Version 1.2 8/13/12

           .-"""".
          /       \
      __ /   .-.  .\
     /  `\  /   \/  \
     |  _ \/   .==.==.
     | (   \  /____\__\
      \ \      (_()(_()
       \ \            '---._
        \                   \_
     /\ |`       (__)________/
    /  \|     /\___/
   |    \     \||VV
   |     \     \|"""",
   |      \     ______)
   \       \  /`
            \(

Love & Death: Bitten
A Walkthrough by Michael Gray
AKA The Lost Gamer (ilovecartoonssomuch@yahoo.com)
Copyright 2012


For a list of all my various guides, check
http://the_lost_gamer.tripod.com/guides.html


Table of Contents:
001.  General information
002.  Walkthrough
  002a. Chapter 1: The Search
  002b. Chapter 2: The Choice
  002c. Chapter 3: The Vampire's Surprise
  002d. Chapter 4: Change of Heart
  002e. Chapter 5: Lovers Part
  002f. Chapter 6: The Witch's Return
  002g. Chapter 7: Love and Death
003.  Credits



001-General Information
---------------------------------------------------------

This is a walkthrough for the game called Love & Death: 
Bitten. It's a hidden objects adventure game, and it's 
about a woman named Victoria who falls in love with a 
vampire named Damon. Together, they defeat the witch who 
has Damon under a spell.

If you want to contact me about this guide, use my email 
address, ilovecartoonssomuch@yahoo.com.

Thanks to jgs, who made the ASCII art piece of a vampire, 
which is at the top of this guide.

002-Walkthrough
---------------------------------------------------------

The main menu of the game has a few options to pick. "More 
Games" will show more games from PlayFirst. "Options" lets 
you play around with the volume of various things in the 
game. "Odette's Journal" takes you to a screen which charts 
how far along you are in the game, "Change Player" lets you 
change which player is playing the game right now, and "New 
Game" lets you start the game.

002a-Chapter 1: The Search
---------------------------------------------------------

The game starts with a cutscene. An evil witch named 
Celeste has control over a vampire named Damon, and she 
forces him to go to the village to get something to eat. 
Damon is under the witch's spell, so he can't resist. 
However, there may be a human girl who can help him...

The game cuts to Damon, who has snuck into a butcher shop, 
in hopes of finding a human to eat. The villagers have 
formed an angry mob, which is not good for Damon if he 
wants to return to the tower alive.

Click on both shutters to the window, in order to close 
them.

Damon's goals appear in the "goals" box in the lower/right, 
while the items he has appear in the bottom/middle of the 
screen. His current goal is to leave the room, so click on 
the door to the right.

It's locked! There's no key here, so Damon is going to have 
to use his vampire powers to knock the door down. If he can 
get five drops of blood (as indicated by the blood meter on 
the door), he can break the door.

Most of the blood drops are in plain sight. Two of them are 
protected by small puzzles.

1. There is a blood drop in the cabinet in the lower/left.

2. A blood drop is on the table.

3. A blood drop is below some of the meat on the wall.

4. Take the crowbar from under the door and use it on the 
loose floorboard in front of the table. This reveals a drop 
of blood.

5. Use the meathook on the table on the meathook rack, on 
the wall. Use the meat on the meathook, and blood falls 
below the meat.

Once you get all five drops, click on the door. Damon 
breaks it down, and an angry dog appears. Pick up the bone 
on the table and use it on the dog to distract it, then go 
through the doorway.

You're now in the storage room. In this room, you learn 
about golden leaves. They are hidden all throughout the 
game. Find enough of them to unlock bonus content (that is, 
a very short scene). Two golden leaves are on this screen.

Examine the lock to the roof here. Once you do, a raven 
appears. Click on it, and you have a hidden objects screen. 
Find all the items on the list, and click on them. The hint 
button, which refills every thirty seconds, can help you 
find any items if you get stuck.

Finishing the challenge gets you the key. Use the key on 
the lock on the ceiling. Damon then escapes through the 
roof.

There is a puzzle here on the roof. You want to get from 
the bottom/left tile to the upper/right tile. The catch is 
that you can never move more than one tile at once, and you 
can't land on the blue or purple tiles.

