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==============================
Author: Kaylexandria
Version: 2.5
Started: 7/31/2011
Last Updated: 9/3/2011
E-mail: kaylexandria@gmail.com
==============================

========
Contents
========
1.Introduction
2.Getting High Scores
3.Characters For Double Gem Bonus
4.Endless World Double Gem Characters
5.Secret & Easter Eggs
6.Bonus World Unlocks
7.Walkthrough
8.Coming Soon
9.History
10.Legal Stuff & Special Thanks

To easily navigate this guide to double gem characters and walkthroughs, simply
search for “X-Y” where X is the world number and Y is the level.

==============
1.Introduction
==============
Diversion is the ultimate 3D platformer for Android with 4 unique worlds, 111
levels, and 170+ characters to unlock and collect!

Be amazed at what you can do : run, jump, climb, hang, swim, zip, slide, and
even fly! As you progress through levels you'll unlock more challenging game
play and hazards, including: spikes, chasms, zip-lines, slides, ledges, holes,
buttons, spiderbots, bouncer bombs, water, laser walls, meteors, security
drones, aliens, mutant sharks, chompers, stompers, lava, steam vents, blast
vents, reversers, stoppers, portals, spike rollers, and more! 100 challenging
levels will require timing and puzzle solving skills to complete and unlock the
170+ playable characters including: Ninja, Alien, Rocket, Karate, Robo, 60s,
Zombie, Burglar, Tiger, Egyptian and even the Freaky Chicken and Future Banana!

Will this be your next Diversion?

This guide is made for anyone looking to maximize their scores or who need a
little help with a particular level.

=========================================
2.Getting High Scores On The World Levels
=========================================
There are a few basic things to keep in mind when trying to maximize your score
on a given level.

Stars: Always collect all 3 stars, if you miss a star restart the level as you
will have missed 10 points per star.

Gem Bonus: If you naturally collect 50 gems in a level (not including the
character double bonus) then you will be given 25 more gems to your score at
the end of the level. These 25 gems can be doubled by the character double
 bonus.

2X Power-Ups*: These are very important to maximizing your gem score. After
grabbing one of these you have a limited amount of time where gems you collect
will be doubled. This also affects gems you collect from jumping on certain
obstacles like the hover bombs. 2X Power-Ups can be placed randomly in the
levels, so sometimes you will have to play a level multiple times to get the
correct line up of 2X's to get the best score you can. Since there is a limited
time on the 2X, make sure you move quickly and know the patterns of the level
beforehand so you do not waste precious time on stoppers or climbing up walls,
this can cost you a few doubled gems.

*If you are going for the highest score possible, you will only want to run
levels when the third item is a 2X.  This is consistent across all worlds but
is random, so you may need to reset the level a few times to get the 2X to
appear as the third item.

Fork in the Road: Sometimes you will be given the choice to either take the
top or bottom path, and what choice you make can effect your score, make sure
the path you choose either has a star or the most gems plus a 2X.

Vertically Stacked Items: Sometimes two items will be stacked one on top of the
other, making it difficult to get both of them. This involves precise timing
of a jump. I find it easiest to go for the bottom gem first and then have the
back of the characters body grab the top gem at the apex of a jump. These can
be made easier to collect if you have a ramp or higher up place to jump from
and drop down into them.

?Box: These are typically placed to save you from falling after a jump or
in gaps that you can easily miss. Make sure you jump on or run into these as
you can collect any type of item out of these, and up to 5 gems at a time which
can be 2X'd.

========================================
3.Characters To Use For Double Gem Bonus
========================================
Have you ever noticed the spinning icon for the character menu at the bottom of
the world levels that seems to be just out of reach? Well if you purposely
suicide off the level and try to collect that icon, when the level ends you
will be given a hint on how to double your score for that level. This involves
playing a specific character on that level. By playing a particular character
and collecting all the gems and stars you can easily get well over 200 gems on
every level. Characters can be unlocked by doing well in the levels or by
purchasing them with gems*.

*Details on how to unlock all the characters can be viewed in the same menu
that displays them in game.

Play as the following characters in the given world and level to get double
gems when you complete a level.

~World 1~
Level	Character
=================
1-1	COOLSHIRT
1-2	6O'S
1-3	HAPPY
1-4	FUTUREHIP
1-5	STEAMPUNK
1-6	FLY
1-7	ROCKET
1-8	COOLSHIRT
1-9	ACTIONHERO
1-10	CATSUIT
1-11	FUNLOVING
1-12	NERD
1-13	SCARY
1-14	SCUBA
1-15	DEFAULT
1-16	CLOWN
1-17	PIXIE
1-18	FUNKYDISCO
1-19	COUNTRY
1-20	SAFARI
1-21	INVISIBLE
1-22	DEJAVU
1-23	BIKER
1-24	BATTY
1-25	ADVENTURE
1-26	MERINGUE
1-27	EERIE
1-28	ARMY
1-29	TRENDY
1-30	FUTUREBANANA

~World 2~
Level	Character
=================
2-1	CLEAN
2-2	SUAVE
2-3	DEVILISH
2-4	ULYSSES
2-5	FLY
2-6	DOGGY
2-7	MIME
2-8	TRIBALBLUE
2-9	BUZZ
2-10	ROBO
2-11	KICKY
2-12	GREENRAGE
2-13	MEOW
2-14	ELEGANT
2-15	RETROROCKET
2-16	CASUAL
2-17	HIP
2-18	FAIRY
2-19	INFORMAL
2-20	GREENDRAGON
2-21	FUTUREPUNK
2-22	MONSTERPUNK
2-23	ORANGE
2-24	SLICK
2-25	MEOW
2-26	VAMPIRE
2-27	RICH
2-28	TRIBALPUNK
2-29	EGYPTIAN
2-30	ARMY

~World 3~
Level	Character
=================
3-1	BLUEY
3-2	BLING
3-3	FUTUREFUNK
3-4	DISCOFEVER
3-5	BUZZ
3-6	TIGERSUIT
3-7	FUTUREHIP
3-8	PURPLEPIXIE
3-9	DISCOFEVER
3-10	ANGEL
3-11	KNIGHTYELLOW
3-12	SCORCH
3-13	CRASHTEST
3-14	MERINGUE
3-15	STEAMPUNKFLYER
3-16	ROBO
3-17	CRASHTEST
3-18	RICH
3-19	BURGLAR
3-20	ROUGH
3-21	NINJA
3-22	FREAKYCHICKEN
3-23	ALIEN
3-24	ZOMBIE
3-25	FUTUREPIRATE
3-26	MODERNPUNK
3-27	KARATE
3-28	DRONE
3-29	BESTOFTHEBEST
3-30	STEAMPUNK

~World 4~
Level	Character
=================
4-1	BLUE
4-2	MYSTERIOUS
4-3	STEAMPUNKFLYER
4-4	SNAZZY
4-5	TRIBALGREEN
4-6	SCARY
4-7	FUNKYPIRATE
4-8	BLACKANDWHITE
4-9	REDDRAGON
4-10	TRIBALYEWLLOW
4-11	LUMBERJACK
4-12	WHITEANDBLACK
4-13	DEJAVUTOO
4-14	BIKERCOOL
4-15	BLUEDRONE
4-16	BLACKBELT
4-17	FUNKYMIME
4-18	WITCHY
4-19	COOLPIXIE
4-20	EXPEDITION

=====================================
4.Endless World Double Gem Characters
=====================================
Level	Character
=================
B-1	FLY
B-2	SCUBA
B-3	FAIRY
B-4	MEOW
B-5	BIKER
B-6	STEAMPUNK
B-7	DEVILISH
B-8	FUTUREFUNK
B-9	DRONE
B-10	BUZZ
B-11	BURLAP
B-12	DEMON
B-13	HIPSTER
B-14	SPACEHERO
B-15	BLUEDRONE

=======================
5.Secrets & Easter Eggs
=======================
On the main menu press the purple “redeem” button and enter the codes below.
Make sure you are connected to your cell signal or wireless as it has to send 
to the game server to verify the code.

WORLDFOUR 	- Unlocks W4R Character
HEAVEN	- Unlocks Angel character
NEW	 	- Unlocks World 4-1
FOURNEW	- Unlocks World 4-11
FREEGEMS 	- 500 Gems
CLEARONE 	- CLEAR SCORES FOR WORLD 1
CLEARTWO 	- CLEAR SCORES FOR WORLD 2
CLEARTHREE 	- CLEAR SCORES FOR WORLD 3
CLEARFOUR 	- CLEAR SCORES FOR WORLD 4
CLEARBONUS 	- CLEAR SCORES FOR BONUS WORLD

Easter Eggs
===========
NUMBER1FAN Character – This is ME! They put me in the game!

High Score Characters
=====================
RADIATIONBLUE	– Get 6000 points in World 1
RADIATIONORANGE	- Get 6000 points in World 2
RADIATIONYELLOW	- Get 6000 points in World 3

==============
6.Bonus Worlds
==============
Unlock the following characters to unlock bonus endless worlds.

B-1	- UNLOCK FLY
B-2	- UNLOCK SCUBA
B-3	- UNLOCK FAIRY
B-4	- UNLOCK ADVENTURE
B-5	- UNLOCK KNIGHTSILVER
B-6	- UNLOCK CRASHTEST
B-7	- UNLOCK RETROREDROCKET
B-8	- UNLOCK BESTOFTHEBEST
B-9 	- UNLOCK SCORCH
B-10	- UNLOCK KNIGHTGOLD
B-11	- UNLOCK SNAZZY
B-12	- UNLOCK BLINGERIFFIC
B-13	- UNLOCK SURFER
B-14	- UNLOCK COUGAR
B-15	- UNLOCK GORILLA

=============
7.Walkthrough
=============
Following this walkthrough will ensure you 3 stars on each level and teach you
how to complete some of the more difficult levels. Very simple and
straightforward levels will have very simple and short walkthroughs while very
difficult levels will be highly detailed and in-depth.

					=======
					World 1
					=======

1-1 JUMP OVER GAPS BY TOUCHING THE SCREEN. SEE YOU AT THE FINISH!
=======================================================================
Seriously do you need a walkthrough for this level?

Anyway...No real hazards on this level, but there are lots of vertically
stacked items, and sometimes the top item is a star, so you'll want to master
the art of jump timing so you hit the top gem/star with the back of your body
or head.

Also if you are maximizing your gems you'll want to jump up and down through
the holes in the platforms, and keep an eye out as sometimes a star will be
on the bottom row of platforms.

NOTE: This is a quick and easy level to farm gems on if you wear the double gem
costume COOLSHIRT. Just run the level over and over and get 200+ each time.

1-2 JUMP ON BOUNCER BOMBS FROM ABOVE OR BELOW TO DISABLE!
=======================================================================
This level introduces Bouncer Bombs, if touched from the side they explode and
kill you, but if jumped on or hit from below they propel you upwards.

Simple level, jump on the bouncer bombs to collect gems and stars.  On the
platform with the first star, you will want to fall off the end to collect the
2nd star and jump along the row of bouncer bombs.  Jump along the platforms
to the 3rd star just before the goal.

1-3 TOUCH TO CLIMB UP A WALL - OR JUST RUN OVER A STEAM VENT!
=======================================================================
This level introduces Steam Vents.  When you walk over these they propel you
high into the sky to a new platforms.

Use the steam vents to progress in the level, taking the ones that either have
a 2X or star above them.  If you take the 1st vent do not drop into the hole
down to the 2nd vent, as you will miss the vent and walk off the world.  Most
stars will be in plain sight but sometimes they will be in-between blocks and
you only have to walk off the block to collect it below.

1-4 USE THE SWIRLING BLUE PORTALS TO TELEPORT TO A NEW LOCATION
=======================================================================
This level introduces Portals that when walked over will teleport you back
to a point or to a new location in a new area.
Follow the platform to the first portal and walk into it.  Take the next portal
and then walk off the platform to land on a bouncer bomb to get to the other
side. Take the next portal up to get a star and once you land jump on the
next bouncer bomb, then jump over the portal to get the 2nd star.

Jump over the portal at the end of this platform or you will skip most of the 
level missing a star and a lot of gems.  This jump can be tricky as you have
time it just right or you will fall off the world. Grab the 3rd star then take
the next portal up to the top area.

Walk over the 2X and take the steam vent up. Jump down and then jump over the
portal, making sure to land in the middle of the bouncer bombs or you will miss
the 2nd or 3rd bomb and fall off the world.  Grab the shield and go down the
slide, jumping at the end to the goal.

1-5 MINI-BOSS! YIKES! MIND THE SPIKES!
=======================================================================
Spikes kill you, don't touch them!

The layout of this level is random but basically you just need to watch for
stars.  Use the bouncer bombs to jump up to stars.  Sometimes the stars will be
in-between blocks with spikes before it, so you have to time your jump early so
you fall down to the star and grab the edge at the same time.

~Mini-Boss~
The mini-boss stays in place, and has spikes protecting his sides, don't walk
into him.  Jump at his upper body and then land on the portal, this will take
you back in front of the mini-boss.  Jump on him 3 times and then take the
portal one more time to collect the last star, then jump over the portal on
to the bouncer bomb to make your way to the goal.

1-6 SLIDES ARE FUN, BUT DON'T LEAVE YOUR JUMP TOO LATE!
=======================================================================
Jump on the bouncer bombs to maximize your gems and to reach some of the stars.
One of the more difficult stars to get is in the middle of a slide, you must
jump early to hit the bouncer bomb to get up to the star.  If you jump right
as you collect the gem before the bouncer bomb it should put you dead on the
bomb to reach the star.

One other area a star can be is below the platforms that have bouncer bombs
between them.  Jump early to grab the gem in the air and fall down to the
platform below where the star is.

1-7 SMASH MYSTERY CRATES TO RELEASE GEMS OR POWER-UPS!
=======================================================================
This levels introduces Mystery Crates or as I call them ?Box.  Any type of item
can come out of these, even 5 gems at once.

