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    FAQ/Strategy Guide by Robo_Mike

    Version: 1.10 | Updated: 09/29/13 | Search Guide | Bookmark Guide

    
    INJUSTICE: GODS AMONG US iOS
    Strategy Guide/FAQ
    by Robo_Mike
    v. 1.10
    for app version v. 1.6.1
    
    Good day and welcome to my Injustice IOS Strategy Guide/FAQ. I hope
    that the tips here will make your quest to unlock items for the
    console version easier and better. But be warned: this game still
    takes a lot of grinding and some luck in getting the cards that you
    want via the in-game booster packs.
    
    I strongly advise against buying credits through the in-app purchases.
    
    The starter pack is $4.99 again, but there's no reason to pay for this
    or buy any energy credits with $$$ unless you REALLY wanna support the
    devs... but then again, I'd recommend just buying the console
    Injustice game for this purpose.
    
    ***
    
    TABLE OF CONTENTS
    
    Section A. TL;DR
            B. Basic Controls and Notations
            C. Characters
            D. The Best Characters
            E. Strategy and Tips
               * Starting Out
               * Energy Management
               * General Tips
               * Battle Tips
               * Character-Specific Strategy
            F. Challenge Mode
            G. Glitches and Exploits
            H. Frequently Asked Questions, And Tips
               * Cards For Boss Fights
               * Powering Up Your Level 1-2 Specials
            I. Parting Words
               * Disclaimer
               * Version Info
               * Coming Soon?
               * Thanks
    
    To go to a specific section, just search for "Section D...", replace
    the letter with the section you want.
    
    ***
    
    ==================
    Section A... TL;DR
    ==================
    
    Here we outline the guide's recommendations to start.
    
    Basics:
    Optional: Buy Injustice core game to support devs. :D
    1. Always unlock your skills as you level up, but don't upgrade yet.
    2. When starting out buy ONLY the daily discounted gold pack
       (...and hope you get Batman.) OR 1 each of Nightwing versions.
    3. POKE. Repeat until dead.
    4. BLOCK AND PUNISH.
    5. Use meter when full or lv1-2 special move can kill enemy.
    
    Progression:
    1. Try to avoid buying bronze and silver packs. Always go straight
       for the discounted gold pack.
    2. If you need more money, use your remaining characters in easy
       battles that finish quickly.
    3. When grinding, always fight in the highest level battle that your
       group can handle.
    4. Aim for LV5 Gold Elite cards.
    5. Special Mention: Lv5 Elite Batman enables you to easily grind
       money in the Mirror Match in the final page (before are able to
       move on to the matches afterwards).
    
    The best characters in the game, per tier in my opinion:
    * BRONZE - Nightwing (Normal)
    * SILVER - Nightwing (Regime)
    * GOLD - Batman (Normal)
    
    Other decent characters, in alphabetical order:
    * Batgirl
    * Batman (Insurgency)
    * Doomsday (Normal)
    * The Flash (Normal)
    * The Flash (Regime)
    * Lex Luthor (Normal)
    * Lobo
    * Solomon Grundy (Normal)
    * Superman (Red Son)
    * Superman (Regime)
    * Wonder Woman (Normal)
    * Wonder Woman (Regime)
    
    ***
    
    =========================================
    Section B... Basic Controls and Notations
    =========================================
    
    CONTROLS
    (TAP)   Light Attack - tap the screen
     Light Attack String - tap the screen thrice, then swipe in the
                           direction shown for a Knockdown Blow
    (SWIPE)Strong Attack - swipe sideways across the screen
    (LV1) Special Attack - tap the apporpriate button on your super meter
    (LV2) (LV3)            based on level
    (BLOCK)        Block - press and hold two points on the screen
    (TAG)  Tag / Tag Out - tap the portrait of character to switch to
    
    OTHER TERMS I USE IN THE GUIDE
                    Poke - a fairly safe attack where you can easily block
                           afterwards
                  Punish - attacking to capitalize on a mistake made by
                           the opponent
             Unblockable - a move can't be blocked; referred to in-game as
                           Block Breaker, LV3 special attacks are always
                           unblockable
                    Stun - caused by some special attacks, affected victim
                           can't move or block for the duration
            Energy Drain - caused by some special attacks, the victim
                           loses super meter energy on hit, blocking
                           causes less meter loss
           Passive Skill - a trait unique to each character
       Card Quality/Tier - Bronze, Silver or Gold colors
         Energy Recharge - Use to restore a character's energy to max.
                  (Card)   You need three for an entire team.
    
    ***
    
    =======================
    Section C... Characters
    =======================
    
    UNDER CONSTRUCTION
    
    NOTES
    1. Arranged alphabetically by card quality
    2. For characters without subtitles, we may label them as (Normal) if
       confusing.
    
    LEGEND
    * Character Name (Version)
    COST - Cost of card in shop
    ATTACK POWER - Starting attack power (indicated by fist)
    HIT POINTS - Starting life (indicated by heart)
    PASSIVE SKILL - Describe passive skill here
    LV1 - attack name (special ability)
    LV2 - attack name (special ability)
    LV3 - attack name
    
    COST - 
    ATTACK POWER - 
    HIT POINTS - 
    PASSIVE SKILL - 
    LV1 - 
    LV2 - 
    LV3 - 
    
    
    UNLOCKABLE CHARACTERS
    (They won't appear in the shop until you get them. You can get them
     randomly in packs for a low chance.)
    
    Bane (Knightfall)
     - Complete 50 random challenges in Injustice console
    Batgirl
     - Complete Challenge Mode (ended August 11, 2013)
    Batman (Beyond)
     - Complete the Met All Transitions challenge in Injustice console
       (as in, go through all 3 transitions of Metropolis)
    The Flash (New 52)
     - Finish the Speed Run battle in console version
    Green Lantern (New 52)
     - Log-in to WBID
    Harley Quinn (Arkham Asylum)
     - Finish Girl Power challenge in console version
    Solomon Grundy (Red Son)
     - Buy in special Red Son pack.
    Superman (Prison)
     - Finish story mode in console version
    Superman (Red Son)
     - Buy in special Red Son pack.
    Wonder Woman (Red Son)
     - Buy in special Red Son pack.
    Zod
     - Complete Challange Mode (ended August 26, 2013)
    
    BRONZE QUALITY
    
    * Catwoman (Regime)
    COST - 8,000
    ATTACK POWER - 200
    HIT POINTS - 200
    PASSIVE SKILL - Sharpened Claws (Catwoman's basic attacks deal 25% more
                                     damage to opponents suffering from
                                     damage-over-time effects.)
    LV1 - Cat Claws (Bleed)
    LV2 - Cat Dash
    LV3 - Nine Lives
    
    * Cyborg (Normal)
    COST - 10,000
    ATTACK POWER - 190
    HIT POINTS - 250
    PASSIVE SKILL - Self-Repair (Cyborg regenerates health at double the
                                 normal speed when tagged-out.)
    LV1 - Sonic Disruptor (Stun)
    LV2 - Target Acquired
    LV3 - Target Lock
    
