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    FAQ/Walkthrough by Elaine V.

    Version: v0.20 | Updated: 10/28/12 | Printable Version | Search This Guide

    Final Fantasy Dimensions - v0.20
    Written by Elaine V! - elainenara@yahoo.com
    Work begun August 31, 2012
    Copyright 2012 by C. Elaine Van Epps (nee)
    
    Initial Release: 09/11/2012
    Previous Update: 09/20/2012
    Most Recent Update: 10/21/2012
    
    --------------
    So What's New?
    --------------
    
    - 0.20 -- 10/22/12
       - Minor additions/clarifications to Chapter 1 (1-1 to 1-7).
       - Completed walkthrough through Chapter 1.
       - Added some weapons, armor, and items available through Chapter 1.
       - Revised monster list through the Prologue.
       - Minor additions/clarifications in the Job section.
    
    ********************LEGAL NOTICE - PLEASE READ!*****************************
    
    The most recent version of this guide can always be found at
    
    www.gamefaqs.com
    
    This FAQ is for personal use only, and is not to be sold or reintegrated
    into any other guides for this game or any other game, or translated into
    another language without my explicit consent.  DO NOT POST this FAQ or any
    part of it anywhere.  This FAQ is authorized for hosting ONLY on the
    following websites.  If this FAQ is being hosted ANYWHERE else, please
    notify me immediately via the above email address.
    
    GameFAQs: www.gamefaqs.com
    IGN: www.ign.com
    
    You may ask for permission to post this guide via the e-mail address at the
    top of this guide, but the odds are against me granting such permission
    unless I'm previously familiar with you and/or your site.  Permission will
    DEFINITELY NOT be granted until this FAQ/Walkthrough reaches version 1.00,
    mainly because I don't like having to update incomplete guides in more than
    one location, and I prefer to minimize misinformation out of the great wide
    world of the Internet if at all possible.  
    
    If permission is granted, the only conditions this guide can be posted
    under are if I get full credit for my work and this FAQ is posted in its
    entirety with this disclaimer.  Permission to host this particular guide
    does NOT constitute permission to host any other guides that I write, am
    writing, or have written.  This FAQ/Walkthrough is owned and copyrighted by
    me, C. E. Van Epps, 2012.  The game Final Fantasy Dimensions is copyrighted
    by Square-Enix.  All other copyrights and trademarks are acknowledged and
    respected that are not specifically mentioned herein.
    
    ***************************End LEGAL NOTICE*********************************
    
    
    
      ________________________________________________________________________
     /   \                                                            ffd_toc \
    |     |                     Table of Contents                              |
     \___/____________________________________________________________________/
    
    ****************************************************************************
            To zip ahead to the part of the guide you want,
                               Type CTRL + F and then the code below!
    ****************************************************************************
                
    -1) Legal Notice/E-mail --------------------------- (above - just scroll up)
    
    1) Author Notes -------------------------------------------------- ffd_anote
    2) Walkthrough --------------------------------------------------- ffd_walk
      A) Prologue ---------------------------------------------------- ffd_prol
      B) Chapter 1 --------------------------------------------------- ffd_chp1
      C) Chapter 2 - In progress
      D) Chapter 3 - uh, you should get the idea.
    3) Characters ---------------------------------------------------- ffd_char
    4) XP Requirements for Leveling ---------------------------------- ffd_xptnl
    5) Items --------------------------------------------------------- ffd_stuff
      A) Weapons ----------------------------------------------------- ffd_weap
      B) Armor ------------------------------------------------------- ffd_armor
      C) Regular Items ----------------------------------------------- ffd_items
    6) Monster List -------------------------------------------------- ffd_beast
    7) Jobs ---------------------------------------------------------- ffd_jobs
    8) Magic and Abilities ------------------------------------------- ffd_skill
    9) Fusion Abilities ---------------------------------------------- ffd_fuse
    10) Shop Listing ------------------------------------------------- ffd_shops
    11) Version Notes ------------------------------------------------ ffd_vnote
    12) Credits ------------------------------------------------------ ffd_cred
    
    Coming in later editions: Item listings with applicable stats, jobs,
    walkthroughs for the later chapters.  Yes, you will beat me to the end of
    the game, person who blazed through.  Good for you.  I bet that you donft
    have two children under two.
    
      ________________________________________________________________________
     /   \                                                          ffd_anote \
    |     |                        1. Author Notes                             |
     \___/____________________________________________________________________/
    
    Welcome to Final Fantasy Dimensions, Square-Enixfs latest successful
    attempt to separate me from my money.  This guide is based on the iOS
    version of the game.  Presumably the Android version is identical, but Ifm
    not going to purchase another tablet to find out.
    
    Please do not e-mail any questions after the parts of the walkthrough that
    are complete.  I do not know the answers, and I will probably end up
    pissed at you when you spoil ME by accident.
    
    For long time Final Fantasy fans who adored FFIV, FFV, and FFVI, your
    prayers for a cute, sprite-based RPG have been answered.  Get an iPad or
    some Android tablet and buy this.  You will not be disappointed.
    
    In this guide, I try very hard to avoid story-based spoilers whenever
    possible.  In future versions of this guide, I will do my best to let you
    know if youfre about to hit a point of no return (such that you might
    permanently be unable to answer certain treasure chests).  I will mention
    freely when characters leave your party for more than about 10 minutes of
    playtime.
    
    I use all default names by SE.  I respect their ability to continue to
    name their main character after something seen in the sky.
    
    As the game itself has a very thorough Help section on its main page,
    and a fairly thorough in-game tutorial for using controls, I will not
    duplicate it here.  Even though it has some interesting translation
    foibles, itfs still readable.  If you have EVER played one of the first
    nine FF games, and in particular FFV, you can dive headfirst into this
    game without reading the Help section.  The game in the Prologue will
    give you direction on any control adjustments you need for a touch screen.
    
      ______________________________________________________________ffd_walk__
     /   \                                                          ffd_prol  \
    |     |                   2A. Walkthrough - Prologue                       |
     \___/____________________________________________________________________/
    
    So, welcome to FFD.  You have so far invested no dollars in this game!  
    Square-Enix, in return, gives you slightly more content than that nothing,
    but only slightly!  The prologue should take you no more than an hour, and
    at most two hours if youfre exceptionally anal about documenting everything
    as you play along.  However, Ifve already spared you that, so you can have
    fun running around like a loon leveling up instead for Chapter 1 or
    something!
    
    ~~~~~~~~~~~~~~~~~~~~~
    Prologue Walkthrough:
    ~~~~~~~~~~~~~~~~~~~~~
    0-1: Journey to the Checkpoint -------------------------------- ffd_pro1
    0-2: Exploring Lux -------------------------------------------- ffd_pro2
    0-3: Storming the Castle -------------------------------------- ffd_pro3
    0-4: The Northern Cave ---------------------------------------- ffd_pro4
    0-5: The Temple ----------------------------------------------- ffd_pro5
    
    ============================================================================
    0-1: Journey to the Checkpoint ------------------------------------ ffd_pro1
    ============================================================================
    
    Tap your screen through the first few cutscenes (CSfs) (it does not
    auto-advance), admire the castle, then watch your screen shake from the
    airship!  The first character will show up on your screen with a short
    introduction.  Name him.
    
    ******************************
    A strong, hot-headed youth
    from the small kingdom of Lux.  
    Dreams of riding an airship.  
    - Sol
    ******************************
    
    Wait a few moments, and then youfll find yourself in a fight with some
    mysterious character.  Tap the gAttackh command on the right side of your
    screen, then tap the g???h to attack this unknown assailant!  You could also
    tap on the enemy twice. Doing this two or three times will end the fight and
    send you into a cut scene, where you will be introduced to and name two more
    allies.  You can alternatively just stand still and do nothing, and youfll 
    still end the fight within 30 seconds, though with a slight change in 
    dialogue.
    
