Table of Contents
- Copyright Information
- FAQ Changelog
- Version 1.5
- Version 1.4
- Version 1.3.1
- Version 1.3
- Version 1.2
- Version 1.1.2
- Version 1.1.1
- Version 1.1.0
- Version 1.0.1
- Version 1.0.0
- Version 0.8.21
- Version 0.8.20
- Version 0.8.16
- Version 0.8.15
- Version 0.8.10
- Version 0.8.5
- Version 0.8.0
- Version 0.6.0
- Version 0.5.0
- Tiny Tower Release Notes
- Version 2.2.4
- Version 2.2.3
- Version 2.2.2
- Version 2.2.1
- Version 2.2
- Version 2.1.6
- Version 2.1.5
- Version 2.1.4
- Version 2.1.3
- Version 2.1.2
- Version 2.1.1
- Version 2.1
- Version 2.0.1
- Version 2.0
- Version 1.5.3
- Version 1.5.2
- Version 1.5.1
- Version 1.5
- Version 1.4.1
- Version 1.4
- Version 1.3.1
- Version 1.3
- Version 1.2.1
- Version 1.2
- Version 1.1
- Version 1.0.1
- Version 1.0
- Basic Tutorial
- Advanced Tutorial
- Screens showing views of your Tiny Tower
- New Floors
- Commercial Floors
- Residential Floors
- Tower Events
- Menu button
- The Lobby
- General Floor Details
- Technical Terms
- Advanced Strategies & Information
- Frequently Asked Questions (FAQs)
- Contacting Me!
Basic Tutorial (Continued)
So how to play?
Alright, here we go!
Your tower will first start off with only 1 miserable floor, the lobby. Yeah, really miserable. It doesn't even make any profits for you, nor does it provide any space for your bitizens to live! As useless as it sounds, it serves as the heart of your tiny tower and the way for your bitizens to enter the tower, which I will explain a bit more later. You'll start with a couple of coins, which is one form of currency in the game, and the main currency. There's a plethora of uses for it, which I shall not go into detail yet.
The tutorial will ask you to build the next floor with the amount of coins you have. Touch the blue billboard with the words "Build Floor" which rests at the roof of your tower. The number of coins you need to build the floor is shown in numbers there. The game asks you to confirm, obviously you touch yes! A notification then pops up congratulating you on your tower's expansion. You'll also receive one Tower Bux for doing so, which is awarded every time you build the next floor. Tower Bux is the final and second currency in this game. It's much rarer, so you guessed it, Tower Bux can perform better functions in the game, but actually they are not really required in the game, most of the time they are just a bonus.
The new floor will start as an empty one, and will be at the top floor of your tower (It's always the case when you just build a new floor). The game will ask you to tap the X button to exit the zoomed out view of your tower, do as it says. Then it forces you to tap on the empty floor. You'll be presented with only one rounded rectangle with a white border, a picture of 5 people and a word 'Residential'. Tap it. The construction process will begin. The floor will turn into a construction level. You'll see the scene of a usual construction site, and three construction workers patrolling the floor for I don't what reason since they seem more like slacking than doing any work at all. =P You'll see a little box at the right hand corner of the construction floor with a construction sign and a mini meter bar below. Just above, you'll see '30M', which means 30 minutes! As time passes, the meter bar will fill up with a green bar from left to right. The number with the letter beside it tells you how long it'll be finished--30M means 30 minutes, 4H means 4 hours, 6H,18M means 6 hours and 18 minutes, and 2D,7H means 2 days and 7 hours. Unfortunately, seconds do not show...=(
In other words, we're going to wait 30 minutes for the construction to be done? Not really. The game will force you to tap the construction floor. You'll see a bigger meter bar in the middle, and a blue rounded rectangular box below it. It has a picture of a Tower Bux (A green note with a letter 'T' in the middle) with a number beside it, and a word 'Hurry!' You'll be asked to hurry construction, tap the blue box. The number on it tells you how many Tower Bux is needed to hurry the construction. In this case, it's one, and you've got one already, so tap it and tap yes to confirm.
The new floor opens! One floor can only take one sector, by the way, so you can't squeeze in another sector there. It's a residential floor; you use these floors to house bitizens that will work for you and roll in the profits! You can house only 5 bitizens here, so make good use of it! Unfortunately, it doesn't make any coins (Your main currency, remember?) for you. At this time, you'll notice that something happened to the elevator (which is at the bottom left corner of your tower). The doors open, and your first bitizen enter the elevator. He's waiting for you to send him up! All elevators, unfortunately, only hold one bitizen at a time. Tap "Continue" to get rid of the pop-up. Tap the red bottom left corner box that leads you to the lobby. Tap anywhere on the lobby and two large arrows appear at the bottom of your screen. Tap and hold the left side of the screen to move the elevator up, the right side to move down. Hold on to your left side of your screen to bring him up to your residential floor. You got to agree, the elevator moves so freaking slowly, so much slower than any standard elevator! Release your hold when your elevator reaches the floor. There's no need to be a perfectionist (All the better if you can though!), the game will automatically adjust the elevator to the correct level.
Your first bitizen has settled in your tower and residential floor! You'll get a notification again, tap "Continue" to rid of it. Now you're asked to build another floor. Miraculously, even though you've no source of income yet, you get enough coins to build the 3rd floor already! Wow! =0 Tap the billboard again to do so, tap yes to confirm. Rid of that stupid notification =P, click the empty floor, you're presented again with only one box, but this time the box got a green border containing the words "Food" and below a text saying "Demand:100%". Don't worry about the demand first. The game forces you to hurry construction again, just do the same thing as you did just now.
