Memory Location FAQ by LanceHeart Gothann

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    Memory Location FAQ by LanceHeart Gothann

    Version: 1.1 | Updated: 10/09/12 | Search Guide | Bookmark Guide

    What are memories?

    Memories are glittering spots scattered throughout the world and appear wherever cutscenes involving the Warriors of Light occur. They are linked to the Memorist Job's Recollect ability. This ability overrides all non-HP/MP character stats: STR, SPD, VIT, INT, MND. All stats start at 10 and the use of memories increases each stat by a set amount as follows:

    Small Memory: 3 points each

    Lovely Memory: 5 points each

    Valuable Memory: 10 points each

    This guide contains 25 Small Memory locations, 10 Lovely Memory locations and 11 Valuable Memory locations, for a total of 235 points to distribute.

    Due to the nature of memories, this list contains location spoilers.

    The Dragoon

    Area: Dragonweed Gardens

    Specifics: Where Dragonweed was located, surrounded by damaging ground

    Type: Small Memory


    Dragonweed Gardens

    Area: Deist

    Specifics: South of Abel's Tomb

    Type: Small Memory


    Deist

    Area: Dragon Valley

    Specifics: Near the Dragon Roost / Highwind Tower exit

    Type: Small Memory


    Dragon Valley

    Area: Highwind Tower

    Specifics: Top Floor - Roof

    Type: Lovely Memory


    Highwind Tower

    The Bard

    Area: Pirate Hideout

    Specifics: Captain Bikke's Room

    Type: Valuable Memory


    Pirate Hideout

    Area: Rusalka Sewer

    Specifics: Where Eduardo was singing

    Type: Small Memory


    Rusalka Sewer

    Area: Forest of the Fey

    Specifics: Area with the family and Treasure Game

    Type: Small Memory


    Forest of the Fey

    The Memorist

    Area: Ashmonte

    Specifics: Where Argy is found

    Type: Lovely Memory


    Ashmonte - Where Argy is found

    Area: Ashmonte

    Specifics: Where Sarah is attacked by a wolf

    Type: Small Memory


    Ashmonte - Wolf attack

    Area: Anima Grove

    Specifics: Where first Phoenix bird died

    Type: Small Memory


    Anima Grove - First Phoenix Death

    Area: Anima Grove

    Specifics: Boss Battle area

    Type: Lovely Memory


    Anima Grove - Boss Battle

    Area: Fabrica

    Specifics: Southeast flower (Espillia)

    Type: Small Memory


    Fabrica - Southeast flower

    Area: Fabrica

    Specifics: Doll inside the westmost house

    Type: Small Memory


    Fabrica - Doll

    Area: Fabrica

    Specifics: Inside the Inn, next to the bottom left bed

    Type: Small Memory


    Fabrica - Inn

    Area: Fabrica Cave / Shipyard

    Specifics: Bottom Level, near locked door

    Type: Valuable Memory


    Fabrica Cave / Shipyard

    The Knight

    Area: Berth

    Specifics: In the Pub, where you meet the Paladin

    Type: Small Memory


    Berth - Pub

    Area: Mt. Wells

    Specifics: Bridge where you fight the boss

    Type: Small Memory


    Mt. Wells - Bridge

    Area: Mt. Wells

    Specifics: Summit - Near Gawain's hut

    Type: Small Memory


    Mt. Wells - Summit

    Area: Berth

    Specifics: Inside the Inn, near the bottom left bed

    Type: Small Memory


    Berth - Inn

    Area: Mt. Burtgang

    Specifics: Near HP/MP Pot, where Sarah looks at Burtgang

    Type: Lovely Memory


    Mt. Burtgang

    Area: Castle Burtgang

    Specifics: Main Hall, after saving Sarah (leave by the south door and come back)