    * Deathstroke (Insurgency)
    COST - 12,000
    ATTACK POWER - 270
    HIT POINTS - 200
    PASSIVE SKILL - Lock and Load (For each knock-out Deathstroke deals,
                                   he gets 15% power.)
    LV1 - Sword Spin
    LV2 - Full Auto
    LV3 - Eye for an Eye
    
    * Green Arrow (Insurgency)
    COST - 
    ATTACK POWER - 
    HIT POINTS - 
    PASSIVE SKILL - Tactics (Green Arrow and his teammates deal 5% increased
                             damage on all attacks.)
    LV1 - Electric Arrow (Energy Drain)
    LV2 - Savage Blast
    LV3 - Arsenal Assault
    
    * Green Lantern (Normal)
    COST - 11,000
    ATTACK POWER - 260
    HIT POINTS - 200
    PASSIVE SKILL - Energy Shield (Once per match, when Green Lantern is
                                   below 40% health, he takes 50% less damage
                                   for 8 seconds.)
    LV1 - Turbine Smash
    LV2 - Rocket Barrage
    LV3 - Beware My Power
    
    * Green Lantern (New 52)
    COST - 12,000
    ATTACK POWER - 270
    HIT POINTS - 210
    PASSIVE SKILL - Protective Shield (His team gets +5% maximum health.)
    LV1 - Turbine Smash
    LV2 - Grand Slam
    LV3 - Beware My Power
    
    * The Flash (Normal)
    COST - 11,000
    ATTACK POWER - 280
    HIT POINTS - 180
    PASSIVE SKILL - Speedforce (Activating a special attack gives The Flash
                                a 15% attack speed increase. This stacks
                                up to three times.)
    LV1 - Lightning Kick
    LV2 - Sonic Pound
    LV3 - Speed Zone
    
    * The Flash (New 52)
    COST - 11,000
    ATTACK POWER - 280
    HIT POINTS - 180
    PASSIVE SKILL - Hyperactive (The Flash's power generates 5% faster.)
    LV1 - Lightning Kick
    LV2 - Bolt of Lightning (stun)
    LV3 - Speed Zone
    
    * Harley Quinn (Normal)
    COST - 8,000
    ATTACK POWER - 200
    HIT POINTS - 200
    PASSIVE SKILL - Crazy Love (When teamed up with The Joker, both Harley
                                and The Joker deal 25% more damage.)
    LV1 - Cartwheel
    LV2 - Bag-o-Tricks (random effect: Damage Bonus, Health Restoration or Bomb)
    LV3 - Mallet Bomb
    
    * Lex Luthor (Normal)
    COST - 10,000
    ATTACK POWER - 220
    HIT POINTS - 220
    PASSIVE SKILL - Advanced Power Source (+15% increased team damage)
    LV1 - Lance Blast (Energy Drain)
    LV2 - Gravity Pull
    LV3 - Coordinates Received
    
    * Nightwing (Normal)
    COST - 9,000
    ATTACK POWER - 210
    HIT POINTS - 210
    PASSIVE SKILL - Hand-to-Hand Combatant (Takes 25% less basic attack damage)
    LV1 - Ground Sparks (Energy Drain)
    LV2 - Staff Spin
    LV3 - Dark as Night
    
    * Sinestro (Normal)
    COST - 11,000
    ATTACK POWER - 260
    HIT POINTS - 200
    PASSIVE SKILL - Powered By Fear (If an opponent tags out while Sinestro
                                     is active, Sinestro gains +15% power.)
    LV1 - Death From Above
    LV2 - Fear Blasts (Energy Drain)
    LV3 - Sinestro's Might
    
    * Solomon Grundy (Regime)
    COST - 11,000
    ATTACK POWER - 200
    HIT POINTS - 260
    PASSIVE SKILL - Born on a Monday (Once per match, when knocked out, gains
                                      back 25% of his health.)
    LV1 - Cleaver Spin
    LV2 - Grave Rot (Poison)
    LV3 - Grave Digger
    
    ***
    
    SILVER QUALITY
    
    * Bane (Knightfall)
    COST - 50,000
    ATTACK POWER - 470
    HIT POINTS - 420
    PASSIVE SKILL - Venom Overdose (Once per match, when Bane is below 40%
                                health, he gets 150% increased power
                                generation for 8 seconds.)
    LV1 - Rage Slam
    LV2 - Thundering Dropkick
    LV3 - Break the Bat
    
    * Bane (Regime)
    COST - 47,000
    ATTACK POWER - 460
    HIT POINTS - 400
    PASSIVE SKILL - Venom Rage (Once per match, when Bane is below 40% health,
                                he does 25% increased damage for 6 seconds.)
    LV1 - Rage Slam
    LV2 - Venom Uppercut
    LV3 - Break the Bat
    
    * Black Adam (Normal)
    COST - 51,000
    ATTACK POWER - 500
    HIT POINTS - 400
    PASSIVE SKILL - Lightning Aura (When Black Adam tags in, he gains an aura
                                    that will damage the opponent if Black
                                    Adam is hit. Lasts for 3 hits.)
    LV1 - Electric Burst
    LV2 - 
    LV3 - Teth-Adam
    
    * Catwoman (Normal)
    COST - 35,000
    ATTACK POWER - 400
    HIT POINTS - 300
    PASSIVE SKILL - Razor Claws (Catwoman's basic attacks deal 50% more
                                 damage to opponents suffering from
                                 damage-over-time effects.)
    LV1 - Cat Claws
    LV2 - 
    LV3 - Nine Lives
    
    * Cyborg (Regime)
    COST - 44,000
    ATTACK POWER - 370
    HIT POINTS - 450
    PASSIVE SKILL - Re-Energize (Cyborg regenerates power at 150% the normal
                                 rate while tagged-out.)
    LV1 - Sonic Disruptor (Stun)
    LV2 - Power Fist
    LV3 - Target Lock
    
    * Deathstroke (Normal)
    COST - 47,000
    ATTACK POWER - 460
    HIT POINTS - 400
    PASSIVE SKILL - Paid Mercenary (For each knock-out Deathstroke deals, he
                                    does 25% more damage on his next Special
                                    Attack.)
    LV1 - Point Blank
    LV2 - Sword Flip (Bleed)
    LV3 - Eye for an Eye
    
    * Doomsday (Regime)
    COST - 51,000
    ATTACK POWER - 400
    HIT POINTS - 500
    PASSIVE SKILL - Hero Slayer (When Doomsday deals a knock-out, his next
                                 Special Attack will be unblockable. Bonus
                                 remains even when tagged out.)
    LV1 - Ultimate Liftoff
    LV2 - Supernova
    LV3 - Mass Destruction
    
    * Green Lantern (Regime)
    COST - 47,000
    ATTACK POWER - 450
    HIT POINTS - 400
    PASSIVE SKILL - Power Battery (Green Lantern and his teammates gain 25%
                                   increased Power generation.)
    LV1 - Turbine Smash
    LV2 - Lead Rain
    LV3 - Beware My Power
    
    * Green Arrow (Normal)
    COST - 
    ATTACK POWER - 
    HIT POINTS - 
    PASSIVE SKILL - Bow Blade (Deals damage to the enemy when blocking.)
    LV1 - Freeze Arrow (Freeze)
    LV2 - Hurricane Bow
    LV3 - Arsenal Assault
    
    * Harley Quinn (Insurgency)
    COST - 35,000
    ATTACK POWER - 380
    HIT POINTS - 320
    PASSIVE SKILL - Psychotic Sidekick (Harley and her teammates deal 10%
                                        more damage.)
    LV1 - Line of Fire
    LV2 - Bag-o-Tricks
    LV3 - Mallet Bomb
    
    * The Flash (Regime)
    COST - 47,000
    ATTACK POWER - 480
    HIT POINTS - 370
    PASSIVE SKILL - Team Flash (The Flash and his teammates attack 15% faster)
    LV1 - Lightning Kick
    LV2 - Hurricane Kick
    LV3 - Speed Zone
    
    * The Joker (Normal)
    COST - 48,000
    ATTACK POWER - 470
    HIT POINTS - 400
    PASSIVE SKILL - Toxic Death (If The Joker is knocked out,
                                 opponent loses health.)
    LV1 - Bang!
    LV2 - Laughing Gas
    LV3 - Why So Serious?
    
