Final Fantasy: All The Bravest
FAQ/Walkthrough by lordmagnet
Version 1.02, Last Updated 2013-01-25
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Final Fantasy
All The Bravest
For iPhone / iTouch / iPad
Guide by Michael Funaro (Lordmagnet)
Guide Version 1.02 (1-24-13)
(1st Ver.: 1-22-13)
Game Information
Developed by BitGroove
Published by Square Enix Co., LTD
Released: January 17, 2013
Current Game Version (as of this guide version): 1.0.0
Supported Platforms: iPad 1 / 2 / 3 / 4, iPhone 3GS / 4 / 4S / 5, iPod Touch 3rd / 4th / 5th gen, iOS 4.3 or later.
Prologue
When the shine of the sun is hidden
by the shadow of the moon,
worlds unbound are brought together,
and the gate between dimensions thrown open.
From the sun, under a pall of black,
surges forth a sinister host,
together with a darkness,
eternal and unyielding,
that threatens to consume all.
To repel this vast evil,
Warriors from all worlds must unite.
The fight to come is theirs,
and it is a war whose end cannot be seen.
These fated heroes have risen,
each with a Crystal brilliant to behold.
They stand now not alone, but united,
and in numbers greater than ever imagined.
Menu
Map
- This allows you to travel to each area you've discovered without having to travel to the zone in-between. Returning to the title screen is an option found here. Note this is the only way to leave the Interdimensional Rift area.
- During combat this option will allow you to retreat back onto the overworld with no penalty.
Shop
- This allows you to purchase the premium content. There are 3 premium zones, and 35 premium characters. Note that purchasing the premium characters will give you a random character. You cannot select a specific one, but it will never give you the same one twice.
Catalog
- This section gives you information on all the characters in your group, gear you've collected, and enemies you've fought. This is useful for keeping track of achievement progress.
Ranking
- Ranking displays your position on the game leaderboards, and also allows you direct access to your game center achievements.
SNS
- This option will post an advertisement for the game on your social networking website facebook, or twitter. You are rewarded every 24 hours with an unlocked party slot (up to 8 slots).
Overworld
- On the overworld you can move around the area (as long as you've progressed enough), move to another area, or initiate a battle. Your current level is displayed in the bottom left corner, this increases your party effectiveness and unlocks more party slots. Your gil is displayed in the bottom right corner, but this is only to act as a score counter, and cannot actually be spent.
Combat
The basics of combat are covered in the tutorial, whittle the enemies' health down to nothing to win the fight. Here is some info and tips:
- Party members are selected at random. Sometimes you'll find your whole team filled by just a single class. I guesstimate a 5% chance of this happening.
- Swiping your party, as opposed to tapping, is more efficient.
- While your units are attacking, they cannot be killed by an enemy's attack.
- Enemies make attacks only after being attacked by your party units.
Fever
- Pressing the Fever button in the top left corner gives you a Limit Break type short period of time. During this time, all your attackers won't have a cooldown period after their attacks, so swipe them as fast as possible. Also enemies won't attack you. This is given to you every 3 hours, but see the tips, tricks & exploits section to speed this up.
Character classes are unlocked after you level up.
| No. | Name | From | Ability | Description | Gear Type |
|---|---|---|---|---|---|
| 1 | Warrior | FFI | Attack | This novice swordsman, for whom all roads lead to war, is a fighter, not a lover. | Sword |
| 2 | Knight | FFI | Critical | The massive sword of this seasoned warrior proves that size does matter. | Great Sword |
| 3 | Mystic Knight | FFV | Firaga Sword | A cape, turban, and spell-imbued blade are the telltale signs of this swordmage. | Great Sword |
| 4 | Monk | FFI | Iron Fist | These ascetic pugilists seek no more in life than to pound their enemies to bloody pulps. | Claw |
| 5 | Thief | FFI | Back Attack | Great speed is good not only for dispatching foes, but also for stealing the hearts of the ladies. | Dagger |
| 6 | White Mage | FFV | Diaja | Weary of healing, this champion of divinity has forsaken cures, and here knows only to strike. | Staff |
| 7 | Devout | FFV | Holy | Only those most learned in the ways of white magic dare don the cat-eared robe. | Staff |
| 8 | Black Mage | FFV | Thundaga | Black magic is destructive power in its purest form. Some mages just want to watch the world burn. | Rod |
| 9 | Magus | FFIII | Flare | These mages reveal little of themselves as possible to maintain their dark, brooding image. | Rod |
| 10 | Sage | FFIII | Meteor | Even these grandmasters of all magic are spent after casting their beloved Meteor spell. | Staff |
| 11 | Red Mage | FFV | Dualcast | When red mages chainspell opposing elements, enemies have a tough time staying alive. | Sword |
| 12 | Blue Mage | FFV | Missile | Casting Bad Breath causes prolonged nausea, but such is the blue mage's dedication. | Sword |
| 13 | Time Mage | FFV | Comet | These mages manipulate the flow of time to maintain their youthful good looks and exuberance. | Rod |
| 14 | Geomancer | FFV | Branch Spear | The geomancer can summon the powers of nature, but not always control them. | Instrument |
| 15 | Summoner | FFV | Megaflare | Bonding with otherworldly creatures requires both ample magic and an open heart. | Rod |
| 16 | Berserker | FFV | Rage | Oddly, this maniacal axe-wielding force of nature enjoys cosplaying as a wolf. | Axe |
| 17 | Viking | FFIII | Thwack | Vikings who happen to find themselves in the Underworld are oft mistaken for dwarves. | Axe |
| 18 | Samurai | FFV | Iainuki | Though very proud of their tradition, samurai nowadays tend to drop the thees and thous. | Katana |
| 19 | Ninja | FFI | Shuriken | These masters of stealth and shadow tend to throw pointy things whenever fighting starts. | Katana |
| 20 | Dragoon | FFIII | Jump | Many feel that these knights posing as dragons should simply be dubbed lunatics. | Spear |
| 21 | Ranger | FFIII | Sharpshoot | Sadly, this lone hunter and bowman has many animal companions, but very few actual friends. | Bow |
| 22 | Beastmaster | FFV | Bomb | What surer path to victory than to send a bomb to go blow itself up in the vicinity of an enemy? | Whip |
| 23 | Bard | FFIII | Requiem | Listen carefully to the lyrics. Despite their lovely voices, bards often sing quite hateful things. | Instrument |
| 24 | Dancer | FFV | Blade Dance | These wild and free souls are ever seeking limber partners with whom to dance and gyrate. | Dagger |
| 25 | Onion Knight | FFIII | Attack | This legendary amateur knight certainly looks the part, but lacks the skills. | Sword |
Onion Knight Info
- The Onion Knight can be your most powerful unit, or your weakest (but usually your most powerful). It can deal 1 strike or up to 16 strikes, and anywhere in-between in a single attack. Its recharge time is directly related to the amount of times it strikes for. The more strikes, the faster their recharge, up to 10 strikes. 10 strikes or more gives the onion knight no need to recharge and thus can be instantly sent out again to attack.