The 3rd floor opens into a commercial floor! A food one. Any commercial floor that opens is always random (Same for residential floors, but there's no difference between each residential floor. For commercial floors, big difference), and for funny reasons you can't decide what to open. Tap the residential floor. You'll see the first blue rounded box has a picture of the bitizen that settled here. The other 4 boxes have the words 'For Rent' with a picture of a Tower Bux and a number 1 to its left. Ignore that for now. He doesn't seem too happy, the bottom left hand corner shows a red, frowny face. Beside this picture are his name and the word "Unemployed". No wonder why he's not too happy. Tap the bitizen picture, and a screen with many details pop up. Okay, things get a little complex here, but I touch on all that later at the advanced tutorial. Tap the rounded box that has a picture of a briefcase on it and the word 'Job', then click yes to confirm. A list pops up, and the only row is the commercial floor name and the commercial sector it belongs to (which will be the Food sector). Tap on that row, and click yes to employ him there. Getting pretty annoying to press yes all the time, huh? There's an orange box with an exclamation on it at the notification row (which lies at the bottom of your screen) and the top right corner of the commercial floor. Above the box at the commercial floor says 'Closed'. That isn't good! Closed commercial floors can't make coins for you! Tap on the commercial floor and you'll see a lot of details. The game asks you to restock food item, do that by simply tapping large rectangular box that shows a product (that the commercial floor can sell), a clock, a coin, and other details and numbers. Ignore that first, we'll cover that later in advanced tutorial. The commercial floor starts stocking the product. You'll ask to hurry the restocking, it's basically the same as hurrying construction.
It's in stock! You need to tap the blue box that says 'Stock' to make it go on sale! Finally you can get some coins! Now that's the end of the basic tutorial! You'll get enough coins to reach 5000. Quite a stupid tutorial, huh? You're still wondering about all that details you encounter when you tap the bitizen, and when you tap the commercial floor? Don't worry, here comes the advanced tutorial!
Here, I'll cover aspects of the game that the tutorial completely does not cover or hardly covers!
By writing a guide to ease you into better enjoying the game, bear in mind this tutorial is nothing more than walls of text with very limited (If any at all) pictorial illustrations. By reading this section of the guide, you should have ideally already started playing the game proper. You shouldn't be reading this guide at all if you have no idea what this game is really about, still deciding to play this game or not (That one is reserved for textual or video reviews), or simply playing this game for "testing" purposes. Because you simply won't understand what I'm talking about, since text and limited illustrations can only do that much. I'm not stopping you from doing so even if you fall under these categories, because I'm not going to hunt you down using Google Maps. =P I have better things to do and I believe in giving you the freedom to do whatever you want unless you are harming others. The purpose of this tutorial is to get you more accustomed to this game by understanding its mechanics, rather than being a lost sheep.
However, part of the fun in a game is to figure out yourself how to properly play this game. (Well, there's actually not quite a proper way to play games other than to have fun, but nevertheless I feel there are certain parameters) If what I just said clicked with you, then I suggest you don't continue with this textual tutorial (And perhaps save yourself from walls of probably boring text =P) and start your own wonderful exploration tour! Perhaps you may discover more than I am going to say subsequently!
Lastly, understand that this guide is written out of free will, and I'm no professional guide writer (The content of my work is not being checked by editors), so don't expect it to be a perfect guide. It's like having the expectation that you are living in a perfect world. For the sake of humor, I'll probably be inserting a bit of opinions into this tutorial, although such is not quite typical. Hope you don't mind? =)
Screens showing views of your Tiny Tower
In the zoomed in view of your Tiny Tower (which is the screen you first see when you start playing the game after the loading screen), you'll see a purple bar at the bottom of your screen. At the left side shows the image of a coin and beside it a number which actually represents the number of coins you have as of current. It updates really often, like once every second. In the middle is the picture of a Tower Bux and a number right beside it. This represents how many Tower Bux you have now. Of course, as I said, Tower Bux are rare, you don't gain them often, so it updates only every time there's a change to this number (Whether is it a gain or a loss). To the right is the menu button, which I'll cover later. It makes up a major part of the game, so it's really important! At the extreme top left corner, you'll see an image of half a person and a number beside it. This shows how many bitizens live in your tower. There's a magnifying glass icon just below it, you'll notice. Tap this to zoom out and view a zoomed out view of the whole tower. As your tower grows, you can't see the whole tower anymore. Tapping the icon makes your screen shift to the top of your tower if out of view. Beware, it gets laggy with more floors, and the elevator also seems to be slower than before (If you've a fast elevator). This zoomed out view is kinda useless, but at night it's quite useful as commercial floors which are open then will have two rectangular lights lighted up to the right side of the floor. Those commercial floors that are closed have no lights to the right side of it. The extreme top right corner has an image of a building and a number beside it. This number is simply how many stories (or floors) high is your Tiny Tower. You'll want a super tall tower!
