FAQ/Walkthrough by AudibleKnight

Version: 1.00 | Updated: 04/27/11 | Printable Version

                                                       _______   __
    /\                               /\               |  __ \ \ / /
   /  \   ___ _ __ ___  ___ ___     /  \   __ _  ___  | |  | \ V / 
  / /\ \ / __| '__/ _ \/ __/ __|   / /\ \ / _` |/ _ \ | |  | |> <  
 / ____ \ (__| | | (_) \__ \__ \  / ____ \ (_| |  __/ | |__| / . \ 
/_/    \_\___|_|  \___/|___/___/ /_/    \_\__, |\___| |_____/_/ \_\
                                           __/ |                   

Game:    Across Age DX 
Type:    Game Guide / FAQ
System:  Apple iOS Devices (iPhone / iPod Touch)
Version: 1.00 
Updated: 04/27/2011
Author:  Peter Dalope (AudibleKnight)

Table of Contents 
0.0 Legal
1.0 Introduction 
2.0 Tips 
    2.1 Character Tips 
    2.2 General Game Tips 
    2.3 Combat Tips 
3.0 Found Items and Tips 
4.0 Sequential Guide 
5.0 Sidequests 
6.0 Items 
    6.1 Item Shop Inventory 
    6.2 Weapon Store Inventory 
    6.3 Found Items 
    6.4 Accessories 
    6.5 Rebirthing 
7.0 Achievements 
8.0 Cheats 

0.0 Legal
This document is Copyright 2011 by Peter Dalope (AudibleKnight)

This FAQ/Guide/Document is only allowed to be hosted on:
   - http://audibleknight.blogspot.com
   - http://www.gamefaqs.com

You may not copy, reproduce, modify, or distribute this document in any way 
without written permission from the owner except for personal, private use. If 
found elsewhere, please report it to me by commenting on my blog here:
   - http://goo.gl/TeHTS

Hosting this guide elsewhere without advance written permission is copyright 
infringement and plagiarism. 

1.0 Introduction 
Across Age is an iOS game  2010 FDG Entertainment GmbH & Co. KG / ExeCreate 
Inc. While writing this guide, I was playing Version: 1.6.7. The game is a 
top-down 2D action RPG similar to old school Zelda games. You play as 2 
characters: Ales (A knight) and Ceska (A mage), switching control between the 
two characters to fight enemies, solve puzzles and save the kingdom. As of 
April 2011, there are 4 versions of the game in the App store: 

 - Across Age: The original game. I do not recommend buying this one and 
   instead opt for the DX version which has many improvements. 
 - Across Age EX: Across Age demo with in-app purchase to upgrade to full game. 
 - Across Age DX: Retina version of Across Age with active battle system, 
   better animation, additional dungeon/boss, and minimap. 
 - Across Age HD: Same as DX but in iPad HD resolution. 

The game itself is fun and interesting, however suffers from some issues. The 
controls can be a bit finicky due to using the touch screen for the D-pad. 
This can make things especially tough while navigating around pits, and 
traversing moving platforms. The other issue is that there often is a lack of 
guidance within the game. True to old school games, there's usually a general 
goal in the "Memo", and a basic hint for the main puzzles. However there are 
often points where the player is assumed to know how to make the same steps of 
logic as the developers. This often leads to situations like: 

   "I don't know what to do next" 
   "Why won't X happen?" 
   "Why can't I find Y?" 

While playing, I was shocked to find there were no guides or FAQs for the game, 
and that numerous people were stuck in countless different points in the game. 
Sure you may be able to google "Across Age" and a specific item or location, 
and try and search through various forum threads and posts for a solution. I 
decided to take it upon myself to record all the info I could while playing the 
game to help ease the pain of getting stuck while playing Across Age. 

I thank all those who played this game before me and posted answering 
questions, providing tips etc. I personally got stuck a handful of times. 
However without all you anonymous players, I'd probably still be stuck just 
like everyone else swearing up and down at my iPhone. I've done my utmost to 
ensure all content found here was created by me, and not copied from someone 
else. I spent a number of hours recording information, double-checking stats 
and items, re-playing the game and writing up this FAQ. 

-AudibleKnight aka Peter Dalope 

2.1 Character Tips 
Ales is a knight and uses his sword to attack. For the beginning of the game, 
he swings his sword, attacking one square in front of him. After learning his 
first skill, he will attack with a sword wave attacking a few tiles in front of 
him. Each sword wave has a slight lag, preventing you from attacking as quickly 
as Ceska. If you press the attack button too quickly, or hold down the attack 
button, Ales will charge his equipped skill for use. 

Ales is able to learn 3 different skills by fighting through a different Skills 
Cave for each skill. 

 - The first skill: Pierce Dash allows Ales to rush forward to attack an enemy. 
Each level of charge, Ales will charge a bit further than the previous. 

 - The second skill: Spin Cutter shoots out blade projectiles radiating from 
Ales. At level 1, 4 blade projectiles at the same time will shoot out to Ales' 
forward, back, left and right directions. At level 2, 8 blade projectiles will 
shoot in all directions from Ales. At level 3, 12 blade projectiles will shoot 
in all directions from Ales. 

 - The third skill: Spin Dash spins Ales like a top slicing any monster he 
touches. Each level of charge, Ales will spin a bit longer than the previous. 
Each skill will eventually level up if you have it equipped and use his basic 

Personally the only skill I really found useful was Spin Dash, as it killed 
enemies fast if more than one monster got too close to me. The other two skills 
usually ate up too much SP, without much benefit so I preferred using his sword 
wave general attack or just switching to Ceska. 

Ceska is a mage, who at the beginning of the game does not have any attacks. 
Her first spell and basic attack is Air Shot, which is a ranged projectile. I 
used this spell as her main attack due to the low cost of MP. If you also equip 
the Magical Earrings (found in Ujammi Ruins), Air Shot will home in on enemies 
when the accessory is rebirthed (it will somewhat track enemies in its original 
form). This will easily make her your preferred character to use, as you can 
spam her attacks quickly and without needing to aim much. 