Premium characters can be purchased from the Shop menu.
| No. | Name | From | Ability | Description | Gear Type |
|---|---|---|---|---|---|
| 1 | Firion | FFII | Glow Attack | This youth has little love for the Empire, and even less for the Lamia Queen. | Sword |
| 2 | Dark Knight Cecil | FFIV | Souleater | This captain of the Red Wings has some issues with the King of Baron's authority. | Great Sword |
| 3 | Kain | FFIV | Blaze Jump | Cecil cares for this commander of the Baron Dragoons, despite his many deceits. | Spear |
| 4 | Rydia | FFIV | Mist Breath | This young summoner from Mist has a good, sweet heart, but hates cowardly adults. | Staff |
| 5 | Bartz | FFV | Master Mime | On the advice of his late father, this piano-playing youth now wanders the world. | Great Sword |
| 6 | Krile | FFV | Summoner's Dualcast | This mooglespeaking animal lover is following in the footsteps of her grandfather. | Staff |
| 7 | Terra | FFVI | Riot Blade | This half-esper and half-human girl likes nothing more than cuddling fluffy moogles. | Sword |
| 8 | Locke | FFVI | Mirage Dive | Most consider this globe-trotting treasure hunter to be no more than a comman thief. | Dagger |
| 9 | Celes | FFVI | Spinning Edge | This former Magitek Knight of Gestahl is a dead ringer for the opera star Maria. | Sword |
| 10 | Setzer | FFVI | Dive Bomb | This gambling rogue soars the skies, facing danger to visit the tombs of friends. | Gun |
| 11 | Cloud | FFVII | Meteorain | This self-styled SOLDIER member packs a huge sword and sports a chocobo hairdo. | Great Sword |
| 12 | Tifa | FFVII | Beat Rush & Somersault | This AVALANCHE heroine really wishes people would stop getting into her drawers. | Claw |
| 13 | Aeris | FFVII | Healing Wind | This last of the magical Cetra was born in the icy north and raised in the slums. | Rod |
| 14 | Red XIII | FFVII | Blood Fang | This long-lived canine warrior and guardian is happy to sit, stay and fetch. | Claw & Trinket |
| 15 | Squall | FFVIII | Blasting Zone | This mercenary of Balamb Garden's SeeD loses his usual cool when playing cards. | Great Sword |
| 16 | Rinoa | FFVIII | Angelo Cannon | This vibrant young member of the Forest Owls is extremely moody after waking up. | Dagger |
| 17 | Seifer | FFVIII | No Mercy | This reckless Balamb Garden disciplinarian really has a knack for failing exams. | Great Sword |
| 18 | Zidane | FFIX | Thievery | This Tantalus Theatre Troupe member really knows how to touch--er, treat a lady. | Sword |
| 19 | Steiner | FFIX | Thunder Slash | As leader of Alexandria's Knights of Pluto, this man of honor lives to protect. | Great Sword |
| 20 | Eiko | FFIX | Terra Homing | Not every girl is descended from legendary summoners and has a moogle for a friend. | Staff |
| 21 | Tidus | FFX | Energy Rain | Teary reunions and hard-core blitzball run in the family of this Zanarkand Abes Star. | Sword |
| 22 | Yuna | FFX | Energy Ray | Beyond having a father who saved the world, this girl also blows a mean whistle. | Staff |
| 23 | Auron | FFX | Dragon Fang | This unsent monk is a decade dead, but still chugs nog as a weapon, and not a vice. | Katana |
| 24 | Shantotto | FFXI | Tornado | When speaking to this wee lady of Windurst, the topic of age is no doubt worst. | Rod |
| 25 | Vaan | FFXII | White Whorl | This youth from the Lowtown slums longs for unbound freedom in the skies. | Great Sword |
| 26 | Ashe | FFXII | Northswain's Glow | This Dalmascan princess is working overtime in the Resistance to retake her kingdom. | Sword |
| 27 | Balthier | FFXII | Fires of War | This fast-flying sky pirate is often seen with what appears to be a giant bunny. | Gun |
| 28 | Lightning | FFXIII | Lightning Strike | This lady of the Bodhum Security Regiment is a true pro, and far from a yes-woman. | Sword |
| 29 | Snow | FFXIII | Ice Ramp | This leader of NORA tries to come off as cool and capable, but often falls short. | Claw & Trinket |
| 30 | Sazh | FFXIII | Pyroburst | The afro of this former airship pilot has taken on a distinctive chocobo stink of late. | Gun |
| 31 | Chocobo | FFV | Chocobo Kick | These large yellow birds are loved worlds over for their charm, yet loathed for their stench. | Claw |
| 32 | Mog | FFVI | Stardust Jitterbug | These weird little creatures are best known for saying "kupo" a lot, and not much else, really. | Instrument |
| 33 | Pig | FFIV | Flirt | This is a man ensorcelled into a pig. But not in an altogether bad way, actually. | Instrument |
| 34 | Imp | FFVI | Whirlpool Strike | Admirers of these slimy green monsters have even create robots modeled in their image. | Spear |
| 35 | Magitek Armor | FFVI | Thunder Beam | The two you're looking for aren't piloting this fusion of magic and machine. | Gun |
Aeris Info
- Aeris' move Healing Wind instantly allows a party member to rejoin the fight.
Gear attack increase is accumulative, and doesn't just simply upgrade from a weaker weapon. This means the more the better. So collect all you can for a more powerful party.
