will find that Zylo will join and be very capable of
      keeping up with your team. Being without a weapon, Zylo suffers far worse
      upon promotion unlike weapon users which is why he loses a few points
    Defence      (7)
      For most of the game, Zylo will have enough defence. Nothing Guntz-like, but
      absolutely better than Archers
    Hit Points   (5.5)
      For being a wolf and having to scavenge for himself, his hit points are
      surprisingly unimpressive
    Agility      (6)
      Zylo shares similarities with other front-line type brutes as his speed
      takes a hit. However, he is generally faster than them
    Movement     (9)
      Zylo has GREAT movement for not being able to fly. He moves far and the
      terrible terrain effects like mountains/trees don't slow him down. So why
      the slight negative? Indoor movements hurt him slightly (sometimes)
    Early Game   (9)
      Zylo, like Tao, will join your team and be one of the better characters on
      your team with little effort; in otherwords, he has a great early game
    Medium Game  (7.5)
      Zylo suffers slightly in the middle part of the game, as I've said before,
      due to him losing far more with promotional losses
    Late Game    (9)
      After several nice promotion levels, Zylo will easily fit into just about
      line-up imagineable, hitting hard and moving well
    Leveling     (6)
      Without a weapon, range, or easy reliable experience, Zylo takes a hit. The
      fact he stays generally strong means he lacks having that awkward not being
      able to hurt anybody stage
    Consistency  (7.5)
      Zylo's stats are relatively consistent when compared to most. However, as
      his attack can range from mediocre to superb (with no weapon to guarantee
      some power) he takes a hit. Overall though, a consistent newb friendly hero
    Overall      (74.5)
    
    ------------------------------------------------------------------------------
    
        Musashi    (81.5)
    {Samurai --> No Promotion}
    
        Level 20 Promoted Stats:
        83 - 00 - 73 - 71 - 41
        Level 20 Average Stats :
        74 - 00 - 62 - 57 - 35
        Level 20 "Typical"     :
        78 - 00 - 67 - 64 - 38
    	
    Little is known about the man they call Musashi. He is a Samurai, evidently
    from a town nearby Prompt called 'Kuryshatou'. When the Runefaust army
    invaded the nearby Tower of Ancients, they came through the town of Kuryshatou
    and leveled it, they missed one man. This man, is Musashi, the most powerful
    Samurai in all the game. Enraged by their slaughter, Musashi sought revenge
    and attempted an invasion upon Runefaust itself. Alas, the army of Runefaust
    proved too powerful, forcing Musashi to retreat and bide his time for when he
    could join forces with another, and avenge his friends and family. When he
    sees the Shining Force get thrown in jail in Prompt, he realizes this is who
    he has been waiting for. However, due to his previous failure, he is
    restricted by the law of the Samurai to wait for them to find him. By finding
    his note against the wall, it met his requirements for joining with someone
    else and he will have his revenge on Runefaust.
    	
    Attack       (10)
      When it comes to hitting hard, you will be hard pressed to find a character
      in this game that does it better than Musashi. He joins your team hitting
      hard, and will nearly always end with the highest amount on your team.
    Defence      (9.5)
      Samurai's traditionally have very powerful steel plated armor and Musashi
      is no exception as his defence is very high and great for a front-liner
    Hit Points   (10)
      Samurai go into battle expecting to die, and they will live. Go into battle
      hoping to live, and surely they shall not. Musashi will almost always have
      the highest amount of hit points
    Agility      (2)
      The single greatest problem that front-line characters typically experience,
      they are slower than others. While normally one would associate Samurai with
      speed, one would be confusing themselves with Ninjas, as Samurai are the
      knights of Japan
    Movement     (5)
      His movement of 5 and lack of range is a problem
    Early Game   (9)
      As Musashi joins your team level 10 promoted, he has a skewed early/middle/
      late-game over other people. As such, his early game is going to be spread
      over essentially Chapter VII, while his medium game is the last battle of
      VII and a battle or two of VIII, while late game is about the last three
      battles of the game. His early game takes hits on two accounts, his slower
      agility causes problems as we would like him to lead into battle as opposed
      to bringing up the rear, while his small movement requires you pop an item
      on him or he will constantly be behind
    Medium Game  (9)
      His middle game takes place in battlefields where even a small movement of
      5 is not an issue as the battlefield is small and compact. He takes a small
      hit because of his agility
    Late Game    (9)
      Musashi will be one of the strongest characters on your team, again his only
      fault being a bit on the slow side
    Leveling     (8)
      Musashi levels rather easily, mowing down opponents and gaining loads of
      experience. He takes a small hit due to not having reliable experience gain
      as well as a lower movement/speed
    Consistency  (10)
      Another of one of the most consistent characters and newb friendly heroes
      available in the game, Musashi easily fits onto every team. His only
      downfall is that you get him later in the game, but it's a small downside
      as he will fit onto your team regardless of your teams level
    Overall      (81.5)
    
    ------------------------------------------------------------------------------
    
        Adam    (36)
    {Robot --> Cyborg}
    
        Level 20 Promoted Stats:
        70 - 00 - 72 - 83 - 58
        Level 20 Average Stats :
        60 - 00 - 37 - 60 - 39
        Level 20 "Typical"     :
        65 - 00 - 55 - 72 - 48
    
    Adam easily falls into the category of worst character in any RPG ever. Unlike
    Zynk from SFII who joins and only suffers from small movement (literally, Zynk
    is like the Musashi of SFII) Adam joins your team and you vomit slightly in
    the back of your throat. He joins at level 10 unpromoted. Yes, the level
    people were joining your team at 3 or 4 chapters ago in some cases. One might
    think that despite him being such a low level, maybe he has great stats.
    Actually, no, his stats are slightly above average for a level 10 unpromoted
    character, but at this point the game it's awful. One still might think that
    it will be easy to level him as monsters typically have low defence ratings.
    The answer would still sadly be no, he will be doing one single point of
    damage for a long time. While he (when given 20 battles to redo) has gone up
    about 20 levels, he can finally start to hold his own (possibly even better
    than some others. But wait! There's still another massive downside to him, and
    that's his super unreliable stat gain. Still not convinced? Seeing as you got
    a far superior Musashi right before him and a far easier to level Guntz way
    before that (both have small move) there's only 2 movement enhancing items in
    the game which means of these three people, only 2 will be helped out (this is
    of course assuming we're doing a power team and all three of these compete for
    this elite team) Adam will still get the bone. That long convoluted sentence
    essentially means that Adam should/can only be used if you are doing a power
    team and are not using Guntz or Musashi. Yes, it's painful
    	
    Attack       (5)
      Adam scores a 5, since about half his time on your team will result in him
      doing 1 point of damage, while the other half will have him being decent
    Defence      (5)
      Adam again scores a 5, due to his low armor for about half his game. It
      proves to be a problem as Adam by nature is a front-line character
    Hit Points   (5)
      Adam again scores a 5 due to half his game making him terrible and dying in
      a blow to just about everything
    Agility      (2)
      Adam not only comes slow, but will stay slow for the entire game
    Movement     (4)
      Adam suffers from small movement just like Guntz and Musashi
    Early Game   (0)
      It is possible to score a 0 and the only 0 in the game goes to Adam for his
      early game. He is simply the WORST and things won't get much better any
      time soon
    Medium Game  (3)
      If you were to have gotten Adam a chapter or two ago, Adam would score much
      better with his medium game (early promotion to a few levels) but as it is,
      his medium game is still very crappy compared to where you are at in the
      game
    Late Game    (8)
      Once you've finally got him over level 10 promoted (and approaching 20) he
      finally is a force to be reckoned worth despite still having small movement
      and slower agility. Now you have to ask yourself was it worth it
    Leveling     (0)
      Adam is the single hardest character to level in the game, requiring very
      special attention be put on him to weaken enemies down to 1 HP. For a few
      levels, boosting him won't matter as he will still only do 1-3 damage until
      he gains some attack (which he must gain because he doesn't use a weapon)
    Consistency  (4)
      The only consistent stat about Adam is he will be slow(er). His defence
      generally gets very strong (the question is how strong) and if he can
      sustain multiple blows, his life generally gets high (but high enough?),
      but it's his attack that is the most concerning, that he may be literally a
      tank but be incapable of attacking for more than 10-15 points of damage,
      which is simply not enough
    Overall      (36)
    
    ------------------------------------------------------------------------------
    
        Hanzou    (86)
    {Ninja --> No Promotion}
    
        Level 20 Promoted Stats:
        64 - 38 - 64 - 60 - 59
        Level 20 Average Stats :
        55 - 36 - 54 - 52 - 52
        Level 20 "Typical"     :
        60 - 37 - 59 - 56 - 55
    	
    The last 'real' character review, Hanzou does make an incredible appearance
    despite it in the final chapter 5 battles from the end of the game. Like I've
    said already, I prefer Slade from SFII as you get him longer (more chance for
    growth) and his magic is superior (Katon/Raijon >>> Shield). Anyway, Hanzou
    will join and be quite similar to Musashi, although not nearly as powerful.
    Nevertheless, Hanzou moves fast and hits hard. He learns 4 spells (3 of which
    are virtually worthless) but can still contribute more even if he has some bad
    levels. He has very consistent levels though, just take a look.
    	