After you build a new floor and tap on it, you actually get a choice of what sector to build. You can only choose specifically what to build (Which commercial or residential floor exactly) at the new floor if you're willing to pay that really hefty cost in Tower Bux for that target floor you want, if not just tap the sector you want to build and the game picks randomly for you what exactly to build there. There are six sectors: Residential, Food, Service, Recreation, Retail, and Creative. The last 5 are all commercial sectors and can gain coins for you! Underneath you're wondering what's this demand all about; it actually determines the popularity of all the commercial floors in that particular sector. A 100% demand means that you'll generally get 100 customers buying 100 products off one of your commercial floor in 10 minutes (Yeap, you guessed it, one customer can only buy one product at a time). For example, if the Food sector has a demand of 94%, then 94 customers will buy off 94 products off one food commercial floor in 10 minutes! If you have 6 food commercial floors, that would mean 94*6 products being sold off in 10 minutes! Demand percentages do not exist in decimal, or worse, fractions, by the way. Always keep the demand for all commercial sectors high; you'll want as much sales a minute, don't you? Do this by building evenly; build Food, then Service, then Recreation, then Retail, then Creative, then back to Food again and so on...
There's no limit to how many floors you can build, but there's a limit to the number of useful floors you can have. What are useful floors? Simply floors that are residential or commercial floors. Once you build finish all of the available commercial and residential floors (24 of each commercial sector, adding up to 120 commercial floors, plus 72 residential floors, adding up to a grand total of 192 useful floors. This is as of the 2.2 update), you can't build anymore in those empty floors you have, since you are maxed out on each sector, so practically you can just call them useless. The game will tell you "No more new floors of this type for your level." So let me ask you a question, if your tower is 192 floors high, have you built every one of those useful floors? Answer is in the spoiler box below...(If you don't know how to read the text inside it, just triple click the blank part of the spoiler box when your highlight cursor appears! If you don't understand, just hold the "Ctrl" key on your keyboard and press the "A" key! Basically Ctrl+A. I had trouble myself trying to figure out how to read it as well, so I better educate you all how to do so! =P)
SPOILER! Highlight to View
No! You've forgotten to include the lobby! =P Your tower needs to be 193 floors high to be able to build every one of those useful 192 floors!
However, always get exactly 8 empty floors ready, whether is it ready to be built or already built (It doesn't really matter which of the 2 above you do, especially to a casual player)---you'll never know when the next update is, and when it comes with new residential and commercial floors, you're ready to build them straight away! Usually if updates are released, they come in sets of 5 commercial floors, one for each sector, and 3 residential floors to accommodate them, so presto, that adds up to 8 floors! So why exactly 8 floors? Because even those useless floors at the top of your tower lengthen the construction time of your to-be-built commercial and residential floors! You'll find out later when you read the construction part under Advanced Strategies & Information.
Bitizens are the driving force of your tower, without them, there won't be profits rolling in!
It's very safe to say that bitizens never abandon the tower themselves, no matter how sad they may seem. This way you can manipulate them at your own will! Bitizens also post on BitBook, the game's version of FaceBook! More details on the BitBook later... Only bitizens that live in your tower post on BitBook (even if they live in your tower for only one second!). They generally measure 16 to 17 pixels high. Each bitizen have their own unique traits, their skin colour, facial hair colours (I thought that this could be changed since you just need some dyeing, but apparently...no...) and their name! (which you also can't change =(, sad case...)
When you tap on the picture of a bitizen, a window with more details about the bitizen comes out. It looks something like this, but the game puts everything to the middle.
Bitizen Detail Window:
- Home: Floor __
- B-Day: ___ __
Food : __
Service : __
Recreation : __
Retail : __
Creative : __
- Employed at:
The blank below 'Dream Job' shows which commercial floor he wants to work at. It's coloured according to which sector that commercial floor belongs to. Green is Food, Blue is Service, Yellow is Recreation, Purple is Retail and Red is Creative. Be a kind soul and put the Bitizen in his dream job as far as you can! Your genuine act of kindness will result in 2 Tower Bux! For the first time you do that only though. Each bitizen only has one dream job. The corresponding commercial sector he wants to work at will always have the highest job interest level. Not only that, there's a bonus: You double the stock of a product after it stocks finish...without increase in price or stock times! The blank beside home tells you which floor does the Bitizen live in. B-Day just means birthday, probably just a way to compress this into the window =P. If you check in on your tower during your bitizen's B-Day, you'll be gifted 1 Tower Bux!
There are a couple of numbers beside the respective commercial sector names. These numbers correspond to what we call 'Job interest level'. This number represents his job interest level for any of the commercial floors in that corresponding sector. The higher, obviously, the better. 9 is the maximum while 0 is the minimum (and of course, the worst). These affect the discount rates at which all three products at a commercial floor is entitled to. Will explain more later. The blank below 'Employed at' simply shows which commercial floor the bitizen is currently employed at. It'll just show 'Unemployed' if he's not employed anywhere. A face is shown to the left of this employment information. There are three faces: A green happy face, yellow neutral face and red frowny face. The green happy face is shown if the bitizen is employed at his dream job. A yellow neutral face is shown if he's employed at a commercial sector in which he has a corresponding job interest level of 5 or more. A red frowny face is shown if the bitizen is unemployed or employed at a commercial sector in which his corresponding job interest level is 4 or less. The happiness level shown by the face does not affect anything by far.
There are three boxes at the bottom of the window. The first box is tagged below with 'Dress up'. You can change the outfit of your bitizens here! A enlarged picture of the bitizen you are dressing up appears, and there are boxes which you can tap to change their outfit. The next outfit generated is completely random, so keep trying until you are satisfied! There are several different kinds of accessories that can be generated, the list is shown below! The only thing you can't change is the bitizen's skin tone colour and his hair colour. Any facial hair will be the same colour as the hair colour. Oh yeah, by the way, female bitizens can't have facial hair. Booooooooooo!!!! It used to cost a single coin to dress up bitizens, but no longer does that apply now! Yeah! If you want a more specific costume, you can try tapping the box that says 'costumes'. A list of costumes will appear, but they are not free (Boo!), you need 3 or 5 Tower Bux to unlock them first before you can freely use them. Now that sucks...