Non-Premium
| No. | Name | From | Attack+ | Description | Dropped By | Type |
|---|---|---|---|---|---|---|
| Daggers | ||||||
| 1 | Mythril Knife | FFI | 1 | This dagger is made from a rare and precious metal, yet still has a modest look. | Goblin (No.1) | Dagger |
| 2 | Main Gauche | FFII | 1 | This dagger gifts its wielder with a catlike evasion that really annoys enemies. | Sucker (No.13) | Dagger |
| 3 | Mage Masher | FFIV | 3 | This blade deprives those it cuts of speech, preventing spells. Enjoy the silence. | Jackanapes (No.15) | Dagger |
| 4 | Air Knife | FFV | 2 | A smith imbued this dagger with the power of wind, simply because he could. | Floating Eye (No.21) | Dagger |
| 5 | Thief's Knife | FFV | 3 | Though normally criminal behavior, stealing from monsters is indeed permissible. | Crew Dust (No.28) | Dagger |
| 6 | Dancing Dagger | FFIV | 4 | The dancer's soul within this dagger causes your body to move of its own accord. | Grenade (No.29) | Dagger |
| 7 | Assassin's Dagger | FFV | 5 | The name says it all. Killing monsters isn't assassination, but who's counting? | Master Tonberry (No.83) | Dagger |
| 8 | Zwill Crossblade | FFIX | 7 | This red and black dagger is popular among thieves and looks sweet at your hip. | Typhon (No.52) | Dagger |
| 9 | Valiant Knife | FFVI | 10 | This blade presents a danger even to the wielder. Keep out of the hands of cowards. | Skull Eater (No.72) | Dagger |
| Swords | ||||||
| 10 | Rapier | FFI | 1 | A question for the ages--does it hurt more to be cut or stabbed by this thing? | Flan (No.10) | Sword |
| 11 | Mythril Sword | FFI | 1 | Something about it having this classic sword in hand just sets the mind at ease. | Objet d'Art (No.14) | Sword |
| 12 | Coral Sword | FFI | 2 | Handle with care! Much coral has painstakingly been worked into this fine blade. | Adamantoise (No.23) | Sword |
| 13 | Enhancer | FFV | 2 | Just equipping this enchanted blade is enough to make anyone feel like a caster. | Garland (No.8) | Sword |
| 14 | Wightslayer | FFIII | 3 | This sword is so amazing that it can actually kill that which is already dead. | Bloody Eye (No.30) | Sword |
| 15 | Sun Blade | FFI | 4 | Be friendly to the environment as you fell foes with this solar-powered sword. | Ahriman (No.44) | Sword |
| 16 | Butterfly Sword | FFIX | 6 | Be sure not to put your eye out when swinging this pointy, many-pronged sword. | Marilith (No.88) | Sword |
| 17 | Lohengrin | FFXII | 8 | The very name of this sword rings of high society. Hands off, plebeians! | Lord Kefka (No.75) | Sword |
| 18 | Ancient Sword | FFII | 6 | A sword from a bygone age said to curse any who trifle with it. Serious business. | Prototype (No.49) | Sword |
| 19 | Lightbringer | FFVI | 10 | No enemy likes having a light shone in its face. Even less so a sword of light. | Shinryu (No.82) | Sword |
| Great Swords | ||||||
| 20 | Claymore | FFXI | 1 | Swinging around this huge sword is a very effective means of anger management. | Crazy Horse (No.20) | Great Sword |
| 21 | Surviver | FFXI | 1 | Without a single imperfection, this sword may well be the soul mate you seek. | Gigas (No.24) | Great Sword |
| 22 | Bastard Sword | FFVI | 3 | Ideal for one hand or two, this sword deserves better than to be called bad names. | Chaos (No.9) | Great Sword |
| 23 | Ice Brand | FFI | 2 | Stay cool even in summer with this magical blade forged from unmelting ice! Brr! | Frostbeast (No.55) | Great Sword |
| 24 | Flametongue | FFV | 2 | Some like it hot and some like when fire itself is bound within their sword. | Flamehound (No.66) | Great Sword |
| 25 | Organyx | FFVI | 3 | An axe and a sword all wrapped in one. Best kept out of the hands of amateurs. | Basilisk (No.32) | Great Sword |
| 26 | Diamond Sword | FFIX | 3 | You'll have to get a jeweler to look at this and tell you if it is real or fake. | Black Knight (No.33) | Great Sword |
| 27 | Defender | FFI | 5 | This blade embodies the timeless philosophy that the best defense is a good offense. | Iron Giant (No.34) | Great Sword |
| 28 | Rune Blade | FFI | 4 | This blade's engravings conjure foreboding imagery of retribution and reckoning. | Golbez (No.41) | Great Sword |
| 29 | Gorgon Blade | FFIII | 4 | With petrifying powers, this blade turns enemies to rigid rock and solid stone. | Demon Wall (No.85) | Great Sword |
| 30 | Crystal Sword | FFVI | 4 | This crystalline sword endows its wielder with a light to empower and guide. | Magna Roader (No.46) | Great Sword |
| 31 | Ultima Weapon | FFVI | 8 | A blade with power bound to your remaining life. Avoid using it when knackered. | Ultima Weapon (No.74) | Great Sword |
| 32 | Blood Sword | FFII | 4 | This sword absorbs the life force of foes. Perfect for those with vampire envy. | Killer Mantis (No.54) | Great Sword |
| 33 | Save the Queen | FFIX | 6 | This sword is ideal for protecting ladies. Now all you have to do is fine one... | Flan Princess (No.35) | Great Sword |
| 34 | Excalipoor | FFV | 1 | Though it has betrayed many masters, this blade is still coveted for its power. | Gilgamesh (No.17) | Great Sword |
| 35 | Excalibur | FFI | 10 | All knights yearn for this sword of unparalleled power. Accept no imitations. | Neo Exdeath (No.91) | Great Sword |
| 36 | Deathbringer | FFIV | 6 | This blade delivers a cold, callous death void of any compassion or remorse. | Cloud of Darkness (No.64) | Great Sword |
| 37 | Ragnarok | FFIII | 10 | A blade so powerful as to bring an end to a war amongst the gods themselves. | Siegfried (No.62) | Great Sword |
| 38 | Treaty-Blade | FFXII | 4 | Symbol of a sworn treaty, and the irony of bringing about peace through destruction. | Zeromus (No.86) | Great Sword |
| Staves | ||||||
| 39 | Healing Staff | FFI | 1 | This magical staff of mending is sure to cure both you and your ailing allies. | Nut Eater (No.2) | Staff |
| 40 | Mage's Staff | FFI | 1 | To one not trained in the ways of magic, this powerful staff is a mere stick. | Triffid (No.5) | Staff |