Jump on bouncer bombs and ?Boxes to reach gems/stars and platforms. Time your
jumps well so you don't miss one along the way.

One section will have you jump on a bouncer bomb to reach the top of 3 arches.
Walk off the 2nd arch to hit the bouncer bomb and then grab the star on the 3rd
arch if there is one there.

1-8 COLLECT SUPER SHIELDS TO GAIN TEMPORARY INVINCIBILITY!
=======================================================================
Shields will be your best friend for the rest of game after this level.

After the starting platforms jump along the bouncer bombs to collect some extra
gems, but this spot can be tricky so it's not necessary to land on them.  At
the end of the platform drop down and grab the shield, walking through the
spikes to get the 1st star.  Grab the next shield and climb up to the next
platform.

Walk though the spikes on the lower platform leading into 6 bouncer bombs. Now
you can have some fun while shielded, jump up and down really fast and you can
get some gems out of the bouncer bombs, but DO NOT bounce on the last bomb or
you will have the wrong position to land on the bouncer bomb below the
platform.

Make your way to the next double platform and jump on a bouncer bomb to get to
the top platform.  You will be shielded so walk though the spikes and get the
last star before jumping down to finish to the level.

1-9 TAP TO JUMP ONTO A ZIP-LINE. TAP AGAIN TO LET GO!
=======================================================================
Zip-lines and slides!  This level is very straightforward.  To maximize your
score and stars, you'll have to master the art of jumping on to zip-lines then
falling off the zip line and then jumping back up onto the lip-lines.

Sometimes the stars will be under two bouncer bombs, if this is the case,
don't jump on the bombs, and instead go under them to collect the star.  Mind
the spikes that stick out of the wall when climbing up after these stars.

1-10 CATWALKS! BE READY FOR A CHANGE IN PACE... OH, AND ANOTHER MINI-BOSS!
=======================================================================
Jump on the bouncer bomb to grab the shield, jump onto the catwalk and walk
into the bouncer bomb because you are shielded, and drop down to the catwalk
below grabbing the 1st star.  Jump up to the next catwalk.  At the spikes, time
your jump so that you miss the bouncer bomb and fall down.  Jump and get the
2nd star, using the bouncer bombs to move along to the next platform. (If you
hit the bouncer bomb it is possible to still jump down on top of the star, but
the timing can be difficult, and you'll be slow across the bouncer bombs)
Walk off the next catwalks onto the bouncer bombs and ?Box to reach the mini-
boss.

~Mini-Boss~
Same at world 1-5 Boss.  This time the mini-boss moves up and down very slowly
so this shouldn't cause you any problems, Jump on the mini-boss 3 times to
defeat it.

Next the portal will disappear, walk off the platform onto the ?Box and grab
the last star before finishing the level.

1-11 SPIKED-BALLS! THE BALLS ARE OKAY, IT'S THE SPIKES YOU WANT TO AVOID!
=======================================================================
Nothing complicated on this level. Just avoid the spiked balls and grab stars
when you see them.  Sometimes a gem or 2X will be a trick and will cause you
to hit a spike if you go for it and don't have perfect timing, so avoid these
if you're not a risk taker.

One of the stars can be at the bottom of a slide with a spike at the bottom, so
just let yourself naturally fall off the slides bottom and you will grad the 
ledge and get the star.

The final jump to the finish is a very long one so make you jump at the very
last moment to reach the edge.

1-12 FALLING PLATFORMS! THEY BEGIN TO FALL THE MOMENT YOU LAND ON THEM!
=======================================================================
After the starting area jump at the top of the slide to get both gems then fall
to the bouncer bomb and hit it from below, grab the ledges to make your way 
up, on the 2nd ledge there is a gem in the middle, but you must jump as soon as
you climb up and them jump as you land or else you will fall off the world, so
be careful.

Walk across the falling platform and grab onto the next falling 
platform and take the bottom path to get the 1st star.  Jump onto the falling 
platform and then up onto the top platform, minding the spike ball to get the 
next star.  Jump on the two ?Boxes and fall onto the bottom path, to get the 
final star.  Time your jumps on the row of falling platforms and mind the 
spiked ball in the ground to finish the level.

1-13 LAND ON THE YELLOW STOPPERS TO... UM... WELL... STOP!
=======================================================================
Straightforward level made up of mostly stoppers with a timed jump afterwords.
Use the bouncer bombs to get up to gems/2X/stars.  If a star is behind spikes
that go in and out of the ground, time your jump for just before the spikes go
into the ground to safely get the star.

If a star is above a slide, you will have to time your jump to land on a
bouncer bomb to get up to the star.

1-14 JUMP IN! THE WATER'S FINE!
=======================================================================
This level contains random sections involving water and swimming.

Section 1: Swimming with spiked balls moving up and down.  Be careful when
jumping for items as your back can hit the spiked balls. If there is a star
here you will be able to get a shield beforehand that will make collecting it
very easy.

Section 2: Swimming with bumper bombs leading up like stairs.  Jump under the
first bomb and it will send you up the row of bombs, possibly to a star.

Section 3: A stopper before swimming and spiked balls moving up and down.
There will be a gem moving up and down in front of you, wait till it is all the
way down, when it starts to move up jump and this will set you up to avoid the
first spiked ball.  Don't risk jumping for the gems in-between balls, its very
difficult to collect them without getting hit so just swim all the way across.
At the end jump up on the platform and collect the last star after jumping on
a ?Box.

1-15 ZIP-LINES CAN ALSO WORK UPHILL! WATCHOUT FOR THE MINI-BOSS!
=======================================================================
The areas before the mini-boss will be random but follow a few simple sections.
All stars are in plain sight and easy to get along the way.

Section 1: Zip lines going down.  Typically these zip lines will be right above
bouncer bombs that you want to just slide off the end and jump along to reach
the next platform.

Section 2: Zip lines going up. Typically there will be a spiked ball at the end
of the upward zip line, so you have to fall off the line early so you don't get
impaled.

~Mini-boss~
Same as before, jump on the mini-boss 3 times to defeat it.  This time you will
have to take a zip line and fall off to land on top of the boss.  Be careful
not to fall off early or you will hit his spikes, and not too late or you will
bounce off his back and miss the portal back and fall off the world.  Once you
beat the mini-boss the portal will go away and you make your way to the goal.
Beware the final jump to the goal, as it's a long gap that you have to time
perfectly. The height of the final platform is random so this may be easy or
difficult.

1-16 SEE-SAWS ARE UP AND DOWN FUN! UNLESS YOU LAND ON SPIKES!
=======================================================================
See-Saws will help you reach platforms that are just out of reach with a jump.
After this starting area jump over the spikes, you will see a gem in the air 
and a ?Box below it, if you time your jump well and early you can get both of
them.  Climb up to the first see-saw and walk on the front of it. When you are
3/4 of the way across the see-saw jump and you will be just high enough to
reach the upper platform with the 1st star.

Avoid the steam vent by jumping over it and land on the platform below, picking
up the 2nd star.  After the star jump so that you grab on to the edge of the
falling platform(watch out for that bouncer bomb) and climb on to the ledge
with the shield. With the shield on use the see-saw again to reach the upper 
platform with spikes to get the 3rd star.  Repeat this same process for the
next see-saw to get the most gems by taking the top ledge and then complete
the level.

1-17 COLLECT LIGHTNING BOOSTS TO FLY! TOUCH AND HOLD TO TAKE FLIGHT!
=======================================================================
This level introduces Lightning Boosts.  Each bolt icon gives you 50 points of
boost, with a max of 100 stored.  Note that flying is only horizontal and you
can not control yourself up/down.

This level contains many randomly ordered sections.

Section 1: Platform with 2 steam vents.  Always take the 1st steam vent up and
jump along the bouncer bombs as there is potentially a star here.  Land and
then take the 2nd vent to get a bolt and land on the stopper.

Section 2: You will on a stopper with gems/2x/possibly a star in a horizontal
line high above a platform.  You should have 50-100 boost here so just fly
across grabbing all the items along the way, stopping at the bouncer bomb to
hit it for a gem and up to the next platform.

Section 3: Platform with 3 arches.  Use the bouncer bomb to get up to the
arches, jump in to the 2nd arch and walking off it to land on the bouncer bomb
and then up to the 3rd arch to get a bolt, walk off the 3rd arch if there is a
star to collect.

Section 4: You will be on a stopper with a horizontal line of items. Grab
the boost and fly across the items grabbing a star if there is one.

Section 5: Lines of bouncer bombs leading up like stairs to a platform.  Time
your jump so you land in the middle of the first bomb to get up to the platform
that may contain a boost or a star, if you miss the 2nd bomb you can fly to
save yourself, and then jump under/on-top of the 3rd bomb to get up to the
platform.

Section 6: A zip-line leading down.  Let yourself naturally fall off the zip
-line and land on a bouncer bomb while collecting a bolt.  Use your boost to
get all the gems, letting go for just a moment to fall down to line yourself up
with the platforms ledge as there may be a star to collect.

1-18 ORANGE PLATFORMS CAN BE RESTLESS – ALWAYS ON THE MOVE!
=======================================================================
After the starting area avoid the spikes on the ground and jump onto the orange
moving platforms.  When you come to a stopper, you can time your jump to
collect an extra gem or star, minding the spikes on the next platform. At the
end of the row of orange platforms, jump to the top platform and get the 2nd
star. At the next stopper jump down to get the 3rd star, and follow the orange
platforms. At the last stopper, if you time your jump so the spiked platform is
just starting to go up, you can land on the 2X to maximize your gems before the
goal.

1-19 LAND ON THE BLUE-RED ELEVATOR PLATFORMS TO ACTIVATE THEM!
=======================================================================
Very straightforward level that is linear but can be arranged randomly.  Just
follow the elevator platforms collecting gems and stars and avoiding spikes
along the way.  All stars will be in plain sight.

In some cases gems are obtainable only by walking off an elevator platform
instead of jumping, you will grab the gem and the ledge at the same time, use
this to your advantage to maximize your gems.

1-20 MOVING STOPPERS! AND YUP, ANOTHER MINI-BOSS!
=======================================================================
After the starting area, jump over the spikes and take the steam vent up to get
bolt, then land and jump to get another bolt, at the height of your jump boost
all the way across the level to the giant blue pillar, a star will be waiting
for you there.  After collecting the star walk off the pillar to pick up a 2X
and lots of gems.

~Mini-Boss~
To reach the mini-boss you need to take the steam vent. But first jump over the
steam vent and land on the falling platform with the stopper.  Jump off into
the middle of the blue blocks and then jump out to collect a star, land and
take the portal back.  If you have any boost left you can access the two other
locations above and below the blue blocks to pick up some more gems, just jump
over the steam vent and fly across or fall down and fly to the bottom ledge.
Once you have all the gems and star portal back and take the steam vent this
time up to the mini-boss,  Jump on him 3 times like usual and proceed to jump
over the portal to move on.

Jump to the stopper and grab the bolt, and use your boost to assist your jumps
across the orange moving platforms.  Make sure to pick up the 3rd star along
the way.  At the end of the level jump on the falling stoppers and wait for
them to slightly start falling before you jump so you can collect all the gems
before the goal.

1-21 STEP ON THE BUTTONS TO ACTIVATE THINGS! YOU NEVER KNOW WHAT MIGHT
HAPPEN!
=======================================================================
Stepping on red buttons will turn them green and will either help you advance
in the level by adding to the world or hinder you by adding a hazard.

At the end of each platform on this level it is necessary for you to press the
button or else you will fall off the world with no where to go.

If a button adds more platforms follow them a normal avoiding spikes and
hazards.  If a button makes a bolt appear with a void, you must jump very
quickly and then fly across the void to the next platform.

STARS: If you are having difficulty finding all 3 stars on this level, make
sure you are pressing all the buttons, as sometimes it seems as though a star
does not seem to appear unless they are all pressed along the way.  (This is
not confirmed but this is my current theory for this level) All stars should be
in plain sight.

1-22 SECURITY DRONES! WATCH OUT FOR THESE TRIGGER-HAPPY GUYS!
=======================================================================
Avoid the lasers fired from security drones.  You can tell where they will pop
out of because you will see a red spaceship in the background.  The lasers are
easy to avoid by jumping and most of the time you will be shielded on this
level.

After the starting area, jump over the first droid and go to the next platform,
jump over the hole to collect the moving gem, and then fall into the second
hole to collect the other moving gem, don't worry you will grab the ledge and
climb back up. Jump on the catwalk and walk off onto the bouncer bomb.  Walk
off the next platform onto the bouncer bomb to collect the shield, allowing you
to walk though spikes to collect the 1st and 2nd stars.  (If you think your
shield will run out before the 2nd star don't worry you can refresh the shield
by jumping on the slide before the star) Jump on the ?Box and avoid drones on
your way to levels goal.

1-23 SPIKE FLIPPERS! SAFE ON ONE SIDE. DANGEROUS ON THE OTHER!
=======================================================================
Spike Flippers remain on the safe side a few seconds longer than they do on the
spiked side.  Use this to your advantage when timing your jumps on this level.
You can jump moments before the spikes flip to the safe side to maximize your
time on the safe side.

Very linear level with random placement of stoppers and jumps.  Stars are all
in plain sight and easy to collect along the way.  At the very end of the level
you will have to time your jump well as the spiked flipper is 2 platforms away,
so count the timing and you'll make your way to goal.

1-24 WATCH OUT FOR HOLES AND THE SPIDER-ROBOTS THAT CAN LIVE THERE!
=======================================================================
Begin the level by jumping on the bouncer bomb to reach the shield, at the
stopper you can jump past the spiked-ball to the next stopper.  Now time your
jump so that you grab the gem/2X coming out of the hole, and jump at the next
hole to get the gem there as well, walk off the platform to get the ?Box and
bounce to the next platform.

