INJUSTICE: GODS AMONG US iOS
Strategy Guide/FAQ
by Robo_Mike
v. 1.10
for app version v. 1.6.1

Good day and welcome to my Injustice IOS Strategy Guide/FAQ. I hope
that the tips here will make your quest to unlock items for the
console version easier and better. But be warned: this game still
takes a lot of grinding and some luck in getting the cards that you
want via the in-game booster packs.

I strongly advise against buying credits through the in-app purchases.

The starter pack is $4.99 again, but there's no reason to pay for this
or buy any energy credits with $$$ unless you REALLY wanna support the
devs... but then again, I'd recommend just buying the console
Injustice game for this purpose.

***

TABLE OF CONTENTS

Section A. TL;DR
        B. Basic Controls and Notations
        C. Characters
        D. The Best Characters
        E. Strategy and Tips
           * Starting Out
           * Energy Management
           * General Tips
           * Battle Tips
           * Character-Specific Strategy
        F. Challenge Mode
        G. Glitches and Exploits
        H. Frequently Asked Questions, And Tips
           * Cards For Boss Fights
           * Powering Up Your Level 1-2 Specials
        I. Parting Words
           * Disclaimer
           * Version Info
           * Coming Soon?
           * Thanks

To go to a specific section, just search for "Section D...", replace
the letter with the section you want.

***

==================
Section A... TL;DR
==================

Here we outline the guide's recommendations to start.

Basics:
Optional: Buy Injustice core game to support devs. :D
1. Always unlock your skills as you level up, but don't upgrade yet.
2. When starting out buy ONLY the daily discounted gold pack
   (...and hope you get Batman.) OR 1 each of Nightwing versions.
3. POKE. Repeat until dead.
4. BLOCK AND PUNISH.
5. Use meter when full or lv1-2 special move can kill enemy.

Progression:
1. Try to avoid buying bronze and silver packs. Always go straight
   for the discounted gold pack.
2. If you need more money, use your remaining characters in easy
   battles that finish quickly.
3. When grinding, always fight in the highest level battle that your
   group can handle.
4. Aim for LV5 Gold Elite cards.
5. Special Mention: Lv5 Elite Batman enables you to easily grind
   money in the Mirror Match in the final page (before are able to
   move on to the matches afterwards).

The best characters in the game, per tier in my opinion:
* BRONZE - Nightwing (Normal)
* SILVER - Nightwing (Regime)
* GOLD - Batman (Normal)

Other decent characters, in alphabetical order:
* Batgirl
* Batman (Insurgency)
* Doomsday (Normal)
* The Flash (Normal)
* The Flash (Regime)
* Lex Luthor (Normal)
* Lobo
* Solomon Grundy (Normal)
* Superman (Red Son)
* Superman (Regime)
* Wonder Woman (Normal)
* Wonder Woman (Regime)

***

=========================================
Section B... Basic Controls and Notations
=========================================

CONTROLS
(TAP)   Light Attack - tap the screen
 Light Attack String - tap the screen thrice, then swipe in the
                       direction shown for a Knockdown Blow
(SWIPE)Strong Attack - swipe sideways across the screen
(LV1) Special Attack - tap the apporpriate button on your super meter
(LV2) (LV3)            based on level
(BLOCK)        Block - press and hold two points on the screen
(TAG)  Tag / Tag Out - tap the portrait of character to switch to

OTHER TERMS I USE IN THE GUIDE
                Poke - a fairly safe attack where you can easily block
                       afterwards
              Punish - attacking to capitalize on a mistake made by
                       the opponent
         Unblockable - a move can't be blocked; referred to in-game as
                       Block Breaker, LV3 special attacks are always
                       unblockable
                Stun - caused by some special attacks, affected victim
                       can't move or block for the duration
        Energy Drain - caused by some special attacks, the victim
                       loses super meter energy on hit, blocking
                       causes less meter loss
       Passive Skill - a trait unique to each character
   Card Quality/Tier - Bronze, Silver or Gold colors
     Energy Recharge - Use to restore a character's energy to max.
              (Card)   You need three for an entire team.

***

=======================
Section C... Characters
=======================

UNDER CONSTRUCTION

NOTES
1. Arranged alphabetically by card quality
2. For characters without subtitles, we may label them as (Normal) if
   confusing.

LEGEND
* Character Name (Version)
COST - Cost of card in shop
ATTACK POWER - Starting attack power (indicated by fist)
HIT POINTS - Starting life (indicated by heart)
PASSIVE SKILL - Describe passive skill here
LV1 - attack name (special ability)
LV2 - attack name (special ability)
LV3 - attack name

COST - 
ATTACK POWER - 
HIT POINTS - 
PASSIVE SKILL - 
LV1 - 
LV2 - 
LV3 - 


UNLOCKABLE CHARACTERS
(They won't appear in the shop until you get them. You can get them
 randomly in packs for a low chance.)

Bane (Knightfall)
 - Complete 50 random challenges in Injustice console
Batgirl
 - Complete Challenge Mode (ended August 11, 2013)
Batman (Beyond)
 - Complete the Met All Transitions challenge in Injustice console
   (as in, go through all 3 transitions of Metropolis)
The Flash (New 52)
 - Finish the Speed Run battle in console version
Green Lantern (New 52)
 - Log-in to WBID
Harley Quinn (Arkham Asylum)
 - Finish Girl Power challenge in console version
Solomon Grundy (Red Son)
 - Buy in special Red Son pack.
Superman (Prison)
 - Finish story mode in console version
Superman (Red Son)
 - Buy in special Red Son pack.
Wonder Woman (Red Son)
 - Buy in special Red Son pack.
Zod
 - Complete Challange Mode (ended August 26, 2013)

BRONZE QUALITY

* Catwoman (Regime)
COST - 8,000
ATTACK POWER - 200
HIT POINTS - 200
PASSIVE SKILL - Sharpened Claws (Catwoman's basic attacks deal 25% more
                                 damage to opponents suffering from
                                 damage-over-time effects.)
LV1 - Cat Claws (Bleed)
LV2 - Cat Dash
LV3 - Nine Lives

* Cyborg (Normal)
COST - 10,000
ATTACK POWER - 190
HIT POINTS - 250
PASSIVE SKILL - Self-Repair (Cyborg regenerates health at double the
                             normal speed when tagged-out.)
LV1 - Sonic Disruptor (Stun)
LV2 - Target Acquired
LV3 - Target Lock

* Deathstroke (Insurgency)
COST - 12,000
ATTACK POWER - 270
HIT POINTS - 200
PASSIVE SKILL - Lock and Load (For each knock-out Deathstroke deals,
                               he gets 15% power.)
LV1 - Sword Spin
LV2 - Full Auto
LV3 - Eye for an Eye