| 41 | High Mage Staff | FFIX | 2 | This staff was created under a single guiding principle--by wizards, for wizards. | Bomb (No.12) | Staff |
| 42 | Rune Staff | FFIII | 5 | Carved into this staff is the most lovely poetry ever. Too bad you can't read it. | Exdeath (No.18) | Staff |
| 43 | Shining Staff | FFV | 8 | Illuminating a dark place is perhaps the most unimaginative use for this staff. | Kefka (No.53) | Staff |
| 44 | Mace of Zeus | FFIX | 10 | A mace of unspeakable power, truly fit for the mighty god whose name it bears. | Zeromus (No.86) | Staff |
| Rods | ||||||
| 45 | Mythril Rod | FFIII | 1 | A testament to the versatility of mythril. The stuff can be worked into anything. | Cockatrice (No.3) | Rod |
| 46 | Serpent Rod | FFXII | 1 | Though not a real snake, this rod still exhibits a reptilian coolness when touched. | Leap Frog (No.19) | Rod |
| 47 | Flame Rod | FFIV | 4 | Yes, it houses the power of flame, and no, you cannot use it in place of a torch. | Rubicante (No.40) | Rod |
| 48 | Frost Rod | FFIV | 3 | Icy cold to the touch, many a mage has come to regret carrying this rod in winter. | Cagnazzo (No.38) | Rod |
| 49 | Thunder Rod | FFIV | 4 | Try picking this up with wet hands. What's the worst that could possibly happen? | Barbariccia (No.39) | Rod |
| 50 | Poison Rod | FFV | 3 | A rod coated in poison, because being magically imbued with it is simply not enough. | Scarmiglione (No.37) | Rod |
| 51 | Lilith Rod | FFIV | 4 | Just waving this weird rod at things makes them get all tuckered out and tired. | Ultros (No.51) | Rod |
| 52 | Stardust Rod | FFIV | 10 | The celestial glow of this rod bespeaks a power as unknowable as the heavens. | Mover (No.50) | Rod |
| Claws | ||||||
| 53 | Mythril Claws | FFVI | 1 | It hurts just to look upon these claws of mythril, let alone be cut by them. | Silver Lobo (No.4) | Claw |
| 54 | Poison Knuckles | FFIX | 1 | It's said poison is a woman's weapon, but don't tell that to any guys wearing these. | Gold Bear (No.6) | Claw |
| 55 | Cat Claws | FFIII | 2 | Meowing maniacally while fighting increases the damage these claws inflict. Try it! | Coeurl (No.43) | Claw |
| 56 | Tiger Fangs | FFVI | 3 | These imposing things would drive even the most alpha tiger insane with jealousy. | Dhorme Chimera (No.57) | Claw |
| 57 | Dragon Claws | FFVI | 5 | Except for all harder materials, dragon claws are the hardest material known. | Behemoth (No.68) | Claw |
| 58 | Duel Claws | FFIX | 6 | Wrought from bestial fangs, these claws look as grotesque as one would imagine. | Behemoth King (No.60) | Claw |
| 59 | Venom Claws | FFVI | 10 | It's said poison is a woman's weapon. But don't say that to any guys wearing these. | Deathgaze (No.73) | Claw |
| Katanas | ||||||
| 60 | Kagenui | FFVI | 2 | This sword attacks shadows, but its efficacy at night is itself shady at best. | Kum Kum (No.56) | Katana |
| 61 | Ichigeki | FFVI | 3 | This blade kills enemies instantly in a single blow. Well, maybe not instantly. | Tonberry (No.25) | Katana |
| 62 | Kotetsu | FFIV | 2 | The edge of this legendary blade never wears, nor does its brilliant light wane. | Cactuar (No.36) | Katana |
| 63 | Kiku-ichimonji | FFIV | 3 | This katana and its chrysanthemum motif sheath are highly coveted by all samurai. | Sand Worm (No.58) | Katana |
| 64 | Yoshiyuki | FFVII | 5 | The worst thing about this great katana is that its name is too hard to remember. | Great Malboro (No.48) | Katana |
| 65 | Homura | FFXI | 6 | This blade leaves flames as it cuts, making it a very popular item at campsites. | Ninja (No.67) | Katana |
| 66 | Nanatsusayanotachi | FFXI | 7 | When not fighting for your life, this sword doubles as a great coat rack. | Kraken (No.89) | Katana |
| 67 | Murakumo | FFV | 10 | Despite its name, this treasured sword was found in the depths of the ocean. | Lord Kefka (No.75) | Katana |
| Spears | ||||||
| 68 | Javelin | FFII | 1 | This weapon looks to be completely ordinary. Maybe try throwing it or something? | Sahagin (No.22) | Spear |
| 69 | Blood Lance | FFIII | 3 | This lance has the power to absorb an enemy's life--as if that were somehow fair. | Black Knight (No.26) | Spear |
| 70 | Golden Spear | FFVI | 4 | To throw gold to the enemy is folly. To throw pointy gold at the enemy, genius. | Emperor (No.27) | Spear |
| 71 | Impartisan | FFVI | 3 | It takes an imp to coax this spear to its full poten--ew! Why is it all slimy? | Gil Turtle (No.61) | Spear |
| 72 | Trident | FFII | 5 | For whatever reason, thunder booms when this three-pronged polearm strikes a foe. | Zu (No.76) | Spear |
| 73 | Partisan | FFV | 5 | Weaponsmiths claim no shield can stop this spear. Anything to close a deal. | Malboro (No.59) | Spear |
| 74 | Holy Lance | FFII | 7 | This weapon has been cleansed, purified, consecrated, sanctified, and blessed. | Sandcrawler (No.77) | Spear |
| 75 | Radiant Lance | FFVI | 9 | Very few enemies, if any, are not averse to having a bunch of holes poked in them. | Lich (No.87) | Spear |
| 76 | Wyvern Lance | FFIV | 10 | A spear strong against dragons, but dropped by one. Echoes of chicken or the egg? | Tiamat (No.90) | Spear |
| Bows | ||||||
| 77 | Elven Bow | FFIV | 5 | An all-natural bow crafted in a way only the most liberal of elves can achieve. | Gaelicat (No.11) | Bow |
| 78 | Killer Bow | FFIII | 8 | If aimed well, this bow, like any other, can kill enemies with a single shot. | Iron Claw (No.31) | Bow |
| 79 | Aevis Killer | FFV | 9 | This bow is the cat's meow--a noise which, incidentally, it makes when shot. | Enchanted Fan (No.45) | Bow |
| 80 | Artemis Bow | FFIV | 10 | The bow of the moon goddess, made of pure silver. Mortal men strain to lift it. | Hein (No.63) | Bow |
| 81 | Yoichi's Bow | FFII | 15 | This odd bow comes from a far land and bears the name of some person or another. | Thanatos (No.81) | Bow |
| Guns | ||||||
| 82 | Quicksilver | FFVII | 5 | This easy-to-use gun practically shoots itself. Killing has never been so simple! | Magitek Armor (No.47) | Gun |