    ********************************
    A kind-hearted young lad.  
    Childhood pal of Sol,
    the two have a friendly rivalry.
    - Glaive
    ********************************
    
    ***************************
    A cheerful young woman.  
    Has a loving older brother.  
    Treats Sol like a kid.
    - Diana
    ***************************
    
    More CSfs.  You will then get basic directions on how to move your character
    and how to talk to NPCs (non-playable characters), those fun folks that move
    around town.  After you close this screen, youfll be on the overworld map
    with your three characters.  The Menu button will be in the upper right hand
    corner of your screen.  Tap it, then when in the menu, tap the gsaveh option
    (lower right) and save your game.
    
    You could head north to town and whatnot, but for now, letfs head south and
    around.  In the upper right corner of your screen beneath the Menu button,
    youfll see a minimap.  Head to the southern yellow dot around the mountains
    (the northern yellow dot is the kingdom of Lux).  Head north and youfll
    enter a CS to talk with a guard.  A young gentleman will appear - Dianafs
    older brother.  Name him.
    
    ********************************
    A swordsman and Solfs teacher.  
    Lost his parents at a young age.  
    Brother of Diana.
    - Aigis.
    ********************************
    
    Watch the rest of the CS, then head back north to Lux.
    
    ============================================================================
    0-2: Exploring Lux ------------------------------------------------ ffd_pro2
    ============================================================================
    ~~~~~~~~~~~~~~~
    Lux
    ~~~~~~~~~~~~~~~
    Inn - 10 gil
    
    Aigis will leave your party shortly after you enter Lux.  Go into the
    southeasternmost house, which Diana ran inside of in anger.  Talk to her,
    then head outside and talk to Glaive.  Head outside of town and north to
    the castle.  
    
    The treasures you can find in Lux are as follows:
    
    Phoenix Down - bookshelf in Solfs house (left half) (NWernmost house)
    Leather Hat - barrel in Solfs house
    Tent - bottom bookshelf in Glaivefs house (right half)
    100 gil - middle house (pot)
    Eye Drops - barrel by pond
    Antidote - bush in SE corner of town
    Potion - barrel in SE corner of town
    Silk Robe - SE house (Dianafs), on shelf, right half
    Maidenfs Kiss - pot in Dianafs house.
    
    Side note - one of the NPCs will mention a Chocobo Forest north of town.  
    You can go there later to find both yellow and white chocobos.  Talking to
    a white Chocobo will restore your magic points to full, and talking to a
    yellow chocobo will allow you to ride around on the world map without fear
    of engaging a monster, and faster to boot!
    
    ============================================================================
    0-3: Storming the Castle ------------------------------------------ ffd_pro3
    ============================================================================
    
    ~~~~~~~~~~~~~~~
    Castle Lux
    ~~~~~~~~~~~~~~~
    
    Try to get through the gates (the NPCs, familiarly named, will block you),
    then head south as if youfre going back outside for a short CS.  Glaive will
    take you to a secret hidden passage behind a statue.  Go down the stairs.  
    The aforementioned guard NPCs will remain BLISSFULLY oblivious that you got
    around them.
    
    ~~~~~~~~~~~~~~~~
    B1F (A)
    ~~~~~~~~~~~~~~~~
    - Leather Shield
    
    1 floor below - basic maze.  Take the right passage to find a Leather Shield.
    ~~~~~~~~~~~~~~~~
    B2F
    ~~~~~~~~~~~~~~~~
    - Tent, Broadsword, Potion
    
    Follow the path (either route after the first split) to a Tent.  Continue
    heading north, then before jogging up the stairs, head left to find two chests
    containing a Broadsword and a Potion.
    
    ~~~~~~~~~~~~~~~~
    B1F (B)
    ~~~~~~~~~~~~~~~~
    - Leather Helm, 100 gil, Potion
    
    To your right are three chests behind a locked door.  Anyone want to lay bets
    that youfll have to do something for the king before you get to see whatfs
    inside?  Yeah, thatfs my bet one hour into this mess.  Head left and go
    upstairs...wait, no!  Go left, pull the chain by facing it and tapping the
    screen, then head back to the gate, and then go upstairs into Castle Lux.
    
    ~~~~~~~~~~~~~~~~~~~~~~
    Castle Lux
    ~~~~~~~~~~~~~~~~~~~~~~
    Treasure: Antidote, Phoenix Down, Eye Drops, 200 gil, Potion, Leather Shoes.
    
    Walk between the barrels to find a hidden passage.  Weave your way south
    into the main entry.  If you try to leave, Glaive will stop you prematurely.  
    Go upstairs for a CS.  Aigis will rejoin your party.  Your task now is to
    head north to the creatively named Northern Cave.  Youfre also now free to
    raid the castle of any treasure it possesses.  Oh, and talk to NPCs.
    
    Head downstairs twice from the throne room and youfll see routes to the
    rest of the area.  Go northwest through a door to find a group of mages.  
    The Jar in this room has an Antidote.  The northeast room from here leads
    you to the Oracles room, but there was no treasure in there that I could
    find.  The towers also have treasure, as listed below:
    
    Mages study room (NW room) -  first jar has an Antidote
    2nd story of east tower - jar has a Phoenix Down.
    2nd story of west tower - two chests, Eye Drops and 200 gil
    1st story of west tower - Potion in SE jars, Leather Shoes in SW Jars
                             (interiormost - go around the leftmost jar
                              and south to get to it)
    
    ============================================================================
    0-4: The Northern Cave -------------------------------------------- ffd_pro4
    ============================================================================
    ~~~~~~~~~~~~~
    Treasure List
    ~~~~~~~~~~~~~
    1F(a) - Sacred Candle, Cotton Cap, Maidenfs Kiss, Ether
    2F - Dagger, Leather Shoes, Leather Armor
    1F(c) - Tent, Phoenix Down
    
    Head east from Lux across the bridge, then northerly to find the aptly named 
    Northern Cave.  If you feel exceptionally lazy, you can go to the chocobo 
    forest north of Lux (itfs located in the center of the round 
    forest) and talk to a yellow Chocobo there to ride on it, but frankly, the 
    enemies are easy enough that you should probably just walk 
    there instead to gain some experience points.
    
    Walk into the cave.  A soldier will be blocking the entrance.  If you talk 
    to him, hefll unblock the entryway.  (Had you come here earlier, he would 
    be a good guard and keep you out.)
    
    ~~~~~~~~~
    1F(a)
    ~~~~~~~~~
    From the entrance, head right to find a Cotton Cap.  Turn around and head
    north to a chest that contains a Sacred Candle, then go down the stairs to 
    your east. Continue heading southeast to find a Maidenfs Kiss.  Go northeast 
    to find the stairs to the next floor.  Before going up them, though, head 
    south and follow the path there to get to a dead end with an Ether.
    
    ~~~~~~~~~
    2F
    ~~~~~~~~~
    Again, a split path at the entry.  Head west and north first to get to a
    dead end Treasure Chest with a Dagger inside.   Heading east from the
    entry, go down a stairwell and east to find a pair of Leather Shoes.  Go
    up the stairs immediately due west, and continue up the path northwest to 
    findLeather Armor.  Turn back around, go up the stairwell, head northeast, 
    anddouble back down.
    
    ~~~~~~~~~
    1F(b)
    ~~~~~~~~~
    Save point!
    
    ~~~~~~~~~
    1F(c)
    ~~~~~~~~~
    Upon exiting here youfll see a man in a hat that is suspiciously pimp and
    strangely not red.  Approach him, and engage in your first fight versus a 
    Manatoise.  
    
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    BOSS: Manatoise
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    Approximate HP: 800 (778-820)
    EXP: ~900
    Gil: 0
    AP: 0
    Weaknesses: Ice
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Oh, oh, are we going to learn about the virtues of holding back your attacks 
    like almost every other first boss in Final Fantasy game series history?!
    
    No, you arenft.  But you shouldnft feel bad for thinking so.  The trick to
    this first fight is to pelt the Manatoise with blizzard spells from Aigis
    and the mysterious Red Mage whose garb looks tan instead of red.  Do NOT
    attack it.  If Sol counters its physical attacks, youfre okay, but if you
    directly attack the Manatoise, itfll whallop you back for a ton of damage.  
    Have Glaive and Sol defend - Diana should cast cure spells as necessary.  It
    should only take 3 bursts of blizzard from Aigis and 3 casts of Blizzaga
    from the mystery mage to end this.
    
