Table of Contents
- Copyright Information
- FAQ Changelog
- Version 1.5
- Version 1.4
- Version 1.3.1
- Version 1.3
- Version 1.2
- Version 1.1.2
- Version 1.1.1
- Version 1.1.0
- Version 1.0.1
- Version 1.0.0
- Version 0.8.21
- Version 0.8.20
- Version 0.8.16
- Version 0.8.15
- Version 0.8.10
- Version 0.8.5
- Version 0.8.0
- Version 0.6.0
- Version 0.5.0
- Tiny Tower Release Notes
- Version 2.2.4
- Version 2.2.3
- Version 2.2.2
- Version 2.2.1
- Version 2.2
- Version 2.1.6
- Version 2.1.5
- Version 2.1.4
- Version 2.1.3
- Version 2.1.2
- Version 2.1.1
- Version 2.1
- Version 2.0.1
- Version 2.0
- Version 1.5.3
- Version 1.5.2
- Version 1.5.1
- Version 1.5
- Version 1.4.1
- Version 1.4
- Version 1.3.1
- Version 1.3
- Version 1.2.1
- Version 1.2
- Version 1.1
- Version 1.0.1
- Version 1.0
- Basic Tutorial
- Advanced Tutorial
- Screens showing views of your Tiny Tower
- New Floors
- Commercial Floors
- Residential Floors
- Tower Events
- Menu button
- The Lobby
- General Floor Details
- Technical Terms
- Advanced Strategies & Information
- Frequently Asked Questions (FAQs)
- Contacting Me!
General Floor Details
Here I'll give you a very nice overview of every single commercial and residential floor! It'll give you sufficient details to understand every commercial floor well enough.
I'll include, obviously, the commercial floor name and which sector does it belong to. I'll get you the details of each and every product that a commercial floor sells: how much does it cost to restock the product without discount, how much stock the product will be just after it goes on sale without any dream jobbers, and how long does it take to stock. Another interesting fact I'll include here is the minimum tower height in which a certain floor can only be built (In the last column). Of course, we're going have a fair competition between each commercial floor, so the list shows these stats with all commercial floors at only level 1!
And when you are about go mad looking at that many columns and rows for the commercial floor table, I am here to relieve you by informing you that the residential floor table has significantly less columns and rows. Woof! =P In the residential floor table, I'll give you the name of the residential floor (Like duh... Why don't you try covering this entire column and read the rest of the table? Well, if you have nothing to do, you can test yourself. Sounds fun? =P), the minimum tower height required to build the residential floor there, and the cost in Tower Bux required to specifically build the residential floor.
For the time to restock the product, I'm following the game, so here, and again, is what each letter stand for!
- M means minutes
- H means hours
- D means days (But no product takes more than a day to stock anyway, so this is practically useless...)
And there isn't any more...so no weeks, months, years, decades, centuries, millenniums, and whatever other crazier longer time periods (Plus any other shorter time periods than seconds as well) you can name, it's not there, so seriously, stop wasting your time on this crap. =P
When the time period shows up days (Happens for construction and if you upgrade your commercial floors like crazy), minutes are hidden. So that means only a maximum of 2 different time periods can appear for one floor.
|Commercial Sector||Commercial Floor Name||Level 1 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Level 2 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Level 3 Product Details [Name: Restocking Cost, Quantity, Restocking Time]||Total Stock of all 3 Products||Minimum Tower Height|
|Food||Coffee House||Espresso: 45 coins, 75, 5M||Tall Latte: 90 coins, 150, 10M||Frappe: 180 coins, 300, 20M||525||2 Floors|
|Food||Sushi Bar||California Roll: 18 coins, 30, 2M||Tuna Roll: 72 coins, 120, 8M||Sea Urchin: 225 coins, 375, 25M||525||2 Floors|
|Food||Pub||Bar Nuts: 9 coins, 15, 1M||Root Bear: 90 coins, 150, 10M||Hot Wings: 225 coins, 375, 25M||540||2 Floors|
|Food||Mexican Food||Chips & Salsa: 9 coins, 15, 1M||Tacos: 90 coins, 150, 10M||Shrimp Platter: 270 coins, 450, 30M||615||2 Floors|
|Food||Sub Shop||6 inch Sub: 90 coins, 150, 10M||9 inch Sub: 135 coins, 225, 15M||12 inch Sub: 180 coins, 300, 20M||675||2 Floors|
|Food||Smoothie Shop||Wheatgrass: 36 coins, 60, 4M||Small Smoothie: 135 coins, 225, 15M||Jumbo Juice: 270 coins, 450, 30M||735||2 Floors|
|Food||Frozen Yoghurt||Mini Chocolate: 45 coins, 75, 5M||Medium Vanilla: 135 coins, 225, 15M||Jumbo Swirl: 270 coins, 450, 30M||750||2 Floors|
|Food||Sky Burger||Fries: 90 coins, 150, 10M||Nuggets: 135 coins, 225, 15M||Big Burger: 270 coins, 450, 30M||825||2 Floors|
|Food||Diner||Cup of Joe: 45 coins, 75, 5M||Bacon & Eggs: 180 coins, 300, 20M||Soup & Sandwich: 270 coins, 450, 30M||825||2 Floors|