For the 1st star look under the platform, when you see the star start moving up
up, that’s when you jump off the stopper, jump to avoid the holes and get the
star. After the star jump off the platform to get the bolt and fly across the
void to the next platform.

For stars 2 and 3 they were be the same platforms of 3 holes, the 2nd hole
having a spiked-ball and the 3rd hole having a star, again watch the star/spike
when they are under the platform and just starting to go up, this is when you
jump.  Jump over the spiked-ball and jump again to collect the star.  If you
see a shield in the 1st hole don't go for it, as this will throw off the rhythm
of the star and you'll miss it.

On the final platform a spider-robot will pop out at you, but you can jump on
his body, and if timed right you will hit a bolt, use this boost to avoid the
hole, grab the last gem and finish the level. 

1-25 WOAH! GIANT, SWINGING, RUSY AXES AND A MINI-BOSS!
=======================================================================
Rusty axes swing left and right, to avoid them you have to time your jumps
well. If you are on a stopper next to the axe, you can jump when they are in
the middle of a swing to safely get by.  If you are on a stopper far away or
have to jump without a stopper then you must judge the swing by watching the
timing of the axe in the distance.

This level is randomly set up but is always a straightforward path with all
stars in plain sight.  There will be some tricky long jumps and falling
platforms to watch out for, but otherwise this level is all about learning the
timing of the axes.

~Mini-Boss~
Same as always this mini-boss takes 3 hits to defeat.  This one will be tricky
as in addition to the mini-boss moving up and down, after you take the portal
back you must avoid a swinging axe again.  Don't let a slip up on the axe ruin
your chance to take out the mini-boss.  After the mini-boss collect the 3rd
star and finish the level.

1-26 MASSIVE METAL STOMPERS! THEY ARE MASSIVE, METAL AND THEY STOMP!
=======================================================================
Take the steam vent far into the sky and land on top of the level.  Drop down
and jump onto the moving stopper and to the next stopper. Time your jump so you
don't get smashed by the stompers.

Take the portal in-between the stompers to reach the top of the level.  Land on
the ?Box and walk off the platform to get the bolt, then jump off the platform
to collect the 1st star, then fly across the level to the next high up platform
to get the 2nd star and take the portal.  From here avoid the stompers and get
the 3rd star.  Take the next portal you encounter to go up top.  Walk off the
top platform and walk off the bottom platform to bounce off the ?Box to the
stopper. Navigate the final stompers to finish the level.

1-27 TRIGGERED SLIDES COLLAPSE WHEN YOU LAND ON THEM
=======================================================================
A linear level with randomly placed slides.  Stars will be in plain sight but
can be in various locations.

If a star is at the bottom of a slide then just let yourself fall off the slide
to collect the star.
  
If the star is in the middle or end of a collapsing slide, then you have to
jump before you touch the slide to reach the middle and then immediately jump
again to reach the star if it's on the end.

If the star is up in the air along a long slide, you will have to time your
jump to land on a bouncer bomb to boost you up to the star.

CAUTION: If a 2X is on the end of a collapsing slide, make sure you jump early
or else you will miss the bouncer bomb at the bottom and you will fall off the
world.

1-28 RUN INTO BROWN AND YELLOW BUFFERS TO DO AN ABOUT-FACE!
=======================================================================
Follow the starting area and the 1st platform till you see a 2X in the air,
jump and collect the 2X and fall down to a platform and hit the wall to reverse
direction to the left.  Drop down and reverse direction again, jump to grab the
1st star.  Jump and grab the bolt and take the portal.  Jump at the next gap
and slightly fly to reach the next platform with the 2nd star and then hit the
wall to reverse direction.  Jump down and reverse direction again, then jump up
and fly to collect the 3rd star.  Hit the wall to reverse direction to the left
and drop down to reverse direction to the right.  Jump across the gap and then
take a leap of faith off the platform, following the trail of gems going down.
Take the steam vent all the way up to reach the goal.

1-29 ONE-WAY STOPPERS! STOPPERS THAT MAKE YOU FACE IN A SET DIRECTION
=======================================================================
This level requires patience because most of the stars and gems are moving up
and down and you must time your jumps to collect them.

The level is set up in randomly ordered sections.

Section 1: Two left facing stoppers above with a steam vent on the bottom.  If
there is a star in this section you will need to drop down and take the steam
vent up to the left facing stopper, jump to the next stopper, and wait for the
star to get in range of your jump, land on the right facing stopper, and this
time jump over the steam vent onto the bouncer bomb and make your way to the
next section.

Section 2: Stoppers in the air with a stopper wall in the middle and a distant
stopper in the air.  If a star is in this section you need to jump on the left
facing stopper, then up to the right facing stopper, collecting the bolt.  Fly
all the way across to the left facing stopper in the sky, and wait for the star
to come down so you can jump to collect it.  Land and hit the wall to reverse
direction and move to the next area.

Section 3: Standing on a stopper facing right with stoppers below you going
down like stairs. If there are stars in this section you need only to follow
the path of the stoppers and time your jumps so the stars move into your range.
Sometimes the stars will only be reachable by jumping on a bouncer bomb, but
you have to wait till the bomb and the star are moving down so that when you
jump up the star moves into your range, if you jump while they are moving up
the star will run away from you.

1-30 PREPARE YOURSELF... THE BIG BAD BOSS IS COMING UP!
=======================================================================
Right away you will encounter a mini-boss, who takes 3 hits to defeat, collect
the shield beforehand and use the directional stoppers/walls to quickly dispatch
it.  Once defeated the platform below will open up. Drop down from the right
side to get a gem and grab the 1st star. Collect the 2nd star and   prepare for
the boss.

~World 1 Boss~
The boss follows an erratic pattern up and down, so you will want to play it
safe and wait for his head to fall below the platforms, this is when you should
jump and you will hit him on the way up.  Like the mini-boss of this level you
have stoppers/walls to change your direction to easily hit the boss.  The
boss's shield takes 8 hits to break open, and it takes 3 more hits to take him
out. I cannot stress enough how important patience is on this boss fight, it
will take a good 2 minutes to defeat him and messing up and dieing after
hitting him a few times will start to drag on you.

After defeating the world boss drop down to collect all the gems he dropped,
and pick up the 2nd and 3rd star of the level, and jump to the goal.

 Congratulations you have cleared World 1!

					=======
					World 2
					=======

2-1 WALKING IN MUD IS LIKE...UM...WELL..LIKE WALKING IN MUD!
=======================================================================
Mud slows you down when walking in it but otherwise does not harm you.

This level is very straightforward with no surprises but is randomly ordered.
All stars are in plain sight.  If a star is below a zip line all you have to do
is drop off the platform to get the bolt, and fly across to get the star.  Mind
the spiked-balls that can sometimes be at the end of zip-lines.

2-2 REMEMBER THREE IMPORTANT THINGS: TIMING, TIMING, AND TIMING!
=======================================================================
This level is all about timing and waiting for the right moment to jump.  Wait
till spikes are down and stars are up when jumping off stoppers.

To get the 2nd star, you will be on a stopper with a bouncer bomb in front of a
falling platform.  Wait for the bouncer bomb to just start going up from the
lowest position and this will let you grab the gem before landing on the
platform.  Wait on the next stopper for the spikes to go down into the ground,
jump and grab the star and then jump right away to make sure the spikes don't
get you.

2-3 AVOID THE FLAMES THAT COME OUT OF FIRE VENTS! TIME YOUR JUMP!
=======================================================================
When it comes to fire vents, you have to wait till absolutely nothing is coming
out of the vents, not even steam, as this will kill you.

Shields will be your best friend on this level as they allow you to disregard
the fire-vents and zip across the level.  This level is randomly set up but is
straightforward with all stars in plain sight.

If you see green buttons make sure to press them as they reveal more gems, but
WATCH OUT, they also reveal spikes you have to jump over.

If a star is after a fire-vent and a bouncer bomb, you just want to wait till
the fire goes out and the bouncer bomb is up high to jump off it to reach the
star.

2-4 SOMETIMES YOU MAY WANT TO SAVE SOME BOOST FOR LATER ;)
=======================================================================
No seriously save some boost for later you will need every drop on this level.
 You can achieve this two ways:
1)Jump at the very level moment on a ledge and wait till fly till you are
lined up with where you need to go, or allow yourself to fall a bit and
fly again.
2) Let go of your boost a little bit early when near a platform, but only do
this if you are slightly above it or you will fall.

As the level begins, beware the spiked-balls in the ground, and only grab the
gems you know you can get without landing on the spikes. If you just walk off
the platform of the starting area it IS possible to grab every gem here but it
is very risky and takes PERFECT timing.

All stars on this level are collected in flight.  The 1st star you just have to
fly across to get, but the 2nd star you must fly slightly, then drop down a
level and fly again to collect it, with the 3rd star being another row of gems
ahead. If you don't save around 25-30 extra boost for the final void you will
not reach the goal even with the bolt provided before your last jump.

2-5 GET READY! IT'S TIME TO TAKE ON ANOTHER MINI-BOSS!
=======================================================================
Straightforward level with randomly ordered sections.  

If a star is behind a pillar or block you only have to walk off to collect it.

If a star is behind spikes you will need a shield to collect it, so look at
where you can get a shield beforehand and you may even need to go below and
jump up through a hole to get access to it.

~Mini-Boss~
Same as other mini-bosses except this time you can only hit him directly on the
head, if you hit the red shield around him you will get zapped.  Jump back and
forth on top of him using the left/right stoppers.  Once the mini-boss is
defeated you can jump up to collect the last star and jump to the goal.

2-6 DON'T MAKE THE MISTAKE TO NOT LEARN FROM YOUR MISTAKES!
=======================================================================
As the level begins avoid the spiked-balls on the ground and collect gems along
the way.  Jump to grab the bolt and fly to the next platform.  Jump up and get
the next bolt and then walk off the platform to collect the 1st star.  Avoid the
spiked-ball at the end of the platform by jumping and follow the ramp up.

Jump and grab the bolt and fly to the next bolt, then drop down so you are in
line with the 2nd star and fly again to get the 2nd star, flying and grabbing
another bolt till you reach the 3rd star, stop flying before the 3rd star and
jump to get it, letting yourself fall off the small platform to land on the
bouncer bomb for an extra gem.  Jump up to the stopper and wait for the spikes
to go away and jump to the goal.

2-7 MUTANT SPACE SHARKS! JUMP OVER THEM, NOT INTO THEM!
=======================================================================
Sharks will follow a patter of jumping out of the water, either in place or
while paroling around. So the key to levels with sharks is to memorize the
timing of when/where they jump to ensure you safe passage over/through the
water.

This level is randomly ordered with different sections, but nothing too
difficult.

If a star is up in the air you will typically have to climb up to a platform
and jump off a ?Box to reach it.  Otherwise the stars will be in a patter with
a shark jumping below it.

*This can be a difficult level to get a high score on because most of the 2X
power-ups will be placed along with a jumping shark that has an opposite
pattern, making it nearly impossible to collect the 2X.

2-8 FEEL LIKE A CHANGE? SWITCH YOUR GENDER IN THE  CHARACTER MENU!
=======================================================================
After the starting area jump up to grab the gem and land on the steam vent to
jump up high to get the shield.  When you land take the bottom path and walk
through the spikes and row of gems to the 1st star, then walk off the platform
and hit the bouncer bomb and then take the next steam vent up.

Jump over the next steam vent, and take the steam vent right after to get the
2nd star.  To get the 3rd star you must time your jump slightly before the gem
right as you come up form the 2nd star.  This may take several tries so be
patient and note where you jump for next time if you miss.

After the 3rd star jump over the holes in the platform and take the steam vent
up to the goal.

2-9 ZOOM! ZOOM! ZOOM! TIME FLIES WHEN YOU'RE HAVING FUN!
=======================================================================
This level is all about flying.  The level is randomly ordered with different
sections but is very straightforward and stars are in plain sight.

Jump and grab bolts and fly across the rows of gems when over long voids,
watching out for stars along the way, sometimes you may have to drop down
slightly and fly again to get the stars.

Another platform there may be a star behind a bouncer bomb so don't jump on the
bomb, but jump over it to collect the star.

2-10 SUPER SLIDE! HERE COMES ANOTHER MINI-BOSS!
=======================================================================
Lots of randomly placed slides on this level.  Make sure to watch out for a
star that is under a short slide, to get this star you only have to let
yourself fall down off the slide to collect it.

Another star will be in the middle of the very long slide down to the mini-boss
which can be collected by timing your jump so that you land on the bouncer bomb
and jump up to it.  If you miss this star you will have more chances to get it
when you teleport back to the slide after jumping on the mini-boss.

~Mini-Boss~
Again this mini-boss takes 3 hits to defeat.  You will have to time your jump
as you go down to the slide so that you land on him and have enough forward
velocity to reach the ledge to the portal to take you back to the top of the
slide.  If you miss the platform, you will be saved one time by a falling
platform that you can jump up from.

After the mini-boss will be a section of falling slides.  The 3rd star will be
on the top path at one of these falling slides, so you will have to jump to the
middle of the falling slide then jump again fast to reach the upper platform
with the star.

2-11 WATCH OUT! SOME STEAM VENTS ARE ON-AGAIN OFF-AGAIN!
=======================================================================
Randomly ordered level with a few different sections:

Section 1: Lots of Slides.  If you are on slides watch out for stars that may
be up in the air, you'll have to jump at the right time to collect them.

Section 2: See-Saw.  You'll almost always want to use the see-saw to get to the
upper platform to get a star or a shield.

Section 3: On/Off Steam vents.  Wait for the vent to turn on and jump up to the
platforms getting a shield if you need it.  Sometimes a star will be past a
On/Off steam vent, if you have some boost and are shielded you can fly over the
steam vent and collect the star sitting in the spikes.  If you don't have fly
you will have to wait on the steam vent to go up to the platform and get a
shield, and then jump over the next steam vent to fall into the spikes to get
the shield.