    * Lex Luthor (Insurgency)
    COST - 46,000
    ATTACK POWER - 420
    HIT POINTS - 420
    PASSIVE SKILL - Force Field (Lex Luthor and his teammates have 25%
                                 increased maximum health.)
    LV1 - Lance Blast (Energy Drain)
    LV2 - Orbital Strike
    LV3 - Coordinates Received
    
    * Nightwing (Regime)
    COST - 42,000
    ATTACK POWER - 420
    HIT POINTS - 380
    PASSIVE SKILL - Hand-to-Hand Expert (Takes 50% less basic attack damage)
    LV1 - Ground Sparks (Energy Drain)
    LV2 - Kali Fury
    LV3 - Dark as Night
    
    * Sinestro (Regime)
    COST - 47,000
    ATTACK POWER - 450
    HIT POINTS - 400
    PASSIVE SKILL - Fear Will Rise (If an opponent tags out while fighting
                                    Sinestro, he gains back 25% of his total
                                    Power.)
    LV1 - Death from Above
    LV2 - Unrelenting Fury
    LV3 - Sinestro's Might
    
    * Solomon Grundy (Normal)
    COST - 45,000
    ATTACK POWER - 350
    HIT POINTS - 480
    PASSIVE SKILL - From the Grave (Once per match, on the brink of defeat,
                                    gains back 50% of his health.)
    LV1 - Cleaver Spin
    LV2 - Swamp Hands (Stun)
    LV3 - Grave Digger
    
    * Wonder Woman (Normal)
    COST - 49,000
    ATTACK POWER - 420
    HIT POINTS - 460
    PASSIVE SKILL - Olympian Strength (Each time Wonder Woman blocks an attack
                                       she gains a 50% bonus to the damage of her
                                       next Special Attack. Stacks 3 times.)
    LV1 - Shield Toss
    LV2 - 
    LV3 - Justice Javelin
    
    ***
    
    GOLD QUALITY
    
    * Bane (Normal)
    COST - 157,000
    ATTACK POWER - 650
    HIT POINTS - 1,000
    PASSIVE SKILL - Venom Tank (Once per match, whne Bane is below 40% health
                                he does 25% increased damage for 10 seconds.)
    LV1 - Rage Slam
    LV2 - Lazarus Lockdown
    LV3 - Break the Bat
    
    * Batgirl
    COST - 192,000
    ATTACK POWER - 850
    HIT POINTS - 1,000
    PASSIVE SKILL - Tactical Advantage (Batgirl and her teammates start with 1
                                        bar of power.)
    LV1 - Art of Deception (Stun)
    LV2 - Redemption
    LV3 - High-Wire Act
    
    * Batman (Beyond)
    COST - 174,000
    ATTACK POWER - 850
    HIT POINTS - 900
    PASSIVE SKILL - Future Batsuit (Batman Beyond is immune to stun.)
    LV1 - Explosive Batarang (Stun)
    LV2 - Tricky Bat
    LV3 - The Dark Knight
    
    * Batman (Insurgency)
    COST - 182,000
    ATTACK POWER - 750
    HIT POINTS - 1,050
    PASSIVE SKILL - Martial Arts (Basic attacks deal 300% more damage when
                                  opponent is stunned.)
    LV1 - Explosive Batarang (Stun)
    LV2 - Lunge Kick
    LV3 - The Dark Knight
    
    * Batman (Normal)
    COST - 182,000
    ATTACK POWER - 700
    HIT POINTS - 1,100
    PASSIVE SKILL - Tactical Genius (Batman and his teammates deal 25%
                                     increased damage.)
    LV1 - Explosive Batarang (Stun)
    LV2 - Way of the Bat
    LV3 - The Dark Knight
    
    * Black Adam (Regime)
    COST - 133,000
    ATTACK POWER - 750
    HIT POINTS - 750
    PASSIVE SKILL - Lightning Shield (When Black Adam tags in, he gains a
                                      shield that will damage the opponent
                                      if Black Adam is hit. Lasts for
                                      3 hits.)
    LV1 - Electric Burst
    LV2 - Black Magic
    LV3 - Teth-Adam
    
    * Deathstroke (Red Son)
    COST - 192,000
    ATTACK POWER - 950
    HIT POINTS - 900
    PASSIVE SKILL - Red Son Speed (team gets +5% speed for each Red Son
                                   character on the team)
    
    LV1 - Sword Spin
    LV2 - Contract Killer
    LV3 - Eye for an Eye
    
    * Doomsday (Normal)
    COST - 201,000
    ATTACK POWER - 850
    HIT POINTS - 1050
    PASSIVE SKILL - Hero Killer (When Doomsday deals a knock-out, he gets
                                 50% of his maximum health back.)
    LV1 - Ultimate Liftoff
    LV2 - Earth Shake
    LV3 - Mass Destruction
    
    * Harley Quinn (Arkham)
    COST - 105,000
    ATTACK POWER - 700
    HIT POINTS - 600
    PASSIVE SKILL - Play Doctor (Harley and her teammates get +25% to their
                                 maximum health.)
    LV1 - Pop Pop
    LV2 - Bag-o-Tricks
    LV3 - Mallet Bomb
    
    * The Joker (Insurgency)
    COST - 148,000
    ATTACK POWER - 750
    HIT POINTS - 850
    PASSIVE SKILL - Last Laugh (If The Joker is knocked out,
                                opponent loses health.)
    LV1 - Bang!
    LV2 - Acid Flower (Poison)
    LV3 - Why So Serious?
    
    * The Joker (The Killing Joke)
    COST - 60 Alliance Points
    ATTACK POWER - 750
    HIT POINTS - 950
    PASSIVE SKILL - Joke's On You! (If The Joker is knocked out, his
                                    teammates' power is charged to full.)
    LV1 - Bang!
    LV2 - xxx
    LV3 - Why So Serious?
    