| 83 | Bismarck | FFVIII | 6 | The intricate craftsmanship of this gun is the stuff of firearm collectors' dreams. | Deathmask (No.79) | Gun |
| 84 | Ulysses | FFVIII | 10 | This gun's retro design is enough to tickle the fancy of any firearm enthusiast. | Omega (No.71) | Gun |
| Axes | ||||||
| 85 | Great Axe | FFI | 9 | The great axe may help bring out the greatness in us all. Wouldn't that be great? | Gigantos (No.70) | Axe |
| 86 | Light Axe | FFI | 10 | At night, the holy light emitted by this axe attracts insects seeking to mate. | Armor Construct (No.69) | Axe |
| 87 | Rune Axe | FFII | 15 | This axe enhances magical power. But that doesn't really help anyone, does it? | Armored Fiend (No.80) | Axe |
| Instruments | ||||||
| 88 | Diamond Bell | FFV | 5 | A glass chime prized by adventurers for its ability to get on monsters' nerves. | Kactuar (No.7) | Instrument |
| 89 | Lamia Harp | FFIII | 8 | This harp's enchanting tones will turn the most stoic sage into a lovesick idiot. | Magic Pot (No.16) | Instrument |
| 90 | Apollo's Harp | FFV | 15 | This elegant harp produces sounds so beautiful they hurt--literally. | Elm Gigas (No.65) | Instrument |
| 91 | Tinklebell | FFV | 20 | A bell whose existence is still doubted. Are you sure you're truly seeing this? | Intangir (No.84) | Instrument |
| Whips | ||||||
| 92 | Beast Killer | FFV | 10 | Spare the whip and spoil the beast. Lashing creatures is the only way to train them. | Crawler (No.42) | Whip |
| 93 | Fire Lash | FFV | 20 | Some find the sting of this whip, found deep within Kuza, not altogether unpleasant. | Tyrannosaurus (No.78) | Whip |
Premium
| No. | Name | From | Attack+ | Description | Dropped By | Type |
|---|---|---|---|---|---|---|
| Daggers | ||||||
| 1 | Gladius | FFVI | 10 | An indispensable addition to any arsenal when fighting against other adventurers. | Microchu (No.23) | Dagger |
| Swords | ||||||
| 2 | Brotherhood | FFX | 2 | To bestow this blade to another is to anoint them your best friend forever. | Garuda (No.11) | Sword |
| 3 | Arc Sword | FFX | 5 | A sword fit for a hero. Let's face it--with a name like Arc, it's got to be good. | Mushussu (No.12) | Sword |
| 4 | Caladbolg | FFX | 10 | All who have brought the sun to this weapon have likely seen their fill of gulls. | Braska's Final Aeon (No.20) | Sword |
| 5 | Blazefire Saber | FFXIII | 4 | One of many gunblades used by one of many beautiful heroes. It's hard to keep track. | Beta Behemoth (No.25) | Sword |
| 6 | Omega Weapon | FFXIII | 10 | This weapon's stylish design suggests it might transform into a robot at any moment. | Fal'Cie Orphan (No.30) | Sword |
| Great Swords | ||||||
| 7 | Hardedge | FFVII | 1 | A sword for those who prefer the direct approach. It cuts, rends, and cleaves. | SOLDIER 3rd Class (No.2) | Great Sword |
| 8 | Butterfly Edge | FFVII | 3 | Without proper training, using this sword is more dangerous than bathing a cat. | SOLDIER 2nd Class (No.5) | Great Sword |
| 9 | Nail Bat | FFVII | 5 | A bat with several nails protruding from it. Do not try this at home, children. | Corvette (No.6) | Great Sword |
| 10 | Apocalypse | FFVII | 2 | A dagger that speeds the aging of its wielder. Brief fights are highly recommended. | SOLDIER 1st Class (No.8) | Great Sword |
| 11 | Ultima Weapon | FFVII | 10 | A sword with the glow of life. Don't worry--even if you die, it will keep on living. | Ultimate Weapon (No.9) | Great Sword |
| 12 | Gluttony Sword | FFXI | 5 | The blade is enchanted with an avarice and hunger that cause the metal to writhe. | Behemoth King (No.26) | Great Sword |
| Staves | ||||||
| 13 | Herding Staff | FFX | 3 | The light of this staff is said to guide the holder to whatever he most desires. | Gold Element (No.17) | Staff |
| 14 | Judicer's Staff | FFV | 8 | Though normally wrong to judge others, holding this staff authorizes you to do so. | Dark Flan (No.16) | Staff |
| 15 | Nirvana | FFX | 10 | The staff of a legendary summoner, said to have brought about everlasting peace. | Anima (No.19) | Staff |
| Rods | ||||||
| 16 | Wizer Staff | FFVII | 4 | This staff bears a curse--any mortal who wields it will die at some point in their life. | Sweeper (No.1) | Rod |
| 17 | Princess Guard | FFVII | 10 | This scepter will always carry with it the spirit of a certain cheerful young lady. | Death Machine (No.3) | Rod |
| 18 | Magus Rod | FFV | 6 | This rod grants command over many magics. Those with it are oft dubbed cheaters. | Flan (No.22) | Rod |
| Claws | ||||||
| 19 | Premium Heart | FFVII | 10 | Strong emotions enhance these knuckles. The owner sure has someone she'd love to hit. | Sword Dance (No.4) | Claw |
| 20 | Burning Fists | FFVI | 5 | Those who wear these claws often suffer second-degree burns to their hands. | Nidhogg (No.15) | Claw |
| 21 | Kaiser Knuckles | FFIII | 7 | These knuckles underline the undeniable beauty in beating the life out of something. | Ghast (No.21) | Claw |
| Katanas | ||||||
| 22 | Murasame | FFIV | 8 | It is only natural that a sword found beneath the surface of the moon be special. | YAT-99 (No.14) | Katana |
| 23 | Masamune | FFX | 10 | Beautiful and deadly, this blade is rumored to belong to the great fencer Mi'ihen. | YAT-97 (No.18) | Katana |
| Spears | ||||||
| 24 | Wind Spear | FFIII | 3 | This spear is so light that your arms won't even get a workout from wielding it. | Floating Death (No.13) | Spear |
| Guns | ||||||
| 25 | Death Penalty | FFVII | 15 | An ideal world has no need of this gun's ability to turn sorrow and regret to power. | Safer Sephiroth (No.10) | Gun |
| 26 | Total Eclipses | FFXIII | 15 | When firing these pistols, take care not to wake any afro-nesting chocobo chicks. | Nanochu (No.28) | Gun |
| Axes | ||||||
| 27 | Gigant Axe | FFXI | 15 | Whatever giant forged this likely didn't do so thinking it might one day kill him. | Taxim (No.24) | Axe |
| Whips | ||||||
