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             R E S I D E N T   E V I L :  D E G E N E R A T I O N

                              FAQ / Walkthrough

                        http://sephirosuy.blogspot.com/

                               Seph/sephirosuy

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This guide is written and compiled by sephirosuy / Seph

You may not copy or reproduce any part of it under any circumstances except
for personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of the guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Please ask for permission by contacting me first before using this document
for any reason, probably I have no problem of giving permission as long as
you give me proper credit and not editing the guide, that's easy enough.

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 TABLE OF CONTENTS                                 RESIDENT EVIL: DEGENERATION
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       1. INTRO . . . . . . . . . . . . . sep01

       2. BASIC . . . . . . . . . . . . . sep02

       3. WALKTHROUGH . . . . . . . . . . sep03

       4. WEAPONS & ITEMS . . . . . . . . sep04

       5. CONTACT/CREDITS . . . . . . . . sep05



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 1. INTRO                                          RESIDENT EVIL: DEGENERATION
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 sep01

Thanks for clicking on the guide.
This is a FAQ/Walkthrough for iPhone's game Resident Evil: Degeneration.
The guide is based on my play through on easy mode.

About the game:
Based on the CG animated movie of the same name, Resident Evil: Degenetation
a true 3D engine to immerse players into this 3rd-person survival horror
shooter. Explore Harvardville Airport, rescue survivors, unlock puzzles and
battle an army of undead.

Browse the game guide on my blog here:
sephirosuy.blogspot.com/2009/08/re-degeneration-game-guidewalkthrough.html



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 2. BASIC                                          RESIDENT EVIL: DEGENERATION
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 sep02

-------
CONTROL
-------

Button 1
Bottom right - Use Knife

Button 2
Bottom right (above Button 1) - Aim, Shoot, action, examine object

Button 3
Middle right (above Button 2) - Exit aiming pose (exists when aiming)

Button 4
Top left - Enter menu (Inventory/map/setting)

Direction Button
Bottom left - Move character, move laser point while aiming

Shake
Reload (shake the iPhone/iPod when the weapon is not full with ammo)


----------------
DIFFICULTY LEVEL
----------------

Easy, Normal, Professional. Enemies will be harder to die and deal more
damage on the higher difficulty level, and the money they drop after killed
will be decreased too.


----------------
QUICK TIME EVENT
----------------

During some events, a flash button will appear at either top, bottom, left,
or right on the screen. Players must press it within the time limit, which is
very short. Fail to do it would cause "Game Over".


--------
MERCHANT
--------

The merchant allows you to buy and sell the items as well as tuning your
weapons to become more powerful. The items availability is totally based
on the game progression.


--------
TREASURE
--------

A treasure item usually (but not all) will be hiding in the crates/casing.
Obtain the treasure item will increase your money immediately, unlikely
Resident Evil 4, you have to sell the treasure only will get the money.
Purchasing a treasure map from the merchant will show all the treasure items
location in the map as a "Star".


--------------
MERCENARY MODE
--------------

Kill as much enemies as possible within the time limit.
Complete the game once to unlock this mode. You can select the different
set of weapons, but only one character (Leon) can be used in the game.



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 3. WALKTHROUGH                                    RESIDENT EVIL: DEGENERATION
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 sep03

---------
CHAPTER 1
---------

#= 1F - VIP Area

~Climb the ladder in the hall, and jump down to the other side.

~After fighting with some zombies, move right (North) to find a crank handle.

~Go South-West and open the shutter with the crank handle. Destroy the crate
right after the shutter to find a Brooch ($200).

~Get close to the door to trigger an event.

~Go to North-West exit, shoot or knife down the lock on the door to proceed.



#= B1 - Staff Area

~The first quick time event in the game.

~Go South, obtain Security Protocols Note on the ground. The following room
will meet with the first merchant.

~Proceed to the Southern most and take the Security Keycard on the ground.


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---------
CHAPTER 2
---------

#= 1F - Arrivals

~Move to South. Defeat the zombies, then get into the plane.