    * Lobo
    COST - 182,000
    ATTACK POWER - 850
    HiT POINTS - 1000
    PASSIVE SKILL - Czarnian Physiology (immune to Energy Drain)
    LV1 - Hook Charge
    LV2 - Game Over (poison)
    LV3 - The Main Man
    
    * Raven (Regime)
    COST - 201,000
    ATTACK POWER - 950
    HIT POINTS - 950
    PASSIVE SKILL - Demon Stance (Once per match when Raven is below 40%
                                  health, basic attacks drain power from
                                  the opponent.)
    LV1 - Twilight's End
    LV2 - Event Horizon
    LV3 - Deadly Sin
    
    * Solomon Grundy (Red Son)
    COST - 400,000 for the Red Son pack which includes other Red Son cards.
    ATTACK POWER - 800 
    HIT POINTS - 900
    PASSIVE SKILL - Red Son Toughness (team gets +15% health for each Red Son
                                       character on the team)
    LV1 - Cleaver Spin
    LV2 - Dead's Blood
    LV3 - Grave Digger
    
    * Superman (Normal)
    COST - 220000
    ATTACK POWER - 800 
    HIT POINTS - 1200
    PASSIVE SKILL - Super Speed (Once per match, when Superman is at 40%
                                 health or less, attacks are 50%
                                 faster for 6 seconds.)
    LV1 - Flying Punch
    LV2 - Super Breath
    LV3 - Kryptonian Smash
    
    * Superman (Prison)
    COST - 133000
    ATTACK POWER - 700 
    HIT POINTS - 800
    PASSIVE SKILL - Super Health (Once per match, when Superman is at 40%
                                  health or less, he regenerates health
                                  quickly for 6 seconds.)
    LV1 - Flying Punch
    LV2 - Unstoppable
    LV3 - Kryptonian Smash
    
    * Superman (Regime)
    COST - 220000
    ATTACK POWER - 900 
    HIT POINTS - 1100
    PASSIVE SKILL - Super Strength (Once per match, when Superman is at 40%
                                    health or less, he does 50% increased
                                    damage for 6 seconds.)
                                   (Note: DOES NOT include Level 3 super.)
    LV1 - Flying Punch
    LV2 - Heat Vision (Unblockable)
    LV3 - Kryptonian Smash
    
    * Superman (Red Son)
    COST - 400,000 for the Red Son pack which includes other Red Son cards.
    ATTACK POWER - 1000 
    HIT POINTS - 1100
    PASSIVE SKILL - Red Son Power (team gets +25% normal attack damage for
                                   each Red Son character on the team)
    LV1 - Flying Punch
    LV2 - Man of Steel
    LV3 - Kryptonian Smash
    
    * Wonder Woman (Regime)
    COST - 182,000
    ATTACK POWER - 750 
    HIT POINTS - 1050
    PASSIVE SKILL - Shield of the Gods (Gains 5% meter per blocked hit.)
    LV1 - Shield Toss
    LV2 - Shield Bash
    LV3 - Justice Javelin
    
    * Wonder Woman (Red Son)
    COST - 400,000 for the Red Son pack which includes other Red Son cards.
    ATTACK POWER - 900
    HIT POINTS - 1000
    PASSIVE SKILL - Red Son Power (team gets +15% power regeneration for
                                   each Red Son character on the team)
    LV1 - Shield Toss
    LV2 - By the Gods
    LV3 - Justice Javelin
    
    * Zod
    COST - 220,000
    ATTACK POWER - 800
    HIT POINTS - 1200
    PASSIVE SKILL - Phantom Zone Survivor (for every teammate that is
                            knocked out, Zod gets +20% damage and +20%
                            health)
    LV1 - Kryptonian Rifle
    LV2 - Ground Blast
    LV3 - Galactic Destruction
    
    ***
    
    ================================
    Section D... The Best Characters
    ================================
    
    CRITERIA
    
    So what are we looking for in a character?
    1. A.I. breaking
    2. Fast and safe normal attacks (pokes)
    3. A good Passive Skill
    4. A special move that can potentially hit multiple characters
    5. High damage Special Attacks
    6. Lv.1 Energy drain Special Attacks
    7. Offensive passives are generally preferred over defensive ones
    8. Other considerations
    
    
    BEST BRONZE CHARACTERS
    
    1st Place - Nightwing (Normal)
    * Spammable poke - Strong Attack x2
    * Good passive skill - 25% reduced damage from normal attacks
    * Energy drain - LV1 special attack
    * Can hit multiple characters with LV2 (generally a waste though)
    - CONS: Lv1 special attack has low damage
    
    2nd Place - Lex Luthor (Normal)
    * Good passive skill - Increases team damage by +15%
    * Energy drain - LV1 special attack
    - CONS: Slow attacks, Lv1 special attack has low damage
    
    3rd Place - The Flash (Normal)
    * Spammable poke - Strong Attack x1 (2 hits)
    * LV1 special attack can make poke even safer
    * Can easily hit multiple characters with LV2
    - CONS: Low health
    
    4th Place - Green Arrow (Insurgency)
    * Good passive skill - Increases team damage by +5%
    * Energy drain - LV1 special attack
    - CONS: Low normal attack damage, Lv1 special attack has low
            damage
    
    5th Place - Green Lantern (New 52)
    * Good passive skill - Increases team HP by +5%
    * Computer has difficulty blocking Strong Attack string
    
    Honorable Mentions: Deathstroke (Insurgency)
    
    
    BEST SILVER CHARACTERS
    
    1st Place - Nightwing (Regime)
    * Spammable poke - Strong Attack x2
    * Good passive skill - 50% reduced damage from normal attacks
    * Energy drain - LV1 special attack
    * Can hit multiple characters with LV2 (much better than normal
              Nightwing)
    - CONS: Lv1 special attack has low damage
    
    2nd Place - The Flash (Regime)
    * Spammable poke - Strong Attack x1 (2 hits)
    * OK passive skill - 15% faster basic attacks for your team
    - CONS: Low health
    
    3th Place - Solomon Grundy (Regime)
    * Good passive skill - Regain 50% health one time after HP is drained
    - CONS: Slow attacks, Lv2 is damaging but only on hit and if opponent
            doesn't tag
    
    4th Place - Wonder Woman (Normal)
    * Ridiculous passive skill - Up to 150% damage boost to special attacks
                         by blocking three times
    
    5th Place - Green Lantern (Regime)
    * OK passive skill - All your characters gain meter 15% faster
    * High damage - LV2 special attack
    
    Honorable Mentions: Black Adam (Normal), Green Arrow (Normal), Harley
                        Quinn (Insurgency)
    
    
    BEST GOLD CHARACTERS
    
    1st Place - Batman (Normal)
    * Spammable poke - Light Attack x1
    * Excellent passive skill - +25% team damage
    * LV1 super has stun (tip: tag out and do an LV2 super with teammate)
    * Ridiculous damage - LV2 special attack
    * Can hit multiple characters with LV2 (generally a waste though)
    - CONS: Lv1 special attack has low damage
    - PRO-TIP: Get. Batman. ASAP.
    
