____ __ _  __  _   __    ____  _   _  __ _____  _    ___ _  __  __ __ __
  / __// // |/ /.' \ / /   / __/.' \ / |/ //_  _/.' \ ,' _/| |/,' / // // /
 / _/ / // || // o // /_  / _/ / o // || /  / / / o /_\ `. | ,'  / // // /
/_/  /_//_/|_//_n_//___/ /_/  /_n_//_/|_/  /_/ /_n_//___,'/_/   /_//_//_/

                      ____  _   ___    __ ___   _   __
                     / __/,' \ / o |  / // o |.' \ /  \
                    / _/ / o |/  ,'  / // _,'/ o // o |
                   /_/   |_,'/_/`_\ /_//_/  /_n_//__,'

_______________________________________________________________________________

                       W A L K T H R O U G H / F A Q
_______________________________________________________________________________

Platform:  IPad                                        Written by threetimes
Developer: Matrix Software                             July 22nd 2012
Publisher: Square Enix                                 Version: 1.0
Release  : 1990, 2011
_______________________________________________________________________________


       Something is coming...fathomless, ominous, and full of sorrow...
       But hope is not yet lost.

       Four souls will be blessed with light, and so it shall begin...


_______________________________________________________________________________

TABLE OF CONTENTS ................................................. SEARCH CODE
_______________________________________________________________________________

To find a section of the guide select the Edit option on your toolbar and then
Find and type the code. Or use Ctrl +F, (it's the Apple button for Macs +F)
to bring up a box where you can type in the code.

   I. Introduction ..................................................... *INTRO
  II. Game Basics ...................................................... *BASIC
 III. Battle System .................................................... *BATT
  IV. Hints And Tips ................................................... *TIPS

   V. THE WALKTHROUGH .................................................. *WALK

      PROLOGUE
      01. Altar Cave ................................................... *W01
      02. Ur Village ................................................... *W02
      03. Kazus Town ................................................... *W03
      04. Castle Sasune ................................................ *W04
      05. Sealed Cave .................................................. *W05

      WIND CRYSTAL JOBS
      06. Kazus and Mythril Mines....................................... *W06
      07. Canaan ....................................................... *W07
      08. Dragon's Peak ...............................................  *W08
      09. Tozus Town and Tunnel ........................................ *W09
      10. Vikings' Cove ................................................ *W10
      11. Nepto's Temple ............................................... *W11
      12. The Enterprise ............................................... *W12
      13. Castle Argus ................................................. *W13
      14. Tokkul ....................................................... *W14
      15. Chocobo Woods (Optional) ..................................... *W15
      16  Village of the Ancients (Optional) ........................... *W16
      17. Gulgan Gulch (and Chocobo Woods) ............................. *W17
      18. Tower of Owen ................................................ *W18
      19. Dwarven Hollows .............................................. *W19
      20. Gysahl ....................................................... *W20
      21. Subterranean Lake ............................................ *W21
      22. Molten Cave (and Chocobo Woods) .............................. *W22

      FIRE CRYSTAL JOBS
      23. Dwarven Hollows 2 ............................................ *W23
      24. Castle Hein .................................................. *W24
      25. Castle Argus 2 and New Transport ............................. *W25
      26. Wrecked Ship and Temple of Water ............................. *W28
      27. Cave of Tides ................................................ *W27

      WATER CRYSTAL JOBS
      28. Amur, the City of Water  ..................................... *W28
      29. Amur Sewers .................................................. *W29
      30. Goldor Manor ................................................. *W30
      31. Duster (Optional) ............................................ *W31
      32. Replito (Optional) ........................................... *W32
      33. Saronia Compound ............................................. *W33
          1. Northwestern Saronia
          2. Southwestern Saronia
          3. Northestern Saronia
          4. Southwestern Saronia
      34. Dragon Spire ................................................. *W34
      35. Saronia Castle ............................................... *W35
      36. Doga's Manor ................................................. *W36
      37. Cave of the Circle ........................................... *W37
      38. The Nautilus ................................................. *W38
      39. Doga's Village (Optional) .................................... *W39
      40. Sunken Cave (Optional) ....................................... *W40
      41. Saronia Catacombs (Optional) ................................. *W41
      42. The Temple of Time ........................................... *W42
      43. Unei's Shrine ................................................ *W43
      44. Ancient Ruins ................................................ *W44
      45. The Invincible ............................................... *W45
      46. Falgabard (Optional) ......................................... *W46
      47. Lake Dohr (Optional) ......................................... *W47
      48. Bahamut's Lair (Optional) .................................... *W48
      49. Cave of Shadows .............................................. *W49
      50. Doga's Grotto ................................................ *W50

      EARTH CRYSTAL JOBS
      51. Ancients' Maze ............................................... *W51
      52. Eureka, The Forbidden Land (Optional)......................... *W52
      53. The Crystal Tower ............................................ *W53
      54. The World of Darkness ........................................ *W54
      55. What Next? ................................................... *W55
      53. The Crystal Tower ............................................ *W53
      54. The World of Darkness ........................................ *W54
      55. What Next? ................................................... *W55

  VI. JOBS ............................................................. *JOBS
      01. Job System ................................................... *J01
      02. Jobs and Equipment ........................................... *J02
      03. Jobs and Weapons ............................................. *J03

 VII. MOGNET SIDEQUESTS ................................................ *MOG00
      01. Introduction to Mognet ....................................... *MOG01
      02. Sidequests Summary ........................................... *MOG02
      03. Topapa ....................................................... *MOG03
      04. Sara ......................................................... *MOG04
      05. Takka ........................................................ *MOG05
      06. Cid .......................................................... *MOG06
      07. The Legendary Smith - Ultima Weapon .......................... *MOG07
      08. Master Cards and Unique Equipment ............................ *MOG08
      09. The Four Old Men and Alus ................................. .. *MOG09
      10. The Bonus Dungeon - ??? ...................................... *MOG10

VIII. LISTS ............................................................ *LISTS
      01. Shops ........................................................ *L01
      02. Equipment .................................................... *L02
      03. Weapons ...................................................... *L03
      04. Items ........................................................ *L04
      05. Magic Spells ................................................. *L05
      06. Monster Lists ................................................ *L06

  IX. Credits .......................................................... *CRED
   X. Legal Bit and Contact............................................. *LEGAL



===============================================================================
I.  I N T R O D U C T I O N ............................................*INTRO
===============================================================================

Welcome to my Final Fantasy III walkthrough! I couldn't resist buying this game
for the iPad and it really looks and sounds fantastic and plays beautifully. If
anything it's better than the DS version as you don't have to worry about the
online aspect of letters to "friends" and the larger screen gives you the
chance to appreciate the lovely details of weapon and costume changes, the
enemies and the game world.

This FAQ has been adapted from my walkthrough for the DS version of the game,
and is based on a full playthrough of the iPad version. There are some minor
differences: notably dropping the online Mognet sub quest, as well as utilising
the touch screen for all actions and altering the prices for a few things.


The arrangement of this FAQ is pretty straightforward:

* The Game Basics section outlines the controls, what all the commands mean,
  and how to utilise the menu system to your best advantage.

* The Walkthrough takes you through the game location by location describing
  where to find all the treasure, and giving strategies for all the bosses.

* There are a couple of extra sections that feature the unique features of the
  game: the job system and the Mognet sidequests.

* The Lists section includes lots of lists of items, stuff you can find, buy
  and equip, and monsters you'll encounter.


SPELLING DISCLAIMER
I use British English, but the game uses American so you might notice some
discrepancies in the spelling of some words. The most common differences are
defence/defense, and armour/armor. I use British spelling for anything I'm
writing about, but where I'm quoting the game, or listing things from the game,
I copy down the American version.



===============================================================================
II.  G A M E  B A S I C S ............................................. *BASIC
===============================================================================

01. Controls
02. Saving Your Game
03. Main Menu
04. Status Ailments
05. Shopping
06. Storage
07. World Map and Locations
08. Special Features
09. Characters
10. Jobs
11. Onion Knight

------------
01. Controls
------------
Let's start with the controls, as indeed the game does, just "Touch to start".
Everything is beautifully simple. Touch the screen anywhere and a large
circular Directional pad appears under your finger. Gently push in any
direction and your character will move. You don't touch the characters to move
them.

The main screen appears with two words at the top right corner: MAP and MENU.
Touch the Map to view the world map and touch the map once to exit from that
screen. Touch the Menu to view all the options. (See Section 3.)

There are some other unique features of the iPad game's controls.

!        - To talk to someone, investigate something or activate a switch you
           must see the exclamation mark. Sometimes you need to move around to
           get it to appear. For example, if standing to the right or left of a
           treasure chest or person fails to prompt the mark to show. Touch the
           ! mark or touch anywhere else on the screen.

           Also used to board transport. Touch the mark while standing next to
           a ship or simply touch the screen when you see the mark.

BACK     - Appears at the top left corner of the battle screen or at the bottom
           of a menu screen. Touch to return to the previous screen or cancel a
           battle command.

SPEECH   - This appears under the Menu word and is used for party chat with
BUBBLE     a current guest party member. If there's no guest, there's no bubble
           and no option for party chat.

ZOOM     - You can get a close up view by placing two fingers on the screen
           and moving them apart. This is used to see sparkling spots denoting
           the location of hidden treasure.


--------------------
02. Saving Your Game
--------------------
You can ONLY save your game on the world map. Save EVERY TIME you leave a
village or dungeon, and it's best to save before entering a new location too.
You can have up to three separate save files.

Quicksave is available at any time (except during a battle or event). This is
your safety net if you find yourself lost or tired in a long dungeon and you
don't want to Teleport out and have to do it all again. Make a quick save and
quit the game. When you reload you can continue from this save, although the
save itself will be erased.

Of course, with the iPad you can simply leave it alone to turn off and start
again where you left off by sliding the unlock switch at the bottom of the
screen. You can also return to the title menu options from the Configuration 2
page.


-------------
03. Main Menu
-------------
The menu screen shows an overview of all four characters with their current
job, level HP and MP. Down the right side of the screen is a list of options:
Touch the word to highlight that option.

Item......View the inventory.
          - Use: select to use one of the characters.
          - Sort: automatic sorting by item/magic/weapons/armour.
          - Key Items: see all important items.

          To move an item touch it and hold it down, and then drag it into a
          different position.

Magic.....Touch a character to view their equipped magic and make changes.
          Magic is arranged by Level and each job allows different levels of
          magic spells. Each character can equip up to 3 spells for each of 8
          levels.
          - Use: Use a spell on a character.
          - Learn: Select to view all magic that has been found or bought and
                   select to add this magic to that character.
          - Remove: Select currently equipped magic and you can remove it and
                    it returns to the inventory.
          - Exchange: Shows all characters. All the magic from the selected
                      character will be transferred to the highlighted
                      character and their magic will be acquired.

Equipment..Touch a character to view their current equipment: that includes:
           R.Hand        Head      Note that two weapons can be equipped, or
           L.Hand        Body      one weapon and a shield, or a bow and
                         Arms      arrows.
           - Equip: Select a weapon or armour slot to be shown all options to
                    change equipment.
           - Remove: Eemoves the selected equipment.
           - Remove All: Shortcut to remove all equipment at once.

Status.....Touch a character to view their full status screen.
           This shows current experience and experience to the next level.
           Current job and job level, HP and MP. MP is divided into 8 levels of
           magic and how much is available for different levels of magic
           depends on the job.

           Stats for:
           Strength : power of physical attacks
           Agility  : turn speed
           Vitality : influences HP increase on level up
           Intellect: effectiveness of black magic
           Mind     : effectiveness of white magic
           Attack       : total with weapons
           Defence      : total with armour
           Magic Defence: total with equipment

Formation..Touch one character's portrait and then another to exchange them in
           the list. This changes the order of the party so the lead character
           can be altered.

           Slide a character portrait to the right to place them on the back
           row. Do the same again to move them to the left, placing them on the
           front row. Characters receive less damage on the back row but attack
           with less force with some weapons, such as swords or axes. Magic
           attacks are just as effective from the back row.

Job........Touch a character to view their current job and all jobs available.
           Choose a job and see the number of battles required for the
           adjustment phase. All equipment is removed when a job is changed so
           make sure to re-equip!

Config
There are two pages for the Configuration Menu on the iPad.

Config 1...Change these settings:
           - Text Speed: Slow/Normal/Fast
           - Cursor: Default/Memorise
             It's best to have this on memorise as it means that you will be
             able to find the same item on subsequent turns. Very handy if
             you're using a staff as an item to cast a spell.
           - Default Move: Walk/Run

Config 2...Music - a sliding scale goes from 1 - 10 with 10 being the loudest.
           Sound - a sliding scale goes from 1 - 10 with 10 being the loudest.
           Lock Screen - On/Off

           Misc. This is REALLY IMPORTANT!
           Back to Title - You can go back to the title screen if you want to
           load a different save whilst playing the game.

           Control Hints - This is the Help page that acts like a manual and
           includes information on the following:
           - Battles
           - Formations
           - Rearranging Items
           - Ships and Vehicles
           - Saving
           - Screen Zoom

Quicksave..Save the game anywhere. This is a temporary save and will be deleted
           when loaded. It's really just an emergency measure.

Save.......Only available on the world map.



-------------------
04. Status Ailments
-------------------
Wellsprings! In town and dungeons you can find blue springs, ponds or
fountains. These will heal the party's HP and MP, remove bad status effects or
even remove KO status. Which ones do what varies according to location.

Inn and Beds! In some towns and dungeons you can restore HP and MP by resting
in a bed for free, or pay to stay at an inn. Some status ailments cannot be
cured through sleep: Mini, Toad, Petrification and KO.

Ribbons! The Ribbon headgear protects the wearer from ALL bad status effects
and can be worn by anyone whatever their job. The Aegis Shield does the same,
but can only be worn by some shield bearing jobs.

Esuna! This spell cures all negative status effects except KO.

- Subsides After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Action/Magic       | Effect                           |
|---------------+--------------------------+----------------------------------|
| Paralysis     | Wears off  / -           | Paralyses body, cannot act       |
| Sleep         | Hit to wake/ -           | Fast asleep, cannot act          |
| Confusion     | Hit to restore sense     | Disorientation, hits randomly    |
| Gradual       |            / Stona       | Body turns to stone over time    |
| Petrification |                          |                                  |
| Slow          | Wears off  / Haste       | Slows down the character         |
| Stop          | Wears off  / -           | Prevents from moving, cannot act |
|_______________|__________________________|__________________________________|

- Persists After Battle -
.---------------.--------------------------.----------------------------------.
| Ailment       | Cure: Item/Magic         | Effect                           |
|---------------+--------------------------+----------------------------------|
| KO            | Phoenix Down/Raise, Arise| No HP and knocked out. Cannot act|
| Petrification | Gold Needle/ Stona       | Turns body to stone, cannot act  |
| Toad          | Maiden Kiss/ Toad        | Decrease attack and defence      |
|               |                          | Can only use Toad magic          |
| Silence       | Echo Herbs / -           | Cannot use any magic             |
| Mini          | Mallet     / Mini        | Physical attacks not effective   |
| Blind         | Eyedrops   / Blindna     | Physical attacks less accurate   |
| Poison        | Antidote   / Poisona     | Gradually reduces HP             |
|_______________|__________________________|__________________________________|


------------
05. Shopping
------------
You can sell anything for half the buying price. Always buy consumable items in
bulk as there's a discount if you buy 4 or more. The more you buy, the bigger
the discount. The number of items for sale varies from shop to shop and
sometimes you can buy duplicates of spells (for example) which can be useful.


------------------------
06. Storage and Sorting!
------------------------
Select the Item menu and all things are displayed: weapons, armour, healing and
battle items. The last item you bought or found will appear at the bottom of
the list. Fortunately you can "Sort" them and this option puts everything in
order. Items will appear first, with healing items over two columns on one
page, followed by attack items and any magic spells not yet equipped. After
that you'll see weapons and finally armour. Touch the Sort a second time and
the order changes, with weapons appearing first, then armour and items, so you
can arrange groups as you wish. Key Items are listed on a separate menu page.

You can also move individual items (and groups of the same items) around, for
example, if you wanted Shurikens to appear at the top of the list to avoid
having to scroll through a whole load of stuff during a battle, but keep the
rest of the items easily available as well. To move anything, touch the
required item and press down, then drag it to where you want.

All items and weapons are also available from the Item battle menu .The only
restriction to the number of things you can carry is that you cannot have more
than 99 of each item. However, there are ways around that. If 99 arrows are
equipped to a bow user, you can also carry 99 in the inventory. Also, you'll be
able to store excess items with a Fat Chocobo, when you find a Chocobo Woods
and use the Gysahl Greens item on the central tree to make it appear!


---------------------------
07. World Map and Locations
---------------------------
When you enter a new location the name of it will appear on the screen for a
few seconds. Towns and villages will also appear on the world map shown as a
white building, caves are shown as a pink cavern, and mountain access is a blue
cavern. Castles appear as small castles, and temples as a pink building. Your
current position appears as a green ball above an arrow. The item, Gnomish
Bread and the spell Sight will show a more detailed map, including locations
not yet visited.


--------------------
08. Special Features
--------------------
Shining Spots!
In towns and dungeons touch the screen with two fingers and spread them apart
to zoom in for a closer look at screen. Sometimes an item such as a pot or rock
will display sparkling spots and an exclamation mark appears. Touch this to
trigger an event or find something.


Allies!
From time to time an additional party member will tag along behind the team.
Talk to them using the speech bubble icon. button. They will join in battles
with a variety of skills, but they cannot be controlled by the player.


Mognet!
After completing events in the Sealed Mines and obtaining the first set of new
jobs you will encounter a Moogle in every town who runs the Mognet postal
service. Various characters you've met will send letters, BUT you must have the
correct person in the lead position on screen to get some of them.

For example: to get letters from Topapa in Ur you must use Luneth, letters from
Takka come to Refia, those from Sara are addressed to Ingus and letters from
ALus are directed to Arc. If you find that some letters are missing just change
the leading character before talking to the Moogle.


Music and Dance!
You can play a piano in a bar, and pink clothed girls will perform a special
dance for you in various locations.


--------------
09. Characters
--------------
These descriptions are taken from the manual for the DS game.

Luneth
An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by
nature, his curiosity gets the better of him as he tumbles into a hole created
by the great earthquake.

Arc
Another orphan raised by Topapa, and Luneth's best friend. Unlike Luneth, he
prefers reading over gamboling in the wild. His studies endow him with great
knowledge that more than makes up for his shyness.

Refia
Raised in Kazus by the mythril smith Takka, whose rigorous training led her to
run away from home...again.

Ignus
A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse.
His prime concern is finding the missing Princess Sara.


--------
10. Jobs
--------
The game features a job system where characters can take on a vocation at
will, and learn new spells, skills and abilities. However, these are job
specific and if the job is changed the character does not retain anything
learned. Each job has specific weapons and armour which requires an equipment
change when the job is changed. New jobs become available each time a Crystal
is found. Any character can take on any job and all jobs yield a special bonus
item and stat bonus when reaching Level 99, but ONLY if you undertake the
Mognet letters sidequests as well.

As you level up the job character stats increase (depending on the nature of
the job) and the number of attacks also increase. So a mage can inflict more
damage with magic and a fighter has a chance of making multiple hits in one
attack.

Levelling up jobs is a function of any action taken during during a battle, and
works independently from the experience gained for winning battles. Simply put,
ANY of these actions taken during a battle will add points towards the job
level:

* Attack
* Guard (not available for some jobs)
* Item use
* Use of Job's Ability

Acquire 100 Job Points to raise the Job's level. As the Job level increases
characters will be able to do more damage in battle, hit with better accuracy
or heal more HP with spells, depending on the skills they have.

One thing to be wary of is when you change jobs. There may be a transition time
between jobs (which prevents you from changing jobs too often). During this
time you have to fight a few battles before the new job's stats kick in. Job
specific skills are available immediately, so you could change to a Thief to
use their unlocking ability and then change back again to a Ranger (for
example). You'll see the stats in yellow while there are still battles to fight
to complete the transfer. They appear in green when the job is active.


----------------
11. Onion Knight
----------------
This is an additional Job that requires you to take particular action involving
the Mognet postal service. Talk to the Moogle using Luneth at the leading
character to receive letters from Topapa. Eventually you'll get a fourth letter
asking for help to find some children. Go to Ur to meet the Elder and then to
Altar Cave to find the children. They give you an item that unlocks this job.

Beware! Although the Onion Knight can use nearly all equipment and all Black
and White magic it has very low stats, and I mean VERY low. When you reach very
high levels (level 93) it will start to catch up and by level 99 it will have
the best stats in the game.


===============================================================================
III.  B A T T L E  S Y S T E M ....................................... *BATTLE
===============================================================================

-------------------
1. Battle Commands
------------------
The battle system is turn-based. Your party takes turns to deal out damage or
heal and then, it's the enemy's turn to do the same while you stand there and
take it.

You'll only see the first three commands on the battle menu screen and must
scroll down, touching the white arrow at the right edge of the commands to
see more. You must select commands for all characters before the action starts.
Some commands, such as magic and guard, won't always appear as they are
dependent on the character's current job. Touch the BACK command at the top
left of the battle screen to cancel commands.


- Attack -
Hit the target using the equipped weapon (or barehanded). You can hit team
members as well as the enemy (to wake them up if asleep for example) by
touching the word PLAYER at the top right of the screen and then choosing one
ally from the names of the team.


- Magic -
Use a spell by touching the magic from the list that appears and then the
target. You can either touch the monster with the cursor over its head, or the
named monster, seen at the bottom left of the screen.

If you want to target all enemies then touch the ALL command at the top right
of the screen. To target the party with an attack spell touch the PLAYER
command, also at the top right of the screen. This will show a list of all the
named characters so you can select one of them as the target. Any healing spell
will automatically show the list of party members. However, if you want to
target enemies with such spells just touch the word ENEMY that appears at the
top right of the battle screen and then you can target them all or just one.
(Used when attacking undead enemies with healing spells!)


- Guard -
Select this option to defend from an attack on the next turn. Reduces damage
received.


- Item -
Choose an item from the inventory and then the target: an ally or enemy. Touch
the white arrow mark to scroll down the item inventory or just move your finger
down the page. Some weapons can be used as an item to cast a spell with NO use
of MP. For example the Light Staff used as an item by a mage will cast Thunder.
Just touch it to select it.


- Equipment -
Change equipment during a battle. This does NOT take up a turn and another
command can be selected after changing equipment. Remember that characters can
equip two weapons, two shields, a bow and arrows, a weapon and a shield, or
even two shields! Some weapons (such as harps) are two-handed so only one can
be equipped. Changing equipment can allow for different elemental attacks to be
used on different enemies.


- Front/Rear -
Move a character between the front and back line. Front line characters do more
damage but have lower defence. Back line characters do less damage (unless they
are using a bow and arrows or other long range weapon) but have more defence.
Changing lines takes up a turn and occurs instantly.


- Run Away -
Escape. This command appears at the top right of battle screen. Use this
command for every character and it only needs one to be successful for the
whole party to flee. BUT if the party is attacked while attempting to run the
damage is much greater, since defence is lowered.


-----------------------------------
2. Back Attacks/Pre-emptive Strikes
-----------------------------------
Sometimes the enemies get the jump on your party and that means that they have
an extra turn and your back line will be at the front. That's not so good if
you're using front line fighters as they won't be able to do as much damage as
usual. If you surprise the enemy you get an extra turn as well as the first
turn.


----------
3. Enemies
----------
Enemies appear singly, in pairs, or as a group of three, and that's the maximum
you will ever see. Groups can be mixed, or identical, but that doesn't matter
too much because magic can still be used to target a whole group. Encounters
are random, but the rate of encounters varies a lot, from very low to quite
high. Status magic is not very effective and it's better to attack with
elemental spells and weapons rather than waste a turn trying to cause sleep or
blindness, for example. However, weapon attacks with added effects, such as
poison, are often effective

Bosses are always visible and they will usually have two attacks on each round,
with the more powerful ones able to make three, or even four attacks. They tend
to use both all party magic and physical attacks.



===============================================================================
IV.  H I N T S  A N D  T I P S  ........................................*TIPS
===============================================================================

* Save a lot. Dungeons don't have any save points!

* Guard a lot if you want a fight to last longer. If a party member is slow to
  act it might mean that they don't gain any job points, so make sure that
  everyone does something!

* Most magic can be applied to one enemy/ally or ALL enemies/allies and each
  spell only uses 1 MP. Touch the "All" command to target all enemies or the
  whole party. Touch the "Player" button to choose a named ally or all of them.

* Using a staff from the Item inventory during a battle will save on MP. These
  can only be used by a mage type character.

* Experience points from winning battles are divided amongst the team. If you
  want to level up someone on their own, then kill off the rest of the team
  (remove their equipment so they die more easily!) and they won't get any
  experience.

* Buy consumable items in bulk! Buying 4 or more gives a discount that
  increases with the number bought.

* Always search towns and nearby dungeons for free stuff before buying
  anything!

* Each job raises the character's stats in different ways whilst they have
  that job, but ONLY vitality gives a permanent boost on levelling up. Giving
  high vitality jobs to characters will help to boost their HP.

* Equip two weapons to fighter classes for additional attack power. Although
  9999 is the maximum recorded amount of damage, in fact it's possible to cause
  more than that, but you won't know exactly how much.

* If in doubt, level up!. Even just one extra level can make a difference in
  some boss battles, and the higher the level of a job, the more effective it
  will be.

* Remember that if you change from a fighter class to a mage job inside a
  dungeon the character won't have any magic to use for spells or summons.


===============================================================================

                  V.  W  A  L  K  T  H  R  O  U  G  H  ................. *WALK

===============================================================================

===============================================================================
01. ALTAR CAVE .......................................................... *W01
===============================================================================
TASK        : Find the exit and defeat the boss. Obtain all treasure.
-------------------------------------------------------------------------------
Items [7]   : Cave A - Leather Shield, Potion x3, Longsword, Antarctic Wind x2
      [7]     Cave B - Leather Cap, Bronze Bracers x2, Longsword x2,
                       Bronze Knuckles, Sleep (Black Magic Lv.1)
Wellspring  : Yes.  HP/MP restoration.
Enemies     : 001: Goblin, 002: Carbuncle, 003: Eye Fang, 004: Blue Wisp
-------------------------------------------------------------------------------

The game begins with a boy falling into a cave and you'll quickly gain control
and can name him with a maximum of 6 characters, but they ask you not to use
emoticons, although in fact, you can. Choose "Done" to give him his default
name of Luneth.

He'll move a few steps and encounter three goblins for the first battle. He has
32 HP and is equipped with just a Knife with attack of +8 (and a Vest with
defence of +1). Check the Equipment or Item inventory during the battle to see
these details by touching the white triangle at the right edge of the three
battle commands.

The first set shows: Attack, Magic and Guard, and the second set shows Item,
Equipment and Rear. The latter allows you to move Luneth to the back row, but
that's not something to do right now. Touch the BACK command at the top left
corner of the screen to return to the first three options.

The only thing you can do is to attack one goblin at a time since Luneth
doesn't have any magic or items. A helpful hand cursor appears on the goblin
group and you can move it to choose any of the three, either by touching the
goblin or touching the named Goblin at the lower left of the screen.

One attack with the knife should kill one and their attacks will hurt you for 2
HP so it's not hard to win, even if an attack misses altogether, which it
might! You'll get 30 Gil and 3 experience points and might obtain an item too,
most likely a Potion, but if you're very lucky you could get a valuable Phoenix
Down. (Note that these are precious, since you cannot buy them anywhere.)

After the battle  you are free to move around and can look at the menu by
touching the command at the upper right of the screen. This shows you
everything at once, and you can Quicksave here as well as changing the
configuration for the cursor and text speed. I'd suggest moving speed to Fast
and changing the Default Move to Run. Note that Quicksave data is lost when you
load the game again and using this option will end your current game, and take
you back to the start screen.

There's nothing else to do as you don't have any items for healing, and there's
nothing to find at the right side of the save. Carry on walking up the cave
where you'll find two treasure chests. The left one contains a [LEATHER SHIELD]
and you can equip this by clicking on the menu icon and then touching the
Equipment menu. Then, touch Luneth to view his equipment. You'll see that he
has the option to equip TWO weapons or a weapon and shield. For now, just go
with the shield for his other hand. The second chest contains a [POTION] which
you can use to heal up, or wait until health is at around 10 HP before doing
that if this is your only Potion.

One more battle should raise Luneth's level to 2 and you'll notice that
his job level rises too. Currently he's a Freelancer which means that he can
equip most weapons and armour. Job levels rise faster than overall levels as
they are based on actions taken during battle, not experience points. Each
action: attack, guard, using an item or the job's ability (Magic) adds 20
points to the job level and 100 points are required to increase the level. So,
five actions results in an increase. (There are some variations in the points
awarded accorded to job and overall job level but this acts as a good basic
calculation.)

Walk a few steps to the north and you'll find a dead end, but a suspicious
looking rock by the left cave wall. You're instructed to place two fingers on
the screen and spread them away from each other and this gives you a close up
view of the rock. You'll see it sparkle and should move Luneth next to the rock
and touch it when you see the exclamation point appear. The rock is a
switch that opens the wall of the cave.

Carry on to the right and open another chest to find a [LONGSWORD] weapon.
Equip this instead of the Knife. You could replace the shield so you have two
weapons equipped with an overall attack power of 18. You don't need this power
for the goblins so it's not really worth it, and even the slightly more
powerful enemies in the next cave can be defeated with just the sword. The Blue
Wisp might need two hits but it does more damage than the rest so again, the
shield will help you out.

Walk up the steps into another cavern where the enemies are a bit more varied,
with a blue Carbuncle and a red Eye Fang, usually appearing together. One hit
should kill each of these but the Blue Wisp will need two attacks. Go right to
find a chest with a [POTION], and left for another chest with an attack item
[ANTARCTIC WIND]. Hold onto this as it casts a powerful ice spell when thrown
at an enemy.

Back at the main path, walk up to a T junction and open a chest with another
[POTION]. Go right where you'll see another chest at the side of the path with
another [ANTARCTIC WIND]. Just a couple more steps and you'll arrive at a
WELLSPRING. This welcome water heals all HP and MP, but you'll have to move to
the edge of the water and touch the ! mark when you see it.

If you managed to make it this far without using a potion you can congratulate
yourself on your ability to hoard. By this point Luneth should have reached
Level 3 and with full health again you could spend some time fighting to raise
your level to 4 if you wish, or to acquire some more potions from the enemies
in preparation for the boss battle as there are no more items to be found. To
check up on Luneth's status go to the menu and touch status, and then Luneth,
to see the full details of all his stats and the experience required for him to
reach the next level.

From the Wellspring walk left to the end of the passage and then, up, to enter
the boss's lair.


o-----------------------------------------------------------------------------o
| B O S S  - LAND TURTLE                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 04 |   111 |   8 |   6 |    20 |   500 | None        | Altar Cave           |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion       2 - Antarctic Wind  3 - Antarctic Wind  4 - Antarctic Wind |
| 5 - Bacchus's Cider 6 - Bacchus's Cider 7 - Arctic Wind     8 - Arctic Wind |
|-----------------------------------------------------------------------------|
| Recommended Level: 2/3                                                      |
o-----------------------------------------------------------------------------o

One way to deal with this battle is to equip both the sword AND the knife and
relinquish the shield. That gives you attack power of 18, although your defence
will be cut to 1. (You can change equipment during the battle.) Just hack away
and the boss will soon be defeated, especially as you might do double hits or
even a critical attack.

His attacks hurt you for 4 HP with the shield and double that without, but you
can always use a Potion if health is getting too low for comfort. If you've
dashed straight through without levelling up at all, then throw an Antarctic
Wind item which attacks with a low level Blizzara ice magic spell causing
around 40 HP damage. (It's hard to read the numbers!) Your chances of getting
an item drop are not good so don't expect one.

o-----------------------------------------------------------------------------o

After the battle Luneth gets the classic messages about being the chosen one,
the world in peril, yadda yadda, you know the kind of thing. Anyway, your new
task is to find companions.

You're back on the world map, and you have the option to turn around and go
back inside the cave to find more treasure. If you just want to carry on and
find the next party member then leave this until later, but don't forget it!
Luneth should be at Level 3 with a Job level of 5/7 and you can save your
game for the first time: go to the Menu to find a new option for SAVE, with
three possible slots. You can also touch the MAP and see your precise location
at the northeast of the world map.


----------------
ALTAR CAVE AGAIN
----------------
Back inside the cave you start at the north. The enemies are the same as before
with mixed groups of Goblins, Carbuncle, Eye Fang and Blue Wisp. Walk down a
few steps, and right where you can pass through a hidden opening in the east
wall. This takes you into another section of the cave where you'll see two
treasure chests, the first contains a [LEATHER CAP] and the second a [BRONZE
BRACERS]. Equip these to head and arms respectively upping your defence to 3
without the shield.

Walk left, back to the main cave and turn down into another new area. Go to the
left and up, and you'll find the hole where Luneth fell down to the lower
floor. There are three more visible chests to the right of this cave. The first
one contains another [LONGSWORD] which you can equip instead of the Knife,
giving you even higher attack power of 20. The next has another [BRONZE
BRACERS] and the third has a much more useful item, [SLEEP], which is your
first magic spell!

Go to the Magic menu and touch the arrow cursor to the "Learn" command. You'll
now see the Sleep spell highlighted. Touch it to confirm the selection and
Luneth now has some magic. It's a Level 1 spell requiring 3 MP to use. Avoid
the hole in the floor, which will take you down to the cave where you started
out in case you missed anything. If you want to go down again, then you'll find
a warp point behind the crystal inside the boss room which deposits you back on
the world map.

Check out the other two treasure chests at the left side of the cave. The
first has [BRONZE KNUCKLES] which will increase your attack power even more to
22 if equipped with the sword, and a second [LONGSWORD]. All this extra
treasure will save you money, always a good thing at the start of an RPG.

Walk back the way you came to return to the world map. Save your game again if
you want, and and go a short distance to the south to enter the town of Ur. If
you continue walking too far to the south the enemies are tougher, and the
second town has a welcoming ghost which scares Luneth so he'll leave
immediately. Just go to Ur.


===============================================================================
02. UR VILLAGE (PARMENI MOUNTAINS) ...................................... *W02
===============================================================================
TASK        : Talk to the Elder, find Arc and rest.
-------------------------------------------------------------------------------
Location    : South from Altar Cave
Services    : Item Shop, Inn (free), Bar, Weapon Shop, Armour Shop, Magic Shop
Items [13]  : Phoenix Down x2, Potions x5, Longsword, Eye Drops, Dagger,
              Cure (White Magic Lv.1), Antidote x2
Wellspring  : Yes. Revive and HP/MP restoration
Enemies     : 001: Goblin
-------------------------------------------------------------------------------

Classic RPG town stuff, you're told to see the Elder and given a warning about
a cursed town that also indicates the next destination. You'll get that
information from the villagers at the left. The orange haired lady fills you in
on the name and location of the King and his castle (to the west), and the
local area.

Enter the blue roofed elder's house and go through into the inner room where
you'll find your mother, and the Elder Topapa who reveals a bit about your
history and destiny. Yeah, yeah, I think we can just about figure out the story
now. Talk to him again and he tells you to go to Kazus.

Nina tells you to get hints from the Configuration 2 option, and warns you to
save, often! Check that option and you'll see the CONTROL HINTS which is a help
menu for the iPad. Touch the large arrows at the bottom of the screen to scroll
through the pages. It gives instructions for: Battles, Formations, Rearranging
Items, Ships and Vehicles, Saving and Screen Zoom.

There's nothing to find inside the house, but before leaving turn to the
left and check that blue fountain in the left corner. This is another
Wellspring and fully heals you. (The one at the right does nothing for you, but
revives anyone who dies once you have more party members.)

Leave the house and talk to the blue robed old guy again and he tells you
about using items on people. Use a Potion on them by touching Potion from the
item menu and they give you a [PHOENIX DOWN]. (If you don't have any potions,
then wait until you do!)

The blue clothed man near the shops will explain how to attack by tapping on
the enemy directly and to use the arrows to view all battle commands, or drag
your finger up and down.

Walk right, past the other orange haired girl and the Inn, and go through the
trees. Talk to an old lady who tells you about potions in the well. Hop down
the well and open three chests for [POTION], [POTION] and [POTION].

Go back and enter Inn, which also contains an Item Shop selling status healing
items. It might be advisable to buy a couple of these, but you can find some
and you don't need potions if you're trying to save cash. (I had around 800 Gil
by this point.) One thing to note is that the cost of items DECREASES if you
buy more than 3 at once. So, 4 potions costs 190 Gil, 5 - 237, 6 - 285, 7 -
332, 8 - 380, 9 - 427 and 10 - 460. Buying 11 at once costs 506 Gil, which is
just 6 Gil more than the price of 10 if you bought them all one by one!

Go through the door next to the item seller and you're inside the bar. You'll
hear about a couple of other currently inaccessible locations: Canaan and Nelv
Valley. The girl at the right will dance and you can play chopsticks on the
piano!

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
______________________|________|_______________________________________________

Go upstairs in the Inn and talk to the blue robed mage who explains a little
about your current job as a Freelancer. You can use low-level magic but your
base attributes are low. Guess this isn't a job we'll be sticking with once
there's a chance to change. Check the empty bed and touch the ! mark and you
can rest for free, healing your HP and MP. Might as well, although it takes
longer than just a second.

Walk up to find the rest of the shops. The weapon shop is inside the top right
house, with the arms shop next door. Buy the better armour, but really that's
all you need as you'll find a dagger in the village and a Bow and arrows in the
next location. However, two extra Bracers will help when you find two more
party members.

There's a magic shop inside the left hut and you can buy one Poisona magic
which you might as well! Scroll the white arrows UP and DOWN to change the
number, and she's selling 7 of them!)

----------------------.--------.-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Dagger                |     60 |   +9 ATK |
Longsword             |    100 |  +10 ATK |
Staff                 |     40 |   +3 ATK |
Bow                   |    100 |  +10 ATK |
Wooden Arrow          |      4 |   +6 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Leather Armour        |     90 |   +3 DEF |
Leather Shield        |     40 |   +2 DEF | Protects from some status ailments
Leather Cap           |     15 |   +1 DEF |
Bronze Bracers        |     80 |   +1 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Poisona               |    100 | White Lv.1  Removes poison
______________________|________|_______________________________________________

Walk up the grassy path at the right of the town  to trigger a scene and meet
**ARC**, Luneth's best friend, who runs off, but not before you have a chance
to name him.  Zoom in on the upper left corner of the white flowers behind the
girl, and you'll pick up a hidden [POTION].

Back in the village, head up the track behind the weapon shop and follow a
grassy path to the storehouse. (The orange robed mage will tell you that you
can take all the items inside the storehouse.) You'll encounter Goblins along
the way.

Face the door, standing at the water's edge, and spread your fingers, to get a
close up on the grass. You'll find a sparkle, revealing ahidden [POTION].
Inside the storeroom talk to the blue bearded man who explains about switches
that open hidden hidden passageways in towns and dungeons. You'll zoom in close
and see a sparkle on the candle near the right wall. Move close to it and zoom
the screen to see the sparkle and ! marK. Touch it to reveal a hidden passage
to the right.

Walk through the wall (you cannot change the camera to see it) and up the
stairs in the next room. You'll discover 5 treasure chests, all yours for the
taking! Starting at the left, the top row contains a [LONGSWORD], [EYEDROPS],
and [CURE]: another magic you can equip. The bottom row has a [DAGGER] and
[PHOENIX DOWN]. Return to the main room and walk close to the pots. Spread your
fingers again to zoom in and you'll see sparkles on two of the pots. The top
right one contains an [ANTIDOTE], and the lower left one has a second
[ANTIDOTE].

Return to the village, rest if you need to, and equip the Sleep, Cure and
Poisona magic. Go to the Magic slot on the menu, touch the "Learn" tab to place
the cursor there and view the list of currently available magic. Select the
spells to equip them. You can have up to 3 for each level, although as a
Freelancer you can only use Level 1 magic. Then, exit to the world map. SAVE
YOUR GAME!


===============================================================================
03. KAZUS TOWN .......................................................... *W03
===============================================================================
TASK        : Talk to the ghosts and find the airship.
-------------------------------------------------------------------------------
Location    : South from Ur
Services    : None available on this visit
Items [5]   : Mythril Helm, Staff, Zeus's Wrath, Potion x2
Wellspring  : Yes. HP/MP restoration
Recruit     : Arc, Refia
Area Enemies: 001: Goblin, 005: Killer Bee, 007: Berserker, 006: Werewolf
-------------------------------------------------------------------------------

You'll probably only encounter Goblins on the way south, but if you walk west
onto the sandy patch of ground near Kazus you might run into a powerful
Berserker enemy who can damage you for around 20+ HP! With double weapons and
the Leather Armour and at level 3 I barely survived two of these attacks, but
defeated it with two of mine. Be careful if you wander too far from the path!

Fortunately there are no enemies inside the cursed town and you'll find Arc
waiting for you. You can walk straight past him into the town, but there's no
point unless you want to level up some more with Luneth on his own. Talk to him
and ARC joins the party at Level 3 as a Freelancer (job level 1). He's equipped
with a Knife, Leather Cap and Leather Armor. Give him two Longswords and a
Bronze Bracers. I also equipped him with the Cure and Poisona magic.

Explore the town. The building directly ahead contains a healing fountain and
the one to the right hosts three shops but the shopkeepers are all ghosts and
won't sell you anything. You could spend some time fighting those Berserkers
near here now you have two party members, and just keep healing up at the
fountain. In fact, this is advisable, and at least get both to level 4.

Head left from in front of the healing building and you can edge through the
trees to a pool. Skirt around the right side of the pool to find a hidden
[MYTHRIL HELM] next to the tree at the north side of the first patch of sandy
ground. There's also a hidden [STAFF] at the middle of the north edge of the
second sandy area.

Turn right from this position, and you can walk between the yellow/green and
darker green trees. Go right, up, and left into a little clearing amidst the
trees  You'll find another hidden item [ZEUS'S WRATH] at the north side under a
single tree. This is a consumable item that casts lightning magic on enemies.
There's nothing to find in the sandy patch of the ground between the rocks so
return to the town. (And you won't be allowed to pinch to zoom in anyway, which
is a good hint when there isn't anything.)

The shops are not open for business and the inn has no resting place, but go
inside anyway. Chat to all the ghosts in here to discover more about why the
town was cursed and get a hint about the smith's daughter from the ghost
upstairs. You'll find a familiar Final Fantasy name even though you cannot see
him: the ghost in front of the counter is Cid. Being nice boys you decide you'd

better help these people, and Cid lends you his airship. (If only life was that
simple!) Cid explains that all you have to do is tap the airship to get on or
off. At least that part of it IS simple.

Go behind the inn counter and zoom in on the shelves to find a hidden [POTION].
The smithy is behind the Inn, and there's a sparkle on the pot at the left of
the furnace, which nets you a [POTION]. YOu can speak to the smith, Takka, but
it won't get you any further beyond a little extra information about his
daughter.

Leave town and save your game again on the world map. Check equipment and
health before entering the mines at the back of the town if you intend to
explore in there, but it's not advisable! If you decide to ignore that warning
be VERY careful because a mummy and skeleton together can destroy you with
their speed (having the first turn) and power (using critical attacks!).The
mummy also uses poison on you. At level 3/4 you'll be dead unless you're very
lucky, so take the hint and leave the mines for now!


-----------
THE AIRSHIP
-----------
Instead, head for the sandy patch of ground to the west of Kazus, as instructed
by Cid, and you'll immediately discover the airship! Talk to the girl you find
and the smith's daughter, **REFIA** joins the party and tells you where to go
to find a Mythril Ring. She is also a Freelancer and joins you at level 3.

Refia is equipped with a Knife, Leather Cap and Leather Armor. I gave her the
Leather Shield and Longsword. By the way, if you're thinking what I was
thinking, that you can enter the cave with a third party member, it won't work
as Refia leaves the party if you return to the village. To get her back, just
exit to the world map. As I said, leave the cave visit until later.

Refia knows where you can get a Mythril Ring, at Sasune Castle, so that's your
next destination. But first, check out the Formation command on the menu. Touch
that command and then a party member to move their starting position in battle
from the front to the back. If their picture is in the right side position,
they will be on the back row and less vulnerable to damage, although their
attacks will also be less damaging to enemies.


===============================================================================
04. CASTLE SASUNE ....................................................... *W04
===============================================================================
TASK        : Talk to the king and explore the castle.
-------------------------------------------------------------------------------
Location    : West from Kazus
Services    : Bed (Castle and East Tower)
Items [6]   : Phoenix Down, 1000 Gil x2, Leather Shield, Bronze Knuckles,
              Blizzard (Black Magic Lv.1)
      [5]     East Tower: Holy Arrow x20, Wooden Arrow x40, Bow, Potion
      [3]     West Tower: Holy Arrow x20, Wooden Arrow x20, Wightslayer
Wellspring  : Yes. Bed rest restores HP and MP
Recruit     : Ingus
Enemies     : 008: Red Wisp, 009: Dark Eye, 010: Zombie
-------------------------------------------------------------------------------

To fly the airship simply walk onto the platform with the helm and touch the !
mark. To land, touch the airship, and to fly again, touch it again. Note that
you can access the full menu from the airship, including the save feature. Use
the shadow cast by the airship to judge where to land. You cannot go far since
the airship cannot cross over the mountains and it cannot land on trees, but
you CAN cross the lake to the northwest and enter a cavern there called the
SEALED CAVE. However, it's best to follow the route of the story and visit
Castle Sasune first, where you'll obtain lots more treasure and another
recruit.

Fly west, crossing over the forest, and land outside the large grey castle.
Save your game before going inside. You'll find someone waiting for you. After
a short chat the doors will be opened.

Go through the wooden doors ahead, and KEEP GOING up the stairs to the top
floor. Eventually you'll be in a large chamber with a red carpet and you'll
discover that the king isn't quite his normal self, and it seems that the king
doesn't have the Mythril ring.

Next stop, the cave to the north to find his missing daughter, Sara, and the
soldier you met, named **INGUS** joins the party. The king tells you to search
for the skeleton key and that there's a secret passage inside the sealed cave.
Ingus joins as a Freelancer at Level 4 (even if the rest of the group are still
at Level 3) with exactly the same equipment at the rest had: a Knife, Leather
Cap and Leather Armour. Since he's stronger than the rest, put him on the front
row and give him better weapons.

Return to the ground floor where you can rest in the beds at the left and chat
to more ghosts. Time for a little looting! Enter the door ahead again and turn
left to find a hidden opening through the left wall. You can recognise it by
the darker hue on top of the dividing wall. Walk up to find a chest with a
[PHOENIX DOWN].

Return to the hall and there's a similar hidden passage through the opposite
right wall. Go through and you'll find two sets of steps out of this side room.
Walk down the lower stairs into a small room with two chests containing [1000
GIL] and [1000 GIL]. The steps down from here just lead to a large empty space
with a pool and no treasure, so go up the second set of stairs to the second
floor.

Walk left, to find two more chests. These contain a [LEATHER SHIELD] and
[BLIZZARD] Level 1 Black Magic. Look closely at the top of the wall to the left
of these two chests and you'll spot a discoloured area indicating another
hidden passage. Follow this passage in the darkness, up and right, into a small
room with a treasure chest containing [BRONZE KNUCKLES], another weapon. Leave
the main building.


----------
EAST TOWER (no enemies)
----------
Walk up the right side of the central keep and enter the tower. Climb to the
third floor to find two treasure chests, with [HOLY ARROW x20] and [WOODEN
ARROW x20]  Lady Sara's bedroom is on the next floor and you can rest in her
bed... Open the three chests to obtain: [BOW], [WOODEN ARROW x20] and [POTION].
After obtaining all this loot, leave the castle and save your game on the world
map before entering the west tower. Adjust everyone's equipment and equip that
new magic too. Give the Bow to a back row fighter and equip the Wooden Arrows
in their second hand. This frees up weapons so everyone can have the best
you've got!

Leave the castle to save your game if you are in any doubt about your capacity
to deal with some much stronger monsters in the West Tower.


----------
WEST TOWER
----------
The encounter rate is quite high in here so keep an eye on health and don't let
anyone's HP get too low. As well as the familiar Wisp and Dark Eye monsters
you'll also encounter Zombies. You can use potions and the Cure spell on these
undead enemies to damage them by 50 HP, or the Holy Arrows you found, but I'd
suggest hanging onto those as you can defeat them fairly easily with ordinary
weapons. To use the Cure spell, just tap the enemy to target them, as they
won't appear on the list of recipients.

A lot depends on your current level. If everyone is at level 3 to start with
then it's harder but you'll soon level up. These enemies can inflict poison
status and you'll need Antidotes or use the spell Poisona, especially since
Poison status persists after a battle. Maybe keep one person on the back row
and use them for healing: give them the Bow and fire arrows when they don't
need to heal anyone. Remember to equip the arrows as well as the bow!

Climb to the third floor to find two treasure chests with [HOLY ARROW x20] in
the left one and [WOODEN ARROW x20] in the right. There's another chest on the
next floor, but make sure everyone is at full health before opening it. You'll
find a [WIGHTSLAYER] weapon but it's a trap!

Without doing any extra fighting but not running away from battles my team were
all at level 5 by this point. Before opening the chest check that all the new
stuff has been equipped and that you have potions at the ready.


o-----------------------------------------------------------------------------o
| B O S S  -  GRIFFON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 06 |   230 |  15 |  16 |   130 |    40 | Wind        | Sasune: West Tower   |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Antarctic Wind  4 - Zeus's Wrath|
| 5 - Silence Seal    6 - Tranquilizer    7 - Angel's Sigh    8 - Angel's Sigh|
|-----------------------------------------------------------------------------|
| Recommended Level: 5                                                        |
o-----------------------------------------------------------------------------o

The first thing to do is go to the Equipment page and change one of Luneth's
weapons for the Wightslayer as it's very much stronger than anything else.

You can do a lot of damage with your double equipped weapons and the Griffon
can only hit one person at once. However, its critical attack can take away
half someone's HP so you'll need to heal that damage. It also has a Fire magic
attack on everyone that does around 15-20 damage, or around 45 HP damage to one
so don't take any chances with health.

You can get a quick win by using the item Antarctic Wind, which overkills
causing more than 200 HP damage to the monster but it's best to hold on to this
valuable item for the next boss battle. However, the Blizzard magic works well,
causing around 50+ HP harm to the enemy. The new Wightslayer's better attack
power should be inflicting around 50-60 damage on each turn, and it will only
take five strikes (with double weapons) to defeat it. The experience is divided
between everyone so each person gets 32 points.

o-----------------------------------------------------------------------------o

After defeating the boss the encounter rate seems to dip and one time I left
the tower with no more encounters, but that might be a rare fluke. After
getting all the treasure and healing up again, leave the castle and fly east
and north, across the lake, to the Sealed Cave.


===============================================================================
05. SEALED CAVE ......................................................... *W05
===============================================================================
TASK        : Defeat the Djinn and choose jobs for everyone.
-------------------------------------------------------------------------------
Location    : Northeast from Castle Sasune, across the lake.
Items [4]   : Potion, Cure (White Magic Lv.1), 500 Gil, Antarctic Wind,
              Eye Drops.
Wellspring  : No
Ally        : Princess Sara
Enemies     : 08: Red Wisp, 09: Dark Eye, 10: Zombie, 11: Mummy, 12: Skeleton,
              13: Cursed Copper, 14: Larva, 15: Shadow, 16: Revenant
-------------------------------------------------------------------------------

The Skeleton, Revenant and Cursed Copper enemies are susceptible to Cure magic
and holy arrows, but you'll kill them quickly just with weapons. To target an
enemy or ally group with a spell tap the ALL command at the top right of
screen. You can also use healing spells on all party members from the Magic
menu when not in a battle, by selecting the option to do so! Skeletons can
cause blindness and you'll need eye drops to cure that status effect, and
Revenants use poison attacks and the Mummy might cause confusion. It's as well
to stock up now on some status items to avoid using precious MP.

You enter from the north, so walk straight down the cave until you reach a dead
end and a treasure chest that contains a [POTION]. From here, walk back to the
junction and turn right. In the next larger cave walk up to find the second
chest that contain [CURE] Lv 1 White Magic.

Head back down the cave and continue along the only route heading south,
(through a screen change) until you reach another large cave. There's a chest
in the bottom left corner with [500 GIL]. This cave appears to be a dead end
but head to the right and use the zoom function close up on the skull that's
lying on the floor of the cave. You'll spot the sparkle and a ! mark. Touch
this to activate a switch, opening the wall in the cave.

Follow the path and you'll find Princess Sara who joins the party together with
her Mythril Ring, although you cannot use her as an active party member. Tap on
the word balloon, which appears under the word, Menu, to speak to her. She'll
let you know that the Djinn is susceptible to cold attacks. This is what you've
been waiting for!

Equip the Blizzard magic to someone if you haven't done so yet, and be ready to
use an Antarctic Wind item. Don't bother healing with potions now that Sara is
with you because she'll automatically heal anyone who is injured (her Cure
spell works on everyone at once) as well as sometimes using Aero magic to
attack enemies.

Continue walking to the right and then down the steps to the next cave. You'll
find new Larva and Revenant enemies besides the skeletons. Go left, and then
down a narrow passage. Follow this path as it turns to the right and then down
again to a dead end, where you'll discover a treasure chest with the item you
need, an {ANTARCTIC WIND].

Walk back to the junction and go straight ahead, and then left, into a cavern.
There's a chest at the lower left corner with [EYE DROPS]. The tunnel continues
from the left side of this cave and you'll probably find the Shadow enemy here
that's very susceptible to Holy (light) magic. Might as well give those Holy
Arrows some play time! There is nothing left to find so just run quickly down
the passage into another large cavern and then, right, into the final area
where a blue Djinn awaits on a red platform.

Check everyone's health and status before approaching the platform: I hadn't
noticed that Arc was blind so needed to use Eye Drops on him.


o-----------------------------------------------------------------------------o
| B O S S  -  DJINN                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 07 |   600 |  20 |   8 |   200 |  1400 | Ice, Water  | Sealed Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment   3 - Bomb Fragment   4 - Sheep Pillow|
| 5 - Sheep Pillow    6 - Lamia Scale     7 - Bomb Arm        8 - Bomb Arm    |
|-----------------------------------------------------------------------------|
| Recommended Level: 7/8                                                      |
o-----------------------------------------------------------------------------o

The main risk with this guy is that he'll swing his sword twice at the same
person and that can nearly kill them. He might also do a powerful critical
attack on one, and that too, can nearly kill them. His third skill is Fire
magic on one or all.

To avoid disaster use Blizzard magic and the Antarctic Wind item because he has
a lot of HP. One of these items and one magic attack, which will do over 100 HP
damage with the caster at level 7, together with one round of physical attacks
should suffice. (Or use two Antarctic Winds for a faster and less risky win!)
Equip Shields to give extra protection from his fierce attacks.

Everyone will get 50 experience points as well as a goodly amount of Gil and
you might be lucky and get an item from him.

o-----------------------------------------------------------------------------o

After the battle Sara does her stuff on the Djinn and the rest of the team end
up somewhere else. It's the cave with the crystal from the start of the game.
Now the four of you get a message which you cannot skip over... just keep
tapping the screen. Then, watch the credits, with that really excellent
plaintive yet triumphal music, and that's the end of the prologue chapter.



===============================================================================
-------------------------------------------------------------------------------
                              WIND CRYSTAL JOBS
-------------------------------------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
CRYSTAL OF WIND - JOBS CHANGE, MOGNET
-------------------------------------------------------------------------------

A Moogle appears at this point to tell you about changing jobs. We'll get to
that in a bit, but first of all walk up the steps, edging past the blue
crystal. Step into the circle to return to the surface outside the Altar Cave
with everyone at full health again. Save your game and make decisions about
your future!

Check the menu screen and you'll notice that the JOB option is now available.
(In between Status and Quicksave.) Select this option and a characters to view
the list of possible jobs:

WARRIOR    - best on the front row unless equipped with a bow.
MONK       - front row: no magic and needs to be close to enemies to do the
             maximum damage.
WHITE MAGE - back row: use Staffs as items in battle to cast Black magic.
BLACK MAGE - back row: same as White Mage. Staffs save on MP use.
RED MAGE   - front or back: versatile with weapons and magic.
THIEF      - front row: to steal stuff and get the first turn, but won't damage
             enemies if stealing.

If you check the stats of all party members without any equipment before
allocating jobs, you'll see that the ONLY difference between them is HP. At
Level 8 these are the numbers (which are slightly different from the DS version
of the game).