    Attack       (8.5)
      His attack is very nice/high for the entire game. At level 20 when compared
      to other characters, his attack will be near the top although not the
      highest
    Defence      (8.5)
      Despite being a Ninja, his defence will be sufficient for getting in on
      the front-lines
    Hit Points   (8.5)
      His hit points are high enough to survive being bombarded by spells for a
      few turns
    Agility      (8.5)
      His agility his quite for being a front-liner, surprising and very nice
    Movement     (10)
      We don't know how he fairs in rough terrain as he never sees it, but as such
      a movement of 7 is perfect. Should I mark him down because he can't fly over
      things? Naahhh...
    Early Game   (7)
      Similar to Musashi, Hanzou has a very skewed early-middle-late game. However
      there is one clear cut difference between the two. Since you get Hanzou and
      promptly fight Chimaeras and Blue Dragons followed by Robots, his starting
      starts are high but not quite high enough to be a true 'front-liner'
    Medium Game  (8)
      It is difficult to really justify, but with 7 as a starting point, and
      knowing that he will only get better from 10-20, he simply gets a little
      better...
    Late Game    (9)
      ...and will be powerful in the end, although not the most powerful on your
      team
    Leveling     (8)
      His leveling score is quite similar to Musashi, losing points for not
      having reliable experience gain as well as you gain him so late in the game
      that to 'level' him requires you to redo battles a few times
    Consistency  (10)
      A very consistent character, never really lacking in any stat ever
    Overall      (86)
    
    ------------------------------------------------------------------------------
    
        Jogurt
    Jogurt, I feel compelled to put him in here for no other purpose than to share
    some mythology I wrote about him.
    
    Back in the days of knights and squires, these warriors would coat their
    animals in armor, not only for protection, but for intimidation means. This is
    how the legend of the Black Knight came to be; a fearless warrior and his
    noble stead dressed as dark as the moon on a moonless knight would strike fear
    into the uneducated opponent. People, for the most part, were not educated
    very well in the 13th-18th centuries. Those with money could afford to be
    educated in a simple liberal arts education, reading, writing and arithmatic,
    but those who could were learned in the ways of fighting, as that was the law
    of the land. Those who told the stories that we now repeat today, often did
    not cross swords with those who did the fighting, only a whisper of the legend
    would reach the knights ear. So now, the brave knight, sword and shield bore
    in its entirity, gripping the reins of his horse tightly, feels the cold
    silent whisper of the wind whip about him. He feels confident, his training
    has prepared him for this moment. Suddenly, he feels dread. Nothing has
    changed, but now his stomach is tightening with an unflinching fear and now,
    he hesitates. His throat goes dry; his armor clanks noiselessly as though
    it wants nothing more than to run. Then he hears it... a slow pitter patter
    of hooves coming from the clearing. He looks up, only to see the grim outline
    of his opponent. His opponent, dark as the nights shadows, stared down to him.
    All the brave knight could see were the red eyes of his opponents horse; it
    was as though his opponent had come riding Cerebrus straight from hell. As
    the seconds tick, the knight sizes up his opponent... when his opponent
    rears back on his horse and the horse lets out not just a whinney, but more
    of a gargled cry; as though the horse was speaking through the fires of hell
    to him. It's more than he can take, and the brave knight retreats and the
    kingdom will eventually fall peacefully rather than fall repeatedly to duels
    with the opposing kingdom.
    
    With a bit of intelligent masking of black armor, and some debris in his
    horses' mouth, the Black Knight was able to portray the worst fear of mankind,
    and as result, win battles without a showdown of sword skills.
    
    This is how Jogurt was meant to be. He is wearing armor and speaks with a
    definite tone which is not pleasant to the ears. Jogurt, is the Black Knight.
    History reveals to us that the Black Knight was not a skilled warrior, rather,
    he was a master of the Art of War. Jogurt likewise, cannot fight at all, but
    fights to intimidate the opponent in laying down their weapons.
    
    Obviously, there was some sort of error the programmers made as he does not
    have a taunt ability.
    
    ------------------------------------------------------------------------------
    
    And now, some comparisons with those numbers
    
                   -------------------------------
                   | Chart I : Everyone Compared |
                   -------------------------------
    
                1.  Hanzou 86         15. Vankar 68.5
                2.  Musashi 81.5      17. Alef 67
                3.  Max 79.5          18. Bleu 66
                3.  Khris 79.5        19. Guntz 60.5 or 72.5
                3.  Tao 79.5          20. Gong 64
                6.  Pelle 78-80       21. Arthur 61.5
                7.  Luke 78.5         22. Diane 60.5
                8.  Ken 77.5          23. Hans 59
                9.  Torasu 76.5       24. Balbaroy 58.5
                10. Gort 76.5         25. Amon 57.5
                11. Zylo 74.5         26. Lowe 56
                12. Anri 74           27. Kokichi 54.5
                13. Mae 71.5          28. Domingo 47
                14. Lyle 69           29. Adam 36
                15. Ernest 68.5       30. Jogurt 00
    			
    Remarks: Hanzou and Musashi are number 1 and 2, but one thing to remember is
    their early/medium game scores are scewed in that they join your team already
    promoted and a decently high level rather late in the game. In Hanzou's case,
    you get him for 5 battles.
    
    ------------------------------------------------------------------------------
    
                   --------------------------------
                   | Chart II : Fighters Compared |
                   --------------------------------
    
                 1.  Hanzou 86       11. Ernest 68.5
                 2.  Musashi 81.5    11. Vankar 68.5
                 3.  Max 79.5        13. Bleu 66
                 4.  Pelle 78-80     14. Guntz 60.5 or 72.5
                 5.  Luke 78.5       15. Arthur 61.5
                 6.  Ken 77.5        16. Diane 60.5
                 7.  Gort 76.5       17. Hans 59
                 8.  Zylo 74.5       18. Balbaroy 58.5
                 9.  Mae 71.5        19. Amon 57.5
                 10. Lyle 69         20. Kokichi 54.5
                          21. Adam 36
    					 
    Remarks: Remember this is overall score, not any one in particular. If you
    want a chart comparing best damage output, do it yourself!
    
    ------------------------------------------------------------------------------
    
                   -----------------------------
                   | Chart III: Magic Compared |
                   -----------------------------
    
                          1.  Khris 79.5
                          1.  Tao 79.5
                          3.  Torasu 76.5
                          4.  Anri 74
                          5.  Alef 67
                          6.  Gong 64
                          7.  Lowe 56
                          8.  Domingo 47
    					  
    Remarks: Recall that Domingo comes promoted which affected his score
    tremendously
    
    ------------------------------------------------------------------------------
    					  
             ------------------------------------------
             | Chart IV: Required Characters Compared |
             ------------------------------------------
    
                1.  Max 79.5       9.  Ernest 68.5
                1.  Khris 79.5     10. Alef 67
                1.  Tao 79.5       11. Bleu 67
                4.  Pelle 78-80    12. Hans 59
                5.  Luke 78.5      13. Balbaroy 58.5
                6.  Ken 77.5       14. Amon 57.5
                7.  Torasu 76.5    15. Lowe 56
                8.  Mae 71.5       16. Adam 36
    					 
    Remarks: Remember that Lowe, Luke, Ken, Tao, and Hans indeed can be avoided
    by carefully triggering a glitch which involves you not talking to the king.
    For practical purposes though, they are required since the story dictates.
    The above chart is good information if one is planning on only using required
    characters.
    