    Elgo will join you after the fight, officially.  You donft get to name him.
    Go back and save/heal up using your tent, and then advance.  The first chest
    you see on the path is a Tent.  Go straight ahead to find a Phoenix Down from
    there at the fork in the road, and then due east is a moogle selling various
    items.  The items for sale are exactly the same as those for sale back in
    Lux.
    
    Upon exiting the cave, head east and loop north towards the Temple.
    
    ============================================================================
    0-5: The Temple --------------------------------------------------- ffd_pro5
    ============================================================================
    
    Enter the temple and head straight ahead through the first room.  In the
    second room, youfll see two doors to your left (well, one door and a passage
    south), two to your right (see previous), and a staircase leading upwards.  
    Each of the rooms contains one treasure chest, as follows:
    
    1Fb - NW chest - Antidote
    1Fb - SW chest - Phoenix Down
    1Fb - NE chest - Bronze Hauberk
    1Fb - SE chest - Feathered Cap
    
    Go upstairs to the second floor.  There are four offshoot rooms here - one
    directly south of the stairwell.  You can go either left or right to reach
    here from the staircase as your heart moves you.  One room lies left, and
    one right, and one south of the central room.
    
    2F - Central Room - Bronze Armor
    2F - West Room - NO CHEST
    2F - East Room - Bronze Helm
    2F - South Room - 600 gil
    
    Go south from the south room to reach the stairwell to the third floor.  
    On the third floor, you will have two offshoot rooms, one immediately
    north of the stairwell, and one up the northwest corridor preceded by a
    chest.  The northeast corridor leads to the fourth floor.
    
    3F - Central Room - Potion
    3F - NW Room - Tent
    3F - Main, chest in NW area - Pointy Hat
    
    Fourth floor - you start at the SE side of the floor, with three passages
    due north of you.  The central passage leads to the fifth floor, with the
    offshoots as usual bearing chests of fun loot.
    
    4F - West Room - Metal Claw
    4F - East Room - Rod
    
    As you get to the fifth floor, you find a save spot!  Use that tent,
    because by now your characters should be close to being out of MP.  Youfll
    also get a prompt that this is the last save point of the prologue, and a
    hearty recommendation to SAVE YOUR GAME.  So save it.  You must purchase
    Chapter 1 to continue playing after the prologue.
    
    Go north through the door to the Crystal Chamber, where your ears will be
    assaulted with the Final Fantasy Prelude.  Walk north and touch it, then
    wait through a CS to see the last Prologue boss, the Watchbeast.  
    
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    BOSS: Watchbeast
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    Approximate HP: Unknown
    EXP: Unknown
    Gil: 0
    AP: 0
    Weaknesses: Fire
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Sadly, this is a story battle.  You can cast Libra on it to see that itfs
    weak to fire, but itfll eventually do some weird Soul Despair stupid move
    to get you down to single digit HP to gdefeath your party.
    
    Cutscenes will ensue.  Enjoy.
    
    END PROLOGUE - TIME TO GIVE SQUARE-ENIX MONEYS
    
      ________________________________________________________________________
     /   \                                                          ffd_chpl  \
    |     |          2B. Walkthrough - Chapter 1 - Reckoning                   |
     \___/____________________________________________________________________/
    
    Oho!  You have given Square-Enix money!  Welcome back.  :)
    
    ~~~~~~~~~~~~~~~~~~~~~~
    Chapter 1 Walkthrough:
    ~~~~~~~~~~~~~~~~~~~~~~
    1-1: Harmonia ------------------------------------------------- ffd_ch101
    1-2: Airship -------------------------------------------------- ffd_ch102
    1-3: Mount Lux ------------------------------------------------ ffd_ch103
    1-4: Crystal Temple: North Approach --------------------------- ffd_ch104
    1-5: Crystal Chamber: Right is Light -------------------------- ffd_ch105
    1-6: Liene ---------------------------------------------------- ffd_ch106
    1-7: Mt. Liene ------------------------------------------------ ffd_ch107
    1-8: Castle Liene --------------------------------------------- ffd_ch108
    1-9: Warship -------------------------------------------------- ffd_ch109
    
    ============================================================================
    1-1: Harmonia ---------------------------------------------------- ffd_ch101
    ============================================================================
    
    Time to fire up your engines!  After viewing some cutscenes, youfll meet 
    your initial three characters for this scenario:
    
    *********************************
    A young woman trapped in the cold
    northlands.  Has a quick wit, but
    can be a bit flighty.
    - Alba
    *********************************
    *********************************
    A young man held in Harmonia.  
    Lost his parents in the war.  
    A man of few words and no emotion.
    - Nacht.
    *********************************
    *********************************
    Albafs twin.  The exact opposite
    of his sister, he seems to be
    holding a secret...
    - Dusk
    *********************************
    
    Talk to the folks in town, exploring in the locations listed below to pick 
    up some extra items, then head to the airship.  There are no enemies to 
    fight around Harmonia proper.
    
        Antidote - Jar in far SW house.
    Phoenix Down - Jar inside of Pub building (2nd building southside from left)
          Potion - Jar by the SE house.
            Tent - Jar in SE house.
          Potion - Jar in big NW house by fireplace 
                   (the jar north of it is unreachable)
          Potion - Barrel east of big NW house.
        Antidote - Jar inside of NE house.
    
    ============================================================================
    1-2: Airship ----------------------------------------------------- ffd_ch102
    ============================================================================
    
    Talk to the soldier in Red to board the airship thatfs guarding the ladder.  
    Youfll meet the fourth member of your team:
    
    ******************************
    An uncanny young woman held
    prisoner on the airship.  
    She is both quiet and elegant.
    - Sarah
    ******************************
    
    Talk to all the characters in the room.  When you talk to the last one, 
    youfll end up in a cutscene.  Youfll get a chest to open with equipment 
    and items.  Youfll be informed that your mark is a temple just beyond the 
    northern mountains.
    
    The inventory you will receive is as follows:
    5 Potions, 
    1 Tent, 
    3 Antidotes, 
    3 Phoenix downs, 
    3 Golden Needles, 
    and 1000 gil.
    
    Your party will also get various pieces of equipment.
    
    Youfll be dropped off outside of the airship.  North of the guard in front 
    of the ladder to the airship is another soldier.  He has sundry goods for 
    sale.  The only difference between his wares and the previous item 
    merchants is the addition of Golden Needles for sale at 400.  Yes, folks, 
    the introduction of this item heralds the introduction of enemies that will 
    petrify you in the next area, though if youfre quick in battle youfll be 
    able to skimp on buying these.
    
    ============================================================================
    1-3: Mount Lux --------------------------------------------------- ffd_ch103
    ============================================================================
    
    ~~~~~~~~~~~~~~~~~~
    Mt. Lux: East Base
    ~~~~~~~~~~~~~~~~~~
    
    Go straight ahead, then up the stairs and climb the mountain on the colored 
    fragments up twice.  You will then see two more colored handholds due north 
    on that platform - one to your left, and one to your right.  Climb up the 
    right series that you see to reach a treasure chest with an Iron Bangle, 
    then head back down.  Head west, pass the next set of upwards handholds, 
    and go down the handholds at the end of the platform to reach a treasure 
    chest containing a Potion.  Return back to that center set of upwards 
    bound handholds to make it to the next area.
    
