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                               Marvel World of Heroes Faq
                                 For Iphone and Android
                      Guide by cbradley27 (Christian Bradley)
                                 Version 1.1
               Contact the author via e-mail: cbradley27@hotmail.com
               This guide is Copyright (c)2012 Christian Bradley


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This guide is currently only allowed to be posted on the following sites

http://www.gamefaqs.com
http://www.cheathappens.com
http://www.neoseeker.com
http://www.supercheats.com

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Table of Contents

I... Introduction                              [01]
II.. Stats                                     [02]
III. The Tutorial                              [03]
IV.. Referral Codes                            [04]
V... Boosting/Fusing Cards                     [05]
VI.. Using Items                               [06]
VII. Joining an Alliance                       [07]
VIII Missions                                  [08]
IX.. Battles                                   [09]
X... Events                                    [10]
XI.. Trading                                   [11]
XII. Team Members                              [12]
XIII Rally Points                              [13]
XIV. Card Abilities                            [14]

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Chapter I - Introduction                               [01]

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Marvel War of Heroes is a multiplayer collectable card game for Iphone and 
Andriod. The game is available as a free download from the Android Play Store. 
It follows the freemium business model: it's free to play, but has a store 
where in-game items can be purchased for real-world money. Download, install, 
and run the app and you will get some starter cards and be sent on the 
tutorial. 


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Chapter II - Stats                                     [02]

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Player Stats

Every player has three stats: Energy, Attack, and Defense.

Energy - Energy allow you to do missions and some events. Every time you do a 
quest step you spend Energy points. This is the only stat you'll need early 
in the game.

Attack - Attack allows you do fight other players and do some events. Every
time you attack another player you spend Attack points. Increasing your Attack
will not make each card's attacks stronger, it will just allow you to use more
and higher power cards when you attack a player.

Defense - Defense allows you to defend yourself from other players. Every time
you are attacked by another player, you spend Defense points.

Spending points in Energy, Attack, or Defense increases the maximum amount of
points you can have in that category. All points recover over time up to your
maximum level.

You get stat points to spend from leveling up, finishing quests, or adding 
Team members.


Card Stats

In addition to the player stats, every card has three stats: Attack, Defense,
and Power Required.

Attack - A card's attack score determines how much damage it will do when you
attack using that card.
Defense - A card's defense score determines how much damage it will do when you
defend using that card.
Power Required - The number of player Attack or Defense points it will cost to
use this card in a battle.


How many much Energy/Attack/Defense do I need?

The answer depends on what you want to do in the game. If you enjoy going on 
missions and collecting lots of cards for trade, Energy is where you want to 
invest. If you want to be able to attack more often, put your points in Attack. 
If you want to prevent people from winning in their attacks on you, you would 
want to put more points in defense.

The amount of Attack and Defense points you need will also depend on your deck.
Attacking once spends the entire power cost of your attack deck (your five 
cards with the highest attack values). Defending only spends about ten percent 
of the power cost of your defense deck (your five cards with the highest 
defense values). A good rule for the minimum you want in Attack and Defense 
is enough Attack to use your best attack deck twice, and enough Defense to use 
your best defense deck a few times.


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Chapter III - The Tutorial                              [03]

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The game will send you on a short series of quest steps in a tutorial. You will
level up quickly and be given points to spend on increasing your stats. Choose
Energy for your first few levels. Energy will allow you to do more missions, 
get more cards, and level up faster.

At the end of the tutorial you will have a chance to enter a referral code,
this is your last chance to enter a referral code.

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Chapter IV - Referral Codes                            [04]

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Entering a referral code when you finish the tutorial will give you 100,000
Rupees and a rare card. If you're reading this before you've past that point,
feel free to use my code (qqp882289) or google for someone else's code. It
doesn't matter whose code you use, the bonus is the same no matter which code
you enter.

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Chapter V - Boosting/Fusing Cards                  [05]

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Cards in War of Heroes can be Boosted, which will increase the level of the 
card and increase the attack and defense value of the card, or Fused, which 
will change the card into a more powerful version of itself and reset its 
level back to 1.

Boosting

Boosting a card allows you to sacrifice other cards to make one card stronger.
You'll want to enhance the best cards you have using the worst cards you have
as feeders. Each Boosting session can consume up to ten cards. Cards can be 
enhanced up to a maximum level that is determined by their rarity.

Generally, you'll want to use the lowest cost cards you can find as feeders, 
so be prepared to revisit old missions for the cheap cards you can pick up 
there.

