Army of Darkness Defense
A FAQ/Walkthrough
by Ben L
email: ben@skrb.org

Table of Contents
1. The Game 
2. Controls
3. Ash
4. Troops
5. Enemies
6. Castle
7. Strategy
8. Conclusion


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1. The Game
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Army of Darkness Defense is a 2D side-scrolling defense-type game for iOS. 
It's based on the cult classic movie, Army of Darkness. You play as Ash,
and your goal is to protect the Necronomicon (the book of the dead) from an
undead army of deadites.

I wrote this walkthrough because I am very, very bored. Feel free to email me
any tips you have.

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3. Controls
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Move Left/Right: touch left/right side of screen
Attack with Shotgun: stand still, he'll shoot automatically
Attack with Fist/Chainsaw (melee): stand still close to and facing an enemy
Use Skill: Tap the appropriate icon on the top right of the screen
Summon Troop: Tap the appropriate portrait on the bottom left of the screen
Upgrade Smith: Tap the smithy's portrait. You'll need...
     Level 1 to 2: 30 iron
     Level 2 to 3: 50 iron
     Level 3 to Max: 75 iron

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3. Ash
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Ash is the hero.

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Ash's upgrades:
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Stats - improves shotgun damage, melee damage, and health
   Rating: 3.5/4
      Upgrading stats from time to time is important because you'll need
      to improve your health in order to survive a few hits from enemies.
      The improved damage is nice too.

Chainsaw - improves melee damage, range
   Rating: 3/4
      Makes the melee attack far superior to the shotgun. Get this early,
      and make sure you have it by the time you get the Pit (see section 6).


Chainsaw - improves melee damage, range
   Rating: 3/4
      Makes the melee attack far superior to the shotgun. Get this early,
      and make sure you have it by the time you get the Pit (see section 6).
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Skills:
-------

Super Boomstick - damages and knocks back enemies at medium range
   Rating: 3/4
      Pretty cheap to upgrade, recharges quickly, and can knock enemies into
      the Pit. Good for most of the game.

The Wrong Book - absorbs enemies based on their remaining health
   Rating: 1.5/4
      Kills enemies outright, but the damage is low. Generally not 
      worth a slot.

Arrow Volley - damages and ignites enemies in a large area in front of Ash
   Rating: 4/4
      Deals solid damage. Great for clearing dangerous groups of low health,
      high damage enemies like horsemen, spearmen, and archers. Ineffective
      against high health enemies and bosses, however.


Magic Words- Either summons some troops, or heals units around you.
   Rating: 2/4
      Don't upgrade it, since the heal is actually better than the summon.
      Summon will often give you some useless peasants or swordsmen, whereas
      heal is always good. Still, not a great skill since half the time it's
      useless.

Catapult Volley - damages enemies in a small area in front of Ash
   Rating: 2/4
      High damage, but expensive to upgrade and doesn't hit many enemies.
      Better than Arrow Volley for bosses, but is otherwise pretty bad.

Deathcoaster - travels left to right, damaging enemies in its path until
              it deals a certain amount of damage or reaches the end
   Rating: 4/4
      Expensive to upgrade and slow to recharge, but will kill all 
      enemies except bosses and wall-units, to whom it will still deal
      big damage.


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4. Troops
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Units with a * can only exist one at a time

Peasant 
Swordsman 
Spearman 
Archer
Sword-boy
Armored Guard
Wiseman*
Arthur*
Horseman
Henry*
Torch-boy

The troop info is right there in the game, so I don't want to copy it.
See the strategy section on how to use these guys.

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5. Enemies
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Coming Soon?

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6. Castle
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Necronomicon - improves the health of the gate protecting the book
   Rating: 2/4
      If the enemy reaches the Necronomicon, you're probably screwed anyway.
      Still, worth the first upgrade.

Wall Archers - archers on walls shoot flaming arrows at enemies
   Rating: 2.5/4
      Quickly becomes obselete unless you continue to upgrade it. If you do 
      invest in it, the damage is solid and it's helpful early in a wave.