    ~~~~~~~~~~~~~
    Mt. Lux: East
    ~~~~~~~~~~~~~
    
    On the next screen, youfll see handholds to your left up to a platform, 
    and a path stretching out east.  Go up first to the left to find an 
    Antidote in a chest, then go back down and head east.  Climb up two 
    handhold stretches and youfll be presented with two handhold paths.  The 
    east one leads to a Tent.  Going up the western one will take you to a 
    platform with a far west downslope set of handholds and an upwards one.  
    Go downwards to locate an Iron Bow chest - the upwards set takes you to 
    the Summit area.  You should equip either Dusk (ideally) or Alba with 
    said Iron Bow, as it delivers wind damage while ignoring what row your 
    character is in.  Most of the aerial enemies on this mountain (Cocatrices, 
    Floating Eyes, and Bombs) are weak to the damage it inflicts.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mt. Lux: Summit
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    There are no enemies on this level, so enjoy a brief respite from 
    sword-bloodying. Upon reaching the summit, youfll see a save point and a 
    treasure chest (containing Leather Shoes) due sw from the save point.  
    Continue northwest and jog northeast for a chest containing a Hi-Potion, 
    then head back southwest and climb down the footholds you see there.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mt. Lux: West
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you get to the West half of Mt. Lux, youfll see a chest to your west 
    with a Kenpogi.  Head east from that chest, then climb the handholds to 
    another chest with an Ether.  Climb down, walk southeast to a Phoenix Down 
    chest, then climb down stairs and another set of handholds.  Go south and 
    down two more handholds to a chest with a Spear, which also does nice 
    damage to wind-based enemies.  Go back up and then west, then down the 
    handholds and south to reach the next screen.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mt. Lux: West Base
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    On this last screen, climb down a bunch of handholds until you reach a 
    large platform with a upwards-bound set of handholds northwest and a 
    downwards-bound due southeast.  As you climbed down to this platform to 
    begin with, you naturally saw a treasure chest due west.  Three guesses - no,
    one guess! - on which way you should go first.  Yep, northwest, and open the 
    chest you find up those handholds to get an Iron Shield.  Then just go all 
    the way down (there will be no further forks) to get to a CS.
    
    ============================================================================
    1-4: Crystal Temple: North Approach ------------------------------ ffd_ch104
    ============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1F (a)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you get off the mountain, save and head south.  You do not need to use 
    a Tent before entering - on the first floor from the back side, if you turn 
    east upon entering, youfll see a large jar isolated off to the side thatfll 
    restore your HP and MP to full.  It also will revive any deceased party 
    members.  Continue southwest to the staircase to the second floor.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2F (a)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Upon reaching the second floor, youfll see doorways both to the left and 
    right.  Go through the right door first - it will lead you to a dead end 
    with a chest containing an Iron Helm.  Double your way back out and head 
    through the left door, which will loop around to the southern area of the 
    first floor that you saw earlier.  
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1F (b)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Follow the path to the second floor once more...but before you do, check 
    the unlit candle to your east.  Examining it will open a hidden passageway 
    to a treasure chest containing Iron Armor.  Now you can go upstairs.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    2F (b) + 1Fc
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Loop around, and take the down staircase due south to two treasure 
    chests - a Phoenix Down and a Tent.  Youfll see that opened Iron Armor 
    chest to your right.  Head back upstairs, and then go west to the 
    stairwell to the third floor.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    3F
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    When you get up to the 3rd floor, youfll see not one, not two, but three 
    doors ahead of you!  Both the NW and NE rooms present their chests right 
    away, but entering the north room puts you at the foot of a stairwell.  
    Go up it, then go east (the room west has nothing inside).
    
    3rd Floor Northwest Room - Ether
    3rd Floor North Room - Main Gauche
    3rd Floor Northeast Room - Headband
    
    Once youfve gathered all of these chests, go south and up the stairwell 
    there to the fourth floor.  
    
    ~~~~~~~
    4F
    ~~~~~~~
    
    Youfll find a save point.  Ascend to the 5th floor.
    
    ~~~~~~~
    5F
    ~~~~~~~
    
    Once you enter here, youfll see a cutscene.  Youfll engage the Watchbeast 
    that you saw at the end of the Prologue.  
    
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    BOSS: Watchbeast
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    Approximate HP: 1800+
    EXP: 1800
    Gil: 0
    AP: 0
    Weaknesses: Fire
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    Have Alba nuke with Fire spells, Dusk keep a careful watch on health, and 
    Sarah and Nacht attack.  Ideally Dusk should also be equipped with the 
    aforementioned Iron Bow for when hefs not healing.  You should have very 
    few problems with this fight even if youfre underleveled.
    
    Attacks of the Watchbeast include Roar, which stuns your allies and resets 
    their attack meters; Right Arm, a single strong attack against a single 
    ally; Blaze, doing 20-40 HP damage to each member of your party; Soul 
    Despair, dropping your entire party to single digits, but with a blessedly 
    long hit to the Watchbeastfs move timer.
    
    Winning will net you a total of 1800 xp, divided to 450 apiece if everyone 
    survives.  A CS will ensue.
    
    ============================================================================
    1-5: Crystal Chamber: Right is Light ----------------------------- ffd_ch105
    ============================================================================
    
    Your party will switch back to Sol and Aigis.  Head south and talk to Elgo.  
    Talk to Dusk and Sarah and they will join you.  Talk to Elgo again.
    
    Pick up all seven of the crystals (shades of FF5) and youfll get a screen 
    discussing jobs.  Talk to Elgo and afterwards youfll get a screen prompting 
    you about Abilities.  You are now freely able to switch your classes from 
    Jobless to one of seven other jobs - Warrior, Monk, Thief, Red Mage, White 
    Mage, Black Mage, and Summoner.  Okay, technically you could stay Jobless 
    and equip a lot of awesome stuff, but you wouldnft be able to take full 
    advantage of all that great AP (ability points) youfll be earning fighting 
    battles now.
    
    Head out the Temple, reversing the steps you took during the Prologue. 
    
    The direct route out is:
    
    5F: Walk out.  Head south, save.
    4F: Walk south, jog east, then go down the stairs.
    3F: Walk south as far as you can.  When you see a down staircase, go down.
    2F: Go as far north as you can until you see another down staircase.
    1F: Head straight south until you go out a passageway.  Head straight south.
    
    Youfll note as you get to the overworld map that therefs a nice big pass in 
    the mountains so that you donft have to go into the Northern Cave again.  
    Head across the bridge and youfll discover that Lux...simply isnft there any 
    longer.
    
    ============================================================================
    1-6: Liene ------------------------------------------------------- ffd_ch106
    ============================================================================
    
    Before you head south, go up the land path in the midst of the black void to 
    a round forest.  Talk to a Yellow Chocobo for your summoner to learn the 
    level 1 summon spell Chocobo.  
    
    Head south towards the checkpoint, pass through, then head south on the 
    overworld map to reach Liene.  When you arrive, the first NPC at the front 
    of town suggests you head to the inn.  Head south, and itfll be on your 
    right.  Youfll get a nightfs stay for free!  Naturally, a cutscene ensues.  
    This cutscene MUST be viewed before you can go forward in the next area, 
    Mt. Liene.
    
    The inn will cost 50 gil each night thereafter.
    
    When youfre done here, go crazy at the shops, talk to the NPCs, and head
    west and north to Mt. Liene.  If you do nothing else, spend your money first 
    at the magic shops, and then go back and spend money at the weapon and armor 
    stores.
    
    Treasure:
    
    Antidote - Jar between two NE houses.
    10 gil - barrels nw of magic shop
    Golden Needle - Jar south of the above Antidote
    Hi-Potion - Jar by the river south of the two northeast houses.  
                (You have to go under the outcrop where the Golden Needlefs on 
                 - therefs a hidden passage.)
    
    
    ============================================================================
    1-7: Mt. Liene --------------------------------------------------- ffd_ch107
    ============================================================================
    
    There are a lot of screens for this mountain.  The lettering here is my own:
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: South Base - (a)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Head north from the entry. Go up the stairwells, then go northeast to hit 
    the first chest, a Potion.  Head west, go up the ladder and across the 
    bridge to into the cave.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: South Base - (b)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Entering the cave, youfll see a chest immediately to your right, which 
    contains an Oak Staff.  Heading north, youfll see two exits.  The 
    westernmost one immediately ahead of you is the one you should go through 
    first.
    
    ~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: South (a)
    ~~~~~~~~~~~~~~~~~~~~
    Go across the bridge to get an Ether.  Turn back around since this is a 
    dead end, go back in the cave, and then head east to the second exit.
    