    ------------------------------------------------------------------------------
    
                 ---------------------------------------
                | Chart V: Hidden Characters Compared |
                ---------------------------------------
    
                1.  Hanzou 86         7.  Vankar 68.5
                2.  Musashi 81.5      8.  Guntz 60.5 or 72.5
                3.  Gort 76.5         9.  Gong 64
                4.  Zylo 74.5         10. Arthur 61.5
                5.  Anri 74           11. Diane 60.5
                6.  Lyle 69           12. Kokichi 54.5
                          13. Domingo 47
    
    Remarks: Recall that unless you are playing an unusual-rom-modified game, Max
    is required to be in your party. Bear that in mind when selecting from the
    above characters if you want to play a hidden character only challenge.
    
    ------------------------------------------------------------------------------
    
                ----------------------------------------
                | Chart VI: Unique Characters Compared |
                ----------------------------------------
    
                1.  Hanzou 86       7.  Guntz 60.5 or 72.5
                2.  Musashi 81.5    8.  Gong 64
                3.  Max 79.5        9.  Arthur 61.5
                4.  Zylo 74.5       10. Kokichi 54.5
                5.  Lyle 69         11. Domingo 47
                6.  Bleu 66         12. Adam 36
    			
    Remarks: The unique characters are essentially those that are the only one in
    their class. Arthur is allowable as he is the only magic using knight which
    seperates him from his peers. Similarly, Lyle, Bleu, Guntz, Gong, Kokichi, and
    Domingo break free within their own class.
    
    ------------------------------------------------------------------------------
    
                   ----------------------------------------
                   | Chart VII: Newby Characters Compared |
                   ----------------------------------------
    
    Chart Description: Below is the easiest characters to play in the game for
    someone (recall that a Newb is a new player). The scores are factored in
    several ways. First, their consistency score (remember that is the
    consistency of stats) is the base of their number. Next, is a +/- 1 depending
    on location of character. For example required characters get +1 to their
    score due to them being impossible to miss, hidden characters, no matter how
    easy they might actually be, will receive -1. Lastly, the score of the
    character will be adjusted for when you receive the character. For example,
    a chapter 7 or 8 character, for the most part, will join too late and require
    to much effort to be used in a newby team. On to the chart.
    
                1.  Max 10+1+1 = 12          14. Gort 8-1+1 = 8
                1.  Hans 10+1+1 = 12         14. Mae 6+1+1 = 8
                1.  Pelle 10+1+1 = 12        18. Guntz 8.5-1-1 = 6.5
                4.  Ken 9+1+1 = 11           18. Amon 4.5+1+1 = 6.5
                4.  Lowe 9+1+1 = 11          20. Vankar 6.5-1+1 = 6.5
                4.  Khris 9+1+1 = 11         20. Ernest 6+1-1 = 6
                4.  Tao 9+1+1 = 11           20. Arthur 6-1+1 = 6
                8.  Diane 8+1+1 = 10         23. Torasu 5.5+1-1 = 5.5
                8.  Luke 8+1+1 = 10          24. Gong 5-1+1 = 5
                10. Musashi 10-1+0 = 9       24. Bleu 5+1-1 = 5
                11. Anri 7.5+0+1 = 8.5       26. Kokichi 4.5-1+1 = 4.5
                11. Zylo 7.5+0+1 = 8.5       27. Lyle 6-1-1 = 4
                11. Balbaroy 6.5+1+1 = 8.5   27. Adam 4+1-1 = 4
                14. Hanzou 10-1-1 = 8        29. Domingo 4-1-1 = 2
                14. Alef 8+1-1 = 8           30. Jogurt 00
    
    Remarks: Note that Musashi received a +0 bonus due to him being late in the
    game but he is so insanely strong it does not matter. Anri and Zylo received
    +0 on being hidden due to them being found almost on purpose as the story
    dictates. Guntz received a -1 due to his low move and the lack of move
    increasing items untill later in the game. Ernest, Lyle, Bleu, and Domingo all
    received a -1 due to them joining rather late and being such a low level (as
    described above in their review). Below however, is the suggested team for
    any new player.
    
                                 The Easy Dozen
    							 
                                 1.  Max
                                 2.  Hans
                                 3.  Pelle
                                 4.  Ken
                                 5.  Khris
                                 6.  Tao
                                 7.  Diane
                                 8.  Luke
                                 9.  Anri
                                 10. Zylo
                                 11. Balbaroy {Replace with Musashi}
                                 12. Gort
    							 
    Remarks: The above team ranks very high in easiness to use, as well as all are
    required characters except for Anri/Zylo (who are very easy to find) and Gort
    and Musashi (who are more complex but barely so). There is balance in casting
    and fighting.
    
    ------------------------------------------------------------------------------
    
    The following section contains some charts comparing stats
    
    ------------------------------
    A. Unpromoted Average Growth |
    ------------------------------
    
    ----------------------------------------------------
    Character  -  HP  -  MP  -  AT  -  DE  -  AG  -  TP
    ----------------------------------------------------
    Max        - 0.8  - 0.15 - 0.4  - 0.6  - 0.69 - 4.84
    Ken        - 0.69 - 00   - 0.31 - 0.61 - 0.52 - 4.32
    Mae        - 0.62 - 00   - 0.33 - 0.46 - 0.49 - 4.22
    Arthur     - 1.25 - 0.58 - 0.49 - 0.85 - 0.99 - 6.5
    Pelle      - 0.32 - 00   - 0.05 - 0.18 - 0.36 - 2.583
    Vankar     - 0.22 - 00   - 0.18 - 0.30 - 0.48 - 3.25
    Ernest     - 0.2  - 00   - 0.11 - 0.33 - 0.55 - 3.25
    Guntz      - 0.33 - 00   - 0.22 - 0.49 - 0.19 - 3.42
    Luke       - 0.62 - 00   - 0.19 - 0.45 - 0.55 - 3.89
    Gort       - 0.61 - 00   - 0.28 - 0.52 - 0.66 - 4.05
    Tao        - 0.29 - 1.02 - 0.33 - 0.39 - 0.59 - 4.58
    Anri       - 0.24 - 0.73 - 0.49 - 0.34 - 0.41 - 4.53
    Alef       - 0.94 - 1.32 - 0.56 - 0.22 - 0.84 - 8.00
    Lowe       - 0.37 - 0.59 - 0.47 - 0.26 - 0.54 - 4.37
    Khris      - 0.43 - 0.46 - 0.45 - 0.47 - 0.44 - 4.3
    Torasu     - 0.4  - 1.63 - 0.88 - 0.26 - 0.62 - 6.5
    Gong       - 0.44 - 0.59 - 0.71 - 0.7  - 0.4  - 5.47
    Hans       - 0.38 - 00   - 0.29 - 0.57 - 0.29 - 3.26
    Diane      - 0.35 - 00   - 0.22 - 0.61 - 0.33 - 3.71
    Lyle       - 0.56 - 00   - 0.18 - 0.76 - 0.56 - 4.00
    Balbaroy   - 0.3  - 00   - 0.24 - 0.26 - 0.49 - 3.33
    Amon       - 0.63 - 00   - 0.41 - 0.31 - 0.41 - 4.2
    Kokichi    - 0.39 - 00   - 0.19 - 0.38 - 0.50 - 3.486
    Bleu       - 0.61 - 00   - 0.59 - 0.45 - 0.61 - 5.36
    Zylo       - 0.16 - 00   - 0.33 - 0.35 - 0.68 - 3.72
    Adam       - 0.31 - 00   - 0.51 - 1.18 - 0.63 - 5.8
    ----------------------------------------------------
    
    ----------------------------
    B. Average Promoted Growth |
    ----------------------------
    
