FAQ/Walkthrough by lordmagnet

Version 1.02, Last Updated 2011-01-24

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Table of Contents

  1. Game Information
  2. Story
  3. General Tips and Hints
  4. Walkthrough
    1. ACT 1
    2. 1. Prison Break
    3. a. SIDE QUEST: Bogwalker's Delight 2
    4. b. SIDE QUEST: Bogwalker's Delight 1
    5. 2. Vengeance - Witch Hunt
    6. ACT 2
    7. 3. Destination - Gothicus Castle
    8. c. SIDE QUEST: Trial of Heroes I
    9. 4. The Hidden Path
    10. d. SIDE QUEST: Law and Order
    11. e. SIDE QUEST: Buried Alive
    12. f. SIDE QUEST: Explore the Wormroot Hollow
    13. g. SIDE QUEST: Crypt of the Kings
    14. ACT 3
    15. 5. Infiltrate Gothicus Castle
    16. 6. Escape Gothicus Castle
    17. ACT 4
    18. 7. Destination - Great Sanctuary
    19. 8. The First Step
    20. h. SIDE QUEST: Lightning Faerie Trial
    21. Act 5
    22. 9. The Bowels of the Earth
    23. Act 6
    24. 10. Journey to the Bloodsands
    25. i. SIDE QUEST: Trial of Heroes II
    26. j. SIDE QUEST: Voice from the Dark
    27. k. SIDE QUEST: Earth Faerie Trial
    28. ACT 6
    29. 11. Journey to the Lighthouse
    30. l. SIDE QUEST: Tar Mine Descent
    31. m. SIDE QUEST: Explore the Tar Mines
    32. n. SIDE QUEST: Tyrant of the Sands
    33. o. SIDE QUEST: Explore the Wormgroves
    34. p. SIDE QUEST: Sandwalker Relics
    35. q. SIDE QUEST: Explore the Bandit Lair
    36. 12. Lighthouse Investigation
    37. 13. Defeat Alu-Vidor II
    38. 14. Dark Messenger
    39. Act 7
    40. 15. The Dark Queen's Return
    41. 16. Search For Survivors
    42. 17. Defeat Alu-Vidor III
    43. Act 8
    44. 18. Return to Gothicus
    45. 19. Look for the King
    46. Act 9
    47. 20. Pursue Edward
    48. r. SIDE QUEST: Explore the Slough Pit
    49. 21. Brothers' Battle
    50. 22. Demon From Beyond
    51. Act 10
    52. 23. Northerland Guardian
    53. s. SIDE QUEST: Water Faerie Trial
    54. t. SIDE QUEST: Trial of Heroes III
    55. 24. Into the Clouds
    56. u. SIDE QUEST: Scattered Forces
    57. v. SIDE QUEST: Barbarian Wealth
    58. w. SIDE QUEST: Explore the Frost Comb
    59. x. SIDE QUEST: Cave of Ancient Lore
    60. y. SIDE QUEST: Explore the Icemurk Dellion
    61. 25. Sky Pursuit
    62. Act 11
    63. 25. To the Fallen Kingdom
    64. z. SIDE QUEST: Air Faerie Trial
    65. 26. A Final Hope
    66. Act 12
    67. 27. To the End of the World
    68. aa. SIDE QUEST: Fire Faerie Trial
    69. 28. The Judgment
    70. Act 13
    71. 29. Trial of Heroes - Final
    72. bb. SIDE QUEST: Wandering Roots
    73. cc. SIDE QUEST: The Lost Crown
    74. 30. The Dark Queen's Lament
    75. Act 14
    76. 31. The End of All Things
    77. dd. SIDE QUEST: Dark Memory
    78. 32. Beyond Good and Evil
    79. 33. Battle at the End of Time
    80. End Game Note
  5. Attributes
    1. Primary
    2. Defense
    3. Offense
    4. Magic
    5. Recovery
    6. Other
  6. Classes
    1. Warrior
    2. Warrior Specialization: Berserker
    3. Warrior Specialization: Crusader
    4. Rogue
    5. Rogue Specialization: Archer
    6. Rogue Specialization: Death Walker
    7. Mage
    8. Mage Specialization: Shadowmancer
    9. Mage Specialization: Illusionist
  7. Faeries
  8. Item Info
  9. Weapons
    1. 1-Handers
    2. Dagger
    3. Claw
    4. Sword
    5. Axe
    6. Mace
    7. 2-Handers
    8. Staff / Wand
    9. 2H Sword
    10. 2H Axe
    11. 2H Maul
    12. Bows
  10. Armor
    1. Warrior Armor
    2. Rogue Armor
    3. Mage Armor
    4. All Armor - Shields & Rings
  11. Trophies / Achievements
  12. Frequently Asked Questions (F.A.Q.s)
  13. Other Dungeon Hunter Games
    1. Dungeon Hunter
  14. Game Version Updates
  15. FAQs Version Updates
  16. Special Thanks / Credit
  17. Contact Info
  18. Copyright Notices

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                              Dungeon Hunter 2
                        For the iPhone / iPod / iPad
                            Game Version 1.0.0A
                    Guide by Michael Funaro (Lordmagnet)
                        Guide Version 1.02 (1-24-11)

Game Information

Published by Gameloft (www.gameloft.com)

Official Game Website: www.dungeonhunter2.com

Dungeon Hunter 2 was released on December 9, 2010 for the iPhone/iPod @ 757.5 MB (Version 1.0.0A).

Dungeon Hunter 2 HD was released on December 9, 2010 for the iPad.


Story

                "Gothicus, land of fear, land... of destiny.

                 Now comes a tale born of sorrow and blood.

                The tale of a kingdom condemned by the gods,

                doomed to dark times in the age of two sons.

               Two sons cursed with the strength of immortals,

                 two sons cursed by the dread fate of kings.

                   Armies are raised.  Dark powers awake.

             And one prince comes to power on a tide of new evil.

                 But the true tale of sorrow has only begun.

                      Let this new chapter of Gothicus

                           be written in fire..."

Twenty-five years after the events of Dungeon Hunter I, Gothicus must be saved once again. You are the son of the Immortal King Gothicus, and rightful heir to the throne. Your brother, Edward, has thrown you into exile and plunged the kingdom into a new age of terror after a crown succession war that ended with you on the losing side. Your kingdom's salvation relies on you once again: Gothicus is threatened by the Dark Queen's return and, as foretold by the gods, the power of the Immortals themselves.

General Tips and Hints

  • This game saves automatically. It will save at checkpoints, when logging out / exiting the game, and at specific time intervals.