    ~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: South (b)
    ~~~~~~~~~~~~~~~~~~~~
    Go across the bridge and southwest to find a Tent.  Go back north and up 
    the ladder and into another cave to find a save point.  (Yes, I know a and 
    b are the same screen, just different sections, but it was easier to label 
    them as separate.)
    
    ~~~~~~~~~~~~~~~~~
    Mt. Liene: Summit
    ~~~~~~~~~~~~~~~~~
    Head west and up the ladder for a small cutscene.  You will get your first 
    Fusion Ability, Magic Missile, which demonstrates that whoever translated 
    this game for SE is DEFINITELY a native English speaker.  All four of your 
    characters will get it.  Elgo will not.
    
    Continue west to make it to another cave entrance.
    
    ~~~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: North (a,b)
    ~~~~~~~~~~~~~~~~~~~~~~
    Climb down the ladder to the next screen.  Youfll see two treasure chests, 
    due southwest and southeast respectively.  Head to the southeast one first 
    to get an Antidote, then work back around to the southwest chest for a 
    Golden Needle.  Head west from the Golden Needle chest to exit out of the 
    cave.
    
    ~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: North (c)
    ~~~~~~~~~~~~~~~~~~~~
    Head south down the stairwell to get a Metal Rod out of the first chest 
    there.  Go back around and head west and follow the pathway up the stairwell 
    until you reach another cave entrance.  Youfll see a chest containing a 
    Hi-Potion immediately northeast of it.
    
    ~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: North (d)
    ~~~~~~~~~~~~~~~~~~~~
    Follow the path.  Grab the Headband out of the chest.
    
    ~~~~~~~~~~~~~~~~~~~~~
    Mt. Liene: North Base
    ~~~~~~~~~~~~~~~~~~~~~
    Go down both stairwells, head left, then go up the two stairwells to get a 
    Kenpogi.  Head down all the stairwells due south of you to exit the 
    mountain, then head west on the world map to make it to Castle Liene.
    
    ============================================================================
    1-8: Castle Liene ------------------------------------------------ ffd_ch108
    ============================================================================
    
    A short jog west from Mt. Liene leads to Castle Liene.
    
    As you enter the castle, talk to the soldiers, which youfll then engage them 
    in battle:
    
    --------------------------------
    Soldiers x 3
    --------------------------------
    
    These guys are normal enemies for this area, so I wonft engage in listing 
    any real strategy for them, other than killing them dead as quickly as 
    possible.
    
    ~~~~~~~~~~~~~~
    1F
    ~~~~~~~~~~~~~~
    Enter the castle doors.  Upon going through the main doors of the castle, 
    youfll see doors to your left and right and a stairwell straight ahead.  
    Beyond the stairwell due north is a locked door.  The left door is also 
    locked, so head to the right door first.  Inside youfll see two treasure 
    chests, a soldier, a bunch of barrels, and a jar, which restores all of 
    your HP and MP.  The soldier sells all the goods available in Liene.
    
    SW Chest - Bardfs Tunic
    North Chest - Tent
    
    Exit this room and take the center stairwell upstairs, which leads to the 
    throne room.
    
    ~~~~~~~~~~~~~~~~
    2F - Throne Room
    ~~~~~~~~~~~~~~~~
    The jar to the left of the throne contains a valuable Elixir.  Head south 
    around the staircase and outside to the roof.
    
    ~~~~~~~~~~~~~~~~
    Roof
    ~~~~~~~~~~~~~~~~
    On the roof, go up either staircase and through the door at the top.  
    Youfll find a chest containing a set of Baghknakhs, a great weapon for a 
    Monk.  Go back outside and north to a downwards staircase.
    
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    BOSS: Hell Minion
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    Approximate HP: ????
    EXP: 1950 (1050 for his companion, Butch)
    Gil: 0
    AP: 3 AP (+ 2 AP for Butchfs death)
    Weaknesses: None
    Vulnerable to: Slow
    Stealable: Hi-Potion
    ^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*
    
    This guy is clearly out and about looking for sympathy for leaving Street 
    Fighter.  He seems pretty straightforward, but partway through the fight, 
    he summons his pet(?), Butch, a manticore.
    
    You now have two options.  You can aim for the Hell Minion first and kill 
    it.  If you do so, Butch will run away.  Alternatively, you can kill Butch 
    first.  Doing that results in Hell Minion buffing himself like crazy, but 
    hefs still easily defeated.
    
    When youfve won, go to the middle cell and talk to the prisoner inside of 
    there to start a CS.  Look in the jar there to get an Ether.
    
    Afterwards, talk to the gnome in the right cell.  No matter how you answer, 
    hefll give you the same information, so answer in the manner most amusing 
    to you!
    
    ~~~~~~~~~~~~~~~~~~~
    Further Exploration
    ~~~~~~~~~~~~~~~~~~~
    
    Head back out of the castle the way you entered.  After you head downstairs 
    from the Throne Room, youfll see a mini-cutscene with a soldier entering a 
    door - the locked door from when you originally entered!  Go through that 
    door, and youfll be in a room where youfll be prompted to look for a hidden 
    exit.
    
    Search around the room.  I highly recommend looking underneath the bed.
    
    The trick is to examine the pot in the corner.  Scoop up some water from it, 
    then touch the pink flowers in the center of the room.  A secret passage 
    will open behind the bookshelf.
    
    Go beyond the bookcase, then downstairs.  Follow the passage until you see a 
    northbound door.  Head south instead, thus opening the OTHER locked door 
    from the opposite side, and then head north through the door to the back of 
    the castle.
    
    ============================================================================
    1-9: Warship ----------------------------------------------------- ffd_ch109
    ============================================================================
    Make your way across the overworld to the airship.  If you forgot earlier to 
    go to the Chocobo Forest to learn the Chocobo spell, you have another
    opportunity to do so by going west of the airship.
    
    Get on the airship.  Really.  Climb up the ladder, watch the airship take 
    off.  Shortly after takeoff, youfll be attacked by the following group:
    
    ---------------------------------------------------------
    Battlemage x 2 + Swordsman - 120 gil, 5*88 xp, 3 AP
    ---------------------------------------------------------
    
    Youfll automatically move inside of the ship.
    
    ~~~~~~~~
    Passage
    ~~~~~~~~
    
    Go straight ahead into the room, where youfll find a Moogle.  This is 
    announced as being the last save point in Chapter 1.  This is both accurate 
    and inaccurate - this will be the last one you will use, but there is one 
    other save point further down the ship.
    
    Do not go up the ladder.  Instead, head outside back into the main passage 
    area and head north to a down ladder, down to B1F.
    
    ~~~~~~~~~~
    B1F
    ~~~~~~~~~~
    
    Rather than use a lot of words, I drew a picture.  The ^ is where the 
    staircase back up is.
    
    a--^---b
       |
    xxxxxxxx
       |   
    c  |  d
    -------
    e  |  f
       |
       |
    
    B1F north - Nothing special here.
    B1Fa      - Iron Shield chest
    B1Fb      - Chest triggers an alarm, causing a party of Swordsman x 2 +
                Sergeant Major x 2 to enter. Chest afterwards contains crossbow.
    B1F south - One soldier wandering.
    B1Fc      - Two soldiers wandering in here.  No treasure.
    B1Fd      - Two soldiers roaming, chest containing Iron Armlet
    B1Fe      - Switch triggers passageway down.
    B1Ff      - Hi-Potion chest
    
    
    So, the executive get-through-this-asap route is head south from the 
    stairwell, then take a left, then head south into the room there.  Head to 
    the east side of the room, flip the switch, and descend another level.
    
    ~~~~~~~~~~~~~~~~~~
    Engine Room Level:
    ~~~~~~~~~~~~~~~~~~
    
    This level looks like a donut hole:
    
              Storage
                 |
    Break Room --|
                 |
                 |
         West---------East 
         Hull    |    Hull
           |     |     |
           |           |
           |           |
           |           |
           ------^------
    
    ...where the little ^ is the staircase back up to the B1F level.
    
