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    FAQ/Walkthrough by TangoBunny

    Version: 1.1 | Updated: 03/31/11 | Search Guide | Bookmark Guide

    
                              TangoBunny's Guide To:
    
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    [CONTENTS]
    #0# - Boring Revision Information
    #1# - Brief Info of Game and Guide
    #2# - General Hints (Spoiler-Free)
    #3# - FAQs - Solving common problems! (Spoilers)
    #4# - Full Path Guide
    #5# - Items/Knowledge and Their Uses
    #6# - Enemy List
    #7# - Mysteries that are Still Unsolved
    #8# - Credits/FAQ Usage/About the Author
    
    
    ---
    #0# [Boring Revision Information]
    ---
    Current version: v1.1
    31/03/2011 - v1.1 - Finally updated the firedust path now the game is patched!
    22/11/2010 - v1.0 - The first version of the FAQ!
    
    
    ---
    #1# [Brief Info of Game and Guide]
    ---
    The Siege of the Necromancer is the second digital gamebook in the 'Gamebook
    Adventures' series by Tin Man Games.  By choosing your paths through hundreds
    of different choices, the goal is to reach the ending of the game without
    dying, failing in your quest, or otherwise ruining your chances.  Of course,
    dice-based combat is also on the cards for any enemies you may stumble across,
    and it's possible to lose health by losing fitness checks to hazards.
    
    This guide is written to help anybody struggling through the many dank caverns
    within the land of Orlandes, especially as quite a few may seem familiar to
    each other after exploring several similar corridors and caves.  Both hints and
    a full path guide are given.
    
    You should also remember that the game itself has a bookmark feature which will
    help you solve the gamebook yourself without the need for a guide.  Recent
    versions of the game have several difficulty levels, giving you the option of
    starting with 10 bookmarks, but disabling the cheat unlockable if you beat the
    game on those settings.  Feel free to use these modes to experiment with
    routes, then when you have a plan, go for it in classic mode!
    
    Now, some important notes about the guide itself!
    
    I'll be using these abbreviations throughout the rest of the FAQ:
    VIT = Vitality
    OFF = Offense
    DEF = Defence
    Bad End = A bad ending where the plot is not resolved
    True End = Winning the game and getting the best ending
    
    Page numbers will not be listed (as they have no tangible use in a digital
    gamebook), and instead, I'll title each 'room' with a vague description, which
    will look something like this:
    
    GERBIL RIDDEN BASEMENT: Find a gerbil.
     Befriend the gerbil: Perform a fitness check.
      Success: +2 VIT from kissing the gerbil, Go to PET STORE
      Fail: Contract 'Rabies' disease, Go to PET STORE
     Ignore the gerbil: Go to TOTALLY SWEET DANCE CONTEST.
    
    
    If there is an enemy to fight, their statistics will be listed in brackets
    after their name, in the same order as the game shows them.
    
    PET STORE:
     Fight Store Owner Dressed As A Monkey (3/2/1)
      Win: Go to TOTALLY SWEET DANCE CONTEST.
    
    This would mean that the enemy 'Store Owner' have 3 VIT, 2 OFF, and 1 DEF.
    
    There's no 'Lose:' paths listed for enemies, because losing to an enemy will
    always lead to a description of how the enemy beat you followed by a Bad End.
    
    I'm sure you'll get the hang of things!
    
    
    ---
    #2# [General Hints (Spoiler-Free)]
    ---
    Take Notes
    ----------
    You want to know the reason why I decided to put together a guide for a
    gamebook?  It's because this game gave me an excuse to sit down with gel pens
    and notepads and jot down all the outcomes, and by the end of the game, I had
    mapped out so many alternate paths that I knew the entire game by memory!
    
    You should try it too!  Even if you don't have any real notepads handy, just
    fire up your computer equivalent and type things to help you remember what
    happens when you choose certain options.
    
    You only need to note down 'Go North = +3 gold, Go to Space Station' once,
    and then when you reach that point next time, you'll know exactly where you've
    been, what items you'll get, and what new things to try.
    
    
    Achievement/Art Tips
    --------------------
    All of the achievements in the game are pretty self-explanatory, but if you
    can't figure out how to reach a particular location/character, just try
    different routes or, failing that, look up the name of the location or
    character in the full path guide after you've beaten the game at least once.
    
    
    Fitness Tips
    ------------
    When you're first playing the game, and enjoying the storyline and curiosities,
    rolling a low fitness score can still be fun to play with.  Failing fitness
    checks can often lead to new routes and puzzle opportunities which can easily
    be missed if you're playing with a very high fitness score (such as Novice
    mode).  A low fitness can lead to a lot of enjoyable side-quests to experiment
    with!
    
    However!  If you've played the game long enough to know exactly how to get to
    the true ending in the best possible way, there is absolutely no reason to play
    with a fitness of anything lower than 12 (the maximum).  If you just need to
    hit the ending, keep re-rolling a character until you get that maximum fitness!
    At the very end of the game, the weapons and armour can require you to have a
    high fitness to even use them, and battles will require you to roll fitness
    just to get the chance to damage enemies.
    
