____ __ _  __  _   __    ____  _   _  __ _____  _    ___ _  __  __ __ __
  / __// // |/ /.' \ / /   / __/.' \ / |/ //_  _/.' \ ,' _/| |/,' / // // /
 / _/ / // || // o // /_  / _/ / o // || /  / / / o /_\ `. | ,'  / // // /
/_/  /_//_/|_//_n_//___/ /_/  /_n_//_/|_/  /_/ /_n_//___,'/_/   /_//_//_/

_______________________________________________________________________________

                       W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  DS                                          Written by threetimes
Developer: Matrix Software                             October 2011
Publisher: Square Enix                                 Version: 1.1
Release  : February 2007 (EU)                          More on ???!
_______________________________________________________________________________

TABLE OF CONTENTS ................................................. SEARCH CODE
_______________________________________________________________________________

To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.

   I. Introduction ..................................................... *INTRO
  II. Game Basics ...................................................... *BASIC
 III. Battle System .................................................... *BATT
  IV. Hints And Tips ................................................... *TIPS

   V. THE WALKTHROUGH .................................................. *WALK

      PROLOGUE
      01. Altar Cave ................................................... *W01
      02. Ur Village ................................................... *W02
      03. Kazus Town ................................................... *W03
      04. Castle Sasune ................................................ *W04
      05. Sealed Cave .................................................. *W05

      WIND CRYSTAL JOBS
      06. Kazus and Mythril Mines....................................... *W06
      07. Canaan ....................................................... *W07
      08. Dragon's Peak ...............................................  *W08
      09. Tozus Town and Tunnel ........................................ *W09
      10. Vikings' Cove ................................................ *W10
      11. Nepto's Temple ............................................... *W11
      12. The Enterprise ............................................... *W12
      13. Castle Argus ................................................. *W13
      14. Tokkul ....................................................... *W14
      15. Chocobo Woods (Optional) ..................................... *W15
      16  Village of the Ancients (Optional) ........................... *W16
      17. Gulgan Gulch (and Chocobo Woods) ............................. *W17
      18. Tower of Owen ................................................ *W18
      19. Dwarven Hollows .............................................. *W19
      20. Gysahl ....................................................... *W20
      21. Subterranean Lake ............................................ *W21
      22. Molten Cave (and Chocobo Woods) .............................. *W22

      FIRE CRYSTAL JOBS
      23. Dwarven Hollows 2 ............................................ *W23
      24. Castle Hein .................................................. *W24
      25. Castle Argus 2 and New Transport ............................. *W25
      26. Wrecked Ship and Temple of Water ............................. *W28
      27. Cave of Tides ................................................ *W27

      WATER CRYSTAL JOBS
      28. Amur, the City of Water  ..................................... *W28
      29. Amur Sewers .................................................. *W29
      30. Goldor Manor ................................................. *W30
      31. Duster (Optional) ............................................ *W31
      32. Replito (Optional) ........................................... *W32
      33. Saronia Compound ............................................. *W33
          1. Northwestern Saronia
          2. Southwestern Saronia
          3. Northestern Saronia
          4. Southwestern Saronia
      34. Dragon Spire ................................................. *W34
      35. Saronia Castle ............................................... *W35
      36. Doga's Manor ................................................. *W36
      37. Cave of the Circle ........................................... *W37
      38. The Nautilus ................................................. *W38
      39. Doga's Village (Optional) .................................... *W39
      40. Sunken Cave (Optional) ....................................... *W40
      41. Saronia Catacombs (Optional) ................................. *W41
      42. The Temple of Time ........................................... *W42
      43. Unei's Shrine ................................................ *W43
      44. Ancient Ruins ................................................ *W44
      45. The Invincible ............................................... *W45
      46. Falgabard (Optional) ......................................... *W46
      47. Lake Dohr (Optional) ......................................... *W47
      48. Bahamut's Lair (Optional) .................................... *W48
      49. Cave of Shadows .............................................. *W49
      50. Doga's Grotto ................................................ *W50

      EARTH CRYSTAL JOBS
      51. Ancients' Maze ............................................... *W51
      52. Eureka, The Forbidden Land (Optional)......................... *W52
      53. The Crystal Tower ............................................ *W53
      54. The World of Darkness ........................................ *W54
      55. What Next? ................................................... *W55

  VI. JOBS ............................................................. *JOBS
      01. Job System ................................................... *J01
      02. Jobs and Equipment ........................................... *J02
      03. Jobs and Weapons ............................................. *J03

 VII. MOGNET SIDEQUESTS ................................................ *MOG
      01. Introduction to Mognet ....................................... *MOG1
      02. Sidequests Summary ........................................... *MOG2
      03. Topapa ....................................................... *MOG3
      04. Sara ......................................................... *MOG4
      05. Takka ........................................................ *MOG5
      06. Cid .......................................................... *MOG6
      07. Job Level 99 - Cards and Unique Equipment .................... *MOG7
      08. The Four Old Men and Alus ................................. .. *MOG8
      09. The Bonus Dungeon - ??? ...................................... *MOG9

VIII. LISTS ............................................................ *LISTS
      01. Shops ........................................................ *L01
      02. Equipment .................................................... *L02
      03. Weapons ...................................................... *L03
      04. Items ........................................................ *L04
      05. Magic Spells ................................................. *L05
      06. Monster Lists ................................................ *L06

  IX. Credits .......................................................... *CRED
   X. Legal Bit and Contact............................................. *LEGAL



===============================================================================
I.  I N T R O D U C T I O N ............................................*INTRO
===============================================================================

Welcome to my Final Fantasy III walkthrough! This is my first ever walkthrough
for a Final Fantasy game, though I've written for a few other DS RPGs,
including Dragon Quest V and VI, and I've used a similar style to those FAQs:
chatty, with lots of detailed lists! I enjoyed playing FFIII despite the fact
that the story has all the classic four crystals cliches, and there are only
four characters. What's special about the game is the job system, where each
character can take on a specialist class that changes their appearance and
skills. Since there are 23 jobs, that makes a total of 14950 possible job
combinations, and the probability of choice paralysis! I hope this FAQ will
help you navigate the game and those choices, and I can guarantee that you will
obtain 100% for all treasure!

The arrangement of this FAQ is pretty straightforward:

* The Game Basics section outlines the controls, what all the commands mean,
  and how to utilise the menu system to your best advantage.

* The Walkthrough takes you through the game location by location describing
  where to find all the treasure, and giving strategies for all the bosses.

* There are a couple of extra sections that feature the unique features of the
  game: the job system and the Mognet sidequests.

* The Lists section includes lots of lists of items, stuff you can find, buy
  and equip, and monsters you'll encounter.


SPELLING DISCLAIMER
I use British English, but the game uses American so you might notice some
discrepancies in the spelling of some words. The most common differences are
defence/defense, and armour/armor. I use British spelling for anything I'm
writing about, but where I'm quoting the game, or listing things from the game,
I copy down the American version. Please don't complain!



===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main Menu
04. Status Ailments
05. Shopping
06. Storage
07. World Map and Locations
08. Special Features
09. Characters
10. Jobs

------------
01. Controls
------------
A Button - use to to talk to someone, to investigate something or activate a
           switch. Also used to board transport and to advance the message
           window.
B Button - use with the directions buttons to run (unless you have pre-set the
           option to run). B is also the back/cancel command to exit the menu.
           Also used to exit transportation.
X Button - use to access the menu.
Y Button - use to chat with a current guest party member.
R Button - use to access the menu. Also used with L to run away from battles.
L Button - use to zoom the camera. Also used with R to run away from battles.
Camera   - The camera icon is displayed at the top left corner of the touch
           screen. Press with the stylus to see a close up view.

Stylus   - You can tap everything with the stylus, but it slows down the
           interaction and I wouldn't recommend it.


--------------------
02. Saving Your Game
--------------------
You can ONLY save your game on the world map. Save EVERY TIME you leave a
village or dungeon, and it's best to save before entering a new location too.
You can have up to three separate save files.

Quicksave is available at any time (except during a battle or event). This is
your safety net if you find yourself lost or tired in a long dungeon and you
don't want to Teleport out and have to do it all again. Make a quick save and
quit the game. When you reload you can continue from this save, although the
save itself will be erased.


-------------
03. Main Menu
-------------
The menu screen shows an overview of all four characters with their current
job, level HP and MP. Down the right side of the screen is a list of options:

Item......View the inventory.
          - Use: select to use one of the characters
                 choose one item and move it into a different position
          - Sort: automatic sorting by item/magic/weapons/armour
          - Key Items: see all important items

Magic.....Select a character to view their equipped magic and make changes.
          Magic is arranged by Level and each job allows different levels of
          magic spells. Each character can equip up to 3 spells for each of 8
          levels.
          - Use: Use a spell on a character
          - Learn: select to view all magic that has been found or bought and
                   select to add this magic to that character.
          - Remove: Select currently equipped magic and you can remove it and
                    it returns to the inventory.
          - Exchange: shows all characters. All the magic from the selected
                      character will be transferred to the highlighted
                      character and their magic will be acquired.

Equipment..Select a character to view their current equipment: that includes:
           R.Hand        Head      Note that two weapons can be equipped, or
           L.Hand        Body      one weapon and a shield, or a bow and
                         Arms      arrows.
           - Equip: Select a weapon or armour slot to be shown all options to
                    change equipment.
           - Remove: removes the selected equipment
           - Removes All: shortcut to remove all equipment at once.

Status.....Select a character to view their full status screen.
           This shows current experience and experience to the next level.
           Current job and job level, HP and MP. MP is divided into 8 levels of
           magic and how much is available for different levels of magic
           depends on the job.

           Stats for:
           Strength : power of physical attacks
           Agility  : turn speed
           Vitality : influences HP increase on level up
           Intellect: effectiveness of black magic
           Mind     : effectiveness of white magic
           Attack       : total with weapons
           Defence      : total with armour
           Magic Defence: total with equipment

Formation..Select one character and then another to exchange them in the list.
           This changes the order of the party so the lead character can be
           altered. Press A twice to move a character portrait to the right,
           placing them on the back row. Do the same again to move them to the
           left, placing them on the front row. Characters receive less damage
           on the back row but attack with less force with some weapons, such
           as swords or axes. Magic attacks are just as effective from the back
           row.

Job........Select a character to view the current job and all jobs available.
           Choose a job and see the number of battles required for the
           adjustment phase. All equipment is removed so make sure to re-equip!

Config.....Change the settings.
           - Text.Speed: Slow/Normal/Fast
           - Cursor: Default/Memorise
           - Default Move: Walk/Run
           - Main Hand: Left/Right (This changes where the camera and menu
             icons appear.)

Quicksave..Save the game anywhere. This is a temporary save and will be deleted
           when loaded. It's really just an emergency measure.

Save.......Only available on the world map.


-------------------
04. Status Ailments
-------------------
Wellsprings! In town and dungeons you can find blue springs, ponds or
fountains. These will heal the party's HP and MP, remove bad status effects or
even remove KO status. Which ones do what varies according to location.

Inn and Beds! In some towns and dungeons you can restore HP and MP by resting
in a bed for free, or pay to stay at an inn. Some status ailments cannot be
cured through sleep: Mini, Toad, Petrification and KO.

Ribbons! The Ribbon headgear protects the wearer from ALL bad status effects
and can be worn by anyone whatever their job. The Aegis Shield does the same,
but can only be worn by some shield bearing jobs.

Esuna! This spell cures all negative status effects except KO.

- Subsides After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Action/Magic       | Effect                           |
|---------------+--------------------------+----------------------------------|
| Paralysis     | Wears off  / -           | Paralyses body, cannot act       |
| Sleep         | Hit to wake/ -           | Fast asleep, cannot act          |
| Confusion     | Hit to restore sense     | Disorientation, hits randomly    |
| Gradual       |            / Stona       | Body turns to stone over time    |
| Petrification |                          |                                  |
| Slow          | Wears off  / Haste       | Slows down the character         |
| Stop          | Wears off  / -           | Prevents from moving, cannot act |
|_______________|__________________________|__________________________________|

- Persists After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Item/Magic         | Effect                           |
|---------------+--------------------------+----------------------------------|
| KO            | Phoenix Down/Raise, Arise| No HP and knocked out. Cannot act|
| Petrification | Gold Needle/ Stona       | Turns body to stone, cannot act  |
| Toad          | Maiden Kiss/ Toad        | Decrease attack and defence      |
|               |                          | Can only use Toad magic          |
| Silence       | Echo Herbs / -           | Cannot use any magic             |
| Mini          | Mallet     / Mini        | Physical attacks not effective   |
| Blind         | Eyedrops   / Blindna     | Physical attacks less accurate   |
| Poison        | Antidote   / Poisona     | Gradually reduces HP             |
|_______________|__________________________|__________________________________|


------------
05. Shopping
------------
You can sell anything for half the buying price. Always buy consumable items in
bulk as there's a discount if you buy 4 or more. The more you buy, the bigger
the discount. To navigate the shop menu use the Right/Left directional buttons
to see how many items they stock, and the Up/Down directional buttons to choose
the number of items you wish to buy. The number of items for sale varies from
shop to shop and sometimes you can buy duplicates of spells (for example) which
can be useful.


------------------------
06. Storage and Sorting!
------------------------
Select the Item menu and all things are displayed: weapons, armour, healing and
battle items. The last item you bought or found will appear at the bottom of
the list. Fortunately you can "Sort" them and this option puts everything in
order. Items will appear first, with healing items over two columns on one
page, followed by attack items and any magic spells not yet equipped. After
that you'll see weapons and finally armour. Select Sort a second time and the
order changes, with weapons appearing first, then armour and items, so you can
arrange groups as you wish.

You can also move individual items (and groups of the same items) around, for
example, if you wanted Shurikens to appear at the top of the list to avoid
having to scroll through a whole load of stuff during a battle, but keep the
rest of the items easily available as well. To move anything, move the cursor
to the "Use" option at the top of the page and select the required item (with
A). Scroll through the list to where you wish to move it to, and press A again
and the items will be exchanged. It's really useful to manually sort things in
this way.

Key Items are listed on a separate menu page. All items and equipment are
available from the Item battle menu and the only restriction to the number of
things you can carry is that you cannot have more than 99 of each item.
However, there are ways around that. If 99 arrows (for example) are equipped to
a bow user, you can also carry 99 in the inventory. Also, you'll be able to
store excess items with a Fat Chocobo, when you find one.


---------------------------
07. World Map and Locations
---------------------------
When you enter a new location the name of it will appear on the screen for a
few seconds. Towns and villages will also appear on the world map on the top
screen, marked by a blue dot, and caves and dungeons are shown with a brown
dot. The item, Gnomish Bread and the spell Sight will show a more detailed map,
including locations not yet visited.


--------------------
08. Special Features
--------------------
Shining Spots!
In towns and dungeons hold down the L Button to zoom in for a closer look at
screen, or use the stylus to tap the camera icon at the top corner of the
bottom screen. Sometimes an items such as a pot or rock with display sparkling
spots. Press A on the area to trigger an event or find something.

Allies!
From time to time an additional party member will tag along behind the team.
Talk to them using the Y button, or tap the chat icon at the lower right of the
bottom screen. They will join in battles with a variety of skills, but they
cannot be controlled by the player.

Mognet!
After completing events in the Sealed Mines and obtaining the first set of new
jobs you will encounter a Moogle in every town. You can send letters to a
select few characters in the game, once you've met them, and they will reply.
The letter writers are:
Topapa (Ur)
Takka (Kazus)
Sara (Sasune)
Cid (Canaan)
The 4 Old Men (Amur)
Alus (Saronia)

However, for this correspondence to yield anything useful you also must send 7
messages to real life "friends" using WiFi friends' codes. You can only send
one message every hour, so it's a good idea to start sending them immediately!


--------------
09. Characters
--------------
These descriptions are taken from the manual.

Luneth
An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by
nature, his curiosity gets the better of him as he tumbles into a hole created
by the great earthquake.

Arc
Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he
prefers reading over gamboling in the wild. His studies endow him with great
knowledge that more than makes up for his shyness.

Refia
Raised in Kazus by the mythril smith Takka, whose rigorous training led her to
run away from home...again.

Ignus
A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse.
His prime concern is finding the missing Princess Sara.


--------
10. Jobs
--------
This game features a job system where characters can take on a vocation at
will, and learn new spells, skills and abilities. However, these are job
specific and if the job is changed the character does not retain anything
learned. Each job has specific weapons and armour which requires an equipment
change when the job is changed. New jobs become available each time a Crystal
is found. Any character can take on any job and all jobs yield a special bonus
item and stat bonus when reaching Level 99, but ONLY if you undertake the
Mognet sidequest as well.

Levelling up jobs is a function of any action taken during during a battle, and
works independently from the experience gained for winning battles. Simply put,
ANY of these actions taken during a battle will add points towards the job
level:

* Attack
* Guard (not available for some jobs)
* Item use
* Use of Job's Ability

Acquire 100 Job Points to raise the Job's level. As the Job level increases
characters will be able to do more damage in battle, hit with better accuracy
or heal more HP with spells, depending on the skills they have.

One thing to be wary of is when you change jobs. There may be a transition time
between jobs (which prevents you from changing jobs too often). During this
time you have to fight a few battles before the new job's stats kick in. Job
specific skills are available immediately, so you could change to a Thief to
use their unlocking ability and then change back again to a Ranger (for
example).



===============================================================================
III.  B A T T L E  S Y S T E M ....................................... *BATTLE
===============================================================================

-------------------
1. Battle Commands
------------------
The battle system is turn-based. Your party takes turns to deal out damage or
heal and then, it's the enemy's turn to do the same while you stand there and
take it. You'll only see the first four commands on the battle menu screen and
must scroll down using the Directional button to see more. You must select
commands for all characters before the action starts. Some commands, such as
magic and guard, won't always appear as they are dependent on the character's
current job.

- Attack -
Hit the target using a weapon or barehanded. You can hit team members as well
as the enemy (to wake them up if asleep for example).

- Magic -
Use a spell by selecting the magic and then the target. Some spells allow you
to select multiple targets. Each spell only uses 1 MP.

- Guard -
Select this option to defend from an attack on the next turn. Reduces damage
received.

- Item -
Choose an item from the inventory and then the target: an ally or enemy. Some
weapons can be used as an item to cast a spell with NO use of MP. Use the UP
button to see the currently equipped weapon.

- Equipment -
Change equipment during a battle. This does NOT take up a turn and another
command can be selected after changing equipment. Remember that characters can
equip two weapons, two shields, a bow and arrows, a weapon and a shield, or
even two shields! Some weapons (such as harps) are two-handed so only one can
be equipped. Changing equipment can allow for different elemental attacks to be
used on different enemies.

- Front/Rear -
Move a character between the front and back line. Front line characters do more
damage but have lower defence. Back line characters do less damage (unless they
are using a bow and arrows or other long range weapon) but have more defence.
Changing lines takes up a turn and occurs instantly.

- Run Away -
Escape. Use this command for every character and it only needs one to be
successful for the whole party to flee. BUT if the party is attacked while
attempting to run the damage is much greater, since defence is lowered.


-----------------------------------
2. Back Attacks/Pre-emptive Strikes
-----------------------------------
Sometimes the enemies get the jump on your party and that means that they have
an extra turn and your back line will be at the front. If you surprise the
enemy you get an extra turn as well as the first turn.


----------
3. Enemies
----------
Enemies appear singly, in pairs, or as a group of three, and that's the maximum
you will ever see. Groups can be mixed, or identical, but that doesn't matter
too much because magic can still be used to target a whole group. Encounters
are random, but the rate of encounters varies a lot, from very low to quite
high. Status magic is not every effective and it's better to attack with
elemental spells and weapons rather than waste a turn trying to cause sleep, or
blindness for example. However, weapon attacks with added effects, such as
poison, are often effective

Bosses are always visible and they will usually have two attacks on each round,
with the more powerful ones able to make three, or even four attacks. They tend
to use both all party magic and physical attacks.



===============================================================================
IV.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

* Save a lot. Dungeons don't have any save points!

* Guard a lot if you want a fight to last longer. If a party member is slow to
  act it might mean that they don't gain any job points, so make sure that
  everyone does something!

* Most magic can be applied to one enemy/ally or ALL enemies/allies and each
  spell only uses 1 MP. Press the left D button to target all enemies and the
  right D button to target all allies.

* Experience points from winning battles are divided amongst the team. If you
  want to level up someone on their own, then kill off the rest of the team
  (remove their equipment so they die more easily!) and they won't get any
  experience.

* Buy consumable items in bulk! Buying 4 or more gives a discount that
  increases with the number bought.

* Always search towns and nearby dungeons for free stuff before buying
  anything!

* Each job raises the character's stats in different ways whilst they have
  that job, but ONLY vitality gives a permanent boost on levelling up. Giving
  high vitality jobs to characters will help to boost their HP.

* Equip two weapons to fighter classes for additional attack power. Although
  9999 is the maximum recorded amount of damage, in fact it's possible to cause
  more than that, but you won't know exactly how much.

* If in doubt, level up!. Even just one extra level can make a difference in
  some boss battles. And the higher the level of a job, the more effective it
  will be.



===============================================================================

                  V.  W  A  L  K  T  H  R  O  U  G  H  ................. *WALK

===============================================================================

===============================================================================
01. ALTAR CAVE .......................................................... *W01
===============================================================================
TASK        : Find the exit and defeat the boss. Obtain all treasure.
-------------------------------------------------------------------------------
Items [7]   : Cave A - Leather Shield, Potion x3, Longsword, Antarctic Wind x2
      [7]     Cave B - Leather Cap, Bronze Bracers x2, Longsword x2,
                       Bronze Knuckles, Sleep (Black Magic Lv.1)
Wellspring  : Yes.  HP/MP restoration.
Enemies     : 001: Goblin, 002: Carbuncle, 003: Eye Fang, 004: Blue Wisp
-------------------------------------------------------------------------------

The game begins with a boy falling into a cave and you'll quickly gain control
and can name him. Choose "Confirm" to give him his default name of Luneth.
He'll move a few steps and encounter three goblins for the first battle. He has
32 HP and is equipped with just a Knife with attack of +8 (and a Vest with
defence of +1). Check the Equipment or Item inventory during the battle to see
the details.

The only thing you can do is to attack one goblin at a time as Luneth doesn't
have any magic or items. A helpful hand cursor appears on the goblin group and
you can move it to choose any of the three. One attack with the knife should
kill one and their attacks will hurt you for 2 HP so it's not hard to win, even
if an attack misses altogether, which it might! You'll get 30 Gil and 3
experience points and might obtain an item too, most likely a Potion, but if
you're very lucky you could get a valuable Phoenix Down. (Note that these are
precious, since you cannot buy them anywhere.)

After the battle there's nothing else to do as you don't have any items for
healing, so carry on walking up the cave where you'll find two treasure chests.
The left one contains a [LEATHER SHIELD] and you can equip this by clicking on
the menu icon and then going to the Equipment menu. You'll see that Luneth has
the option to equip TWO weapons or a weapon and shield. For now, just go with
the shield. The second chest contains a [POTION] which you can use to heal up
or wait until health is at around 10 HP before doing that if this is your only
Potion.

One more battle should raise Luneth's level to 2 and you'll notice that his job
level rises too. Currently he's a Freelancer which means that he can equip most
weapons and armour. Job levels rise faster than overall levels as they are
based on actions taken during battle, not experience points. Each action:
attack, guard, using an item or the job's ability (Magic) adds 20 points to the
job level and 100 points are required to increase the level. So, five actions
results in an increase. (There are some variations in the points awarded
accorded to job and overall job level but this acts as a good basic
calculation.)

Walk a few steps to the north and you'll find a dead end, but a suspicious
looking rock by the left cave wall. Examine this and press A and the rock is a
switch that opens the wall of the cave.

Carry on to the right and open another chest to find a [LONGSWORD] weapon.
Equip this instead of the Knife and you could replace the shield so you have
two weapons equipped with an overall attack power of 18. You don't need this
power for the goblins so it's not really worth it, and even the slightly more
powerful enemies in the next cave can be defeated with just the sword.

Walk up the steps into another cavern where the enemies are a bit more varied,
with a blue Carbuncle and a red Eye Fang, usually appearing together. One hit
should kill each of these but the Blue Wisp might need two hits and it does
more damage than the rest so having the shield equipped will help you out.

Go right to find a chest with a [POTION], and left for another chest with an
attack item [ANTARCTIC WIND]. Hold onto this as it cast a powerful ice spell
when thrown at an enemy. Back at the main path, walk up to a T junction and
open a chest with another [POTION]. Go right where you'll see another chest at
the side of the path with another [ANTARCTIC WIND].

Just a couple more steps and you'll arrive at a WELLSPRING. This welcome water
heals all HP and MP. If you managed to make it this far without using a potion
you can congratulate yourself on your ability to hoard. By this point Luneth
should have reached Level 2 and with full health again you could spend some
time fighting to raise your level to 3 if you wish: or to acquire some more
potions from the enemies in preparation for the boss battle as there are no
more items to be found.

From the Wellspring walk left to the end of the passage and then, up, to enter
the boss's lair.


o-----------------------------------------------------------------------------o
| B O S S  - LAND TURTLE                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 04 |   111 |   8 |   6 |    20 |   500 | None        | Altar Cave           |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion       2 - Antarctic Wind  3 - Antarctic Wind  4 - Antarctic Wind |
| 5 - Bacchus's Cider 6 - Bacchus's Cider 7 - Arctic Wind     8 - Arctic Wind |
|-----------------------------------------------------------------------------|
| Recommended Level: 2/3                                                      |
o-----------------------------------------------------------------------------o

One way to deal with this battle is to equip both the sword AND the knife and
relinquish the shield. That gives you attack power of 18, although your defence
will be cut to 1. (You can change equipment during the battle.) Just hack away
and the boss will soon be defeated.

His attacks hurt you for 4 HP with the shield and double that without, but you
can always use a Potion if health is getting too low for comfort. If you've
dashed straight through without levelling up at all, then throw an Antarctic
Wind item which attacks with a low level Blizzara ice magic spell causing
around 40 HP damage. (It's hard to read the numbers!) Your chances of getting
an item drop are not good so don't expect one.

o-----------------------------------------------------------------------------o

After the battle Luneth gets the classic messages about being the chosen one,
the world in peril, yadda yadda, you know the kind of thing. Anyway, your new
task is to find companions.

You're back on the world map, and you have the option to turn around and go
back inside the cave to find more treasure. If you just want to carry on and
find the next party member then leave this until later, but don't forget it!
Luneth should be at level 2/3 with a Job level of 5/7 and you can save your
game for the first time.


----------------
Altar Cave Again
----------------
Back inside the cave you start at the north. The enemies are the same as before
with mixed groups of Goblins, Carbuncle, Eye Fang and Blue Wisp. Walk down a
few steps and go right where you can pass through a hidden opening in the east
wall. This takes you into another section of the cave where you'll see two
treasure chests, the first contains a [LEATHER CAP] and the second a [BRONZE
BRACERS]. Equip these to head and arms respectively upping your defence to 3
without the shield.

Return to the main cave and walk down into another new area. Walk to the left
and up, and you'll find the hole where Luneth fell down to the lower floor.
There are three more visible chests in the cave. The first one contains another
[LONGSWORD] which you can equip instead of the Knife, giving you even higher
attack power of 20. The next has another [BRONZE BRACERS] and the third has a
much more useful item: the magic spell [SLEEP].

Go to the Magic menu and move the arrow cursor to the right, from "Use" to
"Learn". You'll now see the Sleep spell highlighted. Press X to confirm and
Luneth now has some magic. It's a Level 1 spell requiring 3 MP to use. Avoid
the hole in the floor, which will take you down to the cave where you started
out in case you missed anything. If you want to go down again, then you'll find
a warp point behind the crystal inside the boss room which deposits you back on
the world map.

Check out the other two treasure chests at the left side of the cave. The
first has [BRONZE KNUCKLES] which will increase your attack power even more to
22 if equipped with the sword, and a second [LONGSWORD]. All this extra
treasure will save you money, always a good thing at the start of an RPG.

Return to the world map and walk south to enter the town. You'll also see a
picture of the world map on the top screen, and the location of the town and
cave at the northwest of the continent. If you continue walking too far to the
south the enemies are tougher, and the second town has a welcoming ghost which
scares Luneth so he'll leave immediately. Just go to Ur.


===============================================================================
02. UR VILLAGE (PARMENI MOUNTAINS) ...................................... *W02
===============================================================================
TASK        : Talk to the Elder, find Arc and rest.
-------------------------------------------------------------------------------
Location    : South from Altar Cave
Services    : Item Shop, Inn (free), Bar, Weapon Shop, Armour Shop, Magic Shop
Items [13]  : Phoenix Down x2, Potions x5, Longsword, Eye Drops, Dagger,
              Cure (White Magic Lv.1), Antidote x2
Wellspring  : Yes. Revive and HP/MP restoration
Enemies     : 001: Goblin
-------------------------------------------------------------------------------

Classic RPG town stuff, you're told to see the Elder and given a warning about
a cursed town that gives you the next destination. You'll get that information
from the villagers at the left. The orange haired lady fills you in on the name
and location of the King and his castle (to the west), and the local area.

Enter the blue roofed elder's house and go through into the inner room where
you'll find your mother, and the elder who reveals a bit about your history.
Yeah, yeah, I think we can just about figure out the story now. Talk to him
again and he tells you to go to Kazus. Before leaving the house turn to the
left and check that blue fountain in the left corner and this will heal you.
(The one at the right does nothing but it will revive dead party members.)

Leave the house and talk to the blue clothed person again and they tell you
about using items on people. Use a Potion on them by selecting it from the item
menu and they give you a [PHOENIX DOWN]. (If you don't have any potions, then
wait until you do!)

Walk right, past the other orange haired girl and through the trees to talk to
an old lady who tells you about potions in the well. Hop down the well and open
three chests for [POTION], [POTION] and [POTION].

The house nearby is an Inn which is also the location of an Item Shop selling
status healing items, and it might be advisable to buy a couple of these, but
you can find some and you don't need potions if you're trying to save cash. (I
had around 800 Gil). One thing to note is that the cost of items DECREASES if
you buy more than 3 at once. So, 4 potions costs 190 Gil, 5 - 237, 6 - 285, 7 -
332, 8 - 380, 9 - 427 and 10 - 460. Buying 11 at once costs 506 Gil, which is
just 6 Gil more than the price of 10 if you bought them all one by one!

Go through the door next to the item seller and you're inside the bar. You'll
hear about a couple of other currently inaccessible locations: Canaan and Nelv
Valley. The girl at the right will dance and you can play chopsticks on the
piano!

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Dagger                |     60 |   +9 ATK |
Longsword             |    100 |  +10 ATK |
Staff                 |     40 |   +3 ATK |
Bow                   |    100 |  +10 ATK |
Wooden Arrow          |      4 |   +6 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Leather Armour        |     90 |   +3 DEF |
Leather Shield        |     40 |   +2 DEF | Protects from some status ailments
Leather Cap           |     15 |   +1 DEF |
Bronze Bracers        |     80 |   +1 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Poisona               |    100 | White Lv.1  Removes poison
______________________|________|_______________________________________________

Go upstairs in the Inn and talk to the mage who explains a little about your
current job as a Freelancer. You can use low-level magic but your base
attributes are low. Guess this isn't a job we'll be sticking with once there's
a chance to change. Check the empty bed and you can rest for free, healing your
HP and MP. Might as well, although it takes longer than just a second.

Walk up to find the rest of the shops. The weapon shop is inside the top right
house, with the arms shop next door. Buy the better armour but really that's
all you need as you'll find a dagger in the village and a Bow and arrows for
free in the next location. There's a magic shop inside the left hut and you can
buy one Poisona magic which you might as well! I bought 2 (scroll UP and DOWN
with the D-pad to change the number, scrolling right shows you the number of
items in stock, and she's selling 6 of them!)

Walk up the grassy path at the middle right of the town to trigger a scene and
meet **ARC**, Luneth's best friend, who runs off. Click on the upper left
corner of the white flowers behind the girl, and you'll pick up a hidden
[POTION]. Back in the village, head up the track behind the weapon shop and
follow a grassy path to the storehouse, You'll encounter Goblins along the way.

Face the door, standing at the water's edge, and you'll find a hidden [POTION].
Inside the storeroom talk to the blue person who explains about switches that
open hidden hidden passageways in towns and dungeons. You'll see a shiny
sparkle on the candle. Move close to it and click A to reveal a hidden passage
to the right. Walk through the wall (you cannot change the camera to see it)
and up the stairs in the next room. You'll discover 5 treasure chests, all
yours for the taking! Starting at the left, the top row contains a [LONGSWORD],
[EYEDROPS], and [CURE]: another magic you can equip. The bottom row has a
[DAGGER] and [PHOENIX DOWN].

Return to the main room and walk close to the pots. Use the stylus on the
camera icon at the top left of the screen and you'll get a close up view. This
allows you to see the sparkles on two of the pots. The top right one contains
an [ANTIDOTE], and the lower left one has a second [ANTIDOTE].

Return to the village, recover HP at the Elder's house if you need to, and
equip the Sleep, Cure and Poisona magic. Go to the Magic slot on the menu and
press B to move the cursor to the upper tab. Move it to "Learn" to see the list
of currently available magic, and select the spells to equip them. You can have
up to 3 for each level, although as a Freelancer you can only use Level 1
magic. Then, exit to the world map. SAVE YOUR GAME!

NOTE: you don't need to see the sparkles or use the close up view if you
already know where to find hidden sparkle items.


===============================================================================
03. KAZUS TOWN .......................................................... *W03
===============================================================================
TASK        : Talk to the ghosts and find the airship.
-------------------------------------------------------------------------------
Location    : South from Ur
Services    : None available on this visit
Items [5]   : Mythril Helm, Staff, Zeus's Wrath, Potion x2
Wellspring  : Yes. HP/MP restoration
Recruit     : Arc, Refia
Area Enemies: 001: Goblin, 005: Killer Bee, 007: Berserker, 006: Werewolf
-------------------------------------------------------------------------------

You'll probably only encounter Goblins on the way south, but if you walk west
onto the sandy patch of ground near Kazus you might run into a powerful
Berserker enemy who can damage you for around 20+ HP! With double weapons and
the Leather Armour and at level 3 I barely survived two of these attacks, but
defeated it with two of mine. Be careful if you wander too far from the path!

Fortunately there are no enemies inside the cursed town and you'll find Arc
waiting for you. You can walk straight past him into the town, but there's no
point unless you want to level up some more with Luneth on his own. Talk to him
and ARC joins the party at Level 3 as a Freelancer (job level 1). He's equipped
with a Knife, Leather Cap and Leather Armor. Give him two Longswords and a
Bronze Bracers. I also equipped him with the Cure and Poisona magic.

Explore the town. The building directly ahead contains a healing fountain and
the one to the right hosts three shops but the shopkeepers are all ghosts and
won't sell you anything. You could spend some time fighting those Berserkers
near here now you have two party members, and just keep healing up at the
fountain. In fact, this is advisable, and at least get both to level 4.

Head left from in front of the healing building and you can edge through the
trees to a pool. Skirt around the pool to find a hidden [MYTHRIL HELM] next to
the tree at the north side of the first patch of sandy ground. There's also a
hidden [STAFF] at the middle of the north edge of the second sandy area. Turn
right from here and you can walk between the yellow/green and darker green
trees. Go right, up, and left into a little clearing amidst the trees You'll
find another hidden item [ZEUS'S WRATH] at the north side. This is a consumable
item that casts lightning magic on enemies. There's nothing to find in the
sandy patch of the ground between the rocks so return to the town.

The shops are not open for business and the inn has no resting place, but go
inside anyway. Chat to all the ghosts in here to discover more about why the
town was cursed and get a hint about the smith's daughter from the ghost
upstairs. You'll find a familiar FF name even though you cannot see him. The
ghost in front of the counter is Cid. Being nice boys you decide you'd better
help these people and Cid lends you his airship. (If only life was that
simple!)

Go behind the inn counter and check the shelves to find a hidden [POTION]. The
smithy is behind the Inn, and there's a sparkle on the pot at the left of the
furnace, which nets you a [POTION].

Save your game again on the world map. Check equipment and health before
entering the mines at the back of the town if you intend to explore in there,
but it's not advisable! If you decide to ignore that warning be VERY careful
because a mummy and skeleton together can destroy you with their speed (having
the first turn) and power (using critical attacks!).The mummy also uses poison
on you. At level 3/4 you'll be dead unless you're very lucky, so take the hint
and leave the mines for now!


-----------
The Airship
-----------
Instead, head for the sandy patch of ground to the west of Kazus, as instructed
by Cid, and you'll immediately discover the airship! Talk to the girl you find
and the smith's daughter,**REFIA** joins the party and tells you where to go to
find a Mythril Ring: Sasune Castle.

Refia is also a Freelancer and joins you at level 3. She is equipped with a
Knife, Leather Cap and Leather Armor. I gave her the Leather Shield and
Longsword. By the way, if you're thinking what I was thinking, that you can
enter the cave with a third party member, it won't work as Refia leaves the
party if you return to the village. To get her back, just exit to the world
map.


===============================================================================
04. CASTLE SASUNE ....................................................... *W04
===============================================================================
TASK        : Talk to the king and explore the castle.
-------------------------------------------------------------------------------
Location    : West from Kazus
Services    : Bed (Castle and East Tower)
Items [6]   : Phoenix Down, 1000 Gil x2, Leather Shield, Bronze Knuckles,
              Blizzard (Black Magic Lv.1)
      [5]     East Tower: Holy Arrow x20, Wooden Arrow x40, Bow, Potion
      [3]     West Tower: Holy Arrow x20, Wooden Arrow x20, Wightslayer
Wellspring  : Yes. Bed rest restores HP and MP
Recruit     : Ingus
Enemies     : 008: Red Wisp, 009: Dark Eye, 010: Zombie
-------------------------------------------------------------------------------

To fly the airship simply walk onto the platform with the helm and you'll be
airborne. To land, press B and to fly again, press A. Use the shadow cast by
the airship to judge where to land. You cannot go far since the airship cannot
cross over the mountains and it cannot land on trees, but you CAN cross the
lake to the northwest and enter a cavern there called the SEALED CAVE. However,
it's best to follow the route of the story and visit Castle Sasune first, where
you'll obtain lots more treasure and another recruit.

Fly west, crossing over the forest, and land outside the large grey castle.
Save your game before going inside. You'll find someone waiting for you and
after a short chat the doors will be opened.

Go through the wooden doors ahead, and KEEP GOING up the stairs to
the top floor. Eventually you'll be in a large chamber with a red carpet and
you'll discover that the king isn't quite his normal self. It seems that the
king doesn't have the Mythril ring. Next stop, the cave to the north to find
his missing daughter.

The soldier you met joins the party. The king tells you to search for the
skeleton key and that there's a secret passage inside the sealed cave.
**INGUS** joins as a Freelancer at Level 4 (even if the rest of the group are
still at Level 3) with exactly the same equipment at the rest had: a Knife,
Leather Cap and Leather Armour. Since he's stronger than the rest, put him on
the front row and give him better weapons.

Return to the ground floor and you can rest in the beds at the left and chat to
more ghosts. Time for a little looting! Enter the door ahead again and there's
a hidden opening through the left wall. You can recognise it by the darker hue
on top of the dividing wall. Walk up to find a chest with a [PHOENIX DOWN].

Return to the hall and there's a similar hidden passage through the opposite
right wall. Go through and you'll find two sets of steps out of this side room.
Walk down lower steps into a small room with two chests containing [1000 GIL]
and [1000 GIL]. The steps down from here just lead to a large empty space with
a pool and no treasure, so go back up to the second set of steps that lead up
to the second floor.

Walk left, to find two more chests. These contain a [LEATHER SHIELD] and
[BLIZZARD] Level 1 Black Magic. Look closely at the top of the wall to the left
of these two chests and you'll spot a discoloured area indicating another
hidden passage. Follow this passage in the darkness, up and right, into a small
room with a treasure chest containing [BRONZE KNUCKLES], another weapon. Leave
the main building.


----------
East Tower (no enemies)
----------
Walk up the right side of the central keep and enter the tower. Climb to the
third floor to find two treasure chests, with [HOLY ARROW x20] and [WOODEN
ARROW x20]  Lady Sara's bedroom is on the next floor and you can rest in her
bed... Open the three chests to obtain: [BOW], [WOODEN ARROW x20] and [POTION].
After obtaining all this loot, leave the castle and save your game on the world
map before entering the west tower. Adjust everyone's equipment and equip that
new magic too. Give the Bow to a back row fighter and equip the Wooden Arrows
in their second hand. This frees up weapons so everyone can have the best
you've got!

Leave the castle to save your game if you are in any doubt about your capacity
to deal with some much stronger monsters in the West Tower.


----------
West Tower
----------
The encounter rate is quite high in here so keep an eye on health and don't let
anyone's HP get too low. As well as the familiar Wisp and Dark Eye monsters
you'll also encounter Zombies. You can use potions and the Cure spell on these
undead enemies to damage them by 50 HP, or the Holy Arrows you found, but I'd
suggest hanging onto those as you can defeat them fairly easily with ordinary
weapons. A lot depends on your current level. If everyone is at level 3 to
start with then it's harder but you'll soon level up.

These enemies can inflict poison status and you'll need Antidotes or use the
spell Poisona, especially since Poison status persists after a battle. Maybe
keep one person on the back row and use them for healing: they can equip the
the Bow and fire arrows when they don't need to heal anyone.

Climb to the third floor to find two treasure chests with [HOLY ARROW x20] in
the left one and [WOODEN ARROW x20] in the right. There's another chest on the
next floor, but make sure everyone is at full health before opening it. You'll
find a [WIGHTSLAYER] weapon but it's a trap!

Without doing any extra fighting but not running away from battles my team were
all at level 5 by this point. Before opening the chest check that all the new
stuff has been equipped and that you have potions at the ready.


o-----------------------------------------------------------------------------o
| B O S S  -  GRIFFON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 06 |   230 |  15 |  16 |   130 |    40 | Wind        | Sasune: West Tower   |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Antarctic Wind  4 - Zeus's Wrath|
| 5 - Silence Seal    6 - Tranquilizer    7 - Angel's Sigh    8 - Angel's Sigh|
|-----------------------------------------------------------------------------|
| Recommended Level: 5                                                        |
o-----------------------------------------------------------------------------o

The first thing to do is go to the Equipment page and change one of Luneth's
weapons for the Wightslayer as it's very much stronger than anything else.

You can do a lot of damage with your double equipped weapons and the Griffon
can only hit one person at once. However, its critical attack can take away
half someone's HP so you'll need to heal that damage. It also has a Fire magic
attack on everyone that does around 15-20 damage.

You can get a quick win by using the item Antarctic Wind, which overkills
causing more than 200 HP damage to the monster but it's best to hold on to this
valuable item for the next boss battle. With the new Wightslayer's higher
attack power it should only take five strikes (with double weapons) to defeat
the Griffon. The experience is divided between everyone so each person gets 32
points.

o-----------------------------------------------------------------------------o

After defeating the boss the encounter rate seems to dip and one time I left
the tower with no more encounters, but that might be a rare fluke. After
getting all the treasure and healing up again, leave the castle and fly east
and north, across to the lake, to the Sealed Cave.


===============================================================================
05. SEALED CAVE ......................................................... *W05
===============================================================================
TASK        : Defeat the Djinn and choose jobs for everyone.
-------------------------------------------------------------------------------
Location    : Northeast from Castle Sasune, across the lake.
Items [4]   : Potion, Cure (White Magic Lv.1), 500 Gil, Antarctic Wind,
              Eye Drops.
Wellspring  : No
Ally        : Princess Sara
Enemies     : 08: Red Wisp, 09: Dark Eye, 10: Zombie, 11: Mummy, 12: Skeleton,
              13: Cursed Copper, 14: Larva, 15: Shadow, 16: Revenant
-------------------------------------------------------------------------------

The Skeleton, Revenant and Cursed Copper enemies are susceptible to Cure magic
and holy arrows, but you'll kill them quickly just with weapons. To target an
enemy or ally group with a spell simply press the cursor with the left button
on the D pad. You can also use healing spells on all the party from the Magic
menu by selecting the option to do so! Skeletons can blind and you'll need eye
drops to cure that status effect, Revenants use poison attacks and the Mummy
might cause confusion. This is something you cannot heal directly but another
attack from an enemy, or an attack from an ally using a weak weapon will bring
them to their sense.

You enter from the north, so walk straight down the cave until you reach a dead
end and a treasure chest that contains a [POTION]. From here, walk back to the
junction and turn right. In the next larger cave walk up to find the second
chest that contain [CURE] Lv 1 White Magic.

Head back down the cave and continue along the only route (through a screen
change) until you reach another large cave. There's a chest in the bottom left
corner with [500 GIL]. This cave appears to be a dead end but head to the right
and use the camera close up on the skull that's lying on the floor of the cave.
You'll spot the sparkle which activates a switch, opening the wall in the cave.

Follow the path and you'll find Princess Sara who joins the party together with
her Mythril Ring, although you cannot use her as an active party member. Press
Y to speak to her and she'll let you know that the Djinn is susceptible to cold
attacks. This is what you've been waiting for!

Equip the Blizzard magic to someone if you haven't done so yet, and be ready to
use the Antarctic Wind item. Don't bother healing with potions now that Sara is
with you because she'll automatically heal anyone who is injured (her Cure
spell works on everyone at once) as well as sometimes using Aero magic to
attack enemies.

Continue walking to the right and then down the steps to the next cave where
you will find Larva, Shadow and Revenant enemies besides the skeletons. Go
left, and then down a narrow passage. Follow this path as it turns to the right
and then down again to a dead end, where you'll discover a treasure chest with
the item you need, an {ANTARCTIC WIND].

Walk back to the junction and go straight ahead, and then left, into a cavern.
There's a chest at the lower left corner with [EYE DROPS]. The tunnel continues
from the left side of this cave. There is nothing left to find so just run
quickly down the passage into another large cavern and then, right, into the
final area where Djinn awaits on a red platform.


o-----------------------------------------------------------------------------o
| B O S S  -  DJINN                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 07 |   600 |  20 |   8 |   200 |  1400 | Ice, Water  | Sealed Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Bomb Fragment   4 - Sheep Pillow|
| 5 - Sheep Pillow    6 - Lamia Scale     7 - Bomb Arm        8 - Bomb Arm    |
|-----------------------------------------------------------------------------|
| Recommended Level: 7/8                                                      |
o-----------------------------------------------------------------------------o

The main risk with this guy is that he'll swing his sword twice at the same
person and that can nearly kill them. He might also do a powerful critical
attack on one, and that too, can nearly kill them. His third skill is Fire
magic on one or all.

To avoid disaster use Blizzard magic and the Antarctic Wind item because he has
a lot of HP. One of these items and one magic attack, which will do over 100 HP
damage with the caster at level 7, together with one round of physical attacks
should suffice. (Or use two Antarctic Winds for a faster and less risky win!)
Equip Shields to give extra protection from his fierce attacks.

o-----------------------------------------------------------------------------o

After the battle the team ends up somewhere else. It's the cave with the
crystal! Now the four of you get a message which you cannot skip over... and
the credits. That's the end of the prologue chapter.


-------------------------------------------------------------------------------
CRYSTAL OF WIND - JOBS CHANGE, MOGNET
-------------------------------------------------------------------------------

You will be told about changing jobs at this point. Step on the circle behind
the altar to return to the surface outside the Altar Cave with everyone at full
health again. Save your game and make decisions about your future! Check the
menu screen and you'll notice that the JOBS option is now available. Select
this option to view the list of possible jobs:

WARRIOR    - best on the front row unless equipped with a bow.
WHITE MAGE - back row: use Staffs as items in battle to cast Black magic.
RED MAGE   - front or back: versatile with weapons and magic.
MONK       - front row: no magic and needs to be close to enemies to do the
             maximum damage.
BLACK MAGE - back row: same as White Mage. Staffs save on MP use.
THIEF      - front row: to steal stuff and get the first turn, but won't damage
             enemies if stealing.

If you check the stats of all party members without any equipment before
allocating jobs, you'll see that the ONLY difference between them is HP. At
level 8 these are the numbers:

* Refia  has 112 HP
* Luneth has 113 HP
* Ingus has 117 HP
* Arc has 115 HP

This means that it really doesn't matter who takes on which job. A lot depends
on how you prefer to play: you could make a party solely of fighters (Warrior
and Monk) or mages. But it's probably best to opt for a balanced party. I
always like stealing stuff and the thief unlocks doors for you. Mages are handy
for their attack magic that targets groups of enemies.

Since healing is easy enough with items, beds and wellsprings you might not
want to bother with a White Mage, but having access to White magic is going to
be useful for attacking undead enemies as well healing and so it's advisable.
An alternative is to use a Red Mage for their magic versatility and ability to
equip a wide range of stuff. Bear in mind that these jobs will be superseded
when you find the next crystal and you'll probably want to change them again.

My party was: Thief-Luneth, White Mage-Arc, Black Mage-Refia, Warrior-Ingus.
The main drawback is that no-one can use the Wightslayer sword. Also note that
the White Mage cannot equip the bow and will be relegated to the weak Staff for
now, and only two of the team have MP for magic, although the mages have nearly
doubled theirs. Adjust accordingly!

By the way, if you're not sure about jobs, try out the Red Mage. When you get
the next set of jobs most of them will only require 2 battles for transition
from this job. Also, the fact that the Red Mage is an all-rounder gives you a
taste of warrior type fighting and white and black magic  They won't require
job change when you're in mini form which also makes them useful. However,
don't stick with the Red Mage for the rest of the game, as their lack of
specialist abilities makes them less valuable as the game progresses.


------
Mognet
------
Walk to Ur and go up to the magic shop and left, and you'll find a Moogle
waiting for you. Talk to him to connect to access the message system. This is
the point at which you can start to send mail to other players in order to
unlock the Onion Knight job, and various sidequests. With a Friend Code, simply
send 7 messages (I just counted them out: One, Two, etc) to one other person.
That's all you have to do! They do not have to reply. See the separate section
for all the details about this.


-------------
Sasune Castle
-------------
Your airship is still outside the Sealed Mines where you left it, which is a
bit annoying. If you return to Kasus nothing happens and Refia leaves the party
saying she's not yet ready to meet her father.

You must return to Sasune Castle first, and yes, you've got to walk all the way
there, but it gives you a chance to fight enough battles to instigate the
change of jobs. You'll be able to use the job's skills right from the start,
but the stats don't change and appear in yellow. Thief requires 4 battles for
the adjustment phase and the rest only need 2 so it won't take long for the
change to take place.

Princess Sara is waiting for you and events proceed in an orderly fashion. You
receive the best present possible from the King: a [FOLDING CANOE] which is
found in the Key Items inventory. Chat to everyone in the castle for a little
extra information and climb the East Tower again to meet Sara once more if you
wish to see a sweetly touching scene.

