Memory Location FAQ by LanceHeart Gothann

Version 1.1, Last Updated 2012-10-09

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What are memories?

Memories are glittering spots scattered throughout the world and appear wherever cutscenes involving the Warriors of Light occur. They are linked to the Memorist Job's Recollect ability. This ability overrides all non-HP/MP character stats: STR, SPD, VIT, INT, MND. All stats start at 10 and the use of memories increases each stat by a set amount as follows:

Small Memory: 3 points each

Lovely Memory: 5 points each

Valuable Memory: 10 points each

This guide contains 25 Small Memory locations, 10 Lovely Memory locations and 11 Valuable Memory locations, for a total of 235 points to distribute.

Due to the nature of memories, this list contains location spoilers.

The Dragoon

Area: Dragonweed Gardens

Specifics: Where Dragonweed was located, surrounded by damaging ground

Type: Small Memory


Dragonweed Gardens

Area: Deist

Specifics: South of Abel's Tomb

Type: Small Memory


Deist

Area: Dragon Valley

Specifics: Near the Dragon Roost / Highwind Tower exit

Type: Small Memory


Dragon Valley

Area: Highwind Tower

Specifics: Top Floor - Roof

Type: Lovely Memory


Highwind Tower

The Bard

Area: Pirate Hideout

Specifics: Captain Bikke's Room

Type: Valuable Memory


Pirate Hideout

Area: Rusalka Sewer

Specifics: Where Eduardo was singing

Type: Small Memory


Rusalka Sewer

Area: Forest of the Fey

Specifics: Area with the family and Treasure Game

Type: Small Memory


Forest of the Fey

The Memorist

Area: Ashmonte

Specifics: Where Argy is found

Type: Lovely Memory


Ashmonte - Where Argy is found

Area: Ashmonte

Specifics: Where Sarah is attacked by a wolf

Type: Small Memory


Ashmonte - Wolf attack

Area: Anima Grove

Specifics: Where first Phoenix bird died

Type: Small Memory


Anima Grove - First Phoenix Death

Area: Anima Grove

Specifics: Boss Battle area

Type: Lovely Memory


Anima Grove - Boss Battle

Area: Fabrica

Specifics: Southeast flower (Espillia)

Type: Small Memory


Fabrica - Southeast flower

Area: Fabrica

Specifics: Doll inside the westmost house

Type: Small Memory


Fabrica - Doll

Area: Fabrica

Specifics: Inside the Inn, next to the bottom left bed

Type: Small Memory


Fabrica - Inn

Area: Fabrica Cave / Shipyard

Specifics: Bottom Level, near locked door

Type: Valuable Memory


Fabrica Cave / Shipyard

The Knight

Area: Berth

Specifics: In the Pub, where you meet the Paladin

Type: Small Memory


Berth - Pub

Area: Mt. Wells

Specifics: Bridge where you fight the boss

Type: Small Memory


Mt. Wells - Bridge

Area: Mt. Wells

Specifics: Summit - Near Gawain's hut

Type: Small Memory


Mt. Wells - Summit

Area: Berth

Specifics: Inside the Inn, near the bottom left bed

Type: Small Memory


Berth - Inn

Area: Mt. Burtgang

Specifics: Near HP/MP Pot, where Sarah looks at Burtgang

Type: Lovely Memory


Mt. Burtgang

Area: Castle Burtgang

Specifics: Main Hall, after saving Sarah (leave by the south door and come back)

Type: Lovely Memory


Castle Burtgang

Area: Divine Forest

Specifics: Near Entrance, where Unicorn is first found

Type: Small Memory


Divine Forest

Mysidia

Area: Mysidia

Specifics: Airship, at the middle of the top deck

Type: Valuable Memory


Airship - Top Deck

Area: Mysidia

Specifics: Airship, Argy's Room

Type: Lovely Memory


Airship - Argy's Room

Area: Mysidia

Specifics: Great Elder's Room: Lower Left, before the second flight of stairs

Type: Valuable Memory


Mysidia - Great Elder's Room - Lower Left

Area: Mysidia

Specifics: Great Elder's Room: Lower Right, before the second flight of stairs

Type: Lovely Memory


Mysidia - Great Elder's Room - Lower Right

Area: Mysidia Cave

Specifics: Crystal Room

Type: Valuable Memory


Mysidia Cave

World of Dusk

Area: Mysidia

Specifics: In front of Great Elder's home

Type: Valuable Memory


Mysidia

Area: Lufenia

Specifics: Between Inn and Armor Shop, where both parties meet

Type: Valuable Memory


Lufenia

Area: Lux

Specifics: Northwest of town, near Sol's house

Type: Small Memory


Lux - Sol's house

Area: Lux

Specifics: Middle of town, near Aigis' house

Type: Small Memory


Lux - Aigis' house

Area: Lux

Specifics: Near Entrance, where party investigates the town (leave and re-enter to make it appear)

Type: Lovely Memory


Lux - Entrance

Area: Crystal Temple

Specifics: Near Entrance

Type: Valuable Memory


Lux - Entrance

Area: Liene

Specifics: Northwest area of the town

Type: Lovely Memory


Liene

Area: Castle Liene

Specifics: Between three trees, southeast area

Type: Small Memory


Castle Liene

Area: Harmonia

Specifics: Westmost area

Type: Small Memory


Harmonia - West

Area: Harmonia

Specifics: Northwestern area, near Developers Room

Type: Small Memory


Harmonia - Northwest

Area: Harmonia

Specifics: Northeastern area

Type: Lovely Memory


Harmonia - Northeast

World of Nil

Area: Castle Lux

Specifics: Hidden Room in area before Throne Room, to the upper left

Type: Small Memory


Castle Lux - Hidden Room

Area: Castle Lux

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Small Memory


Castle Lux - Save Point

Area: Alfheim

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Small Memory


Alfheim

Area: Castle Falgabaard

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Small Memory


Castle Falgabaard

Area: Castle Burtgang

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Small Memory


Castle Burtgang

Area: The Void: Dark Gate

Specifics: South of "Dark Flow" portal, where you fight it (leave and come back to make it appear)

Type: Valuable Memory


The Void: Dark Gate

Area: World of Nil: Forest

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Valuable Memory


World of Nil: Forest

Area: World of Nil: Castle

Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

Type: Valuable Memory


World of Nil: Castle

Contact

For any corrections, please PM me via GameFAQs' messaging system.

Credit and Thanks

Credit goes to zyraquis from the GameFAQs board for the initial memory location list and slartifer for additional corrections.

Thanks to Square Enix co. and Matrix Software for making and publishing this game.

Version History

VersionDateComments
1.12012-10-09 (October 9th, 2012)Huge format change to fix images.
1.02012-10-08 (October 8th, 2012)First release, 46 memories found in Smartphone version.

Legal

All screenshots in this game are taken from Final Fantasy Dimensions, copyright 2010-2012 SQUARE ENIX CO., LTD.

This guide is copyright 2012 LanceHeart Gothann and is only for authorized use by GameFAQs at www.gamefaqs.com and all authorized subsidiaries of its parent company.

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