* Green Arrow (Insurgency)
COST - 
ATTACK POWER - 
HIT POINTS - 
PASSIVE SKILL - Tactics (Green Arrow and his teammates deal 5% increased
                         damage on all attacks.)
LV1 - Electric Arrow (Energy Drain)
LV2 - Savage Blast
LV3 - Arsenal Assault

* Green Lantern (Normal)
COST - 11,000
ATTACK POWER - 260
HIT POINTS - 200
PASSIVE SKILL - Energy Shield (Once per match, when Green Lantern is
                               below 40% health, he takes 50% less damage
                               for 8 seconds.)
LV1 - Turbine Smash
LV2 - Rocket Barrage
LV3 - Beware My Power

* Green Lantern (New 52)
COST - 12,000
ATTACK POWER - 270
HIT POINTS - 210
PASSIVE SKILL - Protective Shield (His team gets +5% maximum health.)
LV1 - Turbine Smash
LV2 - Grand Slam
LV3 - Beware My Power

* The Flash (Normal)
COST - 11,000
ATTACK POWER - 280
HIT POINTS - 180
PASSIVE SKILL - Speedforce (Activating a special attack gives The Flash
                            a 15% attack speed increase. This stacks
                            up to three times.)
LV1 - Lightning Kick
LV2 - Sonic Pound
LV3 - Speed Zone

* The Flash (New 52)
COST - 11,000
ATTACK POWER - 280
HIT POINTS - 180
PASSIVE SKILL - Hyperactive (The Flash's power generates 5% faster.)
LV1 - Lightning Kick
LV2 - Bolt of Lightning (stun)
LV3 - Speed Zone

* Harley Quinn (Normal)
COST - 8,000
ATTACK POWER - 200
HIT POINTS - 200
PASSIVE SKILL - Crazy Love (When teamed up with The Joker, both Harley
                            and The Joker deal 25% more damage.)
LV1 - Cartwheel
LV2 - Bag-o-Tricks (random effect: Damage Bonus, Health Restoration or Bomb)
LV3 - Mallet Bomb

* Lex Luthor (Normal)
COST - 10,000
ATTACK POWER - 220
HIT POINTS - 220
PASSIVE SKILL - Advanced Power Source (+15% increased team damage)
LV1 - Lance Blast (Energy Drain)
LV2 - Gravity Pull
LV3 - Coordinates Received

* Nightwing (Normal)
COST - 9,000
ATTACK POWER - 210
HIT POINTS - 210
PASSIVE SKILL - Hand-to-Hand Combatant (Takes 25% less basic attack damage)
LV1 - Ground Sparks (Energy Drain)
LV2 - Staff Spin
LV3 - Dark as Night

* Sinestro (Normal)
COST - 11,000
ATTACK POWER - 260
HIT POINTS - 200
PASSIVE SKILL - Powered By Fear (If an opponent tags out while Sinestro
                                 is active, Sinestro gains +15% power.)
LV1 - Death From Above
LV2 - Fear Blasts (Energy Drain)
LV3 - Sinestro's Might

* Solomon Grundy (Regime)
COST - 11,000
ATTACK POWER - 200
HIT POINTS - 260
PASSIVE SKILL - Born on a Monday (Once per match, when knocked out, gains
                                  back 25% of his health.)
LV1 - Cleaver Spin
LV2 - Grave Rot (Poison)
LV3 - Grave Digger

***

SILVER QUALITY

* Bane (Knightfall)
COST - 50,000
ATTACK POWER - 470
HIT POINTS - 420
PASSIVE SKILL - Venom Overdose (Once per match, when Bane is below 40%
                            health, he gets 150% increased power
                            generation for 8 seconds.)
LV1 - Rage Slam
LV2 - Thundering Dropkick
LV3 - Break the Bat

* Bane (Regime)
COST - 47,000
ATTACK POWER - 460
HIT POINTS - 400
PASSIVE SKILL - Venom Rage (Once per match, when Bane is below 40% health,
                            he does 25% increased damage for 6 seconds.)
LV1 - Rage Slam
LV2 - Venom Uppercut
LV3 - Break the Bat

* Black Adam (Normal)
COST - 51,000
ATTACK POWER - 500
HIT POINTS - 400
PASSIVE SKILL - Lightning Aura (When Black Adam tags in, he gains an aura
                                that will damage the opponent if Black
                                Adam is hit. Lasts for 3 hits.)
LV1 - Electric Burst
LV2 - 
LV3 - Teth-Adam

* Catwoman (Normal)
COST - 35,000
ATTACK POWER - 400
HIT POINTS - 300
PASSIVE SKILL - Razor Claws (Catwoman's basic attacks deal 50% more
                             damage to opponents suffering from
                             damage-over-time effects.)
LV1 - Cat Claws
LV2 - 
LV3 - Nine Lives

* Cyborg (Regime)
COST - 44,000
ATTACK POWER - 370
HIT POINTS - 450
PASSIVE SKILL - Re-Energize (Cyborg regenerates power at 150% the normal
                             rate while tagged-out.)
LV1 - Sonic Disruptor (Stun)
LV2 - Power Fist
LV3 - Target Lock

* Deathstroke (Normal)
COST - 47,000
ATTACK POWER - 460
HIT POINTS - 400
PASSIVE SKILL - Paid Mercenary (For each knock-out Deathstroke deals, he
                                does 25% more damage on his next Special
                                Attack.)
LV1 - Point Blank
LV2 - Sword Flip (Bleed)
LV3 - Eye for an Eye

* Doomsday (Regime)
COST - 51,000
ATTACK POWER - 400
HIT POINTS - 500
PASSIVE SKILL - Hero Slayer (When Doomsday deals a knock-out, his next
                             Special Attack will be unblockable. Bonus
                             remains even when tagged out.)
LV1 - Ultimate Liftoff
LV2 - Supernova
LV3 - Mass Destruction

* Green Lantern (Regime)
COST - 47,000
ATTACK POWER - 450
HIT POINTS - 400
PASSIVE SKILL - Power Battery (Green Lantern and his teammates gain 25%
                               increased Power generation.)
LV1 - Turbine Smash
LV2 - Lead Rain
LV3 - Beware My Power

* Green Arrow (Normal)
COST - 
ATTACK POWER - 
HIT POINTS - 
PASSIVE SKILL - Bow Blade (Deals damage to the enemy when blocking.)
LV1 - Freeze Arrow (Freeze)
LV2 - Hurricane Bow
LV3 - Arsenal Assault

* Harley Quinn (Insurgency)
COST - 35,000
ATTACK POWER - 380
HIT POINTS - 320
PASSIVE SKILL - Psychotic Sidekick (Harley and her teammates deal 10%
                                    more damage.)
LV1 - Line of Fire
LV2 - Bag-o-Tricks
LV3 - Mallet Bomb

* The Flash (Regime)
COST - 47,000
ATTACK POWER - 480
HIT POINTS - 370
PASSIVE SKILL - Team Flash (The Flash and his teammates attack 15% faster)
LV1 - Lightning Kick
LV2 - Hurricane Kick
LV3 - Speed Zone

* The Joker (Normal)
COST - 48,000
ATTACK POWER - 470
HIT POINTS - 400
PASSIVE SKILL - Toxic Death (If The Joker is knocked out,
                             opponent loses health.)
LV1 - Bang!
LV2 - Laughing Gas
LV3 - Why So Serious?