    2nd Place - Wonder Woman (Regime)
    * Excellent passive skill - Block for tons of meter
    - CONS: No safe poke, slow attacks
    
    3rd Place - Superman (Regime)
    * OK passive skill - Normal attack damage increase
    * Highest starting attack power so far among all cards other than
      Superman (Red Son).
    * High damage - LV3 special attack compared to others
    * LV3 super move animation isn't long (heh heh)
    * LV2 super move is unblockable, and combined with passive skill,
      can do more damage than his Level 3. (When both fully upgraded.)
    - CONS: No safe poke, attack string prone to not trigger knockdown
              blow, leaving Superman vulnerable
    
    4th Place - Doomday (Regime)
    * RIDICULOUS passive skill - Regenerate 50% life if Doomsday defeats
              someone
    - CONS: Slow attacks with short range, Strong Attack string only
              2 hits, passive useless in singular boss battles
    
    5th Place - Lobo
    * Excellent passive skill - Immune to the very annoying Energy
                                Drain
    - CONS: Passive skill is matchup-dependent (but very, very useful
            against Energy Drain users).
    
    Honorable Mentions: Batgirl, Black Adam (Regime),
                        Batman (Insurgency), Superman (Red Son)
    
    ***
    
    ==============================
    Section E... Strategy and Tips
    ==============================
    
    STARTING OUT
    
    1. To start with, you always get 3 random bronze characters.
       If you want, you can remove the game from your apps,
       re-install the game and hope for a good set (Nightwing + Lex
       Luthor + The Flash or Deathstroke is perfect).
    2. It is recommended you sign up or log onto your Warner Brothers
       ID (WBID) to get a free Green Lantern (New 52).
    3. Try to have at least six characters, even bronze ones. Note you
       get a character free in some of the First Page battles.
    4. Once you have six characters don't buy another bronze or silver
       pack or character (unless you want both Nightwings).
    5. Resist the temptation of buying your favorite characters
       directly unless you already have your stable party of 6
       Gold/Silver characters. (Unless it's Nightwing or Batman or
       Regime Wonder Woman.)
    6. The first boss is fairly do-able with 3 bronze characters.
    7. If you can't beat the boss yet, grind a bit in Battle 6 for
       more levels or until you can buy a Gold character.
    
    
    ENERGY MANAGEMENT
    
    1. Each character has a maximum of 10 bars of energy.
       Each energy bar refills at the rate of 12 minutes per bar.
       It takes two hours (120 minutes) to fill up a character from
       zero. (This recharge time is reduced by various cards, but don't
       go out of your way to buy them.)
    2. In general you need 2 complete parties to beat most battles
       in one sitting. Go for 6 gold and/or silver characters! Any
       leftover characters can be used for grinding credits in lower
       level battles.
    3. It's generally not worth it to invest in energy regeneration,
       or buy energy refills with $$$.
    4. You get 2-3 energy refills for finishing most battles for the
       first time. (Usually 2 for early battles and 3 for later ones.)
    
    
    GENERAL TIPS
    
    1. Don't be tempted to buy credits with $$$. Ever. Your shortage
       will be solved by a bit of grinding. Money will stop being a
       real problem advancing through the 4th or 5th page.
       (It will be a real problem again by the final page, though.)
    2. Early in the game, grind credits on either Battle 6, Page 1 or
       Battle 13, Page 2. These are the easier battles that Bronze
       characters can handle before the Silver cards start coming in.
    3. Take advantage of the discounted Gold Booster Pack. Unless
       you're rolling in dough, or have a ton of free time, you
       probably won't be able to buy more than one Gold Pack per day
       anyway.
    4. Know when to fold. If you are having trouble with a battle,
       just quit that one and level up at another set of battles in
       your level range you are confident of winning.
    5. Bonus battles are usually saved for later because of ridiculous
       conditions.
    6. Buy a character's LV2 and LV3 Special Attacks at (character)
       Level 5 and Level 20, respectively.
    
    
    BATTLE TIPS
    
    1. POKES are the fastest way to beat your opponent and maximize
       your time vs. gold and experience gain. By NOT knocking them
       down or performing the slow third attack finisher, in
       conjunction with a fast spammable attack, you can maximize
       your normal attack damage over time, while building meter for
       your special attacks.
    2. BLOCK the opponent's attacks and PUNISH them. This is a good
       thing to do for characters without fast attacks.
    3. Always, always block the enemy's special moves. Some enemies
       just have too much attack power.
    4. For bosses, it's very helpful to drain their meter regularly
       if you have the characters to do it. Most of their damage
       output is from their special attacks and if you prevent these
       you may just succeed.
    5. Light Attack string builds more meter for you than the
       Strong Attack string.
    6. With the exception of Wonder Woman (Regime) you do not get
       any meter for blocking an enemy's attack. (But the computer
       does gain meter if YOU block their attacks. Very annoying.)
    
    
    BUYING/UPGRADING CHARACTERS (in order)
    1. Get 6 bronze cards to start. (You may reach 6 bronze characters
       without buying any by the end of page 1 thanks to some
       freebies from battles.)
    2. With the exception of Batman (Normal), Wonder Woman (Regime),
       and all Nightwings - it is probably not helpful to buy other
       characters straight up.
    3. Don't buy a bronze, silver pack and go straight to the
       discounted gold pack.
    4. Once you have a couple of gold characters, focus on promoting
       one character to Elite LV5 before moving on to the next.
    5. Only when a character is Elite Lv5 should you consider
       upgrading special moves. And only then, you should focus on
       the Lv3 Super Move.
    6. Three LV5 Elite promoted characters and you may be able to
       finish the last page.
    7. You get a free character card the first time you beat a
       Special Battle.
    8. Optionally, you may choose to invest in a character's
       unique upgrades, they are generally worth it except the
       energy upgrade.
    
    
    LATE GAME PROGRESSION - ALL THE WAY TO MIRROR MATCH
    * Prior to this, you just need to pick the toughest 2-energy
      battle you can handle and grind that for money.
    1. Once you reach the last page, good places to grind money to
       promote a Level 5 Elite are the first battle and fourth
       battle.
    2. You can probably switch to Page 5 Bonus Battle once you
       have a Lv3 Elite Gold Card.
    3. Once you have Batman (Normal)** at LV5 Elite promoted, you
       can grind the Special Battle's mirror match using Batman
       (Normal)** and 2 bronze characters of your choice.
       ** You can also use certain other characters. See Q&A
       section for details.
    4. After that, once you can handle it, you just need to grind
       the Page 6 Bonus Battles and never have to worry about
       money in this game anymore.
    
    
    LATE GAME GRINDING COMPARISON (1st Battle Money unless mentioned)
    1. Page 5 Battle 33 - 1,070 credits (2 energy, 3 silvers)
    2. Page 5 Battle 34 - 1,080 (2 energy, 3 silvers)
    3. Page 6 Battle 36 - 1,230 (3 energy, 1 gold + ??)
    4. Page 6 Battle 39 - 1,260 (3 energy, 1 Lv1 gold + 2 gold)
    5. Page 5 Bonus Battle - 1,680 (3 energy, 1 lv3 gold + ??)
    6. Page 6 Bonus Battle - 1,950 (3 energy, 1 lv5 certain cards
                                    + 2 bronze)
    7. Page 6 Bonus Battle (Battles 2+) - 4,620+ each
                               (2 lv5 golds + Lex Luthor recommended)
    * Note: Page 5 normal battles are more efficient in energy to
            credit ratio compared to Page 6 battles 36-39. However,
            if you're using energy exploit, you may favor time
            efficiency over energy efficiency and you may like
            grinding the Page 6 battles instead.
            For Page 5 battles, I recommend Battle 33 over Battle 34
            because you can grind it easily with silver characters
            up to the third battle.
    