To get through, go right, up, up/right, up/left, up/right, 
up/right, up/left and up/right. You are now on the top row. 
Go right, down/right, up/right, down/right, down/right, 
up/right, up/right, down/right and up/right. Alternately, 
wait long enough for the "skip puzzle" button to fill up, 
so you can skip the puzzle completely.

Damon looks at the crowd of people in the square below. 
Look at the crowd a few times. The one person who gets 
Damon's attention is Victoria, a young woman with red hair. 
She seems to be outspoken. Click on her to end the chapter.

002b-Chapter 2: The Choice
---------------------------------------------------------

Later on, when it is not so dark, Victoria argues with her 
uncle, the politician. He doesn't seem to care or like her 
very much.

Examine Damon, who is on the rooftop. He disappears 
mysteriously. Pick up the twigs on the ground here, and go 
through the door to the butcher shop.

The main room is empty for now, except for two golden 
leaves. Go right, to the storage room. Victoria sees that 
the ladder to the roof is too high for her to reach.

Go back left, to the main room. A raven appears, so click 
on it to start a hidden objects puzzle. The objects in 
yellow are tricky ones that you must unlock. For example, 
there is a "spread on cracker" you must find. The cracker 
is on a place on the left, with the spread on a knife below 
it. Click on the knife, then use it on the cracker. That's 
how you find the "spread on cracker".

Solving the puzzle gets Victoria a hooked pole and a boning 
knife.

Go right, to the storage room. Use the hooked pole on the 
ladder leading to the ceiling, and click on the ladder to 
climb up it. Victoria goes up to the roof.

Victoria has to go across the roof now. Unlike Damon, she 
can only step on blue or white tiles. Go right, up/right, 
up/right, down/right, down/right, up/right, up/right, 
down/right, down/right. You're in the bottom row. Go 
up/right, up/right, up/right, up/left, up, up/right and 
up/left to the final tile.

Victoria is now looking out at the square. This is where 
Damon was at the end of Chapter 1. The hidden objects raven 
appears, and you have another hidden objects screen. 
Solving this screen gets you a branch. Victoria also 
notices a handprint that confirms Damon was here, and she 
sees a shadow by the door of her house.

Time to leave this area. Go back, down, left, and back. 
You're in the square again. If you haven't already, pick up 
the twigs here, then go right into Victoria's house. Her 
uncle asks her to make a fire.

Near the fireplace, there is a bellows and some paper. Pick 
them both up. Use the bellows on the embers in the 
fireplace, then use the paper on the fireplace. Use the 
twigs (from outside) on the fireplace, and finally, use the 
branch (from the hidden objects screen on the roof of the 
butcher shop) on the fireplace. The room lights up, and 
Damon appears.
 
Victoria talks with Damon, who runs away suddenly. It seems 
he has been searching through the house, so Victoria 
decides to figure out what he was searching for. Click the 
hidden objects raven here for another hidden objects 
screen. Solving the screen gets you a match, a golden stone 
and bread.

Go out through the window. Someone has destroyed the bridge 
to the forest. Pick up all six throwing stones on the left 
side of the river. One of them is on the roof. Use a 
throwing stone on the boat. Aim well enough, and you throw 
it successfully.

This is a pretty simple challenge. Just throw stones at 
everything. Throw three stones at the boat, two stones at 
boards where the boat was, and throw one stone at the large 
rock on the far side of the bridge.

Pick up the four boards, which were freed by Victoria's 
stone throwing. Use them on the gap in the bridge, and she 
can now cross over. Pick up the white arrowhead and white 
pinecone on the far river bank, then go into the forest.

The area here is covered with vines. Use the knife on both 
sets of vines, on the right and left. This reveals 
something which is clearly a puzzle.

Use the match on the log in the middle of this area. This 
makes numbers appear on the left side.

Pick up the white mushroom in the lower/left here, and the 
white flower in the lower/right. Along with the pinecone 
and arrowhead, you now have four white things. They can be 
dipped in the paint bowls at the top of the doorway.

The goal of this puzzle is to decipher the clues and color 
four items correctly. For example, (1,5) and (3,2) goes in 
the top/left spot. According to the grid, those squares are 
yellow and arrowhead. So make the arrowhead yellow, then 
put it on the top/left pedestal.