  • Potions restore both HP and MP. To use a potion click on the red vial icon in the top right corner of the screen. Note that you must be under 100% health or mana to use a potion.
  • If you are using Potions faster than you find them don't be afraid to stock up on them at every merchant, they are extremely cheap. They are located at the bottom most level of the merchant screen.
  • Because you'll always keep max potions (finding or buying), don't be afraid to use them, even for just an MP refresh.
  • DH2 Barrels can now drop weapons and armors as well as gold and potions. They can also contain enemies.
  • If you're having a difficult time destroying a barrel by attacking it, consider using a special ability attack on it. An area of effect attack or even a faerie spell can take out large groups of barrels with a single attack, not to mention hitting any enemies around them. If you don't mind using your MP that is.
  • There is no real need to purchase weapons or armor. You'll acquire current/better gear from drops, chests, and barrels. On the other hand, if you aren't interested in the gold trophy, then what's the point of hording all that gold? Weapons are always a smart purchase.
  • Lower gear with more useful magical properties are better than higher gear with worse stats. No one will be impressed with your Warrior with that cool looking helm with nothing but +energy on it.
  • Auto-Transmute is a great feature under the options menu that shouldn't be overlooked. I usually set the threshold to white items a little after I start the game, and blue/purple when farming for the end game armor sets. This will save you a lot of time.
  • Transmuting an item will yield slightly less gold than selling to a merchant.
  • It is acceptable if you only invest attribute points at level-up into your classes main attribute. Warriors can go strength, Rogues can go Dexterity, and Mages can go Energy. For more specific information on how to distribute attributes, see the classes sections.
  • No need to invest a skill point every level up, save them for an ability you really want. Althought you won't be able to invest all your saved points into a just unlocked skill, you will want to invest multiple skills per level higher up.
  • The Foul-Smelling Man shows up in many of the dungeons in the game. His merchandise is always better than average quality.
  • There are chests of green with gold trim, and larger than regular chests. These are epic chests and contain only high quality items.
  • Holding down auto-attack button lets your character automatically attack the next foe (assuming they are within range).
  • Skill powers disable your auto-attack, forcing you to reactivate it. Faerie spells do not.
  • Selecting a quest in the Quest Journal and clicking the "Make Active" button in the lower-right corner shows you where to find the quest objective on the Map screen using a green "plus" sign.
  • The game allows you to save a maximum of 4 characters.
  • Red and Blue shrines can be found in many of the game's dungeons. Red restores health and mana, while blue enchants you with a temporary shield of sorts.
  • On normal difficulty the point cap for skills is 10. On hard mode this limit is 15. On heroic mode this limit is 20.
  • You will only receive 1 Exp from killing enemies 5 levels or more lower than you.
  • Dying holds no consequence other than starting back at a checkpoint. In fact, if you are below 3 potions, dying will automatically put 3 potions in your inventory.
  • While you go through the game, purchasing and saving +find treasure % gear will save you a lot of time if you intend to do end game farming for the best equipment.

1. Prison Break

Quest Giver: Automatically received once you start the game

"Escape the swamp with Rene and Celeste."

The way out of the swamp is a mostly linear path.
Side Quests Available

Just after the Trungus, take the southeast path at the fork to reach the quest "Bogwalker's Delight 2".


After defeating the Bogwamp Chief, enter the Bogwalker Camp to the northwest to receive the side quest "Bogwalker's Delight 1", which are both listed below. You must complete the "Vengeance - Witch Hunt" quest in order to proceed.

NOTE

You must complete the "Vengeance - Witch Hunt" quest in order to proceed. See below for details.

After completing the "Vengeance - Witch Hunt" quest, click on the pedestal in the north part of the camp to disable to barrier. Head northeast to engage the Mud Lord boss fight.
BOSS: Mud Lord

Standing in melee range the boss doesn't use his ice attacks often but his bite attack does a lot of damage. For ranged attacks, dodge his ice attack when you see him twitch his head.

Find the exit in the northwest to get the next main quest "Destination - Gothicus Castle".

Reward: Normal: 100 Exp / Hard: 650 Exp / Heroic: 1,100 Exp

a. SIDE QUEST: Bogwalker's Delight 2

Quest Giver: Hungry Prisoner in The Boglands - South Wilderness

"Kill 8 Bog Moths."

Bog moths can be found in the areas further up. Continue on with the main quest and you'll get this accomplished quickly.

Reward: Normal: 20 Exp, 180 Gold / Hard: 400 Exp, 450 Gold / Heroic: 700 Exp, 750 Gold

b. SIDE QUEST: Bogwalker's Delight 1

Quest Giver: Bogwalker in the Boglands - Bogwalker Camp

"Kill 5 Bogwomps"

Head northeast out of the Bogwalker Camp towards the Bogwitch Cavern to quickly complete this quest.

Reward: Normal: 20 Exp, 200 Gold / Hard: 450 Exp, 500 Gold / Heroic: 750 Exp, 800 Gold

2. Vengeance - Witch Hunt

Quest Giver: Trembling Prisoner in The Boglands - Bogwalker Camp

"Defeat the Bogwitch in the Northeast Cavern"

Head northeast out of the Bogwalker Camp to find the entrance to the Bogwitch Cavern.

Follow the path in the cave until you reach a treasure chest where you will be ambushed upon looting it.
Head into the southeast path to find the Bogwitch. A simple fight, she will teleport around the room but then will quickly charge towards you again.
After the fight loot the epic treasure chest and enter the teleporter. Teleport to the Boglands via the world map to get to the camp quickly.

Reward: Normal: 50 Exp, 50 Gold / Hard: 400 Exp, 400 Gold / Heroic: 700 Exp, 700 Gold

3. Destination - Gothicus Castle

Quest Giver: Automatically received when you first enter Gothicus Darkwood

"Head north through the Darkwood to Gothicus Castle."

Side Quest Available

Head northeast toward the center of the Darkwood to find the Loremaster in the Corrupted Woods for the side quest "Trail of Heroes I".

Continue all the way northeast to find Gothicus Village. Some of the Bandit mobs will move around when attacked by melee characters, use the move while attacking technique taught when you first enter the zone to counter this.

Reward: Normal: 50 Exp / Hard: 400 Exp / Heroic: 700 Exp

c. SIDE QUEST: Trial of Heroes I

Quest Giver: Loremaster in The Gothicus Darkwood - Corrupted Woods

"Slay 15 Rathounds in the Darkwood"

You can find the Rathounds all around the quest giver in the Darkwood, mostly in the southwest. They are significally higher level than other mobs you've fought so they can hit hard, but are easily slain.

Reward: Normal: 100 Exp, 25 Gold / Hard: 650 Exp, 200 Gold / Heroic: 1,100 Exp, 500 Gold

4. The Hidden Path

Quest Giver: Automatically received when you first enter Gothicus Village in Gothicus Darkwood

"Find the secret passage hidden within The Cemetery of Lords."

Side Quests Available

While you are in Gothicus Village make sure you grab the 2 side quests "Law and Order" and "Buried Alive" listed below.


Once you get into the cemetery you will receive a side quest standing outside the Royal Tomb called "Crypt of the Kings".

The Cemetery is located at the eastern side of Darkwood.

Locate the Path of Kings entrance in the cemetery to complete this quest and receive the next main quest.