|Food||Vegan Food||Beet Salad: 90 coins, 150, 10M||Roasted Potatoes: 225 coins, 375, 25M||Soy Burger: 315 coins, 525, 35M||1050||3 Floors|
|Food||Tea House||Green Tea: 45 coins, 75, 5M||Dumplings: 225 coins, 375, 25M||Pork Katsu: 360 coins, 600, 40M||1050||3 Floors|
|Food||Asian Cuisine||Spring Rolls: 90 coins, 150, 10M||Noodle Bowl: 225 coins, 375, 25M||Orange Tofu: 405 coins, 675, 45M||1200||3 Floors|
|Food||Pizza Place||Pizza Slice: 45 coins, 75, 5M||Personal Pan: 270 coins, 450, 30M||Giant Pizza: 405 coins, 675, 45M||1200||3 Floors|
|Food||Fancy Cuisine||Sparkling Juice: 90 coins, 150, 10M||Caviar: 270 coins, 450, 30M||Roast Duck: 450 coins, 750, 50M||1350||3 Floors|
|Food||Scoops||Ice Cream Bar: 27 coins, 45, 3M||Triple Scoop: 135 coins, 225, 15M||Ice Cream Cake: 1620 coins, 2700, 3H||2970||7 Floors|
|Food||Bakery||Sugar Cookies: 270 coins, 450, 30M||Walnut Muffins: 405 coins, 675, 45M||Bread Loaf: 1620 coins, 2700, 3H||3825||9 Floors|
|Food||Donut Shop||Donut Holes: 180 coins, 300, 20M||Glazed Donuts: 405 coins, 675, 45M||Bearclaws: 1800 coins, 3000, 3H 20M||3975||9 Floors|
|Food||Hot Dog Joint||Plain Dog: 135 coins, 225, 15M||Loaded Dog: 405 coins, 675, 45M||Chili Dog: 1980 coins, 3300, 3H 40M||4200||10 Floors|
|Food||Seafood||Sea Bass: 315 coins, 525, 35M||Lobster: 405 coins, 675, 45M||King Crab: 1800 coins, 3000, 3H 20M||4200||10 Floors|
|Food||Airline Food||Pretzels: 225 coins, 375, 25M||Ginger Ale: 540 coins, 900, 1H||Turkey Sandwhich: 1800 coins, 3000, 3H 20M||4225||10 Floors|
|Food||BBQ Place||Onion Rings: 180 coins, 300, 20M||BBQ Sandwich: 540 coins, 900, 1H||Beef Ribs: 1980 coins, 3300, 3H 40M||4500||10 Floors|
|Food||Italian Food||Garlic Bread: 180 coins, 300, 20M||Cannoli: 585 coins, 975, 1H 5M||Spaghetti: 3330 coins, 5550, 6H 10M||6825||16 Floors|
|Food||Pancake House||Pancakes: 315 coins, 525, 35M||Berry Pancakes: 1080 coins, 1800, 2H||Big Stack: 3600 coins, 6000, 6H 40M||8325||19 Floors|
|Food||Cheese Shop||Cheddar: 405 coins, 675, 45M||Parmesan: 1800 coins, 3000, 3H 20M||Mozzarella: 4320 coins, 7200, 8H||10875||25 Floors|
|Service||Barber Shop||Shave: 45 coins, 75, 5M||Haircut: 90 coins, 150, 10M||Perm: 270 coins, 450, 30M||675||2 Floors|
|Service||Laundromat||Sock Fluff: 45 coins, 75, 5M||Delicate Cycle: 180 coins, 300, 20M||Denim Dry: 360 coins, 600, 40M||975||2 Floors|
|Service||Pharmacy||Cold Medicine: 90 coins, 150, 10M||Flu Shot: 540 coins, 900, 1H||RX Refill: 1080 coins, 1800, 2H||2850||7 Floors|
|Service||Health Club||Weight Workout: 270 coins, 450, 30M||Ball Workout: 405 coins, 675, 45M||Cardio Workout: 1080 coins, 1800, 2H||2925||7 Floors|
|Service||Travel Agency||Car Reservation: 135 coins, 225, 15M||Flight Booking: 540 coins, 900, 1H||Cruise Booking: 1080 coins, 1800, 2H||2925||7 Floors|
|Service||Day Spa||Pedicure: 405 coins, 675, 45M||Facial: 540 coins, 900, 1H||Stone Massage: 1080 coins, 1800, 2H||3375||8 Floors|
|Service||Fortune Teller||Palm Reading: 270 coins, 450, 30M||Tarot Reading: 405 coins, 675, 45M||Seance: 1440 coins, 2400, 2H 40M||3525||8 Floors|
|Service||Ship & Print||Photocopies: 135 coins, 225, 15M||Shipment: 270 coins, 450, 30M||Sales Report: 1800 coins, 3000, 3H 20M||3675||9 Floors|
|Service||Bank||Check Deposit: 135 coins, 225, 15M||New Account: 720 coins, 1200, 1H 20M||Loan Application: 1800 coins, 3000, 3H 20M||4425||10 Floors|
|Service||Dentists Office||Cleaning: 540 coins, 900, 1H||Teeth Whitening: 1080 coins, 1800, 2H||Gold Crown: 1620 coins, 2700, 3H||5400||12 Floors|
|Service||Optometrist||Eye Glasses: 540 coins, 900, 1H||Contect Lens: 1080 coins, 1800, 2H||Laser Treatment: 1620 coins, 2700, 3H||5400||12 Floors|
|Service||Wedding Chapel||Quick Hitch: 270 coins, 450, 30M||Full Ceremony: 1080 coins, 1800, 2H||Themed Ceremony: 3240 coins, 5400, 6H||7650||17 Floors|
|Service||Mechanic||Oil Change: 540 coins, 900, 1H||New Tire: 990 coins, 1650, 1H 50M||Tune Up: 3870 coins, 6450, 7H 10M||9000||20 Floors|
|Service||Recycling||Newspaper: 270 coins, 450, 30M||Cans: 1620 coins, 2700, 3H||Glass: 3600 coins, 6000, 6H 40M||9150||21 Floors|
|Service||Tutoring Center||Addition Help: 1080 coins, 1800, 2H||Grammar Help: 1620 coins, 2700, 3H||Trig Help: 3240 coins, 5400, 6H||9900||22 Floors|
|Service||Security Office||ID Badges: 405 coins, 675, 45M||Radios: 1620 coins, 2700, 3H||Taser: 5400 coins, 9000, 10H||12375||28 Floors|
|Service||Plumber||Drain Clean: 405 coins, 675, 45M||Leak Fix: 1800 coins, 3000, 3H 20M||New Pipes: 6660 coins, 11100, 12H 20M||14775||33 Floors|
|Service||Stables||Horse Brushing: 315 coins, 525, 35M||Hay Bale: 1980 coins, 3300, 3H 40M||Stall Cleaning: 7200 coins, 12000, 13H 20M||15825||36 Floors|
|Service||Fire Station||Kitten Rescue: 450 coins, 750, 50M||Inspection: 2700 coins, 4500, 5H||Fire Drill: 6750 coins, 11250, 12H 30M||16500||37 Floors|