* Luneth has 114 HP
* Arc has 112 HP
* Refia  has 115 HP
* Ingus has 120 HP

This means that it really doesn't matter who takes on which job. A lot depends
on how you prefer to play: you could make a party solely of fighters (Warrior
and Monk) or mages. But it's probably best to opt for a balanced party. I
always like stealing stuff and the thief unlocks doors for you. Mages are handy
for their attack magic to target groups of enemies.

Since healing is easy enough with items, beds and wellsprings you might not
want to bother with a White Mage, but having access to White magic is going to
be useful for attacking undead enemies as well healing and so it's advisable.
An alternative is to use a Red Mage for their magic versatility and ability to
equip a wide range of stuff. Bear in mind that these jobs will be superseded
when you find the next crystal and you'll probably want to change them again.

In this game I went with Luneth-Monk, Arc-Red Mage, Refia-White Mage,
Ingus-Thief. You'll need to adjust equipment to suit each job and change around
magic as well. Remember that White Mages cannot use Black Magic, a Thief
cannot use swords and you won't be able to use magic with a Monk, Warrior or
Thief.

By the way, if you're not sure about jobs, try out the Red Mage. When you get
the next set of jobs most of them will only require 2 battles for transition
from this job. Also, the fact that the Red Mage is an all-rounder gives you a
taste of warrior type fighting and white and black magic  They won't require
job change when you're in mini form which also makes them useful. However,
don't stick with the Red Mage for the rest of the game, as their lack of
specialist abilities makes them less valuable as the game progresses.

Remember that you can always retain the Freelancer Job if you want an
all-rounder.


------
MOGNET
------
Walk the few steps south to Ur and go up to the magic shop and left. You'll
find a Moogle waiting for you. Talk to him to access the Mognet post office and
mail delivery system. With Luneth in the lead you'll find the first letter
waiting from Topapa entitled: - How Are You? -. Keep checking with the Moogles
in the various towns to get more letters and remember that the leading
character needs to be changed to receive mail from different people. You don't
have to reply!

This version of the game does NOT include the online Friends message system,
which you'll be relieved to hear if you've played the DS version.


-------------
SASUNE CASTLE
-------------
Your airship is still outside the Sealed Mines where you left it, which is a
bit annoying as you cannot reach it at the moment. If you return to Kasus
nothing happens and Refia leaves the party saying she's not yet ready to meet
her father.

You must return to Sasune Castle first, and yes, you've got to walk all the way
there, but it gives you a chance to fight enough battles to instigate the
change of jobs. You'll be able to use the job's skills right from the start,
but the stats don't change and appear in yellow. Thief requires 4 battles for
the adjustment phase and the rest only need 2 so it won't take long for the
change to take place.

Princess Sara is waiting for you and events proceed in an orderly fashion. You
receive the best present possible from the King: a [FOLDING CANOE] which is
found in the Key Items part of the Items inventory  Chat to everyone in the
castle for a little extra information and climb the East Tower again to meet
Sara once more if you wish to see a sweetly touching scene.

Leave the castle and walk to the lake, where you don't even have to select the
canoe as it magically appears as soon as you touch the water. Fly the airship
back to Kazus.


===============================================================================
06. KAZUS AND MYTHRIL MINES ............................................. *W06
===============================================================================
TASK        :
-------------------------------------------------------------------------------
Services    : Item Shop, Inn (free), Weapon Shop, Armour Shop, Magic Shop
Items [2]   : Mythril Sword x2 (cave)
Wellspring  : Yes. HP/MP restoration
Ally        : Cid
Enemies     : 11: Mummy, 12: Skeleton, 13: Cursed Copper, 15: Shadow, 14: Larva
-------------------------------------------------------------------------------

This time the town's shops are trading and you can buy the handy Fire magic as
well as Mythril equipment for everyone that can equip it, which I'd recommend.
I had over 5000 Gil by this point so money shouldn't be an issue, but you can
find a couple of Mythril Swords for free so hold off on those. It's cute the
way the characters light up to show you who can equip what.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
______________________|________|_______________________________________________

You won't have Refia with you for the shopping trip as she's gone back home to
her father's smithy and says she can't come with you. Report back to Cid in the
inn and he'll join the party instead, although not as a fully active member. He
will randomly join in the battle though, just as Sara did.

Talk to the man near the first table for a hint about a secret passage inside
the Mythril Mines. You can rest in the beds upstairs if you need to heal. Tap
the speech bubble to talk to Cid for more hints about what to do next. Visit
Takka the smith again, inside the Smithy behind the Inn. He'll fix up the
airship so you can ram through the rocks and reach Cid's hometown.

After this scene Refia will have disappeared from the smithy. Head for the
airship and take off and that will prompt a scene, Refia will be back with the
team. Now you are at full strength again, it's a good time to head for the
mines at the back of Kasus. Cid will also help out, using Fire magic or just
whacking an enemy with his hammer.


-------------
MYTHRIL MINES
-------------
Return to Kazus, buy anything extra for Refia, and walk to the back of the
town behind the Smithy, to find the mine.

From the entrance, walk right, and up the old mine track that leads into a
larger cave. Remember what you were told by the man in the inn, and zoom in on
the upper left corner of the cave where you see a lantern post. You'll see a
sparkle, and touching the ! mark will open the secret passage in the left wall.

After that it's a one way route down, left, and up to the far end where you'll
find two treasure chests containing: [MYTHRIL SWORD] and [MYTHRIL SWORD]. Equip
them or sell them.

Heal up for free at the Wellspring before leaving town and ensure that you've
bought the black magic spells as you'll need these pretty soon, even if you are
not using a Mage at the moment.



===============================================================================
07. CANAAN .............................................................. *W07
===============================================================================
TASK        : Blast the rock and walk to Canaan. Cure Cid's wife, find treasure
              and talk to Selina.
-------------------------------------------------------------------------------
Location    : Southwest from Kasus, after blasting the rock to the west.
Services    : Item Shop, Inn (40 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [15]  : Elixir, Gnomish Bread x2, Gold Needle, Potion, Great Bow,
              Iron Arrow x20, Blind (Black Magic Lv.2), 2000 Gil, 2000 Gil,
              Phoenix Down x3, Mallet, Gold Needle
Wellspring  : Yes, but nothing happens if you're alive. It revives the dead.
Area Enemies: 05: Killer Bee, 07: Berserker, 21: Basilisk, 22: Bugbear
-------------------------------------------------------------------------------

ALERT! DO NOT BUY THE GREAT BOW OR BLIND MAGIC.

Back in the airship, fly towards the large rock at the southwest of the world
map and you'll blast it automatically, but you also lose the airship and are
now on foot again. Walk south east to find the small settlement of Canaan next
to a mountain. Enter the town and Cid leaves the party, after telling you to
see King Argus if you want a better airship. Cid makes the hull but the king
knows about engines.

The chap near the fountain informs you about a secret gnome village somewhere
in the woods to the south, but there's a mountain in the way! The man at the
left has information about a magical healing solution that's hidden somewhere
in the town. Intriguing! The mage type man in orange adds to the intrigue by
telling you about a Mini scroll that changes you to the size of a gnome, so
that's the secret! Talk to the pink clothed girl in front of the magic shop and
she'll dance for you. An old woman near the waterfall tells you about the
useful qualities of Aero wind magic.

Walk up to the north of the village using the steps at the right of the magic
shop, and you'll find a pond. Walk around to the far side and down the steps
into the water. Go left and follow the stream all the way down, under three
bridges, until you reach some steps up to a patch of turf with a treasure
chest. This contains a rare and valuable [ELIXIR] that fully restores both HP
and MP. Save this for when you really really need it, which will be sooner than
you might expect. Return the way you came.

Make your way to the house at the upper left of the town behind the equipment
shop. The man at the left explains how to move items around by holding down on
the item and sliding it over to the new position. The woman mentions the name
of Desch, someone you'll meet up with soon enough.

Enter the house to find Cid and his sick wife. Talk to his wife (you'll have to
approach her from the end of the bed to get the ! mark) and you'll be able to
cure her with the Elixir. It might seem a bit of a waste of a valuable item
just to get rid of a cough, but one good turn always deserves another in an
RPG, if not in life. Zoom in on the light on the wall next to the bed, as
instructed by Cid and it opens a secret passage in the left wall. Go down the
stairs into the aircraft hangar where you'll find EIGHT treasure chests!

Starting from left to right on the bottom row you'll acquire: [GNOMISH BREAD],
[GNOMISH BREAD], [GOLD NEEDLE], [PHOENIX DOWN]. And on the top row: [POTION],
[GREAT BOW], [IRON ARROW x20], [BLIND]. A very nice haul, but we're not done
yet!

Walk down the steps at the left, into the water, and go right, through the
water, to climb the steps in the lower right corner of the room where you'll
spot a dark patch on the stone floor. Go right, through a secret opening into
darkness. Keep going right and you end up in another room with four more
treasure chests. The lower two contain [2000 GIL] and another [2000 GIL], and
the upper two net you a [PHOENIX DOWN] and another [PHOENIX DOWN].

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gold Needle           |    100 | Removes petrification
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
Great Bow             |   1200 |  +18 ATK |
Iron Arrow            |      8 |  +12 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Cure                  |    100 | White Lv.1  Restores HP
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.1  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
______________________|________|_______________________________________________

The item shop is inside the inn as usual. Buy at least four Gold Needles, the
Thunder magic and some Iron arrows if nothing else.Check out the house
adjoining the Inn (at the left of the fountain near the entrance of the town)
and you'll find Salina, lying on her bed and mourning the lost Desch. He's
someone we're going to have to find I guess, especially as he bought the last
Mini scroll.

She tells you that he went to the mountains to the east so that's the next task
set up. Before leaving the house check out the logs at the left of the sink to
find a [MALLET]  Go left, hugging the lower wall below the bookshelf so you're
out of sight, and you'll find a hidden opening in the left wall of the room. It
just takes you back into the central hall where you'll find a [GOLD NEEDLE]
hidden in the visible wood pile behind Selina's bed.

Stay at the inn to heal everyone if required and leave town. Save your game and
head for the hills!


===============================================================================
08. DRAGON'S PEAK ....................................................... *W08
===============================================================================
TASK        : Reach the top of the mountain. Obtain Mini magic.
-------------------------------------------------------------------------------
Location    : East of Canaan
Items [4]   : Phoenix Down, Aero (White Magic Lv.2), Gold Needle,
              Mini( White Magic Lv.2)
      [3]   : Wellspring - Mini (x3 - maximum)
Wellspring  : Yes. Revive, HP/MP restoration, status cure (On world map)
Enemies     : 17: Firefly, 18: Helldiver, 19: Rust Bird, 20: Rukh
Ally        : Desch
Recommended Level: 9
-------------------------------------------------------------------------------

Walk up the track and you'll encounter bird type enemies. Unfortunately you
don't yet have any Aero magic to which they are vulnerable, but use your other
magic if you've a mage or your best physical attacks. The Helldivers and Rukhs
are a real nuisance with their instant petrification attack that you can only
cure with the Gold Needle item. Also, you cannot heal HP if that character is
stoned. However, search out the Rust Bird and steal from it because every item
you can pinch is a Phoneix Down and this is the ONLY enemy in the whole game
that allows this. (You will be able to return to this location later in the
game if you don't want to spend too much here now.)

Firefly enemies are easy enough to kill with the Blizzard spell. Be very
careful and keep everyone at full health as the enemies can inflict heavy
damage

Follow the linear path up and to the right. When you reach a junction at the
east rock wall, head down the slope to find a treasure chest containing a
[PHOENIX DOWN]. Back up the slope you'll arrive at a T junction. Go right and
follow this path up and to the left and you'll soon find a second treasure
chest with the magic you need: [AERO]. This is Level 2 White magic so a White
Mage can be useful at long last. Return to the junction and walk left to find
another chest at the edge of the path. That contains a [GOLD NEEDLE].

As soon as you reach the top of the path a scene will start, and you find
yourself surrounded by a clutch of eggs and dragons. Speak to Desch, the figure
in blue at the upper left and... you'll end up facing Bahamut. It's NOT a good
plan to fight this beast now, so select to Run Away for everyone. If you have a
Thief that's easier to do as they have the Flee option on their battle menu.
But even so, it's likely that the dragon gets in a strike before you manage it.
They will do over 700 HP of damage and it's an instant kill, so at least you're
in no doubt that this is a battle you couldn't win.


---------------------------
WORLD MAP AND HEALING COPSE
---------------------------
Desch hands over the scroll [MINI], which is Level 2 White Magic, and decides
to tag along with the party. He jumps off the mountain and the team follow,
after which you all arrive at a new location on the world map. Don't worry if
someone is dead and don't waste a Phoenix Down on them.

Walk south a few steps and you'll enter a forest and a new location: a
special healing place. Talk to the tiny gnome wandering around on the sandy
ground to learn about the village to the south. These ponds heal, revive and
cure bad status effects: left is the revival one, right is the status and the
middle pond restores HP and MP.

Check out your new Mini magic out and equip it to someone who can use it (a
White Mage or Red Mage) and then use it from the magic menu on the lead
character to talk to the Gnome. He'll give you another [MINI] spell so long as
you've equipped the one you've got. In fact, if you equip this one and talk to
him again he'll give you another! I got one for everyone as you can equip magic
even if that job won't allow you to use it. Sadly the selling price is only 1
Gil so you won't make any cash from the gnome's generosity.

Use the speech bubble to talk to Desch until he explains that weapons won't do
any damage when you're in mini form. Only magic is effective so you'll need to
change to jobs that use spells, and ensure that anyone in mini form is
protected in the back row. Desch will be with you for a while and he uses a
physical attack on enemies and Thundara magic, although he didn't use this
magic until after the Viking Cove.

Now, the task is to find the gnome village but it's no use with just one person
in mini form: everyone needs to be small. BUT if they are, you'll soon get
killed since strength, vitality, attack and defence drop to 1 point. The trick
is to change fighter jobs to mages. Red Mage is probably the most useful for
the Warrior as it only requires 2 battles for the changeover, and Black Mage
for the Thief or Monk. Adjust equipment and magic spells accordingly and make
sure to heal up everyone to give them all MP to use for those spells! Put
everyone on the back row by using the Formation command on the menu and
touching each character in turn to move their position to the right.

Fight a few battles on the world map to complete the change. (Local enemies
include the Basilisk, Bugbear and Mandrake.) You'll see a black arrow pointing
down next to the character's portrait when they change jobs and it disappears
when they've learned the job.  Return to the healing copse to heal everyone and
then, use the Mini spell, and you should manage the local enemies even though
everyone is tiny. (Desch will join in and his Thundara magic is powerful enough
to take out all enemies around here.) However, there's a less bothersome
method. Simply find the location of the village and THEN make mini-mes of
everyone.

Ok, so walk south from the healing springs, past the first section of forest
and hug the western mountain range. When you reach the southwest section of
forest, change everyone into Mini. Just go to Magic, select the spell and then
the option at the bottom of the page: "All Party Members". If you've done it
correctly even Desch will change size, and you'll be inside the mini world of
Tozus.


===============================================================================
09. TOZUS TOWN AND TUNNEL ............................................... *W09
===============================================================================
TASK        : Heal the doctor. Use the tunnel.
-------------------------------------------------------------------------------
Location    : In the forest to the south of the Healing forest area.
Services    : Gnome Item Shop, Inn (80 Gil) and Item Shop, Magic Shop
Items [6]   : Mythril Bracers, Fire Staff, Fira (Black Magic Lv.3),
              Cura (White Magic Lv.3), Phoenix Down x2
Wellspring  : None
Ally        : Desch
Enemies     : (Tunnel) 23: Mandrake, 24: Leprechaun, 25: Darkface
-------------------------------------------------------------------------------

You arrive at the east of the town and can walk right to exit to the world map.
There's also a map on the top screen although it just shows the location on the
world map. Talk to the gnomes you meet and you'll find out about a tunnel that
takes you to the home of the Vikings... not quite what you might expect.
Another gnome mentions the Living Woods and Doctor Shelco is ill. You'll also
find a Moogle who will have a new letter from Topapa for you to read, simply
entitled: -Ur- . Yes, Chocobos are in this game!

The inn costs 80 Gil to stay but you shouldn't need that if you came straight
from the healing forest. The really useful stuff is sold at the Magic Shop and
you can stock up on spells for your newly created mages. Fire and Blizzard will
probably suffice. The specialist gnome bread shop is worth a visit and it's
found by walking down from the left of the Moogle. Buy a couple or more of
these items that allow you to see the whole continent at once. This has the
same effect as using the spell Sight, which you don't yet have.

----------------------.--------.-----------------------------------------------
GNOME ITEM SHOP       | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gnomish Bread         |    200 | Shows a detailed map
----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Aero                  |    700 | White Lv.2  Deals wind damage
______________________|________|_______________________________________________


The top left house contains some valuable stuff. Use zoom to see the sparkles
that reveal a hidden [MYTHRIL BRACERS] on the table opposite the entrance door
and a [FIRE STAFF] inside the left bookcase. The right bookcase yields a [FIRA]
magic. Talk to the doctor and heal him with an Antidote item.

As with Cid and his house, this one also has a secret and he'll reveal it to
you by opening a passage that leads to Miralka Bash. Check out the pots in the
corner of the room, to the left of the secret passage, and you'll find a hidden
[CURA}, Level 3 White Magic. Walk along the passage and down the stairs to
access two treasure chests with [PHOENIX DOWN] and [PHOENIX DOWN]. Leave, and
head back to village to do some shopping before continuing along the tunnel.

Return to the world map to save your game and check everyone's health and
equipment. Stay at the inn or walk back to the healing forest to heal for free!
Enter the Tozus Tunnel. My team were now a Red Mage, two Black Mages and a
White Mage and everyone was at level 9 or 10.


------------
TOZUS TUNNEL
------------
Simple stuff here. Walk left, and then up, into the second part of the tunnel,
and continue to the end where you emerge on the world map. There's nothing to
find. Fight some monsters as you go, but the encounter rate is low and I only
had two battles so it's easy enough to manage. Watch out for the Dark Face's
Blizzard spell and critical physical attack, and keep everyone placed on the
back row to minimise the damage. I only found the Leprechauns on a subsequent
visit if you are determined to account for all enemies, but that's probably
because I didn't linger on this first trip.

You'll emerge in a grassy area surrounded with mountains, and you can return
through the tunnel from the forest here, so long as you're mini size. The
Vikings' Cove is inside the mountain to the north. Change back to normal size
by casting the Mini spell on everyone again and hope you have the magic ability
left to use a level 2 spell. If not, don't worry, as the Vikings' Cove has an
inn. Retain the magic jobs as you'll soon have to revert to mini size again.


===============================================================================
10. VIKINGS' COVE ....................................................... *W10
===============================================================================
TASK        : Find all treasure. Find out about the ship and dragon.
-------------------------------------------------------------------------------
Location    : Inside the mountain to the north of the end of the tunnel from
              Tozus.
Services    : Item Shop, Inn (40 Gil), Magic Shop
Items [6]   : Spark Dagger, Viking Axe, 3000 Gil, Blizzara (Black Magic Lv.3),
              Thundara (Black Magic Lv.3), Fira (Black Magic Lv.3)
Wellspring  : Yes. Revive only
Ally        : Desch
Area Enemies: 5: Killer Bee, 06: Werewolf, 07: Berserker, 21: Basilisk,
              22: Bugbear, 23: Mandrake
-------------------------------------------------------------------------------

Now, it's very easy to simply race through the cave, chat a little to hear
about the ship and the sea dragon, emerge onto the world map again and board
the ship, only to find yourself fighting the dragon before you've even had time
to pause. This is the Nepto Dragon and you cannot beat it. Your spells will do
0 damage and it has two attacks on each turn and each attack kills someone with
around 5000 damage. Kind of not possible... Well, then, DON'T!

This cove is really a town and you can talk to the Vikings and search for some
useful items. Walk through to the first open area where a Viking is asleep on a
bed at the left and the chap wandering around greets you in a cheery fashion
and warns you about the sea dragon. You'll see a dark wall at the right and a
small cave with a red treasure chest below the wall. There's a hidden opening
out of sight in the upper side of that dark section. Turn down, facing the
treasure chest and you'll find it. Walk down, right and down again to access
the chest which contains a [SPARK DAGGER].

Back in the main cave walk up and chat to the group, one of whom mentions the
Nepto Temple. Enter the doorway behind them to find the shopping cave. The mage
standing at the back wall sells magic, although you don't need any as you'll
find some free stuff in here. However, you should buy a few of the new Maiden's
Kiss items. Rest at the inn before leaving.

----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
______________________|________|_______________________________________________

Head up the steps and you're at the water's edge, although still inside the
cave. Go left, to the far end of the path and turn down the screen. You'll
discover another hidden passage leading through to a room at the west of the
area. Talking to the Viking reveals the name of Pop again. Go down the steps to
find another talkative chap and two treasure chests. The top one contains a
[VIKING AXE] and the lower one has a whopping [3000 GIL]! They don't object to
strangers stealing all their goods. There's a wellspring to the right of the
cave that will revive the dead.

Return to the main path and go right to find a Moogle. Stop just before that,
where some light shines on the path, and turn down the screen again to find a
hidden passage through the darkness. Walk down, right, down again, and left,
into a small room with three treasure chests: The left one has [BLIZZARA]
magic, the middle one contains [FIRA] and the right has [THUNDARA] and these
are all Level 3 spells.

Back on the path, walk right, and down the steps to find Pop and a few other
Vikings. The deal is: defeat the dragon and you can have the Enterprise sailing
ship. Chat to the other Viking who tells you the truth about the dragon: as
soon as you enter the ship he will attack. Return to the main path where you
can fire the cannon for fun and get a bit more information from two more
Vikings.

Walk up and the stairs ahead take you back to the world map, between two
mountains. The ship looks tempting, just waiting on the shore to the west, but
heed the warning and avoid it. Instead, walk north along the shore, and then
west, to find a stone temple. Before entering save your game, and retain the
magic jobs as you'll have to change back to mini form inside the temple.


===============================================================================
11. NEPTO TEMPLE ........................................................ *W11
===============================================================================
TASK        : Acquire Nepto's Eye and made the dragon whole again.
-------------------------------------------------------------------------------
Location    : West from Vikings' Cove.
Items [3]   : Shell Armor, Shell Helm, Serpent Sword
      [3]   : (Key Items) Nepto Eye, Fang of Water, Enterprise
Wellspring  : No
Ally        : Desch
Enemies     : 26: Petit, 27: Poison Bat, 28: Liliputian, 29: Wererat,
              30: Blood Worm
Recommended Level: 10
-------------------------------------------------------------------------------

Enter the temple and walk up to investigate the dragon head statue. There's
nothing else to find inside this first room. Use Mini on everyone, as
instructed, and enter the dragon's mouth. Use Level 1 magic on the enemies you
meet, and you might find that Desch helps you out with his Thundara magic.

Walk quite a distance to the right, across a bridge,  and eventually the path
turns up and to a dead end. However, there are two holes in the floor. Drop
down the first one (actually there are stairs, although you cannot see them
from above) and head down to the lower left corner of the room. There are two
chests here: the left one has [SHELL ARMOR] and the right contains a [SHELL
HELM]. These can be equipped to a Red Mage, which is another good reason for
having one with you at this stage.

Return to the upper level and enter the second hole. Walk right to find a
treasure chest with a [SERPENT SWORD] and another hole in the floor. This takes
you into a rock walled cavern. Walk right, and you'll probably encounter the
large red blood worm in here. One or two Fire spells should kill it. You'll see
something purple at the end of the passage so make sure that everyone has full
HP before approaching it. And yes, you have to fight a boss in mini form!


o-----------------------------------------------------------------------------o
| B O S S  -  GIANT RAT                                                       |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 11 |   900 |  24 |  29 |  1200 |  1500 | None        | Nepto Temple         |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Potion          2 - Bomb Fragment  3 - Antarctic Wind  4 - Zeus's Wrath |
| 5 - Silence Seal    6 - Tranquilizer   7 - Angel's Sigh    8 - Angel's Sigh |
|-----------------------------------------------------------------------------|
| Recommended Level: 10/11                                                    |
o-----------------------------------------------------------------------------o

Use your highest level spells on the rat: Thundara, Fira and Blizzara. Thundara
seems to be the best, doing nearly 350 HP damage to the rat. Level 1 spells and
Aero only inflict around 70 damage to him.

The Rat will get two turns on each round and it might hit out twice inflicting
poison, or use ice magic on everyone. The main problem is that it might
cast a spell on one character which will kill them outright at this level.
Revive with a Phoenix Down if they are your best magic user or if you want them
to receive experience points. I managed this in two rounds, with 1 Thundara and
1 Thunder magic, with the rest of the team using level 1 spells.

o-----------------------------------------------------------------------------o


After the battle you'll pick up [NEPTO EYE], a key item, and everyone will be
at full health for the return journey to the statue. Just as well, as the
enemies are still up for a fight. Keep walking left, using the stairs, to get
back to the entrance room. Examine the statue and you'll put the missing eye
back in its socket. You obtain the [FANG OF WATER] from the grateful dragon.

Leave the temple and restore everyone to full size on the world map. You cannot
use the ship as it's no longer on the shore. But return to the Viking Cove and
walk straight down the stairs to talk to Pop again. You'll officially receive
the [ENTERPRISE]! Leave the cave again, from the north exit and the ship is now
waiting on the shore. Embark on your seafaring adventures!

Change jobs back to what you had before if you wish, but I'd recommend having a
Black Mage now you have lots of lovely Level 3 magic, and the fact they can use
a bow from the back row makes them really useful. You'll also need a Thief to
open some locked doors if you want to acquire some nice treasure early on.


===============================================================================
12. THE ENTERPRISE ...................................................... *W12
===============================================================================
TASK        : Explore the world!
-------------------------------------------------------------------------------
Ally        : Desch
Sea Enemies : 31: Killer Fish, 32: Hermit, 33: Sea Elemental, 34: Tangie,
              35: Sahagin
-------------------------------------------------------------------------------

After boarding the ship near the Vikings' Cove, sail west, and you'll end up in
the middle of the sea in the middle of the continent. Check the map to see your
location. Use one of the Gnomish Breads now, and you'll be able to spot new
locations that you haven't yet visited. It's not clear where you should go next
but identifying all the locations on the world map is a good start.

You'll notice that the ship is restricted to the inner sea, and that access to
the outer circular sea is blocked by a whirlpool to the north. Have fun
exploring and finding new enemies to fight, both at sea and on the land. You
can save at any time while sailing or riding a Chocobo. You can land anywhere
and don't need a jetty or harbour as in some RPGs.

The old locations are to the East and you can call back to Canaan to visit
Selina, Desch's love, and chat to Cid, but you won't learn anything new. The
new locations are dealt with in the walkthrough, but in brief they are:

* Tokkul Village to the south.
* Castle Argus to the northwest.
* Tower of Owen to the north (west of the narrow channel with the whirlpool).
* Gulgan Gulch to the west from Castle Argus
* Village of the Ancients at the southwest perimeter of the map.

One of the problems is that there isn't a revive wellspring, except in the
Vikings Cove, and the new locations don't have an inn. I ended up having to
return to Vikings' Cove to revive and save on Phoenix Downs, and to restore
health. However, there is a Wellspring on the second floor of Castle Argus. See
the next section for details of the castle and the treasure you can find there.


===============================================================================
13. CASTLE ARGUS ........................................................ *W13
===============================================================================
TASK        : Obtain all the treasure.
-------------------------------------------------------------------------------
Location    : On the northwest coast
Services    : None
Items [12]  : 1500 Gil, 1000 Gil x6, 100 Gil x2, Bomb Fragment, Arctic Wind,
              Antarctic Wind.
      [9]   : {Locked Rooms} Light Arrow x20, Killer Bow, Medusa Arrow x20.
              Book Of Light, Book Of Fire, Ice Arrow x20, Fire Arrow x20,
              Book Of Ice, Scholar Robe
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Desch
Area Enemies: 40: Knocker, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Remembering that King Argus knew about airship engines, this might be the
natural next destination. You can see the castle on the Gnomish Bread map,
situated on the northwest coast. Sail there and enter what turns out to be a
completely deserted castle. (Touch the speech bubble for some comments about
this: while the soldiers are out looting, we'll loot their castle!) There are
some good things to find: tons of cash and a wellspring. You might need the
latter in case of disaster as there are some more powerful sets of enemies to
find, both on sea and on the world map.

Stop in the room on the second floor and get close up and personal to the
candlestick in the upper right corner. You'll see that familiar sparkle. Touch
! and the wall opens for you. Walk through the opening and keep going straight
through the next small room to the adjoining one. I had difficulty finding the
hole in the wall, until I realised it was situated by the fourth floor tile
down from the candlestick.

Here you'll find three chests: The left one has [1000 GIL], and so does the
middle one [1000 GIL], and yeah, it's the mother lode, the third one has the
same amount of [1000 GIL]. From the small room, walk up the stairs into a
another treasure room with 6 chests. Starting at the lower left the left three
contain: [1500 GIL], [1000 GIL], [1000 GIL]. The ones at the right have [100
GIL], [1000 GIL] and another [100 GIL].

The stairs take you out to the ramparts. Walk left or right, and up to find a
small wooden door in both corners' These doors are locked but you can open them
with a Thief. Change job and you'll be given the message that you can open the
door. There's no awkward lock-picking involved, as the thief is the master of
unlocking (even if you didn't name her Jill). The thief must be the lead
character, so change them around from the menu if you need to. Select Formation
and touch two characters to exchange positions.

Inside the left door you'll find an office. Check out the large cupboard for
that reassuring sparkle and touch the ! to open the wall to the room at the
right. Open three treasure chests to obtain: [LIGHT ARROW x20], [KILLER BOW]
and [MEDUSA ARROW x20]. The light arrows inflicts lightning damage and the
medusa arrows cause gradual petrification. These are more powerful than you'll
require right now, but having the Killer Bow is a real bonus as it adds another
+8 attack power to the Great Bow.

Enter the right door to discover a treasure room with six chests. Opening them
from left to right, starting on the bottom row, these contain: [BOOK OF LIGHT],
[BOOK OF FIRE], [ICE ARROW x20]. The top row yields: [FIRE ARROW x20],
[BOOK OF ICE], and [SCHOLAR ROBE]. The Book weapons and robe cannot be equipped
by anyone, and you'll need to wait until you have access to new jobs.

Go back to the very first room with the candlestick and climb the stairs up to
the large dining room. The enclosed walled area to the right of the table
doesn't seem to have a doorway, but just go around the back and walk down the
hidden stairs. You'll end up inside a small room with two treasure chests: the
top one has a [BOMB FRAGMENT] and the lower one an [ANTARCTIC WIND]. Walk
right, between the two chests, and you can pass through the wall into the
darkness and through to a tiny room with a single chest containing an [ARCTIC
WIND] item.

Return to the dining room and walk down the central stairs below the table to
reach the ramparts. Go right and find a wellspring that restores HP and MP, and
there's also a revive one to the left. Leave the castle.


------------
LIVING WOODS
------------
You might remember that this place was mentioned by one of the gnomes, and it
can only be reached with the Enterprise. Sail a short distance down the west
coast from Castle Argus keeping close to the coastline, and you'll see a gap in
the mountains. Land on the coast and walk a few steps into the wooded area.

You'll find some tiny fairies and a missing Elder Tree. Talk to them to
discover the secret of the Elder Tree and Hein. The Wizard Hein, of Castle
Argus, has put a curse on the Elder Tree which is now wandering the desert.
They also tell you that Hein changes his weak point when he uses Barrier Shift,
and that you need to analyze him to see his current weak point. Useful stuff to
remember for later.


===============================================================================
14. TOKKUL .............................................................. *W14
===============================================================================
TASK        : Find the treasure.
-------------------------------------------------------------------------------
Location    : On the central south shore of the sea.
Services    : None
Items [7]   : Bacchus's Cider, Great Bow, Lamia Scale, Ice Staff,
              Serpent Sword, Kenpo Gi, Sonic Knuckles
Wellspring  : No
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker  41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Start off by sailing south of the central sea, where there's a small settlement
on the nearby coast. Walk from the coast to the village of Tokkul. This place
is a bit strange: the first two inhabitants run off when you talk to them and
some of the houses are shut up. If you've already been to Castle Argus there's
some connection to the lack of soldiers there. However, none of this will stop
you from finding stuff lying around the place.

Talk to the Moogle at the left of the entrance to receive a new letter. This
one's from Sara titled - Hello, Ingus -  but you'll need to have Ingus as the
leading character to get it! Walk left from the entrance until you stop at a
blue roofed house. Now, head up between this house and the yellow roofed one at
the right and use Zoom. The collection of pots or debris at the left of the
yellow roofed house hides a [BACCHUS'S CIDER]. Walk up to the small house
behind these two and check the wall at the left of the blocked door to find a
[GREAT BOW]. Find a hidden [LAMIA SCALE] by the tree above this house.

Go right from here to reach the house at the upper side of the village. You'll
find a couple of blue clothed locals who will give you information about other
locations: there's a demon in the Sands to the west and a Village of the
Ancients to the west. Both sound promising. A man below the house with lots of
windows tells you about Castle Argus and people who live in the western
mountains. Walk a bit further to the right onto the grass at the east of the
village. You'll find an [ICE STAFF] hidden in the grass just below the sandy
upper right corner. Use Zoom to find the sparkle as usual.

Enter the blue roofed Elder's house and talk to him to learn about the
village's recent fate. The man in the small room at the right tells you to take
the weapons they have, so do them a favour and do as he says. Investigate the
fireplace and you'll end up inside a hidden room with two chests. The upper one
contains a [SERPENT SWORD] and the lower one a [KENPO GI]. Check the middle of
the pots with Zoom to discover a hidden [SONIC KNUCKLES].

Finally, enter the blue roofed house to the right of the entrance. A child will
run off into fireplace, so follow her and talk to the mother to learn that the
soldiers who raided the place were King Argus's men. I wonder where they might
have disappeared to? This is a good point to use the speech icon to find out
what the rest of the team think.


===============================================================================
15. CHOCOBO WOODS (Optional) ............................................ *W15
===============================================================================
TASK        : Ride a Chocobo.
-------------------------------------------------------------------------------
Location    : Southwest from Tokkul, inside a circular forest.
Services    : Chocobo transport!
Area Enemies: (World map outer ring) 36: Parademon, 37: Griffon, 38: Lynx,
              39: Hornet, 40: Knocker, 44: Red Cap, 45: Barometz, 46: Slime,
              47: Tarantula.
-------------------------------------------------------------------------------

NOTE: The Slime is a rare green enemy, found at the northwestern perimeter.
Thanks to Seferga for identifying this location as I had been searching for it
for ages...

Walk south from the Tokkul village and follow the edge of the coast until you
can walk west If you cross the desert you'll see a strange whirling something,
but it's not a monster although you cannot interact with it. The land narrows
with water on both sides, but keep going and you'll spot a circle of forest
surrounded with a circle of grass. Walk into the forest to find Chocobo Woods!

Simply talk to a Chocobo and it's yours! You'll be back on the world map and
can run all over the place without encountering enemies. There are many more
hidden Chocobo Woods, but they all have the same function, to give you a fast,
free, and enemy free ride. Chocobos have the same ability as the Folding Canoe,
as they can cross the shallow rivers.

This is quite a surprise as you can run all the way around the whole world map,
only to discover that it appears to be floating in the sky....Be careful
though, because you could find yourself without a Chocobo and far from safety.
Touch the chocobo and you'll dismount and it runs off. Wait until you've spoken
to a kid at the Ancient's Village before completing this circumambulation, as
he'll give you a reward!

If you keep going west, past the Chocobo woods, you'll end up at this village
at the south western edge of the world.


===============================================================================
16. VILLAGE OF THE ANCIENTS (Optional) .................................. *W16
===============================================================================
TASK        : Shopping and information.
-------------------------------------------------------------------------------
Location    : West from the Chocobo Woods. At the southwest corner of the map.
Services    : Item Shop, Inn (120 Gil), Bar, Weapon Shop, Armour Shop,
              Magic Shop
Items [2]   : Serpent Sword, (Chocobo reward) Gnomish Bread
Wellspring  : Yes. Revive only.
Ally        : Desch
Area Enemies: 37: Griffon, 40: Knocker, 41: Flyer, 42: Lizardman, 43: Gorgon
-------------------------------------------------------------------------------

Climb the first two sets of steps, where you'll find a Moogle, and walk left
and around the corner to find a red haired kid tucked away just to the left of
the third steps. Talk to him to get the challenge of riding a Chocobo all the
way around the world.

Continue along the left ledge to find a small house at the top left corner of
the village. This is the weapon shop and if you've already purloined all the
treasure chests inside Castle Argus there's not much to buy except for the
Light Staff, unless you could use another Killer Bow. Don't bother with the
other staffs as you'll find some more for free in the next location. The blue
robed mage outside the shop declaims wise words about magic stuff, as do the
rest of the mages.

Back at the starting steps you'll find an Inn costing 120 Gil and an item shop.
Stock up on Maiden's Kiss items because the Tower you'll go to next is full of
toads, and buy a supply of Hi-Potions for emergencies. Walk right, behind the
Inn and up the path a few steps where you'll see a tiny white flower at the
left. Check this out with Zoom to discover a [SERPENT SWORD].

The steps at the left lead to another mage who explains the nature of the
world, and the significance of the Tower of Owen. The house behind him contains
a revive wellspring. Behind here is a magic shop and another chatty mage. Buy
the Teleport magic if nothing else! This will save a lot of hassle allowing you
to leave dungeons and castles instantly. Stock up on the more powerful Level 3
magic as well, especially if you're using two mages. Sight is cheap enough and
allows you to view the whole map in the same way as using a Gnomish Bread.

The armour shop is located at the top right corner of the village and the
person outside here will tell you about the Chocobos. At long last you can
upgrade the Mage's body protection with the Mage's Robe, but you'll find one
for free at the next location. The Gi is for the Monk and the Flame Armor for
the Warrior or Red Mage.

There's nothing else to find, so, after improving your equipment, head for the
Chocobo Woods and undertake the world tour! Simply pick a Chocobo and run all
the way around the outer ring of the land. Don't stop or touch the Chocobo.
Back at the village, drop off the Chocobo and talk to the boy, and he gives you
a [GNOMISH BREAD] that you don't need. You can do the run again for another
prize if you talk to him again.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Serpent Sword         |   1500 |  +25 ATK | Deals lightning damage
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Light Staff           |   3500 |  +20 ATK | Casts Thunder
Killer Bow            |   4000 |  +26 ATK | -
Fire Arrow            |    150 |  +17 ATK | Deals fire damage
Ice Arrow             |    150 |  +17 ATK | Deals ice damage
Light Arrow           |    150 |  +17 ATK | Deals lightning damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shell Armour          |   1250 |  +18 DEF |
Flame Mail            |   2400 |  +21 DEF |
Headband              |   1200 |   +8 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
Mage Robe             |   2000 |  +13 DEF |
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Sight                 |    100 | White Lv.1  Displays a detailed map
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


SAVE YOUR GAME!


===============================================================================
17. GULGAN GULCH AND CHOCOBO WOODS 2 .................................... *W17
===============================================================================
TASK        : Acquire Toad magic.
-------------------------------------------------------------------------------
Location    : A mountain cave, west from Castle Argus.
Services    : Moogle
Items [4]   : Toad (White Lv.2) x4, Mage Robe, Ice Staff, Fire Staff
Wellspring  : No
Ally        : Desch
-------------------------------------------------------------------------------

Pick up a Chocobo and run to the desert outside Tokkul. If you go north, up the
coast a short way, and then turn west between the mountains you'll end up at
the coast and an apparently dead end, but the Chocobo can cross the shallow
water of the river. (If you walk here, you can paddle the canoe over the
shallows.)

You can see a dark shape swimming in the lake to the east, although you cannot
reach the area now. Check the map and you'll see that this is to the west of
the Castle. Maybe there's another route? (Be careful as the Chocobo can get
stuck if you pass beyond the waterfall, which is a bit annoying as you cannot
get out of this area.)

Instead, ride the Chocobo to where you left the Enterprise and sail up the west
coastline. Land near the Castle and walk north to the end of the forested area.
Turn to the west where there's a gap between the mountains. Walk to the west to
find a forested area and another Chocobo Woods. Leave this for now and take the
lower route, past that lake to a cave.

There's a Moogle inside the entrance and a welcoming green robed person at the
left. The poor things are blind but can see the future, as if that's any
compensation for not being able to see to play video games. Cross over the
bridge and chat to the rest of the doom-laden dudes before descending the
stairs.

You'll find a group of five of them in the next room and talking to the middle
one prompts a scene. You're given the [TOAD] spell and told to enter the Tower
of Owen. Equip the spell and talk to him again to get another one, and another
and another. You might as well get as many as possible while you can in case
you change jobs and it avoids having to change the magic as well.

Walk down behind the group where some some stairs are just visible. In the
darkness, go right, and then, down, and left to enter a small treasure room.
Open the three treasure chests from top to bottom to acquire: [MAGE ROBE], [ICE
STAFF] and [FIRE STAFF]. Use Teleport to leave the cave and walk up to the
Chocobo Woods. Pick up a mount and ride east, north and east again to reach the
Tower of the Owen.

SAVE YOUR GAME!


===============================================================================
18. TOWER OF OWEN ....................................................... *W18
===============================================================================
TASK        : Find the route to the top floor.
-------------------------------------------------------------------------------
Location    : At the north of the inner sea.
Items [9]   : Echo Herbs x3, Spark Dagger, Bomb Fragment, Sonic Knuckles,
              Salmand Sword, Flame Mail, Zeus's Wrath
Wellspring  : No
Ally        : Desch
Enemies     : 49: Pugman, 50: Far Darrig, 51: Blood Bat, 52: Petit Mage,
              53: Fury, 54: Aughisky
Recommended Level : 12/14
-------------------------------------------------------------------------------

The Tower of Owen stands alone on a narrow strip of land stretching out into
the sea north from the Castle Sasune.

Make sure everyone is at full health and with the best equipment for their
class before entering the tower. You need the Toad spell, as well as back up
Maiden's Kiss items and a few Golden Needle items. Hi-Potions will aid as a
back-up to a White Mage, or as a replacement for their Cure or Cura spells. My
party was Thief, Black Mage, White Mage and Red Mage and I started out with
everyone at level 14.

The encounter rate is fairly high once you're inside the body of the building
and the enemies are quite tough, with some powerful attacks. If you're using a
Black Mage remember that you can use the bow and change the arrows during the
battle, and a White Mage can use an elemental staff as an item from the menu to
cast the appropriate spell. Try to restrict yourself to using Level 1 magic and
save the more powerful spells for when you really need them. Level 12 is high
enough to cope with this place if you're careful, but if you've explored the
world even a little, you'll be around Level 14.

The Far Darrig enemies use Thunder magic and Silence spells. One Ice Staff
casting will put paid to one of them. Pugman uses Blizzard magic on everyone
for not much damage, but the Petit Mage can do a horrendous amount of damage
with double Blizzara magic if you meet two of them in a back attack!. They also
inflict silence. At level 14 they killed two characters and forced me to use
two Phoenix Downs or just start again. Use Fire magic on these critters and
make free use of the Fire Staff to save on MP. Keep everyone fully healed at
all times.


Floor 1
On entering the watery tower, walk left, down, and right, along the middle path
to a dead end. This triggers a scene with Desch suggesting that it's time to
take a dip. What he means is: turn the party into toads!

Use the Toad magic on the whole party from the Magic menu and walk towards the
corner of the area where water is pouring down. Be very cautious as you might
get into a battle and you cannot do anything while in Toad form. Run away!

You'll enter a new area, and should cast Toad again to change back to human
form. Walk down the path and you'll soon trigger a welcoming scene. Continue
along the path, heading to the left, and up, to find the stairs up to the next
level.


Floors 2 and 3
On this floor walk down the narrow path and find a treasure chest to the right,
containing [ECHO HERBS]. From here go left and up, to find the stairs. This
next floor has no treasure and is simple to navigate: go right, down, and
left.to find the stairs.


Floor 4
You arrive at the right side of this floor and can see a treasure chest across
the gap below you. Walk left for a brief scene, then down the narrow path,
right and up the narrow path at the right of the room to reach the chest. This
contains a [SPARK DAGGER]. (I equipped this to the Thief, giving him two Spark
Daggers and making his attacks pretty powerful.) The stairs are at the top left
of the floor.


Floor 5
Once again you arrive at the right side of the floor and this is slightly
more complicated. Walk all the way to the left for another taunt from the owner
of the tower. Go back and examine the narrow path at the upper side of the
path. Just face north and you'll trigger a mechanism that changes the layout.
Walk down the path to the lower side of the floor. There's a treasure chest
with [ECHO HERBS] at the top left corner, past the stairs to the next floor.


Floor 6
It's just a single path starting at the upper right with nothing to do or find.
Make your way around to the stairs at the lower right corner of the floor.


Floor 7
Slightly more interesting as you start out at the middle of the south side of
the floor. Go right, and up, and open two treasure chests: the left one
contains a [BOMB FRAGMENT] and the right has another [ECHO HERBS]. Walk back
and to the left, following the single path to the stairs in the upper right
corner of the floor.


Floor 8
You start out at the lower right corner of this larger floor. Go left, up, and
right, to the upper right corner to find a treasure chest with a weapon for a
Monk: [SONIC KNUCKLES]. Walk back all the way to the left wall, and down, to
find the stairs to the next floor.


Floor 9
Not far to go now, and the boss is on the next floor. Walk left and down at the
junction, and right to reach the first treasure chest. The route is obscured
with the high walls, but it's simple to work it out. Open the chest to acquire
the [SALAMAND SWORD] which deals fire damage as well as having higher attack
power than anything else so far.

From here, go left to the wall, and up, to open the second chest that contains
[FLAME MAIL]. Both these can be equipped to a Red Mage or Warrior. Walk down to
the lower wall and all the way right to find the last chest which contains an
attack item: [ZEUS'S WRATH]. Climb the final stairs, check equipment is the
best you have and everyone is at full health. Walk forwards to meet the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  MEDUSA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3000 |  35 |  22 |  1680 |  2600 | None        | Tower of Owen
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 14/15                                                    |
o-----------------------------------------------------------------------------o

As the name suggests, Medusa's main threat is that she can turn people into
stone and for that you'll need the Golden Needle item, but there's a good
chance that her "Stare"  won't have any effect at all. Her physical attack is a
strike on one that hurts for around 50-100 damage and she might hit them twice,
which hurts. She can inflict silence and use Blizzara, Fira and Thundara magic,
which is dangerous if she casts a spell on one, rather than on the group. She
gets two turns on every round so the real threat is if she uses magic twice on
the same person, but that's unlikely to happen as she mostly uses her weaker
physical attack and ineffective Stare.

Use the Ice Staff with a mage and it should inflict around 200 - 230+ damage.
Thunder does around 200 damage to her, and you might as well go all out with
your Level 3 magic if you have mages. Thundara does over 350 damage. Fire off
ice spells which seem to do more damage than anything else, and use arrows with
that element if you have them. Of course you could always speed things up with
a couple of thrown items. Keep everyone in good health at all times, and use
Hi-Potions freely if you need to supplement healing spells.

o-----------------------------------------------------------------------------o

After this, Desch does his stuff and you lose him as an ally. He instructs you
to go to the island of the dwarves next... and Hey! You land back on board the
Enterprise outside the tower, with everyone at full health. The whirlpool has
gone and you can sail up through the narrow channel to the outer sea.

SAVE YOUR GAME!


===============================================================================
19. DWARVEN HOLLOWS ..................................................... *W19
===============================================================================
TASK        : Get back the Horn of Ice from Gutsco.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : Inn (80 Gil), Item Shop, Weapon Shop, Armour Shop
Items [-]   : None
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

Sail west until you hit landfall on a large island at the north west of the
world map. Land at the island and enter the mountain cave. There's a Moogle
just inside the second cave who should have some new letters for you:  Again,
talk to him with different party members in the lead.

Talk to the dwarves to discover that they are in uproar because a valuable item
has been stolen. Talk to the dwarf by the grey stone platform and he'll ask you
to find Gutsco and retrieve the Horn of Ice. You're also told about the village
of Gysahl. You'll have spotted that place if you did the Chocobo
circumnavigation task.

The three doors at the back of the cave lead to the various shops. The one at
the right opens to the armour shop. I bought the Ice Helm and Shield which is a
good compromise if money is tight. The middle door leads to the weapon shop,
which sells arrows that you might want to buy if you've been using a bow all
this time. Enter the left door to find the Inn and Item Shop. The mage in here
will give you a brief overview of the advantages and disadvantages of your
current jobs.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Tyrfing               |   2000 |  +28 ATK | -
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Diamond Bell          |   4500 |  +42 ATK | -
Iron Arrow            |      8 |  +12 ATK |
Holy Arrow            |     10 |   +8 ATK | Deals light damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Ice Armour            |   2400 |  +20 DEF |
Ice Helm              |   1200 |  +10 DEF |
Ice Shield            |   1800 |   +6 DEF | Protects from some status ailments
Mage Robe             |   2000 |  +13 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
______________________|________|_______________________________________________

There are two sets of stairs leading down to the lower caverns. The one at the
right takes you to a revive wellspring and a large rock that blocks access. The
dwarves' treasure room is off to the left of this stairs, but there's no access
here either. Go down the left stairs instead, and that takes you to a lake. You
cannot walk further, but change everyone into Toads to paddle through the water
into the Subterranean Lake.

NOTE: Before taking this trip down to the depths you could go to Gysahl.


===============================================================================
20. GYSAHL .............................................................. *W20
===============================================================================
TASK        : Discover the Game Records, Gysahl Greens and Magic Keys.
-------------------------------------------------------------------------------
Location    : Southeast of the outer sea
Services    : Item Shop x2, Inn (120 Gil), Bar, Magic Shop
Items [6]   : Gysahl Greens x3, Magic Key x 2, Shuriken
Wellspring  : Yes. Revive only
SPECIAL!    : Game Records
Area Enemies: 45: Barometz, 46: Slime, 47: Tarantula, 48: Cuphgel,
Sea Enemies : 71: Anet, 72: Mermaid, 73: Seahorse, 74: Sea Serpent
-------------------------------------------------------------------------------

You'll have spotted this place nestled under some mountains at the far east of
the continent if you did the Chocobo ride. A dwarf also mentions it if you
visit Dwarven Hollows first.

From the Tower of Owen, enter the outer sea and sail east, then south,
following the ring of the outer sea until you reach the village. It's situated
on the west coast of the outer ring of land, bordered with mountains.

This place is worth a visit because of all the Level 4 magic sold, although
Libra and Silence are probably the only ones to bother with. It never seems
worth while attempting to inflict status effects when there's a good chance
they won't work.

Inside the Inn you'll find find a bar and a dancer who'll perform for you. The
door at the back of the room leads to the Inn and item shop that sells the
Gysahl Greens if you want more. There's a BIG SECRET here. Walk through the
right wall of the bar, between the plant trough and the small pot, into a dark
passage that ends up inside a small room with a yellow cloaked mage. He reveals
the game's records with the Bestiary and Achievements!

The Bestiary lists enemies in numerical order with the number defeated, and
shows a picture of each one, in situ. It also details the HP, Gil, Experience
given, Level, and Attack and Defence. The Achievements list:

- Clear Time (when completing the game)
- Chests Opened (a percentage)
- Enemies Defeated
- Battles Fled
- Max Damage
- Max Hits
- Master Cards

The house behind the Inn contains a wellspring that revives the dead, and
there's a Moogle outside.

Walk up the right side of the village and over the small bridge. The house is
inhabited by a Chocobo rancher who tells you about a special Chocobo that likes
Gysahl greens. Place the item near the tree in a Chocobo Woods and you might
meet the boss of the Chocobos. Zoom in on the left pot at the back of the room
to receive a free [GYSAHL GREENS] and there's another [GYSAHL GREENS] in the
right pot.

Cross the bridge behind this house, at the north east of the village and enter
the small house to find an item shop that just sells one item: the Magic Key.
These can be used to open those locked doors inside the Castle if you didn't
bother to change jobs to a Thief, but you don't need to buy any after finding
the freebies. Before leaving this shop, turn to the right and walk forwards and
you'll go through a secret passage in the wall that takes you behind the
counter. Open the treasure chest (it will be hidden behind the wall when you're
next to it) to pinch a [SHURIKEN].

Walk right, past the field, to the area of grass and trees. Go down as far as
you can go, keeping close to the river bank, and use the zoom to spot three
sparkles in the grass. You'll pick up a [MAGIC KEY] to the right, another
[MAGIC KEY] at the left, and [GYSAHL GREENS] in the upper tuft of grass.


----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Magic Key             |    100 | Opens locked doors
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gysahl Greens         |    150 | It could be used to attract something
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Toad                  |   1000 | White Lv.2  Inflicts toad or removes toad
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
Break                 |   3000 | Black Lv.4  Inflicts petrification
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
______________________|________|_______________________________________________


===============================================================================
21. SUBTERRANEAN LAKE ................................................... *W21
===============================================================================
TASK        : Find Gutsco to obtain the Horn of Ice.
-------------------------------------------------------------------------------
Location    : Through the pool inside the Dwarven Hollows
Items [7]   : Gold Needle x3, Zeus's Wrath x2, 3000 Gil x2
Wellspring  : No
Area Enemies: 55: Bomb, 56: Manticore, 57: Stalagmite, 58: Sea Devil,
              59: Merman, 60: Ruinous Wave
Recommended Level: 15/16
-------------------------------------------------------------------------------

Starting out at the main floor of the Dwarven Hollows, walk left and go down
the stairs to reach the underground lake. Turn everyone into Toads and enter
the water. Change back to normal before proceeding down the cave. You'll need
some Mallet and Gold Needle items in here as well as ensuring you have
Teleport magic so you don't have to walk out of there after beating the boss!

Use the Ice Staff with Mages on Bombs to overkill them by a huge amount, and
you can use any magic on the Manticores. Watch out for this enemy when it uses
ice magic on one party member as that can be pretty damaging. This is why you
needed that Ice armour! The Stalagmite is another enemy to be wary of as it
might petrify someone and you'll have to use the Gold Needle on them. Keep
everyone in good health at all times as usual.

There's only one way to go, so head right and down to reach the first of two
bridges. Cross the second bridge and open the visible treasure chest for a
[GOLD NEEDLE]. From here, go right, through the darkness to the next cave where
there's nothing to find. The stairs down to the next level are found at the
upper right.

In the next cavern, go over the first bridge and head left to find a chest with
a [ZEUS'S WRATH] close to the second bridge. Cross that bridge and go left,
keeping close to the upper edge of the floor. That takes you to a second chest
with another [ZEUS'S WRATH].

Go left a few steps where you'll see a bridge heading up the cavern. But walk
down from here and you'll find a chest in the lower left corner of the cavern.
This one contains a [GOLD NEEDLE]. Cross the bridge and there's a second [GOLD
NEEDLE] in a treasure chest at the far side. You'll probably need these as the
purple enemies use a petrification attack. The exit is at the upper right of
the cavern.

Inside the next cave, walk left and up to find a chest with [3000 GIL]. Walk
right, and there's a second [3000 GIL] inside another chest. Check everyone's
health before going further as you'll meet the prey as soon as you move to the
golden floor of the cave. I only ever encountered the Merman enemy in this
watery cavern, so stick around until it turns up if you want to complete the
Bestiary. You'll also encounter the Ruinous Wave and Sea Devil in here and all
these enemies are weak to Lightning magic.

Just a quick reminder, don't worry about using all your MP up on spells because
the team will be fully healed at the end of the battle and able to use the
Teleport spell to leave the cavern.


o-----------------------------------------------------------------------------o
| B O S S  -  GUTSO THE ROGUE                                                 |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 17 |  3500 |  35 |  24 |  2304 |  3500 | None        | Subterranean Lake    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 15/16                                                    |
o-----------------------------------------------------------------------------o

This tricky customer uses the Mini spell on the party, and that will cause
problems for anyone who's not a mage. They won't be able to make a dent in him,
and they will be vulnerable to any attacks. Change them back to normal
immediately either by using Mini magic on one or the Mallet item. To target one
person select the Player option at the top right of the screen and this will
display the party names at the lower left.

Level 3 magic from a mage inflicts around 350-400 HP of damage and you should
use your strongest spells first, as usual. Don't bother trying out status
ailments as they are bound to miss. Keep everyone in full health because he
might hit the same person twice on one turn doing well over 200 HP damage and
double that if he manages a critical hit. When his health is low Gutsco might
use Cure on himself, healing for around 90 HP.

Mini might target everyone, and the annoying thing about this is when you
attempt to cure the status and he inflicts mini again. This was the first time
I had to use a Phoenix Down when he walloped someone who was still in Mini
form, If that happens, make sure to heal that person as fast as you can, with a
Hi-Potion.

