Review by Chocobahn

"Never thought flying at high speed in confined space can be this much fun."

Brought to you by the same people who brought you Fruit Ninja, Jetpack Joyride is one of those games that have such a simple control that you have to wonder why no one has come up with the idea before. As the title suggested, you played as somebody who stole a jetpack, strapped it to his back and went for a joyride.

Game Play

Barry, or whatever his name was (the game never mentioned his name), started out breaking a wall and swiftly grabbed the jetpack from its stand and strapped it to his back. From then on, he would travel to the right at increasing speed. All that is needed to be done is to avoid missiles, lasers and zappers that littered the screen while collecting coins and tokens. All you need to do is the touch anywhere on the screen to ascend and release to turn off the jetpack.

The aim of the game is to travel as far as possible before you get wiped out by any one of the abovementioned obstacles while collecting coins and spin tokens to unlock stuff from the stash.

During the game, you may come across power-ups. These power-ups will put you into one of the six vehicles randomly, each with its own control. So it is just the spin of the wheel each time you obtain a power-up. If the vehicle is destroyed, you will revert back to your jetpack and the game continues.

As you fly through the empty space, you will come across coins and spin tokens. Coins are used to purchase things from the Stash, and spin tokens are used to play the slot machine after Barry fell back to earth.

The slot machine at the end of the game has plenty of bonuses that you can get such as extra coins, head start for the next game, or even a second chance for the current game.

The stash has plenty of stuff to buy. While some are cosmetic (like different outfit), some are useful. Things like head start, coin magnets or atomic blast could improve your game. You can even purchase different jetpacks.

At any given stage, you have three missions that you can complete. It could range from "travel X amount of distances" or "collect X amount of coins" to "high five X number of scientists" or "brush pass X number of zappers". Completing them will reward you with stars that will be counted towards your status. As you upgrade your status, you will be rewarded with a lump sum.

Besides missions, there are achievements. These are similar to mission in nature, but might take a while longer to achieve.

So all in all, there is plenty of stuff to do in this game, not just getting high score after high score. Missions such as "finishing the game between X and Y meters" gives varieties and keeps the game fresh.

Graphics

Graphics in Jetpack Joyride is colourful and detailed. You can almost see Barry nose grinding the floor as he slides on his face dying. Interaction with the background is surprisingly funny. If Barry is using a jetpack that can kill (like the first jetpack), the scientists in the background will panic if Barry gets near. Some of them will duck, while others will run amok, most likely hitting a zapper and die.

Each jetpack has its own design, and very detailed. The developers even cater for the different after burn / steam / money or whatever that comes out of the jetpack as it lift off. Such is the detail.

Sound

Sound is appropriate to the game. There is BGM, but it's not intrusive. It is nothing special, but adequate.

Replay Value

Plenty of replay value here. It is one of the casual games that you can pick up at any time of the day, be it waiting for a train, on a train, or getting off the train. Just trying to get all the awards and achievements is going to take quite some time, and it's not always about travel the furthest, lasting the longest or killing the most. There are enough mission varieties to keep you engaged.

Plus, you never get sick of seeing Barry slides on the floor face down.

Overall

Jetpack Joyride is a casual game that keeps you coming back for more. The game play is so simple that even a child can play. But I'm an old man, and I still find it enjoyable. There is a good balance of achievements that will entertain even the perfectionists out there. And if you don't really care about the rewards and such, beating your own score is just as fun.

Upgrade aplenty, even though admittedly, some are quite useless. Never thought flying at high speed in confined space can be this much fun.

Good:

* Very simple control
* Touch screen works well
* Plenty of upgrades, awards and achievements
* Great casual game

Bad:

* It will get repetitive after a long while, but it is fun none the less.

Score (out of 10)

Game play: 8
Graphics: 8
Sound: 7
Replay: 7

Overall: 8


Reviewer's Score: 8/10 | Originally Posted: 05/14/12

Game Release: Jetpack Joyride (US, 09/01/11)


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