hide results

    FAQ/Walkthrough by JDX22

    Version: 0.40 | Updated: 10/09/12 | Printable Version | Search This Guide

    
    
    
                          __________________________________
                          |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
                          |                                |
                          |    Final Fantasy Dimensions    |
                          |          Version 0.40          |
                          |                                |
                          |         Author: JDX22          |
                          |  E-mail: stokes.jar@gmail.com  |
                          |                                |
                          |          Host Sites:           |
                          |   GameFAQs (www.gamefaqs.com)  |
                          |________________________________|
    
    
    _______________________________________________________________________________
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                       Table of Contents                                 | |
    |~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|~|
    | |                                                                         | |
    | |        I.   Versions       ------------------------ [ffd_ver]           | |
    | |                                                                         | |
    | |        II.  Legal Info     ------------------------ [ffd_leg]           | |
    | |                                                                         | |
    | |        III. Introduction   ------------------------ [ffd_int]           | |
    | |                                                                         | |
    | |        IV.  Walkthrough    ------------------------ [ffd_wal]           | |
    | |               Prologue     ------------------------ [ffd_pro]           | |
    | |               Chapter 1    ------------------------ [ffd_ch1]           | |
    | |               Chapter 2a   ------------------------ [ffd_ch2a]          | |
    | |               Chapter 2b   ------------------------ [ffd_ch2b]          | |
    | |               Chapter 2c   ------------------------ [ffd_ch2c]          | |
    | |               Chapter 2d   ------------------------ [ffd_ch2d]          | |
    | |               Chapter 3a   ------------------------ [ffd_ch3a]          | |
    | |               Chapter 3b   ------------------------ [ffd_ch3b]          | |
    | |               Chapter 3c   ------------------------ [ffd_ch3c]          | |
    | |               Chapter 3d   ------------------------ [ffd_ch3d]          | |
    | |               Chapter 4    ------------------------ [ffd_ch4]           | |
    | |                                                                         | |
    | |        V.   Reference      ------------------------                     | |
    | |               Sundries     ------------------------ [ffd_sun]           | |
    | |               Weapons      ------------------------ [ffd_wea]           | |
    | |               Armor        ------------------------ [ffd_arm]           | |
    | |               Shops        ------------------------ [ffd_sho]           | |
    | |               White Magic  ------------------------ [ffd_whi]           | |
    | |               Black Magic  ------------------------ [ffd_bla]           | |
    | |               Eidolons     ------------------------ [ffd_eid]           | |
    | |               Bestiary     ------------------------ [ffd_bes]           | |
    | |               Experience   ------------------------ [ffd_exp]           | |
    | |                                                                         | |
    | |        VI.  Jobs           ------------------------ [ffd_job]           | |
    | |               Warrior      ------------------------ [ffd_jwar]          | |
    | |               Monk         ------------------------ [ffd_jmon]          | |
    | |               Thief        ------------------------ [ffd_jthi]          | |
    | |               Red Mage     ------------------------ [ffd_jrmg]          | |
    | |               White Mage   ------------------------ [ffd_jwmg]          | |
    | |               Black Mage   ------------------------ [ffd_jbmg]          | |
    | |               Summoner     ------------------------ [ffd_jsum]          | |
    | |               Dragoon      ------------------------ [ffd_jdra]          | |
    | |               Bard         ------------------------ [ffd_jbar]          | |
    | |               Memorist     ------------------------ [ffd_jmem]          | |
    | |               Paladin      ------------------------ [ffd_jpal]          | |
    | |               Seer         ------------------------ [ffd_jsee]          | |
    | |               Ranger       ------------------------ [ffd_jran]          | |
    | |               Dark Knight  ------------------------ [ffd_jdkn]          | |
    | |               Dancer       ------------------------ [ffd_jdan]          | |
    | |               Ninja        ------------------------ [ffd_jnin]          | |
    | |               Magus        ------------------------ [ffd_jmag]          | |
    | |                                                                         | |
    | |        VII. Abilities      ------------------------                     | |
    | |               Warrior      ------------------------ [ffd_war]           | |
    | |               Monk         ------------------------ [ffd_mon]           | |
    | |               Thief        ------------------------ [ffd_thi]           | |
    | |               Red Mage     ------------------------ [ffd_rmg]           | |
    | |               White Mage   ------------------------ [ffd_wmg]           | |
    | |               Black Mage   ------------------------ [ffd_bmg]           | |
    | |               Summoner     ------------------------ [ffd_sum]           | |
    | |               Dragoon      ------------------------ [ffd_dra]           | |
    | |               Bard         ------------------------ [ffd_bar]           | |
    | |               Memorist     ------------------------ [ffd_mem]           | |
    | |               Paladin      ------------------------ [ffd_pal]           | |
    | |               Seer         ------------------------ [ffd_see]           | |
    | |               Ranger       ------------------------ [ffd_ran]           | |
    | |               Dark Knight  ------------------------ [ffd_dkn]           | |
    | |               Dancer       ------------------------ [ffd_dan]           | |
    | |               Ninja        ------------------------ [ffd_nin]           | |
    | |               Magus        ------------------------ [ffd_mag]           | |
    | |               Fusion       ------------------------ [ffd_fus]           | |
    | |                                                                         | |
    | |        VII. Credits        ------------------------ [ffd_cre]           | |
    |_|_________________________________________________________________________|_|
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                           I. Versions  [ffd_ver]                            |
    |_____________________________________________________________________________|
    
    Version 0.25 -- 10/09/2012
      -- First release of the guide. Walkthrough through Chapter 2c: An Enchanted
         Reverie. Placeholders for all planned sections, completed through the 
         same section.
    
    Version 0.40 -- 10/12/2012
      -- Completed through Chapter 2.
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                           II. Legal Info  [ffd_leg]                         |
    |_____________________________________________________________________________|
    
    Obligatory copyright info:
    
    This document is copyrighted to me, Jarrod Stokes (JDX22). It is intended for
    private use only, and I do not authorize the use of any or all parts to any 
    electronic media involved in a commercial business. It cannot be used for any
    profitable purpose and is designed for free, private use only. Breaking any of 
    these rules is in direct violation of copyright law.
    
    The only approved host website (as of now) is GameFAQs.com. If you are a 
    webmaster of the site that would like to host the document, contact me 
    personally and when I give you explicit written permission, you can post it in 
    its original format without change.
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                         III. Introduction  [ffd_int]                        |
    |_____________________________________________________________________________|
    
    So this is my first FAQ. I've been an avid gamer, specifically RPGs, Adventure 
    and the like, since I was maybe 5. I was part of the Dragon Warrior via 
    Nintendo Power wave, which is cool to say historically-speaking.
    
    I've taken notes and built my own guides before, mostly tracking systems for 
    completing achivements or streamlining information, and the lack of 
    centralized info on this surprisingly well-developed game made me want to try 
    my hand at it. I'm definitely not the funniest writer on the internet so this 
    will be more factual than a hilarious read. I also don't care about putting in 
    information you can get in-game by reading tutorials like the button scheme or 
    superfluous stuff like character descriptions, which falls under 'spoiler' 
    territory for me. Not that character bios are spoilerific, but I want this 
    to be a gameplay guide, not a story or incidental one.
    
    So take this all with a grain of salt, and I will absolutely appreciate (most) 
    any and all (constructive) criticism. I know there are tons of people with 
    great advice and insight and I would love to hear from them!
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                                IV. Walkthrough                              |
    |_____________________________________________________________________________|
    
    
    ===============================================================================
    Prologue   [ffd_pro]
    ===============================================================================
    
    Watch the cutscene until you have control over Sol, Glaive and Diana. Head 
    south and around the mountains to the Checkpoint. Watch the cutscene until 
    Aigis joins your party. Head back north and around the mountains to the town 
    of Lux. 
    
    +-----+
    | Lux |
    +-----+
    
    Items:   Potion, Eye Drops, 100 gil, Leather Hat, Phoenix Down, Potion, Tent, 
             Maiden's Kiss, Silk Robe
    
    When you're done exploring, head north to the Castle Lux for a cutscene and the
    secret entrance to the dungeon.
    
    +------------------+
    | Below Castle Lux |
    +------------------+
    
    Items:   Leather Shield, Tent, Broadsword, Potion, Leather Helm, Potion, 
             100 gil
    
    When you enter the basement, go right for a Leather Shield. Take the north 
    stairs down. Take the right fork here to pass a chest with a Tent. Head north 
    and west for a Broadsword and a Potion in two chests. Further north is a 
    staircase back up.
    
    Head to the left and pull the chain to open a gate. Backtrack and head right to
    find 3 treasure chests with a Leather Helm, a Potion and 100 gil. Continue to 
    the north to find a staircase leading back into the castle.
    
    +------------+
    | Castle Lux |
    +------------+
    
    Items:   Antidote, Leather Shoes, Potion, 200 gil, Eye Drops, Phoenix Down
    
    Once inside the castle head north for a custcene and your new mission. Then 
    head south to explore the castle.
    
    The left door leads to a room with mages and an Antidote inside a pot. Taking 
    the left staircase leads to the west tower where there are Leather Shoes in the
    rear left pot. A pot on the right holds a Potion. Continuing upstairs and 
    through the gap in the wall leads to 2 treasure chests with 200 gil and some 
    Eye Drops. Cross over the walkway to the east tower and find a Phoenix Down in 
    a pot here.
    
    There isn't anything else to find in Lux so head east from town across the 
    bridge and north through the mountains to find the Northern Cave. There's a 
    Chocobo Forest just north of the castle with both Yellow and White Chocobos, so
    you can take a ride if you'd like. Enter the cave when you're ready.
    
    +---------------+
    | Northern Cave |
    +---------------+
    
    Items:   Cotton Cap, Sacred Candle, Maiden's Kiss, Ether, Dagger, 
             Leather Shoes, Leather Armor, Tent, Phoenix Down
    
    Take the staircase inside and head east for a chest with a Cotton Cap. Heading 
    north from the entrance and to the left is a chest with a Sacred Candle. Go 
    down and head east, stopping at the chest for a Maiden's Kiss. Once on the 
    upper ledge to the east, loop down and right for another chest and an Ether. Go
    back to the split and head up the stairs to 2F.
    
    Head clockwise to find a Dagger. Return to the floor entrance and work your way
    down, finding a chest with Leather Shoes inside, and ignore the second stairs 
    up to go left instead. The chest here holds Leather Armor. Continue on and down
    the stairs for a save point. You can use a Tent here, but probably don't need 
    to.
    
    In the next room you'll find a new party member and a boss battle.
    
    *********
    Manatoise
    *********
    
    Your new party member has Red Magic to level 3, so make use of his spells. The 
    Manatoise is weak against Ice, making him and Aigis your MVP's. The Manatoise 
    can attack with Carapace for 40-50 damage so just keep Diana on healing duty.
    
    After the fight head down and around towards a chest with a Tent. Then go all 
    the way to the top of the screen for a Phoenix Down. Mog will sell you some 
    gear (the same as Lux) if you want it before you exit the cave.
    
    Once outside, make a quick loop and get ready to enter the Crystal Temple.
    
    +----------------+
    | Crystal Temple |
    +----------------+
    
    Items:   Feathered Cap, Bronze Hauberk, Phoenix Down, Antidote, Bronze Helm, 
             Bronze Armor, 600 gil, Potion, Pointy Hat, Tent, Rod, Metal Claw
    
    Proceed directly ahead and through the door. To either side of you is a visible
    door and a door heading downwards. Each avenue has a chest, so explore to find 
    a Feathered Cap and Bronze Hauberk to the east and a Phoenix Down and Antidote 
    to the west. Further to the north are stairs leading to 2F.
    
    This floor looks similar to the ground level, so work your way down and check 
    the side rooms for a Bronze Helm in the eastern room and then a Bronze Armor in
    the center room. Nothing is in the left path, so head down and through the door
    in the back of the structure for 600 gil. On the southside of the same 
    structure is the staircase leading up to 3F.
    
    Through the back door of this structure is another chest, this time with a 
    Potion. Take the left path at the fork for a chest with a Pointy Hat and a 
    south-facing door leading to a Tent. The stairs to 4F are to the right side of 
    the fork.
    
    In the room ahead of you, to the right of the large path, is a Rod. The 
    opposite room across the hall holds a Metal Claw. Finally, head down the 
    path to the final save point of the Prologue. North of here is the Crystal 
    Chamber, and like all good Final Fantasy's, you know a save point means...
    
    **********
    Watchbeast
    **********
    
    The Watchbeast is weak to fire, so make sure you use Elgo as your main offense 
    for a lack of many other options. Diana can heal while the others chip away at 
    his health. He has a Blaze attack which hits your whole party for about 40 HP
    which shouldn't be a crisis at this point. When you deplete his life, he'll 
    charge and attack with Soul Despair which reduces everyone's HP to 1 and 
    forces a custcene.
    
    Here you'll get glimpses of your future guest characters (and guest, archetypal
    PC's) before four other warriors come in and go after the crystal, bringing an 
    ominous narration break and the Prologue to a close.
     
    Note that the game will repeatedly ask if you're sure you want to save when 
    transitioning between sections. This is due to the original installment format 
    of the game on Japanese cell phones. The English port allows you to (mostly) 
    go back and visit areas you've already been to.
    
    
    ===============================================================================
    Chapter 1: Reckoning   [ffd_ch1]
    ===============================================================================
    
    The action picks up introducing the four mysterious warriors and some new 
    characters, including an Imperially-inclined Cid. The exposition here takes 
    some time so get comfy.
    
    +----------+
    | Harmonia |
    +----------+
    
    Items:   2x Potion, 2x Antidote, Tent, Phoenix Down, Potion, Chest (5x Potion, 
             3x Phoenix Down, 3x Golden Needle, 5x Antidote, Tent, 1000 gil)
    
    When you're given control of Nacht, Alba and Dusk, take a minute to explore for
    goodies. The upper-leftmost barrel and the lower-right pot both have Potions in
    them. Alba's house, in the northeast, has an Antidote in the pot. The house 
    south of here has a pot with a Tent. Inside the middle house to the south is a 
    bar with some soldiers and a Phoenix Down inside the pot. The house to its left
    has an Antidote inside the pot. The large house north of these is filled with 
    villagers and a northeast pot with a Potion.
    
    When you're done, make your way outside and to the nearby airship. There aren't
    any battles to fight yet so just enter the airship and speak with the guard to 
    board the airship. You need to speak to everyone in the room to initiate some 
    more traveling introductions. At this point, Cid will give you a chest with 
    some equipment and items for your party.
    
    After the airship lands you'll notice a soldier with a healing pot in case you 
    run low on HP/MP. You could fight some battles if you'd like, but it won't make
    much difference before you get your first Jobs. Just head north to the mountain
    pass.
    
    +---------+
    | Mt. Lux |
    +---------+
    
    Items:   Iron Bangle, Potion, Tent, Iron Bow, Leather Shoes, Hi-Potion, 
             Kenpogi, Ether, Phoenix Down, Spear, Iron Shield
    
    Follow the path and climb up the first two cliffs. The cliff to the right at 
    this split leads to a chest with an Iron Bangle. Go all the way west to another
    cliff, this one heading down, for a Potion. Now take the center cliff up to Mt.
    Lux: East.
    
    Go up the left cliffs for an Antidote. Taking the right cliffs up leads to 
    another split, the east cliff holding a Tent. Further up the mountain you can 
    double back down a cliff to find an Iron Bow. All the way up the mountain is a 
    cliff to the next area.
    
    At this point you may have noticed that the Bombs tend to use Self-Destruct 
    when they get low on HP, so be careful to group your attacks to finish them 
    off. The Iron Bow can be useful for Dusk to some damage, since you'll want to 
    keep him in the back row at all times.
    
    At the Summit you'll find a save point and two chests. The lower one holds some
    Leather Shoes, the chest at the very top of the mountain holding your first Hi-
    Potion. To the left is a cliff where you can start your descent down Mt. Lux: 
    West. There will be a few new enemies here as well.
    
    Straight down is a hard-to-miss chest with a Kenpogi in it. Didn't this use to 
    be multiple words in prior games?  The tall spire nearby has an Ether and a 
    Phoenix Down is near the top of the stairs. A few short cliffs down put you 
    next to a chest with a Spear, which doesn't add much attack to the Iron Sword 
    you already have but comes with the Wind element that all flying enemies are 
    weak against. Head down a series of cliffs to Mt. Lux Base: West.
    
    Another series of cliffs lets you head to the left and climb up again for an 
    Iron Shield. At the very bottom of the mountain is a short cutscene and the 
    exit. Head immediately south of the mountain to find the reverse entrance to 
    the Crystal Temple.
    
    +----------------+
    | Crystal Temple |
    +----------------+
    
    Items:   Iron Helm, Iron Armor, Phoenix Down, Tent, Main Gauche, Headband, 
             Ether
    
    There will be a healing pot to your right which you can make good use of before
    you delve in. A staircase will take you to 2F.
    
    You're faced with two doors here. Take the right door and stairs back down 1F 
    and an Iron Helm. Back at the split take the left door and stairs to another 
    section of 1F. There is a staircase here, but don't take it before you search 
    the unlit candle to open a secret passage and collect the Iron Armor. Then 
    proceed up to 2F.
    
    Wind around the path there and go down the stairs. Back on 1F you'll be in an 
    isolated room with two chests containing a Phoenix Down and a Tent. Return to 
    2F and go up another set of stairs to 3F.
    
    You'll find three doors in front of you here. The middle one leads to another 
    two doors facing down, the right of which has a chest and a Main Gauche. The 
    right door has a Headband and the left an Ether. Now you can run around the 
    room and up the stairs to 4F.
    
    There's another save point here, so heal as you see fit and prepare for battle 
    and head north to join the two stories' timelines.
    
    **********
    Watchbeast
    **********
    
    Same fight as before, except that this time when you knock its HP down by 1600 
    its Soul Despair won't call the battle off. Have Dusk ready to Cure the party 
    and hammer out another 600 in damage to kill it.
    
    +----------------+
    | Crystal Temple |
    +----------------+
    
    Jobs:   Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Summoner
    
    Storyline and plot happen for a bit, leaving you with half of your communal 
    party, and not in the appropriate combination. Talk to Elgo, and then the two 
    members of the Harmonia group to have them join your party. Talking to Elgo 
    again will really get the game in motion. Pick up the Crystal shards to get 
    your first 7 Jobs. Another conversation will happen with Elgo and the group 
    before you're free to get the hell out of there.
    
    The basic idea here is to get a character as high in a Job as possible so that 
    they can unlock all its abilities and benefits. I started with a generic 
    Warrior, Monk, White Mage and Black Mage combo for Sol, Aigis, Sarah and Dusk 
    respectively. Until you start getting JP to spend increasing your level cap 
    you'll probably be able to get several of their jobs to the initial cap of 3. 
    This is also a good way to get some freebee Fusion Abilities. See the 
    F-Abilities for more info.
    
    Once you've coordinated your party, head back the way you came originally to 
    exit the Crystal Shrine. Luckily you won't have to go back through the Northern
    Cave thanks to a convenient leveling of the mountain and you can proceed 
    directly back to Castle Lux. Once you get there, the group will decide to 
    continue further on and explore what's happened with the world. Before starting
    out though, make sure you go back to the northern Chocobo Forest and catch a 
    yellow chocobo - this will gain your party the Chocobo summon magic.
    
    Head south to the Checkpoint, which is now vacant. Once through you can head 
    south again through a narrow mountain passage to the town of Liene.
    
    +-------+
    | Liene |
    +-------+
    
    Items:   Antidote, Golden Needle, Hi-Potion, 10 gil
    
    Explore the town to find a few items and hear some chatter about how the world 
    is a disaster. There is an Antidote in the pot between the two northeastern 
    houses and a Golden Needle in the pot on the outlook to the south. If you walk 
    under this outlook on the ground level, you can get a Hi-Potion from the pot 
    near the lake. Lastly, don't forget to pick up your 10 gil from a barrel on the
    ground level left of the Weapons Shop.
    
    To progress the story, you need to stay at the Inn and see a cutscene featuring
    Dusk and Aigis. Then you're free to head towards Castle Liene, which is 
    inexplicably not near the town. En route you'll come across a mountain path.
    
    +-----------+
    | Mt. Liene |
    +-----------+
    
    Items:   Potion, Oak Staff, Ether, Tent, Antidote, Golden Needle, Metal Rod, 
             Hi-Potion, Headband, Kenpogi
    
    When you enter Mt. Liene: South Base there will be a brief scene before you can
    proceed. Continue forward and up the stairs to a chest in the upper right 
    containing a Potion. Then weave around to the west and north up a ladder 
    towards a cave entrance.
    
    Inside, a chest immediately to the right holds an Oak Staff. When you go 
    further in the cave there will be a split in the path. Go out through the first
    door your find to Mt. Liene: South. A short ways across a bridge is a chest 
    with an Ether. The rest of this path is a dead-end, so head back inside and to 
    the right to the other exit.
    
    Back in the same area but across the canyon, head west and up until you have a 
    choice of paths. The lower path leads to a chest with a Tent. The upper path 
    leads inside the mountain to a small room with a save point. Once outside 
    you'll be on Mt. Liene: Summit. Again you'll have a brief scene and the party 
    will learn the Magic Missile F-Ability.
    
    Continue down from the Summit and down a ladder back into the mountain itself, 
    Mt. Liene: North. Take the ladder to your right for a quick descent to a chest 
    with an Antidote. Back around and down the left ladder is another chest with a 
    Golden Needle, and an exit from the cave.
    
    Once on the outside again there will be a chest immediately in front of you 
    with a Metal Rod in it. The path leads around and up a bit before going down 
    again and splitting in several directions. First, you can climb the short 
    stairs for a Hi-Potion in the chest. Inside the cave entrance, a short path 
    goes to a chest holding a Headband.  Then you can proceed south to the last 
    area of the mountain. 
    
    Once in Mt. Liene: North Base the stairs will lead down. If you double back up 
    those on the left, you can get a Kenpogi from the chest. Take a quick trip down
    the rest of the stairs and you'll exit Mt. Liene onto the world map with Castle
    Liene a short distance to the west.
    
    +--------------+
    | Castle Liene |
    +--------------+
    
    Items:   Bard's Tunic, Tent, Elixir, Baghknakhs, Phoenix Down, Longsword, 
             Iron Helm, Iron Armor, Main Gauche, Ether
    
    It won't take long to realize you won't have an especially warm welcome, and 
    need to explore the castle while fending off a number of guards. Kill the first
    group of 3 Soldiers and then head into the castle proper.
    
    There are a few locked doors blocking your exit out the back of the castle, so 
    we'll have to find a key first. Head into the eastern room to find a Soldier 
    willing to sell you supplies and a pot which will restore your HP/MP. You can 
    also grab a Bard's Tunic and a Tent in the chests.
    
    Back in the entranceway, head up the stairs and into the Throne Room to find an
    Elixir hidden in the northeast pot. The door to the bottom of the screen will 
    lead you outside.
    
    Loop around the main part of the castle and enter the doors for a chest with a 
    pair of Baghknakhs. Further up is a staircase going back down into a new part 
    of the castle. The pot in the lower right has a Phoenix Down inside. Take the 
    other staircase to go further into the basement.
    
    In this section you'll see soldiers walking around. If you run into them you'll
    have to fight a combination of normal enemies. Keep in mind that some walk 
    around slowly but some will speed after you pretty quickly.
    
    Before going up, go all the way to the right and take the staircase. This will 
    take you to a room with a chest and a Longsword, and another set of stairs 
    leading to two chests with an Iron Helm and Iron Armor inside. Then you can go 
    back to the lower level and go upwards through the narrow paths. Take the left 
    path first for a chest with a Main Gauche. Double back and take the right path 
    past some soldiers and into a room with a staircase leading further down.
    
    Use the Save Point if you need to and prep for a mini-boss battle. This will be
    against the Hell Minion, who calls a chimera-type enemy called Butch after you 
    do some damage to him. Butch has a few strong attacks, including Roar to Stun 
    you and Feeding Time which drains your life to him. Don't worry too much, but 
    don't let your HP drop very low either. Also keep in mind that you don't have 
    to kill Butch to win the battle. If you keep attacking the Hell Minion in the 
    back row and kill him first, he'll tell Butch to avenge him and Butch runs 
    away. This is awesome, incidentally. You won't get the experience or AP from 
    Butch if you don't kill him , so it's your call. If you do, the Hell Minion 
    will heal himself for 500 HP before attacking again.
    