* Lex Luthor (Insurgency)
COST - 46,000
ATTACK POWER - 420
HIT POINTS - 420
PASSIVE SKILL - Force Field (Lex Luthor and his teammates have 25%
                             increased maximum health.)
LV1 - Lance Blast (Energy Drain)
LV2 - Orbital Strike
LV3 - Coordinates Received

* Nightwing (Regime)
COST - 42,000
ATTACK POWER - 420
HIT POINTS - 380
PASSIVE SKILL - Hand-to-Hand Expert (Takes 50% less basic attack damage)
LV1 - Ground Sparks (Energy Drain)
LV2 - Kali Fury
LV3 - Dark as Night

* Sinestro (Regime)
COST - 47,000
ATTACK POWER - 450
HIT POINTS - 400
PASSIVE SKILL - Fear Will Rise (If an opponent tags out while fighting
                                Sinestro, he gains back 25% of his total
                                Power.)
LV1 - Death from Above
LV2 - Unrelenting Fury
LV3 - Sinestro's Might

* Solomon Grundy (Normal)
COST - 45,000
ATTACK POWER - 350
HIT POINTS - 480
PASSIVE SKILL - From the Grave (Once per match, on the brink of defeat,
                                gains back 50% of his health.)
LV1 - Cleaver Spin
LV2 - Swamp Hands (Stun)
LV3 - Grave Digger

* Wonder Woman (Normal)
COST - 49,000
ATTACK POWER - 420
HIT POINTS - 460
PASSIVE SKILL - Olympian Strength (Each time Wonder Woman blocks an attack
                                   she gains a 50% bonus to the damage of her
                                   next Special Attack. Stacks 3 times.)
LV1 - Shield Toss
LV2 - 
LV3 - Justice Javelin

***

GOLD QUALITY

* Bane (Normal)
COST - 157,000
ATTACK POWER - 650
HIT POINTS - 1,000
PASSIVE SKILL - Venom Tank (Once per match, whne Bane is below 40% health
                            he does 25% increased damage for 10 seconds.)
LV1 - Rage Slam
LV2 - Lazarus Lockdown
LV3 - Break the Bat

* Batgirl
COST - 192,000
ATTACK POWER - 850
HIT POINTS - 1,000
PASSIVE SKILL - Tactical Advantage (Batgirl and her teammates start with 1
                                    bar of power.)
LV1 - Art of Deception (Stun)
LV2 - Redemption
LV3 - High-Wire Act

* Batman (Beyond)
COST - 174,000
ATTACK POWER - 850
HIT POINTS - 900
PASSIVE SKILL - Future Batsuit (Batman Beyond is immune to stun.)
LV1 - Explosive Batarang (Stun)
LV2 - Tricky Bat
LV3 - The Dark Knight

* Batman (Insurgency)
COST - 182,000
ATTACK POWER - 750
HIT POINTS - 1,050
PASSIVE SKILL - Martial Arts (Basic attacks deal 300% more damage when
                              opponent is stunned.)
LV1 - Explosive Batarang (Stun)
LV2 - Lunge Kick
LV3 - The Dark Knight

* Batman (Normal)
COST - 182,000
ATTACK POWER - 700
HIT POINTS - 1,100
PASSIVE SKILL - Tactical Genius (Batman and his teammates deal 25%
                                 increased damage.)
LV1 - Explosive Batarang (Stun)
LV2 - Way of the Bat
LV3 - The Dark Knight

* Black Adam (Regime)
COST - 133,000
ATTACK POWER - 750
HIT POINTS - 750
PASSIVE SKILL - Lightning Shield (When Black Adam tags in, he gains a
                                  shield that will damage the opponent
                                  if Black Adam is hit. Lasts for
                                  3 hits.)
LV1 - Electric Burst
LV2 - Black Magic
LV3 - Teth-Adam

* Deathstroke (Red Son)
COST - 192,000
ATTACK POWER - 950
HIT POINTS - 900
PASSIVE SKILL - Red Son Speed (team gets +5% speed for each Red Son
                               character on the team)

LV1 - Sword Spin
LV2 - Contract Killer
LV3 - Eye for an Eye

* Doomsday (Normal)
COST - 201,000
ATTACK POWER - 850
HIT POINTS - 1050
PASSIVE SKILL - Hero Killer (When Doomsday deals a knock-out, he gets
                             50% of his maximum health back.)
LV1 - Ultimate Liftoff
LV2 - Earth Shake
LV3 - Mass Destruction

* Harley Quinn (Arkham)
COST - 105,000
ATTACK POWER - 700
HIT POINTS - 600
PASSIVE SKILL - Play Doctor (Harley and her teammates get +25% to their
                             maximum health.)
LV1 - Pop Pop
LV2 - Bag-o-Tricks
LV3 - Mallet Bomb

* The Joker (Insurgency)
COST - 148,000
ATTACK POWER - 750
HIT POINTS - 850
PASSIVE SKILL - Last Laugh (If The Joker is knocked out,
                            opponent loses health.)
LV1 - Bang!
LV2 - Acid Flower (Poison)
LV3 - Why So Serious?

* The Joker (The Killing Joke)
COST - 60 Alliance Points
ATTACK POWER - 750
HIT POINTS - 950
PASSIVE SKILL - Joke's On You! (If The Joker is knocked out, his
                                teammates' power is charged to full.)
LV1 - Bang!
LV2 - xxx
LV3 - Why So Serious?