Leave the castle and walk to the lake, where you don't even have to select the
canoe as it magically appears as soon as you touch the water. Fly the airship
back to Kazus.


===============================================================================
06. KAZUS AND MYTHRIL MINES ............................................. *W06
===============================================================================
TASK        :
-------------------------------------------------------------------------------
Services    : Item Shop, Inn (free), Weapon Shop, Armour Shop, Magic Shop
Items [2]   : Mythril Sword x2 (cave)
Wellspring  : Yes. HP/MP restoration
Ally        : Cid
Enemies     : 11: Mummy, 12: Skeleton
-------------------------------------------------------------------------------

This time the town's shops are trading and you can buy the handy Fire magic as
well as Mythril armour which I'd recommend. I had over 5000 Gil by this point
so money shouldn't be an issue, but you can find a couple of Mythril Swords for
free so hold off on those. It's cute the way the characters light up to show
you who can equip what.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    190 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
______________________|________|_______________________________________________

You won't have Refia with you for the shopping trip as she's gone back home to
her father's smithy and says she can't come with you. Report back to Cid in the
inn and he'll join the party instead, although not as an active member. He
will randomly join in the battle though, just as Sara did.

Talk to the man near the first table for a hint about a secret passage inside
the Mythril Mines. You can rest in the beds upstairs if you need to heal. Press
Y to talk to Cid for more hints about what to do next and then visit Takka the
smith again. He'll fit up the airship so you can ram through the rocks and
reach Cid's hometown.

After this scene Refia will have disappeared from the smithy. Head for the
airship and take off and she'll be back with the team. Now you are at full
strength again, it's a good time to head for the mines at the back of Kasus.
Cid will also help out, using Fire magic on all enemies.


-------------
Mythril Mines
-------------
Return to Kazus, buy anything extra for Refia, and walk to the back of the
town behind the Smithy, to find the mine.

From the entrance, walk right, and up the old mine track that leads into a
larger cave. Remember what you were told by the man in the inn, and check out
the upper left corner of the cave where you see a lantern post. That opens the
secret passage in the left wall .

After that it's a one way route down, left, and up to the far end where you'll
find two treasure chests containing: [MYTHRIL SWORD] and [MYTHRIL SWORD]. Equip
them or sell them.


===============================================================================
07. CANAAN .............................................................. *W07
===============================================================================
TASK        : Blast the rock and walk to Canaan. Cure Cid's wife, find treasure
              and talk to Selina.
-------------------------------------------------------------------------------
Location    : Southwest from Kasus, after blasting the rock to the west.
Services    : Item Shop, Inn (40 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [15]  : Elixir, Gnomish Bread x2, Gold Needle, Potion, Great Bow,
              Iron Arrow x20, Blind (Black Magic Lv.2), 2000 Gil, 2000 Gil,
              Phoenix Down x3, Mallet, Gold Needle
Wellspring  : Yes, but nothing happens if you're alive. It revives the dead.
Area Enemies: 05: Killer Bee, 07: Berserker, 21: Basilisk, 22: Bugbear
-------------------------------------------------------------------------------

ALERT! DO NOT BUY THE GREAT BOW OR BLIND MAGIC.

Back in the airship, fly towards the large rock at the southwest of the world
map and you'll blast it automatically, but you also lose the airship and are
now on foot again. Walk a short way to the west and then go south to find the
small settlement next to a mountain. Enter the town and Cid leaves the
party, after telling you to see King Argus if you want a better airship. Cid
makes the hull but the king knows about engines.

The chap near the fountain informs you about a secret gnome village somewhere
in the woods to the south, but there's a mountain in the way! The man at the
left has information about a magical healing solution that's hidden somewhere
in the town. Intriguing! The mage type man in orange adds to the intrigue by
telling you about a Mini scroll that changes you to the size of a gnome, so
that's the secret! Talk to the pink clothed girl in front of the magic shop and
she'll dance for you.

Walk up to the north of the village using the steps at the right of the magic
shop, and you'll find a pond.  Walk around to the far side and down the steps
into the water. Go left and follow the stream down under the bridges until you
reach some steps up to a patch of turf with a treasure chest. This contains an
[ELIXIR]. Don't be tempted to use it! Return the way you came.

Make your way to the house at the upper left of the town and you'll find Cid
and his sick wife. Talk to his wife and you'll be able to cure her with the
Elixir. It might seem a bit of a waste of a valuable item just to get rid of a
cough, but one good turn always deserves another in an RPG, if not in life.
Check the light on the wall as instructed by Cid and it opens a secret passage
in the left wall. Go down the stairs into the aircraft hangar where you'll find
EIGHT! treasure chests!

Starting from left to right on the bottom row you'll acquire: [GNOMISH BREAD],
[GNOMISH BREAD], [GOLD NEEDLE], [PHOENIX DOWN], [POTION], [GREAT BOW],
[IRON ARROW x20], [BLIND]. A very nice haul, but we're not done yet!

Walk down the steps at the left into the water and go right, through the water.
Climb the steps in the lower right corner of the room and you'll spot a dark
patch on the stone floor. Go right, through a secret opening into darkness.
Keep going right and you end up in another room with four more treasure chests.
The lower two contain [2000 GIL] and another [2000 GIL], and the upper two net
you a [PHOENIX DOWN] and another [PHOENIX DOWN].

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gold Needle           |    100 | Removes petrification
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
Great Bow             |   1500 |  +18 ATK |
Iron Arrow            |      8 |  +12 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    190 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Cure                  |    100 | White Lv.1  Restores HP
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.1  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
______________________|________|_______________________________________________

The item shop is inside the inn as usual. Buy at least four Gold Needles, the
Thunder magic and some Iron arrows if nothing else. Check out the house
adjoining the Inn and you'll find Salina mourning the lost Desch. He's someone
we're going to have to find I guess, especially as he bought the last Mini
scroll. She tells you that he went to the mountains to the east so that's the
next task set up.

Before leaving the house check out the logs at the left of the sink to find a
[MALLET]  Go left, hugging the lower wall below the bookshelf so you're out of
sight, and you'll find a hidden opening in the left wall of the room. It just
takes you back into the central hall where you'll find a [GOLD NEEDLE] hidden
in the visible wood pile. Stay at the inn to heal everyone if required and
leave town. Save your game and head for the hills!


===============================================================================
08. DRAGON'S PEAK ....................................................... *W08
===============================================================================
TASK        : Reach the top of the mountain. Obtain Mini magic.
-------------------------------------------------------------------------------
Location    : East of Canaan
Items [4]   : Phoenix Down, Aero (White Magic Lv.2), Gold Needle,
              Mini( White Magic Lv.2)
      [3]   : Wellspring - Mini (x3 - maximum)
Wellspring  : Yes. Revive, HP/MP restoration, status cure (On world map)
Enemies     : 17: Firefly, 18: Helldiver, 19: Rust Bird, 20: Rukh
Ally        : Desch
Recommended Level: 8/9
-------------------------------------------------------------------------------

Walk up the track and you'll encounter bird type enemies. Unfortunately you
don't yet have any Aero magic to which they are vulnerable, but use your other
magic if you've a mage or your best physical attacks. The Helldivers and Rukhs
are a real nuisance with their instant petrification attack that you can only
cure with the Gold Needle item. Firefly enemies are easy enough to kill with
the Blizzard spell.

Search out the Rust Bird (found higher up the mountain) and steal from it
because every item you can pinch is a Phoneix Down. This is the ONLY enemy in
the whole game that allows this. You will be able to return to this location
later in the game if you don't want to spend too much here now.

Follow the linear path up and to the right. When you reach a junction at the
east rock face, head down the slope to find a treasure chest containing a
[PHOENIX DOWN].

Back up the slope you'll arrive at a T junction. Go right and you'll soon find
a second treasure chest with the magic you need: [AERO]. This is white magic so
a White Mage can be useful at long last. Return to the junction and walk left
to find another chest at the edge of the path. That contains a [GOLD NEEDLE].

As soon as you reach the top of the path a scene will start and you find
yourself surrounded by a clutch of eggs and dragons. Speak to the figure in
blue at the upper left and... you'll end up facing Bahamut. Not a good plan to
fight this beast now, so select to Run Away. If you have a Thief that's easier
to do as they have the Flee option. But even so, it's likely that the dragon
gets in a strike before you manage it. They will do over 700 HP of damage and
it's an instant kill, so at least you're in no doubt that this is a battle you
couldn't win.


---------------------------
World Map and Healing Copse
---------------------------
Desch hands over the scroll [MINI] and decides to tag along with the party. He
jumps off the mountain and the team follow, after which you all arrive at a new
location on the world map. Don't worry if someone is dead and don't waste a
Phoenix Down on them. Turn north and enter the forest and you'll be at a
special healing place. Talk to the tiny gnome wandering around on the sandy
ground to learn about the village to the south. These ponds heal, revive and
cure bad status effects: left is the revival one, right is the status and the
middle pond restores HP and MP.

Check out your new Mini magic out and equip it and then use it on the lead
character to talk to the Gnome. He'll give you another [MINI] spell so long as
you've equipped the one you've got. In fact, if you equip this one and talk to
him again he'll give you another! I got one for everyone. Sadly the selling
price is only 1 Gil so you won't make any cash from the gnome's generosity.

Press Y to talk to Desch, who explains that weapons won't do any damage when
you're in mini form. Only magic is effective so you'll need to change to jobs
that use spells, and ensure that anyone in mini form is protected in the back
row. Desch will be with you for a while and he uses a physical attack on
enemies and Thundara magic, although he didn't use this magic until after the
Viking Cove.

Now, the task is to find the gnome village but it's no use with just one person
in mini form: everyone needs to be small. BUT if they are, you'll soon get
killed since strength, vitality, attack and defence drop to 1 point. The trick
is to change fighter jobs to mages. Red Mage is probably the most useful for
the Warrior as it only requires 2 battles for the changeover, and Black Mage
for the Thief. Fight a few battles to complete the change and then use the Mini
spell, and you should manage the local enemies even though everyone is tiny.
However, there's a less bothersome method. Simply find the location of the
village and THEN make mini-mes of everyone.

Ok, so walk south from the healing springs, past the first section of forest
and hug the western mountain range. When you reach the southwest section of
forest, change everyone into Mini. Just go to Magic, select the spell and then
the option at the bottom of the page: "All Party Members". If you've done it
correctly even Desch will change size, and you'll be inside the mini world of
Tozus. (If you did as I did and used the Mini spell on just one person to start
with, you'll find that the all person spell changes them BACK into their big
form.)


===============================================================================
09. TOZUS TOWN AND TUNNEL ............................................... *W09
===============================================================================
TASK        : Heal the doctor. Use the tunnel.
-------------------------------------------------------------------------------
Location    : In the forest to the south of the Healing forest area.
Services    : Gnome Item Shop, Inn (80 Gil) and Item Shop, Magic Shop
Items [6]   : Mythril Bracers, Fire Staff, Fira (Black Magic Lv.3),
              Cura (White Magic Lv.3), Phoenix Down x2
Wellspring  : None
Ally        : Desch
Enemies     : (Tunnel) 23: Mandrake, 24: Leprechaun, 25: Darkface
-------------------------------------------------------------------------------

You arrive at the east of the town and can walk right to exit to the world map.
There's also a map on the top screen although it just shows the location on the
world map. Talk to the gnomes you meet and you'll find out about a tunnel that
takes you to the home of the Vikings... not quite what you might expect.
Another gnome mentions the Living Woods and Doctor Shelco is ill. You'll also
find a Moogle.

The inn costs 80 Gil to stay but you shouldn't need that if you came straight
from the healing forest. The really useful stuff is sold at the Magic Shop and
you can stock up on spells for your newly created mages. Fire and Blizzard will
probably suffice. The specialist gnome bread shop is worth a visit and it's
found by walking down from the left of the Moogle. Buy a couple or more of
these items that allow you to see the whole continent at once. This has the
same effect as using the spell Sight, which you don't yet have.

----------------------.--------.-----------------------------------------------
GNOME ITEM SHOP       | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gnomish Bread         |    200 | Shows a detailed map
----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Aero                  |    700 | White Lv.2  Deals wind damage
______________________|________|_______________________________________________

The top left house contains some valuable stuff. There's a hidden [MYTHRIL
BRACERS] by the table opposite the entrance door and a [FIRE STAFF] inside the
left bookcase. The right bookcase yields a [FIRA] magic. Talk to the doctor and
heal him with an Antidote item. As with Cid and his house, this one also has a
secret and he'll reveal it to you by opening a passage that leads to Miralka
Bash. Check out the pots in the corner of the room, to the left of the secret
passage, and you'll find a hidden [CURA]. Walk along the passage and down the
stairs to access two treasure chests with [PHOENIX DOWN] and [PHOENIX DOWN].
Leave and head back to village to do some shopping before continuing.

Return to the world map to save your game and check everyone's health and
equipment. Stay at the inn or walk back to the healing forest to heal for free!
Enter the Tozus Tunnel. My team were now a Red Mage, two Black Mages and a
White Mage and everyone was at level 9 or 10.


------------
Tozus Tunnel
------------
Simple stuff here. Walk left, and then up, into the second part of the tunnel,
and continue to the end where you emerge on the world map. There's nothing to
find. Fight some monsters as you go, but the encounter rate is low and I only
had two battles so it's easy enough to manage. Watch out for the Dark Face's
Blizzard spell and critical physical attack, and keep everyone placed on the
back row to minimise the damage. I only found the Leprechauns on a subsequent
visit if you are determined to account for all enemies, but that's probably
because I didn't linger on this first trip.

You'll emerge in a grassy area surrounded with mountains, and you can return
through the tunnel from the forest here, so long as you're mini size. The
Vikings' Cove is inside the mountain to the north. Change back to normal size
by casting the Mini spell on everyone again and hope you have the magic ability
left to use a level 2 spell. If not, don't worry, as the Vikings' Cove has an
inn. Retain the magic jobs as you'll soon have to revert to mini size again.


===============================================================================
10. VIKINGS' COVE ....................................................... *W10
===============================================================================
TASK        : Find all treasure. Find out about the ship and dragon.
-------------------------------------------------------------------------------
Location    : Inside the mountain to the north of the end of the tunnel from
              Tozus.
Services    : Item Shop, Inn (40 Gil), Magic Shop
Items [6]   : Spark Dagger, Viking Axe, 3000 Gil, Blizzara (Black Magic Lv.3),
              Thundara (Black Magic Lv.3), Fira (Black Magic Lv.3)
Wellspring  : Yes. Revive only
Ally        : Desch
Area Enemies: 5: Killer Bee, 06: Werewolf, 07: Berserker, 21: Basilisk,
              22: Bugbear, 23: Mandrake
-------------------------------------------------------------------------------

Now, it's very easy to simply race through the cave, chat a little to hear
about the ship and the sea dragon, emerge onto the world map again and board
the ship, only to find yourself fighting the dragon before you've even had time
to pause. This is the Nepto Dragon and you cannot beat it. Your spells will do
0 damage and it has two attacks on each turn and each attack kills someone with
around 5000 damage. Kind of not possible... Well, then, DON'T!

This cove is really a town and you can talk to the Vikings and search for some
useful items. Walk through to the first open area where a Viking is asleep on a
bed at the left and the chap wandering around greets you in a cheery fashion
and warns you about the sea dragon. You'll see a dark wall at the right and a
small cave with a red treasure chest below the wall. There's a hidden opening
out of sight in the upper side of that dark section. Turn down, facing the
treasure chest and you'll find it. Walk down, right and down again to access
the chest which contains a [SPARK DAGGER].

Back in the main cave walk up and chat to the group, one of whom mentions the
Nepto Temple. Enter the doorway behind them to find the shopping cave. The mage
standing at the back wall sells magic, although you don't need any as you'll
find some free stuff in here. However, you should buy a few of the new Maiden's
Kiss items. Rest at the inn before leaving.

----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
______________________|________|_______________________________________________

Head up the steps and you're at the water's edge, although still inside the
cave. Go left, to the far end of the path and turn down the screen. You'll
discover another hidden passage leading through to a room at the west of the
area. Talking to the Viking reveals the name of Pop again. Go down the steps to
find another talkative chap and two treasure chests. The top one contains a
[VIKING AXE] and the lower one has a whopping [3000 GIL]! They don't object to
strangers stealing all their goods. There's a wellspring to the right of the
cave that will revive the dead.

Return to the main path and go right to find a Moogle. Stop just before that,
where some light shines on the path, and turn down the screen again to find a
hidden passage through the darkness. Walk down, right, down again, and left,
into a small room with three treasure chests: The left one has [BLIZZARA]
magic, the middle one contains [FIRA] and the right has [THUNDARA]. These are
all level 3 spells.

Back on the path, walk right, and down the steps to find Pop and a few other
Vikings. The deal is: defeat the dragon and you can have the Enterprise sailing
ship. Chat to the other Viking who tells you the truth about the dragon: as
soon as you enter the ship he will attack. Return to the main path where you
can fire the cannon for fun. Walk up and the stairs ahead take you back to the
world map, between two mountains. The ship looks tempting, just waiting on the
shore to the west, but heed the warning and avoid it. Instead, walk north along
the shore, and then west, to find a stone temple.


===============================================================================
11. NEPTO TEMPLE ........................................................ *W11
===============================================================================
TASK        : Acquire Nepto's Eye and made the dragon whole again.
-------------------------------------------------------------------------------
Location    : West from Vikings' Cove.
Items [3]   : Shell Armor, Shell Helm, Serpent Sword
      [3]   : (Key Items) Nepto Eye, Fang of Water, Enterprise
Wellspring  : No
Ally        : Desch
Enemies     : 26: Petit, 27: Poison Bat, 28: Liliputian, 29: Wererat,
              30: Blood Worm
Recommended Level: 10
-------------------------------------------------------------------------------

Save your game before going inside the Temple. Walk straight ahead to
investigate the dragon head statue as there's nothing else to find inside this
first room. Use Mini on everyone, as instructed, and enter the dragon's mouth.

Use Level 1 magic on the enemies you meet, and you might find that Desch helps
you out with his Thundara magic. Walk quite a distance to the right, and
eventually the path turns up and then, right, to a dead end. However, there are
two holes in the floor. Drop down the first one (actually there are stairs,
although you cannot see them from above) and head down to the lower left corner
of the room. There are two chests here: the left one has [SHELL ARMOR] and the
right contains a [SHELL HELM]. These can be equipped to a Red Mage, which is
another good reason for having one with you at this stage.

Return to the upper level and enter the second hole. Walk right to find a
treasure chest with a [SERPENT SWORD] and another hole in the floor. This takes
you into a rock walled cavern. Walk right, and you'll probably encounter the
large red blood worm in here. One or two Fire spells should kill it. You'll see
something purple at the end of the passage so make sure that everyone has full
HP before approaching it.


o-----------------------------------------------------------------------------o
| B O S S  -  GIANT RAT                                                       |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 11 |   900 |  24 |  29 |  1200 |  1500 | None        | Nepto Temple         |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment  3 - Antarctic Wind  4 - Zeus's Wrath |
| 5 - Silence Seal    6 - Tranquilizer   7 - Angel's Sigh    8 - Angel's Sigh |
|-----------------------------------------------------------------------------|
| Recommended Level: 10/11                                                    |
o-----------------------------------------------------------------------------o

Use your highest level spells on the rat: Thundara, Fira and Blizzara. Thundara
seems to be the best, doing nearly 350 HP damage to the rat. Level 1 spells and
Aero only inflict around 70 damage to him.

The Rat will get two turns on each round and it might hit out twice inflicting
poison, or use ice magic on everyone. The main problem is that it also uses
magic and one Fire spell on one character will kill them outright at this
level. Revive with a Phoenix Down if they are your best magic user or if you
want them to receive experience points. I managed this in two rounds, with 1
Thundara and 1 Thunder magic, with the rest of the team using level 1 spells.

o-----------------------------------------------------------------------------o

After the battle you'll pick up [NEPTO EYE], a key item, and everyone will be
at full health for the return journey to the statue. Just as well, as the
enemies are still up for a fight. Keep walking left to get back to the entrance
room. Examine the statue and you'll put the missing eye back in its socket. You
obtain the [FANG OF WATER].

Leave the temple and return to the Viking Cove. You cannot use the ship as it's
no longer on the shore. (Might as well restore everyone to full size on the
world map.) Talk to Pop again to officially receive the [ENTERPRISE]! Leave the
cave again, from the north exit and the ship is now waiting on the shore.
Embark on your seafaring adventures!

Change jobs back to what you had before if you wish, but I'd recommend having a
Black Mage now you have lots of lovely Level 3 magic, and the fact they can use
a bow from the back row makes them really useful. You'll also need a Thief to
open some locked doors if you want to acquire some nice treasure early on.


===============================================================================
12. THE ENTERPRISE ...................................................... *W12
===============================================================================
TASK        : Explore the world!
-------------------------------------------------------------------------------
Ally        : Desch
Sea Enemies : 31: Killer Fish, 32: Hermit, 33: Sea Elemental, 34: Tangie,
              35: Sahagin
-------------------------------------------------------------------------------

After boarding the ship near the Vikings' Cove, sail west, and you'll end up in
the middle of the sea in the middle of the continent. Check the map to see your
location. Use one of the Gnomish Breads now, and you'll be able to spot blue
locations that you haven't yet visited. It's not clear where you should go next
but identifying all the locations on the world map is a good start.

You'll notice that the ship is restricted to the inner sea, and that access to
the outer circular sea is blocked by a whirlpool to the north. Have fun
exploring and finding new enemies to fight, both at sea and on the land. You
can save at any time while sailing or riding a Chocobo.

The old locations are to the East and you can call back to Canaan to visit
Selina, Desch's love, and chat to Cid, but you won't learn anything new. The
new locations are dealt with in the walkthrough, but in brief they are:

* Tokkul Village to the south.
* Castle Argus to the northwest.
* Tower of Owen to the north (west of the narrow channel with the whirlpool).
* Gulgan Gulch to the west from Castle Argus
* Village of the Ancients at the southwest perimeter of the map.

One of the problems is that there isn't a revive wellspring, except in the
Vikings Cove, and the new locations don't have an inn. I ended up having to
return to Vikings' Cove to revive and save on Phoenix Downs, and to restore
health. However, there is a Wellspring on the second floor of Castle Argus. See
the next section for details of the castle and the treasure you can find there.


===============================================================================
13. CASTLE ARGUS ........................................................ *W13
===============================================================================
TASK        : Obtain all the treasure.
-------------------------------------------------------------------------------
Location    : On the northwest coast
Services    : None
Items [12]  : 1500 Gil, 1000 Gil x6, 100 Gil x2, Bomb Fragment, Arctic Wind,
              Antarctic Wind.
      [9]   : {Locked Rooms} Light Arrow x20, Killer Bow, Medusa Arrow x20.
              Book Of Light, Book Of Fire, Ice Arrow x20, Fire Arrow x20,
              Book Of Ice, Scholar Robe
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Desch
Area Enemies: 40: Knocker, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Remembering that King Argus knew about airship engines, this might be the
natural next destination. You can see the castle on the Gnomish Bread map,
situated on the northwest coast. Sail there and enter what turns out to be a
completely deserted castle. (Use Y/party chat for some comments about this.)
However, there are some good things to find: tons of cash and a wellspring.
You'll need the latter in case of disaster as there are some more powerful sets
of enemies to find, both on sea and on the world map.

Stop in the room on the second floor and get close up and personal to the
candlestick in the upper right corner. You'll see that familiar sparkle. Press
A and the wall opens for you. Walk through the opening and keep going straight
through the next small room to the adjoining one. I had difficulty finding the
hole in the wall, until I realised it was situated by the fourth floor tile
down from the candlestick.

Here you'll find three chests: The left one has [1000 GIL], and so does the
middle one [1000 GIL], and yeah, it's the mother lode, the third one has the
same amount of [1000 GIL]. From the small room, walk up the stairs into a
another treasure room with 6 chests. Starting at the lower left the left three
contain: [1500 GIL], [1000 GIL], [1000 GIL]. The ones at the right have [100
GIL], [1000 GIL] and another [100 GIL].

The stairs take you out to the ramparts. Walk left or right, and up to find a
small wooden door in both corners' These doors are locked but you can open them
with a Thief as the leading character. Change job and you'll be given the
message that you can open the door. There's no awkward lock-picking involved,
as the thief is the master of unlocking (even if you didn't name her Jill).

Inside the left door you'll find an office. Check out the large cupboard for
that reassuring sparkle and press A to open the wall to the room at the right.
Open three treasure chests to obtain: [LIGHT ARROW x20], [KILLER BOW] and
[MEDUSA ARROW x20]. The light arrows inflicts lightning damage and the medusa
arrows cause gradual petrification. These are more powerful than you'll require
right now, but having the Killer Bow is a real bonus as it adds another +8
attack power to the Great Bow.

Enter the right door to discover a treasure room with six chests. Opening them
from left to right, starting on the bottom row, these contain: [BOOK OF LIGHT],
[BOOK OF FIRE], [ICE ARROW x20]. The top row yields: [FIRE ARROW x20],
[BOOK OF ICE], and [SCHOLAR ROBE]. The Book weapons and robe cannot be equipped
by anyone, and you'll need to wait until you have access to new jobs.

Back inside the central area, climb the stairs up to the large dining room. The
walled area to the right of the table doesn't seem to have a doorway, but just
go around the back and walk down the hidden stairs. You'll end up inside a
small room with two treasure chests: the top one has a [BOMB FRAGMENT] and the
lower one an [ANTARCTIC WIND]. Walk between the two chests and you can pass
through the wall into the darkness and through to a tiny room with a single
chest containing an [ARCTIC WIND] item.

Return to the dining room and walk down the central stairs to reach the
ramparts. Go right and find a wellspring that restores HP and MP, and there's
also a revive one to the left. Leave the castle.


------------
Living Woods
------------
You might remember that this place was mentioned by one of the gnomes, and it
can only be reached with the Enterprise. Sail a short distance down the west
coast from Castle Argus keeping close to the coastline, and you'll see a gap in
the mountains. Land on the coast and walk a few steps into the wooded area.

You'll find some tiny fairies and a missing Elder Tree. Talk to them to
discover why it's not where it should be. The Wizard Hein, of Castle Argus, has
put a curse on the Elder Tree which is now wandering the desert. They also tell
you that Hein changes his weak point when he uses Barrier Shift, and that you
need to analyze him to see his current weak point. Useful stuff to remember for
later.


===============================================================================
14. TOKKUL .............................................................. *W14
===============================================================================
TASK        : Find the treasure.
-------------------------------------------------------------------------------
Location    : On the central south shore of the sea.
Services    : None
Items [7]   : Bacchus's Cider, Great Bow, Lamia Scale, Ice Staff,
              Serpent Sword, Kenpo Gi, Sonic Knuckles
Wellspring  : No
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker  41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Start off by sailing south of the central sea, where there's a small settlement
on the nearby coast. Walk from the coast to the village of Tokkul. This place
is a bit strange: the first two inhabitants run off when you talk to them and
some of the houses are shut up. If you've already been to Castle Argus there's
some connection to the lack of soldiers there. However, none of this will stop
you from finding stuff lying around the place.

Walk left from the entrance until you stop at a blue roofed house. Now, head up
between this house and the yellow roofed one at the right. The collection of
pots or debris hides a [BACCHUS'S CIDER]. Walk up to the small house and check
the wall at the left of the blocked door to find a [GREAT BOW]. Find a hidden
[LAMIA SCALE] by the tree above this house.

Go right from here to reach the house at the upper side of the village and
you'll find a couple of blue clothed locals who will give you information about
other locations: there's a demon in the Sands to the west and a Village of the
Ancients further to the west. Both sound promising. A man below the house with
lots of windows tells you about Castle Argus and people who live in the western
mountains. Walk a bit further to the right onto the grass at the east of the
village. You'll find an [ICE STAFF] hidden in the grass just below the sandy
corner upper right corner.

Enter the blue roofed Elder's house and talk to him to learn about the
village's recent fate. The man in the small room at the right tells you to take
the weapons they have, so do them a favour and do as he says. Investigate the
fireplace and you'll end up inside a hidden room with two chests. The upper one
contains a [SERPENT SWORD] and the lower one a [KENPO GI]. Check the middle of
the pots to discover a hidden [SONIC KNUCKLES].

Finally, enter the blue roofed house to the right of the entrance. A child will
run off into fireplace, so follow her and talk to the mother to learn that the
soldiers who raided the place were King Argus's men. This is a good point to
use the Y button or chat icon to find out what the rest of the team think.


===============================================================================
15. CHOCOBO WOODS (Optional) ............................................ *W15
===============================================================================
TASK        : Ride a Chocobo.
-------------------------------------------------------------------------------
Location    : Southwest from Tokkul, inside a circular forest.
Services    : Chocobo transport!
Area Enemies: (World map outer ring) 36: Parademon, 37: Griffon, 38: Lynx,
              39: Hornet, 40: Knocker, 44: Red Cap, 45: Barometz, 46: Slime,
              47: Tarantula.
-------------------------------------------------------------------------------

NOTE: The Slime is a rare green enemy, found at the northwestern perimeter.
Thanks to Seferga for identifying this location as I had been searching for it
for ages...

Walk south from the Tokkul village and follow the edge of the coast until you
can walk west If you cross the desert you'll see a strange whirling something,
but it's not a monster although you cannot interact with it. The land narrows
with water on both sides, but keep going and you'll spot a circle of forest
surrounded with a circle of grass. Walk into the forest to find Chocobo Woods!

Simply talk to a Chocobo and it's yours! You'll be back on the world map and
can run all over the place without encountering enemies. There are many more
hidden Chocobo Woods, but they all have the same function, to give you a fast,
free, and enemy free ride. Chocobos have the same ability as the Folding Canoe,
as they can cross the shallow rivers.

This is quite a surprise as you can run all the way around the whole world map,
only to discover that it appears to be floating in the sky....Be careful
though, because you could find yourself without a Chocobo and far from safety.
Press B and the Chocobo runs off. (Use fire magic on Parademons.) Wait until
you've spoken to a kid at the Ancient's Village before completing this
circumambulation, as he'll give you a reward!

If you keep going west, past the Chocobo woods, you'll end up at this village
at the south western edge of the world.


===============================================================================
16. VILLAGE OF THE ANCIENTS (Optional) .................................. *W16
===============================================================================
TASK        : Shopping and information.
-------------------------------------------------------------------------------
Location    : West from the Chocobo Woods. At the southwest corner of the map.
Services    : Item Shop, Inn (120 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [2]   : Serpent Sword, (Chocobo reward) Gnomish Bread
Wellspring  : Yes. Revive only.
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker, 41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Climb the first two sets of steps, where you'll find a Moogle, and walk left
and around the corner to find a red haired kid tucked away just to the left of
the third steps. Talk to him to get the challenge of riding a Chocobo all the
way around the world.

Continue along the left ledge to find a small house at the top left corner of
the village. This is the weapon shop and if you've already purloined all the
treasure chests inside Castle Argus there's not much to buy except for the
Light Staff, unless you could use another Killer Bow. Don't bother with the
other staffs as you'll find some more for free in the next location. The blue
robed mage outside the shop declaims wise words about magic stuff, as do the
rest of the mages.

Back at the starting steps you'll find an Inn costing 120 Gil and an item shop.
Stock up on Maiden's Kiss items because the Tower you'll go to next is full of
toads, and buy a supply of Hi-Potions for emergencies. Walk right, behind the
Inn and up the path a few steps where you'll see a tiny white flower at the
left. Check this out to discover a [SERPENT SWORD].

The steps at the left lead to another mage who explains the nature of the
world, and the significance of the Tower of Owen. The house behind him contains
a revive wellspring. Behind here is a magic shop and another chatty mage. Buy
the Teleport magic if nothing else! This will save a lot of hassle allowing you
to leave dungeons and castles instantly. Stock up on the more powerful magic as
well, especially if you're using two mages. Sight is cheap enough and allows
you to view the whole map in the same way as using a Gnomish Bread.

The armour shop is located at the top right corner of the village and the
person outside here will tell you about the Chocobos. At long last you can
upgrade the Mage's body protection with the Mage's Robe, but you'll find one
for free at the next location. The Gi is for the Monk and the Flame Armor for
the Warrior or Red Mage.

There's nothing else to find, so, after improving your equipment, head for the
Chocobo Woods and undertake the world tour! Simply pick a Chocobo and run all
the way around the outer ring of the land. Don't stop or press the B button.
It's best to remove your right hand from the DS to avoid mistakes! Back at the
village, drop off the Chocobo and talk to the boy, and he gives you a [GNOMISH
BREAD] that you don't need. You can do the run again for another prize if you
talk to him again.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Serpent Sword         |   1500 |  +25 ATK | Deals lightning damage
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Light Staff           |   3500 |  +20 ATK | Casts Thunder
Killer Bow            |   4000 |  +26 ATK | -
Fire Arrow            |    150 |  +17 ATK | Deals fire damage
Ice Arrow             |    150 |  +17 ATK | Deals ice damage
Light Arrow           |    150 |  +17 ATK | Deals lightning damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shell Armour          |   1250 |  +18 DEF |
Flame Mail            |   2400 |  +21 DEF |
Headband              |   1200 |   +8 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
Mage Robe             |   2000 |  +13 DEF |
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Sight                 |    100 | White Lv.1  Displays a detailed map
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


===============================================================================
17. GULGAN GULCH AND CHOCOBO WOODS 2 .................................... *W17
===============================================================================
TASK        : Acquire Toad magic.
-------------------------------------------------------------------------------
Location    : A mountain cave, west from Castle Argus.
Services    : Moogle
Items [4]   : Toad (White Lv.2) x4, Mage Robe, Ice Staff, Fire Staff
Wellspring  : No
Ally        : Desch
-------------------------------------------------------------------------------

Pick up a Chocobo at the woods to the east of the Ancients' Village and use it
to return to the Enterprise to start the journey to Gulgan Gulch.

You can explore a bit first if you like. Run to the desert outside Tokkul. Go
north, up the coast a short way, and then turn west between the mountains.
You'll end up at an apparently dead end, but the Chocobo can cross the shallow
water of the river. (If you walk here, you can paddle the canoe over the
shallows.) There's a dark shape swimming in the lake to the east, although you
cannot reach the area now. Check the map and you'll see that this is to the
west of the Castle. This is somewhere that you'll return to later to find a
secret dungeon and optional boss.

Sail up the west coast to land near Argus Castle. Walk north to the end of the
forested area and then turn to the west where there's a gap between the
mountains. Head to the west to find a forested area and another Chocobo Woods.
Leave this for now and take the lower route, past that lake to a cave.

There's a Moogle inside the entrance and a welcoming green robed person at the
left. The poor things are blind but can see the future, as if that's any
compensation for not being able to see to play video games. Cross over the
bridge and chat to the rest of the doom-laden dudes before descending the
stairs.

You'll find a group of five of them in the next room and talking to the middle
one prompts a scene. You're given the [TOAD] spell and told to enter the Tower
of Owen. Equip the spell and talk to him again to get another one, and another
and another. You might as well get as many as possible while you can in case
you change jobs because it avoids having to change the magic as well.

Walk down behind the group where some some stairs are just visible. In the
darkness, go right, and then, down, and left to enter a small treasure room.
Open the three treasure chests from top to bottom to acquire: [MAGE ROBE], [ICE
STAFF] and [FIRE STAFF]. Use Teleport to leave the cave and walk up to the
Chocobo Woods. Pick up a mount and ride east to the Tower of the Owen.

SAVE YOUR GAME!


===============================================================================
18. TOWER OF OWEN ....................................................... *W18
===============================================================================
TASK        : Find the route to the top floor.
-------------------------------------------------------------------------------
Location    : At the north of the inner sea.
Items [9]   : Echo Herbs x3, Spark Dagger, Bomb Fragment, Sonic Knuckles,
              Salmand Sword, Flame Mail, Zeus's Wrath
Wellspring  : No
Ally        : Desch
Enemies     : 49: Pugman, 50: Far Darrig, 51: Blood Bat, 52: Petit Mage,
              53: Fury, 54: Aughisky
Recommended Level : 14/15
-------------------------------------------------------------------------------

The Tower of Owen stands alone on a narrow strip of land stretching out into
the sea north from the Castle Sasune.

Make sure everyone is at full health and with the best equipment for their
class before entering the tower. You need the Toad spell, as well as some extra
Maiden's Kiss items and a few Golden Needle items. Hi-Potions will aid as a
back-up to a White Mage, or as a replacement for their Cure or Cura spells. My
party was Thief, Black Mage, White Mage and Red Mage and I started out with
everyone at level 14.


Floor 1
On entering the watery tower, walk left, down, and right, along the middle path
to a dead end. This triggers a scene with Desch suggesting that it's time to
take a dip. What he means is: turn the party into toads!

The Far Darrig enemies use Thunder magic and Silence spells. One Ice Staff
casting will put paid to one of them. Pugman uses Blizzard magic on everyone
for not much damage, but the Petit Mage can do a horrendous amount of damage
with double Blizzara magic if you meet two of them in a back attack!. They also
inflict silence. At level 14 they killed two characters and forced me to use
two Phoenix Downs or just start again. Use Fire magic on these critters and
make free use of the Fire Staff to save on MP. Keep everyone healed at all
times.

As soon as you're all toads you'll enter a new area of the tower. Hop along
down the path and you'll trigger a scene, and it's advisable to change back to
human form. Simply cast Toad again on everyone from the magic menu. Walk left,
and up to find the stairs up to the next level.


Floors 2 and 3
On this floor walk down the narrow path and find a treasure chest to the right,
containing [ECHO HERBS]. Go left, and up, to find the stairs. This floor has no
treasure and is simple to navigate: go right, down, and left.


Floor 4
You arrive at the right side of this floor and can see a treasure chest across
the gap below you. Walk left for a brief scene, then down the narrow path,
right and up, to reach the chest which contains a [SPARK DAGGER]. The stairs
are at the top left of the floor.


Floor 5
Once again you arrive at the right side of the floor and this is slightly
more complicated. Walk all the way to the left for another taunt from the owner
of the tower. Go back and examine the narrow path at the upper side of the
path. Press A and you'll trigger a change and can walk down the path to the
lower side of the floor. There's a treasure chest with [ECHO HERBS] at the top
left corner, past the stairs to the next floor.


Floor 6
It's just a single path starting at the upper right with nothing to do or find.
Make your way around to the the stairs are at the lower right corner of the
floor.


Floor 7
Slightly more interesting as you start out at the middle of the south side of
the floor. Go right, and up, and open two treasure chests: the left one
contains a [BOMB FRAGMENT] and the right has another [ECHO HERBS]. Walk back
and to the left, following the single path to the stairs in the upper right
corner of the floor.


Floor 8
You start out at the lower right corner of this larger floor. Go left, up, and
right, to the upper right corner to find a treasure chest with [SONIC
KNUCKLES]. Back all the way to the left and down, to find the stairs to the
next floor.


Floor 9
Not far to go now, and the boss is on the next floor. Walk left and down at the
junction, and right to reach the first treasure chest. The route is obscured
with the high walls, but it's simple to work it out. Open the chest to acquire
the [SALAMAND SWORD]. From here, go left to the wall, and up, to open the
second chest with another [FLAME MAIL]. Both these can be equipped to a Red
Mage or Warrior. Walk down to the lower wall and all the ay right to find the
last chest which contains an attack item: [ZEUS'S WRATH]. Climb the final
stairs to meet the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  MEDUSA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3000 |  35 |  22 |  1680 |  2600 | None        | Tower of Owen
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 15                                                       |
o-----------------------------------------------------------------------------o

As the name suggests, Medusa's main threat is that she can turn people into
stone and for that you'll need the Golden Needle item, but there's a good
chance that her "Stare"  won't have any effect at all. Her physical attack is a
strike on one that hurts for around 50-100 damage and she might hit them twice,
which hurts. She can inflict silence and use Blizzara, Fira and Thundara magic,
which is dangerous if she does that on one. She gets two turns on every round
so the real threat is if she uses magic twice on the same person, but that's
unlikely to happen as she mostly uses her weaker physical strike and
ineffective Stare.

Use the Ice Staff with a mage and it should inflict around 200 - 230+ damage.
Thunder does around 200 damage to her, and you might as well go all out with
your Level 3 magic if you have mages. Thundara does over 350 damage. Fire off
ice spells which seem to do more damage than anything else, and use arrows with
that element if you have them. Of course you could always speed things up with
a couple of thrown items, but I keep saving those...

Desch stepped in to complete the coup de grace and finish the battle for me,
and no-one died at this level which was a relief!

o-----------------------------------------------------------------------------o

After this, Desch does his stuff and you lose him as an ally. He instructs you
to go to the island of the dwarves next... and Hey! You land back on board the
Enterprise outside the tower, with everyone at full health. The whirlpool has
gone and you can sail up through the narrow channel to the outer sea.

SAVE YOUR GAME!


===============================================================================
19. DWARVEN HOLLOWS ..................................................... *W19
===============================================================================
TASK        : Get back the Horn of Ice from Gutsco.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : Inn (80 Gil), Item Shop, Weapon Shop, Armour Shop
Items [-]   : None
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

After passing through the narrow channel, sail west and land at the island
where you can enter the mountain cave. There's a Moogle just inside the second
cave. Talk to the dwarves to discover that they are in uproar because a
valuable item has been stolen. Talk to the dwarf by the grey stone platform and
he'll ask you to find Gutsco and retrieve the Horn of Ice. You're also told
about the village of Gysahl. You'll have spotted that place at the south east
of the outer rim of the world if you did the Chocobo circumnavigation task.

The three doors at the back of the cave lead to the various shops. The one at
the right opens to the armour shop. The middle door leads to the weapon shop,
which sells arrows that you might want to buy if you've been using a bow all
this time. Enter the left door to find the Inn and Item Shop. The mage in here
will give you a brief overview of the advantages and disadvantages of your
current jobs.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Tyrfing               |   2000 |  +28 ATK | -
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Diamond Bell          |   4500 |  +42 ATK | -
Iron Arrow            |      8 |  +12 ATK |
Holy Arrow            |     10 |   +8 ATK | Deals light damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Ice Armour            |   2400 |  +20 DEF |
Ice Helm              |   1200 |  +10 DEF |
Ice Shield            |   1800 |   +6 DEF | Protects from some status ailments
Flame Mail            |   2400 |  +21 DEF |
Mage Robe             |   2000 |  +13 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
______________________|________|_______________________________________________

There are two sets of stairs leading down to the lower caverns. The one at the
right takes you to a revive wellspring and a large rock that blocks access. The
dwarves' treasure room is off to the left of this stairs, but there's no access
here either. Go down the left stairs instead, and that takes you to a lake. You
cannot walk further, but change everyone into Toads to paddle through the water
into the Subterranean Lake.


===============================================================================
20. GYSAHL .............................................................. *W20
===============================================================================
TASK        : Discover the Game Records, Gysahl Greens and Magic Keys.
-------------------------------------------------------------------------------
Location    : Southeast of the outer sea
Services    : Item Shop x2, Inn (120 Gil), Bar, Magic Shop
Items [6]   : Gysahl Greens x3, Magic Key x 2, Shuriken
Wellspring  : Yes. Revive only
SPECIAL!    : Game Records
Area Enemies: 45: Barometz, 46: Slime, 47: Tarantula, 48: Cuphgel,
Sea Enemies : 71: Anet, 72: Mermaid, 73: Seahorse, 74: Sea Serpent
-------------------------------------------------------------------------------

You'll have spotted this place nestled under some mountains at the far east of
the continent if you did the Chocobo ride. A dwarf also mentions Gysahl if you
visit Dwarven Hollows first.

From the Tower of Owen, enter the outer sea and sail east, then south,
following the ring of the outer sea until you reach the village. It's situated
on the west coast of the outer ring of land, bordered with mountains.

This place is worth a visit because of all the Level 4 magic sold, although
Libra and Silence are probably the only ones to bother with. It never seems
worth while attempting to inflict status effects when there's a good chance
they won't work.

Inside the Inn you'll find find a bar and a dancer who'll perform for you. The
door at the back of the room leads to the Inn and item shop that sells the
Gysahl Greens if you want more. There's a BIG SECRET here. Walk through the
right wall of the bar, between the plant trough and the small pot, into a dark
passage that ends up inside a small room with a yellow cloaked mage. He reveals
the game's records with the Bestiary and Achievements!

The Bestiary lists enemies in numerical order with the number defeated, and
shows a picture of each one, in situ. It also details the HP, Gil, Experience
given, Level, and Attack and Defence. The Achievements list:
- Clear Time (when completing the game)
- Chests Opened (a percentage)
- Enemies Defeated
- Battles Fled
- Max Damage
- Max Hits

The house behind the Inn contains a wellspring that revives the dead, and
there's a Moogle outside.

Walk up the right side of the village and over the small bridge. The house is
inhabited by a Chocobo rancher who tells you about a special Chocobo that likes
Gysahl greens. Place the item near the tree in a Chocobo Woods and you might
meet the boss of the Chocobos. Zoom in on the left pot at the back of the room
to receive a free [GYSAHL GREENS] and there's another [GYSAHL GREENS] in the
right pot.

Cross the bridge behind this house, at the north east of the village and enter
the small house to find an item shop that just sells one item: the Magic Key.
These can be used to open those locked doors inside the Castle if you didn't
bother to change jobs to a Thief, but you don't need to buy any after finding
the freebies. Before leaving this shop, turn to the right and walk forwards and
you'll go through a secret passage in the wall that takes you behind the
counter. Open the treasure chest (it will be hidden behind the wall when you're
next to it) to pinch a [SHURIKEN].

Walk right, past the field, to the area of grass and trees. Go down as far as
you can go, keeping close to the river bank, and use the close-up camera to
spot three sparkles in the grass. You'll pick up a [MAGIC KEY] to the right,
another [MAGIC KEY] at the left, and [GYSAHL GREENS] in the upper tuft of
grass.


----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Magic Key             |    100 | Opens locked doors
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gysahl Greens         |    150 | It could be used to attract something
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Toad                  |   1000 | White Lv.2  Inflicts toad or removes toad
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
Break                 |   3000 | Black Lv.4  Inflicts petrification
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
______________________|________|_______________________________________________


===============================================================================
21. SUBTERRANEAN LAKE ................................................... *W21
===============================================================================
TASK        : Find Gutsco to obtain the Horn of Ice.
-------------------------------------------------------------------------------
Location    : Through the pool inside the Dwarven Hollows
Items [7]   : Gold Needle x3, Zeus's Wrath x2, 3000 Gil x2
Wellspring  : No
Area Enemies: 55: Bomb, 56: Manticore, 57: Stalagmite, 58: Sea Devil,
              59: Merman, 60: Ruinous Wave
Recommended Level: 15/16
-------------------------------------------------------------------------------

Starting out at the main floor of the Dwarven Hollows, walk left and go down
the stairs to reach the underground lake. Turn everyone into Toads and enter
the water. Change back to normal before proceeding down the cave. You'll need
some Mallet and Gold Needle items in here as well as ensuring you have
Teleport magic so you don't have to walk out of there after beating the boss!

Use the Ice Staff with Mages on Bombs to overkill them by a huge amount, and
you can use any magic on the Manticores. Watch out for this enemy when it uses
ice magic on one party member as that can be pretty damaging. This is why you
needed that Ice armour from the Hollows shop. The Stalagmite is another enemy
to be wary of as it might petrify someone and you'll have to use the Gold
Needle on them. Keep everyone in good health at all times as usual.

There's only one way to go, across two bridges to the right. Open the visible
treasure chest for a [GOLD NEEDLE]. Continue walking right through to the next
cave where there's nothing to find. The stairs down to the next level are found
at the upper right.

In the next cavern, go over the first bridge and head left to find a chest with
a [ZEUS'S WRATH] close to the second bridge. Cross that bridge and go Left,
keeping close to the upper edge of the floor. That takes you to a second chest
with another [ZEUS'S WRATH].

Go left a few steps where you'll see a bridge heading up the cavern. Walk down
from here and you'll find a chest in the lower left corner of the cavern. This
one contains a [GOLD NEEDLE], and there's a second [GOLD NEEDLE] in a treasure
chest at the far side of the bridge. You'll probably need these as the purple
enemies use a petrification attack. The exit is at the upper right of the
cavern.

Inside the next cave, walk up to find a chest with [3000 GIL].  Walk right, and
there's a second [3000 GIL] inside another chest. Check everyone's health
before going further as you'll meet the prey as soon as you move to the golden
floor of the cave. I only ever encountered the Merman enemy in this watery
cavern, so stick around until it turns up if you want to complete the
Bestiary. You'll also encounter the Ruinous Wave and Sea Devil in here and all
these enemies are weak to Lightning magic.

Just a quick reminder, don't worry about using all your MP up on spells against
the boss because the team will be fully healed at the end of the battle and
able to use the Teleport spell to leave the cavern.


o-----------------------------------------------------------------------------o
| B O S S  -  GUTSO                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3500 |  35 |  24 |  2304 |  3500 | None        | Subterranean Lake    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 17                                                       |
o-----------------------------------------------------------------------------o

This tricky customer uses the Mini spell on the party, and that will cause
problems for anyone who's not a mage. They won't be able to make a dent in him,
and they will be vulnerable to any attacks. Change them back to normal
immediately either by using Mini magic or the Mallet item.

Mini might target everyone and the annoying thing about this is when you
attempt to cure the status and he inflicts mini again. This was the first time
I had to use a Phoenix Down when he walloped someone who was still in Mini
form, If that happens, make sure to heal that person as fast as you can, with a
Hi-Potion.

Level 3 magic from a mage inflicts around 350-400 HP of damage and you should
use your strongest spells first, as usual. Don't bother trying out status
ailments as they are bound to miss. Keep everyone in full health because he
might hit the same person twice on one turn doing well over 200 HP damage and
double that if he manages a critical hit.

This is a good time to use a couple of Antarctic Wind and Zeus's Wrath items.
If someone is in mini form they can still inflict damage with these items, and
they will cause around 350 damage. You really want to get this battle ended as
soon as possible!

You'll obtain [HORN OF ICE] after Gutsco collapses into the hoard of gold and
disappears.

o-----------------------------------------------------------------------------o

Use Teleport to return to the world map and avoid having to walk back through
the cave.

Save your game on the world map and enter the Hollows again to speak to the
leader and hand over the horn. He removes the barrier on the shrine so you can
place the horn on the right side of the stone. Cue, more trickery! Talk to the
dwarves to get instructions about where to go and what to do next.