Reward: Normal: 50 Exp / Hard: 400 Exp / Heroic: 700 Exp

d. SIDE QUEST: Law and Order

Quest Giver: Ruined Merchant in the Gothicus Darkwood - Gothicus Village

"Defeat 12 Guilty Bandits within The Darkwoods."

Not much to say here. Patrol back to the entrance of Darkwoods to find the bandits. Better yet, do this on the way to the side quest "Buried Alive".

Reward: Normal: 100 Exp, 25 Gold / Hard: 450 Exp, 200 Gold / Heroic: 750 Exp, 350 Gold

e. SIDE QUEST: Buried Alive

Quest Giver: Peasant in the Gothicus Darkwood - Gothicus Village

"Search for the demon child in The Wormroot Hollow."

The Wormroot Hollow can be found on the west side of Gothicus Darkwood.
Side Quest Available

As soon as you enter the zone you will be given the side quest "Explore the Wormroot Hollow" listed below.

Just reach the end of The Wormroot Hollow, all the way to the east, passed the Trungus Chief boss.

Reward: Normal: 70 Exp, 20 Gold / Hard: 300 Exp, 200 Exp / Heroic: 600 Exp, 350 Gold

f. SIDE QUEST: Explore the Wormroot Hollow

Quest Giver: Automatically received when you first enter Wormroot Hollow

"Explore the Wormroot Hollow"

Simply reach a certain point at the end of the Wormroot Hollow, which is east after you defeat the Trungus Chief boss.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 750 Exp

g. SIDE QUEST: Crypt of the Kings

Quest Giver: Automatically received when you reach the entrance of the Royal Tomb in Gothicus Darkwood - Cemetery of Lords

"Investigate the restless spirits within the Royal Tomb."

Follow the path northwest until you reach the final room. You will fight against 2 Lost Souls, who have a ton of health and the damage they cause stacks up quickly. Don't be afraid to use potions here or to use your faerie if you don't have a better multiple target hitting ability. Talk to Sister Ellen after the fight is over to complete the quest.

Reward: Normal: 100 Exp / Hard: 450 Exp / Heroic: 750 Exp

5. Infiltrate Gothicus Castle

Quest Giver: Automatically received when you reach the entrance of the Path of Kings in Gothicus Darkwood - Cemetery of Lords

"Take the Path of Kings and reach Gothicus Castle."

The path is linear, and you'll complete the quest when you reach the end, at the entrance of Gothicus Castle. Enter the Castle to receive the next quest.

Reward: Normal: 100 Exp / Hard: 400 Exp / Heroic: 700 Exp

6. Escape Gothicus Castle

Quest Giver: Automatically received when you first enter Gothicus Castle

"Escape the Castle!"

At the exit of the castle you will fight Alu-Vidor. Like all bosses, he is immune to knockdowns, but is a simple fight.

Reward: Normal: 300 Exp / Hard: 700 Exp / Heroic: 1,100 Exp

7. Destination - Great Sanctuary

Quest Giver: Automatically received once you exit Gothicus Castle

"Journey to the Great Sanctuary."

Head into the Great Sanctuary in North Darkwoods, which is just a little west of Gothicus Village.

Reward: Normal: 70 Exp / Hard: 300 Exp / Heroic: 600 Exp

8. The First Step

Quest Giver: Automatically received when you first enter the Great Sanctuary

"Search the Darkwood and reach the Earthlight Temple."

Side Quest Available

Before heading out on this quest, you can choose to do the side quest "Lightning Faerie Trial" by entering the portal to the Trial of Lightning in the center of the Great Sanctuary.

Go to the entrance of the Earthlight Temple in west Darkwoods.

Reward: Normal: 100 Exp / Hard: 400 Exp / Heroic: 700 Exp

h. SIDE QUEST: Lightning Faerie Trial

Quest Giver: Automatically received when you enter the Trial of Lightning from the Great Sanctuary

"Defeat the Lightning Guardian."

Once you reach the only main fork in the road in the Trial of Lightning, take the northeast path to find the Lightning Guardian. Defeat the Lightning Guardian boss to complete this level and quest.

Reward: Unlocks Celeste's Awakened Form + Normal: 100 Exp / Hard: 450 Exp / Heroic: 750 Exp

9. The Bowels of the Earth

Quest Giver: Automatically received when you enter the Earthlight Temple

"Find Edward's minions within the Earthlight Temple."

Make your way to the end of this map to find the portal to the Inner Sanctum, this is the second part of the Earthlight Temple level.

When you zone into the Inner Sanctum look for the Foul-Smelling Man, an in dungeon merchant to refill your potions. On the way to the next zone the Den of Corruption, you'll fight the Corrupted Root mini-boss. You will take a ton of damage during this fight so keep an eye on your health meter. I advise either taking out the mobs near the boss directing, or using area of effect abilities to take them out, or drawing the mini-boss across the bridge away from the surrounding enemies.
At the end of the Den of Corruption you will engage the Rootmonger Demon boss.
BOSS: Rootmonger Demon

This fight is a more difficult version of the Corrupted Root fight. Dispatch the 3 cultists before taking on the boss to mitigate the extra damage taken. You have to worry about his special charge attack, it'll do a good amount of damage and more importantly it will knock you back. To melee this means you might never get a chance to attack him. What you'll want to do is bring him to a wall and just eat his charge attack, you'll take a lot of damage but the wall will stop you from moving, which will let you attack. Ranged attacker can run away from the boss, walk towards him until he is just slightly on the screen, and then you can tee-off on him without him attacking you.

Reward: Primula the Earth Faerie joins you + Normal: 300 Exp / Hard: 900 Exp / Heroic: 1,500 Exp

10. Journey to the Bloodsands

Quest Giver: Automatically received after Primula joins you

"Reach the Bloodsands."

Side Quest Available

Visit the Lore Master near the Forbidden Seal in Gothicus Darkwood to receive the quest "Trial of Heroes II".


Enter the Trial of Earth from the northwest part of the Great Sanctuary to receive the quest "Earth Faerie Trial".

The Bloodsands are found in southeast Gothicus Darkwood. Before you can enter you need to defeat the Desert Sentinel Guardian and 3 Cherub enemies. This fight is a joke. Enter the Bloodsands to complete this.

Reward: Normal: 50 Exp / Hard: 250 Exp / Heroic: 400 Exp

i. SIDE QUEST: Trial of Heroes II

Quest Giver: Loremaster in Gothicus Darkwood - Corrupted Woods

"Slay 15 Fallen Priestesses in the Dried Well."

Note

Must be at this point of the game and have completed "Trial of Heroes I" to receive this quest.

The Condemned Village can be found at the south end of Gothicus Darkwood. The Dried Well is located in the center of this village.
Side Quest Available

Walking up to the Well in the Condemned Village gives you the quest "Voice from the Dark".

The priestesses can be found at select areas around the Dried Well dungeon, such as around the Broken Woman.

Reward: Normal: 150 Exp, 30 Gold / Hard: 700 Exp, 110 Gold / Heroic: 1,100 Exp, 175 Gold

j. SIDE QUEST: Voice from the Dark

Quest Giver: Automatically received when you are near the well in the Condemned Village

"Search the Dried Well for the source of the mysterious voice."