    In short, any fitness will do when playing for fun and exploration!
    However, the best possible fitness is near-necessary to survive reaching the
    true ending.
    
    
    Always Try Different Routes!
    ----------------------------
    It can be easy for someone new to gamebooks to be misled into sticking to 'bad
    routes' every time they play, and never trying the other (possibly better)
    choices.
    
    Here's an extra silly hypothetical example!:
    "You're drinking from a bottle of water, when all of a sudden, Edgar Allen Poe
    arrives at the scene carrying a some kind of black feathery creature!  The
    creature pierces your eyes with its gaze, and if you're not careful, it may
    pierce your eyes with its beak!  Do you: A) Attack the bird, or B) Tickle the
    bird?"
    
    A new player may naturally decide to attack the bird, where it may say:
    
    "With your grip firm around the bird, it lets out a few squawks that
    tear through your mind, sounding as if it never more wants to be in your grasp,
    right until the moment that the neck snaps.  You get a 'Black Feather', and
    good ol' Eddy gives you 5 Gold to boot, finally free from that accursed demon!"
    
    Awesome!  Right?  The player clearly made the correct choice there!  It would
    have been stupid to try and tickle that bird, so every time you play the game,
    you should ALWAYS attack it!   ...Unfortunately, the truth is, the other option
    might have actually said:
    
    "Giggling through its clenched beak, the bird screeches something along the
    lines of "No more!  No more!", before finally surrendering and fluttering out
    of Edgar's grasp, circling your heads. "Not since the old loon started writing
    morbid poetry have I laughed this much!" the crow claims.  "By the way, this
    seems totally irrelevant, but the secret magic word to beat the atrocity at the
    end of the game is 'Cthulhu'!  With a hard T!"
    
    Sure, the gold was nice in the first instance, and maybe the black feather
    would have allowed you to upgrade your bow and arrow later in the game, but
    getting the magic word to win the game?  That's kinda important!  It always
    pays to experiment with different routes, no matter how counter-intuitive they
    might seem.
    
    
    ---
    #3# [FAQs - Solving common problems! (Spoilers)]
    ---
    
    No real questions asked yet!
    If you want to know anything in particular, feel free to e-mail me, and I'll
    be sure to add it to this section!
    
    
    ---
    #4# [Full Path Guide]
    ---
    
    RUINED COTTAGE:
     Rear door: Enrado dies
      Stand ground: Get 'Cheradi's Large Axe' (5 OFF)
       Fight Goblyn Scout (5/2/1) and Goblyn Warrior (8/2/2)
        Win: Go to ADJOINING COTTAGE
      Escape: Go to ADJOINING COTTAGE
     Wait it out: Cheradi dies
      Attack goblyn: Fight Goblyn Scout (5/2/1)
       Win:
        Attack other goblyn: Fitness check
         Success: Enrado dies, Fight Goblyn Archer (8/1/1)
          Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF)
           Go to ADJOINING COTTAGE
         Fail: Fitness check
          Success: Fight Goblyn Archer (8/1/1)
           Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF)
            Go to ADJOINING COTTAGE
          Fail: -4 VIT, Fight Goblyn Archer (8/1/1)
           Win: +5 Gold, Get 'Cheradi's Large Axe' (5 OFF)
            Go to ADJOINING COTTAGE
        Make a dash: Go to ADJOINING COTTAGE
      Make a dash: Go to ADJOINING COTTAGE
    
    
    ADJOINING COTTAGE:
     Cheradi/Enrado dies (if not already dead), Fight Ogryn (20/5/3)
      Win:
       (If Goblins not dead) Fight Goblyn Scout (5/2/1) and Goblyn Warrior (8/2/2)
        Go to SHIPWRIGHT'S YARD
    
    
    SHIPWRIGHT'S YARD:
     Investigate sail boat: Get Red Ruby (guard in boat)
      Jump in boat: Fitness check
       Success: Go to Tip the boat
       Fail: -10 VIT, Go to Tip the boat
      Tip the boat:
       Carry on: Fitness check
        Success: Go to Turn boat back over (see below)
        Fail: -2 VIT, Go to Turn boat back over (see below)
       Turn boat back over:
        Using Cheradi's Axe: Lose 'Cheradi's Axe', Go to CAVE MOUTH
        Not using Cheradi's Axe: Go to CAVE MOUTH
     Investigate Shipwright's Yard: To Investigate sail boat (see above)
    
    
    CAVE MOUTH:
     Door 1: Go to DOOR 1
     Door 2:
      Success: Go to DOOR 2
      Fail: -3 VIT, -1 FIT, Go to CAVE MOUTH (Door 2 no longer choosable)
     Door 3: Go to DOOR 3
     Door 4: Go to DOOR 4
    