    ----------------------------------------------------
    Character  -  HP  -  MP  -  AT  -  DE  -  AG  -  TP
    ----------------------------------------------------
    Max        - 1.35 - 0.04 - 0.36 - 0.89 - 1.58 - 7.52
    Ken        - 1.15 - 00   - 0.34 - 1.13 - 1.46 - 7.789
    Mae        - 1.86 - 00   - 0.25 - 0.92 - 1.78 - 8.42
    Arthur     - 1.88 - 0.42 - 0.37 - 1.42 - 1.72 - 10.16
    Pelle      - 1.37 - 00   - 0.35 - 0.79 - 2.04 - 8.11
    Vankar     - 1.31 - 00   - 0.25 - 1.17 - 1.69 - 8.00
    Ernest     - 1.23 - 00   - 0.33 - 1.14 - 1.98 - 8.63
    Guntz      - 1.22 - 00   - 0.26 - 1.90 - 1.11 - 8.68
    Luke       - 1.14 - 00   - 0.54 - 1.58 - 1.51 - 9.16
    Gort       - 1.74 - 00   - 0.25 - 1.56 - 1.50 - 8.95
    Tao        - 1.37 - 1.33 - 0.19 - 0.72 - 1.75 - 9.68
    Anri       - 0.93 - 1.04 - 0.91 - 0.93 - 1.41 - 9.47
    Alef       - 1.09 - 1.08 - 0.65 - 0.64 - 1.31 - 9.11
    Domingo    - 0.99 - 1.08 - 1.07 - 0.66 - 0.73 - 8.68
    Lowe       - 1.15 - 0.79 - 0.30 - 0.99 - 1.61 - 9.00
    Khris      - 1.09 - 0.91 - 0.47 - 1.21 - 1.27 - 9.00
    Torasu     - 1.39 - 1.02 - 0.52 - 1.32 - 1.15 - 8.95
    Gong       - 1.71 - 0.70 - 0.57 - 1.06 - 1.49 - 9.42
    Hans       - 1.67 - 00   - 0.19 - 0.93 - 1.41 - 7.68
    Diane      - 0.92 - 00   - 0.19 - 1.18 - 1.54 - 7.37
    Lyle       - 1.16 - 00   - 0.22 - 0.94 - 1.38 - 7.58
    Balbaroy   - 1.03 - 00   - 0.31 - 1.04 - 1.43 - 8.00
    Amon       - 1.26 - 00   - 0.33 - 1.09 - 1.78 - 8.37
    Kokichi    - 1.20 - 00   - 0.20 - 0.91 - 1.34 - 7.63
    Bleu       - 2.35 - 00   - 0.77 - 1.92 - 1.64 - 10.42
    Zylo       - 1.55 - 00   - 1.02 - 0.94 - 1.75 - 9.89
    Musashi    - 1.80 - 00   - 0.63 - 1.71 - 0.77 - 9.40
    Adam       - 1.82 - 00   - 0.97 - 1.72 - 1.33 - 10.05
    Hanzou     - 1.41 - 1.46 - 0.25 - 1.43 - 1.48 - 8.00
    ----------------------------------------------------
    
    ---------------------
    C. Level 20+ Growth |
    ---------------------
    Remarks: I was curious as to how the number generator worked for the beyond
    level 20 levels ups (as well as get Domingo to 26). So I leveled up the
    casters (to see if they learned more spells later) and recorded the stats
    below. However, due to a virus and my computer crashing, I lost that Save
    State. This document was thankfully backed up. Oh, and so far I can tell
    nobody save Domingo learns anything that late.
    
    Max
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.0 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10
    22 - 0.2 - 0.2 - 0.2 - 0.3 - 0.3 - 03 - 10
    23 - 0.2 - 0.3 - 0.1 - 0.3 - 0.1 - 03 - 10
    24 - 0.2 - 0.3 - 0.2 - 0.1 - 0.1 - 03 - 10
    25 - 0.2 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10
    26 - 0.4 - 0.3 - 0.4 - 0.2 - 0.4 - 03 - 10
    27 - 0.4 - 0.1 - 0.3 - 0.6 - 0.1 - 03 - 10
    28 - 0.2 - 0.2 - 0.0 - 0.1 - 0.1 - 02 - 10
    29 - 0.3 - 0.1 - 0.2 - 0.1 - 0.3 - 02 - 10
    30 - 0.1 - 0.3 - 0.3 - 0.5 - 0.3 - 02 - 10
    Avg- 0.22- 0.22- 0.21- 0.26- 0.22- 2.7
    
    Lowe
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.2 - 0.6 - 0.3 - 0.3 - 0.4 - 03 - 10
    22 - 0.4 - 0.2 - 0.3 - 0.2 - 0.1 - 04 - 10
    23 - 0.3 - 0.1 - 0.0 - 0.3 - 0.2 - 03 - 10
    24 - 0.3 - 0.1 - 0.1 - 0.2 - 0.2 - 02 - 10
    Avg- 0.3 - 0.25- 0.18- 0.25- 0.22- 3.0
    
    Tao
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.1 - 0.3 - 0.3 - 0.3 - 0.6 - 03 - 10
    22 - 0.2 - 0.0 - 0.3 - 0.3 - 0.1 - 03 - 10
    23 - 0.2 - 0.3 - 0.2 - 0.2 - 0.3 - 03 - 10
    Avg- 0.16- 0.2 - 0.26- 0.26- 0.33- 3.0
    
    Gong
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.2 - 0.2 - 0.3 - 0.2 - 0.4 - 03 - 10
    22 - 0.5 - 0.2 - 0.2 - 0.2 - 0.2 - 03 - 10
    23 - 0.2 - 0.3 - 0.4 - 0.1 - 0.1 - 03 - 10
    24 - 0.4 - 0.5 - 0.3 - 0.4 - 0.1 - 03 - 10
    25 - 0.5 - 0.1 - 0.4 - 0.4 - 0.2 - 03 - 10
    26 - 0.1 - 0.1 - 0.2 - 0.1 - 0.4 - 02 - 10
    Avg- 0.32- 0.23- 0.3 - 0.46- 0.46- 2.83
    
    Khris
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.2 - 0.0 - 0.4 - 0.2 - 0.5 - 03 - 10
    22 - 0.1 - 0.0 - 0.2 - 0.1 - 0.1 - 03 - 10
    23 - 0.2 - 0.1 - 0.3 - 0.4 - 0.4 - 03 - 10
    24 - 0.1 - 0.1 - 0.3 - 0.0 - 0.5 - 02 - 10
    25 - 0.1 - 0.1 - 0.2 - 0.0 - 0.4 - 03 - 10
    26 - 0.2 - 0.3 - 0.2 - 0.2 - 0.2 - 02 - 10
    27 - 0.4 - 0.3 - 0.2 - 0.2 - 0.2 - 03 - 10
    28 - 0.5 - 0.3 - 0.3 - 0.3 - 0.1 - 03 - 10
    29 - 0.1 - 0.1 - 0.2 - 0.0 - 0.2 - 02 - 10
    30 - 0.2 - 0.1 - 0.2 - 0.6 - 0.5 - 04 - 10
    Avg- 0.21- 0.14- 0.25- 0.2 - 0.31- 2.8
    
    Anri
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.4 - 0.1 - 0.4 - 0.3 - 0.1 - 03 - 10
    22 - 0.1 - 0.2 - 0.2 - 0.3 - 0.1 - 02 - 10
    23 - 0.2 - 0.4 - 0.3 - 0.2 - 0.2 - 02 - 10
    24 - 0.2 - 0.6 - 0.3 - 0.2 - 0.0 - 03 - 10
    Avg- 0.22- 0.32- 0.3 - 0.25- 0.1 - 2.5
    
    Arthur
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.4 - 0.2 - 0.1 - 0.5 - 0.3 - 03 - 10
    22 - 0.1 - 0.2 - 0.1 - 0.4 - 0.1 - 02 - 10
    23 - 0.1 - 0.0 - 0.3 - 0.4 - 0.1 - 02 - 10
    24 - 0.3 - 0.1 - 0.6 - 0.2 - 0.1 - 03 - 10
    25 - 0.3 - 0.1 - 0.2 - 0.1 - 0.2 - 03 - 10
    26 - 0.1 - 0.1 - 0.3 - 0.3 - 0.1 - 02 - 10
    27 - 0.2 - 0.3 - 0.3 - 0.3 - 0.3 - 03 - 10
    Avg- 0.21- 0.14- 0.28- 0.31- 0.17- 2.57
    
