Save State Hacking Guide by angus_mchaggis

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Save State Hacking Guide by angus_mchaggis

Version: 1.0.1 | Updated: 01/28/11


Firstly, I want to explain why I wrote this FAQ despite knowing it would make me look like a dirty cheat; It's not because I am a dirty cheat (although I guess this is cheating). I had Secret Of Mana for the SNES when I was a young 'un and completed it. So when I saw that it was released for the iPhone, I decided I wanted it and would play through it again. I'm more of a completist these days, so I spent a lot of time levelling my characters, weapons and magic as well as finding the best items in certain areas.

To cut a long story short, I got past Pure Land and realised that I'd missed the best headgear for the Boy. Oops. Now I've got to go back to an earlier save which is eons ago... or do I? I found a ZSNES Save State Hacking Guide here on GameFAQs whose offsets didn't really apply to the iPhone save files but some of the values do. So I whipped out my hex editor and gave myself a Griffin Helm and the 9th Sword Orb, which isn't glitchable in the iPhone version of the game. While I was at it, I decided to see what else I could do and record my findings to help others.


To be able to hex edit your game saves, you need to complete the following check list:

  • An application to transfer files from the iPhone to your computer - I used i-Funbox.
  • Any hex editor, I use HxD because it's free and portable.

Once you've got that stuff, you're ready to start hex editing.

Note: it's not necessary to jailbreak your iPhone in order to transfer the save file to your computer.

Copying the files

First, you need to find the files on your iPhone. If you're using i-Funbox, you can go straight to the User Applications tree item and find the Secret Of Mana app in the list - labelled in Japanese on my iPhone. If you're using something else to find the files, you can find your Secret of Mana app somewhere in


...where {AppID} is the ID of your Secret of Mana app (B39FFD67-EE82-4217-9695-57994F39D41B on my iPhone).

Inside the Secret Of Mana folder you'll see the .app file and a few sub-folders. We're interested in the folder labelled Documents. The saved games are inside that folder, labelled sk2_0sav, sk2_1sav and sk2_2sav for Save 1, Save 2 and Auto-Save respectively. Copy the one you want to edit to your computer and open it in your chosen hex editor after making a backup copy.

Important Note!

Take great care not to modify the size of the save file while editing. Inserting anything new into the file will bump all the offsets and the game won't be able to read the values from their proper locations. Make sure your hex editor is in overwrite mode.

Other Notes
  • Stats are recalculated regularly during the game, usually when applying weapons and armor or buffing/debuffing magic. If you change any stats, bare in mind they're not gonna be permanent changes and probably won't even last very long.
  • The same applies to item quantities - the max quantity is 4 so if you edit it to be higher than 4 and you get another one of those items in the game, it will reset to 4.
  • Editing any values not listed here or denoted as unstable might result in corrupting the save file or crashing the game.
  • Changing things like weapon and magic proficiency levels can cause instability if you edit them to be higher than the maximum value.
  • Most of this stuff has been tested at the end of the game, editing your save to obtain something not currently accessible to you might cause unexpected problems.
  • Weapon and magic levels are represented by a 2-byte integer value from 0-900. So 0383 (=899) at the Girl's Gnome offset will give you level 8:99 Gnome.


Start OffsetEnd OffsetIn-game FunctionNotes
00E600EFParty LocationSee Location Values section for more details
0068006AGoldResets to 9,999,999 if you give yourself more than that

Boy (Randi)

Start OffsetEnd OffsetIn-game FunctionNotes
0017Current HP
001BMax HP
0020Current MP
0024Max MP
07E807EBCurrent Exp
086A086BGlove Level
086E086FSword Level
08720873Axe Level
08760877Spear Level
087A087BWhip Level
087E087FBow Level
08820883Boomerang Level
08860887Javelin Level

Girl (Primm)

Start OffsetEnd OffsetIn-game FunctionNotes
0035Current HP
0039Max HP
003ECurrent MP
0042Max MP
0B540B57Current Exp
0BD60BD7Glove Level
0BDA0BDBSword Level
0BDE0BDFAxe Level
0BE20BE3Spear Level
0BE60BE7Whip Level
0BEA0BEBBow Level
0BEE0BEFBoomerang Level
0BF20BF3Javelin Level
0BF60BF7Gnome Level
0BFA0BFBUndine Level
0BFE0BFFSalamando Level
0C020C03Sylphid Level
0C060C07Luna Level
0C0A0C0BDryad Level
0C120C13Lumina Level

Sprite (Popoi)

Start OffsetEnd OffsetIn-game FunctionNotes
0053Current HP
0057Max HP
005CCurrent MP
0060Max MP
0EC00EC3Current Exp
0F420F43Glove Level
0F460F47Sword Level
0F4A0F4BAxe Level
0F4E0F4FSpear Level
0F520F53Whip Level
0F560F57Bow Level
0F5A0F5BBoomerang Level
0F5E0FBFJavelin Level
0F620F63Gnome Level
0F660F67Undine Level
0F6A0F6BSalamando Level
0F6E0F6FSylphid Level
0F720F73Luna Level
0F760F77Dryad Level
0F7A0F7BLumina Level

The maximum level you can forge a weapon to is 9. Giving yourself more than 9 orbs isn't recommended and I haven't tested it yet either. It's a good idea to change both the Lvl and Orb values to the same amount, or just change the Orb value and pay Watts to forge the weapons.