    The best route is to choose one side, travel through it, and go to the 
    room in between the two hulls.  Youfll head north to the Break Room, save, 
    then head to the Storage and fight a boss, then resave and work 
    your way through the East Hull.
    
    Oh, I explained it all!
    
    The treasure on this floor:
    
    Ladder Room: None.
    West Hull: Star Pendant, Phoenix Down
    East Hull: Chain Whip, Hi-Potion
    Center Room: Wizardfs Hat (south side of this room)
    Break Room: Nothing, but there is a save point!
    Storage: Nothing, but there is a story fight with a key item!
    
    On that merry note, make your way back to storage.
    
    ~~~~~~~
    Storage
    ~~~~~~~
    
    Once you enter this room, youfll end up in a short fight:
    
    -----------------------------------
    Swordsman, Cavalier x 2, Battlemage - 163 gil, 5*128 xp, 4 AP 
    -----------------------------------
    
    Defeating these guys gets you the aft deck key.  Go all the way back 
    upstairs, go through the Passage and save, then go to the Aftside 
    Passage and use the key.
    
    ~~~~~~~~~~~~~~~~
    Aftside Passage:
    ~~~~~~~~~~~~~~~~
    
    Upstairs from the moogle and the save point.
    
    Youfll see a long passageway with an offshoot to the left and the 
    right, plus a single soldier going up and down the halls.
    
    Go first to the left and through the door there.  Youfll find a 
    chest with an Iron Bangle.
    
    Cross the hall, and go into the right passage and its door.  Youfll see 
    a room divided into two sections, with two switches on the right.  The 
    rightmost switch opens a door to two treasure chests
    
    Left passage - chest with Iron Bangle
    North passage - needs Aftside Key.  Save this for last.
    Right passage - two switches.
    Left calls enemies, right creates door leading to two treasure 
    chests (Battleaxe and Ether)
    
    Battlemage x 2, Cavalier fight
    
    
    This is your last opportunity to alter Elgofs equipment.
    
    ~~~~~~~~~~~~~
    Aftside Deck:
    ~~~~~~~~~~~~~
    As you complete your final ascent to this level, youfll be in constant 
    continuous battles:
    
    ---------------------
    1: Battlemages x 3 - 117 gil, 5*87 xp, 3 AP
    2: Cavalier x 3 - 123 gil, 5*103 xp, 3 AP
    3: Battlemage, Captain, and Phalanx - 76 gil, 5*354 xp, 7 AP
    ---------------------
    
    The first two fights are same old, same old.  The third fight, however...
    
    The Captain does a lot of damaging moves - all mages MUST be in backline.  
    A good technique is to have lots of Summoners use Sylph to keep your party 
    healed at all times once the Battlemage and Phalanx are taken out.
    
    You can steal Iron Armor from the Captain.
    
    Youfll see a cutscene after this, and engage in an unwinnable fight versus 
    Baugauven of the Flame.  After you fight him long enough, hefll auto-end 
    the fight with a HP reduction move called Heat Wave.  
    
    Elgo will leave your party.
    
    You will fight one more battle after this to end the scenario:
    
    -------------------------
    Battlemage x 2 + Cavalier - 119 gil, 4*115 xp, 3 AP) (Bronze Armor)
    -------------------------
    
    Sit back and enjoy the final cutscenes.
    
    CURRENT END OF THIS WALKTHROUGH
    
      ________________________________________________________________________
     /   \                                                           ffd_char \
    |     |                         3. Characters                              |
     \___/____________________________________________________________________/
    
    **********************
    Starting Level/Classes
    **********************
        Sol -  3/Jobless
     Glaive -  3/Jobless
      Diana -  1/Jobless
      Aigis - 10/Jobless
       Elgo -  7/Red Mage
      Nacht -  9/Jobless
       Alba -  8/Jobless
       Dusk -  8/Jobless
      Sarah -  2/Jobless
    Barbara - ??/Dragoon
     Gramps - ??/Ranger
    
    ******************
    Starting Abilities
    ******************
        Sol - Counter
     Glaive - Focus
      Diana - White Magic (LV1)
      Aigis - Cover, Red Magic (LV1)
       Elgo - Red Magic (LV3)
      Nacht - Flee
       Alba - Black Magic (LV2)
       Dusk - White Magic (LV2)
      Sarah - None
    Barbara -
     Gramps -
    
    ******************
    Starting Equipment
    ******************
        Sol - Short Sword, Leather Shirt
     Glaive - Short Sword, Leather Shirt
      Diana - Staff, Cotton Robe
      Aigis - Iron Sword, Bronze Shield, Bronze Helm, Bronze Armor
       Elgo - Oak Staff, Leather Shield, Feathered Cap, Cotton Robe
      Nacht - Leather Shirt (Bronze Shield, Iron Sword, Bronze Helm, Bronze Armor)
       Alba - Leather Shirt (Whip, Bronze Shield, Feathered Cap, Bronze Hauberk)
       Dusk - Leather Shirt (Metal Rod, Pointy Hat, Silk Robe)
      Sarah - Leather Shirt (Oak Staff, Pointy Hat, Silk Robe)
    Barbara - 
     Gramps -
      ________________________________________________________________________
     /   \                                                          ffd_xptnl \
    |     |           4. Experience Requirements for Leveling Up               |
     \___/____________________________________________________________________/
    
    This chart lists the TOTAL experience points that your character needs to
    have to reach that particular level.  For example, to reach level 6, you
    need to have gained a total of 389 experience points (xp) on that
    character.
    
    Experience is divided evenly amongst your active living party members
    after winning a battle. (at least - Ifve not had greater than five in the
    Prologue)  If a given enemy has 800 xp and you have four active, living
    party members, each member will get 200 xp at the end of the fight.
    
    This chart will be expanded for later versions of this guide.
    
    -----------------------------
    Level   XP      Level    XP
    -----------------------------
     1 -     0      21 -  17028
     2 -    45      22 -  20601
     3 -    97      23 -  24784
     4 -   173      24 -  29528
     5 -   261      25 -  35180
     6 -   389      26 -
     7 -   587      27 -
     8 -   821      28 -
     9 -  1113
    10 -  1555
    11 -  2087
    12 -  2730
    13 -  3576
    14 -  4339
    15 -  5323
    16 -  6413
    17 -  7764
    18 -  9440
    19 - 11504
    20 - 14014
      ________________________________________________________________________
     /   \                                                          ffd_stuff \
    |     |                            5. Items                                |
     \___/____________________________________________________________________/     
    
    =========================================================================
    =========================================================================
                                       Weapons                      ffd_weap
    =========================================================================
    =========================================================================
    
    =========================================================================
    Knives
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Knife            7  +20  -
    Dagger          10  +20  -
    Main Gauche     15  +20  -
    Orichalcum      23  +20  -
    Man-Eater       27  +20  Strong vs. Humans
    
    =========================================================================
    Swords
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Short Sword      9  +20  -
    Broadsword      12  +20  -
    Iron Sword      16  +20  -
    Longsword       20  +20  -
    Greatsword      34  +20  -
    
    =========================================================================
    Spears
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Spear           15  +20  Element: Wind 
    
    =========================================================================
    Axes
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Battleaxe       22  +10  Strong vs. Plants
    Slasher         31  +10  Strong vs. Plants
    
    =========================================================================
    Claws
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Metal Claw      14  +20  -
    Baghknackhs     18       -
    
    =========================================================================
    Staves
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Staff            5  +10  MND +1
    Oak Staff        8  +10  MND +2
    
    =========================================================================
    Rods
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Rod              5       INT +1
    Metal Rod        7       INT +2
    
    =========================================================================
    Bows
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Iron Bow        13  +10  Element: Wind.  Ignores rows.
    Crossbow        16  +10  Element: Wind.  Ignores rows.
    Silver Bow      23  +10  Element: Wind.  Ignores rows.  Strong vs. Demons
    
    
    =========================================================================
    Whips
    =========================================================================
    Name           ATK  ACC  Additional Stats
    -------------------------------------------------------------------------
    Whip            12   +5  Ignores rows.  Sometimes causes Paralyze.
    Chain Whip      15   +5  Ignores rows.  Sometimes causes Paralyze.
    