Glasses (Both male and female):
- Black frame clear glasses
- Silver frame clear glasses
- Black frame sunglasses
Facial Hair (Male only):
- Van Dyke
- Backwards Cap
- Baseball Cap (Male only)
- Cat Ears
- Cowboy Hat
- Football Helmet
- Headband (Female only)
- Party Hat
- Pirate Hat
- Propeller Hat
- Sunhat (Female only)
- Top Hat
- Earrings (Female only)
- Tie (Male only)
The next box is tagged with 'Job', in which you can assign them a job by tapping here and then tapping the row in which the commercial sector is. You need to zzzzz.....confirm again....by the way, you can't assign bitizens a new job if they are working in a commercial floor that is currently restocking. Still remember what's restocking? It's when a product is out of stock and you are trying to replenish it so that it can sell again! It'll show a meter bar at the floor. You'll get a notification that you can't re-assign them. You can also make them unemployed, by tapping the top row of the list that says 'No Job', to make a reserve bitizen for any commercial floor that needs someone later. You can't unemploy if he's in a commercial floor that's re-stocking.
The last box is tagged with 'Evict' and has a picture of an arrow pointing towards northeast. It's the uh em, most evil thing to do with a bitizen. Tapping this box will bring out a notification to confirm to evict the bitizen from your tower. You're denying his rights from living in your tower completely, you evilist! This will result in an extra space in the apartment he lives and an extra space in a commercial sector (if he's currently working there). And again you can't do this if the bitizen is working in a commercial floor that is currently restocking.
Commercial floors are those floors that will see your number of coins accumulating!
When you tap the commercial floor, you'll see a window with many details. It looks something like this! And again in the game everything is middle-flushed.
(Commercial Floor Name)
--(Commercial sector it belongs to, highlighted in respective colour)--
|Lvl __ (Upgrade)|
|(Bitizen Picture/Hire)||(Bitizen Picture/Hire)||(Bitizen Picture/Hire)|
(Level 1 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
(Level 2 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
(Level 3 product/item name)
(Coin picture) ____ __% off
(Clock picture) __ __ QTY: ___
Above the three boxes show the commercial floor's name. Tap it to rename your commercial floor! Also, the commercial floor's level is shown there too (A bit like pokemon huh?). All commercial floors start at level 1 when first opened. It costs 3 Tower Bux to upgrade the floor. Upgrading a commercial floor makes each one of all the products have the following change: Original stocking price increases by 45 coins, stocking times increases by 5 minutes, and an increase of 75 stock once stocked finished. You can continue upgrading forever, there's no level limit (I heard someone upgraded his Mexican Food over 1500 times! =O).
The three boxes will show a picture of a bitizen with his happiness level inside it too in the form of a face if there are bitizens employed there. If not, It just shows the word 'Hire', meaning there's a free space. Directly below this box would be a number in a black rectangle, the corresponding job interest level for that bitizen in the picture for this commercial floor sector. Tapping this bitizen picture brings you to the bitizen detail screen. Tapping on a box showing 'Hire' brings out the list of all bitizens, regardless whether they are employed or not. Tap on the bitizen you wish to employ at your commercial floor and confirm, hopefully one with a high job interest level for that sector! You can employ the bitizen if he's unemployed or is working at a commercial floor that is not currently restocking. Surprisingly, you can employ a bitizen at a commercial floor even if the floor that is employing is currently restocking, but not the other way around. =(
Below the three boxes are the rectangular boxes if you've any bitizens employed there. These boxes have no borders and are gradient from light to dark from top to bottom. One bitizen employed will allow you to see the first box which contains a lot of details. This is called a Level 1 product/item, or whatever you can call it, name it. Two bitizens employed allows to see and restock a Level 2 product, item, or...whatever! (Let's just take it as a product from now okay? Don't torture me, please =P) Three bitizens allows you to see and restock the third and final level product. Of course that's assuming nothing is in stock yet (In other words, the commercial floor is closed. Nooooooooo!!!!!!!!!). In each box, there's a load of details. There's a pretty picture of the product beside the coin picture and product name. The blank beside the coin picture is written in gold letters. It tells you how many coins you need to restock this product, after the discount. This discount, in percentage is shown in the blank to its right, in green. It's determined by adding up the job interest level relevant to the commercial sector of all the bitizens employed. The more, the merrier. =) That goes without saying. In other words, the maximum discount is 27% (with all three bitizens employed there a 9) The blank beside the clock picture shows how long the product takes to stock. And again 1M means one minute, 5H means 5 hours, and so on...The blank to the right of QTY (A freaking lazy abbreviation for quantity) shows means how many of the product will go on sale after stocking it and accepting the stock. The more, the better, and the less need for bitizens to be around to restock the product. Tap on the rectangular box to start stocking the product! Finally, this time you don't need to confirm anymore! =D (It used to be the case though) You can only stock one product at one time, so be careful what you stock! You can only stock the next product after you've accepted the stock for the product that has finished stocking.
So what happens when you've got dream jobbers (Bitizens who are employed at their dream job) in that commercial floor? As I said, you get to double to the stock of products without increase in stocking price or time! But how does this work? Okay, 1 dream jobber will double the quantity of the level 1 product after it has stocked finished. 2 dream jobbers will double the quantity of both level 1 and 2 products once stocked finished. 3 dream jobbers will double the quantity of all products once they are stocked finished. As you could see, dream jobbers are very valuable, and enable the commercial floor to last longer without attention; so prioritize dream jobs over their job interest levels!