===============================================================================
22. MOLTEN CAVE AND CHOCOBO WOODS 3 ..................................... *W22
===============================================================================
TASK        : Find Gutsco, again! Obtain the Horn of Ice, finally!
-------------------------------------------------------------------------------
Location    : Island at the northwest of the continent.
Items [7]   : Antarctic Wind x2, Freezing Blade, Phoenix Down x2, Hi-Potion,
              Impact Claws, Horns of Ice
Wellspring  : No
Enemies     : 61: Ballon, 62: Myrmecoleon, 63: Crocotta, 64: Adamantoise,
              65: Red Marshmallow
Recommended Level: 17/18
-------------------------------------------------------------------------------

Sail around to the western coast of the island and land. Walk into the forest
and you'll discover another Chocobo Woods. It's not of much help as your
destination lies inside the mountain, however, give the Chocobo boss a whirl.
Approach the large tree and zoom in on it. You'll get a message and the option
to select an item from the inventory. Choose the Gysahl Greens and a Fat
Chocobo will appear behind the tree. You can store spare items with the
creature.

It's probably worth while obtaining all the treasure, even if it means walking
over more lava than strictly necessary. I'd suggest making two trips, the first
to obtain most of the treasure and then, leave, heal up and save. On the second
visit you can take the most direct route to the final room.

Use the Ice Staff as an item, frequently, to save on MP use and to inflict
massive damage on most enemies here. Watch out for the Crocotta that can
inflict sleep, making the target very vulnerable to attack, and the Myrmecoleon
that causes petrify. Save the items for the boss! It's best to have a Red or
White Mage in here, with the Cure spell so you don't waste potions. Make sure
you have the Level 3 Blizzara spell equipped to someone as this will be very
helpful against the boss.


B1
From the cave entrance, walk down and all the way left and then, up to find a
treasure chest with an [ANTARCTIC WIND] item. Hopefully someone is wearing
protective equipment because there's no option but to walk over the molten lava
to progress further. Walk down the lava and head right until you can climb up
shallow steps to find a treasure chest. This also contains an [ANTARCTIC WIND].
Walk back across the lava going straight ahead to reach the stairs in the lower
left corner of the cave. Check on health after each lava excursion and use the
Cure spell on everyone to top up HP.


B2
You arrive at the right side of the cave. Walk up and left, and down through
the lave, heading to the right where you'll find a chest with the valuable
[FREEZING BLADE]. Equip this to a Warrior or Red Mage for extra damage to the
enemies and remove the Salamand Sword if that's still equipped to someone. back
through the lava and turn left at the junction (going under a lava river) and
up at the next. You'll be on safe ground and will discover a chest with a
[PHOENIX DOWN]. Check on health again before stepping back into the lava and
wading through it, heading straight down the cave, to the lower left of the
floor.  Here, you'll find a chest with a [HI-POTION]. Back into the lava and
walk all the way up, and left at the crossroads, to find the stairs to the next
floor.


B4 and B5
You enter at the right side of this cave and should walk all the way to the
left to reach a treasure chest with a Monk's weapon [IMPACT CLAWS]. Then, it's
just a quick wade up the narrow passage to a second chest with a [PHOENIX
DOWN]. Check the suspicious looking rock for a sparkle and press A to open the
wall to the left of the treasure chest. Retreat at this point if you've been
having any trouble and need to heal up. Otherwise, just carry on, up through
this small empty cave to the final floor.


B6
Check your equipment and health before moving forwards towards the fire crystal
and a fiery Gutsco.


o-----------------------------------------------------------------------------o
| B O S S  -  SALAMANDER                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 19 |  5700 |  41 |  25 |  2744 |  3700 | Ice.Water   | Molten Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 18                                                       |
o-----------------------------------------------------------------------------o

This is a much more straightforward tussle than the previous encounter with
Gutsco as the Salamander doesn't use any annoying status changing spells and is
weak to ice and water. However, he has high HP and a very nasty Fire Breath
skill that can take you unawares as he won't use it until the later stages of
battle.

Once again, use the Ice Staff as in item and your best weapons and ice spells.
Blizzara will do over 500 HP damage and around 700 with a dedicated Black Mage,
and it's also a good time to use a couple of Arctic or Antarctic Wind items.
The weaker version does around 550 damage. I used the Thief to throw items and
heal if necessary, the White Mage to heal or use the Ice Staff, and the Black
and Red Mage to cast Blizzara or attack once the magic ran out.

For most of the battle the only risk is if the boss hits the same person twice
and manages a critical attack too. But when its health is low it will use that
Fire Breath attack on everyone which does well over 100 HP damage and might
kill anyone that has been attacked once before. If health gets too low use a
Hi-Potion to fully heal that team member. You obtain the [HORNS OF ICE] after
defeating Gutsco again and receive the power of fire.

o-----------------------------------------------------------------------------o

Everyone is at full health again, even if they ended the battle dead. (Oops!)
New jobs will have been added to the Jobs menu. To return to the world map walk
back down the cave and around the lava to the far end where there's a teleport
device. Save your game!


-------------------------------------------------------------------------------
CRYSTAL OF FIRE - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
RANGER     - best on the back row as they equip bows. Barrage is a multiple
             arrow attack that uses up 4 arrows.
KNIGHT     - front row fighter who can equip strong armour swords and shields.
SCHOLAR    - back row is the best for this job. They use books and have access
             to all the scholar defensive gear. Doubles the effect of items.
GEOMANCER  - another back row job as they only equip Bell weapons and mage
             robes. At least their magic doesn't use any MP.

It's worth while experimenting with all these new classes and change over so
that the transfer time is the minimum. But DON'T change to the Geomancer just
yet as you won't have any weapons for them and you'll need to hang onto a good
black mage. Really, you need to keep White Mage too, although the Scholar is
handy in the next boss fight so... you can get by without a White Mage for a
short while if you stock up on Hi-Potions and Potions.

I went with this:
Luneth - Thief to Ranger (4 battles)
Arc    - White Mage to Scholar (2 battles)
Refia  - Black Mage
Ingus  - Red Mage to Knight (2 battles)

NOTE: the Knight has a special ability that triggers when someone else goes
into the yellow HP danger zone, as they will stand in to protect them from
death! Also, they can equip the Ultima weapon, the best weapon in the game
that does not require a Job Level of 99 to obtain.


===============================================================================
23. DWARVEN HOLLOWS 2 ................................................... *W23
===============================================================================
TASK        : Collect all the treasure.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : As before
Items [16]  : Ottershroom, Gauntlets, Scholar Robe, Scholar Hat, Knight Armor,
              Phoenix Down x2, Heroic Shield, Elixir, Killer Bow, Gold Needle,
              Book Of Fire, Book Of Ice, Book Of Light, Gysahl Greens,
              Magic Key
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

Sail around the corner of the island and return to the Hollow. Everyone knows
you've been successful and you'll get new responses from the dwarven denizens.
Talk to the leader who gives you a [MAGIC KEY]. Talk to the dwarf guard on the
stairs at the right and he'll allow you access to the treasure room. Go down
the steps and the rock has gone! Inside the cave you'll find 15 treasure
chests! In order, from left to right they contain:

Top Row
[OTTERSHROOM], [GAUNTLETS], [SCHOLAR ROBE], [SCHOLAR HAT], [KNIGHT ARMOR],
[PHOENIX DOWN], [HEROIC SHIELD].

Bottom Row
[ELIXIR], [KILLER BOW], [GOLD NEEDLE], [BOOK OF FIRE], [BOOK OF ICE],
[BOOK OF LIGHT], [PHOENIX DOWN], [GYSAHL GREENS].

Attempt to leave the Hollow and a scene unfolds as you're asked to go to
Tokkul. You're also advised to use a Scholar to see the weak point of the foe
you'll meet, although this can also be achieved by learning the Libra Level 4
magic with a White Mage. Sort out the jobs, stock up on Hi-Potions and ensure
you've found all the items everywhere! If you're using a bow you might need to
buy more arrows.

Save your game and sail south, to Tokkul, where events take over for a while.


===============================================================================
24. CASTLE HEIN ......................................................... *W24
===============================================================================
TASK        : Find the Royal Sword of Argus. Defeat Hein.
-------------------------------------------------------------------------------
Location    : Inside the "tree" in the desert outside Tokkul.
Items [12]  : Mini (White Lv.2), Holy Arrow x20, Phoenix Down x4,
              Bomb Fragment, Antarctic Wind, 3000 Gil, Zeus's Wrath,
              Royal Sword, Elixir, Rune Bow, Fang of Wind
Wellspring  : Yes. A pot restores HP/MP.
Enemies     : 66: Pharaoh, 67: Lemur, 68: Lamia, 69: Demon, 70: Dullahan,
-------------------------------------------------------------------------------

Before starting this next sequence of events and entering Castle Hein make sure
you have the Level 4 White Magic spell of Libra, purchased in Gysahl, OR a
party member using the Scholar job. You will have to analyse Hein's weak point
when you reach the boss. Also, this is a once only visit so you'll need to find
all the treasure and fight all the monsters for the achievements.

Enter Tokkul and you'll end up inside Castle Hein, the cursed Elder Tree that
was floating around the desert near Tokkul.

Walk through a hidden opening in the wall at the right to reach the adjoining
room where you'll discover King Argus! Talk to him and the purple clothed
soldiers to learn more about the situation. Walk through the wall again to the
next room where the soldier at the top right will challenge you to a battle.
He's a Demon. He's not really a boss, and only has 742 HP. He's weak to Light
attack so Holy Arrows work well and use of an Ice Staff is very effective if
you still have a mage with high job levels.

Walk out of the room, go right and up, into the fourth one where a little
person will give you another [MINI] spell. The pot in here will heal HP and MP.
Use the Mini spell to shrink everyone and enter the hole. At least, do so IF
you've still got someone with enough MP to cast a level 2 spell. If that's the
case, just change jobs and a Scholar can go back to a White Mage with no
transfer battles, just as a Knight can revert to a Red Mage with no battles and
you can restore the loss of MP at the pot. After entering the hole you'll
officially be inside Hein's Castle. Cast Mini again to return to full size and
adjust jobs if you wish.

Enemies appear everywhere now and you'll encounter more Demons as well as
Pharaohs, both of which can hit you hard and the Pharaoh might inflict sleep,
poison, or blind. Lamia causes petrify or confusion, which is dangerous. Use
Holy arrows from a Black Mage or Ranger on these enemies, but don't use Cure as
they are not undead, and keep everyone in good health at all times in case of
back attacks. There isn't another healing place so conserve MP as best you can.


Floor 1
You arrive at the right side of tis floor. Walk left and down to the lower
right corner of the cave to find a chest with [HOLY ARROWS x20]. Then, head up
to the top left to find two chests with [PHOENIX DOWN] and [PHOENIX DOWN]. The
exit to the adjoining cave is where you see green light at the lower left of
the cave. Walk up the cave to find a chest with another [PHOENIX DOWN] and then
up the left side of the cave to reach the stairs to the next floor


Floor 2
There are three doors along the lower side of this squared cave, and the exit
is in the upper wall You can find treasure inside the small rooms. The left
door leads to a room with [3000 GIL] inside the left chest, and the right chest
contains a [BOMB FRAGMENT]. I met Lamia in here for the first time. She's as
dangerous as she looks, causing confusion or petrify, so don't take any
chances. She's also weak to Light magic. The middle door leads to another two
chests: the left one has an [ANTARCTIC WIND] and the right another [3000 GIL].
The right door leads to another small room with another [3000 GIL] in the left
chest and a [ZEUS'S WRATH] item in the right one. That's the lot, so leave the
floor by the stairs in the middle of the upper wall. .


Floor 3
Walk straight up to find a chest with the valuable [ROYAL SWORD]. Equip this to
the Knight if you have one. You'll probably encounter a headless rider in here.
This enemy has 1000 HP and I just threw a Bomb Fragment at him from the front
row which killed him outright. Might not do much for job levels, but it's an
easy win when you're getting close to a boss. Go left and through a green lit
opening into the adjoining cave. There's nothing else to find, so continue up
the stairs to the next floor.


Floor 4
You're outside now, on a path that leads up the side of the huge tree
structure. Some way up the path you'll stop at a treasure chest that contains
yet another [PHOENIX DOWN].


Floor 5
Back inside the tree, walk left to find a chest with a welcome [ELIXIR]. Return
to the entrance and walk up, past a pond and a junction, and you'll find a
treasure chest containing a [RUNE BOW]. Turn left at the junction to find the
stairs to the next, and final, floor.


Floor 6
You have time to check out health and equipment again before moving forwards to
challenge the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  HEIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 22 |  4500 |  47 |  26 |  3464 |  4300 | None        | Hein's Castle        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 20                                                       |
o-----------------------------------------------------------------------------o

Hein isn't easy, especially if you've changed jobs and most of the team are
weaker than before. He gets two turns on each round and uses a range of magic:
Blizzara, Thundara, Poison and Sleep. Although the details suggest he has no
weakness, after the first round or two he'll start using Barrier Shift. This
changes his weakness, meaning that your Fira spells might suddenly do less
damage if he's currently weak to ice and strong against fire. Luckily his use
of this skill takes up one of his turns so it's not all bad news!

By using the Scholar's special Study skill, or the Level 4 White magic spell
Libra (bought at Gysahl) with a White Mage, you can find out exactly what that
weakness is!  Use attack items against him (with a front row character), and
your highest level magic, and try to make sure you choose the ones that
correspond to his current weakness.

Since he starts the battle with no weaknesses you're safe to use any attack
on the first round. His physical attack is a disdainful wallop with his cloak
that can cause around 150-200 damage. If he uses a magic attack on one
character then they will die, as it causes over 500 HP damage. Fortunately, he
only used this attack once for me. The tricky bit is to use a Phoenix Down and
fully heal the downed character on the next turn and hope you're clear about
turn order! One time I got it wrong and ended up wasting a Hi-Potion on someone
who was already fully healed.

I took a chance on the second round, and threw an Antarctic Wind at him which
did about 1500 HP damage as he was weak to ice on that turn. After that,
he changed to fire weakness, so you could base your attacks on the chance that
he'll do the same. The other problem is that he'll do a Barrier Shift change of
status at the start of the round, after you've set all your attacks based on
outdated information, so I'm not sure how helpful the Scholar's skill really
is. On the plus side, the Scholar has another, even more valuable attribute:
one of their skills is to double the effect of items, both healing and attack
ones. If you keep the Scholar on the front row their attack items do even more
damage.

One suggestion is to throw two different items on one round, and there's a
chance that one of them will be his weakness and the other will do a lot of
damage too. I used the Ranger's Barrage with Holy Arrows, and ordinary physical
attacks with the Knight.

o-----------------------------------------------------------------------------o

Celebrate your victory with triumphant music and get thanked by the Elder tree.
The tree leaves the desert and returns to the Living Woods, and it frees the
captive people. You're given the key item: [FANG OF WIND]. You gain control
again on the world map, just south from Castle Argus, with everyone at full
health.


===============================================================================
25. CASTLE ARGUS (2) AND NEW TRANSPORT B ................................ *W25
===============================================================================
TASK        : Talk to King Argus and then meet Cid to obtain the airship.
-------------------------------------------------------------------------------
Location    : Castle Argus is at the west of the world map.
Services    : None
Items [3]   : Elixir x2, Wheel of Time
Wellspring  : Yes. Revive and HP/MP restoration
-------------------------------------------------------------------------------

IMPORTANT!
You'll get a new ship in Canaan, and after you defeat the boss in a new world
you will NEVER be able to sail on the seas of this world again. Seek out any
missing sea monsters now if you want to achieve the full set, because this is
your last opportunity! Go back to Gysahl to see the game records again if you
want to check up on any missing monsters first.


Walk south, and then, east, following the coastline, to return to Tokkul
Village where everyone is happy that the prisoners have been released. I was
hoping to find some treasure inside that fireplace in the first blue roofed
house now the kids were safe, but there's nothing to find. No-one gives you any
reward for all your efforts and no-one opens a shop.

Return to your ship and sail north west to Castle Argus to talk to the
inhabitants and find any treasure you  didn't acquire earlier.

Make your way to the upper left door at the back of floor 2 where you had to
unlock the door. Inside, you'll find a magic researcher who'll give you [ELIXIR
x2]. Inside the dining room on the third floor talk to the king. He gives you
the [WHEEL OF TIME] and tells you to take it to Cid in Canaan. Talk to the guys
sitting at the right of the table and they explain how to open the locked doors
and tell you where to find the hidden treasure. Walk down the stairs to the
outer area and talk to more soldiers for extra details about the story.

From the shore south of Castle Argus, sail east and land. You should be close
to Canaan, the village on the coast. Walk up to the back of the village to find
Cid's house, and talk to him for a scene. Press the A button to turn the
Enterprise into an airship. You can only land on water. Cid tells a story, and
eventually you'll be able to leave and take flight.

The airship cannot cross mountains, but that won't matter. Simply fly to the
edge of the map and a scene will occur, after which you're in a new section of
the map. To return to the previous world, just fly west, to the large floating
island. Press B to turn back into a ship and you can sail on the swirling sea
in the new world. Sail or fly over to the largest island at the east. You avoid
enemy encounters when flying, but there are no enemies on the sea or in the air
in this new world.

Land on the shore and walk up to the grey temple like building to enter the
Temple of Water. Walk straight through the first two rooms until you reach a
small water shard. But it's protected by some kind of force field. Leave the
temple and you might consider exploring the Cave of Tides inside the nearby
mountain. Except, don't. You need to find someone first.

The world is round, so if you fly off the edge of the map to the south you'll
return at the north.


===============================================================================
26. WRECKED SHIP AND TEMPLE OF WATER .................................... *W26
===============================================================================
TASK        : Heal the girl and find an ally.
-------------------------------------------------------------------------------
Location    : Off the small island at the northeast of the new land
Items [3]   : Blood Sword, Zeus's Wrath, Crystal Shard
Wellspring  : No
Ally        : Aria
Area Enemies: None
-------------------------------------------------------------------------------

Sail or fly to the small island at the northeast of the map and land on the
shore. Enter the grounded ship as there's nothing else to do on the island and
there are no enemies. You won't find anything on the deck so turn left and walk
through the hidden opening to go down some stairs. Descend the stairs in the
middle of this deck and you'll find two treasure chests on the lower deck. The
one near the stairs contains a [BLOOD SWORD] and the second one has a [ZEUS'S
WRATH]. Equip the sword if you're using a Knight as he heals HP when attacking.

Walk over to the right of the room where a girl called Aria is lying on a bed
with a green robed caretaker. Talk to him and use something from the bag to
restore health to Aria. I went with the cheapest option, a Potion, and that
seemed to work. She tells you what to do next, to take the crystal shard to the
Temple of Water and joins the party! You'd think she' wear something warmer
after being ill, but maybe she's tougher than she looks. Use Y to talk to her
and she'll help you out in battles. You can return to the floating continent
with her in the team with no problems.

Fly to the large island just to the south of the wrecked ship and land on the
southern shore. Walk to the temple building and go straight through until you
reach the altar room. Aria will pick up the [CRYSTAL SHARD] although the item
doesn't appear in any inventory. Leave the temple and don't bother exploring
elsewhere as there's nothing to find.


===============================================================================
27. CAVE OF TIDES ....................................................... *W27
===============================================================================
TASK        : Find the Water Crystal.
-------------------------------------------------------------------------------
Location    : Inside the mountain on the large island.
Items [1]   : Blizzaga (Black Magic Lv. 4)
Wellspring  : No
Ally        : Aria
Enemies     : 75: Cockatrice, 76: Poison Toad, 77: Twin Heads, 78: Roper,
              79: Agaliarept
Recommended Level: 20/21
-------------------------------------------------------------------------------

Save your game before entering the cave. Enemy encounters begin as soon as you
enter the cave. Use Lightning on the Roper, Poison Toad, and Agaliarept, and
anything you like on the Twin Heads. All these enemies have nearly 1000 HP and
the Roper might paralyse someone, but that status effect disappears after the
battle is over. The blue Agaliarept uses low level Blizzard magic. These
battles are easy enough to win but you'll need to keep everyone in good health
which requires multiple uses of the Cure spell.

Use the lower level fire and blizzard spells with a mage to save the more
powerful thunder ones for the boss. Don't run out of Hi-Potions or MP before
meeting the boss. It would be better to teleport out and re-stock rather than
risk defeat. Aria might turn up and heal everyone with Cura, but she only did
this once for me, so I wouldn't rely on that. She will also cast the Protect
spell on a rare occasion.

Walk down and follow the only route to a blocked door and a short scene. After
Aria does her stuff you can continue. In the next room, walk along the narrow
bridge and down the cave to the adjoining cave. Keep walking left, over a short
bridge, and down the stairs to the next floor. Go left again, following the
only path across the first two bridges, and then ignore the third bridge. Walk
down the fourth bridge to find the exit.

You're now in a much larger cavern and there's a treasure chest to find. Walk
up the stairs, and right, across the higher bridge, and follow the path next to
the cave wall until you reach the lower right corner of the floor. You'll
probably run into the Agaliarept enemy here, also weak to lightning. The
treasure chest contains the spell [BLIZZAGA], level 4 Black magic.

I used the Ottershroom at this point, having forgotten that my Scholar didn't
have high enough level magic to use the Teleport spell. Leaving the cave also
helps to raise levels with a second trip and maybe change the jobs you've set
if you find any difficulty with the monsters in the cave. I changed the Scholar
back to a White Mage which doesn't require any transfer battles. Stock up on at
least 30 Lightning arrows at the Village of the Ancients if you're using an
archer, and duplicate lightning staffs if you wish.

Once you've got the treasure you don't need to take the detour again and will
just walk right, across the bridge, and down the cave to find the stairs that
lead up to the final room. Inside the next cave just walk around the central
pool to find the stairs down to the final floor. You'll find the large purple
Cockatrice enemy here that can hit you for a whole lot of damage. Use any
attacks on it to destroy it fast.

There's still time to make minor adjustments before walking forwards to the
Water Crystal altar, and after some scenes you'll meet Kraken.

My party was: Ranger/Job Level 16, White Mage/Job Level 20, Black Mage/ Job
Level 32, Knight/Job Level 13  Everyone was at Level 21. Aria doesn't take part
in this battle. To survive the powerful magic of this boss, everyone needs to
have over 700 HP, but if you don't mind the loss of one or two Phoenix Downs
it's perfectly possible at this lower level.


o-----------------------------------------------------------------------------o
| B O S S  -  KRAKEN                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 24 |  8000 |  55 |  27 |  5280 |  5500 | Lightning   | Cave of Tides        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 21                                                       |
o-----------------------------------------------------------------------------o

This boss is easy in a way, because he only uses ice magic and the Blinda spell
which has a low chance of blinding a physical attacker if you've a mixed party.
It won't matter if a mage is blind. The only problem is that he has two turns
on each round and he could kill someone with a single Blizzara attack that did
over 700 damage to my Ranger, twice! Other than that his normal physical attack
does around 200 HP damage. Keep everyone at full health if you can manage it,
and keep those with less HP on the back row. (I had everyone except the Knight
on the back row.) Attack with Lightning elemental weapons, magic and items
(Zeus's Wrath) especially if you're fielding a Scholar, doubling the effect.

Use Cura on every round with a White Mage or Hi-Potions for anyone whose HP is
low. A Ranger using Barrage with Lightning arrows can inflict nearly 1000
damage to him and Thundara from a Black Mage will do around 800. Use the Blood
Sword with the Serpent Sword on a Knight to inflict additional elemental
damage. Just keep doing that for a four rounds and he'll be calamari.

o-----------------------------------------------------------------------------o

Things happen after the battle and you're told to find Doga, on the continent
of Dalg. You awaken in a new location with everyone at full health and some
nice new jobs to investigate!


-------------------------------------------------------------------------------
CRYSTAL OF WATER - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
DRAGOON     - the spear wielding jumper who can fight from the back row. Their
              skill has them jump and leave the battle for a turn until they
              crash down from above, inflicting powerful damage.
DARK KNIGHT - front row fighter with special weapons that deal damage to
              monsters that divide. Their skill uses up some HP when activated.
BARD        - back row song specialist who doesn't use MP but plays different
              harps to generate some useful effects.
VIKING      - front line fighter with high defence. Their skill makes enemies
              target them and no-one else, if it works. Very useful for
              powerful single enemies and bosses. Put them on the back row with
              two shields and see them shrug off damage!
EVOKER      - back row mage who needs summons magic to be useful.

You might want to wait until you've seen the cost of the new equipment before
making decisions about new jobs. I had around 25000 Gil by this point but
that's not enough to treat everyone to new gear. One suggestion is to change
the Black Mage to a Viking, or Monk, giving them a boost to HP and adding
another powerful physical attacker to the mix for the upcoming boss.  Or just
stick with the Knight for now. I went for the Monk, for a change, and saved on
expense by giving Refia the Impact Claws and Sonic Knuckles.

Refia  - Black Mage to Monk
Luneth - Ranger
Arc    - Knight
Ingus  - Red Mage


===============================================================================
28. AMUR, THE CITY OF WATER ............................................. *W28
===============================================================================
TASK        : Find a way into the sewers.
-------------------------------------------------------------------------------
Location    : In the middle of the western continent
Services    : Item Shop, Inn (200 Gil), Bar, Weapon Shop, Armour Shop
Items [6]   : Gysahl Greens x4, Black Garb, Thief Gloves, Black Cowl
Wellspring  : Yes. Revive only
Area Enemies: 84: Black Flan, 85: Hellgaroo, 86: Vulcan, 87: Dracrocotta,
              88: Magician
-------------------------------------------------------------------------------

This town is divided into 9 sections with bridges over the water, and situated
on the southeast continent of the new world map. The airship is waiting for you
on the water nearby. Take some time to explore the town, before leaving to
explore this brave new world! Except, that you'll find that your ship has been
chained up and won't move. You can discover why and what to do by talking to
people in the inn, but there's no requirement to do that.

The old man near the beds will give you a Job description for all current jobs.
The couple of people at the right side of the inn will tell you to do this. Go
upstairs and talk to the people in the bar for more information about the
location of the person who locked up the ship. It seems they are to south,
across a bog and you need some special shoes. Before leaving the upper room
attempt to play the piano and see what happens next!

The shops are on the central section, and the Inn where you wake up is at the
middle left section. The Moogle is found on the middle back area and the revive
wellspring is inside the house at the bottom left corner of town, below the
Inn.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Battleaxe             |   7400 |  +65 ATK | -
Main Gauche           |   7000 |  +35 ATK | -
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Selene Bow            |  16000 |  +63 ATK | -
Boomerang             |   9000 |  +40 ATK | -
Iron Arrow            |      8 |  +12 ATK | -
Holy Arrow            |     10 |   +8 ATK | Deals light damage
Madhura Harp          |  10000 |  +60 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Viking Helm           |   5500 |  +19 DEF |
Viking Mail           |   8000 |  +38 DEF |
Heroic Shield         |   3500 |   +9 DEF | Protects from some status ailments
Thief Gloves          |   2500 |  +11 DEF |
Black Garb            |   5000 |  +30 DEF |
Black Cowl            |   4000 |  +15 DEF |
Black Belt Gi         |   6000 |  +33 DEF |
Chakra Band           |   4500 |  +17 DEF |
______________________|________|_______________________________________________

What equipment you buy is very much dependent on the new jobs you've chosen.
Don't buy anything your team cannot equip! And note that there is nothing on
sale for mages. Time to change tactics and consider dropping the Black Mage for
a Bard maybe? Hmm...the good equipment is for a Viking or Monk. If you can
afford that super bow, then sticking with a Ranger might not be a bad idea.

Talk to the red-haired girl at the entrance to be treated to a very weird
dance. This is essential to progress further. After that, go to the house over
the bridge to the right and talk to the old man called Gil, who will lead you
to the sewers entrance. It's over the bridge behind his house and he opens the
gate for you. There's nothing to find inside his house even though it's full of
jumbled objects. But you can find some useful equipment once you get access to
the sewers so hold off buying anything for a little longer.


----------------
Treasure Hunting
----------------
Descend into the water and walk around to the island behind where there's a
field. You can pick some plants and obtain [GYSAHL GREENS x4] at the top right
corner, and another two of them at the upper middle and right and a fourth at
the left.

Leave the island and go left, down, and left again, under a bridge, and then up
to north side of the town where you'll discover a small wooded island. Use the
close-up camera to see a sparkle on the grass just to the right of the steps.
Pick up a [BLACK GARB]. Edge around the front of the grass and check out the
tree at the right side of the clearing. You'll find a hidden [THIEF GLOVES].
Check the left tree to find a [BLACK COWL]. The black stuff is good for the
Ranger and I hung onto that job.


----------------------
Exploring Outside Town (Optional)
----------------------
Although you cannot use the airship you still have the Folding Canoe. Simply
walk to the water at the east and you'll start using the canoe. Paddle along
the river to the northwest of the continent and you'll end up at the shore of
the place where the Water Temple and Cave of Tides is located.

Canoe to the east from Amur and disembark on the south side of the shallow
river. Walk further east into a large wooded area and then, south. You'll
discover a Chocobo wood at the southwestern corner of the woods, bordered by
the water and the mountains. Once you have a Chocobo you can travel a long way
to the north, running along the western coast of the continent. Be careful
though, because if you walk to the northwest you'll come across double rows of
grey statues that appear to blow up as you move forwards. In fact, after
passing through two sets of them, they will kill the team. Best avoided!

There's a second Chocobo Woods at the north. Find the desert and you'll see a
wood at the northwest that you have to cross to reach a landlocked lake.

To investigate the boggy area south from Amur, run a Chocobo south and west
following the edge of the coast. You'll see a castle and a dark patch of ground
in front of it. If you step onto that ground, the Chocobo will run off and
you're left inside the marsh and will die. The world is a dangerous place!


===============================================================================
29. AMUR SEWERS ......................................................... *W29
===============================================================================
TASK        : Find Delilah and obtain the Levigrass Shoes.
-------------------------------------------------------------------------------
Location    : Inside Amur, at the southeast corner of the river.
Items [7]   : Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles, Power Bracers,
              Poison Dagger, Levigrass Shoes
Enemies     : 80: Darklegs, 81: Gigantoad, 82: Twin Ligur, 83: Stroper
Recommended Level : 22
-------------------------------------------------------------------------------

After kitting out the team and deciding on jobs, or at least, testing some out,
it's time to venture into the sewers to find the old lady that has the
Levigrass Shoes you need to cross that dangerous ground near the castle.

Walk over the bridge behind Gil's house and go down into the water as
he showed you. Walk down the river and enter the sewers from the south side of
the island at the lower right corner of the town. I bought plenty of cheap iron
arrows to use with the bow and the ranger devastated all enemies.


Floors B1 - B2
Walk down and go right to cross the sewer to the other side. Walk down the
stairs next to the right wall. On the next floor walk down to enter the sewer,
then left and up the steps onto the path. Go up, left, and back down into the
water. Walk through the water heading straight to the left and up the steps.
Walk down and right, to open the treasure chest on the pathway, and obtain a
[CAT CLAWS] before heading down the stairs.


Floor B3
This next floor is simple. Walk right, along the raised path to the stairs in
the upper right corner. When you reach the middle of the path there's a scene.
Those four weird dancing men who rushed off into sewers are trapped.

You fight four Gigantoads, in an easy battle. Although they will poison
someone, that's simple enough to cure with a Antidote, and other than that
there's not much to worry about. Simply attack with lightning if you have
magic, or a Light Staff as an item, and your best weapons.

After the battle it's essential to talk to all four of the men, so I've heard.
Anyhow, do so, and continue down to the next floor. There are still enemies so
be cautious and heal up after the battle.


Floor B4
Now its gets a little more complicated as there are treasure rooms off the main
room. There's a fairly obvious passage through the darkness, near the bottom of
the stairs, directly to the right to the first bridge. This takes you to a
small room with two chests. The top one has a [DIAMOND BELL], the first weapon
you've found for the Bard and the other one contains a [HAMMER]. This is where
I first ran into the somewhat elusive Stroper enemy, although they also appear
elsewhere on this floor.

Return to the previous room and cross the bridge, and keep going left to end up
in another hidden room. The chest where you enter has a [KAISER KNUCKLES],
another weapon for the Monk. Go down the steps into the water and up onto the
path at the left where you'll find two more chests. The lower one contains
[POWER BRACERS] that massively increase defence for a Monk, and the upper one a
[POISON DAGGER].

Return to the main floor and continue walking up the passage, and follow it all
the way around to the lower right corner of the floor where the stairs take you
to the final floor.


Floor B5
Walk to the right to meet with Delilah and eventually you get the key item:
[LEVIGRASS SHOES]! and you'll be teleported out of there with no need to use
any spells. You won't be at full health, so heal up at an inn and buy anything
else you need before you leave. If you're using a bow and arrows, buy 99 Iron
and Holy arrows. You can find the 4 weirdos on the grassy island at the lower
right of the town and they have been added to the mailing list, as The 4 Old
Men, so you might as well send them a message with Mognet.


===============================================================================
30. GOLDOR MANOR ........................................................ *W30
===============================================================================
TASK        : Find and defeat Goldor to release the ship.
-------------------------------------------------------------------------------
Location    : Behind the bog on the southeast continent
Items [13]  : Golden Sword x11, Wyvern Claw, Chain Key
Enemies     : 89: Lost Gold, 90: Gold Eagle, 91: Gold Warrior, 92: Gold Bear,
              93: Gold Knight, 94: Nightmare
Recommended Level : 23
-------------------------------------------------------------------------------

If you want to cut down the number of enemy encounters on the way to the Manor,
then grab yourself a Chocobo! Walk to the east, crossing the river with the
canoe, and then south at the forested area, to find the Chocobo woods at the
west of the mountain range.

From here it's a quick stride back to the west, and then south down the coast,
between the sea at the west and the mountains to the east. You'll reach a sandy
desert and another patch of trees just south from the dirty brown patch of bog.
With the Levigrass Shoes in your inventory the Chocobo will walk over the bog,
and so will you if you're on foot. Save your game and enter the Manor.

I used a team of Luneth: Ranger, Arc: White Mage, Refia: Monk, and Ingus:
Red Mage, on the first visit to get the treasure and then, changed to Viking
for Ingus. An alternative is to use a Thief to unlock the doors without wasting
a Magic Key.


Floor 1
All the Gold enemies have around 1000 HP and no weak points, apart from the
Gold Eagle that's weak to Wind, the Aero White magic spell. Basically you can
you can attack with anything you've got. Enemies include the huge Gold Bear
that really looks intimidating! The Nightmare horse will attack with a sleep
spell, or use Stare, that might confuse someone. Watch out for these status
effects as someone who is confused can really hurt the team if they attack
them.

The Gold Knight and Gold Warrior cast Thunder magic on one, and might
manage a powerful critical attack that is the only time you might be at risk. I
used barrage with iron arrows, a staff to cast magic with the mage, the
front-line monk hitting hard, and the Red Mage with spells.

Walk straight up the large entrance hall into the next room. This is a library
but there's nothing to find in the shelves. Walk down to the bottom wall,
ignoring the side halls, and you'll find a row of 12 treasure chests! You'll
obtain [GOLDEN SWORD x11] and the final chest yields a [WYVERN CLAW], yet
another weapon for the Monk. Not a bad haul. At this point I teleported out as
the encounter rate is quite high and the alternative is to walk back to the
first room and get into lots more battles.

If you want to return to town at this point, walk back over the bog and into
the small patch of trees. Yep, it's another Chocobo woods! Catch a bird and
hotfoot it back to town to sell off those Golden Swords (attack power is only
+5) and maybe change jobs now you can afford more equipment. The swords sell
for 2500 each, so if you keep one (for completion purposes) and sell the rest
that nets you a tidy sum of 25,000 Gil. I bought the Viking stuff and changed
the Red Mage to a Viking as well as buying another 99 Iron Arrows.

Back in the large entrance hall, ignore every locked door except one. It's half
way along the central passage to the right. Open the door with a Thief or Magic
Key and turn to the left inside the next room to find the opening to the next
floor. I found the Gold Eagle in this room and finally had a reason to use the
Aero magic, at least, I would have, except one barrage and one hit from the
monk destroyed the birds. Keep heading left to access the stairs up to the next
floor.


Floor 2
You arrive at the lower right corner of this large room, and the exit is at the
upper left corner. The walls are high, and you cannot see far, and the
encounter rate is high too! Turn left at the first junction and then up, and
left again into a more open section. Walk left to the wall, down, and left
again around the corner of the wall. Go all the way up the corridor to the top
wall, and then, left, and back down to the lower wall. Head feft again and run
up to the exit stairs.


Floor 3
Check on health, formation, and equipment and get ready to rumble! With all the
battles fought in here my team had reached Level 25, which is probably about a
good level for this fight. Ranger had the Selens Bow, Viking the Battleaxe and
Hammer, White Mage only had access to a couple of staffs that weren't going to
be of much use, and Monk had Wyvern Claws and Kaiser Knuckles. As soon as you
take a couple of steps inside the next room a scene will start.


o-----------------------------------------------------------------------------o
| B O S S  -  GOLDOR                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 26 |  9000 |  53 |  28 |  6560 |  9900 | None        | Goldor's Manor       |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 25                                                       |
o-----------------------------------------------------------------------------o

Barrage with Holy Arrows did over 1000 damage and the Monk managed around 600,
but provoke with the Viking missed so i wouldn't recommend that! It's likely
that Goldor will make effective use of the Blind spell and you'll need to heal
this if an attacker is afflicted. He might cast it on just one, but more
usually on the whole team at once, but you cannot heal everyone at once.

Prioritise curing the blind status for the fighters, and forget about the
support. However, he also cast Silence on everyone and that isn't good if
you've run out of items and are relying on a mage to heal and cure status
effects. My Viking was pretty useless given the Job level was low, (only 2) but
that kind of thing won't matter too much as Goldor is easy to defeat, and does
very little actual damage unless he casts Thundara magic, which doesn't seem to
occur very often.

o-----------------------------------------------------------------------------o

After the battle things don't go quite as expected, but you should walk up to
the platform and pick up the [CHAIN KEY]. Everyone will be at full health so
you can cast Teleport to get of there fast, or walk back. There are still
enemies to fight, although the encounter rate is very low, and there's a short
cut back through the gap in the walls. Walk directly right, close to the lower
wall of the maze floor and you don't have to take the longer route. Exit the
manor, pick up a Chocobo and return to Amur to unlock the ship.


-------------------
Return of the Ship!
-------------------
You can reach a lot of places now. Some are optional, and don't involve the
main storyline, and others might trigger the appearance of a very challenging
optional boss, so those are best left until later.

One thing to be really careful about if you don't want to be forced to continue
with the story before you're ready. DO NOT fly over the desert in the northwest
continent as you risk getting blasted with a cannon, and losing the ship,
although it's not a game over.

* Duster is the most obvious place to visit. It's a tiny island at the north of
  Amur, all alone in the middle of the map.
* Replito is a lot further off, at the northwest tip of the northwest
  continent. You'll find summons magic here, and some useful items.
* West coast of NE continent - Chocobo Woods and a pond
  (Enemies : Dracrocotta, Vulcan, Black Flan, Hellgaroo)
* Return to the Floating Continent which is situated at the far southwest.


===============================================================================
31. DUSTER (Optional) ................................................... *W31
===============================================================================
TASK        : Buy Bard's Harps.
-------------------------------------------------------------------------------
Location    : Small island off the west coast of the northwest continent
Services    : Item Shop, Inn (320 Gil), Bar, Weapon Shop, Armour Shop
Items [2]   : Earthen Drums x2
Wellspring  : No
-------------------------------------------------------------------------------

Fly northwest from Amur towards the tiny island all alone off the coast of the
northwest continent. You'll find some handy shops and items for free. The item
shop is inside the Inn, as usual and the equipment shops are to the left of the
Inn. The weapon shops sells lots of harps for the Bard, which would cost you a
pretty penny if you purchased them all. I decided to wait on the Bard for now.
It's worth buying a Feathered Hat if nothing else, as this can be equipped by
every class, and Rune Bracers give more protection for mages. Don't buy the
Lamia Harp as you'll find a free one in a later dungeon.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Diamond Bell          |   4500 |  +42 ATK | -
Madhura Harp          |  10000 |  +60 ATK | -
Loki Harp             |  10000 |  +60 ATK | -
Lamia Harp            |  10000 |  +60 ATK | Inflicts confusion
Dream Harp            |  10000 |  +60 ATK | Inflicts sleep
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Feathered Hat         |   6000 |  +10 DEF | -
Rune Bracers          |   5000 |  +11 DEF | Protects from some status ailments
______________________|________|_______________________________________________

Chat to the man outside the Inn to find out that the Dalg continent to the
south will blow away anything that comes near. You might have already
discovered this when exploring as the ship will veer away from the continent if
you get too close. You'll get a hint about a better airship in Saronia. The
town is populated by geomancers who'll try to convince you to try out this job,
and bards who will make you wonder if your game has frozen as they pause before
and after telling you something profound. Two of them mention Bahamut, and
another inhabitant speaks of the unique Dark Blade sword. All in all this is a
great place for hints.

Walk up behind the house at the right of the inn and use the close-up view on
the grass at the top right corner of the area. You'll find an [EARTHEN DRUMS]
item, a battle item that makes an earthquake. (It's to the right of the bard
who squawks about Chocobos.) Walk up the left side of the trees behind the arms
shop, and use the camera again to see another sparkle at the upper left corner
of the grass where you'll pick up a second [EARTHEN DRUMS]. (The nearby bard
talks about a sound when you get items. I thought they were going to mention
the sound of one hand clapping or deliver a haiku, but maybe that was the
idea!)  It's all very enigmatic.


===============================================================================
32. REPLITO (Optional) .................................................. *W32
===============================================================================
TASK        : Buy summons magic.
-------------------------------------------------------------------------------
Location    : At the northwest corner of the northwest continent.
Services    : Item Shop, Inn (200 Gil), Magic Shop
Items [5]   : Turtle Shell x2, Elixir x2 Phoenix Down
Magic       : Evoker summons x5 (buy)
Wellspring  : No
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

This is the village of evokers, and the magic sold here is very specialised,
for summoning various creatures to aid in battle. It's only worth while buying
all these summons spells IF you intend to use them! At the moment only the
Evoker job can summon anything, but later on you'll get the Summoner and Sage
and have more cash to buy them. They are learned in the same way as normal
magic so if you use more than one job you'll need multiple summons. The locals
will tell you about Bahamut and Leviathan which might whet your appetite for a
challenge, and the chap at the north of the village gives a hint about fjords
to the south, but I'll save that information for later.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.3: Summons Ramuh
Heatra                |   7000 | Summons Lv.4: Summons Ifrit
Hyper                 |   7000 | Summons Lv.5: Summons Titan
______________________|________|_______________________________________________

Search the village for some items using the camera close-up to spot the
sparkles. The single tree above the left entrance wall hides a [TURTLE SHELL],
and there's a second [TURTLE SHELL] hiding in the second tree to the left,
above the upper left house. You can walk left into a little clearing just
behind this tree. Use the camera again to spot a sparkle. It's on the visible
tree at the upper edge of the clearing. You'll acquire a nice [ELIXIR].

You can do the same thing over to the right of the town, behind the pond. With
the close-up view, walk to the right, through the trees, and down where you'll
meet a man called Gulgan. Investigate the tree to his left for a [PHOENIX
DOWN].

You'll spot a house with a blue roof set back in the trees. Walk around to the
back of that house and you'll enter a secret doorway and find yourself inside.
There's a secret passage through the right wall of the first room that leads to
a small room with a treasure chest containing an [ELIXIR].

Enter the second room through an obscured doorway in the lower wall of the
first room. A green-robed man gives a hint about the treasures to be found in a
cave underneath that triangular shaped island. The one at the far southeast
corner of the world map. Of course, you need to find a way to dive beneath the
sea to find it. All in good time!

If you plan to use an Evoker, buy all the summons and equip them to the magic
menu for that person. Use the special command "summon" to call one. You might
have to remove any other magic to allow room for the summons. Depending on your
magic levels you'll get multiple uses of each summons.


===============================================================================
33. SARONIA COMPOUND .................................................... *W33
===============================================================================
TASK        : Find Prince Alus.
-------------------------------------------------------------------------------
Location    : In the desert on the northwestern continent
Services    : 1. NW: Inn (320 Gil), Item Shop, Magic Shop (closed),
                     Library (closed)
              2. SW: Armour Shop (closed), Bar
              3. NE: Inn (320 Gil), Item shop, Magic Shop x2 (closed),
                     Weapon Shop x2 (1 open/2 closed)
              4. SE: Chocobo
Items [13]  : SW Saronia - Gysahll Greens x11, Wind Spear, Dragon Mail
      [1]     NE Saronia - Elixir
Wellspring  : None
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

After doing everything else you wish, fly the airship over the eastern side of
the north west continent. As you fly over the desert area you'll spot massed
ranks of blue roofed buildings and then a large white castle. Fly too close to
the castle and events take over and you lose the ship, but it's not game over,
thankfully.

You'll end up on the ground with yellow and red clothed troops. Talk to them if
you want, but if you enter the building you'll be up against three guards who
won't let you pass. For now, leave the castle and explore the area. It's a
walled enclosure and you cannot leave to the world map, but you can save your
game.

In fact, those blue buildings are part of four distinct settlements surrounding
the castle, with two to the left and two to the right of the compound  There
are even battles while walking between the towns.

1. Northwestern Saronia - upper left
2. Southwestern Saronia - lower left
3. Northeastern Saronia - upper right
4. Southeastern Saronia - lower right

Systematically loot and shop in all these places to discover what to do next.


-------------------------------------------------------------------------------
i. Northwestern Saronia - upper left
-------------------------------------------------------------------------------
Services: Inn (320 Gil) , Item Shop, Magic Shop (closed), Library (closed).

The first person you meet mentions a tunnel under the castle, although that's
not gonna help at the moment. To the right is an Inn and Item Shop and there's
a Magic Shop next to the left wall, but it's shut. The Saronia Library building
is found at the end of the central street, and it's closed as well. The magic
is the same as was for sale at the Village of the Ancients.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
ii. Southwestern Saronia - lower left
-------------------------------------------------------------------------------
Services:   Armour Shop (closed), Bar
Wellspring: Yes. Revive only
Special:    Fat Chocobo

This is a bit more interesting as it's a watery town with sections divided by
channels connected with bridges. Walk over the first bridge to the left and
down into the water. Go up the middle narrow channel to talk to an old geezer
on a small island, He mentions the missing Prince Alus.

Back at the start, head over the bridge and walk to the right, and up, to find
a wooden door. Go inside a room with bookshelves and speak to the red clothed
man. He'll summon a Fat Chocobo!. You can store items with the Chocobo and
retrieve any you left. Walk through the hidden passage in the darkness, in the
middle of the right wall of this house. It goes up, left, down and left,
basically taking you around the outer wall of the house, and then to a room at
the far left. In here you'll find 11 treasure chests! You'll acquire [GYSAHLL
GREENS x11]

Back at the entrance, head left to find a closed Armour Shop although the
orange haired man nearby suggests that a weapon shop has defied the king's
orders to close. From here, walk up and left, crossing bridges to reach the
Wellspring house. If you walk down the outer narrow path an old man will ask
about a 10 year old boy. Return to the entrance and walk straight ahead, over
two bridges to the back of the town where you'll find a tavern. Inside you'll
be greeted with a scene and a battle with three Gold Knights. Nothing difficult
about that, and afterwards you'll acquire a new ally: Prince Alus! Use Y to
talk to him and get a little more information about his situation.

Return to talk to the robed man at the end of the narrow path and he'll give
you a free [WIND SPEAR]. You can get another free piece of kit from the
orange-robed old guy in the middle of the town: the [DRAGON MAIL]. The minor
drawback is that he's standing on a tiny island. But you can reach that by
going down steps at the lower right of the town, or at the lower left, in front
of the armour shop. Walk up the middle channel of water to reach him. You'll
only get these items while Prince Alus is still in tagging along so make sure
to obtain them now!

----------------------.--------.----------.------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Scholar Robe          |   5500 |  +20 DEF | -
Scholar Hat           |   7500 |  +11 DEF | -
______________________|________|__________|____________________________________


-------------------------------------------------------------------------------
iii. Northeastern Saronia - upper right
-------------------------------------------------------------------------------
Services: Inn (320 Gil), Item shop, Magic Shop x2 (closed), Weapon Shop x2
          (open/closed)

The first woman you meed tells you about the island of Duster, in case you
hadn't already visited  Walk to the upper side of the town to find a small
house with an open weapon shop. Buy the Wind Spear, to go with the one you're
given once you've met Alus. You can obtain three Thunder Spears for free and
that's enough to equip two Dragoons, but the Wind one is going to do a bit more
damage to the flying boss. There's a second weapon shop that's closed and the
locals will talk about a powerful knight in Saronia, and mention the name of
Garuda. Check out the group of three trees below the closed weapon shop, and
you'll see a sparkle on the south tree. You'll find a valuable [ELIXIR].

One of the two magic shops sell things you've seen before, apart from the new
Blizzaga spell, and the other has some tasty new level 5 magic, but they are
closed for the time being. The item shop inside the Inn sells the Ottershroom
for the first time, and, although expensive, it's a valuable stand-by in case
you ever need to escape from a dungeon and don't have access to the Teleport
spell. You'll also find a blue robed mage who'll give you a run-down about your
current jobs

----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
WEAPON SHOP 1 (open)  |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Wind Spear            |  10000 |  +50 ATK | Deals wind damage
----------------------+--------+-----------------------------------------------
WEAPON SHOP 2         |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Fire Rod              |  10000 |  +25 ATK | Casts Fira
Ice Rod               |  10000 |  +25 ATK | Casts Blizzara
Light Rod             |  10000 |  +25 ATK | Casts Thundara
Golem Staff           |  13500 |  +30 ATk | Casts Break
Rune Staff            |  18000 |  +33 ATK | Casts Erase
Wizard Rod            |  20000 |  +20 ATk | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
iv. Southeastern Saronia - lower right
-------------------------------------------------------------------------------
Services: Chocobo

A Moogle is waiting just to the right of the entrance, but of much more
interest is the Dragon Spire found up the steps in the middle of the town.
Leave that for a moment and head to the upper right of the town to pick up a
Chocobo for a quick tour of the whole area without having to fight! That's all
you'll find here, although the locals will give some fighting advice - spears
and lances are effective against flying enemies. Maybe it's time to change jobs
to a spear/lance wielder if you haven't already done so. I wasn't that keen on
the Viking as they are very slow to act, and changed to a Dragoon, because I
like jumping, although normal battles are over too fast for it to be a useful
skill. However, you'll soon realise that this job is the one that you're being
pushed towards, with all the free equipment you've obtained. Take the hint!