    =========================================================================
    =========================================================================
                                5B. Armor                          ffd_armor
    =========================================================================
    =========================================================================
    
    =========================================================================
    Shields
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Leather Shield     1   10
    Bronze Shield      2   12
    Steel Shield       4   17
    
    =========================================================================
    Green Hats
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Leather Hat        1         1
    Feathered Cap      2         2
    Headband           3            STR +1; Prevents Confusion
    Bandana            4            SPD +1 
    
    =========================================================================
    Mage Hats
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Cotton Cap         1         2  MEV +1
    Pointy Hat         2         3  MEV +1, INT +1, MND +1
    
    =========================================================================
    Helmets
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    =========================================================================
    Leather Helm       2            -
    Bronze Helm        3         1  -
    Iron Helm          4         2  -
    
    =========================================================================
    Robes
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Cotton Robe        2         3  MEV +2
    Silk Robe          4         4  MEV +3
    Bardfs Tunic       6         5  MEV +5
     
    =========================================================================
    Leathers
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Leather Shirt      3         2
    Bronze Hauberk     5         3
    Kenpogi            7    5    2  STR +1
    
    =========================================================================
    Metal Armor
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Leather Armor      4         1  -
    Bronze Armor       6         2  -
    Iron Armor         8         2  -
    
    =========================================================================
    Accessories
    =========================================================================
    Name             DEF  EVA  RES  Additional Stats
    -------------------------------------------------------------------------
    Leather Shoes           2       MEV +2, SPD +1
    Iron Bangle        1    1    2  MEV +1
    Iron Armlet        2    1       MEV +1   
    Battle Boots       2            STR +2, SPD +2, VIT +2
    Silver Spectacle                Prevents Blind
    Star Pendant                    Prevents Poison/Toxify
    
    =========================================================================
    =========================================================================
                                5C. Regular Items                  ffd_items
    =========================================================================
    =========================================================================
    Items          Effect
    -------------------------------------------------------------------------
    Potion         Restores 100 HP
    Phoenix Down   Cures Knocked Out status
    Maidenfs Kiss  Cures Frog status
    Eye Drops      Cures Blind status
    Golden Needle  Cures Petrify status
    Antidote       Cures Poison/Toxify status
    Sacred Candle  Cures Curse status
    Tent           Restores partyfs HP & MP. Usable at save points/world map.
      ________________________________________________________________________
     /   \                                                          ffd_beast \
    |     |                         6. Monster List                            |
     \___/____________________________________________________________________/  
    
    
    ~~~~~~~~~~~~~~
    Lux Region
    ~~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Goblin           21      3     10    1   None         ??
    Hornet           20      2      9    ?   None         Potion
    Leaf Bunny       29      4     ~8    ?   None         ??
    Nutkin           25      8    ~12    ?   None         ??
    
    ~~~~~~~~~~~~~~~~
    Upper Lux Region
    ~~~~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Death Flower     75     ??     ??    ?   Fire         ??
    Hornet           20      2      9    ?   None         Potion
    Killer Bee       55     13    ~22    ?   Wind         ??
    Nutkin           25      8    ~12    ?   None         ??
    Wood Eyes        70     15    ~25    ?   Fire         ??
    
    ~~~~~~~~~~~~~~~~
    Below Castle Lux
    ~~~~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Alacran          40      7     16    ?   None         ??
    Ankheg           85     11    ~29    ?   Ice          ??
    Steel Bat        38     15     12    ?   Fire         Potion       
    Tarantula        40      6     13    ?   None         Antidote
    Wererat          35      6     12    ?   None         ??
    
    ~~~~~~~~~~~~~
    Northern Cave
    ~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Ankheg           85     11    ~29    ?   Ice          ??
    Carbuncle        38     13    ~27    1   None         ??
    Gigantoad        65     14    ~27    ?   Ice          Maidenfs Kiss
    Goblin           21      3     10    1   None         ??
    Python           67     12    ~26    ?   Ice          ?? 
    Tarantula        40      6     13    ?   None         Antidote
    
    ~~~~~~~~~~~~~~~~~~~~~
    Temple Region (South)
    ~~~~~~~~~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Death Flower     75     ??     ??    ?   Fire         ??
    Goblin           21      3     10    ?   None         ??
    Hornet           20      2      9    ?   None         Potion
    Wood Eyes        70     15    ~25    ?   Fire         ??
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Crystal Temple - South Approach
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ---------------------------------------------------------------
    Name             HP    Gil     XP   AP   Weaknesses   Drops
    ---------------------------------------------------------------
    Blood Bat        70     ??     ??    ?   Fire         ??
    Cursed Bronze    75     ??     ??    ?   Lightning    ??
    Imp              85     17    ~35    ?   None         ??
    Lizard           80     14    ~30    ?   Ice          ??
    Red Mousse       32     21    ~40    ?   Fire (svp)   ??
    Stunner          78     ??     ??    ?   None         ??
    Vassago         110     ??     ??    ?   None         ??
    
      ________________________________________________________________________
     /   \                                                          ffd_jobs  \
    |     |                            7. Jobs                                |
     \___/____________________________________________________________________/     
    
    Jobs are introduced early in chapter 1, and are similar in structure to
    the Job system in Final Fantasy V.  
    
    There are only two possible classes during the Prologue - gJoblessh, which
    is every character except for Elgo, and gRed Mageh - Elgo.
    
    In Chapter 1 from after your characters beat the Watchbeast, you will have 
    access to the seven starter jobs below, to job level 3:
    
    Warrior, Monk, Thief, Red Mage, White Mage, Black Mage, Summoner
    
    ============================================================================
    A. Warrior --------------------------------------------------------- ffd_war
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Swords, Spears, Axes, Bows
     Available Armor: Shields, Metal Helms, Metal Armor
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  10 AP - Battle Arts
    2:  20 AP - None
    3:  35 AP - Battle Arts Bash Learned
    ----------------------------------------------------------------------------
    
    It slices, it dices, and it levels up job levels very very fast - the 
    Warrior!
    
    
    ============================================================================
    B. Monk ------------------------------------------------------------ ffd_mnk
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Claws
     Available Armor: Feathered Hats, Leathers
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  15 AP - Martial Arts
    2:  30 AP - None
    3:  40 AP - Focus
    ----------------------------------------------------------------------------
    
    Fists of fury!
    
    ============================================================================
    C. Thief ----------------------------------------------------------- ffd_thf
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Daggers, Katanas?, Bows, Boomerangs
     Available Armor: Feathered Hats, Leathers
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  30 AP - Pickpocket
    2:  40 AP - None
    3:  50 AP - Flee
    ----------------------------------------------------------------------------
    
    Swipe!
    
    ============================================================================
    D. Red Mage -------------------------------------------------------- ffd_rdm
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Daggers, Swords, Staves, Rods, Bows
     Available Armor: Shield, Feathered Hats, Mage Hats, Leathers, Robes
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  35 AP - Red Magic Level 1
    2:  55 AP - None
    3:  80 AP - HP +20%
    ----------------------------------------------------------------------------
    
    Min-Maxer
    
    ============================================================================
    E. White Mage ------------------------------------------------------ ffd_whm
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Staves, Bows
     Available Armor: Mage Hats, Robes
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  20 AP - White Magic Level 1 
    2:  40 AP - None
    3:  60 AP - White Magic Level 2
    ----------------------------------------------------------------------------
    
    Pikachu, I heal you!
    
    ============================================================================
    F. Black Mage ------------------------------------------------------ ffd_blm
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Daggers, Rods, Bows
     Available Armor: Mage Hats, Robes
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  20 AP - Black Magic Level 1
    2:  40 AP - None
    3:  60 AP - Black Magic Level 2
    ----------------------------------------------------------------------------
    
    I hurt people.
    