- (Product name) (1,2, or 3 coins in pictorial form, this depends on product level)
- In stock: ______
(Tower Bux Picture) __ to sell or gift (Present Box picture)
If a product/item is already in stock, it will show in its own respective box. This box, though, will have a white-grey border around the gradient box. There will be meter bar that will eventually drain out (white to black) when customers buy the corresponding product off. You should know what does the blank beside 'In stock' shows, of course....it's the number of product left for sale. Down to zero, and you gotta restock this product. The blank below the meter bar how many Tower Bux you need to spend to quick sell or gift. You can sell off all the remaining stock for the price of Tower Bux and you can restock it again. Don't worry, you'll get your profit still. You can gift the stock to your friends as well if they need it. Unfortunately, your act of kindness still requires Tower Bux to be performed. =( The remaining stock is gifted to your friends and you need to restock it again. Obviously, you don't get the profit. Useful if your friends are completing missions, or if they just started playing Tiny Tower and do not have the capability to spend so much coins to stock the more expensive level 2 and 3 products. If you accidently tapped on the entire rectangular box to bring out a pop-up window that has only two options to sell or gift the remaining stock, without the option to cancel, fear not! Just tap on any one of the rectangular boxes that says either 'sell' or 'gift' and you'll be brought to another pop-up window, which means that you'll need to confirm that you really wanna to do that. Here you can tap on 'Cancel' and hallelujah, you're back to normal gameplay! Of course, if you're too sure you want to do that, tap on the other box!
Commercial floors will always see customers miraculously appearing from the doorway (I really wonder how they get up here?), of course unless it's closed (Funny thing is, bitizens still request elevator rides to closed commercial floors. More on that later). A commercial floor is closed if it has nothing to sell. It can even happen when it's stocking a product, since it can't go on sale yet. Closed commercial floors have their lights off. Bitizens who are currently being employed sometimes patrol the floor, even when it's closed (What hardworking people, why don't you go home and take a short nap or something?). They may walk off the floor sometimes, but will come back, so don't worry, they wouldn't leave the tower by themselves! Customers will have a speech bubble above them showing what they bought. All customers only buy off one product at a time. They appear from the doorway and just walk off the floor and presumingly, go sky diving =).
Now there are three boxes right below I haven't covered, right? The first one is 'Delete'. Tapping this will bring out a confirmation to delete the floor. You are going to destroy the very commercial floor right before your very eyes! It will revert back to an empty floor where you can build another sector, just like when you first build a floor. This box can't be tapped if the floor is currently restocking. If the commercial floor is deleted, all employees employed there will become unemployed and will return to their apartments. Deleting a floor costs no coins at all. The next box is 'Move'. You can shift this floor to other floor you want. All the other floors will get pushed up or down when you shift the floor. It's like taking a wooden block out of the stack, let the rest of the blocks fill the gap by themselves and you find a place in the midst of the stack to slot the block you're holding. You can do this anytime, even while the floor is restocking. The last one is 'Paint'. You'll get to change the colour scheme of your floor. you'll start off with 100 paint buckets; you use one every time you re-paint. If you run out, you can buy another 100 of them for 1 Tower Bux. The new colour scheme is random, so keep splashing some paint on those walls till you're satisfied! Unlike changing bitizens outfit (Just tap the box with the opposite arrow), you can't revert back to a previous colour scheme, but you can revert back to the original one. You can paint anytime too. Painting doesn't affect the floor in any other way., unlike upgrading.
In addition there is now a pretty small "tab" at the extreme middle top corner of your screen that slightly overlaps your window once you tap the commercial floor. You'll see the word "Share" and to the right of it a very cute "+" icon in a very sexy square box =P. Now if you have a twitter account and an internet or data plan connection, bingo! You can tweet your commercial floor! The game has a default message written for you and puts a pretty paper clip holding a nice screenshot of your commercial floor including your bitizens currently at their workplace! You can change your tweeting lines however you like, and when you're trigger-happy just tap the "Send" button and there you go!
These floors are where your bitizens will live! Make sure to have ample of them, if not your commercial floors will frequently see a shutdown! Without residential floors, your commercial floors are worthless!
When you tap a residential floor, it doesn't show as much detail as a commercial one, but nevertheless not understanding this window and its details can make you pretty confused!
You'll see something like this. Hopefully I'm repeating this for the last time, but all details are middle-flushed in the game!
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
(Picture of bitizen/The words 'For Rent', below it '1 [Tower Bux picture]') (Bitizen's Name, below it his employment status, if applicable)
You can rename your apartment if you want by tapping on the current apartment name, just like commercial floors! Residential floors aren't like pokemon though, they don't have any levels...
If a bitizen lives in the apartment, his picture appears in the blue box and some details to the right of the blue box appear: The bitizen's name and his employment status. If the apartment has vacant spots, it'll be the last few blue boxes with the words 'For Rent' and '1 (Tower Bux picture)' inside. To the right will be blank in that's the case. There's a bug surrounding this, apparently (Confirmed for the iOS version only, I don't know about the Android one). Since the distance between any two blue boxes is very small, it's possible to tap on 2 boxes at a time. If you tap on the two adjacent boxes that show the words 'For Rent' and the Tower Bux picture at the same time, you'll see two pop-ups appearing almost at the same time! One will appear on top of the other so you won't see the other one. Tapping on either the 'Yes' or 'No' option will result in your game crashing! That's no good. No good for two reasons. First, you'll be frustrated of course and need to re-open the Tiny Tower app. Again. But adding on to your frustration, you may lose your most recent progress in the game! So, if you see two pop-ups coming up at one time, immediately close Tiny Tower app, disallowing it to crash! You'll have a chance of the game saving your progress. But in the first place don't be a "kan cheong spider" (A term used to describe someone who's kan cheong. Kan cheong is just a Cantonese and Hokkien term meaning nervous, harried or uptight) and anyhow tap the boxes if you so happen want to force in new bitizens! Saves you the trouble of closing the app!