Ceska is able to learn 5 spells that you must obtain to proceed through the 
game (see below for details). 

 - The first skill: Airshot is a basic attack projectile that can track or home 
   in on enemies if you equip the accessory Magical Earrings. Airshot does not 
   have a charged attack, so you can quickly spam the attack. 
 - The second spell: Fireball will shoot a single projectile at level 1, a 
   larger clumped fireball at level 2 and three fireballs lined widthwise 
   together for level 3. 
 - The third spell: Ice wave will shoot a single projectile at level 1, 4 
   projectiles at the same time in to Ceska's forward, back, left and right 
   directions at level 2 and 8 projectiles at the same time in all directions 
   at level 3. 
 - The fourth spell: Thunderbolt will shoot a single projectile at level 1, 2 
   projectiles at the same time in front and behind at level 2 and 4 
   projectiles at the same time to Ceska's forward, back, left and right 
 - The fifth spell: Windstorm will shoot a single projectile that will move 
   forward in a wave patter at level 1, 1 projectile straight ahead at level 2 
   and 6 projectiles at the same time in all directions except to Ceska's left 
   and right. 

Personally, I mostly used Ceska's Airshot at all times unless required to use 
one of her other spells for a puzzle or if required during a specific stage of 
a Boss' attack pattern. 

You are required to take several different actions to progress through various 
parts of the game. This includes: 

 - Pushing heavy blocks with Ales 1 step forward (Entire Game). 
 - Picking up/Carrying/Throwing heavy blocks with Ales (Entire Game). 
 - Picking up Ceska with Ales and throwing her to a higher platform, or across 
   a gap (Entire game). 
 - Using a warp tile (has 4 feathers on it) so Ceska can travel to the past or 
   back to the present. 
 - Using Fireball to burn down Vines (Forest Cave) and light statue heads (Cave 
   of Seabed). 
 - Using Icewave to create ice tiles to cross water (Ujammi Ruins, Dedekint 
   Marsh, Garden). 
 - Using Thunderbolt to destroy crumbling walls and start generators (Vaskaver 
 - Using Windstorm to blow open curtains (House of Clocks). 

Before pushing heavy blocks with Ales, take a moment to look at the items in 
front of you. The game typically only allows you to push each heavy block 
forward one tile without pulling it back or to the side. 

 - Sometimes a single heavy block blocking a single tile hallway is meant as an
   exit only shortcut. If pushing the heavy block does not open the path, 
   explore the rest of the area, and you'll probably find yourself circling 
   around from the other side. 
 - A typical generic video game puzzle has 3 or more blocks in a row impeding 
   your progress. Move the two blocks on the side forward 1 block, than move 
   the middle block across to line up with one of the side blocks to proceed. 

2.2 General Game Tips 
 - While exploring an area, try to do so in a comprehensive and systematic 
   manner. Try to keep track of different junctions and which paths you did not
   take. Typically there are main paths through a dungeon, with branching 
   paths. Almost all branching paths will either end with a treasure chest, a 
   switch, or puzzle that will allow you to proceed in the main path.

 - If you cannot proceed further, first try using your new spell or throwing 
   Ceska across the gap. If that doesn't work try and backtrack to find the 
   required switch or spell.

 - If you're running around in a dungeon feeling like you explored the same 
   thing 100 times, and can't figure out where to go next it's most likely 
   because you keep on missing the one path which would allow you to proceed. 
   As I said before, take note of all the different avenues and you'll 
   eventually find the one you've been skipping. 
 - As far as I am aware, accessory effects only occur when you are controlling 
   the character who has the accessory equipped. For example, you will still 
   slip on ice if your passive character has equipped Spike Shoes. It isn't 
   until you switch characters that you will be able to walk normally on ice. 
   The same will happen when one of your characters has the Merchant's hood 
   equipped, you will only get the store discount if the one wearing the 
   accessory talks to the vendor. 
 - As with any RPG, save regularly! There's nothing more frustrating than 
   having to redo a number of rooms because you forgot to save. 
 - You are allowed to save the game anywhere as long as you are on a "safe" 
   tile and not in combat. Take advantage of this while progressing through a 
   frustrating puzzle that sends you back to the beginning if you mess up. 
 - The Southwestern house in the town has a woman that will allow you to sleep 
   in her home restoring your HP and SP/MP. 
 - Wings are convenient items which you can find or buy in the store. They will 
   return you to the town when you are outside (not in a dungeon/cave). Some 
   may prefer to walk back in order to build XP by killing all the monsters on 
   their return trip, but it can be quite convenient if you're tired and just 
   want to get back to the town. 
 - If it matters to you, I recorded just under 13 hours playing the game the 
   first time through (not including a lot of time used to record info/take 
   notes). When I beat the game, Ales was level 51 and Ceska was Level 52. 

2.2 Combat Tips 
 - For the most part of the game, you should be able to progress past an area's
   monsters with minimal problems. If you are struggling, I suggest either 
   investing in better equipment, or leveling up your characters. Also, take a 
   look at the accessories you have available to equip, as some may help you in
   specific situations. 

 - Some enemies are only weak to Ales' attacks (or only to Ceska's attacks). If 
   you aren't damaging an enemy try switching characters. The one exception is 
   the spiny monsters on Ujammi beach/ruins which can not be killed unless you 
   throw a heavy block on them. 

 - The game is quite generous in providing consumable items in treasure chests. 
   Don't be afraid to pull open the menu, as it will freeze all combat so that 
   you can eat an Apple, drink some Soulwater etc. How considerate of your 

 - If one of your characters dies, you will be prompted to "Retry" or "Title 
   Screen". By choosing "Retry" you will re-enter the screen as you first did 
   (same HP and SP/MP). There don't seem to be any consequences to retrying, so
   take advantage of this to evaluate a tough room of monsters or a boss. 

 - Enemy Projectiles hurt! Your best bet is to hide behind something that will 
   block the projectiles while allowing you to attack the enemy. If there's 
   enough room, you can also try dodging them. If that doesn't work, push 
   forward and take the damage while killing the enemy as quickly as possible. 
   If there are too many enemies all shooting at you, consider using a smart 
   bomb which will damage all of them at once. 