Enter the Dried Well in the center of the Condemned Village.

On the south west end of the Dried Well you'll find the Broken Woman. Speak to her to complete the quest.

Reward: Normal: 150 Exp / Hard: 500 Exp / Heroic: 700 Exp

k. SIDE QUEST: Earth Faerie Trial

Quest Giver: Automatically received after entering the Trial of Earth

"Defeat the Earth Guardian"

The Earth Guardian can be found at the end of this level.
BOSS: Earth Guardian

This boss fight is almost identical to the previous Rootmonger Demon fight. This boss is all about knockbacks and knockdowns. Put your back to the wall and keep those potions coming.

Reward: Unlocks Primula's Awakened Form + Normal: 100 Exp / Hard: 450 Exp / Heroic: 750 Exp

11. Journey to the Lighthouse

Quest Giver: Automatically received when you enter the Bloodsands

"Cross the Bloodsands to reach the Lighthouse"

Head north to enter the Sandwalker Village on the way to the Lighthouse. There are many side quests available here.
Side Quests Available

In Sandwalker Village you can get the quests "Tar Mine Descent", "Tyrant of the Sands", and "Sandwalker Relics".

Head northeast from the Sandwalker Village to find the entrance to The Lighthouse. Enter it to receive the next main quest.

Reward: Normal: 50 Exp / Hard: 250 Exp / Heroic: 400 Exp

l. SIDE QUEST: Tar Mine Descent

Quest Giver: Sandwalker in The Bloodsands - Sandwalker Village

"Defeat the Scarlet One within the Tar Mines."

The Tar Mines are directly west of the Lighthouse entrance. To get there leave the Sandwalker Village north, then head down the west ramp.
Side Quest Available

Entering the Tar Mines gives you the quest "Explore the Tar Mines".

At the fork in the cave take the northeast path to find the Queen Slime, the Scarlet One at the end of the mine.

Reward: Normal: 200 Exp / Hard: 700 Exp / Heroic: 1,100 Exp

m. SIDE QUEST: Explore the Tar Mines

Quest Giver: Automatically received when you enter the Tar Mines

"Explore the Tar Mines"

Reach the exit to the mines, passed the Slime Queen to complete this quest.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

n. SIDE QUEST: Tyrant of the Sands

Quest Giver: Elder Sandwalker in The Bloodsands - Sandwalker Village

"Defeat 3 Sandwyrms within the Wormgroves."

The Wormgroves is directly under the Sandwalker Village.
Side Quest Available

Enter the Wormgroves to receive the quest "Explore the Wormgroves".

There are 3 Sandwyrms of extreme size in this cave, the last being called the Giant Sandwyrm. The regular sandwyrms don't count towards this quest.

Reward: Normal: 150 Exp / Hard: 450 Exp / Heroic: 750 Exp

o. SIDE QUEST: Explore the Wormgroves

Quest Giver: Automatically received when you enter the Wormgroves

"Explore the Wormgroves"

At the end of the cave, run south passed the exit portal, to complete this quest.

Reward: Normal: 100 Exp / Hard Mode: 250 Exp / Heroic: 400 Exp

p. SIDE QUEST: Sandwalker Relics

Quest Giver: Sandwalker in The Bloodsands - Sandwalker Village

"Open three epic chests within the Bandit Lair."

Head south out of the Sandwalker Village and then head all the way east to find the Bandit Lair.
Side Quest Available

Enter the Bandit Lair to receive the quest "Explore the Bandit Lair".

The 3 chests are found at the end of the Bandit Lair where the Spider Queen resides. They are epic chests, not the normal ones. All the loot from the chests are yours to keep.

Reward: Normal: 150 Exp, 200 Gold / Hard: 450 Exp, 500 Gold / Heroic: 750 Exp, 800 Gold

q. SIDE QUEST: Explore the Bandit Lair

Quest Giver: Automatically received when you enter the Bandit Lair

"Explore the Bandit Lair"

Reach the end of the Bandit Lair, where the Spider Queen resides to complete this quest.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

12. Lighthouse Investigation

Quest Giver: Automatically received when you enter the Lighthouse-Entrance

"Investigate the dark power within the Lighthouse."

Climb the tower in a counter clockwise manner until you reach the top and engage the assassin Alu-Vidor.

After the fight head up into the next section of the Lighthouse, the Upper Tower. Find the Epic chest in the center of one of the levels in this area for better than average loot. Continue up to find the next section the Light of Corruption.
Climb the stairs towards the smashed light in the center to complete this and activate the Boss fight.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

13. Defeat Alu-Vidor II

Quest Giver: Automatically received when you reach the top floor of the Lighthouse-Entrance

"Defeat the assassin within the Lighthouse."

He is slightly stronger than when you first met him, but still a joke.

Reward: Normal: 150 Exp / Hard: 500 Exp / Heroic: 750 Exp

14. Dark Messenger

Quest Giver: Automatically received when you reach the center of the Light of Corruption, the top section of the Lighthouse

"Defeat the Dark Queen's Emissary within the Lighthouse"

BOSS: Unnamed One

Melee should position themselves in the northwest side of the level, between the boss and the wall, to avoid being flung from the knockback affect the boss has.

Reward: Normal: 250 Exp / Hard: 750 Exp / Heroic: 1,200 Exp

15. The Dark Queen's Return

Quest Giver: Automatically received when you defeat the Unnamed One in the Lighthouse-Light of Corruption

"Reach the Great Sanctuary and tell Rene about the Dark Queen's impending return."

Teleport to the Great Sanctuary via the World Map.

Reward: Normal: 100 Exp / Hard Mode: 250 Exp / Heroic: 400 Exp

16. Search For Survivors

Quest Giver: Automatically received when you enter the Great Sanctuary

"Search the Great Sanctuary for survivors."

Enter the Sanctuary Dungeon in the northeast end of the Great Sanctuary.

Towards the end of the dungeon you'll find a room littered with the dead bodies of the templars. Talk to the one in the center on the alter with an exclaimation mark over him to complete this.

Reward: Normal: 100 Exp, 10 Gold / Hard: 450 Exp, 400 Gold / Heroic: 750 Exp, 700 Gold

17. Defeat Alu-Vidor III

Quest Giver: Automatically received when you talk to the dead templar in the Santuary Dungeon

"Defeat the assassin within the Great Sanctuary."

Again, a little stronger. Again, a joke.

Reward: Normal: 300 Exp / Hard: 1,000 Exp / Heroic: 1,600 Exp

18. Return to Gothicus

Quest Giver: Automatically received when you defeat Alu-Vidor

"Go to Gothicus Castle and investigate the situation."

Teleport to the Gothicus Darkwood via the world map and make your way through Gothicus Village and enter Gothicus Castle.

Reward: Normal: 100 Exp / Hard: 450 Exp / Heroic: 750 Exp

19. Look for the King

Quest Giver: Automatically received when you enter Gothicus Castle

"Reach the throne room in Gothicus Castle."