    Once you're out of the battle, free the Gnome from the first cell and talk to 
    him about collecting Fangs and Tails. There's nothing you can do about this 
    yet. When you free the guy in the second cell, check the pot inside for an 
    Ether. There's nothing else you can do down here so backtrack all the way to 
    the first entrance room.
    
    Here you'll see a soldier unlocking the door to the left. Follow him in and 
    your party will comment on how he must have used a secret entrance. You can 
    explore the items in the room, but to unlock the door you need to grab some 
    water from the bottom leftmost pot and water the flowers with it -- this will 
    open a door hidden behind the bookshelf. You may also want to take the time to 
    stop in and refresh your HP/MP with the pot in the east room, but there isn't 
    much of the dungeon left. Once you go through the secret door you'll be able to
    go north and exit the castle, as well as open the last locked door to the south
    which will connect the entranceway on both sides.
    
    Once you get out of the castle, walk northwest towards the grounded airship. 
    You can also catch a Black Chocobo in the Chocobo Forest if you've forgotten 
    anything you want to do before you finish the chapter.
    
    +---------+
    | Airship |
    +---------+
    
    Items:   Iron Shield, Crossbow, Potion, Phoenix Down, Star Pendant, 
             Wizard's Hat, *Aft Deck Key, Chain Whip, Hi-Potion, Iron Bangle, 
             Battleaxe, Ether
    
    Once you're onboard the airship you'll have to fight off a Swordsman and 2 
    Battlemages. This will give you an idea of the enemies you'll be fighting here.
    You automatically enter the airship itself, so get acclimated and get going. In
    the room in the center here is a Save Point and a Mog salesman.
    
    Go further up in the main corridor and find a ladder heading down into the 
    belly of the ship. You have two doors on either side and a bottom-facing door 
    to choose from. The left door holds a chest and an Iron Shield, while the right
    door has an alarm-triggered chest. You'll have to fight off 2 Swordsmen and 2 
    Sergeant Majors, but get a Crossbow for your troubles.
    
    Heading down through the bottom door you'll find more soldiers wandering around
    like in Castle Liene. This part can play more like a stealth game though, so 
    hide around corners if you want to avoid unnecessary battles.
    
    You'll have some more path decisions here. The lower right door has a chest 
    with a Potion. Above it in the upper right is a chest with a WHAT? and two 
    soldiers. There isn't anything in the upper left room besides two more 
    soldiers, so use the lower left door to find a dead end room with a switch on 
    the wall. Pulling it will open a trap door letting you climb down the ladder.
    You can go either way here and still find everything. I chose to go left. This 
    brings you face to face with two guards and a chest containing a Phoenix Down. 
    Slightly further up is another chest holding a Star Pendant. The door here will
    be on your right.
    
    This corridor runs north and south, and there is another door to the east which
    will circle back to the ladder. If you head down quickly you can grab a 
    Wizard's Hat. You need to go all the way north here, so use the bags and crates
    to avoid enemies. There will be a lone door branching off to the left. This 
    room has a Save Point if you need it before another mini-boss battle.
    
    Enter the Storage room to the north and throw down with a Swordsman, a 
    Battlemage and 2 Cavalier. After you beat them you'll get the *Aft Deck Key, 
    which will unlock the door beyond the Mog. To get there, double back but take 
    the right door out of the corridor this time. On the other side of the soldier 
    here is a Chain Whip. At the lower part of the room past the other soldiers you
    can find a Hi-Potion. This is all to be found in the lower portions of the 
    airship, so make your way back to the Mog.
    
    Climb up the ladder into a long north-south hallway with some soldiers. You can
    still sneak around them to the two rooms on either side of the hall, an Iron 
    Bangle to the left and a dead end with two switches to the right. Pulling the 
    left switch here sounds an alarm with 2 Battlemages and a Cavalier. The right 
    switch will open a door to the side leading to chests with a Battleaxe and an 
    Ether. Then you can go to the end of the hall and use the Aft Deck Key to 
    access the Bridge.
    
    ******Mild Story Spoiler Here******
    
    You don't need to unequip any of your temporary party members to keep their 
    gear like in the original 16-bit iterations, whatever they have on when they 
    leave your group will be added to your inventory.
    
    ******End Spoiler******
    
    You'll have a few consecutive fights here. The first is against 2 Battlemages 
    and a Cavalier. Then you have to take down 3 Cavaliers. The second is the real 
    boss fight, against a Battlemage, a Phalanx and the Captain. The Battlemage and
    Phalanx act like normal, so knock them out quickly and focus on the Captain.
    
    After this fight you'll have a few short scenes and be introduced to Baugauven,
    one of the "four Avalonian Generals." These are the four elemental bosses that
    you'll face throughout the game. He will then kill you. After some more scenes
    you'll have to fight one more battle against a Cavalier and 2 Battlemages
    before the airship crashes. You'll get a brief scene of the other party as well
    before closing out Chapter 1.
     
    
    ===============================================================================
    Chapter 2: The Generals Approach
    ===============================================================================
    
    ____________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Light: A Dragon's Love   [ffd_ch2a]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You'll get 5 JP to start the Chapter and regain control of your party in a 
    field with the airship ruins. You aren't given much choice in direction, so 
    head to the nearby town.
    
    +--------+
    | Braska |
    +--------+
    
    Items:   Phoenix Down, Potion, Hi-Potion, 50 gil
    
    Exploring the town will find you a few items. In the main area, the 
    northwestern crate holds a Phoenix Down and the northeastern crate has a 
    Potion. You can find a Hi-Potion on the shelf in the house with the old couple 
    and 50 gil inside a pot in the large house. There isn't actually anything to do
    in the town, so stock up on any supplies you may want and keep moving to the 
    adjacent cave.
    
    +---------------+
    | Cave to Deist |
    +---------------+
    
    Items:   Hi-Potion, Silver-spun Robe, Bandana, Phoenix Down, Healing Staff, 
             Tent, Steel Shield, 1000 gil, Poison Knuckles, Ether
    
    Immediately to your right once you enter the cave is a chest with a Hi-Potion 
    inside. Continue north and to the left, where you should take the southern path
    for a Silver-spun Robe. The western path at that same fork will lead you to the
    next floor.
    
    Follow the path as it weaves to the west and south, taking the right path when 
    given a choice to find a Bandana in the chest. The stairs are visible from here 
    down the western path.
    
    On the 3rd Floor you'll see a chest holding a Phoenix Down. There's a save 
    point across the bridge here if you need it. When you proceed to the west 
    again, stay on the lower level to get a Healing Staff. This will case Cure when
    you use it as an item, although it doesn't seem to be as effective as your 
    White Magic since it doesn't benefit from any stat boosts. Now you can loop 
    around on the upper path, going all the way east along the lower ledge for a 
    Tent before using the center bridge and stairs.
    
    In this room you'll want to take the right path again and find a Steel Shield. 
    There isn't anything else on this floor so you can loop around and take the 
    staircase.
    
    Here you'll want to go to the right at the top of the ladder, where there's a 
    chest with 1000 gil. Another ladder to the left of here leads down and to a 
    chest holding some Poison Knuckles. Finally, continue along the upper path for 
    an Ether, a Save Point, and the southern exit.
    
    Note that there's a room to the north of the Save Point where you can run into 
    a rare Chimera enemy. It isn't much more difficult than other normal enemies, 
    although you should watch out for its Aqua Breath attack and it seems to attack
    more quickly than other enemies at this point. You can sometimes win a Small 
    Tail from it, which can be traded for items later in the game.
    
    When you leave the cave you'll be attacked by a Drake. This isn't a fight you 
    can win, however, and you don't even need to deal any damage to it for the 
    fight to end. You can steal a Hi-Potion from it if you have a Thief in your 
    party.
    
    Once you're back on the Overworld you can head south to the town of Deist and 
    continue the story.
    
    +-------+
    | Deist |
    +-------+
    
    Items:   300 gil, Silver Bangle, Hi-Potion, Antidote, Drowsy Ring, 
             Abel's Spear, Golden Needle, Sleep Sword, Protect Bangle
    
    When you walk in to town you'll have a short scene before you can explore. 
    There are 3 pots outside holding 300 gil, a Silver Bangle and a Hi-Potion. For 
    the first you need to head down towards the bottom of the screen through an 
    unseen door, just to the right of the town entrance. A similar trick will get 
    you the Silver Bangle, this time all the way to the right of the town. The 
    Hi-Potion is found on the other side of the cave within the town, next to the 
    boy. 
    
    For the interior items, the Antidote is in Ricard's house; the Drowsy Ring is 
    on the shelf near Ebba; and there is a Golden Needle in a pot in the house with
    the old woman and family.
    
    You'll notice in the short cave here that there is a chain similar to the one 
    you pulled underneath Lux Castle. When you pull it another entrance will open 
    further into the cave. A Mog here will tell you that there are dangerous 
    monsters before recommending you come back after adventuring more -- I'll 
    recommend the same, if not as much longer as the Mog might mean. The cave holds
    one enemy, the Avenger, who is similar to the pesky Lil' Murderer from the 
    Lunar Subterrane in FFIV, if you remember that. If you Libra it, it will show a
    weakness to all elements. This is indeed a lie. If you use any element on it, 
    it will cast the -aga level equivalent on you. It also counters general magic 
    spells with a strong Bio spell, and physical attacks with a strong physical 
    attack. Given how far you aren't into the game, this notably limits your 
    options, but after some more exploration in this chapter you should be fine.
    
    You need to talk to a few specific people here to progress the story: 
    specifically Ricard in the house to the east, Ebba in the large house to the 
    north, who will give you Abel's Spear, and possibly the father on the upper 
    level to the east who mentions his son. After this you should have enough 
    information for the next objective, a field to the west of Deist
    
    +--------------------+
    | Dragonweed Gardens |
    +--------------------+
    
    Once you enter the field west of Deist, you'll automatically be put into a 
    scene and a mini-boss battle with some Avalonian troops.
    
    Nothing out of the ordinary for this battle. The Ensigns can heal using Cura 
    and the Lieutenant will attack more frequently than your party can, otherwise 
    they don't hit harder than expected. You can steal some decent equipment if you
    don't want to bother buying it, Tyrfings from the Ensigns and a Steel Armor 
    from the Lieutenant, but don't drive yourself crazy. Once you're finished here 
    you can proceed east of town towards where the dragons live.
    
    +---------------+
    | Dragon Valley |
    +---------------+
    
    Items:   Antidote, Phoenix Down, Ether, Hi-Potion, Bronze Armlet, Slasher, 
             Chainmail, Echo Grass
    
    East of town is the Dragon Valley. You'll notice that the Drake is waiting for 
    you at the entrance, but he won't attack you this time. After your party 
    members have a quick chat you can access the valley itself.
    
    Head up the stairs and ladder, moving to the east and down a second ladder for 
    an Antidote. Going in the opposite direction and up the ladder will lead you to
    the next area, clearly marked with some rocks along the path.
    
    This is where you'll fight the Drake again! You still can't "win" the fight, 
    but you do have to do some damage, so steal another Hi-Potion if you want and 
    knock him around a bit before he flees. In the far southeast corner you can 
    find a Phoenix Down. Opposite here, in the northwest, is a chest with an Ether.
    The path will continue to the east from here.
    
    In this new section, a chest lies slightly south of where you start containing 
    a Hi-Potion. The path goes further east where you're given another choice of 
    direction. Head south and pick up a Bronze Armlet before heading north into a 
    new zone.
    
    There are a few different levels here, and if you look closely you can see that
    you can pass underneath one of the overhangs to the left. This leads to a dead 
    end with a Slasher inside. Then you can go directly north from the entrance to 
    the upper level, doubling back down the same overhang for another chest with 
    some Chainmail and a southern exit.
    
    Stay on top of the plateau in this area to find an Echo Grass before descending
    the cliff. There's a Save Point here if you want it, but the "boss" battle 
    coming up is another storyline battle rather than a legit fight.
    
    In the next area you'll fight the same character you've seen stalking around 
    recently. You can't beat her or steal anything, so just don't die for a few 
    rounds. Proceed to the west again when you're done here.
    
    A chest is not too far to the left here, with 500 gil inside. Walk all the way 
    north down the path for a Dry Ether and then wind your way to the east and 
    north to exit the valley.
    
    +--------------+
    | Dragon Roost |
    +--------------+
    
    Items:   Potion, Antidote, Halberd
    
    The roost lies just northeast of the valley foothills. To progress the story 
    you just have to talk to the mystery woman in the northern hut, but there are a
    few items to find here, so make sure to look around some also. There's a Potion
    inside the Mog's hut. After you've spoken with your new character, check the 
    center pot for an Antidote. Note that you can also check the spear rack for a 
    Halberd, which can be useful against flying enemies with its Wind element.
    Once you've set off the next chain of events, you can choose to go right to the
    final dungeon of this section, or to tackle a few optional quests first. This 
    isn't really much of a choice, so let's get to it!
    
    +---------------------+
    | Cave of Fulmination |
    +---------------------+
    
    Items:   Phoenix Down, Magician's Hat, Thunder Rod, Ether, Remedy, X-Potion, 
             Man-Eater, Cat Claws
    
    You'll find the cave just east of the Dragon Roost. This your first Eidolon 
    quest. You'll start to notice a pattern of when these become available; as 
    you've probably guessed or already know, you'll soon be playing as the Dark 
    Warriors and alternate between the two parties. Each group will get an optional
    Eidolon per section. These are normally decent spots, if not necessarily the 
    best, to level your abilities up as well, so they can definitely be worth a 
    little time.
    
    When you enter the cave there will be a large hole in the middle, forcing you 
    around the edge of the cavern. Go counter-clockwise all the way past the stairs
    for a Phoenix Down before heading down to B2F.
    
    A visible chest here has a Magician's Hat inside. There isn't any choice in 
    pathways, so just go north and take the next set of stairs to B3F.
    
    Here you'll be north of the chasm, separated entirely from the other side. 
    There's a chest to the far left with a Thunder Rod (hint, hint) that you can 
    get before taking the stairs back up to B2F. Along the left side of the chasm 
    now, head down and snag a chest with an Ether. The stairs here will take you 
    back down to B3F but on the southern side of the chasm. A Remedy is in the 
    nearby chest. If you take the bridge to the right, at the southeast part of 
    this floor is another chest and an X-Potion. Finally you can take the ladder 
    down to B4F.
    
    You'll see your goal here, the old man standing in the center of the chasm, but
    you can't reach him yet. Continue down again to B5F. The ladder here will lead 
    you under an overpass to a chest and a Man-Eater. The right side of the bottom 
    level has a ladder heading up to a staircase taking you back to the other side 
    of B4F. You can get the chest here with some Cat Claws before continuing on to 
    the end of the cave. Reachable from the beginning of B5F before going down the 
    first ladder, walk over the overpass and enter the room for a Save Point before
    moving on.
    
    Here you'll encounter the first Eidolon, Ramuh. He'll start the trend off by 
    engaging you in battle to see if you're worthy of calling upon him.
    
    *****
    Ramuh
    *****
    
    This may be the first boss battle that you need to actually plan for. Ramuh 
    attacks you by himself, and while he doesn't start off hitting very hard as the
    battle goes on he'll begin to use the notably stronger Thunderbolt and Judgment
    Bolt attacks on a single member or your entire party respectively. Definitely 
    use a White Mage or Red Mage so that you can access Cura, and the strongest 
    physical class you have. You can take your time at the beginning, but when he 
    starts unleashing you'll need to close the deal pretty quickly before you get 
    overwhelmed. Other useful strategies to keep in mind are that Slow frequently 
    works on boss characters in this iteration of Final Fantasy, and you can cast 
    defensive buffs on your entire party. Protect isn't as useful as Shell would 
    be, but it doesn't hurt to absorb the random physical attacks Ramuh uses. You 
    may also want to learn a few F-Abilities that are strong for this point in the 
    game, such as Magic Bomb 2 (Fira + Cura). This will do more damage than some of 
    your regular Job attacks, even when used by a physical attacker. Ramuh may not 
    be weak against any elements but your Level 3 Black Magic (excluding Thundara) 
    will be another main damage dealer here.
    
    Once you beat him, he'll join your party as a Level 2 Eidolon for your Summoner
    and you can leave the cave.
    
    +-----------------+
    | Chapter Cleanup |
    +-----------------+
    
    This is the last chance you have to do any extra work you want before the final
    dungeon of the section. I'd recommend learning some F-Abilities on all of your 
    characters so you have them in case the situation arises. In addition to Magic 
    Missile, which you'll have already learned automatically, you can learn Magic 
    Bomb, Magic Bomb 2, Nab Gil, Crescent Gale, and Thunder Slash without using any
    Job Points. You can use the Red Mage to access both levels of magic that you 
    need for the Magic Bombs. This basic idea will hold for other F-Abilities, 
    also: if you have a physical class ability that is part of a F-Ability, just 
    make the person the appropriate mage and stick the ability on. This way they 
    won't have to level both jobs, and still can access the ability. This is useful
    for getting some extra abilities on your physical class characters without 
    having to sink JP into magic-based jobs. See F-Abilities Section for more 
    details.
    
    You can also go back to the cave inside of Deist and take on the Avengers to 
    get some extra goodies. You'll run into Avengers randomly (and frequently) 
    inside the cave, but they don't give you anything special so keep running away 
    or using the Thief's Flee ability until you get to the first chest, which has 
    an Avenger lurking inside.
    
    The Avenger has 1500HP and absorbs all elements; in addition. On top of that, 
    he counters every attack you make against him. Magical attacks result in a 
    strong Bio counter and physical attacks in a strong physical blow. When you 
    eventually kill him, he'll finish with a Quake counter against your entire 
    party, so you'll need to have at a minimum the roughly 1000HP required to 
    survive that attack with at least one character.
    
    Since you can't use your mages to inflict damage, the only realistic means of 
    damaging him are your Warrior, Monk, or Summoner. There are some benefits to 
    both the physical and magical route. If you use the Summoner, you can attack 
    him with Chocobo and have a White Mage queued up with a Cura for when you get 
    hit with Bio. This isn't particularly graceful, but as long as you can keep 
    your Summoner's life up, it'll get it done. If you feel adventurous you could 
    use two Summoners and two White Mages, but keep in mind that they aren't known 
    for their durability.
    
    A more expedient and less risky method is to use a Warrior equipped with the 
    Focus ability. Have a White Mage cast Protect and keep the team's health up 
    while the Warrior is storing power, and when he attacks have a Cura on deck. 
    This should do roughly 400HP damage compared to a Chocobo's 200, and the 
    Warrior will have significantly more HP to take blow in this manner. You'll 
    have enough time to heal up before he has another 3 Focus stocked up, so the 
    only trick here is to survive the Quake.
    
    When you beat the Avenger inside the first chest you'll get the Sleep Blade. 
    Like in most other series entries, the probability of sending an enemy to sleep
    before you kill them isn't all that great, but at least it's a bit stronger 
    than some other weapons at this point.
    
    Further in the cave is the second and only other chest. You'll have to run from
    numerous Avengers on the way, and tackle another one inside this chest as well.
    When you kill him off you'll get a Protect Bangle, which comes with Auto-
    Protect equipped. It won't stay useful for a terribly long time compared to 
    other status protections, but it's a good boost for one of your mages at this 
    point.
    
    Other than leveling up your Jobs, there isn't anything else to do around Geist 
    so go back to the Dragon Roost and head north to the Highwind Tower so we can 
    bring this story arc to an end.
    
    +----------------+
    | Highwind Tower |
    +----------------+
    
    Items:   Silver Hauberk, 2x Hi-Potion, 2x Golden Needle, Greatsword, 
             Magician's Robe, Mage's Staff, Echo Grass, Ether, Trident, Great Bow, 
             Tent, Elixir
    
    There will be a scene when you walk up to the tower and you'll get your 5th 
    party member for this section. You can't change her job, the Dragoon, otherwise
    she functions like a regular party member. You also get 4 more JP to allocate 
    to your team.
    
    Once inside walk down the hallway to find a few locked doors. Not a brain-
    melting puzzle here, flip the switch to your right to open the left door and 
    then walk through the hidden passage to flip the next switch and open the main 
    tower door. When you go up the levels of the tower you'll frequently get short 
    scenes of what's happening at the top with the Empire.
    
    2F has a chest immediately to your left with a Hi-Potion. Loop around clockwise
    an exit the tower, getting a scene and climbing the ladder to 3F.
    There isn't anything in the first room other than a fancy carpet so go forward 
    and through the opening. The right split leads to a Golden Needle. The left 
    will take you to the next staircase.
    
    On the opposite side of where you enter 4F you'll find two rooms. The left and 
    right doors take you to chests with a Greatsword and Golden Needle 
    respectively. Once you're outside on this floor's terrace you can grab a 
    Magician's Robe to your right before ascending the ladder and going back inside
    on 5F.
    
    The chest at the entrance has a Mage's Staff for you. There is a slight 
    indentation on top of the carpet here which holds a Save Point, midway through 
    the tower. The exit to the north puts you in a columned room with the stairs. 
    Before taking them, double back down the left side for an Echo Grass.
    
    Once on 6F you'll have to head downwards either right or left which will take 
    you past two chests with an Ether and Hi-Potion. You get another terrace before
    heading further up the tower.
    
    Take a quick right here for a Trident before heading left through the columns. 
    The staircase here takes you up to 8F. 
    
    Following the path takes you to a Great Bow. You have to follow the path as it 
    curves, so keep fighting your way through to the next room. This has a chest 
    with a  conveniently placed Tent a Save Point. There's one more chest to get 
    though, so I'd go outside onto the terrace and search along the left rampart 
    for an Elixir and then head back inside to prep your party, heal and save.
    
    Once you go up to the tower's rooftop you'll have another "boss" battle where 
    you won't even input commands. After this there will be some more scenes
    before you square of against one of the four Avalonian Generals, Vata of the
    Wind.
    
    ****
    Vata
    ****
    
    It should be evident that Vata is a Wind element boss, which shouldn't be a 
    real concern since the only possible Wind elements you could use are some of 
    the Spears. He attacks fairly quickly, which you can counteract with Slow, and 
    uses mainly physical attacks for the first half of the fight. When you get his 
    HP down more he'll begin to use AoE wind attacks or Tornado on a single 
    character, bringing their HP down to critical. Keep a healer on deck to keep 
    your party from falling to these, otherwise just keep pummeling him. I found 
    the Level 3 Black Magic and Magic Bomb 2 to be the best magical options, and if
    you have a Warrior built up his Enrage makes for a good lead in to repeated 
    Strikes. Monks are also useful with Aurablast, although they probably won't
    have enough MP to use this the entire battle.
    
    After the battle you'll get a number of scenes to close out the section, 
    including obtaining the Dragoon Class and 5 JP for your team. Save and get 
    ready to switch things around!
    
    
    ____________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Darkness: Second Sight   [ffd_ch2b]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You start back in the Crystal Temple with the other half of your characters. 
    Wake up your knocked out companions, and when you try to leave through the 
    broken wall the crystal shards will start shining. Now you can get the basic
    Jobs for this group also, and you'll get 5 JP also.
    
    Work your way down to the entrance again, making use of the healing pot as you
    exit the Temple. You may want to level your new Jobs a bit since you can access
    the pot here, but you may as well wait until you can get some more magic and
    equipment at the first town you find.
    
    You exit the Temple on a small piece of land with nothing to do but go north to
    an abandoned ship. When you get on the Sunken Ship you can take the helm, but
    go below deck first for some loot. In the left room are three chests with an 
    Ether, Potion and Phoenix Down inside. The right room holds chests with an 
    Antidote and 1500 gil. Now you have nothing left to do but set sail.
    
    Not long after you head out into the ocean you'll be attacked by two Blood
    Suckers. You don't have many attack options, so exploit their Lightning
    weakness as much as possible. Afterwards, you'll lose control of the ship,
    which will crash (again) on land. You still don't have any choice in where to
    go from here, and will find yourself at a mountain path.
    
    +-----------+
    | Mt. Verde |
    +-----------+
    
    Items:   Tent, Bard's Tunic, x2 Eye Drops, Ether, Longsword, Oak Staff,
             Star Pendant, 500 gil
    There is a Mog salesman at the entrance to the mountain if you want to stock up
    on any supplies or get some new equipment. Take the first ladder up. To the 
    left and down a ladder is a chest with a Tent. Further up the main path you'll
    have some stairs leading to a bridge over to a platform. On top is a chest with
    a Bard's Tunic. Slightly further up the path is a ladder leading down and under
    this bridge, with another tall ladder heading to an entrance.
    