 - Bosses all have a repeating pattern of attacks. When first fighting a boss, 
   take note of how they attack. For almost all bosses, you will have to defeat 
   them using a combination of Ceska's new Magic Spell that she learned in the 
   area followed by attacking with Ales. The one main exception is the Golem in 
   the Vaskaver Mine where you just throw a boulder at it. 

 - Once you start carrying elixirs, they will automatically be used when one of 
   your character's HP hits 0. This can be a pain, since you can only get 
   elixirs by finding them in treasure chests, or by rebirthing Soulrocks. If 
   this happened unexpectedly, you can either choose to commit suicide and 
   restart the room, or equip Golden Apples to your character which will be 
   used first. This is preferable since Golden Apples can be bought in the 

3.0 Found Items and Tips 
Throughout the entire game of Across Age, you will find plenty of treasure 
chests. There are two types: Red/Gold chests and Blue/Brown chests. The 
Blue/Brown chests are found more often and contain consumable items. More 
often than not, you'll bend over backwards trying to get a chest just out of 
reach, to receive a small Apple/Apple when you finally do open it. Thus, don't
sweat it too much if you can't open that elusive Blue/Brown chest. Below, I've
listed the Red/Gold chests which contain equipment along with any important 
characters you may want to talk to. Most of these chests contain weapons, armor
or accessories which cannot be found anywhere else. 

For those who would like to play Across Age with minimal guidance, I've 
included some tips in each area, for the most likely places you may get stuck. 
If you're stuck and there isn't a tip in this section, you can always try the 
more in-depth Sequential Guide down below. If that doesn't answer your problem, 
try asking at the Across Age Facebook page: 


Cave of Trial
Student Rod
Bear Necklace

West Field (SW Exit)
Hungry Villager
Crab Necklace

Lapincot Forest
Sage Bushami
Stone Ring

Forest Cave
Fireball Spell
Long Sword (Store Item)
Fairy Wand
Mirror Armor (Behind Petrified Vines)
Past Clock

 - Upon reaching the upper level, one pathway leads to a time portal which dead
   ends at a treasure chest. If you continue to the right and up, you will be 
   able to find a set of 4 vertical blocks which you can move with Ales. This 
   path will lead you to the fireball spell.
 - To destroy the petrified vines, you'll have to travel to the past and 
   fireball on it. 

Dedekint Marsh (SE Exit)
 - You can walk on the large lily pads in this area

Ujammi Beach
Injured Villager
Skills Cave 1 - Pierce Dash (Southwest of Ujammi Beach)

 - Upon getting his first skill, Ales will now have a wave slash, extending 
   his normal attack a few tiles in front of him
 - Talk to Hawk, then check the sightseeing spot sign to the right of Hawk's 
   shack to get him to talk to you further
 - After obtaining the wine, go to the house for rebirthing, travel to the 
   past, and drop the wine in the Rebirth Pool. Pick it up in the present and 
   it will be "Vintage Wine"
 - The Schoolmistress will provide a rebirth stone if you used all of your 
   found ones already. She will also prevent you from placing the wine in the 
   Rebirth Pool in the present.
 - While Using Hawk's boat/raft, you cannot control your movement. You cast 
   forward, and continue until something stops you. This segment of the game is
   especially frustrating, as you seemingly ride around in circles.
 - If you manage to reach the southern islands at the bottom of the screen, I 
   recommend saving, as you can then easily reload that save if you end up 
   taking a wrong turn from there.
 - If you're especially frustrated check out the Map for Ujammi Beach here with
   the official path to solve this puzzle: http://goo.gl/Dlb5g
 - There is one Blue/Brown treasure chest in the area which cannot be opened 
   later on. You need to reach this island on the boat, so that you have Ales 
   to throw Ceska onto the higher level where the treasure chest is.

Ujammi Ruins
Magical Earrings (Past)
Spiked Shoes (Present)

 - After clearing the beach, you can use Ales to throw Ceska onto any of the 
   islands you may have missed to pick up treasure chests or talk to the 
   injured villager. There is one treasure chest that you will not be able to 
   open as noted above.

Cave of Seabed
Rapier (Store Item)
Merka's Robe (Store Item)

 - You can walk on the spider webs that cover the pits.
 - First switch unlocks two bridges (back track 3 screens to hit a switch 
   before proceeding up the stairs).
 - The stairs after the long bridge are easy to miss. It is located in the top 
   of the screen in the center.
 - To create the 2 part bridge you have to burn 2 statue heads one in the 
   screen with the sign (up), one in the screen with the bridge (right).
 - The switch after 2 part bridge opens the bars by entrance of cave.
 - There doesn't seem to be any treasure after killing the spider boss.

Ujammi Ruins
Ice Wave Spell (West Side)
Elf Cloak (Trapped Room in West Side)
Nimbus Ring (West Side)

Gladius (Trapped room in East Side) (Store Item)
Beautiful Clock (East Side)
Old Ring (East Side)

Future Clock (North Side)

 - When returning here after defeating the spider boss, travel the West path 
   first to learn the Ice Wave Spell.
 - After learning Ice Wave, travel the East path to find the Face Key.
 - After the split path puzzle downstairs on the East path, there is an empty 
   room with a heavy stone. Pick up the stone with Ales, as you will have to 
   carry it through several screens to throw it on a switch requiring 
   "something heavier".
 - Once finding the Face Key return to the central area and travel the North 
   path to use it.
 - To level the two statue heads in the North Side, throw boxes onto the left 
   area on the ground.

 - After obtaining Present Clock, rebirth stones are available in Item store.
 - Before traveling to Dedekint Marsh, I strongly suggest stocking up on Golden

Dedekint Marsh (NE Exit)
Skills Cave 2 - Spin Cutter Skill (South of Marsh Cave)

 - You can walk on the large lily pads in this area
 - Use the Ice Wave to create ice stepping stones 1 tile large (usually next to
   large lily pad)

House of Clocks
Golden Amulet
Silver Amulet

 - If you are struggling with this frustrating main battle you can always 
   return to town by heading South through the Garden, and then East through 
   West field. You will end up at the Northwest exit of the town, and then can 
   purchase better equipment or stock up on Golden Apples.