    
    CHARACTER-SPECIFIC STRATEGY
    (Under construction)
    
    Batgirl
    1. Free meter can speed up grinding a lot, especially combined
       with Wonder Woman (Regime)'s passive skill.
    
    Batman (any)
    1. Landing a Level 1 can result in a guaranteed Level 2 super
       for Batman or any of his allies.
    2. Light Attack x1 is a good poke. Jab the oppponent until they
       faint, you only need to react when they try a special attack,
       block it. (Except CPU can make some characters attack faster,
       be careful. Batman, Flash, Nightwing are some examples.)
    3. Batman (Normal): It's always a good idea to have him all
       the time to end battles faster.
    4. Batman (Normal): Way of the Bat (Level 2) can finish off
       multiple weakened foes.
    
    Black Adam (any)
    1. Tag out often to take advantage of his passive skill.
    2. Passive skill now reflects special/super move damage as of
       patch v1.5.1 and it will still consume charges per hit.
    VS. When an enemy's Black Adam passive is active, LV3 special
        attacks will have reflected damage against you. Be careful!
    VS. Use Light Attack or a multi-hitting LV1-2 special move like
        Green Lantern's LV2 Lead Rain to take the least damage while
        removing Black Adam's shield.
    
    Green Arrow (Normal), Lex Luthor, Sinestro, Black Adam (any)
    1. One strategy is to use the Energy Drain abilities whenever
       available to reduce the damage done by opponent significantly.
       You can also use them as "assist" characters to your strongest
       people, they can drain the enemy's energy and get out safely.
       Very helpful against boss battles.
    
    Green Arrow (Insurgency)
    1. Use Level 1 Special Attack to freeze enemy, then follow up with
       Level 2 Special Attack from Green Arrow or an ally.
    
    Doomsday (Regime)
    1. Tag him in when a character's about to be killed. Beat him
       to trigger the passive.
    2. Use special move immediately to tag incoming opponent.
    3. If you don't have meter, tag out ASAP to preserve the passive.
       Doomsday (and all other characters) can build meter while
       resting. [NOTE: You lose bonus when you tag out as of 1.5.1.]
    VS. Don't die.
    
    Doomsday (Normal)
    1. Tag him in when an enemy's down to an inch of their lives.
       Beat them up and knock them out to trigger the passive.
    VS. Use three gold characters when fighting this guy, and try
        not to lose a single character.
    
    Lobo
    1. His passive makes enemies with Energy Drain much less annoying.
    
    Nightwing (any)
    1. You can use Level 2 Special Attack on a low life opponent
       and deal some damage to their partner after they tag out.
    2. Strong Attack x2 is a good poke. In most cases you can easily
       block special moves the opponent may try, and even interrupt
       slower characters' normal attacks.
    
    The Flash (any)
    1. Strong Attack x1 is a good poke. In most cases you can easily
       block special moves the opponent may try, and even interrupt
       slower characters' normal attacks.
    2. The Flash's passives result in an even faster attack, making
       it easier to read the opponent and making it even harder to
       retaliate for them.
    
    Superman (Red Son), Wonder Woman (Red Son)
    1. In my opinion, if you're gonna use one Red Son character you
       might as well just use these two and a third character like
       Batman with a decent passive team bonus. Red Son
       Solomon Grundy's ability isn't worth the character slot.
    
    Superman (Regime)
    1. Doing a Level 1 or Level 2 Special Attack during passive
       power-up is very very good. Just don't do the Level 3.
    
    Wonder Woman (Normal)
    1. Simply block three times before doing any special move for
       ridiculous damage.
    VS. Keep your other finger ready for blocking. Alternatively,
        never attack her, block and let her come at you to avoid
        triggering her passive.
    
    Wonder Woman (Regime)
    1. Best character for defense, blocking gains a ton of meter.
    VS. If you want, just never attack her, block and let her come
        at you to avoid triggering her passive. This isn't as
        important to note as when fighting Wonder Woman (Normal),
        though.
    
    ***
    
    ===========================
    Section F... Challenge Mode
    ===========================
    
    You need to go online to get the challenge mode mission. It's
    a set of 5 Battles that are composed of 12-15 fights each. You
    get some sort of reward at the end.
    
    The list of challenges here will be sorted by ending day.
    But once the deadlines pass, you can no longer take that
    challenge ever again and it is lost forever.
    
    Challenges have restrictions, like "only Bronze Cards allowed".
    In addition, some fights (usually every 4 fights) have random
    conditions (Chaos, Countdown, etc.)--and you may get energy
    cards for those battles as well.
    
    All fights cost challenge points. You get 25 to start, but can
    get more by winning normal battles (0.5 challenge points
    per energy required for the fight), or buy more from the store:
          Small Challenge Pack - 3 CP for 10,000 credits
          Large Challenge Pack - 20 CP for 60,000 credits
    
    You can skip matches using credits. Cost seems to vary
    depending on difficulty and energy cost of the fights,
    from 1,000, 5,000, 10,000, 15,000 and 30,000.
    
    You can suspend a challenge and fight other battles, and
    you'll be exactly where you left off!
    
    You cannot replay a challenge you have already won. You can
    not replay a fight you've already won while going through a
    challenge.
    
    * Patch 1.5.1 changes
      > Normal battles give 0.5 challenge points per energy spent,
        down from 1.
      > Small Challenge Pack now 10,000 credits, up from 5,000.
      > Large Challenge Pack now 60,000 credits, up from 30,000.
    
    01. CHALLENGE ENDING AUGUST 11 (Patch 1.5)
    Rewards: (2 items) Bronze Booster Pack
             (3 items) 15,000 credits
             (4 items) Silver Booster Pack
             (5 items) Batgirl card
    Challenge 1: Enemies Lv1-12, Bronze Cards Only
                 1 energy, 1 CP per fight
    Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
                 1 energy, 1 CP per fight
    Challenge 3: Enemies Lv1-10, Catwoman must be on your team
                 2 energy, 1 CP per fight
    Challenge 4: Enemies Lv11-22, Harley must be on your team
                 2 energy, 1 CP per fight             
    Challenge 5: Enemies LV12-18, Bane must be on your team
                 Fight Batgirl at the end for a boss battle.
                 3 energy, 1 CP per fight
    
    02. CHALLENGE ENDING AUGUST 26 (Patch 1.5.1)
    Rewards: (2 items) Bronze Booster Pack
             (3 items) 15,000 credits
             (4 items) Silver Booster Pack
             (5 items) Zod card
    Challenge 1: Enemies Lv1-12, Bronze Cards Only
                 1 energy, 1 CP per fight
    Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
                 1 energy, 1 CP per fight
    Challenge 3: Enemies Lv1-10, Lex Luthor must be on your team
                 2 energy, 1 CP per fight
    Challenge 4: Enemies Lv11-22, Solomon Grundy must be on your
                 team; 2 energy, 1 CP per fight             
    Challenge 5: Enemies LV12-18, Doomsday must be on your team
                 Fight Zod at the end for a boss battle.
                 3 energy, 1 CP per fight
    