===============================================================================
34. DRAGON SPIRE: SE Saronia (Optional) ................................
===============================================================================
TASK        : Find all the treasure.
-------------------------------------------------------------------------------
Location    : Inside the township of southeast Saronia
Items [12]  : Dragon Mail x3, Phoenix Down x2, Dragon Helm x4, Thunder Spear x3
Magic       : None
Ally        : Prince Alus
Enemies     : 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
Recommended Level: 25
-------------------------------------------------------------------------------

The prince will aid you with the spell Aero, or Confuse, from time to time.
Climb five floors of the tower, fighting the fun enemies, although what a Sand
Worm is doing in a stone tower I've no idea...  It might afflict someone with
Blind status that requires healing after the battle. The encounter rate is
quite low and I only met two groups on the way to the top. Take out the
Sorceror as fast as possible in case it casts Fira on one, which might kill
someone outright. The Hellgaroo also casts magic, Blizzara, and hope it's on
the whole and not one team. The Catoblepas and Needle Monkey might cause poison
status which needs to be healed or it persists. Don't bother to search for
anything hidden or for treasure chests because there's nothing at all.

When you reach the sixth floor you'll be at the top of the tower. Walk right to
find a room with six chests, starting at the top and going around clockwise,
they contain: [DRAGON MAIL], [PHOENIX DOWN], [DRAGON HELM], [THUNDER SPEAR],
[THUNDER SPEAR] (yes, a another one so you can equip two!), [DRAGON HELM].

It's the same deal in the room to the left of the stairs, with another six
chests to open. Starting at the top, going clockwise again: [DRAGON MAIL],
[DRAGON MAIL], [DRAGON HELM], [THUNDER SPEAR], [PHOENIX DOWN], [DRAGON HELM].


===============================================================================
35. SARONIA CASTLE ...................................................... *W35
===============================================================================
TASK        : Enter the castle and defeat the boss. Acquire the Nautilus.
-------------------------------------------------------------------------------
Location    : Northwest continent, inside the Saronia compound
Services    : None
Items [20]  : Ice Rod, Rusty Mail, Medusa Arrow, Dragon Hammer, Main Gauche,
              Tome Of Fire, Tome Of Ice, Golem Staff, Scholar Hat, Boomerang,
              Selene Bow, Tome Of Light, Rusty Mail, Viking Helm, Earthen Bell,
              Dragon Helm, Gaia Vest, Viking Mail, Phoenix Down x2
Wellspring  : No
Special!    : Nautilus airship
Recommended Level : 26/27
-------------------------------------------------------------------------------

Before entering the castle with Alus fight enough battles to complete the
transfer for any new jobs. It's faster to find enemies to fight inside the
Dragon Spire. Use at least one Dragoon, although you'll have enough equipment
for two of them! In fact, if you have two it will make things a lot easier and
you could even field three of them. Equip the two dragoons with two spears
each, as well as all the Dragon armour. You should have found the Wind Spear,
and bought another, recalling advice about effective weapons for flying
enemies, and the fact that Aero magic is effective against birds, consider a
team with 2/3 Dragoons and a White Mage.

Although you'll rest for the night after entering the castle this DOES NOT
RESTORE HEALTH! Sleep at the inn in NW Saronia and check your stock of
Hi-Potions. Save your game! Vital, because you might not succeed at these
relatively low levels. On my first attempt at level 25 it was a bit of a
wake-up call as everything else had been plain sailing up to this point.

Approach the castle gate with Alus and you'll be allowed through, and a boss
fight follows in quick succession. My team consisted of a Ranger/Job Level 28,
Dragoon x2/Job Level 4, White Mage/Job Level 32


o-----------------------------------------------------------------------------o
| B O S S  -  GARUDA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 28 | 10000 |  57 |  29 |  8800 | 10200 | Wind        | Csstle Saronia
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 26                                                       |
o-----------------------------------------------------------------------------o

Okay, so no surprises here, as we knew it was a flying bird called Garuda from
the well-informed Saronians. Garuda is powerful and uses Lightning magic on the
whole party as well as physical attacks, although those don't hurt too much,
doing around 150 HP damage. He has two turns on each round, although he doesn't
seem to cast the magic twice on one round. If he did, that would be instant
death for everyone... If you're using the Dragoons have them jump so they
don't get damaged, and attack with double spears. Cast Aero with a White Mage,
and use other non-elemental attacks from your fighters. Barrage with the better
Medusa Arrows managed around 1500 hurt to him with my Ranger, but he died on
the first lightning attack so I wouldn't advise this job.

The real difficulty in this battle is not damaging him, but not getting killed
from the crushing Lightning magic. This reduced everyone's HP by around 500-600
HP, leaving them all in the yellow danger zone, apart from the jumping
Dragoons. The higher anyone's Magic Defence stat, the less damage this attack
will do, but the Dragoon has low M.Def, so their only hope of escaping unharmed
is if they are in the air. And your only hope of survival is that he doesn't
do this attack twice in a row: but he will.

Your best protection might be to use Cura on every round. Aero does around
400-500 damage to Garuda, but it's better to keep everyone healthy and avoid
deaths. However, with a White Mage at Job level 32, they don't heal for enough.
You'll also need to use Hi-Potions to supplement Cura, because if he uses magic
again on the next turn, the party won't have high enough HP to sustain the
damage. Once the party gets badly damaged it's going to be downhill from then
on, and you won't be able to recover fast enough to survive. You could try
using a Phoenix Down and Elixir to fully heal someone, or fight more battle in
the Tower to raise levels higher, both overall and for the jobs. This was the
first time I had a total defeat and I was grateful for the fact that there
wasn't a long dungeon to go through first!

This time he didn't use Lightning on the first two rounds and I used a
Bacchus's Cider item (my only one!) on the White mage to make sure they always
had the first turn. Ranger (on the back row) got the brunt of the physical
attacks both times, but managed to heal with a Hi-Potion. The Dragoons jumped
and caused around 1800 damage to him for each, with double spears. Ranger did
around 1800. Third turn and he killed Ranger and badly hurt mage one Dragoon,
with lightning. But that didn't matter because the two dragoons were still
alive and one more jump attack killed him.


Apres Jump
As in ski jump, you know, after ski-ing it's time to relax, and go treasure
hunting! The team is at full health and inside the castle bedroom. Exit to the
south and leave the castle to save your game. Re-enter and wander around
chatting to the mages in the left tower room to find out where to go next, and
talk to the engineers in the right side room to find out how to travel! Yes,
the [NAUTILUS] is yours.

Back inside the bedroom, go up the stairs and up again to reach the King's
chamber and talk to Alus. He'll officially tell you to take all his stuff!

You'll hear about quite a few other possibilities by talking to everyone. The
engineers are thinking about a ship that goes underwater but the expert is
missing... you're told about a the Temple of Time and Noah's Flute. There's an
undersea temple south of Saronia, between two horns. Of more immediate use is a
secret passage to the treasure room on the first floor of this tower.

Return to the bedroom and check the top of the right wall. Yes, that not so
obvious discolouration marks the start of that secret passage. Walk through,
going straight, until you reach some stairs down to the treasure room. Open 12
chests, from top to bottom and left to right:
[ICE ROD], [RUSTY MAIL], [MEDUSA ARROW],
[DRAGON HAMMER], [MAIN GAUCHE], [TOME OF FIRE],
[TOME OF ICE], [GOLEM STAFF], [SCHOLAR HAT],
[BOOMERANG], [SELENE BOW], [TOME OF LIGHT]

Continue down to a lower floor and keep walking down the stairs until you reach
en empty room. There's another secret passage through the wall at the right.
Walk straight through to the final room, with 6 more treasure chests. Again,
from the top, you'll acquire:
[RUSTY MAIL], [VIKING HELM], [EARTHEN BELL], [DRAGON HELM], [GAIA VEST], and
[VIKING MAIL].

Back upstairs, re-enter the left tower with the mages and check the wall at the
right for another secret passage. Walk right, through the darkness, then down
the stairs into a small room. There's another hidden passage through the wall
at the left, close to the stairs. This takes you up and around the room and
back inside the adjacent room. Descend the stairs until you reach a long narrow
room. Two chest are found at the lower left, and a helpful servant who says
that the next part of the passage is closed. But you can see a room at the
left, even thought you cannot access it. For now, open the two treasure chests
to obtain [PHOENIX DOWN] and [PHOENIX DOWN]. This generosity made me forgive
the lack of juicy drops from beaten bosses.


--------------------------
Shipping Out and Shopping!
--------------------------
Walk back outside the castle, or teleport out, and you'll arrive inside the
white area just in front of the castle, and next to a golden ship. Enter, and
fly away. Or go and do some shopping for magic now that the shops are all open
in the various townships. Definitely buy the better Curaga magic, Protect, and
Raise. At long last you don't have to use Phoenix Downs if someone is knocked
out. If you buy al the magic at the left shop in NW Saronia it's gonna cost a
lot: 30,000 Gil to be precise. Buying the better rods as well, was too
expensive for me, so, unless you've been selling off stuff or fighting a lot of
battles, you won't be able to buy everything. Make a point to get the valuable
Rune Staff as this allow you to cast Erase to remove buffs on bosses, and will
be an essential piece of kit for later in the game.

The locals will have new things to say, at least, in the NE area, and you can
access the Library in the NW area. There's no-one to talk to but lots of books
to read! Check each shelf for an extract from various books. although one or
two don't reveal anything. Only the 6 larger shelves facing you have books to
read. The ones at the left give more information about Desch and his father,
and the second row at the left tells you how to get past those statues: you
need the four fangs. The top left shelf tells of the secret of the Dark Blade
Way in the mountains west of Saronia. The others have stuff about dark and
light and transportation.

By the way, there's a Chocobo Woods outside the compound if you walk and canoe
due west from the south wall. It's inside the woods between the start of a
second river and a small lake. Walk up between the two, towards the mountains
to the west.


===============================================================================
36. DOGA'S MANOR ........................................................ *W36
===============================================================================
TASK        : Find Doga's Manor and enter the Cave of the Circle.
-------------------------------------------------------------------------------
Location    : In the middle of the southern continent.
Services    : Item Shop, Magic Shop
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Area Enemies: 101: Simurgh, 102: Harpy, 103: Gargoyle, 104: Chimera
-------------------------------------------------------------------------------

The nice thing about the upgraded ship is that it's a lot faster, but you
cannot land on water, or on trees, and it cannot cross mountain ranges. Oh, and
you can no longer sail, anywhere, anytime again, so it's a bit frustrating if
you missed out on killing any sea monsters.

Change one of the Dragoons to something else now, preferably a Thief or Mage as
you'll be running across locked doors and a mini-me section soon.

Fly to the southwestern tip of the south continent and make your way through
the mountains following the grassy path to a house. As soon as you arrive
there's an air battle with two Chimera. At least, that was the first time I
encountered air enemies. On the ground you'll find new foes, including
Gargoyles.

Enter the Manor and meet Doga. He mentions Unei as well as Xande, and he
explains their roles in the past and present, after which he joins the party!
You're told to go to the Cave of Circle through a secret passage in his room.

This is Moogle Manor! Send mail from the first one you meet before going up the
stairs. In the next room you'll find masses of them, with helpful information
as well as shops. The Magic Shop is at the right counter and sells Level 6
magic, even though you won't be able use this yet, if your levels are still too
low to use anything higher than level 5. At level 29 you will have 1 use of
Level 6 magic,

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


Enter the next room, which is Doga's study and talk to the Moogles. You can
heal HP and MP at the pot between the desk and cupboard, and revive by checking
the book on the desk. After that, go to the candle in the top right corner and
press A. The wall shakes, revealing the secret passage. Turn right at the
candle to walk into the darkness. Simply go right, in a straight line, until
you emerge in another room. Check the hole in the upper wall and shrink the
party!

You may wish to make a Thief so you can escape battles with no loss of defence,
and make everyone else capable of casting magic if you don't do this. I did
both!


===============================================================================
37. CAVE OF THE CIRCLE .................................................. *W37
===============================================================================
TASK        : Accompany Doga to the Cave of the Circle and upgrade the ship.
-------------------------------------------------------------------------------
Location    : Inside a hole in Doga's room inside Doga's Manor.
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Enemies     : 105: Demon Horse, 106: Rock Gargoyle, 107: Bovian,
              108: Dread Knight, 109: Flyer Mage
Recommended Level: 28
-------------------------------------------------------------------------------

Enemies are not hard to defeat, especially if Doga jumps in with his Flare
magic, and have around 700 HP each. It's worth while fighting them if you're
short of Gil. The gargoyle and mage are weak to Wind magic so use Aero on them,
and anything else you like on the rest. Level 3 or 4 magic should deal with all
groups, if Doga doesn't kill them first. Use the Thief to steal items. You
could stay in here for a while, since Doga is so useful, and you've got that
restoration pot nearby.

Walk along the narrow path to the first warp circle. Enter it to reach the
second path, where there's another warp circle at the end. The third section of
path goes up a gentle slope and ends at the third warp circle. That's all there
is and it's a short and easy trip. In the next area, walk forwards and Doga
will cast a spell to allow the ship to travel underwater. He tells you to go
south from Saronia to find the Temple of Time between Cape Twin Horn and find
Noah's Lute. You'll use this item to wake up the sleeping Unei. Doga is off to
do his own stuff and find the Key to Eureka. It seems there's another ship to
discover as well: anything called the Invincible sound good to me!

He sends you back outside the manor to the world map. Make sure to change back
to full size! You can enter the Manor at any time to use the restoration pot or
buy things.


===============================================================================
38. THE NAUTILUS ........................................................ *W38
===============================================================================
TASK        : Explore underwater.
-------------------------------------------------------------------------------
Location    : Wherever you left it. It appears on the world map as a blue
              torpedo shape
Services    : None
Sea Enemies : 110: Noggle, 111: Abtu, 112: Sea Dragon, 113: Kagura,
              114: Charybdis
-------------------------------------------------------------------------------

To enter the underwater just land on the sea (press B) and you'll dive down.
This will NOT work in the floating world. Enemies are different and movement is
slower, although the map is basically the same, with all the continents showing
as dark land masses.

There are all kinds of places that can be reached now, some of which contain
unique challenges: new summons monsters as well as lots of lovely treasure.
All these are optional, and it's really up to you when and if you undertake
these challenges. It's not a bad idea to find them all and acquire at least
some of the free treasure now, and you can return later to finish them off.

* Doga's Village (magic shopping!)
* Sunken Cave (lots of treasure)
* Saraonia Catacombs (Odin summons)

Take care when fighting underwater monsters as they often appear in groups of
three. Kagura are weak to lightning and Charybdis are quite tough, especially
if they turn up in a group.


===============================================================================
39. DOGA'S VILLAGE (Optional) ........................................... *W39
===============================================================================
TASK        : One stop magic shopping!
-------------------------------------------------------------------------------
Location    : Underwater from the east point of the southern continent.
Services    : Magic Shop x6!
Items [-]   : None
Wellspring  : No
-------------------------------------------------------------------------------

You might have noticed a town next to a lake at the east of the south continent
of Dalg. It is surrounded with mountains and there is no access from the air.
After the events with Doga on the south continent of Dalg, fly back to the
south of the continent and then hug the coast, heading northeast past this
inaccessible town, until you reach the eastern tip of the land. Dive down here,
and you'll see a channel through the rock. Just follow it to a dead end, and
return to the surface and you're flying above that pool by the town!. Land on
the grass and enter Doga's Village.

Talk to the black mage with the bright yellow hat, and they run the magic shop,
although it's nothing special, just the same as in NW Saronia. There are moe
shops at the ends of each bridge. Down the left one you'll find the summons
magic, which is the same as that sold at Replito, From here, walk right, to the
next mage shop selling level 5 magic, which is the same as the second shop in
NW Saronia. Go right from here to find some new very expensive level 7 magic,
including the cure-all Esuna and protective Reflect White magic. The next shop,
heading to the right again, sells Level 4 magic found at one of the SW Saronia
shops. Finally, the shop in the middle area (below the tree) sells level 6
magic, exactly the same as the stuff sold inside Doga's Manor.

There's a Moogle too, and this place is handy if you're missing some magic and
want a one-stop shopping trip.

----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.2: Summons Ramuh
Heatra                |   7000 | Summons Lv.2: Summons Ifrit
Hyper                 |   7000 | Summons Lv.2: Summons Titan
----------------------+--------+-----------------------------------------------
MAGIC SHOP 3          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 4          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
----------------------+--------+-----------------------------------------------
MAGIC SHOP 5          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 6          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________



===============================================================================
40. SUNKEN CAVE (Optional) .............................................. *W40
===============================================================================
TASK        : Acquire lots of treasure!
-------------------------------------------------------------------------------
Location    : On the seabed below the small island at the southeast of the map.
Items [15]  : Tiger Claws, Chakram, Dual Tomahawk, Ancient Sword,
              Diamond Shield, Metal Knuckles, Diamond Helm, Cognitome,
              Air Knife, Diamond Mail, Loki Harp, Diamond Bracers,
              Phoenix Down, Elixir, Diamond Gloves.
      [4]     Trapped Chests - Trident, Aegis Shield, Reflect Mail,
                               Triton Hammer.
Enemies     : 115: Dozmare, 116: Sea Witch, 117: Killer Hermit, 118: Ologhai,
              119: Kelpie, 120: Aegir
Recommended Level: 35
-------------------------------------------------------------------------------

The place I wanted to investigate was that small triangular island at the
southeast of the world map, so I dove down and found an entrance on the right
side of the undersea rock. Simply move the ship to the hole and you'll enter
the Sunken Cave. This isn't necessary for the story, but it's good if you're
short of cash (I was down to 5000 Gil) and need some free stuff. There are lots
of new nice enemies in here too, most of which are weak to Lightning magic and
have around 1600 HP. However, you will encounter two enemies that are quite
challenging. The Peryton has over 9000 HP and the Zombie Dragon 11000 so treat
those like bosses. I'll say more when I get to them. A Dragoon with double
Lightning Spears is a good choice for one party member. The flying Dozmare is
the exception to the Lightning rule, and is weak to wind as I'll sure you know
by now.

Enemies tend to appear in groups of three and their critical attacks might do
around 400-500 damage so it's quite easy to have someone die if they are
targeted twice. For this, you'll need Raise and the better curative and attack
magic. The encounter rate is high too, so having a Thief on the team to enable
you to attempt to flee without compromising defence is a good plan, at least,
if you come here at relatively low levels: I was at 30, which was really too
low. I targeted one enemy at a time using lower level magic rather than attempt
to take them all out at once. It's not that easy but you'll be well rewarded
with all the treasure you'll find, and it's going to make your team much
stronger. By the time I finished the second cave I'd run out of magic for any
more Raise spells and retreated! But at least I earned 15000 Gil and another
level for everyone.


Cave 1
Walk down the cave and over the wooden bridge to the left to find the stairs
down to the next cavern.


Cave 2
Head to the right of the cave first, staying close to the outer wall and you'll
find a chest a bit further down this side of the cave, close to the pool. It
contains a [TIGER CLAWS] weapon. Return to the stairs, and go to the upper left
to find a treasure chest with a [CHAKRAM]. There's another chest at the lower
left of the cave with a [DUAL TOMAHWAK]. The stairs are below the larger pool
at the lower right corner of the cavern.


Cave 3
This cave has tons of treasure, so let's be orderly about it! First of all,
walk straight down, over two bridges, and head to the left to open the first
one, giving you an [ANCIENT SWORD]. Go over the third bridge to discover a nice
hoard of four chests. From left to right they contain: [DIAMOND SHIELD],
[METAL KNUCKLES], [DIAMOND HELM] and [COGNITOME]. Head back over two bridges
and go left, over another bridge. Open the chest near the bridge for an
[AIR KNIFE]. Open three more chests on this platform. From right to left they
contain [DIAMOND MAIL], [LOKI HARP] and [DIAMOND BRACERS]. Walk down, over the
next bridge and get a [PHOENIX DOWN] from the upper left chest, and an [ELIXIR]
and [DIAMOND GLOVES] from the two below the hidden exit. You'll see a small
pointy rock below the single chest and the hidden passage lies to the left of
this.


Cave 4
Inside this small cavern are four more chests: and it looks as if you can just
lift the contents and high tail it out of there, but not so fast! Each chest is
a trap and is guarded by a different powerful monster. They are not really
bosses, just ordinary enemies, placed in a special situation. The location
listed in the table is where they appear in numbers. You can find the Aegis
Shield and Reflect Mail more easily elsewhere if you don't want to bother with
it all but the shield is valuable because it protects from all status effects.


Upper left chest - [TRIDENT]
o-----------------------------------------------------------------------------o
| B O S S  -  PERYTON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 |  9650 |  92 |  27 |  9600 |  2400 | Wind        | Doga's Grotto        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 36                                                       |
o-----------------------------------------------------------------------------o

Use Wind based attacks, the Air Knife, Wind Spear, and Aeroga magic will be
very effective. That means a Thief, Dragoon and White Mage will be a good team.
Heal up after the battle and open the next chest.


Upper right chest - [AEGIS SHIELD]
o-----------------------------------------------------------------------------o
| B O S S  -  ZOMBIE DRAGON                                                   |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 | 11000 |  90 |  27 | 15000 |  2880 | Light       | Ancient Ruins
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 36                                                       |
o-----------------------------------------------------------------------------o

Anything called a zombie something in a Final Fantasy game is good news. You
can kill with kindness! In other words, they are weak to healing magic. A
Hi-Potion will damage them for 500 HP and a Phoenix Down will kill them. That's
the cheap way to success! Or just use your best Curaga spells and any
Light/Holy attacks if you don't want to waste a valuable Phoenix Down.


Lower left chest - [REFLECT MAIL]
o-----------------------------------------------------------------------------o
| B O S S  -  DEATH CLAW                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 38 |  3800 |  85 |  26 |  7500 |   680 | None        | Cave of Shadows
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 33                                                       |
o-----------------------------------------------------------------------------o

Really simple stuff as this "boss" has about the same HP as enemies you've been
fighting here and elsewhere.


Lower right chest - [TRITON HAMMER]
o-----------------------------------------------------------------------------o
| B O S S  -  EATER                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 35 |  2700 |  75 |  25 |  1020 |   945 | DarkBlade   | Falgabard: Cave      |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 30                                                       |
o-----------------------------------------------------------------------------o

Even easier, at least, if you kill it outright, or use magic. This enemy is
weak to attacks from the Dark Blade job's weapons. If you don't have this class
yet, or don't have anyone using it, then DON'T attack with ordinary weapons
because it will divide, and create a clone of itself. It can do this again and
again, although the maximum number of enemies is three, so there's some
restriction.

Teleport out, save your game, and float back to the surface.


===============================================================================
41. SARAONIA CATACOMBS (Optional) ....................................... *W41
===============================================================================
TASK        : Obtain Odin summons.
-------------------------------------------------------------------------------
Location    : Cave accessed from the seabed, south from the Saronia compound.
Items [14]  : Golem Staff, Rune Bell, Aegis Shield, Reflect Mail, Holy Lance,
              Phoenix Down x4, Elixir x4, Catastro Level 6 Summons.
Wellspring  : None
Enemies     : 121: Kyklops, 122: Boss Troll, 123: Fachan, 124: Cenchos,
              125: Balor
STEAL/DROP  : Gungnir
-------------------------------------------------------------------------------

Fly to the Saronia compound in the northwest continent, and dive down near the
south wall, to the east of the shallow channels. You'll end up next to a dark
opening in the north rock wall. Go inside the Catacombs, a watery sewer type
place. Only the Cenchos (4000 HP) has a weakness to lightning and the rest of
the enemies have no weakness at all, but only have around 1600 HP. Balor uses
the Blizzara spell on the team, but despite the its fearsome appearance it
won't hurt you too much.


Floors 1 and 2
Follow the only paved path through the first two rooms.


Floor 3
At the third room you arrive at a T junction. Turn right, and up some steps to
access a chest at the left containing a [GOLEM STAFF]. Help yourself to the
contents of another two chests just to the right, with a [RUNE BELL] in the
left chest, and an [AEGIS SHIELD] in the right. It's worth while coming in here
early on just for this shield as it protects against ALL status ailments.
Return to the T junction and go left,  and up the steps. You'll find a treasure
chest on the landing after the steps, with the [REFLECT MAIL]. Continue going
left, and up, and right, past the exit stairs, to find another chest with
a [HOLY LANCE].


Floor 4
Inside the next room, walk straight up, next to the right wall, to find a
hidden passage in the upper right corner. Go through the darkness to a small
side room with 8 treasure chests. The lower four contains [PHOENIX DOWN x4] but
you have to fight a mini=boss monster as soon as you open one! This is just an
ordinary Cenchos that you've probably already defeated. Just be aware that it
gets two turns on each round and you'll have to fight one for each treasure
chest you open. The top row contains [ELIXIR x4] and again, there's a monster
trap in each one. This is an Ouroboros that only has around 2600 HP and is also
weak to lightning.

I left after this, not yet ready to face Odin at Level 34. He has the unique
weapon, Gungir, that can be stolen by a Thief, but you need a high level to
manage this, and even then there's only a very small chance of obtaining it,
either by the thief or from him dropping it. According to the Brady guide you
need a Thief job level of at least 71 to have a good chance of stealing this
weapon. Now, at over Level 14 it each action gives you 18 job points so that
would be 6 actions in one battle to get 1 job level. Anyway that's what I did
but I waited until near the end of the game to do it, when the Thief already
had a job level of 62, and just kept stealing stuff to raise job levels.


Floor 5
Odin awaits when you enter this room, and you still have a chance to check
health and equipment.


o-----------------------------------------------------------------------------o
| B O S S  -  ODIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 40 | 31000 |  81 |  35 | 20000 | 16800 | None        | Saronia Catacombs    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Elixir          2 - Elixir          3 - Gungnir         4 - Gungnir     |
| 5 - None            6 - None            7 - None            8 - None        |
|-----------------------------------------------------------------------------|
| Recommended Level: 40  (Thief Job Level 71)                                 |
o-----------------------------------------------------------------------------o

With a Thief job level of 72 I stole the weapon on the second attempt. Just
keep trying it and don't kill him until you have the weapon! Of course, there's
a minor drawback to that strategy because he will use a powerful Zantetsuken
move that causes around 1000 HP damage to everyone: maybe more than that if
your armour isn't good, or you were silly enough to let a mage fight on the
front row. He gets two attacks on each round so that move, plus a physical
strike, could kill anyone outright. His usual physical attack isn't too bad on
its own, but if he targets the same person twice that could be troublesome.

If you have to wait for the Thief to steal, have the rest of the team guard,
and a mage use Protect and Haste. A Dragoon is helpful in this battle when
you're ready to attack as you can keep them in the air for a turn, as is a
Viking, who can wear two shields, stand on the back row and Provoke.

After the battle you'll obtain the Level 6 summon spell, [CATASTRO] that
summons Odin. And of course, you'll have the [GUNGNIR] weapon too! (By the way,
you're now inside that room you could see from inside Saronia Castle, and you
can catch a glimpse of the treasure chest you opened if you look to the
right.) Teleport time now! Save your game and fly off to the next destination
with a job well done, and with full health.


===============================================================================
42. TEMPLE OF TIME ...................................................... *W42
===============================================================================
TASK        : Dive underwater and explore the temple to acquire Noah's Lute.
-------------------------------------------------------------------------------
Location    : Underwater, south of the Saronia continent.
Items [10]  : Diamond Helm, Diamond Bracers, Defender, Diamond Mail,
              Lamia Harp, Behemoth Knife, Blood Lance, Protect Ring,
              Diamond Gloves, Diamond Shield, Noah's Lute
Wellspring  : No
Enemies     : 126: Dira, 127: Chimera Mage, 128: King Lizard, 129: Pterodactyl,
              130: Wyvern, 131: Behemoth, 132: King Seahorse, 133: Dragon
Recommended Level: 32/34
-------------------------------------------------------------------------------

Cape Twin Horn is the area at the south of the Saronia continent, as Doga told
you. Fly to the southern tip of the northwestern continent and dive down inside
the sea that's half circled with two "horns" of land. You'll be outside a
temple like building on the sea bed. Move towards it and you'll enter on foot.
Although most enemies have around 1500 HP the Dira fairy type winged enemy has
a whopping 5000 and the Behemoth has 12500! Fortunately she seems to appear
alone and won't be too hard to defeat, although he's a bit trickier. One jump
from a Dragoon should put paid to her with Wind Spears. Most enemies in here
are weak to Wind, with the Seahorse and Lizard weak to lightning.

One way to handle this dungeon is to make two trips, using a Thief on the first
run through and unlocking all the doors to obtain all the treasure. Teleport
out and then heal up and return with your strongest party with a couple of
Magic Keys to open the essential doors. Make sure you either have a White Mage
OR the Ottershroom item to escape from the dungeon because there's no boss
battle and no full healing afterwards!

I had rather stupidly changed by White Mage to a Bard and forgot to buy an
Ottershroom so had to walk out again. You might find that a Black Mage isn't
really doing as much damage to enemies as before.


Floor 1
Inside the first room are three stairs that lead to new areas, but the first
two have locked doors, although there's treasure to find. Walk down, and left,
to find the first door and use a Magic Key or Thief ability to unlock it
automatically. Walk around to the right side of the new room to access the
single treasure chest containing a [DIAMOND HELM]. Do the same for the second
door, that's just a short distance to the left of the first one. Inside you'll
find a chest with [DIAMOND BRACERS]. Walk back to the right of the area, and
down the steps into the water. Walk up, to the next steps, and right, to find
the stairs down to the next floor.


Floor 2
This is a small room and easy to find the way! Walk to the right, past the
stairs for the single treasure chest that has a [DEFENDER] sword. This is very
handy because it can be used as an item to cast the Protect spell.


Floor 3
Another large floor with locked doors and stuff to pinch. You start at the left
and should walk past the steps that lead into the water to find the first door
in the lower right section. Unlock the door and go right to find a chest with
[DIAMOND MAIL]. Back at the main floor, go down into the water and up to the
top left section to find another locked door. Inside are two treasure chests
with the left one having yet another contribution to the diamond gear with
[DIAMOND GLOVES] and the right containing a [BEHEMOTH KNIFE]. If you're using a
Thief, this knife, together with the Chakram will give them much higher attack
power. The final door is at the top right of the floor and takes you up higher.


Floor 4
This is just a corridor with no doors or options other that to walk through:
up, right, down and out!


Floor 5
You arrive at the upper side of a large room, having descended again and this
is where I encountered the Behemoth for the first time. He's bloody big and
blue! He has no weakness so use your very best, most powerful attacks. Guard if
you must because his physical attack is very strong and two on one weaker
character will destroy them. In fact, just one critical attack can do that. I
found that the dragoon's jump attack was no use at all, only doing around 600
HP damage to him. After two people died I fled and used my fail-safe
Ottershroom to escape to avoid wasting any Phoenix Downs. I changed jobs to use
a Viking with the Dual Tomahawk and Dragon Hammer.

Now, there's a secret passage in this room. Turn to the right when you enter,
and walk BEHIND the waterfall along a narrow path next to the north wall, to
the right of the room. You'll pass through the wall into darkness. Continue and
go down the long staircase to access three treasure chests at the left. The
left most one contains [BLOOD LANCE], the middle one has [PROTECT RING[ and the
right one has the [LAMIA HARP].

Continue down the sequence of steps and turn left at the bottom. Unlock the
door to a small room with a chest that contains a [DIAMOND SHIELD]. The final
door isn't locked and is at the lower right side of the area. Go inside and
check the small plinth to acquire [NOAH'S LUTE]. There's no boss battle.

After fighting more battles in the optional dungeons I had enough Gil to buy
the Evoker's summons, but didn't know who to drop... Instead I tried out the
Bard instead of the White Mage, but the Sing command isn't available unless you
equip a Harp: go to Duster for a large selection! You cannot equip both a harp
and a knife because a harp is a two-handed weapon. You need to buy all the
harps and exchange them for their different effects.


===============================================================================
43. UNEI'S SHRINE ....................................................... *W43
===============================================================================
TASK        : Use Noah's Lute to awaken Unei and receive another Fang.
-------------------------------------------------------------------------------
Location    : West from Saronia, inside a mountain cave.
Items [1]   : Fang of Life
Wellspring  : No
-------------------------------------------------------------------------------

Fly to the south of Saronia and hug the coastline until you can fly west along
a narrow strip of grass. You'll find a mountain with a cave opening. Use your
Sight magic or a Gnomish Bread to see the precise location. There's also an
inaccessible town location behind the mountains.

Enter the cave to find a sleeping woman. Talk tot he red parrot on the nearby
perch and it will explain. It seems she won't wake up, ever. If you come here
before finding a certain item, that's all that will happen.

Once you've obtained Noah's Lute, come here for a scene and Unei will awaken.
She tells you to go to the Ancient Ruins to the north to get the Invincible
Ship and she joins the party. She also gives you the [FANG OF FIRE], the third
fang.


===============================================================================
44. ANCIENT RUINS ....................................................... *W44
===============================================================================
TASK        : Explore the ruins to find the Airship
-------------------------------------------------------------------------------
Location    : A mountain cave west from Saronia.
Services    : Inn (200 Gil), Item Shop, Weapon Shop, Armour Shop
Items [5]   : Reflect Mail, Black Belt Gi, Chakra Band, Faerie Claws,
              Rune Bell.
Wellspring  : No
Ally        : Unei
Enemies     : 134: Pyralis, 135: Silenus, 136: Gaap, 137: Azrael, 138: Eater,
              148: Zombie Dragon
Recommended Level : 35
-------------------------------------------------------------------------------

Fly around to half way up the western coast of the NW continent and find a way
through the hills to this cave. Use the Sight spell or a Gnomish Bread to
identify the location: it appears with a brown marker.

Some enemies divide and multiply and only magic attacks are safe to use, to
prevent this. The large green dragon Pyralis is weak to ice and water. I used a
Thief, White Mage, Evoker and Viking even though there are no locked doors in
here, but a Black Mage would be more helpful! Unei might appear in her support
role and cast Haste on the whole party, or powerful Holy magic on a single foe.

Floor 1
There are enemies inside the first area, although the encounter rate is low,
and you'll find some red-clothed men wandering around after walking down and
right from the entrance. They explain about the cave collapse and after that,
approach the rocks and Unei will do her stuff and the way is cleared. Go down
the room and left and up the first set of steps into a small room with a
treasure chest in the upper right corner. This contain [REFLECT MAIL]. Back in
the first area you enter the second opening into a new floor.


Floor 2
The exit to the next floor lies to the right, but first of all check out three
rooms at the upper side of the floor. There are more red clothed chaps here:
the advance party! Enter the left opening to find an Inn! Just talk to the red
robed man and pay 200 Gil. The other man in here sells the usual items.
The central room offers a weapon shop and the third room hosts an armour shop
that sells the upgraded mage robes. Both the white and black robes will be good
purchases although buying both might be more than you can afford. If you have
to pick, choose the White Robe as more classes can equip that one. You won't
find either of these, so spend your cash on them and you won't regret it!
If you don't have enough cash, stay around the area for a while and fight until
you do, and heal up again at the Inn. (Although you'll be able to buy these
robes somewhere else much more accessible after completing this dungeon. )

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Defender              |  28000 |  +95 ATK | Casts Protect
Blood Lance           |  28000 |  +95 ATK | Absorbs life
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
______________________|________|__________|____________________________________

From the shops, walk down, and right, to find the stairs down to the next
floor.


Floor 3
This is a large floor with a number of smaller treasure rooms to loot. Start by
walking down, right, and down again at the crossroads. Go left to find some
stairs into a small room, and walk straight up to open a single treasure chest
that contains a [BLACK BELT GI]. Back to the junction and turn right. There's
another doorway and another room with a [CHAKRA BAND] inside the only chest.

Return to the junction and walk a couple of steps up to a second crossroads. Go
right and through the opening into an even smaller room with a chest at the
upper left containing [FAERIE CLAWS]. Back at the junction, go left for another
doorway leading to a small room with a chest at the upper right corner. This
one has a [RUNE BELL]. From the crossroads head up, and right, and down to
reach the stairs to the next floor.


Floors 4 and 5
There's no more treasure to find and just a single route through the next two
watery floors. Go right in the first room, and left in the next one. In the
first one I encountered the Silenus and Gaap enemies for the first time and the
former is another dividing enemy! Don't use Spark summon as it might miss
altogether.


Floor 6
In this penultimate floor, make your way down the stone pavement to the stairs
in the lower left corner. You'll probably meet the multiplying Eater enemies in
here. The maximum number is three, so it's not as bad the Muddy Hands in a
Dragon Quest game, but you'll need to be careful when fighting them if you're
got single attacks. Try and target each one for some damage before launching a
group attack or trying to take them all out on one round. Any kind of magic
attack would be good, as that won't prompt them to divide. A Zombie Dragon
turned up at this point for me, but you'll know what to do with that if you've
completed the Sunken Ruins. If not... use Holy/Light magic and weapons, and if
in doubt throw a Phoenix Down at it for an instant kill.


Floor 7
Well, it seems the Zombie wasn't a boss because there are more battles to fight
on the next floor, mostly against the Pyralis and more Zombie Dragons. Walk
down the only path to the stairs in the lower right corner.


Floor 6
At long last, this looks promising as you arrive at a floor with a central
walled area surrounded with water. Walk around and up the narrow path to the
north wall where there's a ladder. Climb up and you're on board the ship!
You'll also be at full health again.

Exit the ship down the stairs. To board the ship again stand in its shadow and
press A. Use A again, while flying, to go over mountains. Use B to stop the
ship. Steer at the helm. As well as explaining all this Unei will call forth a
Fat Chocobo and show you the vending stores and free Inn.

She leaves with the final directions: go to the Cave of Shadows, north of Amur
and recover the Fang of Earth. After getting it you must return to Doga's
Manor.


===============================================================================
45. THE INVINCIBLE ...................................................... *W45
===============================================================================
TASK        : Claim the Invincible Airship and use it to visit new locations.
-------------------------------------------------------------------------------
Location    : Where you are!
Services    : Inn (rest in bed for free), Item Shop, Weapon Shop, Armour Shop
Items [-]   : None
Wellspring  : Yes. Bed rest restores HP and MP
-------------------------------------------------------------------------------

Walk over to the helm at the right of the deck and press A to launch the ship
onto the world map and save your game! The ship travels quite slowly, and it
doesn't go underwater (for that you'll need to return to pick up the Nautilus)
but it does hop over hills, although it cannot rise up over any mountains as
you'll soon discover. You might have noticed low hills blocking some areas of
the world map, and it's these hills that the ship can transcend. Fly up to the
hill and press a directional button to move, and the A button to rise up. That
will allow the ship to "hop" over the hill and it will go back to the normal
altitude on the far side. In fact, you can test it out immediately by finding
the route to the village on the Saronia continent, south of the Ancient Ruins,
and north of Unei's Shrine. See the next section!

By the way, you can STILL use the Nautilus. It's shown on the world map where
you left it outside the Temple of Time to the west of Saronia.

With this ship under your command you can reach these optional new locations:

* Falgabard inside the mountains west from Saronia
* Lake Dohr on the Floating Continent
* Bahamut's Lair on the Floating Continent

I didn't do the two in the Floating Continent until later, but if your levels
are high enough, it's possible now.


----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Sleep Arrow           |    200 |  +20 ATK | Inflicts sleep
Poison Arrow          |    200 |  +20 ATK | Inflicts poison
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
Magic Arrow           |    250 |  +27 ATK | -
Dark Knife            |  30000 |  +99 ATK | -
Rune Axe              |  35000 | +110 ATK | -
Dragon Lance          |  40000 | +117 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Gaia Vest             |   7600 |  +35 DEF | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+----------+------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
______________________|________|_______________________________________________



===============================================================================
46. FALGABARD (Optional) ................................................ *W46
===============================================================================
TASK        : Acquire weapons and armour for Dark Knights.
-------------------------------------------------------------------------------
Location    : Inside the mountains at the southwest of the northwest continent.
Services    : Inn (640 Gil), Item Shop,
Items [9]   : Kiku-Ichimonji, Blessed Hammer x2, Demon Shield, Hi-Potion,
              Demon Mail x2, Kotetsu, Ashura
Wellspring  : None
Cave Enemies: 135: Silenus, 136: Gaap, 149: Death Claw, 152: Valefor,
              153: Haniel
-------------------------------------------------------------------------------

This is the village of the Dark Knights that can only be reached with the
Invincible. There's a Chocobo Woods to the east, next to a small lake. From
Saronia, fly west, over the large area of forest, keeping close to the
mountains at the south of the trees. You'll soon enter a gap between two
mountain ranges and spot a low hill in the grass to the south. Hop over this
hill, and fly south. Rise over another hill and you'll be at the village.

There's a revive wellspring inside the house at the right of the
Inn and the magic shop doesn't sell anything special, but the other two shops
do! However, don't buy the Demon stuff or the Ashura because you'll find those
for free here, and you'll grab a better alternative weapon, with a few minutes
fighting as the only cost. If you like using the Ranger (I do!) then buy the
bow and arrows, which are the most powerful ones in the whole game! (Although
you will find a better bow later on... so maybe not.) Also, note that the
arrows can be thrown by a Ninja so they won't be wasted when/if you change jobs
a bit later.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Demon Mail            |  25000 |  *38 DEF | -
Demon Shield          |  12500 |  +12 DEF | Protects from some status ailments
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Ashura                |  16000 | +100 ATK | Effective against dividing enemies
Yoichi Bow            |  42000 |  +70 ATK | -
Yoichi Arrow          |    500 |  +40 ATK | -
Demon Axe             |  40000 | +116 ATK | -
______________________|________|__________|____________________________________

You'll be given some advice concerning the cave of Shadows that you must use
Dark Blade techniques to defeat the monsters there, so I guess it's time to
switch to this job if you've done already attempted it.

At the upper left of the town you'll find a blue mage standing next to a cave
entrance who warns you about the monsters inside. I nipped in quickly to open
the treasure chest in the first room without running into any trouble.

Now, there's something a bit special about this place besides the cave. Head to
the top of the village and go right, (from the dark knight that tells you about
the Cave of Shadows), through the trees by the rock face, to stand facing the
waterfall. Walk forwards and you'll find yourself inside a cave! There are no
enemies and no treasure, but you'll find an orange-robed old man at the north.
Talk to him and you'll be in a battle.


o-----------------------------------------------------------------------------o
| B O S S  -  SHINOBI                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 46 | 11000 | 102 |  30 |  8800 |  3700 | D15 | None    | Crystal Tower
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss  4 - Raven's Yawn   |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk     8 - Chocobo's Wrath|
|-----------------------------------------------------------------------------|
| Recommended Level: 37                                                       |
o-----------------------------------------------------------------------------o

He isn't really a proper boss as he only gets one attack per round and you'll
encounter more of his kind inside a later dungeon. But he does have a powerful
physical assault that might hurt a front row fighter for over 1000 HP, and also
causes poison and blind status  I managed to steal a Black Hole item from him
with a Thief at job level 53. Beat him and he'll give you the [KIKU-ICHIMONJI]
katana which is effective against dividing enemies.

Walk back down the cave and into the river and you'll be able to follow the
water course through the village and around to the south side of the little
island with a large rock in the middle of it. Use the close-up view to spot two
sparkles in the grass at the left of the rock. The one by the lower edge of the
island reveals a [BLESSED HAMMER], so you can now double wield those! And the
one at the upper left of the rock hides a [DEMON SHIELD]. There are two more
sparkles to the right of the rock with the lower one yielding a [HI-POTION] and
the upper one the [DEMON MAIL].

Leave town and save your game before venturing into the local cave. Take up the
Dark Knight job so you can attack the dividing enemies without them
multiplying. The other way to defeat them is to use magic, but don't attack
them with ordinary physical attack, at least, unless you WANT them to divide!

Beware of using the Dark Knight's Souleater skill because it hurts them as well
s hurting enemies. My team was an Evoker, White Mage, Ranger and Dark Knight.


--------------
Falgabard Cave
--------------
The green Haniel and Valefor enemies, and the yellow Silenus and brown Gaap,
will divide if hit by any other attack except magic or by a Dark Knight. Be
cautious around the Valefor especially if there's more than one of them s they
have a very powerful physical attack. Open the visible chest to obtain a
[BLESSED HAMEMR], a powerful weapon for a Viking. Walk to the upper right of
the cavern and go through the wall into a short hidden passage, down and right,
into the adjoining cave. Follow the river up the cave to find a chest at the
right, with a [DEMON MAIL]. From here, go right again, through the rock wall
into another hidden passage. This takes you right, up, and left, into the upper
cavern.

The lower treasure chest contains a katana, the [KOTETSU], and the upper one
has yet another katana, the [ASHURA]. Equip both the Kiku-Ichimonki and Kotetsu
for the highest attack power. Of course, you'll have to forgo a shield, but
attack is best form of defence, most of the time! Either walk out of here, or
Teleport.


===============================================================================
47. LAKE DOHR (Optional) ................................................ *W47
===============================================================================
TASK        : Obtain the Leviathan summons.
-------------------------------------------------------------------------------
Location    : The lake to the west of Castle Argus on the Floating Continent.
Items [14]  : Phoenix Down, Heavenly Wrath, Earthen Drums, Arctic Wind,
              Hi-Potion x3, Elixir, White Musk, Aegis Shield.
              Platinum Hammer x2, Bacchus's Cider, Turtle Shell, Lilith's Kiss,
              Raven's Yawn, Black Hole, Reflect Mail, Black Musk,
              Leviath (summons)
Enemies     : 139: Ouroboros, 140: Plancti, 141: Sea Lion, 142: Remora
Recommended Level: 40
-------------------------------------------------------------------------------

Flying the slow Invincible, head for the tiny island at the extreme southwest
of the world, You'll be back at the floating continent. Go to the western
middle area of land, southwest from Castle Argus where there's a lake with
something swimming in it. There's a low hill to jump over at the south of the
lake and you can park the ship on the grass near this hill. Descend the stairs
and SAVE YOUR GAME! Approach the lake to start paddling the canoe and you'll be
inside the cave beneath the lake. A Viking is a good job to have for this cave,
and really anything else you have, depending on whether you have the final
Earth Crystal jobs on not. (I used a Thief while attempting to level up this
job to steal from Odin.)  Most enemies are weak to lightning and only have
around 2000-3000 HP. Note that you cannot return here after defeating the
Leviathan and the Remora enemy is only found in this location.


Floor B1
Watch out for the Ouroboros enemies that appear in groups of three and can
petrify someone with a single blow. They are easy enough to kill having only
just over 2000 HP. Walk right, and down to the wall to find four treasure
chests. The left one has a [PHOENIX DOWN], and the next one contains a
[HEAVENLY WRATH] item. The upper one the two at the right has an [EARTHEN
DRUMS], and the lower one contains an [ARCTIC WIND]. From here, head up and
right to open a row of treasure chests. Starting from the left they contain:
[HI-POTION], [HI-POTION], [HI-POTION], [ELIXIR]. It's just a quick step down to
the stairs.


Floor B2
Go left, and up and you'll see a single treasure chest as you turn the corner.
This contains a [WHITE MUSK]. From here, go to the upper right corner of the
cave for four more treasures. The left chest contains an [AEGIS SHIELD] which
completely protects from status effects, so equip that to a Knight, Dragoon or
Viking. Next one has a [PLATINUM HAMMER], also handy for a Viking, and the last
two have items: a [BACCHUS'S CIDER] and a [TURTLE SHELL]. Use the hammer as it
adds lightning to attacks and the Ouroboros are weak to that element. The exit
is down in the lower right corner of the cave.


Floor B3
Walk left, and down, past the small pond, to find two items in chests. The left
one contains a [LILITH'S KISS] and the right has a [RAVEN'S YAWN]. From here,
walk up, heading to the upper right of the cave and turning left to find a
group of three chests. The first one, starting at the right, has a [BLACK HOLE]
item, and the next has another [PLATINUM HAMMER], and the left one contains
[REFLECT MAIL]. Keep walking left a little further to find one more chest with
a [BLACK MUSK] item. Go back to the middle of the cave and keep heading left,
and down to find the stairs to the final floor.


Floor B4
Check health before proceeding further, although there are still ordinary
enemies on this floor: I encountered the pretty pink-haired Remora in here for
the first time. Make your way along the only path to the jetty at the bottom of
the cavern and walk up. You'll see Leviathan ahead so just press A to chat.


o-----------------------------------------------------------------------------o
| B O S S  -  LEVIATHAN                                                       |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 42 | 32000 |  85 |  36 | 20000 | 17100 | Lightning   | Lake Dohr
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 42                                                       |
o-----------------------------------------------------------------------------o

With double Platinum Hammers equipped on a Viking this is pretty easy. Use
Heavenly Wrath items with a Scholar, or Hyper with an Evoker, and any weapons
with Lightning effects. The boss has two turns on each round but its physical
attack is nothing to bother about. However, Tsunami is a powerful water magic
flood that hurts everyone for around 500 - 700 HP.

After the battle you obtain the Level 7 summoning spell, [LEVIATH]. Equip this
to an Evoker or Summoner. You'll also be fully healed, which is generous!
Teleport out and save your game.


===============================================================================
48  BAHAMUT'S LAIR (Optional) ........................................... *W48
===============================================================================
TASK        : Obtain the Bahamut summons.
-------------------------------------------------------------------------------
Location    : Southeast of the Floating Continent, over a low hill.
Items [14]  : Heavenly Wrath, Earthen Drums, Phoenix Down x2, Arctic Wind,.
              Golem Staff, White Musk, Bacchus's Cider, Chocobo's Wrath,
              Turtle Shell, Euyros Bow, Elixir, Kotetsu, Bahamur (summons)
Enemies     : 143: Grenade, 144: Drake, 145: Greater Boros,
              146: Sabertooth Liger
Recommended Level: 42
-------------------------------------------------------------------------------

You need the Invincible to reach this place on the Floating Continent. This
mountain cave is situated at the far southeast of the world map, inside the
outer sea. It's southwest from Gysahl, the village on the perimeter, and south
from the Vikings' Cove. Fly over the wooded area and you'll see the cave
opening hedged by mountains. Jump over the low hills to the east of the cave
and save your game! This time you need a team that can use Wind elemental
magic. A White Mage, or better still, a Devout would be a good choice. Use a
Dragoon to escape the boss's powerful magic if you wish, or those jobs with
high magic defence.

Most of the enemies in here have around 3000 HP, although the Queen Lamia has
double that. The bright blue Grenade is weak to ice and water, which is totally
counter intuitive, and the blue Drake is weak to wind because it's airborne.
The Greater Boros is the brother of the Ouroboros and also weak to lightning.


Floor B1
The first floor is in a cross shape with two treasure chests at the ends of the
left and right paths. Go over the bridge to the central island crossroads and
turn left for the first two chests. The upper one contains a [HEAVENLY WRATH]
and the lower one has an [EARTHEN DRUMS]. Cross back to the right side of the
cavern for a [PHOENIX DOWN] in the upper chest and [ARCTIC WIND] in the lower
one. Walk straight down to find the stairs.


Floor B2
This is a one way route heading left, down, up and around to the exit at the
lower right corner. On the way open five treasure chests as you find pass by.
They contain: a [GOLEM STAFF] inside the one at the upper left corner, a
[WHITE MUSK] where the path turns right, a [BACCHUS'S CIDER] where the path
turns down, and a [CHOCOBO'S WRATH] in the left and [TURTLE SHELL] in the right
chests by the stairs.