    Type: Lovely Memory


    Castle Burtgang

    Area: Divine Forest

    Specifics: Near Entrance, where Unicorn is first found

    Type: Small Memory


    Divine Forest

    Mysidia

    Area: Mysidia

    Specifics: Airship, at the middle of the top deck

    Type: Valuable Memory


    Airship - Top Deck

    Area: Mysidia

    Specifics: Airship, Argy's Room

    Type: Lovely Memory


    Airship - Argy's Room

    Area: Mysidia

    Specifics: Great Elder's Room: Lower Left, before the second flight of stairs

    Type: Valuable Memory


    Mysidia - Great Elder's Room - Lower Left

    Area: Mysidia

    Specifics: Great Elder's Room: Lower Right, before the second flight of stairs

    Type: Lovely Memory


    Mysidia - Great Elder's Room - Lower Right

    Area: Mysidia Cave

    Specifics: Crystal Room

    Type: Valuable Memory


    Mysidia Cave

    World of Dusk

    Area: Mysidia

    Specifics: In front of Great Elder's home

    Type: Valuable Memory


    Mysidia

    Area: Lufenia

    Specifics: Between Inn and Armor Shop, where both parties meet

    Type: Valuable Memory


    Lufenia

    Area: Lux

    Specifics: Northwest of town, near Sol's house

    Type: Small Memory


    Lux - Sol's house

    Area: Lux

    Specifics: Middle of town, near Aigis' house

    Type: Small Memory


    Lux - Aigis' house

    Area: Lux

    Specifics: Near Entrance, where party investigates the town (leave and re-enter to make it appear)

    Type: Lovely Memory


    Lux - Entrance

    Area: Crystal Temple

    Specifics: Near Entrance

    Type: Valuable Memory


    Lux - Entrance

    Area: Liene

    Specifics: Northwest area of the town

    Type: Lovely Memory


    Liene

    Area: Castle Liene

    Specifics: Between three trees, southeast area

    Type: Small Memory


    Castle Liene

    Area: Harmonia

    Specifics: Westmost area

    Type: Small Memory


    Harmonia - West

    Area: Harmonia

    Specifics: Northwestern area, near Developers Room

    Type: Small Memory


    Harmonia - Northwest

    Area: Harmonia

    Specifics: Northeastern area

    Type: Lovely Memory


    Harmonia - Northeast

    World of Nil

    Area: Castle Lux

    Specifics: Hidden Room in area before Throne Room, to the upper left

    Type: Small Memory


    Castle Lux - Hidden Room

    Area: Castle Lux

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Small Memory


    Castle Lux - Save Point

    Area: Alfheim

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Small Memory


    Alfheim

    Area: Castle Falgabaard

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Small Memory


    Castle Falgabaard

    Area: Castle Burtgang

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Small Memory


    Castle Burtgang

    Area: The Void: Dark Gate

    Specifics: South of "Dark Flow" portal, where you fight it (leave and come back to make it appear)

    Type: Valuable Memory


    The Void: Dark Gate

    Area: World of Nil: Forest

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Valuable Memory


    World of Nil: Forest

    Area: World of Nil: Castle

    Specifics: Save Point with optional "Rest Here?" event (leave and come back to make it appear)

    Type: Valuable Memory


    World of Nil: Castle

    Contact

    For any corrections, please PM me via GameFAQs' messaging system.

    Credit and Thanks

    Credit goes to zyraquis from the GameFAQs board for the initial memory location list and slartifer for additional corrections.

    Thanks to Square Enix co. and Matrix Software for making and publishing this game.

    Version History

    VersionDateComments
    1.12012-10-09 (October 9th, 2012)Huge format change to fix images.
    1.02012-10-08 (October 8th, 2012)First release, 46 memories found in Smartphone version.

    Legal

    All screenshots in this game are taken from Final Fantasy Dimensions, copyright 2010-2012 SQUARE ENIX CO., LTD.

    This guide is copyright 2012 LanceHeart Gothann and is only for authorized use by GameFAQs at www.gamefaqs.com and all authorized subsidiaries of its parent company.

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