|Service||Stock Exchange||Stock Buy: 540 coins, 900, 1H||Bond Buy: 2700 coins, 4500, 5H||Gold Buy: 7200 coins, 12000, 13H 20M||17400||39 Floors|
|Service||Courthouse||Small Claims: 540 coins, 900, 1H||Family Court: 2160 coins, 3600, 4H||Grand Jury: 8100 coins, 13500, 15H||18000||40 Floors|
|Service||Doctors Office||Check Up: 540 coins, 900, 1H||Prescription: 1620 coins, 2700, 3H||Lab Test: 9000 coins, 15000, 16H 40M||18600||42 Floors|
|Service||Martial Arts||White Belt: 2160 coins, 3600, 4H||Red Belt: 4320 coins, 7200, 8H||Black Belt: 6,300 coins, 10500, 11H 40M||21300||48 Floors|
|Service||Private Eye||Background Check: 1620 coins, 2700, 3H||Surveillance: 4,500 coins, 7500, 8H 20M||Murder Mystery: 9,000 coins, 15000, 16H 40M||25200||56 Floors|
|Recreation||Comedy Club||LOL's: 45 coins, 75, 5M||LMAO's: 70 coins, 120, 8M||ROFL's: 225 coins, 375, 25M||570||2 Floors|
|Recreation||Video Rental||Movie Rental: 36 coins, 60, 4M||New Release: 135 coins, 225, 15M||Console Rental: 270 coins, 450, 30M||735||2 Floors|
|Recreation||Night Club||Cover Charge: 45 coins, 75, 5M||Cocktail: 90 coins, 150, 10M||VIP Ticket: 405 coins, 675, 45M||900||2 Floors|
|Recreation||Arcade||1 Play: 45 coins, 75, 5M||Extra Life: 135 coins, 225, 15M||High Score: 1080 coins, 1800, 2H||2100||5 Floors|
|Recreation||Casino||Nickel Slots: 180 coins, 300, 20M||Dollar Slots: 405 coins, 675, 45M||Poker Game: 900 coins, 1500, 1H 40M||2475||6 Floors|
|Recreation||Mini Golf||1 Player Round: 270 coins, 450, 30M||2 Player Round: 540 coins, 900, 1H||3 Player Round: 1080 coins, 1800, 2H||3150||7 Floors|
|Recreation||Planetarium||Planet Tour: 360 coins, 600, 40M||Solar Tour: 900 coins, 1500, 1H 40M||Laser Show: 1080 coins, 1800, 2H||3900||9 Floors|
|Recreation||Rock Climbing||1 Climb: 405 coins, 675, 45M||2 Climbs: 810 coins, 1350, 1H 30M||3 Climbs: 1215 coins, 2025, 2H 15M||4050||9 Floors|
|Recreation||Aquarium||Admission: 270 coins, 450, 30M||Fish Toy: 405 coins, 675, 45M||Annual Pass: 1800 coins, 3000, 3H 20M||4125||10 Floors|
|Recreation||Haunted House||Chills: 225 coins, 375, 25M||Creeps: 540 coins, 900, 1H||Screams: 1800 coins, 3000, 3H 20M||4275||10 Floors|
|Recreation||Cineplex||Popcorn: 135 coinss, 225, 15M||Matinee: 1080 coins, 1800, 2H||3D Movie: 1,800 coins, 3000, 3H 20M||5025||12 Floors|
|Recreation||Bowling Alley||Shoe Rental: 45 coins, 75, 5M||Single Game: 270 coins, 450, 30M||Tournament: 2700 coins, 4500, 5H||5025||12 Floors|
|Recreation||Theater||Interpretive Dance: 405 coins, 675, 45M||Comedy: 1080 coins, 1800, 2H||Tradegy: 1620 coins, 2700, 3H||5175||12 Floors|
|Recreation||Musuem||Admission: 405 coins, 675, 45M||Audio Tour: 720 coins, 1200, 1H 20M||Charity Event: 1980 coins, 3300, 3H 40M||5175||12 Floors|
|Recreation||Racquetball||Practice: 270 coins, 450, 30M||Friendly Game: 540 coins, 900, 1H||Tournament: 2700 coins, 4500, 5H||5850||13 Floors|
|Recreation||Volleyball Club||Practice: 270 coins, 450, 30M||Friendly Game: 540 coins, 900, 1H||Tournament: 2700 coins, 4500, 5H||5850||13 Floors|
|Recreation||Paintball Arena||100 Paintballs: 405 coins, 675, 45M||500 Paintballs: 1080 coins, 1800, 2H||1000 Paintballs: 2205 coins, 3675, 4H 5M||6225||14 Floors|
|Recreation||Cyber Cafe||Web Browsing: 135 coins, 225, 15M||Computer Game: 270 coins, 450, 30M||Game Tourney: 3600 coins, 6000, 6H 40M||6675||15 Floors|
|Recreation||Park||Bird Feeding: 270 coins, 450, 30M||Paper Reading: 1080 coins, 1800, 2H||Disc Toss: 3600 coins, 6000, 6H 40M||8250||19 Floors|
|Recreation||Archery Range||Bow Rental: 315 coins, 525, 35M||Arrows: 1305 coins, 2175, 2H 25M||Arrow Combo: 3600 coins, 6000, 6H 40M||8700||20 Floors|
|Recreation||Billiard Hall||Trick Shots: 270 coins, 450, 30M||9-Ball Game: 450 coins, 750, 50M||Pool Contest: 4500 coins, 7500, 8H 20M||8700||20 Floors|
|Recreation||Circus||Circus Ticket: 270 coins, 450, 30M||Elephant Ride: 1800 coins, 3000, 3H 20M||Tiger Show: 5940 coins, 9900, 11H||13350||30 Floors|
|Recreation||Karaoke Club||Solo Song: 270 coins, 450, 30M||Duet Song: 900 coins, 1500, 1H 40M||Club Rental: 7200 coins, 12000, 13H 20M||13950||31 Floors|
|Recreation||Golf Sim||75 Balls: 405 coins, 675, 45M||200 Balls: 2250 coins, 3750, 4H 10M||Golf Lessons: 9900 coins, 16500, 18H 20M||20925||47 Floors|
|Retail||Toy Store||Toy Blocks: 55 coins, 90, 6M||Rocket Ship: 135 coins, 225, 15M||Toy Soldiers: 270 coins, 450, 30M||765||2 Floors|
|Retail||Book Store||Paperback: 135 coins, 255, 15M||Hardback: 225 coins, 375, 25M||Boxed Set: 540 coins, 900, 1H||1500||4 Floors|
|Retail||Plant Nursery||Small Cactus: 117 coins, 195, 13M||Hanging Plant: 342 coins, 570, 38M||Fertillizer: 495 coins, 825, 55M||1590||4 Floors|
|Retail||Shoe Store||Sandals: 180 coins, 300, 20M||Sneakers: 270 coins, 450, 30M||Dress Shoes: 540 coins, 900, 1H||1650||4 Floors|