    Domingo
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.3 - 0.4 - 0.0 - 0.1 - 0.3 - 03 - 10
    22 - 0.3 - 0.4 - 0.2 - 0.1 - 0.1 - 03 - 10
    23 - 0.2 - 0.2 - 0.4 - 0.2 - 0.2 - 02 - 10
    24 - 0.5 - 0.2 - 0.2 - 0.0 - 0.4 - 03 - 10
    25 - 0.4 - 0.3 - 0.2 - 0.3 - 0.2 - 03 - 10
    26 - 0.2 - 0.2 - 0.3 - 0.3 - 0.1 - 02 - 10
    Avg- 0.32- 0.28- 0.22- 0.16- 0.22- 2.67
    
    Alef
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.3 - 0.0 - 0.3 - 0.2 - 0.2 - 03 - 10
    22 - 0.3 - 0.6 - 0.1 - 0.3 - 0.2 - 04 - 10
    23 - 0.5 - 0.2 - 0.2 - 0.3 - 0.5 - 03 - 10
    24 - 0.4 - 0.2 - 0.3 - 0.4 - 0.6 - 03 - 10
    25 - 0.2 - 0.2 - 0.4 - 0.4 - 0.2 - 03 - 10
    Avg- 0.34- 0.24- 0.26- 0.32- 0.34- 3.2
    
    Torasu
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.5 - 0.2 - 0.3 - 0.1 - 0.2 - 03 - 10
    22 - 0.3 - 0.1 - 0.3 - 0.4 - 0.1 - 03 - 10
    23 - 0.5 - 0.1 - 0.2 - 0.2 - 0.2 - 04 - 10
    24 - 0.4 - 0.3 - 0.1 - 0.5 - 0.4 - 04 - 10
    25 - 0.3 - 0.3 - 0.3 - 0.2 - 0.0 - 02 - 10
    26 - 0.2 - 0.3 - 0.3 - 0.1 - 0.1 - 02 - 10
    27 - 0.3 - 0.5 - 0.1 - 0.2 - 0.0 - 03 - 10
    Avg- 0.36- 0.26- 0.22- 0.24- 0.14- 3.0
    
    Hanzou
    Lv - HP  - MP  - AT  - DE  - AG  - TP - Samples
    21 - 0.2 - 0.3 - 0.3 - 0.2 - 0.4 - 03 - 10
    22 - 0.5 - 0.3 - 0.2 - 0.1 - 0.3 - 04 - 10
    23 - 0.2 - 0.2 - 0.2 - 0.2 - 0.3 - 03 - 10
    24 - 0.2 - 0.1 - 0.2 - 0.4 - 0.3 - 03 - 10
    Avg- 0.28- 0.22- 0.22- 0.22- 0.32- 3.2
    
    Remarks: It is obvious that playing further than level 20 on a genesis is an
    absolute waste of time, that the vast majority of level ups will be nothing
    gained. However, using save stats, it is clear that more often than not, one
    can still increase their stats marginally better. Let the record should show
    I never managed to get +2 in a stat, all the stat gains were simply +1. It
    would be (and was my goal) to see how the game would react once a particular
    stat (attack for example) reached 100. Life we know is given as question marks
    but no stat in the game other than that (besides the infinite magic of bosses)
    is over 100. At the time, Max had about 92 attack before my computer (and save
    stated file) crashed. Alas a dream lost.
    
    UPDATE: Having played the solo Max challenge, I have 2 interesting updates.
    
      (1) The game doesn't know how to handle more than 99 of a stat. Max had
          about 102 attack with the Chaos Breaker but the game read 99 attack
          Notice then that there is no point in having over 99 of a stat, the
          game truncuates it down to 99. My boosted Max (99+15) hit for the same
          as just regular 99 Max
      (2) It seems (no way to prove it) that when one hits level 40 promoted,
          they have almost an obnoxious amount of crits and double attacks. I
          mean my Max 3 shot the center head of Dark Dragon having done some 200
          damage with a double attack and a critical hit
    
    -------------------------------------
    D. Top 5 Average Growths Unpromoted |
    -------------------------------------
    Character - HP    - Character - MP    - Character - AT
    --------------------------------------------------------
    Arthur    - 1.25  - Torasu    - 1.63  - Torasu    - 0.88
    Alef      - 0.94  - Alef      - 1.32  - Gong      - 0.71
    Max       - 0.80  - Tao       - 1.02  - Bleu      - 0.59
    Ken       - 0.69  - Anri      - 0.73  - Alef      - 0.56
    Mae/Luke  - 0.62  - Lowe/Gong - 0.59  - Adam      - 0.51
    --------------------------------------------------------
    Character - DE    - Character - AG    - Character - TP
    --------------------------------------------------------
    Adam      - 1.18  - Mae       - 0.99  - Alef      - 8.00
    Arthur    - 0.85  - Alef      - 0.84  - Arthur    - 6.50
    Lyle      - 0.76  - Max       - 0.69  - Torasu    - 6.50
    Gong      - 0.70  - Zylo      - 0.68  - Adam      - 5.8
    Ken/Diane - 0.61  - Gort      - 0.66  - Gong      - 5.47
    
    Remarks: One name appears 5/6 times: Alef. Similarly, Adam, Arthur, and Gong
    appear several times as well. Unfortunately, Zylo, a non-weapon user, does
    not make the top 5 for attack growth (the only one to do so)
    
    -----------------------------------
    E. Top 5 Average Growths Promoted |
    -----------------------------------
    Character - HP    - Character - MP    - Character - AT
    --------------------------------------------------------
    Bleu      - 2.35  - Hanzou    - 1.46  - Domingo   - 1.07
    Arthur    - 1.88  - Tao       - 1.33  - Zylo      - 1.02
    Mae       - 1.86  - Alef      - 1.08  - Adam      - 0.97
    Adam      - 1.82  - Domingo   - 1.08  - Anri      - 0.91
    Musashi   - 1.80  - Anri      - 1.04  - Bleu      - 0.77
    --------------------------------------------------------
    Character - DE    - Character - AG    - Character - TP
    --------------------------------------------------------
    Bleu      - 1.92  - Pelle     - 2.04  - Bleu      - 10.42
    Guntz     - 1.90  - Ernest    - 1.98  - Arthur    - 10.16
    Adam      - 1.72  - Mae       - 1.78  - Adam      - 10.05
    Musashi   - 1.71  - Amon      - 1.78  - Zylo      - 9.89
    Luke      - 1.58  - Arthur    - 1.72  - Tao       - 9.68
    
    Remarks: Notice how Domingo has the highest average attack growth. Note as
    well that Bleu appears 4/6 times. Interestingly enough, Hanzou has the highest
    magic point growth of all the magic users.
    
    
    ------------------------------------------------------------------------------
    
    
                            -----------------
                            | A Few Moogles |
                            -----------------
    [4000]
    
                        Table of Contents for <>This<> Section
    					
                        I.   Where oh where to level up
                        II.  Where to find Secret Characters
                        III. Funny notes about the game
                        IV. Rings, Consumables, oh my!
    
    Section I
    -----------------------------------------------------------------
    | Elaborate discussion on the exuberance of leveling per battle |
    -----------------------------------------------------------------
      This section can be used for nearly any run-through of the game minus a
    speed run.
    
           Chapter I
       
       Battle I
    Battle I is a good place to get everyone to around level 3, so that you can
    speed through to Chapter III without having to redo the next battles as they
    are much more a pain.
       Battle II
    Thanks to the mountains, we will be not leveling here. Also Goblins give piss
    poor exp now.
       Battle III
    Could be a decent leveling battle, but as noted in Battle I; we get so many
    characters in these first few battles that it was wiser to get further before
    we 'choose' to redo a battle for exp.
       Battle IV
    See description for Battle III.
    
    ------------------------------------------------------------------------------
    
           Chapter II
    	   
       Battle V
    Desert =/= friendly, avoid redoing this battle at all costs
       Battle VI
    Half the monsters here are not netting us much exp; do this once
       Battle VII
    The puppets give decent experience to anyone who is lower than 5 (not likely)
    so it is wise to advance forth.
       Battle VIII
    Most of our weapons are rather bad at this point, making skeletons a pain to
    kill unless you are a mage. I suggest getting new weapons in the next chapter.
    