This is a good time to use a couple of Antarctic Wind and Zeus's Wrath items.
If someone is in mini form they can still inflict damage with these items, and
they will cause around 350 damage. You really want to get this battle ended as
soon as possible!

You'll obtain [HORN OF ICE] after Gutsco collapses into the hoard of gold and
disappears.

o-----------------------------------------------------------------------------o

Use Teleport to return to the world map and save your game. Enter the Hollows
again to speak to the leader and hand over the horn. He removes the barrier on
the shrine so you can place the horn on the right side of the stone. Cue, more
trickery! Talk to the dwarves to get instructions about where to go and what to
do next: go to the mountain to the north.

Do some more shopping now you have more cash and stock up on any items that are
running low.


===============================================================================
22. MOLTEN CAVE AND CHOCOBO WOODS 3 ..................................... *W22
===============================================================================
TASK        : Find Gutsco, again! Obtain the Horn of Ice, finally!
-------------------------------------------------------------------------------
Location    : Island at the northwest of the continent.
Items [7]   : Antarctic Wind x2, Freezing Blade, Phoenix Down x2, Hi-Potion,
              Impact Claws, Horns of Ice
Wellspring  : No
Enemies     : 61: Ballon, 62: Myrmecoleon, 63: Crocotta, 64: Adamantoise,
              65: Red Marshmallow
Recommended Level: 17/18
-------------------------------------------------------------------------------

Sail around to the western coast of the Dwarven Hollows island and land. Walk
into the forest and you'll discover another Chocobo Woods. But it's not of much
help as your destination lies inside the mountain. However, give the Chocobo
boss a whirl. Approach the large tree and touch the ! mark. You'll get a
message and the option to select an item from the inventory. Choose the Gysahl
Greens and a Fat Chocobo will appear behind the tree. You can store spare items
with the creature.

Save your game before entering the Molten Cave. It's probably worth while
obtaining all the treasure, even if it means walking over more lava than
strictly necessary. I'd suggest making two trips, the first to obtain most of
the treasure and then, teleport out, heal up and save. On the second visit you
can take the most direct route to the final room.

Use the Ice Staff as an item, frequently, to save on MP use and to inflict
massive damage on most enemies here. Watch out for the Crocotta that can
cause sleep, making the target very vulnerable to attack, and the Myrmecoleon
that might petrify. Save the attack items for the boss! It's best to have a
Red or White Mage in here, with the Cure spell, so you don't waste potions.
Check that you have the Level 3 Blizzara spell equipped to someone as this will
be very helpful against the boss.


B1
From the cave entrance, walk down and all the way left, past some steps, and
then, up to find a treasure chest with an [ANTARCTIC WIND] item. Hopefully
someone is wearing protective equipment because there's no option but to walk
over the molten lava to progress further. Go down the steps into the lava and
head right until you can climb up shallow steps to find a treasure chest. This
also contains an [ANTARCTIC WIND]. Walk back across the lava going straight
ahead to reach the stairs in the lower left corner of the cave. Check on health
after each lava excursion and use the Cure spell from the menu on everyone to
top up HP.


B2
You arrive at the right side of the cave. Walk up and left, and down through
the lave, ignoring the left turning, and heading to the right where you'll find
a chest with the valuable [FREEZING BLADE]. Equip this to a Warrior or Red Mage
for extra damage to the enemies and remove the Salamand Sword if that's still
equipped to someone. Go back through the lava and turn left at the junction
(going under a lava river) and up at the next.

You'll be on safe ground and will discover a chest with a [PHOENIX DOWN]. Check
on health again before stepping back into the lava and wading through it,
heading straight down the cave, to the lower left of the floor.  Here, you'll
find a chest with a [HI-POTION]. Back into the lava and walk all the way up,
and left at the crossroads, to find the stairs to the next floor.


B4 and B5
You enter at the right side of this cave and should walk through the lava all
the way to the left, to reach a treasure chest with a Monk's weapon [IMPACT
CLAWS]. Then, it's just a quick wade up the narrow passage to a second chest
with a [PHOENIX DOWN]. Check the suspicious looking rock for a sparkle and
touch the ! mark to open the wall to the left of the treasure chest. Retreat at
this point if you've been having any trouble and need to heal up. Otherwise,
just carry on, up through this small empty cave to the final floor.


B6
Check your equipment and health before moving forwards towards the fire crystal
and a fiery Gutsco.


o-----------------------------------------------------------------------------o
| B O S S  -  SALAMANDER                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 19 |  5700 |  41 |  25 |  2744 |  3700 | Ice.Water   | Molten Cave          |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 18                                                       |
o-----------------------------------------------------------------------------o

This is a much more straightforward tussle than the previous encounter with
Gutsco as the Salamander doesn't use any annoying status changing spells and is
weak to ice and water. However, he has high HP and a very nasty Fire Breath
skill that can take you unawares as he won't use it until the later stages of
battle.

Although you can use the Ice Staff as in item with a mage it doesn't do all
that much damage to him, and neither does the level 1 Blizzard magic. However,
that depends a bit on Job level, as the higher that level, the more damage!

Ideally employ your best weapons (the Freezing Blade you found) and ice spells:
Blizzara will do over 500 HP damage and around 700 with a dedicated Black Mage,
and it's also a good time to use a couple of Arctic or Antarctic Wind items.
The weaker version does around 550 damage. I used the Thief to throw these
items and heal the rest of team with items if necessary since this is the
fastest character. The White Mage should heal everyone on most turns, and save
the Cura magic for when you really need it.  The Black and Red Mage should
cast Blizzara or attack with ice weapons when the magic runs out.

For most of the battle the only risk is if the boss hits the same person twice
and manages a critical attack too. But when his health is low he will blast you
all with a Fire Breath attack that does over 200 HP damage and might kill
anyone that has been attacked once before. He can do this on more than one turn
as well and will keep doing that until your whole team is dead! This is the
point at which to let rip with all the Antartic Wind items in your possession
to defeat him as quickly as possible.

If someone is killed revive them with your fastest team member, (the Thief is
always reliable for this task) and heal them with a Hi-Potion in the same round
or there's a good chance they will be killed again.

You obtain the [HORNS OF ICE] after defeating Gutsco again and receive the
power of fire.

o-----------------------------------------------------------------------------o

Everyone is at full health again, even if they ended the battle dead. (Oops!)
New jobs will have been added to the Jobs menu. To return to the world map walk
back down the cave and around the lava to the far end where there's a teleport
device. Save your game!



===============================================================================
-------------------------------------------------------------------------------
                              FIRE CRYSTAL JOBS
-------------------------------------------------------------------------------
===============================================================================


-------------------------------------------------------------------------------
CRYSTAL OF FIRE - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
RANGER     - best on the back row as they equip bows. Barrage is a multiple
             arrow attack that uses up 4 arrows.
KNIGHT     - front row fighter who can equip strong armour swords and shields.
SCHOLAR    - back row is the best for this job. They use books and have access
             to all the scholar defensive gear. Doubles the effect of items.
GEOMANCER  - another back row job as they only equip Bell weapons and mage
             robes. At least their magic doesn't use any MP.

It's worth while experimenting with all these new classes and change over so
that the transfer time is the minimum. But DON'T change to the Geomancer just
yet as you won't have any weapons for them and you'll need to hang onto a good
Black Mage. Really, you need to keep White Mage too, although the Scholar is
handy in the next boss fight so... you can get by without a White Mage for a
short while if you stock up on Hi-Potions and Potions.

In this game I went with only a couple of changes:
Luneth - Black Mage
Arc    - Red Mage to Knight (2 battles)
Refia  - White Mage
Ingus  - Thief to Scholar

NOTES
The Knight has a special ability called "Defend" that triggers when someone
else goes into the yellow HP danger zone, as they will stand in to protect them
from death! They might step in to take a hit for a damaged ally at random even
without using this special command. Also, they can equip the Ultima weapon, the
best weapon in the game that does not require a Job Level of 99 to obtain.

You might want to keep the Thief since they have the useful Flee ability, and
if they reach high levels for this job they can steal a very powerful weapon
later on in the game. I decided to change the Thief to a Scholar for the next
boss and then change back to the Thief afterwards: that's always an option with
any job.


===============================================================================
23. DWARVEN HOLLOWS 2 ................................................... *W23
===============================================================================
TASK        : Collect all the treasure.
-------------------------------------------------------------------------------
Location    : Island, west from the Tower of Owen in the outer sea.
Services    : As before
Items [16]  : Ottershroom, Gauntlets, Scholar Robe, Scholar Hat, Knight Armor,
              Phoenix Down x2, Heroic Shield, Elixir, Killer Bow, Gold Needle,
              Book Of Fire, Book Of Ice, Book Of Light, Gysahl Greens,
              Magic Key
Wellspring  : Yes. Revive only
-------------------------------------------------------------------------------

Sail around the corner of the island and return to the Hollow. Everyone knows
you've been successful and you'll get new responses from the dwarven denizens,
although there are no new Mognet letters.

Talk to the leader who gives you a [MAGIC KEY]. Talk to the dwarf guard on the
stairs at the right and he'll allow you access to the treasure room. Go down
the steps and the rock has gone! Inside the cave you'll find 15 treasure
chests! In order, from left to right they contain:

Top Row
[OTTERSHROOM], [GAUNTLETS], [SCHOLAR ROBE], [SCHOLAR HAT], [KNIGHT ARMOR],
[PHOENIX DOWN], [HEROIC SHIELD].

Bottom Row
[ELIXIR], [KILLER BOW], [GOLD NEEDLE], [BOOK OF FIRE], [BOOK OF ICE],
[BOOK OF LIGHT], [PHOENIX DOWN], [GYSAHL GREENS].

Attempt to leave the Hollow and a scene unfolds as you're asked to go to
Tokkul. You're also advised to use a Scholar to see the weak point of the foe
you'll meet, although this can also be achieved by learning the Libra Level 4
magic with a White Mage.

Sort out the jobs, stock up on Hi-Potions and ensure you've found all the items
everywhere! If you're using a bow you might need to buy more arrows.


===============================================================================
24. CASTLE HEIN ......................................................... *W24
===============================================================================
TASK        : Find the Royal Sword of Argus. Defeat Hein.
-------------------------------------------------------------------------------
Location    : Inside the "tree" in the desert outside Tokkul.
Items [12]  : Mini (White Lv.2), Holy Arrow x20, Phoenix Down x4,
              Bomb Fragment, Antarctic Wind, 3000 Gil, Zeus's Wrath,
              Royal Sword, Elixir, Rune Bow, Fang of Wind
Wellspring  : Yes. A pot restores HP/MP.
Enemies     : 66: Pharaoh, 67: Lemur, 68: Lamia, 69: Demon, 70: Dullahan
-------------------------------------------------------------------------------

Before starting this next sequence of events and entering Castle Hein make sure
you have the Level 4 White Magic spell of Libra, purchased in Gysahl, OR a
party member using the Scholar job. You will have to analyse Hein's weak point
when you reach the boss. Also, this is a once only visit so you'll need to find
all the treasure and fight all the monsters for the achievements.

Save your game, sail south to Tokkul and enter the village, after which where
events take over for a while. You'll end up inside Castle Hein, the cursed
Elder Tree that was floating around the desert near Tokkul.

You'll start facing down the screen, but turn around and walk to right a few
steps. Walk through a hidden opening in the wall to reach the adjoining room
where you'll discover King Argus! Talk to him and the purple clothed soldiers
to learn more about the situation. Go right, through the wall to the next room
where the soldier at the top right will challenge you to a battle. He's a
Demon. He's not really a boss, and only has 742 HP. He's weak to Light attacks
so Holy Arrows work well and use of an Ice Staff is very effective if you still
have a mage with high job levels.

Walk out of the room, go right and up into the fourth cell where a little
person will give you another [MINI] spell. The pot in here will heal HP and MP.
Use the Mini spell to shrink everyone and enter the hole to the right side of
the pot. At least, do so IF you've still got someone with enough MP to cast a
level 2 spell. If not, just change jobs and a Scholar can go back to a White
Mage with no transfer battles, just as a Knight can revert to a Red Mage with
no battles and you can restore the loss of MP at the pot. After entering the
hole you'll officially be inside Hein's Castle. Cast Mini again to return to
full size and adjust jobs if required.

Enemies appear everywhere now and you'll encounter more Demons as well as
Pharaohs, both of which can hit you hard and the Pharaoh might inflict sleep,
poison, or blind. Lamia causes petrify or confusion, which is dangerous. Use
Holy arrows from a Black Mage or Ranger on these enemies, but don't use Cure as
they are not undead, and keep everyone in good health at all times in case of
back attacks. There isn't another healing place so conserve MP as best you can.


Floor 1
You arrive at the right side of tis floor. Walk up, left and all the way down
to the lower right corner of the cave to find a chest with [HOLY ARROWS x20].
Then, go back up, left and up to the top left corner to find two chests with
[PHOENIX DOWN] and [PHOENIX DOWN]. The exit to the adjoining cave is where you
see green light at the lower left of the cave. Walk up to find a chest with
another [PHOENIX DOWN] and then back down, and up the left side of the cave to
reach the stairs to the next floor


Floor 2
There are three doors along the lower side of this squared cave, in the passage
where you start out, and the exit is in the middle of the upper wall. YThe left
door leads to a room with [3000 GIL] inside the left chest, and the right chest
contains a [BOMB FRAGMENT]. I met Lamia in here for the first time. She's as
dangerous as she looks, causing confusion or petrify, so don't take any
chances. She's also weak to Light magic. The middle door leads to another two
chests: the left one has an [ANTARCTIC WIND] and the right another [3000 GIL].
The right door leads to another small room with another [3000 GIL] in the left
chest and a [ZEUS'S WRATH] item in the right one. That's the lot, so walk up
either side of the room and take the stairs to the next floor.


Floor 3
Walk straight up to find a chest with the valuable [ROYAL SWORD]. Equip this to
the Knight if you have one. You'll probably encounter a powerful headless rider
in here, called Dullahan. This enemy has 1000 HP and I just threw a Bomb
Fragment at him from the front row which killed him outright, although he has
no special weakness. Might not do much for job levels, but it's an easy win
when you're getting close to a boss. Go left and through a green lit opening
into the adjoining cave. There's nothing else to find, so continue up the
stairs to the next floor.


Floor 4
You're outside now, on a path that leads up the side of the huge tree
structure. Some way up the path you'll stop at a treasure chest that contains
yet another [PHOENIX DOWN].


Floor 5
Back inside the tree, walk left to find a chest with a welcome [ELIXIR]. Return
to the entrance and walk up, past a pond and a junction, and you'll find a
treasure chest containing a [RUNE BOW] which can only be equipped by a Ranger,
and not by a Black Mage. Go back to the junction and turn left to find the
stairs to the next, and final, floor.


Floor 6
You have time to check out health and equipment again before moving forwards to
challenge the boss.


o-----------------------------------------------------------------------------o
| B O S S  -  HEIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 22 |  4500 |  47 |  26 |  3464 |  4300 | None        | Hein's Castle        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 20                                                       |
o-----------------------------------------------------------------------------o

Hein isn't easy, especially if you've changed jobs and most of the team are
weaker than before. He gets two turns on each round and casts a range of magic:
Blizzara, Thundara, Poison and Sleep and Confusion. Although the details
suggest he has no weakness, after the first round or two he'll start using
Barrier Shift. This changes his weakness, meaning that your Fira spells might
suddenly do less damage if he's currently weak to ice and strong against fire.
Luckily his use of this skill takes up one of his turns so it's not all bad
news!

By using the Scholar's special Study skill, or the Level 4 White magic spell
Libra (bought at Gysahl) with a White Mage, you can find out exactly what that
weakness is!  Use attack items against him with the Scholar as these will do
double the normal damage, and your highest level magic, and try to make sure
you choose the ones that correspond to his current weakness.

Since he starts the battle with no weaknesses you're safe to use any attack
on the first round. His physical attack is a disdainful wallop with his cloak
that can cause around 150-200 damage. If he uses a magic attack on one
character then they will die, as it causes over 500 HP damage. Fortunately, he
only used this attack once for me. The tricky bit is to use a Phoenix Down and
fully heal the downed character on the next turn and hope you're clear about
turn order! One time I got it wrong and ended up wasting a Hi-Potion on someone
who was already fully healed.

The other problem is that he'll do a Barrier Shift change of status at the
start of the round, after you've set all your attacks based on outdated
information, so I'm not sure how helpful the Scholar's skill really is. On the
plus side, the Scholar has another, even more valuable attribute: one of their
skills is to double the effect of items, both healing and attack ones. If you
keep the Scholar on the front row their attack items do even more damage.

One suggestion is to throw two different items on one round, and there's a
chance that one of them will be his weakness and the other will do a lot of
damage too. A Ranger should use Barrage with the more powerful Holy Arrows, and
go with ordinary physical attacks if using a Knight.

o-----------------------------------------------------------------------------o

Celebrate your victory with triumphant music and get thanked by the Elder Tree.
The tree leaves the desert and returns to the Living Woods, and it frees the
captive people. You're given the key item: [FANG OF WIND]. You gain control
again on the world map, just outside the woods, south from Castle Argus, with
everyone at full health. The Living Woods location is closed off to you now, so
you cannot get the reactions of all the fairies.


===============================================================================
25. CASTLE ARGUS (2) AND NEW TRANSPORT B ................................ *W25
===============================================================================
TASK        : Talk to King Argus and then meet Cid to obtain the airship.
-------------------------------------------------------------------------------
Location    : Castle Argus is at the west of the world map.
Services    : None
Items [3]   : Elixir x2, Wheel of Time
Wellspring  : Yes. Revive and HP/MP restoration
-------------------------------------------------------------------------------

IMPORTANT!
You'll get a new ship in Canaan, and after you defeat the boss in a new world
you will NEVER be able to sail on the seas of this world again. Seek out any
missing sea monsters now if you want to achieve the full set, because this is
your last opportunity! Go back to Gysahl to see the game records again if you
want to check up on any missing monsters first.


Walk south, and then, east, following the coastline, to return to Tokkul
Village where everyone is happy the prisoners have been released. I was hoping
to find some treasure inside that fireplace in the first blue roofed house now
the kids were safe, but there's nothing to find. No-one gives you any reward
for all your efforts and no-one opens a shop.

Return to your ship and sail north west to Castle Argus to talk to the
inhabitants and find any treasure you  didn't acquire earlier.

Inside the dining room on the third floor talk to the king. He gives you the
[WHEEL OF TIME] and tells you to take it to Cid in Canaan. Talk to the guys
sitting at the right of the table and they explain how to open the locked doors
and tell you where to find the hidden treasure. Make your way to the upper left
door at the back of floor 2 (going through the hidden passage at the right side
the stairs on floor 2) where you had to unlock the door. Inside, you'll find a
magic researcher who'll give you [ELIXIR x2]. Return to the dining room and
walk down the central stairs to the outer area with the healing waters talk to
more soldiers for extra details about the story.

From the shore south of Castle Argus, sail east and land. You should be close
to Canaan, the village on the coast. Walk up to the back of the village to find
Cid's house, and talk to him for a scene and an explanation about the nature of
this world.

Leave the village and enter your ship again. Everything seems the same, but
touch the ship and it will transform into an airship! You can only land on
water but you cannot sail on the seas in this form. If you want to sail again,
just touch the ship when it's on the water and it will change back to the
Enterprise. The airship cannot cross mountains, but that won't matter.


-----------------
THE SURFACE WORLD
-----------------
Your next task is to find the surface world and leave this floating continent.
Simply fly to the edge of the map and keep going into the clouds. A scene will
occur, after which you're in a new section of the map. To return to the
previous world, just fly west, to the large floating island.

Sail or fly over to the largest island at the east of the surface world. There
are no enemies on the sea or in the air in this new world. Stop to check the
map to see the destination. It's quite a long way off! The world is round, so
if you fly off the edge of the map to the south you'll return at the north.

You cannot progress further on this island until you've found a special
someone, but you can explore a little if you wish. Land on the shore and walk
up to the grey temple like building to enter the Temple of Water. Walk straight
through the first two rooms until you reach a small water shard. But it's
protected by some kind of force field. The Cave of Tides is found at nearby
mountain, but again, you need to find that person first.


===============================================================================
26. WRECKED SHIP AND TEMPLE OF WATER .................................... *W26
===============================================================================
TASK        : Heal the girl and find an ally.
-------------------------------------------------------------------------------
Location    : Off the small island at the northeast of the new land
Items [3]   : Blood Sword, Zeus's Wrath, Crystal Shard
Wellspring  : No
Ally        : Aria
Area Enemies: None
-------------------------------------------------------------------------------

Sail or fly to the small island at the northeast of the map, and land on the
southern shore. Enter the grounded ship as there's nothing else to do on the
island and there are no enemies. You won't find anything on the deck so turn
left and walk through the hidden opening to go down some stairs. Descend the
stairs in the middle of this deck and you'll find two treasure chests on the
lower deck. The one near the stairs contains a [BLOOD SWORD] and the second one
has a [ZEUS'S WRATH]. Equip the sword if you're using a Knight as it absorbs HP
when attacking.

Walk over to the right side of this room where a girl called Aria is lying on a
bed. Talk to the green robed caretaker and use something from the bag to
restore health to Aria by touching the ! mark next to her. I went with the
cheapest option, a Potion, and that seemed to work. She tells you what to do
next, to take the crystal shard to the Temple of Water, and joins the party!
You'd think she' wear something warmer after being ill, but maybe she's tougher
than she looks. Use the speech bubble to talk to her and she'll help you out in
battles. You can return to the floating continent with her in the team with no
problems.

Fly back to the large island to the south of the wrecked ship and land on the
southern shore. Walk to the temple building and go straight through until you
reach the altar room. Aria will pick up the [CRYSTAL SHARD] although the item
doesn't appear in any inventory. Leave the temple and don't bother exploring
elsewhere as there's nothing to find.


===============================================================================
27. CAVE OF TIDES ....................................................... *W27
===============================================================================
TASK        : Find the Water Crystal.
-------------------------------------------------------------------------------
Location    : Inside the mountain on the large island.
Items [1]   : Blizzaga (Black Magic Lv. 4)
Wellspring  : No
Ally        : Aria
Enemies     : 75: Cockatrice, 76: Poison Toad, 77: Twin Heads, 78: Roper,
              79: Agaliarept
Recommended Level: 20/21
-------------------------------------------------------------------------------

Save your game before entering the cave. Enemy encounters begin as soon as you
enter the cave. Use Lightning on the Roper, Poison Toad, and Agaliarept, and
anything you like on the Twin Heads. All these enemies have nearly 1000 HP and
the Roper might paralyse someone, but that status effect disappears after the
battle is over. The blue Agaliarept uses low level Blizzard magic and the
Cockatrice might turn someone to stone: in fact they can easily turn everyone
to stone, so be extra cautious. Most of these battles are easy enough to win
but you'll need to keep everyone in good health which requires multiple uses of
the Cure spell.

Use the lower level fire and blizzard spells with a mage, or use staffs from
the item menu to save the more powerful thunder ones for the boss. Don't run
out of Hi-Potions or MP before meeting the boss. It would be better to teleport
out and re-stock rather than risk defeat. During the long walk to the boss Aria
might turn up and heal everyone with Cura, but she only did this once for me,
so I wouldn't rely on that. She will also cast the Protect spell on a rare
occasion.

Walk down and follow the only route to a blocked door and a short scene. After
Aria does her stuff you can continue. In the next room, walk left to cross a
long narrow bridge and then, down the cave to the adjoining cave. Keep walking
left, over a short bridge, and down the stairs to the next floor. Go left
again, following the only path across the first two bridges, and then ignore
the third bridge. Walk down the fourth bridge to find the exit.

You're now in a much larger cavern and there's a treasure chest to find. Walk
up the stairs, and right, across the higher bridge, and follow the path next to
the cave wall, down, up some more stairs, and down again. until you reach the
lower right corner of the floor. You'll probably run into the Agaliarept enemy
here, also weak to lightning. The treasure chest contains the spell [BLIZZAGA],
level 4 Black magic. Return to the first stairs or teleport out.

Leaving the cave helps to raise levels with a second trip and maybe change the
jobs you've set if you find any difficulty with the monsters in the cave. It
also gives you the chance to stock on extra items, such as Lightning Arrows
from the Village of the Ancients, or Hi-Potions.

Once you've got the treasure you don't need to take the detour again and will
just walk right, across the bridge, and down the cave to find the stairs that
lead up to the final room. Inside the next cave just walk around the central
pool to find the stairs up to the final floor. You'll find pairs of the large
purple Cockatrice enemy here that can hit you for a whole lot of damage. Use
any attacks on it to destroy it fast before it gets the chance to petrify
everyone.

There's still time to make minor adjustments before walking forwards to the
Water Crystal altar, and after some scenes you'll meet Kraken.

One time my party was: Ranger/Job Level 16, White Mage/Job Level 20, Black
Mage/ Job Level 32, and Knight/Job Level 13, and in this game I had stuck with
the Thief who had Job Level 21, but the rest were around the same. Everyone was
at Level 21. Aria doesn't take part in this battle. To survive the powerful
magic of this boss, everyone needs to have over 700 HP, which they won't have
at this level, but if you don't mind the loss of one or two Phoenix Downs it's
perfectly possible at this lower level.


o-----------------------------------------------------------------------------o
| B O S S  -  KRAKEN                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 24 |  8000 |  55 |  27 |  5280 |  5500 | Lightning   | Cave of Tides        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 21                                                       |
o-----------------------------------------------------------------------------o

This boss is easy in a way, because he only uses ice magic and the Blinda spell
which has a low chance of blinding a physical attacker if you've a mixed party.
It won't matter if a mage is blind. The only problem is that he has two turns
on each round and he could kill someone with a single Blizzara attack. Other
than that his normal physical attack does around 200 HP damage.

Keep everyone at full health if you can manage it, and keep those with less HP
on the back row. Attack with Lightning elemental weapons, magic and items
(Zeus's Wrath) especially if you're fielding a Scholar, doubling the effect.

Use Cura on the whole party on every round with a White Mage or Hi-Potions for
anyone whose HP is low. A Ranger using Barrage with Lightning arrows can
inflict nearly 1000 damage to him and Thundara from a Black Mage will do around
600-800. Attack with the Blood Sword and Serpent Sword on a Knight to inflict
additional elemental damage, and two Spark Daggers for a Thief. Just keep doing
that for four or five rounds and he'll be calamari.

o-----------------------------------------------------------------------------o

Things happen after the battle and you're told to find Doga, on the continent
of Dalg. You awaken in a new location with everyone at full health and some
nice new jobs to investigate!



===============================================================================
-------------------------------------------------------------------------------
                             WATER CRYSTAL JOBS
-------------------------------------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
CRYSTAL OF WATER - JOBS CHANGE
-------------------------------------------------------------------------------

Make new decisions about your future! Check the JOBS option to view the
extended list of possible jobs:

NEW!
DRAGOON     - the spear wielding jumper who can fight from the back row. Their
              skill has them jump and leave the battle for a turn until they
              crash down from above, inflicting powerful damage.
DARK KNIGHT - front row fighter with special weapons that deal damage to
              monsters that divide. Their skill uses up some HP when activated.
BARD        - back row song specialist who doesn't use MP but plays different
              harps to generate some useful effects.
VIKING      - front line fighter with high defence. Their skill makes enemies
              target them and no-one else, if it works. Very useful for
              powerful single enemies and bosses. Put them on the back row with
              two shields and see them shrug off damage!
EVOKER      - back row mage who needs summons magic to be useful.

You might want to wait until you've seen the cost of the new equipment before
making decisions about new jobs. I had around 25000 Gil by this point but
that's not enough to treat everyone to new gear. One suggestion is to change
the Black Mage to a Viking, or Monk, giving them a boost to HP and adding
another powerful physical attacker to the mix for the upcoming boss. Or just
stick with the Knight for now.

I went for the Monk, for a change, and saved on expense by giving Luneth the
Impact Claws and Sonic Knuckles. You'll have to change to the Dragoon and Dark
Knight eventually, but it's not a matter of urgency for now. However, the next
boss is immune to magic and you'll need at least two powerful fighters and
there are locked doors to open so hanging onto a Thief might be wise, although
you can always change back to that job when required.

Refia  - White Mage
Luneth - Black Mage to Monk (2 battles)
Arc    - Knight to Ranger (2 battles)
Ingus  - Thief to Viking (2 battles)


NOTE
There was no music at all in the Surface World on my iPad. I'd like to know if
that was just a glitch with my game or if anyone else has had the same problem.


===============================================================================
28. AMUR, THE CITY OF WATER ............................................. *W28
===============================================================================
TASK        : Find a way into the sewers.
-------------------------------------------------------------------------------
Location    : In the middle of the western continent
Services    : Item Shop, Inn (200 Gil), Bar, Weapon Shop, Armour Shop
Items [6]   : Gysahl Greens x3, Black Garb, Thief Gloves, Black Cowl
Wellspring  : Yes. Revive only
Area Enemies: 84: Black Flan, 85: Hellgaroo, 86: Vulcan, 87: Dracrocotta,
              88: Magician
-------------------------------------------------------------------------------

This town is divided into 9 sections with bridges over the water, and situated
on the southeast continent of the new world map. The airship is waiting for you
on the water nearby. Except, that you'll find that your ship has been
chained up and won't move. You can discover why and what to do by talking to
people in the inn, but there's no requirement to do that. Take some time to
explore the town, before leaving to discover this brave new world!

The old man near the beds will give you a Job description for all current jobs.
The couple of people at the right side of the inn will tell you to do this. Go
upstairs and talk to the people in the bar for more information about the
location of the person who locked up the ship. It seems they are to the south,
across a bog, and you need some special shoes which Delilah would know about,
and she lives in the sewers. Before leaving the upper room attempt to play the
piano and see what happens next!

The shops are on the central section, and the Inn where you wake up is at the
middle left section. The Moogle is found on the middle back section. The revive
wellspring is inside the house at the bottom left corner of town, below the
Inn.

Talk to the red-haired girl at the entrance to be treated to a very weird
dance. This is essential to progress the story. The house over the bridge to
the right contains an old man called Gil, who will lead you to the sewers
entrance after you've seen the 4 old men.

The sewer is over the bridge behind his house and he opens the gate for you.
There's nothing to find inside his house even though it's full of jumbled
objects. But you can find some useful equipment once you get access to the
sewers so hold off buying anything for a little longer.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Battleaxe             |   7400 |  +65 ATK | -
Main Gauche           |   7000 |  +35 ATK | -
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Selene Bow            |  16000 |  +63 ATK | -
Boomerang             |   9000 |  +40 ATK | -
Iron Arrow            |      8 |  +12 ATK | -
Holy Arrow            |     10 |   +8 ATK | Deals light damage
Madhura Harp          |  10000 |  +60 ATK | Increases defence of all allies
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Viking Helm           |   5500 |  +19 DEF |
Viking Mail           |   8000 |  +38 DEF |
Heroic Shield         |   3500 |   +9 DEF | Protects from some status ailments
Thief Gloves          |   2500 |  +11 DEF |
Black Garb            |   5000 |  +30 DEF |
Black Cowl            |   4000 |  +15 DEF |
Black Belt Gi         |   6000 |  +33 DEF |
Chakra Band           |   4500 |  +17 DEF |
______________________|________|_______________________________________________

What equipment you buy is very much dependent on the new jobs you've chosen.
Don't buy anything your team cannot equip! And note that there is nothing on
sale for mages, but do not buy the Thief Gloves, Black Cowl or Black Garb as
you'll find these for free soon enough. The Viking Mail and Helm are obtained
in a later location, but that's not for a while yet. If you can afford that
super bow, then using a Ranger might not be a bad idea, although once again
this is something you'll find later on.


----------------
TREASURE HUNTING
----------------
After having met the 4 old men and spoken to Gil he'll lead you to the sewers
entrance behind his house.

Descend into the water and walk right and around to the island where there's a
field. Zoom in to spot four sparkling vegetables. You can pick some plants and
obtain [GYSAHL GREENS x4] at the top right corner, and another three of them in
the middle row and to the left

Leave the island and go left, down, and left again, under a bridge, and then up
to north side of the town where you'll discover a small wooded island. Go
straight ahead to climb the steps.

Use zoom to see a sparkle on the grass just to the right of the steps and pick
up a [BLACK GARB]. Edge around the front of the grass, retaining the zoom in
view and check out the tree at the right side of the clearing. You'll find a
hidden [THIEF GLOVES]. Check the left tree to find a [BLACK COWL]. This black
stuff is good for a Monk or a Ranger.


----------------------
EXPLORING OUTSIDE TOWN (Optional)
----------------------
Although you cannot use the airship you still have the Folding Canoe. Simply
walk to the water at the east and you'll start using the canoe. Paddle along
the river to the northwest of the continent and you'll end up at the shore of
the place where the Water Temple and Cave of Tides is located. Canoe to the
east from Amur and disembark on the south side of the shallow river.

Walk further east into a large wooded area and the then, south. You'll discover
a Chocobo wood at the southwestern corner of the woods, bordered by the water
and the mountains. Once you have a Chocobo you can travel a long way to the
north, running along the western coast of the continent. Be careful though,
because if you walk to the northwest you'll come across double rows of grey
statues that appear to blow up as you move forwards. In fact, after passing
through two sets of them, they will kill the team. Best avoided!

There's a second Chocobo Woods at the north. Find the desert and you'll see a
wood at the northwest that you have to cross to reach a landlocked lake.

To investigate the boggy area south from Amur, run a Chocobo south and west
following the edge of the coast. You'll see a castle and a dark patch of ground
in front of it. If you step onto that ground, the Chocobo will run off and
you're left inside the marsh and will die. The world is a dangerous place!


===============================================================================
29. AMUR SEWERS ......................................................... *W29
===============================================================================
TASK        : Find Delilah and obtain the Levigrass Shoes.
-------------------------------------------------------------------------------
Location    : Inside Amur, at the southeast corner of the river.
Items [7]   : Cat Claws, Diamond Bell, Hammer, Kaiser Knuckles, Power Bracers,
              Poison Dagger, Levigrass Shoes
Enemies     : 80: Darklegs, 81: Gigantoad, 82: Twin Ligur, 83: Stroper
Recommended Level : 22
-------------------------------------------------------------------------------

After kitting out the team and deciding on jobs, or at least, testing some out,
it's time to venture into the sewers to find the old lady that has the
Levigrass Shoes you need to cross that dangerous ground near the castle.

Walk over the bridge behind Gil's house and go down into the water as he showed
you. Go right, and then down the river, past the first turning and you'll find
the entrance to the sewers at the south side of the island at the lower right
corner of the town.


Floors B1 - B2
Walk down and go right to cross the sewer to the other side. Walk down the
stairs next to the right wall. On the next floor walk down to enter the sewer,
then left and up the steps onto the path. Go up, left, and back down into the
water. Walk through the water heading straight to the left and up the steps.
Walk down and right, to open the treasure chest on the pathway, and obtain a
[CAT CLAWS] before heading down the stairs.


Floor B3
This next floor is simple. Walk right, along the raised path to the stairs in
the upper right corner. When you reach the middle of the path there's a scene.
Those four weird dancing men who rushed off into sewers are trapped.

You fight four Gigantoads, in an easy battle. Although they will poison
someone, that's simple enough to cure with a Antidote, and other than that
there's not much to worry about. Simply attack with lightning if you have
magic, or a Light Staff as an item, and your best weapons.

After the battle it's essential to talk to all four of the men, so I've heard.
Anyhow, do so, and continue down to the next floor. There are still enemies so
be cautious and heal up after the battle.


Floor B4
Now its gets a little more complicated as there are treasure rooms off the main
room. There's a fairly obvious passage through the darkness, near the bottom of
the stairs, directly to the right of the first bridge. This takes you to a
small room with two chests. The top one has a [DIAMOND BELL], the first weapon
you've found for the Bard and the other one contains a [HAMMER], a nice upgrade
for a Viking. This is where I first ran into the somewhat elusive Stroper
enemy, although they also appear elsewhere on this floor.

Return to the previous room and cross the bridge, and keep going left to end up
in another hidden room. The chest where you enter has a [KAISER KNUCKLES],
another weapon for the Monk. Go down the steps into the water and up onto the
path at the left where you'll find two more chests. The lower one contains
[POWER BRACERS] that massively increase defence for a Monk, and the upper one a
[POISON DAGGER].

Return to the main floor and continue walking up the passage, and follow it all
the way around to the lower right corner of the floor where the stairs take you
to the final floor.


Floor B5
Walk to the right to meet with Delilah and eventually you get the key item:
[LEVIGRASS SHOES]! You'll be teleported out of there with no need to use any
spells. You won't be at full health, so heal up at an inn and buy anything
else you need before you leave. If you're using a bow and arrows, buy 99 Iron
and Holy arrows. You can find the 4 weirdos on the grassy island at the lower
right of the town and eventually they will send you mail. Talk to the Moogle
after all these events and you'll get another letter from Cid - My First Date
with Mrs. Cid -.


===============================================================================
30. GOLDOR MANOR ........................................................ *W30
===============================================================================
TASK        : Find and defeat Goldor to release the ship.
-------------------------------------------------------------------------------
Location    : Behind the bog on the southeast continent
Items [13]  : Golden Sword x11, Wyvern Claw, Chain Key
Enemies     : 89: Lost Gold, 90: Gold Eagle, 91: Gold Warrior, 92: Gold Bear,
              93: Gold Knight, 94: Nightmare
Recommended Level : 23
-------------------------------------------------------------------------------

If you want to cut down the number of enemy encounters on the way to the Manor,
then grab yourself a Chocobo! From Amur, head to the east, taking to the river
with the canoe, and keep going along the river to the east. Stop off on the
south shore when the river turns to the north and walk south through the
forested area, to find the Chocobo Woods at the west of the mountain range.

From here it's a quick stride back to the west, and then south, between the sea
at the west and the mountains to the east. You'll reach a sandy desert and
another patch of trees just south from the dirty brown patch of bog. With the
Levigrass Shoes in your inventory the Chocobo will walk over the bog, and so
will you if you're on foot. Save your game and enter the Manor.

In this game my team was Arc: Ranger, Ingus: Viking, Refia: White Mage and
Luneth: Monk and the team were at Level 22.


Floor 1
All the Gold enemies have around 1000 HP and no weak points, apart from the
Gold Eagle that's weak to Wind, the Aero White magic spell. Basically you can
you can attack with anything you've got. Enemies include the huge Gold Bear
that really looks intimidating! The Nightmare horse will attack with a sleep
spell, or use Stare, that might confuse someone. Watch out for these status
effects as someone who is confused can really hurt the team if they attack
them. You can either wait until they have been hit by an enemy or hit
themselves OR use a weak weapon with a mage character to attack them and bring
them to their sense.

The Gold Knight and Gold Warrior cast Thunder magic on one, and might
manage a powerful critical attack that is the only time you might be at risk. I
used barrage with iron arrows, a staff to cast magic with the mage, the
front-line monk hitting hard, and the Viking following up last with double
axes.

Walk straight up the large entrance hall into the next room. This is a library
but there's nothing to find in the shelves. Go up, and left, and walk down to
the bottom wall, ignoring the side halls, and you'll find a row of 12 treasure
chests! You'll obtain [GOLDEN SWORD x11] and the final chest yields a [WYVERN
CLAW], yet another weapon for the Monk. Not a bad haul. At this point I
teleported out as the encounter rate is quite high and this avoids having to
fight lots more battles walking back to the entrance hall.

If you want to return to town at this point, walk back over the bog and into
the small patch of trees. Yep, it's another Chocobo woods! Catch a bird and
hotfoot it back to town to sell off those Golden Swords (attack power is only
+5) and maybe change jobs now you can afford more equipment. The swords sell
for 2500 each, so if you keep one (for completion purposes) and sell the rest
that nets you a tidy sum of 25,000 Gil. I bought the Viking equipment as well
as buying another 99 Iron Arrows. (You can buy that many to keep in the
inventory so long as the rest of the arrows are equipped.)

Back in the large entrance hall, ignore every locked door except one. It's half
way along the central passage to the right. Open the door with a Thief or Magic
Key and turn to the left to access the adjacent room. Walk around this room to
find the stairs in the top left corner. I found the Gold Eagle here and finally
had a reason to use the Aero magic, at least, I would have, except one barrage
and one hit from the monk destroyed the birds.


Floor 2
You arrive at the lower right corner of this large room, and the exit is at the
upper left corner. The walls are high, and you cannot see far, and the
encounter rate is high too! Turn left at the first junction and then up a
couple of steps and left again into a more open section. Walk left to the wall,
down, and left again around the corner of the wall. Go all the way up the
corridor to the top wall, and then, left, and back down to the lower wall. Head
left again and run up to the exit stairs.


Floor 3
Check on health, formation, and equipment and get ready to rumble! With all the
battles fought in here my team had reached Level 25, which is probably about a
good level for this fight. Ranger had the Selene Bow, Viking the Battleaxe and
Hammer, White Mage only had access some staffs that weren't going to be of much
use, and Monk had Wyvern Claws and Kaiser Knuckles. As soon as you take a
couple of steps inside the next room a scene will start.


o-----------------------------------------------------------------------------o
| B O S S  -  GOLDOR                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 26 |  9000 |  53 |  28 |  6560 |  9900 | None        | Goldor's Manor       |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 25                                                       |
o-----------------------------------------------------------------------------o

Barrage with Holy Arrows did over 1000 damage and the Monk managed around 600,
but provoke with the Viking at lowish job level missed so I wouldn't recommend
that! It's likely that Goldor will make effective use of the Blind spell and
you'll need to heal this if an attacker is afflicted. He might cast it on just
one, but more usually on the whole team at once, but you cannot heal everyone
at once. He gets two attacks on each round and might also cast Protect on
himself, cutting down the damage you can do, but ignore that and carry on
regardless.

Prioritise curing the blind status effect for the fighters, and forget about
the support. However, he might cast Silence on everyone and that isn't good if
you've run out of items and are relying on a mage to heal and cure status
effects. Goldor is pretty easy to defeat, and does very little actual damage
unless he uses Thundara magic, which is a rare occurrence.

o-----------------------------------------------------------------------------o

After the battle things don't go quite as expected, but you should walk up to
the platform and pick up the [CHAIN KEY]. Everyone will be at full health so
you can cast Teleport to get of there fast, or walk back. There are still
enemies to fight, although the encounter rate is very low, and there's a short
cut back through the gap in the walls. Walk directly right, close to the lower
wall of the maze floor and you don't have to take the longer route. Exit the
manor, pick up a Chocobo and return to Amur to unlock the ship.


-------------------
RETURN OF THE SHIP!
-------------------
Remember that you can fly if you want to avoid the sea enemies and use the map
to check your precise location. You can reach a lot of places now. Some are
optional, and don't involve the main storyline, and others might trigger the
appearance of a very challenging optional boss, so those are best left until
later.

One thing to be really careful about if you don't want to be forced to continue
with the story before you're ready. DO NOT fly over the desert in the northwest
continent as you risk getting blasted with a cannon, and losing the ship,
although it's not a game over.

* Duster is the most obvious place to visit. It's a tiny island at the north of
  Amur, all alone in the middle of the map.
* Replito is a lot further off, at the northwest tip of the northwest
  continent. You'll find summons magic here, and some useful items.
* West coast of NE continent - Chocobo Woods and a pond
  (Enemies : Dracrocotta, Vulcan, Black Flan, Hellgaroo)
* Return to the Floating Continent which is situated at the far southwest.


===============================================================================
31. DUSTER (Optional) ................................................... *W31
===============================================================================
TASK        : Buy Bard's Harps.
-------------------------------------------------------------------------------
Location    : Small island off the west coast of the northwest continent
Services    : Item Shop, Inn (320 Gil), Bar, Weapon Shop, Armour Shop
Items [2]   : Earthen Drums x2
Wellspring  : None
-------------------------------------------------------------------------------

Fly northwest from Amur towards the tiny island off the coast of the northwest
continent. Duster is the home of Geomancers and Bards.

You'll find some handy shops and a couple of free items. The item shop is
inside the Inn as usual, and the equipment shops are to the left of the Inn.
The weapon shops sells lots of harps for the Bard, which would cost you a
pretty penny if you purchased them all. I decided to wait on the Bard for now.
It's worth buying a Feathered Hat if nothing else, as this can be equipped by
every class, and Rune Bracers give more protection for mages. Don't buy the
Lamia Harp as you'll find a free one in a later dungeon.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Diamond Bell          |   4500 |  +42 ATK | -
Madhura Harp          |  10000 |  +60 ATK | Increase defence for all
Loki Harp             |  10000 |  +60 ATK | Increase attack power for all
Lamia Harp            |  10000 |  +60 ATK | Inflicts confusion
Dream Harp            |  10000 |  +60 ATK | Inflicts sleep
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Feathered Hat         |   6000 |  +10 DEF | -
Rune Bracers          |   5000 |  +11 DEF | Protects from some status ailments
______________________|________|_______________________________________________

Chat to the man outside the Inn to find out that the Dalg continent to the
south will blow away anything that comes near. You might have already
discovered this when exploring as the ship will veer away from the continent if
you get too close. You'll get a hint about a better airship in Saronia. The
town is populated by geomancers who'll try to convince you to try out this job,
and bards who will make you wonder if your game has frozen as they pause before
and after telling you something profound. Two of them mention Bahamut, and
another inhabitant speaks of the unique Dark Blade sword. All in all this is a
great place for hints.

The Moogle is behind the Inn and might have some more letters for you. Walk up
behind the house at the right of the inn  and zoom in on the grass at the top
right corner of the area. You'll find an [EARTHEN DRUMS], a battle item that
makes an earthquake. (It's to the right of the bard who squawks about
Chocobos.)

Walk up the left side of the trees behind the arms shop, and use zoom again to
see another sparkle at the upper left corner of the grass where you'll pick up
a second [EARTHEN DRUMS]. (The nearby bard talks about a sound when you get
items. I thought they were going to mention the sound of one hand clapping or
deliver a haiku, but maybe that was the idea!)  It's all very enigmatic.


===============================================================================
32. REPLITO (Optional) .................................................. *W32
===============================================================================
TASK        : Buy summons magic.
-------------------------------------------------------------------------------
Location    : At the northwest corner of the northwest continent.
Services    : Item Shop, Inn (200 Gil), Magic Shop
Items [5]   : Turtle Shell x2, Elixir x2 Phoenix Down
Magic       : Evoker summons x5 (buy)
Wellspring  : None
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

This is the village of evokers, and the magic sold here is very specialised,
for summoning various creatures to aid in battle. It's only worth while buying
all these summons spells IF you intend to use them! At the moment only the
Evoker job can summon anything, but later on you'll get the Summoner and Sage
and have more cash to buy them. They are learned in the same way as normal
magic so if you use more than one job you'll need multiple summons. The locals
will tell you about Bahamut and Leviathan which might whet your appetite for a
challenge, and the chap at the north of the village gives a hint about fjords
to the south, but I'll save that information for later.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.3: Summons Ramuh
Heatra                |   7000 | Summons Lv.4: Summons Ifrit
Hyper                 |   7000 | Summons Lv.5: Summons Titan
______________________|________|_______________________________________________

Search the village for some items using zoom to spot the sparkles. The single
tree above the left entrance wall hides a [TURTLE SHELL], and there's a second
[TURTLE SHELL] hiding in the trees above the upper left house: in the second
tree to the left. Go just behind this tree and walk left into a little clearing

There's another sparkle on the visible tree at the upper edge of the clearing.
You'll acquire a nice [ELIXIR]. You can do the same thing over to the right of
the town, behind the pond. With the close-up view, walk to the right, through
the trees, and down where you'll meet a man called Gulgan. Investigate the tree
to his left for a [PHOENIX DOWN].

You'll spot a house with a blue roof set back in the trees. Walk around to the
back of that house and you'll enter a secret doorway and find yourself inside.
There's a secret passage through the right wall of the first room that leads to
a small room with a treasure chest containing an [ELIXIR].

Enter the second room through an obscured doorway in the lower wall of the
first room. A green-robed man gives a hint about the treasures to be found in a
cave underneath the triangular shaped island (at the south east corner of the
world map.)  Of course, you need to find a way to dive beneath the sea to find
it. All in good time!

If you plan to use an Evoker, buy all the summons and equip them to the magic
menu for that person. Use the special command "summon" to call one. You might
have to remove any other magic to allow room for the summons. Depending on your
magic levels you'll get multiple uses of each summons.


===============================================================================
33. SARONIA COMPOUND .................................................... *W33
===============================================================================
TASK        : Find Prince Alus.
-------------------------------------------------------------------------------
Location    : In the desert on the northwestern continent
Services    : 1. NW: Inn (320 Gil), Item Shop, Magic Shop (closed),
                     Library (closed)
              2. SW: Armour Shop (closed), Bar
              3. NE: Inn (320 Gil), Item shop, Magic Shop x2 (closed),
                     Weapon Shop x2 (1 open/2 closed)
              4. SE: Chocobo
Items [13]  : SW Saronia - Gysahll Greens x11, Wind Spear, Dragon Mail
      [1]     NE Saronia - Elixir
Wellspring  : None
Area Enemies: 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
-------------------------------------------------------------------------------

After doing everything else you wish, fly the airship over the eastern side of
the north west continent. As you go over the desert area you'll spot massed
ranks of blue roofed buildings and then a large white castle. Fly too close to
the castle and events take over and you lose the ship, but it's not game over,
thankfully.

You'll end up on the ground with yellow and red clothed troops. Talk to them if
you wish, but if you enter the building you'll be up against three guards who
won't let you pass. For now, leave the castle and explore the area. It's a
walled enclosure populated with enemies and you cannot leave to the world map,
but you can save your game.

In fact, those blue buildings are part of four distinct settlements surrounding
the castle, with two to the left and two to the right of the compound

1. Northwestern Saronia - upper left
2. Southwestern Saronia - lower left
3. Northeastern Saronia - upper right
4. Southeastern Saronia - lower right

Systematically loot and shop in all these places to discover what to do next.


-------------------------------------------------------------------------------
i. Northwestern Saronia - upper left
-------------------------------------------------------------------------------
Services: Inn (320 Gil) , Item Shop, Magic Shop (closed), Library (closed).

The first person you meet mentions a tunnel under the castle, although that's
not going to help at the moment. To the right is an Inn and Item Shop and
there's a Magic Shop next to the left wall, but it's shut. The Saronia Library
building is found at the end of the central street, and it's closed as well.
The magic is the same as was for sale at the Village of the Ancients.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
ii. Southwestern Saronia - lower left
-------------------------------------------------------------------------------
Services:   Armour Shop (closed), Bar
Wellspring: Yes. Revive only
Special:    Fat Chocobo

This is a bit more interesting as it's a watery town with sections divided by
channels connected with bridges. Walk over the first bridge to the left and
down into the water. Go up the middle narrow channel to talk to an old geezer
on a small island, He mentions the missing Prince Alus.

Back to the start, head over the bridge and walk to the right, and up, to find
a wooden door. Go inside a room with bookshelves and speak to the red clothed
man. He'll summon a Fat Chocobo! You can store items with the Chocobo and
retrieve any you left. Walk through the hidden passage at the right side of the
room, into the darkness. It goes up, left, down and left, basically taking you
around the outer wall of the house, and then to a room at the far left. In here
you'll find 11 treasure chests! You'll acquire [GYSAHLL GREENS x11].

You don't need to do this bit as there's nothing to find, and all you'll get is
some information. From the entrance, head left to find a closed Armour Shop
although the orange haired man nearby suggests that a weapon shop has defied
the king's orders to close. From here, walk up and left, crossing bridges to
reach the Wellspring house. If you walk down the outer narrow path an old man
will ask about a 10 year old boy.

Return to the entrance again, and walk straight ahead, over two bridges to the
back of the town where you'll find a tavern. Inside you'll be greeted with a
scene and a battle with three Gold Knights. Nothing difficult about that, and
afterwards you'll acquire a new ally: Prince Alus! Touch the speech box to talk
to him and get a little more information about his situation.

Return to talk to the robed man at the end of the narrow path and he'll give
you a free [WIND SPEAR]. You can get another free piece of kit from the
orange-robed old guy on the island in the middle of the town. The minor
drawback is that he's standing on a tiny island. But you can reach that by
going down steps at the lower right of the town, or at the lower left, in front
of the armour shop. Walk up the middle channel of water to reach him and
receive the [DRAGON MAIL].You'll only get these items while Prince Alus is
still in tagging along so make sure to obtain them now!

----------------------.--------.----------.------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Scholar Robe          |   5500 |  +20 DEF | -
Scholar Hat           |   7500 |  +11 DEF | -
______________________|________|__________|____________________________________


-------------------------------------------------------------------------------
iii. Northeastern Saronia - upper right
-------------------------------------------------------------------------------
Services: Inn (320 Gil), Item shop, Magic Shop x2 (closed), Weapon Shop x2
          (open/closed)

The first woman you meed tells you about the island of Duster, in case you
hadn't already visited  Walk to the upper left side of the town to find a small
house with an open weapon shop. Buy the Wind Spear, to go with the one you were
given after you met Alus. You can obtain three Thunder Spears for free and
that's enough to equip two Dragoons, but the Wind one is going to do a bit more
damage to the flying boss.

There's a second weapon shop that's closed and the locals will talk about a
powerful knight in Saronia, and mention the name of Garuda. Zoom in on the
group of three trees below the closed weapon shop, and you'll see a sparkle on
the south tree. You'll find a valuable [ELIXIR].

One of the two magic shops sell things you've seen before, apart from the new
Blizzaga spell, and the other has some tasty new level 5 magic, but they are
closed for the time being. The item shop inside the Inn sells the Ottershroom
for the first time, and, although expensive, it's a valuable stand-by in case
you ever need to escape from a dungeon and don't have access to the Teleport
spell. You'll also find a blue robed mage who'll give you a run-down about your
current jobs

----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
WEAPON SHOP 1 (open)  |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Wind Spear            |  10000 |  +50 ATK | Deals wind damage
----------------------+--------+-----------------------------------------------
WEAPON SHOP 2         |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Fire Rod              |  10000 |  +25 ATK | Casts Fira
Ice Rod               |  10000 |  +25 ATK | Casts Blizzara
Light Rod             |  10000 |  +25 ATK | Casts Thundara
Golem Staff           |  13500 |  +30 ATk | Casts Break
Rune Staff            |  18000 |  +33 ATK | Casts Erase
Wizard Rod            |  20000 |  +20 ATK | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
______________________|________|_______________________________________________


-------------------------------------------------------------------------------
iv. Southeastern Saronia - lower right
-------------------------------------------------------------------------------
Services: Chocobo

A Moogle is waiting just to the right of the entrance, but of much more
interest is the Dragon Spire found up the steps in the middle of the town.
Leave that for a moment and head to the upper right of the town to pick up a
Chocobo for a quick tour of the whole area without having to fight! That's all
you'll find here, although the locals will give some fighting advice - spears
and lances are effective against flying enemies.

Maybe it's time to change jobs to a spear/lance wielder if you haven't already
done so. I wasn't that keen on the Viking as they are very slow to act, and
changed to a Dragoon, because I like jumping, although normal battles are over
too fast for it to be a useful skill. However, you'll soon realise that this
job is the one that you're being pushed towards, with all the free equipment
you've obtained. Take the hint!


===============================================================================
34. DRAGON SPIRE: SE Saronia (Optional) ................................
===============================================================================
TASK        : Find all the treasure.
-------------------------------------------------------------------------------
Location    : Inside the township of southeast Saronia
Items [12]  : Dragon Mail x3, Phoenix Down x2, Dragon Helm x4, Thunder Spear x3
Magic       : None
Ally        : Prince Alus
Enemies     : 95: Hellgaroo Mage, 96: Needle Monkey, 97: Catoblepas,
              98: Sorceror, 99: Sand Worm
Recommended Level: 25
-------------------------------------------------------------------------------

The prince will aid you with the spell Aero, or Confuse, from time to time.
Climb five floors of the tower, fighting the fun enemies, although what a Sand
Worm is doing in a stone tower I've no idea...  It might afflict someone with
Blind status that requires healing after the battle.

The encounter rate is quite low and I only met two groups on the way to the
top. Take out the Sorceror as fast as possible in case it casts Fira on one,
which might kill someone outright. The Hellgaroo also casts magic, Blizzara,
and hope it's on the whole team and not one person. The Catoblepas and Needle
Monkey might cause poison status which needs to be healed or it persists. Don't
bother to search for anything hidden or for treasure chests because there's
nothing at all.

When you reach the sixth floor you'll be at the top of the tower. Walk right to
find a room with six chests, starting at the top and going around clockwise,
they contain: [DRAGON MAIL], [PHOENIX DOWN], [DRAGON HELM], [THUNDER SPEAR],
[THUNDER SPEAR] (yes, a another one so you can equip two!), [DRAGON HELM].