A purple flower goes in the lower/left, a yellow arrowhead 
in the top/left, a blue pinecone in the top/right and a red 
mushroom in the lower/right.

Solving this puzzle causes symbols to appear on the back 
wall. Click on them, until they match the four symbols 
about the fire-coated pedestals.

Once that's done, zoom in on the back wall for another 
puzzle. In this puzzle, you want every row and column to 
contain all four symbols. According to color, the wall 
should look like this:

B Y R P
R B P Y
P R Y B
Y P B R

You can now go left to the witch's castle or right to 
Odette's House. Start by going to the left, where there is 
a hidden object screen. This results in you getting a 
unicorn horn. That's all you can do on this screen now, so 
go right twice to Odette's House.

Click on the door to Odette's house. It's locked, and a 
hidden object scene starts. Solve the screen to find the 
key to the house, and an onion. 

Use the house key on the door to open it up. Go inside. Try 
to talk to Odette to learn she has a bad cough. Examine the 
book over the cauldron and read it. It's a spell for 
getting rid of coughs! You only have a two of the needed 
ingredients, though: unicorn horn and onion.

Back away from the cooking area, and the hidden objects 
raven appears again. This hidden objects screen gives you a 
bat wing (another ingredient) and a fish hook.

Leave Odette's house and return to Victoria's house. You do 
this by going back twice, then left. The hidden objects 
raven appears, and when you solve the screen, you get bug 
spray. You also see the hidden safe that Victoria's uncle 
has.

Click on the safe to open it. It has a wine cabinet key, 
for the wine cabinet inside the butcher shop. Go down to 
return to the town square, then go to the butcher shop. The 
hidden objects raven reappears, and this time, you have to 
make a sandwich. I guess Victoria is a little hungry.

Solving the screen gets you three eggs and a potato, both 
of which are ingredients. You also get fishing line.

Go right to the storeroom, and use the key from Uncle's 
safe on the wine cabinet. Pick up the brandy wine. Now, 
return to the bridge by going left, back, right and through 
the window.

A fishing pole is at the river. Use the fishing line (from 
the butcher shop) and the hook (from Odette's hut) on the 
fishing pole. Use the bread (from Victoria's house) as 
bait, and you can catch a fish.

The fish is the second-to-last ingredient you need. Go back 
to Odette's house by going forward, then right. The final 
ingredient is a carrot, outside of her house. The spiderweb 
is blocking it. Use the bug spray on the spider, then take 
the carrot.

Enter Odette's house and approach the cooking area. You 
should have all the ingredients now.

1. Unicorn Horn (from outside the castle gate)
2. Onion (from outside Odette's house)
3. Bat Wing (from inside Odette's house)
4. Fish (from fishing at the river)
5. Three eggs (from the butcher shop)
6. Potato (from the butcher shop)
7. Brandy Wine (from the butcher shop's storeroom)
8. Carrot (from outside Odette's house)

You're going to have to cook all the ingredients, according 
to the steps in the book.

1. Put the potato in the mortar bowl.
2. Put the onion on the board and use the knife on it. Put 
the carrot on the board and use the knife on it. Put the 
bat wing on the board and use the knife on it.
3. Add the chopped onion, chopped carrot and chopped bat 
wing to the mortar bowl.
4. Use the wooden spoon on the mortar bowl and then use the 
wooden spoon on the plate. This gives you a meatball-like 
blob. Do this four times.
5. Use the tongs to pick up a lump of coal, and use the 
coal on the burner to light it.
6. Use the brandy wine on the burner.
7. Take the purple liquid from the small bottle and use it 
on the bowl.
8. Use the fish on the bowl.
9. Use the unicorn horn on the grater and add the grated 
horn to the bowl.
10. Add the four balls on the plate to the bowl.
11. Add the egg to the grill above the bowl.
12. Use the ladle on the bowl. Use the liquid on the 
smaller bowl, in the lower/left. Put the liquid from the 
small bowl to the large bowl, four times in a row.
13. Use the spatula on the egg.
14. Add the egg to the small bowl to make the cold-be-gone 
soup.