    
    DOOR 1:
     Alcove: Fitness check
      Success:
       Lift Cylinder:
        Jump on stalactite and slide down: Go to STALACTITE
        (Or, go to Door)
       (Or, go to Pipe or Door)
      Fail: -6 VIT, Go to Alcove: Success
     Pipe:
      Retrieve object: Get 'Old Small Sword' (3 OFF) and 'Grappling Hook and Rope'
       Fight Giant Rat (8/2/2)
        Win: Go to Door or Alcove
      (Or, go to Door or Alcove)
     Door: Fight Giant Rat (10/2/2)
      Win:
       Have Rose Key: Go to FOREST PATH
       Lift manhole cover:
        Jump on stalactite and slide down: Go to STALACTITE
        (Or, go to Pipe or Alcove)
    
    
    DOOR 2:
     Move barrels: (Hear Goblyns)
      Open door:
       Enter passageway:
        Sneak past: Fitness check
         Success: Go to DARK CRACK
         Fail: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1)
          Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF), Go to DARK CRACK
        Charge goblyns:
         Fight Goblyn Leader (injured) (8/3/2) and Smaller Goblyn (5/2/1)
          Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF), Go to DARK CRACK
       (Or, return to CAVE MOUTH)
      (Or, return to CAVE MOUTH)
     (Or, return to CAVE MOUTH)
    
    
    DOOR 3:
     Pull rope up: +5 Gold
      Climb down: +2 Gold, Get 'Rose Key'
       Get and look into mirror: -1 VIT
        Look again: Get 'Hand Mirror'
         Prize tail: Get 'Dragon's Tail', Go to CAVE MOUTH
         Climb out to cave entrance: Go to CAVE MOUTH
        Climb out to cave entrance: Go to CAVE MOUTH
       Climb out to cave entrance: Go to CAVE MOUTH
      Back to entrance: Go to CAVE MOUTH
     Climb into well: Go to Climb down (see above)
    
    
    DOOR 4:
     Turn right:
      Pull block:
       Heard goblyn voices before: Hear voices say doorway is blocked off
        Go back to Door 2:
         Chase goblyn: Fitness check
          Success: Get achievement 'Goblyn Tackle'
           Question goblyn:
            Let smaller goblyn go:
             Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1)
              Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF)
               Go to DARK CRACK
            Threaten smaller goblyn: Fight Goblyn Leader (12/3/2)
             Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF)
              Go to DARK CRACK
           Let it up: Fight Smaller Goblyn (5/2/1)
            Win: Fight Goblyn Leader (12/3/2)
             Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF)
              Go to DARK CRACK
          Fail: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1)
           Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF)
            Go to DARK CRACK
         Let it run off: Fight Goblyn Leader (12/3/2) and Smaller Goblyn (5/2/1)
          Win: +5 Gold, Get 'Goblyn Hand Axe' (3 OFF)
           Go to DARK CRACK
        (Or turn left)
       Not heard voices before: Hear voices say doorway is blocked off
        Go to Turn left
      (Or turn left)
     Turn left: Go to OTHER DOCKYARD
    
    
    FOREST PATH:
     Head left:
      Head left:
       Enter pool to get box: Fight Gurgling Swamp Toad (20/3/2)
        Win:
         Open box:
          Take hair brush: Get 'Golden Hair Brush' and 'Vial of Healing'
           Go to Walk around and continue (see below)
          Throw it into water: Get 'Vial of Healing'
           Go to Walk around and continue (see below)
         Don't open box: Go to Walk around and continue (see below)
       Walk around and continue:
        Info that could help:
         Own a mirror:
          Lift grill and enter hole: Go to UNDERGROUND STREAM
          Continue past axe-heads:
           Success: Fitness check
            Success: Go to FOREST TRICKMASTER
            Fail: Bad End
           Fail: Bad End
         Don't own a mirror: Bad End
        Continue onwards: Bad End
       (or, Go back and head right)
      Head right:
       Use grappling hook and rope:
        Take claw: Get 'Dragon's Claw', Fitness check
         Success: Fight Fight Old Man Oak (20/3/5)
          Win: Go to FOREST TRICKMASTER
         Fail: -3 VIT, Fight Old Man Oak (20/3/5)
          Win: Go to FOREST TRICKMASTER
        Climb back down: Fight Fight Old Man Oak (20/3/5)
         Win: Go to FOREST TRICKMASTER
       Climb tree: Fitness check
        Success: Go to Use Grappling hook and rope (see above)
        Fail: Fight Old Man Oak (20/3/5)
         Win: Go to FOREST TRICKMASTER
       (or, Go back and head left)
      (or, Go back and head right)
     Head right:
      Learn 'Need reflection to see illusion', Get 'Leather Armour' (3 DEF)
       Go back to Head left
    
    
    FOREST TRICKMASTER:
    Learn 'Met Goblyn Trickmaster'
     Attack: -3 VIT
      Attack again: Bad End
      (Or, Ask why it is harassing you (see below))
     Wait:
      Tell trickmaster intentions:
       Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery'
        Go to UNDERGROUND STREAM
      Insist on being let go: Go to UNDERGROUND STREAM
      Ask why it is harassing you:
       Ask about Wizard's Tower:
        Ask about orgon:
         (Go to Tell trickmaster intentions, or Go to Insist on being let go)
        (Or, go to Tell trickmaster intentions)
       (Or, go to Tell trickmaster intentions)
    