Section 4: 2 parallel platforms.  Typically there will be a star on the bottom
platform and nothing else, so you'll have to take the bottom path or use your
boost to adjust your fall if you are up top jumping on bouncer bombs.

2-12 SOMETIMES IT'S GOOD TO FALL.
=======================================================================
At the first stopper, wait for the steam vent to turn on and take it up to get
the shield.  Jump across to the next platform and then walk off through the
spikes grabbing the 2X and not grabbing the zip line, land and collect the 1st
star.  Jump on the two bouncer bombs to the next platform and up to the
platform and jump onto the zip line.  Drop to the next zip line and stay on all
the way to star.  As you collect the star drop down to the bottom zip line to
pick up
some more gems before landing.  

Walk off the platform to bounce off the ?Box.  Walk off the platform avoiding
the zip-line and fall down and take the steam vent up to the next zip line
containing a star.  Drop off the lip line near the bottom where two gems are on
top of each other and go to the goal.

2-13 MAY I PRESENT...OUT 'FALL' COLLECTION.
=======================================================================
Straightforward level that is randomly ordered.  Not much to worry about here,
follow the path of gems to time your jumps on the falling platforms, collecting
stars when you see them.  

Sometimes there will be slides with a falling platform, a spiked-ball and a
star at the bottom.  To follow this star wait till you are on the very edge of
the falling platform and jump.

If a star is at the stop of a staircase of falling platforms just in the middle
of the last falling platform to land on the bouncer bomb and collect the star.

2-14 SOMETIMES YOU NEED TO PLAN AHEAD.
=======================================================================
After the starting area make an early jump so that you both grab the gem in the
air and land on the steam vent to get lots of gems and the 1st star.  In the
next section you must get the shield, so watch the timing of the gem and the
shield and jump when you can collect both.  To make getting the shield easier
you can walk into the pit and as you slow down to climb back up the shield will
pass into you.

Jump to the next platform and jump over the stopper and grab the zip line up,
dropping down so you get  the gem before the spikes and the 2nd star on the
bottom platform.

Jump to the zip line minding the spiked-ball, drop off where the 2X is to grab
the lower zip line. Fall off the zip line and land on a bouncer bomb to the
next stopper.  Grab the zip line and fall before the spiked-ball down to the 3rd
star and bouncer bombs that lead you to the goal.  Landing on the bouncer bomb
can take some practice so try to line yourself up with the gems/2X leading down.

2-15 JUMP ACTIVATED TURRETS SHOULD MAKE SHORT WORK OF A MINI-BOSS!
=======================================================================
The sections before the mini-boss are randomly placed and contain lots of
bouncer bombs, shields, and spikes.  Also go for shields as many spikes will
block your path.  Always jump on bouncer bombs as they typically will lead to a
shield or a star.  

~Mini-Boss~
This time around you have a jump turret to fire at the mini-boss who patrols up
and down slowly.  Note that your turrets laser flies a little slow so always
lead your target.  One the mini-boss takes three laser hits hes done for and
you can collect the last star and finish the level.

2-16 THE MOST OBVIOUS PATH ISN'T ALWAYS THE BEST. EXPERIMENT!
=======================================================================
First take the steam vent up to the 2X, jump across to the second platform and
fall down to the lower platform, following the row of gems all the way to a
shield and then a portal.  When you teleport back jump over the steam vent and
over the platforms to the top platform with the star in the middle of spikes.
 Walk through the spikes while shielded to collect the star, then refresh your
shield with the next shield power-up and jump over the portal, falling through
the spikes to collect the 2nd star. Jump over the next portal and onto the
falling platform then jump to the stopper.

The next section you will jump onto a moving stopper, immediately jump to the
middle section with a shield and a portal, when you teleport back wait for the
moving stopper and jump down to the bottom section and climb up through the
spikes to the 3rd star.  Take the teleporter back one more time, this time
taking the moving stopping to the top section.  Take the bolt and fly to the
goal.

2-17 JELLY-BLOBBERS! JUMP ON THESE FLATULENT THINGS ONLY FROM ABOVE!
=======================================================================
This level contains randomly placed sections but is straightforward and all
stars are in plain sight.  Time your jumps when on moving stoppers and make
sure to position yourself when you jump on the jelly-blobbers so that you can
use them to make your way across long sections and collect stars.

If you come to a section with a steam vent, look to see if you should take it
because more often than not there will be a star after you land on the jelly
blobbers, sometimes the star will be below and thus if you see it you shouldn't
take the steam vent.

If a star is under a platform next to a steam vent you only need to wait on the
moving stopper to jump down and dodge the jelly-blobber to get the star and
steam jump back up.

2-18 GREEN BUTTONS MEAN GOOD OR ON. RED MEANS BAD OR OFF... USUALLY.
=======================================================================
Press the first red button to make a platform appear, jump up on it and jump to
collect the bolt and land on a gem.  Fly across the row of gems collecting the
1st star and land on a green button that makes a block turn into a star. Collect
the 2nd star and jump on the bouncer bomb and then over the spikes, press the
red button to make a platform with spikes appear.  Walk off the platform and
use the 2-5 boost you probably have remaining to get the 2X and climb back up,
minding the spikes along the way.

Go down the slide and watch for a red button, you MUST press this button or the
last star won't appear and you probably can't complete the level.  It's a
difficult timing and may take a few tries.  Don't go for the gem on the slide,
if you jump at the gem you've jumped too late.  You should land just before the
button and you can slide over it, as soon as you slide over the button the 3rd
star will appear and you must jump immediately or you will miss it.

Avoid pushing any of the green buttons on the final platform, and use your 50
boost to fly to the goal.

2-19 WEEEEEEEE! ZIP AND SLIDE!
=======================================================================
This level has randomly set up sections, mostly populated by zip lines.

Most stars will be in the middle zip line when there are three lines horizontal
to each other.  The star will always be on the middle zip line so watch for it
and then drop down to the bottom line to pick up some extra gems after the
star.

If a shield is at the top of a slide make sure you get it because if there is a
star on the slide it will be in the middle of spikes so you must be shielded to
collect it.

2-20 GUESS WHAT?! THAT'S RIGHT! ANOTHER MINI-BOSS!
=======================================================================
Walk onto the blue space in the middle of the platform and it will begin to
rise. When you are in the middle of the platform jump and you will collect the
gem and the shield above, if you don't collect the shield you will miss a star.
 Walk through the spikes shielded and collect the 1st star.

When you come to a stopper, wait and jump to the lower section, jump on the
bouncer bombs come to another stopper. Jump down to grab a shield and drop down
again to a steam vent.  Take the steam vent up to get the 2nd star and move on
to the mini-boss.

~Mini-Boss~
This mini-boss is shielded so you can only hit him directly on the top.  You
will be on a moving stopper and the mini-boss will be moving up and down as
well, so you will have to learn the timing to land on his head.  After the 1st
hit on the boss take the portal back but this time jump over the steam vent,
bounce off the ?Box and get the 3rd star.  Finish off the boss with 2 more hits.
  Be careful if you miss the boss because this can throw off your timing with
the moving platform, causing you to miss it and fall off the world after taking
the steam vent.  After the boss is defeated jump on the two moving stoppers and
jump to the goal.

2-21 TAKE NOTE OF YOUR SURROUNDING, YOU DONT WANT TO GET LOST!
=======================================================================
This level has many randomly assorted major sections.

Section 1: Standing on a stopper with a bolt and 2 rows of gems over falling
platforms.  This ones from levels past, so do the same thing, jump and collect
the bolt, then fall down and make your way across the falling platforms, grab
the bolt at the end and take the portal.  Now that you have 100 boost, fly
across the void to the next area.

Section 2: Platforms in the sky going up like stairs with a portal at the end.
 First walk across the bottom of the platform and collect any gems and take the
portal up to the stair platforms.  Jump to the 2nd air platform and walk off
collecting a 2X/Gems/star along the way, take the portal back.  If you are fast
you can jump to the 3rd air platform and fall off getting more gems/star if they
are there, take the portal again, this time climbing all the way up the air
platforms to the next section.

Section 3: A long zip line with a portal at the bottom.  Grab on the zip line
to the very bottom and take the portal which brings you back to the top before
the zip line.  This time walk off the platform and fall to the ground, jumping
over the spikes and collecting a star if it is there.  Jump on the bouncer
bombs, or grab a 2X if it is there and climb up to the next section.

Section 4: Bouncer bomb before a portal.  Jump on the bouncer bomb into the
portal which takes you high into the sky and you begin to fall, landing on a
bouncer bomb and potentially collecting a star, land and move on to the next
section.

2-22 DON'T GET THE AXE... WATCH THAT BACKSWING!
=======================================================================
Take the steam vent up to collect a 2X and a gem, land and jump on the falling
platform to the stopper.  Watch the timing of the axe and jump across the
falling platforms, if you think the axe will hit you, you can try to safe
yourself by walking off the first falling platform and grabbing the edge of the
second.  Grab the bolt and fly across the void to get the 1st star.

Time your jumps for the next two axes, grab the bolt and fly across the void to
collect the 2nd star.  Make your way past the next axe and falling platforms,
then jump along the bottom path and take the portal at the end, teleporting to
the top. Grab the bolt at the stopper, fly across to collect the 3rd star, land
on the ?Box and bounce to the goal.

2-23 JUMP CONTINUOUSLY TO ALMOST WALK ON WATER!
=======================================================================
This level contains randomly ordered sections.  Many of the jumps between
sections will be very long and take precise timing to make it all the way.

Section 1: A Block with a bouncer bomb after it followed by a ramp with water.
 Sometimes a star will be in this section, to collect the star just jump on the
bouncer bomb to reach it.

Section 2: Swimming with spiked-balls that move up and down.  Mind the spikes
and time your jumps so your back picks up gems/2x/shields/stars in these
sections.

Section 3: Zip lines.   If you have some boost, fall off the platform and fly
to the 2X and then fly to the zip line, if you don't have any boost, just start
off by going down the zip line and make your way to the next section.

2-24 DID YOU KNOW THAT JELLY-BLOBBERS ARE RE-JUMP-ON-ABLE?
=======================================================================
Follow the steam vents up to the stopper, time your jump onto the moving jelly-
lobber so you bounce along the row of jelly-blobbers on the bottom path. Follow
the path of  jelly-blobbers to the 1st star, and continue along a long line of
blobbers and stoppers. 

When you reach a stopper with a moving stopper in front of you, wait for the
moving stopper to move up and jump under it, grabbing a 2X and falling to the
bottom platform, grab the 2nd star and take the portal all the back to the
beginning of the level but up top this time.  Press the button to make a
blobber appear and jump on it to collect the 3rd star.  Follow the level like
before till you reach the stopper with a moving stopper in front of you, but
this time jump onto the moving stopper and take the top path.  Jump on the
blobbers to get to the goal.

2-25 TIME FOR A CHANGE IN PACE... AND ANOTHER MINI-BOSS
=======================================================================
Before the mini-boss you will encounter random slides and double layered
platforms, watch for stars at the bottom of slides and jump at the end to
collect them.  Check the double layered platforms for which later the star is
on, typically on the bottom.

~Mini-Boss~
Jump on the turret to fire at the mini-boss.  This mini-boss moves in a
circular pattern so learn how he moves and then fire away.  After 3 laser hits
the mini-boss is defeated and you can collect the 3rd star and go to the goal.

2-26 SOMETIMES, WHEN YOU DON'T THINK IT'S NOT SAFE TO NOT JUMO – IT ISN'T
=======================================================================
On the platform with the arches, jump in the shadow of the first arch to fall
down the hole and follow the line of gems down.  Steam vent jump back up to get
the 1st star and land on a stopper.  Watch the rotating spike platforms till you
reach a new platform.  Jump early so you get the gem and land on the steam vent
to jump up and collect a 2X.  Continue along the rotating spiked platforms till
you reach a stopper with a moving stopper in front.  Jump on the moving stopper
and take the upper path then jump on the bouncer bomb to get to the 2nd star.
Jump off the top platform and time the last rotating spiked platforms to get
the 3rd star and reach the goal.

2-27 KEEP YOUR EYES OPEN AND YOU WITS ABOUT YOU!
=======================================================================
Linear level with randomly placed sections.

Section 1: Zip line with drone in the middle.  The done can be either high or
low. If the drone is low you are safe on the zip line, if the drone is high you
have to drop off the zip line before the middle.  If a star is in this section
it will be in the middle top.

Section 2: Platform with bouncer bombs.  Jump on the bouncer bombs to collect a
star if one is there.

Section 3: Platform with 2 pits and drone that pops out on the right side.  To
avoid the drone's laser just walk into the first pit and climb out.  If you 
have a shield don't worry about the put and just continue onward.

Section 4: Platform with arches.  Jump on the bouncer bomb to the top of the
arches, collect the shield, jump to the next arc and walk off onto the bouncer
bomb and up to the third arc to collect a star if it is there.

2-28 SHIELDS DON'T LAST FOREVER!
=======================================================================
Jump on the bouncer bombs as you come across them, and then take the slide
down, jumping over the spikes and jumping on the bouncer bomb to collect a
shield, landing on a bouncer bomb below.  Jump to the top platform to collect
the 1st star and then walk off the platform to collect another shield. Walk off
the next platform and bounce on two bombs and a ?Box to the next platform.

Jump on the next bouncer bomb to the top platform to collect the 2nd star and a
shield, an then walk off the platforms, walking through the bouncer bomb and
spikes to collect the 3rd star.  After you have all the stars simply follow the
platforms to the goal minding the spiked paths if you don't have a shield.

2-29 OKAY! NOW TRY NOT TO GET MOTION SICKNESS!
=======================================================================
Don't look at the background in this level...