    Mt. Verde: South is through this doorway. The path winds upwards with an alcove
    holding some Eye Drops. Down from here is a ladder going up to another
    platform. From here there is another ladder and a bridge. Take the bridge and
    follow the path for an Ether. Now take the ladder and go through the entrance.
    
    Once on the Summit, get the visible chest with a Longsword and go up as far as
    possible. Your party will see Yggdrasil in the distance in a brief cutscene.
    Continue on and start descending along the other side.
    
    Mt. Verde: North starts with a ladder down and then a split between a second
    ladder down and a path around. Take the second ladder to find an Oak Staff,
    then backtrack and walk along the plateau to some bridges. Along the right
    bridge is a Star Pendant. The southern bridge leads to a path that will go
    down and wind to another entrance.
    
    Take the path through this section all the way to the end and get a Battleaxe.
    Now climb down the ladder you passed and go as far down as possible. In a small
    nook all the way down is a chest with some more Eye Drops. Continuing on will
    be a similar alcove to the north with 500 gil. Then you can stay the course to
    get off the mountain.
    
    A town will be nearby along a river, to the south of a large forest. This will
    be your gateway into the forest. Before you head in, follow the river to the
    west to find a Chocobo Forest, which will enable you to learn the Chocobo
    summon for this set of warriors.
    
    +-------+
    | Verde |
    +-------+
    
    Items: Ether, 150 gil, 200 gil, Eye Drops, Hi-Potion, Golden Needle
    
    Outside, you can find items in the upper pot in the southwest, the pot in the 
    fenced area behding the large northern house. Inside this large house, go 
    upstairs and check the shelf for 200 gil. Take the back stairs down and get the
    Eye Drops in the pot. In the right house there is a Hi-Potion in the upper left
    barrel and a Golden Needle in the lower right box.
    
    Talk to the townspeople to get an idea of what's happening in the area. A boy
    mentions a code he learned, which is East - North - West - North. They'll also
    mention the Mazewood to the north, and a crazy old man living in a hut nearby.
    Clearly if there's a crazy old man, we need to go meet him!
    
    +------------+
    | Forest Hut |
    +------------+
    
    Items:   Maiden's Kiss.
    
    There isn't actually anything required here, but you can get a few items and a
    funny optional scene. The barrel behind the house has a Maiden's Kiss in it. I
    don't have a clue why there are frogs everywhere, maybe it's to build the 
    naturalist feel of the Ranger section? Inside, if you check the bookshelf
    you'll find a porn magazine which Alba and Nacht.... discuss.
    
    Once you're ready to move on, head into the Mazewood by taking the northern 
    exit from Verde.
    
    +----------+
    | Mazewood |
    +----------+
    
    Items:   Bandana, 1000 gil, 800 gil, Slasher, Chainmail, Hi-Potion, 
             Orichalcum, Sacred Candle, Steel Shield, 1500 gil
    
    Enter the woods, and not too far from the entrance you'll be attacked by two
    Scouts from Avalon. You can steal a Steel Helm from them if you have a Thief
    with you. Then you're free to progress through the woods.
    
    Given the name, the areas here can look pretty similar, so try to keep a map
    going in your head. Head left at first for a chest with a Bandana near a pond.
    Another left brings you to a chest with 1000 gil. One more left will bring you
    back to the first screen, a little further up. Walk past the path leading north
    and grab the chest for 800 gil.
    
    Up the north path you'll find a Save Point. This is the part where the Mazewood
    becomes the typical maze with only one correct path. Head east from the Save
    Point, then north, west, and north again. This will bring you to a cutscene
    where you meet crazypants around a campfire. Once you have control again, head
    further north and deeper into the forest.
    
    The first path left here leads to a Slasher. I don't normally like Axes because
    of their lower ACC rating, but this is strong against plants, which is good
    given the circumstances. All the way up this main north-south path is a chest
    with some Chainmail. The middle path leads to another screen change.
    
    There is a chest here with a Hi-Potion in it, but nothing else. Continue on.
    
    Here you'll find a Save Point and a chest holding an Orichalcum. To the left is
    an empty room, similar to the one in the Cave to Deist. The rare monster here
    is the Torosaurus. It can hit your party pretty hard and quickly in addition to
    a Roar attack that will stun the group, and he starts the battle by casting
    Reflect. Prepare appropriately with physical characters and Summoners, who
    aren't affected by Reflect, if you want to take him on now.
    
    When you head north from the Save Point, the screen will start to repeat. Do
    this a few times and then head south again. There will be a beast there now.
    Inspect it to trigger a cutscene which lands the old crazypants, Gramps, in
    your party as a Ranger. He will also find you a path to go through to the
    north.
    
    In this new screen, check the chest towards the lower left for a Sacred Candle.
    Take the left exit for a chest with a Steel Shield. Follow the upper path from
    here through an empty screen to a new area with a chest over a bridge. It holds
    1500 gil.
    
    Heading south from here will take you back to the main screen after the last
    Save Point. You can also get to this screen by heading west from the Steel
    Shield chest. Either way you take, head to the northeast exit and cross a
    short bridge to exit the forest.
    
    Just north of here is another town and Yggdrasil, the World Tree. You can also
    find a Chocobo Forest to the far northwest, and an Eidolon cave west of town.
    For now, let's explore the town to beef up on equipment before adventuring.
    
    +---------+
    | Alfheim |
    +---------+
    
    Items:   10 gil, Maiden's Kiss, Hi-Potion, Eye Drops, Ether, Echo Grass
    
    Items outside can be found in the right crate above the Inn (10 gil), the 
    barrel next to the Item Shop (Maiden's Kiss), and the bush near the flower
    field in the northwest (Echo Grass). Yes, you can even find items in bushes in
    this game! Inside the Item Shop, search the pot for a Hi-Potion. The Weapon
    Shop has some Eye Drops inside, and the house west of the Weapon Shop has a pot
    with an Ether also.
    
    Make sure to get your Level 3 Magic here, as well as any equipment you want.
    When you're ready to move on, head north to the Yggdrasil: Base. A cutscene
    here will reveal that the Elves want nothing to do with you *humans* and you'll
    have to find another way in. Gramps suggests the mountains to the northeast.
    
    +-------------------+
    | Cave to Yggdrasil |
    +-------------------+
    
    Items:   2x Eye Drops, Silver Bangle, Antidote, Dry Ether, Tamer's Whip,
             Man-Eater, Sacred Candle, Tent, Bronze Armlet
    
    When you enter the field space in front of the mountains, there will be a short
    cutscene where Gramps opens the pathway into the mountain.
    
    Head left from the entrance and then up to get some Eye Drops. Go down the
    ladder and through the opening. Wave around the path here to get to the other
    side of the chasm, where you can pick up a Silver Bangle. Another opening is
    just south of the chest. This will put you in sight of another chest, this one
    holding an Antidote. Cross the bridge for a Dry Ether. Continue along the path
    now and double back along the chasm to get a Tamer's Whip before moving on.
    
    Follow the path past the two ladders. When the path splits, take the right path
    all the way down until you're level with the chest. You can see a gap in the
    wall here, where there isn't shadow. Walk through to grab the chest and a 
    Man-Eater. Further down, take the right path and cross the bridge for a
    Sacred Candle. The passage on is to the left.
    
    There's another gap in the wall in this screen, to the right. Passing through
    will get you a Tent. Head left now, taking the side paths to get a Bronze
    Armlet and some more Eye Drops. At the bottom of the screen you'll see a tiny
    cave with a Save Point. You can see the mini-boss from here, so go and make use
    of it first.
    
    The fight with the Green Keeper is pretty straight forward. He's susceptible to
    Slow, but will use Haste once you've whittled his HP down a bit. He can also
    heal himself, so make sure you don't spend too much time on buffs and let him
    recover a lot.
    
    Once you kill him, head up and out of the cave into Yggdrasil itself.
    
    +-----------+
    | Yggdrasil |
    +-----------+
    
    Items:   Mage's Staff, Golden Needle, Echo Grass
    
    You start on the Lower Level of the World Tree. Follow the path and into the
    next screen where you can choose a path. Don't take the first entrance you see.
    Go down and around to find two more to the right. The left of these two has a
    chest with Mage's Staff. The right of these two hides a Golden Needle and Echo
    Grass.
    
    In the main room here, you can head south to access the main entrance to
    Yggdrasil leading into Alfheim. This is useful for obvious reasons, but also so
    you can go to the optional cave outside town for an extra Eidolon. Let's do
    this now before going any further up the tree.
    
    +--------------------+
    | Cave of Convulsion |
    +--------------------+
    
    Items:   Hi-Potion, Large Shield, Trident, Phoenix Down, Greatsword, Tent
    
    This cave is fun! It's not a straight forward affair, and you'll have to
    explore a bit to find everything. Right when you walk into the main
    intersection an earthquake will happen and you'll fall to the bottom level of
    the cave. There are two paths out of this room. The first will lead you back to
    the surface, and the second will lead you to Titan. I'll take the first, since
    it's shorter, and you won't need to come back this way after you beat Titan.
    
    Take the upper right staircase to get back to B2F. Loop around here and get the
    chest with a Hi-Potion in it. The stairs here will bring you up to B1F, and the
    immediately visible stairs here up further to 1F. Here you'll cross the area of
    the earthquake. The left path leads to a Large Shield, and you can head south
    to the cave's entrance at this point. There isn't anything else along this 
    route, so you can save outside if you want and head back to the bottom level.
    
    This time, walk around the ledge along the bottom of the screen and it will 
    lead to another path. Going up here will score you a Trident. It also leads to
    a frog, which (for whatever reason) triggers another mini-earthquake. This will
    open up a new path allowing you to continue to a set of stairs in the northeast
    corner.
    
    In this part of B2F, stay along the path and examine the chest. A quake will
    drop you back down one level. Here you can open the chest for some Silver
    Spectacles. The cave here will lead out near the stairs you had just taken.
    Once you're back on B2F, continue past where the chest initially was. A frog
    will be waiting on the path down to the bottom of the screen. He will run
    when you approach him, but you don't have to chase him, just find him at his
    new location further north in a western alcove. This opens up a new path
    across the chasm. A chest is to the upper right here with a Phoenix Down. The
    stairs are more to the left.
    
    On B1F you can find a chest near the stairs holding a Greatsword. The frog will
    also be near here, standing by some stairs leading into an underground lake.
    Follow the frog in and catch him to open a new path. Along this you'll find a
    Tent. Continue on for the stairs and a Save Point.
    
    When you're ready, move on to see a frog with Titan. Talking to them will
    trigger the Eidolon battle.
    
    *****
    Titan
    *****
    
    This is similar to the Ramuh fight. Titan has Earthquake attacks that will hit
    the whole party, and he can hit individual characters for decent damage. He is
    also susceptible to Slow, which is helpful, as is using Protect on your party.
    He's stronger against physical attacks than magical ones, so make sure your
    melee characters are using their strongest attacks. Since you just started
    building this team, that's probably similar to what they were against Ramuh:
    Strike comes to mind, but even this won't do great damage. Magic Bomb 2 is
    good, as are the -ara spells. Gramps' Precise Shot isn't overly powerful, but
    it is consistent at least. You may consider changing your base party
    composition in favor of more mages for this battle, since you'll need them to
    heal and for damage output. When he starts to run low on HP he'll bring out
    Gaia's Wrath, so keep spamming your attacks to kill him.
    
    Once you do, you'll get the Titan summon and be able to leave the cave through
    the back entrance. At this point, the only thing left to do is grind if you
    want and then storm Yggdrasil. Let's get to it!
    
    +-----------+
    | Yggdrasil |
    +-----------+
    
    Items:   3x Ether, Magician's Hat, Magician's Robe, Sallet, Sacred Candle,
             Remedy, Phoenix Down, Elixir
    
    We're back! Head into the second entrance from the left (the only one you
    haven't yet) to find another Green Keeper. Take him out and head up to the
    Middle Level.
    
    Take the left doorway here. It will lead outside the tree, and further along to
    another entrance back in. The chest in this room has an Ether. The right
    passage doesn't lead to anything other than a view of a chest. Take the left
    passage and follow it until you enter a large room with a staircase. This is
    the room you entered in, on the other side. Ignore the stairs for now and head
    up the left side. You can walk through the wall here above the glowing flower
    to get a Magician's hat. Do the same on the opposite side of the room for a 
    Magician's Robe.
    
    Head through the middle right door, which will eventually loop back to the
    entrance and the other passageway. Take the chest here with a Hi-Potion. The
    door near the chest leads outside and to a Sallet. The lower door here leads to
    a room with a chain in the wall. Pull it to access the stairs in the main room.
    
    Up the stairs you'll have a short scene. A chest nearby has a Sacred Candle in
    it. Take this set of stairs to reach the Upper Level.
    
    There is a third Green Keeper here guarding the Tree. Word on the internetz is
    that this one is harder than the other two - I didn't see this personally, but
    it may help to not slow him, as this may trigger a Haste counter. Just keep
    blasting him with Fira, Strike, Magic Bomb 2, and healing when necessary. As
    always, level up if you can't win, or change your party to have more damage
    output.
    
    Follow the path along the left to find a Remedy. Then loop around the right 
    and through the entranceway. Head up the short staircase here to get a Great
    Bow for Elgo. Take the left door here, and then the left vine ladder up as far
    as you can for two chests with an Ether and a Phoenix Down. If you double back
    and climb the right vine ladder, it leads up and outside to an Elixir.
    
    Back down, take the right door this time. Up the middle vine is a Linen
    Cuirass. Next take the left vine to get some Cat Claws. Finally take the right
    vine to progress up and to the Top level.
    
    Don't go through the columns towards the Elves yet. The left path goes outside
    where there's a chest with another Ether, and the right path goes outside to a
    Save Point. Once you've healed and prepared, go towards the guards for a short
    scene and then up to the apex of Yggdrasil.
    
    There will be some longer scenes here before you're attacked by another of the
    Avalonian Generals, Asmodai of the Earth. You'll have two plot-based battles
    before you can actually fight him.
    
    *******
    Asmodai
    *******
    
    Asmodais is clearly of the magical class, so don't worry about buffing with
    Protect. Slow also won't work on him. He has some strong AoE attacks which
    you'll need to be prepared to heal from. Luckily, he isn't predisposed to take
    less damage from magic attacks, so you can make use of your -ara spells and
    magic F-Abilities. He also uses a lot of status attacks with the Miasma attack
    so you may have to fend off some paralysis and confusion. I didn't bother
    curing Poison, since he reapplies it so often.
    
    He's weak against wind, which isn't the most accessible element to attack with,
    but if you're using a Warrior you can equip one of the Spears that comes with
    Wind attached. Other than these specific tactics, use whatever Abilities you've
    learned that will buff your characters and lay on the hurt. STR +20% and
    HP +20% are good passives at this point, the Warrior's Enrage is good before
    spamming Strike, and the Monk's Aurablast does decent damage. Summoners may not
    be as useful here because of their atrocious speed deficiency and lack of
    strong Eidolons besides Titan, which won't help here. Like most bosses, he'll 
    get nastier when he's close to dying, but it shouldn't be a terribly difficult
    battle, if frustrating with the continuous status ailments.
    
    Once you beat him there will be some more scenes with the Elf royalty before
    you gain the Ranger Job and 5 JP for the party. And that's the end of this
    section!
    
    
    __________________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Light: An Enchanting Reverie   [ffd_ch2c]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    You'll start off in Deist and have a few conversations before being flown to a
    new part of the world. There's a port town nearby that you can go to to access
    their ships. You can also start using the Dragoon class now.
    
    +------+
    | Capo |
    +------+
    
    Items:   Echo Grass, Ether, Hi-Potion, Potion, Eye Drops, Tent
    
    The crate in the lower right of town has an Echo Grass. There is also an Ether
    in the pot near the bar, a Hi-Potion in the barrel near the Item Shop, and a
    Potion in the right crate along the northern edge of town. In the lower right
    house you can find some Eye Drops in a pot. In the large house with the old
    couple, the lower right shelf has a Tent.
    
    You'll notice a glowing spot in town near the entrance. If you inspect it, you
    can open a rift to go back to the area you explored in the Dragoon section.
    This lets you go back to explore anything you may have forgotten long before
    you get your eventual airship.
    
    Talking around town will show that the shipyard can't be used because of some
    pirates blocking the port. You can find them in the bar to start a battle
    against a group of them. After this, talk to the pirate by the dock to be taken
    to meet their leader.
    
    +---------------+
    | Pirate Island |
    +---------------+
    
    Items:   Mythril Bangle, Echo Grass, 1000 gil
    
    Once you're here you have to head through the cave to talk to the pirate
    captain. There is a healing pot and a Save Point before you move forward if you
    need to use it.
    
    Follow the path around through the first floor. Don't take the top stairs yet,
    and keep going to find another set further down. This leads to a single room
    with a Mythril Bangle. Then head back to the first set of stairs.
    
    Take them and head left. A doorway in the top of the wall leads to two chests,
    with an Echo Grass and 1000 gil. Continue along the main path and look for a
    partially hidden passage to the south. Through this, weave right for a Green
    Beret before climbing down the ladder.
    
    Follow this path around the screen until you reach another passage. There
    aren't any chests or anything to find here before continuing on.
    
    +----------------+
    | Pirate Hideout |
    +----------------+
    
    Items:   Mallet, Hi-Potion, Eye Drops, Ether
    
    The hideout has an Item Shop and an Inn if you want to use them. You can also
    find a Mallet in the lower right barrel in the Inn, a Hi-Potion in the barrel
    along the north wall, some Eye Drops in a barrel in the passage after there and
    an Ether in the final room with a pirate in it.
    
    Talk to this pirate, the captain Bikke, to get some oblique information and
    start a fight against him, under someone else's orders.
    
    *****
    Bikke
    *****
    
    Before you start the fight against Bikke you have to fight off four Pirates.
    They're similar to the ones you fought in Capo, except this time they'll attack
    from behind. After you kill them you'll fight Bikke himself.
    
    The battle starts with Bikke alone, but as you fight longer he'll call more 
    Pirates in groups of two to support him. Each time I fought him he called two
    sets of two Pirates before I killed him, so he may keep calling them as long
    as you haven't killed him off. Keep your HP up, but other than hitting the
    group with several attacks there isn't too much to this. You can use Slow and
    Protect if you need to buff your party.
    
    Once you beat the pirate captain, you'll earn his allegiance and 3 JP to boot.
    Head back to the docks and choose to sail to Rusalka.
    
    +---------+
    | Rusalka |
    +---------+
    
    Items:   Tent, 4000 gil, Maiden's Kiss, Antidote, Sacred Candle, Hi-Potion,
             Ether, Mallet
    
    Once you arrive in Rusalka, you can still speak to Bikke if you want to return
    to either Capo or the Pirate Hideout. For now, explore around town and talk to
    people to learn what's happening with Eduardo, the Bard. You'll have to speak
    to the townspeople and then the bartender before you're allowed out of town.
    
    In the meantime, let's find some items, too! There is a Tent right near Bikke
    in the pot between two crates. In the main town, there is a chest partially
    hidden along the river. You can cross under the bridge to get to it and find
    4000 gil. The pot in the north alley holds a Maiden's Kiss and the upper pot in
    the far northeast has an Antidote. The barrel beside the Inn has a Sacred
    Candle inside. Inside houses, you can get a Hi-Potion in the upper left house's
    pot. The middle pot along the wall inside the Inn has an Ether. Inside the bar,
    the upper right barrel contains a Mallet.
    
    Check out the equipment stores, particularly the magic store, which has Level 4
    spells. After that (and speaking with the bartender), you can head out of town
    and head to the Empire base on top of the mountain to the northeast.
    
    +-------------+
    | Mt. Rusalka |
    +-------------+
    
    Items:   Eye Drops, Hi-Potion, Remedy, Mythril Armlet, Ether
    
    Lots of mountains in this game so far. Time to get started.
    
    Head up the mountain and around to the left, up the first few ladders to a
    door. When you enter the mountain, head along the path with a pitstop for the
    chest, holding some Eye Drops.
    
    Once outside again in Station 3, head up and follow the left set of ladders.
    The right path leads to a dead end. Once you go up as far as you can and enter
    the mountain again, head up the short branch to find a chest with a Hi-Potion.
    Then head right and down the ladder to get a Remedy from the blocked off
    barrel. Back up the ladder you can take the stairs to Station 6.
    
    Down the right corridor of this room is a Mythril Armlet. When you walk
    outside, the nearby chest has an Ether. To the right and up the long ladder,
    you can skirt a bridge to pick up a Mythril Spear. To the left is another door
    heading inside to Station 8. There isn't anything in this section, so just
    follow the path around until you reach the Summit.
    
    Up the staircase on the summit is a chest with a Cottage. There is also a Save
    Point to the left, before you go back inside. Once you do, you'll find an
    Avalon soldier who will pull a Baigan and attack once you talk to him.
    
    The Weresoldier hits harder than most so far, and faster. Protect will minimize
    the physical damage as much as possible. You may have some more F-Abilities at
    this point if you've been leveling your Jobs up, or starting to use a variety.
    Boost Jump is good if you have that, otherwise stick with the regular buffs
    (Protect, Enrage, passive stat boosts) and don't let your healers fall.
    
    After you've killed the soldier, return to town to plan your next actions.
    
    +---------+
    | Rusalka |
    +---------+
    
    When you're in town, talk to the bartender again and follow his advice to go
    rest up at the Inn. A nighttime scene will happen and Sol will give you a hint
    as to where you need to go in town.
    
    +----------------+
    | Rusalka Sewers |
    +----------------+
    
    Items:   Hi-Potion, Elixir, Silver Spectacle
    
    Once you're in the sewers, for obvious reasons you won't be able to use most of
    your abilities or Jobs since you're stuck in Frog form. The enemies won't give
    gil or AP and all you can do it attack, so keep some Potions on deck in case
    you run low on HP. 
    
    As you're going through the mostly linear path, you can talk to a few frogs as
    you pass them and pick up a few chests. The first is up out of the water to the
    north and has a Hi-Potion. Soon after there is a platform raised out of the
    water with an Elixir. In the small entrance northwest of this platform is
    another room with a Silver Spectacle. Continue down and loop to the right to
    find Eduardo. You'll gain another 3 JP when he joins your party.
    
    You have to walk out the same way, but Eduardo's Harp attacks will do more
    damage than your team's. Once you're back in human form, head to the forest
    north of Mt. Rusalka.
    
    +-------------------+
    | Forest of the Fey |
    +-------------------+
    
    Items:   Mythril Axe, Hi-Potion, Potion, Lightning Bow, Remedy
    
    When you enter the forest, start by heading to the left and up to find a
    Mythril Axe. Then go back and along the right. When you get to a cross section,
    go left a short ways to find a Hi-Potion. Then head up the right side of the
    forest to find a Potion. The exit to the screen is in the upper left.
    
    This small area has a Save Point and two exits. To move the story along, take
    the left exit up. There will be a short scene and a fight against three Vortex
    enemies. They're normal enemies so nothing special to deal with. Afterwards
    you'll get a Bottle of Bubbly Water, which will allow you to access the
    Underwater Temple.
    
    Taking the right path from the Save Point, make a counter-clockwise loop and
    pick up a Lightning Bow. From the start you can go a bit left and up to get a
    Remedy. Now you can follow the path along the left and around. There is a Mog
    here, but he doesn't have anything for sale.
    
    At this point, you can go to the Underwater Temple and close out the section.
    There is also an Eidolon to be found near the Forest of the Fey, along the
    mountain ridge to the west. There's a Chocobo Forest further north if you want
    a quick heal.
    
    +--------------+
    | Glacial Cave |
    +--------------+
    
    Items:   Echo Grass, Phoenix Down, Cleric's Staff, Ether, Hi-Potion, 
             Golden Needle, Kris, Cleric's Hat, Cottage, Prism Rod,
    
    Ice Cave! Keep your Fire magic handy.
    
    To the right is an Echo Grass. Up from the entrance, go back down the left
    stairs for a Phoenix Down. Then head over the bridge and around to get to the
    door. This leads to a short room and some stairs down to B1F.
    
    Head towards the stairs you can see from the start. It leads back up to 1F and
    a new platform with a Cleric's Staff in it. Back at the main path, use the
    ladder to the left to get on a platform in the middle of the lake. Two chests
    here hold an Ether and a Hi-Potion. Loop around and go across the large bridge
    to proceed, using the stairs in the next room to go down again.
    