    
    UNDERGROUND STREAM:
     Investigate grate on wall: Fitness check
      Success: Drop 'Oil Lantern', Fitness check
       Success:
        Stop and crawl to grating: Bad End
        Let water take you onwards: -2 VIT, Get 'Flume Rider' Achievement
         Go to UNDERGROUND ENCAMPMENT
       Fail: Fitness check
        Success: -2 VIT, Go to UNDERGROUND ENCAMPMENT
        Fail: Bad End
      Fail: Fitness check
       Success: -2 VIT, Go to UNDERGROUND ENCAMPMENT
       Fail: Bad End
     Look around bend: Temp -3 FIT, Fight Giant Rat (14/2/2)
      Win: Fitness check
       Success:
        Climb ladder: Go to MARSO ROOM
        (Or Investigate grate on wall)
       Fail: -6 VIT
        Climb ladder: Go to MARSO ROOM
        (Or Investigate grate on wall)
    
    
    UNDERGROUND ENCAMPMENT:
     Take nearby torch: Fitness check
      Success: Get 'Goblyn Torch'
       Go to Attempt steps (see below)
       (Or, Go to Search sacks)
      Fail: Go to AWAKE ENCAMPMENT
     Attempt steps:
      Have light:
       Fitness check:
        Success: Get 'Brass Key (Enerio)', Get 'Goblyn Axe' (4 OFF)
         Go to BELLY OF THE STRONGHOLD
         (Or, go to Search sacks)
        Fail: Go to AWAKE ENCAMPMENT
      Do not have light: Fitness check
       Success: Go to Take nearby torch (see above)
       Fail: Bad End
     Search sacks: Fitness check
      Success: Get 'Dragon's Head'
       Go to torch/steps
      Fail: Go to AWAKE ENCAMPMENT
    
    
    AWAKE ENCAMPMENT:
     Stand ground: Fight Goblyn Warrior (sleepy) (6/2/2)
      Win:
       Stand ground:
        Fight Goblyn Warrior 1&2 (9/2/2) (10/2/2)
         Win: Fitness check
          Success: Fight Goblyn Warrior 3&4 (7/2/2) (9/2/2)
           Win:
            Have leader's axe:
             Fight Goblyn Warrior 5 (8/2/2) and Goblyn Leader (unarmed) (20/1/3)
              Win:
               Get 'Brass Key' (Enerio)
                Check sacks: Get 'Dragon's Head', Go to Climb steps
                Climb steps: Get Goblyn Torch, Go to BELLY OF THE STRONGHOLD
            Don't have leader's axe:
             Fight Goblyn Warrior 5 (8/2/2) and Goblyn Leader (Axe) (20/4/3)
              Win: Get 'Goblyn Axe' (4 OFF) and 'Goblyn Scale Armour' (3 DEF)
               Get 'Brass Key' (Enerio)
                Check sacks: Get 'Dragon's Head', Go to Climb steps
                Climb steps: Get Goblyn Torch, Go to BELLY OF THE STRONGHOLD
          Fail: Bad End
       (Or, Run to steps)
     Run to steps: Fitness check
      Success:
       Have light:
        Have Enerio key: (Impossible choice)
        No Enerio key: Bad End
       Do not have light: Bad End
      Fail: Bad End
    
    DARK CRACK:
     Check crack:
      Touch light beam:
       Climb down: Go to DARK CRACK TRICKMASTER
       (Or, Continue down corridor)
      Touch with a weapon: Fitness check
       Success: Go to DARK CRACK TRICKMASTER
       Fail: -3 VIT, Go to DARK CRACK TRICKMASTER
      Continue down corridor: Go to GOBLYN CORPSE ROOM
     Ignore it: Go to GOBLYN CORPSE ROOM
    
    
    DARK CRACK TRICKMASTER:
    Learn 'Met Goblyn Trickmaster'
     Attack: -3 VIT
      Hear riddle:
       A/C/D: Fitness check
        Success: Go to GOBLYN CORPSE ROOM
        Fail: -4 VIT, Go to GOBLYN CORPSE ROOM
       B(reath):
        Tell intentions:
         Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery'
          Fitness check:
           Success: Go to GOBLYN CORPSE ROOM
           Fail: -4 VIT, Go to GOBLYN CORPSE ROOM
         Insist on being released:
          Fitness check:
           Success: Go to GOBLYN CORPSE ROOM
           Fail: -4 VIT, Go to GOBLYN CORPSE ROOM
        Remain tight-lipped:
         Fitness check:
          Success: Go to GOBLYN CORPSE ROOM
          Fail: -4 VIT, Go to GOBLYN CORPSE ROOM
      Attack again: Bad End
     Wait: Go to 'Hear riddle' (see above)
    