* Lobo
COST - 182,000
ATTACK POWER - 850
HiT POINTS - 1000
PASSIVE SKILL - Czarnian Physiology (immune to Energy Drain)
LV1 - Hook Charge
LV2 - Game Over (poison)
LV3 - The Main Man

* Raven (Regime)
COST - 201,000
ATTACK POWER - 950
HIT POINTS - 950
PASSIVE SKILL - Demon Stance (Once per match when Raven is below 40%
                              health, basic attacks drain power from
                              the opponent.)
LV1 - Twilight's End
LV2 - Event Horizon
LV3 - Deadly Sin

* Solomon Grundy (Red Son)
COST - 400,000 for the Red Son pack which includes other Red Son cards.
ATTACK POWER - 800 
HIT POINTS - 900
PASSIVE SKILL - Red Son Toughness (team gets +15% health for each Red Son
                                   character on the team)
LV1 - Cleaver Spin
LV2 - Dead's Blood
LV3 - Grave Digger

* Superman (Normal)
COST - 220000
ATTACK POWER - 800 
HIT POINTS - 1200
PASSIVE SKILL - Super Speed (Once per match, when Superman is at 40%
                             health or less, attacks are 50%
                             faster for 6 seconds.)
LV1 - Flying Punch
LV2 - Super Breath
LV3 - Kryptonian Smash

* Superman (Prison)
COST - 133000
ATTACK POWER - 700 
HIT POINTS - 800
PASSIVE SKILL - Super Health (Once per match, when Superman is at 40%
                              health or less, he regenerates health
                              quickly for 6 seconds.)
LV1 - Flying Punch
LV2 - Unstoppable
LV3 - Kryptonian Smash

* Superman (Regime)
COST - 220000
ATTACK POWER - 900 
HIT POINTS - 1100
PASSIVE SKILL - Super Strength (Once per match, when Superman is at 40%
                                health or less, he does 50% increased
                                damage for 6 seconds.)
                               (Note: DOES NOT include Level 3 super.)
LV1 - Flying Punch
LV2 - Heat Vision (Unblockable)
LV3 - Kryptonian Smash

* Superman (Red Son)
COST - 400,000 for the Red Son pack which includes other Red Son cards.
ATTACK POWER - 1000 
HIT POINTS - 1100
PASSIVE SKILL - Red Son Power (team gets +25% normal attack damage for
                               each Red Son character on the team)
LV1 - Flying Punch
LV2 - Man of Steel
LV3 - Kryptonian Smash

* Wonder Woman (Regime)
COST - 182,000
ATTACK POWER - 750 
HIT POINTS - 1050
PASSIVE SKILL - Shield of the Gods (Gains 5% meter per blocked hit.)
LV1 - Shield Toss
LV2 - Shield Bash
LV3 - Justice Javelin

* Wonder Woman (Red Son)
COST - 400,000 for the Red Son pack which includes other Red Son cards.
ATTACK POWER - 900
HIT POINTS - 1000
PASSIVE SKILL - Red Son Power (team gets +15% power regeneration for
                               each Red Son character on the team)
LV1 - Shield Toss
LV2 - By the Gods
LV3 - Justice Javelin

* Zod
COST - 220,000
ATTACK POWER - 800
HIT POINTS - 1200
PASSIVE SKILL - Phantom Zone Survivor (for every teammate that is
                        knocked out, Zod gets +20% damage and +20%
                        health)
LV1 - Kryptonian Rifle
LV2 - Ground Blast
LV3 - Galactic Destruction

***

================================
Section D... The Best Characters
================================

CRITERIA

So what are we looking for in a character?
1. A.I. breaking
2. Fast and safe normal attacks (pokes)
3. A good Passive Skill
4. A special move that can potentially hit multiple characters
5. High damage Special Attacks
6. Lv.1 Energy drain Special Attacks
7. Offensive passives are generally preferred over defensive ones
8. Other considerations


BEST BRONZE CHARACTERS

1st Place - Nightwing (Normal)
* Spammable poke - Strong Attack x2
* Good passive skill - 25% reduced damage from normal attacks
* Energy drain - LV1 special attack
* Can hit multiple characters with LV2 (generally a waste though)
- CONS: Lv1 special attack has low damage

2nd Place - Lex Luthor (Normal)
* Good passive skill - Increases team damage by +15%
* Energy drain - LV1 special attack
- CONS: Slow attacks, Lv1 special attack has low damage

3rd Place - The Flash (Normal)
* Spammable poke - Strong Attack x1 (2 hits)
* LV1 special attack can make poke even safer
* Can easily hit multiple characters with LV2
- CONS: Low health

4th Place - Green Arrow (Insurgency)
* Good passive skill - Increases team damage by +5%
* Energy drain - LV1 special attack
- CONS: Low normal attack damage, Lv1 special attack has low
        damage

5th Place - Green Lantern (New 52)
* Good passive skill - Increases team HP by +5%
* Computer has difficulty blocking Strong Attack string

Honorable Mentions: Deathstroke (Insurgency)


BEST SILVER CHARACTERS

1st Place - Nightwing (Regime)
* Spammable poke - Strong Attack x2
* Good passive skill - 50% reduced damage from normal attacks
* Energy drain - LV1 special attack
* Can hit multiple characters with LV2 (much better than normal
          Nightwing)
- CONS: Lv1 special attack has low damage

2nd Place - The Flash (Regime)
* Spammable poke - Strong Attack x1 (2 hits)
* OK passive skill - 15% faster basic attacks for your team
- CONS: Low health

3th Place - Solomon Grundy (Regime)
* Good passive skill - Regain 50% health one time after HP is drained
- CONS: Slow attacks, Lv2 is damaging but only on hit and if opponent
        doesn't tag

4th Place - Wonder Woman (Normal)
* Ridiculous passive skill - Up to 150% damage boost to special attacks
                     by blocking three times

5th Place - Green Lantern (Regime)
* OK passive skill - All your characters gain meter 15% faster
* High damage - LV2 special attack

Honorable Mentions: Black Adam (Normal), Green Arrow (Normal), Harley
                    Quinn (Insurgency)


BEST GOLD CHARACTERS

1st Place - Batman (Normal)
* Spammable poke - Light Attack x1
* Excellent passive skill - +25% team damage
* LV1 super has stun (tip: tag out and do an LV2 super with teammate)
* Ridiculous damage - LV2 special attack
* Can hit multiple characters with LV2 (generally a waste though)
- CONS: Lv1 special attack has low damage
- PRO-TIP: Get. Batman. ASAP.

2nd Place - Wonder Woman (Regime)
* Excellent passive skill - Block for tons of meter
- CONS: No safe poke, slow attacks

3rd Place - Superman (Regime)
* OK passive skill - Normal attack damage increase
* Highest starting attack power so far among all cards other than
  Superman (Red Son).
* High damage - LV3 special attack compared to others
* LV3 super move animation isn't long (heh heh)
* LV2 super move is unblockable, and combined with passive skill,
  can do more damage than his Level 3. (When both fully upgraded.)
- CONS: No safe poke, attack string prone to not trigger knockdown
          blow, leaving Superman vulnerable

4th Place - Doomday (Regime)
* RIDICULOUS passive skill - Regenerate 50% life if Doomsday defeats
          someone
- CONS: Slow attacks with short range, Strong Attack string only
          2 hits, passive useless in singular boss battles

5th Place - Lobo
* Excellent passive skill - Immune to the very annoying Energy
                            Drain
- CONS: Passive skill is matchup-dependent (but very, very useful
        against Energy Drain users).