Wall Catapults - catapult by the staircase damages enemies nearby.
   Rating: 2/4
      High damage, but expensive to upgrade, and shoots slowly.
      Probably not worth investing in.

Smithy - increases the starting level of the smithy. 
   Rating: 4/4

      Very expensive, but will let you start summoning troops much faster,
      since you won't have to wait as long in the beginning to upgrade.

The Pit - knocked-back enemies nearby will fall in and die. Bosses
          will only fall in if they have low health.
   Rating: 4/4
      Get this ASAP. Great for holding off the enemy early in a wave.


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7. Strategy
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You can look at the Ash and Castle sections in order to see what I recommend
upgrading. But what about troops?

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Troop strategy:
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Early Waves: Use swordsmen, but don't bother upgrading them too much, until
             you get the sword-boy. Peasants supplied with swords are very 
             effective.

Middle Waves: Summon heroes whenever possible. Horsemen are great for getting
              into the action quickly. Peasants are too weak now.

Late Waves: Here's where things get tough. You'll want to use...

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Tank 'n' Spank:
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This means letting high-health troops (Arthur, Armored Guard) soak up
damage, while letting high-damage troops (Spearmen, Archers, Horsemen, Henry)
deal damage from behind. The third component is the Wiseman- he heals the
tank. Your tank won't last long without him.

Tank: Arthur is by far the number one choice. His health is massive, plus
      he comes with some archers.

Spank: I like archers, since you can use the torch-boy late in the game, and
       they're dirt cheap. Also they come with Arthur, so you might as well
       upgrade and use them. The downside is that they will get absolutely
       slaughtered if enemies get near them. Spearmen are very strong, but die 
       pretty quickly since they have to get sorta-close to the enemy.
       Horsemen are like spearmen, but faster and more durable. Their downside
       is that they are quite expensive. Henry is great and you should be your
       3rd priority after Arthur and the Wiseman.

Wiseman: The Wiseman is pretty cheap to upgrade. Don't be fooled by his modest
         increases in stats in his first few upgrades - he becomes much better
         once you upgrade him into the higher levels.

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How To Beat the Last Few Waves:
-------------------------------

This is probably why you're here. Let's break it down:

Recommmended skills: Arrow Volley, Deathcoaster
Recommended Troops: Arthur, Henry, Wiseman, Archer, Torch-Boy
Essential Upgrades (Wave 50): Chainsaw, The Pit, Maxed Wiseman, Maxed Smithy
Recommended Upgrades (Wave 50): Arthur, Henry, and Archers at level 6+,
                                Maxed Arrow Volley (or other skill), Maxed
                                Deathcoaster

Start of the Wave: Run quickly to the right side, and use hit-and-run tactics
                   to knock enemies into the pit one by one without getting
                   hurt. Use damage-dealing skills ASAP. If you're on wave 50,
                   you should have the smithy skill maxed, and you should save

                   up 75 iron before getting any troops, so you can have the 

                   smithy maxed out ASAP. Before wave 50, try to at least get

                   to smithy level 3. Eventually you will be forced back.

Rest of the Wave: Hire the Wiseman and Arthur first. Make sure the wiseman
		  survives until he is safely behind Arthur. Keep hitting-

                  and-running to keep the enemies back and deal damage, and 
                  keep spamming your skills. Third priority is summoning Henry,
                  since he's a great damage dealer and will substitute-tank 
                  for a while if Arthur goes down. Once all the heroes are out,
                  spam your damage-dealing unit of choice, but if one of your
                  heroes is about to die, save up the iron to re-summon them
                  immediately.

Wave 50: The last Wave contains Evil Ash, who is by far the toughest enemy
         in the game. You probably won't beat him on the first try. If you're
         having trouble, try saving your first Deathcoaster until Evil Ash
         shows up and is in range. See the Essential and Recommended Upgrades
         above. Just keep retrying and upgrading your troops, and you'll
         eventually win.

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8. Conclusion
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Don't steal this. I spent like an hour on it.

Copyright 2011 Ben Lawrence