    ------------------------------------------------------------------------------
    
          Chapter III
    	  
       Battle IX
    The first battle in Chapter III is your best bet to level everyone up. We now
    have accumulated 15 people now, the 3 which just joined, are probably a level
    or two below our average. Also the next battle is an annoying forest battle
    as well as Zylo will join at level 9. I highly suggest getting everyone to at
    least 9 here before moving on.
       Battle X
    The forest makes for a rough transition; as well as the previous battle put
    everyone to level 9 (at least). Plus we are getting 6 new characters literally
    in three battles. Move along
       Battle XI
    Silver Knights give good exp, too bad there's 2 of them and one is the boss.
    
    ------------------------------------------------------------------------------
    
          Chapter IV
    	  
       Battle XII
    This would seem to be a good battle for leveling, however; I dislike it as it
    takes several minutes to march across the field to meet Elliot's troops. As it
    is, we also get 2 more heroes after this and 1 more after the next battle, two
    of whom are joining at level 8 and will absolutely need some leveling.
       Battle XIII
    Again, this battle shares too many similarities with Battle XII to be 'worth'
    redoing.
       Battle XIV
    This is the ideal battle to redo until everyone is level 15. Close proximities
    to monsters means quick combat and the newly introduced Seabat offers us much
    exp; as well as Hellhounds/Silver Knights go down quickly yet give great exp
    for some reason. Considering as well the poorness of the next few battles, I
    suggest staying here. Consider that at level 13 they gain ~30 exp for killing
    Artillery. At 13, send them to fight sea bats, as they still get 48 at level
    14 for killing them. Once everyone is around 15 or you have everyone at 14 and
    there aren't enough bats to go around anymore, move along. I got nearly
    everyone to 16; leaving a few randoms (to be used in the next few battles) at
    15. Note this is also a great spot to level up Domingo at least until he
    learns Freeze II to make him more viable. Freeze III if you really feel like
    sitting around longer.
    
    ------------------------------------------------------------------------------
    
          Chapter V
    	  
       Battle XV
    Having maxed out our experience in the previous battle; and this battle having
    less than desired in the amount of units available for slaughter, and the
    length of time it takes them to come to us, don't repeat this
       Battle XVI
    This battle is slightly better than XV, however given that we get no new
    heroes this chapter and again; the maxing we just did, do this once
       Battle XVII
    At least this is the last battle in this horrid chapter. Make a note of these
    Gargoyles; as these will be what we promote off of. However, there's one now,
    more coming up, as well as 2 very low level people will be joining. Make
    quick work of this and move along
    
    ------------------------------------------------------------------------------
       
          Chapter VI
       
       Battle XVIII
    See mountains and trees: what do? Like everything before, SKIP FORWARD
       Battle XIX
    This is the perfect battle to bring Lyle/Bleu from their pathetic levels up
    near yours. I find this is the best place to promote. Everyone is looking to
    new weapons; and golems give good experience right up to about level 19; at
    which point they need to kill 3 golems and they're level 20. Once promoted
    everything gives gobs of experience. Once everyone is level 8 promoted, I was
    good to go. Note that Durahans/Dullahans give 48 exp on death, however there
    are only 2 of them, they have crazy defense, and Kane/Cain will engage you if
    you fight them.
       Battle XX
    Holy hell. This is probably the single most annoying battle in the game; like
    the desert on steroids. I would suggest using fliers for this battle
       Battle XXI
    This is not a bad area to level. However, given the fact we recently promoted
    and it takes a considerable amount of time to get back to this place, I would
    do this only once.
    
    ------------------------------------------------------------------------------
       
    	  Chapter VII
    	  
       Battle XXII
    Another rough area, with terribad movement; note you pick up Musashi here,
    although he will probably hardly need 'leveling'
       Battle XXIII
    Not a bad place to level; however it takes a bit of time to manuever about as
    well as Alef/Torasu join right after this so I would discourage doing it too
    many times
       Battle XXIV
    Not a bad place to try and level; except you will be bumrushed by Chaos who is
    simply impossible to ignore.
       Battle XXV
    A possible battle to redo; except in 2 battles we have the single best battle
    to level ever. Also, Adam sucks balls at this point, don't try to do anything
    with him until Battle XXVII 
    
    ------------------------------------------------------------------------------
    
    	  Chapter VIII
    	  
       Battle XXVI
    Obviously don't forget to grab the treasure first; but then beat the enemies
    with a vengeance. The next battle is the best place to level in nearly any
    game.
       Battle XXVII
    THIS is the best place to level in the entire game. You are face with rows of
    Torch Eyes and Steel Claws. 'But but, these things can deal 20 unblockable
    damage and kill us very quickly!!' Yes my son, but these Robots give 48
    experience upon death until you hit ~level 40 promoted. This is the absolute
    best place to level people up (Adam) until you are at your desired level; and
    then you can battle the next 3 battles without having to redo them. For the
    purpose of THIS faq; this is the ideal battle to get people to even levels for
    comparison purposes.
       Battle XXVIII
    This battle; if you somehow missed it's predecessor, you should focus on
    winning the game as opposed to dingl-ing around trying to level up more
       Battle XXIX
    This is the second to last battle in the game, not ideal for 'leveling'
       Battle XXX
    This is against Dark Dragon and the last battle in the game. Why oh why
    
    Section II
    ------------------------------
    I Finding all the Characters I
    ------------------------------
    
       If you're here, then you have not played the game enough to know where all
    the characters are in need of guidance. Never fear; this is a straight-forward
    section to say when people should join and how many people you should have
    before/after each battle. I know there is currently a guide on gamefaqs that
    is a "hidden character guide" but in my opinion it hurts my eyes as well as
    some of the information is flat-wrong. So hopefully this helps out
       Note that characters marked # you cannot miss
       
    ------------------------------------------------------------------------------
    
    Chapter I
    
    -Game Starts : Battle I-
    #Max - you gain automatically
    #Lowe, Tao, Luke, Hans, Ken - all join after talking to the king (which the
    story dicates so no worries about accidently triggering the glitch)
    I call it a glitch, it's more of a sequence-break. There's a blonde-haired
    guy near the gate to leave town who wanders. You can block him with Max and
    try to get him to wander down and actually block the guards from blocking Max,
    allowing you to leave town early
    
    -Battle I : Battle II-
    Gong - Egress, go to the small cabin on the side and talk to him -joins
    
    -Battle II : Battle III-
    Gort - Talk to him after completing Battle II - joins
    #Mae - Watch Kain/Cain kill Varios
    
    -Battle III : Battle IV-
    #Khris - Joins after you get thrown in jail
    
    ------------------------------------------------------------------------------
    
    Chapter II
    
    -Battle V : Battle VI-
    Anri - After talking to her, you must find her in the tower later otherwise
    it is possible to miss her - joins
    Domingo - There's a weird monster looking thing on the first floor, search it
    to receive Domingo egg
    
    -Battle VI : Battle VII-
    Arthur - Talk to him before doing Battle VII - joins
    
    -Battle VII : Battle VIII-
    Nothing!
    
    -Battle VIII : Battle IX-
    #Amon and Balbaroy join at the conclusion of the chapter
    
    ------------------------------------------------------------------------------
    
    Chapter III
    
    -Battle VIII : Battle IX-
    Diane - talk to her Mom, then her, she joins and leads you to Battle IX
    
    -Battle IX : Battle X-
    Zylo - stand in front of him and use Lunar Dew which you make from the Moon
    Stone that you get in Battle VIII - joins
    Kokichi - find him in his house and search his engine. Talk/walk around him
    until he asks you to watch him try it out. Watch him crash it. You can now
    move on
    
    -Battle XI : Battle XII-
    #Pelle will join at the conclusion of Chapter III
    
    ------------------------------------------------------------------------------
    
    Chapter IV
    
    -Battle XI : Battle XII-
    Jogurt - Before Pao leaves, go to the Priest in the northwest corner; there's
    a slight space betweeen the table and the wall, walk through and up to see
    Jogurt sit up. Once he's done that you have acquired him - joins
    Kokichi -  As soon as Pao leaves Kokichi flies to you - joins
    Vankar - Walk around the area after Pao leaves and he's standing there - joins
    
    -Battle XII : Battle XIII-
    Domingo - There's a man near the weapon shop guy who will warm up 'weird' eggs
    for you - joins
    Guntz - Is in the sheeps pen - joins
    
    -Battle XIII : Battle XIV-
    #Ernest will join you as you walk forward to progress the story
    
    -Battle XIV : Battle XV-
    Nothing!
    