#= Crashed Plane

~Proceed to the West part, obtain the Passenger's Will and then leave from
the door at the end.



#= 1F - Arrivals

~Get close to the operative for an event, he will give you a Shotgun
afterwards. Besides, some Shotgun Shells are around as well.

~Take the door at East to end this chapter.



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---------
CHAPTER 3
---------

#= B1 - Underground Network

~Run down the path, destroy the crates for some items.

~Obtain the Password Memo in the left room. After that, a quick time event
with an "old enemy" will occur.

~A merchant is inside the left room, have some upgrades if possible.

~Proceed to the North-West door, break the door lock and open the door.



#= VIP Area

~Defeat the zombies.


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---------
CHAPTER 4
---------

#= 1F - VIP Area

~Before you leave, search the counter room for a Platinum Necklace ($800).

~Next room, obtain Handgun Ammo near the door.

~Move to North-West to the objective at B1.



#= B1 - Underground Network

~Run down the passage to the South-East and unlock the door to the objective.



#= B1 - Infirmary

~Take the medical supplies on the table, prepare for the quick time events!

~Boss fight: Tyrant
If you are not familar with the 180 degree turning, just keep a distance
before you shoot. When he came closer, run away from him. Aim for his
red spot when you shoot. Needless to say, you should use your Shotgun to
get him down faster.



#= B1 - Underground Network

~After the fight, use the South exit, take the Shotgun Shells, Spec, Ops memo
and Handgun Ammo found in the passage.

~You can find the merchant in the small room on the left side.

~Head back to the North-West exit. Before that, you will have to dodge the
smoke with during the quick time event.



#= 1F - VIP Area

~Back to the room with you met Claire.


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---------
CHAPTER 5
---------

#= 2F - Duty Free West

~Head to South-West and enter the Security.



#= 2F - Security

~Cross the passage to the East part. Shoot the casing in the small room around
the East corner to find a Gold Watch ($1000)

~Move North to 1F area can find the Merchant in the second room on the right.

~Last room on the left can find a Brooch ($200).

~Kill the zombies to obtain the Activiation Card 1 and use it to the computer.

~Now back to 2F, don't forget to unlock the door to Underground Network near
the staircase.

~In the middle area, you will face some zoombie dogs, better get rid of them
from far. If the dogs rushing to Leon, try use left/right move while in the
aiming status to dodge it.

~Right path crate hidding a Gold Watch ($1000).

~Move North to obtain the Activation Card 2 on the ground. Use it at the
computer on the right.

~Check the unlocked room to end this chapter.


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CHAPTER 6
---------

#= 1F - Duty Free East

~Take the About Shutter Control log ont he floor.

~Go North, run up the escalator to 3F. Reach to the last room and
jump down to 1F.

~After the scene, open the shutter and kill all zombies out there.
Prepare your Shotgun for the zombies in group.


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---------
CHAPTER 7
---------

#= 1F - Duty Free East

~South-East room can find a Gold Necklace ($500)inside the crate.
Explore around the area to find some ammo.

~Take the North-West exit.



#= 1F - Duty Free West

~Move to the South hall and push the switch to open the shutter on 2F.
The passage to the West can find the merchant.

~Go up to 2F, kill the zombie dogs and enter to the VIP Lounge.



#= 1F - VIP Area

~You will get the Underground Network Pass in the event.

~Take the North exit, obtain a Brooch ($200) in the crate.

~Move all the way to North to reach Underground Network. Beware when you
turning the corner because some zombies are just hidding tight to the wall.


#= B1 - Underground Network

~Go to the South-West part of this area. Unlock the door to next area.



#= 1F - Baggage Reclaim/Warehouse

~Move West and then to North. Check the switch on the wall. After the call
from Hurrigan. Take the West door to Warehouse.

~In the Warehouse, kill the zombie to obtain Replacement Fuse. Get to inner
area to find a Replacement Wire.

~Back to Baggage Reclaim, examine the switch near the conveyor again to
place the Replacement Fuse and Wire.

