FANTASY DEFENSE for iPhone
DPS Table
Version 0.2
Copyright 2011 Kelvin Liu
V0.2 January 19, 2011
-Corrected attack speeds using data
-Updated DPS using new attack speeds
V0.1 January 19, 2011
-Started guide
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Damage per Second (DPS)
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Here is a table which calculates the Damage per Second (DPS) of the classes
available in Fantasy Defense. If you don't know what that means, DPS
basically measures how strong each class is, considering several things.
All you need to know is higher DPS = better (pretty much).
If you're an advanced player, you know that DPS is only half the strategy.
Naturally the DPS doesn't account for the usefulness of Slowing or
Stunning. Or the potential to do extra damage with Multishot, Splash, or
Pierce. I tried my best to take these into account with the DPS
calculation, but you'll have to form your own strategies of course. Also
Range cannot be directly accounted with DPS. The simplest way to account
for Range is:
Multiply the number of times the unit can hit an enemy from where it's
standing by the DPS.
Finally, the table provides Damage for Cost (DFC). Higher DFC means you're
getting more damage for your money. For example, if your map has plenty of
room:
You can build three Level 3 Wizards for the price of one Sky Arrow and get
more than twice the total DPS. So DPS isn't everything.
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What the Table Says
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I listed every class at each level. This is followed by the Attack,
Speed, Range, and Cost of the class/level. If you have the game, these are
already given to you. Now, I calculated an approximate DPS (damage per
second) for each class/level taking into account special effects. From
this, I also gave the DFC (damage for cost).
Note the special effects of certain units (I tried to add these to DPS):
WARLORD - does splash damage to an area slightly smaller than a 3x3 square
BRANDISHER - has a chance of "stunning" the enemy when hit, stopping it
in its tracks temporarily
SPLATTER - shoots 3 arrows at at time, hitting any enemies in range; thus
3x the damage unless there aren't enough enemies
HOLY EYE - marks the enemy on hit; the enemy keeps taking damage for a
while; this does about 4x the original damage
SORCERESS - pierces the enemy, hitting any enemies behind it
BLASTER - does splash damage to an area slightly larger than a 3x3 square
ICE MAGE - has a chance of "slowing" the enemy to 1/2 speed for a while
You can use this table to pick out a high-damaging unit. Or a cost-
effective one. Or anything.
Class Level ATT SPD RNG Cost DPS DFC
========================================================================
WARRIOR 1 130 255 100 300 138 0.92
2 210 270 104 500 241 0.96
3 280 285 108 750 347 0.92
KNIGHT 1 230 350 108 900 406 0.90
2 300 305 112 1400 413 0.59
3 380 320 116 2200 567 0.52
WARLORD 1 450 265 115 2100 755 0.72
splash damage 2 600 275 119 2700 1059 0.78
to an area<3x3 3 750 285 124 3900 1393 0.71
BRANDISHER 1 140 240 111 500 166 0.66
chance to stop 2 220 255 115 1250 281 0.45
enemy briefly 3 310 270 119 2250 427 0.38
------------------------------------------------------------------------
ARCHER 1 80 250 230 300 83 0.55
2 130 265 260 500 145 0.58
3 200 280 280 750 241 0.64
SPLATTER 1 120 250 250 900 312 0.69
shoots 3 at 2 180 265 265 1400 503 0.72
once 3 250 280 280 2200 754 0.69
SKY ARROW 1 280 290 360 2100 356 0.34
2 360 305 400 2700 496 0.37
3 450 320 440 3900 672 0.34
HOLY EYE 1 100 105 220 500 258 1.03
damages even 2 200 125 240 1250 553 0.88
after hit 3 300 145 260 2250 891 0.79
------------------------------------------------------------------------
WIZARD 1 120 225 210 300 111 0.74
2 180 240 230 500 178 0.71
3 260 255 240 750 277 0.74
SORCERESS 1 240 190 240 900 208 0.46
attacks through 2 300 210 255 1400 284 0.41
enemies 3 380 230 270 2200 395 0.36
BLASTER 1 320 250 280 2100 665 0.63
splash damage 2 420 265 290 2700 939 0.70
to an area>3x3 3 550 275 300 3900 1294 0.66
ICE MAGE 1 140 250 200 500 174 0.70
chance to slow 2 220 270 230 1250 303 0.48
to 1/2 speed 3 300 285 260 2250 446 0.40