FANTASY DEFENSE for iPhone
DPS Table
Version 0.2
Copyright 2011 Kelvin Liu

V0.2 January 19, 2011
-Corrected attack speeds using data
-Updated DPS using new attack speeds

V0.1 January 19, 2011
-Started guide

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Damage per Second (DPS)
=======================

Here is a table which calculates the Damage per Second (DPS) of the classes
available in Fantasy Defense. If you don't know what that means, DPS
basically measures how strong each class is, considering several things.
All you need to know is higher DPS = better (pretty much).

If you're an advanced player, you know that DPS is only half the strategy.
Naturally the DPS doesn't account for the usefulness of Slowing or
Stunning. Or the potential to do extra damage with Multishot, Splash, or
Pierce. I tried my best to take these into account with the DPS
calculation, but you'll have to form your own strategies of course. Also
Range cannot be directly accounted with DPS. The simplest way to account
for Range is:
Multiply the number of times the unit can hit an enemy from where it's
standing by the DPS.

Finally, the table provides Damage for Cost (DFC). Higher DFC means you're
getting more damage for your money. For example, if your map has plenty of
room:
You can build three Level 3 Wizards for the price of one Sky Arrow and get
more than twice the total DPS. So DPS isn't everything.

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What the Table Says
===================

I listed every class at each level. This is followed by the Attack,
Speed, Range, and Cost of the class/level. If you have the game, these are
already given to you. Now, I calculated an approximate DPS (damage per
second) for each class/level taking into account special effects. From
this, I also gave the DFC (damage for cost).

Note the special effects of certain units (I tried to add these to DPS):
WARLORD - does splash damage to an area slightly smaller than a 3x3 square
BRANDISHER - has a chance of "stunning" the enemy when hit, stopping it
             in its tracks temporarily
SPLATTER - shoots 3 arrows at at time, hitting any enemies in range; thus
           3x the damage unless there aren't enough enemies
HOLY EYE - marks the enemy on hit; the enemy keeps taking damage for a
           while; this does about 4x the original damage
SORCERESS - pierces the enemy, hitting any enemies behind it
BLASTER - does splash damage to an area slightly larger than a 3x3 square
ICE MAGE - has a chance of "slowing" the enemy to 1/2 speed for a while

You can use this table to pick out a high-damaging unit. Or a cost-
effective one. Or anything.

Class		Level	ATT	SPD	RNG	Cost	DPS	DFC
========================================================================
WARRIOR		1	130	255	100	300	138	0.92
		2	210	270	104	500	241	0.96
		3	280	285	108	750	347	0.92
KNIGHT		1	230	350	108	900	406	0.90
		2	300	305	112	1400	413	0.59
		3	380	320	116	2200	567	0.52
WARLORD		1	450	265	115	2100	755	0.72
splash damage	2	600	275	119	2700	1059	0.78
to an area<3x3	3	750	285	124	3900	1393	0.71
BRANDISHER	1	140	240	111	500	166	0.66
chance to stop	2	220	255	115	1250	281	0.45
enemy briefly	3	310	270	119	2250	427	0.38
------------------------------------------------------------------------
ARCHER		1	80	250	230	300	83	0.55
		2	130	265	260	500	145	0.58
		3	200	280	280	750	241	0.64
SPLATTER	1	120	250	250	900	312	0.69
shoots 3 at	2	180	265	265	1400	503	0.72
once		3	250	280	280	2200	754	0.69
SKY ARROW	1	280	290	360	2100	356	0.34
		2	360	305	400	2700	496	0.37
		3	450	320	440	3900	672	0.34
HOLY EYE	1	100	105	220	500	258	1.03
damages even	2	200	125	240	1250	553	0.88
after hit	3	300	145	260	2250	891	0.79
------------------------------------------------------------------------
WIZARD		1	120	225	210	300	111	0.74
		2	180	240	230	500	178	0.71
		3	260	255	240	750	277	0.74
SORCERESS	1	240	190	240	900	208	0.46
attacks through	2	300	210	255	1400	284	0.41
enemies		3	380	230	270	2200	395	0.36
BLASTER		1	320	250	280	2100	665	0.63
splash damage	2	420	265	290	2700	939	0.70
to an area>3x3	3	550	275	300	3900	1294	0.66
ICE MAGE	1	140	250	200	500	174	0.70
chance to slow	2	220	270	230	1250	303	0.48
to 1/2 speed	3	300	285	260	2250	446	0.40