Make your way through the castle until you reach the throne room to complete this quest.

Reward: Normal: 300 Exp / Hard: 750 Exp / Heroic: 1,200 Exp

20. Pursue Edward

Quest Giver: Automatically received when you reach the throne room in Gothicus Castle

"Follow Edward's trail through the Boglands to the Shrine of Tears."

Teleport to the Boglands via the World Map. Enter the South Boglands found in the southwest corner of the Bogwalker Camp.
Side Quest Available

Enter the Slough Pit from South Boglands to receive the quest "Explore the Slough Pit".

Make your way through South Boglands to find the entrance to the Shrine of Tears.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

r. SIDE QUEST: Explore the Slough Pit

Quest Giver: Automatically received when you enter the Slough Pit from South Boglands

"Investigate the horrible stench in the Slough Pit."

At the end of the Slough Pit you will find the Great Cocoon that constantly spawns Muck Flys. Destroy this Cocoon to complete the quest.

Reward: Normal: / Hard: 450 Exp / Heroic: 800 Exp

21. Brothers' Battle

Quest Giver: Automatically received when you enter the Shrine of Tears

"Defeat Edward and save the King within the Shrine of Tears!"

Before you can defeat Edward, you must first find him. Fight your way through the Shrine of Tears. At both the forks in the dungeon, you can choose to head west to find epic chests, or east to find the exit.
BOSS: Edward

Edward will keep skeleton mobs up through-out the fight. They are slow enough where you can keep your focus on Edward, but use area of effect attacks to hit the skeletons, knockback/knockdown attacks are best. Don't let your health get too low, Edward can use a knockdown attack which prevents you from using a potion for a brief period of time.

Reward: Maria the Water Faerie joins you + Normal: / Hard: 700 Exp / Heroic: 1,100 Exp

22. Demon From Beyond

Quest Giver: Automatically received after you defeat Edward in the Shrine of Tears

"Defeat the Unknown Demon within the Shrine of Tears."

A joke of a fight.

Reward: Normal: 350 Exp / Hard: 800 Exp / Heroic: 1,200 Exp

23. Northerland Guardian

Quest Giver: Automatically received after you defeat the Unknown Demon in the Shrine of Tears

"Destroy the Northerland Guardian and enter the Northerlands."

Side Quest Available

Enter the Trial of Water from the Great Sanctuary to find the quest "Water Faerie Trial".


Speak to the Lore Master near the Forbidden Seal in Gothicus Darkwood to receive the quest "Trial of Heroes III". If you do not see this quest, read the side quest details below.

Teleport to the Gothicus Darkwoods and head to the northwest corner to find the entrance to the Northerlands.

Once in the Northerlands you will find the Icy Statue Guardian surrounded by 3 Cherubs. Dispatch all of them to gain access to the rest of the Northerlands.

Reward: Normal: 100 Exp / Hard: 200 Exp / Heroic: 350 Exp

s. SIDE QUEST: Water Faerie Trial

Quest Giver: Automatically received after you enter the Trial of Water from the Great Santuary

"Defeat the Water Guardian."

There will actually be 2 guardians waiting to do battle with you at the end of the trial.

Reward: Unlocks Maria's Awakened Form + Normal: 200 Exp / Hard: 500 Exp / Heroic: 800 Exp

t. SIDE QUEST: Trial of Heroes III

Quest Giver: Lore Master near the Forbidden Seal in Gothicus Darkwood - Corrupted Woods

"Slay 10 Frozen Abominations in the Northerlands."

Note & Bug

You must have finished "Trial of Heroes II" to receive this quest.


Bug: If you enter Gothicus Darkwood from the Great Sanctuary, you will not be able to pick up this quest, the Lore Master will have disappeared. Enter Gothicus Darkwood from any other zone to correct this.

The Abominations can be found all over Northerlands in the north-east passed the Forgotten Outpost.

Reward: Normal: / Hard: 700 Exp, 100 Gold / Heroic: 1,200 Exp, 150 Gold

24. Into the Clouds

Quest Giver: Automatically received after you defeat the Icy Statue Guardian

"Reach the Temple of Winds."

Head north and you'll cross into the Forgotten Outpost where you can resupply.
Side Quests Available

3 NPCs in the Forgotten Outpost give the quests "Scattered Forces", "Barbarian Wealth", and "Cave of Ancient Lore".

The Temple of Winds can be found in north Northerlands between the Frost Comb and Icemurk Dellion dungeons on the map.

Reward: Normal: 200 Exp / Hard: 300 Exp / Heroic: 450 Exp

u. SIDE QUEST: Scattered Forces

Quest Giver: Shivering Monk at the Forgotten Outpost in the Northerlands

"Search for the missing cultists in the caverns of the Frost Comb."

Frost Comb caves can be found in the northeast corner of the Northerlands.
Side Quest Available

Entering the cave will give you the quest "Explore the Frost Comb".

At the first fork in the cave, take the southwest path to almost immediately find the cultists.

Reward: Normal: 250 Exp / Hard: 550 Exp / Heroic: 850 Exp

v. SIDE QUEST: Barbarian Wealth

Quest Giver: Alastor's Disciple at the Forgotten Outpost in the Northerlands

"Collect the Barbarian treasure within the caverns of the Frost Comb."

See the above side quest for a few details about the Frost Comb.

At the end of the cave to the southeast you'll find the treasure guarded by the Barbarian King, an elite version of the Nomad Warriors you've been fighting.

Reward: Miscellaneous epic chest loot + Normal: 250 Exp / Hard: 550 Exp / Heroic: 850 Exp

w. SIDE QUEST: Explore the Frost Comb

Quest Giver: Automatically Given when you enter the Frost Comb

"Explore the Frost Comb"

Head all the way southeast in the cave to find the exit and complete this quest.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

x. SIDE QUEST: Cave of Ancient Lore

Quest Giver: Wise Monk at the Forgotten Outpost in the Northerlands

"Leave a prayer for the Ancient King within the Icemurk Dellion."

The Icemurk Dellion can be found in northwest corner of Northerlands.
Side Quest Available

Entering the Icemurk Dellion gives you the side quest "Explore the Icemurk Dellion".

Reach the end of the Icemurk Dellion cave and you'll engage battle with the Shell Thrall. After the boss is defeated speak to the Lore Master.

Reward: Normal: 250 Exp / Hard: 550 Exp / Heroic: 850 Exp

y. SIDE QUEST: Explore the Icemurk Dellion

Quest Giver: Automatically received when you enter the Icemurk Dellion

"Explore the Icemurk Dellion"

Reach the end of the Icemurk Dellion cave to complete this one.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

25. Sky Pursuit

Quest Giver: Automatically received when you enter the Temple of Winds

"Find the faerie of the air within the Temple of Winds."

You'll be travelling in this zone using a series of various teleports that will jump you from island to island.

