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    Walkthrough by FoxMcweezer1

    Version: 1.0 | Updated: 11/03/10 | Printable Version | Search Guide | Bookmark Guide

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    for iPhone Walkthrough
    Copyright November 2010 by FoxMcweezer1
    11/3/2010 6:02 am
    Version 1.0
    This is going to be a very concise walkthrough. I will list the locations in
    the game as well as the items in the order that you should retrieve them.
    Please email me if you have questions. I can also quite possibly add your 
    questions to future versions of this walkthrough.
    Please do not copy and paste or upload my walkthrough to any other website
    without contacting me first. I'll probably say yes anyway, but just ask me
    first. The email I'll be checking is alphafalconx1(at)hotmail(dot)com.
    Front of the House
    Left Foyer
    Right Foyer
    Door 1
    Door 2
    Door 3
    Door 4
    Refrigerator Room
    Trapdoor Room
    Skeleton Key
    Goldfish Bowl
    Chess Piece
    Silver Key
    Magnet on a String
    Tuning Fork
    Wooden Mallet
    Carved Falcon
    Brass Token
    Jewel (heart-shaped)
    Ice Pick
    Rusty Key
    Second Ripped Piece of Paper
    Golden Key
    Sealed Wooden Box
    Ornate Rod
    5 Ounce Weight
    Iron Key
    --The Walkthrough--
    1. The Introduction
    After seeing that an inventor (your grandfather) vanishes, you'll see that
    you've received a letter from him. It reads:
    News of my disappearance has been greatly exaggerated!
    Please come visit me at once!
    I have something amazing to show you!
    Warm regards,
    Your Loving Grandfather"
    Hit continue
    2. The Game
    Your first scene is the Front of the House. Touch the protruding blue brick
    on the wall. Your first item is the Skeleton Key. Open your inventory, touch
    the key then touch the front door. It will open; touch the doorway to go 
    Once in the foyer (which means the entrance to the house) touch the left side
    of the screen to scroll left. We'll call this the Left Foyer. Touch the Matches
    on the table to obtain them. 
    Go back to the Foyer, touch the paintingand get the Ripped Piece of Paper 
    and go Upstairs. You'll see 4 doors. Touch Door 3 and get
    the Goldfish Bowl. Touch under the pink bed and get the Chess Piece.
    Go back to Upstairs and go inside Door 4. Touch the butterfly frame on the left
    wall and get the Jewelled Butterfly.
    Go downstairs to the Foyer and touch the right side of the screen. This is the
    Right Foyer. Touch the chess set on the table and put the Chess Piece into its
    correct position. This will unlock the Silver Key.
    Go Upstairs and put the Silver Key into Door 1. Go inside, this is the Attic.
    Touch the chest and solve the picture puzzle. Rotate a piece by tapping it.
    When you're done, a butterfly-shaped lock will appear. Place the Jewelled
    Butterfly into place. Open the chest and retrieve the Magnet on a String.
    Remember the 4 weird characters you see. You will need this later.
    Go to the Foyer and tap the top part of the carpet on the floor. Tap the grate
    on the floor. Use the Magnet on a String to get the Tuning Fork.
    Go to the Right Foyer and go through that door to the Refrigerator Room. Tap
    the door and go Outside. Here, you'll see a Shed and a Stump. Go to the Shed.
    Get a log then tap the ear on the wall. Place the Tuning Fork here and you'll 
    be allowed entrance to the Shed. Go inside the Shed and get the Wooden Mallet 
    and Carved Falcon.
    Go to Door 4 and break the piggy bank with your Wooden Mallet and take the 
    Brass Token. Look at the  picture of the car on the wall. Notice the  location 
    of the white triangles on  the four wheels. Think of them as a clock. The 
    first wheel is in the 5 o'clock  position, second wheel is in the 6 o'clock 
    position, third wheel is in the  9 o'clock position, and then fourth wheel is 
    in the 8 o'clock position. 
    Go to the Right Foyer. Tap the falcons on the mantelpiece. Place the missing
    Carved Falcon where it belongs. Rotate the falcons so that it corresponds to
    the time we found earlier. The first falcon should be turned so that if you
    look at it from the top, it'd be pointed toward 5 o'clock. Then 6, 9, and 8
    o'clock. The Fuse will be unlocked.
    Go to the Left Foyer and put the Brass Token into the gumball machine. Get the
    heart-shaped Jewel that comes out.