Straightforward level with nothing but moving platforms and moving gems with a
few bouncer bombs/spikes.  Time your jumps well to collect the three stars
which will all be in plain sight.

2-30 IT'S TIME TO FIRE THE BOSS!
=======================================================================
Jump on the bouncer bomb and ?Box for gems.  Collect the moving star on the
next platform.  Climb up and collect the shield and walk over the spikes and
take the portal.  Use the turret 5 times to blow up the wall and take the 
stairs up.(this first part can have slightly different items and if it does the
stars will be after the mini-boss.

Quickly dispatch the mini-boss by using the left/right stoppers.  Hit the
reverse-direction wall and drop down, reversing-direction again.  Take the
slide down and collect the last star before the boss.

~World 2 Boss~
You will have a jump turret to fire at the boss.  The boss follows a preset
movement but this boss will fire lasers back at you, so you have to learn when
not to jump.  The boss will also sometimes move on top of you, so don't jump
during this time either.  It takes 8 hits to destroy his shields and 3 hits
after that to defeat him.  Use the boost that appears to collect the gems he
dropped, fall down and jump on the platforms, collect a star if there is one
there.  Follow the platform to the end of the level.

Congratulations you have completed World 2!

					=======
					World 3
					=======

3-1 MEGA-UP! THIS POWERUP GIVES YOU FULL BOOST, SHIELD AND X2 GEMS!
=======================================================================
Get ready to rack up a really high score as you will almost always have 2X
enabled on this level.

This level is made up of randomly ordered sections.

Section 1: Moving stopper with a long blue pillar.  Grab the Mega-Up and jump
early up to the spikes to grab the 2x/gem or star if it is there.  Use your 100
boost to fly across to the next section

Section 2: Parallel platforms with a falling stopper near the start.  You will
always want to land on the falling stopper to reach the bottom platform to get
the Mega-Up so you can fly across the void to the next section, collecting a
star while flying if it is in the row of gems.

Section 3: Moving orange platforms.  Collect boost if it's there and avoid the
spikes, time your jumps when your platform is at it's highest.

Section 4: Mega-Up before a falling stopper and a long blue pillar.  Grab the
Mega-Up and jump over the falling stopper so you hit the pillar, falling down,
you will grab a platform at the bottom and collect any item or star that is
there.  Walk through the spikes and fly across the void, waiting for the moving
gems to line up into your path. If you wait till the gems are just about at
their lowest point you can jump down and fly into all of them, as they hesitate
slightly when they are down low.

3-2 EVER WONDERED WHAT IT WOULD FEEL LIKE TO LIVE IN A PINBALL MACHINE?
=======================================================================
Begin by collecting the 2X/gems by jumping over the spikes.  Jump through the
ring into the portal maze.  Start by jumping to the 2X and landing and then
jumping up to the next platform.  You will jump over a stopper, and jump into
a ?Box making sure to hit the reverse-direction wall to make your way back
left.(If there isn't a ?Box here you can restart the level because it will
throw off your direction.  Now down down and jump on to the next platform, walk
off and take the portal.

Follow the platform to the 1st star, drop down and reverse-direction. Jump on 
the ?Box to the left, hit the reverse-direction wall, jump and grab the gem and
fall down.  Use the reverse-direction bumper to be facing right when you jump
and grab the 2X, jump over the bumpers and collect the 2nd star on the
right,reverse-direction and move left to get the star on the left, jump and hit
the reverse-direction bumper again to be facing left and fall down.

Jump over the portal and get the bolt, fly across the void and take the ramp to
goal.

3-3 AVOID JUMPING INTO LASER-DOORS WHEN THEY ARE ON!
=======================================================================
This level is randomly ordered but is mostly just laser-doors with buttons in
front of them.  When a button is red, step on it to turn off a laser-door, and
when a button is green, jump over it or the laser-door will turn on.  All stars
are in plain sight.

3-4 SOMETIMES THINGS ARE EASIER THAN YOU THINK!
=======================================================================
Make your way past the spiked-balls to the platform with two holes.  Jump and
grab the gem over the hole and jump again to get the shield.  If you miss the
shield you can still get the 1st star but it takes a well timed jump over the
spikes.  If you are shielded walk off the platform to get the 1st star on the
catwalk, and take a bouncer bomb up to the slide.  

Fall off the slide down the row of gems, jump to get the gem and land on the
ledge of the pit, climb out and jump to get the star above the spiked-ball.
 Next jump or fall into the pit to collect another shield and walk through the
spikes. Jump on the bouncer bomb, and get the 3rd star easily while shielded.
 Jump on the ?Box and jump over the spiked-balls to the goal.

3-5 YOU'LL NEED A REGENERATING SHIELD POWERUP TO DEFEAT THIS MINI-BOSS!
=======================================================================
This level is randomly ordered and involves moving left and right many times to
navigate to all the platforms for gems and stars.  As a rule of thumb, always
go to the farthest right you can and hit the first reverse-direction 
bumper/wall to go left, drop down to get a powerup or gem/2x and hit the
reverse-direction bumper/wall to go right and advance through the level.  Watch
out for drones and spikes and make your way to the stopper at the mini-bosses

~Mini-Boss~
This mini-boss slowly moves up and down, you'll want to wait to jump at him 
till hes in his lowest position so you land on the stopper behind him in the
air. If you are not shielded and jump on the boss his shield will kill you, so
always make sure you wait for the shield powerup to regenerate before jumping
from the left stopper.  After 3 hits the mini-boss will be defeated and make a
star appear under the left facing stopper platform.  Jump from the right facing
stopper to fall down and get the star and finish the level.

3-6 SOMETIMES THINGS ARE HARDER THAN YOU THINK!
=======================================================================
On the first platform jump under the bouncer bombs to jump up and down to get
the gems. Jump to the top section on the next platform, minding the spikes.
Jump on the bouncer bomb next to get on top of the arches, making your way
across them, on the third arch walk off so you jump on the bouncer bomb, you
will fall down and land on another bouncer bomb.

On this next platform you must make 2 well timed jumps to get down the holes.
Jump down the first hole and get the Mega-Up, then jump down the hole behind
the spikes to get a star and then fly across the void stopping on the ?Box. Use
the next bouncer bomb to get on top of the first arch, then walk off and jump
over the spikes minding the bouncer bomb and collect the next star.

Jump on the next ?Box over the void and use a little boost to fly to the edge,
use the next bouncer bomb to the top of the arches and follow the arches to the
star and a Mega-Up.  Now just fly to the end of the level.

3-7 FREAKY RED ALIENS! STOP THEM BY JUMPING FROM ABOVE OR BELOW!
=======================================================================
Red Aliens are just like bouncer bombs, don't hit them straight on or they will
tentacle attack you.  You can hit them from above or below like the level
description says, and you will use this to your advantage in this level.

This level can be randomly ordered but mostly contains a straightforward path
and all stars are in plain sight.  When you have to wait to jump on top of red
aliens, always remember to wait for them to start moving up from their lowest
position so that you have enough height to jump on the following aliens/bombs/?
Boxes.

If you come to platforms with a top/bottom section, always take the bottom
section unless a star is on top.  In-between these sections will be a ?Box you
can walk onto for a lot of gems.

3-8 SOMETIMES POWERUPS ARE A REAL MUST-HAVE!
=======================================================================
Jump over the spikes and onto the bouncer bomb to collect a 2X/gem.  On the
slide you will need to jump on the bouncer bomb and the red alien to collect a
Mega-Up.  WARNING: This Mega-Up is not optional, the 100 boost you get from it
will allow you to fly over the ending of the level, and is the only boost you
will get.

Fall down and walk off onto the bouncer bomb and then walk off into the spikes
to collect the first star.  Jump on the bouncer bombs to the next slide, jump
up to the bouncer bombs/red alien to collect the second start.  Fall down and
grab the block ledge to get the gem/2X, and walk off the next block under the
bombs to get the third star.  Now fly across the void to the goal

3-9 FUN WITH TURRETS!
=======================================================================
Follow the randomly ordered sections before the turrets.  Avoid spikes, and
watch for stars that can be reached by jumping on bouncer bombs or just in
plain sight.  If Stars are moving up and down into holes watch for the timing
to jump at them, or just fall into the hole and grab the ledge so the star 
moves into you to collect it.

Turret Section 1: If there is one turret with a Mega-Up on a top platform just
jump on the turret 4 times to blow up the walls, then watch to see if a star is
on the bottom, if its not on the bottom then take the top section to get the
Mega-Up.

Turret Section 2: Grab the shield and fire the turret 2 times, go through the
spikes and jump to grab the gem/shield and take the portal.  Now fire the
turret 3 times, jump again to move and walk through the spikes shielded and get
the last star to finish the level.

3-10 WARNING! ANOTHER MINI-BOSS APPROACHING! THIS IS A TRICKY ONE!
=======================================================================
Follow the blue platform to a stopper.  Wait for the red alien to go down and
jump over the gap to land on a steam vent that takes you to bolt.  WARNING: 
This bolt is not optional, you will fall off the world in a later section
without it.

On the next stopper will be rows of red aliens and a row of gems with a star at
the end.  DO NOT use your boost here or you will fall off the world in the next
section.  This spot requires a very difficult and well timed jump to collect
all the gems and star.  If you just want to complete the level try your best to
get what gems you can but make sure you jump on before the star so you at least
get the star.

Now use your boost to fly across the void and get the second star.  At the
stopper wait for the aliens to be in their lowest position and just starting to
move up, then jump so you land on the bouncer bombs and ?Boxes and get the
third star.  Navigate the next platforms depending on where the most gems are
and then prepare for a mini-boss.

~Mini-Boss~
The mini-boss has a shield that will kill you if you jump on him so you will
need to be shielded yourself.  Wait for the moving stopping to get in range and
jump onto it. Jump to the next stopper and get the shield, now jump down and hit
the boss.  You will always want to make sure you have enough shield so get a
fresh shield from the top stopper each hit to be safe. 3 hits and the mini-boss
is defeated and you can jump to finish the level.

3-11 DON'T TOUCH THE RED HOT LAVA! (UNLESS YOU HAVE A SHIELD).
=======================================================================
Straightforward level with randomly ordered sections.   Watch the sinking
platforms in the lava when on stoppers, and tine your jumps for when the
platforms are just starting to rise out of the lava to ensure you make it
across.

In sections with arches, make sure you get the shield because you may need to
fall into the lava to pick up a star.  Avoid the ?Box if a star is on the
bottom or it will boost you away from the star.

3-12 REMEMBER... WHITE STEAM IS GOOD! RED STEAM IS BAD!
=======================================================================
Go down the slide and jump early to get the gem in the air, and land on the
steam vent to go up and get a shield that will let you zip through the level.
Quickly jump up and ignore all fire vents and stoppers, just collect the first
star and take the steam vent up.  Jump down on the falling platform to get the
star, don't worry about getting the shield above the star, then walk off the
next platform onto the first bouncer bomb to get a shield and climb up.  Drop
into the pit of fire vents to get the last star and jump up and out.  Jump on
the next bouncer bomb to get across to the steam vent and take it up.

Jump on the ?Box and ignore the stoppers/fire vents on the next platform
because you should be shielded. Take the steam vent up and jump to the goal.

3-13 I HOPE YOU'RE GOOD AT LASER HURDLING!
=======================================================================
Lots of lasers in this randomly ordered level.

Section 1: Green buttons before/after a stopper.  Always press these buttons as
they make gems/stars appear.  After pressing a button it will make a laser-
hurdle come at you, time your jump so it misses you and repeat this process for
the next button.

Section 2: Laser-hurdles.  Each hurdle will have a stopper before it.  Wait
till it is all the way to jump over it.  When you come to a section with a blue
block that you can climb up, wait on the ledge till the laser-hurdle on top is
just coming down, this will give you the time to climb up without getting
zapped. Stars are typically up on top of this blue block.

Section 3: Laser-doors.  Be patient and watch the timing of the laser-doors and
jump when you need to picking up any stars when you see them.

3-14 SOMETIMES YOU NEED TO FIND ANOTHER WAY!
=======================================================================
Always collect shields on this level, as you will die without them.

Press the red button and jump over the green button to avoid laser-doors.  Walk
off the platform onto the ?Box and hit the next red button and jump over the
green button.  Now jump and get the shield and just over the steam vent to take
the bottom path with a star.

Fall onto the next red button and jump over spikes and jump to get a shield to
collect the second star.  Use the stoppers in the next section to time your
just to get the moving third star.  For the final section you wait for laser-
doors to turn off and jump to the goal.

3-15 THE THOUGHT OF A MINI-BOSS CAN MAKE YOU WANT TO FALL INTO A HOLE!
=======================================================================
(HINT HINT)  ^

Navigate the sections before the mini-boss collecting stars when you see them.
If you come to a red button, step on it to make a hole appear that will drop
you down to a star or item.

If you see a bolt in a hole drop down the hole and land on the bouncer bomb
then fly across to get a star if it is there.

~Mini-Boss~
The mini-boss is shielded so you must also be shielded to harm him.  Fall into
the hole in front of him and take the steam vent up to get a shield, then take
the portal back.  Now while shielded hit the mini-boss, jump over the hole and
take the portal.  If you are fast you can hit the mini-boss two times before
your shield must be refreshed by dropping down the first hole.  After 3 hits
the mini-boss is defeated and you can collect the last star and finish the
level.

3-16 WITH UP-DOWN LASER BEAMS... TRY JUMPING WHEN THEY ARE DOWN!
=======================================================================
Navigate the up-down laser beams and climb up the blue block, timing the laser
beam and collect the first star, walk off the block and get the shield, press
the green button and get the bolt and collect the second star, now fly to get
to the next platform quickly and while still shielded avoid the stoppers and
get the third star.  Collect the next bolt and fly across the row of  gems.
Avoid more up-down laser platforms to get to the goal.