Mastering

When a card is used in battle it receives some Mastery points. You can also
get mastery points as a reward for doing missions. When a cards Mastery
points fill up, it gets a permanent bonus to attack and defense.
 
Fusing

Fusing cards allows you to combine two cards of the same type to create a new
card. For example, two Spider-man cards can be used to create a Spider-man+ 
card. Some cards (such as Black Widow) can be fused multiple times to create
++ and +++ versions of the card.

Fusing together cards that have been Boosted and/or Mastered will produce 
more powerful cards, so for cards you plan to use make sure you Boost and 
Master the base cards before Fusion. Note that the stats of the final card 
will strongly effect the cards resale value, so don't expect to get as much 
value when trading a weaker card as you will get for selling a stronger 
version of the same card.


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Chapter VI - Using Items                              [06]

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Two items in War of Heros are Energy Packs (EP) and Power Packs (PP). EP fills
your energy to maximum and PP fills your attack and defense to maximum. Don't 
use these early on, as they will be much more valuable to you
later. For example, if you use EP to fill your energy when your maximum 
energy is 20, you just got 20 minutes worth of stamina for your EP. If you use
it next week, when you have levelled up quite a bit and have a maximum energy
of 200, you just received 3 hours and 20 minutes worth of energy, a much 
better value.


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Chapter VII - Joining an Alliance                       [07]

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An Alliance in War of Heroes is a collection of players working together. It's
what other games would call a Guild or Clan. Finding an Alliance to join should 
be easy, there's a tool for it built right into the game. A big,
active Alliance will help you out, you can find people there to trade with and
during events you will get bonuses based on what your Alliance accomplishes.


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Chapter VII - Missions                                    [08]

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Missions are the basic way to get experience, cash, and cards. Finishing a 
mission will give you a stat point to spend, and every battle in a mission will
reward you with some silver. Always make sure you have at least enough stamina 
to do three battles in a mission before proceeding with it, as you get a card 
or treasure for doing three in a row. 

Early missions are good to revisit to pick up cheap cards for boosts. They can 
also be sold to other players as feeders if you're low on cash.


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Chapter IX - Battles                                    [09]

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Battling other players lets you steal their money or their treasures. Before
you start battling, you'll want to make sure you have five cards that are 
enhanced and that you have enough Attack to play all 5. Don't try to take on
players much higher level than you, you'll lose because they'll have better 
cards than you, and don't try to take on players much lower level than you, 
the game will make you lose automatically as punishment. Winning a battle will 
give you a portion of your opponents money. 

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Chapter X - Events                                     [10]

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Whenever there is an event going on, participate in it. The rewards are 
generally better than what you can get questing or battling. Events will reward
you for what you do and what your Alliance does, so participate as much as you 
can and get prizes for you and your Alliance.


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Chapter XI - Trading                                   [11]

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In War of Heroes you can only trade with people that have been either on your
team or part of your alliance for at least two weeks and are above level 10.
Some cards are worth less, some are worth more, look around before you commit 
to anything to keep yourself from being exploited.

Making money by trading follows the basic rule of any market: buy low and sell
high. See what people are offering to buy or sell cards for and buy those cards 
when you see a good deal and resell them for a profit. 

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Chapter XII - Team                                   [12]

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When you level up, you'll sometimes get an extra slot to add another Team 
member. Add them, every one you add will give you stat points to spend and 
they can help you out during certain events. If someone sends you a Team 
request, go ahead and accept it. You don't have to know them or be friends 
with them, and you'll have plenty of slots open up as you level for everyone 
you actually want in there.

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Chapter XII - Rally Points                          [13]

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Every day you get some a free card and Rally Points for logging in and 
playing. Rally points can be spent to get random cards in the game store.


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Chapter XVI - Card Abilities                         [16]

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Some cards have skills like increasing attack power or decreasing your 
opponent's defense. These skilled cards are more valuable than regular cards
because they better for use in battle and they can be used to increase the
skill level of other skilled cards. When one skilled card is enhanced using 
another skilled card, there is a chance to increase the skill level on the
enhanced card. The chance increase when more and rarer cards with skills are
used in the enhancement. Note that the skill increase chance only increases 
for the current enhancement, so it's usually better to use several skilled 
cards at once to reduce the chance of failure (unless you like gambling, then
feel free to roll the dice over and over with a low chance each time).

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This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission.  Use of this guide on any other 
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violation of copyright.

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