    ------------------------------------------------------------------------------
    
    From here on out, there's nothing 'huge' to do to find a character; they are
    straight forward.
    
    Chapter V
    
    Nothing!
    
    ------------------------------------------------------------------------------
    
    Chapter VI
    
    Lyle - find him in the tower in Rudo on the western side of town -joins
    #Bleu will join before you fight Cain/Kane
    
    ------------------------------------------------------------------------------
    
    Chapter VII
    
    Musashi - after getting thrown in jail, search/read the small card and he will
    join with little notice
    #Alef and Torasu cannot be missed
    #Adam - prior to the battle with Chaos, talk to him, then talk to the fountain
    and he will lead you to Chaos. At this point, you don't see him again but he
    has joined.
    
    ------------------------------------------------------------------------------
    
    Chapter VIII
    
    Hanzou - near the entrance of the town (east side) there is something sticking
    in a bush; search it to find the ninja
    
    Section III
    ------------------------------
    | Funny Notes about the game |
    ------------------------------
    
       This section is meant entirely for comic relief before I get to the boring
    stuff hardly anyone reads. It in fact, will have some funny tid bits about
    characters, but other random things I found amusing that other guides may or
    may not include here. But as this is an 'advanced' character guide, I feel the
    need to include them as they pertain to the characters (be it alot or hardly).
       Frequently Asked Questions will also be included at the end
    
    -----------------------
    | Funny Spell Effects |
    -----------------------
    
       Cast Quick on a character; however if you are seizure-prone I advise you
    avoid doing this as the result not only gives the target bonus stats, but
    causes their in-battle sprite to move at about 10x frames per second (assuming
    that their battle sprite moves)
    
       Muddle is worthless
       
       Desoul, Dispell, Sleep, and Slow almost always miss
       
       Bats can sleep someone who's sleeping already
       
       Despite the fact it's called 'Agility' characters gain 'Speed'
       
       Spells can critical, but it seems to be a random number from 1.25 to 2
    times in strength. There is also no seeming pattern.
    
       In SFII, casting status enhancing spells would net 10 exp per target for
    the caster (allowing those with boost to reach obscenely high levels) but in
    SFI, Shield/Boost/Quick only nets 1 exp
    
       For any challenge that lacks a good healer, the White Ring (with save
    states) can be used almost indefinitely as Aura II
    
    ---------------------------
    | Funny Character Effects |
    ---------------------------
    
       Max is the primary target of the enemy. As such, you can abuse this and
    laugh in the face of the enemy by putting an overleveled full-health Max near
    the enemy to have them attack him instead of the near-death target that would
    have been destroyed.
    
       Domingo likewise shares this attribute with Max.
    
       Tao can be quite the scarlet-women. In Chapter III, in the cave in which
    you find the moonstone, you can find a dress that will affect her map sprite
    
       Anri likewise has a swim-suit hidden in the game. In Chapter III against
    the Laser Eye, it is hidden in the area near where the archers are held up.
    Know that this is 100x harder to find due to the fact you must in-battle
    search as the battle ends when you defeat the Silver Knight.
    
       Mae, at least for me, is the 'miss' champion. I doubt there is actually any
    way to prove this, but I swear she missed at least 50% more than any other
    character, -ever-
    
       Lowe, in general, is the 'zero' champion; meaning that in each of his 10
    trials of levels per level, he wins as he had the most times where
    "Lowe gains a level!" but does not actually gain any stats. It is a near tie
    though with Ernest and Vankar.
    
       Cain/Kane has some sort of identity crisis. In battle he is Cain, but is
    referred to everywhere else as Kain.
    
       Most bosses, save Darksol and Dark Dragon, have magic resistance (see the
    spell section of this guide). For some reason, the end-game bosses are
    completely vulnerable to spells.
    
       Again with bosses; they give reduced experience unless you kill them. A
    normal hit against a normal unit may net 25 experience, but against a boss it
    would net 7 experience. It's like an experience resistance.
    
       The boat you are on in chapter 5, doesn't it look awfully similar to the
    one that is burned down in chapter 2?
    
       High Priests come with a holy staff. However, often times they will not
    have it equipped.
    
       The shop keepers are incredibly odd. Whenever you sell something to them,
    they say something along the lines of "it's mine, all mine" even though you
    generally are selling them back worse items, or at least items they already
    sell
    
       The dragon-head in Alterone; is unsearchable until you finish battle IV,
    which suggests that while you're defeating Cain/Kane's army, the King had this
    secret tunnel built
    
       What's the game's obsession with Barons? You have a Wolf Baron, Steam Baron
    and then there's Bow Masters, Sky Lords, very odd
    
       Similarly, the game gives Dark Priests more magic points than they are
    capable of using. Heal I costs 3 but they don't have a multiple of 3
    
       For a funny glitch, move someone with the move ring. Then, once at max
    distance, unequip it and try to move more. You'll notice that not only can you
    not move, but you can't access the selection screen again. It doesn't crash or
    anything, but it does require you hit 'B' to reset your move as you cannot
    re-equip it once you've cleared your selection screen.
    
    -----------------
    | Item Glitches |
    -----------------
    
       I am not going to touch on any of the useless items thought to exist in the
    game. As of June 1, 2011, there has been no use to date known for any of the
    items ranging from a gun to a pistol to some sort of box known to exist in
    code-breakers only found in the games data. As I have neither found nor desire
    to waste my time experimenting with what on earth the creators were thinking
    when they put them in here; they are excluded from here. Along those lines,
    refrain from asking me about them.
    
    -------------------------------------------
    Section IV, Rings and Stat increasing items
    -------------------------------------------
    
        I've received a number of requests regarding this so here goes, an
    addition of a new section to talk about these. First, let's do a quick rundown
    of WHERE these things are.
    
      RINGS
        Quick Ring | In Chapter 2 at Ribble, the most right house in the second
                     row of houses in the chest
        Power Ring | In the lower right treasure chest in battle 6 (2-2), the cave
                     under Manarina
        Mobility   | In Chapter 5 in Waral, it's the most left chest of 5 behind
                     the shops
        White Ring | In Chapter 6 in Demon Castle, it's in the topright chest
        Black Ring | In Chapter 6 in Demon Castle, it's in the topleft chest
        Evil Ring  | In Chapter 6 in Demon Castle, it's in the most-left chest
        Yogurt Ring is found if Jogurt defeats an enemy
    	
      STAT ITEMS
        Power Potion (3)
          After 1-2, it's the top chest on the left side in the treasury
          After 1-3, push the cart into the woman and get knocked in the water
          In Chapter 6 in Demon Castle, it's the lower right chest
        Defense Potion (4)
          After 1-2, it's the top chest on the right side in the treasury
          After 1-3, it's the bottom chest on the left side in the treasury
          In the Circus Tent, it's the top right chest
          In Chapter 5, it's in the chests on the right side by the King in Waral
        Bread of Life (3)
          After 1-3, it's the top chest on the left side in the treasury
          In Pao 1, it's in the chest near the weapon seller
          In Chapter 5, it's in the chests on the right side by the King in Waral
        Legs of Haste (1)
          In Pao 2, it's the rightmost chest near Queen Koron
        Turbo Pepper (1)
          After 7-1, it's in the chest right before 7-2
    	  
        WHAT do these things do?
    	
      RINGS
        Quick Ring grants +4 speed when equipped and uses Egress as an item
        Power Ring grants +4 attack when equipped and casts Boost as an item
        Mobility Ring grants +2 movement when equipped
        White Ring grants +6 defense when equipped and casts Aura 2 as an item
        Black Ring grants +6 attack when equipped and casts Blaze 2 as an item
        Evil Ring grants +8 attack when equipped and casts Bolt 3 as an item
        Yogurt Ring turns the characters sprite into Jogurt
    *Both the Black and Evil Rings are cursed. While cursed, the hero cannot
    un-equip the Ring and may take damage after they've performed an action.
    NOTE! The Black Ring has a chance to stun as well, meaning the hero misses
    their action instead. The Evil Ring (and Lance) will not stun
    
      STAT ITEMS
        Power Potion grants 1-2 attack
        Defense Potion grants 1-2 defense
        Bread of Life grants 1-2 hit points
        Quick Chicken grants 1-2 speed
        Turbo Pepper grants 1-2 movement
    *None of these upgrades stay once promoted. All characters promote to a set
    stat amount, meaning that regardless of their stats before promotion, they
    are now a set amount based on the level they were promoted at. This holds true
    for movement as well, despite no class changing their movement after promotion
    (like Peter gaining +1 movement with his promotion in SF2), they would lose
    the benefits of the Turbo Pepper
    
        WHO should be using these?
    	