3-17 STOMPERS CNA'T STOMP YOU WHEN THEY ARE ALREADY DOWN!
=======================================================================
If you think a stomper is going to crush you, jump early and this will slow you
down enough to not get crushed most of the time.

This level will have repeating sections of platforms, with stompers on the
bottom and areas up top that can only be reached by a steam vent or portal.
Typically you will always want to take the bottom path till you reach a steam
vent or a portal, always taking the steam vents first to get a bolt or item
then walking off the ledge to get a star or portal at the bottom.

When you take a portal you will be up top now, and will most likely get a Mega-
Up.  Use the boost to fly across to the next platform with spikes and get the
item or star if it is there.

3-18 STUDY THE HABITS OF THE SHARKS! LEARN TO AVOID THEM!
=======================================================================
Make your way to the first stopper, watching the sharks jumps to get past him
and then jump into the water platform.  Watch the movement of the spiked-balls
and jump to get the shield and star.  At the next stopper you'll want to wait
till the shark is going right and is just past the second gem in the water,
this is the time to jump in. This timing will give you the space to jump over
the shark as he returns so you can take the bottom path to get the star.

Use the bouncer bomb and wait at the next stopper for the shark to be swimming
left, and time your jump so that he jumps over the second gem in the water and
you at the same time.  Now take the top path and jump on the bouncer bomb to
get the third star.  Take the slide down into the water and time the shark at
the stopper to get to the goal.

3-19 CHOMPERS ARE LIKE STOMPERS, EXCEPT THEY CHOMP NOT STOMP!
=======================================================================
Randomly ordered sections of double layered platforms.  Always start the
platforms from the bottom, avoiding the chompers with jumping off stoppers and
waiting for the chompers to be open.  Go to the end of the platform and take a
portal if there.  Portals will take to you to the top section where you can get
lots of gems.  Now fall off the top or take a portal if it is there.  This will
often lead you to a star or a new section of chomper platforms.  Repeat this
process till you reach the end of the level.

3-20 MINI-BOSS! MINI-BOSS! SOMETIMES REPEATING YOURSELF CAN BE USEFUL!
=======================================================================
Take the hole down to the bottom platform and take the steam vent up.  Jump
across the falling platforms and land on the moving stopper.  Wait for the
moving stopper to go all the way down, jump, get the first start and take the
portal.  Fall through the hole here for lots of gems.  Fall down the next hole
and take the portal.  Jump over the hole and take the steam vent up.

Jump on the bouncer bombs and take the portal. Now drop down the first hole to
get the second star. Jump off the next platform onto the portal.  Jump to get
the 2X over the hole and take the portal, now fall down the hole with the bolt,
land on a bouncer bomb and fly across.  Jump up the bouncer bombs and come to a
stopper.

~Mini-Boss~
This mini-boss follows a counter-clockwise circular path around the platforms.
 The time to hit him will be when he is stopped for a moment on the bottom
platform.  You must be shielded to hard this boss or he will kill you.  Start by
falling down the first hole and taking the steam vent up to get the shield, and
then take the portal back.  Now wait for the mini-boss to almost be near the
middle of the bottom platform and jump down the first hole, jumping over the
steam vent and running into or jumping on the mini-boss, hit the wall to
reverse-direction and take the steam vent up, fall down the  hole and reverse-
direction again, jump over the steam vent and you should hit the mini-boss a
second time.  Now when you take the steam vent back up jump over the hole and
wait for the shield to regenerate and follow this process for a third hit to
defeat the mini-boss.

After defeating the boss make sure you have a new shield, jump onto the spikes
and complete the level.

3-21 WHAT'S HEAVY, COVERED WITH SPIKES AND CAN ROLL? SPIKED-ROLLERS!
=======================================================================
This level contains randomly ordered sections.  There are also some very long
jumps that you have to time perfectly to reach the next section.  Note that
many sections of this level can be skipped if you have a lot of boost, but you
may miss a star in the process.

Section 1: Platform with a bouncer bomb and spikes on the lower level.  You
will want to take the bouncer bomb to the top platform to collect some gems or
a star if it is there.

Section 2: Platform with a blue ledge with a ?Box on it and a spiked-roller
that falls in front of you.  This one is easy, just follow the roller down and
jump as you get close to it, grabbing a boost or star if there is one there.

Section 3: DEATH CHAMBER! A long platform with 4 spiked-rollers that fall from
the sky.  If you have any boost jumping over the rollers will be easy, if you
don't have any boost this can be one of the most frustrating areas in the game.
You will have to memorize where and when the spiked-rollers fall and time your
jumps perfectly or you will impale yourself on one.  If you pass this section
collect the star or boost at the end if it is there.

Section 4: Lots of small rectangle-shaped platforms leading down like stairs.  A
spiked-roller will fall from the sky and you must jump over it.  If you can fly
this is very easy.  If you don't have any boost then you must time your jump so
you don't hit the blue platform above you or you will slow down and run into
the roller.  If you jump on the 2nd small platform on its edge this should give
you enough room to pass over the roller and get to the bottom safely.

Section 5: Platform with a ramp followed by spikes, a block and a bouncer bomb.
If there is a star on this platform it will be up in the air past the block,
jump on the bouncer bomb to reach the star.

Section 6: Platform with two spiked-rollers that fall in opposite directions.
Jump over the roller and collect a star if it is there, minding the other
roller as you make your way to the end of the platform.

3-22 IT'S A RACE AGAINST THE CLOCK! THE LAVA ON THIS LEVEL IS RISING!
=======================================================================
Time is your enemy on this level, because the lava rises so quickly, if you
make even one mistake it will most likely be your demise.  My best advice for
you is to not have to grab onto platforms unless necessary, if you can jump to
a platform without grabbing onto it's edge, then do that always.

The bottom section of the lava room will be a long row of falling platforms,
you must quickly make your way across them to the steam vent at the end, if you
have to grab onto a falling platform you will most likely die.  Touch the
reverse-direction wall and jump right away so you get the 1st star.

While running left don't do anything, just run as jumping slows you down, near
the end you can jump to get the star and press the red button and reverse-
direction.  Don't be tempted by the gems that appear up top, just run to the
right.  Jump when you can get the bolt, go up the tiny ramp and fly to the
reverse-direction wall and jump left.

Again do nothing but run to the left, taking the steam vent at the end, hitting
the reverse-direction wall and landing on the red button.  Jump along the
falling platforms to the right. Jump and get the bolt, and fly all the way to
the star and take the steam vent up. Finally jump to the goal.

3-23 KEEP YOUR EYES ON THE SKIES! THE METEORS ARE COMING!
=======================================================================
Straightforward level with randomly placed sections.  Spiked-balls will fall
from the sky and typically land just before/after gems/stars, so watch out when
you jump or walk off ledges.

If you see a hole in the ground with a 2X over it, walk into the hole an fall
down to get some extra gems and grab the star at the end by jumping if it is
there.

3-34 SOMETIMES THERE IS AN ORDER TO THINGS.
=======================================================================
Avoid the chompers and jump over the steam vent to collect the first star. Hit
the reverse-direction wall and take the steam vent up. Hit the reverse-
direction wall and jump up to the next platform. Jump through all the chompers
and take the portal.  Collect the second star on the top platform and take the
portal.

Now you will be back at the beginning of the level.  Jump through all the
chompers and this time take the steam vent when you are facing right and
collect the third star.  Follow the platform to the goal.

3-25 MINI-BOSS! REMEMBER TURRETS CAN WORK FOR YOU OR AGAINST YOU!
=======================================================================
Before the mini-boss there are a few sections you will encounter at random.

Section 1: Platforms with bouncer bombs over holes.  You will come to a stopper
so it will be easy to time your jumps onto the bombs.  Make sure to wait till
the bombs are starting to go up, so that you are up high enough to get the gems
or potential star up high.

Section 2: Long platforms with a turret at the end firing at you.  If there is
no platform above you in this section just jump over the laser fire. If there
is a platform above you then jump up to avoid the laser and get some gems,
but watch the bottom as you may need to jump into the hole in the middle of the
top platform to go down and get a star, minding the turret fire.

Section 3: Platform with a usable turret and a laser-door blocking the end.
Jump onto the middle block and fall down onto the portal to take you to the
turret and blow up the walls, then grab the shield icon, jump over the portal
and go though the laser grid.

Section 4: A slide with a hole and a bouncer bomb at the bottom.  Make sure to
jump before the end of the slide onto the bouncer bomb or you will fall out the
level.

~Mini-Boss~
Grab the shield and jump up through the laser grid, and repeat the process like
Section 3.  Once you have the walls down take the portal one more time to
ensure that you get a full shield.  Now begin the process of jumping at the
boss while shielded.  Time your jump so that you hit the boss in his front and
not his back, as hitting his back will make you jump too far and miss the
portal that takes you back.  The mini-boss takes 3 hits to kill.  Remember to
always wait for a fresh shield before hitting the boss, as if you don't you
may not have enough to get through the laser-door after the portal takes you 
back.

~~WARNING! Before you hit the boss for the last time, you must have as much
time on your shield as you possibly can, so if you need to, take the portal and
wait on your shield to run out so you get a fresh shield, as this shield will
be the shield that allows you to clear the level after the mini boss.~~

As soon as you kill the mini-boss you want to grab the boost power up and
QUICKLY fly to the end of the level.  You want to position yourself while
flying so that you both grab the 3rd star and grab the ledge of the laser-door
at the same time, otherwise you will not survive the laser-door or you will
miss the star.  This part can be very difficult for some so be patient and
focus.

3-26 WHAT'S SPIKEY AND CAN ROCK'N'ROLL? HEAVY-METAL SPIKED-ROLLERS!
=======================================================================
The first hazard on this level will be a spiked-roller coming at you while you
jump across a void.  You must time this jump so that you land on the platform,
if you have to grab the edge and climb up, the spiked-roller will mow you down.
Jump over the next roller, and wait for the 3rd roller going the opposite way,
you don't have to jump over this one just let it roll ahead of you.  Jump on
the ?Box and take the portal up.

The next spiked-roller will come down in front of you, but if you don’t jump
you will run into it, so you have to jump over it, but you must wait a moment
as not to hit the wall up in the air, if you hit this wall it will throw off 
your timing and you might hit the roller.  After the roller jump on the red
aliens and grab the 1st star and boost to the next area.

~Difficult Area~
In this area spiked-rollers will fall from the ceiling, they are evenly spaced
so the timing is always the same jumping over them, but you have to memorize
when they fall so you know when to make your first jump, if your first jump is
off then you will eventually hit a spike.  This takes some repetition but you
will get the timing eventually.

Drop down and jump for the 2nd star, and then grab the zip-line. Drop off the
zip-line early, so that you grab the Mega-Up and then continue jumping
over the spiked-rollers, since you have a shield they wont hurt you but you
have to jump over them or else you will stop and push the rollers around.
Take the portal back up top and use a little boost to grab the zip line, this
time taking the line all the way to the next ledge.  At the end of the ledge,
jump down and then boost across the pit of spiked-rollers and grab the 3rd star
in the process.

3-27 TURNAROUND JUMP SHOT!
=======================================================================
This level is all about waiting on moving stoppers to be in the right position
to let you advance.  Always take the path that leads to a star, making sure to
have shields/boost/Mega-Up when required.  There will be lots of jumping from
one stopper to the other.

One key section to watch for is a double platform with a moving stopper in the
middle.  If a star is on the top platform you'll want to jump over the reverse-
direction bumper to collect it and take the boost across the void while
shielded. If the star is not there you can collect gems and reverse-direction
to go down and get the Mega-Up to add to your score and fly across the void
through the laser-door.

3-28 CAN YOU PREDICT THE DESTINATION OF METEORS?
=======================================================================
Yes you can! Just like in the previous meteor level, just watch out when on the
orange checkered platforms, meteors will usually fall right before/under/after
gems/stars that you have to jump to get.

This level is very randomly ordered, but is straightforward so you shouldn't
have any difficulty getting from point a to point b, just always be mindful of
the meteors.

3-29 PUT YOUR SKILLS TO THE TEST!
=======================================================================
This level is always the same with the exception of the stars being randomly
placed.

At the first stopper wait for the shark to go down and jump over, then jump over
the steam vent to get the 2X and reverse-direction then take the steam vent.
Reverse-direction again and avoid the spikes, Jump to get the gem and reverse-
direction again, fall in the hole and reverse-direction.

Now take the steam vent up top, dodge the droid, and fall off the platform to
take the portal. Jump over the steam vent and time your jumps to avoid the
chompers and laser-door.  Jump across the jelly-blobber and red alien, and take
the falling stopper down to get a shield and possibly a star.  Drop into the
first hole into the lava and get a star if it is there then take the steam vent
back up.

Avoid meteors, the laser-hurdle, and fire vents and collect any remaining stars
on the way to the goal.

3-30 QUICK LOOK BUSY! THE BOSS IS COMING!
=======================================================================
Jump over the steam vent and spikes to get the 2X and take the portal.  Now
take the steam vent up to get gems, land and jump over the portal.  On the next
platform there may be a moving star, so time your jump to collect it, if you
think the timing is off you can jump a few times before the star to slow
yourself down slightly to make it easier.  

Take the moving stoppers to the shield and jump down the slight to fight a
mini-boss.  You must be shielded so after taking the portal behind the mini-
boss you will be sent back to the moving stoppers.  Make sure when you jump to
the shield that you wait for the moving stoppers to be going down slightly,
this will open up some time for you to jump and reach the slide faster. Hit the
mini-boss 3 times to defeat him.  It is easiest to hit the mini-boss when he is
just starting to move down or just starting to move up top.  After defeating
the mini-boss grab the Mega-Up and fly across the void to the stars and get
ready for the world boss.