Honorable Mentions: Batgirl, Black Adam (Regime),
                    Batman (Insurgency), Superman (Red Son)

***

==============================
Section E... Strategy and Tips
==============================

STARTING OUT

1. To start with, you always get 3 random bronze characters.
   If you want, you can remove the game from your apps,
   re-install the game and hope for a good set (Nightwing + Lex
   Luthor + The Flash or Deathstroke is perfect).
2. It is recommended you sign up or log onto your Warner Brothers
   ID (WBID) to get a free Green Lantern (New 52).
3. Try to have at least six characters, even bronze ones. Note you
   get a character free in some of the First Page battles.
4. Once you have six characters don't buy another bronze or silver
   pack or character (unless you want both Nightwings).
5. Resist the temptation of buying your favorite characters
   directly unless you already have your stable party of 6
   Gold/Silver characters. (Unless it's Nightwing or Batman or
   Regime Wonder Woman.)
6. The first boss is fairly do-able with 3 bronze characters.
7. If you can't beat the boss yet, grind a bit in Battle 6 for
   more levels or until you can buy a Gold character.


ENERGY MANAGEMENT

1. Each character has a maximum of 10 bars of energy.
   Each energy bar refills at the rate of 12 minutes per bar.
   It takes two hours (120 minutes) to fill up a character from
   zero. (This recharge time is reduced by various cards, but don't
   go out of your way to buy them.)
2. In general you need 2 complete parties to beat most battles
   in one sitting. Go for 6 gold and/or silver characters! Any
   leftover characters can be used for grinding credits in lower
   level battles.
3. It's generally not worth it to invest in energy regeneration,
   or buy energy refills with $$$.
4. You get 2-3 energy refills for finishing most battles for the
   first time. (Usually 2 for early battles and 3 for later ones.)


GENERAL TIPS

1. Don't be tempted to buy credits with $$$. Ever. Your shortage
   will be solved by a bit of grinding. Money will stop being a
   real problem advancing through the 4th or 5th page.
   (It will be a real problem again by the final page, though.)
2. Early in the game, grind credits on either Battle 6, Page 1 or
   Battle 13, Page 2. These are the easier battles that Bronze
   characters can handle before the Silver cards start coming in.
3. Take advantage of the discounted Gold Booster Pack. Unless
   you're rolling in dough, or have a ton of free time, you
   probably won't be able to buy more than one Gold Pack per day
   anyway.
4. Know when to fold. If you are having trouble with a battle,
   just quit that one and level up at another set of battles in
   your level range you are confident of winning.
5. Bonus battles are usually saved for later because of ridiculous
   conditions.
6. Buy a character's LV2 and LV3 Special Attacks at (character)
   Level 5 and Level 20, respectively.


BATTLE TIPS

1. POKES are the fastest way to beat your opponent and maximize
   your time vs. gold and experience gain. By NOT knocking them
   down or performing the slow third attack finisher, in
   conjunction with a fast spammable attack, you can maximize
   your normal attack damage over time, while building meter for
   your special attacks.
2. BLOCK the opponent's attacks and PUNISH them. This is a good
   thing to do for characters without fast attacks.
3. Always, always block the enemy's special moves. Some enemies
   just have too much attack power.
4. For bosses, it's very helpful to drain their meter regularly
   if you have the characters to do it. Most of their damage
   output is from their special attacks and if you prevent these
   you may just succeed.
5. Light Attack string builds more meter for you than the
   Strong Attack string.
6. With the exception of Wonder Woman (Regime) you do not get
   any meter for blocking an enemy's attack. (But the computer
   does gain meter if YOU block their attacks. Very annoying.)


BUYING/UPGRADING CHARACTERS (in order)
1. Get 6 bronze cards to start. (You may reach 6 bronze characters
   without buying any by the end of page 1 thanks to some
   freebies from battles.)
2. With the exception of Batman (Normal), Wonder Woman (Regime),
   and all Nightwings - it is probably not helpful to buy other
   characters straight up.
3. Don't buy a bronze, silver pack and go straight to the
   discounted gold pack.
4. Once you have a couple of gold characters, focus on promoting
   one character to Elite LV5 before moving on to the next.
5. Only when a character is Elite Lv5 should you consider
   upgrading special moves. And only then, you should focus on
   the Lv3 Super Move.
6. Three LV5 Elite promoted characters and you may be able to
   finish the last page.
7. You get a free character card the first time you beat a
   Special Battle.
8. Optionally, you may choose to invest in a character's
   unique upgrades, they are generally worth it except the
   energy upgrade.


LATE GAME PROGRESSION - ALL THE WAY TO MIRROR MATCH
* Prior to this, you just need to pick the toughest 2-energy
  battle you can handle and grind that for money.
1. Once you reach the last page, good places to grind money to
   promote a Level 5 Elite are the first battle and fourth
   battle.
2. You can probably switch to Page 5 Bonus Battle once you
   have a Lv3 Elite Gold Card.
3. Once you have Batman (Normal)** at LV5 Elite promoted, you
   can grind the Special Battle's mirror match using Batman
   (Normal)** and 2 bronze characters of your choice.
   ** You can also use certain other characters. See Q&A
   section for details.
4. After that, once you can handle it, you just need to grind
   the Page 6 Bonus Battles and never have to worry about
   money in this game anymore.


LATE GAME GRINDING COMPARISON (1st Battle Money unless mentioned)
1. Page 5 Battle 33 - 1,070 credits (2 energy, 3 silvers)
2. Page 5 Battle 34 - 1,080 (2 energy, 3 silvers)
3. Page 6 Battle 36 - 1,230 (3 energy, 1 gold + ??)
4. Page 6 Battle 39 - 1,260 (3 energy, 1 Lv1 gold + 2 gold)
5. Page 5 Bonus Battle - 1,680 (3 energy, 1 lv3 gold + ??)
6. Page 6 Bonus Battle - 1,950 (3 energy, 1 lv5 certain cards
                                + 2 bronze)
7. Page 6 Bonus Battle (Battles 2+) - 4,620+ each
                           (2 lv5 golds + Lex Luthor recommended)
* Note: Page 5 normal battles are more efficient in energy to
        credit ratio compared to Page 6 battles 36-39. However,
        if you're using energy exploit, you may favor time
        efficiency over energy efficiency and you may like
        grinding the Page 6 battles instead.
        For Page 5 battles, I recommend Battle 33 over Battle 34
        because you can grind it easily with silver characters
        up to the third battle.


CHARACTER-SPECIFIC STRATEGY
(Under construction)

Batgirl
1. Free meter can speed up grinding a lot, especially combined
   with Wonder Woman (Regime)'s passive skill.