    
    GOBLYN CORPSE ROOM:
     Investigate corpses:
      Grab bag: Get 'Bag of Firedust', Go to 'Climb rope' (see below)
      (Or, Climb rope)
     Climb rope:
      Keep climbing:
       Continue climbing: Fitness check
        Success:
         Cut rope: Fitness check
          Success: Goblyn threat removed, Go to Check body/Go through door
          Fail: Fight Climbing Goblyn 1&2 (8/2/1) (10/2/2)
           Win: Go to Check body/Go through door
         Check body: Get 'Brass Key (Julio)'
          (If rope not cut)
           Fight Climbing Goblyn 3 (7/2/1) and Goblyn Axe (8/3/2)
            Win: Get 'Goblyn Hand Axe' (3 OFF), Go to BELLY OF THE STRONGHOLD
          Go to BELLY OF THE STRONGHOLD
         Go through door:
          (If Goblyn threat not removed)
           Fight Climbing Goblyn 1&2 (8/2/1) (10/2/2)
            Win: Go to 'Check body' (see above)
          (If first two Climbing Goblyns dead)
           Fight Climbing Goblyn 3 (7/2/1) and Goblyn Axe (8/3/2)
            Win: Go to 'Check body' (see above)
          Go to 'Check body' (see above)
        Fail: Bad End
       Swing rope around: Fitness check
        Success: Two goblins fall, Go to 'Continue climbing, Success' (see above)
        Fail: Go to 'Continue climbing' (see above)
      Back down below: Bad End
    
    
    STALACTITE:
    Fitness check
     Success:
      Drop down and fight: -2 VIT, Fight Cave Shriek (10/3/2)
       Win: Go to SHRIEK CAVE CORPSE
      Hang on: Fitness check
       Success: Go to SHRIEK CAVE CORPSE
       Fail: -5 VIT, Fight Cave Shriek (10/3/2)
        Win: Go to SHRIEK CAVE CORPSE
     Fail: -6 VIT, Fight Cave Shriek (10/3/2)
      Win: Go to SHRIEK CAVE CORPSE
    
    
    SHRIEK CAVE CORPSE:
     Swim to cave: Go to FORK IN CAVE TUNNEL
     Check body:
      Look at object: Get 'Red Ruby (guard killed by shrieks)'
       Get 'Vial of Rejuvenation' (Healing item) + Get 'Leather Armour' (3 DEF)
        Fight Cave Shrieks 2+3 (12/3/2) (11/3/2)
         Win: Go to FORK IN CAVE TUNNEL
      (Or, Swim to Cave)
    
    
    OTHER DOCKYARD:
     Raise crane:
      Search through boxes: Fight Scar Crab (6/3/4)
       Win: Get 'Healing Potion'
        Smash box: Fitness check
         Success:
          Wear armour: Get 'Chainmail Armour' (4 DEF), Fitness check
           Success: -1 FIT, Fitness check
            Success: -2 FIT, Fitness check
             Success: -2 FIT, Fitness check
              Success: -2 FIT, Fitness check
               Success: Fight Axe-Goblyn 1&2 (10/3/2) (8/3/2)
                Win: Get 'Goblyn Hand Axe' (3 OFF)
                 Go to OFFICE
               Fail: Bad End
              Fail: Bad End
             Fail: Bad End
            Fail: Bad End
           Fail: Bad End
          Don't wear armour: Go to Climb steps
         Fail: Go to Climb steps
        (Or Climb steps)
      (Or Climb steps)
     Climb steps: Fitness check
      Success: Fight Axe-Goblyn 1&2 (10/3/2) (8/3/2)
       Win: Get 'Goblyn Hand Axe' (3 OFF)
        Go to OFFICE
      Fail: Bad End
    
    
    OFFICE:
     Investigate desk: (Go to papers/small door/large door)
     Look at papers:
      Learn 'There is a Mage called Archen'
      Learn 'Potions in a yellow box'
       (Go to desk/small door/large door)
     Try small door: (Go to desk/papers/large door)
     Try large door:
      Tried small door: Fight Undead Corpse (30/2/2)
       Win: Go to ROPE SHAFT
      Not tried small door: -4 VIT, Fight Undead Corpse (30/2/2)
       Win: Go to ROPE SHAFT
    
    
    ROPE SHAFT:
     Check pipe:
      Shout: Announce your presence, (Go to climb up/down/spiral staircase)
      (Or, Climb up/down/spiral staircase)
     Climb upwards: Go to GOBLYN CORPSE ROOM at Climb Rope subsection
     Climb downwards: Bad End
     Take spiral staircase:
      Continue: Bad End
      (Or, Climb upwards/Climb downwards)
    
    
    FORK IN CAVE TUNNEL:
     Open door: Get 'Healing Potion' (called 'Excelsior'), Go to Continue right
     Continue right: Get 'Hand Axe' (3 OFF)
      Open door:
       Get sword: -4 VIT
        Abandon sword: -4 VIT, Go to Continue up
        Seek cover: Go to Continue up
        Cut thread: Bad End
       (Or Continue up)
      Continue up: Fitness check
       Success:
        Pull lever:
         Try spiderweb: Get 'Red Ruby (guard killed by spider)', Go to MARSO ROOM
         Open door: Go to MARSO ROOM
        Try door: Go to MARSO ROOM
       Fail: -2 FIT, Go to MARSO ROOM
    