~World 3 Boss~
Jump over the portal onto the right facing stopper so you are right in front of
the boss.  This boss is VERY easy.  Wait for the boss to be just about as low
as he can be, jump to get the shield and walk into him, you don't even need to
jump, you will be turned around and pushed back, but will damage him, and then
reverse-direction on the stopper.  You can hit him up to 2 times on each shield
if you are fast, but always wait for a new shield if its about to run out.  It
takes 8 hits to break his shield and 3 more to finish him off.

As soon as the boss dies, make sure you have enough shield to drop through the
laser-door below, get the Mega-Up, reverse-direction to get a star, reverse-
direction and fly across through the laser-door.  Now be quick and fly across
to the next laser-door to finish the level.

Congratulations, you have completed World 3~

					=======
					World 4
					=======

4-1 GLOWING GREEN BUBBLING GOO? THIS STUFF CAN'T BE GOOD!
=======================================================================
After the starting area this level consists of 3 different sections at random.

Section 1: Sinking platforms in the green goo.  This area is easy enough to
navigate, just watch the platforms and jump when they're just about to come out
of the goo.  If there is a star in this section it will be simple to grab 
during a jump.

Section 2: Falling platforms over the green goo.  When you approach this area
jump up to the falling platforms and grab the power-up at the top: shield/boost
or Mega-Up.  Take the portal and then walk in the goo if you have a
shield, or fly across to grab the shield and continue along the path, jumping 
to grab a star if it is there.

Section 3: 2 rows of gems across the green goo with a portal at the bottom row.
Jump at the shield and then walk across the goo to the end grabbing the Mega-Up
and take the portal back, then fly across to the top ledge, grabbing a star if
it's there.

4-2 IF YOU'VE GOTTEN THIS FAR... YOU'RE ON FIRE... LITERALLY!
=======================================================================
Nothing too challenging on this level. Wait on the stoppers till the fire
vents have completely shut off before jumping as even the smallest amount of
steam from these will kill you.

Towards the end of the level you will encounter rows of stoppers/fire
-vents/bouncer bombs.  The trick here is to wait till the fire has gone out and
jump onto the bouncer bomb which boosts you to the next platform.  Next repeat
this process for the same set up except instead of bouncer bombs there will be
3 ?Boxes. Also beware of falling spiked-logs when on platforms that seem to
have no other hazards.

4-3 ELECTRIC ZAP PLATFORMS! DON'T BE ON ONE WHEN IT'S ON!
=======================================================================
As the level description says, don't stand on the zap platforms...You will
always have a stopper before a zap platform so you only have to worry about
your timing.  you can give yourself the most time on the zap platform by
waiting to jump when the laser is just about to shut off.

One of the major sections of the level will contain two zap platforms next to
each other, with the 2nd platform being slightly lower than the first, and will
have a star on it.  To get this star do the following:

1. Jump on the 1st platform and jump across the 2nd not landing on it. Jump up
the steam vent for gems, then land on the portal to go back.
2. Repeat the first step but this time avoid the steam vent and grab the shield
and take the portal back.
3. This time just walk onto the 2nd zap platform and grab the star.

To get the 3rd star you simply have to walk off the zap-platform and you will
get the star and pull yourself up automatically.

4-4 REMEMBER NOT TO FALL... FOR THE SAME OLD TRICKS!
=======================================================================
After the starting area run up the falling platforms, at the top jump on the
bouncer bomb to grab the first star.

Jump up to the stopper and then jump down grabbing the boost icon and landing
on the falling platforms. Make your way across the falling platforms till you
get another boost and take the portal back.  Now use your boost to fly all the
way across the void, picking up the 2nd star at the end of the row of gems.

Jump on to the falling platform with the stopper so you can collect the Mega-Up
on the bottom area.  Boost across till you reach another stopper.

The final section is a series of falling platforms that you have to boost to,
quickly picking up more boosts along the way.  sometimes you need only to use
1-5 boost to correct a small jump, but you must collect all the boost power-ups
or you will fall.  The 3rd star is on the final platform at the end.

4-5 ARE YOU READY FOR THE NEONTRONIC MINI-BOSS?
=======================================================================
This level has a few sections that can come in a random order.

Section 1: Area with lots of laser-doors and buttons to press. Press buttons
when they are red, and avoid pressing green buttons.

Section 2: Long sections with reverse walls.  To begin these sections jump
under the bouncer bombs and they will propel you up to grab a gem or power-up.
Jump across to grab some more gems and hit the reverse wall.  Jump down and
again hit a reverse wall.  Grab the Mega-Up at the end of the platform
boost all the way to the laser-door.

Mini-Boss: The mini-boss can only be harmed if you have a shield.  His pattern
is a very steady pace up and down with no surprises.  You only to need hit him
when he's not too low or else you will not reach the platform to hit him again.
After 3 hits he drops a 50 boost. (NOTE: if you do not have at least 50 boost
left over from the previous areas you will not survive the next section)

After the mini-boss is a series of falling platforms that you have to boost to.
Grab the boost power-ups and make your way to the final star and the goal.

4-6 TORRENTIAL TURRETS
=======================================================================
This can be a long and confusing level as you must repeat the level 3 times
to get all 3 stars so take your time and think ahead.

After you jump up the steam vent you'll want to jump onto the 1st platform and
then fall down and grab the shield to protect you from the turret and then jump
over the portal and grab the bolt. now is the tricky part, you want to fall off
behind the turret, DONT grab the zip-line or land on the ledge with the wall
that reverses your direction, instead fall down onto a falling platform and
jump onto a stopper that points right. if you did this correctly your next
jump will take you to a usable turret that you must destroy a wall with, after
the last jump immediately jump again and hit the top ? box to get the Mega-Up.

This power-ups shield will get you through the laser grid that protects the 2nd
star, but you must waste a little bit of your boost to reach it in time, I say
to use around 10 of it on land while running past the walls of turrets, time
your jump so you miss the steam vent and boost your way to the star. Now that
you have the star you need to have about 15-17 boost leftover to reach the next
ledge, or you will fall off the world. You will come to the same area where
you used the turret, again jump up to the top platform and use the portal to go
back to the starting area.

Make your way through the rows of turrets again and steam jump up to the ledge,
jump up on the ledge before the star, drop down and get the shield and then
take the portal. take the steam jump up again and grab the 1st star. After this
simply follow the level to its end. taking the bottom path at the end to grab
the final 3rd star.

4-7 SOMETIMES YOU'RE UP AND THEN SOMETIMES YOU'RE DOWN!
=======================================================================
The first section will either be a series or zip-lines or platforms that go up
and down.  The platforms that go up and down are straightforward, just avoid
spikes and time your jumps, grabbing a star if you see one.

The zip-lines have some variations.  Typically you will want to watch out for
what line a star is on, it will usually be in the middle if there are 3
zip-lines in a row.  Although sometimes the star can be on a platform below a
zip-line and you have to drop down to collect it.  Watch out for stars that are
directly in front of spike-balls as these can have tricky timing to collect
without dieing.

You will eventually come to a right facing stopper with moving stoppers in
front of you.  Jump to the right facing stopper. As the stopper moves down jump
down to the next right facing stopper, and then jump on the bottom right facing
stopper. Jump to the star and take the portal back.  Now you can move to the
top platform by either boosting across and falling down or by taking the
stoppers to it.  You MUST grab the Mega-Up as this shield will get you
through two far away laser-doors,  Do not hit the stopper after the power up
just jump right away and fly though the first laser-door, climb up and then
quickly fly to the next grid and jump to the goal.  This requires very accurate
timing of jumps and flying or your shield will fail mere moments before you hit
the second grid.

4-8 THERE ARE TRICKS TO ZIPPING THROUGH THIS ZAPPING LEVEL!
=======================================================================
After exiting the starting area, jump over the spikes and jump under the hover
-bomb so it pushes you up into the ?Box and Shield to easily get past the
first laser-platform.  Avoid the steam vent that comes next as this will make
you miss a star.  When you come to a stopper there will be two laser-platforms
with a star at the second platform.  You have to jump to the first stopper
just before the laser wears off, and then when you hit the stopper, hesitate
for just a moment, and then jump down to the next platform and jump again to
get the star.

Take the steam vent up. Follow a series of falling platforms and grab the boost
to fly to the next star.  When you reach the next stopper with a star, the star
will be moving up and down, you should have about 20 boost leftover, so time
the stars movement and fly into it and you can avoid the laser-platform below.
Jump on the final bouncer bomb and ?Box to reach the goal.

4-9 KEEP ALERT, LOOK OUT AND PLAN AHEAD!
=======================================================================
Very straightforward level with lots of steam jumps and slides.  Stars will be
in plain sight or will just require a shield to get to them, so time your jumps
so that you get the shields before the steam jumps up to the stars.  Sometimes
the star be located past a steam vent and you just have to jump over and grab
the boost to get the star.

On the last area there will be laser-doors in the sky, one with a star and the
the other with a boost, you want to take the middle steam-vent and jump far up
to collect a Mega-Up, take the portal to return down and take the 1st and
3rd steam vents to collect the star and boost, finally boost to the end of the
level.

4-10 CONCENTRATE! OR THIS MINI-BOSS COULD REDUCE YOU TO TEARS!
=======================================================================
The first hazard area will be a platform with spikes to jump over and a 
laser-door at the end of it.  At first you can not pass through this grid but
there is a bouncer bomb in front of it.  If you jump on the bomb it will jump
you up to a shield, this will be the shield that gets you through the laser
-door. After grabbing the shield fall down on the platforms and jump till you
reach the boost power-up and take the portal.  Now you will be back on the
platform with the spikes, since you are shielded just walk along the platform,
(If you jump it will slow you down and your shield will run out before the
laser-door). Once inside the laser-door just jump as far as you can and use
your boost to reach the other side of the gap.

Stop on the right facing stopper, jump on the bouncer bomb and walk to the 
reverse-direction wall so you are running left, and fall down where the 
bouncer bomb was.  Hit the reverse-direction wall below and move right to so 
falling slides.(You can also just jump down without hitting the bouncer bomb, 
but this puts you at risk of blowing up the bomb) To get the 1st star you have 
to jump before you hit the falling slide so you land in the middle of the 
slide, and then immediately jump again so you can reach the star that is high 
up in the air.(There can be up to 2 stars on the slides, it's random though)

Continue till you reach a right facing stopper, and wait for the 2 moving 
stoppers so you can jump on the left facing stopper.  Jump left and land on 
the right facing stopper and grab the shield. Wait for the top moving stopper 
which is facing right and jump onto it and then jump through the spikes.  Grab 
a new shield and take the portal back.  Now you'll want to jump onto the bottom
right facing stopper and jump though the spikes, grabbing the boost and going 
down the slide.  Grab another boost so you have 100 boost, and fly across the 
void to the mini boss.
(Alternative set up of this area)
- If there is a star where I said there should be the 2nd shield of this area, 
you will have to jump up the stoppers to the 1st shield i mentioned and then 
jump to the top stopper, wait for it to be down a bit then jump and fall to 
the bottom area where the spikes and boost are and grab the ledge.  (You should
try to have saved around 30 boost as this will greatly help you reach the 
platforms after the mini-boss.)

~Mini Boss~
You have to be shielded to jump on this boss or you will die.
The shield regenerates when it wears out so you can keep collecting it.  
The boss takes 3 hits to kill and has the following pattern of movement from 
a neutral position:

1. Moving forward -> Quickly dash backwards (Don't attack during this move)
2. Moving forward -> Waits for a moment(this is when you jump to attack) -> 
   dashes backwards
3. Repeat this sequence 3 times

Defeating the mini boss gives you a boost of 50 to reach the next platform,
time your jumps well as you will have to fly to multiple platforms to refresh 
your boost to make it all the way across.  The final star is on the last 
platform before the goal.

4-11 UH OH! THE FLATULANT JELLY-BLOBBERS ARE BACK!
=======================================================================
Jelly-Blobbers line this level, and the key to staying alive here is to always
watch the timing on the blobbers.  You will encounter many randomly placed
sections.

Section 1: Jelly-Blobbers moving up and down in a stair like pattern.  You'll
be on a stopper so wait till the blobbers are all the way up and starting to
move downward, this is when you jump to make it across the line of them.

Section 2: On a moving stopper with a row of jelly-blobbers in front of you.
Wait till the moving stopper is all the way, jump to get the gem and jump
across the blobbers.  Jump to the next  moving stopper and time your jump so
that you get the gem, land on the ?Box and collect the star if it is there.

Section 3: On a moving stopper with two rows of jelly-blobbers in front of you.
Always take the bottom row of blobbers if you see a star.  To get the star you
have to wait to jump till the moving stopper is all the way down.  Take the top
row only if there is no star so you get more gems.

Section 4: On a stopper with a moving jelly-blobber and two blue platforms. If
a star is on the bottom platform you want to wait to jump on the blobber till
it is all the way, ensuring you take the bottom path.

4-12 YELLOW BOUNCER BOMBS RELEASE BOOST POWERUPS!
=======================================================================
This level introduces yellow bouncer bombs.  These bombs move horizontally back
and forth and when you land on them they give you a boost powerup as well as
make you jump up.

You will encounter a lot of randomly placed sections.

Section 1: On a stopper with a yellow bouncer-bomb and a row of gems in front
of you.  Wait for the yellow bounce-bomb to move slightly ahead of you and jump
on it, then use your boost to collect all the gems across the void.

Section 2: Yellow bouncer-bomb between a left and right stopper.  Jump on the
yellow bouncer-bomb to collect the item or star in the air, use the reverse
-direction stoppers to get yourself running right and jump over the left facing
stopper, use your boost to fly across the void. (this section can also have a
normal bouncer-bomb without a void to cross)

Section 3: Bouncer-bombs before a block.  Jump on the bouncer-bombs to get the
item or star if it is up there.