The island before the faerie's island has a ship on it, and at the top of that ship is an epic chest.
Make your way to the last island which resides all the way north to activate the boss fight.
BOSS: Skyarc Tyrant

A simple fight. I didn't receive much damage at all standing under the heads, closest to melee range.

 Before you leave the dungeon, make sure you check the area southwest of the boss fight for an epic treasure chest.

Reward: Sylph the Air Faerie joins you + Normal: 400 Exp / Hard: 850 Exp / Heroic: 1,300 Exp

25. To the Fallen Kingdom

Quest Giver: Automatically received after Sylph joins you

"Explore the Bloodsands and find the Fallen Kingdom."

Side Quest Available

Enter the Trial of Air from the Great Sanctuary to find the quest "".

Teleport to the Bloodsands via the world map. The Fallen Kingdom can be found on the west side of the Bloodsands.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

z. SIDE QUEST: Air Faerie Trial

Quest Giver: Automatically received upon entering the Trial of Air from the Great Santuary

"Defeat the Air Guardian."

Like all the trials the Guardian can be found at the end of the dungeon.
BOSS: Air Guardian

This boss attacks using slow moving cyclones that can hit you hard. Melee is forced to eat the attacks, while ranged attackers may be able to avoid these cyclones altogether.

Reward: Unlocks Sylph's Awakened Form + Normal: 300 Exp / Hard: 550 Exp / Heroic: 850 exp

26. A Final Hope

Quest Giver: Automatically received when you enter the Fallen Kingdom

"Join forces with the cultists to save the fire faerie from the church."

The faerie can be found in the northeast most corner of the dungeon. When you find it, you'll be forced into a boss fight.
BOSS: Flaminite

This boss has a lot of health but it's normal attack doesn't hit for much. The only thing to watch out for is when the boss submerges itself in the ground and an orange circle forms around it. Move out of that orange circle to avoid a lot of damage taken.

Reward: Avalon the Fire Faerie joins you + Normal: 400 Exp / Hard: 1,000 Exp / Heroic: 1,600 Exp

27. To the End of the World

Quest Giver: Automatically received when Avalon joins you

"Go to the Darkwoods and confront Rene at the Forbidden Seal."

Side Quest Available

Enter the Trial of Fire to get the quest "Fire Faerie Trial".

Teleport to the Gothicus Darkwood via the world map. The Forbidden Seal can be found in the center of the zone, it has unique circular design on the map.

Reward: Normal: 100 Exp / Hard: 250 Exp / Heroic: 400 Exp

aa. SIDE QUEST: Fire Faerie Trial

Quest Giver: Automatically received when you enter the Trial of Fire

"Defeat the Fire Guardian."

Reach the end of the dungeon to find the Fire Guardian.
BOSS: Fire Guardian

This boss is the exact same boss as the just previously fought Flaminite. Quick version: Stay out of the orange around the boss when submerged.

Reward: Unlocks Avalon's Awakened Form + Normal: 300 Exp / Hard: 600 Exp / Heroic: 900 Exp

28. The Judgment

Quest Giver: Automatically received when you go to the Forbidden Seal in Gothicus Darkwood

"Defeat the Dark Queen at the Forbidden Seal"

BOSS: Dark Queen

A simple fight. She can deal some good damage over time so don't be afraid to use a potion. The only special ability is to teleport behind the player, which doesn't really affect anything.

Reward: Normal: 500 Exp / Hard: 900 Exp / Heroic: 1,300 Exp

29. Trial of Heroes - Final

Quest Giver: Automatically received when you defeat the Dark Queen

"Find the cursed blood of the gods within the World of Ruin."

Find the Lore Master as a vendor in the south-west.
Side Quests Available

Explore the World of Ruin to find the quests "Wandering Roots", and "The Lost Crown".

Head north-east through the World of Ruin to find the blood shrine.

Reward: Normal: 250 Exp / Hard: 400 Exp / Heroic: 600 Exp

bb. SIDE QUEST: Wandering Roots

Quest Giver: Automatically received when wandering the World of Ruin

"Hunt three wandering Rootwalker Queens in the World of Ruin."

You will find the 3 Rootwalker Queens near where you accept the quest. These are giant tree mobs, they are hard to miss. Also, they are located very close to one another, just a screen over.

Reward: Normal: 300 Exp / Hard: 550 Exp / Heroic: 850 Exp

cc. SIDE QUEST: The Lost Crown

Quest Giver: A throne found in the World of Ruin

"Find the Ancestral Crown in the World of Ruin."

Find the epic chest guarded by the Ruin Guardian in the World of Ruin to complete this quest.

Reward: Various set helms from epic chest + Normal: 300 Exp / Hard: 550 Exp / Heroic: 850 Exp

30. The Dark Queen's Lament

Quest Giver: Automatically received when you enter the Faerie Domain

"Annihilate the Dark Queen's True Body within the Faerie Domain"

Follow Celeste, and remain in her light circle. If you leave the circle of light you will take constant damage while you remain in the darkness. Celeste will lead you to the Dark Queen.
BOSS: Dark Queen

Stay in Celeste's light circle while fighting, and use area of effect attacks to take down her faerie spawns.

Reward: Normal: 500 Exp / Hard: 900 Exp / Heroic: 1,300 Exp

31. The End of All Things

Quest Giver: Automatically received after you defeat the Dark Queen

"Journey to Alastor's Domain"

Side Quest Available

Take the path before the area where you found the blood shrine to find the quest "Dark Memory".

Reach the portal to Alastor's Domain to complete this one. It can be found in the north-most section of the World of Ruin.

Reward: Normal: 300 Exp / Hard: 600 Exp / Heroic: 900 Exp

dd. SIDE QUEST: Dark Memory

Quest Giver: Automatically received when you run into the Unnamed One

"Destroy the Demon in the World of Ruin."

A fight we've done before.

Reward: Normal: 300 Exp / Hard: 550 Exp / Heroic: 850 Exp

32. Beyond Good and Evil

Quest Giver: Automatically received upon entering Alastor's Domain

"Find Alastor within Alastor's Domain."

Reach the end of the dungeon to engage in a fight with Alu-Vidor. A simple boss as always. After he dies enter the portal in the center of the room.

Reward: Normal: 500 Exp / Hard: 1,200 Exp / Heroic: 1,800 Exp

33. Battle at the End of Time

Quest Giver: Automatically received when you enter Destiny's End

"Defeat Alastor once and for all."

BOSS: Alastor

Alastor cannot be harmed until he transforms from Rene to Alastor the Eternal. If you have HP leech, attack Rene to deal with the damage you are taking. He is a joke until at 50% health he becomes Alastor the Destroyer.


Alastor the Destroyer can inflict massive damage. If you see a purple ring appear brief around him, strafe to the a side of him. He will unleash a ray of purple energy in the direction you were standing. This can hit you for almost all your health.

His other move puts a circle of purple under you, move out of it. If you stand in it for a few seconds, you will take moderate damage and will be stunned for a short amount of time.