Once the soup is done, pick it up, then give it to Odette. 
She talks a bit about the vampire and the witch, and she 
gives you two mirrors.

Leave Odette's house and back away. Go left, to the castle 
gate. Zoom in on the front of the gate, and use the two 
mirrors in the circles here. Both circles are on the outer 
ring of the big circle.

This is a puzzle. You want to rotate the red arrows, so 
light is touching all three mirrors. Click an arrow to 
rotate it.

One light beam goes up, left and up to the upper/left 
circle. One light beam goes right, up, right and down to 
the bottom circle. The third light goes down, right, and up 
to the upper/right circle.

Solving the puzzle gets you a mysterious tablet, and it 
opens the gate. Go inside to end the chapter.

002c-Chapter 3: The Vampire's Surprise
---------------------------------------------------------

As soon as Victoria enters the castle gate, she is attacked 
by a monster. Damon appears and fights the monster. He 
saves Victoria's life, then takes her to a room inside the 
castle.

Click on Victoria. Damon sees that she is injured, and he 
sees that she has a tablet. Pick up the tablet, and the 
hidden objects raven appears. Complete his scene to get 
iodine, a bandage and a brush. Use the iodine on Victoria's 
wound, then use the bandage on her wound. That should help 
her.

Go back a screen, and Damon flies to the courtyard. It is 
covered in blood, but Damon isn't interested in that right 
now. Go to the right, to the aviary. The pixies here are 
rather humorous, and they start to gossip about Damon and 
the girl he brought into the castle.

The moon pedestal is at the base of the tree here. Zoom in 
on it, then put the moon tablet in the empty space. It 
looks like Damon needs to find four runes. They are all 
here, in the areas outside of the castle proper.

Go backwards three times, and you'll be at the castle gate. 
The hidden objects raven appears, which gets you a spade 
and the sapling rune.

Go forward and left to reach the garden. Examine the angel 
statue here, and the hidden objects raven appears. Solve 
the screen to get a seed rune, a flower and a sun 
engraving. Solving the hidden objects also gives you the 
ability to interact with the various items in the garden.

As you can see, there is a flower bowl in front of the 
angel statue. Your goal is to fill it with all six flowers. 
To start, put the flower in your inventory in the bowl. 
Then, pick up the flower in the pond and put it in the 
bowl. That makes two flowers.

Use the brush on the tombstones three times to get another 
flower. Pick up the moon engraving (near the base of the 
waterfall on the left). Use the moon engraving and the sun 
engraving on the slots in the pedestal in the middle of the 
garden to get another flower. That makes four flowers.

Use the spade (from the castle gate) on the patches of dirt 
here to find the fifth flower. The sixth flower isn't in 
the garden; it's in the courtyard. So, go right to the 
courtyard.

A rune is on the right, near the walkway. Click on it, and 
Damon decides he needs five drops of blood before he can 
get it. This allows you to interact with a number of items 
on the screen, including a rock by the tree on the left. 
Move this rock to get the sixth flower.

Go back left. Use all six flowers on the bowl by the angel 
statue, if you haven't already. This results in Damon 
getting the tree rune.

Pick up the two planks of wood here, then go right, to the 
courtyard. Pick up a third plank here, then use all three 
planks on the rubble in the lower/left in order to get an 
iron pipe.

Use the iron pipe on the bloody stone in the middle of the 
courtyard to get three pavers. Use the three pavers on the 
tree to break it open and reveal the blood.

Pick up all five blood pools on this screen. You may have 
to move the rock and bucket in order to get at the blood. 
Once you get all the blood, you can move the stone that is 
blocking your access to the fruit rune.

Pick up the fruit rune and go right to the aviary. Zoom in 
on the moon pedestal, and put the four runes in the proper 
spots.

This causes Damon to get a key! It is a very special key, 
as we'll see in a moment. Fly up to the tower room (above 
the tree here), then zoom in on the tower lock, on the back 
wall. Hidden behind this lock is the potion that can free 
Damon from the witch's spell. Use the key on the lock to 
end the chapter.

002d-Chapter 4: Change of Heart
---------------------------------------------------------

Damon returns to Victoria. He has to sleep during the day, 
but he gives her a task: find another tablet. Damon then 
leaves, without even bothering to unlock the door to the 
room. So, Victoria's first task will be to get out of the 
room and into the hallway.