Batman (any)
1. Landing a Level 1 can result in a guaranteed Level 2 super
   for Batman or any of his allies.
2. Light Attack x1 is a good poke. Jab the oppponent until they
   faint, you only need to react when they try a special attack,
   block it. (Except CPU can make some characters attack faster,
   be careful. Batman, Flash, Nightwing are some examples.)
3. Batman (Normal): It's always a good idea to have him all
   the time to end battles faster.
4. Batman (Normal): Way of the Bat (Level 2) can finish off
   multiple weakened foes.

Black Adam (any)
1. Tag out often to take advantage of his passive skill.
2. Passive skill now reflects special/super move damage as of
   patch v1.5.1 and it will still consume charges per hit.
VS. When an enemy's Black Adam passive is active, LV3 special
    attacks will have reflected damage against you. Be careful!
VS. Use Light Attack or a multi-hitting LV1-2 special move like
    Green Lantern's LV2 Lead Rain to take the least damage while
    removing Black Adam's shield.

Green Arrow (Normal), Lex Luthor, Sinestro, Black Adam (any)
1. One strategy is to use the Energy Drain abilities whenever
   available to reduce the damage done by opponent significantly.
   You can also use them as "assist" characters to your strongest
   people, they can drain the enemy's energy and get out safely.
   Very helpful against boss battles.

Green Arrow (Insurgency)
1. Use Level 1 Special Attack to freeze enemy, then follow up with
   Level 2 Special Attack from Green Arrow or an ally.

Doomsday (Regime)
1. Tag him in when a character's about to be killed. Beat him
   to trigger the passive.
2. Use special move immediately to tag incoming opponent.
3. If you don't have meter, tag out ASAP to preserve the passive.
   Doomsday (and all other characters) can build meter while
   resting. [NOTE: You lose bonus when you tag out as of 1.5.1.]
VS. Don't die.

Doomsday (Normal)
1. Tag him in when an enemy's down to an inch of their lives.
   Beat them up and knock them out to trigger the passive.
VS. Use three gold characters when fighting this guy, and try
    not to lose a single character.

Lobo
1. His passive makes enemies with Energy Drain much less annoying.

Nightwing (any)
1. You can use Level 2 Special Attack on a low life opponent
   and deal some damage to their partner after they tag out.
2. Strong Attack x2 is a good poke. In most cases you can easily
   block special moves the opponent may try, and even interrupt
   slower characters' normal attacks.

The Flash (any)
1. Strong Attack x1 is a good poke. In most cases you can easily
   block special moves the opponent may try, and even interrupt
   slower characters' normal attacks.
2. The Flash's passives result in an even faster attack, making
   it easier to read the opponent and making it even harder to
   retaliate for them.

Superman (Red Son), Wonder Woman (Red Son)
1. In my opinion, if you're gonna use one Red Son character you
   might as well just use these two and a third character like
   Batman with a decent passive team bonus. Red Son
   Solomon Grundy's ability isn't worth the character slot.

Superman (Regime)
1. Doing a Level 1 or Level 2 Special Attack during passive
   power-up is very very good. Just don't do the Level 3.

Wonder Woman (Normal)
1. Simply block three times before doing any special move for
   ridiculous damage.
VS. Keep your other finger ready for blocking. Alternatively,
    never attack her, block and let her come at you to avoid
    triggering her passive.

Wonder Woman (Regime)
1. Best character for defense, blocking gains a ton of meter.
VS. If you want, just never attack her, block and let her come
    at you to avoid triggering her passive. This isn't as
    important to note as when fighting Wonder Woman (Normal),
    though.

***

===========================
Section F... Challenge Mode
===========================

You need to go online to get the challenge mode mission. It's
a set of 5 Battles that are composed of 12-15 fights each. You
get some sort of reward at the end.

The list of challenges here will be sorted by ending day.
But once the deadlines pass, you can no longer take that
challenge ever again and it is lost forever.

Challenges have restrictions, like "only Bronze Cards allowed".
In addition, some fights (usually every 4 fights) have random
conditions (Chaos, Countdown, etc.)--and you may get energy
cards for those battles as well.

All fights cost challenge points. You get 25 to start, but can
get more by winning normal battles (0.5 challenge points
per energy required for the fight), or buy more from the store:
      Small Challenge Pack - 3 CP for 10,000 credits
      Large Challenge Pack - 20 CP for 60,000 credits

You can skip matches using credits. Cost seems to vary
depending on difficulty and energy cost of the fights,
from 1,000, 5,000, 10,000, 15,000 and 30,000.

You can suspend a challenge and fight other battles, and
you'll be exactly where you left off!

You cannot replay a challenge you have already won. You can
not replay a fight you've already won while going through a
challenge.

* Patch 1.5.1 changes
  > Normal battles give 0.5 challenge points per energy spent,
    down from 1.
  > Small Challenge Pack now 10,000 credits, up from 5,000.
  > Large Challenge Pack now 60,000 credits, up from 30,000.

01. CHALLENGE ENDING AUGUST 11 (Patch 1.5)
Rewards: (2 items) Bronze Booster Pack
         (3 items) 15,000 credits
         (4 items) Silver Booster Pack
         (5 items) Batgirl card
Challenge 1: Enemies Lv1-12, Bronze Cards Only
             1 energy, 1 CP per fight
Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
             1 energy, 1 CP per fight
Challenge 3: Enemies Lv1-10, Catwoman must be on your team
             2 energy, 1 CP per fight
Challenge 4: Enemies Lv11-22, Harley must be on your team
             2 energy, 1 CP per fight             
Challenge 5: Enemies LV12-18, Bane must be on your team
             Fight Batgirl at the end for a boss battle.
             3 energy, 1 CP per fight

02. CHALLENGE ENDING AUGUST 26 (Patch 1.5.1)
Rewards: (2 items) Bronze Booster Pack
         (3 items) 15,000 credits
         (4 items) Silver Booster Pack
         (5 items) Zod card
Challenge 1: Enemies Lv1-12, Bronze Cards Only
             1 energy, 1 CP per fight
Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
             1 energy, 1 CP per fight
Challenge 3: Enemies Lv1-10, Lex Luthor must be on your team
             2 energy, 1 CP per fight
Challenge 4: Enemies Lv11-22, Solomon Grundy must be on your
             team; 2 energy, 1 CP per fight             
Challenge 5: Enemies LV12-18, Doomsday must be on your team
             Fight Zod at the end for a boss battle.
             3 energy, 1 CP per fight

03. CHALLENGE ENDING SEPTEMBER 16 (Patch 1.5.1)
Rewards: (2 items) Bronze Booster Pack
         (3 items) 15,000 credits
         (4 items) Silver Booster Pack
         (5 items) Deathstroke (Red Son) card
Challenge 1: Enemies Lv1-12, Bronze Cards Only
             1 energy, 1 CP per fight
Challenge 2: Enemies Lv11-22, Bronze and Silver Cards Only
             1 energy, 1 CP per fight
Challenge 3: Enemies Lv1-10, Cyborg must be on your team
             2 energy, 1 CP per fight
Challenge 4: Enemies Lv11-22, Green Arrow must be on your
             team; 2 energy, 1 CP per fight             
Challenge 5: Enemies LV11-22, Black Adam must be on your team
             Fight Deathstroke at the end for a boss battle.
             3 energy, 1 CP per fight

