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    FAQ/Strategy Guide by b561248

    Version: 0.5 | Updated: 06/22/11 | Search Guide | Bookmark Guide

    Army of Darkness Defense
    A FAQ/Walkthrough
    by Ben L
    email: ben@skrb.org
    
    Table of Contents
    1. The Game 
    2. Controls
    3. Ash
    4. Troops
    5. Enemies
    6. Castle
    7. Strategy
    8. Conclusion
    
    
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    1. The Game
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    Army of Darkness Defense is a 2D side-scrolling defense-type game for iOS. 
    It's based on the cult classic movie, Army of Darkness. You play as Ash,
    and your goal is to protect the Necronomicon (the book of the dead) from an
    undead army of deadites.
    
    I wrote this walkthrough because I am very, very bored. Feel free to email me
    any tips you have.
    
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    3. Controls
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    Move Left/Right: touch left/right side of screen
    Attack with Shotgun: stand still, he'll shoot automatically
    Attack with Fist/Chainsaw (melee): stand still close to and facing an enemy
    Use Skill: Tap the appropriate icon on the top right of the screen
    Summon Troop: Tap the appropriate portrait on the bottom left of the screen
    Upgrade Smith: Tap the smithy's portrait. You'll need...
         Level 1 to 2: 30 iron
         Level 2 to 3: 50 iron
         Level 3 to Max: 75 iron
    
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    3. Ash
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    Ash is the hero.
    
    ---------------
    Ash's upgrades:
    ---------------
    
    Stats - improves shotgun damage, melee damage, and health
       Rating: 3.5/4
          Upgrading stats from time to time is important because you'll need
          to improve your health in order to survive a few hits from enemies.
          The improved damage is nice too.
    
    Chainsaw - improves melee damage, range
       Rating: 3/4
          Makes the melee attack far superior to the shotgun. Get this early,
          and make sure you have it by the time you get the Pit (see section 6).
    
    
    Chainsaw - improves melee damage, range
       Rating: 3/4
          Makes the melee attack far superior to the shotgun. Get this early,
          and make sure you have it by the time you get the Pit (see section 6).
    -------
    Skills:
    -------
    
    Super Boomstick - damages and knocks back enemies at medium range
       Rating: 3/4
          Pretty cheap to upgrade, recharges quickly, and can knock enemies into
          the Pit. Good for most of the game.
    
    The Wrong Book - absorbs enemies based on their remaining health
       Rating: 1.5/4
          Kills enemies outright, but the damage is low. Generally not 
          worth a slot.
    
    Arrow Volley - damages and ignites enemies in a large area in front of Ash
       Rating: 4/4
          Deals solid damage. Great for clearing dangerous groups of low health,
          high damage enemies like horsemen, spearmen, and archers. Ineffective
          against high health enemies and bosses, however.
    
    
    Magic Words- Either summons some troops, or heals units around you.
       Rating: 2/4
          Don't upgrade it, since the heal is actually better than the summon.
          Summon will often give you some useless peasants or swordsmen, whereas
          heal is always good. Still, not a great skill since half the time it's
          useless.
    
    Catapult Volley - damages enemies in a small area in front of Ash
       Rating: 2/4
          High damage, but expensive to upgrade and doesn't hit many enemies.
          Better than Arrow Volley for bosses, but is otherwise pretty bad.
    
    Deathcoaster - travels left to right, damaging enemies in its path until
                  it deals a certain amount of damage or reaches the end
       Rating: 4/4
          Expensive to upgrade and slow to recharge, but will kill all 
          enemies except bosses and wall-units, to whom it will still deal
          big damage.
    
    
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    4. Troops
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    Units with a * can only exist one at a time
    
    Peasant 
    Swordsman 
    Spearman 
    Archer
    Sword-boy
    Armored Guard
    Wiseman*
    Arthur*
    Horseman
    Henry*
    Torch-boy
    
    The troop info is right there in the game, so I don't want to copy it.
    See the strategy section on how to use these guys.
    
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    5. Enemies
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    Coming Soon?
    
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    6. Castle
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    Necronomicon - improves the health of the gate protecting the book
       Rating: 2/4
          If the enemy reaches the Necronomicon, you're probably screwed anyway.
          Still, worth the first upgrade.
    
    Wall Archers - archers on walls shoot flaming arrows at enemies
       Rating: 2.5/4
          Quickly becomes obselete unless you continue to upgrade it. If you do 
          invest in it, the damage is solid and it's helpful early in a wave.
    