Floor B3
Turn left where you enter to open a nearby chest with a [EURYTOS BOW]. The next
one on the path up the room has a [PHOENIX DOWN] and the third an [ELIXIR].
Just to the left of this one is a chest with a [KOTETSU]. Check your health
before walking over the wooden bridge to the end of the cave. I encountered the
Queen Lamia and Ligurs in this room , so hang around and fight some extra
battles if you want to add them to your bestiary.

This battle is actually fought outside the cave, on the world map, although
there's no chance to save before it starts.


o-----------------------------------------------------------------------------o
| B O S S  -  BAHAMUT                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 45 | 34000 |  90 |  37 | 20000 | 16500 | Wind        | Bahamut's Lair
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 45                                                       |
o-----------------------------------------------------------------------------o

This is very easy at level 45 if you have Aeroga magic and a high job levelled
mage to cast it! Use Wind based weaponry like the Air Knife and Wind Spear, or
just your most powerful hits with your front line characters, and the Bahamut
will be dead before he gets a chance to use his powerful Megaflare magic. If he
does use that, heal immediately with Curaga. Afterwards you'll get the Level 8
summoning spell: [BAHAMUR].

It's a bit annoying that you cannot use Teleport to escape this dungeon,
because if you do it sends you back outside to the area where you fought him,
and that's surrounded with mountains. The only way out is to walk back through
the cave. Yes, a bit of good old-fashioned back-tracking is required. If you
use a Thief or Evoker simply select the Flee command or Escape summons and run
away from most battles. It won't take long, and the route is straightforward.


===============================================================================
49. CAVE OF SHADOWS ..................................................... *W49
===============================================================================
TASK        : Reach the cave and acquire the Fang of Earth.
-------------------------------------------------------------------------------
Location    : In the mid section of the eastern continent, northeast of Amur.
Items [11]  : Black Musk, Dark Claws, Kotetsu, Tranquilizer, Lilith's Kiss,
              Genji Gloves, Kiku-Ichimonji, Genji Shield, Genji Helm,
              Genji Armor, Fang of Earth
Ally        : Invincible (when flying)
Enemies     : 135: Silenus, 136: Gaap, 149: Death Claw, 150: Hellish Horse,
              151: Chronos, 152: Valefor, 153: Haniel, 154: Vassago,
Area Enemies: 100: Frostfly, 102: Harpy, Frostfly
Recommended levels : 38
-------------------------------------------------------------------------------

Although Unei said this was to the north of Amur, it's not exactly north, more
northeast. It's situated at the east of the bulge in the middle of the eastern
continent, at the far side of the desert. Fly north from Amur, over the desert
and you'll see a wide grassy path going north, and then east. Each section of
this route is blocked with a low hill that you can hop over. Press the
directional button in the direction you want to go and the A button when you
meet a hill and you'll rise over it. You'll also encounter airborne enemies
just to make things more awkward, but the Invincible acts as an ally and fires
in support.
              ______________________
              |                <    \ < C
              |                <     |
              | v v | v v |v v / ^ ^ |
              |     |     |    |     |__
               \    |     |    |     <  \
                \___| v v |____|     <   \
                    |     |____|_____|    | In words: up, right, down, down
  __________________| v v |____|_____|^ ^ | again, right, and down. You're
  |        >   >    |     |CAVE|_____|    | here: A. From here, go right, up,
  |    ____>___>_v_v|     |_^__|    .|^ ^ | up again, and right, and right
  |   |        |    |       D    ____|    | again. to reach here: B. Go up
  |   |       /     |___________/    |    | over three sets of hills, left, and
  |   |    __| v v v|___________|^ ^ |^ ^ | up to reach here: C. Go left, past
  |   |   |         |    |      >    >    | the first turning down and go down
      \   |v v_____/__^__/  ^ ^ >____>____| the second turning, over three sets
 Start \  |     >        |      |      ^    of hills to reach the cave: D
         \|_____>____v v |_ ^ ^/       B
                     |        /
                 A > |________|

When you arrive at the wooded area outside the mountain cave, take a quick nap
to replenish any HP and MP loss, and climb down the stairs to the ground. Save
your game! But maybe make a separate save file in case you find the enemies too
difficult in here and wish to do some sidequest dungeons before attempting this
again. It just saves you the return trip... Enemies all have around 4000 HP and
most are weak to Dark Blade attacks. It might be worth while to use two Dark
Blades as you'll find more equipment for them in here.  Evoker is handy if you
find that that Black Magic isn't working as well as you hoped and they have the
Chocobo escape option which is nice. If you managed the cave in Falgabard you
should be okay in here.  A White Mage, Black Mage, Evoker and Dark Knight
should be an effective party for the enemies and the boss, or maybe a Geomancer
if you have a fighter you don't have time to train in magic. Just give them
that job and switch back to their more powerful one before tackling the boss.
Or simply make a second Dark Knight.

This place is big and boring, with lots of dark passages that seem to go on and
on...


Floor B1
Some of the enemies are exactly the same as those in the Falgabard cave,
Inside the first cave you'll find a trainee Dark Knight at the left. Walk
right, through a hidden gap in the eastern wall and into a smaller cave with a
single treasure chest. This contains a [BLACK MUSK] battle item. Back in the
main cave, walk down, and right, to find a treasure chest nestling against the
upper wall just before you turn down again to find the stairs. This one has a
[DARK CLAWS] weapon. You can talk to another Dark Knight figure just to the
right of the cave, in the bones, before going down the stairs, and he'll give
you a [KOTETSU].


Floor B2
You arrive at the lower wall of the this cavern. Walk right, and up, but stop
about half way up the passage and turn left into a hidden passage through to a
small cave. The treasure chest in here has a [TRANQUILIZER] attack item. The
path through to the next room is also hidden, but just keep walking left from
the upper right corner. In the next room you'll find another chest with an
item: [LILITH'S KISS]. Head down the cave and through another dark passage that
takes you roughly south. When you reach the next cave, go left to find yet
another dark passage that takes you to last cave on this floor. Walk down the
stairs to the next floor.


Floor B3
This next floor has two hidden side passages, but there's nothing to find in
the cave the first one leads to so you can safely ignore detours. You start out
at the upper right of the cave, so walk down to the lower wall, left, and up to
the top left. Here, go right, through a short hidden passage to the stairs.

Floor B4
This cave also has detours in the guise of paths leading off the first cavern,
but again, ignore them. Walk right from the stairs, through the dark passage,
and immediately go down to find a long hidden passage that takes you in a
southeasterly direction into the lower cave. After that, walk left to open the
visible treasure chest with [GENJI GLOVES], an accessory for the Dark Knight.
Go down the stairs.


Floor B5
Nightmare floor. Nothing to find but lots of hidden passages linking one cave
to the next. You start out at the upper right corner. Walk straight down and
though a passage that takes you to the upper left room. Go left a couple of
steps, staying close to the lower wall, to find the next passage that crosses
diagonally to the lower right. From this room walk down and then left, into
another longer passage heading diagonally up to the middle left cavern.
Finally, walk left, and down, through a passage to the lower left cave where
you'll find the stairs down: walk right to reach them.


Floor B6
You arrive at the upper left side of the floor in a large cavern. Walk right,
where you'll find a long dark, but straight, passage. In the next cavern walk
all the was down to the bottom wall and then, left, through another straight
passage to the far side. There's a treasure chest with another katana, the
[KIKU-ICHIMONJI] and the stairs down to the next floor.


Floor B7
You cannot miss seeing the treasure chest as you arrive at this floor. It
contains the [GENJI SHIELD] which I didn't bother to equip, preferring double
Kiku katanas for their awesome attack power. This floor has the same
arrangement of passages as the previous one, maybe the developers got as tired
of planning new floors an I am of traversing them, by this point! Anyway, it's
just right, down, left, and down the stairs, and we're nearly there.


Floor B8
Walk right, across the bone bridge and open the treasure chest to obtain a
[GENJI HELM] which gives a very nice boost to defence.


Floor B9
In this next cave, walk right, through the wall and along the dark passage to a
small cave with the final chest. This one contains [GENJI ARMOR]. You should
have the full set! Walk up the bones to the small stone altar at the far end.
and attempt to take the Fang of Earth.

Time to make major decisions about the team, if you intend to change anything.
I was having so much fun with the Geomancer's Shadowflare magic, I decided to
stick with that, making my team: Geomancer/Job Level 6, Evoker/Job Level 14,
White Mage/Job Level 48, Dark Knight/Job Level 11. This set-up gave everyone
pretty high magic defence, which is helpful for this boss, but no worries
whatever team you field, he won't multiply!


o-----------------------------------------------------------------------------o
| B O S S  -  HECATONCHEIR                                                    |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 43 | 28000 |           | 14400 |  8000 | None        | Ancient's Maze
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 38                                                       |
o-----------------------------------------------------------------------------o

Although he looks big and tough with his long weapon, appearances can be
deceptive and even his critical attack on a mage only managed 500 HP damage or
so. He does get two turns on each round, but he doesn't have the power to kill
anyone outright. I healed with Cura on every other round and used SoulEater,
Terrain and Summons with the others. Any team would be effective on this boss
as he really doesn't have anything special. He might cast some Quake magic, but
he didn't do that for me.

You obtain [FANG OF EARTH] and should cast Teleport or use an item because it
would be the worst idea of all time to walk back through that place. Everyone
is at full health after the battle so all that's left is to board the ship and
hop and skip your way back through the hills. It's a lot easier getting out
than it was getting in!


===============================================================================
50. DOGA'S GROTTO ....................................................... *W50
===============================================================================
TASK        : Visit Doga's Manor and find Unei and Doga.
-------------------------------------------------------------------------------
Location    : Northeast on the south continent.
Items [10]  : 10000 Gil x2, Rising Sun, Lust Dagger, White Musk,
              Chocobo's Wrath, Phoenix Down x2, Eureka Key, Syrcus Key
Enemies     : 155: Peryton, 156: Ogre, 157: Cyclops, 158: Nemesis,
              159: Humbaba,
Recommended Level : 39
-------------------------------------------------------------------------------

You were told to return here, but the Invincible cannot navigate the grassy
path up the manor. You have three options: walk, pick up a Chocobo in the woods
at the southwest of the continent, or fly back to the Ancient Cave and use the
Nautilus which is still parked outside! You can view its elongated blue shape
on the world map. From the Cave of Shadows, it's a short distance if you fly
due east off the edge of the map and you'll be back at the northwest. That's
what I did anyhow, and it's a relief to be able to fly fast again.

Once you arrive at the Manor there's a brief scene and a warp point appears.
Step into it and you'll be inside Doga's Grotto. Enemies' Hp averages out at
around 5000, although the Peryton has nearly 10,000 so you'll need all your
skills. Only the Nemesis has a weakness, and that's to fire. Nemesis does a
Stare attack that might confuse someone. I had it happen to my White Mage who
proceeded to half petrify two of the team since they had the Golem staff
equipped. Maybe check out your weapons before letting this happen!


Floors 1 and 2
Walk around the outer circular path to the far side of cave where you'll find
the stairs down to the next floor. There's a treasure chest immediately to the
left containing [10000 GIL] and another one at the exit stairs, also with
[10000 GIL]. Just walk around the only path to reach it. Descend the stairs to
the lower floor.


Floor 3
This is a larger area with three exits and a pool. Walk left, staying close to
the upper wall of the cave, to reach some stairs in the upper left corner.
There's a small cave with some goodies. The left treasure chest contains
[RISING SUN] a throwing weapon and the middle one has another weapon, the
[LUST DAGGER]. The right one just has an item, [WHITE MUSK]. There's another
cave at the lower left of the main floor, but it contains nothing at all, so
don't bother. Return to the entrance and walk right to find the exit stairs.
(Note: I got back attacked twice, by a pair of Cyclops, in these two smaller
caves and they killed my poor Evoker both times. Be careful!)


Floors 4 and 5
Walk right, and you'll see a treasure chest by the upper wall. It contains a
[CHOCOBO'S WRATH]. The exit is a short distance down the cave and the next cave
has an obvious chest just by the stairs. This has a welcome [PHOENIX DOWN]. The
cave is another one with just a single path circling the empty hole. You'll
find another [PHOENIX DOWN] inside a chest by the exit stairs. Check health,
equipment and jobs before entering the final room. I met the Humbaba and Ogre
for the first time in this final room, and Hellfire did for them very quickly!

If you're finding that you're having to heal too much for comfort, use
Hi-Potions rather than MP to save it for the up and coming bosses: yes, two of
them. By this point my team were at level 40. I'd have liked a Dragoon to avoid
damage while jumping and do a lot of it when landing, but it was going to take
too many battles to change jobs, so I decided it would be better sticking with
the Dark Knight.

As you're soon gonna find out, the two old cronies have ganged up on you, and,
although you don't have to fight them both at the same time, you DO have to
fight them consecutively. (One after the other for those without a dictionary
to hand. :p)  You do NOT get a chance to heal up in between the battles, so be
ready for some nifty use of Phoenix Downs and Elixirs if you are at low levels.
And 40 is low, you'd normally expect to be at about the same level as the
bosses. My team were: Geomancer/Job Level 13, Evoker/Job Level 16,
White Mage/Job Level 51, Dark Knight/Job Level 16


o-----------------------------------------------------------------------------o
| B O S S  -  DOGA                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 45 | 22800 |  89 |  40 | 13600 | 12000 | D10 | None  | Doga's Grotto
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 40                                                       |
o-----------------------------------------------------------------------------o

Doga's tail lashing attack does around 350-450 damage and he gets two attacks
on each turn. That's not so bad, but I used a Turtle Shell/Protect spell on
those with the weaker defence, as a precaution. Having three of them on the
back row might help too, and I used Haste on the White Mage to ensure they got
the first turn on each round. The best Souleater attack and summons were only
doing around 2500 damage, but the ordinary attack from the Dark Knight did over
4000 and the Geomancer cast the powerful black magic spell that does over 7000
damage, so it only took three rounds to kill Doga. He might use Quake magic
though, and that can hurt everyone for around 10000 HP loss depending on magic
defence, armour and position. He didn't use this in my battle though.


o-----------------------------------------------------------------------------o
| B O S S  -  UNEI                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 44 | 21800 |  86 |  42 | 16000 | 12600 | D10 | None    | Doga's Grotto
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 40                                                       |
o-----------------------------------------------------------------------------o

This battle starts where the previous one left off, with whatever HP and MP
remaining, but any boosts you used won't be in place any more. I did exactly
the same, after healing everyone on the first round! This isn't as simple. She
did a Tornado magic attack on everyone that reduced HP to around 9 on two of
the team, although the spell missed two of them. She followed this up with  a
physical attack on a weak party member, which meant that they were dead. That
needed a Phoenix Down and an Elixir. She also casts Haste and Protect on
herself. Do the same for a couple of the team, as before, but doing so on
everyone will take too long, unless you've got a Bard. Use Heatra with an
Evoker to have a chance of either hurting Unei or fully healing the team. Holy
does around 12000 damage to a back row mage, with Protect in place, but much
more than that if not, and is likely to result in an outright kill. If it's
later on in the battle, don't bother reviving that person, as she seems to just
use this magic when she's nearly down and out. However, she used it twice, and
I was lucky that one person survived...

Another option would be to use items with a Scholar for double the effect, or
whoever can equip the reflect armour. There are many ways to defeat her, but
this way works.

(What is the lesson we're supposed to learn from kids killing old folks. :O
Maybe it's the Final Fantasy version of euthanasia...) Anyway, I digress. After
the battle you'll receive the [EUREKA KEY].

Doga tells you to go to the Syrcus Tower, which is guarded by four statues: the
ones that killed you if you didn't have all four Fangs. Following some more
very coherent chatting from the near death Doga and Unei, you also get the
[SYRCUS KEY] that opens the door to the tower. These keys are both found in the
Key Items' inventory. The party will be back at full health, but still inside
the grotto, so either walk back out, or teleport back to the world map outside
Doga's Manor. Go inside if you want to know how the Moogles deal with recent
events!


===============================================================================
51. ANCIENTS' MAZE ...................................................... *W51
===============================================================================
TASK        : Acquire the Earth Crystal jobs.
-------------------------------------------------------------------------------
Location    : Northeastern continent, through the paired statues.
Items [15]  : Elixir, Crystal Shield, Lilith's Kiss, Crystal Mail, White Musk,
              Crystal Gloves, Crystal Helm, Dual Haken, Break Blade,
              Phoenix Down x2, Chocobo's Wrath, Protect Ring, Holy Lance,
              Hellish Claws
Enemies     : 164: Iron Claws, 165: Greater Demon, 166: Unei's Clone,
              167: Thanatos, 168: Bone Dragon, 169: King Behemoth,
              191: Hecatoncheir
Area Enemies: 160: Death Needle, 161: Ligur, 162: Aeon, 163: Minotaur
Air Enemies : 100: Frostfly, 101: Simurgh, 103: Gargoyle, 104: Chimera,
Recommended Level: 40
-------------------------------------------------------------------------------

If you dropped off the Invincible, go and pick it up again and fly to the
northeastern continent. You should be at the position to the west of the desert
north from Amur. Here you'll see the series of paired statues, but if you
attempt to fly between the first set, you'll be rebuffed and blocked by some
kind of invisible barrier. Head down the stairs in the ship to walk through all
four pairs. With all four Fang items each pair will be destroyed.While on foot
you'll encounter new enemies, including the powerful Minotaur.

By the way, if you're searching for monsters, try flying up the west coast of
this area and land on a small grassy area at the coast. You'll encounter the
Vulcan enemy as well as the usual Hellgaroos, Black Flans and others, and a
Chocobo woods by a small lake.

Return to the ship and fly through, heading north, and then east, to jump over
the small hill. Fly further east to the large compound, and enter the door to
the Ancients' Maze. Go straight through the next door into the central room
where you'll find the Earth Crystal on a stone altar.

Any team will manage this battle with ease. I went with a weaker team of
Ranger, Black Mage, Viking and White Mage, just for fun,.which took a little
longer than the similar Hecatoncheir battle. But it's not worth while changing
jobs for this battle as you'll be getting nice new jobs after it!


o-----------------------------------------------------------------------------o
| B O S S  -  TITAN                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 46 | 29000 |  96 |  44 | 27000 | 13500 | None        | Ancients' Maze
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 40                                                       |
o-----------------------------------------------------------------------------o

All this guy does is hit you with a long sword. He gets two attacks on each
round, and one of these might be critical. That can hurt for well over 1000 HP
damage, depending on position and job. In other words he can kill someone if HP
is not at the maximum. His other skill is Quake, but that's pretty weak and
will hurt everyone for around 200-300 HP. Protect will help for the weaker
characters, and Haste on your healer so they get the first turn.

Leave the maze after the battle and make decisions about these new jobs.
The Earth crystal tells you to go to the Syrcus Tower, which just means making
your way through this maze to the tower.


The enemies mostly have around 10,000 HP but the Hecatoncheir has a whopping
28000 if you meet him, although I didn't. This isn't going to be too difficult,
there is no "end" boss, and you acquire some nice treasure. Unei's clone is
easy enough, and only uses snowstorm, a magic attack on everyone, that's not
too powerful. Thanatos uses breakga on one, that actually missed my devout
completely. But you might run into the challenging King Behemoth on the final
floor... so be on your guard!


Floor 1
Re-enter the building and go right, and up, and left, making your way around
the lava filled pools to reach a single treasure chest that's situated close to
the north wall, near the stairs to the next room. Go through the wide opening.


Floor 2/ Room 1
Turn left to find two treasure chests: the left one has a [CRYSTAL SHIELD] and
the right one has a [LILITH'S KISS] item  From here, go right, and up the room
following the hallway to the left where you'll find a chest with [CRYSTAL
MAIL]. Then, walk up to the corner for another chest with a [WHITE MUSK]. From
here, go down, and right, and up to the upper right corner of the floor, to
find a single chest with [CRYSTAL GLOVES]. This is where I first met the Bone
Dragon that can be easily defeated with Holy attacks and white magic.
The opening to the next room is in the top right corner.

Floor 2/ Room 2
Go straight forwards to find a treasure chest next to the north wall of this
room, which contains a [CRYSTAL HELM]. Walk down the area as far as you can go
and you'll find three chests in front of a lava pool. The left one has a [BREAK
BLADE], the middle one a [PHOENIX DOWN] and the right one a [CHOCOBO'S WRATH].
Walk back up the room, heading over to the right when you can, and up to the
top right corner where you can walk right into the adjacent room, But first, go
left to find the last treasure chest in here. It contains the [DUAL HAKEN], the
second most powerful axe in the game! The Greater Demon appeared here, and it
has the surprise trick of summoning an Iron Claws to the battle.

Floor 2/ Room 3
There's just one route through here, down, up, down and up again, as the room
is divided with walls and long narrow lava pools. Half way down the third
section you'll see an obvious treasure chest which contains a [PHOENIX DOWN],
and there's a another one near the exit stairs, containing a [PROTECT RING].


Floor 3
This floor is mostly lava, with just a narrow path circling the inner area,
well, not really a circle, more a rectangular shape. You arrive at the south
side of the floor. Walk up to find a chest with a [HOLY LANCE] and you'll see
another chest across the lava. From here, go left or right to walk around to
that chest, which contains [HELLISH CLAWS], handy for a Black Belt, and they
have a chance to inflict poison. Be careful in this room because you might
encounter the huge purple King Behemoth and this monster casts Meteor. That can
hurt your whole team for up to 1500 HP each! But I went through here many times
before running into it, so it's not going to turn up often. Treat it as a boss,
because it has 45000 HP. That's all the treasure, and once you exit this room
you'll be outside the Crystal Tower, inside the grassy compound.

SAVE YOUR GAME!


-------------------------------------------------------------------------------
CRYSTAL OF EARTH - JOBS CHANGE
-------------------------------------------------------------------------------

DEVOUT      - back row mage who casts all White Magic.
SUMMONER    - back row mage who casts all offensive summons.
NINJA       - front or back row fighter. If throwing weapons, then the damage
              is the same on the back row, allowing them some additional
              defence.
BLACK BELT  - front row powerhouse, with the highest vitality, allowing
              characters to boost their HP, permanently!
MAGUS       - back row mage with all Black Magic.
SAGE        - back row mage with ALL magic, including summons, although these
              have the same random effect as when used by an Evoker.

I changed Luneth to a Ninja, very nice as he can use those dividing enemy
weapons and the Genji equipment as well as being able to throw arrows and other
weapons in a pinch. Refia became a Black Belt to help boost her HP, and Boost
is very handy on powerful enemies: best just done once. Arc became a Devout
which gave him many additional uses of high level white magic, and for the time
being I left Ingus as a Viking and equipped him with double shields, put him on
the back row and used Provoke on every round to make him the sole target of
attacks (most of the time) while the rest were transferring jobs.


===============================================================================
52. EUREKA: THE FORBIDDEN LANDS (Optional) .............................. *W52
===============================================================================
TASK        : Acquire treasure and shop for Level 8 magic, summons and
              Shurikens!
-------------------------------------------------------------------------------
Location    : Inside the door on the first floor of the Crystal Tower.
Services    : Magic Shop, Weapon Shop, Armour Shop
Items [18]  : Fuma Garb, Chocobo's Wrath x2, White Musk x3, Elixir x4,
              Phoenix Down x3, Shuriken x4,  Omnirod,
      [6]     Trapped Chests - Ribbon, Moonring Blade, Masamune, Excalibur,
                               Elder Staff, Ragnarok.
Wellspring  : Yes. Revive and HP/MP restoration
Enemies     : 170: Abaia, 171: Sleipnir, 172: Haokah, 173: Acheron,
              174: Oceanus, 213: Ninja
Recommended Level: 45
-------------------------------------------------------------------------------

Walk directly through the open door and press A on the barrier to use Doga's
Key. This creates a warp point into the cavern of Eureka. You can warp out
again from here. It's worth-while getting to the final cavern because you'll
find the best shops in the game! Ordinary enemies aren't too difficult, only
having around 7000 or 13000 HP, apart from the Ninja who has 24000. The
challenging bit is getting past all the bosses, although they are optional in
that you have to open a treasure chest to trigger the battles. You can easily
Teleport out of here, which returns you to the world map inside the Crystal
Tower compound. Make a save and do the whole thing in stages, especially if
you're not confident about beating all the bosses in one run. By using a Thief
you can escape from additional battles.


Floor B1
The first cavern has a circular path with the exit at the south side, and two
treasure chests half way down either side. Go left, along the narrow path and
right at the junction to open two chests. The upper one contain [FUMA GARB] and
the lower one, [CHOCOBO'S WRATH]. If you're using a Black Belt this is their
best armour so it's worth while popping in this far, even if you don't intend
to go any further! The corresponding two chests down the right hand path
contain [WHITE MUSK] in the upper one, and [ELIXIR] in the lower one.


Floor B2
Walk down, and along the left path to find some stairs in the upper left
corner. These take you into a small cave with a chest containing another
[WHITE MUSK]. Cross to the right side of the cavern to find a similar set of
stairs into another side cave with three treasure chests. The left one contains
a [WHITE MUSK], and middle one a [CHOCOBO'S WRATH] and the right one yields a
[PHOENIX DOWN]. Back in the main cavern, go down and left, behind the rock
wall, to where a treasure chest is waiting in the middle of the area, tempting
you to open it. It contains the valuable [RIBBON] headgear which protects from
all status effects, but it's a trap! Check health first, and then battle a
Ninja


o-----------------------------------------------------------------------------o
| B O S S  -  NINJA                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 47 | 24000 |  96 |  46 | 28400 | 14400 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 45                                                       |
o-----------------------------------------------------------------------------o

He's fast and furious and is likely to get the first turn unless you have a
very agile Thief or Ninja in the party. He'll do two attacks on each round and
each one is a sword thrust that inflicts poison and blind status as well as
doing over 1000 points of damage. Hopefully he doesn't target the same person
twice or they might be knocked out. I wouldn't bother healing the poison
status, as it's more important to restore health and attack him as hard as you
can. A Dragoon is a good choice for this battle to get out of the way of his
attacks, or do the Viking provoke trick to deflect his attacks from the rest of
the team. I used a Black Belt, Thief and Dragoon to inflict lots of damage and
the battle was over pretty quickly.

Make your way to the bottom of the cavern and go left, and down, to find some
stairs that lead down to a small ledge with a single chest containing a
[SHURIKEN]. Return to the main cave and head right, to the exit stairs in the
lower right corner.


Floor B3
Turn left at the bottom of the stairs and walk to a landing with a chest
containing an [ELIXIR]. Back to the main path, simply follow it down and left.
There's an obvious chest with another [SHURIKEN] and another one near the exit
stairs with a [PHOENIX DOWN].


Floor B4
Follow the only path until you reach a platform with something spinning slowly
on it. You might meet the Oceanus enemy in here that casts Earthquake on
everyone. This is the [MOONRING BLADE] and if you take it, you'll have to fight
Amon. (He's not quite as big or dark as Amon in Shadow Hearts Covenant, and he
doesn't have that awesome Die! Scumbag! special skill, but he's still pretty
powerful.)


o-----------------------------------------------------------------------------o
| B O S S  -  AMON                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 33500 |  96 |  46 | 26800 | 20350 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

He uses a wide range of magic attacks: Thundaga, Blizzaga and Firaga has two
turns on each round, usually making a physical attack on one and then doing an
all party magic blast. He has high defence and is pretty resistant to physical
attacks and I found that my usual power attacks didn't have half as much effect
as I was expecting. All this means is that you need to keep everyone healed,
and keep plugging away at him. Maybe summons magic would work better, but he's
one of those that does a Barrier Shift on the second or third round, and that
partially explains the lack of effectiveness of physical attacks. Ideally you
need a Scholar's Study skill, or just cast Libra with a mage. Other than that,
use non-elemental weapons and magic to attack him, ignoring his shifts.

Watch out for Acheron who turned up for the first time inside this room, and
continue down the path into the next cavern.


Floor B5
There are two special items and and one boss in here. Go left at the crossroads
and open the treasure chest on the platform for the [OMNIROD] black magic
weapon. Head to the right to find a platform with a sword floating above it.
Pick up the [MASAMUNE] and fight a boss!


o-----------------------------------------------------------------------------o
| B O S S  -  KUNOICHI                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 29000 |  96 |  46 | 29200 | 14500 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

This can be a tricky battle to win. The awkward part is that this pretty pink
foe has a devastating sword strike that can inflict well over 1000 damage if
it's critical, and on a front-line team member. Combine that with her Aeroga
all party magic and a Haste spell so she takes the first turn, and she gets
THREE turns. If you're unlucky you could find yourself with a dead team-mate.
Use Protect or Reflect magic to help defend against the damage. The Dragoon is
VERY useful here, equipped with the Gungir and Blood Lance. Jump out of the way
and heal up when they attack!

After this battle everyone will be fully healed, and even the dead are revived!
Return to the crossroad and carry on down the path. There's a treasure chest
containing a [PHOENIX DOWN] just before you find the stairs.


Floor B6
I just wanted to do some shopping by this point, so carried on straight through
this floor, and the next, to reach the shops on B8. You might want to heal up
before fighting the rest of the bosses and I found it was a good point at which
to take a breather. It's a linear path, but turn to the right at the far end
stairs, and you'll find a stony platform with a sword on it. Take the
[EXCALIBUR] and fight the owner, although it's not Arthur, King of the Britons.


o-----------------------------------------------------------------------------o
| B O S S  -  GENERAL                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 35000 | 105 |  46 | 30000 | 15600 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

I don't know why he has an axe when you're fighting for a sword, but he does.
He's a Viking type boss, although he uses magic as well. Try Reflect on some of
the party who have lower magic defence, and his Death magic might miss, which
is handy, since it wastes one of his two turns. Or use Protect to bolster
anyone with less defence. Most of the time he just slashes with his axe, and as
long as you keep everyone healthy it's simple enough.


Floor B7
Walk straight through and use the warp if you just want to reach the shopping
cave, or feel in need of some free HP/MP restoration. I met the dandy Sleipnir
steeds in here for the first time. They are so cute but their magic isn't, as
they cast Toad on the whole party, or blind on one team member. The Acheron and
Oceanus also turned up in this last floor, and the former can easily kill
someone on one turn with two slashes of their sword. Turn left at the
crossroads to find a rocky platform with the [ELDER STAFF], which casts Cura
for free! Pick it up to trigger the battle.


o-----------------------------------------------------------------------------o
| B O S S  -  SCYLLA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 35000 | 104 |  46 | 10800 | 16200 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

Scylla is a multi headed mage who casts a range of spells: Holy, Flare,
Thundaga, Blizzaga and Firaga. Its physical attack is pretty strong and will
hurt for over 10000 HP and it has two turns on each round, usually hitting with
a spear on one, and casting magic on the second. It also will heal if you let
it live long enough to get a chance! Equip a Ribbon to someone and Aegis Shield
to a Viking, Dark Knight or Knight to prevent her annoying status effect of
petrification. Start with protective magic: Haste on your healer will help, or
use bard songs to good effect. The handy thing about this battle is that using
powerful physical attacks will take them out before they get a chance to do
much damage. (My Job level 78 Thief, protected by a Ribbon, was doing 9999
damage with the Moonring Blade and Lust Dagger, which was nice!)  The team will
be fully healed after this battle.

Cross to the other side of cave where you'll find a beautiful golden sword.
This is the [RAGNAROK] blade. I'd suggest leaving this fight until last, when
you've gained a level or two, and I'd advise making a save outside beforehand.
Also, buy the Arise magic so you don't have to rely on using Raise or Phoenix
Downs that leave the characters with very low HP.


o-----------------------------------------------------------------------------o
| B O S S  -  GUARDIAN                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 33700 | 107 |  46 | 31600 | 16500 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 48                                                       |
o-----------------------------------------------------------------------------o

The Guardian is a fist fighter and stands on one leg ready to slug you. His
strike can hurt for nearly 1500 HP damage, and might cause confusion if you
don't have status protection. Hit the afflicted person with low grade weapons
to return them to their senses. (It's a good reason for hanging onto them and
it's essential to do this as fast as possible especially for a powerful fighter
as they might just end up killing someone, or themselves.) The boss uses
Reflect on himself, so don't use magic or attack items on him if he does that.
Using Haste on your healer helps make sure they get the first turn in case
of death. I found this the most difficult fight, despite having two of the team
protected from confusion, because he managed to target the other two. I ended
up with two people dead and it took a bit of nifty footwork (or just sheer
luck!) to survive.


Floor B8 - SHOPPING!
You'll need masses of cash to buy all the magic, and if you have to prioritise,
then Arise is probably the most valuable spell as it restores someone to life
with full HP. There's a health recovery wellspring at the right side of the
cave and a revive one at the left. The top left chest contains an [ELIXIR] and
the top right one has a [SHURIKEN]. It's the same for the bottom two: an
[ELIXIR] in the left one and a [SHURIKEN] in the right. There's another secret
in this cave: oh you sneaky developers thinking we'd be so glad of the springs
and free stuff we'd forget about checking for secret passages!

Walk right, behind the the lower right chest, and you'll go through the
darkness, following the inside of the rock wall, up, and right, and down, to
reach another shopkeeper. If you're going to use a Ninja for the final battles
(and it's a good idea) buy up as many Shurikens as you can afford. Their attack
power is 200 and and you'll do copious damage, but lose the Shurikens. It's a
very costly way to battle, but it's an option for those dedicated to raising
levels and cash. The Apollo Harp is the final weapon for Bards which casts Aura
on the whole party with the Sing command.

----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Flare                 |  60000 | Black Lv.8  Deals fire damage
Death                 |  60000 | Black Lv.8  Causes instant KO
Meteor                |  60000 | Black Lv.8  Calls down meteors
Tornado               |  60000 | White Lv.8  Deals wind damage
Arise                 |  60000 | White Lv.8  Revives ally and restores HP
Holy                  |  60000 | White Lv.8  Deals light damage
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Catastro              |  40000 | Summons Lv 6  Summons Odin
Leviath               |  50000 | Summons Lv 7  Summons Leviathan
Bahamut               |  60000 | Summons Lv 8  Summons Bahamut
----------------------+--------+----------+------------------------------------
ARMOUR/WEAPON SHOP    | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shuriken              |  65500 | +200 ATK | Can only be thrown
Crystal Shield        |  50000 |  +20 DEF | Protects from some status ailments
Crystal Mail          |  50000 |  *55 DEF | -
Crystal Gloves        |  50000 |  +30 DEF | -
Crystal Helm          |  50000 |  +31 DEF | -
Apollo Harp           |  60000 |  +60 ATK | Inflicts silence
______________________|________|__________|____________________________________

This is a really good place to stay for a while, fight the random enemies,
raise some cash and job levels for as long as you like, and utilise the
wellsprings. Teleport out of here and SAVE YOUR GAME! Then, re-enter the
Crystal Tower and climb to the top floor.


===============================================================================
53. CRYSTAL TOWER ....................................................... *W53
===============================================================================
TASK        : Climb to the top of the tower and...
-------------------------------------------------------------------------------
Location    : Inside the Ancient's Maze compound on the northeast continent.
Items [22]  : Elven Bow, Chocobo's Wrath x3, White Musk x2, Lilith's Kiss,
              Fuma's Garb, Elixir x5, Phoenix Down x5, Shuriken, Crystal Mail,
              Crystal Gloves, Crystal Shield, Crystal Helm
Enemies     : 175: Gomory, 176: Bluck, 177: Doga's Clone, 178: Azer,
              179: Platinal, 180: Kum Kum, 181: Shinobi, 184: Dark General,
              185: Yellow Dragon, 186: Green Dragon, 187: Red Dragon,
              188: Glasya Labolas, 190: Thor
-------------------------------------------------------------------------------

It's not a bad plan to acquire all the treasure, teleport out and save your
game before proceeding with the final run ending with the boss. That way, you
won't waste too much effort if you mess up, and you'll gain a level or three
with the additional dungeon crawling involved. Of course, this is based on a
game where you haven't done all the sidequests. If you do those first, then
levels will be that much higher, and job levels too, so you won't have much
difficulty. I started out with everyone at level 43 and job levels of only 7
apart from the Viking with 22.


Preparation!
Beware, A mistake can cost you dearly. I went in here blindly and ran out of
Level 3 magic before I realised it. Then, I planned to use a Phoenix Down on
someone and mistakenly selected my only Ottershroom... That left me with only
one option, to WALK all the way out through the Ancient's Maze... Actually it
was pretty easy to do. I changed jobs to a Thief and used Flee, with a Viking
using provoke in case it failed and the other two using Run Away, and that way
we escaped every battle. Fortunately the encounter rate seemed to be much lower
with only one or two for each room.

So, take in additional Ottershrooms, and buy up Hi-Potions in bulk if you're
planning to do the whole thing. Add some antidotes and eye drops to save on
using MP for healing minor bad status effects: the Shinobi inflicts both of
these. Ensure that everyone has the very best equipment you can find or buy and
that you've bought all the magic you need. Ideally, if you're using the
Summoner, finish up fighting the optional summons monsters, although you can
buy these summons inside the optional Eureka dungeon.

Enemies have either around 10000 HP or 200000 and only the Azer has a weakness,
to ice and water, and uses a Flame attack on all. All the rest have no weakness
at all so just use your strongest attacks and save on MP for the boss battles.
Most enemies appear singly and I used the same strategy for each one. Ninja
attacks, Viking provoked from the back row, Devout used a rod as an item, and
Black Belt boosted on the first round and attacked on the second. That put paid
to most of them with just two rounds and very little damage, although sometimes
the provoke command will miss or the enemy might use an all party magic attack.
Don't use provoke if there is more than one enemy, you're better off attacking.
But don't forget to change equipment to equip a weapon, or change back to
double shields. Of course there are many alternative jobs and strategies to
use, and a lot depends on your job levels. This is just one example.

Be aware that the encounter rate is pretty high and you might want to leave the
less important items or use a Thief or Evoker to escape from some of the
battles. (I did that on the second run through after getting all the treasure.)
Most of the high HP single appearance enemies get two attacks on each turn.

One more thing, when you reach the upper floors you're likely to encounter very
powerful dragons that can wipe out someone with just one blow, at least, at
levels of 50 or so. If you don't intend to try and defeat these dragons, then
the only option is to run away. This is another good reason for keeping a Thief
on the team, for their Flee ability. Change to something else (a Ninja would be
good) when you enter the final area. A Summoner has the Chocobo Escape summons
but this is a weak Kick to an enemy and not an escape command.


Floor 1
Walk up the room and climb the steep steps. If you go straight through the open
doorway it takes you to a bonus dungeon called Eureka, after Doga's key removes
the barrier. See the separate section if you want to tackle that. From the top
of the steps head to the right: the exit is at the upper left of the floor so
it saves a little extra walking to go right first. Stay on the higher floor and
edge around the wall to find a treasure chest in the top right corner. This
contains the powerful [ELVEN BOW]. Walk to the right wall and down beside it to
find a second chest that has a [CHOCOBO'S WRATH]. For more items, go down the
narrow stairs and turn right, around the short wall, for a chest with a second
[CHOCOBO'S WRATH]. There's a second chest at the lower left corner of this
area, reached by walk left from the bottom of the stairs, and down between the
pillars and the wall. It contains [WHITE MUSK].

Back up the stairs, go left, and up, to circle behind the round section that
lead into Eureka. You'll find a chest with a [LILITH'S KISS] but cannot go any
further. Walk back to the front and go left, and up to get a [CHOCOBO'S WRATH]
inside the chest on the left side of the circular path. From here, walk back to
the stairs at the left of the floor and go down to find a single chest with
[FUMA'S GARB]. There's another chest at the left of the pillars before you
enter the doorway to the next room. This conatins a second [WHITE MUSTK]. I
encountered a purple pair of Blucks in this corner for the first time, which
was a welcome relief after so many Doga's Clones: they only have 6720 HP each
so this is a easy peasy, although they might summon a Kum Kum just for extra
fun: it casts Blizzaga on the whole pary which can hurt for quite a bit. (And
you might get a lucky drop of a Shell Breaker, my first one in the whole game!)

Approach the door and Unei's Key will magically open the way. It's another
floor very similar in layout to the first one although you'll meet new enemies.


Floor 2
The Shinobi appears in pairs and has a very powerful sword attack doing well
over 10000 HP damage, and inflicting blind status as well. However I got a
Raven's Yawn from them so I didn't mind.

You arrive at the upper left of the floor and should walk down the stairs and
then, turn right, and up to the top of the corridor to get an [ELIXIR] from a
chest. Back down to the lower wall, and go right, up a few steps, and right, to
open a chest with a [PHOENIX DOWN]. Head right, and up the stairs, and keep
going up, and to the left, to find a chest at the back of the floor with
another [ELIXIR]. Return to the stairs, heading to the right wall, and down a
second set of stairs. Then, go left, along the lower wall, to reach the stairs
to the next floor.


Floor 3
This floor has more healing items, but nothing else. However, there are two
side areas that lead into secondary rooms at the top left and right, each of
which has one treasure. It's a lot of extra walking and fighting for not much
reward...

Don't go left, as it's a dead end. Instead, walk right, around the wall, down,
and up to the end of the corridor to open a treasure chest with an [ELIXIR].
From here, go down a few steps, and right, through a small, but invisible, gap
in the wall, and make your way around to stairs at the upper right corner of
the floor. You'll be inside a smaller room. Walk up, left, and down the stairs
to find a treasure chest with [PHOENIX DOWN]. Go through the hidden opening in
the left wall, just below that chest. Walk left, down, left, up and left again
to traverse the darkness. You'll emerge in a room with a treasure chest
containing a [SHURIKEN]. Go up the stairs, left, and down to find the stairs
back to the main floor.

Follow the hallway down the stairs, right, and up again where there's a
treasure chest at the left. Open this for a [PHOENIX DOWN], and walk up a few
more steps to open a second chest with an [ELIXIR]. Walk right to find yourself
at the edge of a large circular hole in the floor and keep to the lower side of
the hole. There's another [ELIXIR] in a treasure chest at the far right wall.
Walk to the upper side of the hole to find the exit to the next floor.


Floor 4
Simply walk straight ahead into the dark opening as there's nothing to find in
this room.


Floor 5
You arrive at the upper side of this room. Walk right and down, to find an
opening in the right wall. It's not totally hidden as it lies between two
narrow pillars under an archway. Go down, up, and around, following the open
pathway which eventually leads to the left. You'll be able to walk up the
stairs to the next floor.


Floor 6
This is a simple floor with the exit straight ahead and two paths to the left
and right. Go left to the corner and up for a treasure chest with a [PHOENIX
DOWN]. Back to the centre, and do the same to the right where you'll find a
chest with a [CRYSTAL MAIL]. You might run into the Thor enemy here, which uses
Lightning on everyone. They appear in pairs, but are easy enough to defeat.


Floor 7
It's the same deal here, and you can just go straight ahead up the stairs to
the next floor  But first, find the four treasure chests. Go left for the first
one, visible by the upper wall, that contains [CRYSTAL GLOVES]. Go up the left
path to the end and open a chest with a [CRYSTAL SHIELD]. Back to the centre
and you'll find a chest to the right with a [PHOENIX DOWN], and follow the path
up to the end for a [CRYSTAL HELM]. I found a nice new enemy on floor, the huge
Red Dragon! Actually this is a bit of a surprise after the easier enemies so
far, as the dragon has 99999 HP and is at level 70. One strike killed my Level
50 Dragoon and I decided to run away. But you might want to try this battle and
attempt to steal the Onion Shield, Onion Armor or Onion Sword.


Floor 8
This is the top floor and there are no more random encounters. Check health and
equipment before entering the mirror. I'd suggest completing Eureka before you
tackle the final area. That gives you some lovely new equipment as well as the
chance to buy Level 8 magic and as many Shurikens as you can afford! I used my
Thief to Flee most battles on the route back up the Tower and changed to a
Ninja near the end (it only takes one battle to transfer from Thief to Ninja).
By using the Elder Staff to cast Cura any damage received didn't use up MP or
Hi-Potions. Although Level 50 is high enough to defeat Xande, you'll need
higher levels for the remainder of the bosses: 55 is recommended, but the
higher you are the easier it will be!


QUICK ROUTE
After getting all the treasure, this is the fast route through the tower. Floor
1, go up the stairs and left to the exit. On Floor 2 go down the stairs, right
to the second junction, up, right, up, right, and down the stairs. Then, go
left along the lower wall to the exit. On Floor 3 go right, around corners
until you can head through a small opening to the right and up to the exit
stairs to a side room. From here it's up, left, and down, through a hidden
passage to the left side room, and up some stairs. Then, down the left wall to
the exit stairs back to Floor 3. Back on this floor, just follow the passage
until you reach the circular area, and the exit is at the middle of the upper
wall. On Floor 4 it's straight ahead through the door. On Floor 5 go right,
through an opening in the right wall, and follow the path down and around, back
to the exit in the centre of the floor. On the next two floors simply walk
straight up the stairs and through. It really doesn't take long.


THE MIRROR - POINT OF NO RETURN!
Approach the central mirror for a scene and a reassuring message, followed by
more scenes as help is gathered... after which you're inside a new area and
cannot return to the Crystal Tower.


ESSENTIAL THINGS!
* Elixirs!
* Arise spell (Phoenix Downs are no use in most battles as the person is likely
  to be die again before their health is restored).
* High Job Levels (aim for 40-50 at least, the higher the better).
* Ribbons/Aegis Shields on everyone (you can find 4 Ribbons inside the World of
  Darkness).
* A dedicated healer.
* Either the spell Erase OR the Rune Staff to cast it. Many bosses and enemies
  cast Protect and Haste on themselves and you'll want to remove that status.
* More than 3000 HP. The more, the better.


GENERAL ADVICE (for those at low levels)
* Don't attempt to run from battles inside the World of Darkness, unless you
  have a Thief or the Escape summons.
* Obtain all the Ribbons first, before fighting the 4 bosses. It means more
  battles and more walking around, but it might save the day.
* Fully heal after every battle.
* Keep the person who can cast Arise alive at all costs!


WHAT TEAM?
Theoretically, there as as many ways to kill the final boss as there are stars
in the sky. Well, not quite, but given that there are 23 jobs and you could use
ANY combination, even 4 Freelancers, that's a lot of options. By raising job
levels to 99, and obtaining the special bonus equipment for each class with its
stat boosting bonuses, even if you don't raise overall party levels beyond that
of the final boss, you can easily field an overpowered team.

Assuming you don't have the time or inclination to do all that, then there are
sensible options to consider. Two mage type characters and two physical
attackers is a good balance: Devout, Summoner, Knight and Ninja for example. Or
you could go for a defensive set-up with a Viking, Knight, Black Belt and a
Devout or Sage. The Ninja is a popular choice for the final team because of the
high damage they can do from the back row with the Shuriken throwing weapon,
but the drawback is that those weapons are very expensive to buy and the Ninja
is vulnerable to magic, even in the back row. The Dragoon is another powerful
attacker, especially if you equip them with the Gungir and Blood Lance
combination to offset the fact that they often miss out on healing magic. Even
the Bard can be a good choice with their range of support tunes, and the Lamia
attack harp causes more damage to bosses since it removes a percentage of HP.
The drawback to using a Bard is that you'll have to remember to change the harp
to get the effects you want.

Ideally, select the team that has the highest job levels and make it so you can
use all the best equipment you've obtained. It would be silly to let an Ultima
weapon go to waste!


===============================================================================
54. WORLD OF DARKNESS ................................................... *W54
===============================================================================
TASK        : Find and defeat Xande... and then...
-------------------------------------------------------------------------------
Location    : Through the mirror on the top floor of the Crystal Tower.
Items [4]   : Ribbon x4
Wellspring  : None
Enemies     : 182: Shadow Master, 183: Kage, 189: Yormungand, 190: Thor,
              192: Hydra, 193: Queen Scylla, 194: Garm, 195: Twin Dragon
-------------------------------------------------------------------------------

My team were all at Level 50/51 and everyone had 2450-2500 HP, which is really
not quite enough to take you the whole way to the end. The jobs on this first
run through were: Ninja/Job Level 17, Dragoon/Job Level 30, Devout/Job Level
26, Black Belt/Job Level 33. You will get a full heal after the major bosses so
don't worry about running out of MP. And don't forget about using those
precious Elixirs if you need to replenish MP before that! My second run had
levels of 53 at the start and higher job levels: Ninja/Job Level 20,
Dragoon/Job Level 44, Devout/Job Level 33, Black Belt/Job Level 40, with HP of
2500-2800. That slight increase made a world of difference. I'd got a Level 99
Thief that was an alternative, since they managed to hit for 9999 on every
turn. However the Ninja has the advantage of being able to throw Boomerang type
weapons and Shurikens from the back row.

You're inside the purple world of darkness and there's only on way to go: up! A
few steps towards the stairs and you're stopped by a weird looking dude. Ah I
see, he's after eternal life, makes sense, I guess. Anyway, it's battle on with
Xande!

o-----------------------------------------------------------------------------o
| B O S S  -  XANDE                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 50 | 49999 | 110 |  48 | 34000 | 250000| None        | Crystal Tower
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 50                                                       |
o-----------------------------------------------------------------------------o

His physical attack will hurt for around 800-1000 HP so that's not too bad,
although of course he has two attacks on each round. He will probably cast
Protect on himself which means that your attacks won't do as much damage as
they should, but you can ignore it and bash away. Or, use a Shell Breaker item
to dispel his protection. I only had one of these, and had wanted to save it in
case of more challenges, but there isn't an equivalent spell so that's the only
option. (Edit: YES, THERE IS!) I waited until he cast Haste as well and then
used the Shell Breaker. His Blizzaga magic harms one or everyone for varying
amounts, (probably between 500-1000 HP if it's on all and around 1500 on one,
depending on job and back or front row position. He also casts Firaga, and
might use Thundaga too as well as Quake. I cast Haste on my slow Devout, and
Protect on a couple of the team as well, and that worked pretty well to avoid
too much damage to anyone. He was dead in four rounds, and I only healed
once... (And afterwards remembered that I had the Rune Staff that casts Erase!)


ANOTHER BOSS?!?
However... this is not the end, and you meet the rather spectacular Cloud of
Darkness. This is an impossible_to_win battle, hence, no strategy and no
details! It uses Lightning magic which can easily kill someone, Haste, and
Bad Breath which causes horrid effects, such as Toad. You cannot damage it at
all. Just don't waste any MP or items!


RIBBONS ARE GOOD FOR BOYS AND GIRLS!
And... you've still got work to do! Everyone will be at full health again and
you can chat to the people down the stairs for additional encouragement, but
nothing else. Walk forwards to arrive in a new location with a large pink warp
in the middle of 4 blue paths each of which ends with a warp. These lead to an
area with a boss and treasure. Explore all these areas to find enough Ribbons
for everyone, and to fight them all to raise levels for the final battle. You
don't need to obtain ALL the Ribbons if you have Aegis Shields for some of the
team, but you DO need to defeat all four bosses. if you don't, the final boss
will blast the team with an attack that wipes you out. The order in which you
fight these bosses doesn't matter, but some are tougher than others! Watch out
as there are enemies in this central area and ordinary enemies are pretty much
versions of the bosses you fought in Eureka.