    03. CHALLENGE ENDING SEPTEMBER 16 (Patch 1.5.1)
    Rewards: (2 items) Bronze Booster Pack
             (3 items) 15,000 credits
             (4 items) Silver Booster Pack
             (5 items) Deathstroke (Red Son) card
    Challenge 1: Enemies Lv1-12, Bronze Cards Only
                 1 energy, 1 CP per fight
    Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
                 1 energy, 1 CP per fight
    Challenge 3: Enemies Lv1-10, Cyborg must be on your team
                 2 energy, 1 CP per fight
    Challenge 4: Enemies Lv11-22, Green Arrow must be on your
                 team; 2 energy, 1 CP per fight             
    Challenge 5: Enemies LV11-22, Black Adam must be on your team
                 Fight Deathstroke at the end for a boss battle.
                 3 energy, 1 CP per fight
    
    03. CHALLENGE ENDING OCTOBER 9 (Patch 1.6.1)
    Rewards: (2 items) Bronze Booster Pack
             (3 items) 15,000 credits
             (4 items) Silver Booster Pack
             (5 items) Raven (Regime) card
    Challenge 1: Enemies Lv1-10, Bronze Cards Only
                 1 energy, 1 CP per fight
    Challenge 2: Enemies Lv7-18, Green Arrow must be on your team
                 1 energy, 1 CP per fight
    Challenge 3: Enemies Lv7-20, Cyborg must be on your team
                 2 energy, 1 CP per fight
    Challenge 4: Enemies Lv12-25, Deathstroke must be on your
                 team; 2 energy, 1 CP per fight
    Challenge 5: Enemies LV15-30, Doomsday must be on your team
                 Fight Raven at the end for a boss battle.
                 3 energy, 1 CP per fight
    ***
    
    ==================================
    Section G... Glitches and Exploits
    ==================================
    
    GLITCHES
    * (1.1 only, FIXED in 1.2)
        You can have three of the same card in a team!
    
    * (1.1-1.2 only, FIXED in 1.4)
        Daily Login bonus totally did not work. There were no
        workarounds for this.
    
    * (1.1-1.2 only, FIXED in 1.4)
        Support cards not working when gotten from packs.
        If you get a support card from a pack it totally doesn't give
        its bonus. You can verify this easily if you get a +XP card.
        or +Energy card from packs, you won't get the benefit.
      Note: Buying a booster pack in 1.01-1.02 is a risk where getting
          support card will make it useless (re-buying it does not
          work).
    
    * (1.1-1.2 only, FIXED in 1.4)
        Nightwing's Passive Skill used to reduce damage from ALL moves
        including Special Moves and Supers! This makes him VERY annoying
        to fight, but also made your own Nightwings super good.
    
    * (1.1-1.2 only, FIXED in 1.4)
        Any passive that gave bonus damage for your team actually
        gives a +25% bonus rather than the listed value! (This made
        the passives of Green Arrow Insurgency, Lex Luthor Normal and
        Harley Quinn Insurgency just as good as Batman.)
    
    * (1.4-1.5.1 only, fixed in 1.6.1)
        Characters released starting from Lobo (including Batgirl and
        Zod) appear to have pathetic Level 3 Super damage. (As in, only
        as strong as the UNCHARGED Level 2.) In-game, those moves deal
        much more damage, so it's only a card display bug.
    
    * It's a new day, and Discounted Gold Pack didn't re-appear.
        (iPad) Try quitting the game entirely and coming back in. Make
               sure you are logged in to WBID.
      HOW:
        1. Go back to the app menu.
        2. Press the home (circle) button twice to see a list of recent
           apps.
        3. Press and hold Injustice until you see a red Minus (-) icon
           in iOS6 and press the Minus icon to close.
           Or press it and drag it to the top until it's off the screen
           in iOS7.
        4. Wait a couple of seconds before starting up Injustice again.
        5. Now go back in and see the pack is available. Otherwise, wait
           or advance date up to tomorrow and then try again.
    
    * Opponents can block from weird positions (e.g. flying in the air,
      knocked down on the ground, sometimes even while stunned!)
        This is very annoying and prevents true combos into special
        moves. But it seems they do have a reduced chance of blocking
        from those positions at least. I think.
    
        Sample "combos" affected by this include:
        1. Superman (any)'s Light Attack x3 into Knockdown Blow into
           Flying Punch (Level 1 Special Attack).
        2. Superman (any)'s Strong Attack x3 into Flying Punch.
        3. Lex Luthor (Insurgency)'s Strong Attack x3 into Oribital
           Strike (Level 2 Special Attack).
        4. Green Arrow (Normal)'s Ice Arrow (Lv1) into Hurricane
           Bow (Lv2).
    
    * Dead characters can use LV3 Supers!
        Just time it correctly and use the LV3 super right before
        the opponent deals the killing blow via their normal attack.
        Your character will do their super, but will be dead afterwards
        and your next character is already onscreen when the super
        finishes.
    
    * Cancel the enemy's special attack with your LV3 Super!
        The timing on this one is strict, you really have to perform
        your LV3 super right as they are doing their special move.
        (You're more likely to achieve this accidentally.)
        When performed correctly, your super animation will execute
        but you will see the name of the enemy's special move on the
        screen. (Yes, the opponent's meter will be used up!)
    
    * Floating Harley Quinn!
        Some versions of Harley float in the air when hit by
        Nightwing's Lv3 super.
    
    * Special moves with damage over time effects happen to the next
      character if the current enemy dies and there are more "hits"
      to the special move. (Contributed by Dijinn)
        The easiest to do this is with Catwoman, where if you kill
        someone with her Lv1 and she's still doing her dance, the next
        character that comes in will get Bleeding even if they are
        never damaged by it.
    
    EXPLOITS
    * Unlimited Energy
        Simply advance system clock by at least two hours to recharge
        your characters.
    
    * Always get the character card you want from a Booster Pack.
    * You can also use the backup method to try characters before you
      invest in them, experiment with various card upgrades, etc.
      HOW:
        1. Download a third party iOS file browser such as Phone Disk,
           iTools, etc. (Find one that's free, of course.)
        2. Browse to the Injustice (or InjusticeBrawler.2013) folder.
        3. Backup the Documents folder to your hard disk.
        4. Buy a pack. See if it's the character you want.
        5. If not, quit Injustice completely, see above.
        6. Replace the Documents folder with your backup.
        7. Go back into Injustice and do step 4 again.
        8. Buy a pack. See if it's the character you want.
        9. Repeat steps 5-8 until you get the character you want.
    
    * Unlimited chances to buy Starter Packs (1.5-1.5.1 only, fixed in
      1.6.1)
        Currently you can buy Starter Packs as long as you have 50,000
        credits (rather than just once as the game suggests); after you
        buy one, just quit the game and it will be back in the shop.
        (CRUD! It's back to $4.99!)
    
    ***
    
    =================================================
    Section H... Frequently Asked Questions, And Tips
    =================================================
    
    Q: At what card setup do you recommend fighting the boss cards?
    A: Green Lantern - Lv 10 any 3 Bronze (Lex Luthor helps a lot)
       Sinestro - Silver card + 2 Bronze (Nightwing Regime is great)
       Doomsday - Gold card + Silver card + Lex Luthor
       Batman - 2 Gold cards + Silver card
       Prison Superman - 1 Lv1 Elite Gold card + 2 Gold cards.
    