It's the same deal in the room to the left of the stairs, with another six
chests to open. Starting at the top, going clockwise again: [DRAGON MAIL],
[DRAGON MAIL], [DRAGON HELM], [THUNDER SPEAR], [PHOENIX DOWN], [DRAGON HELM].

Now that you've obtained all this Dragoon equipment change two party members to
Dragoons and fight inside the tower to complete the transfer of jobs.


===============================================================================
35. SARONIA CASTLE ...................................................... *W35
===============================================================================
TASK        : Enter the castle and defeat the boss. Acquire the Nautilus.
-------------------------------------------------------------------------------
Location    : Northwest continent, inside the Saronia compound
Services    : None
Items [20]  : Ice Rod, Rusty Mail, Medusa Arrow, Dragon Hammer, Main Gauche,
              Tome Of Fire, Tome Of Ice, Golem Staff, Scholar Hat, Boomerang,
              Selene Bow, Tome Of Light, Rusty Mail, Viking Helm, Earthen Bell,
              Dragon Helm, Gaia Vest, Viking Mail, Phoenix Down x2
Wellspring  : No
Special!    : Nautilus airship
Recommended Level : 26/27
-------------------------------------------------------------------------------

SAVE YOUR GAME!!

Before entering the castle with Alus fight enough battles to complete the
transfer for any new jobs. It's faster to find enemies to fight inside the
Dragon Spire. Use at least two Dragoons, since you'll have enough equipment
for them both. In fact you could even field three of them.

Equip the two dragoons with two spears each, as well as all the Dragon armour.
You should have found the Wind Spear, and bought another, recalling advice
about effective weapons for flying enemies, and the fact that Aero magic is
effective against birds. Consider a team with two Dragoons and a White Mage,
with one other person fulfilling a job that has a decent level of expertise.

Although you'll rest for the night after entering the castle this DOES NOT
RESTORE HEALTH! Sleep at the inn in NW or NE Saronia and check your stock of
Hi-Potions. Save your game! Vital, because you might not succeed at these
relatively low levels. On my first attempt at level 25 it was a bit of a
wake-up call as everything else had been plain sailing up to this point.

Approach the castle gate with Alus and you'll be allowed through, and a boss
fight follows in quick succession. My team consisted of a Monk/Job Level 18,
Dragoon x2/Job Level 2, White Mage/Job Level 35. A Knight might be preferable
to a Monk for his ability to protect a damaged ally,.because if the mage dies
you've had it. Raising the Job level of the two Dragoons will make things very
much easier as they will do much more damage to Garuda, but you can beat him
without doing it, with a little luck.


o-----------------------------------------------------------------------------o
| B O S S  -  GARUDA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 28 | 10000 |  57 |  29 |  8800 | 10200 | Wind        | Csstle Saronia
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 26                                                       |
o-----------------------------------------------------------------------------o

Okay, so no surprises here, as we knew it was a flying bird called Garuda from
the well-informed Saronians. Garuda is powerful and uses Lightning magic on the
whole party as well as physical attacks, although those don't hurt too much,
doing around 150 HP damage. He has two turns on each round, although he doesn't
cast the magic twice on one round. If he did, that would be instant death for
everyone...

If you're using the Dragoons have them jump so they don't get damaged, and
attack with double spears. Cast Aero with a White Mage when you're not using
Cura spells, and use other non-elemental attacks from your other fighter.

The real difficulty in this battle is not damaging him, but not getting killed
from the crushing Lightning magic. This reduces everyone's HP by around 300-500
HP, leaving them all in the yellow danger zone, apart from the jumping
Dragoons. The higher anyone's Magic Defence stat, the less damage this attack
will do, but the Dragoon has low M.Def, so their only hope of escaping unharmed
is if they are in the air. And your only hope of survival is that he doesn't
do this attack twice in a row: but he will.

Your best protection might be to use Cura on every round. Aero does around
400-500 damage to Garuda, but it's better to keep everyone healthy and avoid
deaths. One suggestion is to use a Bacchus's Cider item on the White Mage at
the start of the battle to make sure they always have the first turn so they
can heal everyone.

With a White Mage at Job level 32-35, they don't heal for enough so you'll
also need to use Hi-Potions to supplement Cura, because if Garuda uses magic
again on the next turn, the party won't have high enough HP to sustain the
damage. Once the team gets badly damaged it's going to be downhill from then
on, and you won't be able to recover fast enough to survive. You could try
using a Phoenix Down and Elixir to fully heal someone, or fight more battles in
the Tower to raise levels higher, both overall and for the jobs. This was the
first time I had a total defeat and I was grateful for the fact that there
wasn't a long dungeon to go through first!

Even if the rest of the team is dead, so long as you have one Dragoon left you
can jump again and might kill Garuda, so don't give up!

o-----------------------------------------------------------------------------o


After the battle the team is at full health and inside the castle bedroom. Exit
to the south and leave the castle to save your game. Re-enter the compound and
wander around chatting to the mages in the left tower room to find out where to
go next, and talk to the engineers in the right side tower room to find out how
to travel! Yes, the [NAUTILUS] is yours.

Back inside the bedroom, go up the stairs and up again to reach the King's
chamber and talk to King Alus. He'll officially tell you to take all his stuff!

You'll hear about quite a few other possibilities by talking to everyone. The
engineers are thinking about a ship that goes underwater but the expert is
missing... you're told about a the Temple of Time and Noah's Flute. There's an
undersea temple south of Saronia, between two horns. Of more immediate use is a
secret passage to the treasure room on the first floor of this tower.

Return to the bedroom and check the top of the right wall, in the middle. Yes,
that not so obvious discolouration marks the start of that secret passage. Walk
through, going straight, until you reach some stairs down to the treasure room.

Open 12 chests, from top to bottom and left to right:
[ICE ROD], [RUSTY MAIL], [MEDUSA ARROW],
[DRAGON HAMMER], [MAIN GAUCHE], [TOME OF FIRE],
[TOME OF ICE], [GOLEM STAFF], [SCHOLAR HAT],
[BOOMERANG], [SELENE BOW], [TOME OF LIGHT]

Continue down to a lower floor and keep walking down the stairs until you reach
en empty room. There's another secret passage through the wall at the right.
Walk straight through to the final room, with 6 more treasure chests. Again,
from the top, starting at the left, you'll acquire:
[RUSTY MAIL], [VIKING HELM], [EARTHEN BELL], [DRAGON HELM], [GAIA VEST], and
[VIKING MAIL].

Back upstairs, re-enter the left tower with the mages and check the wall near
the top right corner at the right for another secret passage. Walk right,
through the darkness, then down the stairs into a small room. There's another
hidden passage through the wall at the left, close to the stairs. This takes
you up and around the room and back inside at the right side of the adjacent
room.

Descend the stairs until you reach a long narrow room. Two chests are found at
the lower left, and a helpful servant who says that the next part of the
passage is closed. But you can see a room at the left, even thought you cannot
access it. For now, open the two treasure chests to obtain [PHOENIX DOWN] and
[PHOENIX DOWN]. This generosity made me forgive the lack of juicy drops from
beaten bosses. Teleport out for a quick exit.


--------------------------
SHIPPING OUT AND SHOPPING!
--------------------------
Walk back outside and you'll arrive inside the white area just in front of the
castle, and next to a golden ship. Enter, and fly away. Or go and do some
shopping for magic now that the shops are all open in the various townships.
Note that the Nautilus cannot cross over the mountains, and cannot land on
water.

Definitely buy the better Curaga magic, Protect, and Raise from the magic shop
in NE Saronia.  At long last you don't have to use Phoenix Downs if someone is
knocked out. If you buy all the magic at the left shop in NW Saronia it's gonna
cost a lot: 30,000 Gil to be precise. Buying the better rods as well was too
expensive for me, so, unless you've been selling off stuff (don't forget about
those Golden Swords!) or fighting a lot of battles, you won't be able to buy
everything. Make a point to get the valuable Rune Staff as this allow you to
cast Erase to remove buffs on bosses, and will be an essential piece of kit for
later in the game.

The locals will have new things to say, at least, in the NE area, and you can
access the Library in the NW area. There's no-one to talk to but lots of books
to read! Check each shelf for an extract from various books. although one or
two don't reveal anything. Only the 6 larger shelves facing you have books to
read. The ones at the left give more information about Desch and his father,
and the second row at the left tells you how to get past those statues: you
need the four fangs. The top left shelf tells of the secret of the Dark Blade
Way in the mountains west of Saronia. The others have stuff about dark and
light and transportation.

By the way, there's a Chocobo Woods outside the compound if you walk and canoe
due west from the south wall. It's inside the woods between the start of a
second river and a small lake. Walk up between the two, towards the mountains
to the west.


===============================================================================
36. DOGA'S MANOR ........................................................ *W36
===============================================================================
TASK        : Find Doga's Manor and enter the Cave of the Circle.
-------------------------------------------------------------------------------
Location    : In the middle of the southern continent.
Services    : Item Shop, Magic Shop
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Area Enemies: 101: Simurgh, 102: Harpy, 103: Gargoyle, 104: Chimera
-------------------------------------------------------------------------------

The nice thing about the upgraded ship is that it's a lot faster, but you
cannot land on water, or on trees, and it cannot cross mountain ranges. Oh, and
you can no longer sail, anywhere, anytime again, so it's a bit frustrating if
you missed out on killing any sea monsters.

Change one of the Dragoons to something else now, preferably a Thief or Mage
type job as you'll be running across locked doors and a mini-me section soon.

Fly to the southwestern tip of the south continent and make your way through
the mountains following the grassy path to a house. As soon as you arrive
there's an air battle with two Chimera. At least, that was the first time I
encountered air enemies. On the ground you'll find new foes, including
Gargoyles, but you cannot walk up to the manor as a wind thrusts you back.

Enter the Manor and meet Doga. He mentions Unei as well as Xande, and he
explains their roles in the past and present, after which he joins the party!
You're told to go to the Cave of Circle through a secret passage in his room.

This is Moogle Manor! The first one you meet before going up the stairs may
have some new letters for you: probably one from Cid. In the next room you'll
find masses of them, with helpful information as well as shops. The Item Shop
is at the left counter and the Magic Shop is at the right and sells Level 6
magic, even though you won't be able use this yet, if your levels are still too
low to use anything higher than Level 5. At level 29 you will have 1 use of
Level 6 magic.

Buy the Haste, Raise and Curaga magic if you can afford it. Warp isn't that
useful as it doesn't mean what it says and is attack magic rather than an
actual warp spell to move from one place to another.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


Go up the stairs to Doga's study and talk to the Moogles. You can heal HP and
MP at the pot between the desk and cupboard, and revive by checking the book on
the desk. After that, go to the candle in the top right corner and zoom in to
reveal the ! mark. Touch it and the wall shakes, revealing the secret passage.
Turn right at the candle to walk into the darkness. Simply go right, in a
straight line, until you emerge in another room. Check the hole in the upper
wall and shrink the party!

You may wish to make a Thief so you can escape battles with no loss of defence,
and change everyone else into jobs that are capable of casting magic if you
don't do this. I did both! (The Evoker is quite useful now as you'll have two
weapons for them as well as their specialist armour.)


===============================================================================
37. CAVE OF THE CIRCLE .................................................. *W37
===============================================================================
TASK        : Accompany Doga to the Cave of the Circle and upgrade the ship.
-------------------------------------------------------------------------------
Location    : Inside a hole in Doga's room inside Doga's Manor.
Items [-]   : None
Wellspring  : Yes. Revive and HP/MP restoration
Ally        : Doga
Enemies     : 105: Demon Horse, 106: Rock Gargoyle, 107: Bovian,
              108: Dread Knight, 109: Flyer Mage
Recommended Level: 28
-------------------------------------------------------------------------------

Despite the fact that you'll all tiny enemies are not hard to defeat,
especially if Doga jumps in with his Flare magic, and they all have around 700
HP. It's worth while fighting them if you're short of Gil. The gargoyle and
mage are weak to Wind magic so use Aero on them, and anything else you like on
the rest. Level 3 or 4 magic should deal with all groups if Doga doesn't kill
them first. Use the Thief to steal items. You could stay in here for a while,
since Doga is so useful, and you've got that restoration pot nearby.

Walk along the narrow path to the first warp circle. Enter it to reach the
second path, where there's another warp circle at the end. The third section of
path goes up a gentle slope and ends at the third warp circle. That's all there
is and it's a short and easy trip. In the next area, walk forwards and Doga
will cast a spell to allow the Nautilus to travel underwater!

He tells you to go south from Saronia to find the Temple of Time between Cape
Twin Horn and find Noah's Lute. You'll use this item to wake up the sleeping
Unei. After this Doga goes off to do his own stuff and find the Key to Eureka.
It seems there's another ship to discover as well: anything called the
Invincible sound good to me!

Doga sends you back outside the manor to the world map. Make sure to change
back to full size! You can enter the Manor at any time to use the restoration
pot or buy things.


===============================================================================
38. THE NAUTILUS ........................................................ *W38
===============================================================================
TASK        : Explore underwater.
-------------------------------------------------------------------------------
Location    : Wherever you left it. It appears on the world map as a blue
              torpedo shape
Services    : None
Sea Enemies : 110: Noggle, 111: Abtu, 112: Sea Dragon, 113: Kagura,
(Underwater)  114: Charybdis
-------------------------------------------------------------------------------

To enter the underwater just touch the Nautilus while flying over the sea and
you'll dive down. To return to the surface touch the ship again and it will
float back up. This will NOT work in the floating world. Enemies are different
and movement is slower, although the map is basically the same, with all the
continents showing as dark land masses.

There are all kinds of places that can be reached now, some of which contain
unique challenges: new summons monsters as well as lots of lovely treasure.
All these are optional, and it's really up to you when and if you undertake
these challenges. It's not a bad idea to find them all and acquire at least
some of the free treasure now, and you can return later to finish them off.

* Doga's Village (magic shopping!)
* Sunken Cave (lots of treasure)
* Saraonia Catacombs (Odin summons)

Take care when fighting underwater monsters as they often appear in groups of
three. Kagura are weak to lightning and Charybdis are quite tough, especially
if they turn up in a group.

To continue with the story the next location is the Temple of Time. And oddly,
the music restored itself after acquiring the upgraded Nautilus.


===============================================================================
39. DOGA'S VILLAGE (Optional) ........................................... *W39
===============================================================================
TASK        : One stop magic shopping!
-------------------------------------------------------------------------------
Location    : Underwater from the east point of the southern continent.
Services    : Magic Shop x6!
Items [-]   : None
Wellspring  : No
-------------------------------------------------------------------------------

You might have noticed a town next to a lake at the east of the south continent
of Dalg. It is surrounded with mountains and there is no access from the air.
After the events with Doga on the south continent of Dalg, fly back to the
south of the continent and then hug the coast, heading northeast past this
inaccessible town, until you reach the eastern tip of the land. Dive down here,
and you'll see a channel through the rock. Just follow it to a dead end, and
return to the surface and you're flying above that pool by the town!. Land on
the grass and enter Doga's Village.

Talk to the black mage with the bright yellow hat, and they run the magic shop,
although it's nothing special, just the same as in NW Saronia. There are more
shops at the ends of each bridge.

Down the left one you'll find the summons magic, which is the same as that sold
at Replito, From here, walk right, to the next mage shop selling level 5 magic,
which is the same as the second shop in NW Saronia. Go right from here to find
some new very expensive level 7 magic, including the cure-all Esuna and
protective Reflect White magic. The next shop, heading to the right again,
sells Level 4 magic found at one of the SW Saronia shops. Finally, the shop in
the middle area (below the tree) sells level 6 magic, exactly the same as the
stuff sold inside Doga's Manor.

There's a Moogle too, and this place is handy if you're missing some magic and
want a one-stop shopping trip. If the Moogle asks you if you're getting letters
from people that's a hint that you need to change the lead character.

To leave, enter the ship and dive down while hovering over the pool.

----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.2: Summons Ramuh
Heatra                |   7000 | Summons Lv.2: Summons Ifrit
Hyper                 |   7000 | Summons Lv.2: Summons Titan
----------------------+--------+-----------------------------------------------
MAGIC SHOP 3          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 4          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
----------------------+--------+-----------------------------------------------
MAGIC SHOP 5          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 6          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________



===============================================================================
40. SUNKEN CAVE (Optional) .............................................. *W40
===============================================================================
TASK        : Acquire lots of treasure!
-------------------------------------------------------------------------------
Location    : On the seabed below the small island at the southeast of the map.
Items [15]  : Tiger Claws, Chakram, Dual Tomahawk, Ancient Sword,
              Diamond Shield, Metal Knuckles, Diamond Helm, Cognitome,
              Air Knife, Diamond Mail, Loki Harp, Diamond Bracers,
              Phoenix Down, Elixir, Diamond Gloves.
      [4]     Trapped Chests - Trident, Aegis Shield, Reflect Mail,
                               Triton Hammer.
Enemies     : 115: Dozmare, 116: Sea Witch, 117: Killer Hermit, 118: Ologhai,
              119: Kelpie, 120: Aegir
Recommended Level: 30-33
-------------------------------------------------------------------------------

The place I wanted to investigate was that small triangular island at the
southeast of the world map, so I dove down and found an entrance on the right
side of the undersea rock. Simply move the ship to the hole and you'll enter
the Sunken Cave. This isn't necessary for the story, but it's good if you're
short of cash (I was down to 5000 Gil) and need some free stuff. The best way
to tackle this dungeon is to raid it for all the treasure up to the end of the
third floor and then leave. Return and charge straight through to the end to
deal with the four guardians of the special treasure.

There are lots of new nice enemies in here too, most of which are weak to
Lightning magic and have around 1600 HP. However, you will encounter two
enemies that are quite challenging. The Peryton has over 9000 HP and the Zombie
Dragon has 11000 HP so treat those like bosses. I'll say more when I get to
them. A Dragoon with double Lightning Spears is a good choice for one party
member. The flying Dozmare is the exception to the Lightning rule, and is weak
to wind as I'll sure you know by now.

Enemies tend to appear in groups of three and their critical attacks might do
around 400-500 damage so it's quite easy to have someone die if they are
targeted twice. For this, you'll need Raise and the better curative and attack
magic. The encounter rate is high too, so having a Thief on the team to enable
you to attempt to flee without compromising defence is a good plan, at least,
if you come here at relatively low levels.

I was at level 30, which is really too low so I targeted one enemy at a time
using lower level magic rather than attempting to take them all out at once.
It's not that easy but you'll be well rewarded with all the treasure you'll
find, and it's going to make your team much stronger. My team consisted of a
Black Mage, Thief, White Mage and Evoker who was very handy, using the
Whirlpool terrain magic that has a good chance of instantly killing at least
one enemy.


Cave 1
Walk down the right side of the cave and over the wooden bridge to the left.
Keep going quite a distance to find the stairs down to the next cavern.


Cave 2
Head to the right of the cave first, staying close to the outer wall and you'll
find a chest a bit further down this side of the cave, close to the pool. It
contains a [TIGER CLAWS] weapon. Return to the stairs, and go to the upper left
to find a treasure chest with a [CHAKRAM} boomerang type weapon that a Thief
can equip. There's another chest at the lower left of the cave with a [DUAL
TOMAHWAK]. The stairs to the third floor are below the larger pool at the
lower right corner of the cavern so just walk right, keeping close to the lower
wall to reach them.


Cave 3
This cave has tons of treasure, so let's be orderly about it! First of all,
walk straight down, over two bridges, and head to the left to open the first
one, giving you an [ANCIENT SWORD]. Go over the third bridge to discover a nice
hoard of four chests. From left to right they contain: [DIAMOND SHIELD],
[METAL KNUCKLES], [DIAMOND HELM] and [COGNITOME].

Head back over two bridges and go left, over another bridge. Open the chest
near the bridge for an [AIR KNIFE]. Open three more chests on this platform.
From right to left they contain [DIAMOND MAIL], [LOKI HARP] and [DIAMOND
BRACERS]. Walk down, over the next bridge and get a [PHOENIX DOWN] from the
upper left chest, and an [ELIXIR] and [DIAMOND GLOVES] from the two below the
hidden exit. You'll see a small pointy rock below the single chest and the
hidden passage lies to the left of this.


Cave 4
Inside this small cavern are four more chests: and it looks as if you can just
lift the contents and high tail it out of there, but not so fast! Each chest is
a trap and is guarded by a different powerful monster. They are not really
bosses, just ordinary enemies, placed in a special situation. The location
listed in the table is where they appear in numbers. You can find the Aegis
Shield and Reflect Mail more easily elsewhere if you don't want to bother with
it all but the shield is valuable because it protects from all status effects.


Upper left chest - [TRIDENT]
o-----------------------------------------------------------------------------o
| B O S S  -  PERYTON                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 |  9650 |  92 |  27 |  9600 |  2400 | Wind        | Doga's Grotto        |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 33                                                       |
o-----------------------------------------------------------------------------o

Use Wind based attacks, the Air Knife, Wind Spear, and Aeroga magic will be
very effective. That means a Thief, Dragoon and White Mage will be a good team.
My high level Thief (Job Level 58) was equipped with the Air Knife and Chakram
and killed the Peryton on the first turn with an impressive critical attack!
Heal up after the battle and open the next chest.


Upper right chest - [AEGIS SHIELD]
o-----------------------------------------------------------------------------o
| B O S S  -  ZOMBIE DRAGON                                                   |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 41 | 11000 |  90 |  27 | 15000 |  2880 | Light       | Ancient Ruins
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 33                                                      |
o-----------------------------------------------------------------------------o

Anything called a zombie something in a Final Fantasy game is good news. You
can kill with kindness! In other words, they are weak to healing magic. A
Hi-Potion will damage them for 500 HP and a Phoenix Down or Raise spell will
kill them. That's the cheap way to success! Or just use your best Curaga spells
and any Light/Holy attacks if you don't want to waste a valuable Phoenix Down.


Lower left chest - [REFLECT MAIL]
o-----------------------------------------------------------------------------o
| B O S S  -  DEATH CLAW                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 38 |  3800 |  85 |  26 |  7500 |   680 | None        | Cave of Shadows
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 30                                                       |
o-----------------------------------------------------------------------------o

Really simple stuff as this "boss" has about the same HP as enemies you've been
fighting here and elsewhere.


Lower right chest - [TRITON HAMMER]
o-----------------------------------------------------------------------------o
| B O S S  -  EATER                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 35 |  2700 |  75 |  25 |  1020 |   945 | DarkBlade   | Falgabard: Cave      |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion      4 - Hi-Potion    |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion      8 - Phoenix Down |
|-----------------------------------------------------------------------------|
| Recommended Level: 30                                                       |
o-----------------------------------------------------------------------------o

Even easier, at least, if you kill it outright, or use any kind of magic. This
enemy is weak to attacks from the Dark Blade job's weapons. If you don't have
this class yet, or don't have anyone using it, then DON'T attack with ordinary
weapons because it will divide, and create a clone of itself. It can do this
again and again, although the maximum number of enemies is three, so there's
some restriction.

Teleport out, save your game, and float back to the surface.


===============================================================================
41. SARONIA CATACOMBS (Optional) ........................................ *W41
===============================================================================
TASK        : Obtain Odin summons.
-------------------------------------------------------------------------------
Location    : Cave accessed from the seabed, south from the Saronia compound.
Items [14]  : Golem Staff, Rune Bell, Aegis Shield, Reflect Mail, Heavy Lance,
              Phoenix Down x4, Elixir x4, Catastro Level 6 Summons.
Wellspring  : None
Enemies     : 121: Kyklops, 122: Boss Troll, 123: Fachan, 124: Cenchos,
              125: Balor
STEAL/DROP  : Gungnir
-------------------------------------------------------------------------------

Fly to the Saronia compound in the northwest continent, and dive down near the
south wall, to the east of the shallow channels. You'll end up next to a dark
opening in the north rock wall. Go inside the Catacombs, a watery sewer type
place. Only the Cenchos (4000 HP) has a weakness to lightning and the rest of
the enemies have no weakness at all, but only have around 1600 HP. Balor uses
the Blizzara spell on the team, but despite the its fearsome appearance it
won't hurt you too much. It's a good plan to come here as soon as possible to
get the treasure and return later to fight the boss. It won't take long to walk
through this short dungeon to reach Odin.


Floors 1 and 2
Follow the only paved path through the first two rooms to reach the stairs at
the upper left corner of the second room.


Floor 3
At the third room you arrive at a T junction. Turn right, and up some steps to
access a chest at the left containing a [GOLEM STAFF]. Help yourself to the
contents of another two chests just to the right, with a [RUNE BELL] in the
left chest, and an [AEGIS SHIELD] in the right. It's worth while coming in here
early on just for this shield as it protects against ALL status ailments.

Return to the T junction and go left and up the steps. You'll find a treasure
chest on the landing after the steps, with the [REFLECT MAIL]. Continue going
left, and up, and right, past the exit stairs, to find another chest with
a [HEAVY LANCE].


Floor 4
Inside the next room, walk straight up, next to the right wall, to find a
hidden passage in the upper right corner. Go through the darkness to a small
side room with 8 treasure chests. The lower four contains [PHOENIX DOWN x4] but
you have to fight a mini=boss monster as soon as you open one! This is just an
ordinary Cenchos that you've probably already defeated. Just be aware that it
gets two turns on each round and you'll have to fight one for each treasure
chest you open. The top row contains [ELIXIR x4] and again, there's a monster
trap in each one. This is an Ouroboros that only has around 2600 HP and is also
weak to lightning.

Odin is found up the stairs in the upper wall of this floor.

I left after this, not yet ready to face Odin at Level 34. He has the unique
weapon, Gungir, that can be stolen by a Thief, but you need a high job level to
manage this, and even then there's only a very small chance of obtaining it,
either by the thief or from him dropping it. According to the Brady guide for
the DS game you need a Thief job level of at least 71 to have a good chance of
stealing this weapon. I tested this out, trying to steal the weapon at job
level 70 and I got an Elixir every time so this is correct.

If you're close to the necessary level just fight a few battles with the sole
purpose of increasing the Thief's job levels. At over Level 14  each action
gives you 18 job points so that would be 6 actions in one battle to get 1 job
level. Have everyone else guard and keep stealing!


Floor 5
Odin awaits when you enter this room, and you still have a chance to check
health and equipment. In this game I use a Dark Knight, White Mage, Thief and
Evoker. Everyone was at level 37 and the Thief had a Job Level of 72. So long
as you have someone to heal the party any team should be effective.


o-----------------------------------------------------------------------------o
| B O S S  -  ODIN                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 40 | 31000 |  81 |  35 | 20000 | 16800 | None        | Saronia Catacombs    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Elixir          2 - Elixir          3 - Gungnir         4 - Gungnir     |
| 5 - None            6 - None            7 - None            8 - None        |
|-----------------------------------------------------------------------------|
| Recommended Level: 36-38  (Thief Job Level 71)                              |
o-----------------------------------------------------------------------------o

The problem with stealing something is that you might steal an Elixir and NOT
the Gungnir. If that happens there's nothing for it but to start again. Fleeing
won't work, even with using the Thief's Flee ability. However, that's only
going to happen if your job level is too low.

With a Thief job level of 72 I stole the Gungnir on the second attempt (twice,
just to make sure so it's really not too difficult. If you have any problems
just keep trying and don't kill him until you have the weapon!

Odin will use a powerful Zantetsuken move that causes around 1000 HP damage to
everyone: maybe more than that if your armour isn't good, or you were silly
enough to let a mage fight on the front row. He gets two attacks on each round
so that move, plus a physical strike, could kill anyone outright. His usual
physical attack isn't too bad on its own, but if he targets the same person
twice that could be troublesome.

If you have to wait for the Thief to steal, have the rest of the team guard,
and a mage use Protect and Haste (if you have this spell.) A Dragoon is helpful
in this battle when you're ready to attack as you can keep them in the air for
a turn, as is a Viking, who can wear two shields, stand on the back row and
Provoke. An Evoker can summon Heatra who will either damage Odin or heal the
party but you really need a White Mage with Curaga in case of Zantetsuken.

o-----------------------------------------------------------------------------o

After the battle you'll obtain the Level 6 summon spell, [CATASTRO] that
summons Odin and everyone will be at full health. And of course, you'll have
the [GUNGNIR] weapon too! (By the way, you're now inside that room you could
see from inside Saronia Castle, and you can catch a glimpse of the treasure
chest you opened if you look to the right.) Teleport time now! Save your game
and fly off to the next destination with a job well done.


===============================================================================
42. TEMPLE OF TIME ...................................................... *W42
===============================================================================
TASK        : Dive underwater and explore the temple to acquire Noah's Lute.
-------------------------------------------------------------------------------
Location    : Underwater, south of the Saronia continent.
Items [10]  : Diamond Helm, Diamond Bracers, Defender, Diamond Mail,
              Lamia Harp, Behemoth Knife, Blood Lance, Protect Ring,
              Diamond Gloves, Diamond Shield, Noah's Lute
Wellspring  : No
Enemies     : 126: Dira, 127: Chimera Mage, 128: King Lizard, 129: Pterodactyl,
              130: Wyvern, 131: Behemoth, 132: King Seahorse, 133: Dragon
Recommended Level: 32/34
-------------------------------------------------------------------------------

Eventually you'll have to come to the Temple of Time to continue with the main
game. Cape Twin Horn is the area at the south of the Saronia continent, as Doga
told you. Fly to the southern tip of that northwestern continent and dive down
inside the sea that's half circled with two "horns" of land. You'll be outside
a temple like building on the sea bed. Move towards it and you'll enter on
foot.

Although most enemies have around 1500 HP the Dira fairy type winged enemy has
a whopping 5000 and the Behemoth has 12500! Fortunately she seems to appear
alone and won't be too hard to defeat, although he's a bit trickier. One jump
from a Dragoon should put paid to her with Wind Spears, and a Thief with a high
job level will take her out with one attack. Most enemies in here are weak to
Wind, with the Seahorse and Lizard weak to lightning.

One way to handle this dungeon is to make two trips, using a Thief on the first
run through and unlocking all the doors to obtain all the treasure. Teleport
out and then heal up and return with your strongest party with a couple of
Magic Keys to open the essential doors. Make sure you either have a White Mage
OR the Ottershroom item to escape from the dungeon because there's no boss
battle and no full healing afterwards!

I went in with a party at Level 33 consisting of a Thief, White Mage, Geomancer
and Black Mage, although a Dragoon, Viking or any other physical attacker would
be a great alternative to the Black Mage who has really reached their sell-by
date at this point.


Floor 1
Walk down, and turn left at the first junction to find the first locked door in
the upper wall. Use a Magic Key or Thief ability to unlock it after touching
the ! mark that appears. The Thief must be the leading character to use the
skill. Inside this room, walk around the wall to the right, and go up to find
the single treasure chest that contains a [DIAMOND HELM].

Exit the room and walk left until you find a second locked door in the upper
wall. Inside the room walk right and up to find a chest with [DIAMOND BRACERS].
Leave this room and walk back to the right wall of the entrance room.

From the wall, turn down until you reach the bottom wall and then, go left and
keep going until you find some steps that lead down into the water. Stay close
to the right side of the pool and walk up, to climb the next steps at your
right. From here, walk right, to find the stairs down to the next floor.


Floor 2
This is a small room and easy to find the way! Walk to the right, past the
stairs, to reach the single treasure chest that has a [DEFENDER] sword. This is
very handy because it can be used as an item to cast the Protect spell. Return
to descend the stairs.


Floor 3
This is another large floor with locked doors and stuff to pinch. You start at
the left and should walk right, past the steps that lead into the water to find
the first door in the lower right section. Unlock the door and go right to find
a chest with the [DIAMOND MAIL].

Back at the main floor, go left and down the steps into the water. Wade up to
the top left corner to find another locked door. Inside are two treasure chests
with the left one having yet another contribution to the diamond gear with
[DIAMOND GLOVES] and the right containing a [BEHEMOTH KNIFE]. If you're using a
Thief, this knife, together with the Chakram (or Air knife if you've been
following this walkthrough) will give them much higher attack power.

Leave this room and go back through the water to the right. The final door is
at the top right of the floor. Simply walk right through the room to find the
stairs down to the next floor.


Floor 4
You arrive at the upper side of a large room, having descended again and this
is where I encountered the Behemoth for the first time. He's bloody big and
blue! He has no weakness so use your very best, most powerful attacks. Guard if
you must because his physical attack is very strong and two on one weaker
character will destroy them. In fact, just one critical attack can do that. I
found that the dragoon's jump attack was no use at all, only doing around 600
HP damage to him (he has high defence) and a Black Mage's magic isn't going to
be much better.

You'll also encounter the somewhat elusive Dragon enemy on this floor. Hang
around if you want to complete the bestiary as this is the only place where it
appears.

Now, there's a secret passage in this room. Turn to the right when you enter,
and walk BEHIND the waterfall along a narrow path next to the north wall, to
the right side of the room. You'll pass through the wall into darkness.
Continue and go down the long staircase to access three treasure chests at the
left side of the pool at the bottom.  The left most one contains [BLOOD LANCE],
the middle one has [PROTECT RING[ and the right one has the [LAMIA HARP].

Back in the large room continue down the sequence of three sets of steps and go
through the water back onto the path. Turn left at the bottom and unlock the
door to a small room with a chest that contains a [DIAMOND SHIELD]. The final
door is also locked and is at the lower right side of the area. Go inside and
walk up to check the small plinth to acquire [NOAH'S LUTE]. There's no boss
battle.

Walk all the way back out of here... Not really, this is what the Teleport
spell is for so cast it now if you have a Level 3 magic spell left, or use an
OtterShroom item. You will have found one already and I did tell you to buy an
extra one in case of emergencies so I hope you have one spare!


-----------------------
JOBS CHANGE AND LETTERS
-----------------------
One you're back on dry land do some change in jobs so you can make use of all
the new treasure and benefit from spending the additional Gil you'll have
earned. A Bard is a good one to try out: go to Duster to buy all the Harps you
need. The Sing command isn't available unless you equip a Harp and you cannot
equip both a harp and a knife because a harp is a two-handed weapon. You need
to buy the harps you don't already own and exchange them during a battle for
their different effects. The Bard is really a fantastic job for the end game
and it's one I like to start using now to raise job levels high.

You could also start using the Evoker since you'll need some effective magic in
the next location and should be able to afford to buy some summons from
Replito, or just hang on to a Black Mage for now.


At this point you will get the first letter from the 4 Old Men, and if you put
Arc in the lead position you'll get a letter from Alus.


===============================================================================
43. UNEI'S SHRINE ....................................................... *W43
===============================================================================
TASK        : Use Noah's Lute to awaken Unei and receive another Fang.
-------------------------------------------------------------------------------
Location    : West from Saronia, inside a mountain cave.
Items [1]   : Fang of Life
Wellspring  : No
Enemies     : None
-------------------------------------------------------------------------------

Fly to the south of Saronia and hug the coastline, heading in a southwesterly
direction until you can fly west over some trees and along a narrow strip of
grass. You'll find a mountain with a cave opening. Use your Sight magic or a
Gnomish Bread to see the precise location if you're not sure as it won't appear
on the normal map. There's also an inaccessible town location behind the
mountains.

Enter the cave to find a sleeping woman. (Talk to the red parrot on the nearby
perch and it will explain. It seems she won't wake up, ever. If you come here
before finding a certain item, that's all that will happen.)

Once you've obtained Noah's Lute touch the ! mark that appears and she wakes
up. Unei tells you to go to the Ancient Ruins to the north to get the
Invincible Ship and she joins the party. She also gives you the [FANG OF FIRE],
the third fang. Touch the speech bubble to get more story from Unei.

With Unei in tow you could complete the optional stuff, defeating Odin for
example. She uses Holy magic and might cast Haste on the party.


===============================================================================
44. ANCIENT RUINS ....................................................... *W44
===============================================================================
TASK        : Explore the ruins to find the Airship
-------------------------------------------------------------------------------
Location    : A mountain cave west from Saronia.
Services    : Inn (200 Gil), Item Shop, Weapon Shop, Armour Shop
Items [5]   : Reflect Mail, Black Belt Gi, Chakra Band, Faerie Claws,
              Rune Bell.
Wellspring  : No
Ally        : Unei
Enemies     : 134: Pyralis, 135: Silenus, 136: Gaap, 137: Azrael, 138: Eater,
              148: Zombie Dragon
Recommended Level : 35
-------------------------------------------------------------------------------

Fly around to half way up the western coast of the NW continent of Saronia and
find a way through the hills to this cave. Use the Sight spell or a Gnomish
Bread to identify the location: it appears as a brown cavern on the map due
west from NW Saronia. .

Some enemies divide and multiply and only magic attacks are safe to use to
prevent this, OR a special weapon only used by the Dark Knight, which you don't
yet have. However, if you kill them all at once, they can't do much about it so
a team of heavy hitters is always an option. You could change to a Dark Knight
and equip them with the Defender and Ancient Sword, but these weapons are
normal ones and the multiply effect will still occur. Confusion is a good
status effect to use on them all as they will attack each other and forget to
multiply. The ones to be wary of are the Eater, Azrail and Silenus.

The large green dragon Pyralis is weak to ice and water. I used a Thief, White
Mage, Evoker and Geomancer although a Black Mage would be effective here. Buy
the better Rods from NE Saronia weapon shop so you can use these from the Item
menu with the White Mage and Evoker. Unei might appear in her support role and
cast Haste on the whole party or powerful Holy magic on a single foe.

You'll probably meet the lots of the multiplying Eater and Azrail enemies. The
maximum number is three, so it's not as bad as the Muddy Hands in a Dragon
Quest game, but you'll need to be careful when fighting them if you've got
single attacks. Try and target each one for some damage before launching a
group attack or trying to take them all out on one round. Any kind of magic
attack would be good, as that won't prompt them to divide.


Floor 1
Walk down and right from the entrance. There are enemies inside the first area,
although the encounter rate is low, and you'll find some red-clothed men
wandering around.  They explain about the cave collapse and after that,
approach the rocks and touch the ! mark. Unei will do her stuff and the way is
cleared.

Continue down the room, left, and up the first set of steps into a small room
with a treasure chest in the upper right corner. This contains [REFLECT MAIL].
Leave this room and go left to enter the second opening into a new floor.


Floor 2
There are no enemies on the floor and the exit to the next floor lies down to
the right. But first of all walk up the room and check out three rooms at the
upper side of the floor. There are more red clothed chaps here: the advance
party! Enter the left opening to find an Inn. Just talk to the red robed man
and pay 200 Gil. The other man in here sells the usual items.

The central room offers a weapon shop which is the only place to buy the
excellent Blood Lance, an essential purchase if you plan to use a Dragoon for
the rest of the game. The third room hosts an armour shop that sells the
upgraded mage robes. Both the white and black robes will be good purchases
although buying both might be more than you can afford.

If you have to pick, choose the White Robe as more classes can equip that one.
You won't find either of these robes for free so spend your cash on them and
you won't regret it! If you don't have enough Gil, stay around the area for a
while and fight until you do, and heal up again at the Inn. (Although you'll be
able to buy these robes somewhere else much more accessible after completing
this dungeon.)

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Defender              |  28000 |  +95 ATK | Casts Protect
Blood Lance           |  28000 |  +95 ATK | Absorbs life
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
______________________|________|__________|____________________________________

From the shops, walk down, and right, to find the stairs down to the next
floor.


Floor 3
This is a large floor with a number of smaller treasure rooms to loot. Start by
walking down, right, and down again at the crossroads. Go left (right is a dead
end) to find some stairs into a small room, and walk straight up to open a
single treasure chest that contains a [BLACK BELT GI].  Back to the junction
and turn right. There's another doorway and another room with a [CHAKRA BAND]
inside the only chest.

Return to the junction and walk a couple of steps up to a second crossroads. Go
right and through the opening into an even smaller room with a chest at the
upper left containing [FAERIE CLAWS]. Back at the junction, go left for another
doorway leading to a small room with a chest at the upper right corner. This
one has a [RUNE BELL]. From the crossroads head up, and right, and down to
reach the stairs to the next floor.


Floors 4 and 5
There's no more treasure to find and just a single route through the next two
watery floors. Go right in the first room, crossing a bridge over the water to
reach the stairs in the lower right corner, and left in the next one. In the
first one I encountered the Silenus and Gaap enemies for the first time and the
former is another dividing enemy! Don't use Spark summon as it might miss
altogether.


Floor 6
In this penultimate floor, make your way down the stone pavement, crossing some
bridges over the water, to the stairs in the lower left corner. A Zombie Dragon
turned up at this point for me, but you'll know what to do with that if you've
completed the Sunken Ruins. If not... use Holy/Light magic and weapons, and if
in doubt throw a Phoenix Down at it, or cast the Raise spell with a White Mage
for an instant kill.


Floor 7
Follow the linear path down, left, down, and right to the stairs in the lower
right corner. There are more battles to fight on the this floor, mostly against
the Pyralis and Zombie Dragon.


Floor 6
At long last, this looks promising as you arrive at a floor with a central
walled area surrounded with water. Walk around and up the narrow path to the
north wall where there's a ladder. (There are no enemies on this final floor.)
Climb up and you're on board the ship! You'll also be at full health again.


-----------
THE AIRSHIP
-----------
Unei explains how things work: the stairs are the way out to the surface.
To board the ship again stand in its shadow and tap the ship. The REALLY
IMPORTANT PART is about how to fly over mountains, so pay attention! You'll see
a ! mark when you get near any mountains. Tap on it to rev up the engines and
that will propel the ship over the hills. Tap on the ship to stop it and take a
break. Take command again by standing at the helm and touching the ! mark.

There are a number of shops on board the Invincible marked by the artefacts on
the back counter. Unei summons a Fat Chocobo for you to store excess items. The
beds provide you with a free Inn so you never have to pay an innkeeper again!

She leaves the party with these final directions: go to the Cave of Shadows,
north of Amur and recover the Fang of Earth. After getting it you must return
to Doga's Manor.


===============================================================================
45. THE INVINCIBLE ...................................................... *W45
===============================================================================
TASK        : Claim the Invincible Airship and use it to visit new locations.
-------------------------------------------------------------------------------
Location    : Where you are!
Services    : Inn (rest in bed for free), Item Shop, Weapon Shop, Armour Shop
Items [-]   : None
Wellspring  : Yes. Bed rest restores HP and MP
-------------------------------------------------------------------------------

-------------------------
THE INVINCIBLE'S SERVICES
-------------------------

* Mognet
* Game Records
* Item Shop
* Weapon Shop
* Armour Shop
* Magic Shop
* Free Inn
* Fat Chocobo

As well as shops you'll find two Moogles, one is running Mognet and the
other one holds all the game records so there's no need to return to Gysahl to
check on everything. There won't be any more letters from Mognet if you've been
keeping up to date. So far you should have received:

Topapa - 4
Takka  - 4
Sara   - 4
Cid    - 3
The 4 Old Men - 1
Alus   - 1


----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Sleep Arrow           |    200 |  +20 ATK | Inflicts sleep
Poison Arrow          |    200 |  +20 ATK | Inflicts poison
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
Magic Arrow           |    250 |  +27 ATK | -
Dark Knife            |  30000 |  +99 ATK | -
Rune Axe              |  35000 | +110 ATK | -
Dragon Lance          |  40000 | +117 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Gaia Vest             |   7600 |  +35 DEF | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+----------+------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
______________________|________|_______________________________________________


----------
WHAT NEXT?
----------
Walk over to the helm at the right of the deck and tap the ! to launch the ship
onto the world map. SAVE YOUR GAME!

Check out the map to see your current location, over the sea and south from
Saronia. The ship travels quite slowly, and it doesn't go underwater (for that
you'll need to return to pick up the Nautilus) but it does hop over low hills,
although it cannot rise up over any mountains as you'll soon discover.

This is really awkward to do at first because if you touch the actual ship
you'll be back inside it. However, once you get the hang of it, it's easy! Find
a low hill and move close to it to make the ! mark appear. Touch the actual
exclamation mark while you're pointing in the direction you want to go over the
hill, and NOT the ship. You'll hear the engine roar and the ship will
automatically rise up, cross the hill and descend again. YOU DO NOT HAVE TO
MOVE THE SHIP! (You should not attempt to use the Directional icon.)

You can test it out immediately by finding the route to the village on the
Saronia continent, south of the Ancient Ruins, and north of Unei's Shrine. See
the next section!

With this ship under your command you can reach these optional new locations:

* Falgabard: inside the mountains west from Saronia
* Lake Dohr: on the Floating Continent
* Bahamut's Lair: on the Floating Continent

I didn't do the two in the Floating Continent until later, but if your levels
are high enough (around 40 or more) it's possible now. To continue with the
story go to Section 49, Cave of Shadows.


---------------------------
GETTING BOTH SHIPS TOGETHER!
---------------------------
By the way, you can STILL use the Nautilus. It's shown on the world map where
you left it outside the Temple of Time to the west of Saronia. It appears on
the world map as a submarine shaped ship whereas the Invincible is clearly much
larger with its propeller turning.

Fly over to the western coastline of the Saronia continent and disembark on one
of the strips of land near the small wooded island. Walk into the shallow water
and you'll use the canoe to paddle east along the river to reach the Nautilus.
Enter the ship and fly back to the Enterprise. Now you can easily use either
vessel.


===============================================================================
46. FALGABARD (Optional) ................................................ *W46
===============================================================================
TASK        : Acquire weapons and armour for Dark Knights.
-------------------------------------------------------------------------------
Location    : Inside the mountains at the southwest of the northwest continent.
Services    : Inn (640 Gil), Item Shop,
Items [9]   : Kiku-Ichimonji, Blessed Hammer x2, Demon Shield, Hi-Potion,
              Demon Mail x2, Kotetsu, Ashura
Wellspring  : None
Cave Enemies: 135: Silenus, 136: Gaap, 149: Death Claw, 152: Valefor,
              153: Haniel
-------------------------------------------------------------------------------

This is the village of the Dark Knights that can only be reached with the
Invincible. From Saronia, fly west, over the large area of forest, keeping
close to the mountains at the south of the trees. You'll soon enter a gap
between two mountain ranges and spot a low hill in the grass to the south.

Approach the hill and see the ! mark and touch the mark and the Invincible will
rise up over the hill and down the other side. Fly to the west along a grassy
corridor between the mountains until you reach another over hill. Gently tap
the ! mark again and you'll inside a large open area with a Chocobo wood and
pool to the east and the village to the west.

There's a revive wellspring inside the house at the right of the Inn and the
magic shop doesn't sell anything special, but the other two shops do! However,
don't buy the Demon Mail of Shield or the Ashura because you'll find those for
free here, and you'll grab a better alternative weapon, with a few minutes
fighting as the only cost. If you like using the Ranger then buy the bow and
arrows, which are the most powerful ones in the whole game, although you will
find a better bow later on... so maybe not the bow. Also, note that the arrows
can be thrown by a Ninja so they won't be wasted when/if you change jobs a bit
later.

----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Demon Mail            |  25000 |  *38 DEF | -
Demon Shield          |  12500 |  +12 DEF | Protects from some status ailments
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Ashura                |  16000 | +100 ATK | Effective against dividing enemies
Yoichi Bow            |  42000 |  +70 ATK | -
Yoichi Arrow          |    500 |  +40 ATK | -
Demon Axe             |  40000 | +116 ATK | -
______________________|________|__________|____________________________________

You'll be given some advice concerning the Cave of Shadows: that you must use
Dark Blade techniques to defeat the monsters there, so I guess it's time to
switch to this job if you haven't yet done so.

At the upper left of the town you'll find a blue mage standing next to a cave
entrance who warns you about the monsters inside.

Now, there's something a bit special about this place besides the cave. Head to
the top of the village and go right, (from the dark knight that tells you about
the Cave of Shadows), through the trees by the rock face, to stand facing the
waterfall. Walk forwards and you'll find yourself inside a cave! There are no
enemies and no treasure, but you'll find an orange-robed old man at the north.
Talk to him and you'll be in a battle. (You can use any team for this fight and
you don't have to field a Dark Knight to get the reward.)


o-----------------------------------------------------------------------------o
| B O S S  -  SHINOBI                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 46 | 11000 | 102 |  30 |  8800 |  3700 | D15 | None  | Falgabard, Crystal T.|
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss  4 - Raven's Yawn   |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk     8 - Chocobo's Wrath|
|-----------------------------------------------------------------------------|
| Recommended Level: 35                                                       |
o-----------------------------------------------------------------------------o

He isn't really a proper boss as he only gets one attack per round and you'll
encounter more of his kind inside a later dungeon. But he does have a powerful
physical assault that might hurt a front row fighter for over 1000 HP, and also
causes poison and blind status  I managed to steal a Black Hole item from him
with a Thief at job level 53. Beat him and he'll give you the [KIKU-ICHIMONJI]
katana which is effective against dividing enemies.

Walk back down the cave and down the steps into the river. You'll be able to
follow the water course through the village and around to the south side of the
little island with a large rock in the middle of it.

Zoom to get a close-up view and spot two sparkles in the grass at the left of
the rock. The one by the lower edge of the island reveals a [BLESSED HAMMER],
so you can now double wield those! And the one at the upper left of the rock
hides a [DEMON SHIELD]. There are two more sparkles to the right of the rock
with the lower one yielding a [HI-POTION] and the upper one the [DEMON MAIL].
Return the way you came, back through the water to the cave.

Leave town and save your game before venturing inside the local cave. Take up
the Dark Knight job so you can attack the dividing enemies without them
multiplying and you might as well test out all that nice new equipment. The
other way to defeat them is to use magic, but don't attack them with ordinary
physical attacks, at least, unless you WANT them to divide!

Beware of using the Dark Knight's Souleater skill because it hurts them as well
as hurting enemies. My team was an Evoker, White Mage, Thief and Dark Knight,
with them all at Level 35.


--------------
FALGABARD CAVE
--------------
The green Haniel and Valefor enemies, and the yellow Silenus and brown Gaap,
will divide if hit by any other attack except magic or by a Dark Knight with
their special weapons. Be cautious around the Valefor especially if there's
more than one of them as they have a very powerful physical attack. It is
possible to use powerful attackers to destroy each enemy before they can
duplicate themselves.

Enter the cave at the back of the village and open the visible chest to obtain
a [BLESSED HAMMER], a powerful weapon for a Viking. Walk to the upper right of
the cavern and go through the wall into a short hidden passage, down and right,
into the adjoining cave.

Follow the river up the cave to find a chest at the right, with a [DEMON MAIL].
From here, go right again, through the rock wall into another hidden passage.
This takes you right, up, and left, into the upper cavern where you'll
immediately find two more chests.

The lower treasure chest contains a katana, the [KOTETSU], and the upper one
has yet another katana, the [ASHURA]. Equip both the Kiku-Ichimonki and Kotetsu
to the Dark Knight for the highest attack power. Of course, you'll have to
forgo a shield, but attack is best form of defence, most of the time! Either
walk out of here, or Teleport.


===============================================================================
47. LAKE DOHR (Optional) ................................................ *W47
===============================================================================
TASK        : Obtain the Leviathan summons.
-------------------------------------------------------------------------------
Location    : The lake to the west of Castle Argus on the Floating Continent.
Items [14]  : Phoenix Down, Heavenly Wrath, Earthen Drums, Arctic Wind,
              Hi-Potion x3, Elixir, White Musk, Aegis Shield.
              Platinum Hammer x2, Bacchus's Cider, Turtle Shell, Lilith's Kiss,
              Raven's Yawn, Black Hole, Reflect Mail, Black Musk,
              Leviath (summons)
Enemies     : 139: Ouroboros, 140: Plancti, 141: Sea Lion, 142: Remora
Recommended Level: 45
-------------------------------------------------------------------------------

WARNING! Once you defeat Leviath and leave this place it disappears. Get all
the treasure while you can!

Flying the slow Invincible, head for the tiny island at the extreme southwest
of the world, You'll be back at the floating continent. Go to the western
middle area of land, southwest from Castle Argus where there's a lake with
something swimming in it. There's a low hill to jump over at the south of the
lake and you can park the ship on the grass near this hill. Descend the stairs
and SAVE YOUR GAME!

Approach the lake to start paddling the canoe and you'll be inside the cave
beneath the lake. Loot the place for all the treasure and teleport out and then
go back to battle the boss. It's only a short route through and won't take long
to retrace your steps.

A Viking is one option for this cave as they can equip the Aegis Shield,
preventing negative status effects and use the skill of Provoke to take the
hits. The Dragoon can also wear that shield and you'll find a second one inside
here. Without having the final set of Earth Crystal jobs I went with a Viking,
White Mage, Bard and Dragoon, starting out at level 39.

It's a good plan to use a Dragoon as you can raise job levels for them for the
second optional boss even though their magic defence is poor. The Bard has high
magic defence and will do well against the powerful magic of this boss as well
as boosting attack and speed. But a healer is essential. (I scraped through
this battle at level 39 but really that's only if you enjoy a challenge and I
wouldn't recommend it!)

Most enemies are weak to lightning and only have around 2000-3000 HP. The
Ouroboros enemies appear in groups of three and can petrify someone with a
single blow. They are easy enough to kill but make sure to carry some Gold
Needles in case of stoning, or the spell Stona, bought in Doga's Manor or
Doga's Village.


Floor B1
Walk down the cavern and right, and down again to the bottom wall to find four
treasure chests. The left one has a [PHOENIX DOWN], and the next one contains a
[HEAVENLY WRATH] item. Walk a few more steps to the right to open the other
chests. The upper one contains an [EARTHEN DRUMS], and the lower one yields an
[ARCTIC WIND]. From here, head up and right to open a row of treasure chests.
Starting from the left they contain: [HI-POTION], [HI-POTION], [HI-POTION],
[ELIXIR]. It's just a quick step down to the stairs.


Floor B2
Go left, and up, and past the small pond. Walk down to open a single treasure
that contains a [WHITE MUSK]. From here, go to the upper right corner of the
cave for four more treasures. The left chest contains an [AEGIS SHIELD] which
completely protects from status effects, so equip that to a Knight, Dragoon or
Viking. Next one has a [PLATINUM HAMMER], also handy for a Viking, and the last
two have items: a [BACCHUS'S CIDER] and a [TURTLE SHELL]. Equip that hammer as
it adds lightning to attacks and the Ouroboros are weak to that element. The
exit is down in the lower right corner of the cave.


Floor B3
Walk left, and up, and turn down, skirting the small pond to find two items in
chests. The left one contains a [LILITH'S KISS] and the right has a [RAVEN'S
YAWN]. From here, walk up, heading to the upper right of the cave and turning
left to find a group of three chests. The first one, starting at the right, has
a [BLACK HOLE] item, and the next has another [PLATINUM HAMMER], and the left
one contains [REFLECT MAIL]. Keep walking left a little further to find one
more chest with a [BLACK MUSK] item. Go back to the middle of the cave and keep
heading left, and down to find the stairs to the final floor.


Floor B4
Check health before proceeding further, although there are still ordinary
enemies on this floor: I encountered the pretty pink-fronded Remora in here for
the first time. Make your way along the only path to the jetty at the bottom of
the cavern and walk up. You'll see Leviathan ahead with a ! mark. Touch the
screen to chat.


o-----------------------------------------------------------------------------o
| B O S S  -  LEVIATHAN                                                       |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 42 | 32000 |  85 |  36 | 20000 | 17100 | Lightning   | Lake Dohr
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 45                                                       |
o-----------------------------------------------------------------------------o

With double Platinum Hammers equipped on a Viking, Light Arrows with a Ranger,
or double spears from a Dragoon, or even Thundaga from a Black Mage you have
lots of options. Use Heavenly Wrath items with a Scholar, or Spark with an
Evoker, and any other weapons with Lightning effects. However, if levels are
low then put the Viking on the back row with double shields and use the provoke
skill. The boss's physical attacks will glance off them. This is a useful
strategy although the skill won't always trigger.

The boss has two turns on each round but its physical attack is nothing to
bother about doing around 600 damage to a front row ally and half that to
someone on the back row. It CAN inflict petrification, although rarely, but
that is a danger. The real difficulty lies in his Tsunami spell which is a
powerful water magic flood that hurts everyone for around 500 - 1000 HP.

You'll need to keep everyone at full health to deal with that and if he
launches that on consecutive rounds (which he will) you'll be in trouble. He
might cast Protect on himself which will cut down the physical damage a little,
and he can also use Haste. This is a chance to use that Rune Staff as an item
by a mage to erase these boosts. Although to be honest they don't last for long
and you'll probably to too busy healing to bother. Blizzaga is his less
damaging magic which he might cast on the whole team or just one. It still does
quite substantial damage though.

o-----------------------------------------------------------------------------o

After the battle you obtain the Level 7 summoning spell, [LEVIATH]. Equip this
to an Evoker or Summoner. You'll also be fully healed, which is generous!
Teleport out and save your game.