A couple of extra tips: if using a shield wearer, keep them equipped with two
shields while walking, and change equipment to attack. Using the Hellish Claws
with a Black Belt usually causes poison to random enemies, which adds a nice
little bonus HP loss if they survive that long! Equip Ribbons to those with
lower magic defence, until you have enough status protection to go around. Keep
everyone at full health at all times and don't take any chances! One way to
handle this place is to obtain all the Ribbons BEFORE fighting the four bosses,
and that way you avoid those pesky status effects. Or equip the Aegis Shield to
those jobs that can use them.


1. Southwest Warp
Walk left, to the end of the path, and up onto the purple cloudy path. I had a
back attack with two Kages here which wasn't easy to win. They inflict poison
and darkness status which means that your attacks do less damage, as well as
the effect of being on the back row. Anyway, moving on, follow the path to the
right and open a treasure chest for a [RIBBON], But, it's a trap and you have
to fight Xande's Clone.


o-----------------------------------------------------------------------------o
| B O S S  -  XANDE'S CLONE                                                   |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 39000 | 109 |  45 | 24800 | 15000 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS: None                                                                 |
|-----------------------------------------------------------------------------|
| Recommended Level: 50                                                       |
o-----------------------------------------------------------------------------o

Yes, it's the same as before, with him casting Haste and Protect and using
magic on all or one. Somehow it's much easier, or maybe that's because I cast
Erase with the Rune Staff.

Return along the purple path and go up at the next blue junction (it's the
second path to the left of the arrival point) where a warp takes you into a
separate room to find a blue crystal and meet the boss of this area.


o-----------------------------------------------------------------------------o
| B O S S  -  ECHIDNA                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 117 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 51                                                       |
o-----------------------------------------------------------------------------o

One wallop from this freaky boss caused around 15000 damage to my poor Ninja
and inflicted silence status. Not that it mattered too much... Echidna has two
turns and might also cast Tornado magic on one or all, which missed the mark
every time. Drain is a very weak attack that sucks up a small amount of HP from
a back row character and around 800 from a front row. Quake is an all party
spell that shouldn't do too much damage, except to a Ninja! Use Protect to cut
down the damage and keep everyone healthy. Keep up the pressure and eventually
you'll win this battle as Echidna doesn't have any tricks up her elongated
sleeves. Hmm, well she does have one. She might cast Death magic on one, but
this is most likely to miss, and it's a rare attack.

You won't win any prizes but a Warrior of old appears for a chat, and the team
is fully healed. Go back inside the warp, down the purple path, and return
to the warp that takes you back to the central hub. One down, three to go!


2. Southeast Warp
Step through the warp and walk straight ahead from the arrival point to find a
treasure chest. Open this to acquire a [RIBBON] and fight another Xande's
Clone. From here walk left or right to make your way along the obvious blue
path to the far north of the area. Enter the warp to find a brown crystal.


o-----------------------------------------------------------------------------o
| B O S S  -  AHRIMAN                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 107 |  46 | 66666 | 66666 | Wind        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 53                                                       |
o-----------------------------------------------------------------------------o

This flying critter is a magic user, casting Firaga and Blizzaga on the team,
and sometimes healing itself. It can cause petrification which you must heal
immediately, or protect with Ribbons and Aegis Shields. Its Firaga magic on
everyone did a lot more damage, nearly 1000 HP loss to and killing one
outright. When it also hit with petrification on that same round I was down to
two active team members...  Fortunately its physical attack isn't too damaging
and it only has two turns on each round. Use Curaga on most rounds and a
Dragoon can equip the Blood Lance to heal up from their jumping attack. Use
Aeroga or other Wind based attacks and weapons for extra effect.

The team will be at full health again after this battle. Return to the central
floor through the two warps.


3. Northeast Warp
Follow the blue path around to the right, and up, until you reach the upper
left corner, where you'll find a treasure chest with the [RIBBON] and another
battle with Xande's Clone. Continue down from here, following the only path to
the next warp. I encountered Yormungand here, for the first time. This yellow
dragon has 30,000 HP and gets two hits per round, casting the powerful
earthquake spell that spells danger for everyone. Cast protect to be safe and
heal up immediately! By this point my team were at level 54, which was
reassuring, and I still had two bosses to go, before the big one. Enter the
warp and approach the red crystal.


o-----------------------------------------------------------------------------o
| B O S S  -  TWO-HEADED DRAGON                                               |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 151 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 54                                                       |
o-----------------------------------------------------------------------------o

Ouch! Two hits on my back row Ninja nearly killed them outright! Cast Protect
on those without shields, and hope it doesn't target your healer first, because
they will die. It doesn't do much more than this, but might afflict someone
with silence if they lack a Ribbon. It's quite tough to damage and you'll need
the best defensive gear to stay alive. On a re-run I tried this battle with a
Viking using Provoke and that was very effective. It worked every time bar one,
and the Viking just glanced off the damage with their two shields and on the
back row. (Job Level 47.) However, the fight lasted a lot longer, which is no
bad thing in this game! Walk all the way back to the start, and return to the
central room.


4. Northwest Warp
Leave this hard battle until the end, when you'll have slightly higher levels.
Walk along the only path and you'll see the treasure chest, but it's on a
higher path and you have to follow a winding route of purple stuff to reach it.
Go right, up, and left, and keep heading southwest. I met the yellow
Yorumungand in here as well, and you should treat this as a mini-boss as it has
30,000 HP. It casts Protect on itself which is a bit annoying  Open the chest
to get a [RIBBON] and fight another Xande's Clone. From here, it's just a short
distance back to the junction and up to the warp at the northwest corner of the
path. Check health and approach the turquoise crystal.


o-----------------------------------------------------------------------------o
| B O S S  -  CERBERUS                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 123 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 55                                                       |
o-----------------------------------------------------------------------------o

This damn three=headed dog gets three turns on each round which makes this a
LOT tougher to win. Do your best to keep everyone fully healed and use an
Elixir on a mage character to replenish their MP if you need to: permitting the
free use of Arise! Each hit can do around 800 HP damage even to someone on the
back row, and double that on the front row characters. I wished I'd remembered
to put my Dragoon on the back row! Two strikes killed my Black Belt outright...
and when the Devout caught it too, that was game over... Oh well, it was time
for some dinner anyway. Another day, another dinner, and another level or three
made all the difference.

Cerberus also might use magic, casting Blizzaga, Firaga and Thundaga on the
whole team, so both magic defence and overall defence are important. It can
inflict poison too, just to add insult to injury! But if you've got all four
Ribbons you'll be protected from that. Of course, using Curaga on every round
is essential unless everyone is at full health and a couple of Protect spells
won't go amiss if you can pull that off quickly.

After raising levels some more (to 58) I went with a team that included a
Viking instead of a Dragoon, and used Provoke on every round to divert the bulk
of the attacks away from the rest of the team. With that strategy the Cerberus
was like a playful puppy!


5. Central Warp
Enter the central warp after making any adjustments to equipment or the team,
and move up the screen when you arrive at the new location. Follow the glowing
lines of the path, from one square platform to the next. There are still random
encounters in here and you might encounter a yellow version of Cerberus, called
Garm, but it doesn't have as much HP, just around 20000, although its three
heads can still do some damage. Paired Thor enemies won't trouble you much, as
they only have around 12000 HP each. A Twin Dragon is a blue version of the
Two-headed Dragon and this one has nearly 35000 HP so it's no pushover. The
Hydra is a blue version of the Echidna. One nice thing is that all these
enemies are susceptible to the Black Belt's poisonous Hellish Claws!

Eventually you'll spot a large platform with a pink warp. Check everything
again and use an Elixir to restore full MP to your mages. This is it!


FINALLY!

After my disaster with the Cerebus I had to re-think everything, and just could
not decide on the final team. Devout seemed to be essential given I had a high
job level, and Arise and curing spells were things I couldn't do without. After
that I was left with a Ninja, Thief (at job level 99) Viking, Dragoon, and
Black Belt. The drawback with the Black Belt is that they have to be on the
front row and wait a turn to use Boost for the maximum damage. Likewise the
Dragoon, taking two turns to use Jump, even though the damage is fantastic. I
had neglected to raise levels for another mage type job: Bard would have been
good, or a Summoner or Sage, but I had to work with what I had. The other
problem was that my levels were too low, with HP well under 3000. I waited
until I'd got everyone to Level 55 and over 3000 HP before tackling the Crystal
Tower again. That gave me levels of 59 for the final fight and I went with the
Viking, Devout, Ninja (with 10 Shurikens), and a Black Belt. To be honest, this
was overkill as no-one was ever in danger with this defensive set-up. Only the
Black Belt was on the front row.

PARTY - Level 59
Luneth - Ninja (43)       Arc    - Devout (52)
HP: 3299                  HP: 3323
Masume                    Elder Staff
Lust Dagger               Rune Staff
Ribbon                    Ribbon
Genji Armor               White Robe
Genji Gloves              Protect Ring

Refia  - Black Belt (69)  Ingus  - Viking (49)
HP: 3589                  HP: 3288
Hellish Claws             Aegis Shield
Dark Claws                Crystal Shield
Ribbon                    Crystal Helm
Fuma Garb                 Crystal Mail
Protect Ring              Crystal Gloves


o-----------------------------------------------------------------------------o
| B O S S  -  CLOUD OF DARKNESS                                               |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 60 | 120000| 120 |  55 | 99999 | 70000 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS: None                                                                 |
|-----------------------------------------------------------------------------|
| Recommended Level: 58-60                                                    |
o-----------------------------------------------------------------------------o

This is a case of survival of the fittest, and there's a good chance it won't
be you! Obviously higher levels mean a better chance, but if you had trouble
with Cerberus's three attacks, then don't expect to win, as the COD has FOUR
attacks per round. Equip everyone with a Ribbon or Aegis Shield to prevent any
bad status effects resulting from her Bad Breath attacks. But that's a minor
detail compared to the Lightning magic and Particle Beam all party spells that
can easily kill anyone without full HP. She also hits out randomly causing
around 500-1500 damage, and casts both Haste and Protect on herself.

The boss has two tentacles and one has to be hit with physical attacks and the
other by magic or you won't do any damage to them. But you don't HAVE to
destroy them, just target the main gal herself. I killed one and not the other,
and then targeted the main body which killed her just as effectively. The magic
one does her boosts and Bad Breath if that is troublesome, and the physical one
uses the more damaging Lightning magic, assuming you have Ribbons for everyone.

Check out these two tentacles with the cursor: one is at the left on screen,
but you need to press the down button to target it, and the other is above her
head (press up). This one, to the right of her and above her head, is immune to
physical attack, and the other is immune to magic. Choose your attacks to suit!
When you've destroyed one tentacle you'll get a cracking sound that might make
you think you've defeated the boss, but it's just that one part.

When she boosts with Haste or Protect, act to dispel that magic with a Shell
Breaker item, Erase spell or the Rune staff. Particle Beam will hurt everyone
for around 1000 - 2000 HP depending on the usual things: position, job and any
protection in place. ALWYAS heal damage on every round, and don't take any
risks with health even if she's boosted herself. Health should be prioritised
over dealing damage!

I found that the Ninja throwing a Shuriken from the back row was still not
always getting 9999 damage, just a few HP short of that, so I'm not sure of the
benefits of the Ninja over a Dragoon, Knight, or my level 99 Thief, given their
crappy defence. Also, there's a chance your expensive Shurikens might miss
altogether.

Use Protect on front row people and Haste on a slow Devout. Heal on every round
with Curaga or Curaja and use Arise to revive the dead with full health. Keep a
watch on the healer's MP and use an Elixir on them before it gets too low.
Throw ALL your shurikens with the Ninja, keeping them on the back row to cut
down a little of the damage. I used Boost once with the Black Belt and attacked
on every other round.

With this team, the Viking was my secret to success! By placing them on the
back row, with two shields and using Provoke on every round, they deflected all
the physical attacks. Of course, that doesn't work with the all party magic
stuff and it makes the battle last longer, but it cuts down the risks
considerably. With a Protect spell on the Viking her attacks did no damage at
all!


ALTERNATIVE TEAM
I thought I'd try something different since I'd heard that the Bard could be
very effective for this battle, and it's true!

PARTY - Level 60
Luneth - Ranger (47)      Arc    - Bard (22)
Elven Bow                 Apollo Harp
Yoichi Arrow              -
Ribbon                    Ribbon
Black Garb                Bard Vest
Protect Ring              Diamond Bracers

Refia  - Sage (15)        Ingus  - Knight (22)
Omnirod                   Ragnarak
Elder Staff               Ultima Weapon
Ribbon                    Ribbon
White Robe                Crystal Mail
Protect Ring              Crystal Gloves

The Knight was on the front row, with the rest on the back.

The Apollo Harp gave everyone such high protection on the first turn that the
Sage took no damage at all from Lightning attack. Barrage with the Ranger
inflicted around 7000 damage to the main body, but any arrows hitting the right
tentacle will bounce off, causing no damage. On the second turn I went with the
Lamia Harp and healed with the Sage. The harp damaged all three parts of the
Cloud for 9999 for the main section and a bit less for the other two. Summons
for Bahamut and Leviathan both missed! Particle Beam and Lightning on one turn
nearly did for the Thief, but no-one died. I used the Lamia Harp on one round
and the Apollo on the next, with the Sage healing, using the lower level
summons or high level Flare magic. With the Bard using Aura you can get away
with the Sage not using Curaja on every turn.

By the way, the Ranger is useless for this battle. If you use barrage it's
likely to target the right tentacle and it's easy to run out of Yoichi Arrows.
The great thing with the bard is that you can see how much damage you're doing
and how much HP is left. It's pretty easy at this level. If you dropped the
Ranger for another fighter this would be good team.


===============================================================================
55. WHAT NEXT? .......................................................... *W55
===============================================================================

ENDING!!!
Yes, there is one, and you don't have to do a thing, beyond keep pressing
buttons or tapping to advance to the next screen. Watch all the scenes, and the
cute credits. After that you are given a chance to save the current level and
item data. This save has three gold stars. Load that save and you'll be outside
the Ancient Ruins with your end game levels and next to the Invincible. You can
now go and find and defeat the Iron Giant, and acquire all that Job Level 99
stuff, and fight those dragons on the upper floors of the Crystal Tower. Hell,
you can even beat the the Cloud of Darkness again! But you'll need to rest
first as this is one boss battle that doesn't give you full health restoration:
I wonder why not?


ACHIEVEMENTS!
My first thought was to head for Gysahl and check out the Achievements. The
Ribbons obtained inside the World of Darkness will give you that satisfying
100% chests opened. Here are my final stats, but bear in mind I was writing a
FAQ and left the game running for hours at a time, and I'm a VERY slow player.

My Achievements
Clear Time: 99:59:59
Chests Opened: 100%
Enemies Defeated: 1514
Battles Fled: 49
Max Damage: 50498
Max Hits: 32



===============================================================================

                                VI. J O B S ............................ *JOBS

===============================================================================


1. Default Job
   - Freelancer
2. Wind Crystal Jobs
   - Warrior
   - White Mage
   - Black Mage
   - Red Mage
   - Monk
   - Thief
3. Fire Crystal Jobs
   - Ranger
   - Knight
   - Scholar
   - Geomancer
4. Water Crystal Jobs
   - Viking
   - Dragoon
   - Dark Knight
   - Evoker
   - Bard
5. Earth Crystal Jobs
   - Devout
   - Summoner
   - Ninja
   - Black Belt
   - Magus
   - Sage
6. Wifi Only Job
   - Onion Knight

Each job specialises in a particular battle command, and each one acquires a
special weapon or piece of armour when they reach level 99 for that job.
However, the major drawback is that you don't get this extra bit of equipment
just by reaching level 99! Oh no... you've got to do various side-quests based
around the Mognet Wifi letters. If you do that, and gain the reward, then each
piece gives various boosts to stats, and this is shown in the information
below, as well as in the equipment charts' section.

I don't like the way the jobs have been implemented in this game. There's no
incentive to reach a particular job level in order to unlock more powerful
ones, and there's no real challenge to complete to acquire new jobs, other than
following the story and the annoying Wifi letters task. The game doesn't
explain how the stats work, how to work out the transfer battles required, how
many points you need to increase job levels, or how the different jobs affect
overall stats. There's just too much left unexplained. Of course, clever people
have managed to ascertain all this, and you can find specialist FAQs that give
all the technical details.


-------------------------------------------------------------------------------
1. DEFAULT JOB
-------------------------------------------------------------------------------
   - Freelancer

- FREELANCER -
Battle Command: MAGIC: Cast Level 1 White and Black magic.
Level 99: Celestial Gloves
          Defence: +40, Magic Defence: +18
          Bonus  : +15 to all stats
          Max Stats    - STR: 52, AGL: 52, VIT: 52, INT: 52, MIND: 52
          MP per level - LV1: 50

Positive: All rounder who can equip all kinds of armour and use level 1 magic.
Negative: Abilities are below average and they are not expert at anything.


-------------------------------------------------------------------------------
2. WIND CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Warrior
   - White Mage
   - Black Mage
   - Red Mage
   - Monk
   - Thief


- WARRIOR -
Battle Command: ADVANCE: Increase attack power at the cost of lowered defence.
Level 99: Gigantic Axe
          Attack: +155
          Bonus : +20 Strength
          Max. Stats   - STR: 71, AGL: 71, VIT: 63, INT: 45, MIND: 45
          MP per level - N/A

Positive: Equips swords, knives, axes and some bows. Skilled with swords.
Negative: Cannot use magic.


- WHITE MAGE -
Battle Command: MAGIC: Cast Level 1 to Level 7 White magic
Level 99: Angel Robe
          Defence: +45, Magic Defence: +48
          Bonus  : +28 Mind
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 45, MIND: 71
          MP per level - LV1: 99, LV2: 47, LV3: 29, LV4: 32, LV5: 18,
                         LV6: 16,  LV7: 10

Positive: Excels at defensive and restoration spells.
          Can use staves to cast offensive magic without MP cost.
Negative: Low attack power and defence and cannot use Level 8 spells.


- BLACK MAGE -
Battle Command: MAGIC: Cast Level 1 to level 7 Black magic.
Level 99: Lilith Rod
          Attack: +110.
          Bonus : +20 Intellect.
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 71, MIND: 45
          MP per level - LV1: 99, LV2: 47, LV3: 29, LV4: 29, LV5: 18,
                         LV6: 16, LV7: 10

Positive: Excels at attack magic.
          Can equip some bows as well as staves.
Negative: Low attack power and defence.


- RED MAGE -
Battle Command: MAGIC: Cast Level 1 - Level 5 White and Black magic
Level 99: Crimson Vest
          Defence: +50, Magic Defence: +25
          Bonus  : All Stats +10
          Max. Stats   - STR: 52, AGL: 52, VIT: 63, INT: 63, MIND: 63
          MP per level - LV1: 49, LV2: 33, LV3: 21, LV4: 16, LV5: 11

Positive: Can equip a wide range of weapons (knives, swords, bows and staves)
          and armour, and uses both kinds of magic.
Negative: Useful early on but soon outclassed by other more specialist jobs.
          Cannot become a master of either black or white magic.


- MONK -
Battle Command: RETALIATE: Counterattack an enemy when hit with a physical
          attack.
Level 99: Shura Gloves
          Defence: +45, Magic Defence: +19
          Bonus  : +20 Strength
          Max. Stats   - STR: 85, AGL: 63, VIT: 71, INT: 38, MIND: 45
          MP per level - N/A

Positive: Skilled at martial arts, and powerful attacker
Negative: Restricted weapon use and cannot use magic. Most bosses use magic
          attacks so their skill is of limited use and it depends on them
          being the target of an attack for it to trigger.


- THIEF -
Battle Command: STEAL: Attempt to pilfer an item from an enemy.
                FLEE:  Escape from battle with a high rate of success.
Level 99: Gladius
          Attack: +130
          Bonus : +20 Agility
          Max. Stats   - STR: 63, AGL: 99, VIT: 63, INT: 45, MIND: 38
          MP per level - N/A

Positive: Can steal items during battle and help with escaping.
          Use their Flee command and this prevents the loss of defence from the
          team when attempting to escape.
          Opens locked doors without a Magic Key if placed in the lead on the
          field.
          Their high agility stat which makes them valuable for using healing
          items as they will get the first turn.
Negative: Only equips knives and boomerangs.
          Stealing isn't that useful except for one weapon (the Gungir).
          Cannot use the guard command.
          Flee doesn't always work, although it's more likely to be effective
          at higher job levels.


-------------------------------------------------------------------------------
3. FIRE CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Ranger
   - Knight
   - Scholar
   - Geomancer


- RANGER -
Battle Command: BARRAGE: Perform 4 ranged attacks that targets random enemies.
Level 99: Artemis Bow
          Attack: +122
          Bonus : +10 Strength, +10 Agility
          Max. Stats   - STR: 71, AGL: 85, VIT: 63, INT: 45, MIND: 45
          MP per level - N/A

Positive: Skilled with bows and arrows on either front or back line of party.
Negative: Only equips bows and 2 boomerangs.
          Need to find/purchase arrows.
          The ranged attack uses up 4 arrows.


- KNIGHT -
Battle Command: DEFEND: Brace against an attack. Better than just guarding.
                The knight also acts to shield any team member whose HP falls
                into the yellow danger zone.
                MAGIC: Cast Level 1 White magic.
Level 99: Save the Queen
          Attack: +140
          Bonus : +10 Vitality, +10 Mind
          Max. Stats   - STR: 85, AGL: 45, VIT: 85, INT: 45, MIND: 52
          MP per level - LV1: 99

Positive: Powerful warriors for close-range combat.
          Defends allies and has high defence.
          Can equip the very best swords and heavy duty armour.
Negative: Very slow and might not get a turn. Level 1 magic isn't that useful.


- SCHOLAR -
Battle Command: STUDY: Examine an enemy's status and discern weakness.
                MAGIC: Cast Level 1 to Level 3 White and Black magic.
Level 99: Omnitome
          Attack: +130
          Bonus : +10 Intellect, +5 Mind
          Max. Stats   - STR: 63, AGL: 71, VIT: 38, INT: 99, MIND: 45
          MP per level - LV1: 46  LV2: 26,  LV3: 15

Positive: Attack and healing items used have double the effect.
          Useful to know the weaknesses for some bosses.
Negative: Only equips books.
          Low defence and must be in front row to throw items at enemies.
          Consumes items and attack ones are in short supply.


- GEOMANCER -
Battle Command: TERRAIN. Randomly draw out powers of nature to damage enemies.
                (Cave-In, Wind Slash, Shadowflare, Whirlpool, Earthquake,
                Ice Storm, Magma, Ice Pillar. Which magic they use depends on
                the current terrain, so caves produce earth magic, undersea
                will call forth water or ice.)

Level 99: Blessed Bell
          Attack: +130
          Bonus : +10 Agility, +10 Mind, +10 Intellect
          Max. Stats   - STR: 52, AGL: 71, VIT: 52, INT: 71, MIND: 52
          MP per level - N/A

Positive: Magic is powerful and costs nothing to cast, but it's random!
Negative: Only equips bells and is pretty weak in defence. Good for the early
          game, but the random nature of the magic makes them less use later
          on.



-------------------------------------------------------------------------------
3. WATER CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Viking
   - Dragoon
   - Dark Knight
   - Evoker
   - Bard

- VIKING-
Battle Command: PROVOKE: Lure an enemy to target the Viking. This also
                decreases the enemy's defence. It only works for one round
                though and has to be repeated, but it's the first action in a
                round, despite the Viking's low agility.
Level 99: Mighty Hammer (lightning effect)
          Attack: +145
          Bonus : +20 Vitality
          Max. Stats   - STR: 99, AGL: 45, VIT: 71, INT: 45, MIND: 52
          MP per level - N/A

Positive: Powerful fighter that is skilled with hammers and axes.
          Provoke is very useful for deflecting attacks away from weaker team
          members, especially when equipped with two shields, and on the back
          row!
Negative: Low agility. The Viking is usually the last to act if they are to
          attack.
          The provoke command might not work so that's a wasted turn and it's
          not much use with magic attacks that target the whole team.


- DRAGOON -
Battle Command: JUMP: Leap into the air for one turn before unleashing a
                powerful attack.
Level 99: Magic Lance
          Attack: +145
          Bonus : +20 Strength
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 71, MIND: 45
          MP per level - N/A

Positive: When in the air the dragoon is invincible and jump is effective
          against flying enemies.
          It's possible to steal the powerful Gungir with a job level 72 Thief,
          without having to rely on reaching job level 99 to obtain their best
          weapon. With a Blood Lance equipped as well, they will heal
          themselves on each attack.
Negative: Only uses spears.
          The fact that they are not present for one round while in the air,
          leaves the rest of the team more vulnerable to attack. It's no use
          having a Dragoon survive if everyone else is dead!


- DARK KNIGHT -
Battle Command: SOULEATER: Sacrifice own HP to attack all enemies.
Level 99: Murakumo
          Attack: +140
          Bonus : +20 Agility
          Max. Stats   - STR: 71, AGL: 52, VIT: 71, INT: 52, MIND: 52
          MP per level - N/A

Positive: Especially effective against enemies that divide and multiply.
Negative: Only uses swords and some knives. Their souleater skill uses up their
          HP making them less valuable against powerful bosses.


- EVOKER -
Battle Command: SUMMON: Call forth a magic beast to attack enemy or aid party.
Level 99: Royal Crown
          Defence: +33, Magic Defence: +36
          Bonus  : +19 Intellect, +10 Mind

          Max. Stats   - STR: 63, AGL: 52, VIT: 45, INT: 45, MIND: 71
          MP per level - LV1: 99, LV2: 41, LV3: 41, LV4: 41, LV5: 41,
                         LV6: 36, LV7: 27, LV8: 13

Positive: Uses summoned monsters.
Negative: The effects of this are unpredictable. Each summons has a white and
          black magic effect which the player does not control
          Low defence and can only equip staves, as this is a mage type class.
          The first five summons have to be purchased.


- BARD -
Battle Command: SING: Uses a harp to cause various effects in battle. With this
                command the Bard always acts first.
Level 99: Ballad Crown
          Defence: +35, Magic Defence: +35
          Bonus  : +10 Vitality, +10 Mind
          Max. Stats   - STR: 45, AGL: 63, VIT: 63, INT: 63, MIND: 63
          MP per level - N/A

Positive: A range of songs allows the bard to effect both enemies and allies.
          They act at the start of a battle giving another advantage.
          Songs do not use any MP although effects only last for two rounds.
          Bards have better overall defence than mages and withstand both magic
          and physical attacks quite well.
Negative: A mage type that only equips knives and harps.
          Initially expensive as all harps but one must be bought to enable
          each effect, and you must remember which one does what!
          Awkward to keep changing the equipped harp from the menu.

THE HARPS
With the Sing command each harp enables these effects on the whole team:
Madhura Harp - (Minne song)  Shell increases defence of all allies
Loki Harp    - (Minuet song) Increases attack power of all allies
Lamia Harp   - (Requiem song) Damages all enemies based on a percentage of
               their HP, and the more they have, the more it hurts. This harp
               will remove 10% of enemy HP and it's especially useful for
               bosses.
Dream Harp   - (Paeon song) Heals the party for a small amount while job
                levels are low.
Apollo Harp  - (Elegy song) Aura reduces damage for all allies.

Harps can also be used to attack enemies directly with a chance of inflicting a
status effects:

Lamia Harp  - Confusion
Dream Harp  - Sleep
Apollo Harp - Silence



-------------------------------------------------------------------------------
4. EARTH CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Devout
   - Summoner
   - Ninja
   - Black Belt
   - Magus
   - Sage


- DEVOUT -
Battle Command: MAGIC: Cast all White magic, from level 1 to level 8.
Level 99: Holy Wand (Casts Curaga)
          Attack: +110
          Bonus : +20 Mind

          Max. Stats   - STR: 45, AGL: 52, VIT: 63, INT: 52, MIND: 99
          MP per level - LV1: 30, LV2: 28, LV3: 25, LV4: 19, LV5: 35,
                         LV6: 32, LV7: 20, LV8: 8

Positive: High MP and can use White magic from Level 1 to Level 8.
          Almost essential in the final dungeons.
Negative: Only casts white magic and only equips staffs and rods.
          Weak physical defence and has a tendency to die easily!


- SUMMONER -
Battle Command: SUMMON: Call forth a magic beast to attack enemies.
Level 99: Astral Bracers
          Defence: +47, Magic Defence: +20
          Bonus  : +10 Intellect, +10 Mind
          Max. Stats   - STR: 45, AGL: 45, VIT: 53, INT: 85, MIND: 85
          MP per level - LV1: 99, LV2: 41, LV3: 41, LV4: 41, LV5: 41,
                         LV6: 36, LV7: 27, LV8: 13

Positive: Uses summoned monsters with powerful elemental attack magic.
          Their summons ignores reflect magic on enemies.
Negative: They have the same amount of MP as the Evoker.
          The first five summons have to be purchased and the last three can be
          bought as well, although they can be obtained for free by beating
          bosses in optional dungeons.


- NINJA -
Battle Command: THROW: Throw a weapon from the inventory at an enemy.
Level 99: Muramasa
          Attack: +140
          Bonus : +5 Strength, +10 Agility, +5 Intellect, +5 Mind
          Max. Stats   - STR: 71, AGL: 85, VIT: 52, INT: 52, MIND: 52
          MP per level - N/A

Positive: Deals high damage with thrown weapons, which are just as effective
          from the back row. Very fast.
Negative: Loses any weapons thrown (even Boomerangs!).
          Fairly weak in defence, even when placed on the back row.


- BLACK BELT -
Battle Command: BOOST: Increases power of next attack. Can be used more than
                once to charge up a high amount of energy, but if at a low
                level the second Boost will cause a self-destruct reaction
                that damages the character. Boost does not decrease the Black
                Belt's defence.
Level 99: Master Dogi
          Defence: +54, Magic Defence: +23
          Bonus  : +10 Agility, +10 Mind
          Max. Stats   - STR: 99, AGL: 71, VIT: 99, INT: 38, MIND: 38
          MP per level - N/A

Positive: Storing up energy to unleash a very powerful attack is good.
          Front-line fighter with claws and fangs.
          Highest vitality in the game, allowing increased HP on levelling up.
Negative: Having to wait before unleashing an attack is not so good.
          Cannot equip shields and has low magic defence, although that's
          offset if they reach job level 99 and obtain their best armour.


- MAGUS -
Battle Command: MAGIC: Cast all Black magic from level 1 to level 8.
Level 99: Millenium Rod (Casts Blizzaga)
          Attack: +110
          Bonus : +10 Intellect, +10 Mind
          Max. Stats   - STR: 45, AGL: 63, VIT: 52, INT: 99, MIND: 52
          MP per level - LV1: 30, LV2: 28, LV3: 25, LV4: 19, LV5: 35,
                         LV6: 32, LV7: 20, LV8: 8

Positive: High MP and can use Black magic from Level 1 to Level 8.
          Black Magic is very effective on groups of enemies.
Negative: Only uses black magic and only equips staffs and rods.
          Of less use against bosses with no elemental weakness.


- SAGE -
Battle Command: MAGIC: Casts all levels of White and Black magic as well as
                       summons.
Level 99: Sage's Staff
          Attack: +110
          Bonus : +10 to all stats
          Max. Stats   - STR: 38, AGL: 38, VIT: 63, INT: 85, MIND: 85
          MP per level - LV1: 49, LV2: 43, LV3: 36, LV4: 30, LV5: 23,
                         LV6: 17, LV7: 10, LV8: 4

Positive: Can use all magic spells and summons, making them very versatile.
          With plenty of Elixirs the lack of MP for higher level magic
          shouldn't be a problem.
Negative: Slow, and the summon skill isn't that useful because the effects are
          not predictable.
          Has more lower level magic but less higher level than the Magus or
          Devout which means that they won't have multiple uses of the Arise
          spell!


-------------------------------------------------------------------------------
5. "SECRET" JOB
-------------------------------------------------------------------------------
   - Onion Knight

- ONION KNIGHT -
Battle Command: MAGIC: Casts Level 1 - Level 8 Black and White magic
Level 99: Onion Blade
          Attack: +150
          Bonus : +7 all stats
          Max. Stats   - STR: 99, AGL: 99, VIT: 99, INT: 99, MIND: 99
          MP per level - LV1: 49,  LV2: 43, LV3: 36, LV4: 30, LV5: 23,
                         LV6: 17,  LV7: 10, LV8: 4

Positive: Access to Level 8 magic from the beginning. Equips nearly everything.
Negative: Very low overall stats compared to other classes until they reach
          level 93 when they start to speed up, until they end up with the
          maximum.
          Complete the Wifi/Mognet letters sidequest to obtain this job.


===============================================================================
02. JOBS AND EQUIPMENT .................................................. *G02
===============================================================================

.-------------------.
| F  = Freelancer   |
|-------------------|
| WR = Warrior      |
| M  = Monk         |
| T  = Thief        |
| WM = White Mage   |
| BM = Black Mage   |
| RM = Red Mage     |
|-------------------|
| RA = Ranger       |
| K  = Knight       |
| SC = Scholar      |
| G  = Geomancer    |
|-------------------|
| V  = Viking       |
| DR = Dragoon      |
| DK = Dark Knight  |
| E  = Evoker       |
| B  = Bard         |
|-------------------|
| BB = Black Belt   |
| NJ = Ninja        |
| MG = Magus        |
| DV = Devout       |
| SU = Summoner     |
| SA = Sage         |
|-------------------|
| OK = Onion Knight |
|___________________|

----------------.--------------------------------------------------------------
BODY ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Vest            | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Rusty Mail      | + +  - -  -  -  -  -  + -  - + +  +  - - -  +  -  -  -  -  +
Leather Armor   | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Mythril Armor   | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Mage Robe       | + -  - -  +  +  -     - +  + - -  -  + + -  -  +  +  +  +  +
Shell Armor     | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Ice Armor       | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Kenpo Gi        | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Scholar Robe    | + -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Flame Mail      | + +  - -  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Knight Armor    | + -  - -  -  -  -  -  + -  - - -  -  - - -  -  -  -  -  -  +
Black Garb      | + -  + +  -  -  -  +  - -  + - -  -  - - +  +  -  -  -  -  +
Reflect Mail    | + +  - -  -  -  +  -  + -  - + +  -  - - -  -  -  -  -  -  +
White Robe      | + -  - -  +  -  +  -  - +  - - -  -  + + -  -  -  +  +  +  +
Black Robe      | + -  - -  -  +  +  -  - -  - - -  -  + - -  +  +  -  +  +  +
Bard Vest       | + -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Black Belt Gi   | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Dragon Mail     | + -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Gaia Vest       | + -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Viking Mail     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Demon Mail      | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Diamond Mail    | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Genji Armor     | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Fuma Garb       | - -  + +  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Crystal Mail    | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Onion Armor     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Angel Robe      | - -  - -  +  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Crimson Vest    | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Master Dogi     | - -  - -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
----------------+--------------------------------------------------------------
SHIELDS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Leather Shield  | + +  - +  -  -  +  -  + -  - + +  +  - - -  +  -  -  -  -  +
Mythril Shield  | + +  - +  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Ice Shield      | + +  - +  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Heroic Shield   | + +  - -  -  -  -  -  + -  - - +  -  - - -  -  -  -  -  -  +
Demon Shield    | + +  - -  -  -  -  -  - -  - + +  +  - - -  -  -  -  -  -  +
Diamond Shield  | + +  - -  -  -  -  -  + -  - + +  -  - - -  -  -  -  -  -  +
Aegis Shield    | + -  - -  -  -  +  -  + -  - + +  -  - - -  -  -  -  -  -  +
Genji Shield    | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Shield  | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Shield    | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
----------------+--------------------------------------------------------------
HEAD ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Leather Cap     | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Mythril Helm    | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Shell Helm      | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Headband        | + -  + -  -  -  -  -  - -  - - +  -  - - +  +  -  -  -  -  +
Ice Helm        | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Feathered Hat   | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Scholar Hat     | + -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Black Cowl      | + -  + +  -  -  -  +  - -  - - -  -  - - +  +  -  -  -  -  +
Chakra Band     | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Dragon Helm     | + -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Viking Helm     | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Diamond Helm    | + +  - -  -  -  -  -  + -  - + +  -  - - -  -  -  -  -  -  +
Ribbon          | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Genji Helm      | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Helm    | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Helm      | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Royal Crown     | - -  - -  -  -  -  -  - -  - - -  -  + - -  -  -  -  -  -  -
Ballad Crown    | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  -
----------------+--------------------------------------------------------------
ARMS ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bronze Bracers  | + +  + +  +  +  +  +  + +  + + +  -  + + +  +  +  +  +  +  +
Mythril Bracers | + -  - -  +  +  +  -  - +  + - -  +  + + -  -  +  +  +  +  +
Mythril Gloves  | + +  + +  -  -  -  +  + -  - + +  -  - - +  +  -  -  -  -  +
Gauntlets       | + +  - -  -  -  -  -  + -  - + +  +  - - -  +  -  -  -  -  +
Thief Gloves    | + -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Rune Bracers    | + -  - -  +  +  +  -  - +  + - -  -  + + -  -  +  +  +  +  +
Power Bracers   | + +  + +  -  -  -  +  + -  - + +  -  - - +  +  -  -  -  -  +
Diamond Bracers | + -  - -  +  +  +  -  - +  + - +  -  + + -  +  +  +  +  +  +
Diamond Gloves  | + +  + +  -  -  -  +  + -  - + +  +  - + +  +  -  -  -  -  +
Protect Ring    | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Genji Gloves    | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Gloves  | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Gauntlets | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Celestial Gloves| + -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Shura Gloves    | - -  + -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Astral Bracers  | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  +  -  -
________________|______________________________________________________________


===============================================================================
03. JOBS AND WEAPONS .................................................. *G03
===============================================================================

.-------------------.
| F  = Freelancer   |
|-------------------|
| WR = Warrior      |
| M  = Monk         |
| T  = Thief        |
| WM = White Mage   |
| BM = Black Mage   |
| RM = Red Mage     |
|-------------------|
| RA = Ranger       |
| K  = Knight       |
| SC = Scholar      |
| G  = Geomancer    |
|-------------------|
| V  = Viking       |
| DR = Dragoon      |
| DK = Dark Knight  |
| E  = Evoker       |
| B  = Bard         |
|-------------------|
| BB = Black Belt   |
| NJ = Ninja        |
| MG = Magus        |
| DV = Devout       |
| SU = Summoner     |
| SA = Sage         |
|-------------------|
| OK = Onion Knight |
|___________________|

----------------.--------------------------------------------------------------
DAGGERS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Knife           | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Dagger          | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Mythril Knife   | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Spark Dagger    | + +  - +  -  -  -  -  - -  - - -  +  - + -  +  -  -  -  -  +
Main Guache     | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Poison Dagger   | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Behemoth Knife  | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Air Knife       | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Dark Knife      | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Lust Dagger     | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Gladius         | - -  - +  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
SWORDS          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Golden Sword    | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Longsword       | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Wightslayer     | + +  - -  -  -  +  -  - -  - - -  -  - - -  -  -  -  -  -  +
Mythril Sword   | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Tyrfing         | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Salamand Sword  | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Freezing Blade  | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Serpent Sword   | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Royal Sword     | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Blood Sword     | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Ancient Sword   | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Defender        | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Break Blade     | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Excalibur       | + -  - -  -  -  +  -  + -  - - -  -  - - -  -  -  -  -  -  +
Ragnarok        | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Onion Sword     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Save the Queen  | - -  - -  -  -  -  -  + -  - - -  -  - - -  -  -  -  -  -  -
Onion Blade     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Ultima Weapon   | + +  - -  -  -  +  -  + -  - - -  -  - - -  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
KATANAS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Ashura          | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Kotetsu         | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Kiku-Ichimonji  | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Masamune        | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Murakumo        | - -  - -  -  -  -  -  - -  - - -  +  - - -  -  -  -  -  -  -
Muramasa        | - -  - -  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
STAVES          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Staff           | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  -  +  +  +
Fire Staff      | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Ice Staff       | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Light Staff     | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Golem Staff     | - -  - -  +  -  +  -  - -  - - -  -  + - -  -  -  +  +  +  +
Rune Staff      | - -  - -  +  -  +  -  - -  - - -  -  + - -  -  -  +  +  +  +
Elder Staff     | - -  - -  +  -  -  -  - -  - - -  -  - - -  -  -  +  -  +  +
Holy Wand       | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  +  -  -  -
Sage Staff      | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  +  -
Mythril Rod     | - -  - -  -  +  +  -  - -  - - -  -  + - -  -  +  -  +  +  +
Wizard Rod      | - -  - -  -  +  +  -  - -  - - -  -  + - -  -  +  -  -  +  +
Fire Rod        | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Ice Rod         | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Light Rod       | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Omnirod         | - -  - -  -  +  -  -  - -  - - -  -  + - -  -  +  -  +  +  -
Lilith Rod      | - -  - -  -  +  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Millenium Rod   | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  +  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BOWS            | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bow             | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Great Bow       | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Killer Bow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Rune Bow        | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Selene Bow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Yoichi Bow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Eurytos Bow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Elven Bow       | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Artemis Bow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
ARROWS          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Wooden Arrow    | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Holy Arrow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Iron Arrow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Fire Arrow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Ice Arrow       | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Light Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Sleep Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Poison Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Medusa Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Magic Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Yoichi Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
FISTS/CLAWS     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bronze Knuckles | + -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Sonic Knuckles  | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Impact Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Cat Claws       | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Kaiser Knuckles | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Wyvern Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Tiger Claws     | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Faerie Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Metal Knuckles  | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Dark Claws      | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Hellish Claws   | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
SPEARS/LANCES   | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Thunder Spear   | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Wind Spear      | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Heavy Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Blood Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Trident         | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Dragon Lance    | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Holy Lance      | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Gungir          | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Magic Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
HAMMERS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Hammer          | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dragon Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Triton Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Platinum Hammer | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Blessed Hammer  | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Mighty Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
AXES            | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Viking Axe      | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Battleaxe       | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dual Tomahawk   | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Rune Axe        | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Demon Axe       | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dual Haken      | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Gigantic Axe    | - +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
THROWING        | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Boomerang       | - -  - +  -  -  -  +  - -  - - -  -  - - -  +  -  -  -  -  +
Chakram         | - -  - +  -  -  -  +  - -  - - -  -  - - -  +  -  -  -  -  +
Rising Sun      | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Moonring Blade  | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Shuriken        | - -  - -  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BOOKS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Book of Fire    | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Book of Ice     | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Book of Light   | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Fire    | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Ice     | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Light   | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Cognitome       | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Omnitome        | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BELLS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Diamond Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Earthen Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Rune Bell       | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Blessed Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
HARPS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Madhura Harp    | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Loki Harp       | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Lamia Harp      | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Dream Harp      | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Apollo Harp     | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
________________|______________________________________________________________



===============================================================================

                     VII. M O G N E T  S I D E Q U E S T S ...............*MOG

===============================================================================

01. Introduction to Mognet
02. Sidequests Summary
03. Topapa
04. Sara
05. Takka
06. Cid
07. Job Level 99 - Cards and Unique Equipment
08. The Four Old Men and Alus - True Heroes and Saronian Legend
09. The Bonus Dungeon - ???


-------------------------------------------------------------------------------
1. INTRODUCTION TO MOGNET .............................................. *MOG1
-------------------------------------------------------------------------------
After completing events in the Sealed Mines and obtaining the first set of new
jobs you will encounter a Moogle in every town. You can send letters to a
select few characters in the game, once you've met them, and they will reply.
However, for this correspondence to yield anything useful you also must send 7
messages to real life "friends" using WiFi friends' codes. You can only send
one message every hour, so it's a good idea to start sending them immediately!

There are four options:
Send Mail   : A Nearby Friend/A Faraway Friend/Topapa (first name)
              You need a broadband connection to contact the faraway friend,
              and their friend code. (Find codes at GameFAQs FFFII board.)
              You don't have to write anything to send mail to the FF denizens,
              just tell the Moogle to send a message.
View Mail   : Select to read mail from friends and FFIII denizens.
Address Book: Friend Roster/Enter Friend Code/Display Friend Code.
              Here you can enter friends' codes and find your own code.
Moghouse    : From Nearby Friends/From Faraway Friends.
              Select one to use the DS wireless function to receive mail from
              nearby, or connect to the Nintendo Wi-Fi for long distance
              messages. You must connect through this option before any friend
              code will become clear and not greyed out.

The game does NOT keep a record of how many letters you've sent to the Final
Fantasy III denizens,  but it does show all the ones you've received. Scroll
down the list to see them all, and each new one has the helpful "NEW!" against
it. After sending a message, leave the Moogle, and check back immediately for a
response and you'll get one if the conditions have been met. Note that the
quests are interconnected, and some of them are dependent on where you are in
the game. If nothing seems to be happening, then make more progress with the
story.

There might be another reason for inactivity! I thought I'd sent 7 messages to
an online "friend" but although I had lots of letters from Topapa, the last one
hadn't appeared, so I sent one Wifi letter, and up it popped. So, if you find
the same thing happens, you might have miscounted the number sent. You do NOT
have to get a response from the online contact.

Start by sending mail to Topapa and keep doing so to trigger the Onion Knight
job sidequest early on in the game. Note that you CAN send messages to the FF
denizens and get mail from them without contacting external friends, but you
CANNOT trigger any of these sidequests if you don't. They are not essential to
beat the game, but give you access to another job, extra equipment, and an
extra dungeon.


-------------------------------------------------------------------------------
02. SIDEQUESTS SUMMARY ................................................. *MOG2
-------------------------------------------------------------------------------
Here's a summary of who, where, and what you have to do to open the various
quests.

.---------------.------------.------.--------------------.--------------------.
| NAME          | LOCATION   | MAIL | QUEST              | RESULT             |
|---------------+------------+------+--------------------+--------------------|
| Topapa        | Ur         | 4    | Kids in Altar Cave | Onion Knight Job   |
| Takka         | Kazus      | 5    | Find Orichalcum    | Ultima Weapon      |
| Sara          | Sasune     | 4    | Pendant            | Blacksmith         |
| Cid           | Canaan     | 4    | Find Orichalcum    | Ultima Weapon      |
| The 4 Old Men | Amur       | 4    | Secret Dungeon     | Iron Giant         |
| Alus          | Saronia    | 4    | Secret Dungeon     | Iron Giant         |
|_______________|____________|______|____________________|____________________|


-------------------------------------------------------------------------------
03. TOPAPA - THE CHILDREN ARE IN TROUBLE! .............................. *MOG3
-------------------------------------------------------------------------------
Take the Nautilus back to the Floating Continent (it's a lot faster) and fly
through the mountains to Ur Village at the northeast of the eastern lands.
Enter the lower left house to find the Elder Topapa, and hear his request to
look for the children inside the Altar Cave. Walk or fly north to the mountain
and enter the cave. (Go right, to enter the secret side chamber first if you
forgot to get the treasure in here earlier in the game, although it won't be
much use to you now). Head straight down the cave and follow the path to the
left and up to find the hole in the cave floor. There's a scene, and you'll
find the kids in a bit of bother with 3 Bomb enemies. Kind of simple stuff if
you left this until later in the game, but in case you came here early on, they
each have 375 HP and will blow up if you don't kill each one quickly. Don't go
for them all at once (unless you're so strong you can) and target them one at a
time with any ice weapons, magic or an Arctic Wind.

They give you a [CRYSTAL FRAGMENT] that grants you the ability to change jobs
to ONION KNIGHT! The crystal doesn't feature in your inventory as such, but the
job will be there if you check the jobs menu. Leave the cave by the way you
came in and return to talk to Topapa if you want his official thank you!


-------------------------------------------------------------------------------
04. SARA - HELP! ....................................................... *MOG4
-------------------------------------------------------------------------------
Sara writes with news of world shattering importance: her pendant broke and
you, the four heroes, potential saviours of the known world, are the only ones
who can help. Okay, a hero's gotta do what a hero's gotta do... so fly over to
visit her in Castle Sasune. That's the big grey one at the west of the eastern
continent on the Floating world, due east across the sea from the other castle.

Call in on the Princess at the top of the East Tower. After a hug and kiss with
Ingus (joking!) she hands over [SARA'S PENDANT] which appears in your Key Items
inventory. Hmm, who do you know who fixes things? Takka, that's who, the
blacksmith in Kazus. Make your way to the town to the east from the Castle and
find Takka in the house behind the Inn. He says he can't do anything with it,
If you've sent enough letters to him you'll have one titled "The Legendary
Smith", but you need to get one more letter before you can track down this
person. I'm not sure if you have to have the broken pendant first, or not, but
I had it, and sent the fifth mail to Takka after which the crucial one arrives:
see the next section!


-------------------------------------------------------------------------------
05. TAKKA - ORICHALCUM! ................................................ *MOG5
-------------------------------------------------------------------------------
This is the reply to your fifth letter to Takka, telling you about a metal that
can cut anything. It triggers the appearance of the Legendary Smith he
mentioned in the previous letter, but he doesn't tell you where to find this
person and he won't say anything useful if you visit him now. So, don't bother.
Now you can find the Smith, and she's waiting for you INSIDE the township of
Northwestern Saronia. That's the one with the library. She's standing behind
the Inn at the right, on the grass in front of the trees. Ingus will ask her to
fix the pendant and the screen goes black for a few seconds which made me think
something bad had happened to my game, but no, it's okay, that's just her
secretly fixing it I guess. You get [SARA'S PENDANT] back from her. In return
she asks you to find Orichalcum.


-------------------------------------------------------------------------------
06. CID - SOMETHING IN THE BASEMENT! ................................... *MOG6
-------------------------------------------------------------------------------
Cid hints at a monster in his basement. Visit Canaan on the Floating continent
and call on Cid's house at the back of the town. Talk to him for extra details
and go left, down the stairs to the basement where you'll find this winged
monster floating around at the left of the treasure chests. This is a sort of
boss in that it might be a challenge, although you will find the same monsters
on the world map around the Ancients' Maze, I think...


o-----------------------------------------------------------------------------o
| B O S S  -  AEON                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 43 | 10060 |  96 |  28 | 10200 |  3200 | None        | Canaan, Cid's House  |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 40                                                       |
o-----------------------------------------------------------------------------o

As with most bosses, this critter has two turns on each round. Its best attack
in Earthquake which hurts everyone for around 500-1000 HP depending on the
usual things, of levels, jobs, equipment, and position. Most of the time it
just punches a couple of people for less damage.