|Retail||Hat Shop||Trucker Hat: 135 coins, 225, 15M||Cowboy Hat: 405 coins, 675, 45M||Top Hat: 540 coins, 900, 1H||1800||4 Floors|
|Retail||Bike Shop||Bike Shirt: 180 coins, 300, 20M||Bike Wheel: 270 coins, 450, 30M||Mountain Bike: 720 coins, 1200, 1H 20M||1950||7 Floors|
|Retail||Furniture Store||Fake Plant: 180 coins, 300, 20M||End Table: 540 coins, 900, 1H||Modern Chair: 720 coins, 1200, 1H 20M||2400||8 Floors|
|Retail||Music Store||Sheet Music: 90 coins, 150, 10M||Trumpet: 405 coins, 675, 45M||Electric Guitar: 990 coins, 1650, 1H 50M||2475||8 Floors|
|Retail||Fabric Shop||Thread Spool: 90 coins, 150, 10M||Quit Square: 405 coins, 675, 45M||Bolts of Fabric: 1440 coins, 2400, 2H 40M||3225||8 Floors|
|Retail||Game Store||Used Game: 180 coins, 300, 20M||Controller: 360 coins, 600, 40M||Game System: 1440 coins, 2400, 2H 40M||3300||8 Floors|
|Retail||Record Shop||Single: 225 coins, 375, 25M||Album: 450 coins, 750, 50M||Discography: 1350 coins, 2250, 2H 30M||3375||8 Floors|
|Retail||Mens Fashion||Tie: 135 coins, 225, 15M||Dress Belt: 315 coins, 525, 35M||3 Piece Suit: 1800 coins, 3000, 3H 20M||3750||9 Floors|
|Retail||Womens Fashion||Cute Hat: 135 coins, 225, 15M||Purse: 315 coins, 525, 35M||Nice Outfit: 1800 coins, 3000, 3H 20M||3750||9 Floors|
|Retail||Comic Store||Mage Cards: 135 coins, 25, 15M||Battleclub Figure: 540 coins, 900, 1H||Atom Man No 1: 1620 coins, 2700, 3H||3825||9 Floors|
|Retail||Candle Shop||Vanilla Candle: 135 coins, 225, 15M||Pine Candle: 450 coins, 750, 50M||Pumpkin Candle: 1660 coins, 2850, 3H 10M||3825||9 Floors|
|Retail||Tech Store||Camera: 270 coins, 450, 30M||Laptop: 540 coins, 900, 1H||Flat Screen TV: 2070 coins, 3450, 3H 50M||4800||11 Floors|
|Retail||Pet Shop||Pet Food: 270 coins, 450, 30M||Hermit Crab: 630 coins, 1050, 1H 10M||Parrot: 2160 coins, 3600, 4H||5100||12 Floors|
|Retail||Grocery Store||Cereal: 405 coins, 675, 45M||Tabloid: 900 coins, 1500, 1H 40M||Produce: 2700 coins, 4500, 5H||6675||15 Floors|
|Retail||Mapple Store||MyPod: 270 coins, 450, 30M||MyPhone: 1080 coins, 1800, 2H||MyBook: 2700 coins, 4500, 5H||6750||15 Floors|
|Retail||Jewelry Store||Earrings: 450 coins, 750, 50M||Diamond Ring: 2070 coins, 3450, 3H 50M||Necklace: 3960 coins, 6600, 7H 20M||10800||24 Floors|
|Retail||Home Supply||Lumber: 540 coins, 900, 1H||Power Drill: 1035 coins, 1725, 1H 55M||Table Saw: 4950 coins, 8250, 9H 10M||10875||25 Floors|
|Retail||Auto Dealer||Used Van: 540 coins, 900, 1H||Hatchback: 1350 coins, 2250, 2H 30M||Convertible: 6300 coins, 10500, 11H 40M||13650||31 Floors|
|Retail||Surf Shop||Surf Wax: 405 coins, 675, 45M||Rash Guard: 2025 coins, 3375, 3H 45M||Custom Board: 8100 coins, 13500, 15H||17550||39 Floors|
|Retail||Robot Store||Cleaning Robot: 720 coins, 1200, 1H 20M||Rover Robot: 1800 coins, 3000, 3H 20M||Android: 8100 coins, 13500, 15H||17700||40 Floors|
|Creative||Photo Studio||Pet Potrait: 135 coins, 255, 15M||Self Potrait: 270 coins, 450, 30M||Family Potrait: 540 coins, 900, 1H||1575||4 Floors|
|Creative||Soda Brewery||Cherry Soda: 180 coins, 300, 20M||Cola 6 Pack: 360 coins, 600, 40M||Soda Keg: 900 coins, 1500, 1H 40M||2400||6 Floors|
|Creative||Cake Studio||Single Layer: 405 coins, 675, 45M||Double Layer: 675 coins, 1125, 1H 15M||Triple Layer: 1800 coins, 3000, 3H 20M||4800||11 Floors|
|Creative||Pottery Studio||Simple Bowl: 540 coins, 900, 1H||Pretty Plate: 720 coins, 1200, 1H 20M||Detailed Vase: 1980 coins, 3300, 3H 40M||5400||12 Floors|
|Creative||Graphic Design||Album Cover: 540 coins, 900, 1H||Band Poster: 900 coins, 1500, 1H 40M||Web Site: 2700 coins, 4500, 5H||6900||16 Floors|
|Creative||Glass Studio||Green Tumbler: 540 coins, 900, 1H||Orange Vase: 1080 coins, 1800, 2H||Aqua Vase: 2700 coins, 4500, 5H||7200||16 Floors|
|Creative||Tattoo Parlor||Butterfly: 405 coins, 675, 45M||Demon Skull: 1440 coins, 2400, 2H 40M||Fancy Parrot: 2700 coins, 4500, 5H||7575||17 Floors|
|Creative||TV Studio||News Segment: 405 coins, 675, 45M||Talk Show: 1080 coins, 1800, 2H||Celeb Interview: 3105 coins, 5175, 5H 45M||7650||17 Floors|
|Creative||Ad Agency||Print Ad: 405 coins, 675, 45M||Billboard Ad: 1260 coins, 2100, 2H 20M||TV Ad: 2970 coins, 4950, 5H 30M||7725||18 Floors|
|Creative||Floral Studio||Corsage: 225 coins, 375, 25M||Bonquet: 1440 coins, 2400, 2H 40M||Arrangement: 3240 coins, 5400, 6H||8175||19 Floors|
|Creative||Wood Shop||Chair: 540 coins, 900, 1H||Rocking Horse: 1440 coins, 2400, 2H 40M||Bookcase: 2970 coins, 4950, 5H 30M||8250||19 Floors|
|Creative||Art Studio||Small Potrait: 900 coins, 1500, 1H 40M||Still Life: 1800 coins, 3000, 3H 20M||Landscape: 3600 coins, 6000, 6H 40M||9600||24 Floors|
|Creative||Software Studio||Calendar App: 540 coins, 900, 1H||Anti-Virus App: 1800 coins, 3000, 3H 20M||Bank Software: 4500 coins, 7500, 8H 20M||10500||26 Floors|