Start OffsetEnd OffsetIn-game FunctionNotes
0563Glove Lvl
0567Sword LvlEdit this to 09 for the Mana Sword
056BAxe Lvl
056FSpear Lvl
0573Whip Lvl
0577Bow Lvl
057BBoomerang Lvl
057FJavelin Lvl
0583Glove Orbs
0587Sword Orbs
058BAxe Orbs
058FSpear Orbs
0593Whip Orbs
0597Bow Orbs
059BBoomerang Orbs
059FJavelin Orbs
  • Every fourth byte from the start offset upto and including the end offset is an inventory slot. For example, Helmet slots start at 0463, so that is the first helm slot, 0467 is the second, 046B is the 3rd and so on.
  • For items, the value you enter represent the quantity of that particular item slot. So if you enter 63 at offset 0413, you'll have 99 candies.
Start OffsetEnd OffsetIn-game FunctionNotes
041BRoyal Jam
041FFaerie Walnut
0423Medical Herb
0427Cup of Wishes
042BMagic Rope
042FFlammie DrumUse it when you begin the game for interesting results!
0433Moogle Belt
0437Midge Mallet
0463048BHead armor slotsHelm values are 0-14 (Hex)
048F04B7Body armor slotsArmor values are 16-29 (Hex)
04BB048BAccessory slotsAccessory values are 2B-3E

Location Values

At the hex editing points for Party Location (see Party section of Hex Editing), you can change the value so that when you load your save you will start from the new location. This makes getting into blocked places, like Potos, a breeze. The following is a list of locations I've discovered.

  • The codes here are listed as string values to make it easier to understand, so these are not hex codes. You would usually enter string values in the right-hand column of your hex editor.
  • The game appears to have a numeric-based structure that I haven't quite figured out yet. The part before the underscore appears to be the "section" of the game in order. For instance, 002 is the top of the waterfall where Randi falls (unplayable), 003 is the Forbidden Forest up to Potos Village.
  • You might have to zero out some of the existing bytes if the current location code is longer than the one you want to put in.
  • Editing the location does not change the location name described in the Load Game screen.
  • It's very easy to get "stuck" by playing around with these values, and calling Flammie when stuck crashes the game.
002_02_02Forbidden Forest Waterfall
003_01Potos Village (West Entrance)
014_02_01Water Palace
020_02Wind Palace
054_01Pure Land (Landing point before Mana Tree destruction)
  • The equipment values can be used interchangeably in any equipment slot, meaning you can put body armor in the head armor slots and vice versa.
  • You might notice some gaps in the values below that I haven't included. These are non-items like the trash can icon and are pretty pointless.

Head Armor

ValueItem name
02Hair Ribbon
03Rabite Cap
04Head Gear
05Quill Cap
06Steel Cap
07Golden Tiara
08Raccoon Cap
09Quilted Hood
0ATiger Cap
0CRuby Armet
0DUnicorn Helm
0EDragon Helm
0FDuck Helm
10Needle Helm
11Cockatrice Cap
12Amulet Helm
13Griffin Helm
14Faerie Crown

Body Armor

ValueItem name
17Kung Fu Suit
18Midge Robe
19Chain Vest
1ASpiky Suit
1BKung Fu Dress
1CFancy Overalls
1DChest Guard
1EGolden Vest
1FRuby Vest
20Tiger Suit
21Tiger Bikini
22Magical Armor
23Tortoise Mail
24Flower Suit
25Battle Suit
27Vampire Cape
28Power Suit
29Faerie Cloak


ValueItem name
2BFaerie's ring
2CElbow Pad
2DPower Wrist
2ECobra Bracelet
2FWolf's Band
30Silver Band
31Golem Ring
32Frosty Ring
33Ivy Amulet
34Gold Bracelet
35Shield Ring
36Lazuri Ring
37Guardian Ring
39Ninja Gloves
3ADragon Ring
3BWatcher Ring
3CImp's Ring
3DAmulet Ring

Q. Why does the game crash when I load my save file?

A. Probably because your hex editor isn't in overwrite mode and you ignored the warnings in this guide that advise against inserting values and changing the file size.

Q. Help! my sword is a glove, my bow is a boomerang and my spear is a shoe!

A. That's not a question! It appears you've been playing around with the weapon orbs, forging them past level 9 and such. Load your backed up save file - you do have one, don't you?

Q. How can I contact you for corrections or additions to your guide?

A. You can email me at gamefaqs:andyearnshaw, located


Brian Malarek for his ZSNES hex editing FAQ, which inspired me to write this one. It also contains the inventory values which helped my find the hex offsets for the 3 Vestguards I had, essentially kick-starting this adventure in hex editing.

Square Enix for creating this masterpiece of a game which, over the years, has sucked out around a whole week of my life in hours played. They deserve a slap for ruining the "- of Mana" series, though.

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