Mt Vaskaver (N Exit)
Life Orb (Jump off cliff after crossing bridge)
Old Man (Head south after crossing bridge)
Mystic's Charm
Skills Cave 3 - Spin Dash Skill (South of Vaskaver Mine Entrance)

Vaskaver Mine
Swordsman Badge
Armored Suit
Thunderbolt Spell
Miner's Memo 
Dragon Wand (Past)
Present Clock

 - To be honest, this dungeon can be a pain in the butt. It's extremely large, 
   you have to find 6 bricks located all over the place, and then carry then 
   back so you can throw them into one of the holes above the puzzle room.
 - One tricky room requires shooting a first generator at an angle to start 
   platforms, then later picking up Ceska, and throwing her onto another moving 
   platform to start a second generator
 - If you can't find 1 last brick (like me!), then all you can do is 
   systematically check through the entire dungeon, taking note of each path 
   and making sure you've explored every one.
 - Once you've found all 6 bricks, refer to the Miner's Memo: A red note with 
   the letter 'T' in blue" 
 - If you're not finding much success using Thunderbolt on the golem boss, try 
   using Ales to throw the boulder at it.

Engagement Ring (Requires talking to villager who lost it first)
Tasking Cave (Freeze river on Southwest edge by bridge)

House of Clocks
Water Necklace
Dragon Armor
Apple Necklace (After regrouping, backtrack through Ceska's Path)
Windstorm Spell
Dragon Cloak
Merchant's Hood

 - In order to proceed, you must separate in the room with 3 bars blocking 
   progress. Ales should take the bars in the Northwest corner, and Ceska 
   should take the bars in the Northeast corner.
 - In the room with several moving platforms that you must ride while throwing 
   boxes onto tiles, try saving in a safe area before a tricky throw. This way 
   you can reload the save, rather than having to re - cross the moving 
   platforms and picking up the box to try again.
 - There is a puzzle that has 8 curtains that need to be blown open with 
   Windstorm. The goal of this puzzle is to match pairs of the same monster to 
 - There's another room where it doesn't seem like the moving platforms touch 
   to allow you to continue on. Try picking up and throwing Ceska.

If you want to continue playing the game, save before confronting Count Argean.
Saving afterwards will lock you out of the main game, and you will have to play
the entire game over again.

4.0 Sequential Guide 
This guide is not a walkthrough. Trying to explain describe every detail would
take forever to write up, especially since some of the dungeons seem to keep
going and going and going. Instead the following is simply the bare bone 
actions required to proceed with the storyline of the game with the minimum 
amount of spoilers. 

Cave of Trials
Begin Game
Find Ceska in Magic School (Northwest of Town)
Travel through South Field to Cave of Trials
Split up Ales and Ceska so they both stand on the switches at the same time
Push both heavy blocks on the side up, and the middle heavy block to the side
Reach Sign requiring a magic spell
Catch Ceska
Return to Town

Learn Airshot
Return to sign in Cave of Trials
Cast Air Shot on bars blocking passage
Receive Student Rod
Return to Town

Past Clock
Talk to Schoolmistress
Travel through West Field (Southwest Exit) to Lapincot Forest
Talk to Gravekeeper
Travel to past
Talk to Sage Bushami
Receive Cave Key
Travel back to present

Use Cave Key to enter Forest Cave
Push past 4 vertical heavy block puzzle on upper level with Ales 
Learn Fireball Spell
Use Fireball Spell on vines to clear paths
Get past split screen puzzle
Defeat Plant Boss (Cast Fireball to open up the Flower and attack with Ales)
Receive Past Clock
Return to Town

Future Clock
Travel through Dedekint Marsh (Southeast Exit) to Ujammi Beach
Talk to Hawk the pirate in the shack
Read Scenic point sign (Just east and a bit south of the beach)
Talk to Hawk the pirate in the shack
Visit Skills Cave 1 (Southwest of Ujammi Beach in South Forest)
Return to town

Talk to Barkeep
Push barrel through southern storage exit
Talk to Barkeep
Receive a bottle of wine
Visit Rebirth house
Talk to Schoolmistress
Travel to past, and drop bottle of wine in Rebirth Pool
Return to present and receive Vintage Wine

Travel through Dedekint Marsh (Southeast Exit) to Ujammi Beach
Talk to Hawk and give him vintage wine for use of his raft
Use raft to wander aimlessly in order to reach Ujammi Ruins entrance near south 
   of map
Travel to past in order to proceed through ruins
Jump off ledge to lower level
Return to present
Head south (West path is blocked by spider webs, North and East paths need to 
   be taken later)
Activate switch which drains the beach
Exit ruins and regroup with Ales

Enter Cave of Seabed
Activate first switch
Backtrack 3 rooms to cross a new bridge and activate another switch
Return to the first switch and proceed on
Cast Fireball on first statue head located in same room as Puzzle Clue
Return to room on right
Cast Fireball on second statue head located in same room as unfinished bridge
Defeat Spider Boss in order to remove Spider webs in Ujammi Ruins 
   (Attack with Ales, Cast Fireball when it covers itself in Spider webs)

Return to Ujammi Ruins
Proceed through West path (previously blocked by Spider webs)
Walk past boulders that "Own" you if you get hit
Activate switch with Ceska
Switch to Ales, and have him activate second switch on lower level of same room
Learn Ice Wave
Return to central area

Proceed through East path
Use Ice Wave to create platforms to cross water
Go downstairs and solve split path puzzle (Ales on left, Ceska on Right)
Proceed up Left path and in new room pick up heavy block with Ales
Travel while carrying the heavy block through 2 rooms south, 1 room west, 
Throw block on any monsters you meet to kill them
Throw heavy block on switch requiring "something heavier"
Obtain Face Key
	*Map for East Side of Ujammi Ruins: http://goo.gl/Dlb5g