~Now move to the South-West area and claim the ladder. Kill that fat zombie
up there, then press the switch.

~Back to the conveyor that's near the switch and now you should able to
get through.

~Next area, go left can find a Platinum Necklace in the casing. Right to find
the merchant, I suggest fully upgrade the Shotgun firepower here if you have
not done yet.

~Take the conveyor after the merchant to proceed.


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---------
CHAPTER 8
---------

#= Cargo Hold

~Explore around for some ammo. Use the lift when you're done.



#= VIP Plane

~Obtain the Pilot's Card on the ground which is written ID: 6991,
beware of the zombies.

~Check the corner at right from the beginning spot to get a Handgun Ammo
and the Pilot's Notebook.

~Move to the North end, check the spoiled panel near the door and input
"1996" as the password.

~Afterwards, check the hatch near the door.



#= Cargo Hold

~Boss fight: Tyrant 2
Sicne there's a time limit, so shouldn't run too much. Just blast him with
the most powerful weapon, make sure stun him by shooting his weak spot on
his chest. If you have a shotgun with max firepower, this battle won't last
very long.

~Afterwards, you will get into a quick time event.


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---------
CHAPTER 9
---------

#= Arrivals

~A merchant can be found in the left (North) room. The Magnum is available now.
The inner room of the merchant can find a Silver Ring ($1000).

~Follow the passage to East, turn right (South) at the first junction to get
the Baggage Worker's Pass. Check the crate at the North from the second
junction for a Gold Necklace ($500).



#= Baggage Reclaim/Warehouse

~Exit to the door at West.

~In Ware house, take the door at South.


#= Generator Tunnels

~There only one way you can go now. Don't forget the check the crates at
South and North to get the Diamond Ring (&2000) and Gold Ring ($1500).

~Go to the West end and examine the panel.


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----------
Chapter 10
----------

#= Generator Tunnels

~Just a chain of quick time events with Tyrant 3.


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Chapter 11
----------

#= Warehouse

~Boss fight: Tyrant 3
First of all, run tight to the right side to dodge his initiate attack.
Keep running to the further area but don't run into a straight line, cross
the containers, pillars with zig zag style to the boss. When the boss can't
spot you in several seconds, he will just stop move, so only you make the
attack to him with you powerful weapons.

After getting enough damage, the boss will destroy the gate at North-East in
the event. Now the boss will appear near to that gate no matter where he was.
Now press the switch on the pillar as shown during the event. Try any way to
lure the boss away from the gate so you can reach to the Northern passage.
Press the second switch on the panel to finish off the boss.

-END

Unlockable: Mercenary Mode (under Extra option)



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 4. WEAPONS & ITEMS                                RESIDENT EVIL: DEGENERATION
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 sep04

*The prices beside the weapon stats are the tune up cost

-------
Handgun
-------

A standard 9mm handgun.
Default weapon at the beginning of the game.

------------------------------------------------------
| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 15       | LV1 = 1.0s       | LV1 = 15       |
| LV2 = 18 $200  | LV2 = 0.8s $150  | LV2 = 18 $180  |
| LV3 = 20 $500  | LV3 = 0.6s $300  | LV3 = 21 $400  |
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--------
Punisher
--------

This 9mm handgun will blast a hole through 2 enemies.

Price: $1000

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 16       | LV1 = 1.0s       | LV1 = 15       |
| LV2 = 18 $180  | LV2 = 0.9s $150  | LV2 = 18 $180  |
| LV3 = 20 $500  | LV3 = 0.8s $300  | LV3 = 22 $400  |
------------------------------------------------------

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-------
Shotgun
-------

A 12-gauge pump-action shotgun. Don't leave home without it.
Can be obtained in Chapter 2.

Price: $500

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 36       | LV1 = 2.0s       | LV1 = 6        |
| LV2 = 46 $200  | LV2 = 1.5s $150  | LV2 = 8  $180  |
| LV3 = 70 $600  | LV3 = 1.0s $400  | LV3 = 10 $400  |
------------------------------------------------------

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--------
Riot Gun
--------

A light-weight pump-action shotgun.
Its superior handling enables quicker aiming.