    On B2F head up and take the bridge to the right. Follow it around and climb
    the ladder to find a Golden Needle. Head down next. To the right is another
    ladder going to the other chest you'd seen. It holds a Kris. You can't reach
    the last chest yet, along the north wall. Continue down the southern stairs.
    
    Continue again to reach B4F. The chest down the first ladder has a Cleric's Hat
    in it. Once you go down the next level, head up along the right. The chest
    here has a Cottage inside. The ladder in the middle leads you on, after a bit
    of walking around the ledge.
    
    B5F has a large frozen lake once you descend the first ladder. Don't waste your
    time tryingt to "solve" this puzzle, since you can't yet. Keep going down and
    into the room where you'll get a Save Point. In the next room, you face the ice
    Eidolon, Shiva.
    
    *****
    Shiva
    *****
    
    It should go without saying that you should lay on as much Fire damage as
    possible. Fira will do more damage here than Magic Bomb 2. The battle will be
    slightly easier with Eduardo, who can buff your party a bit, and he also helps
    as another target. Shiva uses Blizzara against individual characters and the
    party also and will bring out Diamond Dust when she's been weakened, a more
    powerful AoE attack. She will also use Blizzara on herself to heal for about
    500 HP and increase her Magic attack for a period of time.
    
    You can prevent this if you have a Red Mage with Attune Blade, which acts like
    FF VI's Celes' Runic ability. When you use it, the next magic spell cast will
    be absorbed by that character and recover some MP. It only stays active for the
    duration of the character's turn, which means you'll have to reuse it if no
    spell is cast within that turn. It also means you can't use your own spells,
    particularly healing spells. But if you time it so that your mage(s) cast their
    Fira/Cura spells first and then you use Attune Blade, you can prevent Shiva
    from using the majority of her ice-based attacks.
    
    Similar to other bosses and Eidolons, Shiva will start hitting harder when
    she's almost dead. Keep the Fire damage on as much as possible, and possibly
    add another mage if you need more healing power.
    
    When you beat her, you'll gain her as a L3 Summon. The ice in the cave will
    also start flowing, which means you can get a few more chests on your way out.
    
    Just above the room where you fought Shiva, you can now walk through the lake
    and grab the chest with a Prism Rod. The waterfall here hides a secret door.
    When you walk back through it, you find another chest and a Brigandine. Head up
    a level, and now you can walk back through the waterfall at the top of the
    screen to pick up a Partisan.
    
    Now that you have all the treasure here, finish any leveling you want to do or
    equipment you want to get and head back to Rusalka. When you approach the
    bubbles in the water by the pirate ship, it will prompt you to descend into
    the Underwater Temple.
    
    +-------------------+
    | Underwater Temple |
    +-------------------+
    
    Items:   Coral Sword, Tower Shield, Dream Harp, Mallet, Hell Claws, Cottage,
             Barbut, X-Potion, Dry Ether, Pinwheel
    
    Almost everything here is weak against Lightning. It's fun to see the element
    tropes coming back full force. Keep it in mind as you're going through the
    temple. You start out falling to the bottom and have to climb your way back up.
    
    Head north from where you land through the next screen. Stay along the middle
    path to get a chest with a Coral Sword, which conveniently comes with the
    Lightning element attached. Then take the left stairs to go up a floor to a
    single room with a Tower Shield. The right path from the original room will
    lead you on.
    
    At the bottom of this section of 5F is a chest just off the path and a Dream
    Harp. As you probably saw when you entered the room, as you go up the narrow
    path you'll find a guardian similar to the Green Keeper in Yggdrasil. The
    Nereid isn't weak technically a water elemental, thus not weak against
    Lightning, but also shouldn't pose a problem.
    
    After beating the Nereid you'll find a mermaid whom you have to talk with to
    clear the path. Head into the next room and up to 5F. The pot right here has a
    Mallet in it. Go to the bottom of the screen and double back up the left side,
    where a chest is with some Hell Claws for your monk. The pot nearby has a
    Cottage. Another Nereid is visible as well, towards the bottom of the screen.
    Once beaten, go up and past another mermaid to reach a mid-dungeon Save Point.
    When you go up, there are stairs leading up to 3F as well as a room behind
    them. This room has the rare Aqua Rex monster which will sometimes drop Large
    Fangs.
    
    On the next floor, take the left branch and the stairs for Barbut. The right
    branch is similar but holds an X-Potion. At the bottom of the main screen is
    a third Nereid. Once killed you meet another mermaid and some stairs up to 2F.
    
    This floor isn't submerged for some reason. Your characters mention that it's
    lit differently. Take the cue and pick up each of three candles, placing them
    in the blank wall to the north. This will open up the passage way further down.
    Yet another Nereid is waiting for you here. As you speak with the final mermaid
    and go up the stairs you will learn a bit more of the underlying story here.
    
    on 1F, two rooms wait along the north wall. The western one contains a Dry
    Ether and the eastern a Pinwheel. Then you can find another Save Point and
    prepare yourself.
    
    The next room will have some scenes with the mermaid, Edna, before an
    Avalonian General comes to fight you, Styx of the Water.
    
    ****
    Styx
    ****
    
    Throw out your best Lightning attacks here. Someone with the Coral Sword can do
    great damage without any spell delay. Ramuh and Thundara are always good to
    fall back on. The weakest link is definitely Eduardo, but put him to work with
    offensive buffs and healing as appropriate. Styx will use Water attacks against
    individuals and with AoE attacks, pulling out more damage as you go. But your
    Lightning attacks can really wreak some havoc against this weakness, so it
    didn't feel as close a fight as some of the earlier bosses did.
    
    When you do beat her, there will be a bunch of scenes and you'll acquire the
    Bard Job and 5 JP. You have to physically leave the temple by using the portal,
    which will trigger some more scenes. A story boss battle will commence which
    doesn't last very long. After this, you'll have some more scenes with a new
    character and then move back to Alfheim and your other characters.
    
    
    __________________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Dark: A Blessing in Disguise   [ffd_ch2d]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Once you start off you'll have a few scenes and the Elf Queen will give you a
    letter for the Dwarven leader to ask for his help on your behalf. Then you will
    be transported (by hawk!) to a new land. It drops you off in a forest nearby a
    town, which will be your first stop.
    
    +--------+
    | Kurgis |
    +--------+
    
    Items:   Hi-Potion, Ether, 500 gil, Phoenix Down, Antidote
    
    Explore town to hear about the Dwarf village through the forest. Apparently
    this part of the world gets all the different races. You can also find some
    items lying around. The lower crate near the Magic shop has a Hi-Potion. The
    upper barrel by the Inn holds an Ether. The pot behind the house west of the
    Magic shop has 500 gil. Inside houses, the pot in the Inn has a Phoenix Down
    and the house east of the Magic shop has an Antidote in the right shelf.
    
    Once you're done, head to the nearby forest.
    
    +-----------+
    | Umberwood |
    +-----------+
    
    Items:   2000 gil, Mythril Armlet, Ether, Phoenix Down, Hi-Potion, Gaia Gear,
             Remedy, Mythril Knife, Sacred Candle, Cottage, X-Potion
    
    For whatever reason I found this forest actually a little tougher than the
    previous dungeons. Maybe I didn't have a good Job setup, but maybe you should
    bring some extra potions or ethers in case.
    
    From the start, head left a short ways and get 2000 gil. Back to the right, go
    all the way into the next screen to get a chest with a Mythril Armlet. From
    the split where you continued right, head up and a bit down to get the visible
    chest with an Ether. Further up along the right is a Phoenix Down across a
    bridge. Now head to the left for a short scene with a mysterious character.
    You'll have a few of these as you pass through the woods. Continue to the left.
    
    Head to the left here and make a loop down and back right to find a Hi-Potion.
    The southern branch here heads to a new screen with a Gaia Gear in the chest.
    Take the remaining branch from this part up and then to the left. This is
    another new screen with a single chest, a Remedy. Back on the main path, head
    right and up past another short scene.
    
    You'll have a few path choices here when you come to the bridges. Take the
    right bridge first. Continue right to the new screen, which doubles back below
    the entrance, leading to a chest that you couldn't reach before. It holds a
    Mythril Knife. Back at the bridges, go up along the grass path to get a
    Sacred Candle. Then take the left bridge, which holds a Cottage just to the
    south and then leads north.
    
    Go north along the west line to get an X-Potion. Then trail the path along the
    east, going all the way north, for a final short scene before you exit the
    forest. The Dwarf village is not far to the north of here.
    
    +------+
    | Aule |
    +------+
    
    Items:   Phoenix Down, Remedy, Sacred Candle, Ether, Antidote, Hi-Potion,
             4000 gil
    
    You'll receive a similarly unpleasant welcome here as you did in the Elf
    village of Alfheim. You can't do anything until you give the Elf Queen's
    missive to the Dwarven leader, so head to the large house in the north and
    speak with him. He will tell you about a cave to the east leading to a castle
    ruined by the Empire which you should search next. It will also open up the
    town for conversation and shopping.
    
    For items, search the northweatern barrel for a Phoenix Down and the pot south
    of the Item Shop for a Remedy, Inside the armory-type building to the east you
    can pick up a Sacred Candle in the left barrel, an Ether in the middle
    accessible pot, and an Antidote in the left one. Inside the Dwarven chief's
    house is 4000 gil in the lower left pot. The bar has a Hi-Potion in the lower
    right barrel.
    
    Once you're done in town grind outside as much as you'd like and make note of
    the Chocobo Forest to the southeast if you want to heal there. Then head to
    the cave The Dwarven chief mentioned, which he will have granted you access to.
    
    +---------------+
    | Cave of Dread |
    +---------------+
    
    Items:   Hi-Potion, Echo Grass, Cottage, Mythril Spear,
             Phoenix Down, Dark Sword
    
    When you approach the cave you'll talk with a Dwarf who will let you by. The
    main thing to know about this cave before hand is that several of the enemies
    can only be killed by finishing them off with a magical attack. While this may
    seem like building a team of mages will be easier, you can still damage them
    using melee fighters, so I played through it with a regular party split with
    physical and magical fighters. Also note that the mosnter will revive itself if
    killed with a physical attack, but not to full life. This lets you finish the
    job with a mage. Monsters that function like this are the Death Crawler, 
    Outcast, and Cruller.
    
    Head inside and to the southeast to pick up some ore, which is visible on the
    screen. The kind you get is randmo as far as I can tell, and you can find 
    Pebbles, Mithril Ore, or Iron Ore at this point. You won't be able to do
    anything with them now. There is also a chest with Hi-Potion. Head north and
    down the ladder to pick up a Pebble (visible). Follow the path for a chest with
    an Echo Grass. Up the stairs you'll find a pass to the next screen.
    
    On this path, head straight forward to find a healing pot. Yes, in the middle
    of the cave. Guess the designers didn't want to be TOO rough on you. To the
    left you can pick up a Cottage. Heal if you want before heading right. A ladder
    here will take you up and around, leading to a Mythril Spear when you descend
    again. Up the next ladder will be another passageway.
    
    A chest will be visible to your left, holding a Phoenix Down. Follow the ledge
    around and duck in the door to use a Save Point if you want. Down the ladder
    and in the far corner is a Dark Sword, which you can't equip yet. There will be
    a boss here, so prepare yourself.
    
    ************
    Hecatoncheir
    ************
    
    This guy is kinda a pain. He has 12 arms, and will attack you three times each
    physical attack. He also hits hard, so Protect is highly useful. A strong
    physical attack, Whack, can also Confuse your character. He has a Quake AoE
    attack which can do 400+ damage, and most annoying of all is Curse Breath. You
    may be tempted to let Curse status sit since he'll likely inflict it again but
    this will severely impede your ability to do any actual damage. Staple attacks
    like Magic Bomb 2 and Strike will do perfectly fine damage, but not if you're
    under the effects of Curse. You may want to stock extra Sacred Candles. I also
    found Bio from the L4 Black Magic set to be helpful. either due to its Dark
    element or general strength compared to the -ara spells.
    
    It may pay off to keep your mages free of Curse and use your physical attackers
    to heal here, since you can use your MP to dish out significant damage. I also
    noticed elemental bows doing significantly less damage than knives on my Thief,
    irregardless of comparative ATK power.
    
    When you deplete his HP he will Regenerate like the other monsters in the cave.
    If you kill him again (with either kind of attack), he'll use Hyper Regenerate,
    which triggers a story battle involving the mysterious character from the
    Umberwood. You still have to fight the boss though, taking down all his HP
    again, so make use of his Dark Blade attacks, particularly Darkness to start
    dealing some heavy damage.
    
    Once you (finally) kill him, the Dark Knight Graham will join your group and
    you'll receive 3 JP for the party. I'd recommend saving again, and possibly
    healing via a tent. Heading through the northern exit brings you onto 
    Mt. Falgabard, another dungeon with a seemingly high encounter rate.
    
    +---------------+
    | Mt. Falgabard |
    +---------------+
    
    Items:   X-Potion, Echo Grass, Dry Ether, Hi-Potion, Hell Claws, Ether, Remedy
    
    The path here winds for a while before bringing you up to a ledge near the
    chest you've seen for a while. Step west and open it for an X-Potion. When you
    reach some stairs soon after, step west again to pick up an Echo Grass. Then
    walk up the short stairs and north.
    
    Use the ladder here for a Dry Ether. The next ladder down leads to a Hi-Potion.
    Continue climbing the ladders up until you see a bridge to your left. Across it
    are some Hell Claws. Then continue north again. 
    
    A short scene will occur talking about the history of the Falgabard kingdom.
    Once finished you can go right and climb the short ladder for an Ether. To the
    left there is a ladder up to a ledge with a Remedy. Take the next ladder down
    and follow the path far up. Keep following the ladders until you exit the
    cliffs in front of Castle Falgabard.
    
    +------------------+
    | Castle Falgabard |
    +------------------+
    
    Items:   Elixir, Cleric's Hat, Ether, Justaucorps, X-Potion, Barburt
    
    When you walk in you'll notice the obvious bombed-out state of the castle. An
    Eidolon-hinting Mog is nearby, and you can find a number of ghosts to talk with
    throughout the ruins. If you head up to the ramparts and into the east tower,
    you can go upstairs and open a chest with two Horned Devils inside. These are
    normal enemies, not like the Avengers in the cave in Deist. The chest holds an
    Elixir. In the corresponding west tower you can find another monster laden
    chest, this one holding three Souls of Hate. They hold on to a Cleric's Hat.
    Note that none of the other normally lootable objects in the towers have
    anything, which I guess makes sense since the place already got looted.
    
    When you enter the main doors of the castle you can continue exploring and
    speaking to the ghosts to start and piece together what happened here. Graham
    will have a scene in one of the bedrooms. You can also find a Mog salesman in
    the left door on the right side with a healing pot, which I appreciated. The
    door behind him is locked until later.
    
    When you're ready to progress, head downstairs and through the northern door to
    find some thieves pillaging the ruins. A battle commences against three Bandits
    who won't cause any problems. Keep going along this route to reach a Save Point
    before a door. Inside you'll find the bandits with their leader. You can search
    the right barrel on the east side for an Ether here. It isn't until you speak
    to the main bandit, Dundoth that the next battle will start.
    
    This isn't quite a boss battle, especially after Hecatoncheir. Dundoth does put
    up more of a fight than I was expecting though. He uses Thwack as an AoE
    physical attack, and can Whack individual characters to confuse them. He comes
    with the same three Bandits which you can make quick work of.
    
    Once they're gone, they'll flee through a secret passage and the party will get
    another 3 JP. You can now pick up the three chests for a Justaucorps, X-Potion,
    and Barbut in clockwise order. Save if you want and then move on through the
    hidden door.
    
    +---------+
    | Passage |
    +---------+
    
    Items:   Hi-Potion, Tent, Ice Bow, Cottage, Kris
    
    Some of the enemies are similar to those in the Underwater Temple, weak against
    Lightning. Head north into the passage and search the middle left pot for a 
    Hi-Potion. Head south into the water, all the way down and then up onto the
    platform. To the left is a Tent. Cross over the next bridge to get an Ice Bow.
    Continue downstairs.
    
    Follow the path, making note of the unattainable chest and pot. When you reach
    a split, the first one leads to a chest with a Cottage. Continue along the
    path, stopping for a quick Save Point around the next corner.
    
    Surprise! Get ready for another battle. You can sneak through the west wall and
    grab the earlier chest before it, though, to get a Kris. When you're ready to
    fight, talk to the Avalonian leader.
    
    The fight is against the Commander and two Lancers. It shouldn't be tough
    after the previous few fights. The Lancers fall quickly, and although the
    Commander can use Thwack and a strong single character axe attack, the lack of
    reliance on status effects makes for a quicker battle.
    
    After you're done, follow the bandits upstairs and swing to the right to find
    the hall leading back to the castle door. Unlock it, heal yourself if you want,
    and then take the second set of stairs that you passed to exit the Passage.
    
    From here you can head north to Mt. Gulg. There is also the elusive second
    Chocobo Forest, which I really though I'd missed before the castle. We're going
    to use the Black Chocobo to head to the Eidolon cave, which can be found past
    the reef and up above the lake. You can keep going to restock supplies at Aule
    if you want, which is never a bad idea. The Weapon Shop will now be taking any
    of the ore you found in the Cave of Dread and will use it to make equipment for
    you, but you can find ore in the next two dungeons as well so it may be more
    useful to wait rather than grind out random loot.
    
    +----------------------+
    | Cave of Perfervidity |
    +----------------------+
    
    Items:   2x Hi-Potion, Tower Shield, Antidote, X-Potion, Brigandine, Cleric's
             Staff, Ice Knuckles, Ether.
    
    Gotta say, I really like that they went with SAT words for all the Eidolon
    dungeons. Pay attention to the lava on the floor, which will drain you of 10HP
    if you walk over it. Sometimes this is unavoidable, and most of the time I
    didn't care, so either way. You will also find some Dwarven ore in here, and I
    had a little better luck finding Iron/Mythril Ore than in the Cave of Dread.
    
    Take the left path from the start to pick up a Hi-Potion. Then work your way
    aroudn to the right and take the stairs to B2F.
    
    You'll notice some magma waterfalls here, similar to the ice waterfalls in
    Shiva's domain. We'll have to block them in a minute so we can continue on. For
    now, pull the chain below you on the right to open a new staircase and head
    through that entrance. You'll want to go up the ladder here and into the next
    room.
    
    Head up the first set of stairs and ladder. The chest here has a Tower Shield,
    and there is another chain that you can pull to block the first magma
    waterfall in this screen. Go past where it was and use this ladder to climb
    further up. Take the lower path to get to another chain, which shuts off the
    third magmafall. Circle around from here and go down the stairs.
    
    On B3F, get the chest on the middle level which holds an Antidote. Follow the
    path out into another screen and take the stairs you find there back up a
    level. This will put you in the screen with the magmafalls, which you can use
    the last chain to completely shut off. This will cause the large lava pool on
    the lower level to drain. You can reach that area by heading left, down the
    ladder and through the opening.
    
    Once here you'll notice a bunch of chests and rock debris blocking your path.
    You can worry about which lava spots you hit, but I couldn't be bothered. Go
    left first and get that chest for an X-Potion. Up the ladder and through the
    opening is another chest with a Hi-Potion. Continue up further, through the
    next screen and up the stairs to get to the first room and the chest you could
    see from the entrance. It holds a Brigandine. Now go back to the lava-drained
    room.
    
    This time, go right and up through the gap in the ledge to pick up a Cleric's
    Staff. The ladder near here that you haven't taken yet brings you to some
    Ice Knuckles, which are obviously great for this dungeon. Using the right
    doorway will let you loop to the left and out to get the last chest, an Ether.
    Now take the stairs you saw behind this room.
    
    You'll descend to a Save Point here. Use it, then exit the room and circle back
    around to where you'll find Ifrit out amongst the lava lake.
    
    *****
    Ifrit
    *****
    
    Slightly tougher than Shiva, if only because he has stronger physical attacks,
    you can still exploit his weakness without too much effort. A Monk with the
    Ice Knuckles will do high damage, as will a Warrior with Enrage/Strike. Or a
    combination of these if you have it. Blizzara will do slightly less, but still
    strong damage. I had my second mage on defense with Protect and Cura, and
    Graham attacking regularly. I didn't want to risk his HP dropping with his Dark
    Blade attacks here.
    
    Ifrit can hit hard and quick; the first time I fought him he did, and the
    second time him he was a pushover. He has a buff where he'll go into a frenzy
    and start attacking physically faster and stronger. He has the typical Whack
    attack which can Confuse you, which I fixed with my attack mage since they did
    less than my Monk or Thief even (who had the Ice Bow). Attune Blade could be
    useful here, but I found it to be more a liability than with Shiva because he
    would go on streaks without using Fira, rendering my healing spells useless.
    He'll also pull out Hellfire against the party which can do 500+. Just make
    sure you have a dedicated healer and someone who can play both sides of the
    damage/healing fence and you should be fine.
    
    Once you beat him he'll join you as a L3 Summon. You can head out via Teleport
    if you want, and I came back through a few times to get more ore, although the
    way the game is designed each new section will quickly outstrip the best
    equipment from the prior, so you don't need to if you want to just move on.
    Mt. Gulg is just north of the exit of Falgabard Castle.
    
    +----------+
    | Mt. Gulg |
    +----------+
    
    Items:   2x Hi-Potion, Echo Grass, 2x Phoenix Down, Remedy, Prism Rod,
             Officer's Hat, Cottage, Ether, Cleric's Robe, Pinwheel, Dry Ether
    
    Start by heading right and up the ledge for a Hi-Potion. Then go left and take
    the two ladders to pick up an Echo Grass. Up the stairs and another ladder is
    a Phoenix Down. Follow the path a bit further and through a doorway to reach
    Station 5.
    
    Another giang magmafall! Favorite new word. Go up the ladder and cross the
    bridge towards the chest containing a Remedy. Take the next ladder and pass by
    the bridge to reach a chest with a Prism Rod. Then take the bridge across to a
    doorway.
    
    This is the Summit of the volcano. Unlike most summits, there isn't anything to
    do here, so climb up and around to the entrance inside the volcano itself.
    
    You'll find a Save Point here on 4F. Go all the way up the east side and open
    the chest for a Phoenix Down before crossing the bridge. Another chest is
    further down holding an Officer's Hat. Then take the stairs.
    
    You'll find some more lava down on 3F. Take the stairs to the right and loop
    around to pick up a Cottage. Then take the stairs to the left and head down,
    going up onto the platform then for another set of stairs.
    
    You'll find some soldiers wandering around here that initiate battles, and no
    random monsters. Go up and then head left into a nook along the far wall. The
    chest here has an Ether. Then head all the way right to find a similar nook
    with a Hi-Potion. The stairs are above here.
    
    When you hit 1F you'll have a short scene. Keep going and enter the next room.
    The stairs visible to your left lead to a room with a Cleric's Robe at the
    end of the path. Back in the main room, head up and to the far left corner.
    The entrance here leads to a chest with a Pinwheel. Find a similar entranceway
    in the northeast corner, this one leading to a Dry Ether. Then head all the way
    up in the middle to find a room with a Save Point. This is your last one for
    the chapter, so grind against the soldiers if you want and then prep yourself
    for the boss.
    
    ....Before that, though, you'll get a mini-boss battle against a Commander, a
    Martial Artist and a Sorcerer. You can't save after this, but you can heal if
    you want to, before continuing through the passage. Now you'll fight the real
    fight, against Baugauven of the Fire. Who has somehow made it across worlds...
    
    *********
    Baugauven
    *********
    
    The good news is that Baugauven has the expected weaknesses, against Ice and
    Water. The bad news is that he has several AoE attacks and hits pretty hard.
    He can attack twice with his physical attacks and Burning Slash, which hit
    decently. Protect is great here, and having more than one mage to heal can be
    useful. My main damage dealers were my monk with the Ice Knuckles and Thief
    with the Ice Bow, using an Enrage/Strike combo. You should definitely swap this
    Thief out (I had him to check for Steal items) for a Warrior or Ranger and use
    their abilities for better damage. I had Graham use Darkness when he had enough
    HP to spare, but it seemed like the Ice-equipped fighters and mages casting
    Blizzara did more damage.
    
    He hits harder, but he also seemed to fall faster since he doesn't have
    significantly more HP than Styx and your fifth member is much more useful
    than Eduardo. Use two healers if you need to until the plot part of the
    battle begins.
    