Section 4: Same as Section 2 except has another right facing stopper on the end
and a yellow bouncer-bomb off the ledge.  Jump on the first yellow bounce-bomb
and make your way back right with the reverse-direction stoppers, jumping to
hit the end right facing stopper.  Time your jump so you land on the yellow
bouncer-bomb and fly across the void.

Section 5: On a stopper with a bouncer-bomb and a reverse-direction jumper wall.
Jump on the bouncer-bomb to hit the reverse-direction jumper wall and collect
the star or item there.  Use your boost to get past the spikes after you land
on the right facing stopper again.

Section 6: Bouncer-bombs between spikes.  Jump on the bounce-bombs to collect a
star or item and avoid the spikes.

Section 7: Same as section 4 but will have more normal/yellow bounce-bombs
after the end of the platform.   Jump on the bounce-bombs and fly to the next
yellow bouncer-bomb and fly again to the goal.

4-13 TIMED MINE BALLS! IF YOU TRIGGER ONE – RUN AWAY!
=======================================================================
Timed mines blow up after you touch one.  So wait till they are just about to
blow up to jump away and beware taking a portal to escape it because the portal
may place you right next to the mine when it blows up.  Avoid them at all costs!

This level is randomly ordered but for the most part each platform will follow
the pattern of having a stopper, some mines before/after the stopper, and a
portal.  You'll want to watch for stars because they can move up/down and
you'll have to time your jumps on the stopper, or even avoid the stoppers to
get the stars.  Sometimes you will have to use a ?Box to get up to a higher
platform, so beware jumping too early and having a mine blow up behind you when
you are waiting on the ?Box to move up.

Beware the stop where a mine is behind you on a stopper and a laser-grid is in
front of you, you only get but a second to time your jump so you don't blow up
or get zapped.

4-14 SPIKED FLIPPERS & ZAPPERS! (A VERY NASTY MIX!)
=======================================================================
This level is very easy if you can master jumping at the very last moment off
ledges.  Most platforms will have a mine in front of them with a stopper and
then a laser-door as the next platform, you can avoid the time limit of the
mines if you jump at the very last moment from the previous platform and you
will go right over it without activating the timer.

The spiked flippers are also easy to get over, wait to jump off the stopper
just as they are about to switch to the safe side, they stay on the safe side
longer than the spiked side so use this to your advantage.

A difficult star to get will be when it's between two spiked flippers and is
moving up and down.  You'll want to wait till the star is low and when flippers
have just turned to the safe side.

Near the end of the level you will be on a stopper with a laser-door and a
spiked flipper next to each other, you must time when the laser is down and
when the flipper is on the safe side.  When you land jump over the steam vent.
Now time a laser-door/spiked flipper again and get the shield and take the
portal. With the shield on walk over the hazards and take the steam vent up.
 You must be quick as you have to be shielded for the final platform before the
goal to land on it and jump off.  Just land on the ?Box and fly as fast as you
can. You can get lucky and land on the laser-door when its off but this will be
rare.

4-15 MINE BALLS, BOMBS AND A MINI-BOSS!(SAY that 3 TIMES!)
=======================================================================
Before the mini-boss you will encounter some randomly ordered sections, with
stars being random as well.

Section 1: A slide and stairs with a portal on the first step.  If a star is
here you will have to jump over the mine without triggering it, take the portal
to get the star, then trigger the mine and jump over the portal, if you trigger
the mine the first time around the portal will send you to a big explosion. I
good timing to jump before the mine is just before the white line on the ground
before it.

Section 2:  Platform with a shield and a ?Box off the end.  Get the shield and
jump on the ?Box and collect the bolt to fly across to the slide.  There may be
a star moving up/down over the portal at the bottom, so time your jump so get
the star, and avoid the portal and continue on.  If you miss the star or take
the portal, there is a risk that you have triggered a mine and it will blow up
on your way back, so try to make this section a on shot.

Section 3: Laser-door jumping up to a portal.  There might be a moving star up
here, so you'll have to time your jump so you miss the mines on the ground and
collect the star.  Again be careful if you trigger a mine as taking the portal
might kill you.  After getting the star jump on the ?Box up to the next
platform.

Section 4: Platform with stoppers and yellow bouncer-bombs.  Jump on the yellow
bouncer-bomb to collect a star if it is there, reverse-direction and move right
and walk off the platform to hit the next yellow bounce-bomb. Fly across to the
top platform and collect the shield and take the portal back, moving quickly,
jump off the platform and fly to the bottom platform and through the laser-
door, getting a star if it is there.  Use the yellow bouncer-bomb to get the
next shield and then quickly reverse-direction to jump through the laser-door
and fly to the mini-boss.

~Mini-Boss~
Start off by jumping on the yellow bounce-bomb to get a boost, reverse-
direction a few times to jump and get the shield, now wait on the bosses
movement pattern from a neutral position:
Left -> Neutral ->  Left -> Neutral -> Forward ->  Neutral -> Forward -> 
Neutral.

At any point when the boss is in the neutral position you can jump on him while
shielded, but you will need boost to get to the portal to go at him again, so
don't miss and make sure you have saved up a little boost for the section as
well.  After 3 hits the mini-boss is defeated.

A yellow bounce-bomb and platforms that you have to fly to will appear after
the mini-boss is down.  Fly to the steam vent and take it up, mind the spiked-
all and finish the level.

4-16 TIMED FALLING PLATFORMS! WHEN THE TIMES UP – IT FALLS!
=======================================================================
Timed platforms fall after about 3 seconds of total time standing on them, this
means that they don't just fall like the other falling platforms.  Keep this in
mind for future levels as you will revisit some timed falling platforms.

When on the first timed platform you will want to wait till the gem and the
bolt and low so you can jump and get them both, but don't wait so long as to
allow the platform to fall, take the portal and jump back on the timed
platform, waiting for it to fall, and jump when you see the shield to collect
it, and take the portal back, then fly across through the laser-door. (If you
don't save at least 30 boost, you will fall into the void in the next section)

Next will be a series of timed platforms, bolts and rows of gems over a void,
you'll have to time your jumps so that you get the bolt when it is in line with
the gems so you can fly and collect them all, grabbing a star if you see one.

Next use the timed platforms to jump on the yellow bouncer-bombs to fly across
and repeat the process a few times.  This part is very frustrating so really
watch the patterns and you'll make your way to goal.

4-17 YOU CAN COOL OFF...BUT DON'T CHILL OUT!
=======================================================================
Lots of swimming in randomly ordered sections.

Section 1: Flying through rings.  If a star is here it will be the first item in
the row of rings.  Just jump and get the bolt.

Section 2: Swimming with a zip-line on top.  Watch out for the shark, and jump
up and down from the zip-line to get the most gems.  Always take the top
platform at the end or you may fall off the world.

Section 3: Jumping sharks.  Make your way past the first shark and get the bolt.
 Now is a really tricky part, you have to fly at the right time when two sharks
are in the water and the middle shark is up in the air, you'll fly under the
middle shark just before the others jump up.  This part can be very
frustrating...

Section 4: Swimming with spiked-balls above you.  Nothing new here, just time
your jumps so you don't get impaled on the spikes, collect a star if you see
one.

Section 5: Swimming with a shark and no zip-line,  watch when the shark jumps
in the water and time your swimming so he jumps over you or you can jump over
him, take the top platform to get a star if it is there.  If you have any
boost you can cheat this section and just fly over the shark when he's really
close to you.

Section 6: On a stopper with a moving stopper in front of you.  Jump up the
moving stopper to get a shield, then jump down into the water to easily bypass
the sharks and collect all gems/star if one is there.

4-18 HACK! ZAP! POW! CHOMP! TIMING IS THE KEY!
=======================================================================
Stars are randomly placed on this level but the level layout is the same.

Jump across the bouncer-bombs to a stopper.  Time your jumps to avoid the
swinging axes but watch out because you will be on timed falling platforms so
you can't waste any time.  Jump on the next bounce-bomb and make your way
through the laser-doors, and fly across the void, collecting the rows of gems
and getting more boost along the way, till you finally reach a solid platform.

Now will be a series of yellow bounce-bombs in front of timed platforms.  Use
your boost to fly to the next timed platforms.  When you come to a solid
platform and are on a stopper you will now have to avoid a chomper and take a
steam vent up.  Collect the boost and fly to the timed platform, wait on the
laser-door and jump through to the goal.

4-19 GOING UP? MIND YOUR STEP!
Sometimes the starting area will be slightly different than this set up.  If it
is just omit the instructions if you don't see platforms where they should be.

Section 1: Make your way across the stopper minding the mines, make sure the
moving reverse-direction jumper wall is up and jump across, jump over the left
stopper to get a bolt, reverse-direction and wait on the left facing stopper
for the reverse-direction jumper to be in range, jump at the wall to jump up to
the right and collect a star if it is there or an item.  Reverse-direction and
wait at the left facing stopper if there is a ?Box in the gap or use a little
boost to get across, if not jump over the stopper and land on the right facing
stopper.

Section 2: Jump at the reverse-direction jumper and go all the way up running
left on the platform.   Jump to get the boost and jump over the stopper. Fly
over the gap and walk into the reverse-direction jumper to collect a star if it
is there or an item. Fly over the gap and then fly over the next gap.

Section 3: For the next section, repeat the same steps as the section 1,
getting a star if it is there, but   when you reach the top of the reverse-
direction jumpers, this time you will be facing right.  Do not land on the
stoppers, just jump over them, making sure not to hit the spiked-ball.  If you
land on a  left facing stopper a mine will kill you.

Continue following similar sections till you come to one with a shield on the
right platform, you have to get this shield to finish the level, if you
accidentally miss the shield and go up to the end of the level, take the portal
back for a second chance.  One you have the shield quickly make your way to the
top. Now is the tricky part, you must quickly fly through the laser-door, BUT
there may be a star after the door, so you have to stop flying to drop to get
the star and immediately jump again to reach the goal.

4-20 THIS LEVEL IS A REAL DOOZY! #!%@&! MINI-BOSS!
=======================================================================
Jump on the bouncer-bomb and avoid the mine and wait on the stopper for the
laser-door to open.  Jump through to the timed platform, get the shield and
jump over the reverse-direction bumper and take the bottom path, jump down
through the laser-door and get the star, reverse-direction and quickly through
the laser-door again before your shield runs out.  Now reverse-direction on the
bumper and jump up.

Take the steam-vent up and jump across the timed platforms watching out for the
laser-doors till you get to a portal.(Make sure you don't stay on the timed
platforms so long that they fall as you will need to use them again)  Take the
portal to a timed platform, wait for it to just start falling and time your
jump so that you grab both the moving bolt and the shield at the bottom, if you
don’t have both items you can't finish the level.  Quickly navigate the falling
platforms and laser-doors again, you'll want to fly through two of the doors to
make sure your shield is on for later.  Jump and fly to the bolt past the
portal, now fall down to the bolt in the sky above the falling platforms and
fly to the bottom platform through the laser-door.  I can't stress enough the
timing of all your jumps and flying at this moment, you will have 0.01 seconds
left on your shield when you make it through the laser-door.  Collect the star
and take the steam vent up to the mini-boss

Before the mini-boss there will be a falling platform, let it fall, jump and
take the steam vent to the shield, drop and get the bolt and take the steam
vent up.  This will be the regenerating shield you use to kill the boss
with.

~Mini-Boss~
The Neontronic mini-boss follows a pattern of:
Neutral position ->  move left ->  neutral position -> down ->  neutral
position.
You can easily time your jump when the mini-boss is about to be in the neutral
position. As soon as you hit him take the portal back and drop down, take the
steam vent up to get a fresh shield, and the next vent back up to the boss.
After 3 hits the mini-boss will be defeated.  If your shield runs out while
waiting to jump you can wait till the boss is out of the way and use some boost
to get to the portal, but beware, you will need about 80 boost to fly to the
next platform afterwords.

After you kill the boss, take the portal one more time, and get a fresh shield,
now when you get to where the boss way, fly across the portal get the star, and
fly across the void through the spikes while shielded.  Make your way up to the
goal and congratulations you have completed one of the most difficult levels in
the game yet!

					====================
					Bonus Endless Levels
					====================
Bonus endless levels by their name are endless and thus you play them till you
die, fall off the world, or back out of the level.  There are no stars on these
levels, only gems and other items.  All these levels are extremely random so
you will have to learn what sections appear in what levels.  By getting very
high scores on all the endless levels you can unlock some of the more expensive
characters, the different colored knights who each unlock for every 1000 gems
you have combined in all the endless levels, up to 10,000 gems.  Always play as
the double gem characters to make getting lots of gems easier.

=============
8.Coming Soon
=============
More of World 4 after future patches release the levels

=========
9.History
=========
8/25/2011 	- Added History section and added walkthrough for world 4-1 to 4-10
and 3-26
	  	- Added level descriptions to walkthrough section
8/26/2011	- Updated more characters that unlock bonus levels
		- Added 3-25 walkthrough
8/27/2011	- Added complete walkthrough of world 1
		- Various editing and formatting
8/29/2011	- Added complete walkthrough of world 2
9/2/2011	- Added complete walkthrough of world 3
		- Changed Introduction to game description
		- Fixed name consistency of objects/environment/hazards
		- Added 4-11 to 4-20 double gem characters
		- Added Easter Egg Section
9/3/2011	- Added complete walkthrough of world 4
		- Added bonus world double gem characters
		- Added secret world high score characters

===============================
10.Legal Stuff & Special Thanks
===============================
Diversion is created by ezonecom. Please support mobile app game designers!

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide was created by Kaylexandria aka Micheal Rigoni and is only to be
posted on this Facebook account.

Thanks to the Diversion & ezonecom Facebook community for being supportive of
this guide as it developed.

Thanks to ezonecom for recognizing my work and efforts and adding me as a
playable character in the game, that really made my day! 

Kimmy Grant for Bonus level unlocks 2,3,4,6,7,8.