Return to central area
Use Face Key to unlock door
Use Ales to throw boxes on the left tiles to level the heads
Defeat Octopus Boss (Freeze with Ice Spell, then attack with Ales)
Obtain Future Clock

Present Clock
Travel to Mountains
Find Boulder blocking path
Return to Town
Get sexually harassed by Belladonna
Stock up on Golden Apples

Travel to Dedekint Marsh
Use Ice Spell repeatedly to create ice blocks (usually next to Lily Pads) to 
   travel to east side of screen
Travel south to Skills Cave 2
Travel to Marsh Cave in Northeast corner
Separate from Ceska

Automatically transported to Garden
Travel north through Garden to House of Clocks
Travel north and meet Count Argean and Ceska
Defeat Count Argean (Equip Golden Apples and eat all the painful projectiles)
Rescue Ceska and Exit House of Clocks
Receive Bomb from Violet
Travel through Garden and West Field
Return to Town

Travel to Mt Vaskaver
Enter Vaskaver Mine
View 9 modules puzzle, hit switch
Throw green and brown boxes on marked tiles (2 green on left sides, 2 brown on 
   right sides)
Learn Thunderbolt
Use Thunderbolt to destroy crumbling walls and start generators
One tricky room requires shooting a first generator at an angle to start 
   platforms, then later picking up Ceska, and throwing her onto another moving
   platform to start a second generator
Carry 6 bricks and throw them into puzzle area (Very Tedious and annoying)
	-Throw the brick onto enemies to kill them
Travel to Past to find Dragon Wand
Move 9 bricks into a blue capital T formation
	Miner's Memo: A red note with the letter 'T' in blue"
Defeat Golem Boss (Throw heavy rock at it)
Receive Present Clock
Travel south to Skills Cave 3
Return to Town

Final Confrontation
Travel to Dedekint Marsh to talk to Violet
Pick up Crate in Northwest Corner
Travel to Past
Receive Clock Hall Key
Return to Town

Travel to the House of Clocks through West Field and Garden
In the room with 3 bars blocking the way, split up (Ales to upper left bars, 
   Ceska to upper right bars)

Ales Only
Throw 3 boxes onto marked tiles (Green on upper tiles, Silver on lower) while 
   on moving platforms (Stupid annoying)
Activate Switch

Ceska Only
Follow the Image of Sage Bushami as you walk on invisible tiles
Activate Switch

Fall into jail cell
Get Rescued
Learn Windstorm
Use Windstorm to blow open curtains
Place Future Clock on pedestal
Blow Away Curtains and match 4 sets of monsters
   Zombie  Knight   Knight  Candle
   Fire    Candle   Fire    Zombie	
While on moving platform throw Ceska to hit switch, then to reach side door
Hit switch

Travel to the past
Talk to Lady
Kill Monsters to help Lady push switch
Jump down pit
Return to Present
Hit Switch
Put Past Clock on pedestal
Put Present Clock on pedestal
Talk to Sage Bushami
Defeat Count Argean (Grey Projectiles Attack with Alec, Colored Projectiles 
   match with Ceska's Magic)

If you want to continue playing the game, save before confronting Count Argean.
Saving afterwards will lock you out of the main game, and you will have to play
the entire game over again.

5.0 Sidequests
There's two trading sidequests. The first is a long string of trades throughout
the game which results in receiving the Rune Staff (+130 ATK), Ceska's best
weapon. The second trading sidequest will net you 3 action figure key items
which will unlock an achievement. There is also an optional Tasking Cave,
featuring 25 rooms of enemies and resulting in you receiving Excalibur (+130
ATK), Ales' best weapon. 

Trading Sidequest
Story Item => Lunch Box
West Forest Exhausted man => Rock
   *For the most optimal path, after receiving the Rock, proceed back to the 
   town and trade until you have the Flower Seeds before traveling to Lapincot 
Pub Artist => Portrait
Sneezing Boy => Flower Seeds
   *You must talk to Sage Bushami a 2nd time to pass the Gravekeeper's 
   greetings in order to have the Gravekeeper ask for Flower Seeds
   *I suggest visiting the Gravekeeper for his trade before visiting the Forest
Gravekeeper => Sage's Book
Magic Schoolboy => Bunny
Hurt Villager at Ujammi beach => Letter
Wife in house next to store => Dried Fish
   *You must talk to Magic Schoolboy first after receiving the letter
Old Man in Mt Vaskaver => Rune Staff

Action Figure Sidequest
Shiny Rock near Hurt Villager at Ujammi beach => Pretty Shell
Shell collector on west side of town => Gaudy Sarah

After visiting House of Clocks for the 2nd time, talk to new old man in Pub
Tree right of Magic School => Memento
New Old man in Pub => Tardy Michael

After visiting House of Clocks for the 2nd time, talk to new guy near NW exit
Pond in northeast of Garden (Need to use Ice Wave) => Engagement Ring
Guy near NW exit => Rainy Joe

Rainy Joe: No 1 in the Mad Heroes action figure series.
Tardy Michael: No 2 in the Mad Heroes action figure series.
Gaudy Sarah: No. 3 in the Mad Heroes action figure series.

"For the side quests, please note that obtaining the 3 action figures is the 
end and we have not found a use for them so far."
    -http://goo.gl/Qateo (Official Comment)

Tasking Cave
The Tasking Cave is an optional dungeon. Similar to a skills cave, you talk to
an NPC in front, then proceed through several rooms killing monsters. This 
time, both Ales and Ceska are allowed to enter, and you will have to fight
through 25 rooms of monsters. Every 5 rooms, there will be an empty room with
a Blue/Brown treasure chest. At the end of the cave, you will find Excalibur,
Ales' strongest weapon (+135 ATK).

In order to find the Tasking cave, freeze the water to step over to the far 
left in the Southwest Side of Garden. Then travel South into West Field, where
you will find the cave entrance.