    Run through a few scenes here. You'll have a scripted boss battle that you
    can't lose. Afterwards you'll get Graham's Sword and Sigurd's Armor. Then you
    gain the Dark Knight Job and 5 JP. A few more scenes to foreshadow and to lay
    the groundwork for the next section will close outChapter 2.
    
    
    ===============================================================================
    Chapter 3: Warriors of Light and Darkness
    ===============================================================================
    
    _______________________________________________
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    World of Light: Forgotten Memories   [ffd_ch3a]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (coming soon)
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                                V. Reference                                 |
    |_____________________________________________________________________________|
    
    ===============================================================================
    Sundries   [ffd_sun]
    ===============================================================================
    
    Antidote ------------- Cures Poison/Toxify status.
    Dry Ether ------------ Restores 150 MP.
    Echo Grass ----------- Cures Silence status.
    Elixir --------------- Fully restores HP and MP.
    Ether ---------------- Restores 50 MP.
    Eye Drops ------------ Cures Blind status.
    Golden Needle -------- Cures Stone status.
    Hi-Potion ------------ Restores 500 HP.
    Iron Ore ------------- Ore to be used in dwarvish crafting.
    Large Fang ----------- A large fang.
    Maiden's Kiss -------- Cures Frog status.
    Mallet --------------- Cures Mini status.
    Mithril Ore ---------- Ore to be used in dwarvish crafting.
    Phoenix Down --------- Cures Knocked Out status.
    Potion --------------- Restores 100 HP.
    Remedy --------------- Cures all status effects other than Knocked Out.
    Sacred Candle -------- Cures Curse status.
    Small Fang ----------- A small fang.
    Tent ----------------- Restores party's HP and MP. Usable at save points/on 
                           world map.
    X-Potion ------------- Restores 2000 HP.
    
    ===============================================================================
    Weapons   [ffd_wea]
    ===============================================================================
    
    ~~~~~~~~
    Shuriken
    ~~~~~~~~
                        ATK   ACC   Notes
    
    Pebble              10          Just a pebble. Used for throwing.
    
    ~~~~~~~
    Daggers
    ~~~~~~~
                        ATK   ACC   Notes
    
    Knife 
    Dagger              10    20
    Main Gauche         15    20
    Orichalcum          23    20
    Man-Eater           27    20    Strong vs. humans
    Mythril Knife       32    20
    Kris                36    20    INT +2, MND +2
    
    ~~~~~~
    Swords          
    ~~~~~~
                        ATK   ACC   Notes
    
    Short Sword         9     20
    Broadsword          12    20
    Iron Sword          16    20
    Longsword           20    20
    Tyrfing             29    20
    Greatsword          34    20
    Mythril Sword       42    20
    Sleep Blade         38    20    INT +2; Sometimes causes Sleep
    Coral Sword         46    20    Element: Lightning.
    
    ~~~~~~~~~~~
    Dark Swords
    ~~~~~~~~~~~
                        ATK   ACC   Notes
    
    Dark Sword          43          Element: Dark
    
    
    ~~~~~~
    Spears
    ~~~~~~
                        ATK   ACC   Notes
    
    Spear               15    20    Element: Wind.
    Halberd             28    20    Element: Wind.
    Abel's Spear        30    20    Element: Wind.
    Trident             32    20    Element: Lightning/Wind.
    Javelin             37    20    Element: Wind. Ignores rows
    Mythril Spear       41    20    Element: Wind.
    Partisan            45    20    Element: Wind. Ignores rows
    
    ~~~~
    Axes
    ~~~~
                        ATK   ACC   Notes
    
    Battleaxe           22    10    Strong vs. plants.
    Slasher             31    10    Strong vs. plants.
    Francisca           37    10    Element: Wind. Ignores rows. Strong vs. plants.
    Mythril Axe         45    5     Strong vs. plants.
    
    ~~~~~
    Claws
    ~~~~~
                        ATK   ACC   Notes
    
    Metal Claw          14    20
    Baghknakhs          18    20
    Poison Knuckles     26    20    Sometimes causes Poison.
    Cat Claws           35    20    SPD +1
    Mythril Claws       39    20
    Hell Claws          44    20    Element: Dark. Sometimes causes Toxify.
    Ice Knuckles        49    20    Element: Ice.
    
    ~~~~~~
    Staves
    ~~~~~~
                        ATK   ACC   Notes
    
    Staff               5     10    MND +1
    Oak Staff           8     10    MND +2
    Healing Staff       15    20    MND +3; Casts Cure when used.
    Mage's Staff        19    15    MND +4
    Mythril Staff       23    15    MND +5
    Cleric's Staff      27    15    MND +6; Element: Holy.
    
    ~~~~
    Rods
    ~~~~
                        ATK   ACC   Notes
    
    Rod                 5           INT +1
    Metal Rod           7           INT +2
    Flame Rod           16          INT +4; El: Fire. Casts Fire when used.
    Ice Rod             16          INT +4; El: Ice. Casts Blizzard when used.
    Thunder Rod         16          INT +4; El: Lightning. Casts Thunder when used.
    Mythril Rod         20          INT +5
    Prism Rod           23          INT +6
    
    ~~~~
    Bows
    ~~~~
                        ATK   ACC   Notes
    
    Iron Bow            13    10    Element: Wind. Ignores rows.
    Crossbow            16    10    Element: Wind. Ignores rows.
    Silver Bow          23    10    Element: Wind. Ignores rows. Strong vs. demons.
    Great Bow           30    5     Element: Wind. Ignores rows.
    Flame Bow           30    5     Element: Fire/Wind. Ignores rows.
    Ice Bow             30    5     Element: Ice/Wind. Ignores rows.
    Lightning Bow       35    15    Element: Lightning/Wind. Ignores rows.
    
    ~~~~~
    Harps
    ~~~~~
                        ATK   ACC   Notes
    
    Silver Harp         30    15    Ignores rows.
    Dream Harp          33    10    Ignores rows. Sometimes causes Sleep.
    
    ~~~~~
    Whips
    ~~~~~
                        ATK   ACC   Notes
    Whip                12    5     Ignores rows. Sometimes causes Paralyze.
    Chain Whip          15    5     Ignores rows. Sometimes causes Paralyze.
    Tamer's Whip        27    5     Ignores rows. Sometimes causes Paralyze;
                                    Strong vs. beasts
    Sleipnir            36    10    SPD +1. Ignores rows. Sometimes causes
                                    Paralyze.
    
    ~~~~~~~~~~
    Boomerangs
    ~~~~~~~~~~
                        ATK   ACC   Notes
    Pinwheel            40    20    Element: Wind. Ignores rows.
    
    
    ===============================================================================
    Armor   [ffd_arm]
    ===============================================================================
    
    ~~~~~~~
    Shields
    ~~~~~~~
                        DEF   EVA   RES   MEV   Notes
    Leather Shield      1     10
    Bronze Shield       2     12
    Iron Shield         3     15
    Steel Shield        4     17
    Large Shield        5     20
    Mythril Shield      6     22
    Tower Shield        7     25
    
    ~~~~
    Hats
    ~~~~
                        DEF   EVA   RES   MEV   Notes
    Leather Hat         1           1
    Feathered Cap       2           2
    Headband            3                       STR +1; Prevents Confusion
    Bandana             4                       SPD +1
    Headgear            5           3           VIT +2
    Green Beret         6           4           SPD +1; VIT +1
    
    ~~~~
    Caps
    ~~~~
                        DEF   EVA   RES   MEV   Notes
    Cotton Cap          1           2     1
    Pointy Hat          2           3     1     INT +1, MND +1
    Wizard's Hat        3           4     1     INT +1, MND +1
    Circlet             3           5     2     INT +2
    Magician's Hat      4           6     2     INT +1, MND +1
    Gaia Hat            5           7     3     INT +3
    
    ~~~~~
    Helms
    ~~~~~
                        DEF   EVA   RES   MEV   Notes
    Leather Helm        2
    Bronze Helm         3           1
    Iron Helm           4           2
    Steel Helm          5           2
    Sallet              6           2           STR +1
    Mythril Helm        8           3
    Barbut              9           3
    
    ~~~~~~~~
    Leathers
    ~~~~~~~~
                        DEF   EVA   RES   MEV   Notes
    Leather Shirt       3           2
    Bronze Hauberk      5           3
    Kenpogi             7     5     2           STR +1
    Chainmail           9     5     3
    Silver Hauberk      10    5     3
    Mythril Vest        12    6     4
    Justaucorps         13    7     4
    
    ~~~~~
    Robes
    ~~~~~
                        DEF   EVA   RES   MEV   Notes
    Cotton Robe         2           3     2
    Silk Robe           4           4     3
    Bard's Tunic        6           5     5
    Silver-spun Robe    8           7     8
    Magician's Robe     9           8     9     INT +2, MND +2
    Gaia Gear           10          9     10    INT +3
    
    ~~~~~
    Armor
    ~~~~~
                        DEF         RES   MEV   Notes
    Bronze Armor        6           2
    Iron Armor          8           2
    Steel Armor         11          2
    Linen Cuirass       13          3
    Mythril Armor       15          3
    Brigandine          16          3
    
    ~~~~~~~~~~~
    Accessories
    ~~~~~~~~~~~
    
                        DEF   EVA   RES   MEV   Notes
    Star Pendant                                Prevents Poison/Toxify.
    White Cape                                  Prevents Mini/Frog.
    Drowsy Ring                                 Prevents Sleep.
    Silver Spectacle                            Prevents Blind.
    Protect Bangle                              Auto-protect.
    Leather Shoes             2           2     SPD +1
    Iron Bangle         1     1     2     1
    Silver Bangle       2           2     2
    Battle Boots        2                       STR +2; SPD +2; VIT +2
    Iron Armlet         2     1           1
    Bronze Armlet       3     2           2
    Mythril Armlet      4     2
    
    
    ===============================================================================
    Shops   [ffd_sho]
    ===============================================================================
    
    +-----+
    | Lux |
    +-----+
    
    Inn:   10 gil
    
    Sundries:
      30  gil - Potion
      60  gil - Maiden's Kiss
      40  gil - Antidote
      30  gil - Eye Drops
      200 gil - Phoenix Down
      200 gil - Tent
    
    Weapons:
      80  gil - Knife
      130 gil - Short Sword
      250 gil - Broadsword
      100 gil - Staff
      80  gil - Rod
    
    Armor:
      100 gil - Leather Shield
      80  gil - Leather Helm
      50  gil - Leather Hat
      60  gil - Cotton Cap
      120 gil - Leather Armor
      80  gil - Leather Shirt
      100 gil - Cotton Robe
    
    +---------------------+
    | Mog (Northern Cave) |
    +---------------------+
    
    Sundries:
      30  gil - Potion
      60  gil - Maiden's Kiss
      40  gil - Antidote
      30  gil - Eye Drops
      200 gil - Phoenix Down
      200 gil - Tent
    
    Weapons:
      80  gil - Knife
      130 gil - Short Sword
      250 gil - Broadsword
      100 gil - Staff
      80  gil - Rod
    
    Armor:
      100 gil - Leather Shield
      80  gil - Leather Helm
      50  gil - Leather Hat
      60  gil - Cotton Cap
      120 gil - Leather Armor
      80  gil - Leather Shirt
      100 gil - Cotton Robe
    
    +-------+
    | Liene |
    +-------+
    
    Inn:   Free
    
    Sundries:
      30  gil - Potion
      60  gil - Maiden's Kiss
      40  gil - Antidote
      30  gil - Eye Drops
      400 gil - Golden Needle
      200 gil - Phoenix Down
      200 gil - Tent
    
    Weapons:
      280 gil - Dagger
      250 gil - Broadsword
      450 gil - Iron Sword
      100 gil - Staff
      80  gil - Rod
      480 gil - Spear
      380 gil - Metal Claw
      350 gil - Iron Bow
      330 gil - Whip
    
    Armor:
      240 gil - Bronze Shield
      300 gil - Bronze Helm
      200 gil - Feathered Cap
      250 gil - Pointy Hat
      400 gil - Bronze Armor
      350 gil - Bronze Hauberk
      370 gil - Silk Robe
      60  gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
    
    +------------------------+
    | Soldier (Castle Liene) |
    +------------------------+
    
    Sundries:
      30   gil - Potion
      1500 gil - Ether
      60   gil - Maiden's Kiss
      40   gil - Antidote
      30   gil - Eye Drops
      50   gil - Echo Grass
      100  gil - Sacred Candle
      400  gil - Golden Needle
      200  gil - Phoenix Down
      200  gil - Tent
    
    Weapons:
      280 gil - Dagger
      250 gil - Broadsword
      450 gil - Iron Sword
      100 gil - Staff
      330 gil - Oak Staff
      80  gil - Rod
      350 gil - Metal Rod
      480 gil - Spear
      380 gil - Metal Claw
      350 gil - Iron Bow
      330 gil - Whip
    
    Armor:
      240 gil - Bronze Shield
      300 gil - Bronze Helm
      200 gil - Feathered Cap
      250 gil - Pointy Hat
      400 gil - Bronze Armor
      350 gil - Bronze Hauberk
      370 gil - Silk Robe
      60  gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
    
    +---------------+
    | Mog (Airship) |
    +---------------+
    
    Sundries:
      30   gil - Potion
      1500 gil - Ether
      60   gil - Maiden's Kiss
      40   gil - Antidote
      30   gil - Eye Drops
      50   gil - Echo Grass
      400  gil - Golden Needle
      200  gil - Phoenix Down
      200  gil - Tent
    
    Weapons:
      280 gil - Dagger
      250 gil - Broadsword
      450 gil - Iron Sword
      100 gil - Staff
      330 gil - Oak Staff
      80  gil - Rod
      350 gil - Metal Rod
      480 gil - Spear
      380 gil - Metal Claw
      350 gil - Iron Bow
      330 gil - Whip
    
    Armor:
      240 gil - Bronze Shield
      300 gil - Bronze Helm
      200 gil - Feathered Cap
      250 gil - Pointy Hat
      400 gil - Bronze Armor
      350 gil - Bronze Hauberk
      370 gil - Silk Robe
      60  gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
    
    +--------+
    | Braska |
    +--------+
    
    Inn:   150 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle
    
    Weapons:
      550 gil - Main Gauche
      890 gil - Longsword
      480 gil - Spear
      520 gil - Battleaxe
      780 gil - Baghnakhs
      330 gil - Oak Staff
      350 gil - Metal Rod
      750 gil - Crossbow
      700 gil - Chain Whip
    
    Armor:
      580 gil - Iron Shield
      490 gil - Headband
      500 gil - Wizard's Hat
      480 gil - Iron Helm
      600 gil - Kenpogi
      680 gil - Bard's Tunic
      750 gil - Iron Armor
      400 gil - Iron Armlet
      350 gil - Iron Bangle
      60  gil - Leather Shoes
    
    +-------+
    | Deist |
    +-------+
    
    Inn:   200 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle
    
    Weapons:
      1500 gil - Orichalcum
      1800 gil - Tyrfing
      480  gil - Spear
      1700 gil - Poison Knuckles
      1650 gil - Healing Staff
      1600 gil - Flame Rod
      1600 gil - Ice Rod
      1600 gil - Thunder Rod
    
    Armor:
      1000 gil - Steel Shield
      650  gil - Bandana
      700  gil - Circlet
      1650 gil - Chainmail
      1700 gil - Silver-spun Robe
      1800 gil - Steel Armor
      400  gil - Iron Armlet
      350  gil - Iron Bangle
      60   gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
      700 gil - Level 3 (Cura, Protect, Raise)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
      700 gil - Level 3 (Fira, Blizzara, Thundara)
    
    +--------------------+
    | Mog (Dragon Roost) |
    +--------------------+
    
    Inn:   50 gil
    
    Sundries:
      30   gil - Potion
      1500 gil - Ether
      200  gil - Phoenix Down
      400  gil - Golden Needle
      60   gil - Maiden's Kiss
      80   gil - Mallet
      50   gil - Echo Grass
      30   gil - Eye Drops
      40   gil - Antidote
      200  gil - Tent
      100  gil - Sacred Candle
    
    Weapons:
      1800 gil - Halberd
      2000 gil - Slasher
      1700 gil - Silver Bow
      1900 gil - Tamer's Whip
    
    Armor:
      1000 gil - Steel Shield
      650  gil - Bandana
      700  gil - Circlet
      750  gil - Steel Helm
      1650 gil - Chainmail
      1700 gil - Silver-spun Robe
      1800 gil - Steel Armor
      800  gil - Bronze Armlet
      700  gil - Silver Bangle
      60   gil - Leather Shoes
      
    +-----------------+
    | Mog (Mt. Verde) |
    +-----------------+
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle
    
    Weapons:
      550 gil - Main Gauche
      890 gil - Longsword
      480 gil - Spear
      520 gil - Battleaxe
      780 gil - Baghknakhs
      330 gil - Oak Staff
      350 gil - Metal Rod
      750 gil - Crossbow
      700 gil - Chain Whip
    
    Armor:
      580 gil - Iron Shield
      490 gil - Headband
      500 gil - Wizard's Hat
      480 gil - Iron Helm
      600 gil - Kenpogi
      680 gil - Bard's Tunic
      750 gil - Iron Armor
    
    +-------+
    | Verde |
    +-------+
    
    Inn:   50 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle
    
    Weapons:
      550 gil - Main Gauche
      890 gil - Longsword
      480 gil - Spear
      520 gil - Battleaxe
      780 gil - Baghknakhs
      330 gil - Oak Staff
      350 gil - Metal Rod
      750 gil - Crossbow
      700 gil - Chain Whip
    
    Armor:
      580 gil - Iron Shield
      490 gil - Headband
      500 gil - Wizard's Hat
      480 gil - Iron Helm
      600 gil - Kenpogi
      680 gil - Bard's Tunic
      750 gil - Iron Armor
      400 gil - Iron Armlet
      350 gil - Iron Bangle
      60  gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
    
    +---------+
    | Alfheim |
    +---------+
    
    Inn:   200 gil
    
    Sundries:
      30  gil  - Potion
      1500 gil - Ether
      200 gil  - Phoenix Down
      400 gil  - Golden Needle
      60  gil  - Maiden's Kiss
      80  gil  - Mallet
      50  gil  - Echo Grass
      30  gil  - Eye Drops
      40  gil  - Antidote
      200 gil  - Tent
      100 gil  - Sacred Candle  
    
    Weapons:
      1500 gil - Orichalcum
      1800 gil - Tyrfing
      1800 gil - Halberd
      2000 gil - Slasher
      1700 gil - Poison Knuckles
      1650 gil - Healing Staff
      1600 gil - Flame Rod
      1600 gil - Ice Rod
      1600 gil - Thunder Rod
      1700 gil - Silver Bow
      1900 gil - Tamer's Whip
    
    Armor:
      1000 gil - Steel Shield
      650  gil - Bandana
      700  gil - Circlet
      750  gil - Steel Helm
      1650 gil - Chainmail
      1700 gil - Silver-spun Robe
      1800 gil - Steel Armor
      800  gil - Bronze Armlet
      700  gil - Silver Bangle
      60   gil - Leather Shoes
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
      700 gil - Level 3 (Cura, Protect, Raise)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
      700 gil - Level 3 (Fira, Blizzara, Thundara)
    
    +------+
    | Capo |
    +------+
    
    Inn:   150 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle  
    
    Weapons:
      2200 gil - Man-Eater
      2900 gil - Greatsword
      2800 gil - Trident
      2000 gil - Slasher
      2500 gil - Cat Claws
      2700 gil - Mage's Staff
      1600 gil - Flame Rod
      1600 gil - Ice Rod
      1600 gil - Thunder Rod
      2600 gil - Great Bow
      1900 gil - Tamer's Whip
    
    Armor:
      1350 gil - Large Shield
      1000 gil - Headgear
      1250 gil - Magician's Hat
      1200 gil - Sallet
      2400 gil - Silver Hauberk
      2600 gil - Magician's Robe
      2700 gil - Linen Cuirass
      800  gil - Bronze Armlet
      700  gil - Silver Bangle
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
      700 gil - Level 3 (Cura, Protect, Raise)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
      700 gil - Level 3 (Fira, Blizzara, Thundara)
    
    +----------------+
    | Pirate Hideout |
    +----------------+
    
    Inn:   300 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle  
    
    +---------+
    | Rusalka |
    +---------+
    
    Inn:   220 gil
    
    Sundries:
      30   gil - Potion
      150  gil - Hi-Potion
      1500 gil - Ether
      200  gil - Phoenix Down
      400  gil - Golden Needle
      60   gil - Maiden's Kiss
      80   gil - Mallet
      50   gil - Echo Grass
      30   gil - Eye Drops
      40   gil - Antidote
      200  gil - Tent
      100  gil - Sacred Candle  
    
    Weapons:
      3700 gil - Mythril Knife
      5200 gil - Mythril Sword
      4900 gil - Mythril Spear
      4300 gil - Mythril Claws
      4500 gil - Mythril Staff
      4000 gil - Mythril Rod
      3800 gil - Silver Harp
      5700 gil - Sleipnir
    
    Armor:
      2500 gil - Mythril Shield
      1500 gil - Green Beret
      1600 gil - Gaia Hat
      1700 gil - Mythril Helm
      3500 gil - Mythril Vest
      3600 gil - Gaia Gear
      3800 gil - Mythril Armor
      2000 gil - Mythril Armlet
      1800 gil - Mythril Bangle
    
    White Magic:
      700  gil - Level 3 (Cura, Protect, Raise)
      1500 gil - Level 4 (Basuna, Confuse, Teleport)
    
    Black Magic:
      700  gil - Level 3 (Fira, Blizzara, Thundara)
      1500 gil - Level 4 (Drain, Break, Bio)
    
    +--------+
    | Kurgis |
    +--------+
    
    Inn:   200 gil
    
    Sundries:
      30  gil - Potion
      200 gil - Phoenix Down
      400 gil - Golden Needle
      60  gil - Maiden's Kiss
      80  gil - Mallet
      50  gil - Echo Grass
      30  gil - Eye Drops
      40  gil - Antidote
      200 gil - Tent
      100 gil - Sacred Candle  
    
    Weapons:
      2200 gil - Man-Eater
      2900 gil - Greatsword
      2800 gil - Trident
      2000 gil - Slasher
      2500 gil - Cat Claws
      2700 gil - Mage's Staff
      1600 gil - Flame Rod
      1600 gil - Ice Rod
      1600 gil - Thunder Rod
      2600 gil - Great Bow
      1900 gil - Tamer's Whip
    
    Armor:
      1350 gil - Large Shield
      1000 gil - Headgear
      1250 gil - Magician's Hat
      1200 gil - Sallet
      2400 gil - Silver Hauberk
      2600 gil - Magician's Robe
      2700 gil - Linen Cuirass
      800  gil - Bronze Armlet
      700  gil - Silver Bangle
    
    White Magic:
      300 gil - Level 2 (Slow, Silence, Mini)
      700 gil - Level 3 (Cura, Protect, Raise)
    
    Black Magic:
      300 gil - Level 2 (Poison, Sleep, Toad)
      700 gil - Level 3 (Fira, Blizzara, Thundara)
    
    +------+
    | Aule |
    +------+
    
    Inn:   280 gil
    
    Sundries:
      30   gil - Potion
      150  gil - Hi-Potion
      1500 gil - Ether
      200  gil - Phoenix Down
      400  gil - Golden Needle
      60   gil - Maiden's Kiss
      80   gil - Mallet
      50   gil - Echo Grass
      30   gil - Eye Drops
      40   gil - Antidote
      200  gil - Tent
      100  gil - Sacred Candle  
    
    Weapons:
      3700 gil - Mythril Knife
      5200 gil - Mythril Sword
      5000 gil - Dark Sword
      5500 gil - Mythril Axe
      4300 gil - Mythril Claws
      4500 gil - Mythril Staff
      4000 gil - Mythril Rod
      4400 gil - Flame Bow
      4400 gil - Ice Bow
      4400 gil - Lightning Bow
      5700 gil - Sleipnir
    
    Ore Smith:
      2 Iron Ore + 5 Mythril Ore - Dwarven Axe
      3 Iron Ore + 3 Mythril Ore - Mythril Bow
      5 Iron ore + 0 Mythril Ore - Horned Hat
    
    Armor:
      2500 gil - Mythril Shield
      2500 gil - Green Beret
      1600 gil - Gaia Hat
      1700 gil - Mythril Helmm
      3500 gil - Mythril Vest
      3600 gil - Gaia Gear
      3800 gil - Mythril Armor
      2000 gil - Mythril Armlet
      1800 gil - Mythril Bangle  
    
    White Magic:
      700  gil - Level 3 (Cura, Protect, Raise)
      1500 gil - Level 4 (Basuna, Confuse, Teleport)
    
    Black Magic:
      700  gil - Level 3 (Fira, Blizzara, Thundara)
      1500 gil - Level 4 (Drain, Break, Bio)
    
    +------------------------+
    | Mog (Castle Falgabard) |
    +------------------------+
    
    Sundries:
      30   gil - Potion
      150  gil - Hi-Potion
      1500 gil - Ether
      200  gil - Phoenix Down
      400  gil - Golden Needle
      60   gil - Maiden's Kiss
      80   gil - Mallet
      50   gil - Echo Grass
      30   gil - Eye Drops
      40   gil - Antidote
      200  gil - Tent
      100  gil - Sacred Candle  
    
    Weapons:
      3700 gil - Mythril Knife
      5200 gil - Mythril Sword
      5000 gil - Dark Sword
      5500 gil - Mythril Axe
      4300 gil - Mythril Claws
      4500 gil - Mythril Staff
      4000 gil - Mythril Rod
      4400 gil - Flame Bow
      4400 gil - Ice Bow
      4400 gil - Lightning Bow
      5700 gil - Sleipnir
    
    Armor:
      2500 gil - Mythril Shield
      2500 gil - Green Beret
      1600 gil - Gaia Hat
      1700 gil - Mythril Helmm
      3500 gil - Mythril Vest
      3600 gil - Gaia Gear
      3800 gil - Mythril Armor
      2000 gil - Mythril Armlet
      1800 gil - Mythril Bangle  
    
    White Magic:
      700  gil - Level 3 (Cura, Protect, Raise)
      1500 gil - Level 4 (Basuna, Confuse, Teleport)
    
    Black Magic:
      700  gil - Level 3 (Fira, Blizzara, Thundara)
      1500 gil - Level 4 (Drain, Break, Bio)
    
    
    ===============================================================================
    White Magic   [ffd_whi]
    ===============================================================================
    
    +---------+
    | Level 1 |
    +---------+
    
    Cure (4MP) ----------- Restores HP to a single/all target(s).
    