03. CHALLENGE ENDING OCTOBER 9 (Patch 1.6.1)
Rewards: (2 items) Bronze Booster Pack
         (3 items) 15,000 credits
         (4 items) Silver Booster Pack
         (5 items) Raven (Regime) card
Challenge 1: Enemies Lv1-10, Bronze Cards Only
             1 energy, 1 CP per fight
Challenge 2: Enemies Lv7-18, Green Arrow must be on your team
             1 energy, 1 CP per fight
Challenge 3: Enemies Lv7-20, Cyborg must be on your team
             2 energy, 1 CP per fight
Challenge 4: Enemies Lv12-25, Deathstroke must be on your
             team; 2 energy, 1 CP per fight
Challenge 5: Enemies LV15-30, Doomsday must be on your team
             Fight Raven at the end for a boss battle.
             3 energy, 1 CP per fight
***

==================================
Section G... Glitches and Exploits
==================================

GLITCHES
* (1.1 only, FIXED in 1.2)
    You can have three of the same card in a team!

* (1.1-1.2 only, FIXED in 1.4)
    Daily Login bonus totally did not work. There were no
    workarounds for this.

* (1.1-1.2 only, FIXED in 1.4)
    Support cards not working when gotten from packs.
    If you get a support card from a pack it totally doesn't give
    its bonus. You can verify this easily if you get a +XP card.
    or +Energy card from packs, you won't get the benefit.
  Note: Buying a booster pack in 1.01-1.02 is a risk where getting
      support card will make it useless (re-buying it does not
      work).

* (1.1-1.2 only, FIXED in 1.4)
    Nightwing's Passive Skill used to reduce damage from ALL moves
    including Special Moves and Supers! This makes him VERY annoying
    to fight, but also made your own Nightwings super good.

* (1.1-1.2 only, FIXED in 1.4)
    Any passive that gave bonus damage for your team actually
    gives a +25% bonus rather than the listed value! (This made
    the passives of Green Arrow Insurgency, Lex Luthor Normal and
    Harley Quinn Insurgency just as good as Batman.)

* (1.4-1.5.1 only, fixed in 1.6.1)
    Characters released starting from Lobo (including Batgirl and
    Zod) appear to have pathetic Level 3 Super damage. (As in, only
    as strong as the UNCHARGED Level 2.) In-game, those moves deal
    much more damage, so it's only a card display bug.

* It's a new day, and Discounted Gold Pack didn't re-appear.
    (iPad) Try quitting the game entirely and coming back in. Make
           sure you are logged in to WBID.
  HOW:
    1. Go back to the app menu.
    2. Press the home (circle) button twice to see a list of recent
       apps.
    3. Press and hold Injustice until you see a red Minus (-) icon
       in iOS6 and press the Minus icon to close.
       Or press it and drag it to the top until it's off the screen
       in iOS7.
    4. Wait a couple of seconds before starting up Injustice again.
    5. Now go back in and see the pack is available. Otherwise, wait
       or advance date up to tomorrow and then try again.

* Opponents can block from weird positions (e.g. flying in the air,
  knocked down on the ground, sometimes even while stunned!)
    This is very annoying and prevents true combos into special
    moves. But it seems they do have a reduced chance of blocking
    from those positions at least. I think.

    Sample "combos" affected by this include:
    1. Superman (any)'s Light Attack x3 into Knockdown Blow into
       Flying Punch (Level 1 Special Attack).
    2. Superman (any)'s Strong Attack x3 into Flying Punch.
    3. Lex Luthor (Insurgency)'s Strong Attack x3 into Oribital
       Strike (Level 2 Special Attack).
    4. Green Arrow (Normal)'s Ice Arrow (Lv1) into Hurricane
       Bow (Lv2).

* Dead characters can use LV3 Supers!
    Just time it correctly and use the LV3 super right before
    the opponent deals the killing blow via their normal attack.
    Your character will do their super, but will be dead afterwards
    and your next character is already onscreen when the super
    finishes.

* Cancel the enemy's special attack with your LV3 Super!
    The timing on this one is strict, you really have to perform
    your LV3 super right as they are doing their special move.
    (You're more likely to achieve this accidentally.)
    When performed correctly, your super animation will execute
    but you will see the name of the enemy's special move on the
    screen. (Yes, the opponent's meter will be used up!)

* Floating Harley Quinn!
    Some versions of Harley float in the air when hit by
    Nightwing's Lv3 super.

* Special moves with damage over time effects happen to the next
  character if the current enemy dies and there are more "hits"
  to the special move. (Contributed by Dijinn)
    The easiest to do this is with Catwoman, where if you kill
    someone with her Lv1 and she's still doing her dance, the next
    character that comes in will get Bleeding even if they are
    never damaged by it.

EXPLOITS
* Unlimited Energy
    Simply advance system clock by at least two hours to recharge
    your characters.

* Always get the character card you want from a Booster Pack.
* You can also use the backup method to try characters before you
  invest in them, experiment with various card upgrades, etc.
  HOW:
    1. Download a third party iOS file browser such as Phone Disk,
       iTools, etc. (Find one that's free, of course.)
    2. Browse to the Injustice (or InjusticeBrawler.2013) folder.
    3. Backup the Documents folder to your hard disk.
    4. Buy a pack. See if it's the character you want.
    5. If not, quit Injustice completely, see above.
    6. Replace the Documents folder with your backup.
    7. Go back into Injustice and do step 4 again.
    8. Buy a pack. See if it's the character you want.
    9. Repeat steps 5-8 until you get the character you want.

* Unlimited chances to buy Starter Packs (1.5-1.5.1 only, fixed in
  1.6.1)
    Currently you can buy Starter Packs as long as you have 50,000
    credits (rather than just once as the game suggests); after you
    buy one, just quit the game and it will be back in the shop.
    (CRUD! It's back to $4.99!)

***

=================================================
Section H... Frequently Asked Questions, And Tips
=================================================

Q: At what card setup do you recommend fighting the boss cards?
A: Green Lantern - Lv 10 any 3 Bronze (Lex Luthor helps a lot)
   Sinestro - Silver card + 2 Bronze (Nightwing Regime is great)
   Doomsday - Gold card + Silver card + Lex Luthor
   Batman - 2 Gold cards + Silver card
   Prison Superman - 1 Lv1 Elite Gold card + 2 Gold cards.