    Go Upstairs. Notice there is another hallway in between Door 2 and Door 3. Go
    into that hallway by tapping in between the two doors. Place the heart-shaped
    Jewel in the heart-shaped notch. A small door will slide open. Get the small
    silver Knob and Ice Pick.
    Go to the Refrigerator Room and put the small silver Knob into the drawer's
    hole. Open the drawer and get the Rusty Key. Open the refrigerator and use the
    Ice Pick on the ice to get the Wrench. Go Outside then into the Shed and use
    the Rusty Key on the compartment on the wall. Get the Second Ripped Piece of
    Paper. You now have the full combination of "42-34-15".
    Go Upstairs and go inside Door 2. Put the Wrench on the hexagonal-shaped
    protuberance on the wall. Tap the Wrench on the wall to open the trapdoor.
    This is the Trapdoor Room. Put the Fuse into the fuse box. Tap the lever to
    open the door on the left.
    This room is the Study. Take the Golden Key on the desk. Now listen carefully.
    Tap the door on the left to open it, but do not go through it (it just leads to
    the Hallway.) Go back the way you came by going in the right door back to the
    Trapdoor Room. 
    CLOSE the door on the left by tapping the lever. Go right back
    to the Bathroom then to the Hallway upstairs. Go through the door and back to
    the Study. Notice the poster on the right which wasn't shown before because the
    door was open. Tap it to see that "LOVE IS THE KEY TO THE WORLD!" Remember
    Go to the Refrigerator Room and look at the magnet alphabet on the 
    refrigerator. Remember the four colors that spell the word "LOVE". They are:
    green, orange, red, and purple, in that order.
    Go to the Right Foyer and touch the globe. Change the colors to green, orange,
    red, and purple. The globe will open and reveal a Sealed Wooden Box. Put the
    Log into the fireplace and light it with your Matches. Throw the Sealed Wooden
    Box into the fire. We'll come back to this later.
    Go to the Foyer. You'll see that one of the steps on the stairs has a keyhole.
    Put the Golden Key into the hole and get the Ornate Rod. Go Outside and touch
    the Stump. Put the Ornate Rod into the hole on the Stump. Go inside the Stump.
    This next room is called the Underground. Touch the circular stone object in
    the middle of the room and touch the symbols in the order that you saw them in
    the chest in the Attic. If you're too lazy, the symbol at the top will be #1,
    going clockwise, the last one is the backwards "L" with the dot on top is #12.
    Touch 1, 9, 6, and 10.
    Notice the two lines of light that appear. Think of these light lines as hands
    on a clock. The time is about 5:40 according to the light lines. Go to the Left
    Foyer and touch the clock on the top of the wall. Set the time to 5:40 and get
    the Stopper that comes out.
    Go to the Bathroom and touch the bathtub. Put the Stopper into the drain. Turn
    on the water to fill the tub. Dump the Goldfish into the tub. Fill the empty
    bowl with water by tapping the empty bowl then the tub. Go to the Right Foyer
    to dump the water on the fire to put out the fire. Get the 5 Ounce Weight.
    Go to the Study and put the 5 Ounce Weight on the balance scale on the desk.
    The picture frame will slide down and reveal the safe. Input the Combination of
    "42-34-15". Get the Iron Key from the safe.
    Go to the Foyer and use the Iron Key on the door in the middle of the Foyer.
    Go in the door; this leads to the Basement. Solve the puzzle on the blue door.
    The first circle controls all three dials. The second circle controls the first
    and second dials. The third circle controls the second and third dial.
    Go outside the blue door. The Epilogue (ending) reads:
    "You made it!
    I Knew you would be clver enough to follow the clues that I left for you!
    Sorry for all the trouble that I put you through, but I did not want my secret
    falling into the wrong hands!
    I suppose I have some explaning to do...
    Well, I was working on a new hypo-allergenic cat door that used used the power
    of magnetism to remove loose hair and dander from the cats as they passed
    through - you know how bad my allergies are - when I accidentally discovered
    the formula for time travel!
    Since my discovery, I have been on so many amazing adventures. Oh, the places
    I've seen!
    Thank you so much for finding me. You are the only one in the whole world that
    I would trust with this incredible secret!
    I have so much to show you!"
    This is the end of the game. Fire Maple Games have announced a sequel in which
    they will continue the story line.
    Copyright November 2010 by FoxMcweezer1