    Libra (1) ------------ Reveals target's HP and weaknesses.
    
    Poisona (3MP) -------- Removes Poison and Toxify frmo a single target.
    
    +---------+
    | Level 2 |
    +---------+
    
    Slow (7MP) ----------- Slows the passing of time for a single target.
    
    Silence (5MP) -------- Inflicts silence on a single target, preventing spell 
                           casting.
    
    Mini (6MP) ----------- Makes target small, decreasing physical attack power, or
                           restores state.
    
    +---------+
    | Level 3 |
    +---------+
    
    Cura (14MP) ---------- Restores HP to a single/all target(s).
    
    Protect (8MP) -------- Reduces physical damage received by a single/all 
                           target(s).
    
    Raise (22MP) --------- Revives a single target.
    
    +---------+
    | Level 4 |
    +---------+
    
    Basuna (10MP) -------- Removes Sleep, Confuse, Paralyze, Berserk, and Curse
                           from a single target.
    
    Confuse (7MP) -------- Inflicts confuse to a single target, causing it to
                           attack randomly.
    
    Teleport (15MP) ------ Teleports the party away from a battle or dungeon.
    
    
    ===============================================================================
    Black Magic   [ffd_bla]
    ===============================================================================
    
    +---------+
    | Level 1 |
    +---------+
    
    Fire (5MP) ----------- Deals fire damage to a single/all target(s).
    
    Blizzard (5MP) ------- Deals ice damage to a single/all target(s).
    
    Thunder (5MP) -------- Deals lightning damage to a single/all target(s).
    
    +---------+
    | Level 2 |
    +---------+
    
    Poison (2MP) --------- Inflicts Poison on a single target, inflicting periodic
                           damage.
    
    Sleep (7MP) ---------- Inflicts Sleep on a single target, preventing action.
                           Damage wakens sleeping targets.
    
    Toad (8MP) ----------- Transforms target into a frog, decreasing its ATK and
                           preventing it from casting spells other than Toad.
    
    +---------+
    | Level 3 |
    +---------+
    
    Fira (10MP) ---------- Deals fire damage to a single/all target(s).
    
    Blizzara (10MP) ------ Deals ice damage to a single/all target(s).
    
    Thundara (10MP) ------ Deals lightning damage to a single/all target(s).
    
    +---------+
    | Level 4 |
    +---------+
    
    Drain (15MP) --------- Absorbs HP from a single target.
    
    Break (18MP) --------- Inflicts Petrify on a single target, turning it to 
                           stone.
    
    Bio (20MP) ----------- Releases a virus that deals damage to a single/all
                           target(s) and inflicts Sap.
    
    
    ===============================================================================
    Eidolons   [ffd_eid]
    ===============================================================================
    
    +---------+
    | Level 1 |
    +---------+
    
    Sylph (12MP) --------- Deals magic damage to a single enemy and restores HP
                           to all allies.
    
    Chocobo (12MP) ------- Deals magic damage to a single enemy.
    
    +---------+
    | Level 2 |
    +---------+
    
    Ramuh (29MP) --------- Deals lightning damage to all enemies.
    
    Titan (39MP) --------- Deals earth damage to all enemies.
    
    +---------+
    | Level 3 |
    +---------+
    
    Shiva (34MP) --------- Deals ice damage to all enemies.
    
    Ifrit (35MP) --------- Deals fire damage to all enemies.
    
    
    ===============================================================================
    Bestiary   [ffd_bes]
    ===============================================================================
    
    This list is done to the best of my knowledge. I didn't fight every single
    enemy until it dropped something, and I've seen an enemy drop more than one
    unique item, so I'm sure there are possibilities out there I didn't encounter.
    Basically everything drops Potions of some sort, but I didn't mark this every 
    time if I couldn't tell which monster dropped the item. I did steal from all 
    the monsters, and once you've done so you get a message that the monster 
    doesn't have anything so I believe there's only one stealable item per monster.
    
    Keep in mind that experience is shared amongst your party. So if a monster 
    gives 500 experience and you have 5 characters, each will get 100. This is why
    it seems like monsters give you weird, uneven amounts of experience sometimes, 
    when you have your extra 5th character, or if some people are dead, or a 
    monster ran away. The division doesn't always work out well but you can back 
    into it easily once you have two combinations of overlapping monsters. There
    also seem to be enemies with fractional experience points. Example: Megalodoth
    by himself gives 50 exp to a party of 4, or 200 base. With 2 Tokudaias, the
    group gives 90 exp to a party of 4, implying the Tokudaia gives 80 base each.
    Now, a Tokudaia and 2 Gargoyles give 99, or 396 base, implying that a Gargoyle
    give 158 exp each. But 2 Tokudaias and a single Gargoyle give 79 to a party of
    4, which would be 316 base and imply that the Gargoyle gave 156, not 158. I
    tried to get as many combinations as possible to get as accurate data as was
    feasible, and there weren't a lot of situations where this happened. As is,
    some enemies I've listed as giving x.5 experience to indicate this, and I
    always gave assumption precedence to enemies which appeared without other 
    types of monsters.
    
    Some enemies only appear with each other, or only in story battles, so it isn't
    possible to determine how much experience or gil you get from each. An example
    are the Ensign and Lieutenant enemies, which only appear in a story battle in
    the Dragonweed Gardens. In situations like this I estimated based on precedent.
    Typically bosses don't give gil, so in this case I attributed the gil to the 
    underlings rather than the mini-boss, and I split the AP proportionally. At the
    end of the day it doesn't really matter either way though.
    
    For enemies that aren't susceptible to Libra, I killed them at least 3 times to
    get as close as possible and then went with what looks reasonable. For example,
    when I fought Ramuh and he died at 7400 HP, I fought him again and used weaker
    characters once I got to 7000 so that I could get as close as possible. When
    he didn't die at 7147 and did die at 7234, I'm comfortable calling that 7200.
    
    I haven't hacked the game to look at drop rates or anything like that. I've 
    marked the commonly known rare drops like tails and fangs as rare, but this
    could be anybody's guess as to what the drop rates really are.
    
    The list is in alphabetical sort for simplicity. When I refer to monsters found
    on the overworld, I note it by the closest landmark, which is usually the town
    or city nearby.
    
    Type:        
    Location:    
    HP:          
    Weakness:    
    Gil:         
    Exp:         
    AP:          
    Steal:       
    Drop:        
    
    Abysteel
    Type:        Bat
    Location:    Cave of Dread
    HP:          680
    Weakness:    Fire/Wind
    Gil:         95
    Exp:         800
    AP:          2
    Steal:       Echo Grass
    Drop:        Ether
    
    Alacran
    Type:        Scorpion
    Location:    Castle Lux
    HP:          40
    Weakness:    None
    Gil:         7
    Exp:         5
    AP:          1
    Steal:       
    Drop:        
    
    Amoeba
    Type:        Amoeba
    Location:    Pirate Cave
    HP:          480
    Weakness:    Lightning
    Gil:         69
    Exp:         948
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    
    Anemone
    Type:        Manta Ray
    Location:    Underwater Temple
    HP:          1,480
    Weakness:    Lightning
    Gil:         83
    Exp:         1,330
    AP:          5
    Steal:       Eye Drops
    Drop:        Antidote
    
    Ankheg
    Type:        Millepede
    Location:    Castle Lux, Northern Cave
    HP:          85
    Weakness:    Ice
    Gil:         11
    Exp:         28.5
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Antares
    Type:        Scorpion
    Location:    Crystal Temple, Liene, Mt. Lux
    HP:          210
    Weakness:    Fire
    Gil:         36
    Exp:         86
    AP:          1
    Steal:       Antidote
    Drop:        
    
    Aqua Rex
    Type:        Dinosaur
    Location:    Underwater Temple
    HP:          4,000
    Weakness:    None
    Gil:         280
    Exp:         5,000
    AP:          8
    Steal:       Potion
    Drop:        Large Fang
    
    Archer
    Type:        Avalonian
    Location:    Mt. Gulg
    HP:          980
    Weakness:    None
    Gil:         190
    Exp:         2,000
    AP:          5
    Steal:       Headgear
    Drop:        
    
    ***Asmodai (1st)***
    Type:        Avalonian General
    Location:    Yggdrasil
    HP:          8,000
    Weakness:    Wind
    Gil:         0
    Exp:         22,000
    AP:          25
    Steal:       None
    Drop:        Francisca
    
    Avenger
    Type:        Goblin
    Location:    Deist (Secret Cave)
    HP:          1500
    Weakness:    None (Libra lies)
    Gil:         666
    Exp:         666
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Balrog
    Type:        Imp
    Location:    Highwind Tower
    HP:          400
    Weakness:    None
    Gil:         77
    Exp:         780
    AP:          3
    Steal:       Potion
    Drop:        Leather Shoes
    
    Bandersnatch
    Type:        Lion
    Location:    Aule
    HP:          1,100
    Weakness:    None
    Gil:         120
    Exp:         990
    AP:          2
    Steal:       Potion
    Drop:        
    
    Bandit
    Type:        Human
    Location:    Castle Falgabard
    HP:          1,100
    Weakness:    None
    Gil:         38
    Exp:         1,150
    AP:          4
    Steal:       Bandana
    Drop:        
    
    Basilisk
    Type:        Lizard
    Location:    Mt. Liene, Mt. Lux
    HP:          100
    Weakness:    None
    Gil:         38
    Exp:         92
    AP:          1
    Steal:       Potion
    Drop:        
    
    Battlemage
    Type:        Avalonian
    Location:    Airship (Ch. 1)
    HP:          185
    Weakness:    None
    Gil:         39
    Exp:         145
    AP:          1
    Steal:       Rod
    Drop:        Metal Rod
    
    ***Baugauven***
    Type:        Avalonian General
    Location:    Mt. Gulg
    HP:          12,000
    Weakness:    Ice/Water
    Gil:         0
    Exp:         0
    AP:          0
    Steal:       None
    Drop:        None
    
    Bigbear
    Type:        Bear
    Location:    Umberwood
    HP:          1,000
    Weakness:    None
    Gil:         55
    Exp:         930
    AP:          4
    Steal:       Potion
    Drop:        
    
    Big Eye
    Type:        Ahriman
    Location:    Braska, Alfheim
    HP:          270
    Weakness:    Wind
    Gil:         62
    Exp:         210
    AP:          1
    Steal:       Eye Drops
    Drop:        
    
    Big Horn
    Type:        Bull
    Location:    Mt. Rusalka
    HP:          840
    Weakness:    Fire
    Gil:         80
    Exp:         1,000
    AP:          4
    Steal:       Hi-Potion
    Drop: 
    
    Bikke
    Type:        Human
    Location:    Pirate Cave
    HP:          8,000
    Weakness:    None
    Gil:         0
    Exp:         16,000
    AP:          10
    Steal:       Mythril Knife
    Drop:        
    
    Birostris
    Type:        Manta Ray
    Location:    Pirate Cave
    HP:          720
    Weakness:    None
    Gil:         90
    Exp:         970
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Black Widow
    Type:        Spider
    Location:    Yggdrasil
    HP:          350
    Weakness:    Lightning
    Gil:         75
    Exp:         320
    AP:          2
    Steal:       Phoenix Down
    Drop:        Potion
    
    
    Bee
    Type:        Wasp
    Location:    Rusalka Sewers
    HP:          2
    Weakness:    None
    Gil:         0
    Exp:         50
    AP:          0
    Steal:       None
    Drop: 
    
    Blood Bat
    Type:        Bat
    Location:    Crystal Temple
    HP:          70
    Weakness:    Fire/Wind
    Gil:         15
    Exp:         23.5
    AP:          1
    Steal:       None
    Drop:        Potion
    
    Bloodfang
    Type:        Wolf
    Location:    Forest of the Fey
    HP:          790
    Weakness:    Fire
    Gil:         100
    Exp:         950
    AP:          2
    Steal:       Hi-Potion
    Drop:        Potion, Antidote
    
    Blood Sucker
    Type:        Kraken
    Location:    Sunken Ship
    HP:          450
    Weakness:    Lightning
    Gil:         100
    Exp:         600
    AP:          5
    Steal:       Potion
    Drop:        
    
    Bomb
    Type:        Bomb
    Location:    Crystal Temple, Mt. Liene, Mt. Lux
    HP:          95
    Weakness:    Wind
    Gil:         35
    Exp:         84
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Bone Dragon
    Type:        Dragon
    Location:    Highwind Tower
    HP:          1,111
    Weakness:    Fire/Light
    Gil:         90
    Exp:         1,450
    AP:          6
    Steal:       Potion
    Drop:        Antidote
    
    Bugbear
    Type:        Bear
    Location:    Liene, Mt. Lux, Verde
    HP:          300
    Weakness:    None
    Gil:         26
    Exp:         200
    AP:          2
    Steal:       Potion
    Drop:        
    
    Butch
    Type:        Chimera
    Location:    Castle Liene
    HP:          1800
    Weakness:    None
    Gil:         0
    Exp:         1550
    AP:          2
    Steal:       Ether
    Drop:        None
    
    Cait Sith
    Type:        Panther
    Location:    Cave to Deist, Deist, Dragon Valley, Alfheim, Cave to Yggdrasil
    HP:          280
    Weakness:    Fire
    Gil:         77
    Exp:         292
    AP:          2
    Steal:       Potion
    Drop:        
    
    Captain
    Type:        Avalonian
    Location:    Airship (Ch. 1)
    HP:          2100
    Weakness:    None
    Gil:         0
    Exp:         1496.5
    AP:          5
    Steal:       Iron Armor
    Drop:        
    
    Carbuncle
    Type:        Ore
    Location:    Northern Cave
    HP:          38
    Weakness:    None
    Gil:         13
    Exp:         26.5
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Cavalier
    Type:        Avalonian
    Location:    Airship (Ch. 1)
    HP:          270
    Weakness:    None
    Gil:         41
    Exp:         172.5
    AP:          1
    Steal:       Hi-Potion
    Drop:        
    
    Cave Bat
    Type:        Bat
    Location:    Capo
    HP:          350
    Weakness:    Wind
    Gil:         65
    Exp:         450
    AP:          2
    Steal:       Echo Grass
    Drop:        
    
    Cave Lizard
    Type:        Lizard
    Location:    Cave to Yggdrasil
    HP:          340
    Weakness:    None
    Gil:         60
    Exp:         300
    AP:          2
    Steal:       Eye Drops
    Drop:        
    
    Cave Turtle
    Type:        Oreotoise
    Location:    Cave to Deist
    HP:          300
    Weakness:    Ice
    Gil:         70
    Exp:         500
    AP:          3
    Steal:       Potion
    Drop:        
    
    Chimera
    Type:        Chimera
    Location:    Cave to Deist (Empty Room)
    HP:          1,500
    Weakness:    None
    Gil:         400
    Exp:         1,300
    AP:          8
    Steal:       Ether
    Drop:        Small Fang (rare)
    
    Cocatrice
    Type:        Cocatrice
    Location:    Mt. Liene, Mt. Lux
    HP:          95
    Weakness:    Wind
    Gil:         32
    Exp:         72
    AP:          1
    Steal:       Potion
    Drop:        
    
    Commander
    Type:        Avalonian
    Location:    Falgabard Passage
    HP:          6,200
    Weakness:    None
    Gil:         0
    Exp:         20,000
    AP:          20
    Steal:       Mythril Armor
    Drop:        
    
    Conus
    Type:        Slug
    Location:    Underwater Temple
    HP:          1,300
    Weakness:    Lightning
    Gil:         146
    Exp:         2,000	
    AP:          6
    Steal:       Antidote
    Drop:        
    
    Crazy Horse
    Type:        Horse
    Location:    Verde
    HP:          100
    Weakness:    None
    Gil:         28
    Exp:         76
    AP:          1
    Steal:       Potion
    Drop:        
    
    Cruller
    Type:        Cruller
    Location:    Cave of Dread
    HP:          800
    Weakness:    Dark
    Gil:         128
    Exp:         980
    AP:          4
    Steal:       Hi-Potion
    Drop:        Mythril Vest
    
    Cursed Bronze
    Type:        Medal
    Location:    Crystal Temple
    HP:          75
    Weakness:    Lightning
    Gil:         25
    Exp:         25
    AP:          1
    Steal:       Potion
    Drop:        
    
    Cursed Silver
    Type:        Medal
    Location:    Glacial Cave
    HP:          640
    Weakness:    Lightning
    Gil:         225
    Exp:         1,000
    AP:          4
    Steal:       Phoenix Down
    Drop:        Silver Hauberk
    
    Dark Mage
    Type:        Human
    Location:    Cave of Convulsion
    HP:          560
    Weakness:    None
    Gil:         86
    Exp:         470
    AP:          3
    Steal:       Ice Rod
    Drop:        Eye Drops
    
    Death Crawler
    Type:        Crawler
    Location:    Cave of Dread
    HP:          1,250
    Weakness:    Dark
    Gil:         132
    Exp:         1,600
    AP:          6
    Steal:       Hi-Potion
    Drop:        
    
    Death Flower
    Type:        Plant
    Location:    Near Crystal Temple
    HP:          75
    Weakness:    Fire
    Gil:         16
    Exp:         30
    AP:          1
    Steal:       Potion
    Drop:        
    
    Death Stalker
    Type:        Scorpion
    Location:    Falgabard Passage
    HP:          880
    Weakness:    None
    Gil:         132
    Exp:         1,000
    AP:          2
    Steal:       Antidote
    Drop:        
    
    Deist Eagle
    Type:        Cocatrice
    Location:    Deist, Dragon Valley
    HP:          150
    Weakness:    Wind
    Gil:         64
    Exp:         290
    AP:          1
    Steal:       Potion
    Drop:        
    
    Demiwolf
    Type:        Lycanthrope
    Location:    Capo
    HP:          600
    Weakness:    Fire
    Gil:         95
    Exp:         700
    AP:          3
    Steal:       Potion
    Drop:        
    
    Desert Hare
    Type:        Hare
    Location:    Liene, Mt. Lux
    HP:          80
    Weakness:    None
    Gil:         31
    Exp:         63
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Devil Fish
    Type:        Manta Ray
    Location:    Underwater Temple
    HP:          888
    Weakness:    Lightning
    Gil:         188
    Exp:         1,700
    AP:          5
    Steal:       Hi-Potion
    Drop:        
    
    Devourer
    Type:        Kraken
    Location:    Pirate Cave
    HP:          1,120
    Weakness:    Lightning
    Gil:         162
    Exp:         1,250
    AP:          4
    Steal:       Tent
    Drop:        
    
    
    Diorite
    Type:        Ore
    Location:    Mt. Rusalka
    HP:          640
    Weakness:    None
    Gil:         96
    Exp:         900
    AP:          2
    Steal:       Golden Needle
    Drop:        Golden Needle
    
    Drake
    Type:        Wyvern
    Location:    Cave to Deist, Dragon Valley
    HP:          Unlimited
    Weakness:    None
    Gil:         0
    Exp:         0
    AP:          0
    Steal:       Hi-Potion
    Drop:        None
    
    Dundoth
    Type:        Human
    Location:    Castle Falgabard
    HP:          7,200
    Weakness:    None
    Gil:         0
    Exp:         16,000
    AP:          10
    Steal:       Mythril Knife
    Drop:        
    
    Dynamine
    Type:        Ore
    Location:    Cave of Fulmination
    HP:          380
    Weakness:    None
    Gil:         60
    Exp:         280
    AP:          2
    Steal:       Potion
    Drop:        
    
    Elemental
    Type:        Element
    Location:    Dragon Valley
    HP:          222
    Weakness:    None
    Gil:         75
    Exp:         440
    AP:          2
    Steal:       Potion
    Drop:        
    
    Elm Gigas
    Type:        Ogre
    Location:    Mt. Rusalka
    HP:          1,990
    Weakness:    None
    Gil:         128
    Exp:         2,200
    AP:          6
    Steal:       Hi-Potion
    Drop: 
    
    Elf Toad
    Type:        Toad
    Location:    Cave of Convulsion
    HP:          480
    Weakness:    Ice
    Gil:         77
    Exp:         310
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Ensign
    Type:        Avalonian
    Location:    Dragonweed Gardens
    HP:          680
    Weakness:    None
    Gil:         100
    Exp:         2000
    AP:          3
    Steal:       Tyrfing
    Drop:        
    
    Ent
    Type:        Treant
    Location:    Umberwood
    HP:          1,000
    Weakness:    Fire
    Gil:         85
    Exp:         960
    AP:          2
    Steal:       Potion
    Drop:        
    
    Evil Bat
    Type:        Bat
    Location:    Cave of Fulmination, Cave of Convulsion
    HP:          300
    Weakness:    Fire/Wind
    Gil:         57
    Exp:         185
    AP:          2
    Steal:       Antidote
    Drop:        Potion
    
    Evil Eye
    Type:        Ahriman
    Location:    Aule
    HP:          550
    Weakness:    Light/Wind
    Gil:         70
    Exp:         800
    AP:          3
    Steal:       Phoenix Down
    Drop:        
    
    Fangpuller
    Type:        
    Location:    Skeleton
    HP:          630
    Weakness:    Fire/Light
    Gil:         55
    Exp:         450
    AP:          2
    Steal:       Hi-Potion
    Drop:        Mythril Spear
    
    Fire Elemental
    Type:        Element
    Location:    Mt. Gulg
    HP:          450
    Weakness:    Ice/Water
    Gil:         111
    Exp:         1,110
    AP:          4
    Steal:       Potion
    Drop: 
    
    Fire Gigas
    Type:        Gigas
    Location:    Cave of Perfervidity
    HP:          3,150
    Weakness:    Ice/Water
    Gil:         195
    Exp:         2,900
    AP:          10
    Steal:       Hi-Potion
    Drop:        
    
    Flamebeast
    Type:        Cave of Fulmination
    Location:    600
    HP:          None
    Weakness:    90
    Gil:         460
    Exp:         2
    AP:          Echo Grass
    Steal:       Hi-Potion
    Drop:        
    
    Flamehound
    Type:        Beast
    Location:    Mt. Liene
    HP:          235
    Weakness:    Ice
    Gil:         35
    Exp:         112
    AP:          1
    Steal:       Hi-Potion
    Drop:        
    
    Flamequine
    Type:        Horse
    Location:    Cave of Perfervidity
    HP:          1,250
    Weakness:    None
    Gil:         105
    Exp:         1,110
    AP:          2
    Steal:       Potion
    Drop:        Hi-Potion
    