    Wall Catapults - catapult by the staircase damages enemies nearby.
       Rating: 2/4
          High damage, but expensive to upgrade, and shoots slowly.
          Probably not worth investing in.
    
    Smithy - increases the starting level of the smithy. 
       Rating: 4/4
    
          Very expensive, but will let you start summoning troops much faster,
          since you won't have to wait as long in the beginning to upgrade.
    
    The Pit - knocked-back enemies nearby will fall in and die. Bosses
              will only fall in if they have low health.
       Rating: 4/4
          Get this ASAP. Great for holding off the enemy early in a wave.
    
    
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    7. Strategy
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    You can look at the Ash and Castle sections in order to see what I recommend
    upgrading. But what about troops?
    
    ---------------
    Troop strategy:
    ---------------
    
    Early Waves: Use swordsmen, but don't bother upgrading them too much, until
                 you get the sword-boy. Peasants supplied with swords are very 
                 effective.
    
    Middle Waves: Summon heroes whenever possible. Horsemen are great for getting
                  into the action quickly. Peasants are too weak now.
    
    Late Waves: Here's where things get tough. You'll want to use...
    
    ---------------
    Tank 'n' Spank:
    ---------------
    
    This means letting high-health troops (Arthur, Armored Guard) soak up
    damage, while letting high-damage troops (Spearmen, Archers, Horsemen, Henry)
    deal damage from behind. The third component is the Wiseman- he heals the
    tank. Your tank won't last long without him.
    
    Tank: Arthur is by far the number one choice. His health is massive, plus
          he comes with some archers.
    
    Spank: I like archers, since you can use the torch-boy late in the game, and
           they're dirt cheap. Also they come with Arthur, so you might as well
           upgrade and use them. The downside is that they will get absolutely
           slaughtered if enemies get near them. Spearmen are very strong, but die 
           pretty quickly since they have to get sorta-close to the enemy.
           Horsemen are like spearmen, but faster and more durable. Their downside
           is that they are quite expensive. Henry is great and you should be your
           3rd priority after Arthur and the Wiseman.
    
    Wiseman: The Wiseman is pretty cheap to upgrade. Don't be fooled by his modest
             increases in stats in his first few upgrades - he becomes much better
             once you upgrade him into the higher levels.
    
    -------------------------------
    How To Beat the Last Few Waves:
    -------------------------------
    
    This is probably why you're here. Let's break it down:
    
    Recommmended skills: Arrow Volley, Deathcoaster
    Recommended Troops: Arthur, Henry, Wiseman, Archer, Torch-Boy
    Essential Upgrades (Wave 50): Chainsaw, The Pit, Maxed Wiseman, Maxed Smithy
    Recommended Upgrades (Wave 50): Arthur, Henry, and Archers at level 6+,
                                    Maxed Arrow Volley (or other skill), Maxed
                                    Deathcoaster
    
    Start of the Wave: Run quickly to the right side, and use hit-and-run tactics
                       to knock enemies into the pit one by one without getting
                       hurt. Use damage-dealing skills ASAP. If you're on wave 50,
                       you should have the smithy skill maxed, and you should save
    
                       up 75 iron before getting any troops, so you can have the 
    
                       smithy maxed out ASAP. Before wave 50, try to at least get
    
                       to smithy level 3. Eventually you will be forced back.
    
    Rest of the Wave: Hire the Wiseman and Arthur first. Make sure the wiseman
    		  survives until he is safely behind Arthur. Keep hitting-
    
                      and-running to keep the enemies back and deal damage, and 
                      keep spamming your skills. Third priority is summoning Henry,
                      since he's a great damage dealer and will substitute-tank 
                      for a while if Arthur goes down. Once all the heroes are out,
                      spam your damage-dealing unit of choice, but if one of your
                      heroes is about to die, save up the iron to re-summon them
                      immediately.
    
    Wave 50: The last Wave contains Evil Ash, who is by far the toughest enemy
             in the game. You probably won't beat him on the first try. If you're
             having trouble, try saving your first Deathcoaster until Evil Ash
             shows up and is in range. See the Essential and Recommended Upgrades
             above. Just keep retrying and upgrading your troops, and you'll
             eventually win.
    
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    8. Conclusion
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    Don't steal this. I spent like an hour on it.
    
    Copyright 2011 Ben Lawrence

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