Click on the door to summon the hidden objects raven. Solve 
the screen to get a key, a sheep and a dog.

Click on the flower blanket on the wall. Victoria moves it 
aside to reveal a small playroom. Go inside. Click on the 
rocking horse to learn something is inside it, then use the 
key on the toy chest in the lower/left to summon the hidden 
objects raven.

This hidden objects screen gives you a carrot, a mirror, a 
cow and dynamite. Why was there dynamite in a girl's 
playroom? Use the carrot on the rocking horse to get a pig.

Leave the playroom. Put the four animals on the door, and 
you can exit to the hallway. Most of the rooms leading from 
this hallway are blocked off at the moment. In fact, the 
only room you can enter is the weapons room to the right.

The hidden objects raven is here. Solve his screen to get 
dynamite and a scythe. Move back to the hallway. Put the 
dynamite on the rubble to the left, and use the scythe on 
the foliage on the right wall. This gives you access to the 
balcony.

The bird on the left has a key. Click on it to see that the 
bird is protecting the key. You'll have to distract it with 
music, using the music machine on the right. Click on the 
lever to start the machine.

The machine is missing three pipes. Use the scythe on the 
ivy in this area, to reveal the three missing pipes. Put 
them on the machine, where the two pipes are.

You now have a challenge. Play the same song that the bird 
is singing, by clicking on the correct-colored pipes. Once 
you complete the challenge successfully, the bird flies to 
the right, and you can get the key.

Move back to the hall, and use the key on the door at the 
end of the hall. This lets you go inside Damon's study, 
where the hidden objects raven is. Solving this challenge 
gives you a match, dynamite, a mirror and a piano tuner.

Go back to the hall. Use all three sticks of dynamite on 
the rocks on the left, then use the match to light all 
three sticks of dynamite. This destroys the rocks and lets 
you go downstairs.

Downstairs, there are puzzles which will be solved in later 
chapters. For now, go to the right to enter the ballroom. 
It's mostly empty. Go through the door on the right to 
reach the costume room, where the hidden objects raven is. 
Solving this screen gets you a rope and another mirror.

Return to the ballroom. Pick up the pulley on the ground, 
then use it on the wall, right of the stage. Put the rope 
on the pulley, and click on the pulley to open the 
curtains.

The hidden objects raven appears, but this time, the scene 
tells you a story. Take the crown on the back wall and put 
it on the Damon puppet, then take the teddy bear by the 
stairs on the left and give it to the little girl by the 
stairs on the right.

Victoria concludes that Damon was a prince, and he lived 
happily with his little sister in this castle.

Pick up the smile, on the bottom stair and put it on 
Damon's head. Then, move Damon to the piano. Move the three 
ladies to the piano, and then give the three roses (from 
the background) to the three ladies. The roses are color-
coded.

Take the broken heart (from the curtain on the top of the 
screen) and give it to the witch. Pick up the wand (below 
the purple lady) and give it to the witch. Three circles of 
light appear next to the witch. Use them on the ladies.

Move the witch to Damon, and move the sheet music (on the 
piano) to the open piano bench. Finally, move Damon to the 
tower to get a key.

So, it seems that Prince Damon was popular with women. 
However, the witch attacked the women by turning them into 
frogs, and then she made Damon her vampire slave. Ouch. 
Poor Damon.

Victoria backs away from the marionette show. Use the key 
on the piano bench to get sheet music. Use the music on the 
piano. Uh oh, the piano is out of tune! Use the piano tuner 
(from Damon's study) to fix the piano, then use the music 
on the piano. This gets you a mirror.

Leave the ballroom. The exit door to the main hall is 
locked by a gargoyle. Zoom in on it, and use all four 
mirrors on the circles here. It's another reflection 
challenge, just like the one you did to get into the hall.

One light goes up, and then up/right to a mirror. One light 
goes left, up and left to a mirror. One light goes right, 
down, left and down to a mirror. The last one goes down, 
left, down and right to the mirror.

Solving the puzzle opens the exit, and it gives Victoria a 
gargoyle tablet. Take the tablet, then go outside. Even 
though it was clearly daytime when you were in the 
ballroom, it is now night. Victoria is once again attacked 
by a monster and saved by Damon.