    
    MARSO ROOM:
     Large door:
      Use key: Fight Undead Guard (26/2/2)
       Win: Lock Marso Door, Go to BELLY OF THE STRONGHOLD
      (Or look at body, or Check shelves/crates)
     Look at body: Get 'Leather Armour' (3 DEF), Get 'Red Ruby (young guard)', and
                   Get 'Brass Key (Marso)'
      Go to door, or shelves/crates
     Check shelves/crates: Go to door, or Look at body
    
    
    BELLY OF THE STRONGHOLD:
     Enerio Door: Locked
     Julio Door: Locked
     Marso Door: Locked
     Left corridor: Go to HARADORNES CHAMBER
     Left alcove door:
      Up stairs: Go to RUINED BEDROOM
      Source of red light: Go to HARADORNES CHAMBER
     Right corridor: Go to HARADORNES CHAMBER
     Right alcove door:
      Up stairs: Go to PRISTINE BEDROOM
      Source of red light: Go to HARADORNES CHAMBER
    
    
    PRISTINE BEDROOM:
     Look out window: Go to furniture/parchments/staircase
     Check furniture: Go to window/parchments/staircase
     Look through parchments: Learn 'Erid Buul is Aurelius!'
      Continue rummaging: Learn 'Erid Buul seeks Staff of Orfus'
       Go to furniture/window/staircase
      (Or go to furniture/window/staircase)
     Go back down staircase:
      Walk straight into corridor:
       Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2)
        Win: Go to BELLY OF THE STRONGHOLD
      Move carefully and peer out:
       Attack: Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2)
        Win: Go to BELLY OF THE STRONGHOLD
       Sneak past: Fitness check
        Success: Go to HARADORNES CHAMBER
        Fail: Fight Arachnidos Goblyn (15/2/2) and Arachnidos (30/4/2)
         Win: Go to BELLY OF THE STRONGHOLD
    
    
    HARADORNES CHAMBER:
     Examine tapestries: Haradornes Lore (Claws, Tail, Mind), Go to sculpture/doors
     Examine sculpture:
      Attach head: Add other pieces, Remove piece, or Go to Double Doors
      Attach tail: Add other pieces, Remove piece, or Go to Double Doors
      Attach claw: Add other pieces, Remove piece, or Go to Double Doors
      All pieces attached:
       Pull aside tapestry: Go to SECRET ROOM
       (Or, remove pieces and go to Double doors)
      (Or, to tapestries/doors)
     Double doors: Fight Ogryn (35/3/3)
      Win: Go to TRIANGULAR SHAPED ROOM
    
    
    SECRET ROOM: Fitness check
     Success:
      Get achievements (Meet Methusalah, Best Weapon, Best Armour)
      Get 'Asuarez Axe' (5 OFF)
      Get 'Asuarez Armour' (6 DEF)
       Go to HARADORNES CHAMBER, Double doors
     Fail: -6 VIT, Go to Success
    
    
    TRIANGULAR SHAPED ROOM:
    Get 'Ornamental Sword' (4 OFF)
     Left Archway:
      Try the door:
       Open door: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2)
        Win:
         Been through other archway: Go to RUINED BEDROOM
         Not been through other archway: Go to Right Archway
       Face goblyns: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2)
        Win:
         Been through other archway: Go to RUINED BEDROOM
         Not been through other archway: Go to Right Archway
      Investigate stuffed animals:
       Try plan: Fitness check
        Success: Get 'Potion of Rejuvenation'
         Been through other archway: Go to RUINED BEDROOM
         Not been through other archway: Go to Right Archway
        Fail: Fight Arachnidos Goblyn (11/2/2) and Arachnidos (20/4/2)
         Win: Get 'Potion of Rejuvenation'
         Been through other archway: Go to RUINED BEDROOM
         Not been through other archway: Go to Right Archway
       (Or, Open door)
     Right Archway:
      Examine tapestries: To Move on to next room
      Move on to next room:
       Examine portraits: To Carry on around corner
       Carry on around corner: Go to TRIANGULAR ROOM TRICKMASTER
    
    
    TRIANGULAR ROOM TRICKMASTER:
     Recognise Goblyn from before:
      Have business together:
       Have evidence:
        More evidence: Get achievement 'Find out Erid Buul's Plans'
         Learn 'Trickmaster knows Erid's Plan!'
          Been to left archway in triangular room: Go to RUINED BEDROOM
          Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway)
        (Or, Go to No evidence)
       No evidence:
        Been to left archway in triangular room: Go to RUINED BEDROOM
        Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway)
      (Or, Attack/Ask Goblyn)
     Attack Goblyn: Learn 'Met Goblyn Trickmaster', -3 VIT
      Attack again: Bad End
      (Or, Ask Goblyn/Return the way you came)
     Ask Goblyn: Learn 'Met Goblyn Trickmaster'
      Tell intentions:
       Suggest Shagraz join you: Learn about 'Find out Erid Buul's Treachery'
        Go to Return the way you came
       Insist on being released: Go to Return the way you came
      Remain tight-lipped: Go to Return the way you came
     Return the way you came:
      Been to left archway in triangular room: Go to RUINED BEDROOM
      Not been to left archway: Go to TRIANGULAR SHAPED ROOM (Left Archway)
    