===============================================================================
48  BAHAMUT'S LAIR (Optional) ........................................... *W48
===============================================================================
TASK        : Obtain the Bahamut summons.
-------------------------------------------------------------------------------
Location    : Southeast of the Floating Continent, over a low hill.
Items [14]  : Heavenly Wrath, Earthen Drums, Phoenix Down x2, Arctic Wind,.
              Golem Staff, White Musk, Bacchus's Cider, Chocobo's Wrath,
              Turtle Shell, Euyros Bow, Elixir, Kotetsu, Bahamur (summons)
Enemies     : 143: Grenade, 144: Drake, 145: Greater Boros,
              146: Sabertooth Liger
Recommended Level: 45
-------------------------------------------------------------------------------

You need the Invincible to reach this place on the Floating Continent. This
mountain cave is situated at the far southeast of the world map, inside the
outer sea. It's southwest from Gysahl, the village on the perimeter, and south
from the Vikings' Cove. From the outer sea fly west, over the wooded area and
you'll see a cave opening hedged by mountains. Jump over the low hills to the
east of the cave and exit the ship onto the grassy area. SAVE YOUR GAME!

This time you need a team that can use Wind elemental magic. A White Mage, or
better still, a Devout with Aeroga magic would be a good choice if you have the
Earth Crystal jobs.  A Dragoon with double Wind Spears can escape the boss's
powerful magic while jumping, and otherwise you need jobs with high magic
defence. I used the White Mage, Viking, Dragoon and Bard.

Most of the enemies in here have around 3000 HP, although the Queen Lamia has
double that. The bright blue Grenade is weak to ice and water, which is totally
counter intuitive, and the blue Drake is weak to wind because it's airborne.
The Greater Boros is the brother of the Ouroboros and also weak to lightning.


Floor B1
You arrive at the north side of the first floor, which is in a cross shape with
two treasure chests at the ends of the left and right paths. Walk down, over
the bridge to the central island crossroads and turn left for the first two
chests. The upper one contains a [HEAVENLY WRATH] and the lower one has an
[EARTHEN DRUMS]. Cross back to the right side of the cavern for a [PHOENIX
DOWN] in the upper chest and [ARCTIC WIND] in the lower one. Walk straight down
to find the stairs.


Floor B2
This is a one way route heading left across a bridge, down over another bridge,
up a third bridge, and right, over another bridge, before walking down over
the last bridge to the exit at the lower right corner. On the way open five
treasure chests as you find pass by. They contain: a [GOLEM STAFF] inside the
one at the upper left corner, a [WHITE MUSK] where the path turns right, a
[BACCHUS'S CIDER] where the path turns down, and a [CHOCOBO'S WRATH] in the
left and [TURTLE SHELL] in the chests by the stairs.


Floor B3
Turn left where you enter to open a nearby chest with a [EURYTOS BOW]. The next
one on the path up the room has a [PHOENIX DOWN] and the third an [ELIXIR].
Just to the left of the bridge is a chest with a [KOTETSU]. Check your health
before walking over the wooden bridge to the end of the cave. I encountered the
Queen Lamia and Ligurs in this room, so hang around and fight some extra
battles if you want to add them to your bestiary.

After crossing the second bridge you'll be challenged by the unseen boss
although this battle is actually fought outside the cave, on the world map.
There's no chance to save before it starts and you're facing the winged
Bahamut.


o-----------------------------------------------------------------------------o
| B O S S  -  BAHAMUT                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 45 | 34000 |  90 |  37 | 20000 | 16500 | Wind        | Bahamut's Lair
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 45                                                       |
o-----------------------------------------------------------------------------o

This is very easy at level 45 if you have Aeroga magic and a high job levelled
mage to cast it! Use Wind based weaponry like the Air Knife and Wind Spear, or
just your most powerful hits with your front line characters, and the Bahamut
will be dead before he gets a chance to use his powerful Megaflare magic. If he
does use that, heal immediately with Curaga.

With my team at level 40 it was also pretty simple stuff since the Dragoon had
the Gungnir and Blood Lance and attacked for the maximum recorded damage of
9999 with a jump attack, after having attack boosted by the Bard's Loki harp.
Afterwards you'll get the Level 8 summoning spell: [BAHAMUR].

o-----------------------------------------------------------------------------o

It's a bit annoying that you cannot use Teleport to escape this dungeon,
because if you do it sends you back outside to the area where you fought
Bahamut, and that's surrounded with mountains. The only way out is to walk back
through the cave. Yes, a bit of good old-fashioned back-tracking is required.
If you use a Thief or Evoker simply select the Flee command or Escape summons
and run away from most battles. It won't take long, and the route is
straightforward.


===============================================================================
49. CAVE OF SHADOWS ..................................................... *W49
===============================================================================
TASK        : Reach the cave and acquire the Fang of Earth.
-------------------------------------------------------------------------------
Location    : In the mid section of the eastern continent, northeast of Amur.
Items [11]  : Black Musk, Dark Claws, Kotetsu, Tranquilizer, Lilith's Kiss,
              Genji Gloves, Kiku-Ichimonji, Genji Shield, Genji Helm,
              Genji Armor, Fang of Earth
Ally        : Invincible (when flying)
Enemies     : 135: Silenus, 136: Gaap, 149: Death Claw, 150: Hellish Horse,
              151: Chronos, 152: Valefor, 153: Haniel, 154: Vassago,
Area Enemies: 100: Frostfly, 102: Harpy, Frostfly
Recommended levels : 35
-------------------------------------------------------------------------------

Although Unei said this was to the north of Amur, it's not exactly north, more
northeast. It's situated at the east of the bulge in the middle of the eastern
continent, at the far side of the central desert.

Fly north from Amur, over the desert and you'll see a wide grassy path going
north, and then east. Each section of this route is blocked with a low hill
that you can hop over. When you meet a hill quickly tap the ! mark that appears
over the ship and you'll rise over it. You'll also encounter airborne enemies
just to make things more awkward, but the Invincible acts as an ally and fires
in support.
              ______________________
              |                <    \ < C
              |                <     |
              | v v | v v |v v / ^ ^ |
              |     |     |    |     |__
               \    |     |    |     <  \
                \___| v v |____|     <   \
                    |     |____|_____|    | In words: up, right, down, down
  __________________| v v |____|_____|^ ^ | again, right, and down. You're
  |        >   >    |     |CAVE|_____|    | here: A. From here, go right, up,
  |    _v__>___>_v_v|     |_^__|    .|^ ^ | up again, and right, and right
  |   |    |   |    |       D    ____|    | again. to reach here: B. Go up
  |   |___/   /     |___________/    |    | over three sets of hills, left, and
  |   |    __| v v v|___________|^ ^ |^ ^ | up to reach here: C. Go left, past
  |   |   |         |    |      >    >    | the first turning down and go down
      \   |v v_____/__^__/  ^ ^ >____>____| the second turning, over three sets
 Start \  |     >        |      |      ^    of hills to reach the cave: D
         \|_____>____v v |_ ^ ^/       B
                     |        /
                 A > |________|

When you arrive at the wooded area outside the mountain cave, take a quick nap
inside the ship to replenish any HP and MP loss. Climb down the stairs to the
ground. Save your game! But maybe make a separate save file in case you find
the enemies too difficult in here and wish to do some sidequest dungeons before
attempting this again. It just saves you the return trip...

Enemies all have around 4000 HP and most are weak to Dark Blade attacks. It
might be worth while to use two Dark Blades as you'll find more equipment for
them in here. Evoker is handy if you find that that Black Magic isn't working
as well as you hoped and they have the Chocobo escape option which is nice. If
you managed the cave in Falgabard you should be okay in here.

A White Mage, Evoker and Dark Knight should be an effective party for the
enemies and the boss, with one other. I kept the Thief to train for high job
levels in order to steal that weapon from Odin. Or simply make a second Dark
Knight.

This place is big and boring, with lots of dark passages that seem to go on and
on... You'll have to teleport to leave the cave after the boss fight, although
you will be restored to full health, so take a mage or carry an Ottershroom
item with you.


Floor B1
Inside the first cave you'll find a trainee Dark Knight at the left if you want
to talk to him. Otherwise, walk down a few steps and right, through a hidden
gap in the eastern wall, and into a smaller cave with a single treasure chest.
This contains a [BLACK MUSK] battle item. Back in the main cave, walk down, and
right, to find a treasure chest nestling against the upper wall just before you
turn down again to find the stairs. This one has a [DARK CLAWS] weapon. You can
talk to another Dark Knight figure just to the right of the cave, before going
down the stairs. He's standing on some bones and he'll give you a [KOTETSU] and
then disappear.


Floor B2
You arrive at the lower wall of this cavern. Walk right, and up, but stop
about half way up the passage and turn left into a hidden passage through to a
small cave. The treasure chest in here has a [TRANQUILIZER] attack item. Return
to the main passage and walk up and left. This path through to the next room is
also hidden, but just keep going left, through the darkness.

In the next room you'll find another chest with an item: [LILITH'S KISS]. Head
down this cave and through another dark passage that takes you roughly south.
When you reach the next cave, go left to find yet another dark passage in the
upper wall that takes you left, to last cave on this floor. Walk down the
stairs to the next floor.


Floor B3
This next floor has two hidden side passages, but there's nothing to find in
the cave the first one leads to so you can safely ignore detours. You start out
at the upper right of the cave, so walk down to the lower wall, left, and up to
the top left of the area. At the upper wall go right, through a short hidden
passage to the stairs down to the next floor.


Floor B4
This cave also has detours in the guise of paths leading off the first cavern,
but again, ignore them. Walk right from the stairs, through the dark passage,
and immediately go down to find a long hidden passage that takes you in a
southeasterly direction into the lower cave. After that, walk left to open the
visible treasure chest with [GENJI GLOVES], an accessory for the Dark Knight.
Go down the stairs.


Floor B5
Nightmare floor! Nothing to find but lots of hidden passages linking one cave
to the next. You start out at the upper right corner. Walk straight down and
though a passage that takes you towards the left, ending up inside the upper
left room. Go left a couple of steps, staying close to the lower wall, to find
the next passage that crosses diagonally to the lower right. From this room
walk down through a short dark passage into a cavern. Then go left, into
another longer dark passage heading diagonally up to the middle left cavern.
Finally, walk left, and down, through a dark passage to the lower left cave.
Head to the right in here where you'll find the stairs down.


Floor B6
You arrive at the upper left side of the floor in a large cavern. Walk right,
where you'll find a long dark, but straight, passage. In the next cavern walk
all the way down to the bottom wall and then, left, through another straight
passage to the far side. There's a treasure chest with another katana, the
[KIKU-ICHIMONJI] and the stairs down to the next floor.


Floor B7
You cannot miss seeing the treasure chest as you arrive at this floor. It
contains the [GENJI SHIELD] which I didn't bother to equip, preferring double
Kiku katanas for their awesome attack power. This floor has the same
arrangement of passages as the previous one, maybe the developers got as tired
of planning new floors as I am of traversing them, by this point! Anyway, it's
just right, through the dark passage, down the cave and left through the second
dark passage to reach the stairs, and we're nearly there.


Floor B8
Walk right, across the bone bridge and open the treasure chest to obtain a
[GENJI HELM] which gives a very nice boost to defence for a Dark Knight. Go up
the stairs.


Floor B9
In this next cave, walk right, through the wall and along the dark passage to a
small cave with the final chest. This one contains [GENJI ARMOR]. You should
have the full set! Walk up the bones towards the small stone altar at the far
end. When you attempt to take the Fang of Earth a boss battle ensues so check
the team's health and equipment before you do that and make major decisions
about the team, if you intend to change anything.

Don't forget to tap the Sort command to put all your newly acquired items back
in order. But remember that you won't have any MP if you change a fighter class
to a mage! I stuck with the same team consisting of a White Mage, Thief, Evoker
and Dark Knight with the Thief and Dark Knight on the front row. Ideally you
want a team with good magic defence for the boss but no worries whatever team
you field, he won't multiply!


o-----------------------------------------------------------------------------o
| B O S S  -  HECATONCHEIR                                                    |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 43 | 28000 |           | 14400 |  8000 | None        | Ancient's Maze
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 36-38                                                    |
o-----------------------------------------------------------------------------o

Although he looks big and tough with his long weapon, appearances can be
deceptive and even his critical attack on a mage only managed 500 HP damage or
so. He does get two turns on each round, but he doesn't have the power to kill
anyone outright. I healed with Cura on every other round and guarded with the
White Mage on the other round, used a range of summons and the Soul Eater with
the Dark Knight when they had high HP. Any team would be effective on this boss
as he really doesn't have anything special. He might cast some Quake magic on
everyone but that won't hurt too much.

o-----------------------------------------------------------------------------o

You obtain [FANG OF EARTH] and should cast Teleport or use an Ottershroom
because it would be the worst idea of all time to walk back through that place.
Everyone is at full health after the battle so all that's left is to board the
ship and hop and skip your way back through the hills. It's a lot easier
getting out than it was getting in!


MOGNET
Back on board the ship talk to the Mognet Moogle using Arc and you'll get
another letter from Alus entitled - Saronia Today -. There won't be any other
new letters just yet.

Keep checking after each visit to somewhere new and you'll get the final and
very important letter from Takka titled - The Orichalcum - and one from
The 4 Old Men: - What a Hero Makes - . If you're not seeing the Takka letter,
make sure Refia is the lead character and maybe take a visit to the Floating
Continent again. I obtained both these letters after defeating Odin, so that
might be the trigger.

The next letter will be from The 4 Old Men, titled - Sea Voyage - and this
should arrive before doing Doga's Grotto, although again, it might be dependent
on having beaten the optional summons' bosses. After this point the Moogle will
ask how many master titles you've got, because you can find the Legendary Smith
after getting that last letter from Takka.

See the separate section for details of the Legendary Smith side-quest!


===============================================================================
50. DOGA'S GROTTO ....................................................... *W50
===============================================================================
TASK        : Visit Doga's Manor and find Unei and Doga.
-------------------------------------------------------------------------------
Location    : Northeast on the south continent.
Items [10]  : 10000 Gil x2, Rising Sun, Lust Dagger, White Musk,
              Chocobo's Wrath, Phoenix Down x2, Eureka Key, Syrcus Key
Enemies     : 155: Peryton, 156: Ogre, 157: Cyclops, 158: Nemesis,
              159: Humbaba
Recommended Level : 40-42
-------------------------------------------------------------------------------

You were told to return to Doga's Manor on the southeast continent but the
Invincible cannot navigate the grassy path up to the manor. You cannot walk as
the wind will blow you back. Fly back to the Ancient Cave and pick up the
Nautilus which will be parked outside if you haven't moved it somewhere more
convenient. You can view its elongated blue shape on the world map. From the
Cave of Shadows, it's a short distance if you fly due east off the edge of the
map and you'll be back at the northwest continent.

Once you arrive at the Manor there's a brief scene and a warp point appears.
Step into it and you'll be inside Doga's Grotto. (If you want to buy stuff from
the Doga's shops you can still do that. Just walk down the hallway to reach the
Moogle's room.)


If you've already obtained the summons from Odin and Bahamut then you could use
the Evoker. I stuck with the same defensive team I'd been using for a while: a
Viking,.White Mage, Viking, Dragoon and Bard, at levels 40/41. In another game
I used a Geomancer, Evoker, White Mage and Dark Knight at the same levels.
Those jobs with good magic defence are advisable, but higher levels would help
make the battles less nail-biting!

Enemies' HP averages out at around 5000, although the Peryton has nearly 10,000
so you'll need all your skills. Only the Nemesis has a weakness, and that's to
fire. Nemesis does a Stare attack that might confuse someone and that can be
dangerous if they proceed to attack a team member. Equip Aegis Shields to
fighters to avoid that. THe Humbaba might cause petrify with its physical
attack so you'll need to carry some Gold Needles.


Floors 1 and 2
Walk around the outer circular path to the far side of cave where you'll find
the stairs down to the next floor. There's a treasure chest immediately to the
left containing [10000 GIL]. Walk left along the only path encircling the hole
in the middle of cavern and you'll find another chest at the exit stairs, also
with [10000 GIL]. Descend the stairs to the lower floor.


Floor 3
This is a larger area with three exits and a pool. Walk left, staying close to
the upper wall of the cave, to reach some stairs in the upper left corner.
There's a small cave with some goodies. The left treasure chest contains
[RISING SUN] a throwing weapon and the middle one has another weapon, the
[LUST DAGGER]. The right one just has an item, [WHITE MUSK]. Exit this cave.
There's another at the lower left of the main floor, but it contains nothing at
all, so don't bother.

Return to the entrance of the floor and walk down and right to find the exit
stairs.


Floors 4
Walk right, and you'll see a treasure chest by the upper wall. It contains a
[CHOCOBO'S WRATH]. Walk south to find the stairs down to the next floor.


Floor 5
There's an obvious chest just to the left of the stairs. This has a welcome
[PHOENIX DOWN]. Continue walking left as the cave is another one with just a
single path circling the empty hole. You'll find another [PHOENIX DOWN] inside
a chest by the exit stairs. Check health, equipment and jobs before entering
the final room. I encountered the Peryton and Ogre for the first time in this
final room.

If you're finding that you're having to heal too much for comfort, use
Hi-Potions rather than MP to save it for the up and coming bosses: yes, two of
them.

As you're soon gonna find out, the two old cronies have ganged up on you, and,
although you don't have to fight them both at the same time, you DO have to
fight them consecutively. (One after the other for those without a dictionary
to hand. :p)

You do NOT get a chance to heal up in between the battles, so be ready for some
nifty use of Phoenix Downs and Elixirs if you are at low levels. And 40 is low,
you'd normally expect to be at about the same level as the bosses.


o-----------------------------------------------------------------------------o
| B O S S  -  DOGA                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 45 | 22800 |  89 |  40 | 13600 | 12000 | D10 | None  | Doga's Grotto
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 42                                                       |
o-----------------------------------------------------------------------------o

Doga's tail lashing attack does around 400-600 damage and he gets two attacks
on each turn. That's not so bad, but I used a Turtle Shell/Protect spell on
those with the weaker defence, as a precaution. Having three of them on the
back row might help too, and I used Haste on the White Mage to ensure they got
the first turn on each round. His Thundaga magic might target just one person,
but that won't do much damage to mage type characters but hurts a fighter by
around 1000 HP, or more. Drain is a one person assault that does what it says
and takes away some HP to heal Doga.

He might use Quake magic and that can hurt everyone for around 10000 HP loss
depending on magic defence, armour and position. He can also use Flare, and if
that targets one character it will kill them outright.

With this team I used the Bard to boost attack and defence with the Loki and
Madhura Harps. The Dragoon kept jumping while the White Mage healed everyone
else: and the Viking died from the magic even with double shields on the back
row. An Evoker or Scholar might be a better bet!


o-----------------------------------------------------------------------------o
| B O S S  -  UNEI                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 44 | 21800 |  86 |  42 | 16000 | 12600 | D10 | None    | Doga's Grotto
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 42                                                       |
o-----------------------------------------------------------------------------o

This battle starts where the previous one left off, with whatever HP and MP
remaining, but any boosts you used won't be in place any more. I did exactly
the same, after healing everyone on the first round!

This isn't as simple. Unei might do a Tornado magic attack on everyone that can
reduce HP to nearly nothing, although there's a chance this magic will miss the
mark on some or even all of the team. If she follows this up with a physical
attack on a weak party member they will die. That will require quick use of
Raise or a Phoenix Down and perhaps an Elixir to fully heal. She also casts
Haste and Protect on herself, and that's not all. Her Holy spell does around
1200 damage even to a back row mage, and much more than that to someone with
lower magic defence and is likely to result in an outright kill.

Use a Turtle Shell or the Protect spell on a couple of the team, but
doing so on everyone will take too long, which is why I like using a Bard.
Equip the Madhura Harp to boost defence for everyone and then the Loki
Harp to increase attack power. Finally, use the Lamia Harp to attack Unei.
Repeat that pattern when the effects wear off. With the Dragoon jumping after
having their attack boosted they will do copious damage to Unei. (Heatra with
an Evoker will have a chance of either hurting Unei or fully healing the team.)

If it's later on in the battle, and someone dies don't bother reviving that
person, as she seems to just use Holy magic when she's nearly down and out and
it's better to go for broke on her.

o-----------------------------------------------------------------------------o

After the battle you'll receive the [EUREKA KEY] which grants access to an
additional area inside the final location. This is where you'll go to buy the
Level 8 Magic and Shurikens, the most powerful throwing weapons.

Doga tells you to go to the Syrcus Tower, which is guarded by four statues: the
ones that killed you if you didn't have all four Fangs. Following some more
very coherent chatting from the near death Doga and Unei, you also get the
[SYRCUS KEY] that opens the door to the tower. These keys are both found in the
Key Items' inventory. The party will be back at full health, but still inside
the grotto, so either walk back out, or teleport back to the world map outside
Doga's Manor. Go back inside if you want to know how the Moogles deal with
recent events!

You should also find a new letter from Alus for Arc, titled - The Nautilus -.


===============================================================================
51. ANCIENTS' MAZE ...................................................... *W51
===============================================================================
TASK        : Acquire the Earth Crystal jobs.
-------------------------------------------------------------------------------
Location    : Northeastern continent, through the paired statues.
Items [15]  : Elixir, Crystal Shield, Lilith's Kiss, Crystal Mail, White Musk,
              Crystal Gloves, Crystal Helm, Dual Haken, Break Blade,
              Phoenix Down x2, Chocobo's Wrath, Protect Ring, Holy Lance,
              Hellish Claws
Enemies     : 164: Iron Claws, 165: Greater Demon, 166: Unei's Clone,
              167: Thanatos, 168: Bone Dragon, 169: King Behemoth,
              191: Hecatoncheir
Area Enemies: 160: Death Needle, 161: Ligur, 162: Aeon, 163: Minotaur
Air Enemies : 100: Frostfly, 101: Simurgh, 103: Gargoyle, 104: Chimera
Recommended Level: 42
-------------------------------------------------------------------------------

If you dropped off the Invincible, go and pick it up again and fly to the
northeastern continent. You should be at the position to the west of the desert
north from Amur. There's a pool at the north of the desert and you can fly west
through a gap in the mountains.

Here you'll see the series of paired statues, but if you attempt to fly between
the first set, you'll be rebuffed and blocked by some kind of invisible
barrier. Head down the stairs in the ship to walk through all four pairs. With
all four Fang items each pair will be destroyed in turn. While on foot you'll
encounter new enemies, including the powerful Minotaur.

By the way, if you're searching for monsters, try flying up the west coast of
this area and land on a small grassy area at the coast. You'll encounter the
Vulcan enemy as well as the usual Hellgaroos, Black Flans and others, and find
a Chocobo woods by a small lake.

Return to the ship and fly through the cleared path, heading north, and then
east, to jump over the small hill. Fly further east, crossing over some forest
until you reach a large compound. You'll encounter enemies along the way but
the Invincible will join in the battles and they won't give you any trouble.

Disembark and save your game before entering the door to the Ancients' Maze. Go
straight through the next door into the central room where you'll find the
Earth Crystal on a stone altar.

Any team will manage this battle with ease. I went with a Thief, White Mage,
Dragoon and Bard. It's not worth while changing jobs around too much for this
battle as you'll be getting nice new jobs after it! Also, you might want to try
and raise levels to 99 enough for someone to get their Master equipment. I was
planning on doing that for the Thief so I added them to the party.


o-----------------------------------------------------------------------------o
| B O S S  -  TITAN                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 46 | 29000 |  96 |  44 | 27000 | 13500 | None        | Ancients' Maze
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion    4 - Hi-Potion      |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion    8 - Phoenix Down   |
|-----------------------------------------------------------------------------|
| Recommended Level: 42                                                       |
o-----------------------------------------------------------------------------o

All this guy does is hit you with a long sword. He gets two attacks on each
round, and one of these might be critical. That can hurt for well over 1000 HP
damage, depending on position and job. In other words he can kill someone if HP
is not at the maximum. His other skill is Quake, but that's pretty weak and
will hurt everyone for around 200-300 HP. Protect will help for the weaker
characters, and Haste on your healer so they get the first turn. But really
there's no need to bother with that and you could just go all out on the
offensive.

o-----------------------------------------------------------------------------o

Leave the maze after the battle and make decisions about these new jobs.
The Earth crystal tells you to go to the Syrcus Tower, which just means making
your way through this maze to the tower.



===============================================================================
-------------------------------------------------------------------------------
                            EARTH CRYSTAL JOBS
-------------------------------------------------------------------------------
===============================================================================

-------------------------------------------------------------------------------
CRYSTAL OF EARTH - JOBS CHANGE
-------------------------------------------------------------------------------

DEVOUT      - back row mage who casts all White Magic.
SUMMONER    - back row mage who casts all offensive summons.
NINJA       - front or back row fighter. If throwing weapons, then the damage
              is the same on the back row, allowing them some additional
              defence.
BLACK BELT  - front row powerhouse, with the highest vitality, allowing
              characters to boost their HP, permanently!
MAGUS       - back row mage with all Black Magic.
SAGE        - back row mage with ALL magic, including summons, although these
              have the same random effect as when used by an Evoker.


The Devout is valuable for the final boss although you could choose the Sage
instead. They are more versatile but you'd have to pick and choose what magic
or summons to equip and they don't have as many casts for higher level magic as
a Devout. Many people like using a Ninja since they can throw weapons from the
back row, but to make the best use of them you need to buy lots of very
expensive Shurikens and raise their job level high. The Black Belt gets the
highest HP of all and one option to make everyone into a Black Belt if you
want fight lots of battles to get high HP for them all and then change to other
jobs.

One thing to beat in mind is that higher job levels really make a difference.
In this game I kept a Thief and Dragoon and changed the White Mage to a Devout.
That meant that two of my characters had a better chance to obtain high job
levels and get close to acquiring their Job level 99 ultimate equipment. Having
got the Bard's job level to a reasonable level (22) I changed that job to a
Knight so they could use the Ultima sword and the Crystal equipment and quickly
attack enemies from the front line.

It's really up to you depending on your preferred fighting style, but bear in
mind that the final boss has one part that is immune to magic and another that
is immune to physical attacks so you need to select jobs that can target one
part or damage all parts at once. (The Ranger is NOT a good choice!)


--------
THE MAZE
--------
The enemies mostly have around 10,000 HP but the Hecatoncheir has a whopping
28000 if you meet him, although I didn't. This isn't going to be too difficult,
there is no "end" boss, and you acquire some nice treasure. Unei's clone is
easy enough, and only uses snowstorm, a magic attack on everyone, that's not
too powerful. The Bone Dragon that can be easily defeated with Holy attacks,
cure spells or items. (The Raise spell kills it instantly.) Thanatos uses
breakga on one, and the Greater Demon has the surprise trick of summoning an
Iron Claws to the battle. But you might run into the challenging King Behemoth
on the final floor... so be on your guard!


Floor 1
Re-enter the building and go right, and up, and left, making your way around
the lava filled pools to reach a single treasure chest that's situated close to
the north wall, near the stairs to the next room. It contains an [ELIXIR]. Go
through the wide opening.


Floor 2/ Room 1
Turn left to find two treasure chests: the left one has a [CRYSTAL SHIELD] and
the right one has a [LILITH'S KISS] item  From here, go right, and up the room.
Turn left and follow the hallway to the west wall where you can turn down a
couple of steps to find a chest with [CRYSTAL MAIL]. Walk up to the corner for
another chest with a [WHITE MUSK]. From here, go right, down, right, and up to
the top wall to find a single chest with [CRYSTAL GLOVES]. The opening to the
next room is through a dark opening in the top right corner.


Floor 2/ Room 2
Go straight forwards to find a treasure chest in the top right corner of this
room, which contains a [CRYSTAL HELM]. Walk back to the left and down to the
lower wall, then right and down again at the crossroads as far as you can go.
You'll find three chests in front of a lava pool. The left one has a [BREAK
BLADE], the middle one a [PHOENIX DOWN] and the right one a [CHOCOBO'S WRATH].
Walk back up the room, heading over to the right at the crossroads, and up to
the top right corner.  Go left to find the last treasure chest in here. It
contains the [DUAL HAKEN], the second most powerful axe in the game! Walk right
through another dark opening into the adjacent room.


Floor 2/ Room 3
There's just one route through here, as the room is divided with walls and long
narrow lava pools. Walk all the way down to the bottom wall, right, and up to
the top wall. From here, go right and down to the bottom wall and up again,
Half way down this third section you'll see an obvious treasure chest which
contains a [PHOENIX DOWN], and there's a another one near the exit stairs,
containing a [PROTECT RING].


Floor 3
This floor is mostly lava, with just a narrow path circling the inner area,
well, not really a circle, more a rectangular shape. You arrive at the south
side of the floor. Walk up to find a chest with a [HOLY LANCE] and you'll see
another chest across the lava.

From here, go left or right to walk around to that chest, which contains
[HELLISH CLAWS], handy for a Black Belt, and they have a chance to inflict
poison. Be careful in this room because you might encounter the huge purple
King Behemoth and this monster casts Meteor. That can hurt your whole team for
up to 1500 HP each! But I went through here many times before running into it,
so it's not going to turn up often. Treat it as a boss, because it has 45000
HP. That's all the treasure, so just walk up to the exit in the north wall and
once you leave this room you'll be outside the Crystal Tower, inside the grassy
compound.


SAVE YOUR GAME!


The only way back to your ship is through the Ancient's Maze and you'll have to
do that trek if you want to find the Legendary Smith and give her the
Orichalcum. But first of all you need to open the gate to Eureka, the optional
dungeon inside the Crystal Tower. This is the trigger for the Legendary Smith
to appear in Falgabard. Open the door to Eureka and THEN retreat if you want to
find the Smith and obtain the Ultima weapon from her. It doesn't take long to
walk back through the Maze once you have found all the treasure.


===============================================================================
52. EUREKA: THE FORBIDDEN LANDS (Optional) .............................. *W52
===============================================================================
TASK        : Acquire treasure and shop for Level 8 magic, summons and
              Shurikens!
-------------------------------------------------------------------------------
Location    : Inside the door on the first floor of the Crystal Tower.
Services    : Magic Shop, Weapon Shop, Armour Shop
Items [18]  : Fuma Garb, Chocobo's Wrath x2, White Musk x3, Elixir x4,
              Phoenix Down x3, Shuriken x4,  Omnirod,
      [6]     Trapped Chests - Ribbon, Moonring Blade, Masamune, Excalibur,
                               Elder Staff, Ragnarok.
Wellspring  : Yes. Revive and HP/MP restoration
Enemies     : 170: Abaia, 171: Sleipnir, 172: Haokah, 173: Acheron,
              174: Oceanus, 213: Ninja
Recommended Level: 45
-------------------------------------------------------------------------------

Although it's not necessary to enter Eureka to complete the story part of the
game it's pretty much essential. You'll find the best shops in the game as well
as acquiring some lovely weapons and raise levels. Also, you must enter Eureka
as one of the requirements for finishing the Mognet sidequest. Not to mention
that it's got the best music in the game!


Once inside the Crystal Tower walk straight up the first room and climb the
stairs. You'll find a door that shows that familiar ! mark. Touch the screen to
trigger using Doga's Key on the door. You'll be teleported inside the cavern of
Eureka and a warp point appears allowing you to return to the Tower.

Ordinary enemies aren't too difficult, only having around 7000 or 13000 HP,
apart from the Ninja who has 24000. Most of them appear singly or in pairs. The
Sleipnir steeds can cast Toad on the whole party, or blind on one team member
but you should have defeated them before they get the chance to do that.

The challenging bit is getting past all the bosses, although they are optional
in that you have to open a treasure chest to trigger the battles. You can
easily Teleport out of here, which returns you to the world map inside the
Crystal Tower compound. Make a save and do the whole thing in stages,
especially if you're not confident about beating all the bosses in one run. By
using a Thief you can escape from additional battles with less risk. However
I'd suggest that you fight all battles in as additional levels will help.


Floor B1
The first cavern has a circular path with the exit at the south side, and two
treasure chests half way down either side. Go left, along the narrow path and
right at the junction to open two chests. The upper one contain [FUMA GARB] and
the lower one, [CHOCOBO'S WRATH]. If you're using a Black Belt this is their
best armour so it's worth while popping in this far, even if you don't intend
to go any further! The corresponding two chests down the right hand path
contain [WHITE MUSK] in the upper one, and [ELIXIR] in the lower one.


Floor B2
Walk down, and along the left path to find some stairs in the upper left
corner. These take you into a small cave with a chest containing another [WHITE
MUSK]. Return to the main cavern and walk to the right, past the entrance, to
find a similar set of stairs into another side cave with three treasure chests.
The left one contains a [WHITE MUSK], and middle one a [CHOCOBO'S WRATH] and
the right one yields a [PHOENIX DOWN].

Back in the main cavern, go down and left, along a hidden path behind the rock
wall, to where a treasure chest is waiting in the middle of the area, tempting
you to open it. It contains the valuable [RIBBON] headgear which protects from
all status effects, but it's a trap! Check health first, and then battle a
Ninja


o-----------------------------------------------------------------------------o
| B O S S  -  NINJA                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 47 | 24000 |  96 |  46 | 28400 | 14400 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 45                                                       |
o-----------------------------------------------------------------------------o

He's fast and furious and is likely to get the first turn unless you have a
very agile Thief or Ninja in the party. He'll do two attacks on each round and
each one is a sword thrust that inflicts poison and blind status as well as
doing over 1000 points of damage. Hopefully he doesn't target the same person
twice or they might be knocked out.

I wouldn't bother healing the poison status, as it's more important to restore
health and attack him as hard as you can. A Dragoon is a good choice for this
battle to get out of the way of his attacks, or do the Viking provoke trick to
deflect his attacks from the rest of the team. With a multiple hitting Thief,
Dragoon and Knight to inflict lots of damage the battle was over pretty
quickly.

o-----------------------------------------------------------------------------o

Don't forget to equip the Ribbon to someone, preferably your healer.

Make your way to the bottom of the cavern and go left, and down, to find some
stairs that lead down to a small ledge with a single chest containing a
[SHURIKEN]. Return to the main cave and head right, to the exit stairs in the
lower right corner.


Floor B3
Cross the small bridge and turn left to walk up to a landing with a chest
containing an [ELIXIR]. Back to the main path, simply follow it down and left.
There's an obvious chest with another [SHURIKEN] and another one near the exit
stairs with a [PHOENIX DOWN].


Floor B4
Follow the only path heading to the right until you reach a platform with
something spinning slowly on it. (You might meet the Oceanus enemy in here that
casts Earthquake on everyone.) This is the [MOONRING BLADE] and if you take it,
you'll have to fight Amon. (He's not quite as big or dark as Amon in Shadow
Hearts Covenant, and he doesn't have that awesome Die! Scumbag! special skill,
but he's still pretty powerful.)


o-----------------------------------------------------------------------------o
| B O S S  -  AMON                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 33500 |  96 |  46 | 26800 | 20350 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

You'll recognise this boss as he's a more powerful version of Hein, the boss of
the Elder Tree Castle and he has the same skill of Barrier Shift. He uses a
wide range of magic attacks: Thundaga, Blizzaga and Firaga has two turns on
each round, usually making a physical attack on one and then doing an all party
magic blast. He has high defence and is pretty resistant to physical attacks
and I found that my usual Dragoon power jumps didn't have half as much effect
as I was expecting.

Maybe summons magic would work better, but he'll use Barrier Shift on the
second or third round, and that partially explains the lack of effectiveness of
some physical attacks. Ideally you need a Scholar's Study skill, or cast Libra
with a mage. Other than that, use non-elemental weapons or attack items,
ignoring his shifts. Use reflect magic to protect non mages from the magic and
that will damage him. Protect spells will help to bolster the more vulnerable
mages to survive his physical attacks. All this means is that you need to keep
everyone in full health. Revive anyone that dies with a Phoenix Down and heal
them up immediately. Keep plugging away at him and you'll win!

You'll be fully healed after this battle which is just as well!

o-----------------------------------------------------------------------------o

Floor B5
There are two special items and and one boss in here. Walk down the path and go
left at the crossroads and open the treasure chest on the platform for the
[OMNIROD] black magic weapon. Head back to the right to find a platform with a
sword floating above it. Pick up the [MASAMUNE] and fight a boss!

Since this is a really tough battle I'd suggest getting the Arise spell BEFORE
tackling her. She can outright kill even well defended team members. I changed
the Thief to a Viking for this battle after an ignominious defeat! By placing
them on the back row with two shields and using Provoke, they took some of
damage.


o-----------------------------------------------------------------------------o
| B O S S  -  KUNOICHI                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 29000 |  96 |  46 | 29200 | 14500 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Black Hole    3 - Lilith's Kiss 4 - Raven's Yawn    |
| 5 - Shining Curtain 6 - Shell Breaker 7 - Black Musk    8 - Chocobo's Wrath |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

This can be a tricky battle to win. The awkward part is that this pretty pink
foe has a devastating sword strike that can inflict well over 1500 damage if
its critical, and on a front-line team member. Combine that with her Aeroga
magic which can kill someone with less than 2000 HP if she targets one
character, AND a Haste spell so she takes the first turn. She also has THREE
ATTACKS on each round. This was my first total defeat in the game as she
destroyed two people in the first two rounds, and after that there wasn't much
of a chance!

Use Protect magic to help defend against the damage. Of course the drawback is
that you don't know who she might target and casting spells takes too many
turns when you really will need to be healing up. Remember that you can use the
Defender Sword as an item to cast Protect, or use a Turtle Shell item. The
Dragoon is VERY useful here, equipped with the Gungir and Blood Lance. They
jump out of the way and heal up when they attack! The Viking is also a good
choice to stand on the back row equipped with double shields, and using their
Provoke skill, although it won't work if you have a low level Viking. and it
won't work on every turn even if you do!

After this battle everyone will be fully healed, and even the dead are revived!

o-----------------------------------------------------------------------------o

Return to the crossroads and carry on down the path. There's a treasure chest
containing a [PHOENIX DOWN] just before you find the stairs. You may also run
into the green serpent Oceanus enemy in this room, but it only appears


Floor B6
I just wanted to do some shopping by this point, so carried on straight through
this floor, and the next, to reach the shops on B8. You might want to heal up
before fighting the rest of the bosses and I found it was a good point at which
to take a breather. It's a linear path, over some bridges, but turn to the
right at the far end stairs, and you'll find a stony platform with a sword on
it. Take the [EXCALIBUR] and fight the owner, although it's not Arthur, King of
the Britons.

Note that Excalibur isn't as powerful a sword as the Ultima weapon obtained
from the Legendary Smith, but both swords can be equipped by a Knight.


o-----------------------------------------------------------------------------o
| B O S S  -  GENERAL                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 48 | 35000 | 105 |  46 | 30000 | 15600 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

I don't know why he has an axe when you're fighting for a sword, but he does.
He's a Viking type boss who mostly uses his axe, although he can mix things up
a bit with some magic. Drain siphons off a small amount of HP, Bio might cause
poison and causes high damage and Death can kill.

Try Reflect on some of the party who have lower magic defence, (although bear
in mind that you cannot heal them with magic while reflect is still in place)
and his Death magic might miss, which is handy, since it wastes one of his two
turns. Use Protect to bolster anyone with less defence. Most of the time he
just slashes with his axe, and as long as you keep everyone healthy it's simple
enough. Everyone will be at full health again after the battle.

o-----------------------------------------------------------------------------o


Floor B7
Walk straight through and use the warp if you just want to reach the shopping
cave, or feel in need of some free HP/MP restoration.  The Acheron and
Oceanus also turned up in this last floor, and the former can easily kill
someone on one turn with two slashes of their sword. Turn left at the
crossroads to find a rocky platform with the [ELDER STAFF], which casts Cura
for free! Pick it up to trigger the battle.


o-----------------------------------------------------------------------------o
| B O S S  -  SCYLLA                                                          |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 35000 | 104 |  46 | 10800 | 16200 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 46                                                       |
o-----------------------------------------------------------------------------o

Scylla is a multi headed female animal mage who casts a range of spells: Holy,
Flare, Thundaga, Blizzaga and Firaga. Her physical attack is pretty strong and
will hurt for over 10000 HP and it has two turns on each round, usually hitting
with a spear on one, and casting magic on the second. She also will heal
herself if you let her live long enough to get a chance!

Equip a Ribbon to someone and Aegis Shield to a Viking, Dark Knight or Knight
to prevent her annoying status effect of petrification. Start with protective
magic: Haste on your healer will help, or use bard songs to good effect.
Reflect is another handy spell to use but don't forget when it's in place (the
character turns green) or your healing spells will target the boss!

The nice thing about this battle is that using powerful physical attacks will
take Scylla out before she gets a chance to do much damage. The team will be
fully healed after this battle.

o-----------------------------------------------------------------------------o

Cross to the other side of cave where you'll find a beautiful golden sword.
This is the [RAGNAROK] blade. I'd suggest leaving this fight until last, when
you've gained a level or two, and I'd advise making a save outside beforehand.
Also, buy the Arise magic at the shop in the final cavern so you don't have to
rely on using Raise or Phoenix Downs that leave the characters with very low
HP.


o-----------------------------------------------------------------------------o
| B O S S  -  GUARDIAN                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 33700 | 107 |  46 | 31600 | 16500 | None        | Eureka               |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 48                                                       |
o-----------------------------------------------------------------------------o

The Guardian is a fist fighter and stands on one leg ready to slug you. His
critical strike can hurt for nearly 1500 HP damage, and might cause confusion
if you don't have status protection. Hit the afflicted person with low grade
weapons to return them to their senses. (It's a good reason for hanging onto
these weapons and it's essential to do this as fast as possible especially for
a powerful fighter as they might just end up killing someone, or themselves.)

The boss uses Reflect on himself, so don't use magic or attack items on him if
he does that. Using Haste on your healer helps make sure they get the first
turn in case of death, and Protect will make quite a difference to the damage.
You really need well defended party members using Shields and the best armour
money can buy. Once again I found the Dragoon was the king of the battlefield
while the rest shrugged off the damage with their defensive gear.

As with the other battles the party will be fully healed.

o-----------------------------------------------------------------------------o


Floor B8 - SHOPPING!
There are no enemies on this final floor.

You'll need masses of cash to buy all the magic, and if you have to prioritise,
then Arise is probably the most valuable spell as it restores someone to life
with full HP. There's a health recovery wellspring at the right side of the
cave and a revive one at the left.

The top left chest contains an [ELIXIR] and the top right one has a [SHURIKEN].
It's the same for the bottom two: an [ELIXIR] in the left one and a [SHURIKEN]
in the right. There's another secret in this cave: oh you sneaky developers
thinking we'd be so glad of the springs and free stuff we'd forget about
checking for secret passages!

Walk right, behind the the lower right chest, and you'll go through the
darkness, following the inside of the rock wall, up, and right, and down, to
reach another shopkeeper. If you're going to use a Ninja for the final battles
buy up as many Shurikens as you can afford. Their attack power is 200 and and
you'll do copious damage, but lose the Shurikens. It's a very costly way to
battle, but it's an option for those dedicated to raising levels and cash. The
Apollo Harp is the final weapon for Bards which casts Aura on the whole party
with the Sing command.

You'll find a full set of Crystal equipment inside the Tower so don't bother
buying these unless you have three party members to equip, and of course you
should already have all three summons from defeating the optional bosses.

----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Flare                 |  60000 | Black Lv.8  Deals fire damage
Death                 |  60000 | Black Lv.8  Causes instant KO
Meteor                |  60000 | Black Lv.8  Calls down meteors
Tornado               |  60000 | White Lv.8  Deals wind damage
Arise                 |  60000 | White Lv.8  Revives ally and restores HP
Holy                  |  60000 | White Lv.8  Deals light damage
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Catastro              |  40000 | Summons Lv 6  Summons Odin
Leviath               |  50000 | Summons Lv 7  Summons Leviathan
Bahamut               |  60000 | Summons Lv 8  Summons Bahamut
----------------------+--------+----------+------------------------------------
ARMOUR/WEAPON SHOP    | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shuriken              |  65500 | +200 ATK | Can only be thrown
Crystal Shield        |  50000 |  +20 DEF | Protects from some status ailments
Crystal Mail          |  50000 |  *55 DEF | -
Crystal Gloves        |  50000 |  +30 DEF | -
Crystal Helm          |  50000 |  +31 DEF | -
Apollo Harp           |  60000 |  +60 ATK | Inflicts silence
______________________|________|__________|____________________________________

This is a really good place to stay for a while, fight the random enemies,
raise some cash and job levels for as long as you like, and utilise the
wellsprings. Teleport out of here and SAVE YOUR GAME! Then, re-enter the
Crystal Tower and climb to the top floor.


===============================================================================
53. CRYSTAL TOWER ....................................................... *W53
===============================================================================
TASK        : Climb to the top of the tower and...
-------------------------------------------------------------------------------
Location    : Inside the Ancient's Maze compound on the northeast continent.
Items [22]  : Elven Bow, Chocobo's Wrath x3, White Musk x2, Lilith's Kiss,
              Fuma's Garb, Elixir x5, Phoenix Down x5, Shuriken, Crystal Mail,
              Crystal Gloves, Crystal Shield, Crystal Helm
Enemies     : 175: Gomory, 176: Bluck, 177: Doga's Clone, 178: Azer,
              179: Platinal, 180: Kum Kum, 181: Shinobi, 184: Dark General,
              185: Yellow Dragon, 186: Green Dragon, 187: Red Dragon,
              188: Glasya Labolas, 190: Thor
-------------------------------------------------------------------------------

THERE IS NO SAVE POINT! Yes, this is a hard core RPG and you won't find a save
point inside the Crystal Tower or before entering the final area where the boss
awaits.

It's not a bad plan to acquire all the treasure, teleport out and save your
game before proceeding with the final run ending with the boss. That way you
won't waste too much effort if you mess up, and you'll gain a level or three
with the additional dungeon crawling involved. You need the team to be at
around level 55 as a minimum for the final boss, although you'll gain more
levels inside the last area of the tower I'd suggest being at least level 52/53
before going inside the World of Darkness.


Mognet Note
Assuming you've finished the Legendary Smith quest you won't receive any more
Mognet letters until you've received at least one Master weapon from the Smith.
Talk to the Moogle with Ingus in the lead to get another letter from The 4 Old
Men, titled - True Heroes -, and with Arc to get the fourth letter from Alus,
with the heading - Saronian Legend -. These two letters prompt the appearance
of the secret dungeon on the seabed of the Surface World. You can go here and
fight the Yellow Dragon with the team at around level 50 to raise levels
quickly, but avoid the other coloured dragons until levels are at around 55 or
higher. See the separate section for more details about how to find this place
and what you'll discover there!


Preparation!
Beware, a mistake can cost you dearly. Ideally have a job that enables you to
flee, such as the Thief, and enough MP to use the Teleport spell or carry an
Ottershroom. Buy up Hi-Potions in bulk if you're planning to do the whole
thing. Add some antidotes and eye drops to save on using MP for healing minor
bad status effects: the Shinobi inflicts both of these. Ensure that everyone
has the very best equipment you can find or buy and that you've bought all the
magic you need. Ideally, if you're using the Summoner, finish up fighting the
optional summons monsters, although you can buy these summons inside the
optional Eureka dungeon.


Strategy
If using the Black Belt boost on the first round and attack on the second.
Don't use Ninja throwing weapons (such as Shurikens) that you'll lose, and save
those for bosses. A Summoner is pretty handy and so is a high job level Thief
or Ranger, but these jobs are not so useful for the bosses in the final area.
Save on MP by using the Elder Staff from the item menu to cast Cura. Remember
that you can use an Elixir to replenish MP if you run out. You should have
plenty of these by now: I had 19 by the time I started out in the Tower and you
can always obtain more as drops, or steal them from any of the dragons.


Enemies
Be aware that the encounter rate is pretty high and you might want to leave the
less important items or use a Thief to escape from some of the battles. (I did
that on the second run through after getting all the treasure.) Most of the
high HP single appearance enemies get two attacks on each turn.

Enemies have either around 10000 HP or 200000 and only the Azer has a weakness,
to ice and water, and uses a Flame attack on all. All the rest have no weakness
at all so just use your strongest attacks and save on MP for the boss battles.
Most enemies appear singly and I used the same strategy for each one. Dragoon
jumped, Devout used a rod as an item or healed, and Thief and Knight attacked.

One interesting set of enemies found on the first floor is the Bluck. This
purple walrus looking thing usually appears in pairs and will summon a Kum Kum.
If you want to gain levels quickly and easily, just keep killing the Kum Kum
and let a Bluck live. It will continue to summon and you can carry on killing
Kum Kums for as long as you can bear it! They will only add another Kum Kum
when there's a gap in the line of three so if you want to get the battle over
fast don't kill that enemy, but target the Blucks first. But be cautious
because the Kum Kum attacks with a powerful Blizzaga or Firaga spell that can
kill!

One more thing, when you reach the upper floors you're likely to encounter very
powerful dragons that can wipe out someone with just one blow, at least, at
levels of 50 or so. If you don't intend to try and defeat these dragons, then
the only option is to run away. This is another good reason for keeping a Thief
on the team, for their Flee ability. Change to something else when you enter
the final area. A Summoner has the Chocobo summons but this is a weak kick to
an enemy and not an escape command.


Floor 1
Walk up the room and climb the steep steps. If you go straight through the open
doorway it takes you to a bonus dungeon called Eureka, after Doga's key removes
the barrier. See the separate section if you want to tackle that.

From the top of the steps head to the right: the exit is at the upper left of
the floor so it saves a little extra walking to go right first. Stay on the
higher floor and edge around the circular wall to find a treasure chest. This
contains the powerful a [LILITH'S KISS]

Walk to the right wall and down beside it, and then up the other side to find a
chest with the powerful [ELVEN BOW]. From here walk down the right side of the
room to reach a second chest that has a [CHOCOBO'S WRATH]. For more items, go
down the narrow stairs and turn right, around the short wall, for a chest with
a another [CHOCOBO'S WRATH]. There's a second chest at the lower left corner of
this area, reached by walking left from the bottom of the stairs, and down
between the pillars and the wall. It contains [WHITE MUSK].

Back up the stairs, go left, to circle behind the left side of the wall that
encircles the entrance to Eureka. You'll find a chest with a third [CHOCOBO'S
WRATH]. From here, walk down and left (staying on the upper floor level) to
reach the stairs at the left of the floor. Go down, right, and down again to
find a single chest with [FUMA GARB]. Return up the stairs. There's another
chest at the left of the pillars before you approach the doorway to the next
floor. This contains a second [WHITE MUSTK].

Approach the door and tap the ! mark. Unei's Key will magically open the way.
It's another floor very similar in layout to the first one although you'll meet
new enemies.


Floor 2
The Shinobi appears in pairs and has a very powerful sword attack doing well
over 10000 HP damage, and inflicting blind status as well. However I got a
Raven's Yawn from them so I didn't mind.

You arrive at the upper left of the floor and should walk down the stairs and
then, turn right, and go up to the top of the corridor to get an [ELIXIR] from
a chest. Back down to the lower wall, and go right, up a few steps, and right,
to open a chest with a [PHOENIX DOWN]. Head right, and follow the hallway up to
the stairs. You'll arrive at the right of an empty circular space. Walk up, and
to the left, to find a chest at the back of the floor with another [ELIXIR].
Return to the stairs, heading to the right wall, and down a second set of
stairs. Keep going down to the lower wall and then, go left, along quite a long
hallway, to reach the stairs to the next floor.


Floor 3
This floor has more healing items, but nothing else. However, there are two
side areas that lead into secondary rooms at the top left and right, each of
which has one treasure. It's a lot of extra walking and fighting for not much
reward...

Don't go left, as it's a dead end. Instead, walk right, and up around the wall,
then down, and up to the end of the corridor to open a treasure chest with an
[ELIXIR].

From here, go down a few steps, and right, through a small, but invisible, gap
in the wall, and make your way left, and up, to stairs at the upper right
corner of the floor. Continue up the next set of stairs and you'll be inside a
smaller room. Walk up, left, and down the stairs to find a treasure chest with
a [PHOENIX DOWN].

Go left, through the hidden opening in the left wall, just below that chest.
Walk left, down, left, up and left again to traverse the darkness. You'll
emerge in a room with a treasure chest containing a [SHURIKEN]. Go up the
stairs, left, and down to find the stairs back to the main floor.

Follow the hallway down the stairs, right, and up more stairs where there's a
treasure chest at the left. Open this for a [PHOENIX DOWN], and walk up a few
more steps to open a second chest with an [ELIXIR]. Walk right to find yourself
at the edge of a large circular hole in the floor. Keep to the lower side of
the hole and head around to reach the wall at the far right. Walk down a few
steps to find another [ELIXIR] in a treasure chest. Make your way to the upper
side of the hole to find the exit to the next floor.


Floor 4
Simply walk straight ahead into the dark opening as there's nothing to find in
this room.


Floor 5
You arrive at the upper side of this floor. Walk right and down, to find an
opening in the right wall. It's not totally hidden as it lies between two
narrow pillars under an archway. Go down, up, and down again to reach some
stairs. Follow the open pathway which eventually leads to the left. You'll be
able to walk up the central path to reach the stairs to the next floor.


Floor 6
This is a simple floor with the exit straight ahead and two paths to the left
and right. Go left to the corner, and up for a treasure chest with a [PHOENIX
DOWN]. Back to the centre, and do the same to the right where you'll find a
chest with a [CRYSTAL MAIL]. You might run into the Thor enemy here, which uses
Lightning on everyone. They appear in pairs, but are easy enough to defeat. But
if you meet a Green Dragon (or any other colour except yellow) run away. You
won't be able to defeat it without great risk unless you're at levels of around
60. Walk back to the stairs to reach the upper section of this floor. There's
nothing to find so walk straight ahead up the stairs.


Floor 7
It's the same deal here, and you can just go straight ahead up the wide stairs
to the next floor  But first, find the four treasure chests. Go left for the
first one, visible by the upper wall at the left side of the steps. It contains
[CRYSTAL GLOVES]. Go up the left path to the end and open a chest with a
[CRYSTAL SHIELD]. Return to the centre and you'll find a chest to the right of
the steps with a [PHOENIX DOWN]. Follow the path up to the end for a [CRYSTAL
HELM].

You might run into the huge Red Dragon on this floor. Actually this is a bit of
a surprise after the easier enemies so far, as the dragon has 99999 HP and is
at level 70. It's not something to tackle if you're on your way to a boss
fight, but you might want to try this battle and attempt to steal or earn the
drop of the Onion Shield, Onion Armor or Onion Sword. Dragons also drop Elixirs
if you need more! (You will find these dragons in the bonus dungeon so don't
worry about missing fighting them now.)


Floor 8
This is the top floor and there are no more random encounters. It's also nearly
the POINT OF NO RETURN! Once you enter the Mirror there's no going back.

I'd highly recommend completing Eureka before you tackle the final area. That
gives you some lovely new equipment as well as the chance to buy Level 8 magic
and as many Shurikens as you can afford if using a Ninja. Although Level 50 is
high enough to defeat the first boss, you'll need higher levels for the
remainder of the bosses: 55 is the minimum because you need at least 3,000 HP
to survive, but the higher you are the easier it will be!


QUICK ROUTE
After getting all the treasure, this is the fast route through the tower. Floor
1, go up the stairs and left to the exit. On Floor 2 go down the stairs, right
to the second junction, up, right, up, right, and down the stairs. Then, go
left along the lower wall to the exit. On Floor 3 go right, around corners
until you can head through a small opening to the right and up to the exit
stairs to a side room. From here it's up, left, and down, through a hidden
passage to the left side room, and up some stairs. Then, down the left wall to
the exit stairs back to Floor 3.

Back on this floor, just follow the passage until you reach the circular area,
and the exit is at the middle of the upper wall. On Floor 4 it's straight ahead
through the door. On Floor 5 go right, through an opening in the right wall,
and follow the path down and around, back to the exit in the centre of the
floor. On the next two floors simply walk straight up the stairs and through.
It really doesn't take long.


===============================================================================
54. WORLD OF DARKNESS ................................................... *W54
===============================================================================
TASK        : Find and defeat Xande... and then...
-------------------------------------------------------------------------------
Location    : Through the mirror on the top floor of the Crystal Tower.
Items [4]   : Ribbon x4
Wellspring  : None
Enemies     : 182: Shadow Master, 183: Kage, 189: Yormungand, 190: Thor,
              192: Hydra, 193: Queen Scylla, 194: Garm, 195: Twin Dragon
-------------------------------------------------------------------------------

ESSENTIAL THINGS!
* Elixirs!
* Arise spell (Phoenix Downs are little use in most battles as the person is
  likely to die again before their health is restored, but you'll still need a
  good supply of these items in case your healer dies.)
* High Job Levels (aim for 40-50 at least, the higher the better).
* Ribbons/Aegis Shields on everyone (you will find 4 Ribbons inside the World
  of Darkness).
* A dedicated healer: Devout is best.
* Either the spell Erase OR the Rune Staff to cast it. Many bosses and enemies
  cast Protect and Haste on themselves and you'll want to remove that status.
* More than 3000 HP. The more, the better. Level recommendations are the
  minimum. It's not that difficult to defeat all the bosses and enemies inside
  the World of Darkness and find yourself up against the final boss with levels
  of less than 55. That is likely to lead to defeat unless you're lucky and/or
  skilful.