    ============================================================================
    G. Summoner -------------------------------------------------------- ffd_smn
    ============================================================================
        Job Obtained: Chapter 1-5 (see the walkthrough for more details)
    Available Weapons: Daggers, Staves, Rods, Whips
     Available Armor: Mage Hats, Robes
    ----------------------------------------------------------------------------
    Job Level Progression:
    ----------------------------------------------------------------------------
    1:  30 AP - Summon Level 1
    2:  50 AP - None
    3:  70 AP - None
    ----------------------------------------------------------------------------
    
    Summon ye the void!
    
    
    
      ________________________________________________________________________
     /   \                                                          ffd_skill \
    |     |                     8. Magic and Abilities                         |
     \___/____________________________________________________________________/   
    
    All abilities and magic skills are character-specific in the Prologue.  
    Scroll back up to the character list to see what characters can use which
    magic and abilities.
    
    *****************
    Ability
    *****************
    Counter - Sometimes counterattacks when hit by a physical attack.  
    (1 slot required)
    
    Cover - Takes damage in place of critically injured allies.
    (1 slot required)
    
    Focus - Stores power to increase strength of next ability.  
    Can store 3 times. (1 slot required)
    
    Flee - Flees from battle. (1 slot required).
    
    
    *****************
    Magic
    *****************
    
    Red, White, and Black magic all require two slots to equip.
    
    -----------
    WHM Level 1
    -----------
    Cure    - 4 MP required
    Restores HP to a single/all target(s).
    Libra   - 1 MP required
    Reveals targetfs HP and weaknesses.
    Poisona - 3 MP required
    Removes Poison and Toxify from a single target.
    
    -----------
    WHM Level 2
    -----------
    Slow    - 7 MP required
    Slows the passing of time for a single target.
    Silence - 5 MP required
    Inflicts silence on a single target, preventing spell casting.
    Mini    - 6 MP required
    Makes target small, decreasing physical attack power, or restores state.
    
    -----------
    WHM Level 3
    -----------
    Cura    - 14 MP required
    Restores HP to a single/all target(s).
    Protect -  8 MP required
    Reduces physical damage received by a single/all target(s).
    Raise   - 22 MP required
    Revives a single target.
    
    -----------
    BLM Level 1
    -----------
    Fire     - 5 MP required
    Deals fire damage to a single/all target(s).
    Blizzard - 5 MP required
    Deals ice damage to a single/all target(s).
    Thunder  - 5 MP required
    Deals ice damage to a single/all target(s).
    
    -----------
    BLM Level 2
    -----------
    Poison - 2 MP required
    Inflicts Poison on a single target, inflicting periodic damage.
    Sleep  - 7 MP required
    Inflicts Sleep on a single target, preventing action.  
    Damage wakens sleeping targets.
    Toad   - 8 MP required
    Transforms target into a frog, decreasing its ATK and preventing it from
    casting spells other than Toad.
    
    -----------
    BLM Level 3
    -----------
    Fira     - 10 MP required
    Deals fire damage to a single/all target(s).
    Blizzara - 10 MP required
    Deals ice damage to a single/all target(s).
    Thundera - 10 MP required
    Deals ice damage to a single/all target(s).
    
      ________________________________________________________________________
     /   \                                                          ffd_fuse  \
    |     |                       9. Fusion Abilities                          |
     \___/____________________________________________________________________/   
    
    Placeholder section for Fusion Abilities, which are introduced on Mt. Liene
    in Chapter 1.
    
      ________________________________________________________________________
     /   \                                                          ffd_shops \
    |     |                        10. Shop Listing                            |
     \___/____________________________________________________________________/   
    
    
    --------------------------
    Items @ Lux, Northern Cave
    --------------------------
          Potion -  30
    Maidenfs Kiss -  60
        Antidote -  40
       Eye Drops -  30
    Phoenix Down - 200
            Tent - 200
    
    --------------------------
    Armor - Lux, Northern Cave
    --------------------------
    Leather Shield - 100
     Leather Helm -  80
      Leather Hat -  50
       Cotton Cap -  60
    Leather Armor - 120
    Leather Shirt -  80
      Cotton Robe - 100
    
    ----------------------------
    Weapons - Lux, Northern Cave
    ----------------------------
         Knife -  80
    Short Sword - 130
    Broadsword - 250
         Staff - 100
           Rod -  80
    
    -----------------------------------------------------
    Items - Imperial Soldier by Airship (by Mt. Lux East)
    -----------------------------------------------------
    Potion - 30
    Maidenfs Kiss - 60
    Antidote - 40
    Eye Drops - 30
    Golden Needle - 400
    Phoenix Down - 200
    Tent - 200
    
    -----------------
    Liene Armor
    ----------------
    Also - Castle Liene Soldier, Moogle on Airship
    
    
    Bronze Shield - 240
    Bronze Helm - 300
    Feathered Cap - 200
    Pointy Hat - 250
    Bronze Armor - 400
    Bronze Hauberk - 350
    Silk Robe - 370
    Leather Shoes - 60
    
    ---------------
    Liene Weapon
    ---------------
    Also - Castle Liene Soldier
    
    Dagger - 280
    Broadsword - 250
    Iron Sword - 450
    Staff - 100
    Rod - 80
    Spear - 480
    Metal Claw - 380
    Iron Bow - 350
    Whip - 330
    
    -------------------------
    Liene Magic - Black Magic
    -------------------------
    Also - Castle Liene Soldier, Moogle on Airship
    
    
    Poison - 300
    Sleep - 300
    Toad - 300
    
    -------------------------
    Liene Magic - White Magic
    -------------------------
    Also - Castle Liene Soldier, Moogle on Airship
    
    Slow - 300
    Silence - 300
    Mini - 300
    
    -----------
    Items - Liene
    -----------
    
    Potion - 30
    Maidenfs Kiss - 60
    Antidote - 40
    Eye Drops - 30
    Golden Needle - 400
    Phoenix Down - 200
    Tent - 200
    
    ---------------------
    Items - Moogle Sundry on Airship
    ---------------------
    
    Potion - 30
    Ether - 1500
    Maidenfs Kiss - 60
    Antidote - 40
    Eye Drops - 30
    Echo Grass - 50
    Golden Needle - 400
    Phoenix Down - 200
    Tent - 200
    
    ---------------
    Weapons - Moogle on Warship
    ---------------
    
    Dagger - 280
    Broadsword - 250
    Iron Sword - 450
    Staff - 100
    Oak Staff - 330
    Rod - 80
    Metal Rod - 350
    Spear - 480
    Metal Claw - 380
    Iron Bow - 350
    Whip - 330
    
      ________________________________________________________________________
     /   \                                                          ffd_vnote \
    |     |                         11. Version Notes                          |
     \___/____________________________________________________________________/   
    
    - 0.15 -- 09/20/12
       - Minor additions/clarifications to the Prologue section.
       - Added in all weapons, armor, and items available through the Prologue.
       - Continued the walkthrough, going partially through Chapter 1.
       - Added in information on the new characters at the start of Chapter 1.
       - Added in barebone job information.
       - Expanded shop section to include shops in Liene.
       - Added a placeholder Fusion Ability section.
    - 0.10 -- 09/11/12
       - Initial release of the guide, with a walkthrough taking you all the
         way through the Prologue.  Youfre welcome.  I made one hour of your
         life stunningly easy.  I also made delicious low-carb blueberry
         muffins and a turkey roast for supper while editing my notes for this
         first version.
       - Added shops for Liene, monsters, magic/abilities, and character
         sections, as well as xp sections.
      ________________________________________________________________________
     /   \                                                           ffd_cred \
    |     |                          12. Credits                               |
     \___/____________________________________________________________________/
    
    A general round of thanks to the following companies, people, and products:
    
    Square Enix - for making this.
    My husband - who so generously sacrificed his iPad for this guide.
        My son - who sacrificed playing Angry Birds for this guide.
    My daughter - for sleeping soundly in my lap and on the bed.
       Snapple - made from the Best Stuff on Earth.  My drink of choice writing
                 this guide was their Diet Snapple Peach Tea.  Mmmm.
    
    And to the following for damage control:
    
    And to the following for additional information:
    
    ===========================================================================
    EOF - CEVEF
    ===========================================================================