| 28 | Dragon Whisker | FFIV | 20 | This whip can break even a dragon. They say there's nothing cuter than a tame one. | Ochu (No.29) | Whip |
| Trinkets | ||||||
| 29 | Save the Queen | FFXIII | 10 | The perfect garb to protect the woman you love. Are those wedding bells I hear? (Note: Only for Snow [Premium No.29]) | Flowering Cactuar (No.27) | Trinket |
| 30 | Limited Moon | FFVII | 10 | A trinket which derives its power from the wearer's mana. Thank you, Grandfather! (Note: Only for Red XIII [Premium No.14]) | Master Tonberry (No.7) | Trinket |
Non-Premium
| No. | Name | From | Ability | Description | Drops | Location |
|---|---|---|---|---|---|---|
| Cornelia's Tract | ||||||
| 1 | Goblin | FFIV | Takedown | It is said that there is a goblin at the start of any adventure worth having. | Mythril Knife (No.1) | Cornelia's Tract, Stage 1 |
| 2 | Nut Eater | FFV | Incisor | This adorable yet sharp-toothed rodent will stop short of nothing to find a nut. | Healing Staff (No.39) | Cornelia's Tract, Stage 1 & 3 / The Archylte Steppe, Stage 1 |
| 3 | Cockatrice | FFIV | Peck | Rarely does evolution enable birds' beaks to petrify their foes--but it does happen. | Mythril Rod (No.45) | Cornelia's Tract, Stage 1 & 3 / Interdimensional Rift, Stage 7 |
| 4 | Silver Lobo | FFVI | Bite | Not all dogs go to heaven--these bloodthirsty hounds go straight for the jugular. | Mythril Claws (No.53) | Cornelia's Tract, Stage 3 / Interdimensional Rift, Stage 1 / Outskirts of Midgar, Stage 1 / The Archylte Steppe, Stage 4 & 5 |
| 5 | Triffid | FFV | Root Lash | This magic tree grew so powerful it simply uprooted itself and started walking. | Mage's Staff (No.40) | Cornelia's Tract, Stage 3 |
| 6 | Gold Bear | FFVI | Right Claw | If you see a bear, never play dead. Run as fast as you can in the other direction. | Poison Knuckles (No.54) | Cornelia's Tract, Stage 1 & 3 / Interdimensional Rift, Stage 1 |
| 7 | Kactuar | FFVII | 3 Needles | Not to be confused with cactuar, nevertheless often confused with cactuar. | Diamond Bell (No.88) | Cornelia's Tract, Stage 3 |
| 8 | Garland | FFI | Sweep | "..You will die here and I will continue to live for eternity!" | Enhancer (No.13) | Cornelia's Tract, Stage 2 |
| 9 | Chaos | FFI | Cyclone | This lord of discord thrives on strife. His knees subscribe to the same ideology, as well. | Bastard Sword (No.22) | Cornelia's Tract, Stage 4 |
| Bridge of Moore | ||||||
| 10 | Flan | FFVI | Slap | Don't let the name fool you. The flesh of this monster is downright nasty. | Rapier (No.10) | Bridge of Moore, Stage 1 & 3 / Zanarkand Ruins, Stage 1 / The Archylte Steppe, Stage 1 & 2 |
| 11 | Gaelicat | FFV | Cat Scratch | I, for one, welcome our new flying cat overlords. | Elven Bow (No.77) | Bridge of Moore, Stage 1 & 3 / Interdimensional Rift, Stage 7 |
| 12 | Bomb | FFV | Slap | How could one with the gift of flight always be angry, let alone self-immolate. | High Mage Staff (No.41) | Bridge of Moore, Stage 1 / Interdimensional Rift, Stage 3 |
| 13 | Sucker | FFV | Feeler | This ten-tentacled squid attacks only female prey--a true perversion of nature. | Main Gauche (No.2) | Bridge of Moore, Stage 1 & 3 / Interdimensional Rift, Stage 5 |
| 14 | Objet d'Art | FFV | Stone Blade | If anyone sees a pair of disembodied legs wandering about, let this guy know. | Mythril Sword (No.11) | Bridge of Moore, Stage 3 |
| 15 | Jackanapes | FFV | Critical | There is no reason to kill this monster other than for the sense of accomplishment. | Mage Masher (No.3) | Bridge of Moore, Stage 3 |
| 16 | Magic Pot | FFV | Elixir Thirst | What if... What if all that these pots ever truly wanted...was a nice warm hug? | Lamia Harp (No.89) | Bridge of Moore, Stage 3 |
| 17 | Gilgamesh | FFV | Stab | This likable henchman of Exdeath's eventually comes to befriend Bartz and crew. | Excalipoor (No.34) | Bridge of Moore, Stage 2 |
| 18 | Exdeath | FFV | Flare | Malevolent souls sealed within a great tree of Moore gave rise to this evil mage. Scary stuff. | Rune Staff (No.42) | Bridge of Moore, Stage 4 |
| Palamecia Desert | ||||||
| 19 | Leap Frog | FFVI | Lick | They say that frog tastes like chicken. There is only one way to find out... | Serpent Rod (No.46) | Palamecia Desert, Stage 1 & 3 / Interdimensional Rift, Stage 5 |
| 20 | Crazy Horse | FFI | Horn | No matter how much it ages, the sounds of the crazy horse never falter or wane. | Claymore (No.20) | Palamecia Desert, Stage 1 & 3 |
| 21 | Floating Eye | FFIV | Wing Attack | This giant flying eyeball no doubt has an easier time than most using eye drops. | Air Knife (No.4) | Palamecia Desert, Stage 1 / Interdimensional Rift, Stage 7 / Zanarkand Ruins, Stage 1 & 2 |
| 22 | Sahagin | FFIV | Claw | These fishmen have a timeless turf war with rival imps over prime waterside real estate. | Javelin (No.68) | Palamecia Desert, Stage 3 / Interdimensional Rift, Stage 5 |
| 23 | Adamantoise | FFV | Crush | If turtles truly are the longest-lived animals, then this guy deserves his own holiday. | Coral Sword (No.12) | Palamecia Desert, Stage 1 / Interdimensional Rift, Stage 5 |
| 24 | Gigas | FFV | Elbow | This speedy giant loves a good fight. But watch out when he starts throwing elbows. | Surviver (No.21) | Palamecia Desert, Stage 3 / Interdimensional Rift, Stage 3 |
| 25 | Tonberry | FFV | Knife | These fiends lurk in darkness, slowly drawing near those whose eyes meet theirs. | Ichigeki (No.61) | Palamecia Desert, Stage 3 / Outskirts of Midgar, Stage 2 / The Archylte Steppe, Stage 5 |
| 26 | Black Knight | FFII | Stab | Four of these fiends together cannot be defeated--at least not by permissible means. | Blood Lance (No.69) | Palamecia Desert, Stage 2 |
| 27 | Emperor | FFII | Starfall | Returned from Hell with all its power, this fiend is simply as evil as they come. | Golden Spear (No.70) | Palamecia Desert, Stage 4 |
| Fabul Waterway | ||||||
| 28 | Crew Dust | FFV | Ray | Watch out for these spirits on fire-powered ships. They come and go in a flash. | Thief's Knife (No.5) | Fabul Waterway, Stage 1 & 3 / Outskirts of Midgar, Stage 1 & 2 & 4 |