|Creative||Chocolatier||Choc Truffle: 405 coins, 675, 45M||Choc Box: 990 coins, 1650, 1H 50M||Choc Sculpture: 6300 coins, 16500, 11H 40M||12825||29 Floors|
|Creative||Fashion Studio||Wrap Design: 540 coins, 900, 1H||Blouse Design: 2700 coins, 4500, 5H||Outfit Design: 4500 coins, 7500, 8H 20M||12900||29 Floors|
|Creative||Game Studio||Match 3 Game: 540 coins, 900, 1H||City Sim: 1800 coins, 3000, 3H 20M||MMORPG: 6300 coins, 10500, 11H 40M||13500||32 Floors|
|Creative||Film Studio||Food Commercial: 1080 coins, 1800, 2H||TV Episode: 1800 coins, 3000, 3H 20M||Movie Shoot: 6300 coins, 10500, 11H 40M||15300||34 Floors|
|Creative||Sculpting Studio||Bust: 900 coins, 1500, 1H 40M||Idol: 1980 coins, 3300, 3H 40M||Statue: 6300 coins, 10500, 11H 40M||15300||34 Floors|
|Creative||Recording Studio||Jingle Recording: 405 coins, 675, 45M||Single Recording: 3600 coins, 6000, 6H 40M||Album Recording: 5400 coins, 9000, 10H||15675||35 Floors|
|Creative||Laboratory||Love Potion: 1080 coins, 1800, 2H||Mystery Goo: 2700 coins, 4500, 5H||Monster: 7200 coins, 12000, 13H 20M||18300||41 Floors|
|Creative||Architect Office||Room Addition: 1080 coins, 1800, 2H||House Design: 2880 coins, 4800, 5H 20M||Tower Design: 7200 coins, 12000, 13H 20M||18600||42 Floors|
|Creative||Clockmaker||Cuckoo Clock: 1350 coins, 2250, 2H 30M||Cat Clock: 2700 coins, 4500, 5H||Floor Clock: 8100 coins, 13500, 15H||20250||45 Floors|
|Creative||Costume Shop||Custom Hat: 900 coins, 1500, 1H 40M||Custom Dress: 4500 coins, 7500, 8H 20M||Custom Robes: 8100 coins, 13500, 15H||22500||50 Floors|
|Creative||Animation Studio||Animated Short: 990 coins, 1650, 1H 50M||DVD Release: 3600 coins, 6000, 6H 40M||Cinema Classic: 9000 coins, 15000, 16H 40M||22650||51 Floors|
|Residential Floor Name||Minimum Tower Height||Cost In Tower Bux|
|Storage Apts.||1 Floor||1|
|Plainlake Apts.||2 Floors||2|
|Sweetside Apts.||3 Floors||3|
|Bachelor Apts.||3 Floors||3|
|Low Rent Apts.||4 Floors||4|
|Lotus Apts.||8 Floors||8|
|Ivymoss Apts.||8 Floors||8|
|Tuscana Apts.||10 Floors||10|
|70's Apts.||10 Floors||10|
|Safari Apts.||15 Floors||15|
|Cottage Apts.||15 Floors||15|
|Mismatch Apts.||18 Floors||18|
|50's Apts.||20 Floors||20|
|Art Deco Apts.||20 Floors||20|
|Broadleaf Apts.||20 Floors||20|
|Greenwood Apts.||28 Floors||28|
|Santa Fe Apts.||30 Floors||30|
|Rustic Apts.||30 Floors||30|
|Baycrest Apts.||30 Floors||30|
|Bridgeview Apts.||33 Floors||33|
|Aquatic Apts.||35 Floors||35|
|Pinehurst Apts.||35 Floors||35|
|Eclectic Apts.||40 Floors||40|
|HiFi Apts.||40 Floors||40|
|Overgrown Apts.||40 Floors||40|
|Goldcreek Apts.||42 Floors||42|
|Plumbrook Apts.||44 Floors||44|
|Garden Apts.||45 Floors||45|
|Fawlty Apts.||45 Floors||45|
|Ridgemill Apts.||45 Floors||45|
|Devonshire Apts.||49 Floors||49|
|Moderna Apts.||50 Floors||50|
|Glendale Apts.||50 Floors||50|
|Holiday Apts.||50 Floors||50|
|Sunset Apts.||50 Floors||50|
|Mapleton Apts.||52 Floors||52|
|Westgrove Apts.||55 Floors||55|
|Nerd Cave Apts.||60 Floors||60|
|Beach Apts.||60 Floors||60|
|Roman Apts.||60 Floors||60|
|Arctic Apts.||60 Floors||60|
|College Apts.||60 Floors||60|
|Dover Apts.||65 Floors||65|
|Birchside Apts.||69 Floors||69|
|Mesa Apts.||69 Floors||69|
|Chateau Apts.||70 Floors||70|
|Mismount Apts.||70 Floors||70|
|Tiki Apts.||70 Floors||70|
|Submarine Apts.||70 Floors||70|
|Magic Apts.||70 Floors||70|
|Party Apts.||70 Floors||70|
|Hacienda Apts.||75 Floors||75|
|Loft Apts.||80 Floors||80|
|Brightpoint Apts.||80 Floors||80|
|Stonecrest Apts.||80 Floors||80|
|Egyptian Apts.||80 Floors||80|
|Space Apts.||80 Floors||80|
|Ship Apts.||80 Floors||80|
|Theater Apts.||80 Floors||80|
|Greek Apts.||85 Floors||85|
|Silverwell Apts.||88 Floors||88|
|High Tech Apts.||90 Floors||90|
|Anti Grav Apts.||90 Floors||90|
|Honey Apts.||90 Floors||90|
|Pet Apts.||90 Floors||90|
|Reef Apts.||90 Floors||90|
|Zen Apts.||95 Floors||95|
|Gothic Apts.||100 Floors||100|
|Club Apts.||100 Floors||100|
|Estate Apts.||100 Floors||100|
|Millspring Apts.||100 Floors||100|
|Temple Apts.||100 Floors||100|
There are currently 72 residential floors, which means a maximum of 360 bitizens can live in your tower! There'll be just enough bitizens to stuff every commercial floor with the maximum 3 bitizens, so don't worry!
For the rest of the guide, I'm gonna some pretty technical terms (that I defined myself =P) to get the message across much more clearly. You'll need to get a good understanding of these terms to understand the rest of my guide; but don't worry though, my English isn't really fantastic =P, so I'll use pretty simple terms and not some complicated word that you never come across before (And so you won't have to dig out that dusty dictionary lying in your bookcase). Here we go!