    Floating Eye
    Type:        Ahriman
    Location:    Mt. Liene, Mt. Lux
    HP:          105
    Weakness:    Wind
    Gil:         24
    Exp:         52
    AP:          1
    Steal:       Eye Drops
    Drop:        
    
    Freezeflower
    Type:        Plant
    Location:    Glacial Cave
    HP:          1,120
    Weakness:    Fire
    Gil:         135
    Exp:         1,150
    AP:          4
    Steal:       Eye Drops
    Drop:        
    
    Gargoyle
    Type:        Demon
    Location:    Castle Liene, Mt. Verde
    HP:          270
    Weakness:    Light
    Gil:         55
    Exp:         156.5
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Gatlinghog
    Type:        Echidna
    Location:    Capo
    HP:          345
    Weakness:    Fire
    Gil:         95
    Exp:         650
    AP:          2
    Steal:       Golden Needle
    Drop:        
    
    Ghoul
    Type:        Zombie
    Location:    Umberwood
    HP:          700
    Weakness:    Fire/Light
    Gil:         78
    Exp:         666
    AP:          3
    Steal:       Silver Bangle
    Drop:        
    
    Gigantoad
    Type:        Toad
    Location:    Northern Cave
    HP:          65
    Weakness:    Ice
    Gil:         14
    Exp:         23.5
    AP:          1
    Steal:       Maiden's Kiss
    Drop:        
    
    Gilbird
    Type:        Cocatrice
    Location:    Forest of the Fey
    HP:          1,500
    Weakness:    None
    Gil:         1,000
    Exp:         50
    AP:          5
    Steal:       Golden Needle
    Drop: 
    
    Glyphed Soul
    Type:        Spirit
    Location:    Umberwood
    HP:          480
    Weakness:    None
    Gil:         69
    Exp:         950
    AP:          2
    Steal:       Potion
    Drop:        
    
    Goblin
    Type:        Goblin
    Location:    Lux, Northern Cave
    HP:          21
    Weakness:    None
    Gil:         3
    Exp:         10
    AP:          1
    Steal:       Potion
    Drop:        Leather Hat
    
    Goetia
    Type:        Rate
    Location:    Falgabard Passage
    HP:          750
    Weakness:    Fire
    Gil:         100
    Exp:         950
    AP:          2
    Steal:       Potion
    Drop:        Antidote
    
    Grass Tortoise
    Type:        Oreotoise
    Location:    Liene
    HP:          280
    Weakness:    Ice
    Gil:         30
    Exp:         77.5
    AP:          1
    Steal:       Potion
    Drop:        
    
    Green Keeper
    Type:        Ogre
    Location:    Cave to Yggdrasil, Yggdrasil
    HP:          2,800
    Weakness:    Fire
    Gil:         350
    Exp:         5,000
    AP:          10
    Steal:       Ether
    Drop:        
    
    Gremlin
    Type:        Imp
    Location:    Mt. Falgabard
    HP:          990
    Weakness:    None
    Gil:         96
    Exp:         950
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Grenade
    Type:        Bomb
    Location:    Cave of Perfervidity
    HP:          800
    Weakness:    Wind
    Gil:         100
    Exp:         900
    AP:          2
    Steal:       Phoenix Down
    Drop:        
    
    Grizzly Bear
    Type:        Bear
    Location:    Yggdrasil
    HP:          780
    Weakness:    None
    Gil:         100
    Exp:         880
    AP:          4
    Steal:       Potion
    Drop:        
    
    Happy Bunny
    Type:        Hare
    Location:    Mazewood
    HP:          240
    Weakness:    None
    Gil:         100
    Exp:         228
    AP:          4
    Steal:       Phoenix Down
    Drop:        
    
    ***Hecatoncheir***
    Type:        Demon
    Location:    Cave of Dread
    HP:          6,000 (twice)
    Weakness:    None
    Gil:         0
    Exp:         23,000
    AP:          15
    Steal:       None
    Drop:        
    
    Hellcat
    Type:        Panther
    Location:    Cave of Perfervidity
    HP:          1,000
    Weakness:    Fire
    Gil:         165
    Exp:         1,350
    AP:          3
    Steal:       Potion
    Drop:        
    
    Hell Liger
    Type:        Lion
    Location:    Mt. Gulg
    HP:          1,250
    Weakness:    None
    Gil:         133
    Exp:         1,500
    AP:          5
    Steal:       Potion
    Drop:        
    
    Hell Minion
    Type:        Ogre
    Location:    Castle Liene
    HP:          1600
    Weakness:    None
    Gil:         0
    Exp:         1450
    AP:          3
    Steal:       Hi-Potion
    Drop:        None
    
    Hobgoblin
    Type:        Goblin
    Location:    Crystal Temple, Mt. Liene, Mt. Lux
    HP:          80
    Weakness:    None
    Gil:         30
    Exp:         64
    AP:          1
    Steal:       Leather Shoes
    Drop:        Potion
    
    Horned Devil
    Type:        Demon
    Location:    Castle Falgabard
    HP:          1,480
    Weakness:    Light
    Gil:         188
    Exp:         1,700
    AP:          5
    Steal:       Golden Needle
    Drop:        Ether
    
    Hornet
    Type:        Wasp
    Location:    Lux
    HP:          20
    Weakness:    Wind
    Gil:         2
    Exp:         7.5
    AP:          1
    Steal:       Antidote
    Drop:        
    
    Icaronycteris
    Type:        Bat
    Location:    Cave of Perfervidity
    HP:          720
    Weakness:    Wind
    Gil:         95
    Exp:         800
    AP:          2
    Steal:       Echo Grass
    Drop:        Hi-Potion
    
    Ice Beast
    Type:        Beast
    Location:    Glacial Cave
    HP:          1,250
    Weakness:    Fire
    Gil:         133
    Exp:         1,500
    AP:          3
    Steal:       Echo Grass
    Drop:        Tent
    
    Ice Flan
    Type:        Flan
    Location:    Glacial Cave
    HP:          360
    Weakness:    Fire
    Gil:         92
    Exp:         1,110
    AP:          4
    Steal:       
    Drop: 
    
    Ice Golem
    Type:        Golem
    Location:    Glacial Cave
    HP:          1,900
    Weakness:    Fire
    Gil:         180
    Exp:         2,600
    AP:          8
    Steal:       Sacred Candle
    Drop: 
    
    Ice Lizard
    Type:        Lizard
    Location:    Glacial Cave
    HP:          860
    Weakness:    Fire
    Gil:         109
    Exp:         1,100
    AP:          3
    Steal:       Hi-Potion
    Drop:        
    
    ***Ifrit***
    Type:        Eidolon
    Location:    Cave of Perfervidity
    HP:          16,000
    Weakness:    Ice/Water
    Gil:         0
    Exp:         32,000
    AP:          20
    Steal:       Ether
    Drop:        None
    
    Imp
    Type:        Imp
    Location:    Crystal Temple
    HP:          85
    Weakness:    None
    Gil:         17
    Exp:         35
    AP:          1
    Steal:       Potion
    Drop:        Sacred Candle
    
    Killer Bee
    Type:        Wasp
    Location:    Near Crystal Temple
    HP:          55
    Weakness:    Wind
    Gil:         13
    Exp:         21.5
    AP:          1
    Steal:       Antidote
    Drop:        Antidote
    
    Killer Fish
    Type:        Pirahna
    Location:    Pirate Cave
    HP:          590
    Weakness:    Lightning
    Gil:         77
    Exp:         860
    AP:          2
    Steal:       Eye Drops
    Drop:        
    
    
    Killer Mantis
    Type:        Mantis
    Location:    Crystal Temple, Liene, Mt. Lux
    HP:          140
    Weakness:    None
    Gil:         40
    Exp:         116
    AP:          1
    Steal:       Antidote
    Drop:        
    
    Killer Tiger
    Type:        Tiger
    Location:    Forest of the Fey
    HP:          1,100
    Weakness:    None
    Gil:         146
    Exp:         1,150
    AP:          3
    Steal:       Poison Knuckles
    Drop:        
    
    Killer Wolf
    Type:        Lycanthrope
    Location:    Forest of the Fey
    HP:          940
    Weakness:    None
    Gil:         132
    Exp:         1,000
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Lamia
    Type:        Naga
    Location:    Mt. Liene
    HP:          210
    Weakness:    Fire
    Gil:         40
    Exp:         99
    AP:          1
    Steal:       Hi-Potion
    Drop:        Maiden's Kiss
    
    Lancer
    Type:        Avalonian
    Location:    Falgabard Passage
    HP:          1,360
    Weakness:    None
    Gil:         190
    Exp:         2,000
    AP:          5
    Steal:       Headgear
    Drop:        Sacred Candle
    
    Leaf Bunny
    Type:        Hare
    Location:    Lux
    HP:          29
    Weakness:    None
    Gil:         4
    Exp:         7.5
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Legeater
    Type:        Bramble
    Location:    Mt. Verde
    HP:          210
    Weakness:    Fire
    Gil:         38
    Exp:         84
    AP:          1
    Steal:       Potion
    Drop:        
    
    Lemur
    Type:        Naga
    Location:    Cave of Perfervidity
    HP:          1,800
    Weakness:    Fire
    Gil:         170
    Exp:         1,420
    AP:          3
    Steal:       Echo Grass
    Drop:        
    
    Leprechaun
    Type:        Goblin
    Location:    Cave of Dread
    HP:          720
    Weakness:    None
    Gil:         89
    Exp:         950
    AP:          2
    Steal:       Mythril Bangle
    Drop:        
    
    Lesser Demon
    Type:        Demon
    Location:    Highwind Tower
    HP:          440
    Weakness:    Light
    Gil:         80
    Exp:         850
    AP:          3
    Steal:       Golden Needle
    Drop:        Potion
    
    Lesser Lopros
    Type:        Wyvern
    Location:    Crystal Temple, Mt. Liene
    HP:          330
    Weakness:    Wind
    Gil:         54
    Exp:         180
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Lieutenant
    Type:        Avalonian
    Location:    Dragonweed Gardens
    HP:          2000
    Weakness:    None
    Gil:         0
    Exp:         6500
    AP:          7
    Steal:       Steel Armor
    Drop:        
    
    Lilith
    Type:        Naga
    Location:    Highwind Tower
    HP:          570
    Weakness:    Fire
    Gil:         85
    Exp:         790
    AP:          3
    Steal:       Echo Grass
    Drop:        Remedy
    
    Lizard
    Type:        Lizard
    Location:    Crystal Temple
    HP:          80
    Weakness:    Ice
    Gil:         14
    Exp:         30
    AP:          1
    Steal:       Potion
    Drop:        
    
    Lukhavi
    Type:        Mammoth
    Location:    Glacial Cave
    HP:          1,350
    Weakness:    None
    Gil:         165
    Exp:         1,700
    AP:          3
    Steal:       Hi-Potion
    Drop: 
    
    Magmantis
    Type:        Mantis
    Location:    Mt. Gulg
    HP:          990
    Weakness:    Ice/Water
    Gil:         135
    Exp:         1,620
    AP:          4
    Steal:       Potion
    Drop: 
    
    Magma Turtle
    Type:        Oreotoise
    Location:    Cave of Perfervidity
    HP:          2,600
    Weakness:    Ice/Water
    Gil:         150
    Exp:         1,600
    AP:          3
    Steal:       Potion
    Drop:        
    
    Magus
    Type:        Wizard
    Location:    Cave to Yggdrasil
    HP:          320
    Weakness:    None
    Gil:         52
    Exp:         192
    AP:          1
    Steal:       Potion
    Drop:        
    
    ***Manatoise***
    Type:        Oreotoise
    Location:    Northern Cave
    HP:          800
    Weakness:    Ice
    Gil:         0
    Exp:         900
    AP:          0
    Steal:       n/a
    Drop:        None
    
    Mandrake
    Type:        Mandragora
    Location:    Mt. Rusalka
    HP:          750
    Weakness:    Fire
    Gil:         78
    Exp:         920
    AP:          2
    Steal:       Eye Drops
    Drop:        Potion
    
    Mangy Hound
    Type:        Wolf
    Location:    Castle Liene
    HP:          95
    Weakness:    None
    Gil:         24
    Exp:         71.5
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Mantrap
    Type:        Plant
    Location:    Mazewood
    HP:          380
    Weakness:    Fire
    Gil:         92
    Exp:         190
    AP:          2
    Steal:       Potion
    Drop:        
    
    Martial Artist
    Type:        Avalonian
    Location:    Mt. Gulg
    HP:          1,900
    Weakness:    None
    Gil:         190
    Exp:         2,000
    AP:          5
    Steal:       Headgear
    Drop:        
    
    Megalodoth
    Type:        Mammoth
    Location:    Mt. Verde, Alfheim
    HP:          420
    Weakness:    None
    Gil:         64
    Exp:         200
    AP:          3
    Steal:       Potion
    Drop:        
    
    Mindflayer
    Type:        Illithid
    Location:    Cave of Fulmination
    HP:          450
    Weakness:    None
    Gil:         85
    Exp:         348
    AP:          2
    Steal:       Potion
    Drop:        
    
    Mouse
    Type:        Rat
    Location:    Rusalka Sewers
    HP:          5
    Weakness:    None
    Gil:         0
    Exp:         50
    AP:          0
    Steal:       None
    Drop: 
    
    Mud Golem
    Type:        Golem
    Location:    Crystal Temple, Mt. Liene
    HP:          210
    Weakness:    Fire
    Gil:         48
    Exp:         140
    AP:          2
    Steal:       Tent
    Drop:        Tent
    
    Nereid
    Type:        Nereid
    Location:    Underwater Temple
    HP:          3,750
    Weakness:    None
    Gil:         0
    Exp:         6,000
    AP:          12
    Steal:       Hi-Potion
    Drop:        
    
    Nutkin
    Type:        Squirrel
    Location:    Lux
    HP:          25
    Weakness:    None
    Gil:         8
    Exp:         10
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Oceanus
    Type:        Gigas
    Location:    Underwater Temple
    HP:          3,200
    Weakness:    None
    Gil:         195
    Exp:         2,950
    AP:          8
    Steal:       Hi-Potion
    Drop:        
    
    Ogre
    Type:        Ogre
    Location:    Dragon Valley
    HP:          550
    Weakness:    None
    Gil:         148
    Exp:         640
    AP:          2
    Steal:       Hi-Potion
    Drop:        Tent
    
    Ogre Chief
    Type:        Ogre
    Location:    Mt. Falgabard
    HP:          2,200
    Weakness:    None
    Gil:         128
    Exp:         2,100
    AP:          6
    Steal:       Hi-Potion
    Drop:        
    
    Ostrich
    Type:        Ostrich
    Location:    Braska
    HP:          250
    Weakness:    None
    Gil:         57
    Exp:         184
    AP:          1
    Steal:       Potion
    Drop:        
    
    Outcast
    Type:        Lich
    Location:    Cave of Dread
    HP:          650
    Weakness:    Dark
    Gil:         87
    Exp:         780
    AP:          3
    Steal:       Hi-Potion
    Drop:        Hi-Potion
    
    Phalanx
    Type:        Avalonian
    Location:    Castle Liene
    HP:          225
    Weakness:    None
    Gil:         37
    Exp:         128.5
    AP:          1
    Steal:       Potion
    Drop:        Bronze Shield
    
    Pineapple
    Type:        Bomb
    Location:    Cave to Deistm Cave to Yggdrasil
    HP:          210
    Weakness:    Wind
    Gil:         56
    Exp:         255
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Pirate
    Type:        Human
    Location:    Capo
    HP:          960
    Weakness:    None
    Gil:         38
    Exp:         1,150
    AP:          4
    Steal:       Bandana
    Drop:        
    
    Plant Spider
    Type:        Bramble
    Location:    Rusalka
    HP:          760
    Weakness:    Fire
    Gil:         77
    Exp:         980
    AP:          2
    Steal:       Antidote
    Drop:        Antidote
    
    Prometheus
    Type:        Giant
    Location:    Mt. Gulg
    HP:          2,700
    Weakness:    Ice/Water
    Gil:         180
    Exp:         2,550
    AP:          8
    Steal:       Hi-Potion
    Drop: 
    
    Pyrolisk
    Type:        Cocatrice
    Location:    Mt. Gulg
    HP:          980
    Weakness:    None
    Gil:         155
    Exp:         1,800
    AP:          3
    Steal:       Phoenix Down
    Drop: 
    
    Python
    Type:        Serpent
    Location:    Northern Cave
    HP:          67
    Weakness:    Ice
    Gil:         12
    Exp:         24
    AP:          1
    Steal:       Antidote
    Drop:        
    
    Rabid Nutkin
    Type:        Squirrel
    Location:    Braska
    HP:          200
    Weakness:    None
    Gil:         60
    Exp:         164
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    ***Ramuh***
    Type:        Eidolon
    Location:    Cave of Fulmination
    HP:          7200
    Weakness:    None
    Gil:         0
    Exp:         25,000
    AP:          15
    Steal:       Potion
    Drop:        
    
    Red Cap
    Type:        Goblin
    Location:    Cave to Deist, Deist, Dragon Valley
    HP:          220
    Weakness:    None
    Gil:         70
    Exp:         310
    AP:          1
    Steal:       Leather Shoes
    Drop:        Potion
    
    Red Mousse
    Type:        Flan
    Location:    Crystal Temple
    HP:          32
    Weakness:    Fire
    Gil:         21
    Exp:         40
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Red Soul
    Type:        Spirit
    Location:    Cave to Yggdrasil
    HP:          198
    Weakness:    Ice
    Gil:         55
    Exp:         270
    AP:          2
    Steal:       Potion
    Drop:        
    
    Rukh
    Type:        Zuu
    Location:    Rusalka
    HP:          1,760
    Weakness:    Wind
    Gil:         180
    Exp:         2,100
    AP:          8
    Steal:       Hi-Potion
    Drop: 
    
    Sahagin
    Type:        Sahagin
    Location:    Underwater Temple
    HP:          990
    Weakness:    Lightning
    Gil:         158
    Exp:         1,500
    AP:          3
    Steal:       Hi-Potion
    Drop:        Mythril Spear
    
    Scout
    Type:        Avalonian
    Location:    Mazewood
    HP:          550
    Weakness:    None
    Gil:         150
    Exp:         1000
    AP:          7
    Steal:       Steel Helm
    Drop:        
    
    Sea Snake
    Type:        Serpent
    Location:    Underwater Temple
    HP:          980
    Weakness:    Lightning
    Gil:         174
    Exp:         1,600
    AP:          4
    Steal:       Hi-Potion
    Drop:        
    
    Sergeant
    Type:        Avalonian
    Location:    Caslte Liene
    HP:          190
    Weakness:    None
    Gil:         38
    Exp:         118.5
    AP:          1
    Steal:       Potion
    Drop:        Bronze Shield
    
    Sergeant Major
    Type:        Avalonian
    Location:    Airship (Ch. 1)
    HP:          250
    Weakness:    None
    Gil:         47
    Exp:         155
    AP:          2
    Steal:       Broadsword
    Drop:        
    
    ***Shiva***
    Type:        Eidolon
    Location:    Glacial Cave
    HP:          12,000
    Weakness:    Fire
    Gil:         0
    Exp:         32,000
    AP:          20
    Steal:       Ether
    Drop:        
    
    Shroomer
    Type:        Toadstool
    Location:    Umberwood
    HP:          720
    Weakness:    Fire
    Gil:         77
    Exp:         840
    AP:          2
    Steal:       Antidote
    Drop:        
    
    Sidewinder
    Type:        Serpent
    Location:    Dragon Valley
    HP:          360
    Weakness:    Ice
    Gil:         90
    Exp:         450
    AP:          2
    Steal:       Antidote
    Drop:        
    
    Siren
    Type:        Mermaid
    Location:    Pirate Cave
    HP:          710
    Weakness:    Lightning
    Gil:         99
    Exp:         1,000
    AP:          3
    Steal:       Echo Grass
    Drop:        
    
    Snake
    Type:        Serpent
    Location:    Rusalka Sewers
    HP:          20
    Weakness:    None
    Gil:         0
    Exp:         100
    AP:          0
    Steal:       None
    Drop:        
    
    Soldier
    Type:        Avalonian
    Location:    Castle Liene
    HP:          155
    Weakness:    None
    Gil:         28
    Exp:         97
    AP:          1
    Steal:       Potion
    Drop:        
    
    Sorcerer
    Type:        Avalonian
    Location:    Mt. Gulg
    HP:          800
    Weakness:    None
    Gil:         190
    Exp:         2,000
    AP:          5
    Steal:       Mythril Rod
    Drop:        Mythril Rod
    
    Soul of Hate
    Type:        Spirit
    Location:    Castle Falgabard
    HP:          750
    Weakness:    None
    Gil:         225
    Exp:         1,000
    AP:          4
    Steal:       Potion
    Drop:
    
    Sprinter
    Type:        Ostrich
    Location:    Mt. Liene, Mt. Lux
    HP:          90
    Weakness:    None
    Gil:         24
    Exp:         60
    AP:          1
    Steal:       Potion
    Drop:        
    
    Statue
    Type:        Giant
    Location:    Castle Liene
    HP:          370
    Weakness:    Lightning
    Gil:         100
    Exp:         252
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Steel Bat
    Type:        Bat
    Location:    Castle Lux, Northern Cave
    HP:          38
    Weakness:    Fire/Wind
    Gil:         5
    Exp:         12
    AP:          1
    Steal:       
    Drop:        
    
    Stinger
    Type:        Wasp
    Location:    Dragon Valley, Yggdrasil
    HP:          290
    Weakness:    Wind
    Gil:         72
    Exp:         375
    AP:          1
    Steal:       Antidote
    Drop:        Antidote
    
    Stone Golem
    Type:        Golem
    Location:    Capo
    HP:          1,100
    Weakness:    Fire
    Gil:         70
    Exp:         1,000
    AP:          4
    Steal:       Potion
    Drop:        
    
    Stray Fang
    Type:        Wolf
    Location:    Deist
    HP:          
    Weakness:    
    Gil:         60
    Exp:         295
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    Stunner
    Type:        Rat
    Location:    Crystal Temple
    HP:          78
    Weakness:    None
    Gil:         14
    Exp:         26.5
    AP:          1
    Steal:       Potion
    Drop:        
    
    ***Styx***
    Type:        Avalonian General
    Location:    Underwater Temple
    HP:          
    Weakness:    Lightning
    Gil:         0
    Exp:         32,000
    AP:          35
    Steal:       None
    Drop:        Lamia's Harp
    
    Swordsman
    Type:        Avalonian
    Location:    Airship (Ch. 1)
    HP:          240
    Weakness:    None
    Gil:         42
    Exp:         150
    AP:          1
    Steal:       Potion
    Drop:        Iron Sword
    
    Tarantula
    Type:        Spider
    Location:    Castle Lux, Northern Cave
    HP:          40
    Weakness:    None
    Gil:         6
    Exp:         13
    AP:          1
    Steal:       
    Drop:        
    
    Thunder Harpy
    Type:        Wyvern
    Location:    Cave of Fulmination
    HP:          750
    Weakness:    Wind
    Gil:         250
    Exp:         920
    AP:          4
    Steal:       Hi-Potion
    Drop:        
    
    ***Titan***
    Type:        Eidolon
    Location:    Cave of Convulsion
    HP:          9,000
    Weakness:    None
    Gil:         0
    Exp:         26,000
    AP:          15
    Steal:       Ether
    Drop:        
    
    Tokudaia
    Type:        Echidna
    Location:    Mt. Verde
    HP:          152
    Weakness:    None
    Gil:         40
    Exp:         80
    AP:          1
    Steal:       Golden Needle
    Drop:        
    
    Torosaurus
    Type:        Dinosaur
    Location:    Mazewood
    HP:          1,800
    Weakness:    None
    Gil:         450
    Exp:         1,300
    AP:          8
    Steal:       Potion
    Drop:        
    
    Torpid Bomb
    Type:        Bomb
    Location:    Underwater Temple
    HP:          850
    Weakness:    Wind
    Gil:         108
    Exp:         1,680
    AP:          4
    Steal:       
    Drop:        
    
    Treant
    Type:        Treant
    Location:    Mazewood
    HP:          460
    Weakness:    Fire
    Gil:         50
    Exp:         192
    AP:          2
    Steal:       Potion
    Drop:        
    
    Triffid
    Type:        Treant
    Location:    Braska
    HP:          230
    Weakness:    Fire
    Gil:         60
    Exp:         164
    AP:          2
    Steal:       Potion
    Drop:        
    