| 29 | Grenade | FFV | Slap | The anger of these evil explosives is even greater than that of their bomb brethren. | Dancing Dagger (No.6) | Fabul Waterway, Stage 1 / Zanarkand Ruins, Stage 2 |
| 30 | Bloody Eye | FFIV | Wing Attack | Looks can kill, and this massive blood-red eye can't help but look at everything. | Wightslayer (No.14) | Fabul Waterway, Stage 1 / Interdimensional Rift, Stage 7 |
| 31 | Iron Claw | FFV | Scissor | This easy-to-clean utensil slices, dices, and disembowels hapless adventures. | Killer Bow (No.78) | Fabul Waterway, Stage 3 |
| 32 | Basilisk | FFIV | Talon Dive | This beast's gaze turns the living to stone. You don't want to get stoned, do you? | Organyx (No.25) | Fabul Waterway, Stage 1 & 3 / Interdimensional Rift, Stage 3 |
| 33 | Black Knight | FFIV | Rapid Fire | These knights are cursed to think but a single thought for all time--none shall pass. | Diamond Sword (No.26) | Fabul Waterway, Stage 3 / Interdimensional Rift, Stage 7 |
| 34 | Iron Giant | FFV | Takedown | With its massive sword, this mighty giant passes the time by rending things in two. | Defender (No.27) | Fabul Waterway, Stage 3 / Interdimensional Rift, Stage 3 / Zanarkand Ruins, Stage 3 & 4 & 5 |
| 35 | Flan Princess | FFIV | Caress | Not all princesses look pretty in pink. | Save the Queen (No.33) | Fabul Waterway, Stage 3 / Interdimensional Rift, Stage 5 |
| 36 | Cactuar | FFVI | 1,000 Needles | This sadist revels in making others pluck its thousand needles from their flesh. | Kotetsu (No.62) | Fabul Waterway, Stage 1 / Interdimensional Rift, Stage 1 |
| 37 | Scarmiglione | FFIV | Back Attack | The Archfiend of Earth is weakest of them all, but wins points for being the scariest. | Poison Rod (No.50) | Fabul Waterway, Stage 2 |
| 38 | Cagnazzo | FFIV | Whirlpool | It is not known exactly why the Archfiend of Water insists on walking on all fours. | Frost Rod (No.48) | Fabul Waterway, Stage 2 |
| 39 | Barbariccia | FFIV | Maelstrom | Some say the Archfiend of Wind's gales blew off her own garb. This is not likely. | Thunder Rod (No.49) | Fabul Waterway, Stage 2 |
| 40 | Rubicante | FFIV | Glare | The Archfiend of Fire is an honorable warrior who dons a fabulous flame-retardant cape. | Flame Rod (No.47) | Fabul Waterway, Stage 2 |
| 41 | Golbez | FFIV | Meteor | Sure he's an evil mage in all black, but that doesn't mean you can't call him brother! | Rune Blade (No.28) | Fabul Waterway, Stage 4 |
| South Figaro Sea | ||||||
| 42 | Crawler | FFVI | Slap | Want to hear the most annoying sound in the world? Listen to a crawler's Dischord. | Beast Killer (No.92) | South Figaro Sea, Stage 1 |
| 43 | Coeurl | FFIV | Claw | Cat lovers have mixed feelings about these felines. It must be the paralyzing and man-eating. | Cat Claws (No.55) | South Figaro Sea, Stage 1 / Interdimensional Rift, Stage 1 / The Archylte Steppe, Stage 5 |
| 44 | Ahriman | FFIV | Evil Eye | The gaze of this beast's great eye is absolutely petrifying. Literally and figuratively. | Sun Blade (No.15) | South Figaro Sea, Stage 1 / Interdimensional Rift, Stage 7 |
| 45 | Enchanted Fan | FFV | Stone | This ancient machine commands gusts and gales, which is nice come summer. | Aevis Killer (No.79) | South Figaro Sea, Stage 1 & 3 / Interdimensional Rift, Stage 7 |
| 46 | Magna Roader | FFVI | Roller | These unlikely creatures love going off sweet jumps. Vrooom vrooom vroooooom!!! | Crystal Sword (No.30) | South Figaro Sea, Stage 3 / Outskirts of Midgar, Stage 2 |
| 47 | Magitek Armor | FFVI | Magitek Missile | A technological feat of the Empire, melding magic and machine into a single terror. | Quicksilver (No.82) | South Figaro Sea, Stage 1 & 3 |
| 48 | Great Malboro | FFVI | Really Bad Breath | "Great" here refers primarily to the rancidity of the creature's breath. We're talking halitosis. | Yoshiyuki (No.64) | South Figaro Sea, Stage 3 / Interdimensional Rift, Stage 5 |
| 49 | Prototype | FFV | Missile | This thing is pretty powerful for a prototype that just climbed out of some ruins. | Ancient Sword (No.18) | South Figaro Sea, Stage 1 |
| 50 | Mover | FFV | Brutal Bound | Though these three are and always have been together, they bear no relation. | Stardust Rod (No.52) | South Figaro Sea, Stage 3 |
| 51 | Ultros | FFVI | Tentacle | Many have come to question the nature of this octopus's relationship to Typhon. | Lilith Rod (No.51) | South Figaro Sea, Stage 2 |
| 52 | Typhon | FFVI | Snort | Never one to mince words, this vile, two-faced monster lets its snort do the talking. | Zwill Crossblade (No.8) | South Figaro Sea, Stage 2 |
| 53 | Kefka | FFVI | Firaga | The power of this first Magitek Knight of Gestahl came at the cost his sanity. True story. | Shining Staff (No.43) | South Figaro Sea, Stage 4 |
| Eureka Forest | ||||||
| 54 | Killer Mantis | FFVI | Metal Cutter | The unmanning mandibles of this menacing mantis have mangled many a man. | Blood Sword (No.32) | Eureka Forest, Stage 1 & 3 |
| 55 | Frostbeast | FFIV | Hose | Ice was made to be melted. The same truism goes doubly so far beasts made of ice. | Ice Brand (No.23) | Eureka Forest, Stage 1 |
| 56 | Kum Kum | FFIII | Blizzaga | If you try to figure out the origin of this monster's name, you're gonna have a bad time. | Kagenui (No.60) | Eureka Forest, Stage 1 & 3 |
| 57 | Dhorme Chimera | FFV | Hose | For having lion, goat, dragon, and behemoth parts, this beast is surprisingly weak. | Tiger Fangs (No.56) | Eureka Forest, Stage 1 & 3 / Outskirts of Midgar, Stage 4 & 5 |
| 58 | Sand Worm | FFIV | Thwack | These dry desert-dwellers detest water. Throw some on them and watch them squirm. | Kiku-ichimonji (No.63) | Eureka Forest, Stage 1 & 3 / Interdimensional Rift, Stage 1 |
| 59 | Malboro | FFVI | Bad Breath | Far too many arms, far too large a mouth, and breath that can end life, just run away. | Partisan (No.73) | Eureka Forest, Stage 3 / Zanarkand Ruins, Stage 4 |