I'll use this term when I refer to commercial floor. The extent of how balanced a commercial floor is depends on the percentage difference between each product level. I do compare the stock times of level 1 and 2 products with level 3 ones to determine how balanced a commercial floor is, so do take note!
Generally, if a commercial floor is unbalanced, the stock times between the level 1 and 2 products is big enough that assuming the commercial floor is closed as first, then I stock the level 1 product, and when it finishes, then I stock the level 2 product immediately. However, because the percentage gap between the 2 products is that great, the lights of the commercial floor goes out while still in the midst of stocking the level 2 product (That means when the commercial floor is closed, in layman terms! You won't get that orange closed commercial floor notification though, since the notification only appears if the commercial floor is also not re-stocking anything), even if you have twice the original stock of the level 1 product due to dream jobbers. Pretty simple, huh? Same applies to stocking a level 3 product while having the level 1 and 2 products already on sale.
Again this term is used for commercial floors. The stability of a commercial floor actually depends on the number of dream jobbers employed there. The more dream jobbers, the more stable the commercial floor is! I always recommend to stabilize a commercial floor so that it wouldn't be closed without restocking anything for a period of time due to insufficient reserve bitizens. The stability of a commercial floor is also partly dependant on how balanced the commercial floor is. However, unlike balance, it's pretty standard how many levels of stability are there, so let me define these levels.
Very unstable - Your commercial floor does not have any dream jobbers employed there yet! Furthermore, this commercial floor of yours is also very unbalanced! Quick, get some dream jobbers to stabilize the commercial floor!
Unstable - Your commercial floor does not have any dream jobbers employed there yet! Luckily for you, the commercial floor of yours is quite balanced or even very balanced! Still, get some dream jobbers to that commercial floor of yours!
Semi-stable - Your commercial floor has got 1 dream jobber employed there! At least if the commercial floor closes without restocking anything, you got that dream jobber there to immediately restock the level 1 product, instead of finding reserve bitizens that may not be available to do the job! The problem is, if you've got no reserve bitizens, the commercial floor will close again without restocking when the level 1 product runs out! Try to find another dream jobber to that commercial floor of yours to stabilize it!
Stable - Your commercial floor has got 2 dream jobbers employed there! Great! At least your commercial floor is able to sustain itself very well! You can ensure at least one product can go on sale most of the time without the need for any reserve bitizens. The store will never close without restocking anything (unless you leave the 2 products on sale without any attendance for a long time). It's pretty optimal already, but of course, you'll want 3 dream jobbers on the floor! No really that necessary, but a great boost to the profits earned every minute!
Very Stable - Congratulations! Your commercial floor has been completely filled with 3 dream jobbers! Now you can start to see even more profits rolling in! However, that commercial floor of yours isn't exactly very balanced...so you should now start upgrading that commercial floor of yours!
Extremely Stable - Oh my God! Your commercial floor is very balanced---and you've got 3 dream jobbers employed there! Now that commercial floor of yours is almost never gonna close, of course, unless you leave alone for a long time...
Commercial floor values
If you're read the wiki, they do use the term 'high value floors' and 'low value floors'. I'll be using these terms as well! Basically high value floors are commercial floors that have a very large total number of stock. And you, guessed it, low value floors are those with a low total number of stock. There's pretty much all to it. Simple, huh?
Strong, and weak
It's still relevant to commercial floors, but this time I'm referring to the total number of stocks remaining in that particular commercial floor. If I say a commercial floor is going very strong, it means that the total number of stock remaining is a lot. And the opposite is of course, weak, where the commercial floor has little stock left to sell off. If you play Tiny Tower very consistently, which means that you either hardcore and play the game for long non-stop or you play for a short while only but you often check on your tower, it doesn't matter too much if a commercial floor is weak; you'll be there soon or immediately to stock any products that ran dry anyway. However, if you're away for a pretty long time (For example, when you go zzzzzzzzzzzz...get it? (= ), you need your commercial floors to be strong---and self-sufficient---so that they won't close while you're away!
Probably everything (Or at least, almost everything) has reference to commercial floors. And this term is no exception. All powerhouses are high value floors. Remember what's a high value floor? Powerhouses carry astonishing high amounts of stock, especially the level 3 product. If you get a commercial floor that has super high amounts of stock for the level 3 product, quick, make it extremely stable! You can then declare that commercial floor a powerhouse! If that commercial floor is not extremely stable yet, it can't be considered a powerhouse!
Powerhouses are excellent places to send the Big Spender VIP to! Hopefully he buys out that level 3 product, if he does, you're in for some crazy profits! It's great when the powerhouse and its employees are doing nothing at the moment (that means that that commercial floor is not stocking anything), so when the Big Spender buys out the level 3 product, you can immediately start stocking it again! Keeps those employees there somewhat busy (Still, some will slack at their apartments even when the commercial floor they're employed at is stocking! Idiots!)
Advanced Strategies & Information
Tiny Tower is definitely not for the impatient. But even if you are patient, it takes a really long time to get everything up and running really well! So it is really important to try and build as much commercial floors as quickly as you can to fully enjoy this game!
In this section, you're assumed to know all your basics already, so I won't repeat most of them here! (E.g. Quick selling product stocks is 1 Tower Bux for 600 stock remaining, rounded up)
By writing a strategy guide, I am not trying to force you into playing Tiny Tower like how I do. I do not write strategy guides to enforce my way of thinking into you. That's called propaganda (In my opinion). In fact, if you disagree with my strategies, I welcome you to write an e-mail back to me that you do so and convince me into a better strategy you adopt. Seriously. I welcome any new insights that suggest new ways of playing Tiny Tower.
These strategies are just meant to be insights. Perhaps there are things you don't realize from the way you play, and that's where I come in to provide you "something interesting" to consider and ultimately perhaps even adopt it. In addition, there are people who feel the game doesn't seem to be intriging to them, and one such possible reason is the way we play. By altering the way we play, sometimes we find new meaning in playing the game and continue playing on. And no, neither am I forcing you to continue this game. Quit as you please; go find other games to play. I'm not here to limit your happiness. I'm here to suggest new ways to find happiness.
Some of the strategies I provide here will try to have a certain rationale behind it in order to make you understand why I think it is a good strategy. Please bear in mind that writing a strategy guide as such may mean that there may be some biasness, and while I do seem to be trying to convince you into adopting these strategies (If not, why on earth would I bother to write a strategy guide?!), it's ultimately up to you whether you want to adopt them. A professional guide (Such as those written by Pocket Gamer), if perfect, has absolutely no biasness in it and presents just facts. Once again, I'm not a professional guide writer and my guide content isn't checked by editors. I write guides because I like to express my own unique style of writing, and it's sometimes quite satisfying to read back what you write. I'm a freelance guide writer, basically.