5 Rooms
   Apple Bread
5 Rooms
   Small Apple
5 Rooms
   Apple Bread
5 Rooms
   Small Apple
5 Rooms
  Excalibur (+135 ATK)

6.1 Item Shop Inventory
Small Apple: Restores HP by up to 50% [100G]
Apple: Fully restores HP [250G]

Apple Bread: Restores the pair's HP by up to 50% [500G]
Apple Set: Fully restores the pair's HP [1,000G]

Soulwater Drop: Restores SP or MP by up to 50% [200G]
Soulwater: Fully restores SP or MP [500G]

Soulstone: Restores SP and MP by up to 50% [1,000G]
Soulrock: Fully restores SP and MP [2,000G]

Golden Apple: Prevents from dying [6,000G]
Wings: Takes you back to the village [300G]

Smartbomb: Damage all enemies [6,000G]
Hourglass: Stops all enemies for a short time [7,500G]
Phantom Stone: Become invisible for a short time [1,500G]
Chameleon Powder: Turns even the hardest foes into wimps [1,500G]

Rebirth Stone: (5,000G)*

*Rebirth Stones are available in the Item Shop after obtaining the Future Clock

6.2 Weapon Store Inventory
Light Sword +21 ATK [1,000G]
Sword Breaker: +25 ATK [1,500G]
Long Sword: +40 ATK [4,000G]
Rapier: +50 ATK [8,000G]
Bastard Sword: +90 ATK [12,000G]
7-Star Sword: +110 ATK [16,000G]

Light Staff: +22 ATK [1,100G]
Magic Wand: +35 ATK [2,000G]
Holy Rod: +55 ATK [8,000G]
Wing Rod: +85 ATK [11,000G]

Light Armor: +25 DEF [2,200G]
Plate Mail: +35 DEF [6,500G]
Steel Plate: +60 DEF [15,000G]
Chain Mail: +70 DEF [20,000G]

Leather Cape: +23 DEF [2,000G]
Witch Robe: +30 DEF [4,500G]
Merka's Robe: +40 DEF [8,000G]
Fairy Cape: +60 DEF [20,000G]
Saint Tunic: +75 DEF [26,000G]

6.3 Found Items
These items cannot be purchased from the store, but instead can only be found 
in a treasure chest.

Gladius +70 ATK (5,000G)
Excalibur: +135 ATK (15,000G)

Student Rod: +19 ATK (N/A)*
Fairy Wand: +37 ATK (2,500G)
Dragon Wand +105 ATK (7,000G)
Rune Staff: +130 ATK (10,000G)

Leather Mail: +18 DEF (750G)
Mirror Armor: +50 DEF "(5,500G)
Armored Suit: +80 DEF (15,000G)
Dragon Armor: +90 DEF (17,500G)

Short Robe: +15 DEF (600G)
Elf Cloak: +50 DEF (7,500G)
Dragon Cloak: +85 DEF (16,000G)

Elixir: Provides instant recovery when defeated (10,000G)
Life Orb: Fully heals the pair of any status ailment (10,000G)

*Elixirs can also be made by rebirthing Soulrocks
*For some strange reason only Rebirth Stones and the Student Rod cannot be sold 
   back to the stores

6.4 Accessories
Accessories can only be found in treasure chests. Rebirthing the accessory in 
either direction will result in the same item (with the exception of the 
beautiful clock).

Personally, I think the best accessories are:
 - Magical Earrings: Ceska has homing projectiles! She can shoot around an 
   object, and it'll home nearly 180 degrees to find a monster.
 - Rusty Clock: This item will net you an achievement, and will also slow all 
   enemy projectiles (include Count Argean's).
 - Silver Charm: With Ceska shooting everything, Ales needs everything he can 
   get to keep up with her leveling.

Bear Necklace: +5ATK "A necklace giving the power of a bear" (1G)
Lion Necklace: +10 ATK "Gives its wearer the power of a lion" (1G)

Crab Necklace: +5DEF "A necklace with a crab pendant" (1G)
Turtle Necklace: +10DEF "Grants its bearer a hard shell" (1G)

Stone Ring: Reduces melee damage taken by enemies by 10% (1G)
Mountain Ring: Reduces melee damage taken by enemies by 20% (1G)

Magical Earring: Gives airshot the ability to search enemies (1G)
Magical Earrings: Gives airshot homing ability (1G)

Spike Shoes: Prevent slipping on ice but will consume SP/MP every step (2,500G)

Nimbus Ring: Reduces long range damage taken by enemies by 10% (1G)
Aura Ring: Reduces long range damage taken by enemies by 20% (1G)

Old Ring: +10ATK, -5 DEF An old and sleazy ring (1G)
Cursed Ring: +20 ATK, -10 DEF "A ring with a strong curse..." (1G)

Beautiful Clock: "A beautiful clock with a strange dial..."
Shiny Clock (New): "A valuable clock that can be sold at the shop" (7,500G)
Rusty Clock (Old)*: A mysterious, rusty clock... What is it for? (1G)

Golden Amulet: Get 10% more money from monsters! (1G)
Golden Charm: Get 20% more money from monsters! (1G)

Silver Amulet: Increases experience when killing monsters by 10% (1G)
Silver Charm: Increases experience when killing monsters by 20% (1G)

Mystic's Charm: Reduces MP consumption by 25% (1G)
Mystic's Hood: Reduces MP consumption by 50% (1G)

Swordsman Badge: Reduces SP consumption by 25% (1G)
Swordsman Bangle: Reduces SP consumption by 50% (1G)

Apple Necklace: Slowly regain HP when resting. (1G)
Heaven's Necklace: Regain HP even faster when resting (1G)

Water Necklace: Slowly regain SP/MP when resting. (1G)
Ocean's Necklace: Regain SP/MP even faster when resting (1G)

Merchant's Hood: Looking for a bargain? This hood will help! 
   (10% store discount) (1G)
Merchant's Cap: Get the best bargains ever! 
   (20% store discount) (1G)

6.5 Rebirthing
You are first allowed to rebirth items after completing the Cave of Trials. You
can rebirth items by using a rebirth stone in the rebirth house.
 - In order to make an item "new": Put the item in the Rebirth Spring in the 
   present, then travel to the past to pick it up.
 - In order to make an item "old": Put the item in the Rebirth Spring in the 
   past, then travel to the present to pick it up.
By making an item "new", you will improve the stats of the item. By making an 
item "old", you will reduce the stats of the item, but it will have additional 
benefits added to it.
Personally, I mostly only rebirthed items that could be turned into antiques to
gain gold (see Cheats section). With the gold I was able to buy the 7-star 
Sword, Wing Rod, Chain Mail and Saint Tunic which lasted me for most of the 
game. The old items have additional benefits, but they generally are quite 
unnecessary, and the loss of ATK/DEF isn't worth it in my opinion. 