    Tunneler
    Type:        Millepede
    Location:    Cave to Deist
    HP:          570
    Weakness:    None
    Gil:         85
    Exp:         248
    AP:          2
    Steal:       Potion
    Drop:        Tent
    
    Urok
    Type:        Crustacean
    Location:    Rusalka
    HP:          720
    Weakness:    None
    Gil:         89
    Exp:         950
    AP:          2
    Steal:       Antidote
    Drop: 
    
    Vampire Thorn
    Type:        Bramble
    Location:    Mazewood
    HP:          320
    Weakness:    Fire
    Gil:         70
    Exp:         240
    AP:          2
    Steal:       
    Drop:        
    
    Vassago
    Type:        Demon
    Location:    Crystal Temple
    HP:          110
    Weakness:    None
    Gil:         21
    Exp:         65
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    ***Vata***
    Type:        Avalonian General
    Location:    Highwind Tower
    HP:          9,200
    Weakness:    None
    Gil:         0
    Exp:         27,500
    AP:          25
    Steal:       None
    Drop:        Javelin
    
    Vicious Clam
    Type:        Slug
    Location:    Pirate Cave
    HP:          880
    Weakness:    Lightning
    Gil:         135
    Exp:         1,100
    AP:          3
    Steal:       Hi-Potion
    Drop:        
    
    Vortex
    Type:        Element
    Location:    Forest of the Fey
    HP:          2,000
    Weakness:    None
    Gil:         2,000
    Exp:         5,000
    AP:          3
    Steal:       Ether
    Drop: 
    
    ***Watchbeast (1st)***
    Type:        Guardian
    Location:    Crystal Temple
    HP:          1600
    Weakness:    Fire
    Gil:         0
    Exp:         0
    AP:          n/a
    Steal:       n/a
    Drop:        None
    
    ***Watchbeast (2nd)***
    Type:        Guardian
    Location:    Crystal Temple
    HP:          2200
    Weakness:    Fire
    Gil:         0
    Exp:         1800
    AP:          n/a
    Steal:       n/a
    Drop:        None
    
    Water Scorpion
    Type:        Scorpion
    Location:    Underwater Temple
    HP:          760
    Weakness:    None
    Gil:         135
    Exp:         1,620
    AP:          4
    Steal:       Antidote
    Drop:        Phoenix Down
    
    Wererat
    Type:        Rat
    Location:    Castle Lux
    HP:          35
    Weakness:    None
    Gil:         6
    Exp:         12
    AP:          1
    Steal:       
    Drop:        
    
    Weresoldier
    Type:        Avalonian
    Location:    Mt. Rusalka
    HP:          8,000
    Weakness:    None
    Gil:         0
    Exp:         23,000
    AP:          15
    Steal:       Mythril Armor
    Drop: 
    
    Werewolf
    Type:        Lycanthrope
    Location:    Deist
    HP:          280
    Weakness:    None
    Gil:         48
    Exp:         204
    AP:          1
    Steal:       Potion
    Drop:        Potion
    
    White Mousse
    Type:        Flan
    Location:    Cave to Yggdrasil
    HP:          128
    Weakness:    Ice
    Gil:         65
    Exp:         255
    AP:          2
    Steal:       Hi-Potion
    Drop:        
    
    Wild Rat
    Type:        Rat
    Location:    Castle Liene, Mt. Verde
    HP:          165
    Weakness:    Fire
    Gil:         25
    Exp:         95
    AP:          1
    Steal:       Potion
    Drop:        
    
    Wood Eater
    Type:        Squirrel
    Location:    Yggdrasil
    HP:          420
    Weakness:    None
    Gil:         80
    Exp:         375
    AP:          2
    Steal:       Maiden's Kiss
    Drop:        
    
    Wood Eyes
    Type:        Treant
    Location:    Near Crystal Temple
    HP:          70
    Weakness:    Fire
    Gil:         15
    Exp:         25
    AP:          1
    Steal:       Potion
    Drop:        
    
    Wyrm
    Type:        Wyvern
    Location:    Mt. Rusalka
    HP:          1,750
    Weakness:    Wind
    Gil:         176
    Exp:         2,500
    AP:          6
    Steal:       Hi-Potion
    Drop: 
    
    Wyvern
    Type:        Wyvern
    Location:    Highwind Tower
    HP:          630
    Weakness:    Wind
    Gil:         220
    Exp:         980
    AP:          3
    Steal:       Hi-Potion
    Drop:        
    
    Yellow Jelly
    Type:        Flan
    Location:    Castle Liene, Mt. Verde
    HP:          60
    Weakness:    Lightning
    Gil:         40
    Exp:         90
    AP:          1
    Steal:       Potion
    Drop:        
    
    Zombie
    Type:        Ghoul
    Location:    Zombie
    HP:          290
    Weakness:    Fire/Light
    Gil:         74
    Exp:         170
    AP:          1
    Steal:       Antidote
    Drop:        Potion
    
    Zuu
    Type:        Zuu
    Location:    Dragon Valley
    HP:          850
    Weakness:    Wind
    Gil:         230
    Exp:         1,100
    AP:          8
    Steal:       Hi-Potion
    Drop:        
    
    
    ===============================================================================
    Experience   [ffd_exp]
    ===============================================================================
    
    All characters require the same amount of experience to reach the next level;
    that is, there's no difference in required experience for a Level 50 Sol or a 
    Level 50 Glaive. Below is a list of how many experience points are required for
    each level.
    
    LV 1:     0
    LV 2:     0
    LV 3:     97
    LV 4:     173
    LV 5:     261
    LV 6:     389
    LV 7:     587
    LV 8:     821
    LV 9:     1,133
    LV 10:    1,555
    LV 11:    2,087
    LV 12:    2,730
    LV 13:    3,476
    LV 14:    4,339
    LV 15:    5,323
    LV 16:    6,413
    LV 17:    7,764
    LV 18:    9,440
    LV 19:    11,504
    LV 20:    14,014
    LV 21:    17,028
    LV 22:    20,601
    LV 23:    24,784
    LV 24:    29,628
    LV 25:    35,180
    LV 26:    41,484
    LV 27:    49,192
    LV 28:    57,085
    LV 29:    64,998
    LV 30:    74,278
    LV 31:    84,567
    LV 32:    95,653
    LV 33:    107,551
    LV 34:    120,274
    LV 35:    133,831
    LV 36:    148,229
    LV 37:    163,916
    LV 38:    180,968
    LV 39:    199,462
    LV 40:    219,480
    LV 41:    241,101
    LV 42:    264,411
    LV 43:    289,495
    LV 44:    
    LV 45:    
    LV 46:    
    LV 47:    
    LV 48:    
    LV 49:    
    LV 50:    
    LV 51:    
    LV 52:    
    LV 53:    
    LV 54:    
    LV 55:    
    LV 56:    
    LV 57:   
    LV 58:    
    LV 59:    
    LV 60:    
    LV 61:    
    LV 62:    
    LV 63:    
    LV 64:    
    LV 65:    
    LV 66:    
    LV 67:   
    LV 68:     
    LV 69:    
    LV 70:    
    LV 71:    
    LV 72:    
    LV 73:    
    LV 74:    
    LV 75:    
    LV 76:    
    LV 77:    
    LV 78:    
    LV 79:    
    LV 80:    
    LV 81:    
    LV 82:    
    LV 83:    
    LV 84:    
    LV 85:    
    LV 86:    
    LV 87:    
    LV 88:    
    LV 89:    
    LV 90:    
    LV 91:    
    LV 92:    
    LV 93:    
    LV 94:    
    LV 95:    
    LV 96:    
    LV 97:    
    LV 98:    
    LV 99:    
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                              VI. Jobs   [ffd_job]                           |
    |_____________________________________________________________________________|
    
    Jobs in Final Fantasy Dimensions function similarly to other games in the 
    series. Each character can equip a Job which is how they learn abilities. 
    After battle, in addition to experience you'll also earn Ability Points (AP) 
    which go towards the specific Job equipped. 
    
    When you earn a certain amount of AP you will level the character's equipped 
    Job. When you earn a Job level, your stats will increase and at some levels 
    you'll earn an ability. Some of these abilities are action commands, requiring
    you to use it in battle, and others are passive, like a percentage boost to a 
    specific stat. Action commands are marked with an exclamation point in-game.
    
    In addition to specific abilities, each Job can learn a skillset which 
    includes multiple skills. For example, the Warrior learns Battle Arts as a 
    skillset; then, when leveling up, he will learn more Battle Arts that fall 
    under that ability. So when you equip Battle Arts on another Job, you will have
    access to all Battle Arts you've learned so far.
    
    Once you've learned an ability you can equip it on that character regardless
    of what Job he/she currently has equipped. Every ability takes a specified 
    number of slots to equip, limiting how many abilities you can equip at once and
    allowing you to customize the skills each character can use. Of course, the 
    higher the Job level the better the abilities normally are. You can increase
    the number of slots available by leveling Jobs up, also.
    
    You start off with a level cap of 3 for each Job. As you play the game your 
    party will earn Job Points (JP) which can be used to raise this level cap to a
    maximum of 20. Each JP will raise the level cap by 1, so it will take 17 JP to
    fully master a Job.
    
    Playing through the game normally will earn you 69 JP, or enough points to 
    master 4 Jobs on each character. JP can also be earned by trading in Moogle 
    Coins, which are found late in the game, and by farming a secret boss available
    after finishing the main story if you want to master all the Jobs.
    
    A few things to keep in mind that are that while Jobs are learned individually,
    JP is shared by the party. So if you want to have 2 master Monks, you'll need
    to have both characters learn the Monk Job. However when your party gets 5 JP
    for progressing through the story, each character will be able to use 5 JP to
    raise the level cap on a specific Job.
    
    You will also have access to different jobs based on which characters you use.
    Since the group is split between the Light and Dark worlds, each party will 
    gain different Job options other than the starting Jobs found early in the
    game. This will make for some strategic decisions on who you want to use late
    in the game.
    
    The lists below show how many AP you need to level each Job up to it's max 
    level and what abilities you earn along the way. Every Job gains additional
    Ability slots at levels 10 and 19. I've also noted which levels grant abilities
    which can be used for F-Abilities. For more specific info on this, check the 
    F-Abilities section.
    
    
    +--------------------+
    | Warrior [ffd_jwar] |
    +--------------------+
    
    "Specializes in weapon attacks. uses Battle Arts to attack."
    Equip: Swords, Spears, Axes, Bows, Shields, Helms and Armor
    
    Job Level          AP          Ability
       1                10          !Battle Arts
       2                20
       3                35          BA: Bash
       4                55
       5                70          Counter
       6                90
       7                120         BA: Enrage
       8                130
       9                160
       10               190         Slot +1
       11               220
       12               250
       13               280         STR +20%
       14               320
       15               360         BA: War Cry
       16               400
       17               440
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Nab Gil, Thunder Slash, Boost Jump
    
    +-----------------+
    | Monk [ffd_jmon] |
    +-----------------+
    
    "Uses the body as a weapon. Uses Martial arts to attack."
    Equip: Claws, Hats, Leathers
    
    Job Level          AP          Ability
       1                15          !Martial Arts
       2                30
       3                40          !Focus
       4                50          MA: Lotus Strike
       5                65          
       6                85          MA: Aurablast
       7                100
       8                125         VIT +20%
       9                150
       10               180         Slot +1
       11               210         !Riposte
       12               240
       13               280         MA: Chakra
       14               340
       15               370         MA:Vacuum Wave
       16               410
       17               450
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Crescent Kick
    
    +------------------+
    | Thief [ffd_jthi] |
    +------------------+
    
    "Takes advantage of speed. Abilities have high utility."
    Equip: Knives, Katanas, Bows, Boomerangs, Hats, Leathers
    
    Job Level          AP          Ability
       1                30          !Pickpocket
       2                40
       3                50          !Flee
       4                65
       5                80          Item Finder
       6                95
       7                110
       8                130         !Steal
       9                150
       10               170         Slot +1
       11               200
       12               230         Vigilance
       13               270
       14               310         SPD +10%
       15               350
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Nab Gil
    
    +---------------------+
    | Red Mage [ffd_jrmg] |
    +---------------------+
    
    "Utilizes White/Black magic. A jack of all trades."
    Equip: Knives, Swords, Staves, Rods, Bows, Shields, Hats, Caps, Hauberks, Robes
    
    Job Level          AP          Ability
       1                35          !Red Magic LV1
       2                55
       3                80          HP +20%
       4                100
       5                130         !Red Magic Lv2
       6                160
       7                190
       8                220         !Attune Blade
       9                250
       10               280         Slot +1
       11               300         !Red Magic Lv3
       12               330
       13               360         !Red Magic Lv4
       14               380
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: (see White/Black Magic)
    
    +-----------------------+
    | White Mage [ffd_jwmg] |
    +-----------------------+
    
    "Specializes in White Magic. Heals and Supports."
    Equip: Staves, Bows, Caps, Robes
    
    
    Job Level          AP          Ability
       1                20          !White Magic LV1
       2                40
       3                60          !White Magic LV2
       4                80
       5                100         MND +20%
       6                120
       7                140         !White Magic Lv3
       8                160
       9                180         !White Magic Lv4
       10               200         Slot +1
       11               
       12               
       13
       14
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Magic Bomb, Magic Bomb 2, Magic Bomb 3, Magic Missile
    
    +-----------------------+
    | Black Mage [ffd_jbmg] |
    +-----------------------+
    
    "Specializes in Black Magic. Has various offensive spells."
    Equip: Knives, Rods, Bows, Caps, Robes
    
    
    Job Level          AP          Ability
       1                20          !Black Magic LV1
       2                40
       3                60          !Black Magic LV2
       4                80
       5                100         INT +20%
       6                120
       7                140         !Black Magic Lv3
       8                160
       9                180         !Black Magic Lv4
       10               200         Slot +1
       11               220
       12               
       13
       14
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Magic Bomb, Magic Bomb 2, Magic Bomb 3, Magic Missile
    
    +---------------------+
    | Summoner [ffd_jsum] |
    +---------------------+
    
    "Specializes in summoning Eidolons for various effects."
    Equip: Knives, Staves, Rods, Whips, Caps, Robes
    
    
    Job Level          AP          Ability
       1                30          !Summon Lv1
       2                50
       3                70          
       4                90
       5                110         MP +20%
       6                130
       7                160         !Summon Lv2
       8                180
       9                200         !Summon Lv3
       10               220         Slot +1
       11               250
       12               270         !Summon Lv4
       13               300
       14               
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Crescent Kick
    
    +--------------------+
    | Dragoon [ffd_jdra] |
    +--------------------+
    
    "Specializes in jumping attacks. Uses versatile Dragon Arts."
    Equip: Swords, Spears, Shields, Helms, Armor
    
    
    Job Level          AP          Ability
       1                30          !Dragon Arts
       2                50          DA:Blizzard Breath
       3                70          
       4                90          DA:Thunder Breath
       5                110
       6                130         DA:Healing Breath
       7                         
       8                            
       9                
       10                           Slot +1
       11               
       12               
       13
       14
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: Boost Jump
    
    +-------------------+
    | Ranger [ffd_jran] |
    +-------------------+
    
    "Master of long range combat. Attacks inflict various status."
    Equip: Knives, Axes, Bows, Whips, Boomerangs, Hats, Leathers
    
    Job Level          AP          Ability
       1                20          !Aim
       2                40          A:Aim:Mouth
       3                60
       4                80          A:Aim:Legs
       5                100
       6                120         Recover
       7                140
       8                            
       9                
       10                           Slot +1
       11               
       12               
       13
       14
       15
       16
       17
       18
       19                           Slot +1
       20                           
    
    F-Abilities: 
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                           VII. Abilities   [ffd_abi]                        |
    |_____________________________________________________________________________|
    
    Here I'll lists what each of the Jobs' abilities are and what they do. Within 
    parentheses following the ability name are two numbers: the amount of MP
    required if indicated, otherwise the number of slots required to equip the 
    ability. Remember that the exclamation point is the game's way of indicating a
    command ability rather than a passive ability.
    
    
    
    ===============================================================================
    Warrior   [ffd_war]
    ===============================================================================
    
    !Battle Arts (2)---------- Grants the ability to use Battle Arts abilities.
    
    BA:Strike (4MP) ---------- Deals a critical attack to a single enemy.
    
    BA:Bash (5MP) ------------ Deals damage to a single enemy and inflicts Confuse,
                               causing it to attack randomly.
    
    BA:Enrage (5MP) ---------- Lowers own DEF but raises ATK.
    
    Counter (1) -------------- Sometimes counterattacks when hit by a physical 
                               attack.
    
    STR +20% ----------------- Increases STR by 20%.
    
    BA:War Cry (24MP) -------- Increases ATK for all allies.
    
    ===============================================================================
    Monk   [ffd_mon]
    ===============================================================================
    
    !Martial Arts (2) -------- Grants the ability to use Martial Arts abilities.
    
    MA:Kick (1MP) ------------ Deals damage to all enemies.
    
    MA:Lotus Strike (8MP) ---- Randomly inflicts Sleep, Paralysis, Slow or 
                               Instant Death on a single enemy.
    
    MA:Aurablast (14MP) ------ Deals light damage to a single target.
    
    !Focus (1) --------------- Stores power to increase strength of next ability. 
                               Can store 3 times.
    
    VIT +20% (1) ------------- Increases VIT by 20%.
    
    !Riposte (1) ------------- Until next turn, chance to nullify and counter a
                               normal attack.
    
    MA:Chakra (24MP) --------- Restores HP and removes Sleep, Confuse, Paralyze,
                               Berserk, and Curse on a single target.
    
    MA:Vacuum Wave (18MP) ---- Halves an enemy's HP.
    
    ===============================================================================
    Thief   [ffd_thi]
    ===============================================================================
    
    !Pickpocket (1) ---------- Steals gil from an enemy.
    
    !Flee (1) ---------------- Flees from battle.
    
    Item Finder (1) ---------- Enemies are more likely to drop items.
    
    !Steal (2) --------------- Steals an item from an enemy.
    
    Vigilance (1) ------------ Prevents sneak attacks and back attacks.
    
    ===============================================================================
    Red Mage   [ffd_rmg]
    ===============================================================================
    
    !Red Magic Lv. 1-4 (2) --- Grants the ability to cast Lv. 1-4 White and Black
                               Magic.
    
    HP +20% (1) -------------- Increases HP by 20%.
    
    ===============================================================================
    White Mage   [ffd_wmg]
    ===============================================================================
    
    !White Magic Lv. 1-7 (2) - Grants the ability to cast Lv. 1-7 White Magic.
    
    MND +20% (1) ------------- Increases MND by 20%.
    
    ===============================================================================
    Black Mage   [ffd_bmg]
    ===============================================================================
    
    !Black Magic Lv. 1-7 (2) - Grants the ability to cast Lv. 1-7 Black Magic.
    
    INT +20% (1) ------------- Increases INT by 20%.
     
    ===============================================================================
    Summoner   [ffd_sum]
    ===============================================================================
    
    !Summon Lv. 1-8 (2) ------ Grants the ability to cast Lv. 1-8 Summoning Magic.
    
    MP +20% (1) -------------- Increases MP by 20%.
    
    ===============================================================================
    Dragoon   [ffd_dra]
    ===============================================================================
    
    !Dragon Arts (2) --------- Grants the ability to 
    
    DA:Fire Breath (10MP) ---- Deals fire damage to all enemies.
    
    DA:Blizzard Breath (10MP)  Deals ice damage to all enemies.
    
    DA:Thunder Breath (10MP) - Deals lightning damage to all enemies.
    
    DA:Healing Breath (18MP) - Restores HP for all allies.
    
    ===============================================================================
    Ranger   [ffd_ran]
    ===============================================================================
    
    !Aim (2) ---------------- Grants the ability to use Aim abilities.
    
    A:Precise Shot (3MP) ---- Attacks a single target with an unfailing strike.
    
    A:Aim:Mouth (4MP) ------- Attacks a single target and inflicts Silence,
                              preventing spell casting.
    
    A:Aim:Legs (4MP) -------- Attacks a single target and inflicts Stun, resetting
                              its wait time.
    
    ===============================================================================
    Fusion Abilities   [ffd_fus]
    ===============================================================================
    
    Fusion Abilities, or F-Abilities, are combinations of 2 abilities learned 
    across 2 different Jobs. They are learned randomly when using either of the 
    two requisite abilities in battle. This is achieved by equipping one of the
    Jobs with the desired abilities and equipping the ability itself on the same
    character. What this implies is that each character has to learn 
    his/her own F-Abilities, making for some customization options when deciding
    which abilities you want each character to access since your JP is initially
    limited during the main game.
    
    As I briefly mentioned when you first learn about F-Abilities, there's an easy
    trick to learning a few more without having to spend JP leveling up specific
    Jobs. Since your mages have access to all their magic even at JLV 1, this means
    you won't need to level any of your physical-type characters to access higher
    level magic. For instance, if you want a Monk to learn Final Heaven, they need
    to have the Monk LV20 ability and the Seer LV18 spell. So whoever is your
    Master Monk can turn into a Seer and automatically access this spell. 
    Conversely, however, if you want a magic-based character to learn this same
    F-Ability, they'll have to become a Master Monk also, which isn't typically as
    useful since you won't be able to focus on magic-based Jobs.
    
    Another tweak of this idea is that some Jobs come with abilities innate. A good
    example early on is the Dragoon coming with Jump equipped already. So if you
    want your Dragoon to learn Boost Jump, you'll need to also have him become a 
    Level 7 Warrior. However, if you want your Warrior to learn Boost Jump, just
    put Battle Arts on a Level 0 Dragoon and you can learn it without spending the
    extra JP on a class you may not want to train.
    
    Another good point to note is that many of the F-Abilities are fun to find, 
    but not all that useful in the long run. So when planning your party, think 
    about which ones will be most useful, keeping in mind that the game isn't
    that difficult regardless of your initial decisions and you can always grind 
    out some more levels in the post-game.
    
    Other notes: both groups of characters have the basic jobs, so they can all 
    learn the associated F-Abilities, but then only learn those that belong to 
    their specific set of available Jobs. Sol can't learn a Dark Knight F-Ability,
    for example. Since you find different Eidolons in either world, you won't
    be able to learn some Summon-based F-Abilities until near the end of the game
    when the parties join again. The Memorist job for the Light Warriors also
    doesn't have any F-Abilities associated with it due to the nature of its
    abilities.
    
    The list below breaks out each F-Ability with the associated abilities and JLVs
    required to learn it. If an F-Ability doesn't require using any JP to learn I
    consider it essentially free and note so with an asterix. I have it sorted by
    F-Abilities for the initial Job set, then the Light Jobs and the Dark Jobs.
    
    ~~~~~~~~~~~~
    Light & Dark
    ~~~~~~~~~~~~
    
    *Magic Missile (8MP) ----- Deals magic damage to a single target.
      Poisona (White Mage L1) + Poison (Black Mage L2)
    
    *Magic Bomb (10MP) ------- Deals magic damage to a single target.
      Cure (White Mage L1) + Fire (Black Mage L1)
    
    *Magic Bomb 2 (16MP) ----- Deals magic damage to a single enemy.
      Cura (White Mage L3) + Fira (Black Mage L3)
    
    *Thunder Slash (9MP) ----- Deals lightning damage to a single enemy.
      Strike (Warrior L1) + Thunder (Black Mage L1)
    
    *Nab Gil (6MP) ----------- Attacks an enemy and steals gil.
      Bash (Warrior L3) + Pickpocket (Thief L1)
    
    *Gale Crescent (7MP) ----- Deals wind damage to all enemies.
      Kick (Monk L1) + Sylph (Summoner L1)
    
    Boost Jump (10MP) -------- Attacks from the air to deal heavy damage. Cannot be
                               attacked while jumping.
      Enrage (Warrior L7) + Jump (Dragoon L8)
    
    
    _______________________________________________________________________________
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    |                            VIII. Credit   [ffd_abi]                         |
    |_____________________________________________________________________________|
    
    Thanks to Square-Enix for making the game and releasing it here. It's pretty
    great, and it's great that we can play something of this caliber on a phone.
    Thanks to the iPhone for having this game on it. Maybe some day the Droid will
    get it also. Thanks to everyone who (will) contribute their information and
    help, and to everyone on the GameFAQS message boards for building a little
    community around the game since it was released. This is a first version so I
    haven't gotten to most of the optional content, at which point I'm going to be
    asking people for credit since there's already so much great stuff out there.