    
    
    RUINED BEDROOM:
     Examine hole:
      Lean out:
       Grab blue box: Go to bed/mess/stairs
       Grab yellow box: Get two 'Rejuvination Potions', Go to bed/mess/stairs
       Grab orangey-red box: -3 VIT, Go to bed/mess/stairs
      (Or, go to bed/mess/stairs)
     Examine bed: Go to hole/mess/stairs
     Examine mess:
      Learn 'You know about Staff of Orfus' and 'There is a Mage called Archen'
       One ruby: Know that you must keep rubies hidden, Go to hole/bed/stairs
       More than one: Know that you must keep rubies hidden, Go to hole/bed/stairs
     Back downstairs:
      Carry on: Fitness check
       Success: Go to Retreat
       Fail: Temp -2 FIT, Fight Goblyn 1&2 (stairwell) (14/2/2) (15/2/2)
        Win: Go to Retreat
      Retreat:
       Hide under bed: Bad End
       Check hole in wall:
        Rip curtains:
         Continue tying: Fitness check
          Success: Fight Goblyn Warrior (14/2/2)
           Win:
            Slam door shut:
             Drag bed to door: Fitness check
              Success: Go to BATTLEMENTS
              Fail: Go to Begin climbing
             (Or, Begin climbing)
            Begin climbing:
             Continue climbing: Bad End
             Swing to ledge: Fitness check
              Success: Go to BATTLEMENTS
              Fail: Bad End
          Fail: -4 VIT, Go to Continue tying: Success
         Attack goblyn: Fight Goblyn (surprised) (11/1/2)
          Win: Go to Continue tying (after Success then Win)
        (Or, hide under bed)
    
    
    BATTLEMENTS:
     Walk around behind tower:
      Continue along walkway: Go to OTHER TOWER CORRIDOR
      Investigate nearest outhouse: Get two 'Potion of Health's
       Go to other outhouse/walkway
      Investigate other outhouse: Get 'Large Old Axe' (5 OFF)
       Fight Armour Ghouls 1+2 (20/4/4) (22/4/4)
        Win:
         Other tower: Go to OTHER TOWER CORRIDOR
         (Or, go to Investigate nearest outhouse)
     Make way around left side: Go to OTHER TOWER CORRIDOR
    
    
    OTHER TOWER CORRIDOR:
     Open doors:
      Remain crouching: Go to BUUL SPEECH
      Get closer:
       Recognise orange robe creature:
        Told vital information:
         Go to BUUL SPEECH (VITAL INFORMATION)
        Not told vital information: Go to BUUL SPEECH
       Don't recognise: Go to BUUL SPEECH
     Continue down corridor: Go to Open doors
    
    
    BUUL SPEECH:
    Fitness check
     Success:
      Recognise staff:
       One ruby: Fight Orgon (110/5/5)
        Win: Fight Goblyn (15/2/3)
         Win: Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4)
          Win: -6 FIT, Fight Erid Buul (45/6/2)
           Win: True End
       More than one:
        All four: Bad End
        Not all four: Bad End
      Don't recognise staff:
       Read about staff: Go to Recognise staff (see above)
       Not read about staff: Go to Recognise staff (see above)
     Fail: Fitness check
      Success: Go to Fitness check: Success (see above)
      Fail: Bad End
    
    
    BUUL SPEECH (VITAL INFORMATION)
     Own Firedust:
      Win: Get 'Potion of Rejuvenation'
       Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4)
        Win: Get achievement 'Zombieland', -6 FIT, Fight Erid Buul (45/6/2)
         Win: Get achievement 'Ultimate Ending', True End
     No Firedust: Fight Orgon (wounded) (65/5/5)
      Win: Get 'Potion of Rejuvenation'
       Fight Undead Warrior (30/4/3) and Undead Dwarf (48/4/4)
        Win: Get achievement 'Zombieland', -6 FIT, Fight Erid Buul (45/6/2)
         Win: Get achievement 'Ultimate Ending', True End
    
    
    ---
    #5# [Items/Knowledge and Their Uses]
    ---
    
    Weapons:
    --------
    Dagger (2 OFF)
    Old Small Sword (3 OFF)
    Hand Axe (3 OFF)
    Goblyn Hand Axe (3 OFF)
    Ornamental Sword' (4 OFF)
    Goblyn Axe (4 OFF)
    Cheradi's Large Axe (5 OFF)
    Large Old Axe (5 OFF)
    Asuarez Axe (5 OFF)
    
    Armor:
    ------
    Leather Jerkin (2 DEF)
    Leather Armour (3 DEF)
    Goblyn Scale Armour (3 DEF)
    Asuarez Armour (6 DEF)
    
    Items:
    ------
    Oil Lantern (start)
    Flint and Tinder (start)
    Backpack (start)
    Red Ruby (guard in boat)
    Grappling Hook and Rope
    Red Ruby (guard killed by shrieks)
    Red Ruby (guard killed by spider)
    Red Ruby (young guard)
    Brass Key (Marso)
    Brass Key (Julio)
    Brass Key (Enerio)
    Bag of Firedust
    Rose Key
    Hand Mirror
    Dragon's Tail
    Dragon's Claw
    Dragon's Head
    Golden Hair Brush
    Goblyn Torch
    