Bitizens who are unemployed will return to their apartments and will be seen patrolling it, without leaving. You'll sometimes see bitizens who are employed at some commercial floor at their apartments too (Slackers!). Nobody is crazy enough to come out from the doorway out of the blue and walk through the apartment and go sky diving. =) Of course unless you're talking about bitizens who request an elevator ride to a full apartment and 'just visiting'.
The three buttons at the bottom of the window do the same thing as it would for commercial floors, but the 'Delete' box has a little changes. Since residential floors have no stock at all, they don't re-stock anything at all. The Delete box is always there, but if you've any bitizens currently living in the residential floor, you can't delete it. You need to evict all of them first before you can delete the residential floor. And again deleting floors require no coins at all. Strange huh?
You'll see that very same small tab at the extreme middle top corner of your screen as commercial floors when you tap your residential floor, and you guessed it, it does the very same thing!
These are the stuff that will keep you occupied while playing this game for some time non-stop! Some involve the elevator, while others are, um, a bit more special. These event notification appear at the bottom of your screen in one single line. These notifications stay the same size no matter how long the queue is, which means that most notifications will exceed your screen width and you've gotta clear the ones in front before clearing those behind...now that sucks...if you find a closed commercial floor just after you check on your tower, its notification box will be far behind, forcing you to clear those in front first before attending to that commercial floor.... Anyway they are several types of event that can occur in your tower, so here are they!
- A bitizen visit, marked by a red box with two triangles pointing away from each other
- A VIP visit, marked by a red box with the word 'VIP' on it, underlined
- Deliveries & Messages, marked by a blue box with a picture of a person from the top half
- Finished stocking, marked by a light yellow box with a picture of a white open carton box
- Closed commercial floor, marked by a orange box with an exclamation mark inside.
A normal bitizen is just visiting your tower...zzzzz...it happens like at least once every minute (Depending how fast your elevator is), sometimes once every ten seconds! Amazingly, he doesn't even need to walk through the lobby to its doorway to even enter the elevator! Bitizens that entered the elevator are stubborn enough not to exit the elevator under almost all circumstances! One pesky way of ridding of these insistent idiots is to force close the game and restart it! It might happen when your device runs out of RAM (Random Access Memory) and restarts itself. Tap the notification box, it brings you to the lobby. Tap anywhere in the lobby to bring up two large arrows. Bring him up the same way you did in the tutorial. The bitizen will have speech bubble saying the number of the floor he wants to go to. Bring the bitizen up there, while watch his little cute expression of his mouth opening and closing on the way. =) On arrival to his desired floor, he happily tips you a couple of coins (He's still showing that cute expression!), and leaves the elevator. The number of coins he tips you is twice the number of the floor he wants to go to. No point bringing him/her up to another floor, since this stubborn idiot won't exit the elevator until he/she notices he/she reaches the right level. If you get lucky, the bitizen can tip you 1 Tower Bux too! It's quite rare, so thank your lucky stars if you do get it! The bitizen suddenly becomes emo when he enters the doorway of the floor, and then he joins the customers that enter the floor as well; walking off the floor and again, presumingly going to have a (hopefully) fun time sky diving. =) However, unlike those customers, he doesn't even buy off a single product as he walks off the floor. Then I wonder why did he even took the elevator and waste his money for? Just to sky-dive? Then why don't you go to the top floor instead? Weird guy. Whatever, be careful boy! Don't hurt yourself! Oh by the way, go back to wearing that cute expression of yours, you look really cute! =P
If the bitizen happens to take an elevator ride to an apartment, and it has at least one slot empty, he moves in to your tower to live! He'll start off unemployed, just like in the tutorial. Unfortunately, the bitizen who moved doesn't even pay a single coin for that elevator ride! Bastard! If the apartment is full with 5 bitizens, then he'll walk off the floor as usual and pay tips for the elevator ride as usual.
On a side note, bitizens usually like to visit apartments that are full with 5 bitizens. Then they can't move in. Smart move of them uh?
Lucky you! A VIP is visiting your tower! And again they just miraculously appear in the elevator without walking through the lobby and its doorway! It rarely happens so make good use of it! VIPs are special event bitizens that carry certain effects. The VIP, like those bitizens who request useless elevator rides, will wait for you to send him/her up. If you want to rid of the VIP at the lobby (Why on earth would you want to do that?!?!), do the same way as you would to rid of any bitizens in your elevator.
But now luckily (That's at least I hope you have the Version 2.0.0 or above) if you don't want them now you could finally store them at your lobby! NimbleBit changed the notification window to include 2 options as text boxes. If you want to use them like normal just tap "Use Now". But if you save them up for next time, then just tap "Save VIP". Now they'll roam your lobby until you tap on it and the VIP's icon in the similar window like residential floors! (And apparently the VIPs are also tagged with their names! Lol. Finally! A really good use for the lobby! Hurray!) Seems like no matter how important are they, they don't have another choice but stay in the lobby for as long as you like! You can only store up to 5 VIPs, beyond that if you try to store another one the game will refuse you to do so (You don't even have a choice to swap out a VIP already patrolling the lobby!) and force you to begin transporting the VIP to any floor except the lobby.