Go right, to reach the aviary. Give the tablet to Damon. 
Victoria falls asleep. 

002e-Chapter 5: Lovers Part
---------------------------------------------------------

Now that it's nighttime, Damon can explore. Put the tablet 
on the moon pedestal. Damon sees that he needs four more 
runes.

As you might guess, if you've played these games before, 
Damon has to visit all the screens that you've been to 
already (minus the castle gate and the garden).

Start off by picking up the orange flower in the 
bottom/right corner here. Back away to reach the courtyard. 
Pick up another flower, on the left castle wall. Also, pick 
up the mermaid head in the collapsed rubble in the 
lower/left.

Fly up to Victoria's room, where the hidden objects raven 
is. Complete its challenge to get a gold coin and an 
octopus. The gold coins go on the mural in this bedroom 
here. You'll need four in all. Pick up a second gold coin 
on the desk.

Go to the toy room, where the hidden objects raven is. 
Complete this scene to get a third gold coin, a shark and 
an empty jar.

Go back to the bedroom, then go to the hallway. Go forward 
to Damon's study. Go through another hidden objects screen 
for a foot pedal, the fourth gold coin, and a fish.

Leave the study. Go to the right, to reach the weapons 
room. Examine the rune here, which is near the largest 
candle. This starts a challenge to light up the fire rune. 
Pick up all eleven candles in this room, and use them on 
the brown circular holes on the carpet.

Now, use the pedal wheel on the grindstone. Pick up the axe 
in a corner, and use it on the grindstone. Sparks from the 
axe light up all the candles, and the fire rune is now 
fully lit. Pick it up.

Leave the weapons room, then go downstairs. Go into the 
ballroom, and enter the costume room. The hidden objects 
raven is here, and solving his screen gets you an eel, a 
crab, a jellyfish and a fan.

Now you've solved all the hidden objects screens, you have 
the items you need to start solving puzzles. Go left to the 
ballroom, and step back to the main hall. Pick up the 
mermaid tail, which is left of the fountain. Use the 
mermaid tail and the mermaid head on the statue.

You have six aquatic animals in your inventory. Use all of 
them on the base of the fountain here, putting each animal 
in its proper spot. This causes the statue to start working 
again.

Take the water rune from the statue, as well as the flower. 
Use the water jar on the fountain to get some fresh water.

Go upstairs, and go to the balcony. You need to make the 
big plant in the back of this area grow, so you can get the 
rune. There is a recipe for plant growth on the left table. 
Put all the flowers into the bowl, including one flower 
which is on the screen. This gives you plant growth potion.

Use the plant growth potion on the big plant in the middle 
of the screen. Use the jar of water on the plant as well. 
The plant then grows to full size, and you can grab the 
earth rune.

All right, there's only one rune left! Go backwards twice, 
to reach the bedroom. Use all four coins on the device 
here, and the rune appears on the scroll. Use the fan on 
the rune, and you get the air rune.

Back up, then go right. You're in the aviary again. Zoom in 
on the moon tablet, then put all four runes in their proper 
slots. This gives you a key.

Fly up to the tower room, and zoom in on the lock. Use the 
key here to help unlock the potion. Damon only needs one 
more key, before he can get the potion!

That's when Celeste the Witch returns.

002f-Chapter 6: The Witch's Return
---------------------------------------------------------

Victoria wakes up, and Damon is nowhere to be found. The 
pixies say to look for him in the garden, so go back and 
left.

Well, Damon isn't here. Examine the waterfall with the lion 
head, and Victoria notes that there are missing valves. 
Back away, and pick up all three valves on this screen.
 
Zoom in on the waterfall again. Use the valves on the slots 
on the left. This starts a minigame, where you want to mix 
the colors so they match the basin at the bottom of the 
screen. You have to do this ten times.

1. Blue
2. Yellow
3. Red and yellow
4. Red and blue
5. Blue and yellow
6. Red and blue and blue
7. Red and yellow and yellow
8. Blue and yellow and yellow
9. Blue and red and red
10. Red and yellow and blue

Solving this puzzle gets you clock hands. Pick them up, 
then go into Celeste's chamber. The mirror here leads to 
where Damon sleeps. Examine it to see that it is missing 
many discs. Move backwards.