      RINGS
        The QUICK Ring is an interesting Ring. Regarded by many as garbage, it's
    actually very powerful and allows for some of the higher-level abuses in the
    game, the double turn. Now, in its essence, the Quick Ring allows a slower
    hero to take their turns more quickly by having +4 Speed. Often, people like
    Khris, Gort, and Luke would require this item, whereas later people like Bleu,
    Musashi, or Adam would need it. The double turn is something we see more
    practical earlier in the game though it still holds up later on. The idea is
    that by moving and EQUIPPING the Ring yields a higher location in the turn
    order (which is determined by the last character to move) they can move again
    before nearby enemies get to move, thus bypassing their effect completely.
    At the end of the game, giving it to your fastest character means you can
    almost always have access to Egress to escape sticky situations.
    
        The POWER Ring is the best Ring for most of the game. It's +4 attack can
    elevate someone to dealing better damage, or now OHKOing the enemy. Early, it
    allows weaker people like Arthur or Hans to deal extra damage, helping them
    gain more EXP. However, its TRUE power comes from the active, casting Attack
    on someone for +15 attack. This amount early often means for a OHKO and
    netting tons of EXP. This lets you defeat strong enemies much more easily.
    Be warned as it can crack and that would be bad if it was destroyed too early.
    Later, it's outclassed by the Evil Ring and having Tao or Domingo cast Attack
    
        The MOBILITY Ring will become the most useful Ring once you have it. As
    MOVE is a resource not easily modified; it's clear that there are only 2 items
    in the game that do so. It can give a Birdman or Knight 9 movement which is
    basically the entire television screen. It allows Guntz or Adam to not be
    stuck at 4 movement. Other people like Musashi or Bleu can feel more useful.
    It should go on whomever you think needs it most.
    
        The WHITE Ring is our first restricted Ring as only the HERO and VICARS
    can equip it. The +6 defense makes it unique as the only defense boosting
    Ring in SF1. Generally people have it on Max but there is nothing wrong with
    giving it to a Healer instead (the Healer gains EXP from using it whereas Max
    does not). The active component is very nice as well. If given to Lowe, he
    becomes a viable healer as he now has access to Aura 2. You get it before
    Torasu knows Aura 2 as well, and you may not have Khris, meaning you now have
    that increased healing range when you really start to need it as well: dealing
    with BOLT 2 from Mishaela.
    
        The BLACK Ring like the EVIL Ring are restricted as well. You need to use
    what I call "heavy duty" weapons in order to equip/use them. No bows or
    staves here, these are for swords and knights, but not even Birdmen! Basically
    these are for Max, Gladiators, Knights, Musashi, and Hanzou. I don't believe
    I left anyone off that list. The Black Ring is not as good. The chance to be
    stunned makes equipping it pointless. However, the active is nice as it can
    provide a ranged attack option to someone like Musashi. AOE spells are also
    handy. The Evil Ring is the best Ring in the game until Alef learns Bolt 3
    basically. Bolt 3 is VERY powerful, hitting a HUGE AOE for 20+ damage. In SF1,
    the enemy health totals never get that bad until Chimaera and Dragons,
    meaning that 20+ damage more or less kills its targets. Combined then with
    the HUGE +8 attack bonus, this is a great item to throw on a frontliner. A
    Knight, Gladiator, or even Musashi can use this to very much success. I like
    to put it on Kokichi myself as he can fly and use it, making another useful
    flying caster.
    
      STAT ITEMS
        As is the case with all stat items in SF1, waiting until after promotion
    is ideal. However, sometimes we need to use them early. Let's look at when we
    might want to be using these.
        Chapter 1, we have access to two Def, one Pow, and one Bread. The Power
    Water at this point is pointless to use, as even +2 attack isn't going to make
    or break anybody. The defensive items though, could easily go to Max, who is
    very vulnerable and prone to dying. Even worst case rolls for +2 Def and +1 HP
    makes him significantly stronger. I do try to hand onto my Bread though to use
    on Anri in Chapter 2, as she may start with just 8 or 9 HP and die to a single
    Blaze 2. We do pick up a second Power Potion here towards the end, again
    though I would likely hang onto it unless you think using them would boost
    someone into OHKOing Bats as there are a lot of Bats in Chapter 2.
        Chapter 2, we gain only one Def potion. If Max is feeling weak, use it
    before Shade Abbey, otherwise wait.
        Chapter 3, we gain nothing new here. Some use their Power Potions on Balbs
    though I would save Power Potions until after promotion.
        Chapter 4, we gain our only Legs of Haste as well another Bread of Life.
    At this point, bonus speed is kinda pointless so I would save it until Chapter
    7 to see whom you could boost above Torch Eyes speed. The extra Bread of Life,
    just like in Chapter 5, I would save as well to push people into thresholds
    more favorable for Torch Eyes (22, 44, 66, etc) as the Torch Eyes tend to do
    between 18-20 damage, having above those thresholds means you will almost
    always take 2 hits instead of 1
        Chapter 5, we gain the last Def and Bread. The Defense Potion is best to
    go to Max or Domingo at this point, though again, after promotion. Ideally,
    waiting until Chapter 7 is pretty good as well (Jets)
        Chapter 6, we get the last Power Potion at the end here. Along with our
    other 2 now, these are best to use after promotion and around level 10 on
    someone who needs it. The reason to wait to use them is that using them early
    could affect their growth.
        Chapter 7, we get our only Turbo Pepper. This one above all others, you
    must save for as we want the +2. I use it on Musashi, though, using it on
    any person you want to move further (I listed some earlier) really helps.
    
    
    I realize these aren't Characters, but they are things that involve them so
    hopefully this answers any questions you may have
    
    
    
                                  ---------------
                                  | Boring Crap |
                                  ---------------
    [5000]
    
       This section is where I do acknowledgements/copyright/stuff everyone skips
    over but if you do not have it Gamefaqs scowls at you *.*
    
    --------------
    | Copyrights |
    --------------
    This is copyright me, Todd Lesinski AKA NoWorries. As such, you cannot use
    copy any part of this guide and claim it as your own. I'm not a stickler so
    long you make a reference somewhere saying that this guide was so helpful for
    whatever purpose you are using this for that would be great. If you are a
    cheat bastard then may a ball-eating plague be struck upon you and all
    consequent men in your family until you right this wrong.
    -----------
    | Contact |
    -----------
    If you feel the need to contact me about ANYTHING pertaining to THIS guide;
    you may contact me at         (AT)   [.]
                          tskisoccer@yahoo.com
    PLEASE PLEASE in the title of the e-mail put SFI GUIDE; where then in the
    body of your email you can put your praises/concerns/blasphemy. If it does not
    follow that format it will probably get deleted and your e-mail blocked. Cool?
    --------------------
    | Acknowledgements |
    --------------------
    GameFaqs       - for hosting this guide so that others may use it
                     unflinchingly
    Myself         - for doing writing this as well as doing all the tests myself
    My brother     - for listening to me on end talk about this guide for hours
                     upon end
    ehow22         - for small corrections and sending me the link to Trent's work
    Trent          - for his work at shiningforcecentral.com, I was able to make
                     this guide even better than before. I doubt he'll ever see
                     this, but whoever you are, thank you
    You the reader - For reading this guide and making it through this
    Camelot Software Planning and Sega - obviously, for making the game
    
    TTTTTTTTT   H   H    EEEEE          EEEEE   N   N   DD     !!  !!  !!
        T       H   H    E              E       NN  N   D D    !!  !!  !!
        T       HHHHH    EEE            EEE     N N N   D  D   !!  !!  !!
        T       H   H    E              E       N  NN   D D    !!  !!  !!
        T       H   H    EEEEE          EEEEE   N   N   DD     oo  oo  oo
    	
    Thanks for reading, hope you learned something! If you've made it this far,
    you've read 7493 lines and some 319606 characters!
    
    
    
    

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