Reward: Normal: 1,000 Exp / Hard: 1,800 Exp / Heroic: 2,500 Exp

End Game Note

You can now replay the game on hard mode with your current level, skills, and gear. Or you can continue playing your game on normal mode and finish up any loose ends. On the character select screen just change the difficulty to your choosing.

If you just beat the game on hard mode, you will now have access to play heroic mode.
Collecting end game armor: Loot the epic chest in the World of Ruin passed the demon boss, and then teleport to Gothicus Darkwood. When you zone back into the World of Ruin, that chest will be lootable again. Repeat as needed.
Collecting end game weapons: In the World of Ruin you will find the merchants Lore Master and the foul-smelling man. Return to the main menu and relog into your character to reset the vender's buyable loot.

Primary

Strength - Improves your damage and ability to wear heavy armor. Also increases attack rating.

Dexterity - Improves your ability to hit enemies with weapons, score critical hits, and dodge enemies.

Rogue only - Increases weapon damage

Endurance - Improves your character's ability to resist attacks. It also increases your character's health and chances of blocking attacks.

Energy - Improves your equipped faerie's spell strength, your character's elemental resistance, and total mana. Also increases MP regeneration.

Mage Only - Increases weapon damage

Defense

Defense Rating - Represents your character's ability to defend against melee attacks. Reduces chance to be knocked-back and knocked-down.

Armor - This is the total armor value of all your character's equipped gear. Reduces melee damage received.

Block - Represents your character's average chances of blocking attacks. Damage taken is greatly reduced on a successful block.

Dodge - Represents your character's ability to avoid melee attacks. No damage is taken on a successful dodge.

Damage Reduction - Damage reduced from enemies melee attacks.

Resistances - The percentage of damage reduced from an enemies spell attack of a specific element.

Offense

Attack Rating - Represent your character's ability to hit enemies with your melee attacks.

Melee Crit. - The percentage chance you'll hit the enemy with a melee critical strike. Critical strikes do double the damage of normal strikes.

Melee Hit Chance - The percentage chance you'll make successful contact with your melee attack against an enemy of your same level.

R-Dam. - The damage done by your main-hand weapon with a non-critical strike. Additional elemental damage is displayed under the weapon damage if your equipped weapon contains that stat.

L-Dam. - The damage done by an off-hand dagger or claw with a non-critical strike. Additional elemental damage is displayed under the weapon damage if your equipped weapon contains that stat.

2H-Dam. - The damage done by your 2-handed weapon with a non-critical strike. Additional elemental damage is displayed under the weapon damage if your equipped weapon contains that stat.

Magic

Spell Critical - The percentage chance you'll hit the enemy with a spell critical strike. Critical strikes do double the damage of normal strikes.

Spell Hit Chance - The percentage chance you'll make successful contact with your spell attack against an enemy of your same level.

Spell Damage Bonus - The bonus amount added to the damage done by your fire / earth / water / air / lightning spells.

Spell Penetration - Represents your character's average chances of penetrating an enemy's resistance when using magic.

Note: this doesn't appear to be a used stat in game.

Recovery

HP Regeneration - The HP amount every 2 seconds restored automatically to the player.

MP Regeneration - The MP amount every 2 seconds restored automatically to the player.

HP Leech - Percentage of melee damage done to enemies restores the players HP.

MP Leech - Percentage of melee damage done to enemies restores the players MP.

Other

Level - Represents your character's overall power. This stat is limited to 100.

Experience (Exp) - The amount of experience points your character has gained for the current level. The second number represents the amount needed to reach the next level.

HP - These are your character's health points. When HP falls to 0, your character dies.

MP - These are your character's mana points. MP can be spent to use class skills and cast faerie spells.


Warrior

"The Warrior relies on his strength and endurance to survive."

Upgrades to: Berserker or Crusader

Preferred Attribute: Strength

Pros

  • Good survivability through-out the game.
  • Great damage through-out the game.

Cons

  • Not many multi-target hitting abilities.

Tips

  • HP Leech is a hugely benficial stat for survivability.

Specs

Specialization: Berserker

Primary Skills:

  • 20 - Master of Arms
  • 20 - Bloodlust
  • 20 - Unholy Strength
  • 20 - No Mercy

Useful Skills:

  • Annihilating Spin - Useful for area knockdown effect and multiple target damaging.

Stats:

Pump Str and enough points into Dex to use an offhand. When distributing attributes keep in mind that you can receive a lot of Str or Dex from item's magical properties.

Play style:

Auto-attack. Equip a dagger or claw in your offhand when you put at least 7 points into Unholy Strength.

Tier 1

Headsplitter - (Active) A targetted strike that damages a single enemy and knocks him backwards.

First point: MP cost 9, Damage Varies
Last point: MP cost 66, Damage varies (@ 20)
Increase per point: +3 MP cost, +varying damage
Thoughts: Not great. No need to invest further than the first given point.

Battle Hardened - (Passive) Defense rating improves. Improved pushback and interruption resistances.

First point: +5 to Def. rating, +1 to resistances
Last point: +100 to Def. rating, +20 to resistances (@ 20)
Increase per point: +5 to Def. Rating, +1 to Resistances
Thoughts: Not needed, but it will give you that much more survivability.

Tier 2 (Level 3)

Earthstrike - (Active) A furious strike that shakes the very earth. Nearby enemies are damaged and thrown in every direction.

First point: MP cost 11, Damage Varies, Range 3.0M
Last point: MP cost 68, Damage varies, Range 6.0M (@ 20)
Increase per point: +3 MP cost, +varying damage, +.1M/.2M range
Thoughts: Not needed, nothing special.

Inner Strength - (Passive) Increases your health regeneration rate.

First point: +1 HP regen rate
Last point: +19.50 HP regen rate (@ 20)
Increase per point: +0.50 HP regen rate
Thoughts: Not needed. Again, this can help with survivability slightly, but I'd suggest just grabbing some HP leech.

Tier 3 (Level 6)

Shield Rush - (Active) A lightning-quick charging attack. Equip a shield to increase damage.

First point: MP cost 7, Damage Varies
Last point: MP cost 64, Damage varies (@ 20)
Increase per point: +3 MP cost, +varying damage
Thoughts: Not needed unless you plan on using a shield. This can do a lot of damage at high levels with a shield.

Leadership - (Passive) Both you and nearby allies gain experience at an accelerated rate.

First point: +1.50% Exp
Last point: +30% Exp (@ 20)
Increase per point: +1.50% Exp
Thoughts: Not good. This won't help much. Enemies are set levels, and you won't get usable Exp from enemies 5 levels or more lower than you.

Tier 4 (Level 9)

Potion Capacity - (Passive) Increases the maximum number of potions you can carry.

First point: +1 Max potions
Last point: +20 Max potions (@ 20)
Increase per point: +1 Max potions
Thoughts: Not needed at all. You probably won't ever be out of potions at the default 12 limit. Get an item with HP leech and you may never use a potion again.

Master of Arms - (Passive) Wield Axes, Swords, and Maces with increased deadliness.