After the battle Arc will pick up the [UNKNOWN METAL], a Key Item. Talk to Cid
afterwards and he'll identify it as [ORICHALCUM], and the name changes! Leave
Cid now, as there's nothing else to know from him, and the next task is find
the Smith again. I don't know how you're supposed to know where to find her...
she's not in Saronia and no-one there will give you any information, but she's
at Falgabard further to the west. You need the Invincible to jump over the low
hills on the way. She's waiting next to the river, at the right of the weapon
shop. Once again the screen goes black as she goes off to work, but within a a
couple of seconds she's made the thing you most desire, at least, in a Final
Fantasy game: the [ULTIMA WEAPON]! This powerful sword can only be equipped by
the Freelancer, Warrior, Red Mage and Knight.

NOTE! The entrance to Eureka must be unlocked before this final stage is
possible. It's inside the first floor of the Crystal Tower, the final dungeon.


-------------------------------------------------------------------------------
07. JOB LEVEL 99 - CARDS AND UNIQUE EQUIPMENT .......................... *MOG7
-------------------------------------------------------------------------------
She tells you she going to travel now, and that's exactly what she does! To
acquire the Level 99 equipment for any job you must seek her out again. When
you visit one place and find her, she'll move on and her location is random.
Thanks to the GameFAQs boards I discovered that the best way to track her down
is to move between two locations, go to one, check, if she's not there, leave
and visit the other one. The closest and easiest to reach are Gysahl and the
Healing Woods and the best way to travel is on the Nautilus. It took me about
16 visits all told, back and forth between these two locations before she
finally deigned to appear in the Healing Copse. She's standing at the right and
very obvious! Another time it took 5 visits and she appeared inside the Chocobo
hut, and for my third test run she appeared on the first visit to Gysahl, so it
really is random. What was odd is that I'd mastered a job but she did
nothing... The reason being that the character was currently using a different
job. All that effort for nothing. :( Take the hint! Find her and she'll give
you the appropriate job card as well as the unique piece of equipment.


LEGENDARY SMITH LOCATIONS
Floating Continent
Ur - inside the well
Sasune Castle - East Tower, Floor 3
Healing Copse - (north from the gnome village and due west from Gysahl)
Village of the Ancients - in the Inn
Gysahl - Chocobo Farmhouse over the first bridge
Dwarven Hollows - path to the lake

Surface World
Replito - inside the house at the far side of the village
Saronia Castle - in the basement
Doga's Village - in the middle of the magic shops, by the tree
Ancient Ruins - in the Inn.


-------------------------------------------------------------------------------
08. THE FOUR OLD MEN AND ALUS - TRUE HEROES AND SARONIAN LEGEND ........ *MOG8
-------------------------------------------------------------------------------
After sending and receiving four missives to both the 4 Old Men and Alus you'll
be ready to find something hidden, that only true heroes can handle! The 4 Old
Men's letter titled Sea Voyage gives a hint about a huge shadow, somewhere.
Alus won't tell you anything at all, even if you visit him again, and neither
do his soothsayers. And the old men just say the same things they said after
the rescue in Amur Sewers. This is another of those secrets that the game only
hints at, and you're left to search everywhere: or read a strategy guide. :p

Fly the Nautilus to the southwestern edge of the south continent of Dalg on the
surface world. Set a course due west, for the island that marks the Floating
Continent and half way there you'll see a circular shadow on the sea. Dive
down, and head into that shadow from the sea bed. There's NOTHING on the sea
bed to indicate that anything is there. You'll arrive inside a dungeon, named
??? This is it! The final secret of FFIII. Turn around, leave, and SAVE YOUR
GAME! Just in case you don't win first time, which is very possible.


-------------------------------------------------------------------------------
09. THE BONUS DUNGEON - ??? ............................................ *MOG9
-------------------------------------------------------------------------------
Walk forwards for a short scene, after which you'll encounter the Iron Giant.
If you want to fight some nice coloured dragons first, then walk back and forth
close to the entrance and you'll eventually encounter a dragon. This is where
you can fight to level up the party BEFORE the tacking the boss at the end of
the path. I saved after each battle, left the area and flew back to the
floating continent and to Gysahl's Inn for healing: it's only 120 Gil for the
night.

These are like mini-bosses while your levels are still low (at around 60) so
here's the information on the three dragons and what they drop. Fight them
often enough to acquire all the Onion equipment and tank out your Onion Knight!
Obviously with a high job level for this class (99) you can overwhelm the Iron
Giant.


o-----------------------------------------------------------------------------o
| B A T T L E  -  RED DRAGON                                                  |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 70 | 99999 | 150 |  50 | 60000 | 14666 | D16*| None  | Crystal Tower/Seacave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Armor     8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 65                                                       |
o-----------------------------------------------------------------------------o
My strategy with this dragon: Ninja throws, Bard plays Apollo Harp on the first
round, Viking uses Provoke and Sage/Devout heals with Curaja. Next round, Lamia
Harp with the Bard and the rest as before. The dragon only has two attacks
although it is capable of doing a powerful physical strike that caused nearly
1800 HP damage to the Viking, despite two shields and being on the back row.
Its other attack is Lightning on one or Blizzaga and Firaga. When I forgot to
use the Apollo on one round the Viking died after a critical strike doing over
2000 damage, so I needed that Arise spell! on my very first battle I got the
drop of an Onion Shield. You could try fielding a Thief and stealing instead,
but since you're going to get something it's probably not worth while bothering
unless you have a high job level Thief.


o-----------------------------------------------------------------------------o
| B A T T L E  -  GREEN DRAGON                                                |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 60 | 89999 | 129 |  45 | 45000 | 13330 | None        | Crystal Tower/Seacave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Gauntlets 8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 60                                                       |
o-----------------------------------------------------------------------------o
I tested out a different team this time, all at level 62 against the green
dragon with a Dragoon, Knight, Bard and Sage. Again the Bard went first with
the Apollo harp to protect everyone and the Dragoon jumped. Sage cast curaga
and Knight hit with double swords on the front row. Second round, Bard used
Lamia harp, and Sage cast Flare with good results. The Dragoon landed and the
Knight hit again. Third round repeat the first. It also uses Blizzaga  and
Firaga on one or all and two attacks each round. This was a better team with no
deaths, but then the green dragon is weaker than the red.


YELLOW DRAGON
o-----------------------------------------------------------------------------o
| B A T T L E  -  YELLOW DRAGON                                               |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 50 | 79999 | 107 |  40 | 30000 | 12000 | None        | Crystal Tower/SeaCave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Helm      8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 55                                                       |
o-----------------------------------------------------------------------------o
This one is easy if you've already defeated the other two dragons! It uses
Blizzara and Thundaga and has two attacks per round just the same.


o-----------------------------------------------------------------------------o
| B O S S  -  IRON GIANT                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 81 |199999 | 255 | 155 | 99999 | 99999 | None        | Underwater Cave      |
|-----------------------------------------------------------------------------|
| DROPS: Nothing                                                              |
|-----------------------------------------------------------------------------|
| Recommended Level: 80                                                       |
o-----------------------------------------------------------------------------o

Meteor will kill everyone if they have 3000 HP, and my Dragoon only managed to
do 400 damage to him WITH the Gungir and Blood Lance. But that was at level 55,
just to see what would happen. The other bad news is that it has four attacks
on each round. It might just slice with its weapon which can kill someone
outright, even with some protection in place: look at the stat for attack! I
will defeat him eventually, but it might take a while to raise levels high
enough to do so. Watch this space...

In the meantime...the sure fire way of defeating him is to get all the Onion
Knight equipment from the dragons and raise everyone's OK job levels to the
maximum, giving you a hugely over-powered team.

The reward for beating him is the [METAL CARD]. Knock yourself out!



===============================================================================

                          VIII. L I S T S  ............................. *LIST

===============================================================================

      01. Shops
      02. Equipment
      03. Weapons
      04. Items
      05. Magic Spells
      06. Monster Lists


===============================================================================
01.  S H O P S ...........................................................*L01
===============================================================================

01. Ur Village
02. Kasus
03. Canaan
04. Tozus
05. Vikings' Cove
06. Village of the Ancients
07. Dwarven Hollows
08. Gysahl
09. Amur
10. Duster
11. Replito
12. Saronia
      i. Northwestern Saronia
     ii. Southeastern Saronia
    iii. Northeastern Saronia
13. Doga's Manor
14. Doga's Village
15. Ancient Ruins
16. Invincible
17. Falgabard
18. Eureka


Note that anything purchased can be sold for half the amount paid. Items and
equipment that are found (such as Phoenix Downs, or an Air Knife) will only
fetch 1 Gil.

01. UR VILLAGE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Dagger                |     60 |   +9 ATK |
Longsword             |    100 |  +10 ATK |
Staff                 |     40 |   +3 ATK |
Bow                   |    100 |  +10 ATK |
Wooden Arrow          |      4 |   +6 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Leather Armour        |     90 |   +3 DEF |
Leather Shield        |     40 |   +2 DEF | Protects from some status ailments
Leather Cap           |     15 |   +1 DEF |
Bronze Bracers        |     80 |   +1 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Poisona               |    100 | White Lv.1  Removes poison
______________________|________|_______________________________________________


02. KASUS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    190 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
______________________|________|_______________________________________________


03. CANAAN
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gold Needle           |    100 | Removes petrification
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
Great Bow             |   1500 |  +18 ATK |
Iron Arrow            |      8 |  +12 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    190 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Cure                  |    100 | White Lv.1  Restores HP
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.1  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
______________________|________|_______________________________________________


04. TOZUS
----------------------.--------.-----------------------------------------------
GNOME ITEM SHOP       | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gnomish Bread         |    200 | Shows a detailed map
----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Aero                  |    700 | White Lv.2  Deals wind damage
______________________|________|_______________________________________________


05. VIKINGS' COVE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
______________________|________|_______________________________________________


06. VILLAGE OF THE ANCIENTS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Serpent Sword         |   1500 |  +25 ATK | Deals lightning damage
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Light Staff           |   3500 |  +20 ATK | Casts Thunder
Killer Bow            |   4000 |  +26 ATK | -
Fire Arrow            |    150 |  +17 ATK | Deals fire damage
Ice Arrow             |    150 |  +17 ATK | Deals ice damage
Light Arrow           |    150 |  +17 ATK | Deals lightning damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shell Armour          |   1250 |  +18 DEF |
Flame Mail            |   2400 |  +21 DEF |
Headband              |   1200 |   +8 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
Mage Robe             |   2000 |  +13 DEF |
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Sight                 |    100 | White Lv.1  Displays a detailed map
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


07. DWARVEN HOLLOWS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Tyrfing               |   2000 |  +28 ATK | -
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Diamond Bell          |   4500 |  +42 ATK | -
Iron Arrow            |      8 |  +12 ATK |
Holy Arrow            |     10 |   +8 ATK | Deals light damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Ice Armour            |   2400 |  +20 DEF |
Ice Helm              |   1200 |  +10 DEF |
Ice Shield            |   1800 |   +6 DEF | Protects from some status ailments
Flame Mail            |   2400 |  +21 DEF |
Mage Robe             |   2000 |  +13 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
______________________|________|_______________________________________________


08. GYSAHL
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Magic Key             |    100 | Opens locked doors
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gysahl Greens         |    150 | It could be used to attract something
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Toad                  |   1000 | White Lv.2  Inflicts toad or removes toad
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
Break                 |   3000 | Black Lv.4  Inflicts petrification
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
______________________|________|_______________________________________________


09. AMUR
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Battleaxe             |   7400 |  +65 ATK | -
Main Gauche           |   7000 |  +35 ATK | -
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Selene Bow            |  16000 |  +63 ATK | -
Boomerang             |   9000 |  +40 ATK | -
Iron Arrow            |      8 |  +12 ATK | -
Holy Arrow            |     10 |   +8 ATK | Deals light damage
Madhura Harp          |  10000 |  +60 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Viking Helm           |   5500 |  +19 DEF |
Viking Mail           |   8000 |  +38 DEF |
Heroic Shield         |   3500 |   +9 DEF | Protects from some status ailments
Thief Gloves          |   2500 |  +11 DEF |
Black Garb            |   5000 |  +30 DEF |
Black Cowl            |   4000 |  +15 DEF |
Black Belt Gi         |   6000 |  +33 DEF |
Chakra Band           |   4500 |  +17 DEF |
______________________|________|_______________________________________________


10. DUSTER
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Diamond Bell          |   4500 |  +42 ATK | -
Madhura Harp          |  10000 |  +60 ATK | -
Loki Harp             |  10000 |  +60 ATK | -
Lamia Harp            |  10000 |  +60 ATK | Inflicts confusion
Dream Harp            |  10000 |  +60 ATK | Inflicts sleep
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Feathered Hat         |   6000 |  +10 DEF | -
Rune Bracers          |   5000 |  +11 DEF | Protects from some status ailments
______________________|________|_______________________________________________


11. REPLITO
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.3: Summons Ramuh
Heatra                |   7000 | Summons Lv.4: Summons Ifrit
Hyper                 |   7000 | Summons Lv.5: Summons Titan
______________________|________|_______________________________________________


12. SARONIA
"Open" = on the first visit. Item shops are open, but other shops are closed
until events are completed.

i. Northwestern Saronia
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


ii. Southwestern Saronia
----------------------.--------.----------.------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Scholar Robe          |   5500 |  +20 DEF | -
Scholar Hat           |   7500 |  +11 DEF | -
______________________|________|__________|____________________________________


iii. Northeastern Saronia
----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
WEAPON SHOP 1 (open)  |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Wind Spear            |  10000 |  +50 ATK | Deals wind damage
----------------------+--------+-----------------------------------------------
WEAPON SHOP 2         |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Fire Rod              |  10000 |  +25 ATK | Casts Fira
Ice Rod               |  10000 |  +25 ATK | Casts Blizzara
Light Rod             |  10000 |  +25 ATK | Casts Thundara
Golem Staff           |  13500 |  +30 ATk | Casts Break
Rune Staff            |  18000 |  +33 ATK | Casts Erase
Wizard Rod            |  20000 |  +20 ATk | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
______________________|________|_______________________________________________


13. DOGA'S MANOR
----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


14. DOGA'S VILLAGE
----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.2: Summons Ramuh
Heatra                |   7000 | Summons Lv.2: Summons Ifrit
Hyper                 |   7000 | Summons Lv.2: Summons Titan
----------------------+--------+-----------------------------------------------
MAGIC SHOP 3          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 4          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
----------------------+--------+-----------------------------------------------
MAGIC SHOP 5          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 6          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


15. ANCIENT RUINS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Defender              |  28000 |  +95 ATK | Casts Protect
Blood Lance           |  28000 |  +95 ATK | Absorbs life
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
______________________|________|__________|____________________________________


16. INVINCIBLE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Sleep Arrow           |    200 |  +20 ATK | Inflicts sleep
Poison Arrow          |    200 |  +20 ATK | Inflicts poison
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
Magic Arrow           |    250 |  +27 ATK | -
Dark Knife            |  30000 |  +99 ATK | -
Rune Axe              |  35000 | +110 ATK | -
Dragon Lance          |  40000 | +117 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Gaia Vest             |   7600 |  +35 DEF | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+----------+------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
______________________|________|_______________________________________________


17. FALGABARD
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Demon Mail            |  25000 |  *38 DEF | -
Demon Shield          |  12500 |  +12 DEF | Protects from some status ailments
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Ashura                |  16000 | +100 ATK | Effective against dividing enemies
Yoichi Bow            |  42000 |  +70 ATK | -
Yoichi Arrow          |    500 |  +40 ATK | -
Demon Axe             |  40000 | +116 ATK | -
______________________|________|__________|____________________________________


18. EUREKA
----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Flare                 |  60000 | Black Lv.8  Deals fire damage
Death                 |  60000 | Black Lv.8  Causes instant KO
Meteor                |  60000 | Black Lv.8  Calls down meteors
Tornado               |  60000 | White Lv.8  Deals wind damage
Arise                 |  60000 | White Lv.8  Revives ally and restores HP
Holy                  |  60000 | White Lv.8  Deals light damage
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Catastro              |  40000 | Summons Lv 6  Summons Odin
Leviath               |  50000 | Summons Lv 7  Summons Leviathan
Bahamut               |  60000 | Summons Lv 8  Summons Bahamut
----------------------+--------+----------+------------------------------------
ARMOUR/WEAPON SHOP    | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shuriken              |  65500 | +200 ATK | Can only be thrown
Crystal Shield        |  50000 |  +20 DEF | Protects from some status ailments
Crystal Mail          |  50000 |  *55 DEF | -
Crystal Gloves        |  50000 |  +30 DEF | -
Crystal Helm          |  50000 |  +31 DEF | -
Apollo Harp           |  60000 |  +60 ATK | Inflicts silence
______________________|________|__________|____________________________________



===============================================================================
02.  E Q U I P M E N T  ..................................................*L02
===============================================================================

1. Body Armour
2. Shields
3. Head Armour
4. Arms Armour


- Stat Bonus on Level Up -

STR = Strength (increases power of physical attacks)
AGL = Agility (determines turn order in battle)
VIT = Vitality (determines how much HP increases on level up)
INT = Intellect (increases power of Black magic)
MND = Mind (increases power of White magic)

*P  = Protects from
*E  = Equipped by
OK  = Onion Knight only

----------------.-----.-----.---------------------.----------------------------
01. BODY ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Vest            |   1 |   1 |  --  --  --  --  -- | --------------------------
Rusty Mail      |   1 |   1 |  --  --  --  --  -- | --------------------------
Leather Armor   |   3 |   1 |  --  --  --  --  -- | --------------------------
Mythril Armor   |  10 |   3 |  --  --  --  --  -- | --------------------------
Mage Robe       |  13 |  13 |  --  --  --  +1  +1 | --------------------------
Shell Armor     |  18 |   9 |  --  --  --  --  -- | --------------------------
Ice Armor       |  20 |   9 |  --  --  --  --  -- | --------------------------
Kenpo Gi        |  20 |   8 |  --  +1  +1  --  -- | --------------------------
Scholar Robe    |  20 |  23 |  --  --  --  +2  +2 | --------------------------
Flame Mail      |  21 |  11 |  --  --  --  --  -- | --------------------------
Knight Armor    |  25 |   7 |  --  --  --  --  -- | --------------------------
Black Garb      |  30 |  18 |  --  +2  +2  --  -- | --------------------------
Reflect Mail    |  30 |  30 |  --  --  --  +2  +2 | *P Some status ailments
White Robe      |  31 |  45 |  --  --  --  --  +5 | --------------------------
Black Robe      |  31 |  45 |  --  --  --  --  +5 | --------------------------
Bard Vest       |  32 |  28 |  --  +2  --  --  +2 | --------------------------
Black Belt Gi   |  33 |  18 |  --  +3  +3  --  -- | --------------------------
Dragon Mail     |  35 |  13 |  --  --  --  --  -- | --------------------------
Gaia Vest       |  35 |  25 |  --  --  +3  --  -- | --------------------------
Viking Mail     |  36 |   5 |  --  --  --  --  -- | --------------------------
Demon Mail      |  38 |  17 |  --  --  --  --  -- | --------------------------
Diamond Mail    |  40 |  19 |  --  --  --  --  -- | --------------------------
Genji Armor     |  45 |  22 |  --  --  --  --  -- | --------------------------
Fuma Garb       |  47 |  30 |  --  +3  +3  --  -- | --------------------------
Crystal Mail    |  55 |  24 |  --  --  --  --  -- | --------------------------
Onion Armor     |  60 |  40 |  +5  --  +5  --  -- | *E Onion Knight only
Angel Robe      |  45 |  45 |  --  --  --  --  20 | *E White Mage only
Crimson Vest    |  50 |  25 | +10 +10 +10 +10 +10 | *E Red Mage only
Master Dogi     |  54 |  23 |  -- +10  --  -- +10 | *E Black Belt only
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
02. SHIELDS     | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Leather Shield  |   2 |   1 |  --  --  --  --  -- | *P Some status ailments
Mythril Shield  |   3 |   3 |  --  --  --  --  -- | *P Some status ailments
Ice Shield      |   6 |   4 |  --  --  --  --  -- | *P Some status ailments
Heroic Shield   |   9 |   6 |  +1  +1  +1  +1  +1 | *P Some status ailments
Demon Shield    |  12 |   8 |  --  --  --  --  -- | *P Some status ailments
Diamond Shield  |  14 |  10 |  --  --  --  --  -- | *P Some status ailments
Aegis Shield    |  16 |  17 |  --  --  --  --  +4 | *P All status ailments
Genji Shield    |  18 |  13 |  --  --  --  --  -- | *P Some status ailments
Crystal Shield  |  20 |  15 |  --  --  --  --  -- | *P Some status ailments
Onion Shield    |  30 |  30 |  +2  +2  +2  +2  +2 | *P All status ailments (OK)
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
03. HEAD ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Leather Cap     |   1 |   1 |  --  --  --  --  -- | --------------------------
Mythril Helm    |   4 |   3 |  --  --  --  --  -- | --------------------------
Shell Helm      |   6 |   5 |  --  --  --  --  -- | --------------------------
Headband        |   8 |   3 |  +1  --  +1  --  -- | --------------------------
Ice Helm        |  10 |   6 |  --  --  --  --  -- | --------------------------
Feathered Hat   |  10 |  16 |  --  +2  --  --  -- | --------------------------
Scholar Hat     |  11 |  16 |  --  --  --  +1  -- | --------------------------
Black Cowl      |  15 |  10 |  --  +2  --  --  -- | --------------------------
Chakra Band     |  17 |  11 |  --  --  +2  --  -- | --------------------------
Dragon Helm     |  18 |   9 |  --  --  --  --  -- | --------------------------
Viking Helm     |  19 |   5 |  --  --  --  --  -- | --------------------------
Diamond Helm    |  21 |  10 |  --  --  --  --  -- | --------------------------
Ribbon          |  23 |  20 |  --  --  --  --  -- | *P All status ailments
Genji Helm      |  25 |  15 |  --  --  --  --  -- | --------------------------
Crystal Helm    |  31 |  17 |  --  --  --  --  -- | --------------------------
Onion Helm      |  40 |  40 |  --  --  --  +5  +5 | *P All status ailments (OK)
Royal Crown     |  33 |  36 |  --  --  -- +10 +10 | *E Evoker only
Ballad Crown    |  35 |  34 |  --  -- +10  -- +10 | *E Bard only
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
04. ARMS ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Bronze Bracers  |   1 |   1 |  --  --  --  --  -- | --------------------------
Mythril Bracers |   2 |   4 |  --  --  --  +1  +1 | --------------------------
Mythril Gloves  |   3 |   1 |  --  --  --  --  -- | --------------------------
Gauntlets       |   8 |   4 |  +1  --  +1  --  -- | --------------------------
Thief Gloves    |  11 |   8 |  --  +3  --  --  -- | --------------------------
Rune Bracers    |  11 |  13 |  --  --  --  +2  +2 | +P Some status ailments
Power Bracers   |  13 |   9 |  +2  --  +2  --  -- | --------------------------
Diamond Bracers |  13 |  16 |  --  --  --  +3  +3 | --------------------------
Diamond Gloves  |  15 |   7 |  +3  --  +3  --  -- | --------------------------
Protect Ring    |  18 |  18 |  +2  +2  +2  +2  +2 | --------------------------
Genji Gloves    |  20 |  14 |  +4  +4  --  --  -- | --------------------------
Crystal Gloves  |  30 |  15 |  +4  --  +4  --  -- | --------------------------
Onion Gauntlets |  50 |  25 |  +3  +3  +3  +3  +3 | *P All status ailments (OK)
Celestial Gloves|  40 |  18 | +15 +15 +15 +15 +15 | *E Freelancer only
Shura Gloves    |  45 |  19 | +20  --  --  --  -- | *E Monk only
Astral Bracers  |  47 |  20 |  --  --  -- +10 +10 | *E Summoner only
________________|_____|_____|__________________________________________________


===============================================================================
03.  W E A P O N S  ......................................................*L03
===============================================================================

01. Daggers
02. Swords
03. Katanas
04. Staves/Rods
05. Bows
06. Arrows
07. Fists/Claws
08. Lances/Spears
09. Hammers
10. Axes
11. Throwing
12. Books
13. Bells
14. Harps


Stat Bonus on Level Up

STR = Strength (increases power of physical attacks)
AGL = Agility (determines turn order in battle)
VIT = Vitality (determines how much HP increases on level up)
INT = Intellect (increases power of Black magic)
MND = Mind (increases power of White magic)

ITEM USE = A number of weapons have an additional use as an item to cast
           various spells. The spell is listed.
EFFECTS  = Some weapons deal additional elemental damage or inflict a status
           ailment. The element or ailment is listed.

*E  = Equipped only by one job
OK  = Onion Knight only

----------------.-----.---------------------.----------------.-----------------
01. DAGGERS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Knife           |   8 |  --  --  --  --  -- | -------------- | ---------------
Dagger          |   9 |  --  --  --  --  -- | -------------- | ---------------
Mythril Knife   |  14 |  --  --  --  --  -- | -------------- | ---------------
Spark Dagger    |  23 |  --  +2  --  --  -- | -------------- | Lightning
Main Guache     |  35 |  --  +3  --  --  -- | -------------- | ---------------
Poison Dagger   |  40 |  --  +4  --  --  -- | -------------- | Poison
Behemoth Knife  |  78 |  +8  --  --  --  -- | -------------- | ---------------
Air Knife       |  89 |  --  +6  --  --  -- | -------------- | Wind
Dark Knife      |  93 |  --  +5  --  --  -- | -------------- | ---------------
Lust Dagger     | 110 |  --  +8  --  --  -- | -------------- | ---------------
Gladius         | 130 |  -- +20  --  --  -- | -------------- |*E Thief only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
02. SWORDS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Golden Sword    |   5 |  --  --  --  --  -- | -------------- | ---------------
Longsword       |  10 |  --  --  --  --  -- | -------------- | ---------------
Wightslayer     |  15 |  --  --  --  --  -- | -------------- | ---------------
Mythril Sword   |  17 |  --  --  --  --  -- | -------------- | ---------------
Tyrfing         |  28 |  --  --  --  --  -- | -------------- | ---------------
Salamand Sword  |  30 |  --  --  --  --  -- | Casts Fire     | Fire
Freezing Blade  |  32 |  --  --  --  --  -- | Casts Blizzard | Ice
Serpent Sword   |  25 |  --  --  --  --  -- | -------------- | Lightning
Royal Sword     |  50 |  --  --  --  --  -- | -------------- | ---------------
Blood Sword     |  55 |  --  --  --  --  -- | -------------- | Absorbs life
Ancient Sword   |  80 |  --  --  --  --  -- | -------------- | Paralysis
Defender        |  95 |  --  --  +5  --  -- | Casts Protect  | ---------------
Break Blade     | 125 |  --  --  --  --  -- | -------------- | Gradual petrify
Excalibur       | 132 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Ragnarok        | 140 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Onion Sword     | 156 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Save the Queen  | 140 |  --  -- +10  -- +10 | Casts Reflect  | *E Knight only
Onion Blade     | 150 |  +7  +7  +7  +7  +7 | -------------- | +E Onion Knight
Ultima Weapon   | 155 | +15 +15 +15 +15 +15 | -------------- | ---------------
________________|_____|_____________________|________________|_________________


** All Katanas are effective against enemies that divide.
----------------.-----.---------------------.----------------.-----------------
03. KATANAS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Ashura          | 100 |  --  --  --  --  -- | -------------- | ---------------
Kotetsu         | 105 |  --  --  --  --  -- | -------------- | ---------------
Kiku-Ichimonji  | 115 |  --  --  --  --  -- | -------------- | ---------------
Masamune        | 132 |  -- +10  --  --  -- | -------------- | ---------------
Murakumo        | 140 |  -- +20  --  --  -- | -------------- | *E Dark Knight
Muramasa        | 140 |  +5 +10  +5  +5  +5 | -------------- | *E Ninja only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
04. STAVES      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Staff           |   3 |  --  --  --  --  -- | -------------- | ---------------
Fire Staff      |  20 |  --  --  --  +2  +2 | Casts Fire     | ---------------
Ice Staff       |  20 |  --  --  --  +2  +2 | Casts Blizzard | ---------------
Light Staff     |  20 |  --  --  --  +2  +2 | Casts Thunder  | ---------------
Golem Staff     |  30 |  --  --  --  --  +3 | Casts Break    | ---------------
Rune Staff      |  33 |  --  --  --  --  +4 | Casts Firaga   | ---------------
Elder Staff     |  85 |  --  --  --  --  +6 | Casts Cura     | ---------------
Holy Wand       | 110 |  --  --  --  -- +20 | Casts Curaga   | ---------------
Sage Staff      | 110 | +10 +10 +10 +10 +10 | -------------- | ---------------
Mythril Rod     |  12 |  --  --  --  +1  -- | -------------- | ---------------
Wizard Rod      |  20 |  --  --  --  +5  -- | -------------- | ---------------
Fire Rod        |  25 |  --  --  --  +3  +3 | Casts Fira     | ---------------
Ice Rod         |  25 |  --  --  --  +3  +3 | Casts Blizzara | ---------------
Light Rod       |  25 |  --  --  --  +3  +3 | Casts Thundara | ---------------
Omnirod         |  93 |  --  --  -- +10  -- | -------------- | Gradual petrify
Lilith Rod      | 110 |  --  --  -- +20  -- | Casts Death    | *E Black Mage
Millenium Rod   | 110 |  --  --  -- +10 +10 | Casts Blizzaga | *E Magus only
________________|_____|_____________________|________________|_________________


*Two-handed weapon: one hand wields the bow and the other hand equips the
arrows.
----------------.-----.---------------------.----------------.-----------------
05. BOWS        | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Bow             |  10 |  --  --  --  --  -- | -------------- | ---------------
Great Bow       |  18 |  --  --  --  --  -- | -------------- | ---------------
Killer Bow      |  26 |  --  --  --  --  -- | -------------- | ---------------
Rune Bow        |  42 |  --  --  --  +2  +2 | -------------- | ---------------
Selene Bow      |  63 |  --  --  --  --  -- | -------------- | ---------------
Yoichi Bow      |  70 |  --  +5  --  --  -- | -------------- | ---------------
Euytos Bow      |  95 |  +5  --  --  --  -- | -------------- | ---------------
Elven Bow       | 109 |  --  +5  --  --  -- | -------------- | ---------------
Artemis Bow     | 122 | +10 +10  --  --  -- | -------------- | *Ranger only
________________|_____|_____________________|________________|_________________


*Used with a bow or thrown by a Ninja.
----------------.-----.---------------------.----------------.-----------------
06. ARROWS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Wooden Arrow    |   6 |  --  --  --  --  -- | -------------- | ---------------
Holy Arrow      |   8 |  --  --  --  --  -- | -------------- | Light
Iron Arrow      |  12 |  --  --  --  --  -- | -------------- | ---------------
Fire Arrow      |  17 |  --  --  --  --  -- | -------------- | Fire
Ice Arrow       |  17 |  --  --  --  --  -- | -------------- | Ice
Light Arrow     |  17 |  --  --  --  --  -- | -------------- | Lightning
Sleep Arrow     |  20 |  --  --  --  --  -- | -------------- | Sleep
Poison Arrow    |  20 |  --  --  --  --  -- | -------------- | Poison
Medusa Arrow    |  23 |  --  --  --  --  -- | -------------- | Petrification
Magic Arrow     |  27 |  --  --  --  --  -- | -------------- | ---------------
Yoichi Arrow    |  40 |  --  --  --  --  -- | -------------- | ---------------
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
07. FISTS/CLAWS | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Bronze Knuckles |  12 |  --  --  --  --  -- | -------------- | ---------------
Sonic Knuckles  |  28 |  --  +2  --  --  -- | -------------- | ---------------
Impact Claws    |  34 |  --  --  --  --  -- | -------------- | ---------------
Cat Claws       |  42 |  --  +3  --  --  -- | -------------- | ---------------
Kaiser Knuckles |  50 |  --  --  --  --  -- | -------------- | ---------------
Wyvern Claws    |  51 |  --  +4  --  --  -- | -------------- | Wind
Tiger Claws     |  82 |  +5  --  --  --  -- | -------------- | ---------------
Faerie Claws    |  89 |  --  --  --  +2  +2 | -------------- | ---------------
Metal Knuckles  | 100 |  --  --  --  --  -- | -------------- | ---------------
Dark Claws      | 115 |  --  --  --  --  -- | -------------- | ---------------
Hellish Claws   | 121 |  --  --  +5  --  -- | -------------- | Poison
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
08. SPEARS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Thunder Spear   |  45 |  --  --  --  --  -- | Casts Thunder  | Lightning
Wind Spear      |  53 |  --  --  --  --  -- | Casts Aero     | Wind
Heavy Lance     |  84 |  --  --  --  --  -- | -------------- | ---------------
Blood Lance     |  95 |  --  --  --  --  -- | -------------- | Absorbs life
Trident         | 108 |  --  --  --  --  -- | -------------- | ---------------
Dragon Lance    | 117 |  --  --  --  --  -- | -------------- | ---------------
Holy Lance      | 125 |  --  --  --  --  -- | Casts Holy     | Light
Gungir          | 140 | +10 +10  --  --  -- | -------------- | ---------------
Magic Lance     | 145 | +20  --  --  --  -- | -------------- | *Dragoon only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
09. HAMMERS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Hammer          |  55 |  --  --  +1  --  -- | -------------- | Lightning
Dragon Hammer   |  70 |  --  --  +4  --  -- | -------------- | Lightning
Triton Hammer   | 110 |  --  --  +5  --  -- | -------------- | Lightning
Platinum Hammer | 115 |  --  --  +2  --  -- | -------------- | Lightning
Blessed Hammer  | 120 |  --  --  +3  --  -- | -------------- | Lightning
Mighty Hammer   | 145 |  --  -- +20  --  -- | -------------- | Lightning
                |     |                     |                | *E Viking only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
10. AXES        | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Viking Axe      |  33 |  --  --  --  --  -- | -------------- | ---------------
Battleaxe       |  65 |  --  --  --  --  -- | -------------- | ---------------
Dual Tomahawk   |  73 |  --  --  --  --  -- | -------------- | ---------------
Rune Axe        | 110 |  --  --  --  +2  +2 | -------------- | ---------------
Demon Axe       | 116 |  +2  --  +2  --  -- | -------------- | ---------------
Dual Haken      | 122 |  +3  --  --  --  -- | -------------- | ---------------
Gigantic Axe    | 155 | +20  --  --  --  -- | -------------- | *E Warrior only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
11. THROWING    | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Boomerang       |  40 |  --  --  --  --  -- | -------------- | ---------------
Chakram         |  50 |  --  --  --  --  -- | -------------- | ---------------
Rising Sun      |  70 |  --  --  --  --  -- | -------------- | ---------------
Moonring Blade  | 110 |  --  --  --  --  -- | -------------- | ---------------
Shuriken        | 200 |  --  --  --  --  -- | Throw and lose | Used by Ninja
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
12. BOOKS       | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Book of Fire    |  32 |  --  --  --  +2  +2 | -------------- | Fire
Book of Ice     |  32 |  --  --  --  +2  +2 | -------------- | Ice
Book of Light   |  32 |  --  --  --  +2  +2 | -------------- | Lightning
Tome of Fire    |  53 |  --  --  --  +3  +3 | -------------- | Fire
Tome of Ice     |  53 |  --  --  --  +3  +3 | -------------- | Ice
Tome of Light   |  53 |  --  --  --  +3  +3 | -------------- | Lightning
Cognitome       |  78 |  --  --  --  +5  +5 | -------------- | ---------------
Omnitome        | 130 |  --  --  -- +10 +10 | -------------- | *E Scholar only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
13. BELLS       | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Diamond Bel     |  42 |  --  --  --  --  -- | -------------- | ---------------
Earthen Bell    |  88 |  --  --  --  --  -- | -------------- | Paralysis
Rune Bell       |  98 |  --  --  --  --  -- | -------------- | ---------------
Blessed Bell    | 130 |  -- +10  -- +10 +10 | -------------- | *E Geomancer
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
14. HARPS       | ATK | STR AGL VIT INT MND | SONG EFFECT    | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Madhura Harp    |  60 |  --  --  --  --  +5 |Increase defence| ---------------
Loki Harp       |  60 |  --  --  --  --  +5 | Increase attack| ---------------
Lamia Harp      |  60 |  --  --  --  --  +5 | Damage enemies | Confusion
Dream Harp      |  60 |  --  --  --  --  +5 | Heal HP        | Sleep
Apollo Harp     |  60 |  --  --  --  -- +10 | Reduce damage  | Silence
________________|_____|_____________________|________________|_________________



===============================================================================
04.  I T E M S .......................................................... *L04
===============================================================================

1. Out of Battle Items
2. Restoration - In and Out of Battle
3. Battle Items
4. Key Items

Shop bought items sell for half price.

-------------------------------------------------------------------------------
1. OUT OF BATTLE
-------------------------------------------------------------------------------
Gnomish Bread
Effect: Shows a detailed map - displays the whole continent and important
        locations, though with no names. Press A to exit the map screen.
Cost  : 200 Gil
Buy   : Item shop in Tozus, Replito, NE Saronia, Falgabard
Find  : Canaan x2
Drops : N/A

Gysahl Greens
Effect: It could be used to attract something...
Cost  : 150 Gil
Buy   : Gysahl, Amur, Duster, Replito, NW Saronia, NE Saronia, Doga's Manor,
        Ancient Ruins, The Invincible
Find  : Gysahl x3, Dwarven Hollows x1
Drops : N/A

Magic Key
Effect: Opens locked doors. One time use.
Cost  : 100 Gil
Buy   : Gysahl
Find  : Gysahl x2, Dwarven Hollows x1, Amur x3
Drops : N/A

Ottershroom
Effect: Teleports party out of dungeons (Teleport)
Cost  : 2000 Gil
Buy   : Replito, NE Saronia, The Invincible, Falgabard
Find  : Dwarven Hollows x1,
Drops : N/A


-------------------------------------------------------------------------------
2. RESTORATION - IN AND OUT OF BATTLE
-------------------------------------------------------------------------------
Most of these items can be bought at many of the shops, but the Elixir and
Phoenix Down cannot be purchased. Obtain items from treasure chests, enemy
drops or from stealing successfully! I won't bother listing all the sources of
the common shop bought items, but you can rest easy knowing all the locations
of all Phoenix Downs and Elixirs!

Antidote
Effect: Removes poison
Cost  : 80 Gil

Echo Herbs
Effect: Removes silence
Cost  : 100 Gil

Elixir (D16, D17, D18, D19, D21)
Effect: Fully restores HP and MP
Cost  : N/A (Sell for 1 Gil!)
Find  : Canaan, Dwarven Hollows, Castle Hein, Castle Argus (x2), Replito,
        NE Saronia, Sunken Cave, Saronia Catacombs (x4), Lake Dohr,
        Bahamut's Lair, Ancients' Maze, Crystal Tower (x5), Eureka (x4),
Drops : Red Dragon, Green Dragon, Yellow Dragon, Odin, King Behemoth

Eye Drops
Effect: Removes blind
Cost  : 40 Gil

Gold Needle
Effect: Removes petrification
Cost  : 100 Gil

Hi-Potion
Effect: Restores 500 HP.
Cost  : 600 Gil

Maiden's Kiss
Effect: Removes toad
Cost  : 100 Gil

Mallet
Effect: Shrinks and unshrinks target
Cost  : 100 Gil

Phoenix Down (D1, D10, D20)
Effect: Revives ally.
Cost  : N/A (Sell for 1 Gil!)
Find  : Ur (x2), Castle Sasune, Canaan (x3), Dragon's Peak, Tozus (x2),
        Molten Cave (x2), Dwarven Hollows x2, Castle Hein (x4), Replito,
        Dragon Spire (x2), Saronia Castle (x2), Sunken Cave,
        Saronia Catacombs (x4), Lake Dohr, Bahamut's Lair (x2),
        Doga's Grotto (x2), Ancients' Maze (x2), Crystal Tower (x5),
        Eureka (x3)
Drops : Agaliarept, Aughisky, Barometz, Basilisk, Berserker, Blood Worm,
        Blue Wisp, Bugbear, Carbuncle. Cuphgel, Cursed Copper, Dark Eye,
        Dark Face, Darklegs, Dracrocotta, Dullahan, Eye Fang, FarDarrig,
        Firefly, Flyer, Fury, Gigantoad, Goblin, Gorgon, Hellgaroo, Hermit,
        Killer Fish, Leprechaun, Lilliputian, Lizardman, Lynx, Mandrake,
        Mummy, Poison Toad, Red Wisp, Ruinous Wave, Ruhk, Shadow, Skeleton,
        Stroper, Tarantula, Twin Ligur, Twin Heads, Werewolf, Xombie.
        Abtu, Aeon, Ahriman, Amon, Azrael, Bahamut, Behemoth, Bone Dragon,
        Bovian, Cerberus, Charybdis, Chronos, Cyclops, Dark General,
        Demon Horse, Dira, Doga, Dozmare, Dragon, Drake, Eater, Echidna,
        Flyer Mage, Gaap, Gargoyle, Garuda, General. Goldor, Greater Demon,
        Guardian, Gutsco, Haniel, Harpy, Hein, Hellgaroo Mage, Humbaba,
        Iron Claws, Kagura, Ling izard, King Seahorse, Kraken, Leviathan,
        Ligur, Meduas, Minotaur, Nemesis, Noggle, Ogre, Peryton, Plancti,
        Pterodactyl, Pyralis, Queen Lamia, Remora, Sabertooth Liger,
        Sand Worm, Scylla, Sea Dragon, Sea Lion, Silenus, Simurgh, Thanatos,
        Titan, Two-Headed Dragon, Unei, Valefor, Vassago Wyvern, Xande,
        Zombie Dragon
        Rust Bird (all 8 ranks contain a Phoenix Down)

NOTE: All these enemies have a Phoenix Down as the 8th ranked item, meaning
that it's only got a 1.5% chance of dropping, and it will be harder to steal
requiring a high job level for a Thief. However, these drop groups are the
largest of them all. It would have been easier to write out all the enemies
that DON'T carry Phoenix Downs... :p  The RUST BIRD is unique as the ONLY
monster to carry 8 of them. It's found on Dragon's Peak, the mountain near
Canaan.

Potion
Effect: Restores 50 HP.
Cost  : 50 Gil


-------------------------------------------------------------------------------
3. BATTLE ITEMS
-------------------------------------------------------------------------------
None of these items are sold anywhere and they have to be found from treasure
chests, gathered as drops from enemies, or stolen from those same enemies.

Angel's Sigh (D4, D5)
Effect: The mighty cure-everything effect {Esuna)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Knocker, Red Cap
        Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Antarctic Wind (D3, D5)
Effect: Deals ice damage (Blizzara)
Cost  : N/A
Sell  : 500 Gil
Find  : Altar Cave (x2), Sealed Cave, Castle Argus, Molten Cave (x2),
        Castle Hein
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Arctic Wind (D3, D12, D14)
Effect: Deals intense ice damage (Blizzaga)
Cost  : N/A
Sell  : 750 Gil
Find  : Castle Argus, Lake Dohr, Bahamut's Lair,
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra,
        Kelpie, Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Black Flan, Dread Knight, Roper.

Bacchus's Cider (D3, D14)
Effect: Increases attack speed (Haste)
Cost  : N/A
Sell  : 1500 Gil
Find  : Tokkul, Lake Dohr, Bahamut's Lair,
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Black Flan, Dread Knight, Roper.

Black Hole (D12. D15)
Effect: Exit to world map or escape from battle (Warp)
Cost  : N/A
Sell  : 2000 Gil
Find  : N/A
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Black Musk (D13, D15)
Effect: Instant kills an enemy (maybe!) (Death)
Cost  : N/A
Sell  : 2500 Gil
Find  : Lake Dohr, Cave of Shadows,
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, PLatinal Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Bomb Arm (D2, D11, D14)
Effect: Deals fire damage (Firaga).
Cost  : N/A
Sell  : 750 Gil
Find  : N/A
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Black Flam, Dread Knight, Roper.

Bomb Fragment (D2, D5)
Effect: Deals fire damage (Fira).
Cost  : N/A
Sell  : 500 Gil
Find  : Castle Argus, Tower of Owen, Castle Hein
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Chocobo's Wrath (D13, D15)
Effect: Casts Flare.
Cost  : N/A
Sell  : 2500 Gil
Find  : Bahamut's Lair, Doga's Grotto, Ancients' Maze, Crystal Tower (x3),
        Eureka
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Earthen Drums
Effect: Deals Earth damage (Quake)
Cost  : N/A
Sell  : 1250 Gil
Drops : None
Find  : Duster (x2), Lake Dohr, Bahamut's Lair

Heavenly Wrath (D4, D13, D14)
Effect: Deals intense lightning damage (Thundaga).
Cost  : N/A
Sell  : 750 Gil
Find  : Lake Dohr, Bahamut's Lair
Drops : Knocker, Red Cap.
        Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Black Flan, Dread Knight, Roper.

Lamia Scale (D2, D14)
Effect: Inflicts confusion (Confuse{
Cost  : N/A
Sell  : 1500 Gil
Find  : Tokkul
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Black Flan, Dread Knight, Roper.

Lilith's Kiss (D11, D15)
Effect: Sucks out monster HP (Drain).
Cost  : N/A
Sell  : 1500 Gil
Find  : Lake Dohr, Cave of Shadows, Ancients' Maze, Crystal Tower
Drops : Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Raven's Yawn (D12, D15)
Effect: Casts Tornado.
Cost  : N/A
Sell  : 1500 Gil
Find  : Lake Dohr
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Sheep Pillow (D2)
Effect: Puts enemy to sleep (Sleep)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird

Shell Breaker (D4, D15)
Effect: Removes positive status effects such as Reflect or Haste (Erase)
Cost  : N/A
Sell  : 1500 Gil
Find  : N/A
Drops : Knocker, Red Cap.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand.

Shining Curtain (D13, D15)
Effect: Sends the caster's magic flying back to them (Reflect)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand.

Silence Seal (D5, D11)
Effect: Prevents enemies from casting spells (Silence)
Cost  : N/A
Sell  : 1000 Gil
Find  : N/A
Drops : Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.

Tranquilizer (D5, D11, D13)
Effect: Causes paralysis (Shade)
Cost  : N/A
Sell  : 1500 Gil
Find  : Cave of Shadows
Drops : Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.

Turtle Shell (D12, D14)
Effect: Increases physical and magic defence (Protect)
Cost  : N/A
Sell  : 1500 Gil
Find  : Replito (x2), Lake Dohr
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Black Flan, Dread Knight, Roper.

White Musk
Effect: Casts Holy
Cost  : N/A
Sell  : 2500 Gil
Find  : Lake Dohr, Bahamut's Lair, Doga's Grotto, Ancients' Maze, Eureka (x3)
Drops : N/A

Zeus's Wrath (D4, D5)
Effect: Deals lightning damage (Thundara).
Cost  : N/A
Sell  : 500 Gil
Find  : Kazus, Tower of Owen, Subterranean Lake (x2), Castle Hein,
        Wrecked Ship
Drops : Knocker, Red Cap. Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.


-------------------------------------------------------------------------------
4. KEY ITEMS
-------------------------------------------------------------------------------
Job Cards (Key Items)
-------------------------------------------------------------------------------
These are all obtained from the Legendary Smith when a character fully masters
a job: that is, reaches Job Level 99.

Bard Card           Black Belt Card     Black Mage Card
Dark Knight Card    Devout Card         Dragoon Card
Evoker Card         Freelancer Card     Geomancer Card
Knight Card         Magus Card          Monk Card
Ninja Card          Onion Knight Card   Ranger Card
Red Mage Card       Sage Card           Scholar Card
Summoner Card       Thief Card          Viking Card
Warrior Card        White Mage Card
-------------------------------------------------------------------------------

Chain Key
Description: A key required to free the airship from the chains.
Obtain     : In Goldor Manor, after defeating Goldor.
Use        : Releases the airship from it's chains near Amur.

Eureka Key
Description: The key that opens the way to Eureka.
Obtain     : In Doga's Grotto. After defeating the bosses.
Use        : Opens up the warp into Eureka, found inside the Crystal Tower.

Fang of Earth
Description: A crystal sliver brimming with the power of earth.
Obtain     : In the Cave of Shadwos after beating Hecatoncheir.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Fire
Description: A crystal sliver brimming with the power of fire.
Obtain     : From Uuei, after waking her with Noah's Lute.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Water
Description: A crystal sliver brimming with the power of water.
Obtain     : From the Nepto Dragon after replacing its eye.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Wind
Description: A crystal sliver brimming with the power of wind
Obtain     : From the Elder Tree after defeating Hein
Use        : One of the four fangs needed to destroy four pairs of statues.

Folding Canoe
Description: A magic Foldable canoe used to cross shallow waters.
Obtain     : Gift from King Sasune after beating Djinn.
Use        : To cross the lake and retrieve the airship.

Horn of Ice
Description:
Obtain     : Defeat Gutsco inside the Molten Cave.
Use        : Releases the Fire Crystal.

Levigrass Shoes
Description: Shoes designed for crossing bottomless bogs.
Obtain     : Inside Amer Sewers.
Use        : Allows access to Goldor Manor.

Metal Card
Description:
Obtain     : Reward after defeating the Iron Giant
Use        :

Nepto Eye
Description: The Nepto Dragon statue's missing eye.
Obtain     : From the Giant Rat inside the Nepto Temple.
Use        : Used to repair the statue.

Noah's Lute
Description: A lute whose timbre may raise Unei from her sleep.
Obtain     : Inside the Temple of Time.
Use        : To awaken Unei from inside her shrine.

Orichalcum
Description: A chunk of legendary metal.
Obtain     : Cid identifies the Unknown Metal as this, and it changes name!
Use        : Hand it over to the Legendary Smith at Falgabard.

Sara's Pendant
Description: A broken pendant
Obtain     : After mailing 4 letters to Sara via Mognet, she sends a letter
             titled "Help". Visit her at Castle Sasune to receive the Pendant.
Use        : Give to the Legendary Smith to fix.

Sara's Pendant
Description: A perfectly restored pendant
Obtain     : From the legendary smith in Northwest Saronia, after fixing it..
Use        : Return it to Sara.

Syrcus Key
Description: The key that opens the way to the Crystal Tower.
Obtain     : In Doga's Grotto. After defeating the bosses.
Use        : To open the Crystal Tower.

Unknown Metal
Description: A chunk of unknown metal
Obtain     : After defeating Aeon, the boss inside Cid's basement at Canaan.
Use        : Give to the Legendary Smith to obtain the Ultima weapon.

Wheel of Time
Description: An advanced device. Also called a perpetual engine.
Obtain     : Gift from King Argus
Use        : Give to Cid in Canaan to create the airship.