For the listing below, here is a key:
   Name of item: Stat Value [Price to buy from store] (Price to sell to store)
   Name of item New: Stat Value (Price to sell to store)
   Name of item Old: Stat Value "Listed benefit description" (Price to sell 
   to store)

Light Sword: +21 ATK [N/A] (500G)
Light Sword New: +23 ATK (500G)
Light Sword Old: +15 ATK "A sword of value as an antique" (1,600G)

Sword Breaker: +25 ATK [1,500G] (750G)
Sword Breaker New: +30 ATK (750G)
Sword Breaker Old: +20 ATK "Restores HP while the bearer is at rest." (750G)

Long Sword +40 ATK [4,000G] (2,000G)
Long Sword New: +45 ATK (2,000G) 
Long Sword Old: +25 ATK "A sword of value as an antique" (9,000G)

Rapier: +50 ATK [8,000G] (4,000G)
Rapier New: +60 ATK (4,000G)
Rapier Old: +40 ATK "A sword that reduces SP consumption." (4,000G)

Gladius: +70 ATK [N/A] (5,000G)
Gladius New: +80 ATK (5,000G)
Gladius Old: +50 ATK "A sword of value as an antique" (20,000G)

Bastard Sword: +90 ATK [12,000G] (6,000G)
Bastard Sword New: +100 ATK (6,000G)
Bastard Sword Old: +70 ATK "Restores HP while the bearer is at rest." (6,000G)

7-Star Sword: +110 ATK (8,000G)
7-Star Sword New: +120 ATK (8,000G)
7-Star Sword Old: +90 ATK "Raises the item drop rate of defeated foes" (8,000G)

Excalibur: +135 ATK [N/A] (15,000G)
Excalibur New: + 150 ATK (15,000G)
Excalibur Old: +100 ATK "A sword that reduces SP consumption." (15,000G)

Student Rod: +19 ATK [N/A] (N/A)

Light Staff: +22 ATK [1,100G] (550G)
Light Staff New: +28 ATK (550G)
Light Staff Old: +15 ATK "An valuable and antique staff." (2,200G)

Magic Wand: +35 ATK [2,000G] (1,000G)
Magic Wand New: +40 ATK (1,000G)
Magic Wand Old: +25 ATK "An valuable and antique wand." (4,000G)

Fairy Wand: +37 ATK [N/A] (2,500G)
Fairy Wand New: +45 ATK (2,500G)
Fairy Wand Old: +30 ATK "Restores HP while the bearer is at rest." (2,500G)

Holy Rod: +55 ATK [8,000G] (4,000G)
Holy Rod New: +65 ATK (4,000G)
Holy Rod Old: +40 ATK "An valuable and antique rod." (16,000G)

Wing Rod: +85 ATK [11,000G] (5,500G)
Wing Rod New: +98 ATK (5,500G)
Wing Rod Old: +79 ATK "Raises the item drop rate of defeated foes." (5,500G)

Dragon Wand: +105 ATK [N/A] (7,000G)
Dragon Wand New: +120 ATK (7,000G)
Dragon Wand Old: "Restores HP while the bearer is at rest." (7,000G)

Rune Staff: +130 ATK [N/A] (10,000G)
Rune Staff New: +145 ATK (10,000G)
Rune Staff Old: +100 ATK "A staff that reduces MP consumption." (10,000G)

Leather Mail: +18 DEF [N/A] (750G)
Leather Mail New: +30 DEF (750G)
Leather Mail Old: +10 DEF "Armor of value as an antique." (2,600G)

Light Armor: +25 DEF [2,200G] (1,100G)
Light Armor New: +38 DEF (1,100G)
Light Armor Old: +15 DEF "Raises the cash drop rate of defeated foes." (1,100G)

Plate Mail: +35 DEF [6,500G] (3,250G)
Plate Mail New: +45 DEF (3,250G)
Plate Mail Old: +25 DEF "Armor of value as an antique." (13,000G)

Mirror Armor: +50 DEF [N/A] (5,500G)
Mirror Armor New: +65 DEF (5,500G)
Mirror Armor Old: +40 DEF "Restores SP while the wearer is at rest." (5,500G)

Steel Plate: +60 DEF [15,000G] (7,500G)
Steel Plate New: +75 DEF (7,500G)
Steel Plate Old: +45 DEF "Armor that reduces SP consumption. (7,500G)

Chain Mail: +70 DEF [20,000G] (10,000G)
Chain Mail New: +85 DEF (10,000G)
Chain Mail Old: +50 DEF "Armor of value as an antique" (40,000G)

Armored Suit: +80 DEF [N/A] (15,000G)
Armored Suit New: +100 DEF (15,000G)
Armored Suit Old: +60 DEF "Restores SP while the wearer is at rest." (15,000G)

Dragon Armor: +90 DEF [N/A] (17,500G)
Dragon Armor New: +120 DEF (17,500G)
Dragon Armor Old: +70 DEF "Armor that reduces SP consumption." (17,500G)

Short Robe: +15 DEF [N/A] (600G)
Short Robe New: +18 DEF (600G)
Short Robe Old: +10 DEF "A robe of value as an antique." (2,200G)

Leather Cape: +23 DEF [2,000G] (1,000G)
Leather Cape New: +28 DEF (1,000G)
Leather Cape Old: +15 DEF "A cape that reduces MP consumption." (1,000G)