GENERAL ADVICE (for those at low levels: less than 55)
* Don't attempt to run from battles inside the World of Darkness, unless you
  have a Thief or the Escape summons.
* Obtain and equip all the Ribbons first, before fighting the 4 bosses. It
  means more battles and more walking around, but it might save the day.
* Fully heal after every battle.
* Keep the person who can cast Arise alive at all costs!


WHAT TEAM?
Theoretically, there as as many ways to kill the final boss as there are stars
in the sky. Well, not quite, but given that there are 23 jobs and you could use
ANY combination, even 4 Freelancers, that's a lot of options. By raising job
levels to 99, and obtaining the special bonus equipment for each class with its
stat boosting bonuses, even if you don't raise overall party levels beyond that
of the final boss, you can easily field an overpowered team.

Assuming you don't have the time or inclination to do all that, then there are
sensible options to consider. Two mage type characters and two physical
attackers is a good balance: Devout, Summoner, Knight and Ninja for example. Or
you could go for a defensive set-up with a Viking, Knight, Black Belt and a
Devout. Equip the Viking with double shields and put them on the back row and
use Provoke on every round. A Devout is really advisable since they have the
most magic slots to use the Arise spell but a Sage is handy too. I wouldn't
recommend the Magus as elemental magic is of limited use.

Don't go for the weaker attackers, such as the Ranger or Dark Knight. They
might be useful at first, but are less effective as part of the final boss
team. However, with high job levels it's easy enough to change jobs inside the
World of Darkness if you're going from a fighter type to another fighter. For
example: a Black Belt job level 30 can change to a Thief job level 99 with no
battles needed for the adjustment phase, and a job level 99 Thief can change to
a job level 30 Viking with no battles to make the change. I've used a Thief in
the final battle before and they are pretty effective at very high levels.

The Ninja is a popular choice for the final team because of the high damage
they can do from the back row with the Shuriken throwing weapon, but the
drawback is that those weapons are very expensive to buy and the Ninja is
vulnerable to magic, even in the back row. The Dragoon is another powerful
attacker, especially if you equip them with the Gungir and Blood Lance
combination to offset the fact that they often miss out on healing magic.

The Bard is often neglected, but makes an excellent team member with their
range of support tunes, and the Lamia attack harp causes more damage to bosses
since it removes a percentage of HP (10% of 99999 is a nice number!) The
drawback to using a Bard is that you'll have to remember to change the harp to
get the effects you want and it's a bit fiddly tapping all those commands on
the iPad.

Ideally, select the team that has the highest job levels and make it so you can
use all the best equipment you've obtained. It would be silly to let a Gungnir
weapon go to waste!

In this game I used Bard, Black Belt, Dragoon and Devout, all at level 54 on
entering the mirror.


THE MIRROR - POINT OF NO RETURN!
Check health and equipment before entering the mirror. If in doubt, don't!
Approach the central mirror for a scene and a reassuring message, followed by
more scenes which remind you who you're fighting for. Afterwards you're inside
a new area and cannot return to the Crystal Tower.

You will get a full heal after the major bosses so don't worry about running
out of MP. And don't forget about using those precious Elixirs if you need to
replenish MP before that! If you've been hanging onto attack items you might as
well start using them now!


INSIDE THE WORLD OF DARKNESS
After entering the mirror the team arrives inside the World of Darkness.
There's only on way to go: up! A few steps towards the stairs and you're
stopped by a weird looking dude. Ah I see, he's after eternal life, makes
sense, I guess. Anyway, it's battle on with Xande!


o-----------------------------------------------------------------------------o
| B O S S  -  XANDE                                                           |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 50 | 49999 | 110 |  48 | 34000 | 250000| None        | Crystal Tower
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 54-55                                                    |
o-----------------------------------------------------------------------------o

His physical attack will hurt for around 800-1000 HP so that's not too bad,
although of course he has two attacks on each round. He will probably cast
Protect on himself which means that your attacks won't do as much damage as
they should, but you can ignore it and bash away. He might also cast Haste,
which is more dangerous. Use a Shell Breaker item to dispel his protection, the
Erase spell or Rune staff from the item menu which casts Erase.

His Blizzaga magic harms one or everyone for varying amounts: probably between
500-1000 HP if it's on all and around 1500-2000 on one, depending on job, back
or front row position and any protective spells. He also casts Firaga, and
might use Thundaga too as well as Quake. His most damaging spell is Meteor
which can remove around 2000 HP from everyone if you don't have the protection
from the Bard'sApollo harp. Luckily if you kill him quickly he won't get a
chance to use this magic and it's a rare occurrence.

I cast Haste on my slow Devout, and used the Apollo and Loki harps to provide
protection and boost attack.

o-----------------------------------------------------------------------------o


ANOTHER BOSS?!?
However... this is not the end, and you meet the rather spectacular Cloud of
Darkness. This is an impossible_to_win battle, hence, no strategy and no
details! It uses Lightning magic which can easily kill someone, Haste, and
Bad Breath which causes horrid effects, such as Toad. You cannot damage it at
all. Just don't waste any MP or items!

o-----------------------------------------------------------------------------o

And... you've still got work to do! Everyone will be at full health again and
you can chat to the people down the stairs for additional encouragement, but
nothing else. Walk forwards to arrive in a new location with a large pink warp
in the middle of 4 blue paths each of which ends with a warp. These lead to an
area with a boss and treasure.

Explore all these areas to find enough Ribbons for everyone, and to raise
levels for the final battle. You don't need to obtain ALL the Ribbons if you
have Aegis Shields for some of the team, but you DO need to defeat all four
bosses. If you don't, the final boss will blast the team with an attack that
wipes you out. The order in which you fight these bosses doesn't matter, but
some are tougher than others so I've gone with the easiest first, ending with
the hardest. Watch out as there are enemies in this central area and ordinary
enemies are pretty much versions of the bosses you fought in Eureka.

A couple of extra tips: if using a shield wearer, keep them equipped with two
shields while walking, and change equipment to attack. Using the Hellish Claws
with a Black Belt usually causes poison to random enemies, which adds a nice
little bonus HP loss if they survive that long! Equip Ribbons to those with
lower magic defence until you have enough status protection to go around. Keep
everyone at full health at all times and don't take any chances!

One way to handle this place is to obtain all the Ribbons BEFORE fighting the
four bosses, and that way you avoid those pesky status effects.

    4         3
     \  ___  /
      \/   \/
      /  {} \  Avoid this central warp until after defeating all four bosses.
      \     /
      /\___/\
     /       \
    1         2


1. Southwest Warp
From the arrival point after entering the southwest warp, walk up to the
junction and head left. Go all the way to the end of the path, and up onto the
purple cloudy path. You'll encounter pairs of Kage enemies that inflict poison
and darkness status which means that your attacks do less damage. Anyway,
moving on, follow the path as it turns to the right and open a treasure chest
for a [RIBBON], But, it's a trap and you have to fight Xande's Clone.


o-----------------------------------------------------------------------------o
| B O S S  -  XANDE'S CLONE                                                   |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 49 | 39000 | 109 |  45 | 24800 | 15000 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS: None                                                                 |
|-----------------------------------------------------------------------------|
| Recommended Level: 50                                                       |
o-----------------------------------------------------------------------------o

Yes, it's the same battle that you just fought with Xande, with him casting
Haste and Protect and using magic on all or one. It's much easier given his
lower HP, and he's less likely to use his more powerful magic.

o-----------------------------------------------------------------------------o

Return along the purple path and go up at the next blue junction (it's the path
to the left of the arrival point) where a warp takes you into a separate room
to find a blue crystal and meet the boss of this area.


o-----------------------------------------------------------------------------o
| B O S S  -  ECHIDNA                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 117 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 54                                                       |
o-----------------------------------------------------------------------------o

Echidna has two attacks on each turn and might also cast Tornado magic on one
or all, which is likely to miss the mark every time. Drain is a very weak
attack that sucks up a small amount of HP from a back row character and around
800 from a front row. Quake is an all party spell that shouldn't do too much
damage, except to a Ninja! Use Protect or the Apollo Harp to cut down the
damage and keep everyone healthy.

With a team of a Black Belt, Devout, Bard and Dragoon I used the Loki harp to
boost attack on the first round, the Dragoon jumped and the BB boosted attack,
with the Devout guarding. Second round the Bard used the Lamia harp and the
Devout healed with the BB attacking. Third round the Dragoon jumped again, Bard
used the Apollo harp and the BB boosted while the Devout healed.

Keep up the pressure and eventually you'll win this battle as Echidna doesn't
have any tricks up her elongated sleeves. Hmm, well she does have one. She
might cast Death magic on one, but this is most likely to miss, and it's a rare
attack. If it works, then immediately revive the dead with an Arise spell so
they have full HP. Maintain health at all times and use the more powerful
Curaja spell to heal since the team will have all health and MP restored after
the battle.

o-----------------------------------------------------------------------------o

You won't win any prizes but a Warrior of old appears for a chat, and the team
is fully healed. Go back inside the warp, down the purple path, and return
to the warp that takes you back to the central hub. One down, three to go!


2. Southeast Warp
Step through the warp and walk straight ahead from the arrival point to find a
treasure chest. Open this to acquire a [RIBBON] and fight another Xande's
Clone. From here walk left or right to make your way along the obvious blue
path to the far north of the area. Enter the warp to find a brown crystal.


o-----------------------------------------------------------------------------o
| B O S S  -  AHRIMAN                                                         |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 107 |  46 | 66666 | 66666 | Wind        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 54                                                       |
o-----------------------------------------------------------------------------o

This flying critter is a magic user, casting Firaga, Thundaga and Blizzaga on
the team, and sometimes healing itself. It can cause petrification which you
must heal immediately, or protect with Ribbons and Aegis Shields. It also might
cast powerful Quake magic on the whole team which could kill anyone who's
already damaged.

Fortunately its physical attack isn't too damaging and it only has two turns on
each round. Use Curaga or Curaja on most rounds and a Dragoon can equip the
Blood Lance to heal up from their jumping attack. Use Aeroga or other Wind
based attacks and weapons for extra effect.

o-----------------------------------------------------------------------------o

The team will be at full health again after this battle and you'll get another
pep talk from a warrior. Return to the central floor through the two warps.
That was the easy part but at least now you should have enough Ribbons and \
Aegis Shields to cover the whole team.


3. Northeast Warp
From the entrance warp, follow the blue path around to the right, and up. You
might run into Queen Scylla on this floor and she's pretty dangerous if she
gets the jump on the team, using powerful magic and a spear thrust. Treat her
like a boss and maintain full health at all times. (She targeted my Devout and
killed them twice in one battle!) Carry on until you reach the upper left
corner, where you'll find a treasure chest with the [RIBBON] and another battle
with Xande's Clone.

Continue down from here, following the only path to the next warp. I
encountered Yormungand here for the first time. This yellow dragon has 30,000
HP and gets two hits per round, casting the powerful earthquake spell that
spells danger for everyone as well as using Protect on itself. Cast protect to
be safe and heal up immediately! Enter the warp and approach the red crystal.


o-----------------------------------------------------------------------------o
| B O S S  -  TWO-HEADED DRAGON                                               |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 151 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 54                                                       |
o-----------------------------------------------------------------------------o

This dragon has a tough hide and a powerful physical attack. It gets two goes
on each round and although it doesn't do much more than whack you, it might
afflict someone with silence if they lack a Ribbon. It's quite tough to damage
and you'll need the best defensive gear or strategy to stay alive.

Put everyone on the back row for additional protection. Cast Protect or use the
Apollo Harp on those without shields, and hope it doesn't target your healer
first, because they will die. With a Viking using Provoke you can avoid some of
the danger, and the Viking will glance off the damage with their two shields
and on the back row. However, the fight will last a lot longer with everyone on
the back row, which is no bad thing in this game!

I had the Dragoon jumping all the time and used the various harps to protect
the team, boost attack and then damage the dragon. Casting Haste on your healer
using a Turtle Shell on them immediately is another good precaution to take,
and although these effects will wear off before the battle is over.

o-----------------------------------------------------------------------------o

After another chat you're free to leave this area. Walk all the way back to the
start, and return to the central room.


4. Northwest Warp
Leave this hard battle until the end, when you'll have slightly higher levels.
From the warp walk along the only path and you'll see the treasure chest, but
it's on a higher path and you have to follow a winding route of purple stuff to
reach it. Go right, up, and left, and keep heading southwest. Open the chest
to get a [RIBBON] and fight another Xande's Clone. Now you've got all four
Ribbons you might as well equip them to everyone.

From here, it's just a short distance back to the junction and up to the warp
at the northwest corner of the path. Check health and formation before
approaching the turquoise crystal. If you're at levels lower than 55 I'd
recommend having everyone on the back row: my team were at level 53 by this
point and managed pretty well with this strategy.


o-----------------------------------------------------------------------------o
| B O S S  -  CERBERUS                                                        |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 55 | 99999 | 123 |  46 | 66666 | 66666 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 55                                                       |
o-----------------------------------------------------------------------------o

This three=headed dog gets three turns on each round which makes this a LOT
tougher to win. Do your best to keep everyone fully healed and use an Elixir on
a mage character to replenish their MP if you need to: permitting the free use
of Arise! Each hit can do around 800 HP damage even to someone on the back row,
and double that on the front row characters. In fact it's not a bad idea to
have everyone on the back row.

Cerberus also might use magic, casting Blizzaga, Firaga or Thundaga on the
whole team, and sometimes on one, so both magic defence and overall defence are
important. It can inflict poison too, just to add insult to injury! But if
you've got all four Ribbons you'll be protected from that. Of course, using
Curaga on every round is essential unless everyone is at full health and a
couple of Protect spells won't go amiss if you can pull that off quickly. Haste
on the Devout is useful too so they can heal everyone at the start of each
round, but don't forget to cast it again when the effect wears off. Cerberus is
fast and at lower levels, even with Haste in place, he was faster than my
Devout.

With a Viking you could use Provoke on every round to divert the bulk of the
attacks away from the rest of the team. But in this game I was using a Black
Belt and Dragoon which is a bit riskier as there are only three characters to
take the brunt of the attacks for most of the time. However, with the Bard
using the harps for protection and boosting attack as well as attacking with
Requiem from time to time and everyone on the back row, the Cerberus was like a
playful puppy!

o-----------------------------------------------------------------------------o

Another warrior gives their story and that's all four crystal bosses defeated!
Return the way you came, following the purple cloud path and back to the
central room. Time for the big bad boss. And this is also the point when you'll
wish that they had included a save point. Hard core role playing gaming at its
finest!


5. Central Warp
Enter the central warp after making any adjustments to equipment or the team,
and move up the screen when you arrive at the new location. Follow the glowing
lines of the path, from one square platform to the next.

Go straight ahead, then right, up, left, and left again. From this platform the
line goes left again from the upper left corner and then it's straight up from
the next platform. After that go right, right again, up and left to reach the
warp to the boss.

There are more random encounters in here and you might encounter a yellow
version of Cerberus, called Garm, but it doesn't have as much HP, just around
20000, although its three heads can still do some damage. Paired Thor enemies
won't trouble you much, as they only have around 12000 HP each. A Twin Dragon
is a blue version of the Two-headed Dragon and this one has nearly 35000 HP so
it's no pushover. The Hydra is a blue version of the Echidna.

Eventually you'll spot a large platform with a pink warp. Take a look at
character levels, and if someone is close to gaining another level fight
another battle or three. Check everything again and use an Elixir to restore
full MP to your mages before entering the warp, although there is still time to
make adjustments before the battle.


========
FINALLY!
========
This is it! Walk up the screen over the orange stars into a bright light. In
this game the team were all at level 57 apart from my Devout who was still at
level 56. I put everyone on the back row to cut down damage. This is advisable
unless you're fielding a much stronger team with more HP.

I've already discussed the team set-up, but since you don't need to kill the
part that's resistant to physical attacks having two fighters along with the
Devout and Bard make a good team.


PARTY - Level 56/57
Luneth - Bard (74)        Arc    - Dragoon (89)
HP: 3141                  HP: 3042
Harps                     Gungnir
-                         Blood Lance
Ribbon                    Ribbon
Bard Vest                 Crystal Mail
Protect Ring              Crystal Gloves

Refia  - Devout (52)      Ingus  - Black Belt (39)
HP: 2985                  HP: 3245
Rods                      Hellish Claws
-                         Dark Claws
Ribbon                    Ribbon
White Robe                Fuma Garb
Protect Ring              Diamond Gloves


o-----------------------------------------------------------------------------o
| B O S S  -  CLOUD OF DARKNESS + 2 Tentacles                                 |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 60 | 120000| 120 |  55 | 149996| 79000 | None        | World of Darkness    |
|-----------------------------------------------------------------------------|
| DROPS: None                                                                 |
|-----------------------------------------------------------------------------|
| Recommended Level: 55-60                                                    |
o-----------------------------------------------------------------------------o

This is a case of survival of the fittest, and there's a good chance it won't
be you! Obviously higher levels mean a better chance, but if you had trouble
with Cerberus's three attacks, then don't expect to win, as the COD has FOUR
attacks per round. Equip everyone with a Ribbon or Aegis Shield to prevent any
bad status effects resulting from her Bad Breath attacks. But that's a minor
detail compared to the Lightning magic and Particle Beam all party spells that
can easily kill anyone without full HP. She also hits out randomly causing
around 500-1500 damage, and casts both Haste and Protect on herself with a
Tentacle.

The boss has two tentacles and one has to be hit with physical attacks and the
other by magic or you won't do any damage to them. But you don't HAVE to
destroy them both and can target the main gal herself. I killed one and not the
other, and then targeted the main body which killed her just as effectively.
Both Tentacles and the Cloud of Darkness can be selected from the enemy menu at
the bottom left of the screen or by touching them directly.

One is at the left of the screen, under the "Back" command, and the other is
above her head. This one, to the right of her and above her head, is immune to
physical attacks and casts Bad Breath as well as Haste and Protect on the
Cloud. It might also do a fairly weak strike with its head. It can be ignored
since you have Ribbons on everyone. The one at the left is immune to magic and
casts damaging Lightning magic. Target this one with physical attacks.

When you've destroyed one tentacle you'll get a cracking sound that might make
you think you've defeated the boss, but it's just that one part.

When she boosts with Haste or Protect you could dispel that magic with a Shell
Breaker item, Erase spell or the Rune staff. But to be honest I didn't bother
with that. The effect wears off and it's better to concentrate on staying alive
and protecting your party!

Particle Beam will hurt everyone for around 1000 - 2000 HP depending on the
usual things: position, job and any protection in place. ALWAYS heal damage on
every round with Curaja and don't take any risks with health. Health should be
prioritised over dealing damage! If in doubt, use Guard with someone who has
lost HP. Most of the time she'll just slap you around, getting in two attacks
on each round. However the real danger is when she uses Particle Beam twice in
a row. You don't know when that might happen which is why you MUST maintain
full health at all times and fully heal on every round whatever the state of
health at the start of the round.

I love using the Bard because the Lamia harp hits all three parts of the Cloud
with assured damage. The other nice thing with using the Lamia harp is that
you'll be able to assess your progress since it does exactly 10% of damage to
the total HP of each part.

I started with the Dragoon jumping and targeting the left Tentacle and used the
Bard's Apollo Harp to boost defence for everyone. The Black Belt boosted on one
round and attacked on the next. On the second round the Bard used the Lamia
Harp. This will damage all three parts for 9993 for the Tentacles and 9999 of
the Cloud. The third round it was back to the Apollo Harp again to protect
everyone. Keep doing that pattern, Lamia one round and Apollo the next because
the effects don't last long. It's more important to give that additional
defence than to boost attack with the Loki harp.

After killing off the left tentacle just target the Cloud and keep up the same
pattern of healing on every round. She tends to use Particle Beam more often in
the later stage of the battle so don't let your guard down for one second!
Don't forget to use Elixirs with your fastest character to heal up anyone that
might be in danger of death. But with this strategy no-one died at all YAY!

o-----------------------------------------------------------------------------o


After beating the Cloud you don't have to do a thing, beyond keep tapping to
advance to the next screen. Watch all the scenes, and the cute credits. You are
given the option to save the current level and item data. Select one of the
three save slots and you'll see that this save has three gold stars.


               CONGRATULATIONS! YOU'VE BEATEN FINAL FANTASY III!


*******************************************************************************
************************************ F I N ************************************
*******************************************************************************


===============================================================================
55. WHAT NEXT? .......................................................... *W55
===============================================================================

Load the save with the three gold stars and you'll be outside the Ancient Ruins
with your end game levels and next to the Invincible. You can now go and find
and defeat the Iron Giant, and acquire all that Job Level 99 equipment. Hell,
you can even beat the Cloud of Darkness again! But you'll need to rest first as
this is one boss battle that doesn't give you full health restoration.

See the Mognet Sidequests section for details about the bonus dungeon and the
Iron Giant.



===============================================================================

                                VI. J O B S ............................ *JOBS

===============================================================================


1. Default Job
   - Freelancer
2. Wind Crystal Jobs
   - Warrior
   - White Mage
   - Black Mage
   - Red Mage
   - Monk
   - Thief
3. Fire Crystal Jobs
   - Ranger
   - Knight
   - Scholar
   - Geomancer
4. Water Crystal Jobs
   - Viking
   - Dragoon
   - Dark Knight
   - Evoker
   - Bard
5. Earth Crystal Jobs
   - Devout
   - Summoner
   - Ninja
   - Black Belt
   - Magus
   - Sage
6. Wifi Only Job
   - Onion Knight

Each job specialises in a particular battle command, and each one acquires a
special weapon or piece of armour from the Legendary Smith when they reach
level 99 for that job. Each piece gives various boosts to stats, and this is
shown in the information below, as well as in the equipment charts' section.

I don't like the way the jobs have been implemented in this game. There's no
incentive to reach a particular job level in order to unlock more powerful
ones, and there's no real challenge to complete to acquire new jobs. The game
doesn't explain how the stats work, how to work out the transfer battles
required, how many points you need to increase job levels, or how the different
jobs affect overall stats. There's just too much left unexplained. Of course,
clever people have managed to ascertain all this, and you can find specialist
FAQs that give all the technical details: check the DS version FAQ page at
GameFAQs.


-------------------------------------------------------------------------------
1. DEFAULT JOB
-------------------------------------------------------------------------------
   - Freelancer

- FREELANCER -
Battle Command: MAGIC: Cast Level 1 White and Black magic.
Level 99: Celestial Gloves
          Defence: +40, Magic Defence: +18
          Bonus  : +15 to all stats
          Max Stats    - STR: 52, AGL: 52, VIT: 52, INT: 52, MIND: 52
          MP per level - LV1: 50

Positive: All rounder who can equip all kinds of armour and use level 1 magic.
Negative: Abilities are below average and they are not expert at anything.


-------------------------------------------------------------------------------
2. WIND CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Warrior
   - White Mage
   - Black Mage
   - Red Mage
   - Monk
   - Thief


- WARRIOR -
Battle Command: ADVANCE: Increase attack power at the cost of lowered defence.
Level 99: Gigantic Axe
          Attack: +155
          Bonus : +20 Strength
          Max. Stats   - STR: 71, AGL: 71, VIT: 63, INT: 45, MIND: 45
          MP per level - N/A

Positive: Equips swords, knives, axes and some bows. Skilled with swords.
Negative: Cannot use magic.


- WHITE MAGE -
Battle Command: MAGIC: Cast Level 1 to Level 7 White magic
Level 99: Angel Robe
          Defence: +45, Magic Defence: +48
          Bonus  : +28 Mind
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 45, MIND: 71
          MP per level - LV1: 99, LV2: 47, LV3: 29, LV4: 32, LV5: 18,
                         LV6: 16,  LV7: 10

Positive: Excels at defensive and restoration spells.
          Can use staves to cast offensive magic without MP cost.
Negative: Low attack power and defence and cannot use Level 8 spells.


- BLACK MAGE -
Battle Command: MAGIC: Cast Level 1 to level 7 Black magic.
Level 99: Lilith Rod
          Attack: +110.
          Bonus : +20 Intellect.
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 71, MIND: 45
          MP per level - LV1: 99, LV2: 47, LV3: 29, LV4: 29, LV5: 18,
                         LV6: 16, LV7: 10

Positive: Excels at attack magic.
          Can equip some bows as well as staves.
Negative: Low attack power and defence.


- RED MAGE -
Battle Command: MAGIC: Cast Level 1 - Level 5 White and Black magic
Level 99: Crimson Vest
          Defence: +50, Magic Defence: +25
          Bonus  : All Stats +10
          Max. Stats   - STR: 52, AGL: 52, VIT: 63, INT: 63, MIND: 63
          MP per level - LV1: 49, LV2: 33, LV3: 21, LV4: 16, LV5: 11

Positive: Can equip a wide range of weapons (knives, swords, bows and staves)
          and armour, and uses both kinds of magic.
Negative: Useful early on but soon outclassed by other more specialist jobs.
          Cannot become a master of either black or white magic.


- MONK -
Battle Command: RETALIATE: Counterattack an enemy when hit with a physical
          attack.
Level 99: Shura Gloves
          Defence: +45, Magic Defence: +19
          Bonus  : +20 Strength
          Max. Stats   - STR: 85, AGL: 63, VIT: 71, INT: 38, MIND: 45
          MP per level - N/A

Positive: Skilled at martial arts, and powerful attacker
Negative: Restricted weapon use and cannot use magic. Most bosses use magic
          attacks so their skill is of limited use and it depends on them
          being the target of an attack for it to trigger.


- THIEF -
Battle Command: STEAL: Attempt to pilfer an item from an enemy.
                FLEE:  Escape from battle with a high rate of success.
Level 99: Gladius
          Attack: +130
          Bonus : +20 Agility
          Max. Stats   - STR: 63, AGL: 99, VIT: 63, INT: 45, MIND: 38
          MP per level - N/A

Positive: Can steal items during battle and help with escaping.
          Use their Flee command and this prevents the loss of defence from the
          team when attempting to escape.
          Opens locked doors without a Magic Key if placed in the lead on the
          field.
          Their high agility stat which makes them valuable for using healing
          items as they will get the first turn.
Negative: Only equips knives and boomerangs.
          Stealing isn't that useful except for one weapon (the Gungir).
          Cannot use the guard command.
          Flee doesn't always work, although it's more likely to be effective
          at higher job levels.


-------------------------------------------------------------------------------
3. FIRE CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Ranger
   - Knight
   - Scholar
   - Geomancer


- RANGER -
Battle Command: BARRAGE: Perform 4 ranged attacks that targets random enemies.
Level 99: Artemis Bow
          Attack: +122
          Bonus : +10 Strength, +10 Agility
          Max. Stats   - STR: 71, AGL: 85, VIT: 63, INT: 45, MIND: 45
          MP per level - N/A

Positive: Skilled with bows and arrows on either front or back line of party.
Negative: Only equips bows and 2 boomerangs.
          Need to find/purchase arrows.
          The ranged attack uses up 4 arrows.


- KNIGHT -
Battle Command: DEFEND: Brace against an attack. Better than just guarding.
                The knight also acts to shield any team member whose HP falls
                into the yellow danger zone.
                MAGIC: Cast Level 1 White magic.
Level 99: Save the Queen
          Attack: +140
          Bonus : +10 Vitality, +10 Mind
          Max. Stats   - STR: 85, AGL: 45, VIT: 85, INT: 45, MIND: 52
          MP per level - LV1: 99

Positive: Powerful warriors for close-range combat.
          Defends allies and has high defence.
          Can equip the very best swords and heavy duty armour.
Negative: Very slow and might not get a turn. Level 1 magic isn't that useful.


- SCHOLAR -
Battle Command: STUDY: Examine an enemy's status and discern weakness.
                MAGIC: Cast Level 1 to Level 3 White and Black magic.
Level 99: Omnitome
          Attack: +130
          Bonus : +10 Intellect, +5 Mind
          Max. Stats   - STR: 63, AGL: 71, VIT: 38, INT: 99, MIND: 45
          MP per level - LV1: 46  LV2: 26,  LV3: 15

Positive: Attack and healing items used have double the effect.
          Useful to know the weaknesses for some bosses.
Negative: Only equips books.
          Low defence and must be in front row to throw items at enemies.
          Consumes items and attack ones are in short supply.


- GEOMANCER -
Battle Command: TERRAIN. Randomly draw out powers of nature to damage enemies.
                (Cave-In, Wind Slash, Shadowflare, Whirlpool, Earthquake,
                Ice Storm, Magma, Ice Pillar. Which magic they use depends on
                the current terrain, so caves produce earth magic, undersea
                will call forth water or ice.)

Level 99: Blessed Bell
          Attack: +130
          Bonus : +10 Agility, +10 Mind, +10 Intellect
          Max. Stats   - STR: 52, AGL: 71, VIT: 52, INT: 71, MIND: 52
          MP per level - N/A

Positive: Magic is powerful and costs nothing to cast, but it's random!
Negative: Only equips bells and is pretty weak in defence. Good for the early
          game, but the random nature of the magic makes them less use later
          on.


-------------------------------------------------------------------------------
3. WATER CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Viking
   - Dragoon
   - Dark Knight
   - Evoker
   - Bard

- VIKING-
Battle Command: PROVOKE: Lure an enemy to target the Viking. This also
                decreases the enemy's defence. It only works for one round
                though and has to be repeated, but it's the first action in a
                round, despite the Viking's low agility.
Level 99: Mighty Hammer (lightning effect)
          Attack: +145
          Bonus : +20 Vitality
          Max. Stats   - STR: 99, AGL: 45, VIT: 71, INT: 45, MIND: 52
          MP per level - N/A

Positive: Powerful fighter that is skilled with hammers and axes.
          Provoke is very useful for deflecting attacks away from weaker team
          members, especially when equipped with two shields, and on the back
          row!
Negative: Low agility. The Viking is usually the last to act if they are to
          attack.
          The provoke command might not work so that's a wasted turn and it's
          not much use with magic attacks that target the whole team.


- DRAGOON -
Battle Command: JUMP: Leap into the air for one turn before unleashing a
                powerful attack.
Level 99: Magic Lance
          Attack: +145
          Bonus : +20 Strength
          Max. Stats   - STR: 52, AGL: 63, VIT: 63, INT: 71, MIND: 45
          MP per level - N/A

Positive: When in the air the dragoon is invincible and jump is effective
          against flying enemies.
          It's possible to steal the powerful Gungir with a job level 72 Thief,
          without having to rely on reaching job level 99 to obtain their best
          weapon. With a Blood Lance equipped as well, they will heal
          themselves on each attack.
Negative: Only uses spears.
          The fact that they are not present for one round while in the air,
          leaves the rest of the team more vulnerable to attack. It's no use
          having a Dragoon survive if everyone else is dead!


- DARK KNIGHT -
Battle Command: SOULEATER: Sacrifice own HP to attack all enemies.
Level 99: Murakumo
          Attack: +140
          Bonus : +20 Agility
          Max. Stats   - STR: 71, AGL: 52, VIT: 71, INT: 52, MIND: 52
          MP per level - N/A

Positive: Especially effective against enemies that divide and multiply.
Negative: Only uses swords and some knives. Their souleater skill uses up their
          HP making them less valuable against powerful bosses.


- EVOKER -
Battle Command: SUMMON: Call forth a magic beast to attack enemy or aid party.
Level 99: Royal Crown
          Defence: +33, Magic Defence: +36
          Bonus  : +19 Intellect, +10 Mind

          Max. Stats   - STR: 63, AGL: 52, VIT: 45, INT: 45, MIND: 71
          MP per level - LV1: 99, LV2: 41, LV3: 41, LV4: 41, LV5: 41,
                         LV6: 36, LV7: 27, LV8: 13

Positive: Uses summoned monsters.
Negative: The effects of this are unpredictable. Each summons has a white and
          black magic effect which the player does not control
          Low defence and can only equip staves, as this is a mage type class.
          The first five summons have to be purchased.


- BARD -
Battle Command: SING: Uses a harp to cause various effects in battle. With this
                command the Bard always acts first.
Level 99: Ballad Crown
          Defence: +35, Magic Defence: +35
          Bonus  : +10 Vitality, +10 Mind
          Max. Stats   - STR: 45, AGL: 63, VIT: 63, INT: 63, MIND: 63
          MP per level - N/A

Positive: A range of songs allows the bard to effect both enemies and allies.
          They act at the start of a battle giving another advantage.
          Songs do not use any MP although effects only last for two rounds.
          Bards have better overall defence than mages and withstand both magic
          and physical attacks quite well.
Negative: A mage type that only equips knives and harps.
          Initially expensive as all harps but one must be bought to enable
          each effect, and you must remember which one does what!
          Awkward to keep changing the equipped harp from the menu.

THE HARPS
With the Sing command each harp enables these effects on the whole team:
Madhura Harp - (Minne song)  Shell increases defence of all allies
Loki Harp    - (Minuet song) Increases attack power of all allies
Lamia Harp   - (Requiem song) Damages all enemies based on a percentage of
               their HP, and the more they have, the more it hurts. This harp
               will remove 10% of enemy HP and it's especially useful for
               bosses.
Dream Harp   - (Paeon song) Heals the party for a small amount while job
                levels are low.
Apollo Harp  - (Elegy song) Aura reduces damage for all allies.

Harps can also be used to directly attack enemies with a chance of inflicting a
status effects:

Lamia Harp  - Confusion
Dream Harp  - Sleep
Apollo Harp - Silence


-------------------------------------------------------------------------------
4. EARTH CRYSTAL JOBS
-------------------------------------------------------------------------------
   - Devout
   - Summoner
   - Ninja
   - Black Belt
   - Magus
   - Sage


- DEVOUT -
Battle Command: MAGIC: Cast all White magic, from level 1 to level 8.
Level 99: Holy Wand (Casts Curaga)
          Attack: +110
          Bonus : +20 Mind

          Max. Stats   - STR: 45, AGL: 52, VIT: 63, INT: 52, MIND: 99
          MP per level - LV1: 30, LV2: 28, LV3: 25, LV4: 19, LV5: 35,
                         LV6: 32, LV7: 20, LV8: 8

Positive: High MP and can use White magic from Level 1 to Level 8.
          Almost essential in the final dungeons.
Negative: Only casts white magic and only equips staffs and rods.
          Weak physical defence and has a tendency to die easily!


- SUMMONER -
Battle Command: SUMMON: Call forth a magic beast to attack enemies.
Level 99: Astral Bracers
          Defence: +47, Magic Defence: +20
          Bonus  : +10 Intellect, +10 Mind
          Max. Stats   - STR: 45, AGL: 45, VIT: 53, INT: 85, MIND: 85
          MP per level - LV1: 99, LV2: 41, LV3: 41, LV4: 41, LV5: 41,
                         LV6: 36, LV7: 27, LV8: 13

Positive: Uses summoned monsters with powerful elemental attack magic.
          Their summons ignores reflect magic on enemies.
Negative: They have the same amount of MP as the Evoker.
          The first five summons have to be purchased and the last three can be
          bought as well, although they can be obtained for free by beating
          bosses in optional dungeons.


- NINJA -
Battle Command: THROW: Throw a weapon from the inventory at an enemy.
Level 99: Muramasa
          Attack: +140
          Bonus : +5 Strength, +10 Agility, +5 Intellect, +5 Mind
          Max. Stats   - STR: 71, AGL: 85, VIT: 52, INT: 52, MIND: 52
          MP per level - N/A

Positive: Deals high damage with thrown weapons, which are just as effective
          from the back row. Very fast.
Negative: Loses any weapons thrown (even Boomerangs!).
          Fairly weak in defence, even when placed on the back row.


- BLACK BELT -
Battle Command: BOOST: Increases power of next attack. Can be used more than
                once to charge up a high amount of energy, but if at a low
                level the second Boost will cause a self-destruct reaction
                that damages the character. Boost does not decrease the Black
                Belt's defence.
Level 99: Master Dogi
          Defence: +54, Magic Defence: +23
          Bonus  : +10 Agility, +10 Mind
          Max. Stats   - STR: 99, AGL: 71, VIT: 99, INT: 38, MIND: 38
          MP per level - N/A

Positive: Storing up energy to unleash a very powerful attack is good.
          Front-line fighter with claws and fangs.
          Highest vitality in the game, allowing increased HP on levelling up.
Negative: Having to wait before unleashing an attack is not so good.
          Cannot equip shields and has low magic defence, although that's
          offset if they reach job level 99 and obtain their best armour.


- MAGUS -
Battle Command: MAGIC: Cast all Black magic from level 1 to level 8.
Level 99: Millenium Rod (Casts Blizzaga)
          Attack: +110
          Bonus : +10 Intellect, +10 Mind
          Max. Stats   - STR: 45, AGL: 63, VIT: 52, INT: 99, MIND: 52
          MP per level - LV1: 30, LV2: 28, LV3: 25, LV4: 19, LV5: 35,
                         LV6: 32, LV7: 20, LV8: 8

Positive: High MP and can use Black magic from Level 1 to Level 8.
          Black Magic is very effective on groups of enemies.
Negative: Only uses black magic and only equips staffs and rods.
          Of less use against bosses with no elemental weakness.


- SAGE -
Battle Command: MAGIC: Casts all levels of White and Black magic as well as
                       summons.
Level 99: Sage's Staff
          Attack: +110
          Bonus : +10 to all stats
          Max. Stats   - STR: 38, AGL: 38, VIT: 63, INT: 85, MIND: 85
          MP per level - LV1: 49, LV2: 43, LV3: 36, LV4: 30, LV5: 23,
                         LV6: 17, LV7: 10, LV8: 4

Positive: Can use all magic spells and summons, making them very versatile.
          With plenty of Elixirs the lack of MP for higher level magic
          shouldn't be a problem.
Negative: Slow, and the summon skill isn't that useful because the effects are
          not predictable.
          Has more lower level magic but less higher level than the Magus or
          Devout which means that they won't have multiple uses of the Arise
          spell!


-------------------------------------------------------------------------------
5. "SECRET" JOB
-------------------------------------------------------------------------------
   - Onion Knight

- ONION KNIGHT -
Battle Command: MAGIC: Casts Level 1 - Level 8 Black and White magic
Level 99: Onion Blade
          Attack: +150
          Bonus : +7 all stats
          Max. Stats   - STR: 99, AGL: 99, VIT: 99, INT: 99, MIND: 99
          MP per level - LV1: 49,  LV2: 43, LV3: 36, LV4: 30, LV5: 23,
                         LV6: 17,  LV7: 10, LV8: 4

Positive: Access to Level 8 magic from the beginning. Equips nearly everything.
Negative: Very low overall stats compared to other classes until they reach
          level 93 when they start to speed up, until they end up with the
          maximum.
          Complete the Mognet sidequest with Topapa in Ur Village to obtain
          this job.



===============================================================================
02. JOBS AND EQUIPMENT .................................................. *G02
===============================================================================

This section gives an overview of all equipment so you can see exactly which
jobs can equip particular pieces of armour..

.-------------------.
| F  = Freelancer   |
|-------------------|
| WR = Warrior      |
| M  = Monk         |
| T  = Thief        |
| WM = White Mage   |
| BM = Black Mage   |
| RM = Red Mage     |
|-------------------|
| RA = Ranger       |
| K  = Knight       |
| SC = Scholar      |
| G  = Geomancer    |
|-------------------|
| V  = Viking       |
| DR = Dragoon      |
| DK = Dark Knight  |
| E  = Evoker       |
| B  = Bard         |
|-------------------|
| BB = Black Belt   |
| NJ = Ninja        |
| MG = Magus        |
| DV = Devout       |
| SU = Summoner     |
| SA = Sage         |
|-------------------|
| OK = Onion Knight |
|___________________|

----------------.--------------------------------------------------------------
BODY ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Vest            | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Rusty Mail      | + +  - -  -  -  -  -  + -  - + +  +  - - -  +  -  -  -  -  +
Leather Armor   | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Mythril Armor   | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Mage Robe       | + -  - -  +  +  -     - +  + - -  -  + + -  -  +  +  +  +  +
Shell Armor     | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Ice Armor       | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Kenpo Gi        | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Scholar Robe    | + -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Flame Mail      | + +  - -  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Knight Armor    | + -  - -  -  -  -  -  + -  - - -  -  - - -  -  -  -  -  -  +
Black Garb      | + -  + +  -  -  -  +  - -  + - -  -  - - +  +  -  -  -  -  +
Reflect Mail    | + +  - -  -  -  +  -  + -  - + +  -  - - -  -  -  -  -  -  +
White Robe      | + -  - -  +  -  +  -  - +  - - -  -  + + -  -  -  +  +  +  +
Black Robe      | + -  - -  -  +  +  -  - -  - - -  -  + - -  +  +  -  +  +  +
Bard Vest       | + -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Black Belt Gi   | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Dragon Mail     | + -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Gaia Vest       | + -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Viking Mail     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Demon Mail      | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Diamond Mail    | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Genji Armor     | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Fuma Garb       | - -  + +  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Crystal Mail    | + +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Onion Armor     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Angel Robe      | - -  - -  +  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Crimson Vest    | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Master Dogi     | - -  - -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
----------------+--------------------------------------------------------------
SHIELDS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Leather Shield  | + +  - +  -  -  +  -  + -  - + +  +  - - -  +  -  -  -  -  +
Mythril Shield  | + +  - +  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Ice Shield      | + +  - +  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Heroic Shield   | + +  - -  -  -  -  -  + -  - - +  -  - - -  -  -  -  -  -  +
Demon Shield    | + +  - -  -  -  -  -  - -  - + +  +  - - -  -  -  -  -  -  +
Diamond Shield  | + +  - -  -  -  -  -  + -  - + +  -  - - -  -  -  -  -  -  +
Aegis Shield    | + -  - -  -  -  +  -  + -  - + +  -  - - -  -  -  -  -  -  +
Genji Shield    | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Shield  | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Shield    | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
----------------+--------------------------------------------------------------
HEAD ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Leather Cap     | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Mythril Helm    | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Shell Helm      | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Headband        | + -  + -  -  -  -  -  - -  - - +  -  - - +  +  -  -  -  -  +
Ice Helm        | + +  - +  -  -  +  +  + -  - + +  +  - - -  -  -  -  -  -  +
Feathered Hat   | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Scholar Hat     | + -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Black Cowl      | + -  + +  -  -  -  +  - -  - - -  -  - - +  +  -  -  -  -  +
Chakra Band     | + -  + -  -  -  -  -  - -  - - -  -  - - +  +  -  -  -  -  +
Dragon Helm     | + -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Viking Helm     | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Diamond Helm    | + +  - -  -  -  -  -  + -  - + +  -  - - -  -  -  -  -  -  +
Ribbon          | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Genji Helm      | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Helm    | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Helm      | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Royal Crown     | - -  - -  -  -  -  -  - -  - - -  -  + - -  -  -  -  -  -  -
Ballad Crown    | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  -
----------------+--------------------------------------------------------------
ARMS ARMOUR     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bronze Bracers  | + +  + +  +  +  +  +  + +  + + +  -  + + +  +  +  +  +  +  +
Mythril Bracers | + -  - -  +  +  +  -  - +  + - -  +  + + -  -  +  +  +  +  +
Mythril Gloves  | + +  + +  -  -  -  +  + -  - + +  -  - - +  +  -  -  -  -  +
Gauntlets       | + +  - -  -  -  -  -  + -  - + +  +  - - -  +  -  -  -  -  +
Thief Gloves    | + -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Rune Bracers    | + -  - -  +  +  +  -  - +  + - -  -  + + -  -  +  +  +  +  +
Power Bracers   | + +  + +  -  -  -  +  + -  - + +  -  - - +  +  -  -  -  -  +
Diamond Bracers | + -  - -  +  +  +  -  - +  + - +  -  + + -  +  +  +  +  +  +
Diamond Gloves  | + +  + +  -  -  -  +  + -  - + +  +  - + +  +  -  -  -  -  +
Protect Ring    | + +  + +  +  +  +  +  + +  + + +  +  + + +  +  +  +  +  +  +
Genji Gloves    | + -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Crystal Gloves  | + +  - -  -  -  +  -  + -  - + +  +  - - -  -  -  -  -  -  +
Onion Gauntlets | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Celestial Gloves| + -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Shura Gloves    | - -  + -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Astral Bracers  | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  +  -  -
________________|______________________________________________________________


===============================================================================
03. JOBS AND WEAPONS .................................................. *G03
===============================================================================

This section gives an overview of all weapons so you can see which jobs use
which weapons.

.-------------------.
| F  = Freelancer   |
|-------------------|
| WR = Warrior      |
| M  = Monk         |
| T  = Thief        |
| WM = White Mage   |
| BM = Black Mage   |
| RM = Red Mage     |
|-------------------|
| RA = Ranger       |
| K  = Knight       |
| SC = Scholar      |
| G  = Geomancer    |
|-------------------|
| V  = Viking       |
| DR = Dragoon      |
| DK = Dark Knight  |
| E  = Evoker       |
| B  = Bard         |
|-------------------|
| BB = Black Belt   |
| NJ = Ninja        |
| MG = Magus        |
| DV = Devout       |
| SU = Summoner     |
| SA = Sage         |
|-------------------|
| OK = Onion Knight |
|___________________|

----------------.--------------------------------------------------------------
DAGGERS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Knife           | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Dagger          | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Mythril Knife   | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Spark Dagger    | + +  - +  -  -  -  -  - -  - - -  +  - + -  +  -  -  -  -  +
Main Guache     | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Poison Dagger   | + +  - +  -  -  +  -  - -  - - -  +  - + -  +  -  -  -  -  +
Behemoth Knife  | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Air Knife       | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Dark Knife      | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Lust Dagger     | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Gladius         | - -  - +  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
SWORDS          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Golden Sword    | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Longsword       | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Wightslayer     | + +  - -  -  -  +  -  - -  - - -  -  - - -  -  -  -  -  -  +
Mythril Sword   | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Tyrfing         | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Salamand Sword  | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Freezing Blade  | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Serpent Sword   | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Royal Sword     | + +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Blood Sword     | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Ancient Sword   | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Defender        | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Break Blade     | - +  - -  -  -  +  -  + -  - - -  +  - - -  -  -  -  -  -  +
Excalibur       | + -  - -  -  -  +  -  + -  - - -  -  - - -  -  -  -  -  -  +
Ragnarok        | - +  - -  -  -  -  -  + -  - - -  +  - - -  -  -  -  -  -  +
Onion Sword     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Save the Queen  | - -  - -  -  -  -  -  + -  - - -  -  - - -  -  -  -  -  -  -
Onion Blade     | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  +
Ultima Weapon   | + +  - -  -  -  +  -  + -  - - -  -  - - -  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
KATANAS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Ashura          | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Kotetsu         | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Kiku-Ichimonji  | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Masamune        | - -  - -  -  -  -  -  - -  - - -  +  - - -  +  -  -  -  -  +
Murakumo        | - -  - -  -  -  -  -  - -  - - -  +  - - -  -  -  -  -  -  -
Muramasa        | - -  - -  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
STAVES          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Staff           | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  -  +  +  +
Fire Staff      | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Ice Staff       | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Light Staff     | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Golem Staff     | - -  - -  +  -  +  -  - -  - - -  -  + - -  -  -  +  +  +  +
Rune Staff      | - -  - -  +  -  +  -  - -  - - -  -  + - -  -  -  +  +  +  +
Elder Staff     | - -  - -  +  -  -  -  - -  - - -  -  - - -  -  -  +  -  +  +
Holy Wand       | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  +  -  -  -
Sage Staff      | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  +  -
Mythril Rod     | - -  - -  -  +  +  -  - -  - - -  -  + - -  -  +  -  +  +  +
Wizard Rod      | - -  - -  -  +  +  -  - -  - - -  -  + - -  -  +  -  -  +  +
Fire Rod        | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Ice Rod         | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Light Rod       | - -  - -  +  +  +  -  - -  - - -  -  + - -  -  +  +  +  +  +
Omnirod         | - -  - -  -  +  -  -  - -  - - -  -  + - -  -  +  -  +  +  -
Lilith Rod      | - -  - -  -  +  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
Millenium Rod   | - -  - -  -  -  -  -  - -  - - -  -  - - -  -  +  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BOWS            | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bow             | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Great Bow       | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Killer Bow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Rune Bow        | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Selene Bow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Yoichi Bow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Eurytos Bow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Elven Bow       | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Artemis Bow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
ARROWS          | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Wooden Arrow    | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Holy Arrow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Iron Arrow      | + +  - -  -  +  +  +  - -  - - -  -  - - -  -  -  -  -  -  +
Fire Arrow      | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Ice Arrow       | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Light Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Sleep Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Poison Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Medusa Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Magic Arrow     | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
Yoichi Arrow    | - -  - -  -  -  -  +  - -  - - -  -  - - -  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
FISTS/CLAWS     | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Bronze Knuckles | + -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Sonic Knuckles  | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Impact Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Cat Claws       | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Kaiser Knuckles | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Wyvern Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Tiger Claws     | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Faerie Claws    | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Metal Knuckles  | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Dark Claws      | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
Hellish Claws   | - -  + -  -  -  -  -  - -  - - -  -  - - +  -  -  -  -  -  +
________________|______________________________________________________________


----------------.--------------------------------------------------------------
SPEARS/LANCES   | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Thunder Spear   | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Wind Spear      | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Heavy Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Blood Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Trident         | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Dragon Lance    | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Holy Lance      | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Gungir          | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  +
Magic Lance     | - -  - -  -  -  -  -  - -  - - +  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
HAMMERS         | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Hammer          | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dragon Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Triton Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Platinum Hammer | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Blessed Hammer  | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Mighty Hammer   | - -  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
AXES            | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Viking Axe      | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Battleaxe       | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dual Tomahawk   | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Rune Axe        | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Demon Axe       | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Dual Haken      | - +  - -  -  -  -  -  - -  - + -  -  - - -  -  -  -  -  -  +
Gigantic Axe    | - +  - -  -  -  -  -  - -  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
THROWING        | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Boomerang       | - -  - +  -  -  -  +  - -  - - -  -  - - -  +  -  -  -  -  +
Chakram         | - -  - +  -  -  -  +  - -  - - -  -  - - -  +  -  -  -  -  +
Rising Sun      | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Moonring Blade  | - -  - +  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  +
Shuriken        | - -  - -  -  -  -  -  - -  - - -  -  - - -  +  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BOOKS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Book of Fire    | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Book of Ice     | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Book of Light   | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Fire    | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Ice     | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Tome of Light   | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Cognitome       | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  +
Omnitome        | - -  - -  -  -  -  -  - +  - - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
BELLS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Diamond Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Earthen Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Rune Bell       | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  +
Blessed Bell    | - -  - -  -  -  -  -  - -  + - -  -  - - -  -  -  -  -  -  -
________________|______________________________________________________________


----------------.--------------------------------------------------------------
HARPS           | F WR M T  WM BM RM RA K SC G V DR DK E B BB NJ MG DV SU SA OK
----------------+--------------------------------------------------------------
Madhura Harp    | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Loki Harp       | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Lamia Harp      | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Dream Harp      | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
Apollo Harp     | - -  - -  -  -  -  -  - -  - - -  -  - + -  -  -  -  -  -  +
________________|______________________________________________________________



===============================================================================

                     VII. M O G N E T  S I D E Q U E S T S .............*MOG00

===============================================================================

01. Introduction to Mognet
02. Sidequests Summary
03. Topapa (Onion Knight)
04. Sara
05. Takka
06. Cid
07. The Legendary Smith - Ultima Weapon
08. Master Cards and Unique Equipment
09. The Four Old Men and Alus - True Heroes and Saronian Legend
10. The Bonus Dungeon - ???


-------------------------------------------------------------------------------
01. INTRODUCTION TO MOGNET ............................................ *MOG01
-------------------------------------------------------------------------------

After completing events in the Sealed Mines and obtaining the first set of new
jobs you will encounter a Moogle in every town. Talk to them to view letters
from various people you've met. Each party member will receive letters from
their significant person so you have to change the leading character to view
all the letters. Once you've received the letters you can use any character to
read them all.

Writer            Recipient
Topapa (Ur)     - Luneth
Takka (Kazus)   - Refia
Sara (Sasune)   - Ingus
Alus (Saronia)  - Arc
Cid (Canaan)    - Anyone
The 4 Old Men   - Anyone?
(Amur)

-------------------------------------------------------------------------------
02. SIDEQUESTS SUMMARY ................................................ *MOG02
-------------------------------------------------------------------------------

Here's a summary of who, where, and what you have to do to open the various
quests.

.---------------.------------.------.--------------------.--------------------.
| NAME          | LOCATION   | MAIL | QUEST              | RESULT             |
|---------------+------------+------+--------------------+--------------------|
| Topapa        | Ur         | 4    | Kids in Altar Cave | Onion Knight Job   |
| Takka         | Kazus      | 5    | Find Orichalcum    | Ultima Weapon      |
| Sara          | Sasune     | 4    | Pendant            | Blacksmith         |
| Cid           | Canaan     | 4    | Find Orichalcum    | Ultima Weapon      |
| The 4 Old Men | Amur       | 4    | Secret Dungeon     | Iron Giant         |
| Alus          | Saronia    | 4    | Secret Dungeon     | Iron Giant         |
|_______________|____________|______|____________________|____________________|


-------------------------------------------------------------------------------
03. TOPAPA - THE CHILDREN ARE IN TROUBLE! ............................. *MOG03
-------------------------------------------------------------------------------
RECIPIENT
Luneth

LETTERS
1. How Are You?
2. Ur
3. The Children of Ur
4. The Children are in Trouble!

When you get the fourth letter from Topapa head back to Ur on the Floating
Continent. You can do this at any point but I waited until after getting the
Nautilus as it's much faster.

Fly through the mountains to Ur Village at the northeast of the eastern lands.
Enter the lower left house to find the Elder Topapa, and hear his request to
look for the children inside the Altar Cave.

Walk or fly north to the mountain and enter the cave. (Go right, to enter the
secret side chamber first if you forgot to get the treasure in here earlier in
the game, although it won't be much use to you now.) Head straight down the
cave into the next room, and follow the path to the left and up.

There's a scene, and you'll find the kids in a bit of bother with 3 Bomb
enemies. Kind of simple stuff if you left this until later in the game, but in
case you came here early on, they each have 375 HP and will blow up if you
don't kill each one quickly. Don't go for them all at once (unless you're so
strong you can) and target them one at a time with any ice weapons, magic or an
Arctic Wind.

The children give you a [CRYSTAL FRAGMENT] that grants you the ability to
change jobs to ONION KNIGHT! The crystal doesn't feature in your inventory as
such, but the job will be there if you check the jobs menu. Leave the cave by
the way you came in and return to talk to Topapa if you want his official thank
you!


-------------------------------------------------------------------------------
04. SARA - HELP! ...................................................... *MOG04
-------------------------------------------------------------------------------
RECIPIENT
Ingus

LETTERS
1. Hello, Ingus
2. Bored...
3. Sasune of Late
4. Help!

Sara writes to Ingus and her third letter will reveal with news of world
shattering importance: her pendant broke and you, the four heroes, potential
saviours of the known world, are the only ones who can help. Okay, a hero's
gotta do what a hero's gotta do... so fly over to visit her in Castle Sasune.
That's the big grey one at the west of the eastern continent on the Floating
world.

Call in on the Princess at the top of the East Tower. After a hug and kiss with
Ingus (joking!) she hands over [SARA'S PENDANT] which appears in your Key Items
inventory. Hmm, who do you know who fixes things? Takka, that's who, the
blacksmith in Kazus. (It doesn't matter who is the lead character when you talk
to Sara.)

Make your way to Kazus to the east from the Castle and find Takka in the house
behind the Inn. He says he can't do anything with the pendant, but you should
have a letter titled "The Legendary Smith", that's received by Refia. You need
to get one more letter before you can track down this person. I'm not sure if
you have to have the broken pendant first, or not, but I had it and I expect
you do need it first.


-------------------------------------------------------------------------------
05. TAKKA - ORICHALCUM! ............................................... *MOG05
-------------------------------------------------------------------------------
RECIPIENT
Refia

LETTERS
1. Refia
2. Kazus
3. Must Be Getting Old
4. The Legendary Smith
5. Orichalcum

Refia gets the letters from Takka and the fourth letter from him is titled -
The Legendary Smith -. After that you'll get one more letter with the tagline -
Orichalcum -.  This tells of a metal that can cut anything. It triggers the
appearance of the Legendary Smith he mentioned in the previous letter, but he
doesn't tell you where to find this person and he won't say anything useful if
you visit him now. So, don't bother. (Note that I got this letter after
defeating Odin so try that if you are having any trouble.)