Unlike normal bitizens, you can send them to any floor at your own will. They have no speech bubble above them (Plus they usually appear pretty emo =). They sometimes make that cute expression though). Tap the notification box to go to the lobby. Tap the lobby to start your escort. Send them up to a floor that needs it the most! If you send them to a floor that renders their effect useless, they simply walk off the floor like a normal bitizen. You need to confirm that you really want them to be sent to that floor you bring them to. You can't send a VIP to the first floor, the lobby, no matter what. There are 5 types of VIPs, let me list them for you...
Both male and females wear a yellow hardhat and orange garb (That's their costume). The male seem to be wearing a ball cap while the female one, a sunhat.
They are useful to a great extent in that they cut off 3 hours off a floor that is currently having construction. That saves you 3 Tower Bux! If less than 3 hours remain and they are sent there, it immediately opens! You can send multiple construction workers to one floor, they will continually cut off 3 hours after each other, so their ability stacks. If they are sent to a construction floor, they exit the elevator and wow! Miraculously disappears! The construction worker has been sacrificed! (It must be a terrible life being a construction worker, if I were forced to be one, I'll never ever visit the Tiny Tower!!!)
Both male and females are dressed up completely in brown. The male wears a ball cap, while a female does not have any additional headwear.
They are pretty similar to construction workers, but they cut off 3 hours off stocking times of any commercial floors that is currently stocking. The product is in stock immediately if the VIP is really sent there and less than 3 hours remain for it to stock finish. Similar to the construction worker, their ability stacks, you can send as much delivery people to a single commercial floor. Unlike construction workers, they walk off the floor no matter which floor they go.
Only female celebrities exist sadly. She wears a pink shirt, white pants (Did you notice that bitizens never wear shorts, three-quarters, or anything else for bottoms? =) Other than pants or jeans?) She has long hair with variable colours, puts on red earrings and sunglasses (Cool!).
The celebrity is deemed by most people the most useless among all the VIPs. Why? Because she only brings in a fixed crowd of 50 bitizens to your commercial floor you sent her to to buy out 50 products. Business continues as usual after the crowd of 50 bitizens. For some weird reasons, she doesn't buy anything herself. She just walks off the floor. Cool and emo huh?
Only male big spenders exist...he wears a green suit with a yellow tie and puts on a set of cool sunglasses.
Big Spenders are pretty useful as he buys out all remaining stocks of one product, but it's random which one he will buy out. You'll need to restock the product after he visits that commercial floor of yours. Keeps commercial floors and bitizens busy by continually stocking. You can send him to a floor that is still restocking and make good use of him so long it has other products on sale. The only sad thing is, you can't check out the remaining stock on those products. He'll walk off the floor after buying his stuff (which takes less than a second, I wonder how he takes all that products home?)
Real Estate Agent
Both the male and female wear a dark blue outfit, but the male variant wears a red tie while the female one puts on red earrings. Because of this, it can be rather difficult to distinguish a female Real Estate Agent and a female Delivery Person, since the two colours are similar and the earrings on the Real Estate Agent are hardly noticeable! Be careful and analyze carefully!
The Real Estate Agent moves in enough bitizens into an apartment (what you know as residential floors) to fill it up completely to 5 bitizens. You'll get a notification that new bitizens have moved into the apartment. Sending this agent to a full residential floor with 5 bitizens is completely useless as you helplessly watch the Real Estate Agent walk off the floor without doing anything. Best send them to an empty apartment or nearly empty apartment. Saves yourself some Tower Bux to move bitizens in immediately. It costs 1 Tower Bux to immediately move in one bitizen to an empty slot in an apartment by the way.
Deliveries & Messages
You are required to find for a specific bitizen for this event. It's an event that pops up somewhat frequently. The event starts by just tapping the notification icon. There will be a pop-up which is sometimes quite a laugh to read. It'll include a bitizen name somewhere. Tap yes to try and find this bitizen. Tap no to just abort this event and return back to normal gameplay. If you tap yes, the picture of the bitizen you need to find and his name will be shown at the bottom of your screen to aid your hide & seek adventure. A good aid, not good enough when your bitizen list is disabled. In fact you can't access the menu at all or attend to any notifications. To complete your adventure, just tap the floor where the bitizen is. Luckily for you, no penalty is imposed if you don't find him at that floor you tap. You'll just get notification that he isn't there, and the search continues. Be wary, some bitizens can be pretty pesky, even if you know their workplace, they may not be there, they might slack in their apartments! Successfully finding this bitizen will get you 1 Tower Bux! Great! If you happen to get fed up with finding the required bitizen, you can tap the red X button at the bottom right corner of your screen to return to normal gameplay. You impatient guy!
It seems that this event still appears even if there are no bitizens currently living in your tower! However, when you try to activate the event, it exits immediately. If a bitizen comes to live in your tower before you activate the event (That is, the event icon is already there but you haven't tap it), everything goes on as usual.
A commercial floor has finished stocking! Click the notification box to bring you to the commercial floor that has the product that stocked finished. Obviously bitizens are dumb creatures, they don't know how to put the product on stock themselves so you gotta help them by simply tapping that commercial floor! It'll go on sale after that, so you can start stocking the next product if anything is out of stock, or if the commercial floor is already fully stocked, leave it alone. Stocking finish a product won't net you any coins, but fully stocking, which means that the commercial floor has the ability to sell all three of its products, will net you some coins (The number of coins is determined by the total number of stock remaining divided by 20), or if you're lucky, even a Tower Bux! That's one in a sixth chance according to one of the NimbleBit guys (they are the ones who develop this awesome game!).