Witch Robe: +30 DEF [4,500G] (2,250G)
Witch Robe New: +38 DEF (2,250G)
Witch Robe Old: +20 DEF "Raises the cash drop rate of defeated foes." (2,250G)

Merka's Robe: +40 DEF [8,000G] (4,000G)
Merka's Robe New: +52 DEF (4,000G)
Merka's Robe Old: +30 DEF "Restores MP while the wearer is at rest." (4,000G)

Elf Cloak: +50 DEF [N/A] (7,500G)
Elf Cloak New: +65 DEF (7,500G)
Elf Cloak Old: +38 DEF "A cloak of value as an antique." (30,000G)

Fairy Cape: +60 DEF [20,000G] (10,000G)
Fairy Cape New: +80 DEF (10,000G)
Fairy Cape Old: +50 DEF "A cape that reduces MP consumption." (10,000G)

Saint Tunic +75 DEF [26,000G] (13,000G)
Saint Tunic New: +90 DEF (13,000G)
Saint Tunic Old: +55 DEF "A tunic of value as an antique" (52,000G)

Dragon Cloak: +85 DEF [N/A] (16,000G)
Dragon Cloak New: +115 DEF (16,000G)
Dragon Cloak Old: +65 DEF "Restores MP while the wearer is at rest." (16,000G)

7.0 Achievements
Below is the full list of Achievements for Apple's Game Center found in Across 
Age DX. They are listed in the order they appear in the Game Center. You must 
select "Game Center" in the title screen , then "Achievements" to upload you 
achievements to the Game Center servers.

Squire: Learnt the Pierce Dash - 10 pts
Swordsman: Learnt the Spin Cutter - 20 pts
Swordmaster: You became a true swordsman and learnt all skills - 20 pts

Way to go: Got your first level up - 10 pts
Reach level 10: Reached level 10 with both characters - 20 pts
Reach level 25 Reached level 25 with both characters - 20 pts
Reach level 50: Reached level 50 with both characters - 30 pts

A beautiful shell: Found the shell at the beach - 20 pts
The ultimate staff: Acquired the rune staff - 20 pts
Adventurer: Cleared the Tasking Cave - 20 pts
Shopper: Bought your first item: - 20 pts
Battle ready: Equipped an item in every slot - 20 pts
Spendthrift: Spent 50,000 gold at the weapon and item stores - 20 pts
Savior: Saved the lost NPC in West Field from starvation - 20 pts
Puppet master: Collected all 3 dolls - 20 pts
Clear-sighted: Got over the invisible bridge without falling down - 20 pts
Surprise!: Made a new item with the help of a rebirth stone - 20 pts

Time traveller: Travelled through time with the help of the Across Age spell
 - 20 pts
Apprentice Mage Ceska: Unleash your true powers and learn your first spell
 - 20 pts
The journey begins: Gained access to the West Field - 20 pts
Meeting in the past: Met Sage Bushami in the past - 20 pts
Let it burn!: Mastered the fire magic - 20 pts
Bad weeds grow tall: Defeated the Living Flower - 20 pts
Wine maker: Created a good, old vintage wine - 20 pts
Seafarer: Obtained Hawk's awesome ship - 20 pts
Pesticide: Defeated the Spider Queen - 20 pts
Brr.....: Mastered the Ice Magic - 20 pts
Frozen calamari: Defeated the Octopus - 30 pts
Going for a hike: Got access to Mount Vaskaver - 30 pts
Electro-Women: Learnt the thunder magic - 30 pts
Clayman: Defeated the Earth Golem - 30 pts
Collector: Acquired all 3 clocks - 30 pts
Grand Mage Ceska: Became a true mage and learn all spells - 30 pts
Let's go and get him: On to the final showdown - 30 pts
Hero: Put an end to Count Agrean's plans - 50 pts

That good old clock: Obtained the rusty clock - 50 pts
Trapped...: Got trapped in a room and broke free again - 30 pts
3 in one sweep: Killed 3 enemies at once - 30 pts
 - If struggling with "3 in one sweep", try using a Smartbomb
King's knight: Unlocked all achievements in Across Age DX - 100 pts

8.0 Cheats
Below are the only 2 ways to cheat that I am aware of in Across Age.

Cheat Menu
After beating the game (playing segment after credits), go into the Systems 
menu to find the cheats section unlocked. You can now: 
 - Turn off dying (You will still lose HP, but will never drop lower than 1 HP)
 - Walk 2x faster.
 - Gain 2x XP. 
 - Gain 2x Gold. 
These will remain in effect across different saves and even if you quit the app
(double tap home button, hold down icon, press minus button on app) until you 
go into the cheat menu and turn them off.

Infinite Gold
After obtaining the Future Clock, Rebirth Stones will be sold in the Item store
for 5,000G. By rebirthing specific items into their "old" form, they can be 
sold for much more than usual as they are now listed as "antiques". Thus you 
can buy a rebirth stone, one of these items, rebirth it, and make a profit, 
allowing you to build up an infinite amount of gold. Good items to do this with 

 - Holy Rod: Cost: 8,000G, Antique Sell Price: 16,000G, 
   Total Profit Minus Rebirth Stone Price: 3,000G
 - Chain Mail: Cost: 20,000G, Antique Sell Price: 40,000G, 
   Total Profit Minus Rebirth Stone Price: 15,000G
 - Saint Tunic: Cost: 26,000G, Antique Sell Price: 52,000G, 
   Total Profit Minus Rebirth Stone Price: 21,000G

Note: There's a strange quirk if you are repeatedly rebirthing items. If you 
touch the item in the same spot as the last item you rebirthed (either if you 
have a stack of several of the same item, or if you only had one, and the item 
right to it moved to that spot in the rebirth selection menu), it will ask for 
confirmation and then rebirth whatever item is in the first slot. This 
obviously can cause unintended items to go through the rebirth process. To 
resolve this, simply choose another item before selecting the item you want to 
rebirth. I also recommend saving before doing any rebirths so that you can 
reload that save if something messes up.