===============================================================================
05.  M A G I C  S P E L L S  ............................................ *L05
===============================================================================

1. Magic Levels and Jobs
2. Black Magic
3. White Magic
4. Summons
5. Sources of all Magic

-------------------------------------------------------------------------------
1. MAGIC LEVELS AND JOBS
-------------------------------------------------------------------------------

-----.------------------------.-------------------------.----------------------
MAGIC| Black Magic Jobs       | White Magic Jobs        | Summon Magic Jobs
-----+------------------------+-------------------------+----------------------
LV 1 | Freelancer/Black Mage  | Freelancer/White Mage/  | Evoker/Summoner/Sage
     | Red Mage/Scholar/Magus | Red Mage/Knight/Scholar |
     | Sage/Onion Knight (OK} | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 2 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Scholar/Magus/Sage/OK  | Scholar/Devout/Sage/OK  |
-----+------------------------+-------------------------+----------------------
LV 3 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Scholar/Magus/Sage/OK  | Scholar/Devout/Sage/OK  |
-----+------------------------+-------------------------+----------------------
LV 4 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Magus/Sage/OK          | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 5 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Magus/Sage/OK          | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 6 | Black Mage/Magus/Sage/ | White Mage/Devout/Sage/ | Evoker/Summoner/Sage
     | Onion Knight           | Onion Knight            |
-----+------------------------+-------------------------+----------------------
LV 7 | Black Mage/Magus/Sage/ | White Mage/Devout/      | Evoker/Summoner/Sage
     | Onion Knight           | Sage/Onion Knight       |
-----+------------------------+-------------------------+----------------------
LV 8 | Magus/Sage/Onion Knight| Devout/Sage/Onion Knight| Evoker/Summoner/Sage
_____|________________________|_________________________|______________________


-------------------------------------------------------------------------------
2. WHITE MAGIC
-------------------------------------------------------------------------------
Although white magic is mostly curative and protective there are some powerful
attack spells as well as additional handy spells that help out with location
and movement.

--.-----------.----------------------------------------------------------------
LV| Name      | Effect
--+-----------+----------------------------------------------------------------
1 | Cure      | Restores a small amount of HP. Damages undead enemies.
1 | Poisona   | Removes poison status
1 | Sight     | Displays a map of nearby surroundings when on the world map
--+-----------+----------------------------------------------------------------
2 | Aero      | Deals a small amount of wind damage
2 | Toad      | Transforms target into toad, or restores normal form
2 | Mini      | Shrinks target to tiny form or restores normal form
--+-----------+----------------------------------------------------------------
3 | Cure      | Restores a large amount of HP. Damages undead enemies
3 | Teleport  | Teleports party out of a dungeon or escapes a battle
3 | Blindna   | Removes blind status
--+-----------+----------------------------------------------------------------
4 | Libra     | Displays target's HP and any weakness
4 | Confuse   | Inflicts confusion
4 | Silence   | Inflicts silence
--+-----------+----------------------------------------------------------------
5 | Curaga    | Restores a great amount of HP. Damages undead enemies
5 | Raise     | Revives ally from KO status with a small amount of HP.
  |           | Kills undead enemies
5 | Protect   | Increases target's defence
--+-----------+----------------------------------------------------------------
6 | Aeroga    | Deals a large amount of wind damage
6 | Stona     | Removes petrification and gradual petrification status
6 | Haste     | Increases target's agility
--+-----------+----------------------------------------------------------------
7 | Curaja    | Restores a massive amount of HP. Damages undead enemies
7 | Esuna     | Removes all status ailments except for KO
7 | Reflect   | Creases a magic reflecting barrier that bounces spells back
--+-----------+----------------------------------------------------------------
8 | Tornado   | Reduces an enemy's HP to 1 HP.
8 | Arise     | Revives an ally from KO status with full HP
8 | Holy      | Smite enemy with divine light
__|___________|________________________________________________________________


-------------------------------------------------------------------------------
3. BLACK MAGIC
-------------------------------------------------------------------------------
These are nearly all attack spells, and the higher the level of the magic, the
more damage is caused.

--.-----------.----------------------------------------------------------------
LV| Name      | Effect
--+-----------+----------------------------------------------------------------
1 | Fire      | Deals fire damage
1 | Blizzard  | Deals ice damage
1 | Sleep     | Inflicts sleep status
--+-----------+----------------------------------------------------------------
2 | Thunder   | Deals lightning damage
2 | Poison    | Inflicts poison status
2 | Blind     | Inflicts blind status
--+-----------+----------------------------------------------------------------
3 | Fira      | Deals a great amount of fire damage
3 | Blizzara  | Deals a great amount of ice damage
3 | Thundara  | Deals a great amount of lightning damage
--+-----------+----------------------------------------------------------------
4 | Break     | Deals earth damage while gradually petrifying the target
4 | Blizzaga  | Deals a massive amount of ice damage
4 | Shade     | Inflicts paralysis status
--+-----------+----------------------------------------------------------------
5 | Thundaga  | Deals a massive amount of lightning damage
5 | Raze      | Inflicts KO status on all enemies below the caster's level
5 | Erase     | Removes beneficial magic on enemies
--+-----------+----------------------------------------------------------------
6 | Firaga    | Deals a massive amount of fire damage
6 | Bio       | Deals damage by mutating any bacteria attached to target
6 | Warp      | Send target to another dimension. Teleports party to previous
  |           | floor of dungeon if used out of battle
--+-----------+----------------------------------------------------------------
7 | Quake     | Deals damage by shaking the earth
7 | Breakga   | Instantly petrifies target
7 | Drain     | Absorbs HP from target
--+-----------+----------------------------------------------------------------
8 | Flare     | Deals damage by detonating a massive amount of fire and energy
8 | Death     | Inflicts KO status on target. Restores HP to undead enemies
8 | Meteor    | Rains down meteors on all enemies. Might also damage party
__|___________|________________________________________________________________


-------------------------------------------------------------------------------
4. SUMMONS
-------------------------------------------------------------------------------
Evokers and Sages cast one of two spells when summoning. This is something the
player does not control so it's wise to consider the risks if you don't get the
result you wanted. The first five summons are purchased at Duster, but the last
three are rewards for beating the optional summons bosses, although in fact
they can be purchased as well! (Inside the final room of Eureka, the optional
dungeon in the Crystal Tower.)

--.-----------.-----------.----------------------------------------------------
LV| Name      | Spell     | Effect
--+-----------+-----------+----------------------------------------------------
1 | Chocobo   | Escape    | 1. Chocobo Dash - Party escapes battle
  |           |           | 2. Chocobo Kick - Weak attack on one enemy
--+-----------+-----------+----------------------------------------------------
2 | Shiva     | Icen      | 1. Mesmerize - Stuns all foes
  |           |           | 2. Icy Stare - Ice damage
--+-----------+-----------+----------------------------------------------------
3 | Ramuh     | Spark     | 1. Mind Blast   - Stuns all foes (if it works)
  |           |           | 2. Thunderstorm - Lightning damage
--+-----------+-----------+----------------------------------------------------
4 | Ifrit     | Heatra    | 1. Healing Light - Restores a lot of HP to party
  |           |           | 2. Hellfire      - Fire damage
--+-----------+-----------+----------------------------------------------------
5 | Titan     | Hyper     | 1. Clobber - Earth damage to one
  |           |           | 2. Stomp   - Earth damage to one
--+-----------+-----------+----------------------------------------------------
6 | Odin      | Castastro | 1. Slash            - Physical attack on all foes
  |           |           | 2. Protective Light - Casts Reflect on all allies
--+-----------+-----------+----------------------------------------------------
7 | Leviathan | Leviath   | 1. Demon Eye - Instant KO on all (if it works)
  |           |           | 2. Cyclone   - Wind damage on all foes
--+-----------+-----------+----------------------------------------------------
8 | Bahamut   | Bahamur   | 1. Aura - Aura on party
  |           |           | 2. Rend - Instant KO to one enemy
__|___________|___________|____________________________________________________

Summoners cast a unique spell that's a sure-fire attack, although the
Zantetsuken KO spell might not work.

--.-----------.-----------.----------------------------------------------------
LV| Name      | Spell     | Effect
--+-----------+-----------+----------------------------------------------------
1 | Chocobo   | Escape    | Chocobo Kick - Attack on one enemy
--+-----------+-----------+----------------------------------------------------
2 | Shiva     | Icen      | Diamond Dust - Ice attack on all
--+-----------+-----------+----------------------------------------------------
3 | Ramuh     | Spark     | Judgement Bolt - Lightning attack on all
--+-----------+-----------+----------------------------------------------------
4 | Ifrit     | Heatra    | Inferno - Fire attack on all
--+-----------+-----------+----------------------------------------------------
5 | Titan     | Hyper     | Earthen Fury - Earth attack on all
--+-----------+-----------+----------------------------------------------------
6 | Odin      | Castastro | Zantetsuken - Instant KO on all
--+-----------+-----------+----------------------------------------------------
7 | Leviathan | Leviath   | Tidal Wave - Water attack on all
--+-----------+-----------+----------------------------------------------------
8 | Bahamut   | Bahamur   | Mega Flare - Non-elemental attack on all
__|___________|___________|____________________________________________________


-------------------------------------------------------------------------------
5. SOURCES OF ALL MAGIC
-------------------------------------------------------------------------------

- WHITE MAGIC -
--.-----------.-------.--------------------------------------------------------
LV| Name      | Cost  | Source
--+-----------+-------+--------------------------------------------------------
1 | Cure      |   100 | Find: Ur Village, Sealed Cave. Buy: Canaan
1 | Poisona   |   100 | Buy: Ur Village
1 | Sight     |   100 | Buy: Village of the Ancients
--+-----------+-------+--------------------------------------------------------
2 | Aero      |   100 | Find: Dragon's Peak. Buy: Tozus
2 | Toad      |  1000 | Gift: Gulgan Gulch x4. Buy: Gysahl
2 | Mini      |  1000 | Gift: Desch (Dragon's Peak). Gnome (Healing Copse) x3
  |           |       | Buy: Vikings' Cove
--+-----------+-------+--------------------------------------------------------
3 | Cura      |  1500 | Find: Tozus. Buy: Village of the Ancients, NW Saronia,
  |           |       | Falgabard, Doga's Village
3 | Teleport  |  1500 | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village,
3 | Blindna   |  1500 | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
--+-----------+-------+--------------------------------------------------------
4 | Libra     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Confuse   |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Silence   |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
5 | Curaga    |  5000 | Buy: NE Saronia, Doga's Manor, Doga's Village
5 | Raise     |  5000 | Buy: NE Saronia, Doga's Manor, Doga's Village
5 | Protect   |  5000 | Buy: NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
6 | Aeroga    | 10000 | Buy: Doga's Manor, Doga's Village
6 | Stona     | 10000 | Buy: Doga's Manor, Doga's Village
6 | Haste     | 10000 | Buy: Doga's Manor, Doga's Village
--+-----------+-------+--------------------------------------------------------
7 | Curaja    | 20000 | Buy: Doga's Village, Invincible
7 | Esuna     | 20000 | Buy: Doga's Village, Invincible
7 | Reflect   | 20000 | Buy: Doga's Village, Invincible
--+-----------+-------+--------------------------------------------------------
8 | Tornado   | 60000 | Buy: Eureka
8 | Arise     | 60000 | Buy: Eureka
8 | Holy      | 60000 | Buy: Eureka
__|___________|_______|________________________________________________________


- BLACK MAGIC -
--.-----------.-------.--------------------------------------------------------
LV| Name      | Cost  | Source
--+-----------+-------+--------------------------------------------------------
1 | Fire      |   100 | Buy: Tozus, Vikings' Cove
1 | Blizzard  |   100 | Buy: Tozus, Vikings' Cove
1 | Sleep     |   100 | Buy: Tozus, Vikings' Cove
--+-----------+-------+--------------------------------------------------------
2 | Thunder   |   700 | Buy: Canaan, Tozus, Vikings' Cove
2 | Poison    |   100 | Buy: Canaan, Tozus, Vikings' Cove
2 | Blind     |   700 | Buy: Canaan, Blind, Vikings' Cove
--+-----------+-------+--------------------------------------------------------
3 | Fira      |  1500 | Find: Tozus, Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
3 | Blizzara  |  1500 | Find: Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
3 | Thundara  |  1500 | Find: Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
--+-----------+-------+--------------------------------------------------------
4 | Break     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Blizzaga  |  3000 | Find: Cave of Tides. Buy: NE Saronia, Doga's Village
4 | Shade     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village,
--+-----------+-------+--------------------------------------------------------
5 | Thundaga  |  5000 | Buy: NE Saronia, Doga's Village
5 | Raze      |  5000 | Buy: NE Saronia, Doga's Village
5 | Erase     |  5000 | Buy: NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
6 | Firaga    | 10000 | Buy: Doga's Manor, Doga's Village
6 | Bio       | 10000 | Buy: Doga's Manor, Doga's Village
6 | Warp      | 10000 | Buy: Doga's Manor, Doga's Village
--+-----------+-------+--------------------------------------------------------
7 | Quake     | 20000 | Buy: Doga's Village, Invincible
7 | Breakga   | 20000 | Buy: Doga's Village, Invincible
7 | Drain     | 20000 | Buy: Doga's Village, Invincible
--+-----------+-------+--------------------------------------------------------
8 | Flare     | 60000 | Buy: Eureka
8 | Death     | 60000 | Buy: Eureka
8 | Meteor    | 60000 | Buy: Eureka
--+-----------+----------------------------------------------------------------


- SUMMONS -
--.-----------.--------.-------------------------------------------------------
LV| Name      | Cost   | Source
--+-----------+--------+-------------------------------------------------------
1 | Chocobo   |    100 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
2 | Shiva     |   7000 | Buy: Replito, Doga's Villag
--+-----------+--------+-------------------------------------------------------
3 | Ramuh     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
4 | Ifrit     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
5 | Titan     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
6 | Odin      |Catastro| Saronia Catacombs. Defeat Odin
  |           |  40000 | Buy: Eureka
--+-----------+--------+-------------------------------------------------------
7 | Leviathan |Leviath | Lake Dohr (Floating Continent) Defeat Leviathan
  |           |  50000 | Buy: Eureka
--+-----------+--------+-------------------------------------------------------
8 | Bahamut   |Bahamut | Bahamut's Lair (Floating Continent) Defeat Bahamut
  |           |  60000 | Buy: Eureka
__|___________|________|_______________________________________________________


===============================================================================
06.  M O N S T E R  L I S T S ............................................*L06
===============================================================================

1. Enemy Dropped Items Ranks
2. Numerical Monster List
3. Alphabetical Monster List

View the in-game Bestiary when visiting the secret room in the Inn at Gysahl.
This lists enemies in numberical order showing the number defeated, and a
picture of each one, in situ. It also details the HP, Gil, Experience given,
Level, and Attack and Defense.

-------------------------------------------------------------------------------
1. ENEMY DROPPED ITEMS RANKS
-------------------------------------------------------------------------------
Enemy items are a little unusual in that there are 21 groups of possible
dropped items, each of which has 8 possible drops with predetermined chances.
All enemies fit into one of these groups. Individual enemies also have an
overall chance of yielding a drop, and that usually varies from 2% to 3%, so
it's not a major or noticeable difference. If the rate is significantly higher
I've shown it with a special note. I'm including this information so you can
see why drops are hard to obtain and are not something to rely on. However,
despite the low odds good things still happen: I got a Phoenix Down from the
first battle I won with a Goblin! You can steal these same items with a Thief's
Steal skill, but you can ONLY steal ONE item per enemy in any battle, even
though each enemy carries 8 items.

PERCENTAGE CHANCE OF DROPS PER RANK
Rank 1 - 18%        Rank 2 - 17%        Rank 3 - 15%        Rank 4 - 12%
Rank 5 - 10%        Rank 6 -  7%        Rank 7 -  4.5%      Rank 8 -  1.5%


DROP GROUP 1 (D1)
1 - Potion          2 - Potion          3 - Hi-Potion       4 - Hi-Potion
5 - Potion          6 - Potion          7 - Hi-Potion       8 - Phoenix Down

DROP GROUP 2 (D2)
1 - Potion          2 - Bomb Fragment   3 - Bomb Fragment   4 - Sheep Pillow
5 - Sheep Pillow    6 - Lamia Scale     7 - Bomb Arm        8 - Bomb Arm

DROP GROUP 3 (D3)
1 - Potion          2 - Antarctic Wind  3 - Antarctic Wind  4 - Antarctic Wind
5 - Bacchus's Cider 6 - Bacchus's Cider 7 - Arctic Wind     8 - Arctic Wind

DROP GROUP 4 (D4)
1 - Potion          2 - Zeus's Wrath    3 - Zeus's Wrath    4 - Angel's Sigh
5 - Angel's Sigh    6 - Shell Breaker   7 - Heavenly Wrath  8 - Heavenly Wrath

DROP GROUP 5 (D5)
1 - Potion          2 - Bomb Fragment   3 - Antarctic Wind  4 - Zeus's Wrath
5 - Silence Seal    6 - Tranquilizer    7 - Angel's Sigh    8 - Angel's Sigh

DROP GROUP 6 (D6)
1 - Wooden Arrow    2 - Holy Arrow      3 - Iron Arrow      4 - Ice Arrow
5 - Light Arrow     6 - Fire Arrow      7 - Medusa Arrow    8 - Yoichi Arrow

DROP GROUP 7 (D7)
1 - Gold Needle     2 - Gold Needle     3 - Gold Needle     4 - Gold Needle
5 - Gold Needle     6 - Gold Needle     7 - Gold Needle     8 - Gold Needle

DROP GROUP 8 (D8)
1 - Eye Drops       2 - Eye Drops       3 - Antidote        4 - Antidote
5 - Eye Drops       6 - Eye Drops       7 - Antidote        8 - Antidote

DROP GROUP 9 (D9)
1 - Potion          2 - Maiden's Kiss   3 - Echo Herbs      4 - Mallet
5 - Maiden's Kiss   6 - Echo Herbs      7 - Mallet          8 - Hi-Potion

DROP GROUP 10 (D10)
1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion       4 - Hi-Potion
5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion       8 - Phoenix Down

DROP GROUP 11 (D11)
1 - Hi-Potion       2 - Bomb Arm        3 - Bomb Arm        4 - Tranquilizer
5 - Tranquilizer    6 - Silence Seal    7 - Lilith's Kiss   8 - Lilith's Kiss

DROP GROUP 12 (D12)
1 - Hi-Potion       2 - Arctic Wind     3 - Arctic Wind     4 - Turtle Shell
5 - Turtle Shell    6 - Black Hole      7 - Raven's Yawn    8 - Raven's Yawn

DROP GROUP 13 (D13)
1 - Hi-Potion       2 - Heavenly Wrath  3 - Heavenly Wrath  4 - Tranquilizer
5 - Tranquilizer    6 - Shining Curtain 7 - Chocobo's Wrath 8 - Black Musk

DROP GROUP 14 (D14)
1 - Potion          2 - Bomb Arm        3 - Arctic Wind     4 - Heavenly Wrath
5 - Lamia Scale     6 - Bacchus's Cider 7 - Turtle Shell    8 - Earthen Drum

DROP GROUP 15 (D15)
1 - Hi-Potion       2 - Black Hole      3 - Lilith's Kiss   4 - Raven's Yawn
5 - Shining Curtain 6 - Shell Breaker   7 - Black Musk      8 - Chocobo's Wrath

DROP GROUP 16 (D16)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Armor     8 - Onion Sword

DROP GROUP 17 (D17)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Gauntlets 8 - Onion Sword

DROP GROUP 18 (D18)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Helm      8 - Onion Sword

DROP GROUP 19 (D19)
1 - Elixir          2 - Elixir          3 - Gungnir         4 - Gungnir
5 - None            6 - None            7 - None            8 - None

DROP GROUP 20 (D20)
1 - Phoenix Down    2 - Phoenix Down    3 - Phoenix Down    4 - Phoenix Down
5 - Phoenix Down    6 - Phoenix Down    7 - Phoenix Down    8 - Phoenix Down

DROP GROUP 21 (D21)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Protect Ring
5 - Elixir          6 - Elixir          7 - Elixir          8 - Protect Ring


-------------------------------------------------------------------------------
2. NUMERICAL MONSTER LIST
-------------------------------------------------------------------------------
These are the numbers given to monsters in the game's bestiary: in groups of 5.

01: Goblin, 02: Carbuncle, 03: Eye Fang, 04: Blue Wisp, 05: Killer Bee,
06: Werewolf, 07: Berserker, 08: Red Wisp, 09: Dark Eye, 10: Zombie,
11: Mummy, 12: Skeleton, 13: Cursed Copper, 14: Larva, 15: Shadow,
16: Revenant, 17: Firefly, 18: Helldiver, 19: Rust Bird, 20: Rukh,
21: Basilisk, 22: Bugbear, 23: Mandrake, 24: Leprechaun, 25: Darkface,
26: Petit, 27: Poison Bat, 28: Liliputian, 29: Wererat, 30: Blood Worm,
31: Killer Fish, 32: Hermit, 33: Sea Elemental, 34: Tangie, 35: Sahagin
36: Parademon, 37: Griffon, 38: Lynx, 39: Hornet, 40: Knocker,
41: Flyer, 42: Lizardman, 43: Gorgon, 44: Red Cap, 45: Barometz
46: Slime, 47: Tarantula, 48: Cuphgel, 49: Pugman, 50: Far Darrig,
51: Blood Bat, 52: Petit Mage, 53: Fury, 54: Aughisky, 55: Bomb,
56: Manticore, 57: Stalagmite, 58: Sea Devil, 59: Merman, 60: Ruinous Wave,
61: Ballon, 62: Myrmecoleon, 63: Crocotta, 64: Adamantoise, 65: Red Marshmallow
66: Pharaoh, 67: Lemur, 68: Lamia, 69: Demon, 70: Dullahan,
71: Anet, 72: Mermaid, 73: Seahorse, 74: Sea Serpent, 75: Cockatrice.
76: Poison Toad, 77: Twin Heads, 78: Roper, 79: Agaliarept, 80: Darklegs,
81: Gigantoad, 82: Twin Ligur, 83: Stroper, 84: Black Flan, 85: Hellgaroo,
86: Vulcan, 87: Dracrocotta, 88: Magician, 89: Lost Gold, 90: Gold Eagle,
91: Gold Warrior, 92: Gold Bear, 93: Gold Knight, 94: Nightmare,
                                                            95: Hellgaroo Mage,
 96: Needle Monkey, 97: Catoblepas, 98: Sorceror, 99: Sand Worm, 100: Frostfly,
101: Simurgh, 102: Harpy, 103: Gargoyle, 104: Chimera, 105: Demon Horse,
106: Rock Gargoyle, 107: Bovian, 108: Dread Knight, 109: Flyer Mage,110: Noggle
111: Abtu, 112: Sea Dragon, 113: Kagura, 114: Charybdis, 115: Dozmare
116: Sea Witch, 117: Killer Hermit, 118: Ologhai, 119: Kelpie, 120: Aegir,
121: Kyklops, 122: Boss Troll, 123: Fachan, 124: Cenchos, 125: Balor,
126: Dira, 127: Chimera Mage, 128: King Lizard, 129: Pterodactyl, 130: Wyvern,
131: Behemoth, 132: King Seahorse, 133: Dragon, 134: Pyralis, 135: Silenus,
136: Gaap, 137: Azrael, 138: Eater, 139: Ouroboros, 140: Plancti,
141: Sea Lion, 142: Remora, 143: Grenade, 144: Drake, 145: Greater Boros,
146: Sabertooth Liger, 147: Queen Lamia, 148: Zombie Dragon, 149: Death Claw,
                                                            150: Hellish Horse
151: Chronos, 152: Valefor, 153: Haniel, 154: Vassago, 155: Peryton,
156: Ogre, 157: Cyclops, 158: Nemesis, 159: Humbaba, 160: Death Needle,
161: Ligur, 162: Aeon, 163: Minotaur, 164: Iron Claws, 165: Greater Demon,
166: Unei's Clone, 167: Thanatos, 168: Bone Dragon, 169: King Behemoth,
                                                                   170: Abaia,
171: Sleipnir, 172: Haokah, 173: Acheron, 174: Oceanus, 175: Gomory,
176: Bluck, 177: Doga's Clone, 178: Azer, 179: Platinal, 180: Kum Kum,
181: Shinobi, 182: Shadow Master, 183: Kage, 184: Dark General,
                                                           185: Yellow Dragon,
186: Green Dragon, 187: Red Dragon, 188: Glasya Labolas, 189: Yormungand,
                                                         190: Thor
191: Hecatoncheir, 192: Hydra, 193: Queen Scylla, 194: Garm, 195: Twin Dragon,


BOSSES
196: Land Turtle, 197: Djinn, 198: Nepto Dragon, 199: Giant Rat, 200: Medusa,
201: Gutsco, 202: Salamander, 203: Hein, 204: Kraken, 205: Goldor,
206: Garuda, 207: Odin, 208: Leviathan, 209: Bahamut, 210: Doga,
211: Unei, 212: Titan, 213: Ninja, 214: Amon, 215: Kunoichi,
216: General, 217: Guardian, 218: Scylla, 219: Xande, 220: Xande's Clone,
221: Cerberus, 222: Two-Headed Dragon, 223: Echidna, 224: Ahriman,
225: Cloud of Darkness, 226: Iron Giant


-------------------------------------------------------------------------------
3. ALPHABETICAL MONSTER LIST
-------------------------------------------------------------------------------
[B] = Story Boss with a drop Rate of 8%
WM  = World Map

- A -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Abaia           | 42 |  6970 |  8000 |  2700 | D13 | None    | Eureka
Abtu            | 29 |  1128 |  2880 |   550 | D10 | Lightng | Surface World.WM
Acheron         | 44 | 13600 | 12000 |  6600 | D13 | None    | Eureka
Adamantoise     | 21 |   800 |   700 |   270 | D3  |Ice,Water| Molten Cave
Aegir           | 31 |  1740 |  5600 |   860 | D12 | Lightng | Sunken Cave
Aeon            | 43 | 10060 | 10200 |  3200 | D10 | None    | Surface World.WM
Agaliarept      | 21 |   930 |  1000 |   200 | D1  | Lightng | Cave of Tides
Ahriman [B]     | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Amon [B]        | 48 | 33500 | 26800 | 20350 | D10 | None    | Eureka
Anet            | 14 |   268 |   400 |   100 | D3  | Lightng | Floating Con.WM
Aughisky        | 15 |   235 |   400 |   105 | D1  | None    | Tower of Owen
Azer            | 45 | 17560 | 13200 |  7400 | D15 | None    | Crystal Tower
Azrael          | 34 |  1950 |  1020 |   640 | D10 |DarkBlade| Falgabard: Cave
________________|____|_______|_______|_______|_____|_________|_________________

- B -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Bahamut [B]     | 45 | 34000 | 20000 | 16500 | D10 | Wind    | Bahamut's Lair
Balloon         | 18 |   386 |   450 |   125 | D11 |Ice,Water| Molten Cave
Balor           | 32 |  1660 |  4400 |   760 | D12 | None    | Saronia Catacomb
Barometz        | 18 |   264 |   330 |    88 | D1  | Fire    | Floating Con.WM
Basilisk        | 09 |   100 |   150 |    44 | D1  | None    | Floating Con.WM
Behemoth        | 37 | 12650 |  6900 |  4668 | D10 | None    | Temple of Time
Berserker       | 04 |    28 |    14 |    22 | D1  | None    | Floating Con.WM
Black Flan      | 22 |   880 |  1100 |   260 | D14 | Fire    | Surface World.WM
Blood Worm      | 11 |   165 |   240 |    62 | D1  | None    | Nepto Temple
Blood Bat       | 14 |   208 |   380 |   100 | D9  | Wind    | Tower of Owen
Bluck           | 44 |  6720 |  8400 |  1655 | D15 | None    | Crystal Tower
Blue Wisp       | 01 |    14 |     4 |    10 | D1  | None    | Altar Cave
Bomb            | 16 |   315 |   400 |   110 | D11 |Ice,Water| Subterranean Lk
Bone Dragon     | 43 | 14000 | 11400 |  7800 | D10 | Light   | Ancient's Maze
Boss Troll      | 32 |  1600 |  4000 |   740 | D12 | None    | Saronia Catacomb
Bovian          | 29 |   730 |  2640 |   500 | D10 | None    | Cave of t'Circle
Bugbear         | 09 |   110 |   180 |    46 | D1  | None    | Floating Con.WM
________________|____|_______|_______|_______|_____|_________|_________________

- C -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Carbuncle       | 01 |    10 |     2 |     5 | D1  | None    | Altar Cave
Catoblepas      | 26 |  1260 |  1600 |   390 | D7  | None    | Surface World.WM
Cenchos         | 32 |  4000 |  6600 |  1500 | D12 | Lightng | Saronia Catacomb
Cerberus [B]    | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Charybdis       | 30 |  1350 |  3120 |   600 | D10 | Lightng | Surface World.WM
Chimera         | 28 |  1250 |  2400 |   475 | D7  | None    | Surface World.WM
Chimera Mage    | 33 |  1540 |  3280 |   615 | D7  | None    | Temple of Time
Chronos         | 38 |  4100 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Cloud of        |    |       |       |       |     |         |
Darkness [B]    | 60 |120000 | 99999 | 70000 | N/A | None    | World o Darkness
Cockatrice      | 20 |   890 |   800 |   185 | D7  | None    | Cave of Tides
Crocotta        | 19 |   500 |   500 |   135 | D2  |Ice,Water| Molten Cave
Cuphgel         | 18 |   240 |   360 |    94 | D1  | None    | Floating Con.WM
Cursed Copper   | 06 |    42 |   105 |    52 | D1  | Light   | Sealed Cave
Cyclops         | 39 |  4700 |  6800 |  1000 | D10 | None    | Doga's Grotto
________________|____|_______|_______|_______|_____|_________|_________________

- D -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Dark Eye        | 05 |    43 |    95 |    20 | D1  | Light   | Sealed Cave
Dark General    | 48 | 20000 | 13800 |  8600 | D10 | None    | Crystal Tower
Darkface        | 09 |   168 |   200 |    53 | D1  | None    | Tozus Tunnel
Darklegs        | 22 |   940 |  1000 |   220 | D1  | Fire    | Amur Sewers
Death Claw      | 38 |  3800 |  7500 |   680 | D15 | None    | Cave of Shadows
Death Needle    | 40 |  4060 |  6400 |  1550 | D10 | None    | Surface World.WM
Demon           | 23 |   742 |  1008 |   316 | D6  | Light   | Hein's Castle
Demon Horse     | 29 |   710 |  2640 |   480 | D10 | None    | Cave of t'Circle
Dira            | 33 |  5000 |  3280 |   610 | D10 | Wind    | Temple of Time
Djinn [B]       | 07 |   600 |   200 |  1400 | D2  |Ice,Water| Sealed Cave
Doga [B]        | 45 | 22800 | 13600 | 12000 | D10 | None    | Doga's Grotto
Doga's Clone    | 45 | 18500 | 16000 |  5000 | N/A | None    | Crystal Tower
Dozmare         | 31 |  1650 |  4400 |   780 | D10 | Wind    | Sunken Cave
Dracrocotta     | 23 |  1050 |  1250 |   290 | D1  | Ice     | Surface World.WM
Dragon          | 38 | 11000 |  7200 |  9000 | D10 | None    | Temple of Time
Drake           | 37 |  3260 |  7600 |  1650 | D10 | Wind    | Bahamut's Lair
Dread Knight    | 29 |   740 |  2880 |   510 | D14 | None    | Cave of t'Circle
Dullahan        | 23 |  1000 |  1008 |   320 | D1  | None    | Hein's Castle
________________|____|_______|_______|_______|_____|_________|_________________

- E -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Eater           | 35 |  2700 |  1020 |   945 | D10 |DarkBlade| Falgabard: Cave
Echidna [B]     | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Eye Fang        | 01 |    11 |     3 |     7 | D1  | None    | Altar Cave
________________|____|_______|_______|_______|_____|_________|_________________

- F -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Fachan          | 32 |  1620 |  5600 |   745 | D11 | None    | Saronia Catacomb
FarDarrig       | 14 |   177 |   360 |    98 | D1  | None    | Tower of Owen
Firefly         | 09 |    92 |   130 |    36 | D1  | Ice,Wind| Dragon's Peak
Flyer           | 12 |   139 |   300 |    82 | D1  | Wind    | Floating Con.WM
Flyer Mage      | 28 |   680 |  2880 |   520 | D10 | Wind    | Cave of t'Circle
Frost Fly       | 26 |  1200 |  1920 |   430 | D12 |Fire,Wind| Surface World.WM
Fury            | 16 |   216 |   380 |   102 | D1  | Wind    | Tower of Owen
________________|____|_______|_______|_______|_____|_________|_________________

- G -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Gaap            | 34 |  1800 |  1020 |   623 | D10 |DarkBlade| Falgabard: Cave
Gargoyle        | 28 |  1250 |  2400 |   470 | D10 | Wind    | Surface World.WM
Garm            | 52 | 19960 | 14400 |  6700 | D15 | None    | World o Darkness
Garuda [B]      | 28 | 10000 |  8800 | 10200 | D10 | Wind    | Csstle Saronia
General [B]     | 48 | 35000 | 30000 | 15600 | D10 | None    | Eureka
Giant Rat [B]   | 11 |   900 |  1200 |  1500 | D5  | None    | Nepto Temple
Gigantoad       | 20 |   838 |  1000 |   230 | D1  | Lightng | Amur Sewers
Glasya Labolas  | 52 | 22800 | 13800 |  8400 | D15 | None    | Crystal Tower
Goblin          | 01 |     7 |     1 |    10 | D1  | None    | Altar Cave
Gold Eagle      | 23 |   935 |  1400 |   320 | D7  | Wind    | Goldor's Manor
Gold Warrior    | 24 |  1130 |  1500 |   330 | D7  | None    | Goldor's Manor
Gold Bear       | 24 |  1090 |  1500 |   340 | D7  | None    | Goldor's Manor
Gold Knight     | 25 |  1100 |  1500 |   350 | D7  | None    | Goldor's Manor
Goldor [B]      | 26 |  9000 |  6560 |  9900 | D10 | None    | Goldor's Manor
Gomory          | 45 | 19976 | 12600 |  7000 | D15 | None    | Crystal Tower
Gorgon          | 13 |   145 |   320 |    86 | D1  | None    | Floating Con.WM
Greater Boros   | 37 |  3280 |  7600 |  1700 | D7  | Lightng | Bahamut's Lair
Greater Demon   | 42 | 10750 | 11400 |  4800 | D10 | Light   | Ancient's Maze
Green Dragon    | 60 | 89999 | 45000 | 13330 | D17*| None    | Crystal Tower
Grenade         | 46 |  2305 |  7600 |  1400 | D11 |Ice,Water| Bahamut's Lair
Griffon         | 06 |   230 |   130 |    40 | D5  | Wind    | Sasune W. Tower
Guardian [B]    | 49 | 33700 | 31600 | 16500 | D10 | None    | Eureka
Gutsco [B]      | 17 |  3500 |  2304 |  3500 | D10 | None    | Subterranean Lk
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- H -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Haniel          | 37 |  3400 |  1280 |  1450 | D10 |DarkBlade| Cave of Shadows
Haokah          | 43 |  7200 |  8000 |  2900 | D13 | None    | Eureka
Harpy           | 30 |  1650 |  2080 |   460 | D10 | Wind    | Surface World.WM
Hecatoncheir    | 43 | 28000 | 14400 |  8000 | D15 | None    | Ancient's Maze
Hein [B]        | 22 |  4500 |  3464 |  4300 | D10 | None    | Hein's Castle
Helldiver       | 08 |   120 |   120 |    38 | D7  | Wind    | Dragon's Peak
Hellgaroo       | 22 |   888 |  1250 |   270 | D1  | None    | Surface World.WM
Hellgaroo Mage  | 25 |  1093 |  1400 |   370 | D10 | None    | Surface World.WM
Hellish Horse   | 38 |  4360 |  8000 |   690 | D10 | None    | Cave of Shadows
Hermit          | 13 |   173 |   240 |    66 | D1  | Lightng | Floating Con.WM
Hornet          | 15 |   260 |   300 |    78 | D8  | Wind    | Floating Con.WM
Humbaba         | 39 |  6740 |  6800 |  1100 | D10 | None    | Doga's Grotto
Hydra           | 63 | 33800 | 14400 |  8500 | D12 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- I -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Iron Claws      | 41 |  5760 |  7600 |  2000 | D10 | None    | Ancient's Maze
Iron Giant [B]  | 81 |199999 | 99999 | 99999 | N/A | None    | Underwater Cave
________________|____|_______|_______|_______|_____|_________|_________________

- K -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Kage            | 47 | 12000 |  9200 |  3900 | D15 | None    | World o Darkness
Kagura          | 29 |  1143 |  3120 |   580 | D10 | Lightng | Surface World.WM
Kelpie          | 30 |  1420 |  5600 |   850 | D12 | Lightng | Sunken Cave
Killer Fish     | 13 |   135 |   240 |    64 | D1  | Lightng | Floating Con.WM
Killer Hermit   | 31 |  1680 |  4800 |   820 | D12 | Lightng | Sunken Cave
Killer Bee      | 02 |    18 |    12 |    12 | D8  | Wind    | Floating Con.WM
King Behemoth   | 50 | 45000 | 15200 | 10800 | D21 | None    | Ancient's Maze
King Lizard     | 33 |  1560 |  3280 |   620 | D10 | Lightng | Temple of Time
King Seahorse   | 33 |  1405 |  3600 |   680 | D10 | Lightng | Temple of Time
Knocker         | 13 |   131 |   300 |    60 | D4  | None    | Floating Con.WM
Kraken [B]      | 24 |  8000 |  5280 |  5500 | D10 | Lightng | Cave of Tides
Kum Kum         | 46 |  9600 |  8800 |  3600 | D15 | None    | Crystal Tower
Kunoichi [B]    | 48 | 29000 | 29200 | 14500 | D15 | None    | Eureka
Kyklops         | 32 |  1580 |  4000 |   720 | D13 | None    | Saronia Catacomb
________________|____|_______|_______|_______|_____|_________|_________________

- L -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Lamia           | 23 |   850 |   840 |   310 | D5  | Light   | Hein's Castle
Land Turtle [B] | 04 |   111 |    20 |   500 | D3  | None    | Altar Cave
Larva           | 06 |    44 |   120 |    30 | D8  | Light   | Sealed Cave
Lemur           | 19 |   752 |   600 |   150 | D5  | Light   | Hein's Castle
Leprechaun      | 09 |   142 |   200 |    52 | D1  | None    | Tozus Tunnel
Leviathan [B]   | 42 | 32000 | 20000 | 17100 | D10 | Lightng | Lake Dohr
Liger           | 41 |  5870 |  6400 |  1200 | D10 | None    | Surface World.WM
Lilliputian     | 10 |   118 |   229 |    58 | D1  | None    | Nepto Temple
Lizardman       | 12 |   155 |   320 |    84 | D1  | Lightng | Floating Con.WM
Lost Gold       | 23 |   928 |  1400 |   310 | D7  | None    | Goldor's Manor
Lynx            | 16 |   265 |   270 |    76 | D1  | None    | Floating Con.WM
________________|____|_______|_______|_______|_____|_________|_________________

- M -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Magician        | 23 |  1040 |  1400 |   300 | D13 | None    | Surface World.WM
Mandrake        | 09 |   120 |   180 |    48 | D1  | Fire    | Floating Con.WM
Manticore       | 17 |   375 |   400 |   112 | D7  | None    | Subterranean Lk
Medusa [B]      | 17 |  3000 |  1680 |  2600 | D10 | None    | Tower of Owen
Mermaid         | 15 |   364 |   450 |   123 | D3  | Lightng | Floating Con.WM
Merman          | 17 |   345 |   450 |   118 | D3  | Lightng | Subterranean Lk
Minotaur        | 41 |  5960 |  6800 |  1640 | D10 | None    | Surface World.WM
Mummy           | 06 |    52 |   100 |    24 | D1  | Light   | Sealed Cave
Myrmecoleon     | 19 |   494 |   500 |   130 | D7  | None    | Molten Cave
________________|____|_______|_______|_______|_____|_________|_________________

- N -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Needle Monkey   | 25 |  1100 |  1400 |   380 | D15 | None    | Surface World.WM
Nemesis         | 39 |  4720 |  6800 |  1050 | D10 | Fire    | Doga's Grotto
Nepto Dragon [B]| ?? |   ??? |   ??? |   ??? | N/A | ???     | Floating Con.WM
Nightmare       | 25 |  1120 |  1900 |   360 | D7  | None    | Goldor's Manor
Ninja [B]       | 47 | 24000 | 28400 | 14400 | D15 | None    | Eureka
Noggle          | 30 |  1210 |  2880 |   540 | D10 | Lightng | Surface World.WM
________________|____|_______|_______|_______|_____|_________|_________________

- O -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Oceanus         | 44 | 13200 | 12600 |  6800 | D13 | None    | Eureka
Odin [B]        | 40 | 31000 | 20000 | 16800 | D19 | None    | Saronia Catacomb
Ogre            | 39 |  5680 |  6800 |   950 | D10 | None    | Doga's Grotto
Ologhai         | 30 |  1415 |  4800 |   840 | D12 | Lightng | Sunken Cave
Ouroboros       | 36 |  2660 |  7200 |  1300 | D7  | Lightng | Lake Dohr
________________|____|_______|_______|_______|_____|_________|_________________

- P -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Parademon       | 16 |   245 |   270 |    72 | D6  | Fire    | Floating Con.WM
Peryton         | 41 |  9650 |  9600 |  2400 | D10 | Wind    | Doga's Grotto
Petit           | 09 |   103 |   200 |    54 | D7  | None    | Nepto Temple
Petit Mage      | 13 |   196 |   380 |   101 | D7  | None    | Tower of Owen
Pharaoh         | 20 |   580 |   600 |   145 | D8  | Light   | Hein's Castle
Plancti         | 35 |  2260 |  7200 |  2260 | D10 | Lightng | Lake Dohr
Platinal        | 47 | 19976 | 13200 |  7600 | D15 | None    | Crystal Tower
Poison Toad     | 19 |   800 |   900 |   190 | D1  | Lightng | Cave of Tides
Poison Bat      | 09 |    98 |   220 |    56 | D8  | Wind    | Nepto Temple
Pterodactyl     | 33 |  1570 |  3280 |   640 | D10 | Wind    | Temple of Time
Pugman          | 14 |   171 |   360 |    96 | D9  | None    | Tower of Owen
Pyralis         | 37 |  6550 | 14400 |  1760 | D10 |Ice,Water| Ancient Ruins
________________|____|_______|_______|_______|_____|_________|_________________

- Q -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Queen Lamia     | 39 |  7200 | 12000 |  4400 | D10 | None    | Bahamut's Lair
Queen Scylla    | 52 | 34780 | 14400 | 10000 | D15 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- R -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Red Dragon      | 70 | 99999 | 60000 | 14666 | D16*| None    | Crystal Tower
Red Marshmallow | 18 |   510 |   500 |   140 | D2  |Ice,Water| Molten Cave
Red Wisp        | 05 |    39 |    70 |    18 | D1  | Light   | Sealed Cave
Red Cap         | 18 |   252 |   320 |    87 | D4  | None    | Floating Con.WM
Remora          | 36 |  2720 |  7600 |  1354 | D10 | Lightng | Lake Dohr
Revenant        | 07 |    70 |   130 |    34 | D8  | Light   | Sealed Cave
Rock Gargoyle   | 29 |   720 |  2640 |   490 | D11 | Wind    | Cave of t'Circle
Roper           | 20 |   815 |   900 |   200 | D14 | Lightng | Cave of Tides
Ruinous Wave    | 16 |   296 |   450 |   120 | D1  | Lightng | Subterranean Lk
Rukh            | 09 |   155 |   150 |    42 | D1  | Wind    | Dragon's Peak
Rust Bird       | 09 |   135 |   150 |    40 | D20 | Wind    | Dragon's Peak
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- S -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Sabertooth Liger| 37 |  3300 |  7600 |  1800 | D10 | None    | Bahamut's Lair
Sahagin         | 13 |   190 |   150 |    70 | D3  | Lightng | Floating Con.WM
Salamander [B]  | 19 |  5700 |  2744 |  3700 | D10 |Ice.Water| Molten Cave
Sand Worm       | 26 |  1290 |  1920 |   420 | D10 | None    | Surface World.WM
Scylla [B]      | 49 | 35000 | 10800 | 16200 | D10 | None    | Eureka
Sea Dragon      | 27 |  2550 |  4680 |  1120 | D10 | Lightng | Surface World.WM
Sea Elemental   | 12 |   155 |   250 |    67 | D3  | Lightng | Floating Con.WM
Sea Lion        | 35 |  2275 |  7600 |  1325 | D10 | Lightng | Lake Dohr
Sea Witch       | 31 |  1660 |  4400 |   300 | D12 | Lightng | Sunken Cave
Sea Devil       | 17 |   339 |   450 |   116 | D3  | Lightng | Subterranean Lk
Seahorse        | 14 |   278 |   450 |   119 | D3  | Lightng | Floating Con.WM
Sea Serpent     | 17 |   530 |   700 |   406 | D3  | Lightng | Floating Con.WM
Shadow          | 07 |    66 |   120 |    32 | D1  | Light   | Sealed Cave
Shadow Master   | 46 | 10000 |  8800 |  3800 | D15 | None    | World o Darkness
Shinobi         | 46 | 11000 |  8800 |  3700 | D15 | None    | Crystal Tower
Silenus         | 35 |  2120 |  1020 |   900 | D10 |DarkBlade| Falgabard: Cave
Simurgh         | 28 |  1220 |  2080 |   450 | D10 | Wind    | Surface WorldWM
Skeleton        | 06 |    57 |   105 |    26 | D1  | Light   | Sealed Cave
Sleipnir        | 43 |  7000 |  8000 |  2800 | D13 | None    | Eureka
Slime           | 17 |   240 |   330 |    90 | D5  | Fire    | Floating Con.WM
Sorceror        | 26 |  1270 |  1600 |   400 | D12 | None    | Surface World.WM
Stalagmite      | 17 |   284 |   400 |   115 | D7  | None    | Subterranean Lk
Stroper         | 21 |  1100 |  1100 |   250 | D1  | Lightng | Amur Sewers
________________|____|_______|_______|_______|_____|_________|_________________

- T -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Tangie          | 13 |   225 |   250 |    68 | D5  | Lightng | Floating Con.WM
Tarantula       | 18 |   240 |   330 |    92 | D1  | Fire    | Floating Con.WM
Thanatos        | 42 | 11800 | 11400 |  5000 | D10 | None    | Ancient's Maze
Thor            | 50 | 12540 |  9600 |  4000 | D13 | None    | World o Darkness
Titan [B}       | 46 | 29000 | 27000 | 13500 | D10 | None    | Ancients' Maze
Twin Dragon     | 54 | 34920 | 15000 | 11000 | D15 | None    | World o Darkness
Twin Liger      | 22 |   960 |  1100 |   240 | D1  | None    | Amur Sewers
Twin Heads      | 19 |   910 |   900 |   195 | D1  | None    | Cave of Tides
Two-Headed      |    |       |       |       |     |         |
Dragon [B]      | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- U -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Unei [B]        | 44 | 21800 | 16000 | 12600 | D10 | None    | Doga's Grotto
Unei's Clone    | 42 | 10000 | 14400 |  8500 | N/A | None    | Ancient's Maze
________________|____|_______|_______|_______|_____|_________|_________________

- V -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Valefor         | 38 |  4240 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Vassago         | 38 |  4440 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Vulcan          | 26 |  2200 |  1750 |   560 | D11 |Ice,Water| Surface World.WM
________________|____|_______|_______|_______|_____|_________|_________________

- W -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Wererat         | 10 |   130 |   220 |    60 | D1  | None    | Nepto Temple
Werewolf        | 03 |    24 |    12 |    14 | D1  | None    | Floating Con.WM
Wyvern          | 36 |  1825 |  6000 |  1300 | D10 | Wind    | Temple of Time
________________|____|_______|_______|_______|_____|_________|_________________

- X -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Xande [B]       | 50 | 49999 | 34000 |250000 | D10 | None    | Crystal Tower
Xande's Clone[B]| 49 | 39000 | 24800 | 15000 | N/A | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- Y -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Yellow Dragon   | 50 | 79999 | 30000 | 12000 | D18*| None    | Crystal Tower
Yormungand      | 52 | 30560 | 13800 |  8800 | D15 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- Z -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Zombie          | 06 |    17 |   100 |    22 | D1  | Light   | Sealed Cave
Zombie Dragon   | 41 | 11000 | 15000 |  2880 | D10 | Light   | Ancient Ruins
________________|____|_______|_______|_______|_____|_________|_________________



===============================================================================

                              IX.  C R E D I T S ....................... *CRED

===============================================================================

This FAQ is written in memory of Psycho Pengiun. R.I.P.

I'm dedicating this FAQ to Steve McFadden, known as Psycho Penguin, who died in
June 2011. PP was a huge fan of Final Fantasy games, wrote guides for many of
them, and loved this one. His ambition was to write for them all, but he
stalled after FFX-2 and his walkthrough for the NES FFIII was never completed.
Although his name isn't on this FAQ, he was the inspiration for me to attempt
my first ever Final Fantasy guide. He always said that writing FAQs must be
fun, and his FAQs were often funny and always clear to read. Rest in peace
dear Penguin. You will never be forgotten.

http://www.gamefaqs.com/features/recognition/9471.html


- Thanks to GameFAQs for accepting my FAQs and for the message boards to ask
  for friend codes.
- Thanks to the Brady Strategy Guide for the equipment stats, and Level 99 job
  stats.
- Thanks to the other writers of FAQs for this game. Check them out, they are
  excellent!
- Thanks especially to Seferaga for locations of some elusive monsters.
- Thank you to Permlessgirl for helping me with the WiFi nonsense!
- Thanks to LBoksha for clearing up some uncertainties.
- Thanks to Dabored for telling me about missing finds in Ancients' Village
  and SW Saronia, and about an awesome dance number in Amur!
- Thanks to SnyperWolf for coming up with the answer to my question about the
  number of job combinations
- A special thank you to my friends: siara79, Sashanan, ShadowB86 and
  Saikyo Mog for their help and support.



===============================================================================

                 X.  L E G A L  B I T  A N D  C O N T A C T ........... *LEGAL

===============================================================================

Legal Bit
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com
* chaptercheats.com

This FAQ is copyrighted by threetimes on October 4th 2011.
Updated July 16th 2012.


Contact
Emails are always welcome. I hope I haven't made too many mistakes, but if you
find any and can help correct them, or suggest anything extra that might be
useful, please let me know. Thanks!

Emails must be titled: FINAL FANTASY III FAQ/WALKTHROUGH and can be sent to me
at: threetimes.ajh (@) gmail (dot) com


UPDATE - 12th October 2011
Added an alternative strategy for the COD and some more details about the ???
bonus dungeon.