First point: Bonus damage +2, Attack rating +5
Last point: Bonus damage +40, Attack rating +100 (@ 20)
Increase per point: +2 bonus damage, +5 attack rating
Thoughts: Great ability. Max this one out. Increased damage done and chance to hit is a no-brainer.

Warrior Specialization: Berserker

"An all-out attacker, the Berserker lusts but for blood and battle, eagerly trading life for strength and defense for power. The cautious need not apply."

Tier 5 (Level 12)

Annihilating Spin - (Active) An unstoppable 360 degree attack, damaging and pushing back all nearby enemies.

First point: MP cost 10, Damage varies
Last point: MP cost 29, Damage varies (@ 20)
Increase per point: +1 MP cost, +varying damage
Thoughts: A good ability even at 1 point. Area of effect damage, plus a chance to knockdown enemies is a huge plus.

Berserker Rage - (Passive) Deal more damage when your health is below 35%.

First point: Bonus damage +17.58%
Last point: Bonus damage +69.55 (@ 20)
Increase per point: +2.73%/2.74% bonus damage
Thoughts: Not worth investing in, don't let that huge damage bonus fool you. Chances are that if a fight brings you below 35%, you won't survive long staying there and will be popping a potion very soon. There's no denying how powerful this can be but it's situational. Sometimes this ability will stay on you for a few seconds when it activates and you bring yourself back up passed the 35% threshold, most other times it'll disappear right away.

Tier 6 (Level 15)

Bloodmoon Howl - (Active) The scream of a madman. Enemies within range become inflicted with fear or paralysis.

First point: MP cost 12, fear/stun dur. 2.25 secs
Last point: MP cost 88, fear/stun dur. 7.00 secs (@ 20)
Increase per point: +4 MP cost, +0.25 sec fear/stun dur.
Thoughts: Not needed. Annihilating Spin does this, and does it better.

Bloodlust - (Passive) Each enemy you slay will increase your damage for a short time.

First point: Duration 4 Secs, Damage bonus per kill +7
Last point: Duration 15 secs, Damage bonus per kill +45 (@ 20)
Increase per point: +0 to +1 duration, +2 bonus damage per kill
Thoughts: Great ability. Most of the time in this game you encount enemies in groups, and that is when this will shine. Note that the damage bonus stacks per enemy you kill.

Tier 7 (Level 18)

Crippling Strike - (Active) Sacrifice 10% of your HP to inflict a crushing blow, stunning and knocking back your enemies.

First point: MP cost 6, Damage bonus +5
Last point: MP cost 44, Damage bonus +24 (@ 20)
Increase per point: +2 MP cost, +1 bonus damage
Thoughts: Not needed in my opinion.

Toughness - (Passive) Increase your maximum health points.

First point: Varies. Around 40 to 100.
Last point: Varies. Around +135 to +480 (@ 20)
Increase per point: Varies. Around +5 to +20.
Thoughts: Not needed but putting 1 point in might be a smart idea, you get a lot of health for the first point compared to the rest of the points.

Tier 8 (Level 21)

Unholy Strength - (Passive) Gain a damage bonus with 2H weapons. At skill level 7, 2H weapons can be wielded with a single hand.

First point: +2 Bonus damage
Last point: +40 Bonus damage (@ 20)
Increase per point: +2 damage bonus
Thoughts: Great ability. Max this out. At 7 points invested you can equip a shield or dagger/claw in your offhand with your 2h still equipped. Your 2h will also swing as fast as a 1h. This ability is HUGE.

No Mercy - (Passive) Each successfully landed attack increases your attack and running speed.

First point: +1 to running speed, +1 to attack speed
Last point: +20 to running speed, +20 to attack speed (@ 20)
Increase per point: +1 running speed, +1 attack speed
Thoughts: Great ability. Combine this with an off-hand weapon and this will stack very quickly.

Warrior Specialization: Crusader

"The backbone of any party, the Crusader possesses both magic to bolster allies and skills to devastate enemies. The Crusader also gains improved bonuses from Faeries."

Tier 5 (Level 12)

Crusade - (Active) Both you and nearby allies deal increased damage for 12 seconds.

First point: MP cost 20, +12 Melee damage
Last point:
Increase per point:
Thoughts:

Spiritual Armor - (Passive) Each attack against you has a chance to stun or knock back the attacker.

First point: Chance to stun 11%, Knock back 16%
Last point:
Increase per point:
Thoughts:

Tier 6 (Level 15)

Alastor's Blessing - (Active) Heals both you and nearby allies and accelerates health regeneration for 12 seconds.

First point:
Last point:
Increase per point:
Thoughts:

Elemental Strength - (Passive) Weapons you wield deal additional elemental damage.

First point:
Last point:
Increase per point:
Thoughts:

Tier 7 (Level 18)

Alastor's Protection - (Active) Both you and nearby allies gain an armor bonus for 12 seconds.

First point:
Last point:
Increase per point:
Thoughts:

Conversion - (Passive) Your holy power compels your enemies to join you. Each attack has a chance to convert.

First point:
Last point:
Increase per point:
Thoughts:

Tier 8 (Level 21)

Condemnation - (Active) A holy light damages and knocks back all enemies on screen.

First point:
Last point:
Increase per point:
Thoughts:

Retribution - (Passive) Each attack against you also damages the attacker.

First point:
Last point:
Increase per point:
Thoughts:

Rogue

"A finesse fighter, the Rogue favors speed and precision over power."

Upgrades to: Death Walker or Archer

Preferred Attribute: Dexterity

Pros:

  • Great damage.
  • Good ranged damage if Archer class is chosen.

Cons:

  • Low survivability at low levels.
  • Ranged targeting will often pick targets you don't want.

Tips:

  • If you are interested in using a Bow as a main weapon, wait until the Archer class is unlocked before doing so. Bow damage is very low at low levels.
  • HP leech is great for survivability.

Specs

Specialization: Death Walker

Primary Skills:

  • 20 - Ambidextrous (Passive)
  • 20 - Featherfoot (Active)
  • 20 - Marked for Death (Passive)
  • 20 - Discover Weakness (Passive)

Useful skills

  • Plague Edge (Active) - An active ability to boost your damage with poison.
  • Reflex (Passive - Adds much needed survivability, especially in lower levels.

Stats:

Pump Dex and enough points into Str to use the latest Mace or Sword. When distributing attributes keep in mind that you can receive a lot of Str or Dex from item's magical properties.

Play style:

Auto-attack will be your damage dealer. Keep up Featherfoot and if you have it, Plague Edge. Equip a mace or sword in your main and offhand when you have at least 7 points into ambidextrous.

Specialization: Archer

Primary Skills:

  • 20 - Featherfoot (Active)
  • 20 - Marked for Death (Passive)
  • 20 - Discover Weakness (Passive)
  • 20 - Bow Mastery (Passive)

Useful Skills:

  • Rain of Arrows - An active spell for multiple target damage.

Stats:

Pump pure dexterity.

Play style:

Auto-attack, and keep up Featherfoot.

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