Closed commercial floor
Oh nooooooooo!!!!! One of your commercial floors has closed!!! And worse still, it's not doing anything, not even stocking any product! Tap the orange notification box to bring you to the closed commercial floor. Tap on it, employ bitizens there if you haven't, and start stocking something, anything!!!!! A closed commercial floor won't get you any coins, so avoid these!
Okay, you're looking through all these wall of texts and already understood much of the game...but suddenly you see that green rectangular menu box sitting at the bottom right corner of your screen. Out of curiosity, you tap it, then you are bombarded with a bunch of big boxes that you don't quite seem to understand. Confused? Don't worry, I'm here to clear your doubts! (Hopefully)
There are altogether 12 boxes. Let me list them all and their functions...
It's the first box from the top row, starting from the left side. Tap this button, you'll see the list of bitizens; it's the very same list you'll see if you tap the 'Hire' button from a commercial floor window. However, instead of giving you a confirmation pop-up of whether you want to employ the bitizen in the commercial floor, it pops up the Bitizen Detail Window. This time let's go into detail of this bitizen list. Each row shows one bitizen and his overall status. To the left side shows the bitizen's name and which commercial floor is he currently employed at. To the right side shows his job interest levels for the various commercial sectors. The numbers correspond to the following order of commercial sectors from left to right: Food, Service, Recreation, Retail, Creative. The numbers are colour coded to make interpreting their job interest levels for each commercial sector easier. The bitizen's dream job (which is pretty faint and hard to see, unfortunately) is also shown on the right side. To the extreme right shows his happiness level.
You tap this, you get to set a few settings. Yeah, very few. Only three is available. There are only two states of these 3 settings: On and Off. Now how lame is that?
Your first option is music. Yeap, there are in-built music into Tiny Tower (Every game should have its own music anyway). They are pretty nice and soothing, so you can turn it on. But if you wanna save battery, yeah, don't bother then. There are three music tracks available. The playlist is stuck on 'Repeat All', which means that it goes by a set order and once the third music ends it goes back to playing the first one, and so on...The music will shut itself off if you lock your device or navigate away from the game (This includes the drop-down notifications!), and will change when you next check in on your tower. This way you can sort of change music by using the drop-down notifications. Just pull it down and flick it back up to where it belongs, and presto! The next music in the playlist starts playing! Here are the 3 tracks and how they're arranged in the em, imaginary playlist:
- This Could Be Fun by Erik Haddad (Download here: http://www.mediafire.com/?4uc7tl5318u9u2h)
- Jazz Juice 110 bpm by Dan Foster (Download here: http://www.mediafire.com/?26gi741p3555d8l)
- And the last one...nobody knows the title of the song, nor does anyone know the song artist...anyway it can be downloaded here: http://www.mediafire.com/?9psb4i6jn6d750n
- Exclusive Holiday (Christmas) Theme (Download here: https://www.mediafire.com/?58m6whpl1u7zsnr)
The last track, the exclusive holiday theme, is only used when the holiday theme is used. When this exclusive track is used, it will be the only track in the list, so the usual 3 will be temporarily out of service until the holiday theme is scrapped and the original theme is used again. It's a Christmas remix! The good news is that it's stands at 2 minutes long so you won't get bored of it so fast, but the bad news is that it will keep looping all over again and again and again and...you get it.
In my opinion, the last music track is the best! If you like the music you can download them by clicking the links above! Enjoy! =)
P.S. All the tracks downloaded above are have a bit rate of 128kbps, which is considered relative low and may not give high quality music. You may change the details of the tracks if you wish, although I've already filled them in for you, plus a pretty cover art! =)
The next thing you can set is the Sound FX. They are really irritating in my opinion, especially the 'ching' sound from the collection of coins that occurs simultaneously with the update of the coin figure (Once every second!), so off them!!!!! Saves your battery and your frustration with the Sound FX!
You can set notifications too. Useful if you have lots of spare time to manage your tower. Otherwise, pretty irritating and wastes battery as well. Basically if you lock your device, and of course you must leave Tiny Tower running in background, if a product has stocked finished, your screen lights up and you hear a sound to inform you that a product is finished stocking. It happens only once as of what I heard, if you don't clear that notification another one won't come out. You can then drag the Tiny Tower icon to the right side of your screen to unlock your device and open Tiny Tower to make that product go on sale (You got to DIY and tap that commercial floor though, that unlocking procedure doesn't do it for you!). It's just like unlocking your iOS device the usual way, except the thing to drag is smaller and has a cute Tiny Tower icon on it rather than a boring arrow. Notifications appear in-between the clock bar and the usual unlocker slider bar. If you've too many other notifications, you may need to scroll to reach the Tiny Tower one.
HIGHLY NOT RECOMMENDED!!!!!
Unless you're really bored of that super tall Tiny Tower under the glass panel of your device. Or unless you seriously screwed up your entire game. Otherwise, DON'T DO IT!!!!!
Reset Game is not a setting, obviously, but it does what it says on the tin: Reset your game. You'll be back with that one miserable floor only, the lobby. You'll have to spend weeks or even months to get back to that booming tower you had before. Are you sure you want to do this?!?!?! You'll get a warning notification when you press the green box right at the bottom of your screen. It used to be the case that the warning notification isn't even there at all, people who accidently press it must be weeping away!!! ='(
It seems that for some reasons, your achievements on GameCenter aren't reset though. Strange.