Everyone has their own way of playing games. Everyone has their own way of enjoying games. One might say how the **** is another guy playing this game a certain way not the same as the observer's; it doesn't seem to be supposed to be played this way. But to that other person, that's how he finds enjoyment in playing the game, but to the observer, that's not how he does so. That's why some people cheat in games. They find it fun to do so. I personally think it's totally fine to do so, as long as it's not having fun at the expense of others by doing so. (That would be too overboard) If you find yourself completely happy with the way you are playing Tiny Tower now, and find less enjoyment by adopting my strategies, then by all means go ahead and continue playing the way you currently did, and ignore my strategies (If yours overlaps with mine, whatever...)
The Starting Line
Right, I am obviously not going to bother with that lame tutorial for obvious reasons. You are now the master of the basics of Tiny Tower since you've braved through and arrived at this section of the guide. No? Then I think you better go back, re-read, grasp and know the basic mechanics of this game by hard...
I would suggest that for the initial phase of your tower development that you hardcore and play it continuously, non-stop for a good half hour or so, before taking a short break and then continuing again. Or maybe slightly less if you are busy. That's because things are really slow at the beginning. But once your tower has developed from an infant tower, It's ok to let it grow on its own, with occasional interventions. So be prepared to sacrifice a bit of your time. Even if you don't, it's perfectly fine, just that you would be stuck with a pretty stagnant growth at the beginning, which I'm afraid you might get really bored of the game. Rather get it done and over with, right?
You can send bitizens up the elevator while waiting for the stocking procedures to finish. The elevator seems ok as of current when you have only that few floors. That allows you to earn some coins. Also, given the little floors you have, the chances of a bitizen moving in to an apartment is high. That keeps you a bit more occupied when you manage these bitizens. If that isn't enough, the Deliveries & Messages mission seem to pop up pretty often (At least for me), so please take up those missions since they are so easy when you have so few bitizens living in your tower! They earn you your precious Tower Bux. Even if all these are not enough, you are welcome to read the BitBook, which is surprising pretty frequently updated (Again, at least for me), which does manage to entertain especially when you follow every post there. Given the limited number of bitizens, probably half of them there are just jokes. =D Don't be shy, give it a try!
The main reason for you sticking around a seemingly nothing-much-to-do game is because of the Tower Bux! Only when you are at the game, you can get Tower Bux! At a steady rate due to frequent appearances of that mission. Once you get your first 20 Tower Bux, trade them in for coins! Why not 50? Because you'll get too bored waiting for those opportunities to come. Once you do, you can build a nice bunch of new floors! Follow this fashion of building as stated below under Hmm...what should I build next?. Remember, start construction at the lower floor before adding the new upper floors! Now, with those few floors in construction, it's safe to leave the game alone for a while...
When you come back to it, it's time to grind for more Tower Bux! Do the same thing all over again until you get that mythical number of Tower Bux. Then trade in, again! You'll be able to build like 2 more floors!
When you're back one more time, 20 Tower Bux isn't quite enough to build 2 more floors at the same time anymore...so now you need to get 50 Tower Bux to trade them in! Without saying, that is going to take longer, so take a break when you get about half that number, then come back again soon to grind for the other half. When you are building 2 floors at once, it's quite interesting to bring out the strategy under What's that constructing floor gonna be?. All this while, as your tower height increases, you will start complaining about the sluggishness of your stupid Standard Elevator. Just bear with it, ok? The elevator doesn't get you your main bulk of profits anyway, by this time your commercial floors are already starting to take over the profits.
All this time you do need to regulate your influx of bitizens. Keep to the general strategy of residential floors as elaborated below, always keeping 4 bitizens per apartment. Slowly start evicting bitizens that are less versatile, those who cannot work in as much commercial sectors well as the others (I consider a job interest level of 7 and above to be considered good in that sector). At the start, you would most likely have bitizens which are versatile in 2 sectors. When you start to get those with 3, start evicting those with only 2 when the general strategy is violated. You'll occasionally get bitizens who are even less proficient, having only one sector that the bitizen is good at or even none, so get rid of them whenever more proficient bitizens moving in violates the general strategy. Needless to say, keep all dream jobbers (If you don't like those with way too low of a job interest level even in that sector his dream job is in, I'll leave it up to you on whether you want to keep them), even if they are not versatile since they are extremely precious, and a rare find this early. When a new apartment opens, do not rush to fill it up because your Tower Bux are more important. Which also reminds me, do not hurry any stocking or constructions for that same reason. Relax man, you'll more than enough bitizens to cycle around the tower if you manage efficiently. For that, I would suggest reading Stocking section. You can even ignore some of the limitations stated there like not stocking the level 3 products because you are in large excess of bitizens especially if you have enough time to stick around for like 10 minutes, enough to stock most of the lower level products at your current stage.
Sometimes you'll get a dilemma of which bitizen to evict when all your bitizens seem as proficient as each other. To resolve this dilemma, I suggest keeping a personal list of the number of bitizens proficient for each sector. From that list, evict the bitizen that is in the list for generally the most number of bitizens for all the sectors he/she is proficient in. For example, if the bitizen's proficiency is in Service and Retail, and the number of bitizens proficient for both Service and Retail, evict him/her. Of course it's not always straightforward since sometimes the number of bitizens proficient in one sector that the potentially going to be evicted bitizen is the most, yet for another of his/her proficiency, it is the least number. It's difficult to decide, so it really depends on situation, though one tipbit for you is do look at how high is that proficiency in that sector (So look for the 9s in that job interest level).
So when should you start buying the next elevator upgrade? That is when 50 Tower Bux can no longer get you 2 floors. I don't have quite a reason why but that kinda proves that your tower is ready to develop on its own partially, again with frequent intervention. When you buy your first elevator upgrade, it's safe to move on to adopting other strategies as well...the more advanced ones, at least, whenever you are ready for it. As for the rest of the elevator upgrades, do them when you please, but prioritize on trading in Tower Bux for coins.
Some extra pointers to take away! Do not attempt missions since you are wasting a lot of coins stocking the required mission products. Besides, you probably won't get the required 1, 2 or 3 commercial floors (Yes, there's a mission that actually only needs 1 commercial floor, and that mission is none other than The Heist which only requires the Security Office) needed to complete the mission. But I decided to tell you just in case. Only start attempting them when you have dream jobbers living in your tower capable of doubling the required product. So pick your missions carefully! If the green light is up, don't hesistate to dive straight into the mission! Also, do not upgrade your commercial floors until it is stable, or best wait until it is very or extremely stable. That doubling of additional quantity for the level 3 product is very precious! Lastly, ask your friends with more developed towers to help you along if you can! (And if they're willing. Please be polite!)