Q: I have trouble powering up my Level 1 or 2 special moves, is
   there any way to do it better?
A: SWIPE - you will just need to react to the onscreen arrow and
           swipe in the direction indicated. practice hard!
   SWIPE REPEATEDLY - use two hands and swipe alternately with the
           pointer fingers. there's some timing to this, otherwise
           your 2 swipes might count as one.
   BAR WITH MOVING LINE - just time your press when the horizontal
           bar is at the center. practice your timing! the cursor
           movement speed also varies per character and special move.
   CIRCLE - rapidly tap with four fingers (2 per hand) inside
           the circle
   CIRCLE AND BAR - use two fingers on the same hand and tap them
           on the screen alternately as fast as you can. you don't
           need to tap inside the circle. this is the hardest and
           most inconsistent game mechanic. I still don't know the
           secret behind this :D
   TAP - you just have to press the circles that appear, in order.

Q: Now that the starter pack is 50,000 credits, is it worth starting
   with it?
A: I dare say it's comparable to the starter gold pack to get through
   the pages with Silver characters before you reach the gold ones.
   Besides, you have chance to get Nightwing (Regime) or Doomsday
   (Regime) so it's worth a shot.
   EDIT as of patch 1.6.1: Nope, back to $4.99, forget this. :|

Q: Is there any difference between promoting a character when s/he is
   at (character) Level 1 or Level 20 or Level 40? (Thanks lookie2k!)
A: So far, it seems like it is similar to Pokemon where stats of the
   promoted character will be adjusted. It doesn't seem to matter
   what level of the character they get promoted, they will have the
   exact same Elite V stats in the end.

   HOW TO TEST - Grab a card that's not max level you're about to
                 promote with extra cards. First level it up, promote
                 and note the stats. Then restore your save (see
                 Exploits for how) and then promote before leveling
                 up the same amount of levels as the previous attempt.
                 Stats will be the same.

Q: The Mirror Match on the last page is hard!
A: Here's the in-depth guide to the Mirror Match...

   SETUP NEEDED:
   1. Elite 5 promoted Gold/Silver character with low-damage level 1
      that is NOT Energy Drain.
      a. If Silver, must upgrade their Lv3 Super to the max.
         Otherwise, optional for a gold one.
   2. 2 Bronze characters of your choice. (Preferably with no Energy
      Drain unless you intend to use that on the enemy's Gold/Silver
      character.)
   3. Arrange your team so you start with a Bronze character.

   THE FIGHT:
   1. When starting, immediately switch to your Gold/Silver
      character. Pummel the Bronze characters with normal attacks to
      build meter.
   2. When your enemy's Gold/Silver character comes in, make sure
      they only use their Lv1 and you have to block it. If they use
      their Lv2, your character, especially a Silver one, is as good
      as dead.
      a. If they gain their Lv1, stop attacking until they use it.
      b. If they gain their Lv2, switch to a Bronze character and
         hope the enemy wastes their meter on them. (Or use your
         Energy Drain if you have it.)
   3. Use the Lv3 Super on your enemy's Gold/Silver character. They
      should be dead or near dead after use.
   4. Clean up by defeating the rest of the characters.

Q: What if I miss a challenge mode character like Zod or Batgirl?
   Are they lost forever?
A: I THINK they are usually inserted in the Gold Pack random drop
   after their challenge, and in the next patch. Now you have to
   rely on randomness to get them.

MORE COMING SOON.

***

==========================
Section I... Parting Words
==========================

DISCLAIMER: Only the following sites can host this. If you want to
            host it as well, please feel free to contact at
            fern.panda@gmail.com

www.gamefaqs.com

Guide written and compiled by Robo_Mike (gamefaqs username).

PREFERRED CONTACT METHOD: Send me a PM on GameFAQS.

EMAIL CONTACT INFO: fern.panda@gmail.com
* Make sure to put Injustice in the subject.
* I don't read my email often though. :(

Contributions:
Please feel free to contribute. I need starting stats for unlockable
characters and other missing info in the guide.

Questions:
I'll ignore anything covered by the guide already. If your question
is great or will have a very helpful answer, I'll add it to
Section G.


VERSION INFO:
   v0.9  * Pre-release guide.
   v1.0  * Initial Release.
         * Removed list of battles. (It was long and tiresome and
           generally felt useless.)
   v1.01 * Some tweaks and typo fixes.
   v1.02 * Listed the stats of the Red Son characters, people are
           gonna be curious about them. Grammar fixes.
   v1.03 * More character cards statistics added to list.
         * New glitch. New Q&A.
   v1.04 * Finished the character cards statistics I have for now.
         * Need help for console exclusives.
         * Fixed patch numbers so that iOS app version is 1.X while
           guide versions are v1.0X consistently.
   v1.05 * Discovered Page 5 Bonus Battle.
         * Also, more progression tips for endgame money grinding.
           Last update before new game patch v1.5!
   v1.06 * Patch 1.5 is nice! I love it.
         * The Hall of Justice stage. :D
         * Challenge Mode details.
         * More characters added and detailed.
         * Changed contact method! Apparently I don't check the
           email as often.
         * More random tips added.
   v1.07 * Zod challenge added.
         * Visual bug found: Lobo, Batgirl and Zod's cards show
           low damage on Level 3.
         * More character stats and q&a.
         * Patch 1.5.1 allows buying of the Starter Pack for
           50,000 credits. Pretty good deal! Intro message updated.
   v1.08 * Correction: Energy refill cards can go above 100.
         * Starter pack exploit.
   v1.09 * Deathstroke (Red Son) challenge and card details.
         * Black Adam's passive skill found to be patched. Strategy
           changed.
         * Added "TAP" mechanic to Q&A.
   v1.10 * Gold Doomsday is (Normal) not (Regime), fixed typo.
         * Wonder Woman (Normal) passive % fixed.
         * Raven (Regime) challenge added.
         * iOS7 tweaks. How to close an app changed.
         * Starter pack exploit removed from the game. I feel so
           sad. :|
         * Stats for Raven (Regime) and The Joker (The Killing Joke)
           added.

COMING SOON: I'll be checking out the Alliance Points system over
             Facebook. Facebook annoys me so I will probably need
             help. I want me stats and move names for Joker (The
             Killing Joke)!

THANKS:
* My girlfriend for introducing the game
* My office mates for playing the game as well and providing
  direct and indirect encouragement to continue
* GameFAQs boards for miscellaneous tips I can compile
* Netherrealm Studios, DC and WB for making this game a reality

CONTRIBUTORS:
* Dijinn - for bleeding tip
* jojokerboy - character statistics for Arkham Harley,
               Knightfall Bane, Batman Beyond and New 52 Flash.
* lookie2k - promotion question/contribution
* iqbal.52, Skadux- energy refill cards can go over 100.
* jason24cf - Fixed a Wonder Woman (Normal) typo (passive is
              +50% damage each block to specials, not +5% each)

***

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