Price: $1250

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 35       | LV1 = 1.0s       | LV1 = 10       |
| LV2 = 46 $200  | LV2 = 0.8s $150  | LV2 = 14 $180  |
| LV3 = 70 $600  | LV3 = 0.6s $400  | LV3 = 18 $400  |
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---
TMP
---

A fully-automatic machine pistol. Fires custom 9mm rounds.

Price: $1500

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 12       | LV1 = 1.0s       | LV1 = 30       |
| LV2 = 14 $200  | LV2 = 0.8s $150  | LV2 = 50  $180 |
| LV3 = 16 $500  | LV3 = 0.6s $300  | LV3 = 100 $300 |
------------------------------------------------------

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-----
Rifle
-----

A .233 calibur rifle capable of rapid fire.

Price: $1500

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 48       | LV1 = 2.0s       | LV1 = 10       |
| LV2 = 70 $350  | LV2 = 1.7s $150  | LV2 = 12 $250  |
| LV3 = 91 $800  | LV3 = 1.1s $600  | LV3 = 15 $500  |
------------------------------------------------------

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------
Magnum
------

A very powerful .45 calibur handgun. This will make anyone's day.

Price: $3000

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| Firepower      | Reload Speed     | Ammo Capacity  |
|----------------|------------------|----------------|
| LV1 = 48       | LV1 = 2.0s       | LV1 = 6        |
| LV2 = 70 $500  | LV2 = 1.6s $250  | LV2 = 8  $180  |
| LV3 = 91 $800  | LV3 = 1.3s $500  | LV3 = 10 $400  |
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------
Others
------

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| Items                   | Description                                       |
===============================================================================
| Hand Grenade            | A handy explosive that will detonate several      |
|                         | seconds after throwing it.                        |
|-------------------------|---------------------------------------------------|
| Attache Case M ($500)   | A medium size case. 60 slots.                     |
|-------------------------|---------------------------------------------------|
| Attache Case L ($1000)  | A large size case. 80 slots.                      |
|-------------------------|---------------------------------------------------|
| Attache Case XL ($1500) | The largest case available. 100 slots.            |
|-------------------------|---------------------------------------------------|
| Green Herb              | Herb that restores partial health.                |
|-------------------------|---------------------------------------------------|
| Yellow Herb             | Increases yout maximum health.                    |
|-------------------------|---------------------------------------------------|
| First Aid Spray ($1000) | Completely restores health.                       |
|-------------------------|---------------------------------------------------|
| Treasure Map ($300)     | A map that shows the locations of all the         |
|                         | treasure items in the airport.                    |
|-------------------------|---------------------------------------------------|
| Box of Handgun Ammo     | Box of 9mm rounds.                                |
|-------------------------|---------------------------------------------------|
| Box of Shotgun Shells   | 12-gauge shells. Use them with any shotgun.       |
|-------------------------|---------------------------------------------------|
| Box of TMP Ammo         | Custom 9mm ammunition.                            |
|-------------------------|---------------------------------------------------|
| Box of Rifle Ammo       | Ammo to be used with a .233 caliber rifle.        |
|-------------------------|---------------------------------------------------|
| Box of Magnum Ammo      | Ammo to be used with a .45 caliber Magnum.        |
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 5. CONTACT                                        RESIDENT EVIL: DEGENERATION
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 sep05

sephiroth_y@yahoo.com

Please properly write down your message or I won't reply you.
Mails that're blank, flaming, virus, spam, question about the information
covered in the FAQ will be ignored as well. Lastly, please write down the
game tittle on your topic, sometimes I don't even know which game were you
asking.


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http://www.infindo.com/

My Contributions Page:
http://www.gamefaqs.com/features/recognition/59418.html

Game Blog:
http://sephirosuy.blogspot.com/


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COPYRIGHT (C) 2009-2010 by sephirosuy
All Right Reserved