| 60 | Behemoth King | FFVI | Heave | Few who encounter this king of the Veldt live to see its tail, must less tell of it. | Duel Claws (No.58) | Eureka Forest, Stage 3 |
| 61 | Gil Turtle | FFV | Turtle | The shells of these turtles are said to be full of gil. Crack one open and see. | Impartisan (No.71) | Eureka Forest, Stage 1 / Interdimensional Rift, Stage 5 |
| 62 | Siegfried | FFVI | Hyperdrive | With a name like Siegfried, it's only natural that he would be a master swordsman. | Ragnarok (No.37) | Eureka Forest, Stage 3 / Interdimensional Rift, Stage 7 |
| 63 | Hein | FFIII | Thundaga | A good wizard gone bad, and originator of the much-loathed Barrier Shift spell. | Artemis Bow (No.80) | Eureka Forest, Stage 2 |
| 64 | Cloud of Darkness | FFIII | Wave Cannon | This being born of Xande's death sees all creation and it wants it painted black. | Deathbringer (No.36) | Eureka Forest, Stage 4 |
| Narshe Plains | ||||||
| 65 | Elm Gigas | FFV | Left Jab | This left-jabbing wind giant floats like a butterfly and stings like a bee. | Apollo's Harp (No.90) | Narshe Plains, Stage 1 & 3 |
| 66 | Flamehound | FFIV | Hose | Even dog lovers have to admit it feels good to cast an ice spell on these things. | Flametongue (No.24) | Narshe Plains, Stage 1 & 3 / Interdimensional Rift, Stage 3 |
| 67 | Ninja | FFVI | Shuriken | Ninja don't sleep. They wait. Ninja don't dodge bullets. Bullets dodge ninja. And so on. | Homura (No.65) | Narshe Plains, Stage 1 & 3 |
| 68 | Behemoth | FFVI | Beatdown | Where does a behemoth sit at the faire? It kills everyone and destroys the grounds. | Dragon Claws (No.57) | Narshe Plains, Stage 1 / Outskirts of Midgar, Stage 3 & 5 / Zanarkand Ruins, Stage 5 |
| 69 | Armor Construct | FFIV | Spin | This metallic monstrosity is extremely difficult to destroy. Why even bother? Move on. | Light Axe (No.86) | Narshe Plains, Stage 1 & 3 / Outskirts of Midgar, Stage 5 |
| 70 | Gigantos | FFVI | Throat Jab | When this colossal giant gets its weight behind a jab, your throat is in for some trouble. | Great Axe (No.85) | Narshe Plains, Stage 3 |
| 71 | Omega | FFV | Wave Cannon | An ancient machine lacking onboard navigation, lost in the Interdimensional Rift forever. | Ulysses (No.84) | Narshe Plains, Stage 3 / Interdimensional Rift, Stage 3 / Outskirts of Midgar, Stage 5 |
| 72 | Skull Eater | FFV | Incisor | This crazy-eyed grey squirrel wants nothing more than to eat your face and head. | Valiant Knife (No.9) | Narshe Plains, Stage 1 |
| 73 | Deathgaze | FFVI | Aeroga | An airship and this winged dread would truly make for a nightmare at 20,000 fulms. | Venom Claws (No.59) | Narshe Plains, Stage 3 / Interdimensional Rift, Stage 7 |
| 74 | Ultima Weapon | FFVI | Meteor | Though ancient, unrivaled, and unbleeding, it still feels the need to brag about its power. | Ultima Weapon (No.31) | Narshe Plains, Stage 2 |
| 75 | Lord Kefka | FFVI | Forsaken | This psycho clown and self-made god has an unhealthy appetite for destruction. | Lohengrin (No.17) & Murakumo (No.67) | Narshe Plains, Stage 4 |
| Troia Range | ||||||
| 76 | Zu | FFV | Dive | This selfish bird attacks from above with no consideration at all for what you're doing. | Trident (No.72) | Troia Range, Stage 1 & 3 / Interdimensional Rift, Stage 7 / Zanarkand Ruins, Stage 5 / The Archylte Steppe, Stage 2 |
| 77 | Sandcrawler | FFV | Maelstrom | Some say this beast hides in the sand to ambush prey, but perhaps it's just shy. | Holy Lance (No.74) | Troia Range, Stage 1 / Interdimensional Rift, Stage 1 |
| 78 | Tyrannosaurus | FFV | Mad Rage | Even in death, this monstrous skeletal lizard has not lost its taste for blood and flesh. | Fire Lash (No.93) | Troia Range, Stage 1 & 3 |
| 79 | Deathmask | FFIV | Holy | Not a face you'd want to wake up to in the morning. | Bismarck (No.83) | Troia Range, Stage 1 & 3 |
| 80 | Armored Fiend | FFIV | Flamethrower | An enhanced armor construct that is even harder and more annoying to defeat. Great... | Rune Axe (No.87) | Troia Range, Stage 1 & 3 / Interdimensional Rift, Stage 3 |
| 81 | Thanatos | FFIII | Knock Silly | This knight decapitated himself so his headless horse wouldn't feel self-conscious. | Yoichi's Bow (No.81) | Troia Range, Stage 3 |
| 82 | Shinryu | FFV | Tidal Wave | Best make sure you are well-leveled and well-geared before taking on this dragon. | Lightbringer (No.19) | Troia Range, Stage 3 |
| 83 | Master Tonberry | FFVI | Knife | What a large knife, you say? why, all the better to dispatch you with. | Assassin's Dagger (No.7) | Troia Range, Stage 1 |
| 84 | Intangir | FFVI | Meteor | This sleeping beast does not take kindly to being woken. | Tinklebell (No.91) | Troia Range, Stage 3 |
| 85 | Demon Wall | FFIV | Crush | "As if the attacking doors weren't enough..." | Gorgon Blade (No.29) | Troia Range, Stage 2 |
| 86 | Zeromus | FFIV | Big Bang | This self-styled wellspring of darkness hates everything, and he's okay with that. | Treaty-Blade (No.38) & Mace of Zeus (No.44) | Troia Range, Stage 4 |
| Interdimensional Rift | ||||||
| 87 | Lich | FFI | Flare | This undead Fiend of Earth commands powerful magic and looks great in purple. | Radiant Lance (No.75) | Interdimensional Rift, Stage 2 |
| 88 | Marilith | FFI | Firaga | The Fiend of Fire herself gets mixed up when flailing all six of her swordarms. | Butterfly Sword (No.16) | Interdimensional Rift, Stage 4 |
| 89 | Kraken | FFI | Blizzaga | This regal Fiend of Water has a penchant for sinking things with its tentacles. | Nanatsusayanotachi (No.66) | Interdimensional Rift, Stage 6 |
| 90 | Tiamat | FFI | Levinbolt | The envy of Marilith, the six necks of this Fiend of Wind never gets entangled. | Wyvern Lance (No.76) | Interdimensional Rift, Stage 8 |
| 91 | Neo Exdeath | FFV | Grand Cross | If being consumed by the Void doesn't make you want to destroy everything, what will? | Excalibur (No.35) | Interdimensional Rift, Stage 9 |
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