Now you can find the Smith, and she's waiting for you INSIDE the township of
Northwestern Saronia. That's the one with the library. She's standing behind
the Inn at the right, on the grass in front of the trees, and she's dressed in
a blue skirt with gauntlets. Ingus will ask her to fix the pendant and the
screen goes black for a few seconds while she repairs it. You actually hear her
do it in this version of the game. You get [SARA'S PENDANT] back from her. In
return she asks you to find Orichalcum.

Take the Pendant back to Sara in Castle Sasune on the Floating Continent. Yes,
you do have to climb her tower again. You'll return her pendant and that will
prompt a new letter from Cid. Just go directly to Canaan which is south from
Sasune and talk to the Moogle there to get it, or the one on board the
Invincible if you're using that ship.


-------------------------------------------------------------------------------
06. CID - SOMETHING IN THE BASEMENT! .................................. *MOG06
-------------------------------------------------------------------------------
RECIPIENT
Anyone

LETTERS
1. How I met Mrs. Cid
2. My First Date with Mrs. Cid
3. When You Were Babies
4. Something in the Basement

Cid will send letters to anyone so you can read his letters easily enough.
He'll send three letters and after you've repaired Sara's Pendant you'll get
one titled - Something in the Basement -.  Visit Canaan on the Floating
continent and call on Cid's house at the upper left of the town.

Talk to him for extra details and go left and down the stairs to the basement.
You'll find this winged monster floating around at the left of the treasure
chests. This is a sort of boss in that it might be a challenge, although you
will find the same monsters on the world map around the Ancients' Maze.


o-----------------------------------------------------------------------------o
| B O S S  -  AEON                                                            |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 43 | 10060 |  96 |  28 | 10200 |  3200 | None        | Canaan, Cid's House  |
|-----------------------------------------------------------------------------|
| DROPS (8% chance overall)                                                   |
| 1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion     4 - Hi-Potion     |
| 5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion     8 - Phoenix Down  |
|-----------------------------------------------------------------------------|
| Recommended Level: 40                                                       |
o-----------------------------------------------------------------------------o

As with most bosses, this critter has two turns on each round. Its best attack
in Earthquake which hurts everyone for around 500-1000 HP depending on the
usual things: current levels, jobs, equipment, and position. Most of the time
it just punches a couple of people for less damage. You'll probably defeat it
by the end of one round, if not one turn!

o-----------------------------------------------------------------------------o

After the battle Arc will pick up the [UNKNOWN METAL], a Key Item. Talk to Cid
afterwards and he'll identify it as [ORICHALCUM], and the name changes! Leave
Cid after talking to him again, as there's nothing else to know from him, and
the next task is find the Smith again, except you won't find her until you
reach a certain point in the game.


-------------------------------------------------------------------------------
07. THE LEGENDARY SMITH - ULTIMA WEAPON ............................... *MOG07
-------------------------------------------------------------------------------

NOTE! The entrance to Eureka must be unlocked before this final stage is
possible. It's inside the first floor of the Crystal Tower, the final dungeon.

After defeating the monster in Cid's basement and obtaining the Orichalcum
return to the Surface World to search for the Smith. You won't find her in
Saronia and no-one there will give you any guidance. I don't know how you're
supposed to know where to find her but she's at Falgabard, the Dragoon's home
town on the Saronia continent.

You need the Invincible to jump over the low hills on the way. Go west from the
river that runs to the south of the Saronia outer wall. Turn south when you
reach the gap in the mountains with a low hill and jump over the barrier. Sail
southwest to reach the town.

She's waiting next to the river, at the right of the weapon shop. Talk to her
to hand over the Orichalcum and the screen goes black as she goes off to work,
but within a a couple of seconds she's made the thing you most desire, at
least, in a Final Fantasy game: the [ULTIMA WEAPON]! This powerful sword can
only be equipped by the Freelancer, Warrior, Red Mage and Knight.


-------------------------------------------------------------------------------
08. MASTER CARDS AND UNIQUE EQUIPMENT ................................. *MOG08
-------------------------------------------------------------------------------

The Smith tells you that she's  going to travel now, and that's exactly what
she does! She moves around both worlds and you won't know exactly where she's
gone. When you do find her, she'll move on again and her next location is
random.

Why bother finding her again? Well, when you raise a character's job level to
the maximum of 99 she'll give you the appropriate job mastery card as well as
the unique piece of equipment for that job.  Note that you can only have one of
these so there's no point training two characters to level 99 in the same job.
Put that character in visible leading position before talking to her.

The best way to track her down is to keep moving between two locations  The
closest to each other and easiest to reach are Gysahl and the Healing Woods on
the Floating Continent, and the best way to travel is on the faster Nautilus.
Go to one place, and if she's not there, leave and visit the other one. Rinse
and repeat until you find her.


LEGENDARY SMITH LOCATIONS

Floating Continent
Ur                      - inside the well
Sasune Castle           - East Tower, Floor 3
Healing Copse           - (north from the gnome village and due west from
                          Gysahl)
Village of the Ancients - in the Inn
Gysahl                  - Chocobo Farmhouse over the first bridge
Dwarven Hollows         - path to the lake

Surface World
Replito                 - inside the house at the far side of the village
Saronia Castle          - in the basement
Doga's Village          - in the middle of the magic shops, by the tree
Ancient Ruins           - in the Inn.


-------------------------------------------------------------------------------
09. THE FOUR OLD MEN AND ALUS - TRUE HEROES AND SARONIAN LEGEND ....... *MOG09
-------------------------------------------------------------------------------
RECIPIENT - 4 Old Men
Anyone

LETTERS
1. Long Time No See!
2. What a Hero Makes
3. Sea Voyage
4. True Heroes


RECIPIENT - Alus
Arc

LETTERS

1. Hello, Arc!
2. Saronia Today
3. The Nautilus
4. Saronian Legend


After receiving four missives from both the 4 Old Men and Alus you'll be ready
to find something hidden, that only true heroes can handle! The 4 Old Men's
letter titled - Sea Voyage -  gives a hint about a huge shadow, somewhere. Alus
won't tell you anything at all, even if you visit him again, and neither do his
soothsayers. And the old men just say the same things they said after the
rescue in Amur Sewers. This is another of those secrets that the game only
hints at, and you're left to search everywhere: or read a strategy guide. :p

Fly the Nautilus to the southwestern edge of the south continent of Dalg on the
surface world. Set a course due west, for the island that marks the Floating
Continent and half way there you'll see a circular shadow on the sea. Dive
down, and head into that shadow from the sea bed. There's NOTHING on the sea
bed to indicate that anything is there. You'll arrive inside a dungeon, named
???. This is it: the final secret of FFIII! Turn around, leave, and SAVE YOUR
GAME! Just in case you don't win first time, which is very possible.


-------------------------------------------------------------------------------
10. THE BONUS DUNGEON - ??? ........................................... *MOG10
-------------------------------------------------------------------------------

Walk forwards for a short scene, after which you'll encounter the Iron Giant.
If you want to fight some nice coloured dragons first, then walk back and forth
close to the entrance and you'll eventually encounter a dragon. This is where
you can fight to level up the party BEFORE the tackling the boss at the end of
the path. I saved after each battle, left the area and flew back to the
floating continent and to Gysahl's Inn for healing: it's only 120 Gil for the
night and slightly faster than returning to the Invincible each time.

The dragons are pretty much bosses while your levels are still low (at around
60) so here's the information on them and what they drop. Fight them often
enough to acquire all the Onion equipment and tank out your Onion Knights!
Obviously with a high job level for this class (99) you can overwhelm the Iron
Giant.


o-----------------------------------------------------------------------------o
| B A T T L E  -  RED DRAGON                                                  |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 70 | 99999 | 150 |  50 | 60000 | 14666 | D16*| None  | Crystal Tower/Seacave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Armor     8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 65                                                       |
o-----------------------------------------------------------------------------o

My strategy with this dragon: Ninja throws, Bard plays Apollo Harp on the first
round, Viking uses Provoke and Sage/Devout heals with Curaja. Next round, Lamia
Harp with the Bard and the rest as before. The dragon only has two attacks
although it is capable of doing a powerful physical strike that caused nearly
1800 HP damage to the Viking, despite two shields and being on the back row.
This attack might also cause poison status.

Its other attack is Lightning on one or Blizzaga and Firaga. When I forgot to
use the Apollo on one round the Viking died after a critical strike doing over
2000 damage, so I needed that Arise spell! on my very first battle I got the
drop of an Onion Shield. You could try fielding a Thief and stealing instead,
but since you're going to get something it's probably not worth while bothering
unless you have a high job level Thief.


o-----------------------------------------------------------------------------o
| B A T T L E  -  GREEN DRAGON                                                |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 60 | 89999 | 129 |  45 | 45000 | 13330 | None        | Crystal Tower/Seacave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Gauntlets 8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 60                                                       |
o-----------------------------------------------------------------------------o

I tested out a different team this time, all at level 62 against the green
dragon with a Dragoon, Knight, Bard and Sage. Again the Bard went first with
the Apollo harp to protect everyone and the Dragoon jumped. Sage cast curaga
and Knight hit with double swords on the front row. Second round, Bard used
Lamia harp, and Sage cast Flare with good results. The Dragoon landed and the
Knight hit again. Third round repeat the first. It also uses Blizzaga  and
Firaga on one or all and has two attacks on each round. Its physical strike can
cause confusion. This was a better team with no deaths, but then the green
dragon is weaker than the red.


YELLOW DRAGON
o-----------------------------------------------------------------------------o
| B A T T L E  -  YELLOW DRAGON                                               |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 50 | 79999 | 107 |  40 | 30000 | 12000 | None        | Crystal Tower/SeaCave|
|-----------------------------------------------------------------------------|
| DROPS (100% chance)                                                         |
| 1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir      |
| 5 - Elixir          6 - Onion Shield    7 - Onion Helm      8 - Onion Sword |
|-----------------------------------------------------------------------------|
| Recommended Level: 55                                                       |
o-----------------------------------------------------------------------------o

This one is easy if you've already defeated the other two dragons! It uses
Blizzaga and Thundaga on one or all, and has two attacks per round just the
same as the others. This physical attack might cause silence status on anyone
without status protection.


o-----------------------------------------------------------------------------o
| B O S S  -  IRON GIANT                                                      |
|-----------------------------------------------------------------------------|
| LV | HP    | ATK | DEF | EXP   | GIL   | WEAK        | LOCATION             |
|----+-------+-----+-----+-------+-------+-------------+----------------------|
| 81 |199999 | 255 | 155 | 99999 | 99999 | None        | Underwater Cave      |
|-----------------------------------------------------------------------------|
| DROPS: Nothing                                                              |
|-----------------------------------------------------------------------------|
| Recommended Level: 80                                                       |
o-----------------------------------------------------------------------------o

Meteor will kill everyone if they have 3000 HP, and my Dragoon only managed to
do 400 damage to him WITH the Gungir and Blood Lance. But that was at level 55,
just to see what would happen. The other bad news is that it has four attacks
on each round. It might just slice with its weapon which can kill someone
outright, even with some protection in place: look at the stat for attack! I
will defeat him eventually, but it might take a while to raise levels high
enough to do so. Watch this space...

In the meantime...the sure fire way of defeating him is to get all the Onion
Knight equipment from the dragons and raise everyone's OK job levels to the
maximum, giving you a hugely over-powered team.

The reward for beating him is the [METAL CARD]. Knock yourself out!



===============================================================================

                          VIII. L I S T S  ............................. *LIST

===============================================================================

      01. Shops
      02. Equipment
      03. Weapons
      04. Items
      05. Magic Spells
      06. Monster Lists


===============================================================================
01.  S H O P S ...........................................................*L01
===============================================================================

01. Ur Village
02. Kasus
03. Canaan
04. Tozus
05. Vikings' Cove
06. Village of the Ancients
07. Dwarven Hollows
08. Gysahl
09. Amur
10. Duster
11. Replito
12. Saronia
      i. Northwestern Saronia
     ii. Southeastern Saronia
    iii. Northeastern Saronia
13. Doga's Manor
14. Doga's Village
15. Ancient Ruins
16. Invincible
17. Falgabard
18. Eureka


Note that anything purchased can be sold for half the amount paid. Items and
equipment that are found (such as Phoenix Downs, or an Air Knife) will only
fetch 1 Gil.

01. UR VILLAGE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Dagger                |     60 |   +9 ATK |
Longsword             |    100 |  +10 ATK |
Staff                 |     40 |   +3 ATK |
Bow                   |    100 |  +10 ATK |
Wooden Arrow          |      4 |   +6 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Leather Armour        |     90 |   +3 DEF |
Leather Shield        |     40 |   +2 DEF | Protects from some status ailments
Leather Cap           |     15 |   +1 DEF |
Bronze Bracers        |     80 |   +1 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Poisona               |    100 | White Lv.1  Removes poison
______________________|________|_______________________________________________


02. KASUS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
______________________|________|_______________________________________________


03. CANAAN
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gold Needle           |    100 | Removes petrification
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Mythril Rod           |    400 |  +12 ATK |
Mythril Knife         |    500 |  +14 ATK |
Mythril Sword         |    500 |  +17 ATK |
Great Bow             |   1200 |  +18 ATK |
Iron Arrow            |      8 |  +12 ATK |
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Mythril Armour        |    350 |  +10 DEF |
Mythril Shield        |    180 |   +3 DEF | Protects from some status ailments
Mythril Helm          |    130 |   +4 DEF |
Mythril Gloves        |    120 |   +3 DEF |
Mythril Bracers       |    120 |   +2 DEF |
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Cure                  |    100 | White Lv.1  Restores HP
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.1  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
______________________|________|_______________________________________________


04. TOZUS
----------------------.--------.-----------------------------------------------
GNOME ITEM SHOP       | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gnomish Bread         |    200 | Shows a detailed map
----------------------+--------+-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Aero                  |    700 | White Lv.2  Deals wind damage
______________________|________|_______________________________________________


05. VIKINGS' COVE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fire                  |    100 | Black Lv.1  Deals fire damage
Blizzard              |    100 | Black Lv 1  Deals ice damage
Sleep                 |    100 | Black Lv 1  Inflicts sleep
Thunder               |    700 | Black Lv.2  Deals lightning damage
Poison                |    100 | Black Lv.2  Deals damage and inflicts poison
Blind                 |    700 | Black Lv.2  Inflicts blind
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
______________________|________|_______________________________________________


06. VILLAGE OF THE ANCIENTS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Serpent Sword         |   1500 |  +25 ATK | Deals lightning damage
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Light Staff           |   3500 |  +20 ATK | Casts Thunder
Killer Bow            |   4000 |  +26 ATK | -
Fire Arrow            |    150 |  +17 ATK | Deals fire damage
Ice Arrow             |    150 |  +17 ATK | Deals ice damage
Light Arrow           |    150 |  +17 ATK | Deals lightning damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shell Armour          |   1250 |  +18 DEF |
Flame Mail            |   2400 |  +21 DEF |
Headband              |   1200 |   +8 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
Mage Robe             |   2000 |  +13 DEF |
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Sight                 |    100 | White Lv.1  Displays a detailed map
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


07. DWARVEN HOLLOWS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Tyrfing               |   2000 |  +28 ATK | -
Fire Staff            |   3500 |  +20 ATK | Casts Fire
Ice Staff             |   3500 |  +20 ATK | Casts Blizzard
Diamond Bell          |   4500 |  +42 ATK | -
Iron Arrow            |      8 |  +12 ATK |
Holy Arrow            |     10 |   +8 ATK | Deals light damage
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Ice Armour            |   2400 |  +20 DEF |
Ice Helm              |   1200 |  +10 DEF |
Ice Shield            |   1800 |   +6 DEF | Protects from some status ailments
Mage Robe             |   2000 |  +13 DEF |
Kenpo Gi              |   2000 |  +20 DEF |
______________________|________|_______________________________________________


08. GYSAHL
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Magic Key             |    100 | Opens locked doors
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Gysahl Greens         |    150 | It could be used to attract something
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Toad                  |   1000 | White Lv.2  Inflicts toad or removes toad
Mini                  |   1000 | White Lv.2  Shrinks and unshrinks target
Break                 |   3000 | Black Lv.4  Inflicts petrification
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
______________________|________|_______________________________________________


09. AMUR
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP. Use at any time.
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Battleaxe             |   7400 |  +65 ATK | -
Main Gauche           |   7000 |  +35 ATK | -
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Selene Bow            |  16000 |  +63 ATK | -
Boomerang             |   9000 |  +40 ATK | -
Iron Arrow            |      8 |  +12 ATK | -
Holy Arrow            |     10 |   +8 ATK | Deals light damage
Madhura Harp          |  10000 |  +60 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Viking Helm           |   5500 |  +19 DEF |
Viking Mail           |   8000 |  +38 DEF |
Heroic Shield         |   3500 |   +9 DEF | Protects from some status ailments
Thief Gloves          |   2500 |  +11 DEF |
Black Garb            |   5000 |  +30 DEF |
Black Cowl            |   4000 |  +15 DEF |
Black Belt Gi         |   6000 |  +33 DEF |
Chakra Band           |   4500 |  +17 DEF |
______________________|________|_______________________________________________


10. DUSTER
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Diamond Bell          |   4500 |  +42 ATK | -
Madhura Harp          |  10000 |  +60 ATK | -
Loki Harp             |  10000 |  +60 ATK | -
Lamia Harp            |  10000 |  +60 ATK | Inflicts confusion
Dream Harp            |  10000 |  +60 ATK | Inflicts sleep
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Feathered Hat         |   6000 |  +10 DEF | -
Rune Bracers          |   5000 |  +11 DEF | Protects from some status ailments
______________________|________|_______________________________________________


11. REPLITO
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.3: Summons Ramuh
Heatra                |   7000 | Summons Lv.4: Summons Ifrit
Hyper                 |   7000 | Summons Lv.5: Summons Titan
______________________|________|_______________________________________________


12. SARONIA
"Open" = on the first visit. Item shops are open, but other shops are closed
until events are completed.

i. Northwestern Saronia
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Echo Herbs            |    100 | Removes silence
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
______________________|________|_______________________________________________


ii. Southwestern Saronia
----------------------.--------.----------.------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Gaia Vest             |   7500 |  +35 DEF | -
Bard Vest             |   5500 |  +32 DEF | -
Scholar Robe          |   5500 |  +20 DEF | -
Scholar Hat           |   7500 |  +11 DEF | -
______________________|________|__________|____________________________________


iii. Northeastern Saronia
----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+-----------------------------------------------
WEAPON SHOP 1 (open)  |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Thunder Spear         |   8000 |  +45 ATK | Deals lightning damage
Wind Spear            |  10000 |  +50 ATK | Deals wind damage
----------------------+--------+-----------------------------------------------
WEAPON SHOP 2         |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Fire Rod              |  10000 |  +25 ATK | Casts Fira
Ice Rod               |  10000 |  +25 ATK | Casts Blizzara
Light Rod             |  10000 |  +25 ATK | Casts Thundara
Golem Staff           |  13500 |  +30 ATk | Casts Break
Rune Staff            |  18000 |  +33 ATK | Casts Erase
Wizard Rod            |  20000 |  +20 ATK | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
______________________|________|_______________________________________________


13. DOGA'S MANOR
----------------------.--------.-----------------------------------------------
ITEM SHOP (open)      | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


14. DOGA'S VILLAGE
----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Escape                |    100 | Summons Lv.1: Summons Chocobo
Icen                  |   7000 | Summons Lv.2: Summons Shiva
Spark                 |   7000 | Summons Lv.2: Summons Ramuh
Heatra                |   7000 | Summons Lv.2: Summons Ifrit
Hyper                 |   7000 | Summons Lv.2: Summons Titan
----------------------+--------+-----------------------------------------------
MAGIC SHOP 3          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Thundaga              |   5000 | Black Lv.5  Deals lightning damage
Raze                  |   5000 | Black Lv.5  Causes KO to weak enemies
Erase                 |   5000 | Black Lv.5  Dispels beneficial magic
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
Protect               |   5000 | White Lv.5  Increases defence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 4          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
----------------------+--------+-----------------------------------------------
MAGIC SHOP 5          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Break                 |   3000 | Black Lv.4  Inflicts petrification
Blizzaga              |   3000 | Black Lv.4  Deals ice damage
Shade                 |   3000 | Black Lv.4  Inflicts paralysis
Libra                 |   3000 | White Lv.4  Displays weak points
Confuse               |   3000 | White Lv.4  Inflicts confusion
Silence               |   3000 | White Lv.4  Inflicts silence
----------------------+--------+-----------------------------------------------
MAGIC SHOP 6          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Firaga                |  10000 | Black Lv.6  Deals fire damage
Bio                   |  10000 | Black Lv.6  Deals non-elemental damage
Warp                  |  10000 | Black Lv.6  Creates rift to another dimension
Aeroga                |  10000 | White Lv.6  Deals wind damage
Stona                 |  10000 | White Lv.6  Removes petrification
Haste                 |  10000 | White Lv.6  Increases attack speed
Curaga                |   5000 | White Lv.5  Restores a great deal of HP
Raise                 |   5000 | White Lv.5  Revives ally
______________________|________|_______________________________________________


15. ANCIENT RUINS
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Maiden's Kiss         |    100 | Removes toad
Echo Herbs            |    100 | Removes silence
Mallet                |    100 | Shrinks and unshrinks target
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Defender              |  28000 |  +95 ATK | Casts Protect
Blood Lance           |  28000 |  +95 ATK | Absorbs life
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
______________________|________|__________|____________________________________


16. INVINCIBLE
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Potion                |     50 | Restores 50 HP
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Sleep Arrow           |    200 |  +20 ATK | Inflicts sleep
Poison Arrow          |    200 |  +20 ATK | Inflicts poison
Medusa Arrow          |    300 |  +23 ATK | Inflicts gradual petrification
Magic Arrow           |    250 |  +27 ATK | -
Dark Knife            |  30000 |  +99 ATK | -
Rune Axe              |  35000 | +110 ATK | -
Dragon Lance          |  40000 | +117 ATK | -
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Diamond Shield        |  18000 |  +14 DEF | Protects from some status ailments
Diamond Helm          |  20000 |  +21 DEF | -
Diamond Mail          |  32000 |  +40 DEF | -
Diamond Bracers       |  10000 |  +13 DEF | -
Diamond Gloves        |  10000 |  +15 DEF | -
White Robe            |  27000 |  +31 DEF | -
Black Robe            |  27000 |  +31 DEF | -
Gaia Vest             |   7600 |  +35 DEF | -
----------------------+--------+-----------------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+----------+------------------------------------
Quake                 |  20000 | Black Lv.7  Deals earth damage
Breakga               |  20000 | Black Lv.7  Inflicts petrification
Drain                 |  20000 | Black Lv.7  Absorbs life
Curaja                |  20000 | White Lv.7  Restores a massive amount of HP
Esuna                 |  20000 | White Lv.7  Removes all status ailments
Reflect               |  20000 | White Lv.7  Creates a magic-reflecting barrier
______________________|________|_______________________________________________


17. FALGABARD
----------------------.--------.-----------------------------------------------
ITEM SHOP             | Cost   | Effect
----------------------+--------+-----------------------------------------------
Hi-Potion             |    600 | Restores 500 HP
Gold Needle           |    100 | Removes petrification
Echo Herbs            |    100 | Removes silence
Eye Drops             |     40 | Removes blind
Antidote              |     80 | Removes poison
Ottershroom           |   2000 | Teleports party out of dungeons
Gysahl Greens         |    150 | It could be used to attract something...
Gnomish Bread         |    200 | Displays a detailed map
----------------------+--------+----------+------------------------------------
MAGIC SHOP            |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Fira                  |   1500 | Black Lv.3  Deals fire damage
Blizzara              |   1500 | Black Lv.3  Deals ice damage
Thundara              |   1500 | Black Lv.3  Deals lightning damage
Cura                  |   1500 | White Lv.3  Restores a large amount of HP
Teleport              |   1500 | White Lv.3  Teleports party out of dungeons
Blindna               |   1500 | White Lv.3  Lv.3  Removes blind
----------------------+--------+----------+------------------------------------
ARMOUR SHOP           | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Demon Mail            |  25000 |  *38 DEF | -
Demon Shield          |  12500 |  +12 DEF | Protects from some status ailments
----------------------+--------+-----------------------------------------------
WEAPON SHOP           |  Cost  | Effect   | Notes
----------------------+--------+----------+-----------------------------------
Ashura                |  16000 | +100 ATK | Effective against dividing enemies
Yoichi Bow            |  42000 |  +70 ATK | -
Yoichi Arrow          |    500 |  +40 ATK | -
Demon Axe             |  40000 | +116 ATK | -
______________________|________|__________|____________________________________


18. EUREKA
----------------------.--------.-----------------------------------------------
MAGIC SHOP 1          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Flare                 |  60000 | Black Lv.8  Deals fire damage
Death                 |  60000 | Black Lv.8  Causes instant KO
Meteor                |  60000 | Black Lv.8  Calls down meteors
Tornado               |  60000 | White Lv.8  Deals wind damage
Arise                 |  60000 | White Lv.8  Revives ally and restores HP
Holy                  |  60000 | White Lv.8  Deals light damage
----------------------+--------+-----------------------------------------------
MAGIC SHOP 2          |  Cost  | Type and Effect
----------------------+--------+-----------------------------------------------
Catastro              |  40000 | Summons Lv 6  Summons Odin
Leviath               |  50000 | Summons Lv 7  Summons Leviathan
Bahamut               |  60000 | Summons Lv 8  Summons Bahamut
----------------------+--------+----------+------------------------------------
ARMOUR/WEAPON SHOP    | Cost   | Effect   | Notes
----------------------+--------+----------+------------------------------------
Shuriken              |  65500 | +200 ATK | Can only be thrown
Crystal Shield        |  50000 |  +20 DEF | Protects from some status ailments
Crystal Mail          |  50000 |  *55 DEF | -
Crystal Gloves        |  50000 |  +30 DEF | -
Crystal Helm          |  50000 |  +31 DEF | -
Apollo Harp           |  60000 |  +60 ATK | Inflicts silence
______________________|________|__________|____________________________________



===============================================================================
02.  E Q U I P M E N T  ..................................................*L02
===============================================================================

1. Body Armour
2. Shields
3. Head Armour
4. Arms Armour


- Stat Bonus on Level Up -

STR = Strength (increases power of physical attacks)
AGL = Agility (determines turn order in battle)
VIT = Vitality (determines how much HP increases on level up)
INT = Intellect (increases power of Black magic)
MND = Mind (increases power of White magic)

*P  = Protects from
*E  = Equipped by
OK  = Onion Knight only

----------------.-----.-----.---------------------.----------------------------
01. BODY ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Vest            |   1 |   1 |  --  --  --  --  -- | --------------------------
Rusty Mail      |   1 |   1 |  --  --  --  --  -- | --------------------------
Leather Armor   |   3 |   1 |  --  --  --  --  -- | --------------------------
Mythril Armor   |  10 |   3 |  --  --  --  --  -- | --------------------------
Mage Robe       |  13 |  13 |  --  --  --  +1  +1 | --------------------------
Shell Armor     |  18 |   9 |  --  --  --  --  -- | --------------------------
Ice Armor       |  20 |   9 |  --  --  --  --  -- | --------------------------
Kenpo Gi        |  20 |   8 |  --  +1  +1  --  -- | --------------------------
Scholar Robe    |  20 |  23 |  --  --  --  +2  +2 | --------------------------
Flame Mail      |  21 |  11 |  --  --  --  --  -- | --------------------------
Knight Armor    |  25 |   7 |  --  --  --  --  -- | --------------------------
Black Garb      |  30 |  18 |  --  +2  +2  --  -- | --------------------------
Reflect Mail    |  30 |  30 |  --  --  --  +2  +2 | *P Some status ailments
White Robe      |  31 |  45 |  --  --  --  --  +5 | --------------------------
Black Robe      |  31 |  45 |  --  --  --  --  +5 | --------------------------
Bard Vest       |  32 |  28 |  --  +2  --  --  +2 | --------------------------
Black Belt Gi   |  33 |  18 |  --  +3  +3  --  -- | --------------------------
Dragon Mail     |  35 |  13 |  --  --  --  --  -- | --------------------------
Gaia Vest       |  35 |  25 |  --  --  +3  --  -- | --------------------------
Viking Mail     |  36 |   5 |  --  --  --  --  -- | --------------------------
Demon Mail      |  38 |  17 |  --  --  --  --  -- | --------------------------
Diamond Mail    |  40 |  19 |  --  --  --  --  -- | --------------------------
Genji Armor     |  45 |  22 |  --  --  --  --  -- | --------------------------
Fuma Garb       |  47 |  30 |  --  +3  +3  --  -- | --------------------------
Crystal Mail    |  55 |  24 |  --  --  --  --  -- | --------------------------
Onion Armor     |  60 |  40 |  +5  --  +5  --  -- | *E Onion Knight only
Angel Robe      |  45 |  45 |  --  --  --  --  20 | *E White Mage only
Crimson Vest    |  50 |  25 | +10 +10 +10 +10 +10 | *E Red Mage only
Master Dogi     |  54 |  23 |  -- +10  --  -- +10 | *E Black Belt only
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
02. SHIELDS     | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Leather Shield  |   2 |   1 |  --  --  --  --  -- | *P Some status ailments
Mythril Shield  |   3 |   3 |  --  --  --  --  -- | *P Some status ailments
Ice Shield      |   6 |   4 |  --  --  --  --  -- | *P Some status ailments
Heroic Shield   |   9 |   6 |  +1  +1  +1  +1  +1 | *P Some status ailments
Demon Shield    |  12 |   8 |  --  --  --  --  -- | *P Some status ailments
Diamond Shield  |  14 |  10 |  --  --  --  --  -- | *P Some status ailments
Aegis Shield    |  16 |  17 |  --  --  --  --  +4 | *P All status ailments
Genji Shield    |  18 |  13 |  --  --  --  --  -- | *P Some status ailments
Crystal Shield  |  20 |  15 |  --  --  --  --  -- | *P Some status ailments
Onion Shield    |  30 |  30 |  +2  +2  +2  +2  +2 | *P All status ailments (OK)
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
03. HEAD ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Leather Cap     |   1 |   1 |  --  --  --  --  -- | --------------------------
Mythril Helm    |   4 |   3 |  --  --  --  --  -- | --------------------------
Shell Helm      |   6 |   5 |  --  --  --  --  -- | --------------------------
Headband        |   8 |   3 |  +1  --  +1  --  -- | --------------------------
Ice Helm        |  10 |   6 |  --  --  --  --  -- | --------------------------
Feathered Hat   |  10 |  16 |  --  +2  --  --  -- | --------------------------
Scholar Hat     |  11 |  16 |  --  --  --  +1  -- | --------------------------
Black Cowl      |  15 |  10 |  --  +2  --  --  -- | --------------------------
Chakra Band     |  17 |  11 |  --  --  +2  --  -- | --------------------------
Dragon Helm     |  18 |   9 |  --  --  --  --  -- | --------------------------
Viking Helm     |  19 |   5 |  --  --  --  --  -- | --------------------------
Diamond Helm    |  21 |  10 |  --  --  --  --  -- | --------------------------
Ribbon          |  23 |  20 |  --  --  --  --  -- | *P All status ailments
Genji Helm      |  25 |  15 |  --  --  --  --  -- | --------------------------
Crystal Helm    |  31 |  17 |  --  --  --  --  -- | --------------------------
Onion Helm      |  40 |  40 |  --  --  --  +5  +5 | *P All status ailments (OK)
Royal Crown     |  33 |  36 |  --  --  -- +10 +10 | *E Evoker only
Ballad Crown    |  35 |  34 |  --  -- +10  -- +10 | *E Bard only
________________|_____|_____|__________________________________________________


----------------.-----.-----.---------------------.----------------------------
04. ARMS ARMOUR | DEF | MDF | STR AGL VIT INT MND | NOTES/ITEM USE
----------------+-----+-----+---------------------+----------------------------
Bronze Bracers  |   1 |   1 |  --  --  --  --  -- | --------------------------
Mythril Bracers |   2 |   4 |  --  --  --  +1  +1 | --------------------------
Mythril Gloves  |   3 |   1 |  --  --  --  --  -- | --------------------------
Gauntlets       |   8 |   4 |  +1  --  +1  --  -- | --------------------------
Thief Gloves    |  11 |   8 |  --  +3  --  --  -- | --------------------------
Rune Bracers    |  11 |  13 |  --  --  --  +2  +2 | +P Some status ailments
Power Bracers   |  13 |   9 |  +2  --  +2  --  -- | --------------------------
Diamond Bracers |  13 |  16 |  --  --  --  +3  +3 | --------------------------
Diamond Gloves  |  15 |   7 |  +3  --  +3  --  -- | --------------------------
Protect Ring    |  18 |  18 |  +2  +2  +2  +2  +2 | --------------------------
Genji Gloves    |  20 |  14 |  +4  +4  --  --  -- | --------------------------
Crystal Gloves  |  30 |  15 |  +4  --  +4  --  -- | --------------------------
Onion Gauntlets |  50 |  25 |  +3  +3  +3  +3  +3 | *P All status ailments (OK)
Celestial Gloves|  40 |  18 | +15 +15 +15 +15 +15 | *E Freelancer only
Shura Gloves    |  45 |  19 | +20  --  --  --  -- | *E Monk only
Astral Bracers  |  47 |  20 |  --  --  -- +10 +10 | *E Summoner only
________________|_____|_____|__________________________________________________


===============================================================================
03.  W E A P O N S  ......................................................*L03
===============================================================================

01. Daggers
02. Swords
03. Katanas
04. Staves/Rods
05. Bows
06. Arrows
07. Fists/Claws
08. Lances/Spears
09. Hammers
10. Axes
11. Throwing
12. Books
13. Bells
14. Harps


Stat Bonus on Level Up

STR = Strength (increases power of physical attacks)
AGL = Agility (determines turn order in battle)
VIT = Vitality (determines how much HP increases on level up)
INT = Intellect (increases power of Black magic)
MND = Mind (increases power of White magic)

ITEM USE = A number of weapons have an additional use as an item to cast
           various spells. The spell is listed.
EFFECTS  = Some weapons deal additional elemental damage or inflict a status
           ailment. The element or ailment is listed.

*E  = Equipped only by one job
OK  = Onion Knight only

----------------.-----.---------------------.----------------.-----------------
01. DAGGERS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Knife           |   8 |  --  --  --  --  -- | -------------- | ---------------
Dagger          |   9 |  --  --  --  --  -- | -------------- | ---------------
Mythril Knife   |  14 |  --  --  --  --  -- | -------------- | ---------------
Spark Dagger    |  23 |  --  +2  --  --  -- | -------------- | Lightning
Main Guache     |  35 |  --  +3  --  --  -- | -------------- | ---------------
Poison Dagger   |  40 |  --  +4  --  --  -- | -------------- | Poison
Behemoth Knife  |  78 |  +8  --  --  --  -- | -------------- | ---------------
Air Knife       |  89 |  --  +6  --  --  -- | -------------- | Wind
Dark Knife      |  93 |  --  +5  --  --  -- | -------------- | ---------------
Lust Dagger     | 110 |  --  +8  --  --  -- | -------------- | ---------------
Gladius         | 130 |  -- +20  --  --  -- | -------------- |*E Thief only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
02. SWORDS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Golden Sword    |   5 |  --  --  --  --  -- | -------------- | ---------------
Longsword       |  10 |  --  --  --  --  -- | -------------- | ---------------
Wightslayer     |  15 |  --  --  --  --  -- | -------------- | ---------------
Mythril Sword   |  17 |  --  --  --  --  -- | -------------- | ---------------
Tyrfing         |  28 |  --  --  --  --  -- | -------------- | ---------------
Salamand Sword  |  30 |  --  --  --  --  -- | Casts Fire     | Fire
Freezing Blade  |  32 |  --  --  --  --  -- | Casts Blizzard | Ice
Serpent Sword   |  25 |  --  --  --  --  -- | -------------- | Lightning
Royal Sword     |  50 |  --  --  --  --  -- | -------------- | ---------------
Blood Sword     |  55 |  --  --  --  --  -- | -------------- | Absorbs life
Ancient Sword   |  80 |  --  --  --  --  -- | -------------- | Paralysis
Defender        |  95 |  --  --  +5  --  -- | Casts Protect  | ---------------
Break Blade     | 125 |  --  --  --  --  -- | -------------- | Gradual petrify
Excalibur       | 132 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Ragnarok        | 140 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Onion Sword     | 156 |  +5  +5  +5  +5  +5 | -------------- | ---------------
Save the Queen  | 140 |  --  -- +10  -- +10 | Casts Reflect  | *E Knight only
Onion Blade     | 150 |  +7  +7  +7  +7  +7 | -------------- | +E Onion Knight
Ultima Weapon   | 155 | +15 +15 +15 +15 +15 | -------------- | ---------------
________________|_____|_____________________|________________|_________________


** All Katanas are effective against enemies that divide.
----------------.-----.---------------------.----------------.-----------------
03. KATANAS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Ashura          | 100 |  --  --  --  --  -- | -------------- | ---------------
Kotetsu         | 105 |  --  --  --  --  -- | -------------- | ---------------
Kiku-Ichimonji  | 115 |  --  --  --  --  -- | -------------- | ---------------
Masamune        | 132 |  -- +10  --  --  -- | -------------- | ---------------
Murakumo        | 140 |  -- +20  --  --  -- | -------------- | *E Dark Knight
Muramasa        | 140 |  +5 +10  +5  +5  +5 | -------------- | *E Ninja only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
04. STAVES      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Staff           |   3 |  --  --  --  --  -- | -------------- | ---------------
Fire Staff      |  20 |  --  --  --  +2  +2 | Casts Fire     | ---------------
Ice Staff       |  20 |  --  --  --  +2  +2 | Casts Blizzard | ---------------
Light Staff     |  20 |  --  --  --  +2  +2 | Casts Thunder  | ---------------
Golem Staff     |  30 |  --  --  --  --  +3 | Casts Break    | ---------------
Rune Staff      |  33 |  --  --  --  --  +4 | Casts Erase    | ---------------
Elder Staff     |  85 |  --  --  --  --  +6 | Casts Cura     | ---------------
Holy Wand       | 110 |  --  --  --  -- +20 | Casts Curaga   | ---------------
Sage Staff      | 110 | +10 +10 +10 +10 +10 | -------------- | ---------------
Mythril Rod     |  12 |  --  --  --  +1  -- | -------------- | ---------------
Wizard Rod      |  20 |  --  --  --  +5  -- | -------------- | ---------------
Fire Rod        |  25 |  --  --  --  +3  +3 | Casts Fira     | ---------------
Ice Rod         |  25 |  --  --  --  +3  +3 | Casts Blizzara | ---------------
Light Rod       |  25 |  --  --  --  +3  +3 | Casts Thundara | ---------------
Omnirod         |  93 |  --  --  -- +10  -- | -------------- | Gradual petrify
Lilith Rod      | 110 |  --  --  -- +20  -- | Casts Death    | *E Black Mage
Millenium Rod   | 110 |  --  --  -- +10 +10 | Casts Blizzaga | *E Magus only
________________|_____|_____________________|________________|_________________


*Two-handed weapon: one hand wields the bow and the other hand equips the
arrows.
----------------.-----.---------------------.----------------.-----------------
05. BOWS        | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Bow             |  10 |  --  --  --  --  -- | -------------- | ---------------
Great Bow       |  18 |  --  --  --  --  -- | -------------- | ---------------
Killer Bow      |  26 |  --  --  --  --  -- | -------------- | ---------------
Rune Bow        |  42 |  --  --  --  +2  +2 | -------------- | ---------------
Selene Bow      |  63 |  --  --  --  --  -- | -------------- | ---------------
Yoichi Bow      |  70 |  --  +5  --  --  -- | -------------- | ---------------
Euytos Bow      |  95 |  +5  --  --  --  -- | -------------- | ---------------
Elven Bow       | 109 |  --  +5  --  --  -- | -------------- | ---------------
Artemis Bow     | 122 | +10 +10  --  --  -- | -------------- | *E Ranger only
________________|_____|_____________________|________________|_________________


*Used with a bow or thrown by a Ninja.
----------------.-----.---------------------.----------------.-----------------
06. ARROWS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Wooden Arrow    |   6 |  --  --  --  --  -- | -------------- | ---------------
Holy Arrow      |   8 |  --  --  --  --  -- | -------------- | Light
Iron Arrow      |  12 |  --  --  --  --  -- | -------------- | ---------------
Fire Arrow      |  17 |  --  --  --  --  -- | -------------- | Fire
Ice Arrow       |  17 |  --  --  --  --  -- | -------------- | Ice
Light Arrow     |  17 |  --  --  --  --  -- | -------------- | Lightning
Sleep Arrow     |  20 |  --  --  --  --  -- | -------------- | Sleep
Poison Arrow    |  20 |  --  --  --  --  -- | -------------- | Poison
Medusa Arrow    |  23 |  --  --  --  --  -- | -------------- | Petrification
Magic Arrow     |  27 |  --  --  --  --  -- | -------------- | ---------------
Yoichi Arrow    |  40 |  --  --  --  --  -- | -------------- | ---------------
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
07. FISTS/CLAWS | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Bronze Knuckles |  12 |  --  --  --  --  -- | -------------- | ---------------
Sonic Knuckles  |  28 |  --  +2  --  --  -- | -------------- | ---------------
Impact Claws    |  34 |  --  --  --  --  -- | -------------- | ---------------
Cat Claws       |  42 |  --  +3  --  --  -- | -------------- | ---------------
Kaiser Knuckles |  50 |  --  --  --  --  -- | -------------- | ---------------
Wyvern Claws    |  51 |  --  +4  --  --  -- | -------------- | Wind
Tiger Claws     |  82 |  +5  --  --  --  -- | -------------- | ---------------
Faerie Claws    |  89 |  --  --  --  +2  +2 | -------------- | ---------------
Metal Knuckles  | 100 |  --  --  --  --  -- | -------------- | ---------------
Dark Claws      | 115 |  --  --  --  --  -- | -------------- | ---------------
Hellish Claws   | 121 |  --  --  +5  --  -- | -------------- | Poison
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
08. SPEARS      | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Thunder Spear   |  45 |  --  --  --  --  -- | Casts Thunder  | Lightning
Wind Spear      |  53 |  --  --  --  --  -- | Casts Aero     | Wind
Heavy Lance     |  84 |  --  --  --  --  -- | -------------- | ---------------
Blood Lance     |  95 |  --  --  --  --  -- | -------------- | Absorbs life
Trident         | 108 |  --  --  --  --  -- | -------------- | ---------------
Dragon Lance    | 117 |  --  --  --  --  -- | -------------- | ---------------
Holy Lance      | 125 |  --  --  --  --  -- | Casts Holy     | Light
Gungir          | 140 | +10 +10  --  --  -- | -------------- | ---------------
Magic Lance     | 145 | +20  --  --  --  -- | -------------- | *E Dragoon only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
09. HAMMERS     | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Hammer          |  55 |  --  --  +1  --  -- | -------------- | Lightning
Dragon Hammer   |  70 |  --  --  +4  --  -- | -------------- | Lightning
Triton Hammer   | 110 |  --  --  +5  --  -- | -------------- | Lightning
Platinum Hammer | 115 |  --  --  +2  --  -- | -------------- | Lightning
Blessed Hammer  | 120 |  --  --  +3  --  -- | -------------- | Lightning
Mighty Hammer   | 145 |  --  -- +20  --  -- | -------------- | Lightning
                |     |                     |                | *E Viking only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
10. AXES        | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Viking Axe      |  33 |  --  --  --  --  -- | -------------- | ---------------
Battleaxe       |  65 |  --  --  --  --  -- | -------------- | ---------------
Dual Tomahawk   |  73 |  --  --  --  --  -- | -------------- | ---------------
Rune Axe        | 110 |  --  --  --  +2  +2 | -------------- | ---------------
Demon Axe       | 116 |  +2  --  +2  --  -- | -------------- | ---------------
Dual Haken      | 122 |  +3  --  --  --  -- | -------------- | ---------------
Gigantic Axe    | 155 | +20  --  --  --  -- | -------------- | *E Warrior only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
11. THROWING    | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Boomerang       |  40 |  --  --  --  --  -- | -------------- | ---------------
Chakram         |  50 |  --  --  --  --  -- | -------------- | ---------------
Rising Sun      |  70 |  --  --  --  --  -- | -------------- | ---------------
Moonring Blade  | 110 |  --  --  --  --  -- | -------------- | ---------------
Shuriken        | 200 |  --  --  --  --  -- | Throw and lose | Used by Ninja
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
12. BOOKS       | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Book of Fire    |  32 |  --  --  --  +2  +2 | -------------- | Fire
Book of Ice     |  32 |  --  --  --  +2  +2 | -------------- | Ice
Book of Light   |  32 |  --  --  --  +2  +2 | -------------- | Lightning
Tome of Fire    |  53 |  --  --  --  +3  +3 | -------------- | Fire
Tome of Ice     |  53 |  --  --  --  +3  +3 | -------------- | Ice
Tome of Light   |  53 |  --  --  --  +3  +3 | -------------- | Lightning
Cognitome       |  78 |  --  --  --  +5  +5 | -------------- | ---------------
Omnitome        | 130 |  --  --  -- +10 +10 | -------------- | *E Scholar only
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
13. BELLS       | ATK | STR AGL VIT INT MND | ITEM USE       | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Diamond Bel     |  42 |  --  --  --  --  -- | -------------- | ---------------
Earthen Bell    |  88 |  --  --  --  --  -- | -------------- | Paralysis
Rune Bell       |  98 |  --  --  --  --  -- | -------------- | ---------------
Blessed Bell    | 130 |  -- +10  -- +10 +10 | -------------- | *E Geomancer
________________|_____|_____________________|________________|_________________


----------------.-----.---------------------.----------------.-----------------
14. HARPS       | ATK | STR AGL VIT INT MND | SONG EFFECT    | EFFECTS
----------------+-----+---------------------+----------------+-----------------
Madhura Harp    |  60 |  --  --  --  --  +5 |Increase defence| ---------------
Loki Harp       |  60 |  --  --  --  --  +5 | Increase attack| ---------------
Lamia Harp      |  60 |  --  --  --  --  +5 | Damage enemies | Confusion
Dream Harp      |  60 |  --  --  --  --  +5 | Heal HP        | Sleep
Apollo Harp     |  60 |  --  --  --  -- +10 | Reduce damage  | Silence
________________|_____|_____________________|________________|_________________

Apollo  - team turns blue
Madhura - team turns yellow
Loki    - team turns red

===============================================================================
04.  I T E M S .......................................................... *L04
===============================================================================

1. Out of Battle Items
2. Restoration - In and Out of Battle
3. Battle Items
4. Key Items

Shop bought items sell for half price.

-------------------------------------------------------------------------------
1. OUT OF BATTLE
-------------------------------------------------------------------------------
Gnomish Bread
Effect: Shows a detailed map - displays the whole continent and important
        locations, though with no names. Press A to exit the map screen.
Cost  : 200 Gil
Buy   : Item shop in Tozus, Replito, NE Saronia, Falgabard
Find  : Canaan x2
Drops : N/A

Gysahl Greens
Effect: It could be used to attract something...
Cost  : 150 Gil
Buy   : Gysahl, Amur, Duster, Replito, NW Saronia, NE Saronia, Doga's Manor,
        Ancient Ruins, The Invincible
Find  : Gysahl x3, Dwarven Hollows x1
Drops : N/A

Magic Key
Effect: Opens locked doors. One time use.
Cost  : 100 Gil
Buy   : Gysahl
Find  : Gysahl x2, Dwarven Hollows x1, Amur x3
Drops : N/A

Ottershroom
Effect: Teleports party out of dungeons (Teleport)
Cost  : 2000 Gil
Buy   : Replito, NE Saronia, The Invincible, Falgabard
Find  : Dwarven Hollows x1,
Drops : N/A


-------------------------------------------------------------------------------
2. RESTORATION - IN AND OUT OF BATTLE
-------------------------------------------------------------------------------
Most of these items can be bought at many of the shops, but the Elixir and
Phoenix Down cannot be purchased. Obtain items from treasure chests, enemy
drops or from stealing successfully! I won't bother listing all the sources of
the common shop bought items, but you can rest easy knowing all the locations
of all Phoenix Downs and Elixirs!

Antidote
Effect: Removes poison
Cost  : 80 Gil

Echo Herbs
Effect: Removes silence
Cost  : 100 Gil

Elixir (D16, D17, D18, D19, D21)
Effect: Fully restores HP and MP
Cost  : N/A (Sell for 1 Gil!)
Find  : Canaan, Dwarven Hollows, Castle Hein, Castle Argus (x2), Replito,
        NE Saronia, Sunken Cave, Saronia Catacombs (x4), Lake Dohr,
        Bahamut's Lair, Ancients' Maze, Crystal Tower (x5), Eureka (x4),
Drops : Red Dragon, Green Dragon, Yellow Dragon, Odin, King Behemoth

Eye Drops
Effect: Removes blind
Cost  : 40 Gil

Gold Needle
Effect: Removes petrification
Cost  : 100 Gil

Hi-Potion
Effect: Restores 500 HP.
Cost  : 600 Gil

Maiden's Kiss
Effect: Removes toad
Cost  : 100 Gil

Mallet
Effect: Shrinks and unshrinks target
Cost  : 100 Gil

Phoenix Down (D1, D10, D20)
Effect: Revives ally.
Cost  : N/A (Sell for 1 Gil!)
Find  : Ur (x2), Castle Sasune, Canaan (x3), Dragon's Peak, Tozus (x2),
        Molten Cave (x2), Dwarven Hollows x2, Castle Hein (x4), Replito,
        Dragon Spire (x2), Saronia Castle (x2), Sunken Cave,
        Saronia Catacombs (x4), Lake Dohr, Bahamut's Lair (x2),
        Doga's Grotto (x2), Ancients' Maze (x2), Crystal Tower (x5),
        Eureka (x3)
Drops : Agaliarept, Aughisky, Barometz, Basilisk, Berserker, Blood Worm,
        Blue Wisp, Bugbear, Carbuncle. Cuphgel, Cursed Copper, Dark Eye,
        Dark Face, Darklegs, Dracrocotta, Dullahan, Eye Fang, FarDarrig,
        Firefly, Flyer, Fury, Gigantoad, Goblin, Gorgon, Hellgaroo, Hermit,
        Killer Fish, Leprechaun, Lilliputian, Lizardman, Lynx, Mandrake,
        Mummy, Poison Toad, Red Wisp, Ruinous Wave, Ruhk, Shadow, Skeleton,
        Stroper, Tarantula, Twin Ligur, Twin Heads, Werewolf, Xombie.
        Abtu, Aeon, Ahriman, Amon, Azrael, Bahamut, Behemoth, Bone Dragon,
        Bovian, Cerberus, Charybdis, Chronos, Cyclops, Dark General,
        Demon Horse, Dira, Doga, Dozmare, Dragon, Drake, Eater, Echidna,
        Flyer Mage, Gaap, Gargoyle, Garuda, General. Goldor, Greater Demon,
        Guardian, Gutsco, Haniel, Harpy, Hein, Hellgaroo Mage, Humbaba,
        Iron Claws, Kagura, Ling izard, King Seahorse, Kraken, Leviathan,
        Ligur, Meduas, Minotaur, Nemesis, Noggle, Ogre, Peryton, Plancti,
        Pterodactyl, Pyralis, Queen Lamia, Remora, Sabertooth Liger,
        Sand Worm, Scylla, Sea Dragon, Sea Lion, Silenus, Simurgh, Thanatos,
        Titan, Two-Headed Dragon, Unei, Valefor, Vassago Wyvern, Xande,
        Zombie Dragon
        Rust Bird (all 8 ranks contain a Phoenix Down)

NOTE: All these enemies have a Phoenix Down as the 8th ranked item, meaning
that it's only got a 1.5% chance of dropping, and it will be harder to steal
requiring a high job level for a Thief. However, these drop groups are the
largest of them all. It would have been easier to write out all the enemies
that DON'T carry Phoenix Downs... :p  The RUST BIRD is unique as the ONLY
monster to carry 8 of them. It's found on Dragon's Peak, the mountain near
Canaan.

Potion
Effect: Restores 50 HP.
Cost  : 50 Gil


-------------------------------------------------------------------------------
3. BATTLE ITEMS
-------------------------------------------------------------------------------
None of these items are sold anywhere and they have to be found from treasure
chests, gathered as drops from enemies, or stolen from those same enemies.

Angel's Sigh (D4, D5)
Effect: The mighty cure-everything effect {Esuna)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Knocker, Red Cap
        Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Antarctic Wind (D3, D5)
Effect: Deals ice damage (Blizzara)
Cost  : N/A
Sell  : 500 Gil
Find  : Altar Cave (x2), Sealed Cave, Castle Argus, Molten Cave (x2),
        Castle Hein
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Arctic Wind (D3, D12, D14)
Effect: Deals intense ice damage (Blizzaga)
Cost  : N/A
Sell  : 750 Gil
Find  : Castle Argus, Lake Dohr, Bahamut's Lair,
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra,
        Kelpie, Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Black Flan, Dread Knight, Roper.

Bacchus's Cider (D3, D14)
Effect: Increases attack speed (Haste)
Cost  : N/A
Sell  : 1500 Gil
Find  : Tokkul, Lake Dohr, Bahamut's Lair,
Drops : Adamantoise, Anet, Land Turtle, Mermaid Merman, Sahagin, Sea Elemental,
        Sea Serpent. Black Flan, Dread Knight, Roper.

Black Hole (D12. D15)
Effect: Exit to world map or escape from battle (Warp)
Cost  : N/A
Sell  : 2000 Gil
Find  : N/A
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Black Musk (D13, D15)
Effect: Instant kills an enemy (maybe!) (Death)
Cost  : N/A
Sell  : 2500 Gil
Find  : Lake Dohr, Cave of Shadows,
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, PLatinal Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Bomb Arm (D2, D11, D14)
Effect: Deals fire damage (Firaga).
Cost  : N/A
Sell  : 750 Gil
Find  : N/A
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Black Flam, Dread Knight, Roper.

Bomb Fragment (D2, D5)
Effect: Deals fire damage (Fira).
Cost  : N/A
Sell  : 500 Gil
Find  : Castle Argus, Tower of Owen, Castle Hein
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.

Chocobo's Wrath (D13, D15)
Effect: Casts Flare.
Cost  : N/A
Sell  : 2500 Gil
Find  : Bahamut's Lair, Doga's Grotto, Ancients' Maze, Crystal Tower (x3),
        Eureka
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Earthen Drums
Effect: Deals Earth damage (Quake)
Cost  : N/A
Sell  : 1250 Gil
Drops : None
Find  : Duster (x2), Lake Dohr, Bahamut's Lair

Heavenly Wrath (D4, D13, D14)
Effect: Deals intense lightning damage (Thundaga).
Cost  : N/A
Sell  : 750 Gil
Find  : Lake Dohr, Bahamut's Lair
Drops : Knocker, Red Cap.
        Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Black Flan, Dread Knight, Roper.

Lamia Scale (D2, D14)
Effect: Inflicts confusion (Confuse{
Cost  : N/A
Sell  : 1500 Gil
Find  : Tokkul
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird.
        Black Flan, Dread Knight, Roper.

Lilith's Kiss (D11, D15)
Effect: Sucks out monster HP (Drain).
Cost  : N/A
Sell  : 1500 Gil
Find  : Lake Dohr, Cave of Shadows, Ancients' Maze, Crystal Tower
Drops : Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Raven's Yawn (D12, D15)
Effect: Casts Tornado.
Cost  : N/A
Sell  : 1500 Gil
Find  : Lake Dohr
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand

Sheep Pillow (D2)
Effect: Puts enemy to sleep (Sleep)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Crocotta, Djinn, King Behemoth, Red Marshmallow, Rust Bird

Shell Breaker (D4, D15)
Effect: Removes positive status effects such as Reflect or Haste (Erase)
Cost  : N/A
Sell  : 1500 Gil
Find  : N/A
Drops : Knocker, Red Cap.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand.

Shining Curtain (D13, D15)
Effect: Sends the caster's magic flying back to them (Reflect)
Cost  : N/A
Sell  : ?
Find  : N/A
Drops : Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.
        Azer, Bluck, Death Claw, Garm, Glasya Labolas, Gomory, Hecatoncheir,
        Kage, Kum Kum, Kunoichi, Needle Monkey, Ninja, Platinal, Queen Scylla,
        Shadow Master, Shinobi, Twin Dragon, Yormungand.