    Q: I have trouble powering up my Level 1 or 2 special moves, is
       there any way to do it better?
    A: SWIPE - you will just need to react to the onscreen arrow and
               swipe in the direction indicated. practice hard!
       SWIPE REPEATEDLY - use two hands and swipe alternately with the
               pointer fingers. there's some timing to this, otherwise
               your 2 swipes might count as one.
       BAR WITH MOVING LINE - just time your press when the horizontal
               bar is at the center. practice your timing! the cursor
               movement speed also varies per character and special move.
       CIRCLE - rapidly tap with four fingers (2 per hand) inside
               the circle
       CIRCLE AND BAR - use two fingers on the same hand and tap them
               on the screen alternately as fast as you can. you don't
               need to tap inside the circle. this is the hardest and
               most inconsistent game mechanic. I still don't know the
               secret behind this :D
       TAP - you just have to press the circles that appear, in order.
    
    Q: Now that the starter pack is 50,000 credits, is it worth starting
       with it?
    A: I dare say it's comparable to the starter gold pack to get through
       the pages with Silver characters before you reach the gold ones.
       Besides, you have chance to get Nightwing (Regime) or Doomsday
       (Regime) so it's worth a shot.
       EDIT as of patch 1.6.1: Nope, back to $4.99, forget this. :|
    
    Q: Is there any difference between promoting a character when s/he is
       at (character) Level 1 or Level 20 or Level 40? (Thanks lookie2k!)
    A: So far, it seems like it is similar to Pokemon where stats of the
       promoted character will be adjusted. It doesn't seem to matter
       what level of the character they get promoted, they will have the
       exact same Elite V stats in the end.
    
       HOW TO TEST - Grab a card that's not max level you're about to
                     promote with extra cards. First level it up, promote
                     and note the stats. Then restore your save (see
                     Exploits for how) and then promote before leveling
                     up the same amount of levels as the previous attempt.
                     Stats will be the same.
    
    Q: The Mirror Match on the last page is hard!
    A: Here's the in-depth guide to the Mirror Match...
    
       SETUP NEEDED:
       1. Elite 5 promoted Gold/Silver character with low-damage level 1
          that is NOT Energy Drain.
          a. If Silver, must upgrade their Lv3 Super to the max.
             Otherwise, optional for a gold one.
       2. 2 Bronze characters of your choice. (Preferably with no Energy
          Drain unless you intend to use that on the enemy's Gold/Silver
          character.)
       3. Arrange your team so you start with a Bronze character.
    
       THE FIGHT:
       1. When starting, immediately switch to your Gold/Silver
          character. Pummel the Bronze characters with normal attacks to
          build meter.
       2. When your enemy's Gold/Silver character comes in, make sure
          they only use their Lv1 and you have to block it. If they use
          their Lv2, your character, especially a Silver one, is as good
          as dead.
          a. If they gain their Lv1, stop attacking until they use it.
          b. If they gain their Lv2, switch to a Bronze character and
             hope the enemy wastes their meter on them. (Or use your
             Energy Drain if you have it.)
       3. Use the Lv3 Super on your enemy's Gold/Silver character. They
          should be dead or near dead after use.
       4. Clean up by defeating the rest of the characters.
    
    Q: What if I miss a challenge mode character like Zod or Batgirl?
       Are they lost forever?
    A: I THINK they are usually inserted in the Gold Pack random drop
       after their challenge, and in the next patch. Now you have to
       rely on randomness to get them.
    
    MORE COMING SOON.
    
    ***
    
    ==========================
    Section I... Parting Words
    ==========================
    
    DISCLAIMER: Only the following sites can host this. If you want to
                host it as well, please feel free to contact at
                fern.panda@gmail.com
    
    www.gamefaqs.com
    
    Guide written and compiled by Robo_Mike (gamefaqs username).
    
    PREFERRED CONTACT METHOD: Send me a PM on GameFAQS.
    
    EMAIL CONTACT INFO: fern.panda@gmail.com
    * Make sure to put Injustice in the subject.
    * I don't read my email often though. :(
    
    Contributions:
    Please feel free to contribute. I need starting stats for unlockable
    characters and other missing info in the guide.
    
    Questions:
    I'll ignore anything covered by the guide already. If your question
    is great or will have a very helpful answer, I'll add it to
    Section G.
    
    
    VERSION INFO:
       v0.9  * Pre-release guide.
       v1.0  * Initial Release.
             * Removed list of battles. (It was long and tiresome and
               generally felt useless.)
       v1.01 * Some tweaks and typo fixes.
       v1.02 * Listed the stats of the Red Son characters, people are
               gonna be curious about them. Grammar fixes.
       v1.03 * More character cards statistics added to list.
             * New glitch. New Q&A.
       v1.04 * Finished the character cards statistics I have for now.
             * Need help for console exclusives.
             * Fixed patch numbers so that iOS app version is 1.X while
               guide versions are v1.0X consistently.
       v1.05 * Discovered Page 5 Bonus Battle.
             * Also, more progression tips for endgame money grinding.
               Last update before new game patch v1.5!
       v1.06 * Patch 1.5 is nice! I love it.
             * The Hall of Justice stage. :D
             * Challenge Mode details.
             * More characters added and detailed.
             * Changed contact method! Apparently I don't check the
               email as often.
             * More random tips added.
       v1.07 * Zod challenge added.
             * Visual bug found: Lobo, Batgirl and Zod's cards show
               low damage on Level 3.
             * More character stats and q&a.
             * Patch 1.5.1 allows buying of the Starter Pack for
               50,000 credits. Pretty good deal! Intro message updated.
       v1.08 * Correction: Energy refill cards can go above 100.
             * Starter pack exploit.
       v1.09 * Deathstroke (Red Son) challenge and card details.
             * Black Adam's passive skill found to be patched. Strategy
               changed.
             * Added "TAP" mechanic to Q&A.
       v1.10 * Gold Doomsday is (Normal) not (Regime), fixed typo.
             * Wonder Woman (Normal) passive % fixed.
             * Raven (Regime) challenge added.
             * iOS7 tweaks. How to close an app changed.
             * Starter pack exploit removed from the game. I feel so
               sad. :|
             * Stats for Raven (Regime) and The Joker (The Killing Joke)
               added.
    
    COMING SOON: I'll be checking out the Alliance Points system over
                 Facebook. Facebook annoys me so I will probably need
                 help. I want me stats and move names for Joker (The
                 Killing Joke)!
    
    THANKS:
    * My girlfriend for introducing the game
    * My office mates for playing the game as well and providing
      direct and indirect encouragement to continue
    * GameFAQs boards for miscellaneous tips I can compile
    * Netherrealm Studios, DC and WB for making this game a reality
    
    CONTRIBUTORS:
    * Dijinn - for bleeding tip
    * jojokerboy - character statistics for Arkham Harley,
                   Knightfall Bane, Batman Beyond and New 52 Flash.
    * lookie2k - promotion question/contribution
    * iqbal.52, Skadux- energy refill cards can go over 100.
    * jason24cf - Fixed a Wonder Woman (Normal) typo (passive is
                  +50% damage each block to specials, not +5% each)
    
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