    Healing Items:
    --------------
    Vial of Rejuvenation
    Healing Potion
    Potion of Health
    Vial of Healing
    Potion of Rejuvenation
    
    Knowledge:
    ----------
    Staff of Orfus
    There is a Mage called Archen
    Met Goblyn Trickmaster
    Find out Erid Buul's Treachery
    Erid Buul is Aurelius!
    Erid Buul seeks Staff of Orfus
    Potions in a yellow box
    Need reflection to see illusion
    Trickmaster knows Erid's Plan!
    
    
    ---
    #6# [Enemy List]
    ---
    
    Goblyn Scout (5/2/1)
    Goblyn Warrior (8/2/2)
    Goblyn Archer (8/1/1)
    Ogryn (20/5/3)
    Giant Rat (8/2/2)
    Giant Rat (10/2/2)
    Cave Shriek (10/3/2)
    Cave Shriek 2 (12/3/2)
    Cave Shriek 3 (11/3/2)
    Undead Guard (26/2/2)
    Ogryn (in Haradornes Room) (35/3/3)
    Goblyn Warrior (14/2/2)
    Goblyn (surprised) (11/1/2)
    Armour Ghoul 1 (20/4/4)
    Armour Ghoul 2 (22/4/4)
    Arachnidos Goblyn (11/2/2)
    Arachnidos (20/4/2)
    Arachnidos Goblyn (15/2/2)
    Arachnidos (30/4/2)
    Scar Crab (6/3/4)
    Goblyn Leader (injured) (8/3/2)
    Goblyn Leader (12/3/2)
    Smaller Goblyn (5/2/1)
    Climbing Goblyn 1 (8/2/1)
    Climbing Goblyn 2 (10/2/2)
    Climbing Goblyn 3 (7/2/1)
    Goblyn Axe (8/3/2)
    Goblyn 1 (stairwell) (14/2/2)
    Goblyn 2 (stairwell) (15/2/2)
    Gurgling Swamp Toad (20/3/2)
    Giant Rat (14/2/2)
    Axe-Goblyn 1 (10/3/2)
    Axe-Goblyn 2 (8/3/2)
    Undead Corpse (30/2/2)
    Orgon (110/5/5)
    Goblyn Warrior (sleepy) (6/2/2)
    Goblyn Warrior 1 (9/2/2)
    Goblyn Warrior 2 (10/2/2)
    Goblyn Warrior 3 (7/2/2)
    Goblyn Warrior 4 (9/2/2)
    Goblyn Warrior 5 (8/2/2)
    Goblyn Leader (Axe) (20/4/3)
    Goblyn Leader (unarmed) (20/1/3)
    Orgon (wounded) (65/5/5)
    Undead Warrior (30/4/3)
    Undead Dwarf (48/4/4)
    Goblyn (15/2/3)
    Erid Buul (45/6/2)
    
    
    ---
    #7# [Mysteries that are Still Unsolved]
    ---
    
    None!  As far as I can tell, everything is discovered in this gamebook!
    
    There is only one impossible choice, but that's there to point out where the
    player went wrong more than anything else:
    
    
    " Run to steps: Fitness check
       Success:
        Have light:
         Have Enerio key: (Impossible choice) "
    
    
    The reason for this, is that by running to the steps and succeeding in climbing
    them, you are guaranteed to not have the Enerio key for the door at the top.
    
    
    ---
    #8# [Credits/About the Author/FAQ Usage]
    ---
    
    CREDITS:
    All Tin Man Games employees for creating this game!
    
    Special mentions to Neil Rennison and Brewin' (Andrew Drage) for being so
    kind and helpful in e-mails!
    
    
    
    ABOUT THE AUTHOR:
    TangoBunny is an odd 13 year old with a love for young adult fiction,
    videogames, anime, manga, and comics.  Whilst she was obsessing over The Siege
    of the Necromancer, she has also been playing Rock Band 3, Game Dev Story,
    Chaos Rings HD, Sonic the Hedgehog 4, reading Nancy Drew: The Bungalow Mystery,
    and as always, checking out every single Quick Look on Giant Bomb.
    
    If you want to get in touch with her, for whatever reason, just e-mail
    tiffanysherrum  at  gmail  dot com!  Mail is a wonderful thing to receive!
    Alternatively, you can view her website at http://tangobunny.webs.com.
    
    
    
    FAQ USAGE: This FAQ may only be published on any non-profit website, as long
    as it remains completely unmodified with all information intact.  The original
    unmodified copies can be found on GameFAQs and Tiffany Sherrum's personal
    website.
    
    Copyright 2010 Tiffany Sherrum
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    
    
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       TangoBunny loves to keep her character width testing lines in her FAQs!
             It's the end of the file though, so don't worry about it!
      Just pretty it up with flavour text, and nobody will mind it being there!~
    
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