Silence Seal (D5, D11)
Effect: Prevents enemies from casting spells (Silence)
Cost  : N/A
Sell  : 1000 Gil
Find  : N/A
Drops : Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.

Tranquilizer (D5, D11, D13)
Effect: Causes paralysis (Shade)
Cost  : N/A
Sell  : 1500 Gil
Find  : Cave of Shadows
Drops : Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.
        Balloon, Bomb, Fachan, Grenade, Rock Gargoyle, Vulcan.
        Abaia, Acheron, Haokah, Kyklops, Magician, Oceanus, Sleipnir, Thor.

Turtle Shell (D12, D14)
Effect: Increases physical and magic defence (Protect)
Cost  : N/A
Sell  : 1500 Gil
Find  : Replito (x2), Lake Dohr
Drops : Aegir, Balor, Boss Troll, Cenchos, Frost Fly, Hydra, Kelpie,
        Killer Hermit, Ologhai, Sea Witch, Sorceror.
        Black Flan, Dread Knight, Roper.

White Musk
Effect: Casts Holy
Cost  : N/A
Sell  : 2500 Gil
Find  : Lake Dohr, Bahamut's Lair, Doga's Grotto, Ancients' Maze, Eureka (x3)
Drops : N/A

Zeus's Wrath (D4, D5)
Effect: Deals lightning damage (Thundara).
Cost  : N/A
Sell  : 500 Gil
Find  : Kazus, Tower of Owen, Subterranean Lake (x2), Castle Hein,
        Wrecked Ship
Drops : Knocker, Red Cap. Giant Rat, Griffon, Lamia, Lemur, Slime, Tangie.


-------------------------------------------------------------------------------
4. KEY ITEMS
-------------------------------------------------------------------------------
Job Cards (Key Items)
-------------------------------------------------------------------------------
These are all obtained from the Legendary Smith when a character fully masters
a job: that is, reaches Job Level 99.

Bard Card           Black Belt Card     Black Mage Card
Dark Knight Card    Devout Card         Dragoon Card
Evoker Card         Freelancer Card     Geomancer Card
Knight Card         Magus Card          Monk Card
Ninja Card          Onion Knight Card   Ranger Card
Red Mage Card       Sage Card           Scholar Card
Summoner Card       Thief Card          Viking Card
Warrior Card        White Mage Card
-------------------------------------------------------------------------------

Chain Key
Description: A key required to free the airship from the chains.
Obtain     : In Goldor Manor, after defeating Goldor.
Use        : Releases the airship from it's chains near Amur.

Eureka Key
Description: The key that opens the way to Eureka.
Obtain     : In Doga's Grotto. After defeating the bosses.
Use        : Opens up the warp into Eureka, found inside the Crystal Tower.

Fang of Earth
Description: A crystal sliver brimming with the power of earth.
Obtain     : In the Cave of Shadwos after beating Hecatoncheir.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Fire
Description: A crystal sliver brimming with the power of fire.
Obtain     : From Uuei, after waking her with Noah's Lute.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Water
Description: A crystal sliver brimming with the power of water.
Obtain     : From the Nepto Dragon after replacing its eye.
Use        : One of the four fangs needed to destroy four pairs of statues.

Fang of Wind
Description: A crystal sliver brimming with the power of wind
Obtain     : From the Elder Tree after defeating Hein
Use        : One of the four fangs needed to destroy four pairs of statues.

Folding Canoe
Description: A magic Foldable canoe used to cross shallow waters.
Obtain     : Gift from King Sasune after beating Djinn.
Use        : To cross the lake and retrieve the airship.

Horn of Ice
Description:
Obtain     : Defeat Gutsco inside the Molten Cave.
Use        : Releases the Fire Crystal.

Levigrass Shoes
Description: Shoes designed for crossing bottomless bogs.
Obtain     : Inside Amer Sewers.
Use        : Allows access to Goldor Manor.

Metal Card
Description:
Obtain     : Reward after defeating the Iron Giant
Use        : -

Nepto Eye
Description: The Nepto Dragon statue's missing eye.
Obtain     : From the Giant Rat inside the Nepto Temple.
Use        : Used to repair the statue.

Noah's Lute
Description: A lute whose timbre may raise Unei from her sleep.
Obtain     : Inside the Temple of Time.
Use        : To awaken Unei from inside her shrine.

Orichalcum
Description: A chunk of legendary metal.
Obtain     : Cid identifies the Unknown Metal as this, and it changes name!
Use        : Hand it over to the Legendary Smith at Falgabard.

Sara's Pendant
Description: A broken pendant
Obtain     : After mailing 4 letters to Sara via Mognet, she sends a letter
             titled "Help". Visit her at Castle Sasune to receive the Pendant.
Use        : Give to the Legendary Smith to fix.

Sara's Pendant
Description: A perfectly restored pendant
Obtain     : From the legendary smith in Northwest Saronia, after fixing it..
Use        : Return it to Sara.

Syrcus Key
Description: The key that opens the way to the Crystal Tower.
Obtain     : In Doga's Grotto. After defeating the bosses.
Use        : To open the Crystal Tower.

Unknown Metal
Description: A chunk of unknown metal
Obtain     : After defeating Aeon, the boss inside Cid's basement at Canaan.
Use        : Give to the Legendary Smith to obtain the Ultima weapon.

Wheel of Time
Description: An advanced device. Also called a perpetual engine.
Obtain     : Gift from King Argus
Use        : Give to Cid in Canaan to create the airship.



===============================================================================
05.  M A G I C  S P E L L S  ............................................ *L05
===============================================================================

1. Magic Levels and Jobs
2. Black Magic
3. White Magic
4. Summons
5. Sources of all Magic

-------------------------------------------------------------------------------
1. MAGIC LEVELS AND JOBS
-------------------------------------------------------------------------------

-----.------------------------.-------------------------.----------------------
MAGIC| Black Magic Jobs       | White Magic Jobs        | Summon Magic Jobs
-----+------------------------+-------------------------+----------------------
LV 1 | Freelancer/Black Mage  | Freelancer/White Mage/  | Evoker/Summoner/Sage
     | Red Mage/Scholar/Magus | Red Mage/Knight/Scholar |
     | Sage/Onion Knight (OK} | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 2 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Scholar/Magus/Sage/OK  | Scholar/Devout/Sage/OK  |
-----+------------------------+-------------------------+----------------------
LV 3 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Scholar/Magus/Sage/OK  | Scholar/Devout/Sage/OK  |
-----+------------------------+-------------------------+----------------------
LV 4 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Magus/Sage/OK          | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 5 | Black Mage/Red Mage/   | White Mage/Red Mage/    | Evoker/Summoner/Sage
     | Magus/Sage/OK          | Devout/Sage/OK          |
-----+------------------------+-------------------------+----------------------
LV 6 | Black Mage/Magus/Sage/ | White Mage/Devout/Sage/ | Evoker/Summoner/Sage
     | Onion Knight           | Onion Knight            |
-----+------------------------+-------------------------+----------------------
LV 7 | Black Mage/Magus/Sage/ | White Mage/Devout/      | Evoker/Summoner/Sage
     | Onion Knight           | Sage/Onion Knight       |
-----+------------------------+-------------------------+----------------------
LV 8 | Magus/Sage/Onion Knight| Devout/Sage/Onion Knight| Evoker/Summoner/Sage
_____|________________________|_________________________|______________________


-------------------------------------------------------------------------------
2. WHITE MAGIC
-------------------------------------------------------------------------------
Although white magic is mostly curative and protective there are some powerful
attack spells as well as additional handy spells that help out with location
and movement.

--.-----------.----------------------------------------------------------------
LV| Name      | Effect
--+-----------+----------------------------------------------------------------
1 | Cure      | Restores a small amount of HP. Damages undead enemies.
1 | Poisona   | Removes poison status
1 | Sight     | Displays a map of nearby surroundings when on the world map
--+-----------+----------------------------------------------------------------
2 | Aero      | Deals a small amount of wind damage
2 | Toad      | Transforms target into toad, or restores normal form
2 | Mini      | Shrinks target to tiny form or restores normal form
--+-----------+----------------------------------------------------------------
3 | Cure      | Restores a large amount of HP. Damages undead enemies
3 | Teleport  | Teleports party out of a dungeon or escapes a battle
3 | Blindna   | Removes blind status
--+-----------+----------------------------------------------------------------
4 | Libra     | Displays target's HP and any weakness
4 | Confuse   | Inflicts confusion
4 | Silence   | Inflicts silence
--+-----------+----------------------------------------------------------------
5 | Curaga    | Restores a great amount of HP. Damages undead enemies
5 | Raise     | Revives ally from KO status with a small amount of HP.
  |           | Kills undead enemies
5 | Protect   | Increases target's defence
--+-----------+----------------------------------------------------------------
6 | Aeroga    | Deals a large amount of wind damage
6 | Stona     | Removes petrification and gradual petrification status
6 | Haste     | Increases target's agility
--+-----------+----------------------------------------------------------------
7 | Curaja    | Restores a massive amount of HP. Damages undead enemies
7 | Esuna     | Removes all status ailments except for KO
7 | Reflect   | Creases a magic reflecting barrier that bounces spells back
--+-----------+----------------------------------------------------------------
8 | Tornado   | Reduces an enemy's HP to 1 HP.
8 | Arise     | Revives an ally from KO status with full HP
8 | Holy      | Smite enemy with divine light
__|___________|________________________________________________________________


-------------------------------------------------------------------------------
3. BLACK MAGIC
-------------------------------------------------------------------------------
These are nearly all attack spells, and the higher the level of the magic, the
more damage is caused.

--.-----------.----------------------------------------------------------------
LV| Name      | Effect
--+-----------+----------------------------------------------------------------
1 | Fire      | Deals fire damage
1 | Blizzard  | Deals ice damage
1 | Sleep     | Inflicts sleep status
--+-----------+----------------------------------------------------------------
2 | Thunder   | Deals lightning damage
2 | Poison    | Inflicts poison status
2 | Blind     | Inflicts blind status
--+-----------+----------------------------------------------------------------
3 | Fira      | Deals a great amount of fire damage
3 | Blizzara  | Deals a great amount of ice damage
3 | Thundara  | Deals a great amount of lightning damage
--+-----------+----------------------------------------------------------------
4 | Break     | Deals earth damage while gradually petrifying the target
4 | Blizzaga  | Deals a massive amount of ice damage
4 | Shade     | Inflicts paralysis status
--+-----------+----------------------------------------------------------------
5 | Thundaga  | Deals a massive amount of lightning damage
5 | Raze      | Inflicts KO status on all enemies below the caster's level
5 | Erase     | Removes beneficial magic on enemies
--+-----------+----------------------------------------------------------------
6 | Firaga    | Deals a massive amount of fire damage
6 | Bio       | Deals damage by mutating any bacteria attached to target
6 | Warp      | Send target to another dimension. Teleports party to previous
  |           | floor of dungeon if used out of battle
--+-----------+----------------------------------------------------------------
7 | Quake     | Deals damage by shaking the earth
7 | Breakga   | Instantly petrifies target
7 | Drain     | Absorbs HP from target
--+-----------+----------------------------------------------------------------
8 | Flare     | Deals damage by detonating a massive amount of fire and energy
8 | Death     | Inflicts KO status on target. Restores HP to undead enemies
8 | Meteor    | Rains down meteors on all enemies. Might also damage party
__|___________|________________________________________________________________


-------------------------------------------------------------------------------
4. SUMMONS
-------------------------------------------------------------------------------
Evokers and Sages cast one of two spells when summoning. This is something the
player does not control so it's wise to consider the risks if you don't get the
result you wanted. The first five summons are purchased at Duster, but the last
three are rewards for beating the optional summons bosses, although in fact
they can be purchased as well! (Inside the final room of Eureka, the optional
dungeon in the Crystal Tower.)

--.-----------.-----------.----------------------------------------------------
LV| Name      | Spell     | Effect
--+-----------+-----------+----------------------------------------------------
1 | Chocobo   | Escape    | 1. Chocobo Dash - Party escapes battle
  |           |           | 2. Chocobo Kick - Weak attack on one enemy
--+-----------+-----------+----------------------------------------------------
2 | Shiva     | Icen      | 1. Mesmerize - Stuns all foes
  |           |           | 2. Icy Stare - Ice damage
--+-----------+-----------+----------------------------------------------------
3 | Ramuh     | Spark     | 1. Mind Blast   - Stuns all foes (if it works)
  |           |           | 2. Thunderstorm - Lightning damage
--+-----------+-----------+----------------------------------------------------
4 | Ifrit     | Heatra    | 1. Healing Light - Restores a lot of HP to party
  |           |           | 2. Hellfire      - Fire damage
--+-----------+-----------+----------------------------------------------------
5 | Titan     | Hyper     | 1. Clobber - Earth damage to one
  |           |           | 2. Stomp   - Earth damage to one
--+-----------+-----------+----------------------------------------------------
6 | Odin      | Castastro | 1. Slash            - Physical attack on all foes
  |           |           | 2. Protective Light - Casts Reflect on all allies
--+-----------+-----------+----------------------------------------------------
7 | Leviathan | Leviath   | 1. Demon Eye - Instant KO on all (if it works)
  |           |           | 2. Cyclone   - Wind damage on all foes
--+-----------+-----------+----------------------------------------------------
8 | Bahamut   | Bahamur   | 1. Aura - Aura on party
  |           |           | 2. Rend - Instant KO to one enemy
__|___________|___________|____________________________________________________

Summoners cast a unique spell that's a sure-fire attack, although the
Zantetsuken KO spell might not work.

--.-----------.-----------.----------------------------------------------------
LV| Name      | Spell     | Effect
--+-----------+-----------+----------------------------------------------------
1 | Chocobo   | Escape    | Chocobo Kick - Attack on one enemy
--+-----------+-----------+----------------------------------------------------
2 | Shiva     | Icen      | Diamond Dust - Ice attack on all
--+-----------+-----------+----------------------------------------------------
3 | Ramuh     | Spark     | Judgement Bolt - Lightning attack on all
--+-----------+-----------+----------------------------------------------------
4 | Ifrit     | Heatra    | Inferno - Fire attack on all
--+-----------+-----------+----------------------------------------------------
5 | Titan     | Hyper     | Earthen Fury - Earth attack on all
--+-----------+-----------+----------------------------------------------------
6 | Odin      | Castastro | Zantetsuken - Instant KO on all
--+-----------+-----------+----------------------------------------------------
7 | Leviathan | Leviath   | Tidal Wave - Water attack on all
--+-----------+-----------+----------------------------------------------------
8 | Bahamut   | Bahamur   | Mega Flare - Non-elemental attack on all
__|___________|___________|____________________________________________________


-------------------------------------------------------------------------------
5. SOURCES OF ALL MAGIC
-------------------------------------------------------------------------------

- WHITE MAGIC -
--.-----------.-------.--------------------------------------------------------
LV| Name      | Cost  | Source
--+-----------+-------+--------------------------------------------------------
1 | Cure      |   100 | Find: Ur Village, Sealed Cave. Buy: Canaan
1 | Poisona   |   100 | Buy: Ur Village
1 | Sight     |   100 | Buy: Village of the Ancients
--+-----------+-------+--------------------------------------------------------
2 | Aero      |   100 | Find: Dragon's Peak. Buy: Tozus
2 | Toad      |  1000 | Gift: Gulgan Gulch x4. Buy: Gysahl
2 | Mini      |  1000 | Gift: Desch (Dragon's Peak). Gnome (Healing Copse) x3
  |           |       | Buy: Vikings' Cove
--+-----------+-------+--------------------------------------------------------
3 | Cura      |  1500 | Find: Tozus. Buy: Village of the Ancients, NW Saronia,
  |           |       | Falgabard, Doga's Village
3 | Teleport  |  1500 | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village,
3 | Blindna   |  1500 | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
--+-----------+-------+--------------------------------------------------------
4 | Libra     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Confuse   |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Silence   |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
5 | Curaga    |  5000 | Buy: NE Saronia, Doga's Manor, Doga's Village
5 | Raise     |  5000 | Buy: NE Saronia, Doga's Manor, Doga's Village
5 | Protect   |  5000 | Buy: NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
6 | Aeroga    | 10000 | Buy: Doga's Manor, Doga's Village
6 | Stona     | 10000 | Buy: Doga's Manor, Doga's Village
6 | Haste     | 10000 | Buy: Doga's Manor, Doga's Village
--+-----------+-------+--------------------------------------------------------
7 | Curaja    | 20000 | Buy: Doga's Village, Invincible
7 | Esuna     | 20000 | Buy: Doga's Village, Invincible
7 | Reflect   | 20000 | Buy: Doga's Village, Invincible
--+-----------+-------+--------------------------------------------------------
8 | Tornado   | 60000 | Buy: Eureka
8 | Arise     | 60000 | Buy: Eureka
8 | Holy      | 60000 | Buy: Eureka
__|___________|_______|________________________________________________________


- BLACK MAGIC -
--.-----------.-------.--------------------------------------------------------
LV| Name      | Cost  | Source
--+-----------+-------+--------------------------------------------------------
1 | Fire      |   100 | Buy: Tozus, Vikings' Cove
1 | Blizzard  |   100 | Buy: Tozus, Vikings' Cove
1 | Sleep     |   100 | Buy: Tozus, Vikings' Cove
--+-----------+-------+--------------------------------------------------------
2 | Thunder   |   700 | Buy: Canaan, Tozus, Vikings' Cove
2 | Poison    |   100 | Buy: Canaan, Tozus, Vikings' Cove
2 | Blind     |   700 | Buy: Canaan, Blind, Vikings' Cove
--+-----------+-------+--------------------------------------------------------
3 | Fira      |  1500 | Find: Tozus, Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
3 | Blizzara  |  1500 | Find: Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
3 | Thundara  |  1500 | Find: Vikings' Cove.
  |           |       | Buy: Village of the Ancients, NW Saronia, Falgabard,
  |           |       | Doga's Village
--+-----------+-------+--------------------------------------------------------
4 | Break     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village
4 | Blizzaga  |  3000 | Find: Cave of Tides. Buy: NE Saronia, Doga's Village
4 | Shade     |  3000 | Buy: Gysahl, NE Saronia, Doga's Village,
--+-----------+-------+--------------------------------------------------------
5 | Thundaga  |  5000 | Buy: NE Saronia, Doga's Village
5 | Raze      |  5000 | Buy: NE Saronia, Doga's Village
5 | Erase     |  5000 | Buy: NE Saronia, Doga's Village
--+-----------+-------+--------------------------------------------------------
6 | Firaga    | 10000 | Buy: Doga's Manor, Doga's Village
6 | Bio       | 10000 | Buy: Doga's Manor, Doga's Village
6 | Warp      | 10000 | Buy: Doga's Manor, Doga's Village
--+-----------+-------+--------------------------------------------------------
7 | Quake     | 20000 | Buy: Doga's Village, Invincible
7 | Breakga   | 20000 | Buy: Doga's Village, Invincible
7 | Drain     | 20000 | Buy: Doga's Village, Invincible
--+-----------+-------+--------------------------------------------------------
8 | Flare     | 60000 | Buy: Eureka
8 | Death     | 60000 | Buy: Eureka
8 | Meteor    | 60000 | Buy: Eureka
--+-----------+----------------------------------------------------------------


- SUMMONS -
--.-----------.--------.-------------------------------------------------------
LV| Name      | Cost   | Source
--+-----------+--------+-------------------------------------------------------
1 | Chocobo   |    100 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
2 | Shiva     |   7000 | Buy: Replito, Doga's Villag
--+-----------+--------+-------------------------------------------------------
3 | Ramuh     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
4 | Ifrit     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
5 | Titan     |   7000 | Buy: Replito, Doga's Village
--+-----------+--------+-------------------------------------------------------
6 | Odin      |Catastro| Saronia Catacombs. Defeat Odin
  |           |  40000 | Buy: Eureka
--+-----------+--------+-------------------------------------------------------
7 | Leviathan |Leviath | Lake Dohr (Floating Continent) Defeat Leviathan
  |           |  50000 | Buy: Eureka
--+-----------+--------+-------------------------------------------------------
8 | Bahamut   |Bahamut | Bahamut's Lair (Floating Continent) Defeat Bahamut
  |           |  60000 | Buy: Eureka
__|___________|________|_______________________________________________________


===============================================================================
06.  M O N S T E R  L I S T S ............................................*L06
===============================================================================

1. Enemy Dropped Items Ranks
2. Numerical Monster List
3. Alphabetical Monster List

View the in-game Bestiary when visiting the secret room in the Inn at Gysahl or
by talking to the Moogle standing to the right inside the Invincible ship. The
Bestiary lists enemies in numberical order showing the number defeated, and a
picture of each one, in situ. It also gives details of the HP, Gil, Experience
given, Level, and Attack and Defense.

-------------------------------------------------------------------------------
1. ENEMY DROPPED ITEMS RANKS
-------------------------------------------------------------------------------
Enemy items are a little unusual in that there are 21 groups of possible
dropped items, each of which has 8 possible drops with predetermined chances.
All enemies fit into one of these groups. Individual enemies also have an
overall chance of yielding a drop, and that usually varies from 2% to 3%, so
it's not a major or noticeable difference. If the rate is significantly higher
I've shown it with a special note.

I'm including this information so you can see why drops are hard to obtain and
are not something to rely on. However, despite the low odds good things still
happen: I got a Phoenix Down from the first battle I won with a Goblin! You can
steal these same items with a Thief's Steal skill, but you can ONLY steal ONE
item per enemy in any battle, even though each enemy carries 8 items.

PERCENTAGE CHANCE OF DROPS PER RANK
Rank 1 - 18%        Rank 2 - 17%        Rank 3 - 15%        Rank 4 - 12%
Rank 5 - 10%        Rank 6 -  7%        Rank 7 -  4.5%      Rank 8 -  1.5%


DROP GROUP 1 (D1)
1 - Potion          2 - Potion          3 - Hi-Potion       4 - Hi-Potion
5 - Potion          6 - Potion          7 - Hi-Potion       8 - Phoenix Down

DROP GROUP 2 (D2)
1 - Potion          2 - Bomb Fragment   3 - Bomb Fragment   4 - Sheep Pillow
5 - Sheep Pillow    6 - Lamia Scale     7 - Bomb Arm        8 - Bomb Arm

DROP GROUP 3 (D3)
1 - Potion          2 - Antarctic Wind  3 - Antarctic Wind  4 - Antarctic Wind
5 - Bacchus's Cider 6 - Bacchus's Cider 7 - Arctic Wind     8 - Arctic Wind

DROP GROUP 4 (D4)
1 - Potion          2 - Zeus's Wrath    3 - Zeus's Wrath    4 - Angel's Sigh
5 - Angel's Sigh    6 - Shell Breaker   7 - Heavenly Wrath  8 - Heavenly Wrath

DROP GROUP 5 (D5)
1 - Potion          2 - Bomb Fragment   3 - Antarctic Wind  4 - Zeus's Wrath
5 - Silence Seal    6 - Tranquilizer    7 - Angel's Sigh    8 - Angel's Sigh

DROP GROUP 6 (D6)
1 - Wooden Arrow    2 - Holy Arrow      3 - Iron Arrow      4 - Ice Arrow
5 - Light Arrow     6 - Fire Arrow      7 - Medusa Arrow    8 - Yoichi Arrow

DROP GROUP 7 (D7)
1 - Gold Needle     2 - Gold Needle     3 - Gold Needle     4 - Gold Needle
5 - Gold Needle     6 - Gold Needle     7 - Gold Needle     8 - Gold Needle

DROP GROUP 8 (D8)
1 - Eye Drops       2 - Eye Drops       3 - Antidote        4 - Antidote
5 - Eye Drops       6 - Eye Drops       7 - Antidote        8 - Antidote

DROP GROUP 9 (D9)
1 - Potion          2 - Maiden's Kiss   3 - Echo Herbs      4 - Mallet
5 - Maiden's Kiss   6 - Echo Herbs      7 - Mallet          8 - Hi-Potion

DROP GROUP 10 (D10)
1 - Hi-Potion       2 - Hi-Potion       3 - Hi-Potion       4 - Hi-Potion
5 - Hi-Potion       6 - Hi-Potion       7 - Hi-Potion       8 - Phoenix Down

DROP GROUP 11 (D11)
1 - Hi-Potion       2 - Bomb Arm        3 - Bomb Arm        4 - Tranquilizer
5 - Tranquilizer    6 - Silence Seal    7 - Lilith's Kiss   8 - Lilith's Kiss

DROP GROUP 12 (D12)
1 - Hi-Potion       2 - Arctic Wind     3 - Arctic Wind     4 - Turtle Shell
5 - Turtle Shell    6 - Black Hole      7 - Raven's Yawn    8 - Raven's Yawn

DROP GROUP 13 (D13)
1 - Hi-Potion       2 - Heavenly Wrath  3 - Heavenly Wrath  4 - Tranquilizer
5 - Tranquilizer    6 - Shining Curtain 7 - Chocobo's Wrath 8 - Black Musk

DROP GROUP 14 (D14)
1 - Potion          2 - Bomb Arm        3 - Arctic Wind     4 - Heavenly Wrath
5 - Lamia Scale     6 - Bacchus's Cider 7 - Turtle Shell    8 - Earthen Drum

DROP GROUP 15 (D15)
1 - Hi-Potion       2 - Black Hole      3 - Lilith's Kiss   4 - Raven's Yawn
5 - Shining Curtain 6 - Shell Breaker   7 - Black Musk      8 - Chocobo's Wrath

DROP GROUP 16 (D16)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Armor     8 - Onion Sword

DROP GROUP 17 (D17)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Gauntlets 8 - Onion Sword

DROP GROUP 18 (D18)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Elixir
5 - Elixir          6 - Onion Shield    7 - Onion Helm      8 - Onion Sword

DROP GROUP 19 (D19)
1 - Elixir          2 - Elixir          3 - Gungnir         4 - Gungnir
5 - None            6 - None            7 - None            8 - None

DROP GROUP 20 (D20)
1 - Phoenix Down    2 - Phoenix Down    3 - Phoenix Down    4 - Phoenix Down
5 - Phoenix Down    6 - Phoenix Down    7 - Phoenix Down    8 - Phoenix Down

DROP GROUP 21 (D21)
1 - Elixir          2 - Elixir          3 - Elixir          4 - Protect Ring
5 - Elixir          6 - Elixir          7 - Elixir          8 - Protect Ring


-------------------------------------------------------------------------------
2. NUMERICAL MONSTER LIST
-------------------------------------------------------------------------------
These are the numbers given to monsters in the game's bestiary: in groups of 5.
Touch one to be shown all the details.

01: Goblin, 02: Carbuncle, 03: Eye Fang, 04: Blue Wisp, 05: Killer Bee,
06: Werewolf, 07: Berserker, 08: Red Wisp, 09: Dark Eye, 10: Zombie,
11: Mummy, 12: Skeleton, 13: Cursed Copper, 14: Larva, 15: Shadow,
16: Revenant, 17: Firefly, 18: Helldiver, 19: Rust Bird, 20: Rukh,
21: Basilisk, 22: Bugbear, 23: Mandrake, 24: Leprechaun, 25: Darkface,
26: Petit, 27: Poison Bat, 28: Liliputian, 29: Wererat, 30: Blood Worm,
31: Killer Fish, 32: Hermit, 33: Sea Elemental, 34: Tangie, 35: Sahagin
36: Parademon, 37: Griffon, 38: Lynx, 39: Hornet, 40: Knocker,
41: Flyer, 42: Lizardman, 43: Gorgon, 44: Red Cap, 45: Barometz
46: Slime, 47: Tarantula, 48: Cuphgel, 49: Pugman, 50: Far Darrig,
51: Blood Bat, 52: Petit Mage, 53: Fury, 54: Aughisky, 55: Bomb,
56: Manticore, 57: Stalagmite, 58: Sea Devil, 59: Merman, 60: Ruinous Wave,
61: Ballon, 62: Myrmecoleon, 63: Crocotta, 64: Adamantoise, 65: Red Marshmallow
66: Pharaoh, 67: Lemur, 68: Lamia, 69: Demon, 70: Dullahan,
71: Anet, 72: Mermaid, 73: Seahorse, 74: Sea Serpent, 75: Cockatrice.
76: Poison Toad, 77: Twin Heads, 78: Roper, 79: Agaliarept, 80: Darklegs,
81: Gigantoad, 82: Twin Ligur, 83: Stroper, 84: Black Flan, 85: Hellgaroo,
86: Vulcan, 87: Dracrocotta, 88: Magician, 89: Lost Gold, 90: Gold Eagle,
91: Gold Warrior, 92: Gold Bear, 93: Gold Knight, 94: Nightmare,
                                                            95: Hellgaroo Mage,
 96: Needle Monkey, 97: Catoblepas, 98: Sorceror, 99: Sand Worm, 100: Frostfly,
101: Simurgh, 102: Harpy, 103: Gargoyle, 104: Chimera, 105: Demon Horse,
106: Rock Gargoyle, 107: Bovian, 108: Dread Knight, 109: Flyer Mage,110: Noggle
111: Abtu, 112: Sea Dragon, 113: Kagura, 114: Charybdis, 115: Dozmare
116: Sea Witch, 117: Killer Hermit, 118: Ologhai, 119: Kelpie, 120: Aegir,
121: Kyklops, 122: Boss Troll, 123: Fachan, 124: Cenchos, 125: Balor,
126: Dira, 127: Chimera Mage, 128: King Lizard, 129: Pterodactyl, 130: Wyvern,
131: Behemoth, 132: King Seahorse, 133: Dragon, 134: Pyralis, 135: Silenus,
136: Gaap, 137: Azrael, 138: Eater, 139: Ouroboros, 140: Plancti,
141: Sea Lion, 142: Remora, 143: Grenade, 144: Drake, 145: Greater Boros,
146: Sabertooth Liger, 147: Queen Lamia, 148: Zombie Dragon, 149: Death Claw,
                                                            150: Hellish Horse
151: Chronos, 152: Valefor, 153: Haniel, 154: Vassago, 155: Peryton,
156: Ogre, 157: Cyclops, 158: Nemesis, 159: Humbaba, 160: Death Needle,
161: Ligur, 162: Aeon, 163: Minotaur, 164: Iron Claws, 165: Greater Demon,
166: Unei's Clone, 167: Thanatos, 168: Bone Dragon, 169: King Behemoth,
                                                                   170: Abaia,
171: Sleipnir, 172: Haokah, 173: Acheron, 174: Oceanus, 175: Gomory,
176: Bluck, 177: Doga's Clone, 178: Azer, 179: Platinal, 180: Kum Kum,
181: Shinobi, 182: Shadow Master, 183: Kage, 184: Dark General,
                                                           185: Yellow Dragon,
186: Green Dragon, 187: Red Dragon, 188: Glasya Labolas, 189: Yormungand,
                                                         190: Thor
191: Hecatoncheir, 192: Hydra, 193: Queen Scylla, 194: Garm, 195: Twin Dragon,


BOSSES (Shown with a yellow star against their name.)

196: Land Turtle, 197: Djinn, 198: Nepto Dragon, 199: Giant Rat, 200: Medusa,
201: Gutsco, 202: Salamander, 203: Hein, 204: Kraken, 205: Goldor,
206: Garuda, 207: Odin, 208: Leviathan, 209: Bahamut, 210: Doga,
211: Unei, 212: Titan, 213: Ninja, 214: Amon, 215: Kunoichi,
216: General, 217: Guardian, 218: Scylla, 219: Xande, 220: Xande's Clone,
221: Cerberus, 222: Two-Headed Dragon, 223: Echidna, 224: Ahriman,
225: Cloud of Darkness, 226: Iron Giant


-------------------------------------------------------------------------------
3. ALPHABETICAL MONSTER LIST
-------------------------------------------------------------------------------
[B] = Story Boss with a drop Rate of 8%
WM  = World Map

- A -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Abaia           | 42 |  6970 |  8000 |  2700 | D13 | None    | Eureka
Abtu            | 29 |  1128 |  2880 |   550 | D10 | Lightng | Surface World.WM
Acheron         | 44 | 13600 | 12000 |  6600 | D13 | None    | Eureka
Adamantoise     | 21 |   800 |   700 |   270 | D3  |Ice,Water| Molten Cave
Aegir           | 31 |  1740 |  5600 |   860 | D12 | Lightng | Sunken Cave
Aeon            | 43 | 10060 | 10200 |  3200 | D10 | None    | Surface World.WM
Agaliarept      | 21 |   930 |  1000 |   200 | D1  | Lightng | Cave of Tides
Ahriman [B]     | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Amon [B]        | 48 | 33500 | 26800 | 20350 | D10 | None    | Eureka
Anet            | 14 |   268 |   400 |   100 | D3  | Lightng | Floating Con.WM
Aughisky        | 15 |   235 |   400 |   105 | D1  | None    | Tower of Owen
Azer            | 45 | 17560 | 13200 |  7400 | D15 | None    | Crystal Tower
Azrael          | 34 |  1950 |  1020 |   640 | D10 |DarkBlade| Falgabard: Cave
________________|____|_______|_______|_______|_____|_________|_________________

- B -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Bahamut [B]     | 45 | 34000 | 20000 | 16500 | D10 | Wind    | Bahamut's Lair
Balloon         | 18 |   386 |   450 |   125 | D11 |Ice,Water| Molten Cave
Balor           | 32 |  1660 |  4400 |   760 | D12 | None    | Saronia Catacomb
Barometz        | 18 |   264 |   330 |    88 | D1  | Fire    | Floating Con.WM
Basilisk        | 09 |   100 |   150 |    44 | D1  | None    | Floating Con.WM
Behemoth        | 37 | 12650 |  6900 |  4668 | D10 | None    | Temple of Time
Berserker       | 04 |    28 |    14 |    22 | D1  | None    | Floating Con.WM
Black Flan      | 22 |   880 |  1100 |   260 | D14 | Fire    | Surface World.WM
Blood Worm      | 11 |   165 |   240 |    62 | D1  | None    | Nepto Temple
Blood Bat       | 14 |   208 |   380 |   100 | D9  | Wind    | Tower of Owen
Bluck           | 44 |  6720 |  8400 |  1655 | D15 | None    | Crystal Tower
Blue Wisp       | 01 |    14 |     4 |    10 | D1  | None    | Altar Cave
Bomb            | 16 |   315 |   400 |   110 | D11 |Ice,Water| Subterranean Lk
Bone Dragon     | 43 | 14000 | 11400 |  7800 | D10 | Light   | Ancient's Maze
Boss Troll      | 32 |  1600 |  4000 |   740 | D12 | None    | Saronia Catacomb
Bovian          | 29 |   730 |  2640 |   500 | D10 | None    | Cave of t'Circle
Bugbear         | 09 |   110 |   180 |    46 | D1  | None    | Floating Con.WM
________________|____|_______|_______|_______|_____|_________|_________________

- C -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Carbuncle       | 01 |    10 |     2 |     5 | D1  | None    | Altar Cave
Catoblepas      | 26 |  1260 |  1600 |   390 | D7  | None    | Surface World.WM
Cenchos         | 32 |  4000 |  6600 |  1500 | D12 | Lightng | Saronia Catacomb
Cerberus [B]    | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Charybdis       | 30 |  1350 |  3120 |   600 | D10 | Lightng | Surface World.WM
Chimera         | 28 |  1250 |  2400 |   475 | D7  | None    | Surface World.WM
Chimera Mage    | 33 |  1540 |  3280 |   615 | D7  | None    | Temple of Time
Chronos         | 38 |  4100 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Cloud of        |    |       |       |       |     |         |
Darkness [B]    | 60 |120000 | 99999 | 70000 | N/A | None    | World o Darkness
Cockatrice      | 20 |   890 |   800 |   185 | D7  | None    | Cave of Tides
Crocotta        | 19 |   500 |   500 |   135 | D2  |Ice,Water| Molten Cave
Cuphgel         | 18 |   240 |   360 |    94 | D1  | None    | Floating Con.WM
Cursed Copper   | 06 |    42 |   105 |    52 | D1  | Light   | Sealed Cave
Cyclops         | 39 |  4700 |  6800 |  1000 | D10 | None    | Doga's Grotto
________________|____|_______|_______|_______|_____|_________|_________________

- D -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Dark Eye        | 05 |    43 |    95 |    20 | D1  | Light   | Sealed Cave
Dark General    | 48 | 20000 | 13800 |  8600 | D10 | None    | Crystal Tower
Darkface        | 09 |   168 |   200 |    53 | D1  | None    | Tozus Tunnel
Darklegs        | 22 |   940 |  1000 |   220 | D1  | Fire    | Amur Sewers
Death Claw      | 38 |  3800 |  7500 |   680 | D15 | None    | Cave of Shadows
Death Needle    | 40 |  4060 |  6400 |  1550 | D10 | None    | Surface World.WM
Demon           | 23 |   742 |  1008 |   316 | D6  | Light   | Hein's Castle
Demon Horse     | 29 |   710 |  2640 |   480 | D10 | None    | Cave of t'Circle
Dira            | 33 |  5000 |  3280 |   610 | D10 | Wind    | Temple of Time
Djinn [B]       | 07 |   600 |   200 |  1400 | D2  |Ice,Water| Sealed Cave
Doga [B]        | 45 | 22800 | 13600 | 12000 | D10 | None    | Doga's Grotto
Doga's Clone    | 45 | 18500 | 16000 |  5000 | N/A | None    | Crystal Tower
Dozmare         | 31 |  1650 |  4400 |   780 | D10 | Wind    | Sunken Cave
Dracrocotta     | 23 |  1050 |  1250 |   290 | D1  | Ice     | Surface World.WM
Dragon          | 38 | 11000 |  7200 |  9000 | D10 | None    | Temple of Time
Drake           | 37 |  3260 |  7600 |  1650 | D10 | Wind    | Bahamut's Lair
Dread Knight    | 29 |   740 |  2880 |   510 | D14 | None    | Cave of t'Circle
Dullahan        | 23 |  1000 |  1008 |   320 | D1  | None    | Hein's Castle
________________|____|_______|_______|_______|_____|_________|_________________

- E -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Eater           | 35 |  2700 |  1020 |   945 | D10 |DarkBlade| Falgabard: Cave
Echidna [B]     | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
Eye Fang        | 01 |    11 |     3 |     7 | D1  | None    | Altar Cave
________________|____|_______|_______|_______|_____|_________|_________________

- F -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Fachan          | 32 |  1620 |  5600 |   745 | D11 | None    | Saronia Catacomb
FarDarrig       | 14 |   177 |   360 |    98 | D1  | None    | Tower of Owen
Firefly         | 09 |    92 |   130 |    36 | D1  | Ice,Wind| Dragon's Peak
Flyer           | 12 |   139 |   300 |    82 | D1  | Wind    | Floating Con.WM
Flyer Mage      | 28 |   680 |  2880 |   520 | D10 | Wind    | Cave of t'Circle
Frost Fly       | 26 |  1200 |  1920 |   430 | D12 |Fire,Wind| Surface World.WM
Fury            | 16 |   216 |   380 |   102 | D1  | Wind    | Tower of Owen
________________|____|_______|_______|_______|_____|_________|_________________

- G -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Gaap            | 34 |  1800 |  1020 |   623 | D10 |DarkBlade| Falgabard: Cave
Gargoyle        | 28 |  1250 |  2400 |   470 | D10 | Wind    | Surface World.WM
Garm            | 52 | 19960 | 14400 |  6700 | D15 | None    | World o Darkness
Garuda [B]      | 28 | 10000 |  8800 | 10200 | D10 | Wind    | Csstle Saronia
General [B]     | 48 | 35000 | 30000 | 15600 | D10 | None    | Eureka
Giant Rat [B]   | 11 |   900 |  1200 |  1500 | D5  | None    | Nepto Temple
Gigantoad       | 20 |   838 |  1000 |   230 | D1  | Lightng | Amur Sewers
Glasya Labolas  | 52 | 22800 | 13800 |  8400 | D15 | None    | Crystal Tower
Goblin          | 01 |     7 |     1 |    10 | D1  | None    | Altar Cave
Gold Eagle      | 23 |   935 |  1400 |   320 | D7  | Wind    | Goldor's Manor
Gold Warrior    | 24 |  1130 |  1500 |   330 | D7  | None    | Goldor's Manor
Gold Bear       | 24 |  1090 |  1500 |   340 | D7  | None    | Goldor's Manor
Gold Knight     | 25 |  1100 |  1500 |   350 | D7  | None    | Goldor's Manor
Goldor [B]      | 26 |  9000 |  6560 |  9900 | D10 | None    | Goldor's Manor
Gomory          | 45 | 19976 | 12600 |  7000 | D15 | None    | Crystal Tower
Gorgon          | 13 |   145 |   320 |    86 | D1  | None    | Floating Con.WM
Greater Boros   | 37 |  3280 |  7600 |  1700 | D7  | Lightng | Bahamut's Lair
Greater Demon   | 42 | 10750 | 11400 |  4800 | D10 | Light   | Ancient's Maze
Green Dragon    | 60 | 89999 | 45000 | 13330 | D17*| None    | Crystal Tower
Grenade         | 46 |  2305 |  7600 |  1400 | D11 |Ice,Water| Bahamut's Lair
Griffon         | 06 |   230 |   130 |    40 | D5  | Wind    | Sasune W. Tower
Guardian [B]    | 49 | 33700 | 31600 | 16500 | D10 | None    | Eureka
Gutsco [B]      | 17 |  3500 |  2304 |  3500 | D10 | None    | Subterranean Lk
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- H -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Haniel          | 37 |  3400 |  1280 |  1450 | D10 |DarkBlade| Cave of Shadows
Haokah          | 43 |  7200 |  8000 |  2900 | D13 | None    | Eureka
Harpy           | 30 |  1650 |  2080 |   460 | D10 | Wind    | Surface World.WM
Hecatoncheir    | 43 | 28000 | 14400 |  8000 | D15 | None    | Ancient's Maze
Hein [B]        | 22 |  4500 |  3464 |  4300 | D10 | None    | Hein's Castle
Helldiver       | 08 |   120 |   120 |    38 | D7  | Wind    | Dragon's Peak
Hellgaroo       | 22 |   888 |  1250 |   270 | D1  | None    | Surface World.WM
Hellgaroo Mage  | 25 |  1093 |  1400 |   370 | D10 | None    | Surface World.WM
Hellish Horse   | 38 |  4360 |  8000 |   690 | D10 | None    | Cave of Shadows
Hermit          | 13 |   173 |   240 |    66 | D1  | Lightng | Floating Con.WM
Hornet          | 15 |   260 |   300 |    78 | D8  | Wind    | Floating Con.WM
Humbaba         | 39 |  6740 |  6800 |  1100 | D10 | None    | Doga's Grotto
Hydra           | 63 | 33800 | 14400 |  8500 | D12 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- I -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Iron Claws      | 41 |  5760 |  7600 |  2000 | D10 | None    | Ancient's Maze
Iron Giant [B]  | 81 |199999 | 99999 | 99999 | N/A | None    | Underwater Cave
________________|____|_______|_______|_______|_____|_________|_________________

- K -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Kage            | 47 | 12000 |  9200 |  3900 | D15 | None    | World o Darkness
Kagura          | 29 |  1143 |  3120 |   580 | D10 | Lightng | Surface World.WM
Kelpie          | 30 |  1420 |  5600 |   850 | D12 | Lightng | Sunken Cave
Killer Fish     | 13 |   135 |   240 |    64 | D1  | Lightng | Floating Con.WM
Killer Hermit   | 31 |  1680 |  4800 |   820 | D12 | Lightng | Sunken Cave
Killer Bee      | 02 |    18 |    12 |    12 | D8  | Wind    | Floating Con.WM
King Behemoth   | 50 | 45000 | 15200 | 10800 | D21 | None    | Ancient's Maze
King Lizard     | 33 |  1560 |  3280 |   620 | D10 | Lightng | Temple of Time
King Seahorse   | 33 |  1405 |  3600 |   680 | D10 | Lightng | Temple of Time
Knocker         | 13 |   131 |   300 |    60 | D4  | None    | Floating Con.WM
Kraken [B]      | 24 |  8000 |  5280 |  5500 | D10 | Lightng | Cave of Tides
Kum Kum         | 46 |  9600 |  8800 |  3600 | D15 | None    | Crystal Tower
Kunoichi [B]    | 48 | 29000 | 29200 | 14500 | D15 | None    | Eureka
Kyklops         | 32 |  1580 |  4000 |   720 | D13 | None    | Saronia Catacomb
________________|____|_______|_______|_______|_____|_________|_________________

- L -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Lamia           | 23 |   850 |   840 |   310 | D5  | Light   | Hein's Castle
Land Turtle [B] | 04 |   111 |    20 |   500 | D3  | None    | Altar Cave
Larva           | 06 |    44 |   120 |    30 | D8  | Light   | Sealed Cave
Lemur           | 19 |   752 |   600 |   150 | D5  | Light   | Hein's Castle
Leprechaun      | 09 |   142 |   200 |    52 | D1  | None    | Tozus Tunnel
Leviathan [B]   | 42 | 32000 | 20000 | 17100 | D10 | Lightng | Lake Dohr
Liger           | 41 |  5870 |  6400 |  1200 | D10 | None    | Surface World.WM
Lilliputian     | 10 |   118 |   229 |    58 | D1  | None    | Nepto Temple
Lizardman       | 12 |   155 |   320 |    84 | D1  | Lightng | Floating Con.WM
Lost Gold       | 23 |   928 |  1400 |   310 | D7  | None    | Goldor's Manor
Lynx            | 16 |   265 |   270 |    76 | D1  | None    | Floating Con.WM
________________|____|_______|_______|_______|_____|_________|_________________

- M -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Magician        | 23 |  1040 |  1400 |   300 | D13 | None    | Surface World.WM
Mandrake        | 09 |   120 |   180 |    48 | D1  | Fire    | Floating Con.WM
Manticore       | 17 |   375 |   400 |   112 | D7  | None    | Subterranean Lk
Medusa [B]      | 17 |  3000 |  1680 |  2600 | D10 | None    | Tower of Owen
Mermaid         | 15 |   364 |   450 |   123 | D3  | Lightng | Floating Con.WM
Merman          | 17 |   345 |   450 |   118 | D3  | Lightng | Subterranean Lk
Minotaur        | 41 |  5960 |  6800 |  1640 | D10 | None    | Surface World.WM
Mummy           | 06 |    52 |   100 |    24 | D1  | Light   | Sealed Cave
Myrmecoleon     | 19 |   494 |   500 |   130 | D7  | None    | Molten Cave
________________|____|_______|_______|_______|_____|_________|_________________

- N -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Needle Monkey   | 25 |  1100 |  1400 |   380 | D15 | None    | Surface World.WM
Nemesis         | 39 |  4720 |  6800 |  1050 | D10 | Fire    | Doga's Grotto
Nepto Dragon [B]| ?? |   ??? |   ??? |   ??? | N/A | ???     | Floating Con.WM
Nightmare       | 25 |  1120 |  1900 |   360 | D7  | None    | Goldor's Manor
Ninja [B]       | 47 | 24000 | 28400 | 14400 | D15 | None    | Eureka
Noggle          | 30 |  1210 |  2880 |   540 | D10 | Lightng | Surface World.WM
________________|____|_______|_______|_______|_____|_________|_________________

- O -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Oceanus         | 44 | 13200 | 12600 |  6800 | D13 | None    | Eureka
Odin [B]        | 40 | 31000 | 20000 | 16800 | D19 | None    | Saronia Catacomb
Ogre            | 39 |  5680 |  6800 |   950 | D10 | None    | Doga's Grotto
Ologhai         | 30 |  1415 |  4800 |   840 | D12 | Lightng | Sunken Cave
Ouroboros       | 36 |  2660 |  7200 |  1300 | D7  | Lightng | Lake Dohr
________________|____|_______|_______|_______|_____|_________|_________________

- P -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Parademon       | 16 |   245 |   270 |    72 | D6  | Fire    | Floating Con.WM
Peryton         | 41 |  9650 |  9600 |  2400 | D10 | Wind    | Doga's Grotto
Petit           | 09 |   103 |   200 |    54 | D7  | None    | Nepto Temple
Petit Mage      | 13 |   196 |   380 |   101 | D7  | None    | Tower of Owen
Pharaoh         | 20 |   580 |   600 |   145 | D8  | Light   | Hein's Castle
Plancti         | 35 |  2260 |  7200 |  2260 | D10 | Lightng | Lake Dohr
Platinal        | 47 | 19976 | 13200 |  7600 | D15 | None    | Crystal Tower
Poison Toad     | 19 |   800 |   900 |   190 | D1  | Lightng | Cave of Tides
Poison Bat      | 09 |    98 |   220 |    56 | D8  | Wind    | Nepto Temple
Pterodactyl     | 33 |  1570 |  3280 |   640 | D10 | Wind    | Temple of Time
Pugman          | 14 |   171 |   360 |    96 | D9  | None    | Tower of Owen
Pyralis         | 37 |  6550 | 14400 |  1760 | D10 |Ice,Water| Ancient Ruins
________________|____|_______|_______|_______|_____|_________|_________________

- Q -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Queen Lamia     | 39 |  7200 | 12000 |  4400 | D10 | None    | Bahamut's Lair
Queen Scylla    | 52 | 34780 | 14400 | 10000 | D15 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- R -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Red Dragon      | 70 | 99999 | 60000 | 14666 | D16*| None    | Crystal Tower
Red Marshmallow | 18 |   510 |   500 |   140 | D2  |Ice,Water| Molten Cave
Red Wisp        | 05 |    39 |    70 |    18 | D1  | Light   | Sealed Cave
Red Cap         | 18 |   252 |   320 |    87 | D4  | None    | Floating Con.WM
Remora          | 36 |  2720 |  7600 |  1354 | D10 | Lightng | Lake Dohr
Revenant        | 07 |    70 |   130 |    34 | D8  | Light   | Sealed Cave
Rock Gargoyle   | 29 |   720 |  2640 |   490 | D11 | Wind    | Cave of t'Circle
Roper           | 20 |   815 |   900 |   200 | D14 | Lightng | Cave of Tides
Ruinous Wave    | 16 |   296 |   450 |   120 | D1  | Lightng | Subterranean Lk
Rukh            | 09 |   155 |   150 |    42 | D1  | Wind    | Dragon's Peak
Rust Bird       | 09 |   135 |   150 |    40 | D20 | Wind    | Dragon's Peak
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- S -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Sabertooth Liger| 37 |  3300 |  7600 |  1800 | D10 | None    | Bahamut's Lair
Sahagin         | 13 |   190 |   150 |    70 | D3  | Lightng | Floating Con.WM
Salamander [B]  | 19 |  5700 |  2744 |  3700 | D10 |Ice.Water| Molten Cave
Sand Worm       | 26 |  1290 |  1920 |   420 | D10 | None    | Surface World.WM
Scylla [B]      | 49 | 35000 | 10800 | 16200 | D10 | None    | Eureka
Sea Dragon      | 27 |  2550 |  4680 |  1120 | D10 | Lightng | Surface World.WM
Sea Elemental   | 12 |   155 |   250 |    67 | D3  | Lightng | Floating Con.WM
Sea Lion        | 35 |  2275 |  7600 |  1325 | D10 | Lightng | Lake Dohr
Sea Witch       | 31 |  1660 |  4400 |   300 | D12 | Lightng | Sunken Cave
Sea Devil       | 17 |   339 |   450 |   116 | D3  | Lightng | Subterranean Lk
Seahorse        | 14 |   278 |   450 |   119 | D3  | Lightng | Floating Con.WM
Sea Serpent     | 17 |   530 |   700 |   406 | D3  | Lightng | Floating Con.WM
Shadow          | 07 |    66 |   120 |    32 | D1  | Light   | Sealed Cave
Shadow Master   | 46 | 10000 |  8800 |  3800 | D15 | None    | World o Darkness
Shinobi         | 46 | 11000 |  8800 |  3700 | D15 | None    | Crystal Tower
Silenus         | 35 |  2120 |  1020 |   900 | D10 |DarkBlade| Falgabard: Cave
Simurgh         | 28 |  1220 |  2080 |   450 | D10 | Wind    | Surface WorldWM
Skeleton        | 06 |    57 |   105 |    26 | D1  | Light   | Sealed Cave
Sleipnir        | 43 |  7000 |  8000 |  2800 | D13 | None    | Eureka
Slime           | 17 |   240 |   330 |    90 | D5  | Fire    | Floating Con.WM
Sorceror        | 26 |  1270 |  1600 |   400 | D12 | None    | Surface World.WM
Stalagmite      | 17 |   284 |   400 |   115 | D7  | None    | Subterranean Lk
Stroper         | 21 |  1100 |  1100 |   250 | D1  | Lightng | Amur Sewers
________________|____|_______|_______|_______|_____|_________|_________________

- T -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Tangie          | 13 |   225 |   250 |    68 | D5  | Lightng | Floating Con.WM
Tarantula       | 18 |   240 |   330 |    92 | D1  | Fire    | Floating Con.WM
Thanatos        | 42 | 11800 | 11400 |  5000 | D10 | None    | Ancient's Maze
Thor            | 50 | 12540 |  9600 |  4000 | D13 | None    | World o Darkness
Titan [B}       | 46 | 29000 | 27000 | 13500 | D10 | None    | Ancients' Maze
Twin Dragon     | 54 | 34920 | 15000 | 11000 | D15 | None    | World o Darkness
Twin Liger      | 22 |   960 |  1100 |   240 | D1  | None    | Amur Sewers
Twin Heads      | 19 |   910 |   900 |   195 | D1  | None    | Cave of Tides
Two-Headed      |    |       |       |       |     |         |
Dragon [B]      | 55 | 99999 | 66666 | 66666 | D10 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- U -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Unei [B]        | 44 | 21800 | 16000 | 12600 | D10 | None    | Doga's Grotto
Unei's Clone    | 42 | 10000 | 14400 |  8500 | N/A | None    | Ancient's Maze
________________|____|_______|_______|_______|_____|_________|_________________

- V -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Valefor         | 38 |  4240 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Vassago         | 38 |  4440 |  1280 |   320 | D10 |DarkBlade| Cave of Shadows
Vulcan          | 26 |  2200 |  1750 |   560 | D11 |Ice,Water| Surface World.WM
________________|____|_______|_______|_______|_____|_________|_________________

- W -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Wererat         | 10 |   130 |   220 |    60 | D1  | None    | Nepto Temple
Werewolf        | 03 |    24 |    12 |    14 | D1  | None    | Floating Con.WM
Wyvern          | 36 |  1825 |  6000 |  1300 | D10 | Wind    | Temple of Time
________________|____|_______|_______|_______|_____|_________|_________________

- X -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Xande [B]       | 50 | 49999 | 34000 |250000 | D10 | None    | Crystal Tower
Xande's Clone[B]| 49 | 39000 | 24800 | 15000 | N/A | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________

- Y -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Yellow Dragon   | 50 | 79999 | 30000 | 12000 | D18*| None    | Crystal Tower
Yormungand      | 52 | 30560 | 13800 |  8800 | D15 | None    | World o Darkness
________________|____|_______|_______|_______|_____|_________|_________________
* 100% drop rate

- Z -
----------------.----.-------.-------.-------.-----.---------.-----------------
NAME            | LV | HP    | EXP   | GIL   | DROP| WEAK    | LOCATION
----------------+----+-------+-------+-------+-----+---------+-----------------
Zombie          | 06 |    17 |   100 |    22 | D1  | Light   | Sealed Cave
Zombie Dragon   | 41 | 11000 | 15000 |  2880 | D10 | Light   | Ancient Ruins
________________|____|_______|_______|_______|_____|_________|_________________



===============================================================================

                              IX.  C R E D I T S ....................... *CRED

===============================================================================

I wrote my DS FFIII FAQ in memory of Psycho Penguin who died on 28th June 2011.
He'd have been playing this game on an iPad, I'm sure. Rest in peace dear
Penguin. You will never be forgotten.

http://www.gamefaqs.com/features/recognition/9471.html


- Thanks to GameFAQs for accepting my FAQs.
- Thanks to the Brady Strategy Guide for the equipment stats, and Level 99 job
  stats.
- Thanks to Saikyo Mog for introducing me to Time World which meant that
  finishing this FAQ took a lot longer than I had intended. :p



===============================================================================

                 X.  L E G A L  B I T  A N D  C O N T A C T ........... *LEGAL

===============================================================================

Legal Bit
This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* Cheats de.com
* Gamershell.com
* supercheats.com
* cheathappens.com
* chaptercheats.com

This FAQ is copyrighted by threetimes on July 22nd 2012


Contact
Emails are always welcome. I hope I haven't made any mistakes, but if you
find some and can help correct them, or suggest anything extra that might be
useful, please let me know. Thanks!

Emails must be titled: FINAL FANTASY III iPad FAQ/WALKTHROUGH and can be sent
to me at: threetimes.ajh (@) gmail (dot) com