You've got a number of puzzles here, which result in 
finding discs. Pick up the ladle in the lower/right, and 
use it on the jar in the lower/right to get a disc. Pick up 
the doll near the middle of the screen and use it on the 
guillotine. Pull the lever to the guillotine to behead the 
doll and get a disc.

Take the skull, which is in the middle of the room, and put 
it on the hand of the statue to get a disc. Pick up the 
glass of blood, which is left of the guillotine, and use it 
on the plant towards the bottom of the screen to get a 
mirror.

The other discs are easier to find. Click on the bugs, the 
hand on the shelf, the heads on the shelf, and the bird in 
the cage. All together, you'll get many discs and two 
mirrors.

Leave this area and return to the garden. The hidden 
objects raven appears. Go through his screen to get three 
more mirrors and five discs.

Return to Celeste's room and look at the mirror. Put all 
the discs on the mirror, and this starts a puzzle. Can you 
figure out where to put all the discs?

The top half of one disc is the bottom half of the disc 
below it, flipped upside-down. Look at the two discs in the 
lower/left and lower/right to see this. Duplicate this 
pattern all around the mirror and it opens to the final 
tablet puzzle.

Put the five mirrors in the five empty slots here. Two 
beams of light come off of the right shiner. One goes left 
and up to a mirror. The other goes up, left, down, right, 
down and left, to the other yellow shiner.

One beam of light from the left shiner goes up and right to 
a mirror. Another one goes left, down, right and up to a 
mirror. The other beam of light goes down and right, where 
it reflects off of the green thing to shine on two mirrors. 
Solving the puzzle gets you the final mysterious tablet.

Take the tablet. The mirror disappears, revealing the room 
behind, where Celeste is with Damon. Celeste attacks 
Victoria, and leaves her for dead. Unfortunately for 
Celeste, Victoria is far from dead, and she is hungry for 
revenge.

002g-Chapter 7: Love and Death
---------------------------------------------------------

Time for Victoria to fight for her vampire! If you want, 
you can now go through the mirror to the room where Damon 
sleeps. Zoom in on the lock to learn that it is indeed 
locked.

Go to the aviary, where the pixies are. Put the gargoyle 
tablet on the moon pedestal. It seems that Victoria needs 
four runes.

Fortunately, all the runes are in one place this time. 
They're inside the clock, which is in the main hall. You 
need to get all the cogs for the clock, though. Every 
hidden objects screen hides two gears.

So, do the hidden objects screen in the ballroom, in the 
costume room, in the weapons room, in Damon's study, in the 
bedroom and in the toy room.

Now, go to the clock in the main hall. Put the clock hands 
on the clock face, and put the cogs in the slots. Not only 
do you have to put all the cogs in the right spaces, but 
you have to rotate them into place. Once a piece is in the 
right spot, it snaps into place.

Put all the cogs on correctly, and you get the four runes. 
Return to the aviary and put all these runes on the tablet 
to get the final key.

Go to the tower room, by means of the garden passageway. 
Use the key on the lock to get the potion. Victoria then 
hears Damon play music in the ballroom.

Go to the ballroom, where there is a confrontation between 
Celeste, Damon and Victoria. Give Damon the potion, then 
click the piano.

Time for the final puzzle of the game! You want to put all 
the symbols on the board, so each row and column contains 
nine different symbols. Each three by three square contains 
nine different symbols, too. Start by figuring out where to 
place the least common symbols.

Once you've solved the challenge, the confrontation 
continues. Damon is freed, but Celeste has the last laugh, 
as she turns Victoria into a vampire. Oh no! I'm betting 
Damon wishes he hadn't smashed the anti-vampire potion now!

That's the end of the game.

If you collected 100 golden leaves throughout this game, 
you have the option to glimpsing the future. This is 
basically a picture of vampire Victoria. Follow the cooking 
instructions in order to view the picture.

003-Credits
---------------------------------------------------------

This FAQ is copyright of The Lost Gamer, 2012.  If you want 
to use any part of this FAQ, ask me first (instructions 
under general information).