As you would realize, the cost to build the next floor is ever increasing, in fact this cost is increasing exponentially! That's a little mathematics...If we plot the cost to build the next floor against the floor number to be built, there you have an exponential graph! (Fun fact 1! If we plot Variable B against Variable A, Variable A is represented on the X-axis or the horizontal axis and Variable B is represented on the Y-axis or vertical axis. Fun fact 2! An exponential graph has a curved line to represent the corresponding values on each axis. 2 fun facts about mathematics and graphs here! =P) And for those who can't understand, in layman terms, the increase of this cost is increasing floor by floor! So how do we know the cost of building the next floor? There's a very nice formula that holds through, so letting the cost of building the next floor to be 'C' (without the quotation marks...) and the floor number that is to be built in to be 'F' (Again, without the quotation marks...), the formula is:
2 C = 150*(F)
So now every floor takes time to be built right? By the way, the timer for any commercial sector or an apartment only starts when you tap on the sector to build after you tap on that empty floor to bring out the list of sectors. Luckily for us, the time required to build the sector increases at a constant rate! Unfortunately for us, the time taken for the construction to finish depends on the height of the tower, not which floor that is going to build something is located or its originality. What's the difference, you ask? If it depends on which floor is building something, then a smart player can move another floor that has already completed constructing a sector on top of it. This could reduce the time needed for that new floor to build finish its sector, 30 minutes shaved off for each floor above it! Also, if you're suddenly not happy with a commercial floor somewhere in between the tower, you can destroy it and build a new sector. Since the floor is not at the top, the time taken for the newer sector to open is shorter than if we take the timing from the height of the tower. Get it?
A formula holds for this time to build the new sector too, so let me present you, The Formula. In this formula, the height of the entire tower (plus that useless lobby!) be 'H' (As always, without the quotation marks!) and the time to build finish the new sector on that floor will be 'T' (Need I mention that it's without the quotation marks again? =P), in minutes. So here it is:
T = 30*(H-1)
You'll need to accept the notification that the new sector has opened on the pop-up in order to return to normal gameplay! If a residential floors open, the name of the apartment will be written on the pop-up and it'll say: 'You can now move in new bitizens!' If a commercial floor opens, its name is written again, but of course you don't expect the game to tell you that you can move in new bitizens since commercial floors don't house bitizens! (I don't see why not though, the most make them lie on the floor and sleep! Why not? =P) Instead, it'll tell you what the commercial floor sells, in order of product levels.
If you've built all the available floors for a specific sector (Such as Food or Residential, remember that you can only build one of each of them!), and you try to be a joker =P and tap on that specific sector when asked to choose which sector to build on an empty floor, the game tells you that you're maxed out in that category! You can't build another of that sector anymore you idiot! You gotta wait for a new update to be released that includes new floors!
Commercial floors to be built are determined randomly, yes, but unknowingly to you, there's actually a limit that stops you from getting those crazy high value commercial floors when you first start out in the game. Have you ever seen anyone that gets a Private Eye, or perhaps the Animation Studio in the first two commercial floors of that sector they build? Of course you haven't (And I know I'm right =P). That's because the higher value commercial floors can only be built once your tower reaches a certain height. You can try to pick a specific commercial floor early on in the game and you'll realize that some commercial floors are not in the list yet.
How does the game determine the tower height in which til then a certain commercial floor can be built? Well, as you guessed it, this game loves working around some pretty nice formulas. So here's how this formula works. Add up the stock times of all 3 products in a commercial floor at Level 1 in minutes, and then divide that total by 30. That's it! The last thing you have to do is to round up that number to the nearest integer value (If it is already an integer, then don't bother) and that's how high your tower needs to be before you can build that chosen commercial floor! A good bunch of the results you've noticed from the commercial floors table above is a 2, and the highest value you can extract from the table is 56, while a majority come in 10 or below (This number stacks on even further when you talk about 15 floors or below!), so the limit is not very obvious. Just a small tipbit for you.
Hmm...what should I build next?
The tutorial forces you to build a residential floor on the second level and a food commercial floor on the third level. After that, continue by building a Service sector on the next floor, then a Residential, then a Recreation, then a Creative, then another Residential, then Food again...and so on...do you get it? So you should build two commercial floors, followed by one residential floor, then again two commercial floors, then one residential floor, and so on...basically you want to try and build all the commercial floors available first to gain massive amounts of profits to slightly speed up the next floor's building process since construction gradually takes hell freaking longer, and longer, and longer...plus the costs of building any new commercial floors is increasing like no tomorrow...but do remember, if you're running really short of bitizens in your tower because of too many (generally) unstable commercial floors, and insufficient job hoppers, do build residential floors even if it breaks the cycle! Preferably for the commercial floors, build in order of food, service, recreation, retail and finally creative to avoid confusion that you forgot to build a certain commercial sector that is not building or built. Remember, if you miss out one sector when you continue to build the next cycle of commercial sector, it'll pull down the demand for the rest of the sectors! Less demand = less business = less profits! You can build in any order for the commercial sectors, but remember: build evenly!
Building a specific commercial or residential floor
While it is certainly not worth it, in case you're curious to find out how the game shows the specific cost of each floor, you've come to the right place!
The higher the total amount of stock the commercial floor holds, the more expensive for it to be specifically built in that empty floor of yours. It will even cost you a heap if you choose to build a specific residential floor! To determine the exact amount of Tower Bux you need to build a commercial floor, you gotta add up the stock times of all three products it sells at Level 1, in minutes. Then take the result and divide by three. If you don't get a nice integer (In other words there's a bunch of numbers after the decimal point) then just round this calculated value down (Finally no longer up =D).
Surprisingly, even residential floors have been classified into a hierarchy system. Apparently, some residential floors are considered more "prestigious" than others. =P Some are worth more Tower Bux to specifically build them. This hierarchy system becomes more apparent at the beginning where you only have access to a few residential floors, which you can see by trying to pick a specific residential floor to build. So how do we know when a residential floor is available to be built? Well, it happens that your tower height directly determines the minimum "prestige" level of the residential floor that can be built. So the Storage Apts that is assigned 1 Tower Bux can be built at a minimum tower height of 1 floor. Wait, isn't having just the lobby adequate then? Ahh ooops! Bad example! =P Here's a better one: A residential floor that is assigned a prestige value of 100 Tower Bux can only be built when your tower is at least 100 floors high.